using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppSLZ.Marrow; using MelonLoader; using TestModBonelab; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(InstaDeath), "InstaDeath", "1.0.0", "The Glonker", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: AssemblyTitle("TestModBonelab")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TestModBonelab")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("31337f58-6786-46cd-97f2-a43dff49e88c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace TestModBonelab; public class InstaDeath : MelonMod { public override void OnUpdate() { if (Input.GetKeyDown((KeyCode)117)) { Player_Health component = GameObject.Find("RigManager(bonelab) [0]").GetComponent(); ((Health)component).TAKEDAMAGE(999999f); } } }