dead2 shared hall checks
PASS: New Hel rig and retargeted sitting animation load
PASS: New face and mouth mesh load
PASS: Host listener starts
PASS: Startup menu is loaded
PASS: Native player loads
PASS: Three real native clients connect
PASS: Biome coordinates are shared
PASS: Sequential biome deaths finish first
PASS: Previous portal landing finishes
PASS: Actual biome zone loads at (-1800.00, 44.66, -8500.00)
PASS: ash-wait: dead player enters Hel
PASS: ash-wait: hall uses expected biome anchor
PASS: ash-wait: death keeps its own grave return point
PASS: ash-wait: actual native revival succeeds
PASS: ash-wait: revived player stays alive in Hel
PASS: ash-wait: exit portal succeeds
PASS: ash-wait: original biome loads after exit
PASS: ash-wait: player returns to matching biome grave
PASS: ash-wait: original grave reloads
PASS: ash-wait: original grave keeps items without duplication
PASS: ash-wait: portal landing settles before the next trip
PASS: First shared revivals finish
PASS: Previous portal landing finishes
PASS: Actual biome zone loads at (-1800.00, 44.66, -8500.00)
PASS: cancel-ash: dead player enters Hel
PASS: cancel-ash: hall uses expected biome anchor
PASS: cancel-ash: death keeps its own grave return point
PASS: cancel-ash: actual native revival succeeds
PASS: cancel-ash: revived player stays alive in Hel
PASS: cancel-ash: exit portal succeeds
PASS: cancel-ash: original biome loads after exit
PASS: cancel-ash: player returns to matching biome grave
PASS: cancel-ash: original grave reloads
PASS: cancel-ash: original grave keeps items without duplication
PASS: cancel-ash: portal landing settles before the next trip
PASS: Shared biome test finishes
COMPLETE: 36 checks passed
