using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using AntlerShed.EnemySkinKit.Vanilla; using AntlerShed.SkinRegistry; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[54] { 0, 0, 0, 1, 0, 0, 0, 46, 92, 65, 115, 115, 101, 116, 115, 92, 77, 97, 114, 107, 83, 116, 97, 103, 105, 110, 103, 92, 112, 108, 117, 103, 105, 110, 115, 92, 77, 97, 114, 107, 92, 77, 97, 114, 107, 80, 108, 117, 103, 105, 110, 46, 99, 115 }; result.TypesData = new byte[51] { 0, 0, 0, 0, 46, 71, 97, 114, 114, 121, 84, 104, 101, 83, 101, 110, 116, 105, 110, 101, 108, 46, 76, 101, 116, 104, 97, 108, 67, 111, 109, 112, 97, 110, 121, 46, 77, 97, 114, 107, 124, 77, 97, 114, 107, 80, 108, 117, 103, 105, 110 }; result.TotalFiles = 1; result.TotalTypes = 1; result.IsEditorOnly = false; return result; } } namespace GarryTheSentinel.LethalCompany.Mark; [BepInPlugin("GarryTheSentinel.Mark", "Mark", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MarkPlugin : BaseUnityPlugin { public const string modGUID = "GarryTheSentinel.Mark"; public const string modName = "Mark"; public const string modVersion = "1.0.2"; private void Awake() { EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/GarryTheSentinel_Mark_SkinAssets")).LoadAsset("Assets/lupus mod/MarkCoilheadSkin.asset")); } }