using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Arctic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArcticLib")] [assembly: AssemblyTitle("ArcticLib")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class ItemArcticGun : MonoBehaviour { private PhysGrabObject physGrabObject; private ItemToggle itemToggle; public int numberOfBullets = 1; [Range(0f, 65f)] public float gunRandomSpread; public float gunRange = 50f; public float distanceKeep = 0.8f; public float gunRecoilForce = 1f; public float cameraShakeMultiplier = 1f; public float torqueMultiplier = 1f; public float grabStrengthMultiplier = 1f; public float shootCooldown = 1f; public float batteryDrain = 0.1f; public bool batteryDrainFullBar; public int batteryDrainFullBars = 1; [Range(0f, 100f)] public float misfirePercentageChange = 50f; public AnimationCurve shootLineWidthCurve; public float grabVerticalOffset = -0.2f; public float aimVerticalOffset = -10f; public float investigateRadius = 20f; public Transform gunMuzzle; public GameObject bulletPrefab; public GameObject muzzleFlashPrefab; public Transform gunTrigger; public Sound soundShoot; public Sound soundShootGlobal; public Sound soundNoAmmoClick; public Sound soundHit; private float shootCooldownTimer; private ItemBattery itemBattery; private PhotonView photonView; private PhysGrabObjectImpactDetector impactDetector; private bool prevToggleState; private AnimationCurve triggerAnimationCurve; private float triggerAnimationEval; private bool triggerAnimationActive; private void Start() { physGrabObject = ((Component)this).GetComponent(); itemToggle = ((Component)this).GetComponent(); itemBattery = ((Component)this).GetComponent(); photonView = ((Component)this).GetComponent(); impactDetector = ((Component)this).GetComponent(); triggerAnimationCurve = AssetManager.instance.animationCurveClickInOut; } private void Update() { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) if (physGrabObject.grabbed && physGrabObject.grabbedLocal) { PhysGrabber.instance.OverrideGrabDistance(distanceKeep); } if (triggerAnimationActive) { float num = 45f; triggerAnimationEval += Time.deltaTime * 4f; gunTrigger.localRotation = Quaternion.Euler(num * triggerAnimationCurve.Evaluate(triggerAnimationEval), 0f, 0f); if (triggerAnimationEval >= 1f) { gunTrigger.localRotation = Quaternion.Euler(0f, 0f, 0f); triggerAnimationActive = false; triggerAnimationEval = 1f; } } UpdateMaster(); } private void UpdateMaster() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } if (physGrabObject.grabbed) { Quaternion val = Quaternion.Euler(aimVerticalOffset, 0f, 0f); Quaternion val2 = Quaternion.Euler(0f, 0f, 0f); Quaternion identity = Quaternion.identity; bool flag = false; bool flag2 = false; bool flag3 = true; foreach (PhysGrabber item in physGrabObject.playerGrabbing) { if (flag3) { if (item.playerAvatar.isCrouching || item.playerAvatar.isCrawling) { flag2 = true; } flag3 = false; } if (item.isRotating) { flag = true; } } if (!flag) { physGrabObject.TurnXYZ(val, val2, identity); } float num = grabVerticalOffset; if (flag2) { num += 0.5f; } physGrabObject.OverrideGrabVerticalPosition(num); if (!flag) { if (grabStrengthMultiplier != 1f) { physGrabObject.OverrideGrabStrength(grabStrengthMultiplier, 0.1f); } if (torqueMultiplier != 1f) { physGrabObject.OverrideTorqueStrength(torqueMultiplier, 0.1f); } if (itemBattery.batteryLife <= 0f) { physGrabObject.OverrideTorqueStrength(0.1f, 0.1f); } } if (flag) { physGrabObject.OverrideAngularDrag(40f, 0.1f); physGrabObject.OverrideTorqueStrength(6f, 0.1f); } } if (itemToggle.toggleState != prevToggleState) { if (shootCooldownTimer <= 0f) { Shoot(); shootCooldownTimer = shootCooldown; } if (itemBattery.batteryLife <= 0f) { soundNoAmmoClick.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); StartTriggerAnimation(); SemiFunc.CameraShakeImpact(1f, 0.1f); physGrabObject.rb.AddForceAtPosition(-gunMuzzle.forward * 1f, gunMuzzle.position, (ForceMode)1); } prevToggleState = itemToggle.toggleState; } if (shootCooldownTimer > 0f) { shootCooldownTimer -= Time.deltaTime; } } public void Misfire() { if (!physGrabObject.grabbed && !physGrabObject.hasNeverBeenGrabbed && SemiFunc.IsMasterClientOrSingleplayer() && (float)Random.Range(0, 100) < misfirePercentageChange) { Shoot(); } } private void MuzzleFlash() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Object.Instantiate(muzzleFlashPrefab, gunMuzzle.position, gunMuzzle.rotation, gunMuzzle); } private void StartTriggerAnimation() { triggerAnimationActive = true; triggerAnimationEval = 0f; } public void Shoot() { if (!(itemBattery.batteryLife <= 0f)) { if (SemiFunc.IsMultiplayer()) { photonView.RPC("ShootRPC", (RpcTarget)0, Array.Empty()); } else { ShootRPC(); } } } [PunRPC] public void ShootRPC() { MuzzleFlash(); if (SemiFunc.IsMasterClientOrSingleplayer()) { if (!batteryDrainFullBar) { ItemBattery obj = itemBattery; obj.batteryLife -= batteryDrain; } else { itemBattery.RemoveFullBar(batteryDrainFullBars); } } } private void ShootBullet(Vector3 _endPosition, bool _hit) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClientOrSingleplayer()) { if (SemiFunc.IsMultiplayer()) { photonView.RPC("ShootBulletRPC", (RpcTarget)0, new object[2] { _endPosition, _hit }); } else { ShootBulletRPC(_endPosition, _hit); } } } [PunRPC] public void ShootBulletRPC(Vector3 _endPosition, bool _hit) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (physGrabObject.playerGrabbing.Count > 1) { foreach (PhysGrabber item in physGrabObject.playerGrabbing) { item.OverrideGrabRelease(); } } ItemGunBullet component = Object.Instantiate(bulletPrefab, gunMuzzle.position, gunMuzzle.rotation).GetComponent(); component.hitPosition = _endPosition; component.bulletHit = _hit; soundHit.Play(_endPosition, 1f, 1f, 1f, 1f); component.shootLineWidthCurve = shootLineWidthCurve; component.ActivateAll(); } } namespace ArcticLib { [BepInPlugin("Arctic.ArcticLib", "ArcticLib", "1.0")] public class ArcticLib : BaseUnityPlugin { internal static ArcticLib Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { ArcticLib.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { ArcticLib.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } }