using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LCHoarderBugDonnie.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCHoarderBugDonnie")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCHoarderBugDonnie")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("eacf15d9-c46a-41bf-ac71-4f12c78d14f0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCHoarderBugDonnie { [BepInPlugin("AuthorChaos.HoarderBugDonnie", "HoarderBugDonnie", "1.0.0.0")] public class HoarderBugDonnieBase : BaseUnityPlugin { private const string modGUID = "AuthorChaos.HoarderBugDonnie"; private const string modName = "HoarderBugDonnie"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("AuthorChaos.HoarderBugDonnie"); private static HoarderBugDonnieBase Instance; internal ManualLogSource mls; internal static AudioClip[] newSFX; internal static string raw_file_name = "yaboogity"; internal static string audio_file_name = "Assets/yaboogity"; internal static string file_format = ".mp3"; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("AuthorChaos.HoarderBugDonnie"); mls.LogInfo((object)"!!! The test mod has awaken !!!"); string location = ((BaseUnityPlugin)Instance).Info.Location; mls.LogInfo((object)location); string text = "LCHoarderBugDonnie.dll"; string text2 = location.TrimEnd(text.ToCharArray()); mls.LogInfo((object)text2); string text3 = text2 + raw_file_name; mls.LogInfo((object)text3); AssetBundle val = AssetBundle.LoadFromFile(text3); mls.LogInfo((object)((Object)(object)val != (Object)null)); mls.LogInfo((object)val); if ((Object)(object)val == (Object)null) { mls.LogError((object)("Failed to load audio asset: " + audio_file_name + file_format)); return; } newSFX = val.LoadAssetWithSubAssets(audio_file_name + file_format); mls.LogInfo((object)newSFX); harmony.PatchAll(typeof(HoarderBugDonnieBase)); mls.LogInfo((object)newSFX); harmony.PatchAll(typeof(HoarderBugSoundPatch)); mls.LogInfo((object)"!!! HoarderBugDonnie has loaded successfully !!! :-)"); } } } namespace LCHoarderBugDonnie.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugSoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugSoundPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] newSFX = HoarderBugDonnieBase.newSFX; ___chitterSFX = newSFX; } } }