using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("HatsuneMikuModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HatsuneMikuModelReplacement")] [assembly: AssemblyTitle("HatsuneMikuModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RobModelReplacement { public class BodyReplacementRob : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RobLC"; return Assets.MainAssetBundle.LoadAsset(text); } } [BepInPlugin("RobModelReplacement", "Rob", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry enableRobForAllSuits { get; private set; } public static ConfigEntry enableRobAsDefault { get; private set; } public static ConfigEntry suitNamesToEnableRob { get; private set; } public static ConfigEntry UpdateRate { get; private set; } public static ConfigEntry distanceDisablePhysics { get; private set; } public static ConfigEntry disablePhysicsAtRange { get; private set; } private static void InitConfig() { enableRobForAllSuits = config.Bind("Suits to Replace Settings", "Enable Rob for all Suits", false, "Enable to replace every suit with Rob. Set to false to specify suits"); enableRobAsDefault = config.Bind("Suits to Replace Settings", "Enable Rob as default", false, "Enable to replace every suit that hasn't been otherwise registered with Rob."); suitNamesToEnableRob = config.Bind("Suits to Replace Settings", "Suits to enable Rob for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); UpdateRate = config.Bind("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number"); disablePhysicsAtRange = config.Bind("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range"); distanceDisablePhysics = config.Bind("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled."); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableRobForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementRob)); } if (enableRobAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementRob)); } string[] array = suitNamesToEnableRob.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementRob)); } Harmony val = new Harmony("RobModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RobModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RobLC"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }