using System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Faputa Remastered")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Faputa Remastered")] [assembly: AssemblyTitle("Faputa Remastered")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class SkinChanger : MonoBehaviour { public void Start() { Transform val = ((Component)this).transform.Find("Body"); Transform val2 = ((Component)this).transform.Find("Body1"); ((Component)val).gameObject.SetActive(true); ((Component)val2).gameObject.SetActive(false); } } public class SkinChanger2 : MonoBehaviour { public void Start() { Transform val = ((Component)this).transform.Find("Body"); Transform val2 = ((Component)this).transform.Find("Body1"); ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(true); } } public class Blinking : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; public string blendShapeName = "Blink "; public float minBlinkInterval = 5f; public float maxBlinkInterval = 8f; public float blinkSpeed = 800f; private float nextBlinkTime; private bool isBlinking = false; private float blinkWeight = 0f; private void Start() { if ((Object)(object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent(); } nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } private IEnumerator DoBlink() { isBlinking = true; while (blinkWeight < 100f) { blinkWeight += blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } yield return (object)new WaitForSeconds(0.1f); while (blinkWeight > 0f) { blinkWeight -= blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } isBlinking = false; nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } } public class JawMovement : MonoBehaviour { public PlayerControllerB player; public float maxJawOpening = 100f; public SkinnedMeshRenderer skinnedMeshRenderer; public float sensibility = 1000f; protected VoicePlayerState voice; public string blendShapeName = "Jaw Open"; public void Start() { if ((Object)(object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent(); } } private void Update() { if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice != null) { float num = 0f; if (voice.IsSpeaking) { num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening)); } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num); } } public void init() { StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } namespace ModelReplacement { public class MRFAPUTAANIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Faputa 1 (1)"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; } } public class MRFAPUTAMANGA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Faputa 1 (1)"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger2 skinChanger = gameObject.AddComponent(typeof(SkinChanger2)) as SkinChanger2; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body1")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; } } [BepInPlugin(".com.Ghost.Faputa4", "Faputa", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry enableModelForAllSuits { get; private set; } public static ConfigEntry enableModelAsDefault { get; private set; } public static ConfigEntry suitNamesToEnableModel { get; private set; } public static ConfigEntry enableModelForAllSuits1 { get; private set; } public static ConfigEntry enableModelAsDefault1 { get; private set; } public static ConfigEntry suitNamesToEnableModel1 { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind("Suits to Replace Settings", "Enable Faputa Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind("Suits to Replace Settings", "Enable Faputa Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind("Suits to Replace Settings", "Suits to enable Faputa Model for", "Faputa", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableModelForAllSuits1 = config.Bind("Suits to Replace Settings", "Enable Faputa Manga Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault1 = config.Bind("Suits to Replace Settings", "Enable Faputa Manga Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel1 = config.Bind("Suits to Replace Settings", "Suits to enable Faputa Manga Model for", "Faputa Manga", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAANIME)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAANIME)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRFAPUTAANIME)); } if (enableModelForAllSuits1.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAMANGA)); } if (enableModelAsDefault1.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAMANGA)); } string[] array3 = suitNamesToEnableModel1.Value.Split(','); string[] array4 = array3; foreach (string text2 in array4) { ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRFAPUTAMANGA)); } Harmony val = new Harmony(".com.Ghost.Faputa4"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Faputa4 is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "FaputaMagic"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }