Project Eden / 伊甸园计划
Copyright (C) 2026 RobertWangWang and Project Eden contributors

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <https://www.gnu.org/licenses/>.


UPSTREAM / 上游
===============

This project is built on GenesisBook (ProjectGenesis) and reuses part of its
code with the permission of its author.

    GenesisBook / ProjectGenesis
    Copyright (C) 2022-2026 Awbugl and ProjectGenesis contributors
    https://github.com/Awbugl/ProjectGenesis

本项目基于创世之书（ProjectGenesis）开发，代码部分经其作者授权使用。
按 GPL 的要求，上游的版权声明在此完整保留。

The following files port logic from ProjectGenesis and are derivative works of
it. Each carries the same notice in its own header.
以下文件移植了 ProjectGenesis 的实现，属于其衍生作品，文件头另有同样的声明：

    ProjectEden/src/MegaBuildingRegistry.cs
    ProjectEden/src/Patches/MegaAssembler/MegaAssemblerPatches.cs
    ProjectEden/src/Patches/MegaAssembler/MegaStationPatches.cs
    ProjectEden/src/Patches/MegaAssembler/MegaStationWindowPatches.cs
    ProjectEden/src/Patches/Station/PilerLevelPatches.cs
    ProjectEden/src/Patches/Station/StationExpandPatches.cs
    ProjectEden/src/Patches/TextureResourcesPatches.cs
    ProjectEden/src/Utils/TextureHelper.cs

A further set of files takes ideas or structure from ProjectGenesis without
copying its code; each says so at the point where it matters.
另有一批文件借鉴了它的思路或组织方式但未复制代码，各自在相关处注明。

**No art asset of ProjectGenesis is used.** Every icon in
ProjectEden/assets/icons/ is generated by tools/make_icons.py, and the mega
buildings' meshes and textures are generated procedurally at runtime.
**未使用 ProjectGenesis 的任何美术资源。**


OTHER ACKNOWLEDGEMENTS / 其他致谢
=================================

    CheatEnabler / UXAssist (MIT)
    Copyright (c) Soar Qin
    https://github.com/soarqin/DSP_Mods

Referenced for the design of the cheat switches and for the localisation
approach; neither was copied. See mod特性.md for how both implementations
diverge and why.
作弊开关的设计与英文本地化的做法参考了它，均未照搬；两处实现走了另一条路，
理由写在特性文档里。
