using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using InscryptionAPI.Ascension; using SimplifiedChineseLanguagePack; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OldSa_Chinese")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OldSa_Chinese")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f3343b17-e15c-4e94-ab2d-b5615a847f48")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace OLD_SA { [HarmonyPatch(typeof(ChallengeDisplayerPlus), "DisplayText")] public static class ChallengeDisplayerPlusPatch { private static void Prefix(ref string incompatibility) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Invalid comparison between Unknown and I4 //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Invalid comparison between Unknown and I4 if (!string.IsNullOrEmpty(incompatibility) && incompatibility.StartsWith("Incompatible with: ")) { string text = incompatibility.Substring("Incompatible with: ".Length); if ((int)Localization.CurrentLanguage == 10) { incompatibility = "与以下挑战互斥:" + text; } else if ((int)Localization.CurrentLanguage == 11) { incompatibility = "與以下挑戰互斥:" + text; } } } } } namespace OLD_SA_Chinese { public static class AbilityTranslations { public static void Init() { SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ring Fort", "环形之壁", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Dragon's Rumble", "龙吟", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood Recompense", "分解者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Royalty", "王族", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Martyr's Sting", "自杀刺", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hive Will", "蜂群意志", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Retribution", "报偿", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Wind's Blessing", "风神祝福", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Tempest", "飓风打击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Cunning", "狡诈", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Wolf and Warg", "狼狈为奸", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Greed's Sin", "贪婪之罪", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bloodlust Rising", "吞噬", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Immolate", "焚尽", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Inferno", "炼狱", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Deadly Fang", "毒牙", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Death Spray", "死亡喷射", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blaze", "烈火", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Poison", "剧毒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Gluttony", "暴食", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Strafe Strike", "奔袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Infinite", "无尽", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Random", "不定", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Penalty", "代价", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood Strike", "血袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Writhe", "挣扎", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Proliferation", "增殖", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Entangle", "纠缠", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Pitfall Trap", "诱杀", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Cache", "藏秘", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bones Feast", "吞骨殆尽", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Collect Bones", "拾骨", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Crimson Rush", "猩红狂袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Fileswarm", "蝇群", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bones Armored", "坚骨硬甲", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Incorporal", "无形之物", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Submerge Slot", "水袭格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Perseverance", "坚定", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Shell Defense", "硬壳防护", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bloody Gear", "猩红齿", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood", "血腥", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Gorebound", "血腥结合", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bone Devourer", "食骨者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Fighter", "斗士", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Annihilation", "终焉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Balance", "平衡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Flying Strike", "腾飞打击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Prosperity", "繁荣", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Coiled", "蓄势", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Oak", "橡树之奖", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "BonesCarnival", "骨宴之奖", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Cenotaph", "铭墓之奖", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood Acolyte", "血徒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Slow", "缓慢", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Slow Strike", "缓慢打击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Healing Armor", "再愈之甲", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppeteer", "操偶师", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Happy", "傀儡_喜", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Memorial", "纪念品", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Sad", "傀儡_哀", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Denial", "套中人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Fear", "傀儡_惧", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "RagePuppeteer", "上位者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Rage", "傀儡_怒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Stubborn Resistance", "负隅顽抗", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Rejection", "傀儡_狂欢", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Carnival Master", "狂欢之主", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bell Toes", "脚趾铃铛", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Toe Bell", "铃铛脚趾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Speed", "极速", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Raid", "突袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blitz", "闪袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Redirect Strike", "转向直击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Diagonal Block", "对角格挡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bone Strike", "骨袭打击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sweep", "横扫", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Vampire", "吸血鬼", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Frenzy", "狂热", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hallucinogenic", "迷幻粉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Death Roll", "死亡翻滚", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Devouring Maw", "吞世之胃", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Split", "分裂", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Double Draw", "二连抽", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Enrage", "激怒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Arbiter", "仲裁者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Startled Slot", "恐惧格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hallucination Slot", "迷幻格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Water Music", "水之歌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Imitator", "模仿者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Molting", "蜕壳", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Osteophagia", "食骨癖", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sage", "慧者", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Wondrous Brush", "妙笔", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Twisted Growth", "畸形成长", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Lightning", "风驰电掣", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Forced March", "急行军", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Armor Strike", "硬壳打击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Enrage Armor", "愤怒之甲", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Fatal Bargain", "致命交易", (Language)10); } } public static class CardTranslations { public static void Init() { SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ring Dragon", "环形龙", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Wasp", "杀人蜂", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bee Worker", "工蜂", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bee Queen", "蜂后", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken Bird", "碎骨鸟", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Quetzalcoatlus", "风神翼龙", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Warg", "狈", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Wolf With Warg", "狼与狈", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Dart Frog", "箭毒蛙", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hungry Wolf", "饿狼", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Infero Dog", "地狱犬", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Antelope", "羚羊", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "World Snake", "世界蛇", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Lynx", "猞猁", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Cat Of Ulthar", "乌撒之猫", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Whorltooth Worm", "旋齿蠕虫", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Nepenthes", "猪笼草", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Stranglevien", "绞藤", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken Pelt", "残破皮毛", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken {0}", "残破{0}", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Spirit Bear", "灵熊", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bonepod Bloom", "繁花骨荚", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Consumable Squirrel", "背包松鼠", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Holy Pelt", "神圣皮毛", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bonegull", "拾骨雀", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hollowgaze", "林瞳鸦", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Files", "苍蝇", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Carrion Fly", "食腐蝇", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken Flesh", "残破血肉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Aberration Flesh", "畸形血肉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Geargrass", "锯齿草", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Gulper eel", "吞噬鳗", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Stitched Spores", "缝合孢子", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Stag Beetle", "锹甲", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Nidhogg", "尼德霍格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ratatoslk", "拉塔托斯克", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Vedrfolnir", "韦德弗尔尼尔", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Mantis shrimp", "螳螂虾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Shaman Totem", "萨满图腾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood Fox", "血魇狐", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Baron Slug", "蛞蝓男爵", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet", "人偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppeteer Happy", "愚笑假偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppeteer Sad", "悲祷瓷人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppeteer Rage", "怒咆狂铸", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppeteer Fear", "忧惧纸影", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Jester", "弄臣", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bell Toes", "铃铛脚趾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Carnival Master", "狂欢剧主", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Swift", "雨燕", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Lion", "雄狮", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Black Panther", "黑豹", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Triceratops", "三角龙", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ink Adder", "墨纹黑蛇", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hunter Dove", "猎鸠", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Mosquito Duke", "骨蚊公爵", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Crocodile", "鳄鱼", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hallucination Moth", "催幻绒蛾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Devourer World", "吞世魔", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Slime", "史莱姆", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bone Cicada", "骨翅蝉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Pure {0}", "纯洁{0}", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Honey Badger", "蜜獾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hyena", "鬣狗", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Tailsaur Fiend", "尾蜥恶犾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Snail", "蛞蝓", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Pure Pelt", "纯洁毛皮", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Lobster", "龙虾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Crab", "螃蟹", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Siren", "塞壬", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Armored catfish", "非洲骨鲶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Parrot", "鹦鹉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Giraffe", "长颈鹿", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hermit Crab", "寄居蟹", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Marvelous bear", "神奇的熊", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Puppet Tail", "断线的尾巴", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Aborted Idol", "畸胎圣像", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blood Bolete", "吸血牛肝菌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Cheetah", "猎豹", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ostrich", "鸵鸟", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Rageclaw Crabspider", "怒爪蟹蛛", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Kampert", "坎珀特", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Mercenary Squirrel", "松鼠雇佣兵", (Language)10); } } public static class ChallengeTranslations { public static void Init() { SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "No Growth", "禁止成长", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Fledgling sigils no longer evolve. They only grant +1 Power and +1 Health.", "幼雏印记将不会进化为成长体且只提供1攻击与1生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "No Woodcarver", "禁止木雕", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You will no longer encounter Woodcarver choice nodes.", "你将无法遇见木雕师的选择节点", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Dizzy Starters", "晕头转向", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "All creatures in your starting deck gain the Random sigil.", "你初始卡组的造物都将拥有不定印记", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Double Trial", "双重试炼", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "All Totem battles in this run have bases with the Double Strike sigil.", "你遇到的所有图腾战斗都将是双重打击印记", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken Start", "残破开局", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "One of your starting pelts is replaced with a Broken Pelt.", "将你的一张初始毛皮替换成残破毛皮", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Bad Things", "坏事多多", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "One of your starting creatures is replaced with a Broken Pelt.", "将你的初始卡组一张卡替换为残破毛皮", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Elephant Bosses", "巨象头目", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "On the second turn, the Boss will fill the board with Elephants.", "在第二阶段,敌方场上将铺满大象", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Broken Bag", "破碎背包", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You will not encounter the Hourglass, Skinning Knife, Scissors, or CuckooClock.", "你将无法拿到沙漏,剥皮刀,剪刀与顺时针", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Never Starvation", "永不饥饿", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You will never encounter starvation, even when there are no cards left to draw.", "即使无牌可抽,你也不会遭遇饥饿", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Water Forest", "水之森", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Turn one of your spaces into a Submerge Slot.", "将你的一个格子变为水袭格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sorry,she doesn't have enough wood.", "抱歉,她没有那么多木头了", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They were meant to evolve... but only an echo answered.", "它们本应蜕变...却只有一次微弱的回响", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Your creature has left you.I kept this for you.", "你的造物离你而去,我帮你留下了一些东西", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sorry,I don't have anything better.Good luck.", "抱歉,我没有更好的了,祝你好运", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They have all lost their sense of direction.", "它们都失去了方向感", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Not much for you to choose from this time.", "这次可没那么多给你选了", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hallucination Forest", "幻觉森林", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Turn one of your spaces into a Hallucination Slot.", "将你的一个格子变为迷幻格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Startled Forest", "忧惧森林", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Turn one of your spaces into a Startled Slot.", "将你的一个格子变为恐惧格", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Overkill Punishment", "溢出惩戒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Leshy's overkill damage also affects your hand.", "莱西的溢出伤害将可以作用于你的手牌", (Language)10); } } public static class DialogueTranslations { public static void Init() { SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A new cycle begins... Even death can give birth to new life.", "一个新的循环……死亡亦能孕育新生。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It departs, leaving its enemies to suffer the consequences. But the Ring never ends, and neither does its return.", "它离开了,为敌人带来惨痛的代价。但环永不止息,它会再次归来。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A pitiful creature... yet this time, it managed to protect everything.", "可悲的生物……但这一次,它成功守护了一切。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This... this is impossible?", "这……这怎么可能?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They always attack at the cost of their own lives.", "它们总是舍命攻击。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They will give everything for their loyalty.", "它们会为了忠诚而奉献一切。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Her massive body symbolizes the nobility within the hive.", "她硕大的身躯代表着她在蜂群中的尊贵。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "She shall lead her swarm to victory.", "她会带领自己的子民走向胜利。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A pitiful creature. Its right to fly was taken from it by those who abused it.", "一个可怜的生物,因遭受施暴从而失去了飞翔的权利", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It makes all who commit violence pay the price.", "它会让所有施暴者付出代价", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They are the rulers of the sky, destroying enemies with hurricanes.", "它们是天空的霸主,以飓风摧毁敌人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It spreads its wings, sending creatures soaring into the sky.", "它展开双翼,令生物翻飞而起", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "The wind god rejects your gift. It will soar by its own power.", "风神拒绝了你的恩赐,并决定自己乘风而起", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It spreads its wings, but they have long been broken.", "它试图扇动翅膀,但它们早已满目疮痍", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Where the Wolf treads, the Wrag is near.", "狼之所至,狈影随行", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A cunning creature that exists only in legends.", "一个狡诈并且只在传说中出现的造物", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It is cloaked in venom — keep your distance.", "它剧毒裹身,最好不要靠近", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Right now, it could swallow anything.", "现在它几乎什么都能吃下", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It commands the flames — even Hell fears it.", "它是火焰的掌控者,连地狱都畏惧于它", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Watch its horns,sometimes they strike true.", "小心它的角,有时候总是非常致命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "I really don't know if I should let you pick this one...", "我真不知道该不该让你选择它...", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It never knows contentment.", "它永远不懂得知足", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "To make it obey you, you must pay a price.", "想要使用它,总得付出点什么", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Habituated to life, he struggles on.", "它已经习惯了活着,因此挣扎求生", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Attack with care. More of its kind may lurk in the dark.", "谨慎攻击,你并不知道黑暗里还有多少一样的猫", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Little aggression, but entanglement brings trouble.", "它几乎没有攻击性,但是被缠上总会很麻烦", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It did nothing. The insects fell in of their own accord.", "它什么也没做,这些虫子是自己进去的", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "What's this?!", "这是什么鬼?!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "What good do you think I have to offer you?", "你难道觉得我会给你什么好东西吗?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Blooms and thorns hide an old‑god's bone.", "繁花与荆棘掩藏着邪神之骨", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Ice‑age ghost, keeper of old rainforest secrets.", "它是冰河世纪的遗魂,藏在雨林深处的秘宝", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Your creatures have all been driven wild by this.", "你的造物们因此激发了野性", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Your creatures are purged of impurity and grow stronger.", "你的造物们洗涤杂质,并且变得更加强大", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It carries bone back to its nest.", "它会将骸骨带回自己的巢穴", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "One, two... or maybe more?", "一只,两只,或许更多?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "They feed on carrion. They are everywhere.", "它们以腐肉为食,无处不在", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You really think this will work?", "你真觉得这会成功?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Attracted some annoying stuff...", "招来了一些惹人烦的东西...", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "The creatures shrink from it in fear.", "造物们都对它望而生畏", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Join me! Become part of me!", "加入我!成为我!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This time, it answers more than a call.", "它这次不再只是听从召唤", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You pick!", "你来选择!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "We stitch!", "我们缝合!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Choose your stats.", "选择你的属性", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Choose your cost.", "选择你的成本", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Choose your sigils.", "选择你的印记", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Not enough! We need more!", "不够!我们需要更多!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Come back next time!", "下次再来!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "I really hate them.", "我真的很讨厌它们", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sorry. You can't draw anymore.", "抱歉,不准抽牌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "What did you do?", "你干了什么?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Never mind. The Angler should like this.", "算了,钓鱼人应该会喜欢的", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It is fiercely competitive and always seeks to prove itself against its opponents.", "它拥有极强和好胜心,时常想与对手一决胜负", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Beware its fists. They often seek a one-hit kill.", "当心它的拳头,它们总是追求一击毙命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "You can't smoke this.", "你不能抽这个", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A shaman totem standing on the battlefield, its power enough to awaken the most primal instincts.", "矗立于战场上的萨满图腾,其蕴含的力量足以唤起最原始的本能", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It hungers. It thirsts.", "它正在渴望,它正在渴求", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It moves slowly, but it is enough to hold the enemy back.", "它虽说行动缓慢,但也足够拖住敌人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Joy, anger, sorrow, fear—it smiles foolishly, it sneers.", "喜怒哀惧,它在愚笑,它在嗤笑", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Joy, anger, sorrow, fear—it weeps bitterly, it prays in grief.", "喜怒哀惧,它在痛哭,它在悲祷", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Joy, anger, sorrow, fear—it flees, it dreads.", "喜怒哀惧,它在逃避,它在忧惧", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Joy, anger, sorrow, fear—it roars in rage, it howls in fury.", "喜怒哀惧,它在怒咆,它在怒啸", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "See his toes of bells! See his bells of toes!", "他的脚趾像铃铛,他的铃铛像脚趾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Covet joy, abuse wrath, swallow sorrow, bring fear—next comes an endless revelry!!!", "觊觎欢喜,滥用愤怒,吞咽哀伤,带来恐惧,接下来是永不停息的狂欢!!!", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Its performance has come to an end.", "它的演出已然落幕", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It is like a lone commander...", "它如同一个光杆司令般怒咆", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It is extremely fast. Enemies had better beware its assault.", "它的速度极快,敌人可得当心它的攻势了", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "The mighty lion prefers to eliminate the root of problems rather than solve them", "强壮的雄狮比起解决问题,更会解决问题的源头", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It moves so fast none can catch it.", "它的速度快得没有谁能捉住它", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Its horns can withstand all powerful attacks.", "它的角可以抵挡许多强势的攻击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Its body is highly toxic, and it is very difficult to catch.", "它的体表含有剧毒,且十分不易被抓住", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Its gaze is sharp, and it can often pursue its prey.", "它的眼神锐利异常,对猎物穷追不舍", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sharp teeth, biting enemies to death.", "伶牙俐齿,死咬敌人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It does not fight on its own, but the hallucinogenic powder on its body is enough to cloud the mind.", "它虽说不会主动厮杀,但身上的迷粉足以让人神志不清", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It hungers. It feeds. It never ends.", "它在饥饿,它在啃食,永无止境", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sometimes trouble just keeps multiplying.", "有时候麻烦总是越来越多", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "There are more and more of them...", "它们变得越来越多了...", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hiding away... until the ground turns into a graveyard.", "蛰伏,直到地底变成坟墓", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Not bird, not wolf. What is it? What is it not?", "似鸟非鸟,似狼非狼,它究是何,何究是它", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It always likes to provoke powerful creatures.", "它总是喜欢去招惹强大的生物", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Hyenas always like to travel in packs with their companions.", "鬣狗总是喜欢和它的同伴们成群结队", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Surprised? My overkill damage can reach your hand now. Be careful with your first card.", "很意外吗?我的溢出伤害现在也对你有效了,小心你的第一张手牌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Arloph Sterling, the Dark Arbiter Beast, also known as the Tailsaur Fiend.", "阿尔洛浦·斯特林,暗黑的仲裁之兽,又称之为尾蜥恶犾", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Given the chance, they will heal.", "只要有机会,它终会痊愈", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Its hard shell blocks attacks, and its claws can pin enemies.", "它的壳无坚不摧,它的钳无物不碎", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It will keep holding on until the eve of victory.", "它会一直坚持,直到胜利的朝夕", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "I love you. Beneath the waves, I hide a kiss and a heart.", "我爱你,在水下,我藏着一个吻和一颗心", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A parrot that loves to mimic—is it a bit too noisy?", "一个爱模仿的鹦鹉,但似乎有点太吵了?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A parrot that loves to mimic—is it a bit too noisy?", "一个爱模仿的鹦鹉,但似乎有点太吵了?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "A tall giraffe... it seems to be craving bones?", "一只高大的长颈鹿,它似乎正在渴望骨头?", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This hermit crab is looking for its shell.", "这只寄居蟹正在寻找自己的壳", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Though never trained by a master, his innate magic compels him to draw wonders.", "他并非大师门下,但他的魔法天赋依然驱使他画出了不可思议的东西", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Viska's mind is filled with mad whispers, and they grow worse as its flesh grows.", "维斯卡的脑子里全是痴语,这会伴随它血肉的生长愈演愈烈", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "The cheetah is swift as lightning—a hundred meters in a flash.", "猎豹的速度风驰电掣,百米犹如一瞬", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It's different from other birds—you'd better watch out for those legs of its.", "它其他的鸟不同,你可得小心它的那双粗壮的大腿了", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Don't touch it... The stimulation of blood will only make it grow larger and larger.", "别碰它...鲜血的刺激会让它越长越大", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Sometimes, even without blood...", "有时候,哪怕无需鲜血的滋养...", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "It seems to be in a constant state of rage, eager to tear its enemies apart...", "它似乎无时无刻处于愤怒状态,渴望将敌人撕碎...", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Opportunity seldom exists without its toll.", "机会总与代价常相伴", (Language)10); } } [BepInPlugin("OLD_SA.Chinese", "OLD SA Chinese", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown RulebookTranslations.Init(); AbilityTranslations.Init(); CardTranslations.Init(); DialogueTranslations.Init(); ChallengeTranslations.Init(); Harmony val = new Harmony("OLD_SA.Chinese"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"OLD SA Chinese loaded"); } } public static class RulebookTranslations { public static void Init() { SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, a card is created.", "当[creature]消灭另一个造物时,持有者会获得一张卡牌。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] dies, it deals 1 damage to a random enemy, increasing each time it takes damage.", "当[creature]死亡时,对随机一个敌方造物造成1点伤害。每当它受到伤害时,将会增加", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] takes damage, it intercepts the attack and reduces that damage by 1.", "[creature]会拦截敌方造物的攻击,并使受到的伤害降低1点。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This creature's attack is determined by the number of different tribes present on the board.", "该造物的攻击力由场上存在的不同种族数量决定。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "The lower this creature's health, the higher its attack.", "该造物的生命越低,它的攻击就越高。", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a specific card is played on [creature], they fuse with each other.", "当你对[creature]打出特定卡牌时,它们会融合", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an enemy creature attacks the player, [creature] causes it to lose Power.", "当一个敌方造物攻击持牌人时,[creature]会令其失去力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the turn, [creature] grants Wind Blessing to itself and adjacent creatures.", "当回合开始时,[creature]会给予相邻和自身风祝福效果.", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "For each flying ally, [creature] attacks an additional time.", "友方每有一个空中造物,[creature]便额外攻击一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When another sigil on [creature] triggers, it triggers an additional time.", "当[creature]的其他印记触发时,它们会额外触发一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When there is a creature opposite [creature], [creature] gains Power equal to the number of sigils on that creature.", "当[creature]对面有其他造物时,[creature]会根据目标的印记数量而增加力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, a random opposing creature gains 5 Gluttony.", "当[creature]击杀一个造物时,一个友方获得1点暴食,共5次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills a creature, it gains 2 Gluttony.", "当[creature]击杀时,获得2点暴食", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the end, [creature] gives the opposing creature 3 Blaze.", "回合结束时,[creature]会给予对面造物3点烈火", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the turn, [creature] gives 1 Blaze to all opposing creatures.", "回合开始时,[creature]会给予所有敌方1点烈火", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, it gives Poison equal to 4 minus its Power to the target.", "当[creature]攻击时,会给予目标4减去自身攻击的剧毒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] dies, it gives 4 Poison to a random enemy.", "当[creature]死亡时,给予一个随机敌人4点剧毒", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Every 2 Blaze, the bearer takes 1 damage.", "每有2点烈火,则受到1点伤害", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Every 4 Poison, the bearer dies.", "每有4点剧毒,则自身毒发身亡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Every 3 Gluttony, the bearer gains 1 Power and 1 Health.After triggering 3 times in a battle, the bearer dies.", "每有3点暴食,则获得1生命与1攻击,每累计触发3次,则死亡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "After [creature] moves, it attacks.", "当[creature]移动时,它会攻击一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of each turn, [creature] regains lost sigils.", "当回合开始时,[creature]将会恢复印记", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, its target is random.", "[creature]的攻击目标是随机的", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is played, its owner takes 1 damage.", "当[creature]上场时,对持有者造成1点伤害", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills, it gains 1 attack.", "当[creature]击杀时,它会获得1次攻击次数", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] would take lethal damage, it survives with 1 health and loses attack equal to the excess damage. If its attack is 0, it dies.", "当[creature]受到致命伤害时,会保留1生命并且以攻击来抵挡伤害", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] takes damage, a 1/1 copy of it is created in the owner's hand for 2 Bone.", "当[creature]受伤时,在你的手中创造一张该卡的副本,副本拥有1/1的属性与2骨头的消耗", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is killed, the creature that killed it permanently loses 2 attack.", "当[creature]被击杀时,击杀者将会失去2点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is attacked by an Insect, it takes no damage and kills the attacker. It gains 1 Power and 1 Health.", "当[creature]被虫族攻击时,它不会受到伤害反而吞噬敌方并且获得1点力量与生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills a creature, gain a random item.", "当[creature]击杀时,获得一个随机道具", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a creature is sacrificed to summon [creature], gain 3 Bones from it.", "当一个造物被献祭以召唤[creature],获得3根骨头", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When another creature dies, if [creature] is on the board, gain 1 Bone.", "当其他造物死亡时,如果[creature]在场,则获得1根骨头", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, it targets opposing creatures first and gains 1 additional attack after a kill.", "当[creature]攻击时,优先锁定敌方造物,并且击杀后获得1次额外攻击次数", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an ally dies, [creature] summons a card in its place.", "当友方阵亡时,[creature]在其位置召唤一张卡牌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] takes damage, if bones are available, it consumes them to prevent that damage.", "当[creature]受到攻击时,如果数量允许,则消耗骨头来抵挡攻击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is on the board, it cannot be hit, and it cannot hit enemies.", "当[creature]在场时,它不会受到敌方造物的攻击,同样它对敌方造物造成伤害", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Creatures that enter this space gain the Submerge sigil for this battle.", "进入过此格的造物将拥有水袭", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an ally takes damage, if that damage is less than 2, [creature] gives it 1 Health.", "当友方受伤时,若伤害低于2,则[creature]给予其1点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] would take 1 damage, prevent it and deal 1 damage to the attacker.", "当[creature]受伤时,如果伤害量为1,则免疫并反弹", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] deals damage, give the struck creature 1 Blood. When it dies, create a Flesh in your hand.", "当[creature]造成伤害时,施加1点血腥,且它在死亡时在你的手中创造一张血肉", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Crimson everywhere, flesh growing wild.", "猩红遍地,血肉横生", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] sacrifices another creature, it gains 1 Power and 1 Health for each tribe that sacrificed creature has.", "当[creature]献祭时,被献祭者每个种族为它提供1点生命与力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a bone appears, [creature] devours one. For every 3 bones devoured, [creature] gains 1 Power and 1 Health.", "当出现骨头时,[creature]会吞掉1根,每吞掉3根,[creature]则获得1点力量与生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, randomly gain 1 Power or 2 Health.", "当[creature]击杀时,获得1点力量或者2点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the end of the turn, [creature] kills all creatures with less than 2 Health. For each creature killed this way, [creature] gains 1 Power.", "当回合结束时,[creature]会击杀所有生命值不足2的敌方,每次击杀[creature]将获得1点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a creature is played, [creature] balances its stats, giving allies the highest value and enemies the lowest value.", "当造物出场时,[creature]会令它们的数值保持平衡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, make an additional Flying Strike.", "当[creature]攻击时,将额外攻击一次,并视为空袭效果", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, it and adjacent friendly creatures gain 1 Health.", "当[creature]击杀时,其相邻友方和自身获得1点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an ally deals damage, [creature] gains 1 Power until the end of the turn.", "当友方造成伤害时,[creature]获得1点力量,持续至回合结束", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Add 1 Squirrel to your hand.", "获得1张松鼠", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Gain 4 Bones.", "获得4根骨头", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Once per battle, when a friendly card dies, create a Grave in its place.", "友方造物阵亡时,在其位置创建一张墓碑", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "[creature] grows stronger with each sacrifice.", "[creature]可以从献祭中变得更加强大", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] deals damage, the struck creature gains 2 Slow.", "当[creature]造成造成伤害时,施加2层缓慢", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Every 3 Slow, the bearer loses its attack this turn.", "每有3点缓慢,此造物将在攻击时抵消一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the turn, if [creature] took no damage during the last enemy turn, it restores 2 Health.", "回合开始时,若[creature]在上一个敌方回合没有受伤,则恢复2点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When the Puppeteer's stats change, [creature] changes as well.", "当操偶师发生属性修改时,[creature]也会一同获得", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is played, place a Puppet on its left.", "当[creature]上场时,在其左侧放置一张人偶,若被阻挡,则会先使其回到手中", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This creature's attack is determined by the number of puppets bound to it.", "该值取决于场上与其绑定的人偶数量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is played, place a Puppet opposite it.", "当[creature]上场时,在其对位放置一张人偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills, it returns to your hand and leaves a card in its place.", "当[creature]击杀时,回到手中并留下一张卡牌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] dies, a chosen card from your hand is placed in its position.", "当[creature]阵亡时,你手中的一张卡来到其位置", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is on the board, adjacent allies lose 1 Power.", "与[creature]相邻的造物将降低1点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an ally takes damage, [creature] gives an ally 1 Power.", "当友方受到伤害时,[creature]使一个友方获得1点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] has this sigil, it does not attack its Puppeteer.", "[creature]不会攻击其主人", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is played, it transforms an allied creature into a Puppet.", "当[creature]上场时,令一个友方变为人偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "For every two sacrifices made, [creature] adds a Puppet to your hand.", "每执行两次献祭,[creature]会为你添加一张人偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When another creature is played, [creature] turns it into a Puppet.", "当其他卡上场时,[creature]将其变为人偶", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When an ally is about to die, [creature] dies in its place.", "当其他卡即将死亡,[creature]将代替其死亡", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "For every 3 Speed, attacks once.", "每有3点极速,就攻击一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is played, it gains 2 Speed. Then, at the end of each turn, it gains 2 Speed.", "当[creature]上场时,获得2点极速,过后每回合结束时获得2点极速", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is about to be attacked, it counterattacks once and moves.", "当[creature]即将受到攻击时,反击一次并移动", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "[creature] excess damage is dealt directly to the player.", "[creature]的溢出伤害将直接作用于牌手", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "[creature] the damage it ultimately takes is 5 minus its stat.", "[creature]受到的最终伤害将为5减去其数值", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, spend 1 Bone. For every 2 Bones spent, attack an additional time.", "当[creature]攻击时,消耗1根骨头,每消耗2根,获得一次攻击次数", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, it deals 1 damage to all enemy creatures.", "当[creature]攻击时,对所有敌方造成1点伤害", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] deals damage, it heals 1 damage.", "当[creature]造成伤害时,恢复1点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, it moves.", "当[creature]击杀时,移动一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is about to be attacked, the attacker's target is randomized.", "当[creature]被攻击时,使攻击者的目标随机化,敌我不分", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the turn, [creature] deals 1 damage to the card opposite it, repeated for each time it has attacked.", "当回合开始时,[creature]对对位卡造成1点伤害,重复次数为[creature]对其的攻击次数", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills a creature, it gains that creature's Power, Health, and sigils.", "当[creature]击杀时,获得被击杀造物的力量,生命与印记", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] dies, place a Split card on its left and right. The Split card's stats are half of this card's.", "当[creature]阵亡时,在左侧与右侧各放置一张分裂卡,分裂卡的数值为该卡的一半", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] is drawn, draw an additional card.", "当[creature]被抽到时,从主牌堆再抽一张牌", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] deals damage, the target gains 1 Power.", "当[creature]造成伤害时,受击者获得1点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the start of the turn, [creature] deals 1 damage to a random enemy. If it does not kill, the next trigger repeats one additional time.", "当回合开始时,[creature]对一个随机敌方造成1点伤害,如若未击杀,则下一次触发次数+1", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Creatures on this space attack random targets.", "该格上的造物的攻击目标是随机的", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Creatures on this space lose 1 attack.", "该格上的造物将损失1点攻击", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a creature emerges, if it is an ally, [creature] gives it 1 Power; if it is an enemy, [creature] reduces it by 1.", "当造物浮出水面时,如果是友方,[creature]给予其1点力量,如果是敌方,[creature]减少其1点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This creature's attack is equal to the attack of the creature that attacked most recently while it was on the board.", "该造物的攻击等于它在场上时最近执行过攻击行为的造物的力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the end of the turn, [creature] takes 1 additional damage. At the end of the next turn, remove this effect and gain Armored. This repeats.", "当回合结束时,[creature]受到的伤害增加1,再下一个回合结束时,解除此状态并获得身披坚甲,循环往复", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When you click [creature], consume 1 bone and gain 1 Health.", "当点击[creature]时,消耗1根骨头并获得1生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] kills another creature, it gains Power and Health equal to the number of sigils that creature had.", "当[creature]击杀时,被击杀者每有一个印记便获得一点力量与生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "This creature's Power is equal to the number of sigils on all creatures on the board.", "该造物的力量等于场上所有造物印记数量的总和", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the end of the owner's turn, [creature] gains 1 Health. If [creature] killed a creature this turn, it gains 1 Power and 2 Health instead.", "回合结束时,[creature]获得1点生命,如果[creature]在本回合击杀过造物,则改为获得1点力量与2点生命", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When a friendly creature moves, [creature] gains 1 Power until the end of its next turn.", "当一个友方移动时,[creature]获得1点力量,持续至下个回合结束", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "At the end of the owner's turn, [creature] moves repeatedly in one direction until it can move no further.", "回合结束时,[creature]会移动至可以移动到的最远处", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "When [creature] attacks, it attacks once more for each layer of Armor.", "当[creature]攻击时,每有一层身披坚甲则额外攻击一次", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "Whenever [creature] loses 1 stack of DeathShield, it gains 2 Power.", "当[creature]损失身披坚甲时,每损失1层则获得2点力量", (Language)10); SimplifiedChineseLanguagePackPlugin.Translate("OLD_SA", (string)null, "While [creature] is on the field, the player cannot draw a card at the start of each turn.", "当[creature]在场时,玩家将无法在回合开始时抽牌", (Language)10); } } }