# Music
music_whisper = mu_BossDead01 ~ force_loop : true
music_whisper = mu_BossDead02 ~ force_loop : true
music_whisper = mu_BossDead03 ~ force_loop : true
music_whisper = mu_BossDead04 ~ force_loop : true
_mu_cahoots = mu_BossDiva01
_mu_cahoots = mu_BossDiva02
_mu_wasp = mu_BossGhost01
_mu_wasp = mu_BossGhost02
_mu_wasp = mu_BossGhost03
_mu_wasp = mu_BossGhost04
_mu_wasp = mu_BossGhost05
_mu_wasp = mu_BossGhost06
_mu_ecka = mu_BossGolem01
_mu_ecka = mu_BossGolem02
_mu_ecka = mu_BossGolem03
_mu_ecka = mu_BossGolem04
_mu_ecka = mu_BossGolem05
_mu_wonton = mu_BossWindGolem01
_mu_wonton = mu_BossWindGolem02
_mu_wonton = mu_BossWindGolem03
_mu_wonton = mu_BossWindGolem04
_mu_wonton = mu_BossWindGolem05
_mu_hermit = mu_BossBarrelBoar01
_mu_hermit = mu_BossBarrelBoar02
_mu_hermit = mu_BossBarrelBoar03
_atlyssSet_catacomb_action5 = mu_CataCombat01
_atlyssSet_catacomb_action5 = mu_CataCombat02
_atlyssSet_catacomb_action5 = mu_CataCombat03
_atlyssSet_catacomb_action5 = mu_CataCombat04
_atlyssSet_catacomb_action5 = mu_CataCombat05
_atlyssSet_catacomb_amb3 = mu_CataPreCombat01
_atlyssSet_catacomb_amb3 = mu_CataPreCombat02
_atlyssSet_catacomb_amb3 = mu_CataPreCombat03
_atlyssSet_catacomb_amb3 = mu_CataPreCombat04
_atlyssSet_catacomb_amb3 = mu_CataPreCombat05
_atlyssSet_catacomb_amb3 = mu_CataPreCombat06
_atlyssSet_catacomb_amb3 = mu_CataPreCombat07
option = mu_CharCreate01
option = mu_CharCreate02
option = mu_CharCreate03
option = mu_CharCreate04
option = mu_CharCreate05
_mu_wonton5 = mu_GroveCombat01
_mu_wonton5 = mu_GroveCombat02
_mu_wonton5 = mu_GroveCombat03
_mu_wonton5 = mu_GroveCombat04
_mu_wonton5 = mu_GroveCombat05
_mu_wonton5 = mu_GroveCombat06
_mu_wonton5 = mu_GroveCombat07
_mu_ambCrispr = mu_GrovePreCombat01
_mu_ambCrispr = mu_GrovePreCombat02
_mu_ambCrispr = mu_GrovePreCombat03
_mu_ambCrispr = mu_GrovePreCombat04
_mu_ambCrispr = mu_GrovePreCombat05
_mu_laid = mu_KeepDay01 ~ force_loop : true
_mu_laid = mu_KeepDay02 ~ force_loop : true
_mu_laid = mu_KeepDay03 ~ force_loop : true
_mu_discover03 = mu_KeepNight01a ~ force_loop : true
_mu_discover03 = mu_KeepNight01b ~ force_loop : true ~ weight : 0.5
_mu_discover03 = mu_KeepNight02 ~ force_loop : true
_mu_discover03 = mu_KeepNight03 ~ force_loop : true
_mu_discover03 = mu_KeepNight04 ~ force_loop : true
_mu_discover02 = mu_ArcPass01
_mu_discover02 = mu_ArcPass02 ~ force_loop : true
_mu_discover02 = mu_ArcPass03 ~ force_loop : true
_mu_discover02 = mu_ArcPass04 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay01 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay02 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay03 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay04 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay05 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay06 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay07 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay08 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay09 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay10 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay11 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay12 ~ force_loop : true
mu_snatchsprings = mu_SanctumDay13 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight01 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight02 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight03 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight04 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight05 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight06 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight07 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight08 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight09 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight10 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight11 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight12 ~ force_loop : true
_mu_snatchNight = mu_SanctumNight13 ~ force_loop : true
_mu_selee = mu_Select01
_mu_selee = mu_Select02
_mu_selee = mu_Select03
_mu_selee = mu_Select04
_mu_selee = mu_Select05
_mu_discover01 = mu_TerraceDay01
_mu_discover01 = mu_TerraceDay02
_mu_discover04 = mu_TerraceNight01
_mu_flyby = mu_Title01
_mu_flyby = mu_Title02
_mu_flyby = mu_Title03
_mu_flyby = mu_Title04
_mu_flyby = mu_Title05
_mu_flyby = mu_Title06
_mu_haven = mu_TuulDay01
_mu_haven = mu_TuulDay02
_mu_haven = mu_TuulDay03a
_mu_haven = mu_TuulDay03b ~ weight : 0.5
_mu_haven = mu_TuulDay04
_mu_calp = StarTrialDay1
_mu_calp = StarTrialDay2 ~ weight : 0.3
_mu_botany = StarTrialNight1
_mu_botany = StarTrialNight2 ~ weight : 0.3
_mu_cane = mu_OuterSanctumDay01
_mu_cane = mu_OuterSanctumDay02 ~ force_loop : true
_mu_photo = mu_OuterSanctumNight01
_mu_photo = mu_OuterSanctumNight02 ~ force_loop : true
_mu_clave = mu_TuulEnclave01
_mu_clave = mu_TuulEnclave02
_atlyssSet_track01 = mu_WallStars01 ~ force_loop : true
_atlyssSet_track01 = mu_WallStars02 ~ force_loop : true
_mu_encoderStrife = mu_BularrFortress01
_mu_encoderStrife = mu_BularrFortress02
modaudio_map_crescentroad_day = mu_RoadDay01a
modaudio_map_crescentroad_day = mu_RoadDay01b
modaudio_map_crescentroad_night = mu_RoadNight01a
modaudio_map_crescentroad_night = mu_RoadNight01b ~ weight : 0.5
modaudio_map_luvoragarden_day = mu_GardenDay01 
modaudio_map_luvoragarden_day = mu_GardenDay02 
modaudio_map_luvoragarden_night = mu_GardenNight01 


# Ambience
_ambGlyph01 = ___nothing___
