using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Infinite Spray Cans")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Infinite Spray Cans")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("49903d90-15e8-4e31-9b8b-f7ea74cb0b94")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace InfiniteSprayCans { [BepInPlugin("Jacky.InfiniteSprayCans", "Infinite Spray Cans", "1.0.0")] public class InfiniteSprayCans : BaseUnityPlugin { private const string modGUID = "Jacky.InfiniteSprayCans"; private const string modName = "Infinite Spray Cans"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Jacky.InfiniteSprayCans"); private static InfiniteSprayCans Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Jacky.InfiniteSprayCans"); mls.LogInfo((object)"The mod has awaken"); harmony.PatchAll(); } } } namespace InfiniteSprayCans.Patches { [HarmonyPatch(typeof(SprayPaintItem))] internal class SprayPaintItemPatch { [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void infiniteSprayCansPatch(ref float ___sprayCanTank, ref float ___sprayCanShakeMeter) { ___sprayCanTank = 1f; ___sprayCanShakeMeter = 1f; } } }