# Cartur's Map Pins - your own labels for automatic pins.
# Remove the '#' from a line and write the label after the '='.
#   {qty}  how many pins of that kind are merged into the marker (left out when it is one)
#   {name} the normal name, in your language
# Examples:
#   Pickable:Raspberry=R{qty}
#   Dungeon:Sunken Crypt=SC
#   Ore:Copper={qty} {name}
# Pins you renamed by hand are never changed. Hover a pin to see its full name.
# Changes apply the next time you load a world.
# The keys below are what was pinned in the world this file was written from.
# The key of any pin is the first field of its line in the .pins.txt record.

#Beehive=
#BossAltar:Bonemass=
#BossAltar:Eikthyr=
#BossAltar:Moder=
#BossAltar:The Elder=
#BossAltar:Yagluth=
#Chest=
#Chest:Buried Chest=
#Chest:Stone Tower Ruin=
#Dungeon:Bear Cave=
#Dungeon:Crypt=
#Dungeon:Frost Cave=
#Dungeon:Sunken Crypt=
#Dungeon:Troll Cave=
#Home=
#LoreStone=
#Ore:Copper=
#Ore:Iron=
#Ore:Obsidian=
#Ore:Silver=
#Ore:Tin=
#Spawner=
#Spawner:Boar=
#Spawner:Draugr=
#Spawner:Greydwarf=
#Spawner:Greydwarf Shaman=
#Spawner:Skeleton=
#Spawner:Stone Golem=
#Spawner:Troll=
#Trader:Bog Witch=
#Trader:Haldor=
