[Message:   BepInEx] BepInEx 5.4.23.5 - Lethal Company (4/5/2026 3:26:34 AM)
[Info   :   BepInEx] Running under Unity v2022.3.62.7762112
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.AutoHookGenPatcher 1.1.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [Hamunii.DetourContext.Dispose_Fix 1.0.9.0]
[Info   :   BepInEx] Loaded 1 patcher method from [com.github.Hamunii.TypeLoadExceptionFixer 1.0.4.0]
[Info   :   BepInEx] Loaded 1 patcher method from [me.loaforc.terbium.preloader 0.0.4.0]
[Info   :   BepInEx] Loaded 1 patcher method from [AsyncLoggers 2.2.3.0]
[Info   :   BepInEx] Loaded 1 patcher method from [MonkeyInjectionLibrary 1.0.2.0]
[Info   :   BepInEx] Loaded 1 patcher method from [0.com.github.MonoDetour.BepInEx.5 0.7.13.0]
[Info   :   BepInEx] Loaded 1 patcher method from [ReXuvination.Preloader 1.1.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [DunGenReferenceFixer 0.0.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.SplashScreen.Patcher.BepInEx5 2.2.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInExFasterLoadAssetBundles 1.0.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInExMonoModDebug 1.1.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [DiFFoZTweaks.Patcher 1.5.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [HarmonyXTranspilerFix 0.0.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [LethalPerformance.Patcher 1.2.5.0]
[Info   :   BepInEx] Loaded 1 patcher method from [FixPluginTypesSerialization 1.0.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.2.1.0]
[Info   :   BepInEx] 18 patcher plugins loaded
[Info   :AsyncLoggers] AsyncLoggers:2.2.3 Prepatcher Started
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :FixPluginTypesSerialization] Running under Unity v2022.3.62
[Info   :FixPluginTypesSerialization] Found offsets for current version, using them.
[Info   :InjectionLibrary] Preloader Started
[Info   :ReXuvination] Prepatcher Started
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info   :    Splash] Starting GUI process: C:\Users\galax\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\eric mod\BepInEx\patchers\Bertogim-LoadingScreen\Bertogim-LoadingScreen\LoadingScreen.GUI.exe
[Info   :   BepInEx] Patching [Unity.InputSystem] with [TypeLoadExceptionFixer.Patcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [DiFFoZTweaks.Patcher.DiFFoZTweaksPatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [LethalPerformance.Patcher.LethalPerformancePatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp-firstpass] with [LethalPerformance.Patcher.LethalPerformancePatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [Terbium.TerbiumPreloader]
[Info   :InjectionLibrary] Found 2 assemblies that require Injections
[Info   :   BepInEx] Patching [Assembly-CSharp] with [InjectionLibrary.Preloader]
[Info   :InjectionLibrary] Patching Assembly-CSharp.dll
[Info   :   BepInEx] Patching [DunGen] with [InjectionLibrary.Preloader]
[Info   :InjectionLibrary] Patching DunGen.dll
[Info   :   BepInEx] Patching [Assembly-CSharp] with [ReXuvination.Preloader.src.ReXuvination]
[Warning:ReXuvination] Patching Assembly-CSharp
[Info   :    Splash] [GUI] No suitable loading image found, using fallback icon
[Info   :    Splash] [GUI] Splash screen window started successfully
[Info   :    Splash] [GUI] Detected preloader started
[Info   :AsyncLoggers] Found SQLite library 3.53.1
[Info   :AsyncLoggers] AsyncLoggers:2.2.3 Prepatcher Finished
[Warning:LethalPerformance.Patcher] Terbium mod installed, for better compatibility remove it.
[Info   :me.loaforc.terbium.preloader] hewwo from the preloader! doing patches :3
[Info   :me.loaforc.terbium.preloader] doing silly stuff to patch ConfigFile.Bind :3
[Info   :me.loaforc.terbium.preloader] Patching the correct ConfigFile.Bind!
[Info   :me.loaforc.terbium.preloader] preloader for terbium has loaded!1!1 yipee!
[Info   :InjectionLibrary] Preloader Finished
[Info   :ReXuvination] Prepatcher Finished
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Info   :DunGenReferenceFixer] Patched MonoManager::GetMonoClassWithAssemblyName() to fix DunGen references.
[03:37:55.9859924] [Message:   BepInEx] Chainloader started
[03:37:56.0196834] [Info   :   BepInEx] 92 plugins to load
[03:37:56.0287044] [Info   :   BepInEx] Loading [LCMaxSoundsFix 1.2.0]
[03:37:56.0362417] [Info   :LCMaxSoundsFix] Plugin LCMaxSoundsFix is loaded!
[03:37:56.0492704] [Debug  :LCMaxSoundsFix] Binding audio config...
[03:37:56.0512776] [Debug  :LCMaxSoundsFix] Applying audio settings...
[03:37:56.1116615] [Info   :LCMaxSoundsFix] Audio settings (numRealVoices=128; numVirtualVoices=1024) are applied.
[03:37:56.1116615] [Info   :   BepInEx] Loading [MrovLib 0.4.3]
[03:37:56.1261837] [Info   :    Splash] [GUI] Detected chainloader started
[03:37:56.1377198] [Info   :   MrovLib] Plugin MrovLib is loaded!
[03:37:56.1558806] [Info   :   BepInEx] Loading [LethalLib 1.2.0]
[03:37:56.1594017] [Info   : LethalLib] LethalLib loaded!!
[03:37:56.1893956] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lethallib_729252564.assetbundle"
[03:37:56.3534156] [Info   :   BepInEx] Loading [LobbyControl 2.5.11]
[03:37:56.3576476] [Info   :LobbyControl] Initializing Configs
[03:37:56.3832279] [Debug  :LobbyControl] Rpc Id found for ReturnUnlockableFromStorageClientRpc: 1076853239U
[03:37:56.3852525] [Debug  :LobbyControl] Rpc Id found for OnPlayerConnectedClientRpc: 886676601U
[03:37:56.3852525] [Info   :LobbyControl] Patching Methods
[03:37:56.4906970] [Debug  :LobbyControl] Rpc Id found for SyncAlreadyHeldObjectsServerRpc: 682230258U
[03:37:56.4936940] [Debug  :LobbyControl] Rpc Id found for SendNewPlayerValuesServerRpc: 2504133785U
[03:37:56.5012153] [Debug  :LobbyControl] Rpc Id found for SyncAllPlayerLevelsServerRpc: 4217433937U
[03:37:56.7133241] [Info   :LobbyControl] LobbyControl v2.5.11 Loaded!
[03:37:56.7133241] [Info   :   BepInEx] Loading [WeatherRegistry 0.8.8]
[03:37:56.7549861] [Debug  :WeatherRegistry] Successfully patched SpawnNestEggs with weather multiplier adjustment!
[03:37:56.8006279] [Warning:  HarmonyX] AccessTools.Method: Could not find method for type UnityEngine.Vector3 and name up and parameters 
[03:37:56.8016327] [Debug  :WeatherRegistry] Successfully patched SpawnHiveNearEnemy with weather multiplier adjustment!
[03:37:56.9234284] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "blue_2134507108.assetbundle"
[03:37:56.9458895] [Info   :WeatherRegistry] [AssetBundleManager] Loaded 1 asset bundles: [blue.weatherbundle]
[03:37:56.9484002] [Info   :WeatherRegistry] 2 WeatherDefinition assets loaded.
[03:37:58.4235835] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:37:58.4401700] [Info   :WeatherRegistry] Registering weather: Blue
[03:37:58.4401700] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:37:58.4416764] [Info   :WeatherRegistry] Registering weather: Evil Blue
[03:37:58.4416764] [Debug  :WeatherRegistry] Disabling LethalLib injections
[03:37:58.5668151] [Info   :WeatherRegistry] Plugin mrov.WeatherRegistry is loaded!
[03:37:58.5668151] [Info   :   BepInEx] Loading [PathfindingLib 2.4.1]
[03:37:58.7020220] [Info   :   BepInEx] Loading [TerminalFormatter 0.2.35]
[03:37:58.7224487] [Info   :TerminalFormatter] Plugin TerminalFormatter is loaded!
[03:37:58.7356551] [Info   :   BepInEx] Loading [DawnLib 0.9.18]
[03:37:58.7434449] [Debug  :   DawnLib] no DebugLogSource for ReplaceThis.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Configs.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for EntityReplacements.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Sounds.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Weathers.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Enemies.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Moons.
[03:37:58.7575095] [Debug  :   DawnLib] no DebugLogSource for Items.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for MapObjects.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for Unlockables.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for AssetLoading.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for Weights.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for Achievements.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for Dusk.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for Progressive.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for ExtendedTOML.
[03:37:58.7585104] [Debug  :   DawnLib] no DebugLogSource for LethalConfig.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for Pathfinding.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for Tags.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for Dungeons.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for Patching.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for PersistentDataContainer.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for SceneManager.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for SaveManager.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for NamespacedKeys.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for StoryLogs.
[03:37:58.7595079] [Debug  :   DawnLib] no DebugLogSource for Terminal.
[03:37:58.7666559] [Debug  :   DawnLib] transpiling TerminalFormatter.Nodes.Store::GetNodeText with UseFailedNameResults. instructions: 1413
[03:37:58.9647257] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'BoundedRange'
[03:37:58.9652307] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'AnimationCurve'
[03:37:58.9652307] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'NamespacedKey'
[03:37:59.5145821] [Info   :   DawnLib] IL for RoundManager::SpawnRandomDaytimeEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomDaytimeEnemy>?1891718290::RoundManager::SpawnRandomDaytimeEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_9
IL_000c: br IL_00a2
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_001c: ldloc.s V_9
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.2
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.2
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.2
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.2
IL_0040: ldfld System.Single EnemyType::PowerLevel
IL_0045: ldarg.0
IL_0046: ldfld SelectableLevel RoundManager::currentLevel
IL_004b: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_0050: conv.r4
IL_0051: ldarg.0
IL_0052: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_0057: sub
IL_0058: bgt.s IL_009c
IL_005a: ldloc.2
IL_005b: ldfld System.Int32 EnemyType::numberSpawned
IL_0060: ldarg.0
IL_0061: ldfld SelectableLevel RoundManager::currentLevel
IL_0066: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_006b: ldloc.s V_9
IL_006d: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0072: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0077: ldfld System.Int32 EnemyType::MaxCount
IL_007c: bge.s IL_009c
IL_007e: ldloc.2
IL_007f: ldfld System.Single EnemyType::normalizedTimeInDayToLeave
IL_0084: call TimeOfDay TimeOfDay::get_Instance()
IL_0089: ldfld System.Single TimeOfDay::normalizedTimeOfDay
IL_008e: blt.s IL_009c
IL_0090: ldloc.2
IL_0091: ldfld System.Boolean EnemyType::spawningDisabled
IL_0096: brtrue.s IL_009c
IL_0098: ldc.i4.1
IL_0099: stloc.1
IL_009a: br.s IL_00b9
IL_009c: ldloc.s V_9
IL_009e: ldc.i4.1
IL_009f: add
IL_00a0: stloc.s V_9
IL_00a2: ldloc.s V_9
IL_00a4: ldarg.0
IL_00a5: ldfld SelectableLevel RoundManager::currentLevel
IL_00aa: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_00af: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00b4: blt IL_0011
IL_00b9: ldloc.1
IL_00ba: brtrue.s IL_00c3
IL_00bc: ldarg.0
IL_00bd: ldfld System.Single RoundManager::currentDaytimeEnemyPower
IL_00c2: stloc.0
IL_00c3: ldarg.0
IL_00c4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00c9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00ce: ldc.i4.0
IL_00cf: stloc.3
IL_00d0: ldc.i4.0
IL_00d1: stloc.s V_10
IL_00d3: br IL_01b4
IL_00d8: ldarg.0
IL_00d9: ldfld SelectableLevel RoundManager::currentLevel
IL_00de: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_00e3: ldloc.s V_10
IL_00e5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00ea: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00ef: stloc.2
IL_00f0: ldarg.0
IL_00f1: ldfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_00f6: brfalse.s IL_0106
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0106
IL_00f8: ldloc.2
IL_00f9: ldc.i4.0
IL_00fa: stfld System.Int32 EnemyType::numberSpawned
IL_00ff: ldloc.2
IL_0100: ldc.i4.0
IL_0101: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0106: ldloc.2
IL_0107: ldfld System.Single EnemyType::PowerLevel
IL_010c: ldarg.0
IL_010d: ldfld SelectableLevel RoundManager::currentLevel
IL_0112: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_0117: conv.r4
IL_0118: ldloc.0
IL_0119: sub
IL_011a: bgt.s IL_015a
IL_011c: ldloc.2
IL_011d: ldfld System.Int32 EnemyType::numberSpawned
IL_0122: ldarg.0
IL_0123: ldfld SelectableLevel RoundManager::currentLevel
IL_0128: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_012d: ldloc.s V_10
IL_012f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0134: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0139: ldfld System.Int32 EnemyType::MaxCount
IL_013e: bge.s IL_015a
IL_0140: ldloc.2
IL_0141: ldfld System.Single EnemyType::normalizedTimeInDayToLeave
IL_0146: call TimeOfDay TimeOfDay::get_Instance()
IL_014b: ldfld System.Single TimeOfDay::normalizedTimeOfDay
IL_0150: blt.s IL_015a
IL_0152: ldloc.2
IL_0153: ldfld System.Boolean EnemyType::spawningDisabled
IL_0158: brfalse.s IL_0168
IL_015a: ldarg.0
IL_015b: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0160: ldc.i4.0
IL_0161: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0166: br.s IL_01ae
IL_0168: ldarg.0
IL_0169: ldfld SelectableLevel RoundManager::currentLevel
IL_016e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_0173: ldloc.s V_10
IL_0175: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_017a: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_017f: conv.r4
IL_0180: ldloc.2
IL_0181: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0186: ldarg.1
IL_0187: ldarg.0
IL_0188: ldfld TimeOfDay RoundManager::timeScript
IL_018d: ldfld System.Single TimeOfDay::totalTime
IL_0192: div
IL_0193: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0198: mul
IL_0199: conv.i4
IL_019a: stloc.s V_11
IL_019c: ldarg.0
IL_019d: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_01a2: ldloc.s V_11
IL_01a4: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_01a9: ldloc.3
IL_01aa: ldloc.s V_11
IL_01ac: add
IL_01ad: stloc.3
IL_01ae: ldloc.s V_10
IL_01b0: ldc.i4.1
IL_01b1: add
IL_01b2: stloc.s V_10
IL_01b4: ldloc.s V_10
IL_01b6: ldarg.0
IL_01b7: ldfld SelectableLevel RoundManager::currentLevel
IL_01bc: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_01c1: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_01c6: blt IL_00d8
IL_01cb: ldarg.0
IL_01cc: ldc.i4.0
IL_01cd: stfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_01d2: ldloc.3
IL_01d3: ldc.i4.0
IL_01d4: bgt.s IL_01e7
IL_01d6: ldloc.0
IL_01d7: ldarg.0
IL_01d8: ldfld SelectableLevel RoundManager::currentLevel
IL_01dd: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_01e2: conv.r4
IL_01e3: pop
IL_01e4: pop
IL_01e5: ldc.i4.0
IL_01e6: ret
IL_01e7: ldarg.0
IL_01e8: ldarg.0
IL_01e9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_01ee: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_01f3: ldarg.0
IL_01f4: ldfld System.Random RoundManager::DaytimeEnemySpawnRandom
IL_01f9: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_01fe: stloc.s V_4
IL_0200: ldarg.0
IL_0201: ldfld SelectableLevel RoundManager::currentLevel
IL_0206: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_020b: ldloc.s V_4
IL_020d: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0212: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0217: stloc.s V_5
IL_0219: ldc.i4.0
IL_021a: stloc.s V_6
IL_021c: ldloc.s V_5
IL_021e: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_0223: ldc.i4.1
IL_0224: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0229: conv.r4
IL_022a: stloc.s V_7
IL_022c: ldarg.0
IL_022d: ldc.i4.1
IL_022e: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_0233: ldloc.s V_5
IL_0235: ldfld EnemyWaterType EnemyType::WaterType
IL_023a: ldc.i4.2
IL_023b: bne.un.s IL_0247
IL_023d: ldarg.0
IL_023e: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_0243: stloc.s V_8
IL_0245: br.s IL_0262
IL_0247: ldloc.s V_5
IL_0249: ldfld EnemyWaterType EnemyType::WaterType
IL_024e: brtrue.s IL_025a
IL_0250: ldarg.0
IL_0251: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_0256: stloc.s V_8
IL_0258: br.s IL_0262
IL_025a: ldarg.0
IL_025b: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_0260: stloc.s V_8
IL_0262: ldc.i4.0
IL_0263: stloc.s V_12
IL_0265: br IL_03cd
IL_026a: ldloc.s V_5
IL_026c: ldfld System.Single EnemyType::PowerLevel
IL_0271: ldarg.0
IL_0272: ldfld SelectableLevel RoundManager::currentLevel
IL_0277: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_027c: conv.r4
IL_027d: ldloc.0
IL_027e: sub
IL_027f: bgt IL_03d7
IL_0284: ldarg.0
IL_0285: ldarg.0
IL_0286: ldfld System.Single RoundManager::currentDaytimeEnemyPower
IL_028b: ldarg.0
IL_028c: ldfld SelectableLevel RoundManager::currentLevel
IL_0291: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_0296: ldloc.s V_4
IL_0298: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_029d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02a2: ldfld System.Single EnemyType::PowerLevel
IL_02a7: add
IL_02a8: stfld System.Single RoundManager::currentDaytimeEnemyPower
IL_02ad: ldarg.0
IL_02ae: ldarg.0
IL_02af: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_02b4: ldarg.0
IL_02b5: ldfld SelectableLevel RoundManager::currentLevel
IL_02ba: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_02bf: ldloc.s V_4
IL_02c1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02c6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02cb: ldfld System.Single EnemyType::PowerLevel
IL_02d0: add
IL_02d1: stfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_02d6: ldloc.0
IL_02d7: ldarg.0
IL_02d8: ldfld SelectableLevel RoundManager::currentLevel
IL_02dd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_02e2: ldloc.s V_4
IL_02e4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02e9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02ee: ldfld System.Single EnemyType::PowerLevel
IL_02f3: add
IL_02f4: stloc.0
IL_02f5: ldloc.s V_8
IL_02f7: ldarg.0
IL_02f8: ldfld System.Random RoundManager::AnomalyRandom
IL_02fd: ldc.i4.0
IL_02fe: ldloc.s V_8
IL_0300: ldlen
IL_0301: conv.i4
IL_0302: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_0307: ldelem.ref
IL_0308: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_030d: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_0312: stloc.s V_13
IL_0314: ldarg.0
IL_0315: ldloc.s V_13
IL_0317: ldc.r4 10
IL_031c: ldloca.s V_15
IL_031e: initobj UnityEngine.AI.NavMeshHit
IL_0324: ldloc.s V_15
IL_0326: ldarg.0
IL_0327: ldfld System.Random RoundManager::DaytimeEnemySpawnPlacementRandom
IL_032c: ldarg.0
IL_032d: ldloc.s V_5
IL_032f: ldc.i4.0
IL_0330: ldc.i4.m1
IL_0331: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0336: ldc.r4 1
IL_033b: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_0340: stloc.s V_13
IL_0342: ldarg.0
IL_0343: ldloc.s V_13
IL_0345: ldloc.s V_8
IL_0347: ldloc.s V_5
IL_0349: ldc.r4 -1
IL_034e: ldarg.0
IL_034f: ldfld System.Random RoundManager::DaytimeEnemySpawnPlacementRandom
IL_0354: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0359: stloc.s V_13
IL_035b: ldloc.s V_5
IL_035d: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_0362: ldloc.s V_13
IL_0364: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0369: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_036e: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0373: stloc.s V_14
IL_0375: ldloc.s V_14
IL_0377: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_037c: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_0381: ldc.i4.1
IL_0382: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0387: ldarg.0
IL_0388: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_038d: ldloc.s V_14
IL_038f: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0394: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0399: ldloc.s V_14
IL_039b: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_03a0: ldfld EnemyType EnemyAI::enemyType
IL_03a5: dup
IL_03a6: ldfld System.Int32 EnemyType::numberSpawned
IL_03ab: ldc.i4.1
IL_03ac: add
IL_03ad: stfld System.Int32 EnemyType::numberSpawned
IL_03b2: ldloc.s V_14
IL_03b4: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_03b9: ldfld EnemyType EnemyAI::enemyType
IL_03be: ldc.i4.1
IL_03bf: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_03c4: ldc.i4.1
IL_03c5: stloc.s V_6
IL_03c7: ldloc.s V_12
IL_03c9: ldc.i4.1
IL_03ca: add
IL_03cb: stloc.s V_12
IL_03cd: ldloc.s V_12
IL_03cf: conv.r4
IL_03d0: ldloc.s V_7
IL_03d2: blt IL_026a
IL_03d7: ldloc.s V_6
IL_03d9: ret

[03:37:59.5343824] [Info   :   DawnLib] IL for RoundManager::AssignRandomEnemyToVent:
// ILContext: System.Boolean DMD<RoundManager::AssignRandomEnemyToVent>?1128788800::RoundManager::AssignRandomEnemyToVent(RoundManager,EnemyVent,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_7
IL_000c: br.s IL_0056
IL_000e: ldarg.0
IL_000f: ldfld SelectableLevel RoundManager::currentLevel
IL_0014: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0019: ldloc.s V_7
IL_001b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0020: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0025: stloc.2
IL_0026: ldarg.0
IL_0027: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_002c: brfalse.s IL_003c
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003c
IL_002e: ldloc.2
IL_002f: ldc.i4.0
IL_0030: stfld System.Int32 EnemyType::numberSpawned
IL_0035: ldloc.2
IL_0036: ldc.i4.0
IL_0037: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003c: ldarg.0
IL_003d: ldloc.s V_7
IL_003f: ldarg.0
IL_0040: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0045: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_004a: brtrue.s IL_0050
IL_004c: ldc.i4.1
IL_004d: stloc.1
IL_004e: br.s IL_006a
IL_0050: ldloc.s V_7
IL_0052: ldc.i4.1
IL_0053: add
IL_0054: stloc.s V_7
IL_0056: ldloc.s V_7
IL_0058: ldarg.0
IL_0059: ldfld SelectableLevel RoundManager::currentLevel
IL_005e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0063: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0068: blt.s IL_000e
IL_006a: ldloc.1
IL_006b: brtrue.s IL_0074
IL_006d: ldarg.0
IL_006e: ldfld System.Single RoundManager::currentEnemyPower
IL_0073: stloc.0
IL_0074: ldarg.0
IL_0075: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_007a: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_007f: ldc.i4.0
IL_0080: stloc.3
IL_0081: ldarg.0
IL_0082: ldfld TimeOfDay RoundManager::timeScript
IL_0087: ldfld System.Single TimeOfDay::lengthOfHours
IL_008c: ldarg.0
IL_008d: ldfld System.Int32 RoundManager::currentHour
IL_0092: conv.r4
IL_0093: mul
IL_0094: call TimeOfDay TimeOfDay::get_Instance()
IL_0099: ldfld System.Single TimeOfDay::totalTime
IL_009e: div
IL_009f: stloc.s V_4
IL_00a1: ldc.i4.0
IL_00a2: stloc.s V_8
IL_00a4: br IL_0311
IL_00a9: ldarg.0
IL_00aa: ldfld SelectableLevel RoundManager::currentLevel
IL_00af: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_00b4: ldloc.s V_8
IL_00b6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00bb: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00c0: stloc.2
IL_00c1: ldarg.0
IL_00c2: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_00c7: brfalse.s IL_00d7
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_00d7
IL_00c9: ldloc.2
IL_00ca: ldc.i4.0
IL_00cb: stfld System.Int32 EnemyType::numberSpawned
IL_00d0: ldloc.2
IL_00d1: ldc.i4.0
IL_00d2: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_00d7: ldarg.0
IL_00d8: ldloc.s V_8
IL_00da: ldloc.0
IL_00db: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_00e0: brfalse.s IL_00f3
IL_00e2: ldarg.0
IL_00e3: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00e8: ldc.i4.0
IL_00e9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_00ee: br IL_030b
IL_00f3: ldstr "enemy rush index is {0}; current index {1}"
IL_00f8: ldarg.0
IL_00f9: ldfld System.Int32 RoundManager::enemyRushIndex
IL_00fe: box System.Int32
IL_0103: ldloc.s V_8
IL_0105: box System.Int32
IL_010a: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_010f: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0114: ldarg.0
IL_0115: ldfld System.Int32 RoundManager::enemyRushIndex
IL_011a: ldc.i4.m1
IL_011b: beq.s IL_0130
IL_011d: ldarg.0
IL_011e: ldfld System.Int32 RoundManager::enemyRushIndex
IL_0123: ldloc.s V_8
IL_0125: bne.un.s IL_0130
IL_0127: ldc.i4.s 100
IL_0129: stloc.s V_9
IL_012b: br IL_02a8
IL_0130: ldarg.0
IL_0131: ldfld System.Int32 RoundManager::increasedInsideEnemySpawnRateIndex
IL_0136: ldloc.s V_8
IL_0138: bne.un.s IL_0143
IL_013a: ldc.i4.s 100
IL_013c: stloc.s V_9
IL_013e: br IL_02a8
IL_0143: ldloc.2
IL_0144: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0149: brfalse IL_0212
IL_014e: ldarg.0
IL_014f: ldfld SelectableLevel RoundManager::currentLevel
IL_0154: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0159: ldloc.s V_8
IL_015b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0160: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0165: conv.r4
IL_0166: ldloc.2
IL_0167: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_016c: ldloc.s V_4
IL_016e: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0173: ldloc.2
IL_0174: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_0179: ldloc.2
IL_017a: ldfld System.Int32 EnemyType::numberSpawned
IL_017f: conv.r4
IL_0180: ldc.r4 10
IL_0185: div
IL_0186: conv.r4
IL_0187: ldc.r4 0
IL_018c: ldc.r4 1
IL_0191: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0196: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_019b: mul
IL_019c: mul
IL_019d: conv.i4
IL_019e: stloc.s V_9
IL_01a0: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_01a5: ldc.i4.5
IL_01a6: newarr System.Object
IL_01ab: dup
IL_01ac: ldc.i4.0
IL_01ad: ldarg.0
IL_01ae: ldfld TimeOfDay RoundManager::timeScript
IL_01b3: ldfld System.Single TimeOfDay::lengthOfHours
IL_01b8: ldarg.0
IL_01b9: ldfld System.Int32 RoundManager::currentHour
IL_01be: conv.r4
IL_01bf: mul
IL_01c0: box System.Single
IL_01c5: stelem.ref
IL_01c6: dup
IL_01c7: ldc.i4.1
IL_01c8: ldloc.s V_4
IL_01ca: box System.Single
IL_01cf: stelem.ref
IL_01d0: dup
IL_01d1: ldc.i4.2
IL_01d2: ldloc.s V_8
IL_01d4: box System.Int32
IL_01d9: stelem.ref
IL_01da: dup
IL_01db: ldc.i4.3
IL_01dc: ldarg.0
IL_01dd: ldfld SelectableLevel RoundManager::currentLevel
IL_01e2: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_01e7: ldloc.s V_8
IL_01e9: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ee: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_01f3: ldfld System.String EnemyType::enemyName
IL_01f8: stelem.ref
IL_01f9: dup
IL_01fa: ldc.i4.4
IL_01fb: ldloc.s V_9
IL_01fd: box System.Int32
IL_0202: stelem.ref
IL_0203: call System.String System.String::Format(System.String,System.Object[])
IL_0208: call System.Void UnityEngine.Debug::Log(System.Object)
IL_020d: br IL_02a8
IL_0212: ldarg.0
IL_0213: ldfld SelectableLevel RoundManager::currentLevel
IL_0218: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_021d: ldloc.s V_8
IL_021f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0224: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0229: conv.r4
IL_022a: ldloc.2
IL_022b: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0230: ldloc.s V_4
IL_0232: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0237: mul
IL_0238: conv.i4
IL_0239: stloc.s V_9
IL_023b: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_0240: ldc.i4.5
IL_0241: newarr System.Object
IL_0246: dup
IL_0247: ldc.i4.0
IL_0248: ldarg.0
IL_0249: ldfld TimeOfDay RoundManager::timeScript
IL_024e: ldfld System.Single TimeOfDay::lengthOfHours
IL_0253: ldarg.0
IL_0254: ldfld System.Int32 RoundManager::currentHour
IL_0259: conv.r4
IL_025a: mul
IL_025b: box System.Single
IL_0260: stelem.ref
IL_0261: dup
IL_0262: ldc.i4.1
IL_0263: ldloc.s V_4
IL_0265: box System.Single
IL_026a: stelem.ref
IL_026b: dup
IL_026c: ldc.i4.2
IL_026d: ldloc.s V_8
IL_026f: box System.Int32
IL_0274: stelem.ref
IL_0275: dup
IL_0276: ldc.i4.3
IL_0277: ldarg.0
IL_0278: ldfld SelectableLevel RoundManager::currentLevel
IL_027d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0282: ldloc.s V_8
IL_0284: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0289: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_028e: ldfld System.String EnemyType::enemyName
IL_0293: stelem.ref
IL_0294: dup
IL_0295: ldc.i4.4
IL_0296: ldloc.s V_9
IL_0298: box System.Int32
IL_029d: stelem.ref
IL_029e: call System.String System.String::Format(System.String,System.Object[])
IL_02a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_02a8: ldloc.2
IL_02a9: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02ae: ldc.i4.m1
IL_02af: beq.s IL_02d6
IL_02b1: ldarg.0
IL_02b2: ldfld System.Int32 RoundManager::currentDungeonType
IL_02b7: ldloc.2
IL_02b8: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02bd: bne.un.s IL_02d6
IL_02bf: ldloc.s V_9
IL_02c1: conv.r4
IL_02c2: ldc.r4 1.5
IL_02c7: mul
IL_02c8: ldloc.s V_9
IL_02ca: ldc.i4.s 50
IL_02cc: add
IL_02cd: conv.r4
IL_02ce: call System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL_02d3: conv.i4
IL_02d4: stloc.s V_9
IL_02d6: ldarg.0
IL_02d7: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02dc: ldc.i4.m1
IL_02dd: beq.s IL_02f9
IL_02df: ldarg.0
IL_02e0: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02e5: ldloc.s V_8
IL_02e7: beq.s IL_02f9
IL_02e9: ldloc.s V_9
IL_02eb: conv.r4
IL_02ec: ldc.r4 0.075
IL_02f1: mul
IL_02f2: call System.Int32 UnityEngine.Mathf::RoundToInt(System.Single)
IL_02f7: stloc.s V_9
IL_02f9: ldarg.0
IL_02fa: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_02ff: ldloc.s V_9
IL_0301: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0306: ldloc.3
IL_0307: ldloc.s V_9
IL_0309: add
IL_030a: stloc.3
IL_030b: ldloc.s V_8
IL_030d: ldc.i4.1
IL_030e: add
IL_030f: stloc.s V_8
IL_0311: ldloc.s V_8
IL_0313: ldarg.0
IL_0314: ldfld SelectableLevel RoundManager::currentLevel
IL_0319: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_031e: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0323: blt IL_00a9
IL_0328: ldarg.0
IL_0329: ldc.i4.0
IL_032a: stfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_032f: ldloc.3
IL_0330: ldc.i4.0
IL_0331: bgt.s IL_0374
IL_0333: ldloc.0
IL_0334: ldarg.0
IL_0335: ldfld System.Single RoundManager::currentMaxInsidePower
IL_033a: blt.un.s IL_0372
IL_033c: ldstr "Round manager: No more spawnable enemies. Power count: {0} Max: {1}"
IL_0341: ldarg.0
IL_0342: ldfld SelectableLevel RoundManager::currentLevel
IL_0347: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_034c: box System.Int32
IL_0351: ldarg.0
IL_0352: ldfld SelectableLevel RoundManager::currentLevel
IL_0357: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_035c: box System.Int32
IL_0361: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0366: call System.Void UnityEngine.Debug::Log(System.Object)
IL_036b: ldarg.0
IL_036c: ldc.i4.1
IL_036d: stfld System.Boolean RoundManager::cannotSpawnMoreInsideEnemies
IL_0372: ldc.i4.0
IL_0373: ret
IL_0374: ldc.i4.0
IL_0375: stloc.s V_5
IL_0377: ldc.i4.0
IL_0378: stloc.s V_6
IL_037a: ldarg.0
IL_037b: ldfld SelectableLevel RoundManager::currentLevel
IL_0380: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_0385: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_038a: ldnull
IL_038b: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_0390: brfalse IL_04f3
IL_0395: ldarg.0
IL_0396: ldfld SelectableLevel RoundManager::currentLevel
IL_039b: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03a0: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_03a5: ldc.r4 1
IL_03aa: blt.un.s IL_041c
IL_03ac: ldc.i4.0
IL_03ad: stloc.s V_10
IL_03af: br.s IL_0403
IL_03b1: ldarg.0
IL_03b2: ldfld SelectableLevel RoundManager::currentLevel
IL_03b7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_03bc: ldloc.s V_10
IL_03be: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03c8: ldarg.0
IL_03c9: ldfld SelectableLevel RoundManager::currentLevel
IL_03ce: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03d3: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_03d8: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_03dd: brfalse.s IL_03fd
IL_03df: ldarg.0
IL_03e0: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_03e5: ldloc.s V_10
IL_03e7: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_03ec: brfalse IL_04f3
IL_03f1: ldloc.s V_10
IL_03f3: stloc.s V_5
IL_03f5: ldc.i4.1
IL_03f6: stloc.s V_6
IL_03f8: br IL_04f3
IL_03fd: ldloc.s V_10
IL_03ff: ldc.i4.1
IL_0400: add
IL_0401: stloc.s V_10
IL_0403: ldloc.s V_10
IL_0405: ldarg.0
IL_0406: ldfld SelectableLevel RoundManager::currentLevel
IL_040b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0410: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0415: blt.s IL_03b1
IL_0417: br IL_04f3
IL_041c: ldc.i4.m1
IL_041d: stloc.s V_11
IL_041f: ldc.r4 0
IL_0424: stloc.s V_12
IL_0426: ldc.i4.0
IL_0427: stloc.s V_13
IL_0429: br.s IL_047c
IL_042b: ldarg.0
IL_042c: ldfld SelectableLevel RoundManager::currentLevel
IL_0431: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0436: ldloc.s V_13
IL_0438: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_043d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0442: ldarg.0
IL_0443: ldfld SelectableLevel RoundManager::currentLevel
IL_0448: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_044d: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_0452: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_0457: brfalse.s IL_045d
IL_0459: ldloc.s V_13
IL_045b: stloc.s V_11
IL_045d: ldloc.s V_11
IL_045f: ldloc.s V_13
IL_0461: beq.s IL_0476
IL_0463: ldloc.s V_12
IL_0465: ldarg.0
IL_0466: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_046b: ldloc.s V_13
IL_046d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_0472: conv.r4
IL_0473: add
IL_0474: stloc.s V_12
IL_0476: ldloc.s V_13
IL_0478: ldc.i4.1
IL_0479: add
IL_047a: stloc.s V_13
IL_047c: ldloc.s V_13
IL_047e: ldarg.0
IL_047f: ldfld SelectableLevel RoundManager::currentLevel
IL_0484: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0489: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_048e: blt.s IL_042b
IL_0490: ldloc.s V_11
IL_0492: ldc.i4.m1
IL_0493: beq.s IL_04f3
IL_0495: ldarg.0
IL_0496: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_049b: ldloc.s V_11
IL_049d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_04a2: brfalse.s IL_04f3
IL_04a4: ldarg.0
IL_04a5: ldfld SelectableLevel RoundManager::currentLevel
IL_04aa: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04af: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04b4: ldc.r4 0
IL_04b9: ble.un.s IL_04f3
IL_04bb: ldarg.0
IL_04bc: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04c1: ldloc.s V_11
IL_04c3: ldarg.0
IL_04c4: ldfld SelectableLevel RoundManager::currentLevel
IL_04c9: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04ce: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04d3: ldloc.s V_12
IL_04d5: mul
IL_04d6: ldc.r4 1
IL_04db: ldarg.0
IL_04dc: ldfld SelectableLevel RoundManager::currentLevel
IL_04e1: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04e6: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04eb: sub
IL_04ec: div
IL_04ed: conv.i4
IL_04ee: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
IL_04f3: ldloc.s V_6
IL_04f5: brtrue.s IL_0510
IL_04f7: ldarg.0
IL_04f8: ldarg.0
IL_04f9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04fe: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_0503: ldarg.0
IL_0504: ldfld System.Random RoundManager::EnemySpawnRandom
IL_0509: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_050e: stloc.s V_5
IL_0510: ldstr "ADDING ENEMY #{0}: {1}"
IL_0515: ldloc.s V_5
IL_0517: box System.Int32
IL_051c: ldarg.0
IL_051d: ldfld SelectableLevel RoundManager::currentLevel
IL_0522: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0527: ldloc.s V_5
IL_0529: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_052e: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0533: ldfld System.String EnemyType::enemyName
IL_0538: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_053d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0542: ldstr "Adding {0} to power level, enemy: {1}"
IL_0547: ldarg.0
IL_0548: ldfld SelectableLevel RoundManager::currentLevel
IL_054d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0552: ldloc.s V_5
IL_0554: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0559: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_055e: ldfld System.Single EnemyType::PowerLevel
IL_0563: box System.Single
IL_0568: ldarg.0
IL_0569: ldfld SelectableLevel RoundManager::currentLevel
IL_056e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0573: ldloc.s V_5
IL_0575: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_057a: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_057f: ldfld System.String EnemyType::enemyName
IL_0584: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0589: call System.Void UnityEngine.Debug::Log(System.Object)
IL_058e: ldarg.0
IL_058f: ldarg.0
IL_0590: ldfld System.Single RoundManager::currentEnemyPower
IL_0595: ldarg.0
IL_0596: ldfld SelectableLevel RoundManager::currentLevel
IL_059b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05a0: ldloc.s V_5
IL_05a2: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05a7: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05ac: ldfld System.Single EnemyType::PowerLevel
IL_05b1: add
IL_05b2: stfld System.Single RoundManager::currentEnemyPower
IL_05b7: ldarg.0
IL_05b8: ldarg.0
IL_05b9: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05be: ldarg.0
IL_05bf: ldfld SelectableLevel RoundManager::currentLevel
IL_05c4: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05c9: ldloc.s V_5
IL_05cb: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05d0: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05d5: ldfld System.Single EnemyType::PowerLevel
IL_05da: add
IL_05db: stfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05e0: ldarg.1
IL_05e1: ldarg.0
IL_05e2: ldfld SelectableLevel RoundManager::currentLevel
IL_05e7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05ec: ldloc.s V_5
IL_05ee: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05f3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05f8: stfld EnemyType EnemyVent::enemyType
IL_05fd: ldarg.1
IL_05fe: ldloc.s V_5
IL_0600: stfld System.Int32 EnemyVent::enemyTypeIndex
IL_0605: ldarg.1
IL_0606: ldc.i4.1
IL_0607: stfld System.Boolean EnemyVent::occupied
IL_060c: ldarg.1
IL_060d: ldarg.2
IL_060e: stfld System.Single EnemyVent::spawnTime
IL_0613: ldarg.0
IL_0614: ldfld TimeOfDay RoundManager::timeScript
IL_0619: ldfld System.Int32 TimeOfDay::hour
IL_061e: ldarg.0
IL_061f: ldfld System.Int32 RoundManager::currentHour
IL_0624: sub
IL_0625: ldc.i4.0
IL_0626: ble.s IL_0634
IL_0628: ldstr "RoundManager is catching up to current time! Not syncing vent SFX with clients since enemy will spawn from vent almost immediately."
IL_062d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0632: br.s IL_063e
IL_0634: ldarg.1
IL_0635: ldarg.2
IL_0636: conv.i4
IL_0637: ldloc.s V_5
IL_0639: callvirt System.Void EnemyVent::SyncVentSpawnTimeClientRpc(System.Int32,System.Int32)
IL_063e: ldarg.0
IL_063f: ldfld SelectableLevel RoundManager::currentLevel
IL_0644: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0649: ldloc.s V_5
IL_064b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0650: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0655: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_065a: brtrue.s IL_06d1
IL_065c: ldstr "Adding {0} to diversity level for enemy '{1}'"
IL_0661: ldarg.0
IL_0662: ldfld SelectableLevel RoundManager::currentLevel
IL_0667: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_066c: ldloc.s V_5
IL_066e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0673: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0678: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_067d: box System.Int32
IL_0682: ldarg.0
IL_0683: ldfld SelectableLevel RoundManager::currentLevel
IL_0688: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_068d: ldloc.s V_5
IL_068f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0694: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0699: ldfld System.String EnemyType::enemyName
IL_069e: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_06a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_06a8: ldarg.0
IL_06a9: ldarg.0
IL_06aa: ldfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06af: ldarg.0
IL_06b0: ldfld SelectableLevel RoundManager::currentLevel
IL_06b5: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06ba: ldloc.s V_5
IL_06bc: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06c1: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06c6: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_06cb: add
IL_06cc: stfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06d1: ldarg.0
IL_06d2: ldfld SelectableLevel RoundManager::currentLevel
IL_06d7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06dc: ldloc.s V_5
IL_06de: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06e3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06e8: dup
IL_06e9: ldfld System.Int32 EnemyType::numberSpawned
IL_06ee: ldc.i4.1
IL_06ef: add
IL_06f0: stfld System.Int32 EnemyType::numberSpawned
IL_06f5: ldarg.0
IL_06f6: ldfld SelectableLevel RoundManager::currentLevel
IL_06fb: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0700: ldloc.s V_5
IL_0702: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0707: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_070c: ldc.i4.1
IL_070d: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0712: ldc.i4.1
IL_0713: ret

[03:37:59.5400832] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?-248129068::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[03:37:59.7733066] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 836
[03:38:00.0358956] [Info   :   BepInEx] Loading [AbandonedCompanyAssets 0.17.2]
[03:38:00.0378949] [Info   :AbandonedCompanyAssets] Plugin AbandonedCompanyAssets is loaded!
[03:38:00.0532009] [Info   :   BepInEx] Loading [Terminal Api 1.5.6]
[03:38:00.0567078] [Info   :Terminal Api] Plugin TerminalApi is loaded!
[03:38:00.1048108] [Info   :   BepInEx] Loading [Terminal Clock 1.0.5]
[03:38:00.1078147] [Info   :Terminal Clock] Plugin Terminal Clock is loaded!
[03:38:00.1394262] [Info   :   BepInEx] Loading [Lethal Casino ATM Fix 1.0.3]
[03:38:00.1425916] [Info   :Lethal Casino ATM Fix] [ATM Fix] Initializing…
[03:38:00.1933146] [Debug  :Lethal Casino ATM Fix] [ATM Fix] Guarding branch not preceded by CEQ – continuing anyway.
[03:38:00.1943149] [Info   :Lethal Casino ATM Fix] [ATM Fix] Forced equality check to false (pop + ldc.i4.0 before brfalse).
[03:38:00.2043604] [Info   :Lethal Casino ATM Fix] [ATM Fix] Patch applied.
[03:38:00.2043604] [Info   :   BepInEx] Loading [Spawn Cycle Fixes 1.1.3]
[03:38:00.2345242] [Debug  :Spawn Cycle Fixes] Transpiler (Radiation warning): Add Old Bird values after spawning
[03:38:00.2629873] [Info   :   DawnLib] IL for RoundManager::AssignRandomEnemyToVent:
// ILContext: System.Boolean DMD<RoundManager::AssignRandomEnemyToVent>?29624288::RoundManager::AssignRandomEnemyToVent(RoundManager,EnemyVent,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_7
IL_000c: br.s IL_0056
IL_000e: ldarg.0
IL_000f: ldfld SelectableLevel RoundManager::currentLevel
IL_0014: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0019: ldloc.s V_7
IL_001b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0020: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0025: stloc.2
IL_0026: ldarg.0
IL_0027: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_002c: brfalse.s IL_003c
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003c
IL_002e: ldloc.2
IL_002f: ldc.i4.0
IL_0030: stfld System.Int32 EnemyType::numberSpawned
IL_0035: ldloc.2
IL_0036: ldc.i4.0
IL_0037: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003c: ldarg.0
IL_003d: ldloc.s V_7
IL_003f: ldarg.0
IL_0040: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0045: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_004a: brtrue.s IL_0050
IL_004c: ldc.i4.1
IL_004d: stloc.1
IL_004e: br.s IL_006a
IL_0050: ldloc.s V_7
IL_0052: ldc.i4.1
IL_0053: add
IL_0054: stloc.s V_7
IL_0056: ldloc.s V_7
IL_0058: ldarg.0
IL_0059: ldfld SelectableLevel RoundManager::currentLevel
IL_005e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0063: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0068: blt.s IL_000e
IL_006a: ldloc.1
IL_006b: brtrue.s IL_0074
IL_006d: ldarg.0
IL_006e: ldfld System.Single RoundManager::currentEnemyPower
IL_0073: stloc.0
IL_0074: ldarg.0
IL_0075: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_007a: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_007f: ldc.i4.0
IL_0080: stloc.3
IL_0081: ldarg.0
IL_0082: ldfld TimeOfDay RoundManager::timeScript
IL_0087: ldfld System.Single TimeOfDay::lengthOfHours
IL_008c: ldarg.0
IL_008d: ldfld System.Int32 RoundManager::currentHour
IL_0092: conv.r4
IL_0093: mul
IL_0094: call TimeOfDay TimeOfDay::get_Instance()
IL_0099: ldfld System.Single TimeOfDay::totalTime
IL_009e: div
IL_009f: stloc.s V_4
IL_00a1: ldc.i4.0
IL_00a2: stloc.s V_8
IL_00a4: br IL_0311
IL_00a9: ldarg.0
IL_00aa: ldfld SelectableLevel RoundManager::currentLevel
IL_00af: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_00b4: ldloc.s V_8
IL_00b6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00bb: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00c0: stloc.2
IL_00c1: ldarg.0
IL_00c2: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_00c7: brfalse.s IL_00d7
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_00d7
IL_00c9: ldloc.2
IL_00ca: ldc.i4.0
IL_00cb: stfld System.Int32 EnemyType::numberSpawned
IL_00d0: ldloc.2
IL_00d1: ldc.i4.0
IL_00d2: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_00d7: ldarg.0
IL_00d8: ldloc.s V_8
IL_00da: ldloc.0
IL_00db: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_00e0: brfalse.s IL_00f3
IL_00e2: ldarg.0
IL_00e3: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00e8: ldc.i4.0
IL_00e9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_00ee: br IL_030b
IL_00f3: ldstr "enemy rush index is {0}; current index {1}"
IL_00f8: ldarg.0
IL_00f9: ldfld System.Int32 RoundManager::enemyRushIndex
IL_00fe: box System.Int32
IL_0103: ldloc.s V_8
IL_0105: box System.Int32
IL_010a: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_010f: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0114: ldarg.0
IL_0115: ldfld System.Int32 RoundManager::enemyRushIndex
IL_011a: ldc.i4.m1
IL_011b: beq.s IL_0130
IL_011d: ldarg.0
IL_011e: ldfld System.Int32 RoundManager::enemyRushIndex
IL_0123: ldloc.s V_8
IL_0125: bne.un.s IL_0130
IL_0127: ldc.i4.s 100
IL_0129: stloc.s V_9
IL_012b: br IL_02a8
IL_0130: ldarg.0
IL_0131: ldfld System.Int32 RoundManager::increasedInsideEnemySpawnRateIndex
IL_0136: ldloc.s V_8
IL_0138: bne.un.s IL_0143
IL_013a: ldc.i4.s 100
IL_013c: stloc.s V_9
IL_013e: br IL_02a8
IL_0143: ldloc.2
IL_0144: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0149: brfalse IL_0212
IL_014e: ldarg.0
IL_014f: ldfld SelectableLevel RoundManager::currentLevel
IL_0154: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0159: ldloc.s V_8
IL_015b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0160: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0165: conv.r4
IL_0166: ldloc.2
IL_0167: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_016c: ldloc.s V_4
IL_016e: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0173: ldloc.2
IL_0174: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_0179: ldloc.2
IL_017a: ldfld System.Int32 EnemyType::numberSpawned
IL_017f: conv.r4
IL_0180: ldc.r4 10
IL_0185: div
IL_0186: conv.r4
IL_0187: ldc.r4 0
IL_018c: ldc.r4 1
IL_0191: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0196: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_019b: mul
IL_019c: mul
IL_019d: conv.i4
IL_019e: stloc.s V_9
IL_01a0: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_01a5: ldc.i4.5
IL_01a6: newarr System.Object
IL_01ab: dup
IL_01ac: ldc.i4.0
IL_01ad: ldarg.0
IL_01ae: ldfld TimeOfDay RoundManager::timeScript
IL_01b3: ldfld System.Single TimeOfDay::lengthOfHours
IL_01b8: ldarg.0
IL_01b9: ldfld System.Int32 RoundManager::currentHour
IL_01be: conv.r4
IL_01bf: mul
IL_01c0: box System.Single
IL_01c5: stelem.ref
IL_01c6: dup
IL_01c7: ldc.i4.1
IL_01c8: ldloc.s V_4
IL_01ca: box System.Single
IL_01cf: stelem.ref
IL_01d0: dup
IL_01d1: ldc.i4.2
IL_01d2: ldloc.s V_8
IL_01d4: box System.Int32
IL_01d9: stelem.ref
IL_01da: dup
IL_01db: ldc.i4.3
IL_01dc: ldarg.0
IL_01dd: ldfld SelectableLevel RoundManager::currentLevel
IL_01e2: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_01e7: ldloc.s V_8
IL_01e9: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ee: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_01f3: ldfld System.String EnemyType::enemyName
IL_01f8: stelem.ref
IL_01f9: dup
IL_01fa: ldc.i4.4
IL_01fb: ldloc.s V_9
IL_01fd: box System.Int32
IL_0202: stelem.ref
IL_0203: call System.String System.String::Format(System.String,System.Object[])
IL_0208: call System.Void UnityEngine.Debug::Log(System.Object)
IL_020d: br IL_02a8
IL_0212: ldarg.0
IL_0213: ldfld SelectableLevel RoundManager::currentLevel
IL_0218: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_021d: ldloc.s V_8
IL_021f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0224: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0229: conv.r4
IL_022a: ldloc.2
IL_022b: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0230: ldloc.s V_4
IL_0232: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0237: mul
IL_0238: conv.i4
IL_0239: stloc.s V_9
IL_023b: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_0240: ldc.i4.5
IL_0241: newarr System.Object
IL_0246: dup
IL_0247: ldc.i4.0
IL_0248: ldarg.0
IL_0249: ldfld TimeOfDay RoundManager::timeScript
IL_024e: ldfld System.Single TimeOfDay::lengthOfHours
IL_0253: ldarg.0
IL_0254: ldfld System.Int32 RoundManager::currentHour
IL_0259: conv.r4
IL_025a: mul
IL_025b: box System.Single
IL_0260: stelem.ref
IL_0261: dup
IL_0262: ldc.i4.1
IL_0263: ldloc.s V_4
IL_0265: box System.Single
IL_026a: stelem.ref
IL_026b: dup
IL_026c: ldc.i4.2
IL_026d: ldloc.s V_8
IL_026f: box System.Int32
IL_0274: stelem.ref
IL_0275: dup
IL_0276: ldc.i4.3
IL_0277: ldarg.0
IL_0278: ldfld SelectableLevel RoundManager::currentLevel
IL_027d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0282: ldloc.s V_8
IL_0284: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0289: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_028e: ldfld System.String EnemyType::enemyName
IL_0293: stelem.ref
IL_0294: dup
IL_0295: ldc.i4.4
IL_0296: ldloc.s V_9
IL_0298: box System.Int32
IL_029d: stelem.ref
IL_029e: call System.String System.String::Format(System.String,System.Object[])
IL_02a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_02a8: ldloc.2
IL_02a9: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02ae: ldc.i4.m1
IL_02af: beq.s IL_02d6
IL_02b1: ldarg.0
IL_02b2: ldfld System.Int32 RoundManager::currentDungeonType
IL_02b7: ldloc.2
IL_02b8: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02bd: bne.un.s IL_02d6
IL_02bf: ldloc.s V_9
IL_02c1: conv.r4
IL_02c2: ldc.r4 1.5
IL_02c7: mul
IL_02c8: ldloc.s V_9
IL_02ca: ldc.i4.s 50
IL_02cc: add
IL_02cd: conv.r4
IL_02ce: call System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL_02d3: conv.i4
IL_02d4: stloc.s V_9
IL_02d6: ldarg.0
IL_02d7: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02dc: ldc.i4.m1
IL_02dd: beq.s IL_02f9
IL_02df: ldarg.0
IL_02e0: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02e5: ldloc.s V_8
IL_02e7: beq.s IL_02f9
IL_02e9: ldloc.s V_9
IL_02eb: conv.r4
IL_02ec: ldc.r4 0.075
IL_02f1: mul
IL_02f2: call System.Int32 UnityEngine.Mathf::RoundToInt(System.Single)
IL_02f7: stloc.s V_9
IL_02f9: ldarg.0
IL_02fa: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_02ff: ldloc.s V_9
IL_0301: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0306: ldloc.3
IL_0307: ldloc.s V_9
IL_0309: add
IL_030a: stloc.3
IL_030b: ldloc.s V_8
IL_030d: ldc.i4.1
IL_030e: add
IL_030f: stloc.s V_8
IL_0311: ldloc.s V_8
IL_0313: ldarg.0
IL_0314: ldfld SelectableLevel RoundManager::currentLevel
IL_0319: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_031e: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0323: blt IL_00a9
IL_0328: ldarg.0
IL_0329: ldc.i4.0
IL_032a: stfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_032f: ldloc.3
IL_0330: ldc.i4.0
IL_0331: bgt.s IL_0374
IL_0333: ldloc.0
IL_0334: ldarg.0
IL_0335: ldfld System.Single RoundManager::currentMaxInsidePower
IL_033a: blt.un.s IL_0372
IL_033c: ldstr "Round manager: No more spawnable enemies. Power count: {0} Max: {1}"
IL_0341: ldarg.0
IL_0342: ldfld SelectableLevel RoundManager::currentLevel
IL_0347: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_034c: box System.Int32
IL_0351: ldarg.0
IL_0352: ldfld SelectableLevel RoundManager::currentLevel
IL_0357: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_035c: box System.Int32
IL_0361: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0366: call System.Void UnityEngine.Debug::Log(System.Object)
IL_036b: ldarg.0
IL_036c: ldc.i4.1
IL_036d: stfld System.Boolean RoundManager::cannotSpawnMoreInsideEnemies
IL_0372: ldc.i4.0
IL_0373: ret
IL_0374: ldc.i4.0
IL_0375: stloc.s V_5
IL_0377: ldc.i4.0
IL_0378: stloc.s V_6
IL_037a: ldarg.0
IL_037b: ldfld SelectableLevel RoundManager::currentLevel
IL_0380: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_0385: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_038a: ldnull
IL_038b: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_0390: brfalse IL_04f3
IL_0395: ldarg.0
IL_0396: ldfld SelectableLevel RoundManager::currentLevel
IL_039b: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03a0: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_03a5: ldc.r4 1
IL_03aa: blt.un.s IL_041c
IL_03ac: ldc.i4.0
IL_03ad: stloc.s V_10
IL_03af: br.s IL_0403
IL_03b1: ldarg.0
IL_03b2: ldfld SelectableLevel RoundManager::currentLevel
IL_03b7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_03bc: ldloc.s V_10
IL_03be: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03c8: ldarg.0
IL_03c9: ldfld SelectableLevel RoundManager::currentLevel
IL_03ce: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03d3: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_03d8: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_03dd: brfalse.s IL_03fd
IL_03df: ldarg.0
IL_03e0: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_03e5: ldloc.s V_10
IL_03e7: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_03ec: brfalse IL_04f3
IL_03f1: ldloc.s V_10
IL_03f3: stloc.s V_5
IL_03f5: ldc.i4.1
IL_03f6: stloc.s V_6
IL_03f8: br IL_04f3
IL_03fd: ldloc.s V_10
IL_03ff: ldc.i4.1
IL_0400: add
IL_0401: stloc.s V_10
IL_0403: ldloc.s V_10
IL_0405: ldarg.0
IL_0406: ldfld SelectableLevel RoundManager::currentLevel
IL_040b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0410: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0415: blt.s IL_03b1
IL_0417: br IL_04f3
IL_041c: ldc.i4.m1
IL_041d: stloc.s V_11
IL_041f: ldc.r4 0
IL_0424: stloc.s V_12
IL_0426: ldc.i4.0
IL_0427: stloc.s V_13
IL_0429: br.s IL_047c
IL_042b: ldarg.0
IL_042c: ldfld SelectableLevel RoundManager::currentLevel
IL_0431: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0436: ldloc.s V_13
IL_0438: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_043d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0442: ldarg.0
IL_0443: ldfld SelectableLevel RoundManager::currentLevel
IL_0448: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_044d: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_0452: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_0457: brfalse.s IL_045d
IL_0459: ldloc.s V_13
IL_045b: stloc.s V_11
IL_045d: ldloc.s V_11
IL_045f: ldloc.s V_13
IL_0461: beq.s IL_0476
IL_0463: ldloc.s V_12
IL_0465: ldarg.0
IL_0466: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_046b: ldloc.s V_13
IL_046d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_0472: conv.r4
IL_0473: add
IL_0474: stloc.s V_12
IL_0476: ldloc.s V_13
IL_0478: ldc.i4.1
IL_0479: add
IL_047a: stloc.s V_13
IL_047c: ldloc.s V_13
IL_047e: ldarg.0
IL_047f: ldfld SelectableLevel RoundManager::currentLevel
IL_0484: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0489: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_048e: blt.s IL_042b
IL_0490: ldloc.s V_11
IL_0492: ldc.i4.m1
IL_0493: beq.s IL_04f3
IL_0495: ldarg.0
IL_0496: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_049b: ldloc.s V_11
IL_049d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_04a2: brfalse.s IL_04f3
IL_04a4: ldarg.0
IL_04a5: ldfld SelectableLevel RoundManager::currentLevel
IL_04aa: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04af: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04b4: ldc.r4 0
IL_04b9: ble.un.s IL_04f3
IL_04bb: ldarg.0
IL_04bc: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04c1: ldloc.s V_11
IL_04c3: ldarg.0
IL_04c4: ldfld SelectableLevel RoundManager::currentLevel
IL_04c9: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04ce: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04d3: ldloc.s V_12
IL_04d5: mul
IL_04d6: ldc.r4 1
IL_04db: ldarg.0
IL_04dc: ldfld SelectableLevel RoundManager::currentLevel
IL_04e1: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04e6: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04eb: sub
IL_04ec: div
IL_04ed: conv.i4
IL_04ee: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
IL_04f3: ldloc.s V_6
IL_04f5: brtrue.s IL_0510
IL_04f7: ldarg.0
IL_04f8: ldarg.0
IL_04f9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04fe: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_0503: ldarg.0
IL_0504: ldfld System.Random RoundManager::EnemySpawnRandom
IL_0509: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_050e: stloc.s V_5
IL_0510: ldstr "ADDING ENEMY #{0}: {1}"
IL_0515: ldloc.s V_5
IL_0517: box System.Int32
IL_051c: ldarg.0
IL_051d: ldfld SelectableLevel RoundManager::currentLevel
IL_0522: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0527: ldloc.s V_5
IL_0529: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_052e: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0533: ldfld System.String EnemyType::enemyName
IL_0538: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_053d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0542: ldstr "Adding {0} to power level, enemy: {1}"
IL_0547: ldarg.0
IL_0548: ldfld SelectableLevel RoundManager::currentLevel
IL_054d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0552: ldloc.s V_5
IL_0554: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0559: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_055e: ldfld System.Single EnemyType::PowerLevel
IL_0563: box System.Single
IL_0568: ldarg.0
IL_0569: ldfld SelectableLevel RoundManager::currentLevel
IL_056e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0573: ldloc.s V_5
IL_0575: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_057a: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_057f: ldfld System.String EnemyType::enemyName
IL_0584: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0589: call System.Void UnityEngine.Debug::Log(System.Object)
IL_058e: ldarg.0
IL_058f: ldarg.0
IL_0590: ldfld System.Single RoundManager::currentEnemyPower
IL_0595: ldarg.0
IL_0596: ldfld SelectableLevel RoundManager::currentLevel
IL_059b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05a0: ldloc.s V_5
IL_05a2: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05a7: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05ac: ldfld System.Single EnemyType::PowerLevel
IL_05b1: add
IL_05b2: stfld System.Single RoundManager::currentEnemyPower
IL_05b7: ldarg.0
IL_05b8: ldarg.0
IL_05b9: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05be: ldarg.0
IL_05bf: ldfld SelectableLevel RoundManager::currentLevel
IL_05c4: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05c9: ldloc.s V_5
IL_05cb: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05d0: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05d5: ldfld System.Single EnemyType::PowerLevel
IL_05da: add
IL_05db: stfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05e0: ldarg.1
IL_05e1: ldarg.0
IL_05e2: ldfld SelectableLevel RoundManager::currentLevel
IL_05e7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05ec: ldloc.s V_5
IL_05ee: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05f3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05f8: stfld EnemyType EnemyVent::enemyType
IL_05fd: ldarg.1
IL_05fe: ldloc.s V_5
IL_0600: stfld System.Int32 EnemyVent::enemyTypeIndex
IL_0605: ldarg.1
IL_0606: ldc.i4.1
IL_0607: stfld System.Boolean EnemyVent::occupied
IL_060c: ldarg.1
IL_060d: ldarg.2
IL_060e: stfld System.Single EnemyVent::spawnTime
IL_0613: ldarg.0
IL_0614: ldfld TimeOfDay RoundManager::timeScript
IL_0619: ldfld System.Int32 TimeOfDay::hour
IL_061e: ldarg.0
IL_061f: ldfld System.Int32 RoundManager::currentHour
IL_0624: sub
IL_0625: ldc.i4.0
IL_0626: ble.s IL_0634
IL_0628: ldstr "RoundManager is catching up to current time! Not syncing vent SFX with clients since enemy will spawn from vent almost immediately."
IL_062d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0632: br.s IL_063e
IL_0634: ldarg.1
IL_0635: ldarg.2
IL_0636: conv.i4
IL_0637: ldloc.s V_5
IL_0639: callvirt System.Void EnemyVent::SyncVentSpawnTimeClientRpc(System.Int32,System.Int32)
IL_063e: ldarg.0
IL_063f: ldfld SelectableLevel RoundManager::currentLevel
IL_0644: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0649: ldloc.s V_5
IL_064b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0650: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0655: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_065a: brtrue.s IL_06d1
IL_065c: ldstr "Adding {0} to diversity level for enemy '{1}'"
IL_0661: ldarg.0
IL_0662: ldfld SelectableLevel RoundManager::currentLevel
IL_0667: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_066c: ldloc.s V_5
IL_066e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0673: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0678: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_067d: box System.Int32
IL_0682: ldarg.0
IL_0683: ldfld SelectableLevel RoundManager::currentLevel
IL_0688: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_068d: ldloc.s V_5
IL_068f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0694: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0699: ldfld System.String EnemyType::enemyName
IL_069e: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_06a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_06a8: ldarg.0
IL_06a9: ldarg.0
IL_06aa: ldfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06af: ldarg.0
IL_06b0: ldfld SelectableLevel RoundManager::currentLevel
IL_06b5: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06ba: ldloc.s V_5
IL_06bc: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06c1: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06c6: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_06cb: add
IL_06cc: stfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06d1: ldarg.0
IL_06d2: ldfld SelectableLevel RoundManager::currentLevel
IL_06d7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06dc: ldloc.s V_5
IL_06de: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06e3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06e8: dup
IL_06e9: ldfld System.Int32 EnemyType::numberSpawned
IL_06ee: ldc.i4.1
IL_06ef: add
IL_06f0: stfld System.Int32 EnemyType::numberSpawned
IL_06f5: ldarg.0
IL_06f6: ldfld SelectableLevel RoundManager::currentLevel
IL_06fb: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0700: ldloc.s V_5
IL_0702: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0707: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_070c: ldc.i4.1
IL_070d: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0712: ldc.i4.1
IL_0713: ret

[03:38:00.2655136] [Debug  :Spawn Cycle Fixes] Transpiler (Spawner): Correct time of day
[03:38:00.2735309] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?1361334154::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[03:38:00.2760440] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawner): Post process probabilities
[03:38:00.2981343] [Debug  :Spawn Cycle Fixes] Transpiler (Inside spawns): Correct time of day
[03:38:00.3144288] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawns): Correct time of day
[03:38:00.3184388] [Debug  :Spawn Cycle Fixes] Transpiler (Daytime spawns): Correct time of day
[03:38:00.3224555] [Debug  :Spawn Cycle Fixes] Transpiler (Weed spawns): Correct time of day
[03:38:00.3264924] [Info   :Spawn Cycle Fixes] Spawn Cycle Fixes v1.1.3 loaded
[03:38:00.3264924] [Info   :   BepInEx] Loading [Barber Fixes 1.3.1]
[03:38:00.3299965] [Info   :Barber Fixes] CROSS-COMPATIBILITY - Spawn Cycle Fixes detected
[03:38:00.3638264] [Debug  :Barber Fixes] Transpiler (ListenToMasterSurgeon): Allow when "listeningToMasterSurgeon" is already true
[03:38:00.3643543] [Debug  :Barber Fixes] Transpiler (ListenToMasterSurgeon): Don't destroy "musicAudio2" (causes NRE)
[03:38:00.3713725] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Don't add listener to "onHourChanged"
[03:38:00.3713725] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Use new "DanceClock"
[03:38:00.3713725] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Don't destroy "musicAudio2" (causes NRE)
[03:38:00.3814017] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnDestroy): Don't remove listener from "onHourChanged"
[03:38:00.3814017] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnDestroy): Use new "DanceClock"
[03:38:00.4033232] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnCollideWithPlayer): Set cooldown for local client immediately
[03:38:00.4063695] [Info   :Barber Fixes] Barber Fixes v1.3.1 loaded
[03:38:00.4063695] [Info   :   BepInEx] Loading [ButteRyBalance 0.5.0]
[03:38:00.4114709] [Info   :ButteRyBalance] CROSS-COMPATIBILITY - Barber Fixes detected
[03:38:00.4278346] [Info   :ButteRyBalance] CROSS-COMPATIBILITY - Spawn Cycle Fixes detected
[03:38:00.4661068] [Debug  :Spawn Cycle Fixes] Transpiler (Inside spawns): Correct time of day
[03:38:00.4736252] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawns): Correct time of day
[03:38:00.4946185] [Debug  :ButteRyBalance] Transpiler (Locked doors): Post process key spawns
[03:38:00.5134686] [Debug  :ButteRyBalance] Transpiler (Destroy tree): Send signal to Cruiser
[03:38:00.5280691] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[03:38:00.5464903] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 842
[03:38:00.5568176] [Debug  :ButteRyBalance] Transpiler (Terminal): Fix discount calculations
[03:38:00.5994861] [Debug  :ButteRyBalance] Transpiler (Cruiser): Dynamic regen
[03:38:00.6069361] [Debug  :ButteRyBalance] Transpiler (Cruiser): Extra crash damage
[03:38:00.6226762] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[03:38:00.6427721] [Debug  :ButteRyBalance] Transpiler (Knife): Dynamic cooldown
[03:38:01.0746549] [Info   :ButteRyBalance] ButteRyBalance v0.5.0 loaded
[03:38:01.0746549] [Info   :   BepInEx] Loading [GeneralImprovements 1.5.5]
[03:38:01.0887686] [Debug  :GeneralImprovements] WeatherRegistry Detected
[03:38:01.1158988] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "GeneralImprovementsAssets_1299106286.assetbundle"
[03:38:01.1423228] [Info   :GeneralImprovements] Loading assets...
[03:38:01.1997801] [Info   :GeneralImprovements] Configuration Initialized.
[03:38:01.2123494] [Debug  :GeneralImprovements] Patching ILManipulator.WriteTo to fix unexpected transpiler behavior.
[03:38:01.2193075] [Info   :GeneralImprovements] ILManipulator patched (fixes rare cases where transpilers do not emit the expected IL code.
[03:38:01.2233144] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[03:38:01.2356245] [Info   :GeneralImprovements] AudioReverbTrigger patched.
[03:38:01.2446412] [Info   :GeneralImprovements] AutoParentToShip patched.
[03:38:01.2521590] [Info   :GeneralImprovements] DepositItemsDesk patched.
[03:38:01.2592214] [Debug  :GeneralImprovements] Patching DoorLock Update() to update hovertip when a key is in inventory.
[03:38:01.2637363] [Info   :GeneralImprovements] DoorLock patched.
[03:38:01.2716587] [Info   :GeneralImprovements] EnemyAI patched.
[03:38:01.2756936] [Info   :GeneralImprovements] EntranceTeleport patched.
[03:38:01.2823045] [Debug  :GeneralImprovements] Patched FlashlightItem.EquipItem
[03:38:01.2928431] [Info   :GeneralImprovements] FlashlightItem patched.
[03:38:01.3078771] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[03:38:01.3249123] [Debug  :GeneralImprovements] Patching GameNetworkManager.ResetSavedGameValues to keep ship unlockable positions.
[03:38:01.3369945] [Info   :GeneralImprovements] GameNetworkManager patched.
[03:38:01.3645782] [Debug  :GeneralImprovements] Patching key activate (in KeyItem.ItemActivate) to call DestroyItemInSlot instead of DespawnHeldObject.
[03:38:01.3768202] [Info   :GeneralImprovements] GrabbableObjects patched.
[03:38:01.3803331] [Info   :GeneralImprovements] HangarShipDoor patched.
[03:38:01.3985413] [Debug  :GeneralImprovements] Patching HUDManager.PingScan_performed to assign nodes on demand.
[03:38:01.4069176] [Debug  :GeneralImprovements] Patching HUDManager.MeetsScanNodeRequiredments to include scan nodes in the linecast check.
[03:38:01.4233359] [Debug  :GeneralImprovements] Patching HUDManager.UpdateScanNodes to increase scan interval.
[03:38:01.4233359] [Debug  :GeneralImprovements] Patching HudManager.UpdateScanNodes to hide subtext when needed.
[03:38:01.5003473] [Info   :GeneralImprovements] HUDManager patched.
[03:38:01.5023500] [Info   :GeneralImprovements] ItemDropship patched.
[03:38:01.5057632] [Info   :GeneralImprovements] Landmine patched.
[03:38:01.5082723] [Info   :GeneralImprovements] LungProp patched.
[03:38:01.5218061] [Info   :GeneralImprovements] ManualCameraRenderer patched.
[03:38:01.5393445] [Info   :GeneralImprovements] MaskedPlayerEnemy patched.
[03:38:01.5514312] [Info   :GeneralImprovements] Menu patched.
[03:38:01.6820797] [Debug  :GeneralImprovements] Transpiling PlayerControllerB.ScrollMouse_performed to invert scroll direction.
[03:38:01.7034293] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:01.8395222] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:01.9537953] [Info   :GeneralImprovements] PlayerControllerB patched.
[03:38:01.9560474] [Info   :GeneralImprovements] RadarBoosterItem patched.
[03:38:01.9896056] [Info   :GeneralImprovements] RoundManager patched.
[03:38:02.0178778] [Info   :GeneralImprovements] ShipBuildModeManager patched.
[03:38:02.0336068] [Debug  :GeneralImprovements] Patching ShipTeleporter.beamUpPlayer to drop dead bodies properly.
[03:38:02.0611248] [Info   :GeneralImprovements] ShipTeleporter patched.
[03:38:02.0656326] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[03:38:02.0686327] [Info   :GeneralImprovements] SprayPaintItem patched.
[03:38:02.0724279] [Info   :GeneralImprovements] StartMatchLever patched.
[03:38:02.1026509] [Debug  :GeneralImprovements] Patching StartOfRound.TravelToLevelEffects to allow AllowPreGameLeverPullAsClient to work properly.
[03:38:02.1680695] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:02.2259779] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[03:38:02.2471604] [Info   :GeneralImprovements] StartOfRound patched.
[03:38:02.2526778] [Info   :GeneralImprovements] StormyWeather patched.
[03:38:02.2567003] [Info   :GeneralImprovements] TerminalAccessibleObject patched.
[03:38:02.2802588] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[03:38:02.2948660] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[03:38:02.3074338] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[03:38:02.3282984] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[03:38:02.3308062] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 845
[03:38:02.3458152] [Debug  :ButteRyBalance] Transpiler (Terminal): Fix discount calculations
[03:38:02.3646652] [Info   :GeneralImprovements] Terminal patched.
[03:38:02.3824826] [Info   :GeneralImprovements] TimeOfDay patched.
[03:38:02.3869886] [Debug  :GeneralImprovements] Patching UnlockableSuit.SwitchSuitClientRpc to allow hosts to send suit info on join.
[03:38:02.3915066] [Info   :GeneralImprovements] UnlockableSuit patched.
[03:38:02.3973594] [Info   :GeneralImprovements] GeneralImprovements v1.5.5 fully loaded.
[03:38:02.3973594] [Info   :   BepInEx] Loading [MoreCompany 1.14.0]
[03:38:02.8122837] [Info   :MoreCompany] Loading MoreCompany...
[03:38:02.8269616] [Info   :MoreCompany] Loading SETTINGS...
[03:38:02.8284656] [Info   :MoreCompany] Checking: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\eric mod\BepInEx\plugins/MoreCompanyCosmetics
[03:38:02.8284656] [Info   :MoreCompany] Loading COSMETICS...
[03:38:02.8305058] [Info   :MoreCompany] Loading DEFAULT COSMETICS...
[03:38:02.8627891] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "4485d461f6ab4c4fa2872d51b6bc2d85_1089387732.assetbundle"
[03:38:02.8804902] [Info   :MoreCompany] Loaded cosmetic: builtin.3dglasses from bundle: morecompany.cosmetics
[03:38:02.8824883] [Info   :MoreCompany] Loaded cosmetic: builtin.bunnyears from bundle: morecompany.cosmetics
[03:38:02.8877360] [Info   :MoreCompany] Loaded cosmetic: builtin.denimhat from bundle: morecompany.cosmetics
[03:38:02.8887408] [Info   :MoreCompany] Loaded cosmetic: builtin.fancyglasses from bundle: morecompany.cosmetics
[03:38:02.8897411] [Info   :MoreCompany] Loaded cosmetic: builtin.partyglasses from bundle: morecompany.cosmetics
[03:38:02.8917501] [Info   :MoreCompany] Loaded cosmetic: builtin.gunholster from bundle: morecompany.cosmetics
[03:38:02.8937561] [Info   :MoreCompany] Loaded cosmetic: builtin.hardhat from bundle: morecompany.cosmetics
[03:38:02.8961609] [Info   :MoreCompany] Loaded cosmetic: builtin.jesterhat from bundle: morecompany.cosmetics
[03:38:02.8996676] [Info   :MoreCompany] Loaded cosmetic: builtin.kittyears from bundle: morecompany.cosmetics
[03:38:02.9046829] [Info   :MoreCompany] Loaded cosmetic: builtin.mimemask from bundle: morecompany.cosmetics
[03:38:02.9058497] [Info   :MoreCompany] Loaded cosmetic: builtin.fancypants from bundle: morecompany.cosmetics
[03:38:02.9078542] [Info   :MoreCompany] Loaded cosmetic: builtin.outoforder from bundle: morecompany.cosmetics
[03:38:02.9078542] [Info   :MoreCompany] Loaded cosmetic: builtin.partyhat from bundle: morecompany.cosmetics
[03:38:02.9093598] [Info   :MoreCompany] Loaded cosmetic: builtin.plaguemask from bundle: morecompany.cosmetics
[03:38:02.9148817] [Info   :MoreCompany] Loaded cosmetic: builtin.propellerhat from bundle: morecompany.cosmetics
[03:38:02.9193862] [Info   :MoreCompany] Loaded cosmetic: builtin.eyeballs from bundle: morecompany.cosmetics
[03:38:02.9203918] [Info   :MoreCompany] Loaded cosmetic: builtin.rudolph from bundle: morecompany.cosmetics
[03:38:02.9213914] [Info   :MoreCompany] Loaded cosmetic: builtin.santahat from bundle: morecompany.cosmetics
[03:38:02.9213914] [Info   :MoreCompany] Loaded cosmetic: builtin.slimething from bundle: morecompany.cosmetics
[03:38:02.9233912] [Info   :MoreCompany] Loaded cosmetic: builtin.tophat from bundle: morecompany.cosmetics
[03:38:02.9233912] [Info   :MoreCompany] Loaded cosmetic: builtin.watch from bundle: morecompany.cosmetics
[03:38:02.9243913] [Info   :MoreCompany] Loading USER COSMETICS...
[03:38:02.9523564] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "fcf60b5c3f504ee1bac19d91cfc07405_-2116885048.assetbundle"
[03:38:02.9863990] [Info   :MoreCompany] Loaded MoreCompany FULLY
[03:38:02.9863990] [Info   :   BepInEx] Loading [LethalFixes 1.3.3]
[03:38:03.0123909] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[03:38:03.0225472] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[03:38:03.0250501] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 847
[03:38:03.0358289] [Warning:LethalFixes] KickPlayer failed to add reason
[03:38:03.1844215] [Info   :LethalFixes] Patches Loaded
[03:38:03.1844215] [Info   :   BepInEx] Loading [CruiserImproved 1.5.5]
[03:38:03.2061755] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[03:38:03.3402293] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:03.4178016] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:03.4314761] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[03:38:03.5781166] [Debug  :ButteRyBalance] Transpiler (Cruiser): Extra crash damage
[03:38:03.6589006] [Warning:CruiserImproved] Could not patch ItemFallthroughPatch!
[03:38:03.7156797] [Info   :   BepInEx] Loading [Buttery Fixes 1.17.8]
[03:38:03.7186797] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - GeneralImprovements detected
[03:38:03.7415764] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - More Company detected
[03:38:03.7425811] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - Price text patch will be disabled
[03:38:03.7425811] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - Purchase cap patch (x12) will be disabled
[03:38:03.7425811] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - CruiserImproved detected
[03:38:03.7534504] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "filmgrain_1188728684.assetbundle"
[03:38:03.8944678] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:04.0111208] [Warning:CruiserImproved] Could not patch ItemFallthroughPatch!
[03:38:04.1560140] [Debug  :Buttery Fixes] Transpiler (Cruiser noise alert): Fix 2 audible noises at once
[03:38:04.1736136] [Debug  :Buttery Fixes] Transpiler (Cruiser collect): Auto-collect trigger colliders, for Teeth
[03:38:04.1736136] [Debug  :Buttery Fixes] Transpiler (Cruiser collect): Credit last driver for collected scrap
[03:38:04.1871478] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[03:38:04.2217114] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache Cruiser script
[03:38:04.2262145] [Debug  :Buttery Fixes] Transpiler (ClipboardItem.Update): Cache Cruiser script
[03:38:04.2307287] [Debug  :Buttery Fixes] Transpiler (ForestGiantAI.OnCollideWithPlayer): Cache Cruiser script
[03:38:04.2372373] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.AttackIfThreatened): Cache Cruiser script
[03:38:04.2452914] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.CheckLOSForCreatures): Cache Cruiser script
[03:38:04.2598155] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.IsEggInsideClosedTruck): Cache Cruiser script
[03:38:04.2648462] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.NavigateTowardsTargetPlayer): Cache Cruiser script
[03:38:04.2743863] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[03:38:04.2852629] [Debug  :Buttery Fixes] Transpiler (MouthDogAI.OnCollideWithPlayer): Cache Cruiser script
[03:38:04.3001190] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[03:38:04.3247475] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[03:38:04.3247475] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[03:38:04.3695011] [Debug  :Buttery Fixes] Transpiler (Cruiser collision): Resolve NRE by removing unnecessary log
[03:38:04.3815911] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache Cruiser script
[03:38:04.3815911] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache elevator script
[03:38:04.3936514] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[03:38:04.4214533] [Debug  :GeneralImprovements] Patched FlashlightItem.EquipItem
[03:38:04.4359905] [Debug  :Buttery Fixes] Transpiler (Gift box server): Handle scrap tracker
[03:38:04.4425448] [Debug  :Buttery Fixes] Transpiler (Gift box client): Handle scrap tracker
[03:38:04.4698755] [Debug  :Buttery Fixes] Transpiler (RedLocustBees.SpawnHiveClientRpc): Fix "VALUE"
[03:38:04.4768894] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.SpawnEggsClientRpc): Fix "VALUE"
[03:38:04.5771460] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[03:38:04.5837041] [Debug  :Buttery Fixes] Transpiler (Spray paint): Decrease distance between decals
[03:38:04.6536521] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[03:38:04.6893718] [Debug  :Buttery Fixes] Transpiler (GameNetworkManager.SaveGameValues): Cache mold manager
[03:38:04.6893718] [Debug  :Buttery Fixes] Transpiler (GameNetworkManager.SaveGameValues): Cache mold manager
[03:38:04.7023935] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:04.7023935] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:04.7134068] [Debug  :Buttery Fixes] Transpiler (RoundManager+<LoadNewLevelWait>d__167.MoveNext): Cache mold manager
[03:38:04.7259312] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[03:38:04.7294367] [Debug  :Spawn Cycle Fixes] Transpiler (Weed spawns): Correct time of day
[03:38:04.7304442] [Debug  :Buttery Fixes] Transpiler (RoundManager.SpawnWeedEnemies): Cache mold manager
[03:38:04.7344513] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?-164406274::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[03:38:04.7445523] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?1531600412::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[03:38:04.7472005] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawner): Post process probabilities
[03:38:04.7472005] [Debug  :Buttery Fixes] Transpiler (RoundManager.SpawnRandomOutsideEnemy): Cache mold manager
[03:38:04.7568802] [Debug  :Buttery Fixes] Transpiler (StartOfRound+<EndOfGame>d__322.MoveNext): Cache mold manager
[03:38:04.7654301] [Debug  :Buttery Fixes] Transpiler (StartOfRound.ResetMoldStates): Cache mold manager
[03:38:04.8593283] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[03:38:04.8980371] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[03:38:05.0580586] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:05.0665799] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[03:38:05.1379667] [Debug  :Buttery Fixes] Transpiler (Magnet): Don't pull local player when disabled
[03:38:05.1828194] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[03:38:05.1923928] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[03:38:05.1949003] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 850
[03:38:05.2034461] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[03:38:05.2150730] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[03:38:05.2150730] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[03:38:05.2170764] [Debug  :Buttery Fixes] Transpiler (Survival kit): Stun grenade -> shovel
[03:38:05.2170764] [Debug  :Buttery Fixes] Transpiler (Survival kit): Boomboxes -> walkie-talkies
[03:38:05.2470003] [Debug  :Buttery Fixes] Transpiler (Terminal sync): Always sync bestiary/SIGURD
[03:38:05.2906023] [Debug  :Buttery Fixes] Transpiler (Bee spawn): Hook custom price function
[03:38:05.2961076] [Debug  :Buttery Fixes] Transpiler (RedLocustBees.SpawnHiveClientRpc): Fix "VALUE"
[03:38:05.3051714] [Debug  :Buttery Fixes] Transpiler (Bracken damage): Remove aggro on hit (replace with postfix)
[03:38:05.3705548] [Debug  :Buttery Fixes] Transpiler (Cadaver voice): Restore spore cough
[03:38:05.4267351] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[03:38:05.4437865] [Debug  :Buttery Fixes] Transpiler (Gunkfish damage): Die at 0 HP
[03:38:05.4616821] [Debug  :Buttery Fixes] Transpiler (Nutcracker sight): Ignore triggers when spotting player
[03:38:05.4724353] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[03:38:05.4848670] [Debug  :WeatherRegistry] Successfully patched SpawnNestEggs with weather multiplier adjustment!
[03:38:05.4858754] [Debug  :Buttery Fixes] Transpiler (Sapsucker eggs): Replace random with seeded random
[03:38:05.4923994] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.SpawnEggsClientRpc): Fix "VALUE"
[03:38:05.5058242] [Info   :Buttery Fixes] Buttery Fixes v1.17.8 loaded
[03:38:05.5058242] [Info   :   BepInEx] Loading [Celestial Tint 1.5.2]
[03:38:05.5123348] [Info   : Unity Log] [Celestial Tint] Loading complete
[03:38:05.5549601] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "OrbitPrefabBundle_-1958630016.assetbundle"
[03:38:05.5747472] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "SmallOrbitPrefabBundle_1216510256.assetbundle"
[03:38:05.5863296] [Info   :   BepInEx] Loading [Chameleon 2.3.4]
[03:38:05.5893433] [Info   : Chameleon] CROSS-COMPATIBILITY - Buttery Fixes detected
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "vow" to "Pasture" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "march" to "Pasture" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "adamance" to "Pasture" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "artifice" to "Pasture" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "experimentation" to "Canyon" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "assurance" to "Canyon" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "offense" to "Canyon" list with weight 100
[03:38:05.6084441] [Debug  : Chameleon] Successfully added "titan" to "Canyon" list with weight 100
[03:38:05.6094445] [Debug  : Chameleon] Successfully added "rend" to "Snowy" list with weight 100
[03:38:05.6094445] [Debug  : Chameleon] Successfully added "dine" to "Snowy" list with weight 100
[03:38:05.6094445] [Debug  : Chameleon] Successfully added "embrion" to "Flowery" list with weight 100
[03:38:05.6094445] [Debug  : Chameleon] User has no BeachWindowsList defined
[03:38:05.6094445] [Debug  : Chameleon] User has no HotSpringsWindowsList defined
[03:38:05.6094445] [Debug  : Chameleon] User has no BrokenScreenWindowsList defined
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "vow" to "Vanilla" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "march" to "Vanilla" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "adamance" to "Vanilla" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "artifice" to "Vanilla" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "experimentation" to "Mesa" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "assurance" to "Desert" list with weight 100
[03:38:05.6105622] [Debug  : Chameleon] Successfully added "offense" to "Desert" list with weight 100
[03:38:05.6115599] [Debug  : Chameleon] Successfully added "rend" to "Ice" list with weight 100
[03:38:05.6115599] [Debug  : Chameleon] Successfully added "dine" to "Ice" list with weight 100
[03:38:05.6115599] [Debug  : Chameleon] Successfully added "titan" to "Ice" list with weight 100
[03:38:05.6115599] [Debug  : Chameleon] Successfully added "embrion" to "Amethyst" list with weight 100
[03:38:05.6115599] [Debug  : Chameleon] User has no GravelCavesList defined
[03:38:05.6115599] [Debug  : Chameleon] User has no SaltCavesList defined
[03:38:05.6115599] [Debug  : Chameleon] User has no SlateCavesList defined
[03:38:05.7204068] [Info   : Chameleon] Chameleon v2.3.4 loaded
[03:38:05.7204068] [Info   :   BepInEx] Loading [loaforcsSoundAPI 2.0.11]
[03:38:05.7244771] [Info   :me.loaforc.soundapi] Setting up config
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for AudioSourceAdditionalData.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for SoundReplacementLoader.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for SoundReplacementHandler.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for MatchStrings.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for ConditionsInfo.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for UpdateEveryFrame.
[03:38:05.7394145] [Debug  :me.loaforc.soundapi] no DebugLogSource for AudioClipSpoofing.
[03:38:05.7404209] [Debug  :me.loaforc.soundapi] no DebugLogSource for NativeBackend.
[03:38:05.7419255] [Info   :me.loaforc.soundapi] Running patches
[03:38:05.8597812] [Info   :me.loaforc.soundapi] Native backend is supported on 2022.3.62f2!
[03:38:05.8607869] [Info   :me.loaforc.soundapi] Registering data
[03:38:05.8627869] [Info   :me.loaforc.soundapi] Starting AudioManager.
[03:38:05.8676543] [Info   :me.loaforc.soundapi] me.loaforc.soundapi by loaforc has loaded :3
[03:38:05.8676543] [Info   :   BepInEx] Loading [Enemy Sound Fixes 1.9.9]
[03:38:05.8716657] [Info   :Enemy Sound Fixes] CROSS-COMPATIBILITY - loaforcsSoundAPI detected
[03:38:05.8934391] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[03:38:05.9000602] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[03:38:05.9060733] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[03:38:05.9236000] [Debug  :Enemy Sound Fixes] Transpiler (Door): Don't stop SFX
[03:38:05.9236000] [Debug  :Enemy Sound Fixes] Transpiler (Door): Don't play unlock SFX
[03:38:05.9326172] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[03:38:05.9371265] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[03:38:05.9416376] [Debug  :Enemy Sound Fixes] Transpiler (Stormy weather): No "Hey" when ship is struck
[03:38:05.9970721] [Debug  :Enemy Sound Fixes] Transpiler (Players): Melee weapons don't stack hit sounds
[03:38:06.0096007] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (A)
[03:38:06.0096007] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (B)
[03:38:06.0186335] [Debug  :Buttery Fixes] Transpiler (Bracken damage): Remove aggro on hit (replace with postfix)
[03:38:06.1005324] [Debug  :Enemy Sound Fixes] Transpiler (Eyeless dog): Fix overlapping breathing
[03:38:06.1130591] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[03:38:06.1537975] [Debug  :Enemy Sound Fixes] Transpiler (Forest Keeper): Don't interrupt voice
[03:38:06.1594606] [Debug  :Enemy Sound Fixes] Transpiler (Forest Keeper): Don't interrupt voice
[03:38:06.1664849] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[03:38:06.2252162] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[03:38:06.2654483] [Debug  :Enemy Sound Fixes] Transpiler (Kidnapper fox): Don't cry when dead
[03:38:06.2945915] [Debug  :Enemy Sound Fixes] Transpiler (Mimic teleport): Remove old sound code
[03:38:06.3068522] [Debug  :Enemy Sound Fixes] Transpiler (Snare flea): Don't shriek when dead (A)
[03:38:06.3359784] [Debug  :Enemy Sound Fixes] Transpiler (Snare flea): Don't shriek when dead (B)
[03:38:06.3725322] [Info   :Enemy Sound Fixes] Enemy Sound Fixes v1.9.9 loaded
[03:38:06.3725322] [Info   :   BepInEx] Loading [Halloween Elevator 1.0.1]
[03:38:06.3947036] [Info   :Halloween Elevator] Halloween Elevator v1.0.1 loaded
[03:38:06.4095047] [Info   :   BepInEx] Loading [Jetpack Fixes 1.6.1]
[03:38:06.4200366] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[03:38:06.4200366] [Debug  :Jetpack Fixes] Transpiler: Reverse jetpackPower comparison on isGrounded check (allows for sliding)
[03:38:06.4347612] [Debug  :Jetpack Fixes] Transpiler: Reduce raycast range from 25 to 4
[03:38:06.4347612] [Debug  :Jetpack Fixes] Transpiler: Replace layer mask with custom
[03:38:06.4347612] [Debug  :Jetpack Fixes] Transpiler: Remove 4 unit distance check (redundant)
[03:38:06.4948548] [Debug  :Jetpack Fixes] Transpiler: No shake when disabling jetpack
[03:38:06.5014386] [Info   :Jetpack Fixes] Jetpack Fixes v1.6.1 loaded
[03:38:06.5024432] [Info   :   BepInEx] Loading [SmartEnemyPathfinding 0.0.4]
[03:38:06.5669555] [Info   :   BepInEx] Loading [Mask Fixes 1.6.2]
[03:38:06.5699737] [Info   :Mask Fixes] CROSS-COMPATIBILITY - SmartEnemyPathfinding detected
[03:38:06.5867297] [Warning:Mask Fixes] You have a mod installed that will conflict with the "Patch Roaming Behavior" setting. It will be ignored, but consider turning it off in your config to avoid future problems!
[03:38:06.6379198] [Debug  :Mask Fixes] Transpiler (Mimic stun): Roll 40% chance to sprint only once
[03:38:06.6988521] [Debug  :Mask Fixes] Transpiler (Mimic kill): Spawn body
[03:38:06.7099142] [Info   :Mask Fixes] Mask Fixes v1.6.2 loaded
[03:38:06.7099142] [Info   :   BepInEx] Loading [Melee Fixes 1.5.0]
[03:38:06.7167123] [Debug  :Melee Fixes] Transpiler: Filter targets by validity
[03:38:06.7321626] [Debug  :Melee Fixes] Transpiler: Replace FindObjectOfType<RoundManager>() with RoundManager.Instance
[03:38:06.7467266] [Debug  :Melee Fixes] Transpiler: Filter targets by validity
[03:38:06.7467266] [Debug  :Melee Fixes] Transpiler: Replace FindObjectOfType<RoundManager>() with RoundManager.Instance
[03:38:06.7477363] [Debug  :ButteRyBalance] Transpiler (Knife): Dynamic cooldown
[03:38:06.7648157] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[03:38:06.7648157] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[03:38:06.7648157] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[03:38:06.7787969] [Info   :Melee Fixes] Melee Fixes v1.5.0 loaded
[03:38:06.7787969] [Info   :   BepInEx] Loading [Weed Killer Fixes 1.2.0]
[03:38:06.7854047] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerBottle): Cache Cruiser script
[03:38:06.7994532] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerBottle): Fix addVehicleHPInterval time
[03:38:06.8061026] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[03:38:06.8071020] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.Start): Cache weed script
[03:38:06.8116099] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.CheckForWeedsInSprayPath): Cache weed script
[03:38:06.8196243] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.LateUpdate): Cache Cadaver script
[03:38:06.8301470] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerOnLocalPlayer): Cache Cadaver script
[03:38:06.8361682] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.CheckForCadaverPlantsInSprayPath): Cache Cadaver script
[03:38:06.8436830] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.KillCadaverPlantRpc): Cache Cadaver script
[03:38:06.8594134] [Info   :Weed Killer Fixes] Weed Killer Fixes v1.2.0 loaded
[03:38:06.8604182] [Info   :   BepInEx] Loading [ChuxiaFixes 1.0.5]
[03:38:07.0144309] [Info   :ChuxiaFixes] Plugin ChuxiaFixes is loaded!
[03:38:07.0324201] [Info   :   BepInEx] Loading [Lethal Company Input Utils 0.7.13]
[03:38:07.2496768] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ui-assets_1651282854.assetbundle"
[03:38:07.2731645] [Info   :Lethal Company Input Utils] Registered InputUtilsExtendedMouse Layout Override!
[03:38:07.2947494] [Info   :Lethal Company Input Utils] InputUtils 0.7.13 has finished loading!
[03:38:07.2947494] [Info   :   BepInEx] Loading [Interactive Terminal API 1.3.3]
[03:38:07.3385531] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[03:38:07.3497929] [Info   :Interactive Terminal API] Game managers have been patched
[03:38:07.3663262] [Info   :Interactive Terminal API] Interactive Terminal API 1.3.3 has been loaded successfully.
[03:38:07.3663262] [Info   :   BepInEx] Loading [MaxWasUnavailable.LethalModDataLib 1.2.2]
[03:38:07.3698272] [Debug  :MaxWasUnavailable.LethalModDataLib] Patching...
[03:38:07.3980958] [Debug  :GeneralImprovements] Patching GameNetworkManager.ResetSavedGameValues to keep ship unlockable positions.
[03:38:07.4147037] [Debug  :MaxWasUnavailable.LethalModDataLib] Patched!
[03:38:07.4147037] [Info   :MaxWasUnavailable.LethalModDataLib] Plugin MaxWasUnavailable.LethalModDataLib is loaded!
[03:38:07.4147037] [Info   :   BepInEx] Loading [TestAccountCore 1.18.0]
[03:38:07.4471625] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:07.4536720] [Info   :TestAccountCore] TestAccount666.TestAccountCore v1.18.0 has loaded!
[03:38:07.4697735] [Info   :   BepInEx] Loading [ShipWindows 2.9.0]
[03:38:07.4759141] [Info   :ShipWindows] Loading ShipWindow AssetBundle...
[03:38:07.5015121] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ship_window_495397928.assetbundle"
[03:38:07.5247738] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ship_windows_shutter_-1446548858.assetbundle"
[03:38:07.5552099] [Info   :TestAccountCore] Registering unlockable Shutter...
[03:38:07.5577221] [Info   :TestAccountCore] Fully registered unlockable Shutter!
[03:38:07.5798139] [Debug  :ShipWindows] Registering window Door Window from TestAccount666.ShipWindows!
[03:38:07.5798139] [Debug  :ShipWindows] Registering window Left Window from TestAccount666.ShipWindows!
[03:38:07.5798139] [Debug  :ShipWindows] Registering window Right Window from TestAccount666.ShipWindows!
[03:38:07.5808905] [Debug  :ShipWindows] Registering window Roof Window from TestAccount666.ShipWindows!
[03:38:07.6348031] [Debug  :ShipWindows] Searching for start: ldfld bool StartOfRound::hangarDoorsClosed
[03:38:07.6348031] [Debug  :ShipWindows] Searching for end: ret NULL
[03:38:07.6348031] [Debug  :ShipWindows] Found start at: 26
[03:38:07.6348031] [Debug  :ShipWindows] Found end at: 55
[03:38:07.6796087] [Info   :ShipWindows] Loading Wesley voice lines...
[03:38:07.7935932] [Info   :ShipWindows] Loaded line 'ShutterClose'!
[03:38:07.9005713] [Info   :ShipWindows] Loaded line 'ShutterOpen'!
[03:38:08.0084971] [Info   :ShipWindows] Loaded line 'SellCounter1'!
[03:38:08.0095009] [Info   :ShipWindows] Loaded successfully!
[03:38:08.0095009] [Info   :   BepInEx] Loading [WiderShipMod 1.4.3]
[03:38:08.0175324] [Info   :WiderShipMod] Loading AssetBundle...
[03:38:08.0470154] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "newship_372978746.assetbundle"
[03:38:08.0570337] [Info   :WiderShipMod] AssetBundle newship loaded from %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\eric mod\BepInEx\plugins\mborsh-Wider_Ship_Mod.
[03:38:08.0570337] [Info   :WiderShipMod] Wider Ship Mod loaded. Patching.
[03:38:08.0580335] [Message:WiderShipMod] Hi TestAccount666.
[03:38:08.0580335] [Message:WiderShipMod] Door Window, Door
[03:38:08.0580335] [Message:WiderShipMod] Left Window, SideLeft
[03:38:08.0580335] [Message:WiderShipMod] Right Window, SideRight
[03:38:08.0580335] [Message:WiderShipMod] Roof Window, Roof
[03:38:08.0580335] [Debug  :ShipWindows] Unregistering window Roof Window from WiderShipMod!
[03:38:08.0818256] [Message:WiderShipMod] Celestial Tint found.
[03:38:08.1296179] [Info   :   BepInEx] Loading [Magnet Moved 1.1.0]
[03:38:08.1326226] [Info   :Magnet Moved] Magnet Moved loaded
[03:38:08.1527795] [Info   :   BepInEx] Loading [CleanerLogs 1.0.0]
[03:38:08.1568731] [Info   :CleanerLogs] Plugin CleanerLogs (com.elitemastereric.CleanerLogs) is loaded!
[03:38:08.1740919] [Warning:CleanerLogs] Base game log messages are being filtered to Warning. This may hinder mod debugging.
[03:38:08.1746116] [Info   :   BepInEx] Loading [StaticNetcodeLib 1.2.0]
[03:38:08.1786176] [Debug  :StaticNetcodeLib] Patching...
[03:38:08.2070926] [Debug  :StaticNetcodeLib] Finished patching!
[03:38:08.2070926] [Info   :StaticNetcodeLib] Xilophor.StaticNetcodeLib v1.2.0 has loaded!
[03:38:08.2070926] [Info   :   BepInEx] Loading [Coroner 2.3.0]
[03:38:08.3024284] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[03:38:08.3454789] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[03:38:08.3460078] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[03:38:08.3460078] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[03:38:08.3728124] [Debug  :Buttery Fixes] Transpiler (Cruiser collision): Resolve NRE by removing unnecessary log
[03:38:08.3969283] [Debug  :Enemy Sound Fixes] Transpiler (Players): Melee weapons don't stack hit sounds
[03:38:08.3979699] [Debug  :   Coroner] Injecting patch into PlayerControllerB.DamagePlayerFromOtherClientClientRpc...
[03:38:08.4146748] [Debug  :   Coroner] Done.
[03:38:08.4146748] [Debug  :   Coroner] Done with all PlayerControllerBDamagePlayerFromOtherClientClientRpcPatch patches.
[03:38:08.4498746] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnCollideWithPlayer): Set cooldown for local client immediately
[03:38:08.4678984] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[03:38:08.4678984] [Debug  :Jetpack Fixes] Transpiler: Reverse jetpackPower comparison on isGrounded check (allows for sliding)
[03:38:08.4678984] [Debug  :Jetpack Fixes] Transpiler: Reduce raycast range from 25 to 4
[03:38:08.4678984] [Debug  :Jetpack Fixes] Transpiler: Replace layer mask with custom
[03:38:08.4694271] [Debug  :Jetpack Fixes] Transpiler: Remove 4 unit distance check (redundant)
[03:38:08.5288548] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[03:38:08.5499385] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[03:38:08.5514444] [Debug  :   Coroner] Injecting patch #1 into Landmine.SpawnExplosion...
[03:38:08.5514444] [Debug  :   Coroner]   Success.
[03:38:08.5524525] [Debug  :   Coroner] Injecting patch #2 into Landmine.SpawnExplosion...
[03:38:08.5524525] [Debug  :   Coroner]   Success.
[03:38:08.5524525] [Debug  :   Coroner] Landmine.SpawnExplosion() injected patches successfully.
[03:38:08.5848647] [Debug  :   Coroner] Injecting patch into Turret.Update...
[03:38:08.5848647] [Debug  :   Coroner] Done.
[03:38:08.6272718] [Info   :   Coroner] Plugin Coroner (com.elitemastereric.coroner) is loaded!
[03:38:08.6282721] [Info   :   Coroner] Coroner loading language support: en-us
[03:38:08.6297767] [Info   :   Coroner] Loading language data from config folder: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\eric mod\BepInEx\config/EliteMasterEric-Coroner
[03:38:08.6352907] [Info   :   Coroner] Loading 0 additional language data files from config folder
[03:38:08.6362943] [Info   :   Coroner] Success, loaded 89 types of language tags with 342 total entries.
[03:38:08.6362943] [Info   :   Coroner] Coroner loading fallback language support: en-us
[03:38:08.6362943] [Info   :   Coroner] Loading language data from config folder: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\eric mod\BepInEx\config/EliteMasterEric-Coroner
[03:38:08.6382932] [Info   :   Coroner] Loading 0 additional language data files from config folder
[03:38:08.6382932] [Info   :   Coroner] Success, loaded 89 types of language tags with 342 total entries.
[03:38:08.6382932] [Info   :   BepInEx] Loading [SlimeTamingFix 1.0.0]
[03:38:08.6468116] [Info   :SlimeTamingFix] Plugin SlimeTamingFix (com.elitemastereric.slimetamingfix) is loaded!
[03:38:08.6634167] [Info   :   BepInEx] Loading [CullFactory 2.0.7]
[03:38:08.7047124] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:08.7047124] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:08.8208189] [Info   :CullFactory] Loaded CullFactory's Burst assembly.
[03:38:08.8672671] [Info   :   BepInEx] Loading [LCUltrawide_Community 1.3.1]
[03:38:08.8717780] [Info   :LCUltrawide_Community] Plugin com.github.lethalcompanymodding.LCUltrawide is loaded!
[03:38:08.9053448] [Debug  :GeneralImprovements] Patching HUDManager.UpdateScanNodes to increase scan interval.
[03:38:08.9053448] [Debug  :GeneralImprovements] Patching HudManager.UpdateScanNodes to hide subtext when needed.
[03:38:08.9188806] [Info   :   BepInEx] Loading [VertexLibrary 1.1.0]
[03:38:08.9208995] [Info   :   BepInEx] Loading [DawnLib.Compatibility 0.9.18]
[03:38:08.9238968] [Info   :DawnLib.Compatibility] com.github.teamxiaolan.dawnlib.compatibility v0.9.18 has loaded!
[03:38:08.9404470] [Info   :   BepInEx] Loading [DawnLib.DuskMod 0.9.18]
[03:38:08.9434464] [Info   :DawnLib.DuskMod] Doing patches
[03:38:09.0154064] [Info   :DawnLib.DuskMod] Running transpiler 'DynamicallyReplaceAudioClips', this transpiler runs on a lot of functions, so this may take a second!
[03:38:09.0308291] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (A)
[03:38:09.0308291] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (B)
[03:38:09.0602789] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[03:38:09.1934101] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[03:38:09.2317093] [Info   :DawnLib.DuskMod] Running transpiler 'DynamicallyReplaceItemProperties', this transpiler runs on a lot of functions, so this may take a second!
[03:38:09.3975738] [Debug  :GeneralImprovements] Transpiling PlayerControllerB.ScrollMouse_performed to invert scroll direction.
[03:38:09.5401919] [Info   :DawnLib.DuskMod] Done 'DynamicallyReplaceAudioClips' patching!
[03:38:09.5829705] [Info   :DawnLib.DuskMod] Loading assets
[03:38:09.5864795] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dawnlibmainnetwork_2017229524.assetbundle"
[03:38:09.6083135] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dusklibmain_1631860872.assetbundle"
[03:38:09.6366033] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dawnlibmainvanilla_1302335150.assetbundle"
[03:38:09.6548695] [Info   :DawnLib.DuskMod] Registering auto DuskMods!
[03:38:09.6862409] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "acaregistry_-1958395008.assetbundle"
[03:38:09.6970851] [Info   :   DawnLib] AuthorName: HQ_Team, ModName: abandonedcompanyassets, Version: 0.17.2
[03:38:09.6996781] [Debug  :HQ_Team.abandonedcompanyassets] Trying to register bundle: ACAContainer with 10 assets.
[03:38:09.7208399] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "candleassets_-948859088.assetbundle"
[03:38:09.7775146] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lighterassets_692132602.assetbundle"
[03:38:09.8566090] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "bulletlighterassets_-705140390.assetbundle"
[03:38:09.9149344] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedproflashlightassets_1609409330.assetbundle"
[03:38:09.9653801] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedflashlightassets_-174635118.assetbundle"
[03:38:09.9923641] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "industrialflashlightassets_2143913492.assetbundle"
[03:38:10.0233824] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedwalkietalkieassets_796703292.assetbundle"
[03:38:10.0989081] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedtzpassets_-126906860.assetbundle"
[03:38:10.1428702] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "emergencyflareassets_797917188.assetbundle"
[03:38:10.1715799] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "glowstickassets_-468317596.assetbundle"
[03:38:10.1922516] [Info   :DawnLib.DuskMod] com.github.teamxiaolan.dawnlib.dusk v0.9.18 has loaded!
[03:38:10.1932582] [Info   :   BepInEx] Loading [LethalCasino 1.1.3]
[03:38:10.2225674] [Info   :mrgrm7.LethalCasino] Using master config difficulty=FUN
[03:38:10.4060726] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lethalcasinoassets_1507926248.assetbundle"
[03:38:10.4452137] [Info   :mrgrm7.LethalCasino] Asset bundle loaded successfully
[03:38:10.7809368] [Debug  :LethalCasino] Patching...
[03:38:10.9424325] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:11.0421080] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:11.0506856] [Debug  :LethalCasino] Finished Patching!
[03:38:11.0517027] [Info   :LethalCasino] mrgrm7.LethalCasino v1.1.3 has loaded!
[03:38:11.0517027] [Info   :   BepInEx] Loading [Lethal Casino v81 Patch 1.0.0]
[03:38:11.0546942] [Info   :Lethal Casino v81 Patch] Initializing Lethal Casino v81 Patch plugin
[03:38:11.0976337] [Info   :Lethal Casino v81 Patch] Harmony patches applied
[03:38:11.0986330] [Info   :   BepInEx] Loading [CSync 5.0.1]
[03:38:11.1107942] [Info   :     CSync] CSync successfully applied patches.
[03:38:11.1260032] [Info   :   BepInEx] Loading [LethalCasinoTweaks 1.3.0]
[03:38:11.1300011] [Debug  :LethalCasinoTweaks] Patching...
[03:38:11.1498394] [Debug  :LethalCasinoTweaks] [JoinGameServerRpc] Generating reverse patch code
[03:38:11.1498394] [Debug  :LethalCasinoTweaks] [JoinGameServerRpc] Successfully patched gameInProgress field
[03:38:11.1914386] [Debug  :LethalCasinoTweaks] [StartGameClientRpc] Generating reverse patch code
[03:38:11.1929430] [Debug  :LethalCasinoTweaks] [StartGameClientRpc] Found instructions to patch, removing: [55, 61]
[03:38:11.1969616] [Debug  :LethalCasinoTweaks] Finished patching!
[03:38:11.1979660] [Info   :LethalCasinoTweaks] confusingus.LethalCasinoTweaks v1.3.0 has loaded!
[03:38:11.1979660] [Info   :   BepInEx] Loading [ReviveDesyncPatch 1.0.0]
[03:38:11.2016127] [Info   :ReviveDesyncPatch] ReviveDesyncPatch 1.0.0 initializing… (Timeout=10s)
[03:38:11.2181828] [Info   :ReviveDesyncPatch] [LDF] Targeting iterator method: StartOfRound+<EndOfGame>d__322.MoveNext
[03:38:11.2206976] [Debug  :Buttery Fixes] Transpiler (StartOfRound+<EndOfGame>d__322.MoveNext): Cache mold manager
[03:38:11.2216957] [Info   :ReviveDesyncPatch] [LDF] Patched 1 WaitUntil -> timed WaitUntilOrTimeout in EndOfGame iterator.
[03:38:11.2295108] [Info   :ReviveDesyncPatch] ReviveDesyncPatch initialized and patches applied.
[03:38:11.2295108] [Info   :   BepInEx] Loading [DiFFoZTweaks 1.5.1]
[03:38:11.2400488] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[03:38:11.2806701] [Info   :   BepInEx] Loading [LoadingTips 1.2.0]
[03:38:11.2867275] [Debug  :LoadingTips] Patching...
[03:38:11.3225252] [Debug  :LoadingTips] Finished patching!
[03:38:11.3225252] [Info   :LoadingTips] Enova.LoadingTips v1.2.0 has loaded!
[03:38:11.3225252] [Info   :   BepInEx] Loading [SpiderPositionFix 1.6.3]
[03:38:11.3295840] [Debug  :SpiderPositionFix] Patching spider position fix...
[03:38:11.3873075] [Warning:SpiderPositionFix] Fired Transpiller
[03:38:11.3873075] [Warning:SpiderPositionFix] Transpiller Finished
[03:38:11.3953457] [Debug  :SpiderPositionFix] Finished patching!
[03:38:11.4025294] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "spideranimationfixbundle_-56355076.assetbundle"
[03:38:11.4105498] [Info   :SpiderPositionFix] fandovec03.SpiderPositionFix v1.6.3 has loaded!
[03:38:11.4105498] [Info   :   BepInEx] Loading [LethalNetworkAPI 3.3.3]
[03:38:11.4418503] [Info   :LethalNetworkAPI] LethalNetworkAPI v3.3.3 has Loaded.
[03:38:11.4614033] [Info   :   BepInEx] Loading [Imperium 1.3.0]
[03:38:11.4932875] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "1f7e1ffde4be4db1a43bde15572d19b3_600387320.assetbundle"
[03:38:11.6226441] [Message:  Imperium] ╒════════════════════════════════════════════════════════════════════╕
[03:38:11.6382865] [Message:  Imperium] │                    < Imperium Resource Loader >                    │
[03:38:11.6382865] [Message:  Imperium] ╞════════════════════════════════════════════════════════════════════╡
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded imperium_dock.prefab from asset bundle.      │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded tooltip.prefab from asset bundle.            │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded imperium_ui.prefab from asset bundle.        │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded layer_selector.prefab from asset bundle.     │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded component_manager.prefab from asset bundle.  │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded map_ui.prefab from asset bundle.             │
[03:38:11.6382865] [Message:  Imperium] │ > Successfully loaded minimap.prefab from asset bundle.            │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded minimap_settings.prefab from asset bundle.   │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded oracle_ui.prefab from asset bundle.          │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded spawning_ui.prefab from asset bundle.        │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded confirmation.prefab from asset bundle.       │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded control_center.prefab from asset bundle.     │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded info.prefab from asset bundle.               │
[03:38:11.6398083] [Message:  Imperium] │ > Successfully loaded event_log.prefab from asset bundle.          │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded moon_control.prefab from asset bundle.       │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded object_explorer.prefab from asset bundle.    │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded object_control.prefab from asset bundle.     │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded preferences.prefab from asset bundle.        │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded rendering.prefab from asset bundle.          │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded save_editor.prefab from asset bundle.        │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded ship_control.prefab from asset bundle.       │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded cruiser_control.prefab from asset bundle.    │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded teleportation.prefab from asset bundle.      │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded visualization.prefab from asset bundle.      │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded tape_indicator.prefab from asset bundle.     │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded position_indicator.prefab from asset bundle. │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded door_marker.prefab from asset bundle.        │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded spawn_timer.prefab from asset bundle.        │
[03:38:11.6408138] [Message:  Imperium] │ > Successfully loaded spiketrap_timer.prefab from asset bundle.    │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded insight_panel.prefab from asset bundle.      │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded prop_info.prefab from asset bundle.          │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded waypoint_beacon.prefab from asset bundle.    │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded spawn_indicator.prefab from asset bundle.    │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded noise_overlay.prefab from asset bundle.      │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded waypoint_overlay.prefab from asset bundle.   │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded xray.mat from asset bundle.                  │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded hologram_okay.mat from asset bundle.         │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded hologram_okay_dark.mat from asset bundle.    │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded hologram_error.mat from asset bundle.        │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded fresnel_white.mat from asset bundle.         │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded fresnel_blue.mat from asset bundle.          │
[03:38:11.6418147] [Message:  Imperium] │ > Successfully loaded fresnel_red.mat from asset bundle.           │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded fresnel_green.mat from asset bundle.         │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded fresnel_yellow.mat from asset bundle.        │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_navmesh.mat from asset bundle.     │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_purple.mat from asset bundle.      │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_cyan.mat from asset bundle.        │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_amaranth.mat from asset bundle.    │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_yellow.mat from asset bundle.      │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_green.mat from asset bundle.       │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded wireframe_red.mat from asset bundle.         │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded shig.mat from asset bundle.                  │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded ButtonClick.wav from asset bundle.           │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded OpenClick.ogg from asset bundle.             │
[03:38:11.6428155] [Message:  Imperium] │ > Successfully loaded lock.png from asset bundle.                  │
[03:38:11.6438138] [Message:  Imperium] ╘════════════════════════════════════════════════════════════════════╛
[03:38:11.6786428] [Info   :  Imperium] [INIT] Imperium has been successfully initialized \o/
[03:38:11.6786428] [Info   :   BepInEx] Loading [NiceChatFix 1.0.0]
[03:38:11.6865034] [Info   :   BepInEx] Loading [HoldScanButton 1.0.0]
[03:38:11.6895313] [Info   :HoldScanButton] Plugin HoldScanButton has loaded!
[03:38:11.7186688] [Debug  :GeneralImprovements] Patching HUDManager.PingScan_performed to assign nodes on demand.
[03:38:11.7258378] [Info   :   BepInEx] Loading [NoMoreCompanyLogo 1.1.0]
[03:38:11.7418580] [Info   :NoMoreCompanyLogo] Plugin io.daxcess.nomorecompanylogo is loaded!
[03:38:11.7573949] [Info   :   BepInEx] Loading [DestroyItemInSlotFix 1.0.0]
[03:38:11.7649478] [Info   :JacobG5.DestroyItemInSlotFix] found 1 in GameNetcodeStuff.PlayerControllerB | 6
[03:38:11.7849912] [Info   :   BepInEx] Loading [JLL 1.10.1]
[03:38:11.7895003] [Info   :JacobG5.JLL] Netcode Successfully Patched!
[03:38:11.8056666] [Info   :JacobG5.JLL] JLL Logging Level set to: User
[03:38:11.9164816] [Info   :JacobG5.JLL] [User] Searching for Bundles and JSONs....
[03:38:11.9395991] [Info   :JacobG5.JLL] [User] Finished reading 0 files.
[03:38:11.9606749] [Info   :JacobG5.JLL] [User] Successfully Registered 0 JLLMods and 0 LevelPropertyOverrides.
[03:38:11.9616781] [Info   :   BepInEx] Loading [JLLItemModule 1.3.7]
[03:38:11.9646821] [Info   :JacobG5.JLL] Netcode Successfully Patched!
[03:38:11.9789459] [Info   :   BepInEx] Loading [LostEnemyFix 1.1.1]
[03:38:11.9857645] [Info   :JacobG5.LostEnemyFix] Patched Enemy AI: dest = 1 | onNav = 1
[03:38:12.0066505] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[03:38:12.0120264] [Error  :   BepInEx] Could not load [WesleyMoonScripts 1.1.7] because it has missing dependencies: imabatby.lethallevelloader
[03:38:12.0120264] [Info   :   BepInEx] Loading [chuxia.LethalError 1.0.4]
[03:38:12.1636334] [Info   :chuxia.LethalError] Load Mods Success(12)
[03:38:12.2318502] [Info   :   BepInEx] Loading [LethalFashion 1.0.8]
[03:38:12.2353590] [Info   :LethalFashion] Plugin LethalFashion is loaded!
[03:38:12.2615435] [Info   :LethalFashion] Patch applied successfully. You are now FASHIONABLE.
[03:38:12.2625500] [Info   :   BepInEx] Loading [More Suits 1.5.0]
[03:38:12.2755771] [Info   :More Suits] Plugin More Suits is loaded!
[03:38:12.2921666] [Info   :   BepInEx] Loading [LethalPerformance 1.2.5]
[03:38:12.4407268] [Debug  :ShipWindows] Searching for start: ldfld bool StartOfRound::hangarDoorsClosed
[03:38:12.4417263] [Debug  :ShipWindows] Searching for end: ret NULL
[03:38:12.4417263] [Debug  :ShipWindows] Found start at: 26
[03:38:12.4417263] [Debug  :ShipWindows] Found end at: 55
[03:38:12.6436385] [Info   :LethalPerformance] Disabled StopNan and enabled DepthPrepassWithDeferredRendering globally
[03:38:12.6627683] [Info   :LethalPerformance] Initialized static void LethalPerformance.Utilities.HDRenderPipelineAssetOptimizer::Initialize()
[03:38:12.6637745] [Info   :LethalPerformance] Initialized static void LethalPerformance.Utilities.OpenLogsFolderKeybind::Initialize()
[03:38:12.6660105] [Info   :LethalPerformance] Initialized static void LethalPerformance.Caching.References.NetworkBehaviourCaching::Initialize()
[03:38:12.6660105] [Info   :   BepInEx] Loading [LethalSponge 1.4.3]
[03:38:12.6706849] [Info   :LethalSponge] Loading LethalSponge Version 1.4.3
[03:38:12.6927348] [Info   :LethalSponge] Applying base patches...
[03:38:12.7238478] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[03:38:12.8116967] [Info   :LethalSponge] Input Actions Patched
[03:38:12.8404040] [Info   :LethalSponge] Base patches applied
[03:38:13.2069888] [Info   :   BepInEx] Loading [LoadingInfo 1.1.4]
[03:38:13.2995864] [Info   :LoadingInfo] Plugin LoadingInfo is loaded!
[03:38:13.3161240] [Info   :   BepInEx] Loading [LCLocalFixes 0.0.5]
[03:38:13.3206393] [Info   :LCLocalFixes] Plugin LCLocalFixes is loaded!
[03:38:13.3427913] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "localfixesassetbundle_859325156.assetbundle"
[03:38:13.3517582] [Debug  :LCLocalFixes] successfully loaded localfixesassetbundle
[03:38:13.3527573] [Info   :LCLocalFixes] Config [Editor Time Toggle] is set to FALSE. The flow of time cannot be touched through this mod.
[03:38:13.3527573] [Info   :LCLocalFixes] Config [Sync GrabbableObject Parameters] is set to TRUE. GrabbableObjects on clients will be more synchronized to the host by writing to their parameters around the same time the host would.
[03:38:13.3527573] [Info   :LCLocalFixes] Config [Landmine Audio Log] is set to TRUE. Landmines will no longer print repeated warning messages to the debug log by using a new AudioSource.
[03:38:13.3527573] [Info   :LCLocalFixes] Config [Spike Trap Audio Log] is set to TRUE. Spike Traps will no longer print repeated null AudioClip warning to the debug log by using a new, silent AudioClip.
[03:38:13.3527573] [Info   :LCLocalFixes] Config [Gift Box Error Log] is set to TRUE. Gift Boxes opened outside the ship should no longer throw errors on clients by parenting the dropped item to spawnedScrapContainer.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Music Playing Once] is set to FALSE. Ambient music will likely only play once per play session.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Navigation In Mineshaft] is set to FALSE. The code for ManualCameraRenderers will stay untouched.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Artifice Ship Lag] is set to TRUE. Frames will try to be saved near Artifice's ship landing location by turning off a once-per-frame check.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Animated Object Error] is set to FALSE. The code for AnimatedObjectTriggers will stay untouched.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Flood Helmet Drops] is set to TRUE. The code that determines whether raindrops will appear on your helmet will be overwritten to include flooded weather.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Helmet Double Shadow] is set to TRUE. Your first-person helmet won't cast a shadow anymore.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Destroy Radar Icons] is set to TRUE. Items will remove their radar icon more often, such as when being sold, when unlocking a door, or when entering a lobby.
[03:38:13.3537613] [Info   :LCLocalFixes] Config [Fix Radar Terrain] is set to FALSE. The ship monitor will only do its vanilla checks for the level's terrain.
[03:38:13.3547588] [Info   :LCLocalFixes] Config [ModelReplacementAPI Model Stuttering] is set to FALSE. ModelReplacementAPI's models will not be touched.
[03:38:13.3547588] [Info   :LCLocalFixes] Config [SpectateEnemies Enemy Names] is set to TRUE. SpectateEnemies' displayed enemy names will use the canonically known names for all enemies, as opposed to the internal file names.
[03:38:13.3547588] [Info   :LCLocalFixes] Config [SpectateEnemies Flashlight Errors] is set to TRUE. The spectate camera's flashlight available through SpectateEnemies will not get a cookie anymore and should stop causing errors.
[03:38:13.3547588] [Info   :LCLocalFixes] Config [Balanced_Items Null Checks] is set to TRUE. Incompatibility with LCGoldScrapMod will be fixed by filling in items that have been added after Balanced_Items registers them.
[03:38:13.3708080] [Debug  :LCLocalFixes] Starting Transpiler: PlayerVisuals.PatchHelmetCondensationDrops
[03:38:13.3738045] [Debug  :LCLocalFixes] Reached end of PlayerVisuals.PatchHelmetCondensationDrops()
[03:38:13.4096321] [Debug  :LCLocalFixes] Failed to find SpectateEnemy
[03:38:13.4096321] [Debug  :LCLocalFixes] Failed to find GuysNight.LethalCompanyMod.BalancedItems
[03:38:13.4096321] [Debug  :LCLocalFixes] Failed to find LethalConfig
[03:38:13.4096321] [Info   :   BepInEx] Loading [EntranceTeleportOptimizations 1.0.0]
[03:38:13.4146593] [Info   :EntranceTeleportOptimizations] Initializing Configs
[03:38:13.4339143] [Info   :EntranceTeleportOptimizations] Patching Methods
[03:38:13.4825193] [Info   :EntranceTeleportOptimizations] EntranceTeleportOptimizations v1.0.0 Loaded!
[03:38:13.4825193] [Info   :   BepInEx] Loading [Matty's Fixes 1.1.40]
[03:38:13.4870317] [Info   :Matty's Fixes] Initializing Configs
[03:38:13.5060020] [Info   :Matty's Fixes] Patching Methods
[03:38:13.5195331] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[03:38:13.5386625] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[03:38:13.5511949] [Debug  :Matty's Fixes] GrabbableObject.Start patched!
[03:38:13.5949410] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[03:38:13.5964556] [Debug  :Matty's Fixes] SaveItemsInShip Patched
[03:38:13.6199744] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[03:38:13.6606299] [Debug  :Matty's Fixes] SyncAllPlayerLevelsClientRpc patched!
[03:38:13.6997147] [Debug  :Matty's Fixes] StormyWeather.SetStaticElectricityWarning patched!
[03:38:13.7306547] [Debug  :Matty's Fixes] RandomFlyParticle.InitializeAfterPositioning patched!
[03:38:13.7539657] [Info   :Matty's Fixes] Matty's Fixes v1.1.40 Loaded!
[03:38:13.7539657] [Info   :   BepInEx] Loading [LobbyImprovements 1.1.3]
[03:38:13.8225981] [Warning:MoreCompany] KickPlayer failed to append reason
[03:38:13.8235979] [Warning:LethalFixes] KickPlayer failed to add reason
[03:38:13.8495965] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:13.8495965] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[03:38:14.0235008] [Info   :LobbyImprovements] Patches Loaded
[03:38:14.0400504] [Info   :   BepInEx] Loading [NiceChat 1.2.7]
[03:38:14.0480685] [Info   :  NiceChat] Loading taffyko.NiceChat
[03:38:14.0646634] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Attempting to register. NetworkManager: False, Connected: False
[03:38:14.0658236] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Attempting to register. NetworkManager: False, Connected: False
[03:38:14.0668262] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Attempting to register. NetworkManager: False, Connected: False
[03:38:14.0678236] [Debug  :  NiceChat] [taffyko.NiceChat] Attempting to register. NetworkManager: False, Connected: False
[03:38:14.1760495] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:14.3568750] [Info   :   BepInEx] Loading [NicheTweaks 0.4.1]
[03:38:14.3661082] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: SavePlayerVolumePatches
[03:38:14.4106413] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: JesterAIPatches
[03:38:14.4182502] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: HoarderBugAIPatch
[03:38:14.4262702] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: ImprovedLobbyPatches
[03:38:14.4317872] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: ShipTeleporterBeamCoroutinePatch
[03:38:14.4470160] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: MoreCompanySetColourHUDManagerPatch
[03:38:14.4603312] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: SetClockPatch
[03:38:14.4658742] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: PlayerBloodSpill
[03:38:14.4729077] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: GlobalVolumeSlider
[03:38:14.4827811] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: BeginUsingTerminalPatch
[03:38:14.5390184] [Info   :   BepInEx] Loading [MysteryButton 1.0.0]
[03:38:14.5425404] [Debug  :MysteryButton] Patching...
[03:38:14.5616139] [Debug  :MysteryButton] Finished patching!
[03:38:14.5626133] [Info   :MysteryButton] 
*         *     *
    *  _______ 
 * ___|_______|___  *
  |_______________|
[03:38:14.5695152] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "mysterybutton_1567018444.assetbundle"
[03:38:14.5781760] [Info   :MysteryButton] Loaded 1 bundles : mysterybutton (UnityEngine.AssetBundle)
[03:38:14.5796814] [Info   :MysteryButton.MysteryButtonConfig] Setting up config for MysteryButton plugin...
[03:38:14.6048697] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MysteryButton's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:14.6229387] [Info   :MysteryButton] Loaded enemy MysteryButton from bundle mysterybutton.
[03:38:14.6239408] [Info   :MysteryButton] Loaded enemy MysteryButton prefab from bundle mysterybutton.
[03:38:14.6249397] [Info   :MysteryButton] Attached MysteryButtonAI script to enemy MysteryButton from mysterybutton.
[03:38:14.6249397] [Info   :MysteryButton] Loaded material ButtonUsedMaterial from bundle mysterybutton.
[03:38:14.6249397] [Info   :MysteryButton] Maximum number of buttons per round set to 1
[03:38:14.6279919] [Info   :MysteryButton] Registered spawn rate for level type EmbrionLevel to 35
[03:38:14.6279919] [Info   :MysteryButton] Registered spawn rate for level type ArtificeLevel to 35
[03:38:14.6279919] [Info   :MysteryButton] Registered spawn rate for level type AdamanceLevel to 35
[03:38:14.6294969] [Info   :MysteryButton] Registered spawn rate for level type TitanLevel to 35
[03:38:14.6294969] [Info   :MysteryButton] Registered spawn rate for level type DineLevel to 35
[03:38:14.6294969] [Info   :MysteryButton] Registered spawn rate for level type RendLevel to 35
[03:38:14.6305038] [Info   :MysteryButton] Registered spawn rate for level type MarchLevel to 35
[03:38:14.6305038] [Info   :MysteryButton] Registered spawn rate for level type OffenseLevel to 35
[03:38:14.6305038] [Info   :MysteryButton] Registered spawn rate for level type VowLevel to 35
[03:38:14.6305038] [Info   :MysteryButton] Registered spawn rate for level type AssuranceLevel to 35
[03:38:14.6315037] [Info   :MysteryButton] Registered spawn rate for level type ExperimentationLevel to 35
[03:38:14.6315037] [Info   :MysteryButton] Registered spawn rate for level type Modded to 35
[03:38:14.6315037] [Info   :MysteryButton] Spawn enabled for MysteryButton
[03:38:14.6335033] [Info   :MysteryButton] Loaded enemy Mystery Button with terminal name mystery button.
[03:38:14.6335033] [Info   :MysteryButton] MysteryButton v1.0.0 has loaded!
[03:38:14.6335033] [Info   :   BepInEx] Loading [FairerFireExits 1.3.0]
[03:38:14.6380147] [Debug  :FairerFireExits] Patching...
[03:38:14.7031354] [Debug  :FairerFireExits] Finished patching!
[03:38:14.7046402] [Info   :FairerFireExits] OreoM.FairerFireExits v1.3.0 has loaded!
[03:38:14.7056462] [Info   :   BepInEx] Loading [NestFix 1.2.0]
[03:38:14.7197163] [Info   :   BepInEx] Loading [FontUpdate 0.8.2]
[03:38:14.7297419] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "es_-1927665450.assetbundle"
[03:38:14.8327840] [Info   :   BepInEx] Loading [FinallyCorrectKeys 1.6.1]
[03:38:14.8398415] [Debug  :FinallyCorrectKeys] Patching...
[03:38:14.9073620] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:14.9248936] [Debug  :FinallyCorrectKeys] Finished patching!
[03:38:14.9248936] [Info   :FinallyCorrectKeys] Rminin.FinallyCorrectKeys v1.6.1 has loaded!
[03:38:14.9248936] [Info   :   BepInEx] Loading [RoundManagerObjectReferenceFix 1.0.0]
[03:38:14.9708891] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[03:38:14.9809112] [Info   :RoundManagerObjectReferenceFix] Plugin [RoundManagerObjectReferenceFix version: 1.0.0] is loaded!
[03:38:14.9980667] [Info   :   BepInEx] Loading [ScandalsTweaks 1.1.6]
[03:38:15.0136804] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "scandal_sharedassets_1190566118.assetbundle"
[03:38:15.0237302] [Debug  :ScandalsTweaks] Patching...
[03:38:15.1372361] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[03:38:15.1372361] [Debug  :   Coroner] Injecting patch #1 into Landmine.SpawnExplosion...
[03:38:15.1372361] [Debug  :   Coroner]   Success.
[03:38:15.1372361] [Debug  :   Coroner] Injecting patch #2 into Landmine.SpawnExplosion...
[03:38:15.1372361] [Debug  :   Coroner]   Success.
[03:38:15.1372361] [Debug  :   Coroner] Landmine.SpawnExplosion() injected patches successfully.
[03:38:15.1387425] [Debug  :ScandalsTweaks] CruiserImproved detected! skipping landmine transpiler!
[03:38:15.1516095] [Debug  :Buttery Fixes] Transpiler (MouthDogAI.OnCollideWithPlayer): Cache Cruiser script
[03:38:15.3697530] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:15.4498813] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:15.4949048] [Debug  :Buttery Fixes] Transpiler (Magnet): Don't pull local player when disabled
[03:38:15.5229795] [Debug  :ScandalsTweaks] Finished patching!
[03:38:15.5229795] [Info   :ScandalsTweaks] scandal.scandalstweaks v1.1.6 has loaded!
[03:38:15.5229795] [Info   :   BepInEx] Loading [ScienceBirdTweaks 4.7.3]
[03:38:15.5325774] [Info   :ScienceBirdTweaks] Finished populating scrap keeping blacklists.
[03:38:15.5729759] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "tweaksassets_-1726233048.assetbundle"
[03:38:15.5877845] [Debug  :ScienceBirdTweaks] Patching...
[03:38:15.5949046] [Debug  :ScienceBirdTweaks] Found mrov3!
[03:38:15.5949046] [Debug  :ScienceBirdTweaks] Found mrov2!
[03:38:15.5949046] [Debug  :ScienceBirdTweaks] Found shaosil!
[03:38:15.5962688] [Debug  :ScienceBirdTweaks] Found test1!
[03:38:15.5972705] [Debug  :ScienceBirdTweaks] Found jacob!
[03:38:15.8073696] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[03:38:16.0132943] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:16.0817623] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[03:38:16.1063158] [Debug  :Buttery Fixes] Transpiler (ClipboardItem.Update): Cache Cruiser script
[03:38:16.1183364] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[03:38:16.1183364] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[03:38:16.1183364] [Debug  :Buttery Fixes] Transpiler (Survival kit): Stun grenade -> shovel
[03:38:16.1183364] [Debug  :Buttery Fixes] Transpiler (Survival kit): Boomboxes -> walkie-talkies
[03:38:16.1399564] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:16.3937919] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[03:38:16.4151420] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:16.4317118] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[03:38:16.5557375] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[03:38:16.9195906] [Debug  :GeneralImprovements] Patching HUDManager.UpdateScanNodes to increase scan interval.
[03:38:16.9205983] [Debug  :GeneralImprovements] Patching HudManager.UpdateScanNodes to hide subtext when needed.
[03:38:16.9557176] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[03:38:17.0756439] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[03:38:17.0766461] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[03:38:17.0766461] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[03:38:17.1261301] [Debug  :Matty's Fixes] GrabbableObject.Start patched!
[03:38:17.3450370] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[03:38:17.6009850] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[03:38:17.6783016] [Debug  :ScienceBirdTweaks] Finished patching!
[03:38:17.6783016] [Info   :ScienceBirdTweaks] ScienceBird.ScienceBirdTweaks v4.7.3 has loaded!
[03:38:17.6783016] [Info   :   BepInEx] Loading [voxx.TerraMesh 1.1.7]
[03:38:17.6998429] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "terramesh_-1315943118.assetbundle"
[03:38:17.7095598] [Info   :voxx.TerraMesh] Plugin is loaded!
[03:38:17.7306313] [Info   :   BepInEx] Loading [UniversalRadar 1.2.4]
[03:38:17.7371375] [Debug  :UniversalRadar] Found config version: 1.2.4 > 1.2.4
[03:38:17.7815708] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "sburassets_-1834917128.assetbundle"
[03:38:17.7963697] [Debug  :UniversalRadar] Patching...
[03:38:17.8616483] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[03:38:17.8900072] [Debug  :UniversalRadar] Finished patching!
[03:38:17.8900072] [Info   :UniversalRadar] ScienceBird.UniversalRadar v1.2.4 has loaded!
[03:38:17.8900072] [Info   :   BepInEx] Loading [TerminalConflictFix 1.2.2]
[03:38:17.9395997] [Info   :TerminalConflictFix] Plugin TerminalConflictFix is loaded!
[03:38:17.9580743] [Info   :   BepInEx] Loading [TooManySuits 2.0.2]
[03:38:17.9646597] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "535a6d632e374ae09aa7d586147780d2_1553794242.assetbundle"
[03:38:18.0047268] [Info   :   BepInEx] Loading [ScannableCodes 1.0.9]
[03:38:18.0246626] [Info   :uk.1a3.scannablecodes] Loaded ScannableCodes
[03:38:18.0419620] [Info   :   BepInEx] Loading [ReXuvination 1.1.0]
[03:38:18.0469962] [Info   :ReXuvination] Initializing Configs
[03:38:18.0515074] [Info   :ReXuvination] Patching Methods
[03:38:18.1248257] [Info   :ReXuvination] ReXuvination v1.1.0 Loaded! also you lost the game!
[03:38:18.1248257] [Info   :   BepInEx] Loading [PathfindingLagFix 2.3.1]
[03:38:18.1317865] [Info   :PathfindingLagFix] Zaggy1024.PathfindingLagFix 2.3.1 is using preset OnlyFixes with options:
[03:38:18.1503452] [Info   :PathfindingLagFix]     DistancePathfindingFallbackNodeSelection = BestPathable (UsePreset)
[03:38:18.4846200] [Info   :me.loaforc.terbium.preloader] Chainloader is done! Saving all configs and re-enabling saving!
[03:38:18.4856800] [Warning:me.loaforc.terbium.preloader] saving ALL configs, lag spike probably!
[03:38:18.4866759] [Info   :me.loaforc.terbium.preloader] Saving config: .LCMaxSoundsFix
[03:38:18.4896752] [Info   :me.loaforc.terbium.preloader] Saving config: MrovLib
[03:38:18.4927352] [Info   :me.loaforc.terbium.preloader] Saving config: evaisa.lethallib
[03:38:18.4958564] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.LobbyControl
[03:38:18.4998586] [Info   :me.loaforc.terbium.preloader] Saving config: mrov.WeatherRegistry
[03:38:18.5029853] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.PathfindingLib
[03:38:18.5061183] [Info   :me.loaforc.terbium.preloader] Saving config: TerminalFormatter
[03:38:18.5106288] [Info   :me.loaforc.terbium.preloader] Saving config: com.github.teamxiaolan.dawnlib
[03:38:18.5151409] [Info   :me.loaforc.terbium.preloader] Saving config: atomic.terminalapi
[03:38:18.5171462] [Info   :me.loaforc.terbium.preloader] Saving config: atomic.terminalclock
[03:38:18.5196523] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.spawncyclefixes
[03:38:18.5216588] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.barberfixes
[03:38:18.5260286] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.butterybalance
[03:38:18.5305371] [Info   :me.loaforc.terbium.preloader] Saving config: ShaosilGaming.GeneralImprovements
[03:38:18.5355504] [Info   :me.loaforc.terbium.preloader] Saving config: me.swipez.melonloader.morecompany
[03:38:18.5395607] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.lethalfixes
[03:38:18.5422373] [Info   :me.loaforc.terbium.preloader] Saving config: DiggC.CruiserImproved
[03:38:18.5447460] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.butteryfixes
[03:38:18.5482575] [Info   :me.loaforc.terbium.preloader] Saving config: CelestialTint
[03:38:18.5507846] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.chameleon
[03:38:18.5568492] [Info   :me.loaforc.terbium.preloader] Saving config: me.loaforc.soundapi
[03:38:18.5598963] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.enemysoundfixes
[03:38:18.5625239] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.halloweenelevator
[03:38:18.5670360] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.jetpackfixes
[03:38:18.5695377] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.SmartEnemyPathfinding
[03:38:18.5730558] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.maskfixes
[03:38:18.5760787] [Info   :me.loaforc.terbium.preloader] Saving config: ChuxiaFixes
[03:38:18.5795902] [Info   :me.loaforc.terbium.preloader] Saving config: com.rune580.LethalCompanyInputUtils
[03:38:18.5826110] [Info   :me.loaforc.terbium.preloader] Saving config: Settings
[03:38:18.5857290] [Info   :me.loaforc.terbium.preloader] Saving config: TestAccount666.ShipWindows
[03:38:18.5887342] [Info   :me.loaforc.terbium.preloader] Saving config: mborsh.WiderShipMod
[03:38:18.5917855] [Info   :me.loaforc.terbium.preloader] Saving config: com.elitemastereric.CleanerLogs
[03:38:18.5947857] [Info   :me.loaforc.terbium.preloader] Saving config: com.elitemastereric.coroner
[03:38:18.5979031] [Info   :me.loaforc.terbium.preloader] Saving config: com.fumiko.CullFactory
[03:38:18.6011485] [Info   :me.loaforc.terbium.preloader] Saving config: com.github.lethalcompanymodding.LCUltrawide
[03:38:18.6056686] [Info   :me.loaforc.terbium.preloader] Saving config: HQ_Team.abandonedcompanyassets
[03:38:18.6096672] [Info   :me.loaforc.terbium.preloader] Saving config: mrgrm7.LethalCasino
[03:38:18.6124958] [Info   :me.loaforc.terbium.preloader] Saving config: DaanSmoki.ReviveDesyncPatch
[03:38:18.6150027] [Info   :me.loaforc.terbium.preloader] Saving config: Enova.LoadingTips
[03:38:18.6185888] [Info   :me.loaforc.terbium.preloader] Saving config: fandovec03.SpiderPositionFix
[03:38:18.6200947] [Info   :me.loaforc.terbium.preloader] Saving config: giosuel.Imperium
[03:38:18.6261113] [Info   :me.loaforc.terbium.preloader] Saving config: JacobG5.JLL
[03:38:18.6281110] [Info   :me.loaforc.terbium.preloader] Saving config: JacobG5.LostEnemyFix
[03:38:18.6331411] [Info   :me.loaforc.terbium.preloader] Saving config: LethalError
[03:38:18.6366548] [Info   :me.loaforc.terbium.preloader] Saving config: LethalFashion
[03:38:18.6396662] [Info   :me.loaforc.terbium.preloader] Saving config: x753.More_Suits
[03:38:18.6432047] [Info   :me.loaforc.terbium.preloader] Saving config: LethalPerformance
[03:38:18.6482315] [Info   :me.loaforc.terbium.preloader] Saving config: LethalSponge
[03:38:18.6517504] [Info   :me.loaforc.terbium.preloader] Saving config: LoadingInfo
[03:38:18.6537463] [Info   :me.loaforc.terbium.preloader] Saving config: local.SimonTendo.LCLocalFixes
[03:38:18.6580819] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.EntranceTeleportOptimizations
[03:38:18.6606029] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.MattyFixes
[03:38:18.6660839] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.lobbyimprovements
[03:38:18.6861679] [Info   :me.loaforc.terbium.preloader] Saving config: taffyko.NiceChat
[03:38:18.6896841] [Info   :me.loaforc.terbium.preloader] Saving config: MrHat.NicheTweaks
[03:38:18.6936871] [Info   :me.loaforc.terbium.preloader] Saving config: MysteryButton
[03:38:18.6971201] [Info   :me.loaforc.terbium.preloader] Saving config: rectorado.FontUpdate
[03:38:18.6996278] [Info   :me.loaforc.terbium.preloader] Saving config: Rminin.FinallyCorrectKeys
[03:38:18.7016351] [Info   :me.loaforc.terbium.preloader] Saving config: ScienceBird.ScienceBirdTweaks
[03:38:18.7071507] [Info   :me.loaforc.terbium.preloader] Saving config: ScienceBird.UniversalRadar
[03:38:18.7126571] [Info   :me.loaforc.terbium.preloader] Saving config: SylviBlossom.TerminalConflictFix
[03:38:18.7157085] [Info   :me.loaforc.terbium.preloader] Saving config: TooManySuits
[03:38:18.7177667] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.scannablecodes
[03:38:18.7197665] [Info   :me.loaforc.terbium.preloader] Saving config: XuuXiaolan.ReXuvination
[03:38:18.7230568] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.PathfindingLagFix
[03:38:18.7300805] [Info   :me.loaforc.terbium.preloader] ===============
[03:38:18.7300805] [Info   :me.loaforc.terbium.preloader] Took 244ms to save 94 config(s).
[03:38:18.7300805] [Info   :me.loaforc.terbium.preloader] Blocked 0 un-necessary saves.
[03:38:18.7300805] [Info   :me.loaforc.terbium.preloader] Chainloader took 25041ms to load.
[03:38:18.7316179] [Info   :me.loaforc.soundapi] Starting Sound-pack loading pipeline
[03:38:18.7496660] [Info   :me.loaforc.soundapi] (Step 1) Loading Sound-pack definitions took 14ms
[03:38:18.7496660] [Info   :me.loaforc.soundapi] (Step 2) Loading Sound-pack mappings ('0') took 0ms
[03:38:18.7749561] [Info   :me.loaforc.soundapi] (Step 3) Skipped 0 collection(s), 0 replacement(s), 0 sound(s)
[03:38:18.7760515] [Info   :me.loaforc.soundapi] (Step 3) Loading sound replacement collections took 25ms
[03:38:18.7760515] [Info   :me.loaforc.soundapi] (Step 4) Started loading 65 audio file(s)
[03:38:18.7760515] [Info   :me.loaforc.soundapi] Waiting for splash screens to complete to continue...
[03:38:18.7795581] [Message:   BepInEx] Chainloader startup complete
[03:38:18.8982188] [Info   :    Splash] [GUI] Detected chainloader finished
[03:38:18.9060584] [Info   :    Splash] [GUI] Detected load finished
[03:38:25.9374478] [Debug  :me.loaforc.soundapi] manager disabled
[03:38:25.9374478] [Debug  :me.loaforc.soundapi] manager destroyed
[03:38:26.2212931] [Info   :me.loaforc.soundapi] Starting AudioManager.
[03:38:26.8272229] [Debug  :StaticNetcodeLib] Patched ReportCauseOfDeathServerRpc!
[03:38:26.8392299] [Debug  :StaticNetcodeLib] Patched BroadcastCauseOfDeathClientRpc!
[03:38:26.8653593] [Info   :me.loaforc.soundapi] Splash screens done! Continuing pipeline
[03:38:26.8653593] [Warning:me.loaforc.soundapi] The game will freeze for a moment!
[03:38:26.8716991] [Info   :me.loaforc.soundapi] (Step 5) Queued half of the needed operations!
[03:38:26.8732523] [Info   :me.loaforc.soundapi] (Step 5) All file reads are done, waiting for the audio clips conversions.
[03:38:26.9070404] [Info   :me.loaforc.soundapi] (Step 6) Took 41ms to finish loading audio clips from files
[03:38:26.9080464] [Debug  :me.loaforc.soundapi] Active Threads that are left over: 0
[03:38:26.9080464] [Info   :me.loaforc.soundapi] Entire load process took an effective 84ms
[03:38:27.0833847] [Info   :LethalPerformance.Patcher] Saved 60 config(s)
[03:38:27.5732851] [Info   :Buttery Fixes] High resolution applied
[03:38:27.5732851] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:38:27.6122204] [Info   :GeneralImprovements] Automatically launching ONLINE mode.
[03:38:27.6184046] [Info   :Buttery Fixes] High resolution applied
[03:38:27.6199896] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:38:27.6255978] [Info   :  Imperium] [SYS] Quickload is bypassing start-up and is loading into 'Online'.
[03:38:27.6448654] [Info   :LethalPerformance] Saved 1 save(s)
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CadaverGrowthMasterAI's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SpringMan's area mask from 0x0000261F to 0x0200261F to allow traversal of non-smart off-mesh links.
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent PumaEnemy's area mask from 0x00002FFF to 0x02002FFF to allow traversal of non-smart off-mesh links.
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent GiantKiwi's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent RadMechEnemy's area mask from 0x00002B9F to 0x02002B9F to allow traversal of non-smart off-mesh links.
[03:38:29.4027316] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Blob's area mask from 0x0000227B to 0x0200227B to allow traversal of non-smart off-mesh links.
[03:38:29.4042707] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Centipede's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4047955] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SandWorm's area mask from 0x0000320B to 0x0200320B to allow traversal of non-smart off-mesh links.
[03:38:29.4047955] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ClaySurgeon's area mask from 0x000027FD to 0x020027FD to allow traversal of non-smart off-mesh links.
[03:38:29.4053127] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent LassoMan's area mask from 0x0000265F to 0x0200265F to allow traversal of non-smart off-mesh links.
[03:38:29.4053127] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Crawler's area mask from 0x0000267F to 0x0200267F to allow traversal of non-smart off-mesh links.
[03:38:29.4053127] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BushWolfEnemy's area mask from 0x0000215F to 0x0200215F to allow traversal of non-smart off-mesh links.
[03:38:29.4053127] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MaskedPlayerEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4063184] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ButlerEnemy's area mask from 0x000027DD to 0x020027DD to allow traversal of non-smart off-mesh links.
[03:38:29.4068235] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ButlerBees's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4068235] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Flowerman's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[03:38:29.4068235] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CadaverBloomBurstEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4068235] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent PufferEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4068235] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DressGirl's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DocileLocustBees's area mask from 0x000000EF to 0x020000EF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent RedLocustBees's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BaboonHawkEnemy's area mask from 0x00002BFD to 0x02002BFD to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent JesterEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent TestCapsuleEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent StingrayEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DoublewingedBird's area mask from 0x000020EF to 0x020020EF to allow traversal of non-smart off-mesh links.
[03:38:29.4083660] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent NutcrackerEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MouthDog's area mask from 0x00002B5F to 0x02002B5F to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent HoarderBug's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BaboonHawkEnemy's area mask from 0x00002BFD to 0x02002BFD to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SandSpider's area mask from 0x0000227F to 0x0200227F to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent FlowerSnakeEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ForestGiant's area mask from 0x00002B1F to 0x02002B1F to allow traversal of non-smart off-mesh links.
[03:38:29.4099263] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CaveDwellerEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[03:38:29.4206566] [Debug  :LobbyControl] 0 & 1 = 0
[03:38:29.4206566] [Debug  :LobbyControl] Checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl' created with mask '1'
[03:38:29.4221714] [Debug  :LobbyControl] 1 & 1 = 1
[03:38:29.4221714] [Debug  :LobbyControl] 1 & 10 = 0b
[03:38:29.4221714] [Debug  :LobbyControl] Checkpoint 'SyncAllPlayerLevels' from 'LobbyControl' created with mask '10'
[03:38:29.4221714] [Debug  :LobbyControl] 11 & 1 = 1
[03:38:29.4221714] [Debug  :LobbyControl] 11 & 10 = 10b
[03:38:29.4221714] [Debug  :LobbyControl] 11 & 100 = 0b
[03:38:29.4221714] [Debug  :LobbyControl] Checkpoint 'SendNewPlayerValues' from 'LobbyControl' created with mask '100'
[03:38:29.6747461] [Info   :Buttery Fixes] High resolution applied
[03:38:29.6747461] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:38:29.7745348] [Debug  :ButteRyBalance] Successfully registered network handler. This is good news!
[03:38:29.7765623] [Info   :GeneralImprovements] Adding ToggleableFancyLamp behavior to FancyLamp prefab.
[03:38:29.7817160] [Info   :GeneralImprovements] Item Soccer ball being set to NON conductive.
[03:38:29.7817160] [Info   :GeneralImprovements] Item Toilet paper being set to NON conductive.
[03:38:29.7822189] [Info   :GeneralImprovements] Item Control pad being set to NON conductive.
[03:38:29.7822189] [Info   :GeneralImprovements] Item Zed Dog being set to NON conductive.
[03:38:29.7837462] [Info   :mrgrm7.LethalCasino] Adding slot machine to network prefab
[03:38:29.7913958] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "toycubefixassets_670391396.assetbundle"
[03:38:29.8077797] [Info   :MrHat.NicheTweaks] ToyCube fixed material applied
[03:38:29.8093767] [Info   :FairerFireExits] Network prefab created and registered
[03:38:29.8325736] [Debug  :ScienceBirdTweaks] Initializing button panel!
[03:38:29.8433148] [Debug  :ScienceBirdTweaks] Found cruiser target particle!
[03:38:29.8448244] [Debug  :ScienceBirdTweaks] Found jetpack target particle!
[03:38:29.8458289] [Debug  :ScienceBirdTweaks] Found old bird target particle on SmokeTrail!
[03:38:29.8473715] [Debug  :ScienceBirdTweaks] Found old bird target particle on SmokeTrailRightLeg!
[03:38:29.8473715] [Debug  :ScienceBirdTweaks] Found old bird target particle on Smoke (1)!
[03:38:29.8519483] [Debug  :ScienceBirdTweaks] Found explosion target particle!
[03:38:29.8519483] [Debug  :ScienceBirdTweaks] Initializing furniture holder!
[03:38:29.8673651] [Debug  :ScienceBirdTweaks] Found shell!
[03:38:29.8694078] [Info   :MaxWasUnavailable.LethalModDataLib] Registering ModDataAttribute fields...
[03:38:29.8910048] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name UnlockedWindows from ShipWindows.WindowUnlockData, TestAccount666.ShipWindows, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[03:38:29.9182188] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name lanPlayerName from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[03:38:29.9197373] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.lanPlayerName...
[03:38:29.9212760] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name steamSecureLobby from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[03:38:29.9212760] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.steamSecureLobby...
[03:38:29.9212760] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name lanSecureLobby from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[03:38:29.9212760] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.lanSecureLobby...
[03:38:29.9290437] [Info   :MaxWasUnavailable.LethalModDataLib] Hooking up save, load and delete events...
[03:38:29.9305613] [Info   :MaxWasUnavailable.LethalModDataLib] ModDataHandler initialised!
[03:38:29.9321128] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key MaxWasUnavailable.LethalModDataLib.LMDLVersion...
[03:38:29.9321128] [Debug  :MaxWasUnavailable.LethalModDataLib] LethalModDataLib version (1.2.2) matches last saved version (1.2.2).
[03:38:29.9336233] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCGeneralSaveData.moddata with key MaxWasUnavailable.LethalModDataLib.LMDLVersion...
[03:38:29.9397571] [Warning:Matty's Fixes] Caching vertexes for 108 items!
[03:38:29.9588072] [Info   :LethalPerformance] Saved 1 save(s)
[03:38:30.2930578] [Info   :MoreCompany] LANMenu startLAN Patched
[03:38:30.4098440] [Debug  :   MrovLib] Starting compatibility patches...
[03:38:30.7065410] [Info   :WeatherRegistry] Removing orphaned config entries...
[03:38:30.8554173] [Info   :Buttery Fixes] High resolution applied
[03:38:30.8554173] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:38:30.9505911] [Debug  :Buttery Fixes] Menu: Override volumes on camera CanvasCam
[03:38:30.9505911] [Message:LethalSponge] Calling initial Resources.UnloadUnusedAssets().
[03:38:31.0306220] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[03:38:31.0348032] [Info   :LethalPerformance] Saved 1 save(s)
[03:38:31.1352094] [Info   :TestAccountCore] TestAccountCore is running on version v81!
[03:48:55.0085247] [Info   :LobbyImprovements] SetConnectionDataBeforeConnecting: 10031,76561199013198831,maxslots:-1,password:0,ticket:744
[03:48:55.2861863] [Info   :LobbyControl] Registering Named Messages!
[03:48:57.0838519] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 25, but that trigger was not received within within 1 second(s).
[03:48:57.0838519] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 22, but that trigger was not received within within 1 second(s).
[03:48:58.0183741] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 41, but that trigger was not received within within 1 second(s).
[03:48:58.0938422] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 25, but that trigger was not received within within 1 second(s).
[03:48:58.1176081] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ControlDesk') is missing!
[03:48:58.1196633] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 22, but that trigger was not received within within 1 second(s).
[03:48:58.1316423] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Audio') is missing!
[03:48:58.1326465] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Trigger') is missing!
[03:48:58.1331521] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LampSqueakAudio') is missing!
[03:48:58.1360482] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'AmbienceSource') is missing!
[03:48:58.1381153] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'HangarShip') is missing!
[03:48:58.2629644] [Debug  :   DawnLib] Registry 'Surfaces' (DawnSurfaceInfo) contains '14' entries.
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:concrete -> Concrete
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:gravel -> Gravel
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:catwalk -> Catwalk
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:aluminum -> Aluminum
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:grass -> Grass
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:rock -> Rock
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:puddle -> Puddle
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:tiles -> Tiles
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:snow -> Snow
[03:48:58.2644982] [Debug  :   DawnLib] lethal_company:carpet -> Carpet
[03:48:58.2660614] [Debug  :   DawnLib] lethal_company:untagged -> Untagged
[03:48:58.2660614] [Debug  :   DawnLib] lethal_company:wood -> Wood
[03:48:58.2660614] [Debug  :   DawnLib] lethal_company:slime -> Slime
[03:48:58.2660614] [Debug  :   DawnLib] lethal_company:tree -> Tree
[03:48:58.2701366] [Debug  :WeatherRegistry] Skipping LethalLib StartOfRound method
[03:48:58.2716632] [Debug  :ButteRyBalance] Added Masked to AssuranceLevel pool on client (fallback)
[03:48:58.2731797] [Debug  :ButteRyBalance] Added butlers to AdamanceLevel pool on client (fallback)
[03:48:58.2731797] [Debug  :ButteRyBalance] Added Masked to OffenseLevel pool on client (fallback)
[03:48:58.2767427] [Debug  :Buttery Fixes] Offense: Video reel
[03:48:58.2792571] [Debug  :Buttery Fixes] Bulb off: Flashlight
[03:48:58.2807922] [Debug  :Buttery Fixes] Conductive: Lockpicker (True)
[03:48:58.2807922] [Debug  :Buttery Fixes] Bulb off: Pro-flashlight
[03:48:58.2807922] [Debug  :Buttery Fixes] Inspect tooltip: TZP-Inhalant
[03:48:58.2807922] [Debug  :Buttery Fixes] Inspect tooltip: Walkie-talkie
[03:48:58.2807922] [Debug  :Buttery Fixes] Cooldown: Cash register
[03:48:58.2823221] [Debug  :Buttery Fixes] Cooldown: Clown horn
[03:48:58.2823221] [Debug  :Buttery Fixes] Conductive: Dust pan (True)
[03:48:58.2823221] [Debug  :Buttery Fixes] Scan node: Golden cup
[03:48:58.2823221] [Debug  :Buttery Fixes] Name: Golden cup
[03:48:58.2823221] [Debug  :Buttery Fixes] Conductive: Golden goblet (True)
[03:48:58.2823221] [Debug  :Buttery Fixes] Cooldown: Hairdryer
[03:48:58.2823221] [Debug  :Buttery Fixes] Inspect tooltip: Magnifying glass
[03:48:58.2823221] [Debug  :Buttery Fixes] Inspect tooltip: Mug
[03:48:58.2833300] [Debug  :Buttery Fixes] Inspectable: Pill bottle (True)
[03:48:58.2833300] [Debug  :Buttery Fixes] Inspect tooltip: Pill bottle
[03:48:58.2833300] [Debug  :Buttery Fixes] Inspect tooltip: Toothpaste
[03:48:58.2833300] [Debug  :Buttery Fixes] Factory: Hive
[03:48:58.2838336] [Debug  :Buttery Fixes] Conductive: Shotgun (True)
[03:48:58.2838336] [Debug  :Buttery Fixes] Inspectable: Spray paint (True)
[03:48:58.2838336] [Debug  :Buttery Fixes] Inspect tooltip: Spray paint
[03:48:58.2838336] [Debug  :Buttery Fixes] Conductive: Spray paint (True)
[03:48:58.2838336] [Debug  :Buttery Fixes] Scan node: Kitchen knife
[03:48:58.2838336] [Debug  :Buttery Fixes] Inspectable: Weed killer (True)
[03:48:58.2838336] [Debug  :Buttery Fixes] Inspect tooltip: Weed killer
[03:48:58.2848381] [Debug  :Buttery Fixes] Factory: Egg
[03:48:58.2848381] [Debug  :Buttery Fixes] Inspectable: Egg (False)
[03:48:58.2848381] [Debug  :Buttery Fixes] LoDs: Knee
[03:48:58.2863857] [Debug  :Buttery Fixes] Animation: Heart
[03:48:58.2863857] [Debug  :Buttery Fixes] Sync: Tongue
[03:48:58.2863857] [Debug  :Buttery Fixes] Inspect tooltip: Abandoned Walkie-talkie
[03:48:58.2863857] [Debug  :Buttery Fixes] Inspect tooltip: Abandoned TZP-Inhalant
[03:48:58.2863857] [Debug  :Buttery Fixes] Value: Sticky note
[03:48:58.2863857] [Debug  :Buttery Fixes] Utility: Sticky note
[03:48:58.2863857] [Debug  :Buttery Fixes] Value: Clipboard
[03:48:58.2879137] [Debug  :Buttery Fixes] Cooldown: Jack o' Lantern
[03:48:58.2884489] [Debug  :Buttery Fixes] Cooldown: Plushie pajama man
[03:48:58.2884489] [Debug  :Buttery Fixes] Collision: Microwave
[03:48:58.2884489] [Debug  :Buttery Fixes] Text: Microwave
[03:48:58.2884489] [Debug  :Buttery Fixes] Collision: Fridge
[03:48:58.2899595] [Debug  :Buttery Fixes] Orbit visuals: Particles
[03:48:58.2909675] [Debug  :Buttery Fixes] Orbit visuals: Camera flash
[03:48:58.2920548] [Debug  :Buttery Fixes] Ragdoll: Sapsucker pieces
[03:48:58.2920548] [Debug  :Buttery Fixes] Orbit visuals: Terminal on CCTV
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Doppler level: Ship speakers
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Doppler level: Cruiser
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Audio rolloff: Sticky note
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Audio rolloff: Clipboard
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Doppler level: Record player
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Doppler level: Disco ball
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Audio: Microwave
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Doppler level: Boombox
[03:48:58.2951078] [Debug  :Enemy Sound Fixes] Audio rolloff: Mapper
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Walkie talkie: Let's make some noise!
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio rolloff: Zap gun
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio rolloff: Large axle
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio rolloff: Plastic fish
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio rolloff: Hive
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Loop: Weed killer
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Golden goblet
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Metal sheet
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Garbage lid
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Brush
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Old phone
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Remote
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Steering wheel
[03:48:58.2966361] [Debug  :Enemy Sound Fixes] Audio: Toy cube
[03:48:58.2981764] [Debug  :Enemy Sound Fixes] Audio: Painting
[03:48:58.2981764] [Debug  :Enemy Sound Fixes] Audio: Pill bottle
[03:48:58.2987094] [Debug  :Mask Fixes] Cached Comedy LOD
[03:48:58.2987094] [Debug  :Mask Fixes] Cached Comedy model
[03:48:58.2987094] [Debug  :Mask Fixes] Cached Comedy material
[03:48:58.2987094] [Debug  :Mask Fixes] Cached Comedy glowing eyes
[03:48:58.2997141] [Debug  :Mask Fixes] Cached Tragedy LOD
[03:48:58.2997141] [Debug  :Mask Fixes] Cached Tragedy model
[03:48:58.2997141] [Debug  :Mask Fixes] Cached Tragedy material
[03:48:58.2997141] [Debug  :Mask Fixes] Cached Tragedy glowing eyes
[03:48:58.2997141] [Debug  :Mask Fixes] Cached Tragedy random audio
[03:48:58.2997141] [Debug  :Mask Fixes] Tragedy mask: Re-assigned glowing eyes
[03:48:58.2997141] [Debug  :Mask Fixes] Tragedy mask: Re-assigned LOD
[03:48:58.3012744] [Debug  :LCLocalFixes] Starting HazardAudioLog.StartSpikeTrapPatch()
[03:48:58.3012744] [Debug  :LCLocalFixes] Successfully patched SpikeRoofTrap
[03:48:58.3012744] [Debug  :LCLocalFixes] Starting HazardAudioLog.PatchFlashlight()
[03:48:58.3012744] [Debug  :LCLocalFixes] Successfully patched SpectateFlashlight
[03:48:58.3028187] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Attempting to register. NetworkManager: True, Connected: False
[03:48:58.3028187] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Attempting to register. NetworkManager: True, Connected: False
[03:48:58.3028187] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Attempting to register. NetworkManager: True, Connected: False
[03:48:58.3033357] [Debug  :  NiceChat] [taffyko.NiceChat] Attempting to register. NetworkManager: True, Connected: False
[03:48:58.3255680] [Warning:ScandalsTweaks] could not find hurricane weather effects!
[03:48:58.3255680] [Warning:ScandalsTweaks] could not find forsaken weather effects!
[03:48:58.3444639] [Debug  :   DawnLib] Registry 'Terminal Commands' (DawnTerminalCommandInfo) contains '88' entries.
[03:48:58.3444639] [Debug  :   DawnLib] dawn_lib:simulate_command -> DawnLibSimulate
[03:48:58.3444639] [Debug  :   DawnLib] dawn_lib:filter_command -> DawnLibFilter
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buy -> BuyCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buyflashlighttwo -> BuyProFlashlightTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buyflashtwo -> BuyFlashTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buylockpickerstwo -> BuyLockpickersTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buymappertwo -> BuyMapperTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buyzapguntwo -> BuyZapGunTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buyshoveltwo -> BuyShovelTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buyboomboxtwo -> BuyBoomboxTwoCommand
[03:48:58.3444639] [Debug  :   DawnLib] lethal_company:buywalkietalkietwo -> BuyWalkieTalkieTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:buysurvivalkittwo -> BuySurvivalKitTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:greensuitbuyconfirm -> GreenSuitBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:hazardsuitbuyconfirm -> HazardSuitBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:pajamasuitbuyconfirm -> PajamaSuitBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:cozylightsbuyconfirm -> CozyLightsBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:buystungrenadetwo -> BuyStunGrenadeTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:buyjetpacktwo -> BuyJetpackTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:televisionbuyconfirm -> TelevisionBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:teleporterbuyconfirm -> TeleporterBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:showerbuyconfirm -> ShowerBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:toiletbuyconfirm -> ToiletBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:recordplayerbuyconfirm -> RecordPlayerBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:tablebuyconfirm -> TableBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:romtablebuyconfirm -> RomTableBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:buytzptwo -> BuyTZPTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:loudhornbuyone -> LoudHornBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:buyextensladdertwo -> BuyExtensLadderTwoCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:inverseteleporterbuyconfirm -> InverseTeleporterBuyConfirmCommand
[03:48:58.3460038] [Debug  :   DawnLib] lethal_company:jackolanternbuyconfirm -> JackOLanternBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:buyradarboostertwo -> BuyRadarBoosterTwoCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:welcomematbuyconfirm -> WelcomeMatBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:fishbowlbuyconfirm -> FishBowlBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:plushiepajamamanbuyconfirm -> PlushiePajamaManBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:signaltranslatorbuyconfirm -> SignalTranslatorBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:buyspraypainttwo -> BuySpraypaintTwoCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:purplesuitbuyconfirm -> PurpleSuitBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:beesuitbuyconfirm -> BeeSuitBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:bunnysuitbuyconfirm -> BunnySuitBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:discoballbuyconfirm -> DiscoBallBuyConfirmCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:buycruisertwo -> BuyCruiserTwoCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:buyweedkillertwo -> BuyWeedKillerTwoCommand
[03:48:58.3475342] [Debug  :   DawnLib] lethal_company:buybeltbagtwo -> BuyBeltBagTwoCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:microwavebuyconfirm -> MicrowaveBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:sofachairbuyconfirm -> SofaChairBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:fridgebuyconfirm -> FridgeBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:classicpaintingbuyconfirm -> ClassicPaintingBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:electricchairbuyconfirm -> ElectricChairBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:doghousebuy -> DoghouseBuyConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:info -> InfoCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:ch_resetcredits -> ChResetCreditsCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:view -> ViewCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:route -> RouteCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:experimentationrouteconfirm -> ExperimentationRouteConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:assurancerouteconfirm -> AdamanceRouteConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:vowrouteconfirm -> VowRouteConfirmCommand
[03:48:58.3490670] [Debug  :   DawnLib] lethal_company:companymoonrouteconfirm -> CompanyMoonRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:marchrouteconfirm -> MarchRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:embrionrouteconfirm -> EmbrionRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:dinerouteconfirm -> DineRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:offenserouteconfirm -> OffenseRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:titanrouteconfirm -> TitanRouteConfirmCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:bthree -> BThreeCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:cone -> COneCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:ctwo -> CTwoCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:cseven -> CSevenCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:dsix -> DSixCommand
[03:48:58.3506069] [Debug  :   DawnLib] lethal_company:ftwo -> FTwoCommand
[03:48:58.3521463] [Debug  :   DawnLib] lethal_company:hfive -> HFiveCommand
[03:48:58.3521463] [Debug  :   DawnLib] lethal_company:ione -> IOneCommand
[03:48:58.3521463] [Debug  :   DawnLib] lethal_company:jsix -> JSixCommand
[03:48:58.3521463] [Debug  :   DawnLib] lethal_company:knine -> KNineCommand
[03:48:58.3527162] [Debug  :   DawnLib] lethal_company:lzero -> LZeroCommand
[03:48:58.3527162] [Debug  :   DawnLib] lethal_company:msix -> MSixCommand
[03:48:58.3527162] [Debug  :   DawnLib] lethal_company:mnine -> MNineCommand
[03:48:58.3527162] [Debug  :   DawnLib] lethal_company:ofive -> OFiveCommand
[03:48:58.3527162] [Debug  :   DawnLib] lethal_company:pone -> POneCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:rtwo -> RTwoCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:rfour -> RFourCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:ttwo -> TTwoCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:utwo -> UTwoCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:unine -> UNineCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:vzero -> VZeroCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:xeight -> XEightCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:ynine -> YNineCommand
[03:48:58.3532737] [Debug  :   DawnLib] lethal_company:zthree -> ZThreeCommand
[03:48:58.3548042] [Debug  :   DawnLib] lethal_company:switchradarcamplayerone -> SwitchRadarCamPlayerOneCommand
[03:48:58.3548042] [Debug  :   DawnLib] lethal_company:eject_players -> EjectPlayersCommand
[03:48:58.3632530] [Info   : LethalLib] Adding 0 unlockables to unlockables list
[03:48:58.3652878] [Info   : LethalLib] Adding 0 items to terminal
[03:48:58.3741005] [Message:CruiserImproved] Setup as client!
[03:48:58.3759744] [Debug  :Buttery Fixes] Cached reference to tile "ElevatorConnector"
[03:48:58.3759744] [Debug  :Buttery Fixes] Cached reference to tile "MediumRoomHallway1B"
[03:48:58.3759744] [Debug  :Buttery Fixes] Cached reference to tile "SmallPillarRoom"
[03:48:58.3759744] [Debug  :Buttery Fixes] Cached reference to tile "SmallLRoom"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "DoubleDoorRoom"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "4x4BigStairTile"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "4x4ServerRoomTile"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "LargeForkTileB"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "StairHoleTile"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "SmallStorageTile"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "StartRoom"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "THallwayIntersectionB"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCloverIntersection"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCorner"
[03:48:58.3775044] [Debug  :Buttery Fixes] Cached reference to tile "SmallStairTile"
[03:48:58.3785109] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCloverInverse"
[03:48:58.3785109] [Debug  :Buttery Fixes] Cached reference to tile "CatwalkTile2x1Split"
[03:48:58.3785109] [Debug  :Buttery Fixes] Cached reference to tile "CatwalkTile2x1"
[03:48:58.3785109] [Debug  :Buttery Fixes] Cached reference to tile "Diagonal1Tile"
[03:48:58.3785109] [Debug  :Buttery Fixes] Cached reference to tile "NarrowHallwayTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "SmallStorageTile (2) Variant"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "Level2StartRoomConnector"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "BathroomTileContainer"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "GarageTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "BedroomTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "BedroomTileB"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "LargeHallwayOpeningTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "CloverTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeA"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeB"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeC"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeD"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "ManorStairTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "LivingRoomTile"
[03:48:58.3790140] [Debug  :Buttery Fixes] Cached reference to tile "LibraryTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "KitchenTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "ThinStairTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "ManorStartRoomSmall"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "NarrowHallwayTile2x2"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "PoolTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "WindowTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "BirthdayRoomTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "GreenhouseTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "MineshaftStartTile"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant"
[03:48:58.3805418] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 1"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 2"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 3"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "TunnelSplit"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "DeepShaftTile"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "GrandTunnelRamp"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "CaveCrampedIntersectTile"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "CaveForkStairTile"
[03:48:58.3820753] [Debug  :Buttery Fixes] Cached reference to tile "CaveSmallIntersectTile"
[03:48:58.3830829] [Debug  :Buttery Fixes] Cached reference to tile "CaveYTile"
[03:48:58.3830829] [Debug  :Buttery Fixes] Cached reference to tile "CaveLongRampTile"
[03:48:58.3830829] [Debug  :Buttery Fixes] Cached reference to tile "CaveWaterTile"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile2"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile3"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile4"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "TunnelSplitEndTile"
[03:48:58.3835872] [Debug  :Buttery Fixes] Cached reference to tile "CaveCramped ExitTile Variant"
[03:48:58.3845944] [Debug  :Buttery Fixes] MediumRoomHallway1B: Removed obsolete triggers (fix spray paint)
[03:48:58.3845944] [Debug  :Buttery Fixes] DoubleDoorRoom: Removed obsolete triggers (fix spray paint)
[03:48:58.3845944] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[03:48:58.3845944] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[03:48:58.3845944] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[03:48:58.3845944] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[03:48:58.3861813] [Debug  :Buttery Fixes] BathroomTileContainer: Fix power state for "MineshaftSpotlight"
[03:48:58.3861813] [Debug  :Buttery Fixes] GarageTile: Corrected child reference for "HangingLEDBarLight (4)"
[03:48:58.3861813] [Debug  :Buttery Fixes] BedroomTile: Fix power state for "MineshaftSpotlight (1)"
[03:48:58.3861813] [Debug  :Buttery Fixes] BedroomTileB: Fix power state for "MineshaftSpotlight (1)"
[03:48:58.3861813] [Debug  :Buttery Fixes] KitchenTile: Adjusted collider on prop "coffeeTable"
[03:48:58.3861813] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight"
[03:48:58.3861813] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight (4)"
[03:48:58.3861813] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight (5)"
[03:48:58.3877108] [Debug  :Buttery Fixes] BirthdayRoomTile: Fix power state for "MineshaftSpotlight"
[03:48:58.3877108] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (4)"
[03:48:58.3877108] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (6)"
[03:48:58.3877108] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (7)"
[03:48:58.3877108] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (5)"
[03:48:58.3877108] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant: Fix drip billboarding
[03:48:58.3877108] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 1: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 1: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 2: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 2: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 3: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 3: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] TunnelSplit: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveCrampedIntersectTile: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveCrampedIntersectTile: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveYTile: Fix drip billboarding
[03:48:58.3892410] [Debug  :Buttery Fixes] CaveYTile: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile1: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile1: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile2: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile2: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile3: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile3: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile4: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveEntranceTile4: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveCramped ExitTile Variant: Fix drip billboarding
[03:48:58.3907756] [Debug  :Buttery Fixes] CaveCramped ExitTile Variant: Fix drip billboarding
[03:48:58.3938299] [Debug  :Enemy Sound Fixes] Cached wooden door sounds
[03:48:58.3953762] [Debug  :Enemy Sound Fixes] Fixed greenhouse door "Cube (1)"
[03:48:58.3953762] [Debug  :Enemy Sound Fixes] Fixed greenhouse door "Cube (1)"
[03:48:58.3963819] [Debug  :Enemy Sound Fixes] Fixed mineshaft door occlusion
[03:48:58.3968853] [Debug  :Enemy Sound Fixes] Cached dashboard button sound
[03:48:58.3968853] [Info   :mrgrm7.LethalCasino] RoundManagerPatch has awoken
[03:48:58.3983982] [Message:mrgrm7.LethalCasino] Awaking CasinoManager
[03:48:58.3983982] [Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[03:48:58.3983982] [Message:mrgrm7.LethalCasino] CasinoManager is awake
[03:48:58.4170905] [Message:WiderShipMod] ShipRight.prefab has been created with name ShipRight(Clone)!
[03:48:58.4233068] [Message:WiderShipMod] Plane.001Right.fbx has been created with name Plane.001Right(Clone)!
[03:48:58.4248452] [Message:WiderShipMod] Moving an object Cube.005 to new point position.
[03:48:58.4248452] [Message:WiderShipMod] Moving an object Cube.006 to new point position.
[03:48:58.4248452] [Message:WiderShipMod] Moving an object ShipDoorClosed to new point position.
[03:48:58.4248452] [Message:WiderShipMod] Scaling an object ShipDoorClosed
[03:48:58.4248452] [Message:WiderShipMod] Moving an object ShipDoorOpened to new point position.
[03:48:58.4248452] [Message:WiderShipMod] Scaling an object ShipDoorOpened
[03:48:58.4248452] [Message:WiderShipMod] Moving an object OutsideShipRoom to new position.
[03:48:58.4264030] [Message:WiderShipMod] Moving an object Light to new point position.
[03:48:58.4264030] [Message:WiderShipMod] Seting angle: object Light
[03:48:58.4264030] [Message:WiderShipMod] Moving an object Light (2) to new point position.
[03:48:58.4264030] [Message:WiderShipMod] Moving an object LeavingShip (1) to new point position.
[03:48:58.4264030] [Message:WiderShipMod] Moving an object LeavingShip (4) to new point position.
[03:48:58.4264030] [Message:WiderShipMod] Moving an object LeavingShip (2) to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Scaling an object LeavingShip (2)
[03:48:58.4279429] [Message:WiderShipMod] Moving an object OutsideShip (2) to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Moving an object OutsideShip (3) to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Moving an object LadderShort to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Seting angle: object LadderShort
[03:48:58.4279429] [Message:WiderShipMod] Moving an object Cube.005 (2) to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Moving an object Cube.005 (1) to new point position.
[03:48:58.4279429] [Message:WiderShipMod] Rotating an object Cube.005 (1)
[03:48:58.4294955] [Message:WiderShipMod] Moving an object ShipBoundsTrigger to new point position.
[03:48:58.4294955] [Message:WiderShipMod] Scaling an object ShipBoundsTrigger
[03:48:58.4294955] [Message:WiderShipMod] Moving an object ShipInnerRoomBoundsTrigger to new point position.
[03:48:58.4294955] [Message:WiderShipMod] Scaling an object ShipInnerRoomBoundsTrigger
[03:48:58.4316592] [Message:WiderShipMod] Moving an object SideMachineryRight to new point position.
[03:48:58.4358887] [Debug  :MaxWasUnavailable.LethalModDataLib] Not loading TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows from current save file as we're not the host!
[03:48:58.4603683] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:48:58.4675329] [Debug  :WeatherRegistry] Skipping LethalLib TimeOfDay method
[03:48:58.4690711] [Debug  :Buttery Fixes] Rain particles "Particle System" collide with vehicles
[03:48:58.4690711] [Debug  :Buttery Fixes] Rain particles "RainHitParticle" collide with vehicles
[03:48:58.4690711] [Debug  :Buttery Fixes] Rain particles "Particle System" collide with vehicles
[03:48:58.4690711] [Debug  :Buttery Fixes] Rain particles "RainHitParticle" collide with vehicles
[03:48:58.4773999] [Info   :GeneralImprovements] Snap keys initialized. Rotate: R. Free rotate modifier: LeftAlt. CCW modifier: LeftShift
[03:48:58.4779042] [Info   :GeneralImprovements] Using 45 degrees for build mode snapping
[03:48:58.6685468] [Info   :Buttery Fixes] Fear motion blur applied
[03:48:58.6685468] [Info   :Buttery Fixes] High resolution applied
[03:48:58.6685468] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:48:58.6848996] [Info   :MoreCompany] Resizing arrays from 4 to 32 with difference of 28
[03:48:58.7746014] [Debug  :ScienceBirdTweaks] Found tragedy!
[03:48:58.7786558] [Debug  :ScienceBirdTweaks] Found comedy!
[03:48:58.7832663] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:48:58.8175737] [Debug  :ButteRyBalance] Successfully spawned network handler.
[03:48:58.8206687] [Debug  :ButteRyBalance] Jetpack.highestSalePercentage: 80% -> 60%
[03:48:58.8206687] [Debug  :ButteRyBalance] Jetpack.item.disallowUtilitySlot: False -> True
[03:48:58.8206687] [Debug  :ButteRyBalance] ProFlashlight.creditsWorth: $28 -> $32
[03:48:58.8206687] [Debug  :ButteRyBalance] StunGrenade.creditsWorth: $30 -> $40
[03:48:58.8206687] [Debug  :ButteRyBalance] ZapGun.creditsWorth: $400 -> $200
[03:48:58.8206687] [Debug  :ButteRyBalance] BottleBin.weight: $1.18 -> 1.15
[03:48:58.8206687] [Debug  :ButteRyBalance] Brush.weight: $1.1 -> 1.07
[03:48:58.8206687] [Debug  :ButteRyBalance] Candy.weight: $1.1 -> 1
[03:48:58.8206687] [Debug  :ButteRyBalance] ChemicalJug.weight: $1.3 -> 1.4
[03:48:58.8222653] [Debug  :ButteRyBalance] Cog1.weight: $1.15 -> 1.23
[03:48:58.8222653] [Debug  :ButteRyBalance] EnginePart1.weight: $1.15 -> 1.18
[03:48:58.8222653] [Debug  :ButteRyBalance] FancyCup.weight: $1.15 -> 1.2
[03:48:58.8222653] [Debug  :ButteRyBalance] FancyLamp.weight: $1.2 -> 1.25
[03:48:58.8222653] [Debug  :ButteRyBalance] Hairdryer.weight: $1.07 -> 1.1
[03:48:58.8222653] [Debug  :ButteRyBalance] MetalSheet.weight: $1.25 -> 1.2
[03:48:58.8222653] [Debug  :ButteRyBalance] Ring.weight: $1.15 -> 1.08
[03:48:58.8222653] [Debug  :ButteRyBalance] StopSign.weight: $1.27 -> 1.2
[03:48:58.8222653] [Debug  :ButteRyBalance] TeaKettle.weight: $1.2 -> 1.15
[03:48:58.8222653] [Debug  :ButteRyBalance] RadarBooster.creditsWorth: $60 -> $50
[03:48:58.8222653] [Debug  :ButteRyBalance] YieldSign.weight: $1.4 -> 1.3
[03:48:58.8222653] [Debug  :ButteRyBalance] Flask.weight: $1.15 -> 1.1
[03:48:58.8222653] [Debug  :ButteRyBalance] SoccerBall.weight: $1.18 -> 1.13
[03:48:58.8232708] [Debug  :ButteRyBalance] GarbageLid.weight: $1 -> 1.1
[03:48:58.8232708] [Debug  :ButteRyBalance] Clock.weight: $1.25 -> 1.2
[03:48:58.8232708] [Debug  :ButteRyBalance] Thumper: Stun multiplier 0.4 -> 1
[03:48:58.8232708] [Debug  :ButteRyBalance] Hoarding bug: Stun multiplier 0.3 -> 0.5
[03:48:58.8237759] [Debug  :ButteRyBalance] Maneater: Add IVisibleThreat
[03:48:58.8243050] [Debug  :ButteRyBalance] Cadaver Bloom: Add IVisibleThreat
[03:48:58.8243050] [Debug  :ButteRyBalance] Cadaver Bloom: Add collider
[03:48:58.8243050] [Debug  :ButteRyBalance] Cruiser: Price $370 -> $700
[03:48:58.8479424] [Warning: Unity Log] damageTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:48:58.8549068] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:48:58.8673563] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Attempting to register. NetworkManager: True, Connected: True
[03:48:58.8673563] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Registered ServerVar
[03:48:58.8683609] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Sent request from 10 to 0
[03:48:58.8683609] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Attempting to register. NetworkManager: True, Connected: True
[03:48:58.8683609] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Registered ServerVar
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Sent request from 10 to 0
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Attempting to register. NetworkManager: True, Connected: True
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Registered ServerVar
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Sent request from 10 to 0
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat] Attempting to register. NetworkManager: True, Connected: True
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat] Registered ServerVar
[03:48:58.8688646] [Debug  :  NiceChat] [taffyko.NiceChat] Sent request from 10 to 0
[03:48:58.8722875] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (3) (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (1) (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TerminalScript (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: MagnetLever (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (3) (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[03:48:58.8732933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StartGameLever (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[03:48:58.8749917] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LightSwitch (UnityEngine.GameObject)
[03:48:58.8770563] [Info   : LethalLib] Found 0 prefabs to fix
[03:48:58.8874313] [Info   :GeneralImprovements] Creating new style monitors (additional monitors: True).
[03:48:58.8972071] [Info   :GeneralImprovements] Creating TotalDays monitor at position 1
[03:48:58.8982113] [Info   :GeneralImprovements] Creating TotalQuotas monitor at position 2
[03:48:58.8982113] [Info   :GeneralImprovements] Creating Credits monitor at position 3
[03:48:58.8982113] [Info   :GeneralImprovements] Creating ProfitQuota monitor at position 4
[03:48:58.8997586] [Info   :GeneralImprovements] Creating CurrentMoon monitor at position 5
[03:48:58.8997586] [Info   :GeneralImprovements] Creating Time monitor at position 6
[03:48:58.9008529] [Info   :GeneralImprovements] Creating TotalDeaths monitor at position 7
[03:48:58.9008529] [Info   :GeneralImprovements] Creating AverageDailyScrap monitor at position 8
[03:48:58.9008529] [Info   :GeneralImprovements] Creating ShipScrap monitor at position 9
[03:48:58.9008529] [Info   :GeneralImprovements] Creating Deadline monitor at position 10
[03:48:58.9008529] [Info   :GeneralImprovements] Creating FancyWeather monitor at position 11
[03:48:58.9023636] [Info   :GeneralImprovements] Updated fancy weather monitors
[03:48:58.9023636] [Info   :GeneralImprovements] Creating DangerLevel monitor at position 12
[03:48:58.9023636] [Info   :GeneralImprovements] Creating InternalCam monitor at position 13
[03:48:58.9033707] [Info   :GeneralImprovements] Creating ExternalCam monitor at position 14
[03:48:58.9054273] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[03:48:58.9059754] [Debug  :GeneralImprovements] Updated danger level display.
[03:48:58.9136285] [Info   :GeneralImprovements] Updated ship scrap total monitors to $0 (11 items).
[03:48:58.9136285] [Debug  :GeneralImprovements] Updated time display.
[03:48:58.9162275] [Info   :GeneralImprovements] Updated total days display.
[03:48:58.9167380] [Info   :GeneralImprovements] Updated total quotas display.
[03:48:58.9167380] [Info   :GeneralImprovements] Updated total deaths display.
[03:48:58.9223232] [Info   :GeneralImprovements] Nulling out intro audio SFX
[03:48:58.9294946] [Message:WiderShipMod] Copying an object HangingLamp (3) to new position.
[03:48:58.9294946] [Info   :WiderShipMod] New obj name: HangingLamp (3)(Clone), parrent: ShipElectricLights
[03:48:58.9294946] [Message:WiderShipMod] Copying an object HangingLamp (4) to new position.
[03:48:58.9294946] [Info   :WiderShipMod] New obj name: HangingLamp (4)(Clone), parrent: ShipElectricLights
[03:48:58.9294946] [Message:WiderShipMod] Copying an object Area Light (4) to new position.
[03:48:58.9310531] [Info   :WiderShipMod] New obj name: Area Light (4)(Clone), parrent: ShipElectricLights
[03:48:58.9310531] [Message:WiderShipMod] Copying an object Area Light (5) to new position.
[03:48:58.9310531] [Info   :WiderShipMod] New obj name: Area Light (5)(Clone), parrent: ShipElectricLights
[03:48:58.9310531] [Message:WiderShipMod] Copying an object Area Light (8) to new position.
[03:48:58.9320618] [Info   :WiderShipMod] New obj name: Area Light (8)(Clone), parrent: ShipElectricLights
[03:48:58.9320618] [Message:WiderShipMod] Copying an object Area Light (7) to new position.
[03:48:58.9325681] [Info   :WiderShipMod] New obj name: Area Light (7)(Clone), parrent: ShipElectricLights
[03:49:00.3065833] [Warning:   DawnLib] UnlockableItem Default is already registered by the same creator to LethalContent. This is likely to cause issues.
[03:49:00.3081088] [Debug  :   DawnLib] Registry 'Unlockables' (DawnUnlockableItemInfo) contains '49' entries.
[03:49:00.3081088] [Debug  :   DawnLib] testaccountcore:unlockableshutter -> Shutter
[03:49:00.3096415] [Debug  :   DawnLib] unknown_lib:default -> Default
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:green_suit -> Green suit
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:hazard_suit -> Hazard suit
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:pajama_suit -> Pajama suit
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:cozy_lights -> Cozy lights
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:teleporter -> Teleporter
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:television -> Television
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:cupboard -> Cupboard
[03:49:00.3096415] [Debug  :   DawnLib] lethal_company:file_cabinet -> File Cabinet
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:toilet -> Toilet
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:shower -> Shower
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:light_switch -> Light switch
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:record_player -> Record player
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:table -> Table
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:romantic_table -> Romantic table
[03:49:00.3109249] [Debug  :   DawnLib] lethal_company:bunkbeds -> Bunkbeds
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:terminal -> Terminal
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:signal_translator -> Signal translator
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:loud_horn -> Loud horn
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:inverse_teleporter -> Inverse Teleporter
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:jackolantern -> JackOLantern
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:welcome_mat -> Welcome mat
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:goldfish -> Goldfish
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:plushie_pajama_man -> Plushie pajama man
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:purple_suit -> Purple Suit
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:bee_suit -> Bee Suit
[03:49:00.3119315] [Debug  :   DawnLib] lethal_company:bunny_suit -> Bunny Suit
[03:49:00.3131153] [Debug  :   DawnLib] lethal_company:disco_ball -> Disco Ball
[03:49:00.3131153] [Debug  :   DawnLib] lethal_company:microwave -> Microwave
[03:49:00.3131153] [Debug  :   DawnLib] lethal_company:sofa_chair -> Sofa chair
[03:49:00.3131153] [Debug  :   DawnLib] lethal_company:fridge -> Fridge
[03:49:00.3136358] [Debug  :   DawnLib] lethal_company:classic_painting -> Classic painting
[03:49:00.3136358] [Debug  :   DawnLib] lethal_company:electric_chair -> Electric chair
[03:49:00.3136358] [Debug  :   DawnLib] lethal_company:dog_house -> Dog house
[03:49:00.3136358] [Debug  :   DawnLib] unknown_lib:black -> Black
[03:49:00.3136358] [Debug  :   DawnLib] unknown_lib:blue -> Blue
[03:49:00.3136358] [Debug  :   DawnLib] unknown_lib:cyan -> Cyan
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:dandelion -> Dandelion
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:dark_red -> Dark Red
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:gray -> Gray
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:magenta -> Magenta
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:neon_green -> Neon Green
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:olive_green -> Olive Green
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:pink -> Pink
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:purple -> Purple
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:red -> Red
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:sky_blue -> Sky Blue
[03:49:00.3146405] [Debug  :   DawnLib] unknown_lib:white -> White
[03:49:00.3430570] [Debug  :   DawnLib] Registry 'Archetypes' (DawnArchetypeInfo) contains '7' entries.
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:facility_archetype -> Level1Archetype
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:facility_maze_archetype -> Level1ArchetypeMaze
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:mansion_b_archetype -> Level2ArchetypeB
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:mansion_c_archetype -> Level2ArchetypeC
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:mineshaft_tunnels_archetype -> Level3Tunnels
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:mineshaft_caves_archetype -> Level3Caves
[03:49:00.3435601] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnels_archetype -> Level3EndTunnels
[03:49:00.3445643] [Debug  :   DawnLib] Registry 'Tile Sets' (DawnTileSetInfo) contains '12' entries.
[03:49:00.3450685] [Debug  :   DawnLib] lethal_company:facility_hallway_tiles -> Level1HallwayTiles
[03:49:00.3450685] [Debug  :   DawnLib] lethal_company:facility_room_tiles -> Level1RoomTiles
[03:49:00.3450685] [Debug  :   DawnLib] lethal_company:facility_maze_tiles -> Level1Maze
[03:49:00.3450685] [Debug  :   DawnLib] lethal_company:mansion_hallway_b_tiles -> Level2HallwayTilesB
[03:49:00.3450685] [Debug  :   DawnLib] lethal_company:mansion_cap_tiles -> Level2CapTiles
[03:49:00.3460723] [Debug  :   DawnLib] lethal_company:mansion_hallway_tiles -> Level2HallwayTiles
[03:49:00.3460723] [Debug  :   DawnLib] lethal_company:mansion_room_tiles -> Level2RoomTiles
[03:49:00.3465893] [Debug  :   DawnLib] lethal_company:mineshaft_tunnel_tiles -> Level3TunnelTiles
[03:49:00.3465893] [Debug  :   DawnLib] lethal_company:mineshaft_cave_branch_tiles -> Level3CaveTilesBranch
[03:49:00.3465893] [Debug  :   DawnLib] lethal_company:mineshaft_cave_tiles -> Level3CaveTiles
[03:49:00.3465893] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnel_tiles -> Level3EndTunnelTiles
[03:49:00.3465893] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnel_branch_caps_tiles -> Level3EndTunnelBranchCaps
[03:49:00.3481041] [Debug  :   DawnLib] Registry 'Dungeons' (DawnDungeonInfo) contains '5' entries.
[03:49:00.3486079] [Debug  :   DawnLib] lethal_company:facility -> Level1Flow
[03:49:00.3491244] [Debug  :   DawnLib] lethal_company:mansion -> Level2Flow
[03:49:00.3491244] [Debug  :   DawnLib] lethal_company:facility_extra_large -> Level1FlowExtraLarge
[03:49:00.3491244] [Debug  :   DawnLib] lethal_company:facility_three_exits -> Level1Flow3Exits
[03:49:00.3491244] [Debug  :   DawnLib] lethal_company:mineshaft -> Level3Flow
[03:49:00.3551705] [Warning:   DawnLib] Duplicate item found in level 220 Assurance with name BottleBin, adding weight to previous entry to avoid issues.
[03:49:00.3551705] [Warning:   DawnLib] Duplicate item found in level 56 Vow with name BottleBin, adding weight to previous entry to avoid issues.
[03:49:00.3551705] [Warning:   DawnLib] Duplicate item found in level 20 Adamance with name BottleBin, adding weight to previous entry to avoid issues.
[03:49:00.3592513] [Warning:   DawnLib] box (CardboardBox) didn't have a spawn prefab?
[03:49:00.3623838] [Debug  :   DawnLib] Registry 'Items' (DawnItemInfo) contains '98' entries.
[03:49:00.3633903] [Debug  :   DawnLib] abandoned_company_assets:antique_candle -> Antique Candle
[03:49:00.3638941] [Debug  :   DawnLib] abandoned_company_assets:flip_lighter -> Flip Lighter
[03:49:00.3638941] [Debug  :   DawnLib] abandoned_company_assets:bullet_lighter -> Bullet Lighter
[03:49:00.3638941] [Debug  :   DawnLib] abandoned_company_assets:abandoned_proflashlight -> Abandoned Pro-Flashlight
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:abandoned_flashlight -> Abandoned Flashlight
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:industrial_flashlight -> Industrial Flashlight
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:abandoned_walkietalkie -> Abandoned Walkie-talkie
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:abandoned_tzpinhalant -> Abandoned TZP-Inhalant
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:emergency_flare -> Emergency Flare
[03:49:00.3644109] [Debug  :   DawnLib] abandoned_company_assets:pile_of_glowsticks -> Pile of Glowsticks
[03:49:00.3644109] [Debug  :   DawnLib] lethal_company:binoculars -> Binoculars
[03:49:00.3644109] [Debug  :   DawnLib] lethal_company:boombox -> Boombox
[03:49:00.3644109] [Debug  :   DawnLib] lethal_company:flashlight -> Flashlight
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:jetpack -> Jetpack
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:key -> Key
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:lockpicker -> Lockpicker
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:apparatus -> Apparatus
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:mapper -> Mapper
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:proflashlight -> Pro-flashlight
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:shovel -> Shovel
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:stun_grenade -> Stun grenade
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:extension_ladder -> Extension ladder
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:tzpinhalant -> TZP-Inhalant
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:walkietalkie -> Walkie-talkie
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:zap_gun -> Zap gun
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:magic_seven_ball -> Magic 7 ball
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:airhorn -> Airhorn
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:bell -> Bell
[03:49:00.3654161] [Debug  :   DawnLib] unknown_lib:big_screw -> Big screw
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:bottles -> Bottles
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:brush -> Brush
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:candy -> Candy
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:cash_register -> Cash register
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:chemical_jug -> Chemical jug
[03:49:00.3654161] [Debug  :   DawnLib] lethal_company:clown_horn -> Clown horn
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:large_axle -> Large axle
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:teeth -> Teeth
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:dust_pan -> Dust pan
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:egg_beater -> Egg beater
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:vtype_engine -> V-type engine
[03:49:00.3671108] [Debug  :   DawnLib] unknown_lib:golden_goblet -> Golden goblet
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:fancy_lamp -> Fancy lamp
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:painting -> Painting
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:plastic_fish -> Plastic fish
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:laser_pointer -> Laser pointer
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:gold_bar -> Gold bar
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:hairdryer -> Hairdryer
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:magnifying_glass -> Magnifying glass
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:metal_sheet -> Metal sheet
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:cookie_pan -> Cookie pan
[03:49:00.3671108] [Debug  :   DawnLib] lethal_company:mug -> Mug
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:perfume_bottle -> Perfume bottle
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:old_phone -> Old phone
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:jar_of_pickles -> Jar of pickles
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:pill_bottle -> Pill bottle
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:remote -> Remote
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:ring -> Ring
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:toy_robot -> Toy robot
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:rubber_ducky -> Rubber Ducky
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:red_soda -> Red soda
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:steering_wheel -> Steering wheel
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:stop_sign -> Stop sign
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:tea_kettle -> Tea kettle
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:toothpaste -> Toothpaste
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:toy_cube -> Toy cube
[03:49:00.3686553] [Debug  :   DawnLib] lethal_company:hive -> Hive
[03:49:00.3701885] [Debug  :   DawnLib] lethal_company:radarbooster -> Radar-booster
[03:49:00.3701885] [Debug  :   DawnLib] lethal_company:yield_sign -> Yield sign
[03:49:00.3701885] [Debug  :   DawnLib] lethal_company:shotgun -> Shotgun
[03:49:00.3701885] [Debug  :   DawnLib] lethal_company:ammo -> Ammo
[03:49:00.3707344] [Debug  :   DawnLib] lethal_company:spray_paint -> Spray paint
[03:49:00.3707344] [Debug  :   DawnLib] lethal_company:homemade_flashbang -> Homemade flashbang
[03:49:00.3707344] [Debug  :   DawnLib] lethal_company:gift -> Gift
[03:49:00.3707344] [Debug  :   DawnLib] lethal_company:flask -> Flask
[03:49:00.3707344] [Debug  :   DawnLib] lethal_company:tragedy -> Tragedy
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:comedy -> Comedy
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:whoopie_cushion -> Whoopie cushion
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:kitchen_knife -> Kitchen knife
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:easter_egg -> Easter egg
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:weed_killer -> Weed killer
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:soccer_ball -> Soccer ball
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:control_pad -> Control pad
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:garbage_lid -> Garbage lid
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:plastic_cup -> Plastic cup
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:toilet_paper -> Toilet paper
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:clock -> Clock
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:toy_train -> Toy train
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:zed_dog -> Zed Dog
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:belt_bag -> Belt bag
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:egg -> Egg
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:hand -> Hand
[03:49:00.3712497] [Debug  :   DawnLib] lethal_company:bone -> Bone
[03:49:00.3727708] [Debug  :   DawnLib] lethal_company:ribcage -> Ribcage
[03:49:00.3727708] [Debug  :   DawnLib] lethal_company:ear -> Ear
[03:49:00.3727708] [Debug  :   DawnLib] lethal_company:foot -> Foot
[03:49:00.3732871] [Debug  :   DawnLib] lethal_company:knee -> Knee
[03:49:00.3732871] [Debug  :   DawnLib] lethal_company:heart -> Heart
[03:49:00.3732871] [Debug  :   DawnLib] lethal_company:tongue -> Tongue
[03:49:00.3811452] [Debug  :   DawnLib] Registry 'Enemies' (DawnEnemyInfo) contains '34' entries.
[03:49:00.3821503] [Debug  :   DawnLib] lethal_company:red_pill -> Red pill
[03:49:00.3821503] [Debug  :   DawnLib] lethal_company:flowerman -> Flowerman
[03:49:00.3821503] [Debug  :   DawnLib] lethal_company:centipede -> Centipede
[03:49:00.3821503] [Debug  :   DawnLib] lethal_company:mouthdog -> MouthDog
[03:49:00.3826532] [Debug  :   DawnLib] lethal_company:crawler -> Crawler
[03:49:00.3826532] [Debug  :   DawnLib] lethal_company:hoarding_bug -> Hoarding bug
[03:49:00.3826532] [Debug  :   DawnLib] lethal_company:bunker_spider -> Bunker Spider
[03:49:00.3826532] [Debug  :   DawnLib] lethal_company:blob -> Blob
[03:49:00.3826532] [Debug  :   DawnLib] lethal_company:forestgiant -> ForestGiant
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:girl -> Girl
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:lasso -> Lasso
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:spring -> Spring
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:earth_leviathan -> Earth Leviathan
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:jester -> Jester
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:puffer -> Puffer
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:manticoil -> Manticoil
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:docile_locust_bees -> Docile Locust Bees
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:red_locust_bees -> Red Locust Bees
[03:49:00.3831647] [Debug  :   DawnLib] lethal_company:baboon_hawk -> Baboon hawk
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:nutcracker -> Nutcracker
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:masked -> Masked
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:radmech -> RadMech
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:butler -> Butler
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:butler_bees -> Butler Bees
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:tulip_snake -> Tulip Snake
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:clay_surgeon -> Clay Surgeon
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:maneater -> Maneater
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:giantkiwi -> GiantKiwi
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:stingray -> Stingray
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:bush_wolf -> Bush Wolf
[03:49:00.3841704] [Debug  :   DawnLib] lethal_company:feiopar -> Feiopar
[03:49:00.3858238] [Debug  :   DawnLib] lethal_company:cadaver_growths -> Cadaver Growths
[03:49:00.3858238] [Debug  :   DawnLib] lethal_company:cadaver_bloom -> Cadaver Bloom
[03:49:00.3858238] [Debug  :   DawnLib] lethallib:mysterybutton -> MysteryButton
[03:49:00.3965343] [Debug  :   DawnLib] Registry 'Map Objects' (DawnMapObjectInfo) contains '20' entries.
[03:49:00.3965343] [Debug  :   DawnLib] lethal_company:landmine -> Landmine
[03:49:00.3965343] [Debug  :   DawnLib] lethal_company:turretcontainer -> TurretContainer
[03:49:00.3965343] [Debug  :   DawnLib] lethal_company:spikerooftraphazard -> SpikeRoofTrapHazard
[03:49:00.3965343] [Debug  :   DawnLib] lethal_company:snowman -> Snowman
[03:49:00.3965343] [Debug  :   DawnLib] lethal_company:snowmantall -> SnowmanTall
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockone -> LargeRock1
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerocktwo -> LargeRock2
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockthree -> LargeRock3
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockfour -> LargeRock4
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:treeleaflessbrownzerozeroone_variant -> treeLeaflessBrown.001 Variant
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:greyrockgroupingtwo -> GreyRockGrouping2
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:giantpumpkin -> GiantPumpkin
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockonegrey -> LargeRock1Grey
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerocktwogrey -> LargeRock2Grey
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockthreegrey -> LargeRock3Grey
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:largerockfourgrey -> LargeRock4Grey
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:tree -> tree
[03:49:00.3980638] [Debug  :   DawnLib] lethal_company:greyrockgroupingfour -> GreyRockGrouping4
[03:49:00.3996018] [Debug  :   DawnLib] lethal_company:treeleaflesszerozerotwo_lodzero -> treeLeafless.002_LOD0
[03:49:00.3996018] [Debug  :   DawnLib] lethal_company:treeleaflesszerozerothree_lodzero -> treeLeafless.003_LOD0
[03:49:00.4010174] [Debug  :   DawnLib] Registry 'Moons' (DawnMoonInfo) contains '14' entries.
[03:49:00.4010174] [Debug  :   DawnLib] lethal_company:test -> 
[03:49:00.4010174] [Debug  :   DawnLib] lethal_company:experimentation -> 41 Experimentation
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:assurance -> 220 Assurance
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:vow -> 56 Vow
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:gordion -> 71 Gordion
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:march -> 61 March
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:adamance -> 20 Adamance
[03:49:00.4025505] [Debug  :   DawnLib] lethal_company:rend -> 85 Rend
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:dine -> 7 Dine
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:offense -> 21 Offense
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:titan -> 8 Titan
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:artifice -> 68 Artifice
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:liquidation -> 44 Liquidation
[03:49:00.4030604] [Debug  :   DawnLib] lethal_company:embrion -> 5 Embrion
[03:49:00.4056038] [Warning:Matty's Fixes] LethalLib found, reading Items.scrapItems
[03:49:00.4071326] [Warning:Matty's Fixes] DawnLib found, reading LethalContent.Items for modded items
[03:49:00.4245248] [Debug  :Buttery Fixes] Mark all scrap already in the ship as collected
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Green suit"
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Hazard suit"
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Pajama suit"
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Purple Suit"
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Bee Suit"
[03:49:00.4260693] [Debug  :Mask Fixes] Random suit list: Added "Bunny Suit"
[03:49:00.4291417] [Info   :LethalFashion] SpawnUnlockable method found successfully.
[03:49:00.4306721] [Message:LethalSponge] ---
[03:49:00.4306721] [Message:LethalSponge] Initializing Sponge
[03:49:00.4306721] [Message:LethalSponge] Type '/sponge help' in chat for commands.
[03:49:00.4306721] [Message:LethalSponge] Sponge Initialised.
[03:49:00.4306721] [Message:LethalSponge] ---
[03:49:00.4337152] [Message:LethalSponge] Finding Ship cameras.
[03:49:00.4352531] [Message:LethalSponge] Ship cameras patched.
[03:49:00.7177903] [Info   :ScienceBirdTweaks] ShipFloodlightController component added.
[03:49:00.7187943] [Info   : Chameleon] List of all indexed moons (Use this to set up your config!):
[03:49:00.7187943] [Info   : Chameleon] "ExperimentationLevel"
[03:49:00.7187943] [Info   : Chameleon] "AssuranceLevel"
[03:49:00.7187943] [Info   : Chameleon] "VowLevel"
[03:49:00.7187943] [Info   : Chameleon] "MarchLevel"
[03:49:00.7187943] [Info   : Chameleon] "AdamanceLevel"
[03:49:00.7187943] [Info   : Chameleon] "RendLevel"
[03:49:00.7206525] [Info   : Chameleon] "DineLevel"
[03:49:00.7206525] [Info   : Chameleon] "OffenseLevel"
[03:49:00.7206525] [Info   : Chameleon] "TitanLevel"
[03:49:00.7206525] [Info   : Chameleon] "ArtificeLevel"
[03:49:00.7206525] [Info   : Chameleon] "LiquidationLevel"
[03:49:00.7206525] [Info   : Chameleon] "EmbrionLevel"
[03:49:00.7222114] [Info   : Chameleon] List of all indexed interiors:
[03:49:00.7227337] [Info   : Chameleon] "Level1Flow"
[03:49:00.7227337] [Info   : Chameleon] "Level2Flow"
[03:49:00.7233536] [Info   : Chameleon] "Level1FlowExtraLarge"
[03:49:00.7233536] [Info   : Chameleon] "Level1Flow3Exits"
[03:49:00.7233536] [Info   : Chameleon] "Level3Flow"
[03:49:00.7233536] [Debug  : Chameleon] Now assembling final weighted lists
[03:49:00.7248875] [Debug  : Chameleon] ExperimentationLevel - Mesa @ 100
[03:49:00.7264334] [Debug  : Chameleon] AssuranceLevel - Desert @ 100
[03:49:00.7264334] [Debug  : Chameleon] VowLevel - Vanilla @ 100
[03:49:00.7264334] [Debug  : Chameleon] MarchLevel - Vanilla @ 100
[03:49:00.7264334] [Debug  : Chameleon] AdamanceLevel - Vanilla @ 100
[03:49:00.7264334] [Debug  : Chameleon] RendLevel - Ice @ 100
[03:49:00.7264334] [Debug  : Chameleon] DineLevel - Ice @ 100
[03:49:00.7264334] [Debug  : Chameleon] OffenseLevel - Desert @ 100
[03:49:00.7264334] [Debug  : Chameleon] TitanLevel - Ice @ 100
[03:49:00.7264334] [Debug  : Chameleon] ArtificeLevel - Vanilla @ 100
[03:49:00.7264334] [Debug  : Chameleon] EmbrionLevel - Amethyst @ 100
[03:49:00.7279594] [Debug  : Chameleon] ExperimentationLevel - Canyon @ 100
[03:49:00.7279594] [Debug  : Chameleon] AssuranceLevel - Canyon @ 100
[03:49:00.7279594] [Debug  : Chameleon] VowLevel - Pasture @ 100
[03:49:00.7279594] [Debug  : Chameleon] MarchLevel - Pasture @ 100
[03:49:00.7279594] [Debug  : Chameleon] AdamanceLevel - Pasture @ 100
[03:49:00.7279594] [Debug  : Chameleon] RendLevel - Snowy @ 100
[03:49:00.7279594] [Debug  : Chameleon] DineLevel - Snowy @ 100
[03:49:00.7279594] [Debug  : Chameleon] OffenseLevel - Canyon @ 100
[03:49:00.7279594] [Debug  : Chameleon] TitanLevel - Canyon @ 100
[03:49:00.7279594] [Debug  : Chameleon] ArtificeLevel - Pasture @ 100
[03:49:00.7294862] [Debug  : Chameleon] EmbrionLevel - Flowery @ 100
[03:49:00.7294862] [Warning:DawnLib.DuskMod] Unlockable: Light switch doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[03:49:00.7294862] [Warning:DawnLib.DuskMod] Unlockable: Bunkbeds doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[03:49:00.7294862] [Warning:DawnLib.DuskMod] Unlockable: File Cabinet doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[03:49:00.7307544] [Warning:DawnLib.DuskMod] Unlockable: Cupboard doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[03:49:00.7307544] [Warning:DawnLib.DuskMod] Unlockable: Terminal doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[03:49:00.8037130] [Debug  :   MrovLib] Forcefully removing Mapper nodes
[03:49:00.8037130] [Warning:LethalPerformance] UnlockableSuit search called with inactive objects, probably will cause incompatibility!
[03:49:00.8200233] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8230971] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8230971] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8241041] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8246101] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8246101] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8246101] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[03:49:00.8330282] [Info   :   MrovLib] Resolving placeholder Company into SelectableLevels
[03:49:00.8330282] [Warning:   MrovLib] Company levels: 71 Gordion
[03:49:00.8391984] [Info   :   MrovLib] Resolving placeholder Company into SelectableLevels
[03:49:00.8391984] [Warning:   MrovLib] Company levels: 71 Gordion
[03:49:00.8479054] [Info   :WeatherRegistry] [Startup] Default weights:
| Weather     | Default weight |
|-------------|----------------|
| None        | 100            |
| Dust Clouds | 100            |
| Rainy       | 100            |
| Stormy      | 100            |
| Foggy       | 100            |
| Flooded     | 100            |
| Eclipsed    | 100            |
| Blue        | 50             |
| Evil Blue   | 0              |

[03:49:00.8573796] [Info   :WeatherRegistry] [Startup] Weather-weather weights:
| From \ To   | None | Dust Clouds | Rainy | Stormy | Foggy | Flooded | Eclipsed | Blue | Evil Blue |
|-------------|------|-------------|-------|--------|-------|---------|----------|------|-----------|
| None        | 160  | X           | 100   | 70     | 40    | 20      | 10       | X    | X         |
| Dust Clouds | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Rainy       | 100  | X           | 60    | 40     | 50    | 30      | 20       | X    | X         |
| Stormy      | 160  | X           | 110   | 10     | 20    | 120     | 80       | X    | X         |
| Foggy       | 200  | X           | 60    | 50     | 30    | 10      | 20       | X    | X         |
| Flooded     | 160  | X           | 60    | 50     | 60    | 10      | 40       | X    | X         |
| Eclipsed    | 300  | X           | 40    | 16     | 60    | 20      | 10       | X    | X         |
| Blue        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Evil Blue   | X    | X           | X     | X      | X     | X       | X        | X    | X         |

[03:49:00.8618329] [Info   :WeatherRegistry] [Startup] Level weights:
| Level           | None | Dust Clouds | Rainy | Stormy | Foggy | Flooded | Eclipsed | Blue | Evil Blue |
|-----------------|------|-------------|-------|--------|-------|---------|----------|------|-----------|
| Adamance        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Artifice        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Assurance       | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Dine            | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Embrion         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Experimentation | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Gordion         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Liquidation     | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| March           | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Offense         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Rend            | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Titan           | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Vow             | X    | X           | X     | X      | X     | X       | X        | X    | X         |

[03:49:00.8659342] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[03:49:00.8762217] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[03:49:00.8921581] [Debug  :Buttery Fixes] Bestiary: Mask hornets
[03:49:00.8926716] [Debug  :Buttery Fixes] Price: Fridge
[03:49:00.8926716] [Debug  :Buttery Fixes] Terminal: Upgrades
[03:49:00.9333570] [Debug  :Enemy Sound Fixes] Audio rolloff: Clipboard (Cruiser)
[03:49:00.9348660] [Debug  :   DawnLib] Registry 'Story Logs' (DawnStoryLogInfo) contains '16' entries.
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:first_log__aug_twotwo -> First Log - Aug 22
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:mummy__aug_twofour -> Mummy - Aug 24
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:swing_of_things__aug_twoseven -> Swing of things - Aug 27
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:autopilot__aug_threeone -> Autopilot - Aug 31
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:behind_the_wall__sep_four -> Behind The Wall - Sep 4
[03:49:00.9348660] [Debug  :   DawnLib] lethal_company:goodbye__sep_seven -> Goodbye - Sep 7
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:screams__sep_onethree -> Screams - Sep 13
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:golden_planet__sep_ -> Golden planet - Sep ??
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:idea__sep_oneeight -> Idea - Sep 18
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:nonsense__sep_twoseven -> Nonsense - Sep 27
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:hiding__sep_threezero -> Hiding - Sep 30
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:desmond__oct_seven -> Desmond - Oct 7
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:real_job__oct_one -> Real Job - Oct 1
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:team_synergy__oct_onezero -> Team Synergy - Oct 10
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:letter_of_resignation__oct_onethree -> Letter Of Resignation - Oct 13
[03:49:00.9358715] [Debug  :   DawnLib] lethal_company:work__oct_onefive -> Work - Oct 15
[03:49:00.9374136] [Debug  :   DawnLib] Registry 'Weathers' (DawnWeatherEffectInfo) contains '8' entries.
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:rolling_ground_fog -> rolling ground fog
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:rainy -> rainy
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:stormy -> stormy
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:foggy -> foggy
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:flooded -> flooded
[03:49:00.9374136] [Debug  :   DawnLib] lethal_company:eclipsed -> eclipsed
[03:49:00.9374136] [Debug  :   DawnLib] weather_registry:blue -> Blue
[03:49:00.9374136] [Debug  :   DawnLib] weather_registry:evil_blue -> Evil Blue
[03:49:00.9490276] [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[03:49:00.9571637] [Warning:Buttery Fixes] allEnemiesList: Tried to cache reference to "Jester" more than once
[03:49:00.9571637] [Warning:Buttery Fixes] allEnemiesList: Tried to cache reference to "Jester" more than once
[03:49:00.9586873] [Debug  :Buttery Fixes] Blob: Don't "die" when crushed by spike trap
[03:49:00.9586873] [Debug  :Buttery Fixes] Conductive: Maneater (False)
[03:49:00.9586873] [Debug  :Buttery Fixes] Earth Leviathan: Don't get eaten by other worms
[03:49:00.9586873] [Debug  :Buttery Fixes] ForestGiant: Rename scan node
[03:49:00.9586873] [Debug  :Buttery Fixes] RadMech: Scan on both sides
[03:49:00.9653576] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "enemysoundfixes_14408444.assetbundle"
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Fix bracken stun sound
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Cached generic damage sound
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Remove thunder sound from thumper
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Loop snare flea walking and clinging
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Fix maneater clicking volume
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Adjust cadaver vent sounds
[03:49:00.9777016] [Debug  :Enemy Sound Fixes] Fix forest giant global audio volume
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Overwritten missing forest giant hit sound
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Fix forest giant burning volume fade
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Cached baboon hawk damage sound
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Overwritten baboon hawk damage sound
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Overwritten missing baboon hawk death sound
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Fix sapsucker death poof
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Overwritten missing eyeless dog hit sound
[03:49:00.9792386] [Debug  :Enemy Sound Fixes] Overwritten missing giant sapsucker hit sound
[03:49:01.0305217] [Debug  :UniversalRadar] Config processing complete (0.03674316s)
[03:49:01.0332542] [Debug  :ReXuvination] MysteryButton's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Baboon hawk's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Blob's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Bush Wolf's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Butler's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Butler Bees's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Cadaver Bloom's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Cadaver Growths's colliders have been optimised!
[03:49:01.0332542] [Debug  :ReXuvination] Maneater's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Centipede's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Clay Surgeon's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Crawler's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Docile Locust Bees's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Manticoil's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Tulip Snake's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Red Locust Bees's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Girl's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Flowerman's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] ForestGiant's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] GiantKiwi's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Hoarding bug's colliders have been optimised!
[03:49:01.0348362] [Debug  :ReXuvination] Jester's colliders have been optimised!
[03:49:01.0363730] [Debug  :ReXuvination] Lasso's colliders have been optimised!
[03:49:01.0363730] [Debug  :ReXuvination] Masked's colliders have been optimised!
[03:49:01.0363730] [Debug  :ReXuvination] MouthDog's colliders have been optimised!
[03:49:01.0363730] [Debug  :ReXuvination] Nutcracker's colliders have been optimised!
[03:49:01.0363730] [Debug  :ReXuvination] Puffer's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Feiopar's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] RadMech's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Red pill's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Bunker Spider's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Earth Leviathan's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Spring's colliders have been optimised!
[03:49:01.0368993] [Debug  :ReXuvination] Stingray's colliders have been optimised!
[03:49:01.0599419] [Info   :MoreCompany] Setting initial volume for 0 to 16
[03:49:01.0599419] [Info   :MoreCompany] Setting initial volume for 1 to 16
[03:49:01.0599419] [Info   :MoreCompany] Setting initial volume for 2 to 16
[03:49:01.0614700] [Info   :MoreCompany] Setting initial volume for 3 to 16
[03:49:01.0672571] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBounds (UnityEngine.GameObject)
[03:49:01.0672571] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTrigger1 (UnityEngine.GameObject)
[03:49:01.0821865] [Debug  :GeneralImprovements] KEEPING ToiletPaperRolls(Clone) IN PLACE
[03:49:01.0831942] [Debug  :Matty's Fixes] Vanilla/Toilet paper(218) needs to compute vertical offset - scheduled
[03:49:01.0937415] [Debug  :GeneralImprovements] KEEPING EnginePart(Clone) IN PLACE
[03:49:01.0947468] [Debug  :Matty's Fixes] Vanilla/V-type engine(211) needs to compute vertical offset - scheduled
[03:49:01.0952508] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0952508] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0952508] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0952508] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0952508] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0967651] [Debug  :GeneralImprovements] KEEPING RedLocustHive(Clone) IN PLACE
[03:49:01.0967651] [Debug  :Matty's Fixes] Vanilla/Hive(239) needs to compute vertical offset - scheduled
[03:49:01.0967651] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0967651] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0967651] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.0967651] [Debug  :GeneralImprovements] KEEPING StopSign(Clone) IN PLACE
[03:49:01.0967651] [Debug  :Matty's Fixes] Vanilla/Stop sign(217) needs to compute vertical offset - scheduled
[03:49:01.0967651] [Debug  :GeneralImprovements] KEEPING YieldSign(Clone) IN PLACE
[03:49:01.0967651] [Debug  :Matty's Fixes] Vanilla/Yield sign(224) needs to compute vertical offset - scheduled
[03:49:01.0983020] [Debug  :GeneralImprovements] KEEPING MetalSheet(Clone) IN PLACE
[03:49:01.0983020] [Debug  :Matty's Fixes] Vanilla/Metal sheet(221) needs to compute vertical offset - scheduled
[03:49:01.0983020] [Debug  :GeneralImprovements] KEEPING CookieMoldPan(Clone) IN PLACE
[03:49:01.0983020] [Debug  :Matty's Fixes] Vanilla/Cookie pan(215) needs to compute vertical offset - scheduled
[03:49:01.0983020] [Debug  :GeneralImprovements] KEEPING CookieMoldPan(Clone) IN PLACE
[03:49:01.0993081] [Debug  :Matty's Fixes] Vanilla/Cookie pan(213) needs to compute vertical offset - scheduled
[03:49:01.0998126] [Debug  :GeneralImprovements] KEEPING Key(Clone) IN PLACE
[03:49:01.0998126] [Debug  :Matty's Fixes] Vanilla/Key(231) needs to compute vertical offset - scheduled
[03:49:01.0998126] [Debug  :GeneralImprovements] KEEPING EasterEgg(Clone) IN PLACE
[03:49:01.0998126] [Debug  :Matty's Fixes] Vanilla/Easter egg(223) needs to compute vertical offset - scheduled
[03:49:01.0998126] [Debug  :GeneralImprovements] KEEPING Key(Clone) IN PLACE
[03:49:01.0998126] [Debug  :Matty's Fixes] Vanilla/Key(228) needs to compute vertical offset - scheduled
[03:49:01.1013373] [Debug  :GeneralImprovements] KEEPING WhoopieCushion(Clone) IN PLACE
[03:49:01.1013373] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion(226) needs to compute vertical offset - scheduled
[03:49:01.1013373] [Debug  :GeneralImprovements] KEEPING Clownhorn(Clone) IN PLACE
[03:49:01.1013373] [Debug  :Matty's Fixes] Vanilla/Clown horn(225) needs to compute vertical offset - scheduled
[03:49:01.1013373] [Debug  :GeneralImprovements] KEEPING Key(Clone) IN PLACE
[03:49:01.1013373] [Debug  :Matty's Fixes] Vanilla/Key(229) needs to compute vertical offset - scheduled
[03:49:01.1013373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1013373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1028542] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRed1 (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRed2 (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob1 (UnityEngine.GameObject)
[03:49:01.1033731] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob3 (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob2 (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnobSmall (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerBlack2 (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRedSmall (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerGreenSmall (UnityEngine.GameObject)
[03:49:01.1043769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerBlack1 (UnityEngine.GameObject)
[03:49:01.1121849] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: trigger (UnityEngine.GameObject)
[03:49:01.1121849] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: trigger (UnityEngine.GameObject)
[03:49:01.1136958] [Info   :GeneralImprovements] Updated credits display.
[03:49:01.1262087] [Debug  :LCUltrawide_Community] ChangeAspectRatio - 2.37037
[03:49:01.1262087] [Debug  :LCUltrawide_Community] Setting hudmanager playerScreenTexture.texture to preferred height & width
[03:49:01.1267476] [Debug  :LCUltrawide_Community] Setting Terminal playerScreenTexHighRes to preferred height & width
[03:49:01.1267476] [Warning:LCUltrawide_Community] Unable to acquire Game Camera, not resetting aspect ratio
[03:49:01.1267476] [Debug  :LCUltrawide_Community] Updating UI/Canvas/Panel AspectRatioFitter aspectRatio to 2.37037
[03:49:01.1277527] [Debug  :LCUltrawide_Community] Updating UI/Canvas CanvasScaler to preferred height/width
[03:49:01.1277527] [Debug  :LCUltrawide_Community] Updating HUDManager HUDContainer AspectRatioFitter to preferred height/width
[03:49:01.1282598] [Debug  :LCUltrawide_Community] Updating Systems/UI/UICamera field of view to fix stretched HUD elements
[03:49:01.1282598] [Debug  :LCUltrawide_Community] Updating HUDManager Inventory position for preferred resolution
[03:49:01.1287805] [Debug  :LCUltrawide_Community] Updating PlayerHUDHelmetModel transform scale width for preferred resolution
[03:49:01.1287805] [Debug  :LCUltrawide_Community] New Aspect Ratio: 2.37037
[03:49:01.1594892] [Debug  :ScienceBirdTweaks] ShipFloodlightController Start: Got StartOfRound reference. Waiting for initialization and landing.
[03:49:01.1637372] [Debug  :ScienceBirdTweaks] Found parent container: 'ShipLightsPost'.
[03:49:01.1637372] [Debug  :ScienceBirdTweaks] Found pivot child: 'Cube.006'.
[03:49:01.1652599] [Debug  :ScienceBirdTweaks] Found sibling: 'Floodlight1'.
[03:49:01.1652599] [Debug  :ScienceBirdTweaks] Found sibling: 'Floodlight2'.
[03:49:01.2179051] [Info   :LethalPerformance.Patcher] Saved 3 config(s)
[03:49:01.3999923] [Debug  :ScienceBirdTweaks] All objects found: 3 objects.
[03:49:01.4015428] [Debug  :ScienceBirdTweaks] Stored initial state for Cube.006: Pos=(-2.67, 9.63, -6.84), Rot=(270.00, 270.00, 0.00)
[03:49:01.4015428] [Debug  :ScienceBirdTweaks] Stored initial state for Floodlight1: Pos=(-2.21, 10.08, -6.88), Rot=(12.40, 136.10, 92.11)
[03:49:01.4015428] [Debug  :ScienceBirdTweaks] Stored initial state for Floodlight2: Pos=(-3.12, 10.10, -6.88), Rot=(12.40, 220.33, 92.11)
[03:49:01.4030626] [Debug  :Matty's Fixes] Vanilla/Toilet paper(218) is computing vertical offset
[03:49:01.4142125] [Debug  :Matty's Fixes] Vanilla/Toilet paper new offset is 0.5023729
[03:49:01.4142125] [Debug  :Matty's Fixes] Vanilla/V-type engine(211) is computing vertical offset
[03:49:01.4147191] [Debug  :Matty's Fixes] Vanilla/V-type engine new offset is 0.5033059
[03:49:01.4147191] [Debug  :Matty's Fixes] Vanilla/Hive(239) is computing vertical offset
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Hive new offset is 0.3712656
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Stop sign(217) is computing vertical offset
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Stop sign new offset is 0.1118713
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Yield sign(224) is computing vertical offset
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Yield sign new offset is 0.1118711
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Metal sheet(221) is computing vertical offset
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Metal sheet new offset is 0.0226006
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Cookie pan(215) is computing vertical offset
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Cookie pan new offset is 0.01273068
[03:49:01.4162514] [Debug  :Matty's Fixes] Vanilla/Key(231) is computing vertical offset
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Key new offset is 0.008278722
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Easter egg(223) is computing vertical offset
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Easter egg new offset is 0.08648353
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion(226) is computing vertical offset
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion new offset is 0.02209565
[03:49:01.4177904] [Debug  :Matty's Fixes] Vanilla/Clown horn(225) is computing vertical offset
[03:49:01.4183004] [Debug  :Matty's Fixes] Vanilla/Clown horn new offset is 0.132407
[03:49:01.5313739] [Message:CruiserImproved] Host successfuly synced with CruiserImproved version 1.5.5
[03:49:01.5441430] [Info   :GeneralImprovements] Received monitor settings from host - overwriting with synced settings.
[03:49:01.5458179] [Info   :GeneralImprovements] Creating new style monitors (additional monitors: True).
[03:49:01.5478399] [Info   :GeneralImprovements] Creating TotalDays monitor at position 1
[03:49:01.5478399] [Info   :GeneralImprovements] Creating TotalQuotas monitor at position 2
[03:49:01.5478399] [Info   :GeneralImprovements] Creating Credits monitor at position 3
[03:49:01.5478399] [Info   :GeneralImprovements] Creating ProfitQuota monitor at position 4
[03:49:01.5478399] [Info   :GeneralImprovements] Creating CurrentMoon monitor at position 5
[03:49:01.5488457] [Info   :GeneralImprovements] Creating Time monitor at position 6
[03:49:01.5488457] [Info   :GeneralImprovements] Creating TotalDeaths monitor at position 7
[03:49:01.5488457] [Info   :GeneralImprovements] Creating AverageDailyScrap monitor at position 8
[03:49:01.5488457] [Info   :GeneralImprovements] Creating ShipScrap monitor at position 9
[03:49:01.5488457] [Info   :GeneralImprovements] Creating Deadline monitor at position 10
[03:49:01.5488457] [Info   :GeneralImprovements] Creating FancyWeather monitor at position 11
[03:49:01.5488457] [Info   :GeneralImprovements] Updated fancy weather monitors
[03:49:01.5488457] [Info   :GeneralImprovements] Creating DangerLevel monitor at position 12
[03:49:01.5488457] [Info   :GeneralImprovements] Creating InternalCam monitor at position 13
[03:49:01.5488457] [Info   :GeneralImprovements] Creating ExternalCam monitor at position 14
[03:49:01.5488457] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[03:49:01.5488457] [Debug  :GeneralImprovements] Updated danger level display.
[03:49:01.5488457] [Info   :GeneralImprovements] Updated ship scrap total monitors to $0 (11 items).
[03:49:01.5488457] [Debug  :GeneralImprovements] Updated time display.
[03:49:01.5511963] [Info   :GeneralImprovements] Client received extra data sync RPC.
[03:49:01.5532513] [Info   :GeneralImprovements] Updated total quotas display.
[03:49:01.5532513] [Info   :GeneralImprovements] Updated total days display.
[03:49:01.5532513] [Info   :GeneralImprovements] Updated total deaths display.
[03:49:01.5542567] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[03:49:01.5576857] [Info   :GeneralImprovements] Updated current moon monitors.
[03:49:01.5607657] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[03:49:01.5607657] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[03:49:01.5754675] [Message:CruiserImproved] Sent sync for client 10.
[03:49:01.5975717] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Received update from 0 with value: "1000"
[03:49:01.5975717] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Received update from 0 with value: "False"
[03:49:01.5990885] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Received update from 0 with value: "25"
[03:49:01.5990885] [Debug  :  NiceChat] [taffyko.NiceChat] Received update from 0 with value: "1.2.7"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/LightSwitchContainer/PlacementCollider"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/Cube"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/AnimatedShipDoor/HangarDoorLeft (1)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (1)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ControlDesk.001"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (3)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (7)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (6)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (8)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (5)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (4)"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[03:49:01.6139152] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[03:49:01.8124309] [Info   :LobbyImprovements] Registered Named Message Handlers
[03:49:01.8196287] [Message:GeneralImprovements] Rebinding emotes to F1/F2.
[03:49:01.8234076] [Info   :MoreCompany] Sending 2 cosmetics to the server | Request All: True
[03:49:01.8244124] [Debug  :Buttery Fixes] "Fake helmet" no longer casts a shadow
[03:49:01.8244124] [Debug  :Buttery Fixes] Fix "MONITORING: Player"
[03:49:01.8342201] [Debug  :  Imperium] [NET] Client sends AuthenticateImperium event to server.
[03:49:01.8388387] [Info   :GeneralImprovements] Hiding old monitors
[03:49:01.8921285] [Debug  :   DawnLib] DuskNetworker started.
[03:49:01.8994262] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:01.9040472] [Debug  :LCLocalFixes] PatchHelmetShadow()
[03:49:01.9040472] [Debug  :LCLocalFixes] Successfully patched helmet shadow
[03:49:01.9186126] [Info   :LethalPerformance] Saved 1 save(s)
[03:49:01.9733203] [Info   :GeneralImprovements] Updated credits display.
[03:49:01.9999437] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.0196997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/StorageCloset/Cube.000/Cube"
[03:49:02.0242975] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.0355986] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.0523706] [Info   :GeneralImprovements] Updated ship scrap total monitors to $401 (11 items).
[03:49:02.0609500] [Info   :LobbyImprovements] Set recently played with (selfJoined) for 7 players.
[03:49:02.0614710] [Debug  :LobbyImprovements] Set recently played with (selfJoined): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213
[03:49:02.0670811] [Info   :MoreCompany] Client received 2 cosmetics from 5
[03:49:02.0701403] [Info   :MoreCompany] Client received 14 cosmetics from 8 players
[03:49:02.1037601] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.1152797] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[03:49:02.1152797] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[03:49:02.1205235] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.1333891] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:02.1480692] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:49:04.7068890] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:49:04.7068890] [Debug  :   Coroner] Query successful!True
[03:49:04.7146061] [Debug  :   Coroner] Handling generic fall damage...
[03:49:04.7146061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:49:13.4490938] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:49:15.2249587] [Info   :Buttery Fixes] Fear motion blur applied
[03:49:15.2249587] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:49:15.2447605] [Info   :LethalPerformance] Saved 1 save(s)
[03:49:15.7012997] [Info   :Buttery Fixes] Fear motion blur applied
[03:49:15.7012997] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[03:49:15.7214223] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:50:05.7961525] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:50:05.7961525] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:50:05.7961525] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:05.7961525] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:05.7976630] [Info   :GeneralImprovements] Updated fancy weather monitors
[03:50:05.7992136] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[03:50:05.8638422] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:50:06.3918327] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:50:06.3918327] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561199702497372
[03:50:06.3923364] [Info   :MoreCompany] Client received 1 cosmetics from 8
[03:50:11.5079859] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[03:50:39.4285990] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[03:50:43.4412310] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:50:48.8357841] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:48.8390458] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.1406277] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.1406277] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.1765947] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.1765947] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.1883778] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[03:50:49.1883778] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[03:50:49.1898968] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[03:50:49.2225287] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.2225287] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:49.2642338] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:50:49.2652929] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[03:50:49.2663406] [Debug  :ReXuvination] Optimised Collider layers in BridgeTrigger for Object: BridgeScript (UnityEngine.GameObject)
[03:50:49.2663406] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (1) (UnityEngine.GameObject)
[03:50:49.2663406] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (2) (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2678853] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2694270] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2709748] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2709748] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2709748] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2709748] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2715157] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2715157] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2715157] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2715157] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2715157] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2720347] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2725550] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2740988] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2740988] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2740988] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2740988] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2740988] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2746169] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2756250] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2761306] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2771381] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2771381] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2771381] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2771381] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2776421] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2776421] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2776421] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2776421] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2776421] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2781556] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2786684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2801925] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2811974] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2817016] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2832278] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2842352] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2842352] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2842352] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2847387] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2847387] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2847387] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:49.2847387] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:50:49.2862696] [Debug  :Buttery Fixes] Detected landing on Vow
[03:50:49.2955212] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:49.2971304] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:49.2971304] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:49.3107089] [Debug  :UniversalRadar] NAV MAX: 50.04978, NAV MIN: -23.40022
[03:50:49.3184973] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[03:50:49.3282020] [Debug  :UniversalRadar] 1 valid unity terrains
[03:50:49.6564779] [Debug  :voxx.TerraMesh] Sampled vertices for VowTerrain: 1050625 Time: 318ms
[03:51:00.8036974] [Debug  :voxx.TerraMesh] Triangulation time for VowTerrain: 10889 ms
[03:51:00.8047004] [Debug  :voxx.TerraMesh] Final vertices for VowTerrain: 1058817
[03:51:01.3334264] [Debug  :voxx.TerraMesh] Generated triangles for VowTerrain: 6291456
[03:51:02.2209170] [Debug  :voxx.TerraMesh] Saved splatmap_0.png with layers:
R: Layer 0
G: Layer 1
B: Layer 2
[03:51:02.2240244] [Debug  :voxx.TerraMesh] Mesh terrain created from VowTerrain. Valid: True
[03:51:02.2250513] [Debug  :UniversalRadar] Terrain max: 50.04978, terrain min: -23.40022 (50.04978, -23.40022)
[03:51:02.2271036] [Debug  :UniversalRadar] Radar generation complete (12.92816s)
[03:51:02.2281081] [Debug  :UniversalRadar] Disabling existing contour map!
[03:51:02.2368173] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:51:02.2368173] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:51:02.2428804] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[03:51:02.2428804] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[03:51:02.2428804] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[03:51:02.2428804] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[03:51:02.2428804] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:02.2443929] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[03:51:02.2465076] [Debug  :Buttery Fixes] Fix foliage colors
[03:51:02.2475126] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[03:51:02.2475126] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[03:51:02.2825452] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:02.3199725] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WaterTriggers/WaterTrigger (2)"
[03:51:02.3261480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3261480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3276898] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3276898] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3286962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3286962] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3286962] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3286962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3304058] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3304058] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3314142] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3319198] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3324360] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3324360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3324360] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3334468] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3334468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3334468] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3334468] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3334468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3363413] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3363413] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3374154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3374154] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3374154] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3374154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3389925] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3389925] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3389925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3389925] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3405383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3405383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3405383] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3405383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3421175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3421175] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3421175] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3421175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3421175] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3436596] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3436596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3436596] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3436596] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3436596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3436596] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3446669] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3446669] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3446669] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3451716] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3451716] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3451716] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3451716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3451716] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3466932] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3466932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3466932] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3472184] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3472184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3472184] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3472184] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3472184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3472184] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3472184] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:02.3482238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:02.3482238] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:02.3615693] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[03:51:07.2525641] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level1Flow, 300 -> 50
[03:51:07.2525641] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level3Flow, 192 -> 300
[03:51:07.2612307] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[03:51:07.2612307] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213, 76561199702497372
[03:51:07.3540456] [Debug  :ButteRyBalance] Final length multiplier: 1.92 (Interior #4, seed: 19083166)
[03:51:09.5991426] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.6062117] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.7671845] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.7687080] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.8117926] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.8133779] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.8620944] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:51:09.8748234] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.8768442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.9946106] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:09.9967234] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.0601461] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.0631982] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.3726198] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.3746935] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.4008096] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.4038817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.4925454] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.4955924] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.5323240] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.5348514] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8867320] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8882708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8882708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8882708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8882708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8898099] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8898099] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8898099] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8903462] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8903462] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8903462] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8903462] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8908640] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8930896] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8946750] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8962995] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8978348] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.8993661] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9008949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9024962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9040369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9040369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9040369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9040369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9040369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9045528] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9055586] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9071426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9086647] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9102454] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9102454] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9102454] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9102454] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9102454] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9107606] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9117658] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9133479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:10.9721488] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:10.9721488] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:11.6823796] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:11.6823796] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:12.2303426] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:51:12.2303426] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:51:12.2318603] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:51:12.2318603] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'Tree1' | Prefab: tree OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[03:51:12.2333942] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[03:51:12.8691184] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[03:51:12.8691184] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[03:51:13.0368266] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:20.7756295] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7772434] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7772434] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7772434] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7787799] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7787799] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7787799] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7803024] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:20.7818240] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:20.7818240] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[03:51:20.7862850] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[03:51:20.7878106] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[03:51:20.7893173] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:51:20.7898199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7898199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[03:51:20.7903310] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[03:51:20.7918410] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[03:51:20.7918410] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[03:51:20.7918410] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[03:51:20.7918410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:20.7918410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:20.7918410] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[03:51:20.7918410] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7934134] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7934134] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:20.7949433] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[03:51:20.7949433] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) needs to compute vertical offset - scheduled
[03:51:20.8005574] [Debug  :Matty's Fixes] Vanilla/Brush(299) needs to compute vertical offset - scheduled
[03:51:20.8035935] [Debug  :Matty's Fixes] Vanilla/Flask(300) needs to compute vertical offset - scheduled
[03:51:20.8092959] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) needs to compute vertical offset - scheduled
[03:51:20.8154140] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) needs to compute vertical offset - scheduled
[03:51:20.8189853] [Debug  :Matty's Fixes] Vanilla/Brush(305) needs to compute vertical offset - scheduled
[03:51:20.8212309] [Debug  :Matty's Fixes] Vanilla/Plastic cup(306) needs to compute vertical offset - scheduled
[03:51:20.8278743] [Debug  :Matty's Fixes] Vanilla/Gift(308) needs to compute vertical offset - scheduled
[03:51:20.8304835] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) needs to compute vertical offset - scheduled
[03:51:20.8696305] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) is computing vertical offset
[03:51:20.8696305] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw new offset is 0.2002165
[03:51:20.8712064] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Brush(299) is computing vertical offset
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Brush new offset is 0.04174876
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Brush(299) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Flask(300) is computing vertical offset
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Flask new offset is 0.2389827
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Flask(300) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[03:51:20.8712064] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) is computing vertical offset
[03:51:20.8727770] [Debug  :Matty's Fixes] Vanilla/Egg beater new offset is 0.08492351
[03:51:20.8727770] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.06, 0.00)]
[03:51:20.8727770] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) is computing vertical offset
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Plastic cup new offset is 0.1139397
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.01, 0.00)]
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Brush(305) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Plastic cup(306) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.01, 0.00)]
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Gift(308) is computing vertical offset
[03:51:20.8733090] [Debug  :Matty's Fixes] Vanilla/Gift new offset is 0.4363271
[03:51:20.8743155] [Debug  :Matty's Fixes] Vanilla/Gift(308) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:51:20.9043201] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (273) connects to EntranceTeleportA(Clone) (EntranceTeleport) (296)
[03:51:20.9053757] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (296) connects to EntranceTeleportA (EntranceTeleport) (273)
[03:51:20.9084228] [Warning:EntranceTeleportOptimizations] Found Missing Teleport for id: 1!
[03:51:20.9084228] [Warning:EntranceTeleportOptimizations] Connected 2 teleports
[03:51:20.9099445] [Info   :CullFactory] Generation has completed with seed 19083166.
[03:51:20.9427971] [Info   :CullFactory] Preparing tile information for Level3Flow took 28.015ms
[03:51:20.9550609] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[03:51:20.9698224] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[03:51:20.9723713] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9728857] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9738891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9738891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9738891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9738891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9743914] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9743914] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9743914] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:20.9743914] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[03:51:20.9743914] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9749018] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9754715] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:20.9765311] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9765311] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9765311] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9770485] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9775669] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9790891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:20.9800933] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9800933] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:20.9800933] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9800933] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9805972] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9805972] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9805972] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9805972] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:20.9966973] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "chameleon" assetbundle
[03:51:20.9998357] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "chameleon"
[03:51:21.0164106] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "doublesides" assetbundle
[03:51:21.0518259] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "weatherambience" assetbundle
[03:51:21.1527691] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "lightmats" assetbundle
[03:51:21.1732534] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "fancyfoliage" assetbundle
[03:51:21.1865104] [Debug  : Chameleon] Applied foliage diffusion to "TreeFlat" (tree_LOD2)
[03:51:21.1875139] [Debug  : Chameleon] Applied foliage diffusion to "ForestTextureSnowy" (tree.002_LOD1)
[03:51:21.1875139] [Debug  : Chameleon] Applied foliage diffusion to "TreeFlatLeafless1" (tree.002_LOD2)
[03:51:21.1875139] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1" (CreeperVine)
[03:51:21.1915806] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[03:51:21.1920856] [Debug  :Halloween Elevator] Cached original elevator music
[03:51:21.1920856] [Debug  :Halloween Elevator] RNG: 0.7195166
[03:51:21.2012402] [Debug  :UniversalRadar] Interior radar check complete (0.003479004s)
[03:51:21.2407673] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "chameleon": Success (True), 
[03:51:21.2407673] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "chameleon" is now uncompressed!
[03:51:21.2498966] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "doublesides"
[03:51:21.2925851] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "doublesides": Success (True), 
[03:51:21.2925851] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "doublesides" is now uncompressed!
[03:51:21.3017659] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "weatherambience"
[03:51:21.3514808] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "weatherambience": Success (True), 
[03:51:21.3514808] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "weatherambience" is now uncompressed!
[03:51:21.3625578] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "lightmats"
[03:51:21.3934863] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "lightmats": Success (True), 
[03:51:21.3934863] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "lightmats" is now uncompressed!
[03:51:21.4037304] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "fancyfoliage"
[03:51:21.4349806] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "fancyfoliage": Success (True), 
[03:51:21.4349806] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "fancyfoliage" is now uncompressed!
[03:51:21.7996211] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) is computing vertical offset
[03:51:21.7996211] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang new offset is 0.09181923
[03:51:21.7996211] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) position updated [(-24.99, -232.62, 85.07)] -> [(-24.99, -232.65, 85.07)]
[03:51:21.9046059] [Debug  :LobbyControl] Preventing the closing of Steam lobby.
[03:51:21.9057229] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9377919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:21.9856200] [Debug  :WeatherRegistry] Effects received: [Blue]
[03:51:21.9912137] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:51:21.9977379] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[03:51:22.1241884] [Debug  :WeatherRegistry] Landing at Vow with weather Blue (Blue)
[03:51:22.1360304] [Debug  :GeneralImprovements] Updated time display.
[03:51:25.1545643] [Debug  :GeneralImprovements] Updated time display.
[03:51:28.1616722] [Debug  :GeneralImprovements] Updated time display.
[03:51:31.1768009] [Debug  :GeneralImprovements] Updated time display.
[03:51:31.7457503] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $31
[03:51:31.7457503] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Hairbrush(Clone)" worth $20
[03:51:31.7457503] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $42
[03:51:31.7457503] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $57
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EggBeater(Clone)" worth $29
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $72
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $37
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Hairbrush(Clone)" worth $40
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $23
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "YieldSign(Clone)" worth $37
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $17
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $22
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $34
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $100
[03:51:31.7467574] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $25
[03:51:31.7467574] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[03:51:31.7571804] [Debug  :ScienceBirdTweaks] Found bridge 1!
[03:51:33.2893616] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:33.2893616] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:34.5615963] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:34.5615963] [Debug  :   Coroner] Query successful!True
[03:51:34.5631963] [Debug  :   Coroner] Handling generic fall damage...
[03:51:34.5631963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:40.7228940] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:40.7228940] [Debug  :   Coroner] Query successful!True
[03:51:40.7254503] [Debug  :   Coroner] Handling generic fall damage...
[03:51:40.7254503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:42.0068862] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[03:51:42.0161531] [Info   :LethalPerformance] Saved 1 save(s)
[03:51:54.8939357] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.8939357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.8939357] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9317006] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.9317006] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.9327048] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9471520] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.9471520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.9486820] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9725877] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:54.9730910] [Debug  :   Coroner] Query successful!True
[03:51:54.9730910] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9730910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:54.9874097] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.9874097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.9874097] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9874097] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.9874097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.9889354] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:54.9889354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:54.9889354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:54.9889354] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.0125408] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.0125408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.0125408] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.0279368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.0279368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.0294842] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.0527955] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.0527955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.0527955] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.0718516] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.0718516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.0718516] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.0872442] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.0872442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.0872442] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.1127900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.1127900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.1127900] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.1127900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.1127900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.1127900] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.1287671] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.1287671] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.1287671] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:55.2923840] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:55.2923840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:55.2928891] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:56.3106810] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:56.3116880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:56.3116880] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:03.5532525] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:03.5532525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:03.5532525] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:06.2443863] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:07.9739810] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:07.9739810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:07.9739810] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:10.7360810] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:10.7360810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:10.7360810] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.2544012] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.2554233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.2554233] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.6685347] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.6685347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.6685347] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.6953582] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.6953582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.6958626] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.6958626] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.6958626] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.6958626] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7158653] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7158653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7158653] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7158653] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7158653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7158653] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7360094] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:17.7360094] [Debug  :   Coroner] Query successful!True
[03:52:17.7360094] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7360094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:17.7375398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7375398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7375398] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7546457] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7556500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7556500] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7556500] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7556500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7556500] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7561538] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7561538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7561538] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7561538] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7561538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7561538] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.7770192] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.7770192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.7775673] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.8509904] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.8509904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.8509904] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.8509904] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.8509904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.8509904] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:17.8708209] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:17.8708209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:17.8708209] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:18.2924011] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:18.2924011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:18.2924011] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:18.5525894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:18.5542304] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:18.5542304] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:18.5708101] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:18.5708101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:18.5708101] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:19.2299461] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:19.2299461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:19.2299461] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.0557507] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.0557507] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.0557507] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.9705948] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.9705948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.9705948] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.1709650] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.1709650] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.1709650] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.3888194] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.3888194] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.3888194] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.4559398] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:23.4559398] [Debug  :   Coroner] Query successful!True
[03:52:23.4559398] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.4559398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:23.4559398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.4559398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.4559398] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.4955502] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.4955502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.4955502] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.5348855] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.5361633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.5361633] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.5361633] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.5361633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.5361633] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.5939715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.5939715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.5939715] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.6321274] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.6321274] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.6321274] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.6321274] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.6321274] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.6321274] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.6691502] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.6691502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.6691502] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.7105970] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.7105970] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.7105970] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.8556820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.8556820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.8556820] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.8562063] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.8562063] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.8562063] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.8772368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.8787501] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.8787501] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.9770074] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.9770074] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.9770074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.9770074] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.0109273] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.0109273] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.0109273] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.0318643] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.0318643] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.0318643] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.0318643] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.0333892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.0333892] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.4424726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.4429785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.4429785] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.6517193] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.6517193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.6532527] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.6739300] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.6739300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.6739300] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.8493992] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.8493992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.8493992] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.8915754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.8915754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.8915754] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.9935358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.9935358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.9935358] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:24.9935358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:24.9935358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:24.9935358] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.0694771] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:25.0694771] [Debug  :   Coroner] Query successful!True
[03:52:25.0694771] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.0694771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:25.1165333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.1165333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.1165333] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.1165333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.1165333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.1165333] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.1549360] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.1549360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.1549360] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.1947831] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.1947831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.1947831] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.2914562] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.2914562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.2914562] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.3954823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.3954823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.3954823] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.3954823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.3954823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.3954823] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.4177891] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.4177891] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.4177891] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.4496047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.4496047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.4496047] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.5933228] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.5943279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.5943279] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.6136045] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.6151443] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.6151443] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.6151443] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.6151443] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.6151443] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.6355553] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.6355553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.6355553] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.7764157] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.7764157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.7764157] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:25.7774207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:25.7774207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:25.7774207] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.2923775] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.2923775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.2939756] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.4695151] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.4695151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.4710405] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.6758787] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.6758787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.6758787] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.8741404] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.8741404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.8741404] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9742026] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9742026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9757275] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.0707790] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.0707790] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.0712984] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.1332493] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.1332493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.1332493] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.1699940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.1710428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.1710428] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.3291786] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.3291786] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.3291786] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.4134581] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.4134581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.4134581] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.5300262] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.5300262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.5300262] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.5687082] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.5702232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.5702232] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.6301997] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.6301997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.6307040] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.7162788] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.7162788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.7162788] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.7378487] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.7378487] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.7378487] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.7566190] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.7566190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.7566190] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.9325885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.9335929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.9335929] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.0149303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.0149303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.0159370] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.1305564] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.1305564] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.1305564] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.2291094] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.2291094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.2291094] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.3306247] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.3321493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.3321493] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.3727950] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.3727950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.3727950] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.4953013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.4958184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.4958184] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5697051] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5697051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5697051] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5697051] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5697051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5697051] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.6291539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.6291539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.6291539] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.6784125] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.6784125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.6784125] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.7713387] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.7728579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.7728579] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.8708395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.8708395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.8708395] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.9781946] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.9781946] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.9781946] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.0734249] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.0734249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.0734249] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.2362903] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.2362903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.2362903] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.2576386] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.2576386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.2576386] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.3363222] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.3363222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.3363222] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.9508303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.9508303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.9508303] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.0038442] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:30.0038442] [Debug  :   Coroner] Query successful!True
[03:52:30.0053789] [Debug  :   Coroner] Handling generic fall damage...
[03:52:30.0053789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:30.2563956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.2563956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.2563956] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.5959071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.5969124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.5969124] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.9555201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.9555201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.9565238] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.0596936] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.0596936] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.0596936] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.1548267] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.1548267] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.1548267] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.2557217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.2557217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.2557217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.2557217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.2557217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.2562264] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.3964515] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.3964515] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.3964515] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.5109643] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.5109643] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.5109643] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.5969668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.5969668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.5969668] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.7126519] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.7126519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.7126519] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.8156434] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.8156434] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.8161464] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.8503566] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.8513630] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.8513630] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.9516048] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.9516048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.9516048] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.0355873] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.0355873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.0355873] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.1097151] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:32.1533566] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.1533566] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.1533566] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.2547247] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.2547247] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.2547247] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.2710443] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.2710443] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.2710443] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.3706095] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.3706095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.3706095] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.4695720] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.4695720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.4695720] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.5748009] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.5748009] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.5753118] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.7164579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.7164579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.7164579] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.8125149] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.8125149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.8125149] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.8125149] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.8140559] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.8140559] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.9137355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.9137355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.9137355] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.0148767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.0148767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.0148767] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.2518933] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.2518933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.2518933] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.7353498] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.7353498] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.7358613] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.7717967] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.7717967] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.7717967] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.2576144] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.2576144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.2581187] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.5885358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.5885358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.5885358] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.1743581] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.1753640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.1753640] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.2563420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.2563420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.2563420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.6767512] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.6772557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.6772557] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.0351200] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.0356334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.0356334] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.1094537] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:52:36.2485972] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.2485972] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.2485972] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.2958228] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.2958228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.2973750] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.6570071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.6570071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.6570071] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.7590915] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.7590915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.7590915] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.8695294] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.8695294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.8695294] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.9131418] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.9131418] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.9131418] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.9565790] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.9565790] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.9565790] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.9741995] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.9741995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.9741995] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.0725136] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.0725136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.0725136] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.1143539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.1143539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.1143539] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.1906124] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.1906124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.1906124] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.2171340] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.2176367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.2176367] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.2957455] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.2957455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.2972788] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.2972788] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.2972788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.2972788] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.2972788] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.2972788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.2972788] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.3952525] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.3952525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.3952525] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.3957846] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.3957846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.3957846] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.5300844] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.5300844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.5300844] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.5493620] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.5493620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.5493620] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.6354968] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.6364611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.6364611] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.6533755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.6533755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.6533755] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.7291118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.7306394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.7306394] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.7557330] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.7557330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.7557330] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.8125423] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.8125423] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.8125423] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.8292153] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.8292153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.8292153] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.8538447] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:37.9740936] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.9740936] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.9740936] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.0704622] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.0719955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.0719955] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.1119897] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.1119897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.1119897] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.1693771] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.1693771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.1693771] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.2727092] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.2727092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.2727092] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.2938804] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.2954170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.2954170] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.3433443] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic cup : [G]
New: Drop Plastic cup : [G​]
[03:52:38.3657604] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic cup : [G]
New: Drop Plastic cup : [G​]
[03:52:38.3921420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.3921420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.3921420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.3921420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.3921420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.3921420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.4926198] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.4926198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.4926198] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.6143299] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.6143299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.6143299] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.7127733] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.7127733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.7127733] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.8087257] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:52:38.8338314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.8338314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.8338314] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.8501957] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.8501957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.8501957] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.9565645] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.9565645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.9565645] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.0313975] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.0313975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.0324034] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.1559154] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.1559154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.1559154] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.2939078] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.2939078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.2939078] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.2939078] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.2939078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.2949142] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.3935420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.3935420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.3935420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.3951354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.3951354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.3951354] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.3951354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.3951354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.3956536] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.4475768] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.4491008] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.4491008] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.4750814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.4750814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.4750814] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.4920019] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.4925066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.4925066] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.5561829] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.5561829] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.5561829] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.5883149] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.5883149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.5883149] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.6532395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.6532395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.6532395] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.7312202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.7312202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.7312202] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.7497554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.7497554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.7502596] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.7728364] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:39.7728364] [Debug  :   Coroner] Query successful!True
[03:52:39.7728364] [Debug  :   Coroner] Handling generic fall damage...
[03:52:39.7728364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:39.8358559] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.8358559] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.8358559] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.8907091] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.8907091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.8907091] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.9943664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.9943664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.9943664] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.0732927] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.0732927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.0732927] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.0906756] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.0916803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.0916803] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.1896495] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.1896495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.1896495] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.3545076] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.3560262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.3560262] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.3960755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.3960755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.3960755] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.4515758] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.4515758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.4515758] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.4741458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.4741458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.4741458] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.5311675] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.5311675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.5311675] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.6345076] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.6355118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.6355118] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.7733388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.7733388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.7733388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.8759051] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.8759051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.8759051] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.9719470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.9719470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.9725116] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.0758408] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.0758408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.0758408] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.0758408] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.0768498] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.0768498] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.2151112] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.2151112] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.2151112] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.2920758] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:41.2920758] [Debug  :   Coroner] Query successful!True
[03:52:41.2920758] [Debug  :   Coroner] Handling generic fall damage...
[03:52:41.2936183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:41.3093686] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.3093686] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.3093686] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.3892410] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.3892410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.3892410] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.4104294] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.4104294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.4104294] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.4899381] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.4899381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.4899381] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.5127706] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.5127706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.5127706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.6689830] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.6689830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.6689830] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.7740808] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.7740808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.7740808] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.8506327] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.8506327] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.8506327] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.8932676] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.8932676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.8932676] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.9538632] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.9538632] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.9538632] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.0120616] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.0120616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.0120616] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.0755574] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.0760780] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.0760780] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.0928538] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.0938650] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.0938650] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.1099824] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.1099824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.1099824] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.1760508] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.1765543] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.1765543] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.2162764] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.2162764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.2162764] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.2891260] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.2891260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.2891260] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.3521438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.3521438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.3521438] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.3905047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.3920339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.3920339] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.4563651] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.4563651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.4563651] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.5357287] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.5357287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.5357287] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.5523328] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.5538534] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.5538534] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.6559815] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.6559815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.6559815] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.6559815] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.6559815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.6559815] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.6950466] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.6950466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.6950466] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.7139902] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:42.7139902] [Debug  :   Coroner] Query successful!True
[03:52:42.7139902] [Debug  :   Coroner] Handling generic fall damage...
[03:52:42.7139902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:42.7301718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.7301718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.7301718] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.7940837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.7940837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.7940837] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.8342986] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.8342986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.8342986] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.9112025] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.9112025] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.9112025] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.9752944] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.9752944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.9752944] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.9932888] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.9932888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.9932888] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.0749471] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.0749471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.0749471] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.0749471] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.0749471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.0749471] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.0918748] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.0918748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.0918748] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.1152128] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.1152128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.1152128] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.1726672] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.1726672] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.1726672] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.2340871] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.2340871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.2356454] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.2722154] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.2722154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.2722154] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.3905329] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.3905329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.3905329] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.4518923] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.4518923] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.4518923] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.4948016] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.4948016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.4948016] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.6119666] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.6119666] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.6119666] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.7128084] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.7128084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.7128084] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.7128084] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.7128084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.7128084] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.8519694] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.8519694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.8519694] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.9113188] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.9113188] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.9113188] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.9536621] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.9536621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.9536621] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.0354767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.0354767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.0361075] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.1547291] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.1547291] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.1547291] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.3110066] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.3110066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.3110066] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.3557450] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.3557450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.3557450] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.3557450] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.3557450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.3557450] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.5102410] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.5102410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.5102410] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.5553042] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.5558244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.5558244] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.7494105] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.7499374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.7499374] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9306619] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9306619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9306619] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9535016] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9535016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9535016] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9535016] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9550387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9550387] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9725066] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9725066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9725066] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.1712505] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.1712505] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.1712505] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.1712505] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.1712505] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.1712505] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.4153482] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.4153482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.4153482] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.9303635] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.9318843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.9318843] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.0549554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.0549554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.0549554] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.6769014] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:48.6769014] [Debug  :   Coroner] Query successful!True
[03:52:48.6769014] [Debug  :   Coroner] Handling generic fall damage...
[03:52:48.6769014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:00.8878912] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:01.0695093] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:53:01.7035078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:02.4147689] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:03.1444115] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:03.8813381] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:05.4884147] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:09.8007670] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:09.8007670] [Debug  :   Coroner] Query successful!True
[03:53:09.8007670] [Debug  :   Coroner] Handling generic fall damage...
[03:53:09.8007670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:12.0015753] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:12.0015753] [Debug  :   Coroner] Query successful!True
[03:53:12.0031229] [Debug  :   Coroner] Handling generic fall damage...
[03:53:12.0031229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:12.4765497] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:12.4765497] [Debug  :   Coroner] Query successful!True
[03:53:12.4770530] [Debug  :   Coroner] Handling generic fall damage...
[03:53:12.4770530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:15.9608803] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:21.9350358] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:21.9365506] [Debug  :   Coroner] Query successful!True
[03:53:21.9365506] [Debug  :   Coroner] Handling generic fall damage...
[03:53:21.9365506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:22.6441734] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:22.6441734] [Debug  :   Coroner] Query successful!True
[03:53:22.6441734] [Debug  :   Coroner] Handling generic fall damage...
[03:53:22.6441734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:24.0233910] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:24.0233910] [Debug  :   Coroner] Query successful!True
[03:53:24.0233910] [Debug  :   Coroner] Handling generic fall damage...
[03:53:24.0233910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:25.7934969] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:29.7594065] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:53:48.2371695] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:53:59.4749553] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic cup : [G]
New: Drop Plastic cup : [G​]
[03:53:59.4749553] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:00.0552811] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:05.5953049] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:05.5958088] [Debug  :   Coroner] Query successful!True
[03:54:05.5958088] [Debug  :   Coroner] Handling generic fall damage...
[03:54:05.5958088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:08.1529919] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:08.1529919] [Debug  :   Coroner] Query successful!True
[03:54:08.1529919] [Debug  :   Coroner] Handling generic fall damage...
[03:54:08.1529919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:08.5621540] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:08.5621540] [Debug  :   Coroner] Query successful!True
[03:54:08.5631605] [Debug  :   Coroner] Handling generic fall damage...
[03:54:08.5631605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:11.4425132] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:13.2153000] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:13.5896791] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:13.5896791] [Debug  :   Coroner] Query successful!True
[03:54:13.5896791] [Debug  :   Coroner] Handling generic fall damage...
[03:54:13.5896791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:14.3321267] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:14.3321267] [Debug  :   Coroner] Query successful!True
[03:54:14.3321267] [Debug  :   Coroner] Handling generic fall damage...
[03:54:14.3321267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:15.0128608] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:15.0128608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:15.0128608] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:15.1435286] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:17.6295350] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:18.1025914] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:19.9473077] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:19.9473077] [Debug  :   Coroner] Query successful!True
[03:54:19.9473077] [Debug  :   Coroner] Handling generic fall damage...
[03:54:19.9473077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:23.7645521] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:23.9866636] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:23.9871819] [Debug  :   Coroner] Query successful!True
[03:54:23.9871819] [Debug  :   Coroner] Handling generic fall damage...
[03:54:23.9871819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:33.1396167] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:38.8741676] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:38.8741676] [Debug  :   Coroner] Query successful!True
[03:54:38.8741676] [Debug  :   Coroner] Handling generic fall damage...
[03:54:38.8741676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:43.7143322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:43.7143322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:43.7143322] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.4126877] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.4126877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.4126877] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.5295177] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:44.5310566] [Debug  :   Coroner] Query successful!True
[03:54:44.5310566] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.5310566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:44.5769010] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.5774137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.5774137] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.6108644] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.6108644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.6108644] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.6349482] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.6349482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.6349482] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.6531670] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.6536948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.6536948] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.6927015] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.6927015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.6927015] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.7514279] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.7514279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.7514279] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.7514279] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.7519649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.7519649] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.7765125] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.7765125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.7765125] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.8155091] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.8155091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.8170405] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9119134] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9119134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9119134] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9360886] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9360886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9360886] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9360886] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9360886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9360886] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9522576] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9522576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9538119] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9538119] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9538119] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9538119] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:44.9764221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:44.9764221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:44.9764221] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.1535660] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.1540687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.1540687] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.3329436] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.3344769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.3344769] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.4128680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.4128680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.4128680] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.5156175] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.5156175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.5171421] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.6357047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.6357047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.6357047] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.7743027] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.7743027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.7743027] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.8727073] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.8727073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.8727073] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:45.9776615] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:45.9776615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:45.9781654] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.0752378] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.0752378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.0752378] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.1905594] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.1921007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.1921007] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.2908537] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.2908537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.2908537] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.3958648] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.3963758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.3963758] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.4955652] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.4955652] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.4971529] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.6353448] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.6353448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.6353448] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.7370395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.7370395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.7375497] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.8328026] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.8328026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.8328026] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:46.9347116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.9347116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.9347116] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.0946292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.0946292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.0946292] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.1921515] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.1921515] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.1921515] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.2724947] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.2724947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.2724947] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.3759210] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.3759210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.3759210] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.5032409] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:47.5132873] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.5132873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.5143334] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.6150824] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.6150824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.6166160] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.7134387] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.7134387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.7134387] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.8131533] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.8131533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.8131533] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.3714489] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.3714489] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.3714489] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.7948148] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.7948148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.7948148] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.3722961] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.3722961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.3722961] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.6920677] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.6920677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.6920677] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.3543507] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.3543507] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.3543507] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:51.3572997] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:51.3572997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:51.3572997] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:51.6734133] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:51.6734133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:51.6734133] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:51.8967177] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:51.8967177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:51.8967177] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.0362846] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.0362846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.0362846] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.1140524] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.1155915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.1155915] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.2363018] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.2363018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.2363018] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.3533244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.3533244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.3533244] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.4731657] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.4731657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.4731657] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.5552668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.5552668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.5552668] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.6721526] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.6721526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.6721526] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.7925305] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.7925305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.7925305] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.9332020] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.9342099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.9342099] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.9935694] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.9935694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.9935694] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.1116503] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.1116503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.1116503] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.2176328] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.2176328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.2176328] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.3339401] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.3339401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.3339401] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.4340592] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.4340592] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.4340592] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.5574668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.5574668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.5574668] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.6714961] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.6714961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.6714961] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.7964325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.7964325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.7964325] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.8563907] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.8563907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.8563907] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:54.6157987] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:54.6157987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:54.6157987] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:58.4739237] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:58.4739237] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:58.4739237] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:59.8570457] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:59.8570457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:59.8575626] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:59.9125353] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:59.9125353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:59.9125353] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.0308001] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.0308001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.0308001] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.1360113] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.1365136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.1365136] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.2329135] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.2329135] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.2344367] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.3365922] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.3365922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.3370957] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.4737692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.4737692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.4737692] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.5709211] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.5709211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.5709211] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.6753296] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.6753296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.6753296] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.7774622] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.7774622] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.7774622] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:00.9313613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:00.9313613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:00.9313613] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.0307047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.0307047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.0322413] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.1148465] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.1153662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.1153662] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.2179323] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.2179323] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.2179323] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.3534140] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.3534140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.3534140] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.4498866] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.4498866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.4498866] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.5542785] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.5542785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.5564881] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.6541763] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.6541763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.6541763] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.7932584] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.7932584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.7932584] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.8080786] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:01.8080786] [Debug  :   Coroner] Query successful!True
[03:55:01.8080786] [Debug  :   Coroner] Handling generic fall damage...
[03:55:01.8080786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:01.8912064] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.8912064] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.8912064] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.9897309] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.9897309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.9897309] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.0936337] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.0936337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.0953202] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.2508177] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.2508177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.2508177] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.3360683] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.3360683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.3360683] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.3375881] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:02.3375881] [Debug  :   Coroner] Query successful!True
[03:55:02.3375881] [Debug  :   Coroner] Handling generic fall damage...
[03:55:02.3375881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:02.4370774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.4370774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.4370774] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.5347620] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.5347620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.5352663] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.6707668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.6707668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.6707668] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.7554915] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.7554915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.7554915] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.8757457] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.8757457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.8757457] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.9564129] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.9564129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.9564129] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.1175118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.1175118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.1175118] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.2159782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.2159782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.2159782] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.3143369] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.3158672] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.3158672] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.4155937] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.4155937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.4155937] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.5746754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.5746754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.5746754] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.6557091] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.6557091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.6572461] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.7520083] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.7520083] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.7535500] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.8562297] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.8562297] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.8562297] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.9118774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.9118774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.9118774] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.5344949] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.5360332] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.5360332] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.9715639] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.9715639] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.9715639] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.5349775] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.5349775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.5349775] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.6028741] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:05.8518139] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.8518139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.8518139] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.9300641] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:55:05.9480149] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:55:06.3120680] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:06.3135757] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic cup : [G]
New: Drop Plastic cup : [G​]
[03:55:06.3135757] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:06.5196179] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.5196179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.5196179] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.8888623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:15.2190389] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:17.7681429] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:55:17.7696686] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[03:55:17.7890920] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:55:17.7895971] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use DIY-Flashbang : [LMB]
New: Use DIY-Flashbang : [LMB​]
[03:55:18.2719012] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:24.1942783] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:24.1942783] [Debug  :   Coroner] Query successful!True
[03:55:24.1942783] [Debug  :   Coroner] Handling generic fall damage...
[03:55:24.1942783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:27.0998241] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:27.0998241] [Debug  :   Coroner] Query successful!True
[03:55:27.0998241] [Debug  :   Coroner] Handling generic fall damage...
[03:55:27.1008286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:38.8773103] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:55:38.8783155] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[03:55:40.0385702] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:40.4861791] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:41.1280384] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:55:41.1479042] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:55:41.7889701] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:41.7889701] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:55:42.4792307] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:42.4807698] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic cup : [G]
New: Drop Plastic cup : [G​]
[03:55:42.4807698] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:42.9051218] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:42.9061265] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:55:42.9071560] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[03:55:49.7940524] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:49.7940524] [Debug  :   Coroner] Query successful!True
[03:55:49.7940524] [Debug  :   Coroner] Handling generic fall damage...
[03:55:49.7940524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:52.2691198] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:52.2691198] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:55:52.8928091] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:52.8933299] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:55:59.2729170] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:59.2729170] [Debug  :   Coroner] Query successful!True
[03:55:59.2729170] [Debug  :   Coroner] Handling generic fall damage...
[03:55:59.2739237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:01.2775914] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:01.2785996] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:56:01.9462339] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:01.9477684] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:56:01.9482829] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[03:56:03.4235728] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:06.7556611] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:06.7556611] [Debug  :   Coroner] Query successful!True
[03:56:06.7556611] [Debug  :   Coroner] Handling generic fall damage...
[03:56:06.7556611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:07.4768049] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:07.4768049] [Debug  :   Coroner] Query successful!True
[03:56:07.4768049] [Debug  :   Coroner] Handling generic fall damage...
[03:56:07.4768049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:08.7383994] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[03:56:08.7383994] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Throw grenade: [LMB]
New: Throw grenade: [LMB​]
[03:56:08.9204204] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[03:56:08.9204204] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[03:56:08.9260900] [Debug  :   Coroner] Handling Stun Grenade damage...
[03:56:11.1154756] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:11.1154756] [Debug  :   Coroner] Query successful!True
[03:56:11.1154756] [Debug  :   Coroner] Handling generic fall damage...
[03:56:11.1154756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:11.2027794] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:11.3715743] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:11.3715743] [Debug  :   Coroner] Query successful!True
[03:56:11.3731135] [Debug  :   Coroner] Handling Bracken death...
[03:56:11.3731135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:12.0785137] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:56:12.0828510] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0907452] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:12.0929208] [Debug  :Buttery Fixes] Badges added to player corpse
[03:56:12.1312362] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:12.1312362] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:56:12.2020373] [Debug  :Matty's Fixes] Vanilla/Body(332) needs to compute vertical offset - scheduled
[03:56:12.2283078] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[03:56:12.2375571] [Debug  :Matty's Fixes] Vanilla/Body(332) is computing vertical offset
[03:56:12.2375571] [Debug  :Matty's Fixes] Vanilla/Body original offset is 0.3
[03:56:14.0685708] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:18.8884616] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:25.3867591] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:25.8238513] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:36.2559767] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:36.2591032] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:36.2611602] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:36.2621665] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:56:41.9313911] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:47.2492937] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:47.2492937] [Debug  :   Coroner] Query successful!True
[03:56:47.2492937] [Debug  :   Coroner] Handling Bracken death...
[03:56:47.2492937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:47.2764425] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:56:47.2764425] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:56:47.2764425] [Debug  :   Coroner] Handling Out of Bounds death...
[03:56:47.9497042] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:56:48.1338309] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:48.1451003] [Debug  :Buttery Fixes] Badges added to player corpse
[03:56:48.1507150] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:48.1507150] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:56:48.2602807] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[03:56:48.3153745] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:56:48.3153745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:56:48.3153745] [Debug  :   Coroner] Handling Out of Bounds death...
[03:56:53.6188871] [Debug  :GeneralImprovements] Updated time display.
[03:56:56.6302388] [Debug  :GeneralImprovements] Updated time display.
[03:56:57.8675958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:56:57.8675958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:56:57.8675958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:56:57.8691140] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:56:59.6413714] [Debug  :GeneralImprovements] Updated time display.
[03:57:02.6535375] [Debug  :GeneralImprovements] Updated time display.
[03:57:03.9847189] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:03.9847189] [Debug  :   Coroner] Query successful!True
[03:57:03.9847189] [Debug  :   Coroner] Handling Bracken death...
[03:57:03.9847189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:04.6842023] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:57:04.8475988] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:57:04.8603682] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[03:57:04.8603682] [Debug  :Buttery Fixes] Badges added to player corpse
[03:57:04.8635253] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:57:04.8635253] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:57:04.9718177] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[03:57:05.0467989] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:57:05.5621115] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:05.6670331] [Debug  :GeneralImprovements] Updated time display.
[03:57:06.8786085] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:06.8786085] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:08.6813982] [Debug  :GeneralImprovements] Updated time display.
[03:57:09.6596682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.6596682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.6596682] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7174797] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.7174797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.7174797] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7362640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.7362640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.7362640] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7739020] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:09.7739020] [Debug  :   Coroner] Query successful!True
[03:57:09.7739020] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7739020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:09.7931486] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.7931486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.7931486] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7936519] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.7936519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.7936519] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.7936519] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.7936519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.7936519] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.8119874] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.8119874] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.8119874] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.8581571] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.8581571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.8581571] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.8942425] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.8942425] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.8942425] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.8942425] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.8942425] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.8942425] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.9141279] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.9141279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.9141279] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.9714036] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.9729404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.9729404] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:09.9729404] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:09.9729404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:09.9734640] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:10.0554085] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:10.0559136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:10.0559136] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:10.2778434] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:10.2778434] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:10.2778434] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:10.5175592] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:10.5175592] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:10.5175592] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:10.7175059] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:10.7175059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:10.7175059] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:10.9598936] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:10.9598936] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:10.9598936] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.1150720] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.1150720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.1150720] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.2199958] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.2205135] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.2205135] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.3322746] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.3322746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.3322746] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.4599170] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.4599170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.4599170] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.5369056] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.5369056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.5369056] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.6558812] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.6568854] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.6568854] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.6947074] [Debug  :GeneralImprovements] Updated time display.
[03:57:11.7982451] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.7982451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.7982451] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.8941378] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.8941378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.8941378] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:11.9992789] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:11.9992789] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:11.9992789] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.0952311] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.0952311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.0952311] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.2373692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.2373692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.2373692] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.3591088] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.3591088] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.3591088] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.4330608] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.4330608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.4330608] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.5369473] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.5369473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.5369473] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.6382178] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.6387236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.6387236] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.2570099] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.2570099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.2570099] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.6795255] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.6795255] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.6795255] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.2534627] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.2534627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.2534627] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.5567757] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.5577787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.5577787] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.7137919] [Debug  :GeneralImprovements] Updated time display.
[03:57:15.2404461] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.2404461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.2414498] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:16.2414504] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:16.2414504] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:16.2414504] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:16.6093631] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:57:17.2395955] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:17.2395955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:17.2395955] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:18.2343106] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:18.2358474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:18.2358474] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.1760062] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.1760062] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.1760062] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.2949485] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.2949485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.2949485] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.3946179] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.3946179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.3946179] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.5130569] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.5130569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.5130569] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.5981677] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.5981677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.5981677] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.7524951] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.7524951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.7524951] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.8531040] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.8531040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.8531040] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:23.9397978] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:23.9397978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:23.9397978] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.0570513] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.0570513] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.0570513] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.2012313] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.2012313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.2012313] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.2930291] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.2930291] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.2945473] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.3993572] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.3993572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.3993572] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.5002243] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.5002243] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.5002243] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.6157483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.6157483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.6157483] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.7136102] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.7151462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.7151462] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.8177959] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.8177959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.8177959] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:24.9148662] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:24.9148662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:24.9148662] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.0594309] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.0594309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.0594309] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.1715475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.1715475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.1715475] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.2594640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.2594640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.2604708] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.3606119] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.3606119] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.3606119] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.5176382] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.5186425] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.5186425] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.6135657] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.6135657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.6145734] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.7178849] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.7178849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.7178849] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.7995835] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.7995835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.7995835] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:25.9390389] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:25.9390389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:25.9390389] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.0386270] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.0396307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.0396307] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.1368986] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.1368986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.1368986] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.2378781] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.2378781] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.2378781] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.3764395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.3764395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.3764395] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.4769764] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.4769764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.4769764] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.5772984] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.5772984] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.5772984] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.6942820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.6942820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.6942820] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.8124252] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.8124252] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.8124252] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.9396395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.9396395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.9396395] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.1191268] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.1191268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.1191268] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.2164334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.2164334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.2164334] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.3563427] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.3563427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.3563427] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.4345632] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.4345632] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.4345632] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.5590685] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.5590685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.5590685] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.6777904] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.6777904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.6777904] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.7971689] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.7971689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.7971689] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.8793208] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.8793208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.8793208] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.9995903] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.9995903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.9995903] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.1174787] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.1174787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.1174787] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.2537428] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.2537428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.2552736] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.4393760] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.4393760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.4393760] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.5387360] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.5387360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.5387360] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.6778515] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.6778515] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.6778515] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.7564705] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.7580049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.7580049] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.8786113] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.8786113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.8786113] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.9992812] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.9992812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.9992812] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.1362692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.1372737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.1372737] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.1349403] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.1349403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.1349403] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.8879191] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:57:32.7902113] [Debug  :GeneralImprovements] Updated time display.
[03:57:35.8045747] [Debug  :GeneralImprovements] Updated time display.
[03:57:38.8220100] [Debug  :GeneralImprovements] Updated time display.
[03:57:41.8328171] [Debug  :GeneralImprovements] Updated time display.
[03:57:44.8468634] [Debug  :GeneralImprovements] Updated time display.
[03:57:47.8613691] [Debug  :GeneralImprovements] Updated time display.
[03:57:50.8797853] [Debug  :GeneralImprovements] Updated time display.
[03:57:52.0247820] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:57:52.0278990] [Debug  :GeneralImprovements] Updated danger level display.
[03:57:53.8965208] [Debug  :GeneralImprovements] Updated time display.
[03:57:54.9396381] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:57:55.6160308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:55.6160308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:55.6160308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:55.6160308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:56.9096847] [Debug  :GeneralImprovements] Updated time display.
[03:57:59.9232655] [Debug  :GeneralImprovements] Updated time display.
[03:58:02.9400648] [Debug  :GeneralImprovements] Updated time display.
[03:58:05.5563596] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:58:10.2899309] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:58:26.4056970] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:58:27.0486589] [Debug  :GeneralImprovements] Updated time display.
[03:58:28.6358524] [Info   :GeneralImprovements] Updated ship scrap total monitors to $488 (14 items).
[03:58:29.2021906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:58:29.5093466] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:58:30.0646666] [Debug  :GeneralImprovements] Updated time display.
[03:58:30.1466399] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:58:33.0809738] [Debug  :GeneralImprovements] Updated time display.
[03:58:36.0991517] [Debug  :GeneralImprovements] Updated time display.
[03:58:39.1110548] [Debug  :GeneralImprovements] Updated time display.
[03:58:42.1305699] [Debug  :GeneralImprovements] Updated time display.
[03:58:45.1431059] [Debug  :GeneralImprovements] Updated time display.
[03:58:48.1589193] [Debug  :GeneralImprovements] Updated time display.
[03:58:48.7031320] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:58:50.1642158] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:58:51.2057601] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:58:55.1041420] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:00.2161232] [Debug  :GeneralImprovements] Updated time display.
[03:59:06.5348030] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.5529861] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.5736516] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.5985923] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.6175420] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.6344447] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.6540504] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.6805670] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.6980776] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.7185494] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.7369600] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.7533630] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.7817187] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8007399] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8208277] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8405923] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8607542] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8809052] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.8989080] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.9195391] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.9406364] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.9608759] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.9793201] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:06.9993374] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.0178445] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.0365240] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.0551143] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.0743776] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.0941824] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.1219420] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.1421229] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.1598297] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.1791879] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.1967863] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.2164216] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.2369015] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.2556590] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.2748218] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.2940755] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.3774585] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.3964961] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.4143744] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.4422410] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.4609149] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.4807853] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.4995800] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.5187229] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.5387061] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.5574304] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.5763132] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.5948313] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.6142489] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.6407359] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.6606060] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.6789119] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.6981642] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.7168627] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.7368433] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.7562366] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.7752400] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.7944148] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.8225052] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.8418353] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:07.8611779] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.4559181] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.4769678] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.4971730] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.5156353] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.5358987] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.5539872] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.5729602] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6017048] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6215209] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6414657] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6611460] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6804063] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.6990798] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:09.7212816] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:11.6408512] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:12.2709058] [Debug  :GeneralImprovements] Updated time display.
[03:59:25.3550997] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:59:27.3460428] [Debug  :GeneralImprovements] Updated time display.
[03:59:27.8543882] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[03:59:27.8605727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:27.8605727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:27.8688678] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:27.8784976] [Debug  :Buttery Fixes] Puma #-210140: Fixed erroneous collision on "FootstepSource"
[03:59:27.8784976] [Debug  :Buttery Fixes] Puma #-210140: Fixed erroneous collision on "PurrSource"
[03:59:27.8835648] [Debug  :GeneralImprovements] Updated danger level display.
[03:59:27.8934062] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "enemyskins" assetbundle
[03:59:27.8934062] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "enemyskins"
[03:59:28.0136540] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "enemyskins": Success (True), 
[03:59:28.0136540] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "enemyskins" is now uncompressed!
[03:59:30.3653528] [Debug  :GeneralImprovements] Updated time display.
[03:59:33.3791791] [Debug  :GeneralImprovements] Updated time display.
[03:59:36.3891297] [Debug  :GeneralImprovements] Updated time display.
[03:59:39.4045346] [Debug  :GeneralImprovements] Updated time display.
[03:59:42.4154248] [Debug  :GeneralImprovements] Updated time display.
[03:59:45.4243917] [Debug  :GeneralImprovements] Updated time display.
[03:59:48.4426438] [Debug  :GeneralImprovements] Updated time display.
[03:59:51.4541581] [Debug  :GeneralImprovements] Updated time display.
[03:59:54.4707262] [Debug  :GeneralImprovements] Updated time display.
[03:59:57.4844868] [Debug  :GeneralImprovements] Updated time display.
[04:00:00.5025399] [Debug  :GeneralImprovements] Updated time display.
[04:00:02.5989606] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:00:03.5119730] [Debug  :GeneralImprovements] Updated time display.
[04:00:06.5230202] [Debug  :GeneralImprovements] Updated time display.
[04:00:09.5357260] [Debug  :GeneralImprovements] Updated time display.
[04:00:12.5610798] [Debug  :GeneralImprovements] Updated time display.
[04:00:15.5689099] [Debug  :GeneralImprovements] Updated time display.
[04:00:16.2378285] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:00:18.5819766] [Debug  :GeneralImprovements] Updated time display.
[04:00:21.5914881] [Debug  :GeneralImprovements] Updated time display.
[04:00:24.6116376] [Debug  :GeneralImprovements] Updated time display.
[04:00:27.2182126] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:27.2182126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:27.2182126] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:27.6365951] [Debug  :GeneralImprovements] Updated time display.
[04:00:28.0147796] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:28.0163573] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:28.0163573] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:28.9995096] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:28.9995096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:28.9995096] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:29.7436057] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:29.7436057] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:29.7436057] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:30.6527508] [Debug  :GeneralImprovements] Updated time display.
[04:00:33.6700095] [Debug  :GeneralImprovements] Updated time display.
[04:00:36.6852373] [Debug  :GeneralImprovements] Updated time display.
[04:00:39.6988788] [Debug  :GeneralImprovements] Updated time display.
[04:00:42.7214383] [Debug  :GeneralImprovements] Updated time display.
[04:00:45.7377892] [Debug  :GeneralImprovements] Updated time display.
[04:00:48.7477591] [Debug  :GeneralImprovements] Updated time display.
[04:00:51.7624864] [Debug  :GeneralImprovements] Updated time display.
[04:00:53.5476638] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:00:53.5537535] [Debug  :Buttery Fixes] Puma #-211152: Fixed erroneous collision on "FootstepSource"
[04:00:53.5537535] [Debug  :Buttery Fixes] Puma #-211152: Fixed erroneous collision on "PurrSource"
[04:00:54.7741440] [Debug  :GeneralImprovements] Updated time display.
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:56.4241458] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:56.4241458] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:56.4241458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:56.4241458] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:57.7922840] [Debug  :GeneralImprovements] Updated time display.
[04:00:59.0179137] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.0179137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.0179137] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:59.1420246] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.1420246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.1420246] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:59.5158123] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.5158123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.5158123] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:00.6222996] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:00.6222996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:00.6222996] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:00.8107612] [Debug  :GeneralImprovements] Updated time display.
[04:01:03.8240311] [Debug  :GeneralImprovements] Updated time display.
[04:01:06.5568096] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.5583492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:06.8373731] [Debug  :GeneralImprovements] Updated time display.
[04:01:09.8498088] [Debug  :GeneralImprovements] Updated time display.
[04:01:10.5060896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.5060896] [Debug  :   Coroner] Query successful!True
[04:01:10.5076675] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.5076675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.5209276] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.5209276] [Debug  :   Coroner] Query successful!True
[04:01:10.5209276] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.5209276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.5438189] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.5438189] [Debug  :   Coroner] Query successful!True
[04:01:10.5438189] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.5438189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.5573901] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.5573901] [Debug  :   Coroner] Query successful!True
[04:01:10.5573901] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.5573901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.5791187] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.5791187] [Debug  :   Coroner] Query successful!True
[04:01:10.5791187] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.5791187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.6029194] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.6029194] [Debug  :   Coroner] Query successful!True
[04:01:10.6029194] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.6029194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.6234867] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.6250107] [Debug  :   Coroner] Query successful!True
[04:01:10.6250107] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.6250107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.6373128] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.6373128] [Debug  :   Coroner] Query successful!True
[04:01:10.6373128] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.6373128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:10.6571385] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:10.6571385] [Debug  :   Coroner] Query successful!True
[04:01:10.6571385] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:10.6571385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:12.8695554] [Debug  :GeneralImprovements] Updated time display.
[04:01:15.8830432] [Debug  :GeneralImprovements] Updated time display.
[04:01:18.8998183] [Debug  :GeneralImprovements] Updated time display.
[04:01:20.9629054] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:20.9644241] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:20.9659388] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:20.9659388] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:21.3255767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3255767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3255767] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.3255767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3255767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3255767] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.3255767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3265814] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3265814] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3265814] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:21.3265814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:21.3265814] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:21.4677721] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:01:21.4853968] [Warning:PathfindingLib] Attempted to remove EntranceTeleportB (EntranceTeleport) from smart pathfinding data while it was not present.
[04:01:21.5382046] [Warning:CullFactory] A MeshRenderer in Destroyed was unexpectedly destroyed.
[04:01:21.7074672] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:01:21.7074672] [Debug  :   Coroner] Syncing randomization to map seed: '19083166'
[04:01:21.7074672] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:01:21.7084764] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:01:21.7094979] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Using fallback...
[04:01:21.7105053] [Info   :   Coroner] [REPORT] Player 2 is dead! Replacing notes with Cause of Death...
[04:01:21.7110104] [Debug  :   Coroner] Player 2 has no custom cause of death stored! Using fallback...
[04:01:21.7110104] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[04:01:21.7110104] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:01:21.7110104] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[04:01:21.7110104] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Using fallback...
[04:01:21.7120161] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:01:21.7125444] [Info   :   Coroner] [REPORT] Player 7 has notes, don't override them...
[04:01:21.7125444] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[04:01:21.7125444] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:01:21.7125444] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:01:21.7125444] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:01:21.7125444] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:01:21.7125444] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:01:21.7135509] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:01:21.7151434] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:01:21.7167014] [Debug  :   Coroner] Clearing cause of death for player 0
[04:01:21.7182326] [Debug  :   Coroner] Clearing cause of death for player 1
[04:01:21.7192434] [Debug  :   Coroner] Clearing cause of death for player 2
[04:01:21.7192434] [Debug  :   Coroner] Clearing cause of death for player 3
[04:01:21.7197491] [Debug  :   Coroner] Clearing cause of death for player 4
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 5
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 6
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 7
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 8
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 9
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 10
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 11
[04:01:21.7202678] [Debug  :   Coroner] Clearing cause of death for player 12
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 13
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 14
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 15
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 16
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 17
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 18
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 19
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 20
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 21
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 22
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 23
[04:01:21.7212747] [Debug  :   Coroner] Clearing cause of death for player 24
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 25
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 26
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 27
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 28
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 29
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 30
[04:01:21.7226584] [Debug  :   Coroner] Clearing cause of death for player 31
[04:01:21.7333854] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:21.7338912] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:21.7406132] [Debug  :WeatherRegistry] Effects received: [None]
[04:01:21.7421386] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:01:21.7421386] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:01:23.7129971] [Debug  :GeneralImprovements] Updated time display.
[04:01:31.7132676] [Info   :GeneralImprovements] Updated total deaths display.
[04:01:31.7233322] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:01:31.7233322] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:01:31.7252300] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:01:31.7252300] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:01:31.7252300] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:01:31.7267580] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:01:32.3116379] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:01:32.5999875] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:01:34.7623554] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:34.7623554] [Debug  :   Coroner] Query successful!True
[04:01:34.7623554] [Debug  :   Coroner] Handling generic fall damage...
[04:01:34.7623554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:38.7192380] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:01:38.7192380] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:01:38.7207850] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:01:38.7223168] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:01:38.7289751] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:01:38.7294922] [Message:LethalSponge] ---
[04:01:38.7294922] [Message:LethalSponge] Applying Sponge
[04:01:38.7310129] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:01:38.8471349] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:01:38.8471349] [Message:LethalSponge] Sponge took 0.1168663 seconds to execute.
[04:01:38.8471349] [Message:LethalSponge] ---
[04:01:38.8616684] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Stormy; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:Foggy; 20 Adamance:None; 85 Rend:Stormy; 7 Dine:Flooded; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Rainy; 5 Embrion:None]
[04:01:38.8616684] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:01:38.8626731] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:01:38.8691180] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:38.8691180] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.4645462] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.4645462] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.4916295] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.4926329] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.5001314] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.5001314] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.5083757] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.5144670] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:40.6261737] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:01:40.6261737] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:01:40.6277081] [Debug  :LobbyControl] Lobby can be re-opened
[04:01:40.6297675] [Info   :GeneralImprovements] Updated total days display.
[04:01:40.6370677] [Info   :LethalPerformance] Saved 1 save(s)
[04:01:52.6420136] [Info   :LethalPerformance] Saved 1 save(s)
[04:02:00.7737705] [Info   :GeneralImprovements] Updated current moon monitors.
[04:02:03.7919566] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:02:07.4269855] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:02:07.4269855] [Debug  :   Coroner] Query successful!True
[04:02:07.4269855] [Debug  :   Coroner] Handling generic fall damage...
[04:02:07.4269855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:02:08.4826294] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:02:08.4826294] [Debug  :   Coroner] Query successful!True
[04:02:08.4826294] [Debug  :   Coroner] Handling generic fall damage...
[04:02:08.4826294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:02:15.6132785] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:02:15.6132785] [Debug  :   Coroner] Query successful!True
[04:02:15.6132785] [Debug  :   Coroner] Handling generic fall damage...
[04:02:15.6132785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:02:26.4539788] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:02:57.3964737] [Info   :Buttery Fixes] Fear motion blur applied
[04:02:57.3964737] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[04:02:57.4153875] [Info   :LethalPerformance] Saved 1 save(s)
[04:02:57.7759750] [Info   :Buttery Fixes] Fear motion blur applied
[04:02:57.7759750] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[04:02:57.7922689] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:03:11.9643209] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:40.6342638] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:03:43.3890393] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:55.1125002] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:04:19.2882946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.2882946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.6193470] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge (1)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'AlleyBeams') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank (1)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge (2)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (12)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementDividers') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (8)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'PipeSupporters') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarBase (4)') is missing!
[04:04:19.6208882] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (5)') is missing!
[04:04:19.6224303] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Bars') is missing!
[04:04:19.6325894] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.6341303] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.6509686] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.6509686] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.6653597] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6672015] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6687359] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6702758] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6720379] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6720379] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6720379] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6720379] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.6720379] [Debug  :Buttery Fixes] Detected landing on Experimentation
[04:04:19.6720379] [Debug  :Buttery Fixes] Experimentation - Fixed factory ambience
[04:04:19.6730699] [Debug  :Buttery Fixes] Experimentation - Adjusted water tower fog triggers
[04:04:19.6730699] [Debug  :Buttery Fixes] Experimentation - Fixed old back entrance
[04:04:19.6730699] [Debug  :Buttery Fixes] Experimentation - Hide untextured geometry
[04:04:19.6736636] [Debug  :Buttery Fixes] Experimentation - Fix buttress collision
[04:04:19.6746713] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:04:19.6865673] [Debug  :UniversalRadar] NAV MAX: 36.93985, NAV MIN: -18.56016
[04:04:19.6896650] [Debug  :UniversalRadar] First time load: Fetched 1 terrain renderers
[04:04:19.6907763] [Debug  :UniversalRadar] Adding terrain paths to dictionary under identifier (41 Experimentation, Level1Experimentation)
[04:04:19.6923344] [Debug  :UniversalRadar] Terrain max: 36.93985, terrain min: -6.148338 (36.93985, -18.56016)
[04:04:19.6923344] [Warning: Unity Log] The referenced script on this Behaviour (Game Object '<null>') is missing!
[04:04:19.6923344] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:19.6923344] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:19.6923344] [Debug  :UniversalRadar] First time radar generation complete (0.01318359s)
[04:04:19.6923344] [Debug  :UniversalRadar] Disabling existing contour map!
[04:04:19.6994747] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:19.6994747] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:19.6994747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:04:19.6994747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:19.6994747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:04:19.6994747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:19.6994747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (2) (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:19.7009902] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:04:19.7009902] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:04:19.7009902] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:04:19.7025193] [Debug  :Buttery Fixes] Fix foliage colors
[04:04:19.7025193] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (10))
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (47)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (8)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (48)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (3)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (47)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (37)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (4)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (47)"
[04:04:19.7025193] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (41)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (6)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (11)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (59)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (55)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (48)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (56)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (48)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (48)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (27)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (57)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (47)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (35)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (47)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (34)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (47)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (26)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (47)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (38)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (60)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (49)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (51)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (48)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (15)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (48)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (5)"
[04:04:19.7040401] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (48)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (7)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (10)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (48)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (48)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (48)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (5)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (39)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (36)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (47)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (9)"
[04:04:19.7046564] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (47)"
[04:04:19.7056635] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:04:19.7056635] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:04:19.7072264] [Debug  :   Coroner] Handling Out of Bounds death...
[04:04:19.7092761] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.7092761] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:19.7973852] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:21.1259289] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:04:21.1259289] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213, 76561199702497372
[04:04:21.2303397] [Debug  :ButteRyBalance] Final length multiplier: 1.5 (Interior #0, seed: 24256414)
[04:04:21.8721550] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[04:04:21.8736622] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:21.8859616] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:21.8874736] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:04:21.9037244] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:04:21.9042309] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:04:21.9938424] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:21.9950098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.0170006] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.0185124] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.0479597] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.0479597] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:22.0479597] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:04:22.0494982] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.0494982] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:22.0494982] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[04:04:22.0557043] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[04:04:22.0603559] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.0618659] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[04:04:22.0795970] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[04:04:22.1068764] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:04:22.1084086] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:04:22.1129839] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.1160459] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.1617534] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.1643995] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:22.3298985] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.3314166] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.5488515] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.5503869] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.6645835] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:22.6666317] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:04:22.6793631] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:04:22.8747482] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8762724] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8762724] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8762724] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8772780] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8772780] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8777827] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8798869] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8798869] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8804059] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8820716] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8836151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8846186] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8846186] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8846186] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8846186] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8851243] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8866570] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8881744] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8897068] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8912335] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8927668] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8927668] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8927668] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8932950] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8943006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8955070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8970960] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8987241] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.8997303] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.9013096] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:22.9013096] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:23.5653506] [Info   :FairerFireExits] Found Main exit at 0.05263158 of the main path
[04:04:23.7149511] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Entrance)
[04:04:23.7149511] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Entrance)
[04:04:23.7180083] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7180083] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7180083] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7180083] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:23.7190129] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:04:23.7195333] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:04:23.7195333] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:04:23.7195333] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:04:23.7195333] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:04:23.7195333] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:04:23.7200484] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[04:04:23.7200484] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:04:23.7215662] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:23.7215662] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:23.7215662] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:24.8436301] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:04:25.0189626] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:25.4290677] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:25.5924775] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:29.0335990] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0362229] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0362229] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0377495] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0377495] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0377495] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0392698] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0392698] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0392698] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0407972] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0407972] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0407972] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0423158] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0423158] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0423158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:29.0439052] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0439052] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:29.0454343] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0454343] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:29.0454343] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0454343] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:29.0485308] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0500507] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:29.0515914] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0546582] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0546582] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0561903] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0561903] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0561903] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0561903] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0561903] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0577089] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0577089] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0577089] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0577089] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0577089] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0592833] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:29.0592833] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0592833] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0592833] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:29.0592833] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0598026] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0598026] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:04:29.0598026] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:04:29.0598026] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:04:29.0598026] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:04:29.0598026] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:04:29.0608081] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:04:29.0608081] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:29.0608081] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0608081] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0608081] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:29.0608081] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0608081] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.0623733] [Info   :WeatherRegistry] Game has not been started yet, skipping WeatherRegistry's apparatus patch.
[04:04:29.0623733] [Debug  :Matty's Fixes] Vanilla/Apparatus(387) needs to compute vertical offset - scheduled
[04:04:29.0661733] [Debug  :Buttery Fixes] Scan node: Apparatus
[04:04:29.0661733] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0661733] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:29.0661733] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:04:29.0661733] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:04:29.0692210] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(395) needs to compute vertical offset - scheduled
[04:04:29.0855153] [Debug  :Matty's Fixes] Vanilla/Large axle(400) needs to compute vertical offset - scheduled
[04:04:29.0927683] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) needs to compute vertical offset - scheduled
[04:04:29.1151491] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:04:29.1151491] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:04:29.1213467] [Debug  :Matty's Fixes] Vanilla/Apparatus(387) is computing vertical offset
[04:04:29.1244484] [Debug  :Matty's Fixes] Vanilla/Apparatus new offset is 0.3157457
[04:04:29.1244484] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(395) is computing vertical offset
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Jar of pickles new offset is 0.2852258
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(395) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Large axle(400) is computing vertical offset
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Large axle new offset is 0.6651648
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Large axle(400) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.17, 0.00)]
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) is computing vertical offset
[04:04:29.1254519] [Debug  :Matty's Fixes] Vanilla/Steering wheel new offset is 0.03322497
[04:04:29.1270262] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[04:04:29.1462461] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): H5 (Range: 8)
[04:04:29.1462461] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1462461] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1477830] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C7 (Range: 8)
[04:04:29.1477830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1477830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1477830] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Y9 (Range: 8)
[04:04:29.1477830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1477830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.1477830] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C7 (Range: 8)
[04:04:29.1477830] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): U2 (Range: 8)
[04:04:29.1477830] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): R4 (Range: 8)
[04:04:29.1493219] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (351) connects to EntranceTeleportA(Clone) (EntranceTeleport) (393)
[04:04:29.1493219] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (352) connects to EntranceTeleportB(Clone) (EntranceTeleport) (390)
[04:04:29.1493219] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (390) connects to EntranceTeleportB (EntranceTeleport) (352)
[04:04:29.1493219] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (393) connects to EntranceTeleportA (EntranceTeleport) (351)
[04:04:29.1503293] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:04:29.1503293] [Info   :CullFactory] Generation has completed with seed 24256414.
[04:04:29.1823489] [Info   :CullFactory] Preparing tile information for Level1Flow took 27.954ms
[04:04:29.1942689] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:04:29.2054036] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:04:29.2129842] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (CreeperVine)
[04:04:29.2145003] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1(Clone)" (Bush2 (3))
[04:04:29.2175823] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:04:29.2252467] [Debug  :UniversalRadar] Interior radar check complete (0.004272461s)
[04:04:29.2506224] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2506224] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2506224] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2506224] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2691257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2706760] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:29.2706760] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1509314] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.1900229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:30.2746579] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $144
[04:04:30.3088315] [Debug  :WeatherRegistry] Effects received: [None]
[04:04:30.3103766] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:04:30.3103766] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:04:30.3103766] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:04:30.3103766] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:04:30.3645531] [Debug  :WeatherRegistry] Landing at Experimentation with weather None (None)
[04:04:30.3749656] [Debug  :GeneralImprovements] Updated time display.
[04:04:33.8589077] [Debug  :GeneralImprovements] Updated time display.
[04:04:36.8676888] [Debug  :GeneralImprovements] Updated time display.
[04:04:39.8820965] [Debug  :GeneralImprovements] Updated time display.
[04:04:39.9957556] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $22
[04:04:39.9957556] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PickleJar(Clone)" worth $41
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $31
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $37
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $33
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $49
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $31
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SteeringWheel(Clone)" worth $28
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $34
[04:04:39.9971926] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[04:04:41.3393220] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:41.3393220] [Debug  :   Coroner] Query successful!True
[04:04:41.3393220] [Debug  :   Coroner] Handling generic fall damage...
[04:04:41.3393220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:50.2999524] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:04:50.3082724] [Info   :LethalPerformance] Saved 1 save(s)
[04:04:50.8622340] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:04:53.9154715] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:53.9154715] [Debug  :   Coroner] Query successful!True
[04:04:53.9154715] [Debug  :   Coroner] Handling generic fall damage...
[04:04:53.9154715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:54.2419872] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:54.2419872] [Debug  :   Coroner] Query successful!True
[04:04:54.2419872] [Debug  :   Coroner] Handling generic fall damage...
[04:04:54.2419872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:54.8405565] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:54.8405565] [Debug  :   Coroner] Query successful!True
[04:04:54.8405565] [Debug  :   Coroner] Handling generic fall damage...
[04:04:54.8415627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:01.1479025] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:01.1479025] [Debug  :   Coroner] Query successful!True
[04:05:01.1479025] [Debug  :   Coroner] Handling generic fall damage...
[04:05:01.1479025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:02.7213280] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:02.7213280] [Debug  :   Coroner] Query successful!True
[04:05:02.7213280] [Debug  :   Coroner] Handling generic fall damage...
[04:05:02.7213280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:07.0813496] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:08.5991328] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:08.5991328] [Debug  :   Coroner] Query successful!True
[04:05:08.5991328] [Debug  :   Coroner] Handling generic fall damage...
[04:05:08.5991328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:14.5352077] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:22.8886193] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:34.2863534] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:34.7912594] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[04:05:34.7912594] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[04:05:46.1607145] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:49.2723559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:05:49.2723559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:05:49.2916076] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:05:49.2926105] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:05:55.2351462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:05:55.5097185] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:55.6919299] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:05:55.7197178] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:05:56.1787391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:05:57.6357000] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:05:57.7404156] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:06:04.3237770] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:04.3237770] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:04.3237770] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:04.3237770] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:25.0793375] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:25.4801625] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:06:25.5060009] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:06:25.9860877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:06:26.2492517] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:06:26.2492517] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:06:30.7070353] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:42.6625412] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:43.4788664] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:43.4788664] [Debug  :   Coroner] Query successful!True
[04:06:43.4788664] [Debug  :   Coroner] Handling generic fall damage...
[04:06:43.4788664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:48.6205222] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:48.6220683] [Debug  :   Coroner] Query successful!True
[04:06:48.6220683] [Debug  :   Coroner] Handling generic fall damage...
[04:06:48.6220683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:48.8545783] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:48.8545783] [Debug  :   Coroner] Query successful!True
[04:06:48.8545783] [Debug  :   Coroner] Handling generic fall damage...
[04:06:48.8545783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:50.1421758] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:50.1421758] [Debug  :   Coroner] Query successful!True
[04:06:50.1426803] [Debug  :   Coroner] Handling generic fall damage...
[04:06:50.1426803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:50.8593623] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:50.8593623] [Debug  :   Coroner] Query successful!True
[04:06:50.8598665] [Debug  :   Coroner] Handling generic fall damage...
[04:06:50.8598665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:53.1137395] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:06:53.1178334] [Debug  :   Coroner] Client received cause of death via RPC: (6, DeathPitFacilityCatwalkJump)
[04:06:53.1193816] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:06:53.1193816] [Debug  :   Coroner] Player 6 has no custom cause of death stored! Returning null...
[04:06:53.1193816] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 6!
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:53.1237067] [Debug  :Buttery Fixes] Badges added to player corpse
[04:06:53.2375563] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:06:58.8022586] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:06:58.8038201] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathPitFacilityCatwalkJump)
[04:06:58.8038201] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:06:58.8038201] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:06:58.8038201] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 3!
[04:06:58.8068738] [Debug  :Buttery Fixes] Badges added to player corpse
[04:06:58.8803476] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:07:07.5199273] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:07:08.0442348] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:08.0442348] [Debug  :   Coroner] Query successful!True
[04:07:08.0442348] [Debug  :   Coroner] Handling generic fall damage...
[04:07:08.0442348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:08.3393036] [Info   :GeneralImprovements] Applied 3 queued monitor changes.
[04:07:08.4942509] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:07:08.4942509] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:07:08.7462861] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:07:10.5413112] [Debug  :GeneralImprovements] Updated time display.
[04:07:10.6472848] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:12.6032063] [Info   :GeneralImprovements] Updated ship scrap total monitors to $625 (18 items).
[04:07:13.4631519] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:07:13.5549238] [Debug  :GeneralImprovements] Updated time display.
[04:07:14.4825108] [Debug  :GeneralImprovements] Updated danger level display.
[04:07:14.5044164] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:07:16.5717457] [Debug  :GeneralImprovements] Updated time display.
[04:07:17.2184455] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:17.2184455] [Debug  :   Coroner] Query successful!True
[04:07:17.2184455] [Debug  :   Coroner] Handling generic fall damage...
[04:07:17.2184455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:18.5448261] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:18.5448261] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:19.1765993] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:19.1781339] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:19.6073970] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:19.6079085] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:20.6705794] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:20.6705794] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:22.8083004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:22.8083004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:23.4467358] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:23.4467358] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:24.5065848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:24.5065848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:26.2006969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:26.2006969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:27.4531371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:32.8019767] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:32.8019767] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:33.0547639] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:33.0547639] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:34.0849882] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:34.0849882] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:34.7599976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:34.7599976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:35.7956417] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:35.7961453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.0646462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.0646462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.0668128] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.0668128] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.0959036] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.0959036] [Debug  :   Coroner] Query successful!True
[04:07:36.0969081] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.0969081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1166961] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1166961] [Debug  :   Coroner] Query successful!True
[04:07:36.1166961] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1166961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1365818] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1365818] [Debug  :   Coroner] Query successful!True
[04:07:36.1365818] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1375860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1585552] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1585552] [Debug  :   Coroner] Query successful!True
[04:07:36.1585552] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1585552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1787876] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1787876] [Debug  :   Coroner] Query successful!True
[04:07:36.1787876] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1787876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1787876] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1787876] [Debug  :   Coroner] Query successful!True
[04:07:36.1787876] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1787876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1982964] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1982964] [Debug  :   Coroner] Query successful!True
[04:07:36.1982964] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1982964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.1982964] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.1982964] [Debug  :   Coroner] Query successful!True
[04:07:36.1982964] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.1982964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2190970] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2190970] [Debug  :   Coroner] Query successful!True
[04:07:36.2190970] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2190970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2190970] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2190970] [Debug  :   Coroner] Query successful!True
[04:07:36.2206077] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2206077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2324718] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2324718] [Debug  :   Coroner] Query successful!True
[04:07:36.2324718] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2329761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2329761] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2329761] [Debug  :   Coroner] Query successful!True
[04:07:36.2329761] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2334800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2533025] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2533025] [Debug  :   Coroner] Query successful!True
[04:07:36.2533025] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2533025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2533025] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2533025] [Debug  :   Coroner] Query successful!True
[04:07:36.2533025] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2533025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2558515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.2558515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.2747997] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2747997] [Debug  :   Coroner] Query successful!True
[04:07:36.2747997] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2747997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.2948935] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.2948935] [Debug  :   Coroner] Query successful!True
[04:07:36.2948935] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.2948935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.3144523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.3144523] [Debug  :   Coroner] Query successful!True
[04:07:36.3144523] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.3149605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.3331467] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.3331467] [Debug  :   Coroner] Query successful!True
[04:07:36.3331467] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.3331467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.3531580] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.3531580] [Debug  :   Coroner] Query successful!True
[04:07:36.3531580] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.3531580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.3727285] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.3727285] [Debug  :   Coroner] Query successful!True
[04:07:36.3739488] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.3739488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.3914012] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.3914012] [Debug  :   Coroner] Query successful!True
[04:07:36.3914012] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.3929118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9368362] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9368362] [Debug  :   Coroner] Query successful!True
[04:07:36.9368362] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9368362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9569272] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9574359] [Debug  :   Coroner] Query successful!True
[04:07:36.9574359] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9574359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9574359] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9574359] [Debug  :   Coroner] Query successful!True
[04:07:36.9574359] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9574359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9766448] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9771499] [Debug  :   Coroner] Query successful!True
[04:07:36.9771499] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9771499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9771499] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9771499] [Debug  :   Coroner] Query successful!True
[04:07:36.9771499] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9771499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9873595] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:36.9878814] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:36.9991680] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9991680] [Debug  :   Coroner] Query successful!True
[04:07:36.9991680] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9991680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:36.9991680] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:36.9991680] [Debug  :   Coroner] Query successful!True
[04:07:36.9991680] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:36.9991680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:37.0183561] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:37.0183561] [Debug  :   Coroner] Query successful!True
[04:07:37.0183561] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:37.0183561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:37.1122977] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:37.6730732] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:07:38.0791483] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.0801522] [Debug  :   Coroner] Query successful!True
[04:07:38.0801522] [Debug  :   Coroner] Handling generic fall damage...
[04:07:38.0801522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.1012216] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[04:07:38.3890735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:38.3890735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.9926848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.9926848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.9958988] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.9958988] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:40.3217015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:40.3217015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:40.6943913] [Debug  :GeneralImprovements] Updated time display.
[04:07:40.7497121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:40.7497121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.1894845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.1894845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.6294834] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.6294834] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.1990071] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:07:42.7026919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.7026919] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:43.7149257] [Debug  :GeneralImprovements] Updated time display.
[04:07:44.4265886] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.4265886] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.6396334] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.6411760] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.1977739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.1977739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:46.7363564] [Debug  :GeneralImprovements] Updated time display.
[04:07:47.7620693] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:47.7620693] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:47.8795892] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:47.9148265] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:47.9148265] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:48.0699016] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:48.3426261] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:48.3426261] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:49.2783862] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.2783862] [Debug  :   Coroner] Query successful!True
[04:07:49.2783862] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.2783862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.2933465] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.2933465] [Debug  :   Coroner] Query successful!True
[04:07:49.2933465] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.2933465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.3136192] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.3151708] [Debug  :   Coroner] Query successful!True
[04:07:49.3151708] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.3151708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.3332101] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.3332101] [Debug  :   Coroner] Query successful!True
[04:07:49.3332101] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.3332101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.3559251] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.3559251] [Debug  :   Coroner] Query successful!True
[04:07:49.3559251] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.3559251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.3756738] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.3756738] [Debug  :   Coroner] Query successful!True
[04:07:49.3756738] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.3756738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.4006037] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.4006037] [Debug  :   Coroner] Query successful!True
[04:07:49.4006037] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.4006037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.4190062] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.4190062] [Debug  :   Coroner] Query successful!True
[04:07:49.4190062] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.4190062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.4379538] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:49.4384572] [Debug  :   Coroner] Query successful!True
[04:07:49.4384572] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:49.4384572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:49.7542891] [Debug  :GeneralImprovements] Updated time display.
[04:07:50.9784316] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:50.9784316] [Debug  :   Coroner] Query successful!True
[04:07:50.9784316] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:50.9784316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:50.9944552] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:50.9959894] [Debug  :   Coroner] Query successful!True
[04:07:50.9959894] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:50.9959894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0133329] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0133329] [Debug  :   Coroner] Query successful!True
[04:07:51.0149929] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0149929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0149929] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0149929] [Debug  :   Coroner] Query successful!True
[04:07:51.0149929] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0149929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0335934] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0335934] [Debug  :   Coroner] Query successful!True
[04:07:51.0335934] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0335934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0335934] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0335934] [Debug  :   Coroner] Query successful!True
[04:07:51.0335934] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0335934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0603350] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0603350] [Debug  :   Coroner] Query successful!True
[04:07:51.0603350] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0603350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0603350] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0603350] [Debug  :   Coroner] Query successful!True
[04:07:51.0603350] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0603350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0793845] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0793845] [Debug  :   Coroner] Query successful!True
[04:07:51.0793845] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0793845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.0793845] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.0793845] [Debug  :   Coroner] Query successful!True
[04:07:51.0793845] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.0793845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1030010] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1030010] [Debug  :   Coroner] Query successful!True
[04:07:51.1030010] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1030010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1030010] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1030010] [Debug  :   Coroner] Query successful!True
[04:07:51.1030010] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1030010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1128787] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1148525] [Debug  :   Coroner] Query successful!True
[04:07:51.1148525] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1148525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1148525] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1148525] [Debug  :   Coroner] Query successful!True
[04:07:51.1148525] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1148525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1347484] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1347484] [Debug  :   Coroner] Query successful!True
[04:07:51.1347484] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1347484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1347484] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1347484] [Debug  :   Coroner] Query successful!True
[04:07:51.1347484] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1357560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1584055] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1584055] [Debug  :   Coroner] Query successful!True
[04:07:51.1584055] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1584055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1584055] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1584055] [Debug  :   Coroner] Query successful!True
[04:07:51.1584055] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1584055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1806498] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.1806498] [Debug  :   Coroner] Query successful!True
[04:07:51.1806498] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.1806498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.1992391] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.2007864] [Debug  :   Coroner] Query successful!True
[04:07:51.2007864] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.2007864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.2191087] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.2191087] [Debug  :   Coroner] Query successful!True
[04:07:51.2191087] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.2191087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.2191087] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.2191087] [Debug  :   Coroner] Query successful!True
[04:07:51.2191087] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.2191087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.3011044] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:51.3011044] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:51.3011044] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:51.3939204] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:51.4953001] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.4953001] [Debug  :   Coroner] Query successful!True
[04:07:51.4953001] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.4953001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5194120] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5194120] [Debug  :   Coroner] Query successful!True
[04:07:51.5194120] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5209481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5444054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5444054] [Debug  :   Coroner] Query successful!True
[04:07:51.5444054] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5444054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5444054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5444054] [Debug  :   Coroner] Query successful!True
[04:07:51.5459458] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5459458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5577794] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5577794] [Debug  :   Coroner] Query successful!True
[04:07:51.5577794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5577794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5577794] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5577794] [Debug  :   Coroner] Query successful!True
[04:07:51.5577794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5577794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5820006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5820006] [Debug  :   Coroner] Query successful!True
[04:07:51.5820006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5820006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5820006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5820006] [Debug  :   Coroner] Query successful!True
[04:07:51.5820006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5820006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5936507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5936507] [Debug  :   Coroner] Query successful!True
[04:07:51.5936507] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5936507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.5936507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.5936507] [Debug  :   Coroner] Query successful!True
[04:07:51.5936507] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.5936507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6167638] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6177105] [Debug  :   Coroner] Query successful!True
[04:07:51.6177105] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6177105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6177105] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6177105] [Debug  :   Coroner] Query successful!True
[04:07:51.6177105] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6177105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6361793] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6361793] [Debug  :   Coroner] Query successful!True
[04:07:51.6361793] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6361793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6361793] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6361793] [Debug  :   Coroner] Query successful!True
[04:07:51.6371841] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6371841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6608445] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6623622] [Debug  :   Coroner] Query successful!True
[04:07:51.6623622] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6623622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6623622] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6623622] [Debug  :   Coroner] Query successful!True
[04:07:51.6623622] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6623622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6726394] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6741789] [Debug  :   Coroner] Query successful!True
[04:07:51.6741789] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6741789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6741789] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6741789] [Debug  :   Coroner] Query successful!True
[04:07:51.6741789] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6741789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6937413] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6937413] [Debug  :   Coroner] Query successful!True
[04:07:51.6937413] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6937413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6952815] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6952815] [Debug  :   Coroner] Query successful!True
[04:07:51.6952815] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6952815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7168944] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7168944] [Debug  :   Coroner] Query successful!True
[04:07:51.7168944] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7168944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7168944] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7168944] [Debug  :   Coroner] Query successful!True
[04:07:51.7168944] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7168944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7368536] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7368536] [Debug  :   Coroner] Query successful!True
[04:07:51.7368536] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7368536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7368536] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7368536] [Debug  :   Coroner] Query successful!True
[04:07:51.7368536] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7368536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7571044] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7571044] [Debug  :   Coroner] Query successful!True
[04:07:51.7571044] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7571044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7571044] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7571044] [Debug  :   Coroner] Query successful!True
[04:07:51.7571044] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7571044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7800623] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7800623] [Debug  :   Coroner] Query successful!True
[04:07:51.7805877] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7805877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7805877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7805877] [Debug  :   Coroner] Query successful!True
[04:07:51.7805877] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7805877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8003512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8003512] [Debug  :   Coroner] Query successful!True
[04:07:51.8003512] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8003512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8216406] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8216406] [Debug  :   Coroner] Query successful!True
[04:07:51.8216406] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8227231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8329733] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8329733] [Debug  :   Coroner] Query successful!True
[04:07:51.8329733] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8329733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8542935] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8542935] [Debug  :   Coroner] Query successful!True
[04:07:51.8542935] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8542935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8767857] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8767857] [Debug  :   Coroner] Query successful!True
[04:07:51.8767857] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8767857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8973361] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8973361] [Debug  :   Coroner] Query successful!True
[04:07:51.8973361] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8973361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9163216] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9163216] [Debug  :   Coroner] Query successful!True
[04:07:51.9163216] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9163216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.7791229] [Debug  :GeneralImprovements] Updated time display.
[04:07:52.8973987] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.8973987] [Debug  :   Coroner] Query successful!True
[04:07:52.8973987] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.8973987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9160409] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9170448] [Debug  :   Coroner] Query successful!True
[04:07:52.9170448] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9170448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9170448] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9170448] [Debug  :   Coroner] Query successful!True
[04:07:52.9175500] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9175500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9263734] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:52.9263734] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:52.9386532] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9386532] [Debug  :   Coroner] Query successful!True
[04:07:52.9405032] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9405032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9405032] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9405032] [Debug  :   Coroner] Query successful!True
[04:07:52.9405032] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9405032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9611122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9626592] [Debug  :   Coroner] Query successful!True
[04:07:52.9626592] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9626592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9626592] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9626592] [Debug  :   Coroner] Query successful!True
[04:07:52.9626592] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9626592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.9732387] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.9732387] [Debug  :   Coroner] Query successful!True
[04:07:52.9732387] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.9732387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:53.0854743] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:54.5767415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:54.5767415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:55.8024443] [Debug  :GeneralImprovements] Updated time display.
[04:07:56.7306363] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:56.7306363] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:58.8170292] [Debug  :GeneralImprovements] Updated time display.
[04:07:59.9470297] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:59.9470297] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:01.6710414] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:01.6710414] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:01.8386396] [Debug  :GeneralImprovements] Updated time display.
[04:08:02.3357235] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:02.3357235] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:02.4730969] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[04:08:02.4730969] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[04:08:02.4730969] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[04:08:02.4745046] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[04:08:02.4847595] [Error  : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
[04:08:03.7644474] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:03.7644474] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:04.8583789] [Debug  :GeneralImprovements] Updated time display.
[04:08:05.3371831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:05.3371831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:06.4212948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:06.4212948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:07.8701161] [Debug  :GeneralImprovements] Updated time display.
[04:08:10.7721818] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:10.8877765] [Debug  :GeneralImprovements] Updated time display.
[04:08:12.2414036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:12.2429295] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:13.1770565] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:13.1770565] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:13.1770565] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:13.1780616] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:13.5559326] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.5559326] [Debug  :   Coroner] Query successful!True
[04:08:13.5559326] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.5559326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.5742923] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.5742923] [Debug  :   Coroner] Query successful!True
[04:08:13.5742923] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.5742923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.5959305] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.5959305] [Debug  :   Coroner] Query successful!True
[04:08:13.5959305] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.5959305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.5959305] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.5969351] [Debug  :   Coroner] Query successful!True
[04:08:13.5969351] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.5969351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6152412] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6152412] [Debug  :   Coroner] Query successful!True
[04:08:13.6152412] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6152412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6152412] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6167714] [Debug  :   Coroner] Query successful!True
[04:08:13.6167714] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6167714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6357773] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6357773] [Debug  :   Coroner] Query successful!True
[04:08:13.6357773] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6357773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6357773] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6357773] [Debug  :   Coroner] Query successful!True
[04:08:13.6357773] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6372973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6586233] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6586233] [Debug  :   Coroner] Query successful!True
[04:08:13.6596276] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6596276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6596276] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6596276] [Debug  :   Coroner] Query successful!True
[04:08:13.6596276] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6596276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.6802770] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.6802770] [Debug  :   Coroner] Query successful!True
[04:08:13.6802770] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.6802770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.7018921] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.7018921] [Debug  :   Coroner] Query successful!True
[04:08:13.7018921] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.7018921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.7133453] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:13.7133453] [Debug  :   Coroner] Query successful!True
[04:08:13.7133453] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:13.7133453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:13.9019503] [Debug  :GeneralImprovements] Updated time display.
[04:08:14.4482846] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:14.4482846] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:14.4482846] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:14.4482846] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:15.0024532] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:15.0024532] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:15.0024532] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:15.0024532] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:15.1883193] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:15.6200224] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.6200224] [Debug  :   Coroner] Query successful!True
[04:08:15.6200224] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.6207566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.6386428] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.6386428] [Debug  :   Coroner] Query successful!True
[04:08:15.6386428] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.6386428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.6596015] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.6596015] [Debug  :   Coroner] Query successful!True
[04:08:15.6596015] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.6596015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.6742604] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.6742604] [Debug  :   Coroner] Query successful!True
[04:08:15.6742604] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.6742604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.6921695] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.6921695] [Debug  :   Coroner] Query successful!True
[04:08:15.6921695] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.6921695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7235371] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7235371] [Debug  :   Coroner] Query successful!True
[04:08:15.7235371] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7235371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7347694] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7347694] [Debug  :   Coroner] Query successful!True
[04:08:15.7347694] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7347694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7531369] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7531369] [Debug  :   Coroner] Query successful!True
[04:08:15.7531369] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7531369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7756170] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7771349] [Debug  :   Coroner] Query successful!True
[04:08:15.7771349] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7771349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7950212] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7950212] [Debug  :   Coroner] Query successful!True
[04:08:15.7950212] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7950212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.7950212] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.7950212] [Debug  :   Coroner] Query successful!True
[04:08:15.7950212] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.7950212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8154134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8154134] [Debug  :   Coroner] Query successful!True
[04:08:15.8154134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8154134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8154134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8154134] [Debug  :   Coroner] Query successful!True
[04:08:15.8154134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8154134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8402020] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8402020] [Debug  :   Coroner] Query successful!True
[04:08:15.8402020] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8402020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8402020] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8402020] [Debug  :   Coroner] Query successful!True
[04:08:15.8402020] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8402020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8589073] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8589073] [Debug  :   Coroner] Query successful!True
[04:08:15.8589073] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8589073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8589073] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8589073] [Debug  :   Coroner] Query successful!True
[04:08:15.8589073] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8589073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8826519] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8826519] [Debug  :   Coroner] Query successful!True
[04:08:15.8826519] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8826519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8836883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8836883] [Debug  :   Coroner] Query successful!True
[04:08:15.8836883] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8836883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8928402] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8928402] [Debug  :   Coroner] Query successful!True
[04:08:15.8928402] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8946815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.8946815] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.8946815] [Debug  :   Coroner] Query successful!True
[04:08:15.8946815] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.8946815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9150801] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9150801] [Debug  :   Coroner] Query successful!True
[04:08:15.9150801] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9150801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9150801] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9150801] [Debug  :   Coroner] Query successful!True
[04:08:15.9150801] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9150801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9370651] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9370651] [Debug  :   Coroner] Query successful!True
[04:08:15.9370651] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9386001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9386001] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9386001] [Debug  :   Coroner] Query successful!True
[04:08:15.9386001] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9386001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9579320] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9579320] [Debug  :   Coroner] Query successful!True
[04:08:15.9579320] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9579320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9579320] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9589603] [Debug  :   Coroner] Query successful!True
[04:08:15.9589603] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9589603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9769441] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9769441] [Debug  :   Coroner] Query successful!True
[04:08:15.9769441] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9769441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:15.9769441] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:15.9769441] [Debug  :   Coroner] Query successful!True
[04:08:15.9769441] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:15.9769441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1900247] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:16.8873124] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:16.8873124] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:16.9156019] [Debug  :GeneralImprovements] Updated time display.
[04:08:17.1920389] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:17.4057624] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:17.4057624] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:18.1970422] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:19.2372358] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:19.9284849] [Debug  :GeneralImprovements] Updated time display.
[04:08:20.2110106] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:21.2171822] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:22.2274135] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:22.9373296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:22.9373296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:22.9373296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:22.9373296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:22.9399169] [Debug  :GeneralImprovements] Updated time display.
[04:08:23.2357948] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:24.2546211] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:25.1487300] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:25.1487300] [Debug  :   Coroner] Query successful!True
[04:08:25.1487300] [Debug  :   Coroner] Handling generic fall damage...
[04:08:25.1487300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:25.2428670] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:26.2472147] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:27.2434738] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:28.2543054] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:29.2573149] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:30.2553612] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:31.2649391] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:08:32.2171310] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:36.0363439] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:36.0363439] [Debug  :   Coroner] Query successful!True
[04:08:36.0363439] [Debug  :   Coroner] Handling generic fall damage...
[04:08:36.0363439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:37.3629792] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:08:37.3819849] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:08:40.9186177] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:08:40.9186177] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:08:47.0574172] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:49.7998775] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:49.7998775] [Debug  :   Coroner] Query successful!True
[04:08:49.7998775] [Debug  :   Coroner] Handling generic fall damage...
[04:08:49.7998775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:50.1275932] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:50.1275932] [Debug  :   Coroner] Query successful!True
[04:08:50.1280981] [Debug  :   Coroner] Handling generic fall damage...
[04:08:50.1280981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:51.4209254] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:51.4209254] [Debug  :   Coroner] Query successful!True
[04:08:51.4209254] [Debug  :   Coroner] Handling generic fall damage...
[04:08:51.4209254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:00.4545417] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:09:00.4545417] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:09:00.4715542] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box1Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:09:03.0393630] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:03.0409118] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:03.8654150] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:06.4422682] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:09.0846804] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:09.0851844] [Debug  :   Coroner] Query successful!True
[04:09:09.0851844] [Debug  :   Coroner] Handling generic fall damage...
[04:09:09.0851844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:10.9879498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:10.9879498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:10.9894786] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:10.9894786] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.1085349] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.1085349] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7331219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7331219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7357471] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7367531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7470333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:11.7470333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:12.6848893] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:13.3394318] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.3394318] [Debug  :   Coroner] Query successful!True
[04:09:13.3410431] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.3410431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.3591410] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.3591410] [Debug  :   Coroner] Query successful!True
[04:09:13.3591410] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.3591410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.3766751] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.3766751] [Debug  :   Coroner] Query successful!True
[04:09:13.3766751] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.3766751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.3930612] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.3930612] [Debug  :   Coroner] Query successful!True
[04:09:13.3930612] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.3930612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4198737] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4198737] [Debug  :   Coroner] Query successful!True
[04:09:13.4198737] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4198737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4342848] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:13.4374057] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4374057] [Debug  :   Coroner] Query successful!True
[04:09:13.4374057] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4374057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4537894] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4547941] [Debug  :   Coroner] Query successful!True
[04:09:13.4547941] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4547941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4781896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4781896] [Debug  :   Coroner] Query successful!True
[04:09:13.4781896] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4781896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4781896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4781896] [Debug  :   Coroner] Query successful!True
[04:09:13.4781896] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4797166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4797166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4797166] [Debug  :   Coroner] Query successful!True
[04:09:13.4797166] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4797166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4797166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4797166] [Debug  :   Coroner] Query successful!True
[04:09:13.4797166] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4797166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4987568] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4987568] [Debug  :   Coroner] Query successful!True
[04:09:13.4987568] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4987568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4993356] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4993356] [Debug  :   Coroner] Query successful!True
[04:09:13.4993356] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4998560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4998560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4998560] [Debug  :   Coroner] Query successful!True
[04:09:13.4998560] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.4998560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.4998560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.4998560] [Debug  :   Coroner] Query successful!True
[04:09:13.4998560] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5008617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5178274] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5178274] [Debug  :   Coroner] Query successful!True
[04:09:13.5178274] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5178274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5178274] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5178274] [Debug  :   Coroner] Query successful!True
[04:09:13.5178274] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5178274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5178274] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5188315] [Debug  :   Coroner] Query successful!True
[04:09:13.5188315] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5188315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5193362] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5193362] [Debug  :   Coroner] Query successful!True
[04:09:13.5193362] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5193362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5367804] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5377848] [Debug  :   Coroner] Query successful!True
[04:09:13.5377848] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5377848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5377848] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5377848] [Debug  :   Coroner] Query successful!True
[04:09:13.5377848] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5377848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5382897] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5382897] [Debug  :   Coroner] Query successful!True
[04:09:13.5382897] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5382897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5382897] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5382897] [Debug  :   Coroner] Query successful!True
[04:09:13.5382897] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:13.5382897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:13.5586158] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:13.5586158] [Debug  :   Coroner] Query successful!True
[04:09:13.5586158] [Debug  :   Coroner] Handling generic fall damage...
[04:09:13.5586158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:14.7183123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7193162] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7331570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7331570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7359811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7359811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:15.3920167] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.3920167] [Debug  :   Coroner] Query successful!True
[04:09:15.3935606] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.3935606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.4194096] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.4194096] [Debug  :   Coroner] Query successful!True
[04:09:15.4194096] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.4194096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.4365530] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.4376761] [Debug  :   Coroner] Query successful!True
[04:09:15.4376761] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.4376761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.4557043] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.4557043] [Debug  :   Coroner] Query successful!True
[04:09:15.4557043] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.4557043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.4733076] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.4733076] [Debug  :   Coroner] Query successful!True
[04:09:15.4733076] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.4733076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.4988398] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.4988398] [Debug  :   Coroner] Query successful!True
[04:09:15.4988398] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.4988398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.5624808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:15.5624808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:15.7779047] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:15.7779047] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:16.1996865] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:16.2012343] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:18.1276891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:18.1276891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:20.0586469] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:20.0586469] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:21.9081231] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:21.9081231] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:21.9850964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:21.9850964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:22.0480328] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:22.1941996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:22.1941996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:23.2377548] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2377548] [Debug  :   Coroner] Query successful!True
[04:09:23.2377548] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2387625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2387625] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2387625] [Debug  :   Coroner] Query successful!True
[04:09:23.2387625] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2387625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2580668] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2580668] [Debug  :   Coroner] Query successful!True
[04:09:23.2590708] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2590708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2590708] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2590708] [Debug  :   Coroner] Query successful!True
[04:09:23.2590708] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2590708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2764434] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2780032] [Debug  :   Coroner] Query successful!True
[04:09:23.2780032] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2780032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2780032] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2780032] [Debug  :   Coroner] Query successful!True
[04:09:23.2786041] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2786041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2952573] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:23.2952573] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:23.2968114] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2978165] [Debug  :   Coroner] Query successful!True
[04:09:23.2978165] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2978165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.2978165] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.2983201] [Debug  :   Coroner] Query successful!True
[04:09:23.2983201] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.2983201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.3154411] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.3164475] [Debug  :   Coroner] Query successful!True
[04:09:23.3164475] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.3164475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.3327105] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:23.3327105] [Debug  :   Coroner] Query successful!True
[04:09:23.3327105] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:23.3327105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:23.4191362] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:26.2303557] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:26.2303557] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:26.6504002] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:26.6504002] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:26.8386883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8386883] [Debug  :   Coroner] Query successful!True
[04:09:26.8386883] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8386883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8386883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8386883] [Debug  :   Coroner] Query successful!True
[04:09:26.8386883] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8386883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8580711] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:26.8580711] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:26.8596099] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8596099] [Debug  :   Coroner] Query successful!True
[04:09:26.8596099] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8596099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8596099] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8596099] [Debug  :   Coroner] Query successful!True
[04:09:26.8596099] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8596099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8781483] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8781483] [Debug  :   Coroner] Query successful!True
[04:09:26.8781483] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8781483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8781483] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8781483] [Debug  :   Coroner] Query successful!True
[04:09:26.8787309] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8787309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8962075] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8962075] [Debug  :   Coroner] Query successful!True
[04:09:26.8962075] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8962075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8967267] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8967267] [Debug  :   Coroner] Query successful!True
[04:09:26.8967267] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8967267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9142915] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9142915] [Debug  :   Coroner] Query successful!True
[04:09:26.9142915] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9142915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9938284] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:28.2274359] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:29.2295399] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:30.2508368] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:30.2508368] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:30.2587483] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:30.6707857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:30.6707857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:31.2541902] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:32.2684386] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:33.2779025] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:33.5404394] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:33.5404394] [Debug  :   Coroner] Query successful!True
[04:09:33.5404394] [Debug  :   Coroner] Handling generic fall damage...
[04:09:33.5404394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.3032452] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:35.3167843] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:36.3430374] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:36.8543785] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:36.8543785] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:37.3518226] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:43.9025279] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:44.5226234] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:44.5226234] [Debug  :   Coroner] Query successful!True
[04:09:44.5226234] [Debug  :   Coroner] Handling generic fall damage...
[04:09:44.5226234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:44.8489022] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:44.8489022] [Debug  :   Coroner] Query successful!True
[04:09:44.8489022] [Debug  :   Coroner] Handling generic fall damage...
[04:09:44.8489022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:45.7914730] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:46.8474150] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:47.7900722] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:47.7900722] [Debug  :   Coroner] Query successful!True
[04:09:47.7900722] [Debug  :   Coroner] Handling generic fall damage...
[04:09:47.7900722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:51.0630775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.0630775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.0640809] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.0640809] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.2687003] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.2687003] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.2702316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.2702316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.3441916] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.3441916] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.5640692] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:51.5640692] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:58.1825008] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:58.1825008] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:01.1984460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:01.1984460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:01.3810224] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:01.3810224] [Debug  :   Coroner] Query successful!True
[04:10:01.3810224] [Debug  :   Coroner] Handling generic fall damage...
[04:10:01.3810224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:01.5472875] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:10:02.3730846] [Debug  :GeneralImprovements] Updated time display.
[04:10:03.1296092] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:03.1296092] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:04.1443714] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:05.3925540] [Debug  :GeneralImprovements] Updated time display.
[04:10:05.4551605] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:08.4101230] [Debug  :GeneralImprovements] Updated time display.
[04:10:09.3798473] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:09.3798473] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.0320004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.0320004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.5248207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.5248207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.5263687] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:10.5263687] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:11.4242443] [Debug  :GeneralImprovements] Updated time display.
[04:10:14.4345609] [Debug  :GeneralImprovements] Updated time display.
[04:10:16.3885612] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:16.7025412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:16.7025412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:17.2270839] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[04:10:17.2270839] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[04:10:17.2270839] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[04:10:17.2270839] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[04:10:17.4506096] [Debug  :GeneralImprovements] Updated time display.
[04:10:20.1947615] [Info   :GeneralImprovements] Updated ship scrap total monitors to $817 (23 items).
[04:10:20.4608197] [Debug  :GeneralImprovements] Updated time display.
[04:10:21.9856729] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:22.7246728] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:22.8661299] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:23.2244353] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:23.2259483] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathEnemyCircuitBees)
[04:10:23.2259483] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyCircuitBees)
[04:10:23.2259483] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:10:23.2259483] [Debug  :   Coroner] Storing cause of death DeathEnemyCircuitBees (overriding null) for player 8!
[04:10:23.2259483] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:23.2259483] [Debug  :   Coroner] Query successful!True
[04:10:23.2274790] [Debug  :   Coroner] Handling Circuit Bees damage...
[04:10:23.2274790] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:23.2321261] [Debug  :Buttery Fixes] Player "Box" died inside the ship
[04:10:23.2332794] [Debug  :Buttery Fixes] Badges added to player corpse
[04:10:23.3109752] [Debug  :Buttery Fixes] Player "Box" automatically collected themself
[04:10:23.3538588] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:23.3543989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:23.3744243] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:23.4794763] [Debug  :GeneralImprovements] Updated time display.
[04:10:26.4962223] [Debug  :GeneralImprovements] Updated time display.
[04:10:30.0685613] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[04:10:31.6889426] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:31.6889426] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:31.6906546] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:31.6906546] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:31.9396484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:31.9396484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.3152344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.3152344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.3188351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.3188351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.5189100] [Debug  :GeneralImprovements] Updated time display.
[04:10:32.7967346] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:32.7967346] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:33.2317029] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:33.2317029] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:35.5404869] [Debug  :GeneralImprovements] Updated time display.
[04:10:36.0824494] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:36.0824494] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:37.1903051] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:38.0585610] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:10:38.0797113] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:10:38.3668634] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:38.3668634] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:38.4441563] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:38.4441563] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:38.5569112] [Debug  :GeneralImprovements] Updated time display.
[04:10:39.9387897] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:39.9387897] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:41.5645680] [Debug  :GeneralImprovements] Updated time display.
[04:10:43.3975287] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:43.3990990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:44.4146713] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:10:44.4197488] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:10:44.4398950] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4398950] [Debug  :   Coroner] Query successful!True
[04:10:44.4398950] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4398950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4506581] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:44.4506581] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:44.4642842] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4642842] [Debug  :   Coroner] Query successful!True
[04:10:44.4642842] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4642842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4785353] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4790426] [Debug  :   Coroner] Query successful!True
[04:10:44.4790426] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4790426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5033896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5033896] [Debug  :   Coroner] Query successful!True
[04:10:44.5033896] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5033896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5033896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5033896] [Debug  :   Coroner] Query successful!True
[04:10:44.5033896] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5033896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5176815] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5176815] [Debug  :   Coroner] Query successful!True
[04:10:44.5176815] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5176815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5187310] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5187310] [Debug  :   Coroner] Query successful!True
[04:10:44.5187310] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5187310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5393139] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5393139] [Debug  :   Coroner] Query successful!True
[04:10:44.5408353] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5408353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5408353] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5408353] [Debug  :   Coroner] Query successful!True
[04:10:44.5408353] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5408353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5596557] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:44.5629591] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5629591] [Debug  :   Coroner] Query successful!True
[04:10:44.5629591] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5629591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5629591] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5629591] [Debug  :   Coroner] Query successful!True
[04:10:44.5629591] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5629591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5749110] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5749110] [Debug  :   Coroner] Query successful!True
[04:10:44.5749110] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5749110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5837508] [Debug  :GeneralImprovements] Updated time display.
[04:10:46.1770748] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:47.1879048] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:47.6014874] [Debug  :GeneralImprovements] Updated time display.
[04:10:48.2125140] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.0780565] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.0780565] [Debug  :   Coroner] Query successful!True
[04:10:49.0780565] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.0780565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.0990310] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.0990310] [Debug  :   Coroner] Query successful!True
[04:10:49.0990310] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.0990310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1198739] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1198739] [Debug  :   Coroner] Query successful!True
[04:10:49.1198739] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1198739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1396081] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1411425] [Debug  :   Coroner] Query successful!True
[04:10:49.1411425] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1411425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1606386] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1611541] [Debug  :   Coroner] Query successful!True
[04:10:49.1611541] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1611541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1611541] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1611541] [Debug  :   Coroner] Query successful!True
[04:10:49.1611541] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1611541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1836284] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1836284] [Debug  :   Coroner] Query successful!True
[04:10:49.1836284] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1836284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1836284] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1836284] [Debug  :   Coroner] Query successful!True
[04:10:49.1836284] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1836284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1940621] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1940621] [Debug  :   Coroner] Query successful!True
[04:10:49.1940621] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1940621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.1956096] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.1956096] [Debug  :   Coroner] Query successful!True
[04:10:49.1956096] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.1956096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2156006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2156006] [Debug  :   Coroner] Query successful!True
[04:10:49.2156006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2156006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2156006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2156006] [Debug  :   Coroner] Query successful!True
[04:10:49.2156006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2156006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2253072] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.2367514] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2367514] [Debug  :   Coroner] Query successful!True
[04:10:49.2367514] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2367514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2367514] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2382931] [Debug  :   Coroner] Query successful!True
[04:10:49.2382931] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2382931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2587931] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2587931] [Debug  :   Coroner] Query successful!True
[04:10:49.2587931] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2587931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2587931] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2603359] [Debug  :   Coroner] Query successful!True
[04:10:49.2603359] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2603359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2808707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2808707] [Debug  :   Coroner] Query successful!True
[04:10:49.2808707] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2808707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.2808707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.2813895] [Debug  :   Coroner] Query successful!True
[04:10:49.2813895] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.2813895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3016176] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3016176] [Debug  :   Coroner] Query successful!True
[04:10:49.3016176] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3016176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3016176] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3016176] [Debug  :   Coroner] Query successful!True
[04:10:49.3016176] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3016176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3214052] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3214052] [Debug  :   Coroner] Query successful!True
[04:10:49.3214052] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3214052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3214052] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3214052] [Debug  :   Coroner] Query successful!True
[04:10:49.3214052] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3229491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3341902] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3357178] [Debug  :   Coroner] Query successful!True
[04:10:49.3357178] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3357178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3357178] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3357178] [Debug  :   Coroner] Query successful!True
[04:10:49.3357178] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3357178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3567540] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3567540] [Debug  :   Coroner] Query successful!True
[04:10:49.3567540] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3567540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3567540] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3567540] [Debug  :   Coroner] Query successful!True
[04:10:49.3567540] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3567540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3766597] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3766597] [Debug  :   Coroner] Query successful!True
[04:10:49.3766597] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3766597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3766597] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3766597] [Debug  :   Coroner] Query successful!True
[04:10:49.3766597] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3766597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3964893] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3964893] [Debug  :   Coroner] Query successful!True
[04:10:49.3964893] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3964893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.3964893] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.3964893] [Debug  :   Coroner] Query successful!True
[04:10:49.3964893] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.3980178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4159249] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4159249] [Debug  :   Coroner] Query successful!True
[04:10:49.4159249] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4159249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4174600] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4174600] [Debug  :   Coroner] Query successful!True
[04:10:49.4174600] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4174600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4372821] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4377855] [Debug  :   Coroner] Query successful!True
[04:10:49.4377855] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4377855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4377855] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4377855] [Debug  :   Coroner] Query successful!True
[04:10:49.4382986] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4382986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4470654] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.4470654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:49.4582398] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4587560] [Debug  :   Coroner] Query successful!True
[04:10:49.4587560] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4587560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4587560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4587560] [Debug  :   Coroner] Query successful!True
[04:10:49.4587560] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4587560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4780994] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4780994] [Debug  :   Coroner] Query successful!True
[04:10:49.4780994] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4780994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4780994] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4780994] [Debug  :   Coroner] Query successful!True
[04:10:49.4780994] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4780994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4984800] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4984800] [Debug  :   Coroner] Query successful!True
[04:10:49.4984800] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4984800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.4989850] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.4989850] [Debug  :   Coroner] Query successful!True
[04:10:49.4989850] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.4989850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5168718] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5168718] [Debug  :   Coroner] Query successful!True
[04:10:49.5168718] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5168718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5184071] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5184071] [Debug  :   Coroner] Query successful!True
[04:10:49.5184071] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5184071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5374294] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5374294] [Debug  :   Coroner] Query successful!True
[04:10:49.5374294] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5374294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5374294] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5374294] [Debug  :   Coroner] Query successful!True
[04:10:49.5374294] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5374294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5578018] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5578018] [Debug  :   Coroner] Query successful!True
[04:10:49.5578018] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5588054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5588054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5588054] [Debug  :   Coroner] Query successful!True
[04:10:49.5588054] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5588054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5771761] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5771761] [Debug  :   Coroner] Query successful!True
[04:10:49.5771761] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5771761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5771761] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5787819] [Debug  :   Coroner] Query successful!True
[04:10:49.5787819] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5787819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5989907] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5999950] [Debug  :   Coroner] Query successful!True
[04:10:49.5999950] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5999950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.5999950] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.5999950] [Debug  :   Coroner] Query successful!True
[04:10:49.5999950] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.5999950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.6188056] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.6188056] [Debug  :   Coroner] Query successful!True
[04:10:49.6188056] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.6188056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.6188056] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.6188056] [Debug  :   Coroner] Query successful!True
[04:10:49.6188056] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.6188056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.6389332] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.6389332] [Debug  :   Coroner] Query successful!True
[04:10:49.6394459] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.6394459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.6394459] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.6394459] [Debug  :   Coroner] Query successful!True
[04:10:49.6394459] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.6394459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.6588190] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.6588190] [Debug  :   Coroner] Query successful!True
[04:10:49.6588190] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.6588190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.7769551] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.7769551] [Debug  :   Coroner] Query successful!True
[04:10:49.7769551] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.7769551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.7969335] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.7974382] [Debug  :   Coroner] Query successful!True
[04:10:49.7974382] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.7974382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.8157778] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.8157778] [Debug  :   Coroner] Query successful!True
[04:10:49.8173125] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.8173125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.8392051] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.8392051] [Debug  :   Coroner] Query successful!True
[04:10:49.8392051] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.8392051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.8601930] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.8601930] [Debug  :   Coroner] Query successful!True
[04:10:49.8601930] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.8601930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.8810067] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.8810067] [Debug  :   Coroner] Query successful!True
[04:10:49.8810067] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.8810067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9013933] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9013933] [Debug  :   Coroner] Query successful!True
[04:10:49.9013933] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9013933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9229559] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9229559] [Debug  :   Coroner] Query successful!True
[04:10:49.9229559] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9229559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9413841] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9413841] [Debug  :   Coroner] Query successful!True
[04:10:49.9413841] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9423892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9595440] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9595440] [Debug  :   Coroner] Query successful!True
[04:10:49.9595440] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9595440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9595440] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9595440] [Debug  :   Coroner] Query successful!True
[04:10:49.9595440] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9610768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9787820] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9787820] [Debug  :   Coroner] Query successful!True
[04:10:49.9787820] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9787820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9787820] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:49.9787820] [Debug  :   Coroner] Query successful!True
[04:10:49.9787820] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:49.9803172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:49.9959519] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:49.9980801] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.9980801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:49.9980801] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathEnemyHoarderBug)
[04:10:49.9980801] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHoarderBug)
[04:10:49.9990849] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:10:49.9990849] [Debug  :   Coroner] Storing cause of death DeathEnemyHoarderBug (overriding null) for player 1!
[04:10:50.0021999] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:10:50.0021999] [Debug  :Buttery Fixes] Badges added to player corpse
[04:10:50.0052581] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:50.0052581] [Debug  :   Coroner] Query successful!True
[04:10:50.0052581] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:50.0052581] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:10:50.1196789] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:50.6169256] [Debug  :GeneralImprovements] Updated time display.
[04:10:52.0823218] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:52.0823218] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:53.6418114] [Debug  :GeneralImprovements] Updated time display.
[04:10:53.6949770] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:10:56.6555384] [Debug  :GeneralImprovements] Updated time display.
[04:10:59.6724123] [Debug  :GeneralImprovements] Updated time display.
[04:11:00.7023351] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:02.6855458] [Debug  :GeneralImprovements] Updated time display.
[04:11:03.9363702] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:03.9480267] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:05.7008802] [Debug  :GeneralImprovements] Updated time display.
[04:11:08.7126538] [Debug  :GeneralImprovements] Updated time display.
[04:11:11.7286597] [Debug  :GeneralImprovements] Updated time display.
[04:11:14.7426751] [Debug  :GeneralImprovements] Updated time display.
[04:11:14.8673223] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:17.7562437] [Debug  :GeneralImprovements] Updated time display.
[04:11:20.7721077] [Debug  :GeneralImprovements] Updated time display.
[04:11:23.7847629] [Debug  :GeneralImprovements] Updated time display.
[04:11:26.7917855] [Debug  :GeneralImprovements] Updated time display.
[04:11:29.8102673] [Debug  :GeneralImprovements] Updated time display.
[04:11:31.3102585] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:31.3215131] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:32.8228655] [Debug  :GeneralImprovements] Updated time display.
[04:11:34.3547367] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:34.3665147] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[04:11:35.4079934] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:11:35.4089994] [Debug  :   Coroner] Query successful!True
[04:11:35.4089994] [Debug  :   Coroner] Handling generic fall damage...
[04:11:35.4089994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:11:35.8336043] [Debug  :GeneralImprovements] Updated time display.
[04:11:38.8465068] [Debug  :GeneralImprovements] Updated time display.
[04:11:41.8634508] [Debug  :GeneralImprovements] Updated time display.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:42.3603442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:44.8824898] [Debug  :GeneralImprovements] Updated time display.
[04:11:47.8959260] [Debug  :GeneralImprovements] Updated time display.
[04:11:50.9124694] [Debug  :GeneralImprovements] Updated time display.
[04:11:53.9278191] [Debug  :GeneralImprovements] Updated time display.
[04:11:54.8872714] [Info   :GeneralImprovements] Updated ship scrap total monitors to $961 (24 items).
[04:11:55.2578731] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[04:11:55.5454464] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:56.7803787] [Debug  :GeneralImprovements] Updated danger level display.
[04:11:56.7834300] [Debug  :GeneralImprovements] Updated danger level display.
[04:11:56.9434360] [Debug  :GeneralImprovements] Updated time display.
[04:11:57.1231034] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:11:57.1231034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:11:57.1231034] [Debug  :   Coroner] Handling Out of Bounds death...
[04:11:57.2813539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:11:57.2813539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:11:57.2813539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:11:57.2813539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:11:57.2813539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:11:57.2813539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:11:57.2828674] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:11:57.2828674] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:11:57.2828674] [Debug  :   Coroner] Handling Out of Bounds death...
[04:11:57.5320065] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:11:57.5320065] [Debug  :   Coroner] Syncing randomization to map seed: '24256414'
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:11:57.5335445] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathEnemyHoarderBug
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 2 has notes, don't override them...
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:11:57.5335445] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:11:57.5335445] [Info   :   Coroner] [REPORT] Player 6 is dead! Replacing notes with Cause of Death...
[04:11:57.5350756] [Debug  :   Coroner] Player 6 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:11:57.5350756] [Info   :   Coroner] [REPORT] Player 7 has no notes! Injecting something funny...
[04:11:57.5350756] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:11:57.5350756] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathEnemyCircuitBees
[04:11:57.5350756] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:11:57.5350756] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:11:57.5350756] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:11:57.5350756] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:11:57.5350756] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:11:57.5350756] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:11:57.5365918] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:11:57.5381299] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:11:57.5381299] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:11:57.5381299] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:11:57.5381299] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:11:57.5381299] [Debug  :   Coroner] Clearing cause of death for player 0
[04:11:57.5381299] [Debug  :   Coroner] Clearing cause of death for player 1
[04:11:57.5386435] [Debug  :   Coroner] Clearing cause of death for player 2
[04:11:57.5386435] [Debug  :   Coroner] Clearing cause of death for player 3
[04:11:57.5386435] [Debug  :   Coroner] Clearing cause of death for player 4
[04:11:57.5386435] [Debug  :   Coroner] Clearing cause of death for player 5
[04:11:57.5386435] [Debug  :   Coroner] Clearing cause of death for player 6
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 7
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 8
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 9
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 10
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 11
[04:11:57.5391509] [Debug  :   Coroner] Clearing cause of death for player 12
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 13
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 14
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 15
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 16
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 17
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 18
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 19
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 20
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 21
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 22
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 23
[04:11:57.5396610] [Debug  :   Coroner] Clearing cause of death for player 24
[04:11:57.5406642] [Debug  :   Coroner] Clearing cause of death for player 25
[04:11:57.5406642] [Debug  :   Coroner] Clearing cause of death for player 26
[04:11:57.5406642] [Debug  :   Coroner] Clearing cause of death for player 27
[04:11:57.5406642] [Debug  :   Coroner] Clearing cause of death for player 28
[04:11:57.5411672] [Debug  :   Coroner] Clearing cause of death for player 29
[04:11:57.5411672] [Debug  :   Coroner] Clearing cause of death for player 30
[04:11:57.5411672] [Debug  :   Coroner] Clearing cause of death for player 31
[04:11:57.5447585] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:11:57.5447585] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:11:57.5508953] [Debug  :WeatherRegistry] Effects received: [None]
[04:11:57.5508953] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:11:57.5514056] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:11:59.5385378] [Debug  :GeneralImprovements] Updated time display.
[04:12:07.5409657] [Info   :GeneralImprovements] Updated total deaths display.
[04:12:07.5501964] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:12:07.5501964] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:12:07.5501964] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:12:07.5501964] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:12:07.5501964] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:12:07.7882977] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:12:08.1176782] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:12:08.3467981] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:12:08.4336549] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:12:08.4728949] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:12:08.4981324] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:12:08.5356058] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:12:14.5497322] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:12:14.5502354] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:12:14.5507393] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:12:14.5507393] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:12:14.5583457] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:12:14.5583457] [Message:LethalSponge] ---
[04:12:14.5583457] [Message:LethalSponge] Applying Sponge
[04:12:14.5583457] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:12:14.6774394] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:12:14.6789583] [Message:LethalSponge] Sponge took 0.119373 seconds to execute.
[04:12:14.6789583] [Message:LethalSponge] ---
[04:12:14.6951444] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:14.6951444] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:14.7082835] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Foggy; 220 Assurance:Eclipsed; 56 Vow:None; 71 Gordion:None; 61 March:Blue; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Blue; 21 Offense:Blue; 8 Titan:Foggy; 68 Artifice:Rainy; 44 Liquidation:Eclipsed; 5 Embrion:None]
[04:12:14.7082835] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:12:14.7082835] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:12:16.3259267] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:16.3259267] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:16.3341088] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:16.4760257] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:12:16.4760257] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:12:16.4760257] [Debug  :LobbyControl] Lobby can be re-opened
[04:12:16.4775871] [Info   :GeneralImprovements] Updated total days display.
[04:12:16.4867320] [Info   :LethalPerformance] Saved 1 save(s)
[04:12:22.0081482] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:22.2232431] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:12:22.2471656] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:12:24.0877034] [Info   :GeneralImprovements] Updated current moon monitors.
[04:12:24.3805370] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:12:24.3805370] [Debug  :   Coroner] Query successful!True
[04:12:24.3805370] [Debug  :   Coroner] Handling generic fall damage...
[04:12:24.3820691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:12:25.3053556] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:12:25.3058725] [Debug  :   Coroner] Query successful!True
[04:12:25.3058725] [Debug  :   Coroner] Handling generic fall damage...
[04:12:25.3058725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:12:29.1092397] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:12:37.4007103] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:44.8653313] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:12:44.8653313] [Debug  :   Coroner] Query successful!True
[04:12:44.8653313] [Debug  :   Coroner] Handling generic fall damage...
[04:12:44.8653313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:12:45.9129736] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:12:45.9129736] [Debug  :   Coroner] Query successful!True
[04:12:45.9129736] [Debug  :   Coroner] Handling generic fall damage...
[04:12:45.9129736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:12:46.4702837] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:56.8757952] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:56.8757952] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:57.1689013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[04:12:57.1689013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[04:12:57.1689013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[04:12:57.1689013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[04:12:57.1689013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:12:57.1704253] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[04:12:57.1704253] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[04:12:57.1704253] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[04:12:57.1704253] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:12:57.1719691] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[04:12:57.2432703] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:12:57.2452798] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:12:57.2452798] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:12:57.2457878] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:12:57.2457878] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:12:57.2457878] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:12:57.2457878] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:12:57.2457878] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:12:57.2467912] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:12:57.2472939] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:12:57.2488220] [Debug  :Buttery Fixes] Detected landing on Gordion
[04:12:57.2493313] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[04:12:57.2548968] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:57.2548968] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:57.2548968] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:57.2548968] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:12:57.2548968] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:57.2548968] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:12:57.2640053] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:12:57.2640053] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:12:57.2655254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[04:12:57.2665288] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:12:57.2665288] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:12:57.2665288] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:12:57.2670315] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:12:57.2695410] [Debug  :Buttery Fixes] Fix foliage colors
[04:12:57.2695410] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:12:57.2695410] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:12:57.2730642] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:57.2740666] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:57.2846640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2856668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2856668] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2856668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2856668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2856668] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2856668] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2856668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2856668] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2871782] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2871782] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2871782] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2871782] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2871782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2887318] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2887318] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2887318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2887318] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2887318] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2887318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2887318] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2897359] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2897359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2897359] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2897359] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2897359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2902388] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2902388] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2902388] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2902388] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2902388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2902388] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2917609] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2917609] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2917609] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2917609] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2917609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2932938] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2932938] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2932938] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2932938] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2932938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2932938] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2948342] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2948342] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2948342] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2948342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2963735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2963735] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2963735] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2963735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2968893] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2968893] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2968893] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2968893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2978934] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2978934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2994189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2994189] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2994189] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2994189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2994189] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2994189] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2999328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2999328] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.2999328] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:57.2999328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:57.2999328] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:57.3205546] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:57.3205546] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:57.4113966] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino] received config ints dict:
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino] received config flags dict:
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:12:58.6317290] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:12:58.6388201] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[04:12:58.6388201] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[04:12:58.6454282] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:12:58.6464314] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:12:58.6464314] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:12:58.6464314] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:12:58.6479387] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:12:58.6479387] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:12:58.6585810] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[04:12:58.6610886] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[04:12:58.6641199] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[04:12:58.6656831] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:12:58.6677533] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:12:58.6677533] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:12:58.6677533] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:12:58.6677533] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:12:58.6687566] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[04:12:58.6687566] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[04:12:58.6692593] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[04:12:58.6692593] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[04:12:58.6692593] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[04:12:58.6692593] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[04:12:58.6692593] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[04:12:58.6702624] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[04:12:58.6702624] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[04:12:58.6702624] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[04:12:58.6702624] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[04:12:58.6707658] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[04:12:58.6717688] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[04:12:58.6732864] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[04:12:58.6742897] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[04:12:58.6742897] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[04:12:58.6742897] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[04:12:58.6742897] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[04:12:58.6747931] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[04:12:58.6757962] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[04:12:58.6773167] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:12:58.6788470] [Debug  :Matty's Fixes] Unknown/Beer(443) needs to compute vertical offset - scheduled
[04:12:58.6803573] [Debug  :Matty's Fixes] Unknown/Beer(444) needs to compute vertical offset - scheduled
[04:12:58.6803573] [Debug  :Matty's Fixes] Unknown/Beer(445) needs to compute vertical offset - scheduled
[04:12:58.6803573] [Debug  :Matty's Fixes] Unknown/Beer(446) needs to compute vertical offset - scheduled
[04:12:58.6944971] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:12:58.7790233] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:12:58.7805509] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213, 76561199702497372
[04:12:59.2645839] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:12:59.2702745] [Debug  :UniversalRadar] Interior radar check complete (0.0004882813s)
[04:13:00.2096763] [Debug  :WeatherRegistry] Effects received: [None]
[04:13:00.2096763] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:13:00.2096763] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:13:00.2637794] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2921664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2926855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.2926855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:00.4811534] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[04:13:02.7350377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:03.2987077] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:04.0311749] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:05.4149615] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:06.6636329] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:06.6847588] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:07.2136611] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:07.2146684] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Easter egg : [G]
New: Drop Easter egg : [G​]
[04:13:07.2151732] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toss egg: [LMB]
New: Toss egg: [LMB​]
[04:13:07.2287965] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Easter egg : [G]
New: Drop Easter egg : [G​]
[04:13:07.2287965] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[04:13:07.4877403] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:07.8336993] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:09.8811188] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:10.6090623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:10.9334028] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:10.9334028] [Debug  :   Coroner] Query successful!True
[04:13:10.9339206] [Debug  :   Coroner] Handling generic fall damage...
[04:13:10.9339206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:11.7571394] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:11.7571394] [Debug  :   Coroner] Query successful!True
[04:13:11.7586863] [Debug  :   Coroner] Handling generic fall damage...
[04:13:11.7586863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:12.4375727] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:13.3700872] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:13.9015446] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Easter egg : [G]
New: Drop Easter egg : [G​]
[04:13:13.9020504] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toss egg: [LMB]
New: Toss egg: [LMB​]
[04:13:14.2467697] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:14.3334535] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:14.7698094] [Debug  :   Coroner] Player did not die from landmine (left at $60 health)
[04:13:15.1962663] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:15.1962663] [Debug  :   Coroner] Query successful!True
[04:13:15.1962663] [Debug  :   Coroner] Handling generic fall damage...
[04:13:15.1962663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:15.2963506] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:15.2973580] [Debug  :   Coroner] Query successful!True
[04:13:15.2973580] [Debug  :   Coroner] Handling generic fall damage...
[04:13:15.2973580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:15.3387791] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:15.3387791] [Debug  :   Coroner] Query successful!True
[04:13:15.3387791] [Debug  :   Coroner] Handling generic fall damage...
[04:13:15.3403184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:16.4512361] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:17.1870176] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:19.2747007] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:19.2747007] [Debug  :   Coroner] Query successful!True
[04:13:19.2762377] [Debug  :   Coroner] Handling generic fall damage...
[04:13:19.2762377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:19.7685910] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:19.9092037] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:19.9747613] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:20.0673083] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:20.0673083] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:13:20.0688299] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:13:20.1954754] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:20.1964785] [Debug  :   Coroner] Query successful!True
[04:13:20.1964785] [Debug  :   Coroner] Handling generic fall damage...
[04:13:20.1964785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:20.3665751] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:13:20.3744628] [Info   :LethalPerformance] Saved 1 save(s)
[04:13:20.8893261] [Info   :GeneralImprovements] Applied 3 queued monitor changes.
[04:13:20.9130874] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:20.9130874] [Debug  :   Coroner] Query successful!True
[04:13:20.9130874] [Debug  :   Coroner] Handling generic fall damage...
[04:13:20.9130874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:21.7976208] [Debug  :Matty's Fixes] Unknown/Chips(447) needs to compute vertical offset - scheduled
[04:13:21.8079266] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:13:21.8126800] [Debug  :Matty's Fixes] Unknown/Chips(447) is computing vertical offset
[04:13:21.8255902] [Debug  :Matty's Fixes] Unknown/Chips new offset is 0.00156343
[04:13:22.5651924] [Info   :GeneralImprovements] Updated ship scrap total monitors to $310 (6 items).
[04:13:23.1293823] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)"
[04:13:23.1293823] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)/ScanNode"
[04:13:24.1951206] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:24.1951206] [Debug  :   Coroner] Query successful!True
[04:13:24.1951206] [Debug  :   Coroner] Handling generic fall damage...
[04:13:24.1951206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:26.4019909] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:26.6527111] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:28.1692119] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:28.1692119] [Debug  :   Coroner] Query successful!True
[04:13:28.1692119] [Debug  :   Coroner] Handling generic fall damage...
[04:13:28.1692119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:28.3112138] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:28.3112138] [Debug  :   Coroner] Query successful!True
[04:13:28.3112138] [Debug  :   Coroner] Handling generic fall damage...
[04:13:28.3112138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:30.3340142] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:35.3380913] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:35.8425617] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[04:13:35.8425617] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:36.3463271] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[04:13:36.3463271] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:36.8326072] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[04:13:36.8326072] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:37.3529768] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[04:13:37.3529768] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:37.3561020] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[04:13:37.3561020] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[04:13:37.3561020] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[04:13:38.0894273] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:38.6612524] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin4
[04:13:40.5845051] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:42.3445417] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[04:13:42.3445417] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:44.3458118] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[04:13:44.3473670] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:47.3498917] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[04:13:49.8242991] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:52.6257307] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:55.3666768] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3666768] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3682052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3697583] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3697583] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3697583] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:55.3703336] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:00.7377828] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:00.7377828] [Debug  :   Coroner] Query successful!True
[04:14:00.7377828] [Debug  :   Coroner] Handling generic fall damage...
[04:14:00.7377828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:01.2223129] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:02.1481039] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:14:02.1532809] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:14:05.4598294] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:05.4598294] [Debug  :   Coroner] Query successful!True
[04:14:05.4613530] [Debug  :   Coroner] Handling generic fall damage...
[04:14:05.4613530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:05.5436713] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:05.5436713] [Debug  :   Coroner] Query successful!True
[04:14:05.5436713] [Debug  :   Coroner] Handling generic fall damage...
[04:14:05.5436713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:05.6240773] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:05.6240773] [Debug  :   Coroner] Query successful!True
[04:14:05.6240773] [Debug  :   Coroner] Handling generic fall damage...
[04:14:05.6240773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:08.7839743] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:11.8247273] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:11.8915202] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:12.4817127] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:14.1532245] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:16.8829811] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:17.4748761] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:18.2136377] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:19.1489085] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:19.2228718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:21.5396375] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:23.2092845] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:14:23.2123550] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:26.5397465] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:28.1524622] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:28.1811187] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:14:29.3650598] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:33.0067776] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:14:33.0280135] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:14:33.1515854] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:34.5164969] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:35.1072377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:39.0623918] [Debug  :Matty's Fixes] Unknown/Beer(452) needs to compute vertical offset - scheduled
[04:14:39.0623918] [Debug  :Matty's Fixes] Unknown/Beer(453) needs to compute vertical offset - scheduled
[04:14:39.5147142] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:40.1633598] [Info   :mrgrm7.LethalCasino] Roulette landed on 18
[04:14:40.1633598] [Info   :mrgrm7.LethalCasino] Object is held or pocketed
[04:14:40.1649006] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:14:42.0628691] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:42.0628691] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:43.1619961] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:44.8554842] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:48.6692873] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:14:49.8522867] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:55.0976099] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:58.5980281] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:14:58.6179828] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:14:59.1195056] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:00.6755862] [Info   :mrgrm7.LethalCasino] Roulette landed on 11
[04:15:00.6771258] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:02.2780691] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:04.1171727] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:04.2825817] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:15:05.1930909] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:06.5423323] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:07.1997450] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:15:07.2198717] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:15:07.2757661] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:07.7198861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:15:10.1887796] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:10.7628613] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:11.8441081] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:12.2950264] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:12.2950264] [Debug  :   Coroner] Query successful!True
[04:15:12.2950264] [Debug  :   Coroner] Handling generic fall damage...
[04:15:12.2950264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:14.8410818] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:14.8410818] [Debug  :   Coroner] Query successful!True
[04:15:14.8420907] [Debug  :   Coroner] Handling generic fall damage...
[04:15:14.8420907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:15.7587139] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:15.7666440] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:16.8416978] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:20.9877138] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:20.9877138] [Debug  :   Coroner] Query successful!True
[04:15:20.9892349] [Debug  :   Coroner] Handling generic fall damage...
[04:15:20.9892349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:24.6385201] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:27.7140306] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:27.7140306] [Debug  :   Coroner] Query successful!True
[04:15:27.7140306] [Debug  :   Coroner] Handling generic fall damage...
[04:15:27.7140306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:27.8564448] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:27.8569480] [Debug  :   Coroner] Query successful!True
[04:15:27.8569480] [Debug  :   Coroner] Handling generic fall damage...
[04:15:27.8569480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:27.8674107] [Debug  :Matty's Fixes] Unknown/Beer(454) needs to compute vertical offset - scheduled
[04:15:27.8674107] [Debug  :Matty's Fixes] Unknown/Beer(455) needs to compute vertical offset - scheduled
[04:15:27.8690120] [Debug  :Matty's Fixes] Unknown/Beer(456) needs to compute vertical offset - scheduled
[04:15:29.6383907] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:30.8646791] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:30.8646791] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:30.8646791] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:31.0199333] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:31.7308470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:31.7308470] [Debug  :   Coroner] Query successful!True
[04:15:31.7308470] [Debug  :   Coroner] Handling generic fall damage...
[04:15:31.7308470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:31.7891988] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:31.7891988] [Debug  :   Coroner] Query successful!True
[04:15:31.7891988] [Debug  :   Coroner] Handling generic fall damage...
[04:15:31.7891988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:31.8439127] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:31.8439127] [Debug  :   Coroner] Query successful!True
[04:15:31.8439127] [Debug  :   Coroner] Handling generic fall damage...
[04:15:31.8439127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:34.4743408] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:34.5105111] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:34.5105111] [Debug  :   Coroner] Query successful!True
[04:15:34.5105111] [Debug  :   Coroner] Handling generic fall damage...
[04:15:34.5105111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:35.2130877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:35.2130877] [Debug  :   Coroner] Query successful!True
[04:15:35.2147227] [Debug  :   Coroner] Handling generic fall damage...
[04:15:35.2147227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:35.2471869] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:15:35.5030347] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:35.5030347] [Debug  :   Coroner] Query successful!True
[04:15:35.5030347] [Debug  :   Coroner] Handling generic fall damage...
[04:15:35.5030347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:36.0181095] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:38.1024747] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:39.4722340] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:40.4143615] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:42.5384848] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:15:42.8210119] [Info   :mrgrm7.LethalCasino] Object is held or pocketed
[04:15:42.8210119] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:43.0989520] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:43.8135029] [Debug  :Matty's Fixes] Unknown/Beer(457) needs to compute vertical offset - scheduled
[04:15:43.8135029] [Debug  :Matty's Fixes] Unknown/Beer(458) needs to compute vertical offset - scheduled
[04:15:43.8135029] [Debug  :Matty's Fixes] Unknown/Beer(459) needs to compute vertical offset - scheduled
[04:15:44.0055562] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:45.8206830] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:46.8134445] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:46.8134445] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:46.8134445] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:47.2304925] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:15:49.0037243] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:49.6051325] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:54.6030776] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:55.3300401] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:55.6796754] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:59.2322831] [Info   :mrgrm7.LethalCasino] Roulette landed on 25
[04:15:59.2440363] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:59.2440363] [Debug  :   Coroner] Query successful!True
[04:15:59.2440363] [Debug  :   Coroner] Handling generic fall damage...
[04:15:59.2440363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:00.3351243] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:00.3351243] [Debug  :   Coroner] Query successful!True
[04:16:00.3361301] [Debug  :   Coroner] Handling generic fall damage...
[04:16:00.3361301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:00.6786149] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:02.1029321] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:02.4881241] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:05.3229724] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RedButton (UnityEngine.GameObject)
[04:16:05.3229724] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonGlass (UnityEngine.GameObject)
[04:16:05.3244907] [Debug  :ScienceBirdTweaks] Fixing teleporter build collision...
[04:16:07.4828621] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:09.4714688] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:09.4958735] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:12.7345044] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:14.4692191] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:17.7315206] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:17.9236514] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:19.2838911] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:19.2963998] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:28.7454693] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:28.7454693] [Debug  :   Coroner] Query successful!True
[04:16:28.7454693] [Debug  :   Coroner] Handling generic fall damage...
[04:16:28.7454693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:28.8473242] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:28.8473242] [Debug  :   Coroner] Query successful!True
[04:16:28.8473242] [Debug  :   Coroner] Handling generic fall damage...
[04:16:28.8473242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:31.1766619] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:31.6594655] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:32.6546499] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:40.0002742] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[04:16:40.5654497] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:42.3043852] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:43.4322976] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:43.4463748] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:44.6958383] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) needs to compute vertical offset - scheduled
[04:16:44.7004016] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(462) needs to compute vertical offset - scheduled
[04:16:44.7050297] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(463) needs to compute vertical offset - scheduled
[04:16:44.7080744] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(464) needs to compute vertical offset - scheduled
[04:16:44.7106014] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(465) needs to compute vertical offset - scheduled
[04:16:44.7131348] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(466) needs to compute vertical offset - scheduled
[04:16:44.7156654] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(467) needs to compute vertical offset - scheduled
[04:16:44.7197376] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(468) needs to compute vertical offset - scheduled
[04:16:44.7228358] [Debug  :Matty's Fixes] Vanilla/Shovel(469) needs to compute vertical offset - scheduled
[04:16:44.7254071] [Debug  :Matty's Fixes] Vanilla/Shovel(470) needs to compute vertical offset - scheduled
[04:16:44.7431716] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) is computing vertical offset
[04:16:44.7477082] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight new offset is 0.07734924
[04:16:44.7477082] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7492867] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(462) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(463) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(464) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(465) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(466) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(467) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(468) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:44.7498046] [Debug  :Matty's Fixes] Vanilla/Shovel(469) is computing vertical offset
[04:16:44.7508088] [Debug  :Matty's Fixes] Vanilla/Shovel new offset is 0.0542325
[04:16:44.7508088] [Debug  :Matty's Fixes] Vanilla/Shovel(469) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.05, 0.00)]
[04:16:44.7513127] [Debug  :Matty's Fixes] Vanilla/Shovel(470) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.05, 0.00)]
[04:16:45.5591954] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:45.7132280] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:45.7147664] [Debug  :   Coroner] Query successful!True
[04:16:45.7147664] [Debug  :   Coroner] Handling generic fall damage...
[04:16:45.7147664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:45.7742336] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:45.7742336] [Debug  :   Coroner] Query successful!True
[04:16:45.7742336] [Debug  :   Coroner] Handling generic fall damage...
[04:16:45.7742336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:45.8233136] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:45.8233136] [Debug  :   Coroner] Query successful!True
[04:16:45.8233136] [Debug  :   Coroner] Handling generic fall damage...
[04:16:45.8233136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:45.9687164] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:48.7801928] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:48.7817233] [Debug  :   Coroner] Query successful!True
[04:16:48.7817233] [Debug  :   Coroner] Handling generic fall damage...
[04:16:48.7817233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:50.1615369] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:50.1615369] [Debug  :   Coroner] Query successful!True
[04:16:50.1615369] [Debug  :   Coroner] Handling generic fall damage...
[04:16:50.1630570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:50.9643274] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:50.9727131] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:16:52.0291372] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:52.0291372] [Debug  :   Coroner] Query successful!True
[04:16:52.0291372] [Debug  :   Coroner] Handling generic fall damage...
[04:16:52.0307978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:59.9561197] [Info   :mrgrm7.LethalCasino] Play Win Noise
[04:17:05.4432826] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:05.9572571] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[04:17:06.0245053] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:06.0245053] [Debug  :   Coroner] Query successful!True
[04:17:06.0245053] [Debug  :   Coroner] Handling generic fall damage...
[04:17:06.0245053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:08.6352462] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:09.5410593] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:17:09.5631772] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:17:14.1738481] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:15.8119157] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[04:17:15.8150100] [Info   :mrgrm7.LethalCasino] Turning Light Red
[04:17:15.8150100] [Info   :mrgrm7.LethalCasino] Turning Light Red
[04:17:18.7296528] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:19.4460671] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:17:22.4497003] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:17:37.5389493] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:37.5389493] [Debug  :   Coroner] Query successful!True
[04:17:37.5389493] [Debug  :   Coroner] Handling generic fall damage...
[04:17:37.5389493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:37.9518205] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (3 items).
[04:17:38.5787968] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:38.5803614] [Debug  :   Coroner] Query successful!True
[04:17:38.5803614] [Debug  :   Coroner] Handling generic fall damage...
[04:17:38.5803614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:38.7847235] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:38.7847235] [Debug  :   Coroner] Query successful!True
[04:17:38.7863366] [Debug  :   Coroner] Handling generic fall damage...
[04:17:38.7863366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:42.6312518] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:17:42.8044105] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:42.8044105] [Debug  :   Coroner] Query successful!True
[04:17:42.8044105] [Debug  :   Coroner] Handling generic fall damage...
[04:17:42.8044105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:42.9836101] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:42.9841136] [Debug  :   Coroner] Query successful!True
[04:17:42.9841136] [Debug  :   Coroner] Handling generic fall damage...
[04:17:42.9841136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:45.4893224] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:45.4893224] [Debug  :   Coroner] Query successful!True
[04:17:45.4893224] [Debug  :   Coroner] Handling generic fall damage...
[04:17:45.4893224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:45.4911739] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[04:17:45.6384373] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:17:45.6503034] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:45.6503034] [Debug  :   Coroner] Query successful!True
[04:17:45.6503034] [Debug  :   Coroner] Handling generic fall damage...
[04:17:45.6503034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:56.0960300] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:56.5022120] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:17:56.5032660] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:17:56.5165226] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:17:56.5165226] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:18:02.3997110] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:18:12.9804551] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag(Clone) (PhysicsProp)
[04:18:12.9804551] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag(Clone) (PhysicsProp)
[04:18:12.9820189] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag(Clone) (PhysicsProp)
[04:18:14.7609961] [Info   :GeneralImprovements] Updated credits display.
[04:18:15.7507883] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:18:29.2470571] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:18:43.9872091] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): Beer(Clone) (LethalCasino.Custom.CasinoBeer)
[04:18:46.1852922] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:18:47.5766339] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:18:47.5766339] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:18:59.8588819] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:59.8588819] [Debug  :   Coroner] Query successful!True
[04:18:59.8604260] [Debug  :   Coroner] Handling friendly fire damage...
[04:18:59.8604260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:59.9692234] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:00.0873551] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:00.7614507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:00.7630575] [Debug  :   Coroner] Query successful!True
[04:19:00.7630575] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:00.7630575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:00.8665702] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:00.9805012] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:04.4315531] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:04.4315531] [Debug  :   Coroner] Query successful!True
[04:19:04.4315531] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:04.4315531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:04.5517941] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:04.5704008] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:04.6860860] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:08.6068585] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:19:12.9244560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:12.9249783] [Debug  :   Coroner] Query successful!True
[04:19:12.9249783] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:12.9249783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:12.9249783] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:19:12.9249783] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:19:12.9249783] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:19:13.8198119] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:13.8198119] [Debug  :   Coroner] Query successful!True
[04:19:13.8198119] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:13.8198119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:13.9294247] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:14.0468652] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:14.7522996] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:14.7538319] [Debug  :   Coroner] Query successful!True
[04:19:14.7538319] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:14.7538319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:14.8645814] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:15.6997585] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:15.7496306] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:15.7496306] [Debug  :   Coroner] Query successful!True
[04:19:15.7506350] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:15.7506350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:15.8817620] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:15.8847827] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:15.8858716] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPlayerMurderShovel)
[04:19:15.8858716] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerMurderShovel)
[04:19:15.8858716] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:19:15.8858716] [Debug  :   Coroner] Storing cause of death DeathPlayerMurderShovel (overriding null) for player 1!
[04:19:15.8894667] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:19:15.8894667] [Debug  :Buttery Fixes] Badges added to player corpse
[04:19:15.9196747] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:15.9206772] [Debug  :   Coroner] Query successful!True
[04:19:15.9206772] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:15.9206772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:16.0013967] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:16.0385356] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:19:16.1649464] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:19:17.2148814] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:17.2148814] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:19:19.8934299] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:19.8934299] [Debug  :   Coroner] Query successful!True
[04:19:19.8934299] [Debug  :   Coroner] Handling generic fall damage...
[04:19:19.8934299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:20.2640765] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:20.2640765] [Debug  :   Coroner] Query successful!True
[04:19:20.2640765] [Debug  :   Coroner] Handling generic fall damage...
[04:19:20.2640765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:21.8913788] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:21.8944315] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:19:24.1012610] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:24.1012610] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:19:26.0728972] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:19:35.3923325] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:35.3923325] [Debug  :   Coroner] Query successful!True
[04:19:35.3923325] [Debug  :   Coroner] Handling generic fall damage...
[04:19:35.3923325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:35.5620309] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:35.5620309] [Debug  :   Coroner] Query successful!True
[04:19:35.5620309] [Debug  :   Coroner] Handling generic fall damage...
[04:19:35.5620309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:36.4166973] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:36.4166973] [Debug  :   Coroner] Query successful!True
[04:19:36.4166973] [Debug  :   Coroner] Handling generic fall damage...
[04:19:36.4166973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:50.3153595] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[04:19:50.3153595] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:50.8065510] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[04:19:50.8081066] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:51.3218038] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[04:19:51.3218038] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:51.8217810] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[04:19:51.8217810] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:55.6113538] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[04:19:55.6113538] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:20:05.6799426] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[04:20:05.6799426] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[04:20:05.6799426] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[04:20:05.6799426] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:20:06.9077600] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[04:20:06.9087683] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:20:11.6967095] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[04:20:11.6982237] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6978816] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6994085] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6994085] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6994085] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:19.6994085] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:20.7334637] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:20.7334637] [Debug  :   Coroner] Query successful!True
[04:20:20.7334637] [Debug  :   Coroner] Handling generic fall damage...
[04:20:20.7334637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:31.1573650] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:31.1573650] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:20:36.4038287] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:36.4038287] [Debug  :   Coroner] Query successful!True
[04:20:36.4038287] [Debug  :   Coroner] Handling generic fall damage...
[04:20:36.4038287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:36.5790601] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[04:20:36.6754443] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:36.6754443] [Debug  :   Coroner] Query successful!True
[04:20:36.6754443] [Debug  :   Coroner] Handling generic fall damage...
[04:20:36.6754443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:36.9555422] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:20:42.4427465] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (4 items).
[04:20:45.8433871] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (3 items).
[04:20:45.9230912] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:45.9230912] [Debug  :   Coroner] Query successful!True
[04:20:45.9230912] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:45.9798308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:45.9798308] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:46.0780755] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:46.0796104] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:46.0796104] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[04:20:46.0796104] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:20:46.0796104] [Debug  :   Coroner] Storing cause of death DeathOtherDepositItemsDesk (overriding null) for player 3!
[04:20:46.0796104] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:46.0796104] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[04:20:46.0811285] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[04:20:46.0811285] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[04:20:46.0842047] [Debug  :Buttery Fixes] Badges added to player corpse
[04:20:46.0880759] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[04:20:46.0896740] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:46.0912155] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:46.0912155] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:20:46.1580178] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:20:48.0857706] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[04:20:48.0873198] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:48.0878449] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[04:20:48.0878449] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:49.0673921] [Warning: Unity Log] Can not play a disabled audio source
[04:20:52.0785112] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:52.2115423] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (4 items).
[04:20:58.5273073] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:58.5273073] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:21:13.9401058] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9401058] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:13.9406123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:15.1296254] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:21:15.1296254] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:21:26.8365718] [Info   :GeneralImprovements] Auto charged 1 owned item.
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:26.8396439] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:28.6931746] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6931746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6931746] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:28.6931746] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6931746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6931746] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6947013] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6947013] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6947013] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:28.6947013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:28.6947013] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:29.0750809] [Debug  :WeatherRegistry] Effects received: [None]
[04:21:29.0760891] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:21:29.0760891] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:21:31.0584497] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[04:21:31.0605028] [Info   :GeneralImprovements] Updated total deaths display.
[04:21:31.0672056] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:21:31.0672056] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:21:31.0672056] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:21:31.0672056] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:21:31.0672056] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:21:31.0689961] [Error  : Unity Log] [Netcode] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:31.0735641] [Error  : Unity Log] [Netcode] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:31.0806741] [Warning: Unity Log] Trying to destroy network object but it is null
[04:21:31.0806741] [Warning: Unity Log] Trying to destroy network object but it is null
[04:21:31.0867464] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[04:21:31.5621405] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:21:31.7879790] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:21:31.9550148] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:21:32.0985606] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:21:34.2984782] [Info   :GeneralImprovements] Updated credits display.
[04:21:38.0666998] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:21:38.0682335] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:21:38.0682335] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:21:38.0734849] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:21:38.0750112] [Message:LethalSponge] ---
[04:21:38.0750112] [Message:LethalSponge] Applying Sponge
[04:21:38.0750112] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:21:38.1971056] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:21:38.1971056] [Message:LethalSponge] Sponge took 0.1218346 seconds to execute.
[04:21:38.1971056] [Message:LethalSponge] ---
[04:21:38.2148032] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:38.2148032] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:38.2264149] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Foggy; 220 Assurance:Rainy; 56 Vow:Foggy; 71 Gordion:None; 61 March:Stormy; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Flooded; 21 Offense:Foggy; 8 Titan:Eclipsed; 68 Artifice:Rainy; 44 Liquidation:None; 5 Embrion:None]
[04:21:38.2264149] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:21:39.8449057] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:39.8449057] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:39.8534965] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:39.8534965] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:39.8611784] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:39.9486135] [Info   :GeneralImprovements] Updated total quotas display.
[04:21:39.9486135] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:21:39.9486135] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:21:39.9486135] [Debug  :LobbyControl] Lobby can be re-opened
[04:21:39.9486135] [Info   :GeneralImprovements] Updated total days display.
[04:21:39.9575739] [Info   :LethalPerformance] Saved 1 save(s)
[04:21:39.9933794] [Info   :GeneralImprovements] Updated credits display.
[04:21:44.0991535] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[04:22:24.3274879] [Info   :WiderShipMod] window name = Left Window
[04:22:24.3274879] [Info   :WiderShipMod] window type = SideLeft
[04:22:24.6237446] [Info   :GeneralImprovements] Updated credits display.
[04:22:29.2870705] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:22:31.3094992] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:32.2937123] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:22:36.5969653] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:22:36.5969653] [Debug  :   Coroner] Query successful!True
[04:22:36.5969653] [Debug  :   Coroner] Handling generic fall damage...
[04:22:36.5974733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:22:37.6145917] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:22:37.6145917] [Debug  :   Coroner] Query successful!True
[04:22:37.6145917] [Debug  :   Coroner] Handling generic fall damage...
[04:22:37.6145917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:22:43.8498625] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:44.3423356] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:22:44.3423356] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:22:44.3634643] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:22:44.3634643] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:22:48.5072104] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:50.5589484] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:22:50.5589484] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:22:50.5741663] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:22:50.5741663] [Debug  :   Coroner] Query successful!True
[04:22:50.5746694] [Debug  :   Coroner] Handling generic fall damage...
[04:22:50.5746694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:22:53.7436237] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:22:56.7503622] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:22:59.0760110] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:02.7264937] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:23:02.7269967] [Debug  :   Coroner] Query successful!True
[04:23:02.7269967] [Debug  :   Coroner] Handling generic fall damage...
[04:23:02.7269967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:23:11.7429831] [Info   :GeneralImprovements] Updated current moon monitors.
[04:23:15.7613062] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:23:28.5513587] [Info   :WiderShipMod] window name = Right Window
[04:23:28.5513587] [Info   :WiderShipMod] window type = SideRight
[04:23:28.5981139] [Info   :GeneralImprovements] Updated credits display.
[04:23:30.8253314] [Info   :WiderShipMod] window name = Door Window
[04:23:30.8253314] [Info   :WiderShipMod] window type = Door
[04:23:30.8776484] [Info   :GeneralImprovements] Updated credits display.
[04:24:06.7899398] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:06.7899398] [Debug  :   Coroner] Query successful!True
[04:24:06.7914598] [Debug  :   Coroner] Handling generic fall damage...
[04:24:06.7914598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:07.9859485] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:07.9859485] [Debug  :   Coroner] Query successful!True
[04:24:07.9874858] [Debug  :   Coroner] Handling generic fall damage...
[04:24:07.9874858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:09.1501468] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:09.1501468] [Debug  :   Coroner] Query successful!True
[04:24:09.1501468] [Debug  :   Coroner] Handling generic fall damage...
[04:24:09.1501468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:09.6089190] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:16.0232230] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:16.0232230] [Debug  :   Coroner] Query successful!True
[04:24:16.0247657] [Debug  :   Coroner] Handling generic fall damage...
[04:24:16.0247657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:16.7689587] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:16.7689587] [Debug  :   Coroner] Query successful!True
[04:24:16.7694618] [Debug  :   Coroner] Handling generic fall damage...
[04:24:16.7694618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:17.0774144] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:17.0774144] [Debug  :   Coroner] Query successful!True
[04:24:17.0779255] [Debug  :   Coroner] Handling generic fall damage...
[04:24:17.0779255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:17.9078633] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:17.9078633] [Debug  :   Coroner] Query successful!True
[04:24:17.9078633] [Debug  :   Coroner] Handling generic fall damage...
[04:24:17.9083737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:18.2886221] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:18.2886221] [Debug  :   Coroner] Query successful!True
[04:24:18.2886221] [Debug  :   Coroner] Handling generic fall damage...
[04:24:18.2886221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:19.1763486] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:19.1763486] [Debug  :   Coroner] Query successful!True
[04:24:19.1763486] [Debug  :   Coroner] Handling generic fall damage...
[04:24:19.1763486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:19.5098484] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:19.5098484] [Debug  :   Coroner] Query successful!True
[04:24:19.5098484] [Debug  :   Coroner] Handling generic fall damage...
[04:24:19.5098484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:21.1843666] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:21.1843666] [Debug  :   Coroner] Query successful!True
[04:24:21.1843666] [Debug  :   Coroner] Handling generic fall damage...
[04:24:21.1843666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:21.3154779] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:21.3154779] [Debug  :   Coroner] Query successful!True
[04:24:21.3159801] [Debug  :   Coroner] Handling generic fall damage...
[04:24:21.3159801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:21.3783995] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:21.3783995] [Debug  :   Coroner] Query successful!True
[04:24:21.3783995] [Debug  :   Coroner] Handling generic fall damage...
[04:24:21.3783995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:25.3710369] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:25.6403987] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:25.6712631] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:29.9415589] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:29.9639145] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:31.6022469] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:31.6352167] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:24:34.9150868] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:34.9150868] [Debug  :   Coroner] Query successful!True
[04:24:34.9160898] [Debug  :   Coroner] Handling generic fall damage...
[04:24:34.9160898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:49.2559001] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WiderShipMod.Compatibility.ShipWindowsBeta.ShipWindowsBetaPatches.ShutterSwitchBehaviorAwake () (at <f19a93ad81e54846adc22f41b994a7ef>:IL_0031)
ShipWindows.ShutterSwitch.ShutterSwitchBehavior.Awake () (at <0a3ac9c13d4642879864f96a75fbfc2c>:IL_0026)
UnityEngine.Object:Instantiate(GameObject)
Unity.Netcode.NetworkSpawnManager:InstantiateNetworkPrefab(GameObject, UInt32, Nullable`1, Nullable`1)
Unity.Netcode.NetworkSpawnManager:GetNetworkObjectToSpawn(UInt32, UInt64, Nullable`1, Nullable`1, Boolean)
Unity.Netcode.NetworkSpawnManager:CreateLocalNetworkObject(SceneObject)
Unity.Netcode.NetworkObject:AddSceneObject(SceneObject&, FastBufferReader, NetworkManager)
Unity.Netcode.CreateObjectMessage:CreateObject(NetworkManager&, UInt64, UInt32, SceneObject, FastBufferReader)
Unity.Netcode.CreateObjectMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[04:24:49.2564023] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverContainer (UnityEngine.GameObject)
[04:24:49.3220552] [Info   :GeneralImprovements] Updated credits display.
[04:24:52.0803395] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:52.0803395] [Debug  :   Coroner] Query successful!True
[04:24:52.0803395] [Debug  :   Coroner] Handling generic fall damage...
[04:24:52.0803395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:57.7384697] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:01.2860521] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:25:01.2860521] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:25:05.6060165] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:28.5035290] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:40.8230006] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:25:40.8230006] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:25:41.1982964] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:25:41.1987987] [Debug  :   Coroner] Query successful!True
[04:25:41.1987987] [Debug  :   Coroner] Handling generic fall damage...
[04:25:41.1987987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:25:42.0967431] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:44.1511606] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:25:44.1516647] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:25:55.6583552] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:25:55.6583552] [Debug  :   Coroner] Query successful!True
[04:25:55.6583552] [Debug  :   Coroner] Handling generic fall damage...
[04:25:55.6593595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:26:20.6605946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:20.6605946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:20.6605946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:20.6605946] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:26:20.9330746] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:26:20.9340793] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:26:20.9619427] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:26:20.9635485] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:20.9635485] [Debug  :Buttery Fixes] Detected landing on Offense
[04:26:20.9635485] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[04:26:20.9635485] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:26:20.9697168] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:20.9712641] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:20.9712641] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:20.9789647] [Debug  :UniversalRadar] NAV MAX: 68.12984, NAV MIN: -6.340155
[04:26:20.9802613] [Debug  :UniversalRadar] First time load: Fetched 1 terrain renderers
[04:26:20.9802613] [Debug  :UniversalRadar] Adding terrain paths to dictionary under identifier (21 Offense, Level7Offense)
[04:26:20.9802613] [Debug  :UniversalRadar] Terrain max: 68.0728, terrain min: -6.340155 (68.12984, -6.340155)
[04:26:20.9817956] [Debug  :UniversalRadar] First time radar generation complete (0.01025391s)
[04:26:20.9817956] [Debug  :UniversalRadar] Disabling existing contour map!
[04:26:20.9864074] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:20.9864074] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:26:20.9880442] [Debug  :Buttery Fixes] Fix foliage colors
[04:26:20.9880442] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[04:26:20.9896065] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:26:20.9901929] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:26:20.9901929] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:26:20.9901929] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[04:26:20.9901929] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:26:20.9901929] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[04:26:21.0070950] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:21.0070950] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:21.0427326] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:21.0427326] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:21.0905991] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:22.3130363] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:26:22.3130363] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213, 76561199702497372
[04:26:22.4108777] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 71035961)
[04:26:24.4601840] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.4617192] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.7220980] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[04:26:24.7623271] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.7638536] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.8019401] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.8034631] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.8309962] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:24.8320005] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:25.5986897] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:25.5996938] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:25.7039007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7049039] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7065253] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7080587] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7095769] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7111180] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7122298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7139851] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7139851] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7139851] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7139851] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7145805] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7145805] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7145805] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7145805] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7145805] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7151107] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7166227] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7181577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7191623] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7196662] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7211920] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7227151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7242452] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7258730] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7274081] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:25.7407484] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:25.7407484] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:26.3352665] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:26.3352665] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:27.0068319] [Warning:WiderShipMod] This moon not in whitelist or blacklits!!! Adding this moon to the Wider Ship whitelist...
[04:26:27.0704555] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:26:27.0704555] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:26:27.0722381] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:27.0722381] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:27.0737720] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:27.0737720] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:26:27.0737720] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:26:27.3325633] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:26:27.3719507] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:26:27.5175214] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:33.2898363] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:33.2908438] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:33.2908438] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:33.2923919] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:33.2929117] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:33.2929117] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.2939170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:26:33.2939170] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.2939170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:26:33.2973510] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[04:26:33.2973510] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[04:26:33.3004045] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3019643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3019643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3019643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3055254] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3060369] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3060369] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3060369] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3060369] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3060369] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:26:33.3060369] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3070417] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:26:33.3070417] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:26:33.3070417] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3085709] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:33.3085709] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:26:33.3085709] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3085709] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3085709] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:33.3100787] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:26:33.3100787] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) needs to compute vertical offset - scheduled
[04:26:33.3131102] [Debug  :Matty's Fixes] Vanilla/Bottles(499) needs to compute vertical offset - scheduled
[04:26:33.3207964] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) needs to compute vertical offset - scheduled
[04:26:33.3309333] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) needs to compute vertical offset - scheduled
[04:26:33.3345340] [Debug  :Matty's Fixes] Vanilla/Comedy(505) needs to compute vertical offset - scheduled
[04:26:33.3595523] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) needs to compute vertical offset - scheduled
[04:26:33.3812344] [Debug  :Buttery Fixes] Landmine #-434136: Nudged radar dot upwards
[04:26:33.3822375] [Debug  :LCLocalFixes] Patching Landmine #520
[04:26:33.3837440] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:33.3852645] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:33.3852645] [Debug  :Buttery Fixes] Landmine #-434270: Nudged radar dot upwards
[04:26:33.3852645] [Debug  :LCLocalFixes] Patching Landmine #521
[04:26:33.3852645] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:33.3852645] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:33.3867778] [Debug  :Buttery Fixes] Landmine #-434404: Nudged radar dot upwards
[04:26:33.3867778] [Debug  :LCLocalFixes] Patching Landmine #522
[04:26:33.3867778] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:33.3867778] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:33.3867778] [Debug  :Buttery Fixes] Landmine #-434538: Nudged radar dot upwards
[04:26:33.3867778] [Debug  :LCLocalFixes] Patching Landmine #523
[04:26:33.3867778] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:33.3883297] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:33.4019851] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:26:33.4019851] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:26:33.4096267] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) is computing vertical offset
[04:26:33.4096267] [Debug  :Matty's Fixes] Vanilla/Garbage lid new offset is 0.03694513
[04:26:33.4096267] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.02, 0.00)]
[04:26:33.4106303] [Debug  :Matty's Fixes] Vanilla/Bottles(499) is computing vertical offset
[04:26:33.4111328] [Debug  :Matty's Fixes] Vanilla/Bottles new offset is 0.2901812
[04:26:33.4111328] [Debug  :Matty's Fixes] Vanilla/Bottles(499) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[04:26:33.4111328] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) is computing vertical offset
[04:26:33.4111328] [Debug  :Matty's Fixes] Vanilla/Magnifying glass new offset is 0.04636011
[04:26:33.4121364] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.00, 0.00)]
[04:26:33.4121364] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) is computing vertical offset
[04:26:33.4126409] [Debug  :Matty's Fixes] Vanilla/Laser pointer new offset is 0.03818708
[04:26:33.4126409] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.11, 0.00)]
[04:26:33.4126409] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) is computing vertical offset
[04:26:33.4136439] [Debug  :Matty's Fixes] Vanilla/Plastic fish new offset is 0.1262627
[04:26:33.4136439] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): J6 (Range: 10)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C7 (Range: 4)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C7 (Range: 10)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): T2 (Range: 10)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C7 (Range: 10)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): O5 (Range: 4)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): M6 (Range: 10)
[04:26:33.4960335] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): B3 (Range: 10)
[04:26:33.4975611] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): X8 (Range: 4)
[04:26:33.4975611] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[04:26:33.4975611] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): J6 (Range: 10)
[04:26:33.4975611] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (476) connects to EntranceTeleportA(Clone) (EntranceTeleport) (496)
[04:26:33.4975611] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (477) connects to EntranceTeleportB(Clone) (EntranceTeleport) (491)
[04:26:33.4975611] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (491) connects to EntranceTeleportB (EntranceTeleport) (477)
[04:26:33.4975611] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (496) connects to EntranceTeleportA (EntranceTeleport) (476)
[04:26:33.4975611] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:26:33.4975611] [Info   :CullFactory] Generation has completed with seed 71035961.
[04:26:33.5107499] [Info   :CullFactory] Preparing tile information for Level3Flow took 9.033ms
[04:26:33.5178492] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:26:33.5294925] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:26:33.5300018] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:26:33.5300018] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:26:33.5300018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5300018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5300018] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5310050] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5310050] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5310050] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[04:26:33.5310050] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5310050] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5315074] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5330169] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5340213] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:33.5345249] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5355284] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:33.5481774] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "desertcave" assetbundle
[04:26:33.5481774] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "desertcave"
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5755997] [Debug  : Chameleon] Disabled water drips
[04:26:33.5766027] [Debug  : Chameleon] Disabled water drips
[04:26:33.5766027] [Debug  : Chameleon] Disabled water drips
[04:26:33.5766027] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5771053] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5786130] [Debug  : Chameleon] Disabled water drips
[04:26:33.5796166] [Debug  : Chameleon] Disabled water drips
[04:26:33.5796166] [Debug  : Chameleon] Disabled water drips
[04:26:33.5796166] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5801190] [Debug  : Chameleon] Disabled water drips
[04:26:33.5816487] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[04:26:33.5847279] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:26:33.5847279] [Debug  :Halloween Elevator] RNG: 0.9703953
[04:26:33.5918283] [Debug  :UniversalRadar] Interior radar check complete (0.003173828s)
[04:26:33.6435381] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "desertcave": Success (True), 
[04:26:33.6435381] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "desertcave" is now uncompressed!
[04:26:34.2982892] [Debug  :Matty's Fixes] Vanilla/Comedy(505) is computing vertical offset
[04:26:34.2997974] [Debug  :Matty's Fixes] Vanilla/Comedy new offset is 0.1021601
[04:26:34.2997974] [Debug  :Matty's Fixes] Vanilla/Comedy(505) position updated [(-80.65, -219.41, 84.36)] -> [(-80.65, -219.38, 84.36)]
[04:26:34.4714215] [Debug  :WeatherRegistry] Effects received: [Foggy]
[04:26:34.4714215] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:26:34.4714215] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunStormy
[04:26:34.5004054] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:26:34.5360383] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5375730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:34.5572776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:26:34.5582835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:26:34.5582835] [Debug  :   Coroner] Handling Out of Bounds death...
[04:26:34.7189077] [Debug  :WeatherRegistry] Landing at Offense with weather Foggy (Foggy)
[04:26:34.7260296] [Debug  :GeneralImprovements] Updated time display.
[04:26:37.4119516] [Debug  :GeneralImprovements] Updated time display.
[04:26:40.4270009] [Debug  :GeneralImprovements] Updated time display.
[04:26:40.5963300] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:26:40.5963300] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:26:43.4417285] [Debug  :GeneralImprovements] Updated time display.
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $32
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $55
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $14
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $50
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "YieldSign(Clone)" worth $26
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LaserPointer(Clone)" worth $37
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $45
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $48
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $26
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $33
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $13
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $31
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $29
[04:26:44.2336915] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $41
[04:26:44.2352193] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:26:44.2352193] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $62
[04:26:44.2352193] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $25
[04:26:44.2352193] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $18
[04:26:44.2352193] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $51
[04:26:46.4595336] [Debug  :GeneralImprovements] Updated time display.
[04:26:47.7498373] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:26:47.7498373] [Debug  :   Coroner] Query successful!True
[04:26:47.7498373] [Debug  :   Coroner] Handling generic fall damage...
[04:26:47.7513852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:26:48.1065548] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:26:48.1065548] [Debug  :   Coroner] Query successful!True
[04:26:48.1065548] [Debug  :   Coroner] Handling generic fall damage...
[04:26:48.1065548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:26:54.5927754] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:26:54.6003825] [Info   :LethalPerformance] Saved 1 save(s)
[04:26:58.4262723] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:26:58.4262723] [Debug  :   Coroner] Query successful!True
[04:26:58.4278220] [Debug  :   Coroner] Handling generic fall damage...
[04:26:58.4278220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:04.0611002] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:27:04.0611002] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:27:22.0272049] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:22.0272049] [Debug  :   Coroner] Query successful!True
[04:27:22.0272049] [Debug  :   Coroner] Handling generic fall damage...
[04:27:22.0272049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:22.2037360] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:22.2037360] [Debug  :   Coroner] Query successful!True
[04:27:22.2037360] [Debug  :   Coroner] Handling generic fall damage...
[04:27:22.2037360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:28.0042156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:28.0042156] [Debug  :   Coroner] Query successful!True
[04:27:28.0042156] [Debug  :   Coroner] Handling generic fall damage...
[04:27:28.0042156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:28.5364387] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:27:30.7043883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:30.7049403] [Debug  :   Coroner] Query successful!True
[04:27:30.7049403] [Debug  :   Coroner] Handling generic fall damage...
[04:27:30.7049403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:30.9036847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:30.9036847] [Debug  :   Coroner] Query successful!True
[04:27:30.9036847] [Debug  :   Coroner] Handling generic fall damage...
[04:27:30.9036847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:31.6049996] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:27:31.6049996] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:27:31.6049996] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:27:31.6065299] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:27:31.6065299] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:27:32.2264855] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:32.2264855] [Debug  :   Coroner] Query successful!True
[04:27:32.2264855] [Debug  :   Coroner] Handling generic fall damage...
[04:27:32.2280839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:35.1446282] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:35.1446282] [Debug  :   Coroner] Query successful!True
[04:27:35.1446282] [Debug  :   Coroner] Handling generic fall damage...
[04:27:35.1446282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:40.4257040] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:27:43.2115857] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:43.2120889] [Debug  :   Coroner] Query successful!True
[04:27:43.2120889] [Debug  :   Coroner] Handling generic fall damage...
[04:27:43.2120889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:43.8213392] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:27:43.8213392] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:27:45.1878048] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:27:49.3187957] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:49.3187957] [Debug  :   Coroner] Query successful!True
[04:27:49.3187957] [Debug  :   Coroner] Handling generic fall damage...
[04:27:49.3187957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:49.4409002] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:49.4409002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:49.4414140] [Debug  :   Coroner] Handling Out of Bounds death...
[04:27:49.4619012] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:49.4619012] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:49.4619012] [Debug  :   Coroner] Handling Out of Bounds death...
[04:27:59.1354838] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:59.1370148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:59.1370148] [Debug  :   Coroner] Handling Out of Bounds death...
[04:27:59.1776358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:59.1776358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:59.1781445] [Debug  :   Coroner] Handling Out of Bounds death...
[04:28:01.3867607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:28:01.3867607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:28:09.1136812] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:10.7977771] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:28:10.7977771] [Debug  :   Coroner] Query successful!True
[04:28:10.7977771] [Debug  :   Coroner] Handling generic fall damage...
[04:28:10.7977771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:28:11.0386600] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:28:11.0386600] [Debug  :   Coroner] Query successful!True
[04:28:11.0402313] [Debug  :   Coroner] Handling generic fall damage...
[04:28:11.0402313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:28:12.8843203] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:13.6654336] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:22.5418776] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:24.8821540] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:27.6041130] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:27.6041130] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:29.8115843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:29.8115843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:29.8833265] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:28:35.2187520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:35.2187520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7387576] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7392799] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7392799] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7392799] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7392799] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7392799] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7967926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:36.7977976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:40.8420091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:40.8420091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3575967] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3575967] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3575967] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3591119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3591119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:42.3591119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:56.9921266] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:57.1338955] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:57.1338955] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:57.2491317] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:57.2491317] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:02.5850923] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:02.5850923] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:04.2315123] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:04.2334749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:04.6981060] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:04.6981060] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2086684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2086684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2086684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2086684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2086684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.2102069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:06.7116857] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:06.7226776] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:29:06.8269234] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:06.8360941] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:29:06.9523725] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:06.9523725] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathOtherTurret)
[04:29:06.9539601] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:29:06.9539601] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathPlayerMurderShovel
[04:29:06.9539601] [Warning:   Coroner] Player 1 already has a cause of death set (DeathPlayerMurderShovel), not overwriting it with DeathOtherTurret.
[04:29:06.9581944] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:29:06.9597255] [Debug  :Buttery Fixes] Badges added to player corpse
[04:29:07.0661884] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:08.5519113] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:08.5519113] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.6138316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.6138316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.7846642] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.7851933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3010283] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3010283] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3010283] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3010283] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3015448] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.3015448] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.8504522] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Gunshots)...
[04:29:11.8504522] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:11.8520253] [Debug  :   Coroner] Player died to Turret! Setting special cause of death...
[04:29:11.8520253] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathOtherTurret) to DeathOtherTurret
[04:29:11.8566192] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[04:29:11.8566192] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 5!
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:11.8566192] [Debug  :Buttery Fixes] Badges added to player corpse
[04:29:11.9632362] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathOtherTurret)
[04:29:11.9632362] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:29:11.9632362] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathOtherTurret
[04:29:11.9632362] [Warning:   Coroner] Player 5 already has a cause of death set (DeathOtherTurret), not overwriting it with DeathOtherTurret.
[04:29:12.2345842] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:12.2345842] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:15.5079168] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:15.5079168] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:19.1699541] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:19.1714819] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:24.5597151] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:24.5597151] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:26.1638537] [Debug  :GeneralImprovements] Updated time display.
[04:29:27.2119931] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:27.2119931] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:29.1738462] [Debug  :GeneralImprovements] Updated time display.
[04:29:30.8669081] [Debug  :GeneralImprovements] Toggling helmet light on.
[04:29:30.8669081] [Debug  :GeneralImprovements] Updating pocketed flashlight
[04:29:30.9915455] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:37.9066890] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:37.9066890] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:39.8392351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:39.8392351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:42.4304599] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:42.4304599] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:43.0675249] [Debug  :GeneralImprovements] Toggling helmet light on.
[04:29:43.1928373] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:44.9354321] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:44.9354321] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:45.3397594] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:45.3402641] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:46.8760361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:46.8760361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:47.4367347] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:47.4367347] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:48.1925111] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:52.8539273] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:52.8539273] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:53.9384293] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:53.9384293] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:54.4473079] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:54.4473079] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:58.5994459] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:58.6009785] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:59.2282910] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:00.9453481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:00.9453481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:03.3858114] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:04.3700422] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:04.5440310] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:04.5440310] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:30:05.4065991] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:05.6609235] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:05.6609235] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:06.3540676] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:06.3540676] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:08.3417994] [Debug  :GeneralImprovements] Updated time display.
[04:30:13.9198973] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:15.3692254] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:16.7858589] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:16.7858589] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:18.9047906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:18.9057951] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:21.5369433] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:21.5384891] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:23.7698901] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:23.7698901] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:32.4872197] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:36.3925116] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:40.2504508] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:40.2504508] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:30:44.4117619] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:45.6426162] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:45.6441651] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:47.3909633] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:48.5664959] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:48.5670647] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:48.9482830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:48.9482830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:49.2393694] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:49.2393694] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4669921] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4700933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4700933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4700933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4700933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4700933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.8103798] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:50.9377242] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:51.7651099] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:51.7748455] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherTurret)
[04:30:51.7748455] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:30:51.7748455] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:30:51.7748455] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 8!
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:51.7795335] [Debug  :Buttery Fixes] Badges added to player corpse
[04:30:51.9013099] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:52.9858960] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:30:53.4092593] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:53.5976699] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:53.7707436] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:53.9874230] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:54.1937366] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:54.4072590] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:54.5781726] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:54.7426758] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:55.5711453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:55.5711453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:56.2081262] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:56.2096544] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:02.3951654] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:31:02.3951654] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:31:08.5028690] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:08.5038741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:10.5241951] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:31:10.5241951] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:31:12.4390695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:12.8849826] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:12.8859902] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:31:13.3788819] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:22.3846958] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=False
[04:31:22.4044478] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:31:22.4044478] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:31:22.5120340] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:31:30.9367424] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:33.7075778] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:34.9565713] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:34.9565713] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:55.3930296] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:55.9033144] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:55.9043200] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:31:58.8668580] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:31:58.8668580] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:32:01.1219411] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:32:02.7919301] [Debug  :GeneralImprovements] Updated time display.
[04:32:04.2224016] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:32:42.8861707] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:42.8861707] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:45.1769255] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:45.1894935] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.1894935] [Debug  :   Coroner] Query successful!True
[04:32:45.1910022] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.1910022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.2270930] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:45.2270930] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:45.2640855] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.2640855] [Debug  :   Coroner] Query successful!True
[04:32:45.2640855] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.2640855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.2883919] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:45.3391133] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.3391133] [Debug  :   Coroner] Query successful!True
[04:32:45.3391133] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.3391133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.4020636] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.4020636] [Debug  :   Coroner] Query successful!True
[04:32:45.4030701] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.4030701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.4093974] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.4093974] [Debug  :   Coroner] Query successful!True
[04:32:45.4093974] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.4109138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.4269746] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:45.4743535] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.4743535] [Debug  :   Coroner] Query successful!True
[04:32:45.4743535] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.4743535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.5486719] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.5486719] [Debug  :   Coroner] Query successful!True
[04:32:45.5502096] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.5502096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.6179179] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.6179179] [Debug  :   Coroner] Query successful!True
[04:32:45.6179179] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.6179179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:45.6251156] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:45.6888217] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:45.6888217] [Debug  :   Coroner] Query successful!True
[04:32:45.6888217] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:45.6888217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:58.8045114] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:58.9935217] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:58.9935217] [Debug  :   Coroner] Query successful!True
[04:32:58.9935217] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:58.9940482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:59.0563480] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:59.0578775] [Debug  :   Coroner] Query successful!True
[04:32:59.0578775] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:59.0578775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:59.0698467] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:59.0698467] [Debug  :   Coroner] Query successful!True
[04:32:59.0698467] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:59.0698467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:59.1692649] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:32:59.1767653] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:59.1782782] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:59.1782782] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:59.1782782] [Debug  :   Coroner] Client received cause of death via RPC: (6, DeathEnemyHygrodere)
[04:32:59.1782782] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHygrodere)
[04:32:59.1782782] [Debug  :   Coroner] Player 6 has no custom cause of death stored! Returning null...
[04:32:59.1798039] [Debug  :   Coroner] Storing cause of death DeathEnemyHygrodere (overriding null) for player 6!
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1828495] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:32:59.1838529] [Debug  :Buttery Fixes] Badges added to player corpse
[04:32:59.2056652] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:59.2944701] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:59.5348487] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:33:00.6773720] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:33:01.2147320] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "LevelSticker(Clone)"
[04:33:01.2147320] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "BetaBadge(Clone)"
[04:33:04.2022756] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:33:06.0572827] [Debug  :GeneralImprovements] Updated time display.
[04:33:09.0734112] [Debug  :GeneralImprovements] Updated time display.
[04:33:09.1358170] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:09.1358170] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:12.0877339] [Debug  :GeneralImprovements] Updated time display.
[04:33:14.5523574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:14.5538727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:14.5554135] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:33:14.5569250] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:33:14.5645690] [Debug  :GeneralImprovements] Updated danger level display.
[04:33:14.5655735] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:33:15.1003127] [Debug  :GeneralImprovements] Updated time display.
[04:33:16.7736231] [Info   :GeneralImprovements] Updated ship scrap total monitors to $323 (7 items).
[04:33:18.1235013] [Debug  :GeneralImprovements] Updated time display.
[04:33:21.1340899] [Debug  :GeneralImprovements] Updated time display.
[04:33:24.1485586] [Debug  :GeneralImprovements] Updated time display.
[04:33:27.1752394] [Debug  :GeneralImprovements] Updated time display.
[04:33:29.6578005] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:29.6578005] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:30.1879712] [Debug  :GeneralImprovements] Updated time display.
[04:33:31.8297539] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:31.8297539] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:33.2036887] [Debug  :GeneralImprovements] Updated time display.
[04:33:35.3911383] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:35.3911383] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:36.2154550] [Debug  :GeneralImprovements] Updated time display.
[04:33:39.0684696] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:39.0684696] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:39.2361196] [Debug  :GeneralImprovements] Updated time display.
[04:33:42.2458855] [Debug  :GeneralImprovements] Updated time display.
[04:33:45.2705013] [Debug  :GeneralImprovements] Updated time display.
[04:33:48.2883947] [Debug  :GeneralImprovements] Updated time display.
[04:33:51.3025592] [Debug  :GeneralImprovements] Updated time display.
[04:33:54.3106830] [Debug  :GeneralImprovements] Updated time display.
[04:33:57.3303471] [Debug  :GeneralImprovements] Updated time display.
[04:34:00.3533143] [Debug  :GeneralImprovements] Updated time display.
[04:34:03.3763144] [Debug  :GeneralImprovements] Updated time display.
[04:34:06.3874743] [Debug  :GeneralImprovements] Updated time display.
[04:34:09.4024428] [Debug  :GeneralImprovements] Updated time display.
[04:34:09.5690171] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:34:12.4117316] [Debug  :GeneralImprovements] Updated time display.
[04:34:13.1348844] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:34:13.1364275] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:15.4282936] [Debug  :GeneralImprovements] Updated time display.
[04:34:18.4455919] [Debug  :GeneralImprovements] Updated time display.
[04:34:19.5804359] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:34:20.2833544] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:21.4641088] [Debug  :GeneralImprovements] Updated time display.
[04:34:22.5192030] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:24.4767462] [Debug  :GeneralImprovements] Updated time display.
[04:34:25.6440047] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:25.9943873] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.0204574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:26.9611412] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:26.9827711] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.0033506] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.0258682] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.0456722] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.0680103] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.0809981] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.1023253] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.1268802] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.1476144] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.1689147] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.1807857] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.2014189] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.2222927] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.2417225] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.2624588] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.2830566] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.3040296] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.3226331] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.3449599] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:34:27.4941933] [Debug  :GeneralImprovements] Updated time display.
[04:34:30.5081442] [Debug  :GeneralImprovements] Updated time display.
[04:34:31.2785418] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:33.5262755] [Debug  :GeneralImprovements] Updated time display.
[04:34:35.1167265] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:36.4770389] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:36.4770389] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:36.5458460] [Debug  :GeneralImprovements] Updated time display.
[04:34:38.9626206] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:39.5626834] [Debug  :GeneralImprovements] Updated time display.
[04:34:40.4431208] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:40.4446441] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:40.4472250] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:40.9198655] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:34:41.1262132] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:34:41.1262132] [Debug  :   Coroner] Syncing randomization to map seed: '71035961'
[04:34:41.1262132] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:34:41.1262132] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:34:41.1262132] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathPlayerMurderShovel
[04:34:41.1262132] [Info   :   Coroner] [REPORT] Player 2 has notes, don't override them...
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[04:34:41.1277587] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathOtherTurret
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 6 is dead! Replacing notes with Cause of Death...
[04:34:41.1277587] [Debug  :   Coroner] Player 6 has custom cause of death stored! DeathEnemyHygrodere
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 7 has no notes! Injecting something funny...
[04:34:41.1277587] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:34:41.1277587] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherTurret
[04:34:41.1277587] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:34:41.1277587] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:34:41.1277587] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:34:41.1277587] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:34:41.1277587] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:34:41.1293530] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:34:41.1308862] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 0
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 1
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 2
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 3
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 4
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 5
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 6
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 7
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 8
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 9
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 10
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 11
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 12
[04:34:41.1308862] [Debug  :   Coroner] Clearing cause of death for player 13
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 14
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 15
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 16
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 17
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 18
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 19
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 20
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 21
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 22
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 23
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 24
[04:34:41.1324262] [Debug  :   Coroner] Clearing cause of death for player 25
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 26
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 27
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 28
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 29
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 30
[04:34:41.1334311] [Debug  :   Coroner] Clearing cause of death for player 31
[04:34:41.1365422] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:41.1381109] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:41.1458273] [Debug  :WeatherRegistry] Effects received: [None]
[04:34:41.1458273] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:34:41.1458273] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:34:43.1365372] [Debug  :GeneralImprovements] Updated time display.
[04:34:51.1429398] [Info   :GeneralImprovements] Updated total deaths display.
[04:34:51.1507233] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:34:51.1507233] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:34:51.1522632] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:34:51.1522632] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:34:51.1522632] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:34:51.1553034] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:34:51.3479871] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:34:51.6949643] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:34:51.7577986] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:34:51.8710417] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:34:54.1871182] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:34:54.1871182] [Debug  :   Coroner] Query successful!True
[04:34:54.1871182] [Debug  :   Coroner] Handling generic fall damage...
[04:34:54.1871182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:34:54.3608511] [Info   :GeneralImprovements] Updated credits display.
[04:34:54.5096113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:34:54.5106178] [Debug  :   Coroner] Query successful!True
[04:34:54.5106178] [Debug  :   Coroner] Handling generic fall damage...
[04:34:54.5111232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:34:58.1493811] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:34:58.1509014] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:34:58.1509014] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:34:58.1576172] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:34:58.1576172] [Message:LethalSponge] ---
[04:34:58.1576172] [Message:LethalSponge] Applying Sponge
[04:34:58.1576172] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:34:58.2839252] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:34:58.2839252] [Message:LethalSponge] Sponge took 0.1259684 seconds to execute.
[04:34:58.2839252] [Message:LethalSponge] ---
[04:34:58.2839252] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:None; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:None; 20 Adamance:Stormy; 85 Rend:None; 7 Dine:None; 21 Offense:Rainy; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Flooded; 5 Embrion:None]
[04:34:58.2839252] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:34:58.2839252] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:34:58.2899607] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:58.2899607] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:59.9173185] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:59.9173185] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:59.9354459] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:00.0699533] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:35:00.0709571] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:35:00.0709571] [Debug  :LobbyControl] Lobby can be re-opened
[04:35:00.0714618] [Info   :GeneralImprovements] Updated total days display.
[04:35:00.0785661] [Info   :LethalPerformance] Saved 1 save(s)
[04:36:00.2295436] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:36:03.9941643] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:36:07.9992044] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:36:08.5287759] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:36:08.5287759] [Debug  :   Coroner] Query successful!True
[04:36:08.5303442] [Debug  :   Coroner] Handling generic fall damage...
[04:36:08.5303442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:36:11.4737904] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:36:11.4737904] [Debug  :   Coroner] Query successful!True
[04:36:11.4737904] [Debug  :   Coroner] Handling generic fall damage...
[04:36:11.4737904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:36:31.9300763] [Info   :LobbyImprovements] Removing 76561198153861213 from recently played with.
[04:37:05.7919396] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:38:31.2606728] [Info   :GeneralImprovements] Updated current moon monitors.
[04:38:35.8120398] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:38:36.0323579] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:39:42.7538468] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:40:11.8031522] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:40:29.5414276] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:31.7069651] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:31.7069651] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:40:31.9350828] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:40:32.0927672] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:40:32.0927672] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:32.0927672] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:32.0927672] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0942914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0958152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0973587] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.0989114] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1004428] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1019645] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1034905] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:32.1050172] [Debug  :Buttery Fixes] Detected landing on March
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA"
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (10)"
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (1)"
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (2)"
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (17)"
[04:40:32.1065240] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (42)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (18)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (25)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (21)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (27)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (28)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (29)"
[04:40:32.1075268] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (32)"
[04:40:32.1085296] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (33)"
[04:40:32.1085296] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (34)"
[04:40:32.1085296] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (35)"
[04:40:32.1085296] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (36)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (37)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (38)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (39)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (40)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (41)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (30)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (31)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (19)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (20)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (11)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (12)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (13)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (14)"
[04:40:32.1090322] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (15)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (16)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (23)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (26)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (24)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (22)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (3)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (9)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (4)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (6)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (7)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (8)"
[04:40:32.1105540] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (5)"
[04:40:32.1151571] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.1151571] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.1151571] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.1252951] [Debug  :UniversalRadar] NAV MAX: 28.5105, NAV MIN: -30.63948
[04:40:32.1252951] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[04:40:32.1268248] [Debug  :UniversalRadar] 1 valid unity terrains
[04:40:32.1622994] [Debug  :voxx.TerraMesh] Sampled vertices for MarchTerrainNew: 263169 Time: 35ms
[04:40:34.6883836] [Debug  :voxx.TerraMesh] Triangulation time for MarchTerrainNew: 2500 ms
[04:40:34.6889005] [Debug  :voxx.TerraMesh] Final vertices for MarchTerrainNew: 267265
[04:40:34.7673697] [Debug  :voxx.TerraMesh] Generated triangles for MarchTerrainNew: 1572864
[04:40:35.0740675] [Debug  :voxx.TerraMesh] Saved splatmap_0.png with layers:
R: Layer 0
G: Layer 1
B: Layer 2
[04:40:35.0740675] [Debug  :voxx.TerraMesh] Mesh terrain created from MarchTerrainNew. Valid: True
[04:40:35.0755874] [Debug  :UniversalRadar] Terrain max: 28.5105, terrain min: -30.63948 (28.5105, -30.63948)
[04:40:35.0755874] [Debug  :UniversalRadar] First time radar generation complete (2.959229s)
[04:40:35.0755874] [Debug  :UniversalRadar] Disabling existing contour map!
[04:40:35.0856952] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:35.0856952] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportC (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportD (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (4) (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:40:35.0877305] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:35.0887350] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:40:35.0887350] [Debug  :Buttery Fixes] Fix foliage colors
[04:40:35.0887350] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:40:35.0887350] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:40:35.1034573] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:35.1034573] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:35.1034573] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:35.1226062] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (3)"
[04:40:35.1226062] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (8)"
[04:40:35.1226062] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (9)"
[04:40:35.1226062] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (17)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (13)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (2)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (14)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (16)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (16)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (15)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (7)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (6)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (12)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (5)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (18)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (11)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (15)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (4)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (10)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (13)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (1)"
[04:40:35.1231110] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (14)"
[04:40:35.1267856] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1267856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1267856] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1267856] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1267856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1283422] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1283422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1283422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1283422] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1288714] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1288714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1288714] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1298783] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1298783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1298783] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1303837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1303837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1303837] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1303837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1303837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1303837] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1303837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1313892] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1313892] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1313892] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1313892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1313892] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1329261] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1329261] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1329261] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1329261] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1329261] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1339329] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1339329] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1339329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1344383] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1344383] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1344383] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:35.1344383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:35.1344383] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:39.1449933] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:40:39.1449933] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[04:40:39.2456890] [Debug  :ButteRyBalance] Final length multiplier: 2.62 (Interior #3, seed: 74186155)
[04:40:39.7098202] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[04:40:39.7103257] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:39.7394125] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.7419720] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[04:40:39.7470719] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[04:40:39.7517582] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:39.7548171] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:39.7698834] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.7703878] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:39.7703878] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:39.7725600] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.7725600] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:39.7725600] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[04:40:39.7786791] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[04:40:39.8597949] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.8626081] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:40:39.9026668] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:40:39.9559097] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:39.9589554] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:39.9660592] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:39.9706723] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:39.9722093] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:40.0000459] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:40.1042111] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.1062524] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:40.1256864] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:40.2905658] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:40.3134873] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:40.3150400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:40.3574865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:40.3590032] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:40.3635945] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.3651184] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:40.3948326] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:40.4004102] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.4019371] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:40.4141287] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:40.4171764] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4171764] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4181810] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4181810] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4181810] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4187147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4197206] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4197206] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4197206] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4197206] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4202251] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4212332] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4227635] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4227635] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4227635] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4227635] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4232936] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4243032] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4254510] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4269870] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4285226] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4285226] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4285226] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4290583] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4300643] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4311114] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4321179] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4321179] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4321179] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4321179] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4321179] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4326237] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4326237] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4326237] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4326237] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4326237] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.4331487] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:40.8841323] [Info   :FairerFireExits] Found Main exit at 0.05882353 of the main path
[04:40:40.9653670] [Warning:WiderShipMod] This moon not in whitelist or blacklits!!! Adding this moon to the Wider Ship whitelist...
[04:40:41.0221530] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:41.0221530] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:41.0221530] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:41.0237473] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:41.0252763] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[04:40:41.0252763] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[04:40:41.0252763] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:40:41.4306172] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[04:40:41.4306172] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:40:41.4699389] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:40:41.6108525] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.5655574] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5670892] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5670892] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5686121] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5691337] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5696454] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5711665] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5711665] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5711665] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5727003] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5727003] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5727003] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:44.5742226] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5742226] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:44.5742226] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5755952] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:44.5755952] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5755952] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:44.5771244] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5771244] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:44.5771244] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5790699] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:44.5790699] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Sphere (UnityEngine.GameObject)
[04:40:44.5806418] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5821725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5821725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5821725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5836942] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5836942] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5836942] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5836942] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5852265] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5852265] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5852265] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5857599] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5857599] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5872901] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5872901] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5872901] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:44.5872901] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:44.5888044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:44.5888044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:44.5888044] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5903556] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5913595] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:44.5913595] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5913595] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:44.5918625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5918625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:44.5918625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5918625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:40:44.5918625] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:40:44.5933738] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:44.5933738] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5933738] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.5933738] [Info   :WeatherRegistry] Game has not been started yet, skipping WeatherRegistry's apparatus patch.
[04:40:44.5933738] [Debug  :Buttery Fixes] Scan node: Apparatus
[04:40:44.5933738] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5933738] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5933738] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:44.5933738] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:40:44.5933738] [Debug  :Matty's Fixes] Vanilla/Airhorn(609) needs to compute vertical offset - scheduled
[04:40:44.5986887] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) needs to compute vertical offset - scheduled
[04:40:44.6436913] [Debug  :Buttery Fixes] Landmine #-528154: Nudged radar dot upwards
[04:40:44.6436913] [Debug  :LCLocalFixes] Patching Landmine #625
[04:40:44.6446946] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:44.6451986] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:44.6457018] [Debug  :Buttery Fixes] Landmine #-528288: Nudged radar dot upwards
[04:40:44.6462044] [Debug  :LCLocalFixes] Patching Landmine #626
[04:40:44.6462044] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:44.6462044] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:44.6462044] [Debug  :Buttery Fixes] Landmine #-528422: Nudged radar dot upwards
[04:40:44.6462044] [Debug  :LCLocalFixes] Patching Landmine #627
[04:40:44.6462044] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:44.6477348] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:44.6477348] [Debug  :Buttery Fixes] Landmine #-528556: Nudged radar dot upwards
[04:40:44.6487381] [Debug  :LCLocalFixes] Patching Landmine #628
[04:40:44.6487381] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:44.6487381] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:44.6492408] [Debug  :Buttery Fixes] Landmine #-528690: Nudged radar dot upwards
[04:40:44.6492408] [Debug  :LCLocalFixes] Patching Landmine #629
[04:40:44.6492408] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:44.6492408] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:44.6624200] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:44.6690614] [Debug  :Matty's Fixes] Vanilla/Airhorn(609) is computing vertical offset
[04:40:44.6695881] [Debug  :Matty's Fixes] Vanilla/Airhorn new offset is 0.08153064
[04:40:44.6695881] [Debug  :Matty's Fixes] Vanilla/Airhorn(609) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.02, 0.00)]
[04:40:44.6695881] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) is computing vertical offset
[04:40:44.6695881] [Debug  :Matty's Fixes] Vanilla/Soccer ball new offset is 0.2764761
[04:40:44.6695881] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.08, 0.00)]
[04:40:44.6868302] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): O5 (Range: 8)
[04:40:44.6868302] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6868302] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6873385] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): J6 (Range: 4)
[04:40:44.6873385] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): U9 (Range: 4)
[04:40:44.6873385] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): K9 (Range: 8)
[04:40:44.6873385] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6873385] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6873385] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): O5 (Range: 10)
[04:40:44.6883418] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[04:40:44.6883418] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[04:40:44.6883418] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): J6 (Range: 4)
[04:40:44.6883418] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): U2 (Range: 8)
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): B3 (Range: 8)
[04:40:44.6888444] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): R4 (Range: 8)
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): D6 (Range: 8)
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): B3 (Range: 8)
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6888444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6903660] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Y9 (Range: 8)
[04:40:44.6903660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6903660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.6903660] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): H5 (Range: 8)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportC (EntranceTeleport) (559) connects to EntranceTeleportB(Clone) (EntranceTeleport) (590)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportD (EntranceTeleport) (561) connects to EntranceTeleportB(Clone) (EntranceTeleport) (587)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (562) connects to EntranceTeleportA(Clone) (EntranceTeleport) (608)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (563) connects to EntranceTeleportB(Clone) (EntranceTeleport) (588)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (587) connects to EntranceTeleportD (EntranceTeleport) (561)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (588) connects to EntranceTeleportB (EntranceTeleport) (563)
[04:40:44.6903660] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (590) connects to EntranceTeleportC (EntranceTeleport) (559)
[04:40:44.6919006] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (608) connects to EntranceTeleportA (EntranceTeleport) (562)
[04:40:44.6919006] [Warning:EntranceTeleportOptimizations] Connected 8 teleports
[04:40:44.6919006] [Info   :CullFactory] Generation has completed with seed 74186155.
[04:40:44.7141771] [Info   :CullFactory] Preparing tile information for Level1Flow3Exits took 17.578ms
[04:40:44.7212985] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:40:44.7325013] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:40:44.7375531] [Debug  : Chameleon] Fixed foliage diffusion for "SwampForestTexture" (WychElmA)
[04:40:44.7390587] [Debug  :Enemy Sound Fixes] Cube: AnimatedObjectTrigger audios
[04:40:44.7390587] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:40:44.7466773] [Debug  :UniversalRadar] Interior radar check complete (0.003417969s)
[04:40:44.7634310] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7639332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7644415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7644415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:44.7797644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.6876883] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:40:45.7210156] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7225462] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:45.7755379] [Debug  :WeatherRegistry] Effects received: [None]
[04:40:45.7760424] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:40:45.7760424] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[04:40:45.7760424] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:40:45.7760424] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[04:40:45.9230026] [Debug  :WeatherRegistry] Landing at March with weather None (None)
[04:40:45.9312207] [Debug  :GeneralImprovements] Updated time display.
[04:40:47.6008454] [Debug  :GeneralImprovements] Updated time display.
[04:40:50.6177186] [Debug  :GeneralImprovements] Updated time display.
[04:40:51.8190191] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:40:53.6317792] [Debug  :GeneralImprovements] Updated time display.
[04:40:55.5265996] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Airhorn(Clone)" worth $66
[04:40:55.5265996] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SoccerBall(Clone)" worth $69
[04:40:55.5265996] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $47
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $50
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $34
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $22
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $69
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $14
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $30
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $14
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $12
[04:40:55.5281313] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $52
[04:40:55.5291366] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $28
[04:40:55.5291366] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $28
[04:40:55.5291366] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $26
[04:40:55.5291366] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $30
[04:40:56.6443492] [Debug  :GeneralImprovements] Updated time display.
[04:40:58.3458403] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:40:58.3458403] [Debug  :   Coroner] Query successful!True
[04:40:58.3458403] [Debug  :   Coroner] Handling generic fall damage...
[04:40:58.3458403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:05.7996919] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:41:05.8073229] [Info   :LethalPerformance] Saved 1 save(s)
[04:41:19.5920923] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:20.9001311] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:41:20.9042083] [Debug  :Buttery Fixes] Badges added to player corpse
[04:41:20.9871210] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:41:21.1072290] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:21.1072290] [Debug  :   Coroner] Query successful!True
[04:41:21.1072290] [Debug  :   Coroner] Handling generic fall damage...
[04:41:21.1072290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:29.4855202] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:29.4855202] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:29.4855202] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:29.4870604] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:30.5627033] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:41:30.5627033] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:41:32.2813281] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:32.5381080] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:41:32.5649413] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:41:32.9796036] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:41:40.1303421] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:41.1557704] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:41:41.1573288] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:41:41.1696859] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:41:41.1696859] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:41:42.9865399] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop V-type engine : [G]
New: Drop V-type engine : [G​]
[04:41:43.0058415] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop V-type engine : [G]
New: Drop V-type engine : [G​]
[04:41:46.0569969] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:47.3772400] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[04:41:47.3772400] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[04:41:48.4290349] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[04:41:51.1473967] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:51.1473967] [Debug  :   Coroner] Query successful!True
[04:41:51.1473967] [Debug  :   Coroner] Handling generic fall damage...
[04:41:51.1489269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:58.8522112] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:00.5255059] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:13.9764365] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:42:13.9764365] [Debug  :   Coroner] Query successful!True
[04:42:13.9764365] [Debug  :   Coroner] Handling generic fall damage...
[04:42:13.9764365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:42:16.0357913] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:42:16.4026658] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:18.3348529] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:42:18.3348529] [Debug  :   Coroner] Query successful!True
[04:42:18.3348529] [Debug  :   Coroner] Handling generic fall damage...
[04:42:18.3348529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:42:18.7301514] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:42:18.7301514] [Debug  :   Coroner] Query successful!True
[04:42:18.7301514] [Debug  :   Coroner] Handling generic fall damage...
[04:42:18.7301514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:42:25.7682408] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:34.7699932] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:34.7699932] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:34.7709984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:34.7709984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:34.7830292] [Debug  : Chameleon] Breaker box light was turned off
[04:42:35.5249959] [Debug  :ScienceBirdTweaks] Apparatus shutdown finished!
[04:42:43.1014723] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:42:48.1443905] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:52.1383342] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:53.9556359] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:42:53.9566410] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPitFacilityCatwalkJump)
[04:42:53.9566410] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:42:53.9566410] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:42:53.9566410] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 1!
[04:42:53.9612696] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:42:53.9612696] [Debug  :Buttery Fixes] Badges added to player corpse
[04:42:54.0598601] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:43:01.5248535] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:43:01.5248535] [Debug  :   Coroner] Query successful!True
[04:43:01.5248535] [Debug  :   Coroner] Handling generic fall damage...
[04:43:01.5248535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:43:10.9879857] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:43:12.8981658] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:12.8981658] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:12.8981658] [Debug  :   Coroner] Handling Out of Bounds death...
[04:43:13.4640981] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:43:13.4640981] [Debug  :   Coroner] Query successful!True
[04:43:13.4640981] [Debug  :   Coroner] Handling generic fall damage...
[04:43:13.4646013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:43:22.1833539] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:43:30.6697163] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:43:34.0405680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:34.0421066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:34.0421066] [Debug  :   Coroner] Handling Out of Bounds death...
[04:43:35.8858108] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:35.8858108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:35.8858108] [Debug  :   Coroner] Handling Out of Bounds death...
[04:43:36.4505449] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:43:41.6843431] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:43:43.1826980] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:43.1826980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:43.1826980] [Debug  :   Coroner] Handling Out of Bounds death...
[04:43:43.1906276] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:43:43.1906276] [Debug  :   Coroner] Query successful!True
[04:43:43.1906276] [Debug  :   Coroner] Handling generic fall damage...
[04:43:43.1906276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:43:52.4048187] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Sphere (UnityEngine.GameObject)
[04:43:56.4185654] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:56.4185654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:56.4185654] [Debug  :   Coroner] Handling Out of Bounds death...
[04:43:56.4596248] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:43:56.4596248] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:43:56.4596248] [Debug  :   Coroner] Handling Out of Bounds death...
[04:44:03.1420504] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:44:03.1436333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:44:03.1436333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:44:05.2000991] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:44:05.2011030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:44:05.2011030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:44:07.2232468] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:44:08.7878422] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:08.7878422] [Debug  :   Coroner] Query successful!True
[04:44:08.7878422] [Debug  :   Coroner] Handling generic fall damage...
[04:44:08.7878422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:44:12.7426416] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:44:12.7426416] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:44:12.7426416] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box1Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:44:15.0271984] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:15.0271984] [Debug  :   Coroner] Query successful!True
[04:44:15.0271984] [Debug  :   Coroner] Handling generic fall damage...
[04:44:15.0271984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:44:16.0291140] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:44:16.2611111] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:44:16.2611111] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:44:16.2611111] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box2Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:44:22.4017972] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:44:56.3616428] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:56.3616428] [Debug  :   Coroner] Query successful!True
[04:44:56.3616428] [Debug  :   Coroner] Handling generic fall damage...
[04:44:56.3616428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:11.0111797] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:45:11.0116960] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:45:17.2276263] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.2276263] [Debug  :   Coroner] Query successful!True
[04:45:17.2286300] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.2286300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.2624596] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.2624596] [Debug  :   Coroner] Query successful!True
[04:45:17.2624596] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.2624596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.2793869] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.2793869] [Debug  :   Coroner] Query successful!True
[04:45:17.2803936] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.2803936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.4116507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.4116507] [Debug  :   Coroner] Query successful!True
[04:45:17.4116507] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.4116507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.4817433] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.4817433] [Debug  :   Coroner] Query successful!True
[04:45:17.4827473] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.4827473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.5176395] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.5176395] [Debug  :   Coroner] Query successful!True
[04:45:17.5176395] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.5176395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.5540408] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.5540408] [Debug  :   Coroner] Query successful!True
[04:45:17.5540408] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.5540408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.6138160] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.6138160] [Debug  :   Coroner] Query successful!True
[04:45:17.6138160] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.6138160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:17.8493074] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:17.8493074] [Debug  :   Coroner] Query successful!True
[04:45:17.8493074] [Debug  :   Coroner] Handling generic fall damage...
[04:45:17.8508379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:18.0375154] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:18.0375154] [Debug  :   Coroner] Query successful!True
[04:45:18.0375154] [Debug  :   Coroner] Handling generic fall damage...
[04:45:18.0375154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:23.9743751] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:45:25.4894512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:25.4894512] [Debug  :   Coroner] Query successful!True
[04:45:25.4894512] [Debug  :   Coroner] Handling generic fall damage...
[04:45:25.4894512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:30.3125049] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:45:33.2937436] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:45:41.8276979] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:45:56.1471447] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:56.1471447] [Debug  :   Coroner] Query successful!True
[04:45:56.1471447] [Debug  :   Coroner] Handling generic fall damage...
[04:45:56.1471447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:57.5169907] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:57.5169907] [Debug  :   Coroner] Query successful!True
[04:45:57.5169907] [Debug  :   Coroner] Handling generic fall damage...
[04:45:57.5169907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:59.2402959] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:59.2402959] [Debug  :   Coroner] Query successful!True
[04:45:59.2402959] [Debug  :   Coroner] Handling generic fall damage...
[04:45:59.2402959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:00.8522341] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:46:00.8522341] [Debug  :   Coroner] Query successful!True
[04:46:00.8537762] [Debug  :   Coroner] Handling generic fall damage...
[04:46:00.8537762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:00.8558396] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:46:06.2500687] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:46:06.2500687] [Debug  :   Coroner] Query successful!True
[04:46:06.2500687] [Debug  :   Coroner] Handling generic fall damage...
[04:46:06.2500687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:06.7543205] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:46:17.9871350] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:46:18.4723746] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:46:18.4723746] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:46:22.6980283] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:46:22.6980283] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:46:25.7742358] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=False
[04:46:25.7742358] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:46:25.7742358] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:46:28.3507891] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:46:28.3507891] [Debug  :   Coroner] Query successful!True
[04:46:28.3507891] [Debug  :   Coroner] Handling generic fall damage...
[04:46:28.3507891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:28.5409700] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:46:28.5409700] [Debug  :   Coroner] Query successful!True
[04:46:28.5425936] [Debug  :   Coroner] Handling generic fall damage...
[04:46:28.5425936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:38.5677685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:38.5677685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:45.5590241] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:45.5590241] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:49.3775361] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:46:53.3978478] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:46:59.4225853] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[04:46:59.4231301] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[04:46:59.4728250] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.4743826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.4743826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.4743826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.6573527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.6573527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.6573527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.6573527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.8436728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.8436728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.8436728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:59.8436728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.0252143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.0252143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.0252143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.0252143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.2146206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.2146206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.2146206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.2146206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.3893069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.3893069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.3893069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.3893069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.5778843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.5788889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.5788889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.5788889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.7565288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.7565288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.7565288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.7565288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.9435730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.9435730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.9435730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:00.9435730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.1226862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.1226862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.1226862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.1226862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3066931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3066931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3066931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3066931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3527479] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.3527479] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.4889240] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.4889240] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.4889240] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.4889240] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.6728164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.6728164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.6743517] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.6743517] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.8596496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.8596496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.8596496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:01.8596496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.0457285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.0472446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.0472446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.0472446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.2312847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.2312847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.2312847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.2312847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.4075455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.4075455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.4075455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.4075455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5926927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5926927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5926927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5926927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.6228681] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[04:47:02.6228681] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[04:47:04.9231128] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:05.9137125] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:05.9137125] [Debug  :   Coroner] Query successful!True
[04:47:05.9137125] [Debug  :   Coroner] Handling generic fall damage...
[04:47:05.9137125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:05.9162452] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:47:07.2098223] [Debug  :GeneralImprovements] Updated time display.
[04:47:08.3673911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:08.3673911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:08.7643649] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:10.2236869] [Debug  :GeneralImprovements] Updated time display.
[04:47:13.2378472] [Debug  :GeneralImprovements] Updated time display.
[04:47:16.2530748] [Debug  :GeneralImprovements] Updated time display.
[04:47:16.4432334] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:19.2636558] [Debug  :GeneralImprovements] Updated time display.
[04:47:22.2789610] [Debug  :GeneralImprovements] Updated time display.
[04:47:25.2936936] [Debug  :GeneralImprovements] Updated time display.
[04:47:28.2138379] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:28.3088772] [Debug  :GeneralImprovements] Updated time display.
[04:47:31.3351319] [Debug  :GeneralImprovements] Updated time display.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.2446793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:34.3518486] [Debug  :GeneralImprovements] Updated time display.
[04:47:34.4246226] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:47:37.3631012] [Debug  :GeneralImprovements] Updated time display.
[04:47:40.3792117] [Debug  :GeneralImprovements] Updated time display.
[04:47:43.3441647] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:43.4064870] [Debug  :GeneralImprovements] Updated time display.
[04:47:46.4219773] [Debug  :GeneralImprovements] Updated time display.
[04:47:47.1493217] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[04:47:47.1858120] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:48.0590018] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:48.6270793] [Debug  :GeneralImprovements] Updated danger level display.
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:49.0063272] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:49.0063272] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:49.0063272] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:49.0063272] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:49.0063272] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:49.4080521] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:47:49.4080521] [Debug  :   Coroner] Syncing randomization to map seed: '74186155'
[04:47:49.4080521] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:47:49.4080521] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:47:49.4080521] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:47:49.4080521] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[04:47:49.4080521] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:47:49.4097063] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Using fallback...
[04:47:49.4097063] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:47:49.4097063] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:47:49.4097063] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:47:49.4097063] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[04:47:49.4097063] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:47:49.4097063] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:47:49.4112663] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:47:49.4128162] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:47:49.4128162] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:47:49.4128162] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:47:49.4128162] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:47:49.4128162] [Debug  :   Coroner] Clearing cause of death for player 0
[04:47:49.4128162] [Debug  :   Coroner] Clearing cause of death for player 1
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 2
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 3
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 4
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 5
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 6
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 7
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 8
[04:47:49.4133423] [Debug  :   Coroner] Clearing cause of death for player 9
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 10
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 11
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 12
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 13
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 14
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 15
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 16
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 17
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 18
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 19
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 20
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 21
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 22
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 23
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 24
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 25
[04:47:49.4143476] [Debug  :   Coroner] Clearing cause of death for player 26
[04:47:49.4159073] [Debug  :   Coroner] Clearing cause of death for player 27
[04:47:49.4159073] [Debug  :   Coroner] Clearing cause of death for player 28
[04:47:49.4159073] [Debug  :   Coroner] Clearing cause of death for player 29
[04:47:49.4159073] [Debug  :   Coroner] Clearing cause of death for player 30
[04:47:49.4159073] [Debug  :   Coroner] Clearing cause of death for player 31
[04:47:49.4189627] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:47:49.4189627] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:47:49.4259240] [Debug  :WeatherRegistry] Effects received: [None]
[04:47:49.4259240] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:47:49.4259240] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:47:51.4235850] [Debug  :GeneralImprovements] Updated time display.
[04:47:58.7587970] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:59.4279924] [Info   :GeneralImprovements] Updated total deaths display.
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:47:59.4311118] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:47:59.4377576] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:47:59.4377576] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:47:59.4377576] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:47:59.4377576] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:47:59.4377576] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:47:59.4395943] [Error  : Unity Log] [Netcode] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:638] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:47:59.4395943] [Error  : Unity Log] [Netcode] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:637] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:47:59.4457256] [Warning: Unity Log] Trying to destroy network object but it is null
[04:47:59.4457256] [Warning: Unity Log] Trying to destroy network object but it is null
[04:47:59.6715326] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:47:59.9150203] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:48:02.6466682] [Info   :GeneralImprovements] Updated credits display.
[04:48:06.4306033] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:48:06.4306033] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:48:06.4321455] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:48:06.4321455] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:48:06.4404031] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:48:06.4404031] [Message:LethalSponge] ---
[04:48:06.4404031] [Message:LethalSponge] Applying Sponge
[04:48:06.4404031] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:48:06.6002337] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:48:06.6002337] [Message:LethalSponge] Sponge took 0.1589483 seconds to execute.
[04:48:06.6007387] [Message:LethalSponge] ---
[04:48:06.6007387] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:None; 56 Vow:None; 71 Gordion:None; 61 March:None; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Flooded; 21 Offense:None; 8 Titan:None; 68 Artifice:Foggy; 44 Liquidation:None; 5 Embrion:None]
[04:48:06.6007387] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:48:06.6362755] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:06.6362755] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:08.2120590] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:08.2120590] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:08.2238380] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:08.3599284] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:48:08.3599284] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:48:08.3599284] [Debug  :LobbyControl] Lobby can be re-opened
[04:48:08.3599284] [Info   :GeneralImprovements] Updated ship scrap total monitors to $714 (16 items).
[04:48:08.3599284] [Info   :GeneralImprovements] Updated total days display.
[04:48:08.3689097] [Info   :LethalPerformance] Saved 1 save(s)
[04:48:14.0145275] [Info   :GeneralImprovements] Updated current moon monitors.
[04:48:18.0391362] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:48:38.6492427] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:48:41.6537817] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:48:48.8025856] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:48:51.8077830] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:49:07.7160064] [Info   :GeneralImprovements] Updated credits display.
[04:49:21.0817587] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:49:24.0944241] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:49:43.9761705] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:43.9761705] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.2692912] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.2692912] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.2945942] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:49:44.2945942] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:49:44.2945942] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:44.2945942] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:44.2945942] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:49:44.2951006] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:49:44.3344851] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.3344851] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.3449901] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:49:44.3449901] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:44.3449901] [Debug  :Buttery Fixes] Detected landing on Offense
[04:49:44.3449901] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[04:49:44.3449901] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:49:44.3516107] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:44.3516107] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:44.3516107] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:44.3544839] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[04:49:44.3544839] [Debug  :UniversalRadar] Radar generation complete (0.002929688s)
[04:49:44.3544839] [Debug  :UniversalRadar] Disabling existing contour map!
[04:49:44.3616927] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:44.3616927] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:44.3616927] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:49:44.3616927] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:49:44.3616927] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[04:49:44.3616927] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:49:44.3616927] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:44.3632204] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:49:44.3632204] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:49:44.3632204] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:49:44.3632204] [Debug  :Buttery Fixes] Fix foliage colors
[04:49:44.3632204] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[04:49:44.3632204] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:49:44.3632204] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:49:44.3647396] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:49:44.3647396] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[04:49:44.3647396] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:49:44.3647396] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[04:49:44.4124197] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.4124197] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.4308610] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.4308610] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:44.4575664] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:45.2039750] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:49:45.2039750] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[04:49:45.3047169] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 76858907)
[04:49:46.1309904] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.1325325] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.3489820] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.3505127] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.3697862] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.3713588] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.5307639] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.5325485] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.5410883] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.5426304] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:47.0539159] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:47.0554398] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:47.1356796] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1372030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1387319] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1402466] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1417885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1433184] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1443230] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1443230] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1443230] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1448269] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1464017] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1479303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1479303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1479303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1479303] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1484505] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1484505] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1484505] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1484505] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1484505] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1490040] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1500097] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1500097] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1500097] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1500097] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1500097] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1505141] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1515176] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1530376] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1540417] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1540417] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1540417] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.1540417] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:47.3754593] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.3754593] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.9350695] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.9350695] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:48.1830896] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:49:48.1843800] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:49:48.1859137] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:48.1859137] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:48.1859137] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:48.1859137] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:49:48.1859137] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:49:48.1874474] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:49:48.4706328] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:49:48.6533200] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:53.1198376] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1214216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1214216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1214216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1229459] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1234595] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1234595] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1239694] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1244762] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:53.1270844] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[04:49:53.1270844] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[04:49:53.1774077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1774077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1774077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1774077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1774077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1784149] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1784149] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1784149] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1784149] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1789194] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:53.1804452] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:49:53.1858980] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) needs to compute vertical offset - scheduled
[04:49:53.1895814] [Debug  :Matty's Fixes] Vanilla/Toy train(678) needs to compute vertical offset - scheduled
[04:49:53.1998470] [Debug  :Matty's Fixes] Vanilla/Control pad(681) needs to compute vertical offset - scheduled
[04:49:53.2029714] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) needs to compute vertical offset - scheduled
[04:49:53.2345684] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) needs to compute vertical offset - scheduled
[04:49:53.2387856] [Debug  :Matty's Fixes] Vanilla/Control pad(694) needs to compute vertical offset - scheduled
[04:49:53.2695502] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C2 (Range: 10)
[04:49:53.2705556] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (652) connects to EntranceTeleportA(Clone) (EntranceTeleport) (674)
[04:49:53.2705556] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (653) connects to EntranceTeleportB(Clone) (EntranceTeleport) (669)
[04:49:53.2705556] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (669) connects to EntranceTeleportB (EntranceTeleport) (653)
[04:49:53.2710627] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (674) connects to EntranceTeleportA (EntranceTeleport) (652)
[04:49:53.2710627] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:49:53.2710627] [Info   :CullFactory] Generation has completed with seed 76858907.
[04:49:53.2837114] [Info   :CullFactory] Preparing tile information for Level3Flow took 8.789ms
[04:49:53.2903024] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:49:53.2999497] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:49:53.3009534] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3009534] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:53.3025079] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3035118] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3045620] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:53.3045620] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:53.3045620] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:49:53.3045620] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[04:49:53.3045620] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3050861] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3050861] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3050861] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3050861] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3050861] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3056067] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:53.3228518] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "desertcave_1043750422.assetbundle"
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3570985] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3586306] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3601647] [Debug  : Chameleon] Disabled water drips
[04:49:53.3617420] [Debug  : Chameleon] Disabled water drips
[04:49:53.3617420] [Debug  : Chameleon] Disabled water drips
[04:49:53.3617420] [Debug  : Chameleon] Disabled water drips
[04:49:53.3617420] [Debug  : Chameleon] Disabled water drips
[04:49:53.3617420] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[04:49:53.3632656] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:49:53.3648478] [Debug  :Halloween Elevator] RNG: 0.3639516
[04:49:53.3699602] [Debug  :UniversalRadar] Interior radar check complete (0.002441406s)
[04:49:53.3848216] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:49:53.3848216] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:49:53.3926253] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) is computing vertical offset
[04:49:53.4030209] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight new offset is -0.03148946
[04:49:53.4030209] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.03, 0.00)]
[04:49:53.4030209] [Debug  :Matty's Fixes] Vanilla/Control pad(681) is computing vertical offset
[04:49:53.4030209] [Debug  :Matty's Fixes] Vanilla/Control pad new offset is 0.02529842
[04:49:53.4030209] [Debug  :Matty's Fixes] Vanilla/Control pad(681) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[04:49:53.4045367] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) is computing vertical offset
[04:49:53.4045367] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight new offset is 0.1232602
[04:49:53.4060680] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.00, 0.00)]
[04:49:53.4060680] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) is computing vertical offset
[04:49:53.4060680] [Debug  :Matty's Fixes] Vanilla/Toy cube new offset is 0.1702557
[04:49:53.4060680] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.07, 0.00)]
[04:49:53.4060680] [Debug  :Matty's Fixes] Vanilla/Control pad(694) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[04:49:53.4372497] [Debug  :Matty's Fixes] Vanilla/Toy train(678) is computing vertical offset
[04:49:53.4388432] [Debug  :Matty's Fixes] Vanilla/Toy train new offset is -0.002013452
[04:49:53.4388432] [Debug  :Matty's Fixes] Vanilla/Toy train(678) position updated [(-35.72, -219.45, 81.10)] -> [(-35.72, -219.45, 81.10)]
[04:49:54.2747743] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:49:54.3006523] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:49:54.3021676] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:49:54.3021676] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:49:54.3037720] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $89
[04:49:54.3332360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3332360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3337510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:54.3423853] [Debug  :WeatherRegistry] Effects received: [None]
[04:49:54.3423853] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:49:54.3423853] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:49:54.3423853] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:49:54.3423853] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:49:54.3479948] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:49:54.3479948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:49:54.3485239] [Debug  :   Coroner] Handling Out of Bounds death...
[04:49:54.4848751] [Debug  :WeatherRegistry] Landing at Offense with weather None (None)
[04:49:54.4951669] [Debug  :GeneralImprovements] Updated time display.
[04:49:57.8093073] [Debug  :GeneralImprovements] Updated time display.
[04:50:00.8258094] [Debug  :GeneralImprovements] Updated time display.
[04:50:03.8657732] [Debug  :GeneralImprovements] Updated time display.
[04:50:04.0711688] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $28
[04:50:04.0716988] [Debug  :Buttery Fixes] Scrap tracker: Tracking "industrialFlashlight(Clone)" worth $62
[04:50:04.0716988] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[04:50:04.0716988] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:50:04.0716988] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ControlPad(Clone)" worth $48
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "AbandonedBBFlashlight(Clone)" worth $10
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $58
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $30
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LaserPointer(Clone)" worth $46
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $55
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $51
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $40
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $23
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $22
[04:50:04.0722137] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $40
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $38
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyCube(Clone)" worth $24
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ControlPad(Clone)" worth $40
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $42
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $26
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $23
[04:50:04.0737460] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:50:04.0747521] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $41
[04:50:04.6565986] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:04.6565986] [Debug  :   Coroner] Query successful!True
[04:50:04.6581387] [Debug  :   Coroner] Handling generic fall damage...
[04:50:04.6581387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:11.7000568] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:11.7000568] [Debug  :   Coroner] Query successful!True
[04:50:11.7000568] [Debug  :   Coroner] Handling generic fall damage...
[04:50:11.7000568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:11.7405316] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:11.7405316] [Debug  :   Coroner] Query successful!True
[04:50:11.7405316] [Debug  :   Coroner] Handling generic fall damage...
[04:50:11.7405316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:14.3651023] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:50:14.3724837] [Info   :LethalPerformance] Saved 1 save(s)
[04:50:27.4378363] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:27.4378363] [Debug  :   Coroner] Query successful!True
[04:50:27.4378363] [Debug  :   Coroner] Handling generic fall damage...
[04:50:27.4378363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:27.7370994] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:27.7370994] [Debug  :   Coroner] Query successful!True
[04:50:27.7370994] [Debug  :   Coroner] Handling generic fall damage...
[04:50:27.7370994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:33.7689323] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:33.7689323] [Debug  :   Coroner] Query successful!True
[04:50:33.7689323] [Debug  :   Coroner] Handling generic fall damage...
[04:50:33.7689323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:35.0148670] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:35.0148670] [Debug  :   Coroner] Query successful!True
[04:50:35.0148670] [Debug  :   Coroner] Handling generic fall damage...
[04:50:35.0148670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:36.0579855] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:36.0579855] [Debug  :   Coroner] Query successful!True
[04:50:36.0579855] [Debug  :   Coroner] Handling generic fall damage...
[04:50:36.0579855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:37.2769099] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:37.2769099] [Debug  :   Coroner] Query successful!True
[04:50:37.2769099] [Debug  :   Coroner] Handling generic fall damage...
[04:50:37.2769099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:39.0874738] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:39.0874738] [Debug  :   Coroner] Query successful!True
[04:50:39.0874738] [Debug  :   Coroner] Handling generic fall damage...
[04:50:39.0874738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.5972269] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) needs to compute vertical offset - scheduled
[04:50:41.8149004] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) is computing vertical offset
[04:50:41.8180546] [Debug  :Matty's Fixes] Vanilla/Lockpicker new offset is 0.2348681
[04:50:41.8180546] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) position updated [(30.25, -1.20, -25.62)] -> [(30.25, -1.11, -25.62)]
[04:50:42.1394283] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:42.1394283] [Debug  :   Coroner] Query successful!True
[04:50:42.1394283] [Debug  :   Coroner] Handling generic fall damage...
[04:50:42.1394283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:44.6852441] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:50:47.2925147] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:50:47.4822146] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:47.4837463] [Debug  :   Coroner] Query successful!True
[04:50:47.4837463] [Debug  :   Coroner] Handling generic fall damage...
[04:50:47.4837463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:49.1081395] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:50:50.6016034] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:50:50.6016034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:50:50.6016034] [Debug  :   Coroner] Handling Out of Bounds death...
[04:50:50.6016034] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:50:50.6032020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:50:50.6032020] [Debug  :   Coroner] Handling Out of Bounds death...
[04:50:56.5987628] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:03.4482075] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:19.1123144] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:19.2754401] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:51:19.2754401] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:51:19.2875890] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:51:19.2891160] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:51:24.2869171] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[04:51:26.1485076] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:28.1751275] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:33.7756458] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:38.2356144] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:39.8791001] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:44.1531128] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:44.1531128] [Debug  :   Coroner] Query successful!True
[04:51:44.1531128] [Debug  :   Coroner] Handling generic fall damage...
[04:51:44.1546424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:45.0005935] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:51:45.0197153] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:51:45.4224444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:48.9705721] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:48.9721073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:49.1281157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:49.1753016] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[04:51:49.1768255] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[04:51:49.1768255] [Debug  :   Coroner] Handling Stun Grenade damage...
[04:51:49.1845184] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:51:49.3000287] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:51:50.4721414] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:50.4736644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:50.4736644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:50.4736644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:50.4736644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:50.4736644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:52.8703786] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:52.8703786] [Debug  :   Coroner] Query successful!True
[04:51:52.8703786] [Debug  :   Coroner] Handling generic fall damage...
[04:51:52.8703786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:53.1233806] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:53.5183482] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:53.8150122] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:51:53.8299120] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:51:53.8775875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:54.5542154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:54.5562309] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:58.4714327] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:58.4714327] [Debug  :   Coroner] Query successful!True
[04:51:58.4714327] [Debug  :   Coroner] Handling generic fall damage...
[04:51:58.4714327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:58.8041073] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[04:52:02.9753557] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:06.9906808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:06.9906808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:07.9260765] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:08.8043600] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[04:52:13.3414711] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:15.4204972] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:15.4204972] [Debug  :   Coroner] Query successful!True
[04:52:15.4204972] [Debug  :   Coroner] Handling generic fall damage...
[04:52:15.4204972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:15.7372559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:15.7372559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:17.3430060] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:17.3430060] [Debug  :   Coroner] Query successful!True
[04:52:17.3430060] [Debug  :   Coroner] Handling generic fall damage...
[04:52:17.3430060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:18.4726393] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:18.4726393] [Debug  :   Coroner] Query successful!True
[04:52:18.4726393] [Debug  :   Coroner] Handling generic fall damage...
[04:52:18.4741760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:21.2120662] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:21.2120662] [Debug  :   Coroner] Query successful!True
[04:52:21.2120662] [Debug  :   Coroner] Handling generic fall damage...
[04:52:21.2120662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:21.8995721] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:24.6972973] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:24.6972973] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:26.2052881] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:26.2052881] [Debug  :   Coroner] Query successful!True
[04:52:26.2052881] [Debug  :   Coroner] Handling generic fall damage...
[04:52:26.2052881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:29.6240546] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:29.7215629] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:29.7215629] [Debug  :   Coroner] Query successful!True
[04:52:29.7215629] [Debug  :   Coroner] Handling generic fall damage...
[04:52:29.7215629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:30.1172194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:30.1172194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:30.1942340] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:31.6144572] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:31.6144572] [Debug  :   Coroner] Query successful!True
[04:52:31.6144572] [Debug  :   Coroner] Handling generic fall damage...
[04:52:31.6144572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:31.6321808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:31.6321808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:31.6321808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:31.6352765] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:31.6352765] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:31.6352765] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:32.1699630] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:32.3012126] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:32.4234198] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:52:32.4234198] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherTurret)
[04:52:32.4234198] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:52:32.4234198] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:52:32.4234198] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 8!
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:32.4279920] [Debug  :Buttery Fixes] Badges added to player corpse
[04:52:32.5593510] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:34.1332802] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:52:35.2038009] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:35.2038009] [Debug  :   Coroner] Query successful!True
[04:52:35.2038009] [Debug  :   Coroner] Handling generic fall damage...
[04:52:35.2038009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:39.6937520] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:39.6937520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:39.6952766] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:39.7100021] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:39.7100021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:39.7100021] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:40.1250018] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:40.1260049] [Debug  :   Coroner] Query successful!True
[04:52:40.1260049] [Debug  :   Coroner] Handling generic fall damage...
[04:52:40.1260049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:40.8346949] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:40.8346949] [Debug  :   Coroner] Query successful!True
[04:52:40.8357009] [Debug  :   Coroner] Handling generic fall damage...
[04:52:40.8357009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:44.6155204] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:45.1494997] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:52:45.1676051] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:52:45.4670061] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:49.6730494] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:49.6730494] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:49.6730494] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:49.7139769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:49.7139769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:49.7139769] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:50.0635528] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:50.4392424] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:50.4423548] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:52.1680995] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:55.7366396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:55.7897559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:52:55.7897559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:52:55.9228396] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:55.9228396] [Debug  :   Coroner] Query successful!True
[04:52:55.9228396] [Debug  :   Coroner] Handling generic fall damage...
[04:52:55.9228396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:59.1968937] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:59.1968937] [Debug  :   Coroner] Query successful!True
[04:52:59.1968937] [Debug  :   Coroner] Handling generic fall damage...
[04:52:59.1968937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:59.2789929] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:52:59.2866109] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) needs to compute vertical offset - scheduled
[04:52:59.2951944] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ShotgunItem(Clone)" worth $60
[04:53:00.2813869] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) is computing vertical offset
[04:53:00.2813869] [Debug  :Matty's Fixes] Vanilla/Shotgun new offset is 0.1355599
[04:53:00.2813869] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) position updated [(36.31, -212.67, 57.03)] -> [(36.31, -212.66, 57.03)]
[04:53:10.1531532] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:10.1531532] [Debug  :   Coroner] Query successful!True
[04:53:10.1531532] [Debug  :   Coroner] Handling generic fall damage...
[04:53:10.1531532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:10.1790347] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:10.1790347] [Debug  :   Coroner] Query successful!True
[04:53:10.1790347] [Debug  :   Coroner] Handling generic fall damage...
[04:53:10.1790347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:11.0479485] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:53:11.1902162] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[04:53:11.1902162] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[04:53:11.2151456] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[04:53:11.2151456] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[04:53:12.1121589] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:53:12.1121589] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:53:15.7990608] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:15.7990608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:15.7990608] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:15.8413288] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:15.8413288] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:15.8413288] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:15.8851686] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:15.8868343] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:53:15.8873605] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:53:19.5123158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:20.1582609] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:20.1582609] [Debug  :   Coroner] Query successful!True
[04:53:20.1598750] [Debug  :   Coroner] Handling generic fall damage...
[04:53:20.1598750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:21.2324186] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:21.2324186] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:53:21.5650108] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:21.5665551] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:53:22.4571001] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:22.4571001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:22.4571001] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:22.5828971] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:22.5828971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:22.5828971] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:23.7714074] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:23.7714074] [Debug  :   Coroner] Query successful!True
[04:53:23.7714074] [Debug  :   Coroner] Handling generic fall damage...
[04:53:23.7714074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:24.4096687] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:26.1755832] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:53:27.9044431] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Comedy : [G]
New: Drop Comedy : [G​]
[04:53:27.9059670] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Wear mask : [LMB]
New: Wear mask : [LMB​]
[04:53:27.9308215] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Comedy : [G]
New: Drop Comedy : [G​]
[04:53:27.9323509] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Wear mask : [LMB]
New: Wear mask : [LMB​]
[04:53:28.2132588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:53:28.2132588] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:53:28.2147902] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:53:28.7632761] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:28.7632761] [Debug  :   Coroner] Query successful!True
[04:53:28.7632761] [Debug  :   Coroner] Handling generic fall damage...
[04:53:28.7632761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:32.1772566] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:32.8975308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:36.0299677] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:36.8294522] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:44.2451904] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:44.8165719] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:45.2833032] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:50.2122694] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:50.2122694] [Debug  :   Coroner] Query successful!True
[04:53:50.2137961] [Debug  :   Coroner] Handling generic fall damage...
[04:53:50.2137961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:53.0436902] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:53.0436902] [Debug  :   Coroner] Query successful!True
[04:53:53.0436902] [Debug  :   Coroner] Handling generic fall damage...
[04:53:53.0436902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:53.4383901] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:53.4399257] [Debug  :   Coroner] Query successful!True
[04:53:53.4399257] [Debug  :   Coroner] Handling generic fall damage...
[04:53:53.4399257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:12.4020551] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:12.4020551] [Debug  :   Coroner] Query successful!True
[04:54:12.4020551] [Debug  :   Coroner] Handling generic fall damage...
[04:54:12.4020551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:16.3298654] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:54:17.8435764] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:54:18.5614398] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:54:22.8270805] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:22.8270805] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:22.8286281] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:25.3392868] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:25.3397964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:25.3397964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:25.4154074] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:26.8506133] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8506133] [Debug  :   Coroner] Query successful!True
[04:54:26.8523462] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8523462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8523462] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8523462] [Debug  :   Coroner] Query successful!True
[04:54:26.8523462] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8523462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8727371] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8727371] [Debug  :   Coroner] Query successful!True
[04:54:26.8727371] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8727371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8737417] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8737417] [Debug  :   Coroner] Query successful!True
[04:54:26.8737417] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8737417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8737417] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8742463] [Debug  :   Coroner] Query successful!True
[04:54:26.8742463] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8742463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8946777] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8946777] [Debug  :   Coroner] Query successful!True
[04:54:26.8946777] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8946777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8946777] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8946777] [Debug  :   Coroner] Query successful!True
[04:54:26.8946777] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8962249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.8962249] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.8962249] [Debug  :   Coroner] Query successful!True
[04:54:26.8962249] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.8962249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9054162] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9071541] [Debug  :   Coroner] Query successful!True
[04:54:26.9071541] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9071541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9071541] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9071541] [Debug  :   Coroner] Query successful!True
[04:54:26.9071541] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9071541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9071541] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9071541] [Debug  :   Coroner] Query successful!True
[04:54:26.9071541] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9071541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9264117] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9274156] [Debug  :   Coroner] Query successful!True
[04:54:26.9274156] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9274156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9274156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9274156] [Debug  :   Coroner] Query successful!True
[04:54:26.9274156] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9274156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9274156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9274156] [Debug  :   Coroner] Query successful!True
[04:54:26.9274156] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9274156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9471011] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9471011] [Debug  :   Coroner] Query successful!True
[04:54:26.9471011] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9471011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9471011] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9471011] [Debug  :   Coroner] Query successful!True
[04:54:26.9471011] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9471011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9471011] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9471011] [Debug  :   Coroner] Query successful!True
[04:54:26.9471011] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9471011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9570538] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:26.9570538] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:26.9698576] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9698576] [Debug  :   Coroner] Query successful!True
[04:54:26.9698576] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9698576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9698576] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9698576] [Debug  :   Coroner] Query successful!True
[04:54:26.9698576] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9708628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9708628] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9708628] [Debug  :   Coroner] Query successful!True
[04:54:26.9708628] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9708628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9904094] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9919358] [Debug  :   Coroner] Query successful!True
[04:54:26.9919358] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9919358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9919358] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9919358] [Debug  :   Coroner] Query successful!True
[04:54:26.9919358] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9919358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:26.9919358] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:26.9919358] [Debug  :   Coroner] Query successful!True
[04:54:26.9919358] [Debug  :   Coroner] Handling Thumper damage...
[04:54:26.9919358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0129692] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0145080] [Debug  :   Coroner] Query successful!True
[04:54:27.0145080] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0145080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0145080] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0145080] [Debug  :   Coroner] Query successful!True
[04:54:27.0145080] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0145080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0145080] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0145080] [Debug  :   Coroner] Query successful!True
[04:54:27.0145080] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0145080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0273310] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0273310] [Debug  :   Coroner] Query successful!True
[04:54:27.0288643] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0288643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0288643] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0288643] [Debug  :   Coroner] Query successful!True
[04:54:27.0293966] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0293966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0293966] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0293966] [Debug  :   Coroner] Query successful!True
[04:54:27.0299129] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0299129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0488858] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0488858] [Debug  :   Coroner] Query successful!True
[04:54:27.0498914] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0498914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0695989] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0695989] [Debug  :   Coroner] Query successful!True
[04:54:27.0695989] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0695989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0877789] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:27.0877789] [Debug  :   Coroner] Query successful!True
[04:54:27.0877789] [Debug  :   Coroner] Handling Thumper damage...
[04:54:27.0877789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:27.0975826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:27.0975826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:28.1503233] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:28.1518455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:28.1518455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:28.2350148] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:28.3503777] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.3503777] [Debug  :   Coroner] Query successful!True
[04:54:28.3503777] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.3503777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.3698533] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.3698533] [Debug  :   Coroner] Query successful!True
[04:54:28.3698533] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.3698533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.3887580] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.3887580] [Debug  :   Coroner] Query successful!True
[04:54:28.3887580] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.3892614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.4071476] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.4071476] [Debug  :   Coroner] Query successful!True
[04:54:28.4071476] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.4071476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.4264491] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.4264491] [Debug  :   Coroner] Query successful!True
[04:54:28.4264491] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.4264491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.4475379] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.4475379] [Debug  :   Coroner] Query successful!True
[04:54:28.4475379] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.4475379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.4722474] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.4722474] [Debug  :   Coroner] Query successful!True
[04:54:28.4740195] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.4740195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.4921308] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.4921308] [Debug  :   Coroner] Query successful!True
[04:54:28.4921308] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.4921308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.5110252] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.5110252] [Debug  :   Coroner] Query successful!True
[04:54:28.5110252] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.5110252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:28.5297113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:28.5297113] [Debug  :   Coroner] Query successful!True
[04:54:28.5297113] [Debug  :   Coroner] Handling Thumper damage...
[04:54:28.5297113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:29.2098326] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:54:31.4989075] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:31.4989075] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:31.4989075] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:31.8288430] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.8288430] [Debug  :   Coroner] Query successful!True
[04:54:31.8288430] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.8288430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.8503938] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.8503938] [Debug  :   Coroner] Query successful!True
[04:54:31.8503938] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.8503938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.8671828] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.8671828] [Debug  :   Coroner] Query successful!True
[04:54:31.8671828] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.8671828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.8923930] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.8923930] [Debug  :   Coroner] Query successful!True
[04:54:31.8923930] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.8923930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.9104714] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.9104714] [Debug  :   Coroner] Query successful!True
[04:54:31.9104714] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.9114766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.9278748] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.9278748] [Debug  :   Coroner] Query successful!True
[04:54:31.9294128] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.9294128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.9539892] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.9539892] [Debug  :   Coroner] Query successful!True
[04:54:31.9539892] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.9539892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.9701119] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.9716468] [Debug  :   Coroner] Query successful!True
[04:54:31.9716468] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.9716468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.9885136] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.9885136] [Debug  :   Coroner] Query successful!True
[04:54:31.9885136] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.9885136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.0126126] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.0126126] [Debug  :   Coroner] Query successful!True
[04:54:32.0126126] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.0141341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.0304484] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.0304484] [Debug  :   Coroner] Query successful!True
[04:54:32.0304484] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.0304484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.0483931] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.0483931] [Debug  :   Coroner] Query successful!True
[04:54:32.0489103] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.0489103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.0724381] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.0729888] [Debug  :   Coroner] Query successful!True
[04:54:32.0729888] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.0729888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.0907378] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.0907378] [Debug  :   Coroner] Query successful!True
[04:54:32.0907378] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.0907378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.1104329] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.1104329] [Debug  :   Coroner] Query successful!True
[04:54:32.1109438] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.1109438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.1273543] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.1273543] [Debug  :   Coroner] Query successful!True
[04:54:32.1273543] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.1273543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.1540342] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.1540342] [Debug  :   Coroner] Query successful!True
[04:54:32.1540342] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.1540342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.1706523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:32.1706523] [Debug  :   Coroner] Query successful!True
[04:54:32.1706523] [Debug  :   Coroner] Handling Thumper damage...
[04:54:32.1706523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.3238544] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:54:32.3249118] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:32.3249118] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:32.3249118] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:32.3249118] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyThumper)
[04:54:32.3249118] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyThumper)
[04:54:32.3249118] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:54:32.3249118] [Debug  :   Coroner] Storing cause of death DeathEnemyThumper (overriding null) for player 3!
[04:54:32.3249118] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:32.3287250] [Debug  :Buttery Fixes] Badges added to player corpse
[04:54:32.4151693] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:32.5781193] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:32.5796336] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:32.5811433] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:54:32.5811433] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:54:33.5007005] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:35.7041331] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:39.2679233] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:40.5169752] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:40.5184941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:54.8220060] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:55.3263855] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:55.6412371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:56.4239816] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:54:58.1040340] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:58.1040340] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:00.0041035] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:55:07.8520639] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:11.6959878] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:12.5214924] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:12.5214924] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:12.5226039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:12.5226039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:12.9276023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:12.9276023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:13.4299961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:13.4299961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.0388161] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:15.5011753] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:15.5338782] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:15.8950760] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:22.9480105] [Debug  :Enemy Sound Fixes] Snare flea: Stop walking while dead, clinging to player, or sneaking away
[04:55:23.2251541] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:24.4208125] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:24.4208125] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:25.1570731] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:25.5737869] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:25.7121634] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:25.8779213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:26.2018666] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:26.7344168] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:37.4382075] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:55:38.2575418] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:38.2575418] [Debug  :   Coroner] Query successful!True
[04:55:38.2575418] [Debug  :   Coroner] Handling generic fall damage...
[04:55:38.2575418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:42.4238946] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:43.4246443] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:43.4246443] [Debug  :   Coroner] Query successful!True
[04:55:43.4262015] [Debug  :   Coroner] Handling generic fall damage...
[04:55:43.4262015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:44.1277106] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:44.1277106] [Debug  :   Coroner] Query successful!True
[04:55:44.1277106] [Debug  :   Coroner] Handling generic fall damage...
[04:55:44.1277106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:45.8819894] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:45.8838467] [Debug  :   Coroner] Query successful!True
[04:55:45.8838467] [Debug  :   Coroner] Handling generic fall damage...
[04:55:45.8838467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:46.6033784] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:46.6033784] [Debug  :   Coroner] Query successful!True
[04:55:46.6033784] [Debug  :   Coroner] Handling generic fall damage...
[04:55:46.6033784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:50.1066530] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:51.5082095] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:52.7697686] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:52.7697686] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:54.6322847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:54.6322847] [Debug  :   Coroner] Query successful!True
[04:55:54.6338108] [Debug  :   Coroner] Handling generic fall damage...
[04:55:54.6338108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:56.3828781] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:56.3843985] [Debug  :   Coroner] Query successful!True
[04:55:56.3843985] [Debug  :   Coroner] Handling generic fall damage...
[04:55:56.3843985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:57.2156473] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:57.2156473] [Debug  :   Coroner] Query successful!True
[04:55:57.2156473] [Debug  :   Coroner] Handling generic fall damage...
[04:55:57.2156473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:57.5669673] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:57.5669673] [Debug  :   Coroner] Query successful!True
[04:55:57.5669673] [Debug  :   Coroner] Handling generic fall damage...
[04:55:57.5669673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:59.0144143] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:59.0159380] [Debug  :   Coroner] Query successful!True
[04:55:59.0159380] [Debug  :   Coroner] Handling generic fall damage...
[04:55:59.0159380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:07.4332724] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:07.4342773] [Debug  :   Coroner] Query successful!True
[04:56:07.4342773] [Debug  :   Coroner] Handling generic fall damage...
[04:56:07.4342773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:13.1727490] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:56:16.9955246] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:56:27.9611353] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.0792215] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.3887307] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.5023571] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.7780448] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.7780448] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:28.8889813] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:34.4472064] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:34.4472064] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:34.4517671] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:56:37.3621149] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:56:38.0842708] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:38.0842708] [Debug  :   Coroner] Query successful!True
[04:56:38.0842708] [Debug  :   Coroner] Handling generic fall damage...
[04:56:38.0842708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:38.1923393] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:56:38.6616203] [Debug  :GeneralImprovements] Updated time display.
[04:56:41.6767324] [Debug  :GeneralImprovements] Updated time display.
[04:56:42.3396480] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1129 (27 items).
[04:56:42.4619380] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:56:42.5787477] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:56:43.1605653] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[04:56:43.1605653] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[04:56:43.3892551] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:43.5012415] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:43.5993762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:43.5993762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:43.5993762] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:56:43.9530901] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Comedy : [G]
New: Drop Comedy : [G​]
[04:56:43.9530901] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Wear mask : [LMB]
New: Wear mask : [LMB​]
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:56:44.3242782] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:56:44.4612204] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:44.4612204] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:44.4612204] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:44.4612204] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:44.4612204] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:44.6878773] [Debug  :GeneralImprovements] Updated time display.
[04:56:44.7747872] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.7747872] [Debug  :   Coroner] Query successful!True
[04:56:44.7747872] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.7747872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.7855513] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.7855513] [Debug  :   Coroner] Query successful!True
[04:56:44.7855513] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.7855513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.8133657] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.8133657] [Debug  :   Coroner] Query successful!True
[04:56:44.8133657] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.8133657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.8333087] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.8333087] [Debug  :   Coroner] Query successful!True
[04:56:44.8333087] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.8333087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.8514600] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.8514600] [Debug  :   Coroner] Query successful!True
[04:56:44.8514600] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.8529939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.8715873] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.8715873] [Debug  :   Coroner] Query successful!True
[04:56:44.8715873] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.8715873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.8894422] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.8894422] [Debug  :   Coroner] Query successful!True
[04:56:44.8909683] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.8909683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.9088186] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.9088186] [Debug  :   Coroner] Query successful!True
[04:56:44.9099815] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.9099815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.9284020] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.9284020] [Debug  :   Coroner] Query successful!True
[04:56:44.9284020] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.9284020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:44.9477880] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:44.9477880] [Debug  :   Coroner] Query successful!True
[04:56:44.9477880] [Debug  :   Coroner] Handling Thumper damage...
[04:56:44.9477880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:46.6565346] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:56:46.6848753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:46.6848753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:46.7694642] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:56:46.7699895] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Comedy : [G]
New: Drop Comedy : [G​]
[04:56:46.7709952] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Wear mask : [LMB]
New: Wear mask : [LMB​]
[04:56:46.7937160] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Comedy : [G]
New: Drop Comedy : [G​]
[04:56:46.7937160] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Wear mask : [LMB]
New: Wear mask : [LMB​]
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:56:47.1859024] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:56:47.3697724] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:56:47.6980906] [Debug  :GeneralImprovements] Updated time display.
[04:56:50.3734381] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:56:50.7163613] [Debug  :GeneralImprovements] Updated time display.
[04:56:52.0517412] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:52.0517412] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:52.0517412] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:52.0517412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:52.0517412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:52.5138246] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:52.5138246] [Debug  :   Coroner] Query successful!True
[04:56:52.5138246] [Debug  :   Coroner] Handling Thumper damage...
[04:56:52.5138246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:53.7257846] [Debug  :GeneralImprovements] Updated time display.
[04:56:53.7351646] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:53.7366898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:53.7366898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:55.3493660] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:56.3515310] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:56.7398083] [Debug  :GeneralImprovements] Updated time display.
[04:56:56.8833803] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:56:56.8844055] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:56.8844055] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:56.8844055] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:56:56.8849177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:56.8849177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:56.8849177] [Debug  :   Coroner] Client received cause of death via RPC: (0, DeathEnemyThumper)
[04:56:56.8849177] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyThumper)
[04:56:56.8849177] [Debug  :   Coroner] Player 0 has no custom cause of death stored! Returning null...
[04:56:56.8849177] [Debug  :   Coroner] Storing cause of death DeathEnemyThumper (overriding null) for player 0!
[04:56:56.8890621] [Debug  :Buttery Fixes] Badges added to player corpse
[04:56:57.0019526] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:57.0019526] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:57.0034622] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:56:57.0034622] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:56:59.7538665] [Debug  :GeneralImprovements] Updated time display.
[04:57:02.7703166] [Debug  :GeneralImprovements] Updated time display.
[04:57:05.7853189] [Debug  :GeneralImprovements] Updated time display.
[04:57:06.6198604] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:57:08.8007221] [Debug  :GeneralImprovements] Updated time display.
[04:57:11.8158901] [Debug  :GeneralImprovements] Updated time display.
[04:57:14.8281956] [Debug  :GeneralImprovements] Updated time display.
[04:57:15.1912262] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:57:15.5053801] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:15.5187919] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:15.8141922] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:15.8141922] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:17.8161013] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:17.8313697] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:17.8430534] [Debug  :GeneralImprovements] Updated time display.
[04:57:18.1227652] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:18.1227652] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:20.8604319] [Debug  :GeneralImprovements] Updated time display.
[04:57:21.2894113] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:21.3014165] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:21.5998814] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:21.6014229] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:23.8691600] [Debug  :GeneralImprovements] Updated time display.
[04:57:26.8875413] [Debug  :GeneralImprovements] Updated time display.
[04:57:29.9026218] [Debug  :GeneralImprovements] Updated time display.
[04:57:32.9185859] [Debug  :GeneralImprovements] Updated time display.
[04:57:33.7979958] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=False
[04:57:33.7995976] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:57:33.7995976] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:57:35.9288042] [Debug  :GeneralImprovements] Updated time display.
[04:57:38.6642404] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:57:38.9421698] [Debug  :GeneralImprovements] Updated time display.
[04:57:39.0901037] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:39.1050719] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:57:39.3998358] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:39.3998358] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:41.9607437] [Debug  :GeneralImprovements] Updated time display.
[04:57:44.9776563] [Debug  :GeneralImprovements] Updated time display.
[04:57:47.9893272] [Debug  :GeneralImprovements] Updated time display.
[04:57:51.0024315] [Debug  :GeneralImprovements] Updated time display.
[04:57:53.0007895] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:57:54.0206788] [Debug  :GeneralImprovements] Updated time display.
[04:57:57.0388167] [Debug  :GeneralImprovements] Updated time display.
[04:58:00.0337968] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:00.0544130] [Debug  :GeneralImprovements] Updated time display.
[04:58:00.1467804] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:00.2908763] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:00.2908763] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:00.2908763] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:58:00.2924114] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:58:00.2939507] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:58:00.2939507] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[04:58:00.2984918] [Debug  :GeneralImprovements] Updated danger level display.
[04:58:00.2984918] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:58:00.4415812] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:00.5637231] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:00.8307606] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:00.9475023] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.0798463] [Debug  :GeneralImprovements] Updated time display.
[04:58:04.8574792] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:58:06.0937357] [Debug  :GeneralImprovements] Updated time display.
[04:58:07.8684261] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:07.9930387] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:09.1043937] [Debug  :GeneralImprovements] Updated time display.
[04:58:10.0252467] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:10.1455354] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:10.4326892] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:10.5409958] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:11.5703124] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.5703124] [Debug  :   Coroner] Query successful!True
[04:58:11.5703124] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.5703124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.5836227] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.5836227] [Debug  :   Coroner] Query successful!True
[04:58:11.5836227] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.5836227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.6029929] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.6029929] [Debug  :   Coroner] Query successful!True
[04:58:11.6029929] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.6045546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.6238210] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.6238210] [Debug  :   Coroner] Query successful!True
[04:58:11.6238210] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.6238210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.6487337] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.6487337] [Debug  :   Coroner] Query successful!True
[04:58:11.6487337] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.6487337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.6587106] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:11.6612452] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.6612452] [Debug  :   Coroner] Query successful!True
[04:58:11.6612452] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.6612452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.6811261] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.6811261] [Debug  :   Coroner] Query successful!True
[04:58:11.6817150] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.6817150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.7036973] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.7036973] [Debug  :   Coroner] Query successful!True
[04:58:11.7036973] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.7036973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.7259485] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.7259485] [Debug  :   Coroner] Query successful!True
[04:58:11.7259485] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.7259485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.7497653] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.7497653] [Debug  :   Coroner] Query successful!True
[04:58:11.7497653] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.7497653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.7629833] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.7629833] [Debug  :   Coroner] Query successful!True
[04:58:11.7629833] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.7629833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.7729528] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:11.7822579] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:11.7847712] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.7847712] [Debug  :   Coroner] Query successful!True
[04:58:11.7847712] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.7847712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8102247] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8102247] [Debug  :   Coroner] Query successful!True
[04:58:11.8102247] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8102247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8211585] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8211585] [Debug  :   Coroner] Query successful!True
[04:58:11.8211585] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8221634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8432664] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8432664] [Debug  :   Coroner] Query successful!True
[04:58:11.8432664] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8432664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8672931] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8672931] [Debug  :   Coroner] Query successful!True
[04:58:11.8672931] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8672931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8778700] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8778700] [Debug  :   Coroner] Query successful!True
[04:58:11.8778700] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8778700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.8892390] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:11.8999442] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.8999442] [Debug  :   Coroner] Query successful!True
[04:58:11.8999442] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.8999442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.9249561] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.9249561] [Debug  :   Coroner] Query successful!True
[04:58:11.9254737] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.9254737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.9474419] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.9474419] [Debug  :   Coroner] Query successful!True
[04:58:11.9474419] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.9474419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:11.9587602] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:11.9587602] [Debug  :   Coroner] Query successful!True
[04:58:11.9587602] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:11.9587602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.1178753] [Debug  :GeneralImprovements] Updated time display.
[04:58:13.7770338] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:13.7770338] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:15.1349526] [Debug  :GeneralImprovements] Updated time display.
[04:58:15.9656692] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:16.0827031] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:16.3928845] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:16.5046964] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:16.8413976] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:58:16.8429252] [Debug  :   Coroner] Client received cause of death via RPC: (2, DeathEnemyCircuitBees)
[04:58:16.8429252] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyCircuitBees)
[04:58:16.8429252] [Debug  :   Coroner] Player 2 has no custom cause of death stored! Returning null...
[04:58:16.8429252] [Debug  :   Coroner] Storing cause of death DeathEnemyCircuitBees (overriding null) for player 2!
[04:58:16.8429252] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:16.8429252] [Debug  :   Coroner] Query successful!True
[04:58:16.8429252] [Debug  :   Coroner] Handling Circuit Bees damage...
[04:58:16.8444610] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:58:16.8480346] [Debug  :Buttery Fixes] Badges added to player corpse
[04:58:16.9651559] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:18.1530811] [Debug  :GeneralImprovements] Updated time display.
[04:58:21.1690347] [Debug  :GeneralImprovements] Updated time display.
[04:58:24.1851475] [Debug  :GeneralImprovements] Updated time display.
[04:58:27.1981036] [Debug  :GeneralImprovements] Updated time display.
[04:58:27.5611593] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:27.5616634] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:27.5616634] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:28.0130428] [Debug  :Enemy Sound Fixes] Baboon hawk: Ouch
[04:58:28.6721473] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:28.6738292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:28.6768515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:28.6768515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.1825360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.1825360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.1941066] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.1941066] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.3848842] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.3848842] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.8906259] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:29.9034436] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:29.9034436] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:30.2121049] [Debug  :GeneralImprovements] Updated time display.
[04:58:32.1779991] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:58:32.4612147] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.4612147] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.7185179] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:33.2304750] [Debug  :GeneralImprovements] Updated time display.
[04:58:34.0139859] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:34.0139859] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:34.0154961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:34.0154961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:35.0223795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:35.0223795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:36.2450816] [Debug  :GeneralImprovements] Updated time display.
[04:58:38.4620523] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:39.2642122] [Debug  :GeneralImprovements] Updated time display.
[04:58:40.7713159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:40.7713159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:42.2797793] [Debug  :GeneralImprovements] Updated time display.
[04:58:42.7296396] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:58:43.8236788] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:45.2987375] [Debug  :GeneralImprovements] Updated time display.
[04:58:45.9123997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:45.9123997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:45.9154407] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:45.9154407] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.1265130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.1265130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.1488182] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:46.1488182] [Debug  :Enemy Sound Fixes] Baboon hawk: Ouch
[04:58:46.6260807] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.6270843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.8125731] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:48.3197137] [Debug  :GeneralImprovements] Updated time display.
[04:58:48.7290143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:48.7290143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.1010522] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:49.1010522] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.1015723] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.8259778] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:50.6600841] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1218 (28 items).
[04:58:51.3394731] [Debug  :GeneralImprovements] Updated time display.
[04:58:51.4131795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:51.4147410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:51.8065157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:52.1290354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:52.1290354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:53.0408857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:53.0408857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:53.0424351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:53.0424351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:54.1026209] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:54.1026209] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:54.3554084] [Debug  :GeneralImprovements] Updated time display.
[04:58:54.4812009] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:55.2954479] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:58:56.7955960] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:56.7955960] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:57.3741088] [Debug  :GeneralImprovements] Updated time display.
[04:58:57.8291416] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:59.6177851] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:59:00.0390547] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:00.0390547] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:00.0390547] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:00.2493976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:00.2493976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:00.3776094] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:00.3903347] [Debug  :GeneralImprovements] Updated time display.
[04:59:01.0345556] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:01.0345556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:01.0345556] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:02.7941669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:02.7941669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:03.1702591] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:03.4103319] [Debug  :GeneralImprovements] Updated time display.
[04:59:04.7081471] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:04.7096668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:05.4804405] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:05.4804405] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:05.8306408] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:06.4257687] [Debug  :GeneralImprovements] Updated time display.
[04:59:08.1460361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:08.1478743] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:08.5301565] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:09.4441254] [Debug  :GeneralImprovements] Updated time display.
[04:59:10.8410180] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:10.8410180] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:11.2239525] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:12.4654851] [Debug  :GeneralImprovements] Updated time display.
[04:59:13.5482634] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.5482634] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.9690452] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.9690452] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.9721102] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.9721102] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:15.4790288] [Debug  :GeneralImprovements] Updated time display.
[04:59:18.4964641] [Debug  :GeneralImprovements] Updated time display.
[04:59:19.1079328] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:19.1079328] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:19.1095071] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:19.1115597] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:19.4730796] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:19.4730796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:19.4730796] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:19.4740859] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:19.4740859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:19.4740859] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:19.6051852] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:59:19.8201652] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:59:19.8201652] [Debug  :   Coroner] Syncing randomization to map seed: '76858907'
[04:59:19.8201652] [Info   :   Coroner] [REPORT] Player 0 is dead! Replacing notes with Cause of Death...
[04:59:19.8201652] [Debug  :   Coroner] Player 0 has custom cause of death stored! DeathEnemyThumper
[04:59:19.8201652] [Info   :   Coroner] [REPORT] Player 1 has no notes! Injecting something funny...
[04:59:19.8201652] [Info   :   Coroner] [REPORT] Player 2 is dead! Replacing notes with Cause of Death...
[04:59:19.8201652] [Debug  :   Coroner] Player 2 has custom cause of death stored! DeathEnemyCircuitBees
[04:59:19.8201652] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:59:19.8201652] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyThumper
[04:59:19.8217064] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:59:19.8217064] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:59:19.8217064] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:59:19.8217064] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[04:59:19.8217064] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:59:19.8222305] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherTurret
[04:59:19.8222305] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:59:19.8222305] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:59:19.8232395] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:59:19.8232395] [Debug  :   Coroner] Clearing cause of death for player 0
[04:59:19.8232395] [Debug  :   Coroner] Clearing cause of death for player 1
[04:59:19.8232395] [Debug  :   Coroner] Clearing cause of death for player 2
[04:59:19.8232395] [Debug  :   Coroner] Clearing cause of death for player 3
[04:59:19.8232395] [Debug  :   Coroner] Clearing cause of death for player 4
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 5
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 6
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 7
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 8
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 9
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 10
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 11
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 12
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 13
[04:59:19.8249287] [Debug  :   Coroner] Clearing cause of death for player 14
[04:59:19.8259351] [Debug  :   Coroner] Clearing cause of death for player 15
[04:59:19.8259351] [Debug  :   Coroner] Clearing cause of death for player 16
[04:59:19.8259351] [Debug  :   Coroner] Clearing cause of death for player 17
[04:59:19.8259351] [Debug  :   Coroner] Clearing cause of death for player 18
[04:59:19.8259351] [Debug  :   Coroner] Clearing cause of death for player 19
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 20
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 21
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 22
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 23
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 24
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 25
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 26
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 27
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 28
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 29
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 30
[04:59:19.8264405] [Debug  :   Coroner] Clearing cause of death for player 31
[04:59:19.8299311] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:19.8309397] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:19.8458277] [Debug  :WeatherRegistry] Effects received: [None]
[04:59:19.8458277] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:19.8458277] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:21.8322929] [Debug  :GeneralImprovements] Updated time display.
[04:59:29.8372026] [Info   :GeneralImprovements] Updated total deaths display.
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:59:29.8392429] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:59:29.8463212] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:59:29.8463212] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:59:29.8463212] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:59:29.8473249] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:59:29.8473249] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:59:30.1374108] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:59:30.1947397] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[04:59:30.3581169] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:59:30.5886626] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:59:30.6307311] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:59:30.6575697] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:59:32.9772541] [Info   :GeneralImprovements] Updated credits display.
[04:59:35.5064481] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1382 (31 items).
[04:59:36.8380526] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:59:36.8380526] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:59:36.8385574] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:59:36.8385574] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:59:36.8447466] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:59:36.8447466] [Message:LethalSponge] ---
[04:59:36.8447466] [Message:LethalSponge] Applying Sponge
[04:59:36.8462802] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:59:36.9764570] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:59:36.9764570] [Message:LethalSponge] Sponge took 0.1314746 seconds to execute.
[04:59:36.9779798] [Message:LethalSponge] ---
[04:59:36.9779798] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Flooded; 220 Assurance:None; 56 Vow:None; 71 Gordion:None; 61 March:None; 20 Adamance:Eclipsed; 85 Rend:Eclipsed; 7 Dine:None; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:Stormy; 44 Liquidation:None; 5 Embrion:None]
[04:59:36.9779798] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:59:36.9779798] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:59:36.9947081] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:36.9947081] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:38.5761981] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:38.5761981] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:38.6219681] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:38.6514515] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:38.7261493] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[04:59:38.7277022] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[04:59:38.7277022] [Debug  :LobbyControl] Lobby can be re-opened
[04:59:38.7277022] [Info   :GeneralImprovements] Updated total days display.
[04:59:38.7378963] [Info   :LethalPerformance] Saved 1 save(s)
[04:59:41.6450237] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:59:45.7747301] [Info   :GeneralImprovements] Updated current moon monitors.
[04:59:50.7944549] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:59:54.2045509] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:55.6936747] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:55.6936747] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:59:55.9724231] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:59:55.9739571] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[04:59:56.0399849] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:56.0414919] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:59:56.0414919] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:59:56.0414919] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:59:56.0424965] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:59:56.0424965] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:59:56.0430003] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:59:56.0430003] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:59:56.0430003] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:59:56.0430003] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:59:56.0442771] [Debug  :Buttery Fixes] Detected landing on Gordion
[04:59:56.0442771] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[04:59:56.0488716] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:56.0488716] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:56.0488716] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:56.0488716] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:59:56.0488716] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:56.0488716] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:59:56.0573213] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:56.0578292] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:56.0588354] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:59:56.0588354] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:59:56.0588354] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:59:56.0593400] [Debug  :Buttery Fixes] Fix foliage colors
[04:59:56.0608725] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:59:56.0608725] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:59:56.0639544] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.0639544] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.0730980] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0730980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0741039] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0741039] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0741039] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0741039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0751729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0751729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0751729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0751729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0751729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0751729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0767031] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0767031] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0767031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0772257] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0772257] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0772257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0772257] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0772257] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0772257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0772257] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0782324] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0782324] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0782324] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0782324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0797682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0797682] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0813240] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0813240] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0813240] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0813240] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0813240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0824640] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0824640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0843244] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0843244] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0843244] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0843244] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0843244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0853290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0853290] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0853290] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0853290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0853290] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0858348] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0858348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0858348] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0858348] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0858348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0863549] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0863549] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0863549] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:56.0863549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:56.0863549] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:56.0918017] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.0918017] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.1488752] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.1488752] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.1571339] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.2171232] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino] received config ints dict:
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino] received config flags dict:
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:59:56.9387899] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:59:56.9459693] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[04:59:56.9459693] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[04:59:56.9469737] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:56.9474780] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:56.9474780] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:56.9474780] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:56.9474780] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:56.9474780] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:56.9541421] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[04:59:56.9551462] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[04:59:56.9551462] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[04:59:56.9551462] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:56.9563778] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[04:59:56.9573815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[04:59:56.9589096] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[04:59:56.9604440] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[04:59:56.9604440] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[04:59:56.9604440] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[04:59:56.9604440] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[04:59:56.9604440] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[04:59:56.9609602] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[04:59:56.9619666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[04:59:56.9637149] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:59:56.9637149] [Debug  :Matty's Fixes] Unknown/Beer(750) needs to compute vertical offset - scheduled
[04:59:56.9637149] [Debug  :Matty's Fixes] Unknown/Beer(751) needs to compute vertical offset - scheduled
[04:59:56.9637149] [Debug  :Matty's Fixes] Unknown/Beer(752) needs to compute vertical offset - scheduled
[04:59:56.9652595] [Debug  :Matty's Fixes] Unknown/Beer(753) needs to compute vertical offset - scheduled
[04:59:56.9803787] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:59:56.9803787] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[04:59:57.2686147] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:59:57.2731780] [Debug  :UniversalRadar] Interior radar check complete (0.0004882813s)
[04:59:58.2699164] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.3036992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.4886419] [Debug  :WeatherRegistry] Effects received: [None]
[04:59:58.4891476] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:58.4891476] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:58.4901549] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[05:00:01.5511430] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:04.1383698] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:07.6533019] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:08.4803096] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1273 (29 items).
[05:00:11.7326202] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:13.1616292] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:18.3700484] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:00:18.3700484] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1091 (25 items).
[05:00:18.3705791] [Info   :GeneralImprovements] Updated current moon monitors.
[05:00:18.3761861] [Info   :LethalPerformance] Saved 1 save(s)
[05:00:18.9828422] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:19.0442000] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:19.9508922] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:20.4542239] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:00:20.4542239] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:20.9533395] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:00:20.9538568] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:21.4426046] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:00:21.4426046] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:21.9415213] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:00:21.9415213] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:22.0598437] [Info   :GeneralImprovements] Updated ship scrap total monitors to $968 (21 items).
[05:00:22.8812176] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:22.9027095] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:23.0070770] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:23.9780550] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:00:23.9811366] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:26.4921500] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:26.9458402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:26.9458402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:27.2435138] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:29.4731568] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:30.1384745] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:30.1384745] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:30.5867402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:30.5867402] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:31.0418448] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:31.0418448] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:31.4863130] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:31.4863130] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:31.7968244] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:00:37.8040895] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:00:38.2859925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:38.2859925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:38.9357668] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:39.1284680] [Info   :GeneralImprovements] Updated ship scrap total monitors to $866 (20 items).
[05:00:39.8018223] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:40.8543878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:42.5978183] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:43.9350220] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:45.8176335] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:46.1231026] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:48.3249996] [Info   :GeneralImprovements] Updated ship scrap total monitors to $866 (18 items).
[05:00:49.0752066] [Info   :GeneralImprovements] Updated ship scrap total monitors to $737 (15 items).
[05:00:49.0865197] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)"
[05:00:49.0865197] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)/ScanNode"
[05:00:51.1160246] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:53.4191302] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:57.9922203] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:58.4164844] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:00:58.4180363] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:00.5374889] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:01.9092983] [Info   :GeneralImprovements] Updated ship scrap total monitors to $687 (13 items).
[05:01:02.5460615] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:02.5460615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:01:02.9918767] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:03.0668386] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:03.6130548] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:06.9015455] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:08.0612070] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:08.6145698] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:09.0477742] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:01:09.0477742] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:09.2345608] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:09.5439447] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:01:09.5439447] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:09.6543565] [Info   :GeneralImprovements] Updated ship scrap total monitors to $687 (12 items).
[05:01:10.0435226] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:01:10.0450533] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:10.5464051] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:01:10.5464051] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:11.8934188] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:12.1824057] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:01:12.1824057] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:12.5293195] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:13.1450637] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:13.3198714] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:14.2354114] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:14.5179103] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:01:14.5179103] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:01:14.5184152] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:01:14.5184152] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:15.2567641] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:15.7387073] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:17.5269227] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:18.1401359] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:18.2215629] [Info   :GeneralImprovements] Updated ship scrap total monitors to $673 (11 items).
[05:01:20.2537492] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:20.5261995] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:20.5272057] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:20.8696408] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:21.2546991] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:25.5205746] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:25.8703013] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:26.2486156] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:26.4830958] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:26.4830958] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:27.4876392] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:28.5364453] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:28.5369594] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:30.7529948] [Info   :GeneralImprovements] Updated ship scrap total monitors to $673 (12 items).
[05:01:31.4795081] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:31.4795081] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:31.4882450] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:32.4880163] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:32.7434387] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:34.1462023] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:37.7398219] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:38.0237965] [Info   :GeneralImprovements] Updated ship scrap total monitors to $660 (11 items).
[05:01:38.6582032] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:39.1459092] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:40.8930259] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:41.4816719] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:01:41.4816719] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:41.9782630] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:01:41.9782630] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:42.0566698] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:42.4742004] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:01:42.4742004] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:42.9818761] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:01:42.9828808] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:43.6594368] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:45.8859912] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:47.0567071] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:47.2606341] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:47.2811827] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:47.6402076] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:01:47.6402076] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:47.7481619] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:50.1498517] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:01:52.2605646] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:52.2822113] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:52.7507534] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:52.8083381] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:53.3182340] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:54.3686648] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:57.8030460] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:58.3090239] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:59.0162928] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:59.3629475] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:59.8019860] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:01.3311768] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:03.7689633] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:02:03.7689633] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:04.0101442] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:04.1656433] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1656433] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1656433] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1656433] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1656433] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1666483] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1666483] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1666483] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.1666483] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:04.2730392] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:02:04.2730392] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:04.5040034] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:04.7773688] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:02:04.7773688] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:04.8016066] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:05.2772158] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:02:05.2772158] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:05.5271014] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:06.3297741] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:07.5644516] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:02:07.5644516] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:07.8809421] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:09.4982037] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:09.7998769] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:10.4356285] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:02:10.4356285] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:10.5253326] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:10.7511951] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:02:11.0861918] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:12.8836108] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:14.7980431] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:14.8073471] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:02:15.2029694] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:02:16.0821769] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:16.5909358] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:20.1884040] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 30
[05:02:20.1884040] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:21.5782424] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:02:21.5899212] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:22.1940900] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 29
[05:02:22.1940900] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:24.8349622] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:02:25.1994491] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:02:25.3176561] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:30.3148504] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:30.6637743] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:33.1260535] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 28
[05:02:33.1276017] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:33.1979174] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1994547] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1994547] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1994547] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.1999799] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:33.6339728] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 27
[05:02:33.6339728] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:34.1347140] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 26
[05:02:34.1347140] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:34.6403890] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 25
[05:02:34.6403890] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:35.6668478] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:36.5003809] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:36.9305971] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:02:41.4942465] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:41.6014045] [Info   :GeneralImprovements] Updated credits display.
[05:02:42.5290591] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:47.5318742] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:48.7224299] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:50.5367339] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 24
[05:02:50.5367339] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:50.9520275] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9533928] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9549363] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9549363] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9549363] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9549363] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9549363] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9555122] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9555122] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9555122] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9555122] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:50.9555122] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:51.0339915] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 23
[05:02:51.0339915] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:51.5329802] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 22
[05:02:51.5329802] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:52.0346269] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 21
[05:02:52.0346269] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:53.7237266] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:54.2610177] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 20
[05:02:54.2610177] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:54.7803348] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:59.7756283] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:00.1015942] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:03:00.1303164] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:04.7076659] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:05.1162481] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 19
[05:03:05.1162481] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:03:05.1294295] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:05.1372035] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:03:05.3286816] [Info   :GeneralImprovements] Updated ship scrap total monitors to $609 (10 items).
[05:03:08.1138224] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:03:09.7092713] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:10.5643551] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:15.5586109] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:16.1180436] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.1195824] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:16.2977524] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:20.5755075] [Info   :GeneralImprovements] Updated ship scrap total monitors to $609 (11 items).
[05:03:21.2941371] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:22.1521098] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:22.8031821] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:03:27.1506596] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:28.3358272] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:33.3299103] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:34.2445635] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:39.2398362] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:40.0249776] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:45.0203850] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:45.7179201] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:50.7188417] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:51.5999096] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:56.5961843] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:56.6033552] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:04:14.4846284] [Info   :LobbyImprovements] Removing 76561198145773137 from recently played with.
[05:05:16.6838611] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:05:21.6817837] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:05:21.6911250] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:05:42.2248119] [Info   :GeneralImprovements] Updated ship scrap total monitors to $547 (11 items).
[05:06:02.3884584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:02.3884584] [Debug  :   Coroner] Query successful!True
[05:06:02.3900638] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:02.3900638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:02.4758387] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:02.5637879] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:05.5031569] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (10 items).
[05:06:07.0818047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:07.0818047] [Debug  :   Coroner] Query successful!True
[05:06:07.0818047] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:07.0833338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:07.1765419] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:07.2621074] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:10.2800009] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:11.0665413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:11.0665413] [Debug  :   Coroner] Query successful!True
[05:06:11.0665413] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:11.0665413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:11.1528482] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:11.2379911] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:12.0525552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:12.0525552] [Debug  :   Coroner] Query successful!True
[05:06:12.0540718] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:12.0540718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:12.1320480] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:12.2209833] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:12.9741966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:12.9741966] [Debug  :   Coroner] Query successful!True
[05:06:12.9741966] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:12.9741966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:13.0605176] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:13.4525540] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:13.9831004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:13.9846327] [Debug  :   Coroner] Query successful!True
[05:06:13.9846327] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:13.9846327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:14.0857404] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:14.0872779] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:14.0872779] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathPlayerMurderShovel)
[05:06:14.0888055] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerMurderShovel)
[05:06:14.0888055] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:06:14.0888055] [Debug  :   Coroner] Storing cause of death DeathPlayerMurderShovel (overriding null) for player 3!
[05:06:14.0928518] [Debug  :Buttery Fixes] Badges added to player corpse
[05:06:14.1020699] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[05:06:14.1036743] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[05:06:14.1759145] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:15.2809319] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:18.4391330] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:18.4391330] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:20.0944857] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:25.7259105] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:27.9085562] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:06:30.7239713] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:30.9214736] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:06:31.8759909] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:35.4636195] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:35.4636195] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:36.8768261] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:38.0689506] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:39.5039541] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:39.5039541] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:43.0705169] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:44.9822033] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:46.4814791] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:49.9823976] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:51.1986768] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:51.4738356] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:06:51.4769095] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:52.2390258] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:56.2006499] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:57.2382176] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:06:57.2397556] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:58.1132428] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:58.7019725] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:03.1108362] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:07:03.1123685] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:03.7011833] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:03.8256986] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:04.3377062] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:08.8244346] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:08.8321741] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:07:08.8321741] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:09.3303212] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:10.1019489] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:15.1045274] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:15.9568304] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:20.9503461] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:21.7287358] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:26.7277150] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:27.2232744] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:27.2232744] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:27.6779715] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:32.5037310] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:32.5037310] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:32.6779388] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:38.1404641] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 18
[05:07:38.1404641] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:38.6223583] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 17
[05:07:38.6223583] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:38.9442057] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:38.9442057] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:39.1248050] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 16
[05:07:39.1248050] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:39.6204284] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 15
[05:07:39.6204284] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:41.4505114] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:07:41.4505114] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:07:41.4505114] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 14
[05:07:41.4505114] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:42.6861516] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:46.4574564] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 13
[05:07:46.4589818] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:49.4634112] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:54.1185245] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:55.4241633] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:57.0420911] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:57.4724192] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:07:59.1193021] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:00.4249662] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:01.5779311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:01.5779311] [Debug  :   Coroner] Query successful!True
[05:08:01.5810525] [Debug  :   Coroner] Player damaged another player $Player (5) (GameNetcodeStuff.PlayerControllerB)(20, (0.53, -0.06, 0.85), 1, 80)
[05:08:01.5810525] [Debug  :   Coroner] Player did not die from friendly fire (left at $80 health)
[05:08:01.5810525] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:01.5810525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:02.0443509] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:02.5335648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:02.5335648] [Debug  :   Coroner] Query successful!True
[05:08:02.5350977] [Debug  :   Coroner] Player damaged another player $Player (5) (GameNetcodeStuff.PlayerControllerB)(20, (0.34, -0.19, 0.92), 1, 60)
[05:08:02.5350977] [Debug  :   Coroner] Player did not die from friendly fire (left at $60 health)
[05:08:02.5350977] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:02.5350977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:03.4576857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:03.4576857] [Debug  :   Coroner] Query successful!True
[05:08:03.4592553] [Debug  :   Coroner] Player damaged another player $Player (5) (GameNetcodeStuff.PlayerControllerB)(20, (0.35, -0.23, 0.91), 1, 40)
[05:08:03.4592553] [Debug  :   Coroner] Player did not die from friendly fire (left at $40 health)
[05:08:03.4608029] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:03.4608029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:04.2103468] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:05.5772573] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:07.1052442] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:09.2071038] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:10.5741285] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:12.0978283] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:16.3088228] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:19.3142468] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:19.4897860] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (9 items).
[05:08:21.5546763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:08:26.7415131] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:29.7495422] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:29.9912055] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (10 items).
[05:08:34.1111377] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:08:34.1111377] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:08:40.2255519] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:43.2319767] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:43.3868545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:56.2966581] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:56.2966581] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:56.2966581] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:56.2976645] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1591860] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1591860] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1591860] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1591860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1591860] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.1607185] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1607185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1607185] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.1607185] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:08:58.1607185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:08:58.1607185] [Debug  :   Coroner] Handling Out of Bounds death...
[05:08:58.4580373] [Debug  :WeatherRegistry] Effects received: [None]
[05:08:58.4580373] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:08:58.4590464] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:09:00.4742898] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[05:09:00.4758334] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[05:09:00.4758334] [Info   :GeneralImprovements] Updated total deaths display.
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:09:00.4773758] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:09:00.4832386] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:09:00.4832386] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:09:00.4832386] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:09:00.4832386] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:09:00.4832386] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:09:00.9302893] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:09:03.7198547] [Info   :GeneralImprovements] Updated credits display.
[05:09:07.4754584] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:09:07.4754584] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:09:07.4754584] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:09:07.4813031] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:09:07.4828116] [Message:LethalSponge] ---
[05:09:07.4828116] [Message:LethalSponge] Applying Sponge
[05:09:07.4828116] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:09:07.6136934] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:09:07.6136934] [Message:LethalSponge] Sponge took 0.1312692 seconds to execute.
[05:09:07.6136934] [Message:LethalSponge] ---
[05:09:07.6290294] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:07.6290294] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:07.6290294] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:07.6590780] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Rainy; 56 Vow:Foggy; 71 Gordion:None; 61 March:None; 20 Adamance:None; 85 Rend:None; 7 Dine:None; 21 Offense:Flooded; 8 Titan:None; 68 Artifice:Flooded; 44 Liquidation:None; 5 Embrion:Blue]
[05:09:07.6590780] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:09:09.2401975] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:09.2462748] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:09.3941237] [Info   :GeneralImprovements] Updated total quotas display.
[05:09:09.3941237] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:09:09.3946287] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:09:09.3946287] [Debug  :LobbyControl] Lobby can be re-opened
[05:09:09.3946287] [Info   :GeneralImprovements] Updated total days display.
[05:09:09.4032246] [Info   :LethalPerformance] Saved 1 save(s)
[05:09:13.7249774] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[05:09:37.6638061] [Info   :GeneralImprovements] Updated current moon monitors.
[05:09:42.4312467] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:09:46.9766742] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:48.3754416] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:48.6768875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:54.3174631] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:09:55.8893047] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:10:24.0751898] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:11:25.9483730] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[05:11:25.9483730] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[05:11:25.9483730] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[05:11:25.9592609] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:11:25.9607715] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:11:26.0232461] [Debug  :ScienceBirdTweaks] Fixing teleporter build collision...
[05:11:26.3988773] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 2 players.
[05:11:26.3988773] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198143780221, 76561198153861213
[05:11:26.3988773] [Info   :MoreCompany] Client received 4 cosmetics from 2
[05:11:26.8220785] [Debug  :ScienceBirdTweaks] Setting subtext...
[05:11:26.8220785] [Error  : Unity Log] Scan node is missing for item!: Beer(Clone)
[05:11:26.8236110] [Debug  :ScienceBirdTweaks] Setting subtext...
[05:11:26.8236110] [Debug  :ScienceBirdTweaks] Setting subtext...
[05:11:26.8236110] [Debug  :ScienceBirdTweaks] Setting subtext...
[05:11:43.9442229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:12:00.6959577] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:12:00.8130533] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:12:01.0218348] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:12:01.0813109] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:01.1669017] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1679075] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1695257] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1710739] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1715907] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1725959] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1742482] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:01.1757829] [Debug  :Buttery Fixes] Detected landing on March
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (10)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (1)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (2)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (17)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (42)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (18)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (25)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (21)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (27)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (28)"
[05:12:01.1773155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (29)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (32)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (33)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (34)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (35)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (36)"
[05:12:01.1788459] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (37)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (38)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (39)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (40)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (41)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (30)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (31)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (19)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (20)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (11)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (12)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (13)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (14)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (15)"
[05:12:01.1798533] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (16)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (23)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (26)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (24)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (22)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (3)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (9)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (4)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (6)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (7)"
[05:12:01.1816325] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (8)"
[05:12:01.1826386] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (5)"
[05:12:01.1877164] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:01.1877164] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:01.1877164] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:01.1907867] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[05:12:01.1923346] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:12:01.1923346] [Debug  :UniversalRadar] Radar generation complete (0.00390625s)
[05:12:01.1928572] [Debug  :UniversalRadar] Disabling existing contour map!
[05:12:01.1983838] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:01.1988908] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportC (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportD (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (4) (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:12:01.1988908] [Debug  :Buttery Fixes] Fix foliage colors
[05:12:01.2004223] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:12:01.2004223] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:12:01.2050952] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (3)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (8)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (9)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (17)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (13)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (2)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (14)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (16)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (16)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (15)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (7)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (6)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (12)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (5)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (18)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (11)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (15)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (4)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (10)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (13)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (1)"
[05:12:01.2144470] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (14)"
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2175204] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2175204] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2175204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2190613] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2190613] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2190613] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2190613] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2190613] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2190613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2206462] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2206462] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2206462] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2206462] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2206462] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2206462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2221845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2221845] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2221845] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2221845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2227071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2227071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2227071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:01.2227071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:01.2237136] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:01.2776639] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:05.1987468] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:12:05.2002868] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[05:12:05.3017736] [Debug  :ButteRyBalance] Final length multiplier: 2.62 (Interior #3, seed: 84030207)
[05:12:05.9729614] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[05:12:05.9744921] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:05.9946772] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:05.9962141] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.0038475] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.0068925] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:06.0120083] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:06.0223241] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.0223241] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.0233276] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:06.0248374] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.0248374] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.0248374] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[05:12:06.0311313] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[05:12:06.0357480] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.0388178] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.1064573] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.1096172] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.1203847] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.1219131] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.1291420] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.1307633] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:06.1367022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:06.1556755] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.1575131] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:06.1734540] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:06.2732672] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:06.3253827] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.3284764] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:06.3347202] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:06.3400212] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.3415426] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.3770935] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.3786626] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.5041290] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.5075122] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:06.5159711] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:06.6017115] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.6032270] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.7257295] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.7282946] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.7647624] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.7672933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:06.8460711] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.8497192] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:06.8625865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (1)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (3)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (4)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (5)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (2)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (6)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (7)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:06.9972054] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:07.0030893] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:07.0056803] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[05:12:07.0653162] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[05:12:07.2232614] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:07.2248002] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:07.2430887] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:07.2742038] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:07.2772971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:07.2953770] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.2989975] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3009460] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3024802] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3034855] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3034855] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3034855] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3039891] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3055111] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3070458] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3081315] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3096709] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3112014] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3127342] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3127342] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3132577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3132577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3132577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3132577] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3132577] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3137721] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3153035] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3153035] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3158714] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3168774] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3184556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3197367] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3212598] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3227857] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3227857] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3227857] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3227857] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3233007] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3243053] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3243053] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3243053] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3248094] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:07.3248094] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.3248094] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:07.4985063] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:08.0453677] [Info   :FairerFireExits] Found Main exit at 0.05 of the main path
[05:12:08.2502178] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:08.2502178] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:08.2517471] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:08.2517471] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:08.2532711] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[05:12:08.2532711] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[05:12:08.2532711] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:12:08.2532711] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[05:12:08.2532711] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[05:12:08.2532711] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[05:12:08.2548104] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[05:12:08.2548104] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:12:08.2548104] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[05:12:08.2548104] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[05:12:08.2548104] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:12:08.6712015] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[05:12:08.6712015] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:12:13.2253195] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2268430] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2268430] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2283907] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2283907] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2293980] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2293980] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2293980] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2293980] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2313949] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2313949] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2313949] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2329133] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2339179] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2344228] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2344228] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2344228] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2359499] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2359499] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2359499] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2374647] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2374647] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:12:13.2389914] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2389914] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:13.2405297] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2420679] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2420679] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2420679] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2436049] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2436049] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2441208] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2456299] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2456299] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2456299] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2466354] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2471386] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2471386] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2471386] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2481419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2481419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2481419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2481419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:12:13.2486455] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:12:13.2486455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2486455] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.2486455] [Info   :WeatherRegistry] Game has not been started yet, skipping WeatherRegistry's apparatus patch.
[05:12:13.2501698] [Debug  :Buttery Fixes] Scan node: Apparatus
[05:12:13.2501698] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2501698] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:13.2501698] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:13.2501698] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:12:13.3039530] [Debug  :Buttery Fixes] Landmine #-767740: Nudged radar dot upwards
[05:12:13.3039530] [Debug  :LCLocalFixes] Patching Landmine #824
[05:12:13.3039530] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:13.3039530] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:13.3055940] [Debug  :Buttery Fixes] Landmine #-767874: Nudged radar dot upwards
[05:12:13.3055940] [Debug  :LCLocalFixes] Patching Landmine #825
[05:12:13.3055940] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:13.3055940] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:13.3055940] [Debug  :Buttery Fixes] Landmine #-768008: Nudged radar dot upwards
[05:12:13.3071469] [Debug  :LCLocalFixes] Patching Landmine #826
[05:12:13.3071469] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:13.3071469] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:13.3071469] [Debug  :Buttery Fixes] Landmine #-768142: Nudged radar dot upwards
[05:12:13.3071469] [Debug  :LCLocalFixes] Patching Landmine #827
[05:12:13.3087444] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:13.3087444] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:13.3235906] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): T2 (Range: 8)
[05:12:13.3235906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3235906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): M9 (Range: 8)
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C1 (Range: 8)
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Z3 (Range: 8)
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3241082] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3251138] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): F2 (Range: 4)
[05:12:13.3251138] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[05:12:13.3251138] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C1 (Range: 8)
[05:12:13.3251138] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3256192] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.3256192] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): M6 (Range: 8)
[05:12:13.3256192] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C1 (Range: 4)
[05:12:13.3256192] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): V0 (Range: 4)
[05:12:13.3256192] [Debug  :PathfindingLib] EntranceTeleportC (EntranceTeleport) (757) connects to EntranceTeleportB(Clone) (EntranceTeleport) (792)
[05:12:13.3256192] [Debug  :PathfindingLib] EntranceTeleportD (EntranceTeleport) (759) connects to EntranceTeleportB(Clone) (EntranceTeleport) (805)
[05:12:13.3256192] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (760) connects to EntranceTeleportA(Clone) (EntranceTeleport) (807)
[05:12:13.3266235] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (761) connects to EntranceTeleportB(Clone) (EntranceTeleport) (795)
[05:12:13.3266235] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (792) connects to EntranceTeleportC (EntranceTeleport) (757)
[05:12:13.3266235] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (795) connects to EntranceTeleportB (EntranceTeleport) (761)
[05:12:13.3266235] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (805) connects to EntranceTeleportD (EntranceTeleport) (759)
[05:12:13.3271428] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (807) connects to EntranceTeleportA (EntranceTeleport) (760)
[05:12:13.3271428] [Warning:EntranceTeleportOptimizations] Connected 8 teleports
[05:12:13.3271428] [Info   :CullFactory] Generation has completed with seed 84030207.
[05:12:13.3635312] [Info   :CullFactory] Preparing tile information for Level1Flow3Exits took 32.715ms
[05:12:13.3716811] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:12:13.3827620] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:12:13.3888095] [Debug  : Chameleon] Fixed foliage diffusion for "SwampForestTexture" (WychElmA)
[05:12:13.3933664] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:12:13.4020231] [Debug  :UniversalRadar] Interior radar check complete (0.004882813s)
[05:12:13.4286268] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.4286268] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.4451004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.4456078] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.4466287] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:13.4466287] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3281706] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:12:14.3606185] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.3621435] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:14.4040193] [Debug  :WeatherRegistry] Effects received: [None]
[05:12:14.4040193] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:12:14.4050242] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[05:12:14.4050242] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:12:14.4050242] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[05:12:14.4069669] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $107
[05:12:14.5674504] [Debug  :WeatherRegistry] Landing at March with weather None (None)
[05:12:14.5795947] [Debug  :GeneralImprovements] Updated time display.
[05:12:16.4783158] [Debug  :GeneralImprovements] Updated time display.
[05:12:19.4981184] [Debug  :GeneralImprovements] Updated time display.
[05:12:22.5120568] [Debug  :GeneralImprovements] Updated time display.
[05:12:24.1714246] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $47
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $31
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $60
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $52
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $24
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $38
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $56
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $33
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $16
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $23
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $27
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $47
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $26
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $58
[05:12:24.1729708] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $26
[05:12:25.5233309] [Debug  :GeneralImprovements] Updated time display.
[05:12:28.5419289] [Debug  :GeneralImprovements] Updated time display.
[05:12:30.4451051] [Debug  :GeneralImprovements] Updated time display.
[05:12:31.5588816] [Debug  :GeneralImprovements] Updated time display.
[05:12:34.4494235] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:12:34.4494235] [Info   :GeneralImprovements] Updated current moon monitors.
[05:12:34.4566098] [Info   :LethalPerformance] Saved 1 save(s)
[05:12:34.5789271] [Debug  :GeneralImprovements] Updated time display.
[05:12:37.5941321] [Debug  :GeneralImprovements] Updated time display.
[05:12:40.6146252] [Debug  :GeneralImprovements] Updated time display.
[05:12:43.6316517] [Debug  :GeneralImprovements] Updated time display.
[05:12:45.2794358] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:12:45.4696304] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Lockpicker : [G]
New: Drop Lockpicker : [G​]
[05:12:45.4696304] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Place on door : [LMB]
New: Place on door : [LMB​]
[05:12:45.4917871] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Lockpicker : [G]
New: Drop Lockpicker : [G​]
[05:12:45.4927917] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Place on door : [LMB]
New: Place on door : [LMB​]
[05:12:46.0874643] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[05:12:46.0874643] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[05:12:46.0874643] [Debug  :   Coroner] Handling Stun Grenade damage...
[05:12:46.0884719] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (9 items).
[05:12:46.1181357] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:12:46.2650367] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:12:46.6501023] [Debug  :GeneralImprovements] Updated time display.
[05:12:49.6826580] [Debug  :GeneralImprovements] Updated time display.
[05:12:50.4912011] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:12:52.6897285] [Debug  :GeneralImprovements] Updated time display.
[05:12:55.7053085] [Debug  :GeneralImprovements] Updated time display.
[05:12:58.0664698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:58.0664698] [Debug  :   Coroner] Query successful!True
[05:12:58.0680177] [Debug  :   Coroner] Handling generic fall damage...
[05:12:58.0680177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:58.9522897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:58.9522897] [Debug  :   Coroner] Query successful!True
[05:12:58.9522897] [Debug  :   Coroner] Handling generic fall damage...
[05:12:58.9522897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:02.6934901] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:03.1204314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:03.1204314] [Debug  :   Coroner] Query successful!True
[05:13:03.1216782] [Debug  :   Coroner] Handling generic fall damage...
[05:13:03.1216782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:09.8147149] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:21.1770430] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:13:21.6435570] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:22.6864518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:22.6864518] [Debug  :   Coroner] Query successful!True
[05:13:22.6864518] [Debug  :   Coroner] Handling generic fall damage...
[05:13:22.6864518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:22.8217129] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:30.1298374] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:30.4847633] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:31.5184472] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:34.7915669] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:39.8596952] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:41.2376768] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:41.4250696] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:13:44.8608988] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:50.5300583] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:57.8655403] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:13:57.8655403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:13:57.8665460] [Debug  :   Coroner] Handling Out of Bounds death...
[05:14:00.5593089] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:01.2575228] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:01.6743262] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:14:01.6929065] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:14:02.0904779] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:04.6211546] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:07.3190591] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:07.3200662] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:14:23.4363427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:14:23.4363427] [Debug  :   Coroner] Query successful!True
[05:14:23.4363427] [Debug  :   Coroner] Handling generic fall damage...
[05:14:23.4363427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:14:24.3911114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:14:24.3911114] [Debug  :   Coroner] Query successful!True
[05:14:24.3911114] [Debug  :   Coroner] Handling generic fall damage...
[05:14:24.3911114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:14:28.9851003] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:14:28.9851003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:14:28.9851003] [Debug  :   Coroner] Handling Out of Bounds death...
[05:14:32.6572101] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:33.1406537] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:33.9904989] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:14:33.9922389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:14:33.9922389] [Debug  :   Coroner] Handling Out of Bounds death...
[05:14:34.4415697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:14:34.4415697] [Debug  :   Coroner] Query successful!True
[05:14:34.4415697] [Debug  :   Coroner] Handling generic fall damage...
[05:14:34.4415697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:14:35.6621679] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:36.5494726] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:43.6148367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:14:43.6148367] [Debug  :   Coroner] Query successful!True
[05:14:43.6158416] [Debug  :   Coroner] Handling generic fall damage...
[05:14:43.6158416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:14:45.9068784] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:14:45.9068784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:14:45.9068784] [Debug  :   Coroner] Handling Out of Bounds death...
[05:14:47.5373543] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:48.4872998] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:48.4872998] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:48.4872998] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:48.4872998] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:49.0149054] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:49.6182061] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:55.9532394] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:56.5668860] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:59.4127322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:14:59.4127322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:14:59.4127322] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:02.1903602] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:02.9797476] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:03.5760848] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:03.6865007] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:05.8837708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:05.8837708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:09.8929793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:09.8929793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:10.5134827] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:15.7515503] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:18.0393635] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:18.4332628] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:18.4332628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.4332628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.4332628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.4332628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.4854853] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.4854853] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.6726747] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.6726747] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.8547749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.8547749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.0425601] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.0425601] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.2262023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.2262023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.4057578] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.4083397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.5919803] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.5950521] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.6098813] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:19.7763781] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.7763781] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.9579481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:19.9579481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.1372830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.1372830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.3245163] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.3245163] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.5045334] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.5070485] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.6927013] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.6927013] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.8683443] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:20.8688482] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.0541807] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.0541807] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.2407285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.2407285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.4201822] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.4201822] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.6029151] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.6045029] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.6442530] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:23.6545187] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:23.6545187] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.6545187] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.6545187] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.6545187] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.7070504] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.7070504] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.8975425] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.8975425] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.0780884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.0780884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.2603722] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.2622423] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.4476090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.4476090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.6279531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.6293698] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.8082878] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.8082878] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.9992899] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.9992899] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.1805465] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.1805465] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.3640145] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.3640145] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.5449141] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.5486637] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.7246620] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.7246620] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.9087439] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:25.9092706] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.0932160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.0932160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.2750297] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.2750297] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.4607330] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.4607330] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.5362963] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:26.6401439] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.6401439] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7507225] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7507225] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7507225] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7507225] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.8298036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.8298036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.8714558] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:28.0258151] [Error  : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is MetalSheet(Clone), on player #2.
[05:15:28.2087220] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.2087220] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.2087220] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.2087220] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.4534722] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:29.3852531] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:29.3852531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.3852531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.3852531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.3852531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.4450710] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.4450710] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6233742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6233742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6835338] [Error  : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #2.
[05:15:29.8054376] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.8054376] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.9877187] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.9902487] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.1752379] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.1783155] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.3542607] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.3542607] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.5413046] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.5413046] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.7240386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.7240386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.8417802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.8417802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.8417802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.8417802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.9038484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:30.9038484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.0938544] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.0938544] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.2766358] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.2766358] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.4554253] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.4554253] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.5608693] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:31.5608693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:31.5608693] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:31.5768795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.5784119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.5784119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.5784119] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.6444501] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.6444501] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.7530769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:31.7530769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:31.7530769] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:31.8232762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.8232762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.0056640] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.0056640] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1883574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1883574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1888877] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1888877] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1898941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.1898941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.3726625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.3726625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5566668] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5571709] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5686984] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:32.8304597] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.8304597] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.8304597] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.8304597] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4289184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4289184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4289184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4289184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.9859362] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:34.9859362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.9859362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.9859362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.9859362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0456136] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0456136] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.2232041] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.2232041] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.4090388] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.4090388] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.5946241] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.5946241] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.7726758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.7726758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.9560995] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.9576319] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.9925083] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:35.9935152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:35.9935152] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:36.1391092] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.1391092] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3273942] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3304452] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.5043856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.5043856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.6889177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.6889177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.7639609] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:36.8236533] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.8236533] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.8753745] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.8753745] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.0063035] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.0063035] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.0561769] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.0561769] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.1904797] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.1904797] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.2437094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.2462501] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.3756768] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.3756768] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.4243408] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.4243408] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.5520706] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.5520706] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.6090850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.6090850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.7375979] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.7375979] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.7953362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.7953362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9221048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9221048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9737093] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9737093] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1052458] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1052458] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1585813] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1585813] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1821428] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:38.2857849] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.2857849] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.2878146] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:38.4667158] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.4667158] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.6503880] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.6503880] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.8369039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.8390283] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.0195236] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.0195236] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.2024288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.2024288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.3849133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.3849133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5077396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5077396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5077396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5077396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5724883] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5734990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.7506348] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.7511482] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9391574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9391574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9617099] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:41.0047975] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:41.0063152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0063152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0063152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0063152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0630926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0630926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.2434891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.2434891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.4268586] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.4268586] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.6164804] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.6185134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.7947350] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.7962649] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.9751394] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.9751394] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.1617934] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.1617934] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2215884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2215884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2215884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2215884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.3433024] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.3448318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.5266015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.5266015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.7077660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.7077660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.8972506] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.8972506] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.0809737] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.0809737] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.2652118] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.2652118] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.4412054] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.4428114] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.6320033] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.6320033] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.8106603] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.8106603] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9940265] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9940265] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.1792431] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.1792431] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.2240735] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:47.6286105] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:48.6078608] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:50.3259268] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:52.6133126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:15:52.6133126] [Debug  :   Coroner] Query successful!True
[05:15:52.6133126] [Debug  :   Coroner] Handling generic fall damage...
[05:15:52.6148350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:15:55.9752864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:55.9752864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:56.8808073] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:57.2803007] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:16:03.0775290] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:03.0775290] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.0775290] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.0790630] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.0790630] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.1379742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.1379742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.3166793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.3181880] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.5033609] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.5043666] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.6871328] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.6871328] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.8672858] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:03.8672858] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.0480927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.0480927] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.2354828] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.2354828] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.4218937] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.4234197] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.6012331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.6012331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.7872260] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.7902856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.9666449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:04.9666449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.1492184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.1492184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.3299285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.3309338] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.5196465] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.5196465] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.7001740] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.7001740] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.8836120] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.8836120] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.0695491] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.0695491] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.2525678] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.2525678] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.2871616] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:08.8541091] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:08.8541091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.8541091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.8541091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.8541091] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.9098160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.9098160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.0896790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.0896790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.2780410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.2780410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.4581951] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.4581951] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.6459431] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.6474936] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.8257637] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.8257637] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.0057284] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.0057284] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.1925991] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.1925991] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.3805359] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.3805359] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.5612698] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.5612698] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.7421789] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.7437133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.9333302] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:10.9333302] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.1074430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.1074430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.2910999] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.2910999] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4757166] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4757166] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4981275] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4981275] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4981275] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.4981275] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.6616151] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.6616151] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.8456898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.8456898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.0253237] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.0253237] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.2090870] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.2090870] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.2157053] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:12.8254065] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.8254065] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.8254065] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.8254065] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.5147181] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.5147181] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.5147181] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.5147181] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1227067] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:14.1227067] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1227067] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1227067] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1227067] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1801613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1826745] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.3602850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.3602850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.5471728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.5471728] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.7346249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.7346249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.9090051] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.9090051] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.0923121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.0938304] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.2817190] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.2822486] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.4631476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.4663345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.5245755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.5245755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.5245755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.5245755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.6461398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.6461398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.8283586] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.8283586] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.0139376] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.0139376] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.1975527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.1975527] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.3752086] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.3752086] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.5618542] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.5618542] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.7513751] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.7513751] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.9259936] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.9264975] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.1085056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.1085056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.2941956] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.2941956] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.3287192] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:19.4042496] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:19.4042496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4042496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4042496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4042496] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4585944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4585944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.6457569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.6483097] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.8305953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.8305953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.0150254] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.0150254] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.1922771] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.1922771] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.2553110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.2553110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.2553110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.2553110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.3751214] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.3751214] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.5651910] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.5667315] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.7468075] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.7468075] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9319607] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9351516] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9970843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9970843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9970843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.9970843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.1071733] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.1071733] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.2891128] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.2891128] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.4741037] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.4741037] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.6647050] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.6647050] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.8452955] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:21.8468279] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.0245089] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.0245089] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.2103879] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.2103879] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.3909246] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.3909246] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.5801038] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.5801038] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.5959476] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:24.0412217] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:24.9646276] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:24.9656344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.9656344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.9656344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.9656344] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.0197601] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.0197601] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.2068948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.2068948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.3892720] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.3892720] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.5657272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.5673210] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.7545449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.7545449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.8925564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.8930613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.8930613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.8930613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.9409979] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.9409979] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.1249167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.1249167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.3064576] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.3064576] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.4852861] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.4852861] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.6723824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.6723824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.8555796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:26.8555796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.0347433] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.0347433] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.2213689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.2229172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.4056578] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.4056578] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.5912862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.5912862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.7689749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.7689749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.9513907] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.9513907] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.1333784] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.1380045] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.1698898] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:30.1318613] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:30.1318613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1318613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1318613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1318613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1849847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1849847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.3726451] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.3726451] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.5504795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.5504795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6303142] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6303142] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6303142] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6318422] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.7355362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.7355362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.9236079] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.9236079] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.1019359] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.1019359] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.2893409] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.2893409] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.4730452] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.4730452] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.6512230] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.6512230] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.8353677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.8353677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.0237681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.0237681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.2066209] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.2081714] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.3904596] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.3904596] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.5739402] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.5785205] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.7518621] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.7518621] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.9432257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:32.9432257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.1222277] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.1222277] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.3043759] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.3043759] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.3188399] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:35.8461417] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.8461417] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.5009247] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.5009247] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:37.6346323] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:37.6928902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:37.6928902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:37.8712484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:37.8712484] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.0602657] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.0618066] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.2428354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.2428354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.4238366] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.4253463] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.4263493] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:38.6097906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.6113212] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.6732902] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:38.6732902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.6732902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.6748160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.6748160] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.7297878] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.7297878] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.7882824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.7882824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.9111076] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.9111076] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.9734167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.9734167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.0974567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.0974567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.1567262] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.1567262] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.2822416] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.2822416] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.3449540] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.3449540] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.4638222] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.4638222] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.5255886] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.5255886] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.6434299] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.6434299] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.7057964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.7057964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.8321152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.8321152] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.8944134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.8944134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.0105202] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.0105202] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.0787873] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.0797940] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1322017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1322017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1327194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1327194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1944035] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.1944035] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.2535378] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.2535378] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.3761278] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.3771312] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.4406847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.4406847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.5650988] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.5650988] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.6203285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.6203285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.7449894] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.7449894] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.8113090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.8153686] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.8409495] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:40.9282693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.9282693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.1107761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.1123203] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.2956958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.2956958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.4809264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.4809264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6645072] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6645072] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8468880] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8473997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8724014] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:43.6724351] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:16:44.2601611] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.2601611] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.2714421] [Debug  : Chameleon] Breaker box light was turned off
[05:16:45.0133588] [Debug  :ScienceBirdTweaks] Apparatus shutdown finished!
[05:16:48.7891676] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:48.8447269] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:48.8447269] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.0286992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.0286992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.2141460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.2146495] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.3913636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.3913636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.5804535] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.5804535] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.7657486] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.7657486] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.9482310] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:49.9487373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.1316954] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.1316954] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.3115192] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.3115192] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.4958583] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.4958583] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.6742832] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.6742832] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.8627888] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:50.8627888] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.0437270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.0437270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.2251708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.2251708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.4096727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.4096727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.4673441] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:51.5906323] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.5921862] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.7779129] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.7794410] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.9621597] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.9636731] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.9754065] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:17:04.3858436] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:04.4743067] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:17:04.4929028] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:17:05.1487025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:06.5248541] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:17:06.6629577] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:06.7786818] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:10.7508355] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:17:10.7508355] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:17:12.1175176] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:17:12.1282749] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[05:17:12.1292791] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[05:17:12.1292791] [Debug  :   Coroner] Handling Stun Grenade damage...
[05:17:12.2345427] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:17:14.5099117] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:24.4231943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:24.4231943] [Debug  :   Coroner] Query successful!True
[05:17:24.4231943] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:24.4231943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:24.5319861] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:24.6531483] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:26.1582657] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:28.7043029] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:17:28.7063156] [Debug  :Buttery Fixes] Puma #-773344: Fixed erroneous collision on "FootstepSource"
[05:17:28.7063156] [Debug  :Buttery Fixes] Puma #-773344: Fixed erroneous collision on "PurrSource"
[05:17:30.6553650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:30.6553650] [Debug  :   Coroner] Query successful!True
[05:17:30.6553650] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:30.6553650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:30.7665375] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:30.8383870] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:30.8843630] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:32.2132605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:32.2132605] [Debug  :   Coroner] Query successful!True
[05:17:32.2132605] [Debug  :   Coroner] Handling generic fall damage...
[05:17:32.2132605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:32.5469341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:32.5469341] [Debug  :   Coroner] Query successful!True
[05:17:32.5469341] [Debug  :   Coroner] Handling generic fall damage...
[05:17:32.5469341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:33.2840379] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:46.8707030] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:17:47.1262303] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:17:47.4525746] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:47.8015821] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Metal sheet : [G]
New: Drop Metal sheet : [G​]
[05:17:48.5377626] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:50.1345839] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:18:03.8520705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.8520705] [Debug  :   Coroner] Query successful!True
[05:18:03.8520705] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.8520705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.8737979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.8737979] [Debug  :   Coroner] Query successful!True
[05:18:03.8737979] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.8737979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.8952517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.8952517] [Debug  :   Coroner] Query successful!True
[05:18:03.8952517] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.8952517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.9157307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.9157307] [Debug  :   Coroner] Query successful!True
[05:18:03.9157307] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.9157307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.9277619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.9277619] [Debug  :   Coroner] Query successful!True
[05:18:03.9277619] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.9277619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.9474299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.9474299] [Debug  :   Coroner] Query successful!True
[05:18:03.9474299] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.9474299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.9765883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.9765883] [Debug  :   Coroner] Query successful!True
[05:18:03.9765883] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.9765883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:03.9958733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:03.9958733] [Debug  :   Coroner] Query successful!True
[05:18:03.9958733] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:03.9958733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.0153662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.0153662] [Debug  :   Coroner] Query successful!True
[05:18:04.0153662] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.0153662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.0333972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.0333972] [Debug  :   Coroner] Query successful!True
[05:18:04.0333972] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.0333972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.0539352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.0539352] [Debug  :   Coroner] Query successful!True
[05:18:04.0539352] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.0554559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.0738749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.0738749] [Debug  :   Coroner] Query successful!True
[05:18:04.0738749] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.0738749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.0919647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.0919647] [Debug  :   Coroner] Query successful!True
[05:18:04.0929707] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.0929707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.1100475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.1115852] [Debug  :   Coroner] Query successful!True
[05:18:04.1115852] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.1115852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.1302969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.1302969] [Debug  :   Coroner] Query successful!True
[05:18:04.1302969] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.1302969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.1506769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.1506769] [Debug  :   Coroner] Query successful!True
[05:18:04.1506769] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.1506769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.3103523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.3103523] [Debug  :   Coroner] Query successful!True
[05:18:04.3103523] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.3103523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.3298432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.3298432] [Debug  :   Coroner] Query successful!True
[05:18:04.3298432] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.3298432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.7355782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.7355782] [Debug  :   Coroner] Query successful!True
[05:18:04.7355782] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.7355782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.7559926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.7559926] [Debug  :   Coroner] Query successful!True
[05:18:04.7559926] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.7559926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.7668023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.7668023] [Debug  :   Coroner] Query successful!True
[05:18:04.7683513] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.7683513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.7872012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.7872012] [Debug  :   Coroner] Query successful!True
[05:18:04.7872012] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.7872012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.8165646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.8165646] [Debug  :   Coroner] Query successful!True
[05:18:04.8170709] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.8170709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.8274189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.8274189] [Debug  :   Coroner] Query successful!True
[05:18:04.8274189] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.8274189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.8486688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.8486688] [Debug  :   Coroner] Query successful!True
[05:18:04.8486688] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.8486688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.8704226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.8704226] [Debug  :   Coroner] Query successful!True
[05:18:04.8704226] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.8704226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.8897856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.8897856] [Debug  :   Coroner] Query successful!True
[05:18:04.8897856] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.8897856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.9094726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.9094726] [Debug  :   Coroner] Query successful!True
[05:18:04.9094726] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.9110042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.9296399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.9296399] [Debug  :   Coroner] Query successful!True
[05:18:04.9296399] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.9296399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.9510198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.9510198] [Debug  :   Coroner] Query successful!True
[05:18:04.9510198] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.9510198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.9701130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.9701130] [Debug  :   Coroner] Query successful!True
[05:18:04.9701130] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.9701130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:04.9912335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:04.9912335] [Debug  :   Coroner] Query successful!True
[05:18:04.9923828] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:04.9923828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.0151818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.0151818] [Debug  :   Coroner] Query successful!True
[05:18:05.0151818] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.0151818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.2280602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.2280602] [Debug  :   Coroner] Query successful!True
[05:18:05.2280602] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.2285730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.2480081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.2480081] [Debug  :   Coroner] Query successful!True
[05:18:05.2490738] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.2490738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.6477308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.6477308] [Debug  :   Coroner] Query successful!True
[05:18:05.6492428] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.6492428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.6691560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.6691560] [Debug  :   Coroner] Query successful!True
[05:18:05.6691560] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.6691560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.6886120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.6886120] [Debug  :   Coroner] Query successful!True
[05:18:05.6886120] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.6898231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7098343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7098343] [Debug  :   Coroner] Query successful!True
[05:18:05.7098343] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.7098343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7308408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7308408] [Debug  :   Coroner] Query successful!True
[05:18:05.7308408] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.7308408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7539674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7539674] [Debug  :   Coroner] Query successful!True
[05:18:05.7539674] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.7539674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7754258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7754258] [Debug  :   Coroner] Query successful!True
[05:18:05.7769675] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.7769675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7883641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7883641] [Debug  :   Coroner] Query successful!True
[05:18:05.7883641] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.7883641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.7991175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.7991175] [Debug  :   Coroner] Query successful!True
[05:18:05.8006491] [Debug  :   Coroner] Handling generic fall damage...
[05:18:05.8006491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.8093206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.8093206] [Debug  :   Coroner] Query successful!True
[05:18:05.8093206] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.8093206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.8304300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.8304300] [Debug  :   Coroner] Query successful!True
[05:18:05.8304300] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.8304300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.8889713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.8889713] [Debug  :   Coroner] Query successful!True
[05:18:05.8889713] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.8889713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.9113686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.9123736] [Debug  :   Coroner] Query successful!True
[05:18:05.9123736] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.9123736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.9324571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.9324571] [Debug  :   Coroner] Query successful!True
[05:18:05.9324571] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.9324571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.9524847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.9524847] [Debug  :   Coroner] Query successful!True
[05:18:05.9524847] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.9524847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.9724036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.9724036] [Debug  :   Coroner] Query successful!True
[05:18:05.9724036] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.9733879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:05.9936982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:05.9936982] [Debug  :   Coroner] Query successful!True
[05:18:05.9936982] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:05.9942019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.0133871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.0133871] [Debug  :   Coroner] Query successful!True
[05:18:06.0133871] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.0133871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.0338992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.0338992] [Debug  :   Coroner] Query successful!True
[05:18:06.0344790] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.0344790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.0546333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.0546333] [Debug  :   Coroner] Query successful!True
[05:18:06.0546333] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.0546333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.0775739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.0775739] [Debug  :   Coroner] Query successful!True
[05:18:06.0775739] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.0775739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.3494826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.3494826] [Debug  :   Coroner] Query successful!True
[05:18:06.3509951] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.3509951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.3685597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.3685597] [Debug  :   Coroner] Query successful!True
[05:18:06.3685597] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.3685597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.3871986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.3887399] [Debug  :   Coroner] Query successful!True
[05:18:06.3887399] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.3887399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.4152521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.4168049] [Debug  :   Coroner] Query successful!True
[05:18:06.4168049] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.4168049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.4340856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.4356116] [Debug  :   Coroner] Query successful!True
[05:18:06.4356116] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.4356116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.4556929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.4556929] [Debug  :   Coroner] Query successful!True
[05:18:06.4566996] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.4566996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.4678865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.4678865] [Debug  :   Coroner] Query successful!True
[05:18:06.4678865] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.4678865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.4959848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.4959848] [Debug  :   Coroner] Query successful!True
[05:18:06.4959848] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.4959848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.5140591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.5140591] [Debug  :   Coroner] Query successful!True
[05:18:06.5140591] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.5140591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.5344414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.5344414] [Debug  :   Coroner] Query successful!True
[05:18:06.5344414] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.5344414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.5532301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.5532301] [Debug  :   Coroner] Query successful!True
[05:18:06.5532301] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.5532301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.5723519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.5723519] [Debug  :   Coroner] Query successful!True
[05:18:06.5723519] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.5723519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.5923184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.5923184] [Debug  :   Coroner] Query successful!True
[05:18:06.6000121] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.6000121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.6121301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.6121301] [Debug  :   Coroner] Query successful!True
[05:18:06.6121301] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.6121301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.6321636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.6321636] [Debug  :   Coroner] Query successful!True
[05:18:06.6321636] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.6321636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:06.6505142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:06.6505142] [Debug  :   Coroner] Query successful!True
[05:18:06.6505142] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:06.6505142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3158082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3158082] [Debug  :   Coroner] Query successful!True
[05:18:07.3158082] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3158082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3299754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3299754] [Debug  :   Coroner] Query successful!True
[05:18:07.3299754] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3299754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3489242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3499285] [Debug  :   Coroner] Query successful!True
[05:18:07.3499285] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3499285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3692139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3692139] [Debug  :   Coroner] Query successful!True
[05:18:07.3692139] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3692139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3899020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3899020] [Debug  :   Coroner] Query successful!True
[05:18:07.3899020] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3899020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4125090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4125090] [Debug  :   Coroner] Query successful!True
[05:18:07.4125090] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4125090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4241078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4241078] [Debug  :   Coroner] Query successful!True
[05:18:07.4241078] [Debug  :   Coroner] Handling generic fall damage...
[05:18:07.4241078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4344181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4344181] [Debug  :   Coroner] Query successful!True
[05:18:07.4344181] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4344181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4539394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4539394] [Debug  :   Coroner] Query successful!True
[05:18:07.4539394] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4539394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4739143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4754455] [Debug  :   Coroner] Query successful!True
[05:18:07.4754455] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4754455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4972193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4972193] [Debug  :   Coroner] Query successful!True
[05:18:07.4972193] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4972193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5154827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5154827] [Debug  :   Coroner] Query successful!True
[05:18:07.5170442] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5170442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5377180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5377180] [Debug  :   Coroner] Query successful!True
[05:18:07.5377180] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5377180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5479153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5479153] [Debug  :   Coroner] Query successful!True
[05:18:07.5479153] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5479153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5670835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5670835] [Debug  :   Coroner] Query successful!True
[05:18:07.5670835] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5670835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5956160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5956160] [Debug  :   Coroner] Query successful!True
[05:18:07.5956160] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5956160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.6150524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.6150524] [Debug  :   Coroner] Query successful!True
[05:18:07.6155553] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.6155553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.6341960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.6341960] [Debug  :   Coroner] Query successful!True
[05:18:07.6341960] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.6341960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.6531376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.6531376] [Debug  :   Coroner] Query successful!True
[05:18:07.6546636] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Scratching)...
[05:18:07.6546636] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:18:07.6561824] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.6561824] [Debug  :   Coroner] Feiopar killed Player! Setting cause of death...
[05:18:07.6561824] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathEnemyFeiopar) to DeathEnemyFeiopar
[05:18:07.6561824] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[05:18:07.6561824] [Debug  :   Coroner] Storing cause of death DeathEnemyFeiopar (overriding null) for player 5!
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6561824] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6577200] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6577200] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:07.6577200] [Debug  :Buttery Fixes] Badges added to player corpse
[05:18:07.6814650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.6814650] [Debug  :   Coroner] Query successful!True
[05:18:07.6814650] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.6814650] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:18:07.7848810] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathEnemyFeiopar)
[05:18:07.7864198] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyFeiopar)
[05:18:07.7864198] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyFeiopar
[05:18:07.7864198] [Warning:   Coroner] Player 5 already has a cause of death set (DeathEnemyFeiopar), not overwriting it with DeathEnemyFeiopar.
[05:18:07.8025516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.8025516] [Debug  :   Coroner] Query successful!True
[05:18:07.8030678] [Debug  :   Coroner] Handling generic fall damage...
[05:18:07.8030678] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:18:08.3411233] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:18:13.4835938] [Error  : Unity Log] Exception: ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #2.
[05:18:16.7835322] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:18:16.7835322] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:18:21.5926728] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:18:25.6086847] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:27.1947570] [Debug  :GeneralImprovements] Updated time display.
[05:18:29.4495916] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:30.2086181] [Debug  :GeneralImprovements] Updated time display.
[05:18:33.2195382] [Debug  :GeneralImprovements] Updated time display.
[05:18:34.4700936] [Debug  :GeneralImprovements] Updated danger level display.
[05:18:36.2396373] [Debug  :GeneralImprovements] Updated time display.
[05:18:37.1247219] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:39.2560189] [Debug  :GeneralImprovements] Updated time display.
[05:18:42.2732918] [Debug  :GeneralImprovements] Updated time display.
[05:18:45.2871400] [Debug  :GeneralImprovements] Updated time display.
[05:18:48.6498817] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:56.3388493] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:01.6485206] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:19:04.0305899] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:11.7136605] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:30.1181593] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:30.6265692] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:31.0918941] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:33.6716989] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:38.9391267] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorButtonClose (UnityEngine.GameObject)
[05:19:38.9391267] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (4) (UnityEngine.GameObject)
[05:19:39.5426235] [Debug  :GeneralImprovements] Updated time display.
[05:19:40.6893455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:42.5605928] [Debug  :GeneralImprovements] Updated time display.
[05:19:43.6222616] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:45.5740378] [Debug  :GeneralImprovements] Updated time display.
[05:19:47.4005668] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:19:47.4021187] [Debug  :GeneralImprovements] Updated danger level display.
[05:19:48.5920428] [Debug  :GeneralImprovements] Updated time display.
[05:19:48.7658283] [Info   :GeneralImprovements] Updated credits display.
[05:19:51.6056285] [Debug  :GeneralImprovements] Updated time display.
[05:19:51.8551521] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:52.2728681] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:53.8761903] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:54.5607045] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:19:54.6221330] [Debug  :GeneralImprovements] Updated time display.
[05:19:57.6326136] [Debug  :GeneralImprovements] Updated time display.
[05:20:00.6493072] [Debug  :GeneralImprovements] Updated time display.
[05:20:01.2089557] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:03.6625794] [Debug  :GeneralImprovements] Updated time display.
[05:20:06.6785622] [Debug  :GeneralImprovements] Updated time display.
[05:20:06.7007579] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:20:09.6908266] [Debug  :GeneralImprovements] Updated time display.
[05:20:12.7060163] [Debug  :GeneralImprovements] Updated time display.
[05:20:15.7230930] [Debug  :GeneralImprovements] Updated time display.
[05:20:16.9129340] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:18.5317025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:18.7374823] [Debug  :GeneralImprovements] Updated time display.
[05:20:19.1525941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:20:19.1525941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:20:19.3453874] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:21.7479351] [Debug  :GeneralImprovements] Updated time display.
[05:20:24.6918435] [Debug  :GeneralImprovements] Toggling helmet light on.
[05:20:24.7636574] [Debug  :GeneralImprovements] Updated time display.
[05:20:24.8132817] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:20:26.6279172] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:27.7743519] [Debug  :GeneralImprovements] Updated time display.
[05:20:30.7922654] [Debug  :GeneralImprovements] Updated time display.
[05:20:32.4209368] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:33.2701953] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:33.8112597] [Debug  :GeneralImprovements] Updated time display.
[05:20:34.5608479] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:36.8292252] [Debug  :GeneralImprovements] Updated time display.
[05:20:39.8469594] [Debug  :GeneralImprovements] Updated time display.
[05:20:42.8653223] [Debug  :GeneralImprovements] Updated time display.
[05:20:51.9102752] [Debug  :GeneralImprovements] Updated time display.
[05:20:54.9226776] [Debug  :GeneralImprovements] Updated time display.
[05:20:55.9767272] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:57.9381647] [Debug  :GeneralImprovements] Updated time display.
[05:21:00.9572277] [Debug  :GeneralImprovements] Updated time display.
[05:21:03.9696574] [Debug  :GeneralImprovements] Updated time display.
[05:21:04.6791937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:05.4505797] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.4515831] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:05.8194541] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:06.9795580] [Debug  :GeneralImprovements] Updated time display.
[05:21:09.9958808] [Debug  :GeneralImprovements] Updated time display.
[05:21:13.0104413] [Debug  :GeneralImprovements] Updated time display.
[05:21:16.0267398] [Debug  :GeneralImprovements] Updated time display.
[05:21:18.3495037] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[05:21:19.0503128] [Debug  :GeneralImprovements] Updated time display.
[05:21:19.0585669] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:19.8722232] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:19.8732272] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:19.8747495] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:19.8896578] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:20.2239065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:20.2239065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:20.2239065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:20.2239065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:20.2254297] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:20.2254297] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:20.6192352] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:21:20.6197397] [Debug  :   Coroner] Syncing randomization to map seed: '84030207'
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 1 has notes, don't override them...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:21:20.6197397] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyFeiopar
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:21:20.6197397] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:21:20.6197397] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[05:21:20.6197397] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:21:20.6197397] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:21:20.6212553] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:21:20.6222608] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:21:20.6222608] [Debug  :   Coroner] Clearing cause of death for player 0
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 1
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 2
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 3
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 4
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 5
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 6
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 7
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 8
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 9
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 10
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 11
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 12
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 13
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 14
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 15
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 16
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 17
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 18
[05:21:20.6233145] [Debug  :   Coroner] Clearing cause of death for player 19
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 20
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 21
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 22
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 23
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 24
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 25
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 26
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 27
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 28
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 29
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 30
[05:21:20.6248458] [Debug  :   Coroner] Clearing cause of death for player 31
[05:21:20.6294224] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:20.6360476] [Debug  :WeatherRegistry] Effects received: [None]
[05:21:20.6365547] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:21:20.6365547] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:21:22.6385013] [Debug  :GeneralImprovements] Updated time display.
[05:21:24.4459710] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:29.6261657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:30.6463873] [Info   :GeneralImprovements] Updated total deaths display.
[05:21:30.6463873] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:21:30.6480590] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:21:30.6547402] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:21:30.6547402] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:21:30.6547402] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:21:30.6547402] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:21:30.6547402] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:21:30.6557447] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[05:21:30.8572649] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:21:31.1345854] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:21:31.3713708] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:21:33.7014171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:21:33.7014171] [Debug  :   Coroner] Query successful!True
[05:21:33.7014171] [Debug  :   Coroner] Handling generic fall damage...
[05:21:33.7014171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:21:33.8111278] [Info   :GeneralImprovements] Updated credits display.
[05:21:35.6760516] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:36.5882666] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:37.6587822] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:21:37.6587822] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:21:37.6597885] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:21:37.6597885] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:21:37.6659186] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:21:37.6674530] [Message:LethalSponge] ---
[05:21:37.6674530] [Message:LethalSponge] Applying Sponge
[05:21:37.6674530] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:21:37.6700209] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:37.8024929] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:21:37.8024929] [Message:LethalSponge] Sponge took 0.1359773 seconds to execute.
[05:21:37.8040332] [Message:LethalSponge] ---
[05:21:37.8040332] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Rainy; 220 Assurance:None; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:Stormy; 20 Adamance:None; 85 Rend:None; 7 Dine:Rainy; 21 Offense:None; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Stormy; 5 Embrion:None]
[05:21:37.8040332] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:21:37.8040332] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:21:39.4184223] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:39.4425534] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:39.5577964] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:21:39.5577964] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:21:39.5577964] [Debug  :LobbyControl] Lobby can be re-opened
[05:21:39.5577964] [Info   :GeneralImprovements] Updated total days display.
[05:21:39.5654536] [Info   :LethalPerformance] Saved 1 save(s)
[05:21:47.7134546] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:50.3095533] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:51.9642402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:53.0320821] [Info   :GeneralImprovements] Updated current moon monitors.
[05:21:54.0783343] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:57.0592407] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:21:57.7328975] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:58.4603681] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:59.8179239] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:01.7683992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:38.9184250] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:22:39.2999006] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[05:22:39.5654705] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:22:39.5673237] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:22:39.5899083] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:39.6013326] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:22:39.6018475] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:39.6028562] [Debug  :Buttery Fixes] Detected landing on Offense
[05:22:39.6028562] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[05:22:39.6028562] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[05:22:39.6074821] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:39.6074821] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:39.6074821] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:39.6103694] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:22:39.6108737] [Debug  :UniversalRadar] Radar generation complete (0.002929688s)
[05:22:39.6108737] [Debug  :UniversalRadar] Disabling existing contour map!
[05:22:39.6174953] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:39.6174953] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:22:39.6174953] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:22:39.6190104] [Debug  :Buttery Fixes] Fix foliage colors
[05:22:39.6190104] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[05:22:39.6190104] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:22:39.6190104] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:22:39.6200158] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[05:22:39.6200158] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[05:22:39.6200158] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[05:22:39.6200158] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[05:22:39.6359903] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:41.9405262] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:22:41.9405262] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[05:22:42.0422411] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 55483077)
[05:22:42.8282799] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:42.8292842] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:42.8831842] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:42.8845921] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.0874106] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.0904907] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.1083581] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:22:43.1797565] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.1827076] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.5626217] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.5641336] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7725949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7741360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7746525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7756565] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7771843] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7787148] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7802486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7817853] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7817853] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7817853] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7817853] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7823034] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7823034] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7823034] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7828168] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7838208] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7838208] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7843262] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7858608] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7873866] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:43.7889260] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:44.0263422] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:44.4788770] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:44.7372257] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[05:22:44.7372257] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[05:22:44.7387583] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:44.7387583] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:44.7387583] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:44.7403719] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:22:44.7403719] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:22:45.0106206] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:22:48.8363325] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:22:48.9485795] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9485795] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9501102] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9501102] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9511147] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9516193] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9521228] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9526397] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:48.9526397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9531522] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:22:48.9541584] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9541584] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:22:48.9575430] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[05:22:48.9575430] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[05:22:48.9637601] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9647640] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9652675] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9662711] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9662711] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9662711] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9667750] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9667750] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9667750] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9667750] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9667750] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:22:48.9673061] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9673061] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:22:48.9673061] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:22:48.9688339] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:22:48.9688339] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9688339] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:48.9688339] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:22:48.9688339] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9688339] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9698392] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:48.9703452] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:22:49.0301763] [Debug  :Buttery Fixes] Landmine #-843472: Nudged radar dot upwards
[05:22:49.0301763] [Debug  :LCLocalFixes] Patching Landmine #907
[05:22:49.0317001] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:49.0317001] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:49.0317001] [Debug  :Buttery Fixes] Landmine #-843606: Nudged radar dot upwards
[05:22:49.0317001] [Debug  :LCLocalFixes] Patching Landmine #908
[05:22:49.0317001] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:49.0317001] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:49.0334016] [Debug  :Buttery Fixes] Landmine #-843740: Nudged radar dot upwards
[05:22:49.0334016] [Debug  :LCLocalFixes] Patching Landmine #909
[05:22:49.0334016] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:49.0334016] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:49.0653674] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): K9 (Range: 10)
[05:22:49.0663736] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[05:22:49.0663736] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[05:22:49.0663736] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): Y9 (Range: 4)
[05:22:49.0663736] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (859) connects to EntranceTeleportA(Clone) (EntranceTeleport) (884)
[05:22:49.0663736] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (860) connects to EntranceTeleportB(Clone) (EntranceTeleport) (873)
[05:22:49.0663736] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (873) connects to EntranceTeleportB (EntranceTeleport) (860)
[05:22:49.0663736] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (884) connects to EntranceTeleportA (EntranceTeleport) (859)
[05:22:49.0663736] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[05:22:49.0663736] [Info   :CullFactory] Generation has completed with seed 55483077.
[05:22:49.0774574] [Info   :CullFactory] Preparing tile information for Level3Flow took 6.836ms
[05:22:49.0865084] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:22:49.0986100] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:22:49.1001237] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:22:49.1001237] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:22:49.1001237] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1006290] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1006290] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1011486] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:49.1026753] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:49.1026753] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:49.1026753] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:49.1032618] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[05:22:49.1042681] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1042681] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1042681] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:49.1047728] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1057776] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1073105] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1073105] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1073105] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1073105] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1073105] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1078335] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1078335] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:49.1078335] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:49.1078335] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:49.1078335] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:49.1165399] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "desertcave_1043750422.assetbundle"
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1335841] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1351190] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1366998] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1382384] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Disabled water drips
[05:22:49.1397605] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[05:22:49.1428123] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:22:49.1428123] [Debug  :Halloween Elevator] RNG: 0.6601481
[05:22:49.1499583] [Debug  :UniversalRadar] Interior radar check complete (0.002929688s)
[05:22:49.1730664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1730664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1730664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1730664] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1874331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1874331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1874331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:49.1886833] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.0649553] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:22:50.1013976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1013976] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1029164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:50.1132195] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:22:50.1147459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:22:50.1147459] [Debug  :   Coroner] Handling Out of Bounds death...
[05:22:50.1244812] [Debug  :WeatherRegistry] Effects received: [None]
[05:22:50.1244812] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:22:50.1244812] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[05:22:50.1254871] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:22:50.1254871] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[05:22:50.2831387] [Debug  :WeatherRegistry] Landing at Offense with weather None (None)
[05:22:50.2952760] [Debug  :GeneralImprovements] Updated time display.
[05:22:51.8470049] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:22:51.9959623] [Debug  :GeneralImprovements] Updated time display.
[05:22:55.0096516] [Debug  :GeneralImprovements] Updated time display.
[05:22:58.0284693] [Debug  :GeneralImprovements] Updated time display.
[05:22:59.9177501] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $61
[05:22:59.9177501] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $55
[05:22:59.9177501] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $67
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $78
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $81
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $61
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $57
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $62
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $70
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $57
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $66
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[05:22:59.9192697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $66
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $52
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $74
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $78
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $75
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $77
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $58
[05:22:59.9202753] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $76
[05:23:01.0411591] [Debug  :GeneralImprovements] Updated time display.
[05:23:04.0555349] [Debug  :GeneralImprovements] Updated time display.
[05:23:04.1551642] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:23:05.6569253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:05.6569253] [Debug  :   Coroner] Query successful!True
[05:23:05.6569253] [Debug  :   Coroner] Handling generic fall damage...
[05:23:05.6569253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:05.6584554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:05.6584554] [Debug  :   Coroner] Query successful!True
[05:23:05.6584554] [Debug  :   Coroner] Handling generic fall damage...
[05:23:05.6584554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:10.1675051] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:23:10.1755820] [Info   :LethalPerformance] Saved 1 save(s)
[05:23:12.9131014] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:23:31.5943580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:31.5943580] [Debug  :   Coroner] Query successful!True
[05:23:31.5943580] [Debug  :   Coroner] Handling generic fall damage...
[05:23:31.5943580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:31.8066794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:31.8066794] [Debug  :   Coroner] Query successful!True
[05:23:31.8066794] [Debug  :   Coroner] Handling generic fall damage...
[05:23:31.8066794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:36.8402289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:36.8402289] [Debug  :   Coroner] Query successful!True
[05:23:36.8402289] [Debug  :   Coroner] Handling generic fall damage...
[05:23:36.8402289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:37.8914624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:37.8914624] [Debug  :   Coroner] Query successful!True
[05:23:37.8914624] [Debug  :   Coroner] Handling generic fall damage...
[05:23:37.8914624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:40.4544862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:40.4544862] [Debug  :   Coroner] Query successful!True
[05:23:40.4544862] [Debug  :   Coroner] Handling generic fall damage...
[05:23:40.4544862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:41.6136528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:41.6136528] [Debug  :   Coroner] Query successful!True
[05:23:41.6136528] [Debug  :   Coroner] Handling generic fall damage...
[05:23:41.6136528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:43.7833217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:43.7833217] [Debug  :   Coroner] Query successful!True
[05:23:43.7833217] [Debug  :   Coroner] Handling generic fall damage...
[05:23:43.7833217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:49.8348611] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:23:52.7152279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:52.7152279] [Debug  :   Coroner] Query successful!True
[05:23:52.7152279] [Debug  :   Coroner] Handling generic fall damage...
[05:23:52.7152279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:54.4201917] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:23:56.0648930] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:23:56.0648930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:23:56.0648930] [Debug  :   Coroner] Handling Out of Bounds death...
[05:23:56.0648930] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:23:56.0648930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:23:56.0648930] [Debug  :   Coroner] Handling Out of Bounds death...
[05:24:07.9873121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:07.9873121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:07.9873121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:07.9873121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:14.5566948] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:15.0940064] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:15.5585086] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:16.1306947] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:16.9529287] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:17.4461822] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:18.1539542] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:18.1539542] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6560323] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6575753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6575753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6575753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6575753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:19.6575753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:23.5483520] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:24:23.5483520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:24:23.5483520] [Debug  :   Coroner] Handling Out of Bounds death...
[05:24:23.5851469] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:24:23.5851469] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:24:23.5851469] [Debug  :   Coroner] Handling Out of Bounds death...
[05:24:24.4276312] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:24.4276312] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:25.8805808] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:29.4755928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:29.4755928] [Debug  :   Coroner] Query successful!True
[05:24:29.4760959] [Debug  :   Coroner] Handling generic fall damage...
[05:24:29.4760959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:30.4806410] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:30.7782664] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:24:31.8047863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:31.8047863] [Debug  :   Coroner] Query successful!True
[05:24:31.8047863] [Debug  :   Coroner] Handling generic fall damage...
[05:24:31.8047863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:32.0719323] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:32.0719323] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:33.1617589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:33.1617589] [Debug  :   Coroner] Query successful!True
[05:24:33.1617589] [Debug  :   Coroner] Handling generic fall damage...
[05:24:33.1617589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:34.8406853] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:35.7925433] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:36.4889795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:36.4889795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:37.9563149] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:41.6015967] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:42.1497519] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:42.3412728] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:42.6547767] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:42.8617449] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:43.2098258] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:43.3807582] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:45.7522652] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:46.4971017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:46.4971017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:47.2693253] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:48.6600602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:48.6600602] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:49.3280224] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:49.3402165] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:51.6165318] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:52.7765188] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:53.1175778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:53.1175778] [Debug  :   Coroner] Query successful!True
[05:24:53.1175778] [Debug  :   Coroner] Handling generic fall damage...
[05:24:53.1175778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:54.6305567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:54.6305567] [Debug  :   Coroner] Query successful!True
[05:24:54.6305567] [Debug  :   Coroner] Handling generic fall damage...
[05:24:54.6305567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:55.4174439] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:56.0089988] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:56.2485629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:56.2485629] [Debug  :   Coroner] Query successful!True
[05:24:56.2485629] [Debug  :   Coroner] Handling generic fall damage...
[05:24:56.2485629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:56.5244220] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:56.5244220] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:57.0608070] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:57.0614061] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:57.5697490] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:57.5697490] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:57.9753555] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:57.9763628] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:58.4001378] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:58.4001378] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:58.7666439] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:58.7666439] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.1609522] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.1609522] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.2376580] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.4444727] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.5877353] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.5877353] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.9411976] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.9488245] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.9488245] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.2471017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.2981072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:00.2981072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.6349251] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:00.6349251] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.7611745] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.0064654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.0079950] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.1038221] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.3844180] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.3859536] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.5592987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:01.5592987] [Debug  :   Coroner] Query successful!True
[05:25:01.5598038] [Debug  :   Coroner] Handling generic fall damage...
[05:25:01.5598038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:01.5996780] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.5996780] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.7773953] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.9351817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.9351817] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.0253706] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.1599246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.1599246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.4689499] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.4689499] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.6910446] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.6910446] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.9553866] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.9553866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.1990118] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.1990118] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.4551318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.4551318] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.6251694] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.6251694] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.6368499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:03.6368499] [Debug  :   Coroner] Query successful!True
[05:25:03.6368499] [Debug  :   Coroner] Handling generic fall damage...
[05:25:03.6368499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:03.6519377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.8829208] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.8829208] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.9132774] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.1049114] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.1049114] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.4852466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.4852466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.7970677] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.7970677] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.8866529] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.9550429] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.9550429] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.2888097] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.2888097] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.4579855] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.4579855] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.8201336] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.8201336] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:07.0436129] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.0451450] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:07.3488661] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.3488661] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:07.5292697] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.5292697] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:07.8355792] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.8680741] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.8680741] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.0874813] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.0874813] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.2169787] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.3549973] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.3549973] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.5778855] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.5778855] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.9548607] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.9548607] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.1424741] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.1424741] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.4018561] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.4454172] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.4454172] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.6647467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.6647467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.0296561] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.0296561] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.2181484] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.2181484] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.3808179] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:10.6007652] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.6007652] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.7274801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.7274801] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.4210941] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.6300335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.6300335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.8482085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.8482085] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.0584828] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.0584828] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.1494599] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.1494599] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.2691456] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.4458906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.4458906] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.6623379] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.6623379] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.7412986] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.8751426] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.8751426] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.0876892] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.2775983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.2775983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.3355340] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.4882455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.4882455] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.6831850] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.6837623] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.9101288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.0996788] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.0996788] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:14.3078229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.3078229] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:14.6886110] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.6886110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.1002473] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.7414252] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.7414252] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:18.2730580] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:18.7747797] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:18.8702865] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:20.5894483] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:22.7759450] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:22.7759450] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:23.2448926] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:26.3305633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:26.3305633] [Debug  :   Coroner] Query successful!True
[05:25:26.3305633] [Debug  :   Coroner] Handling generic fall damage...
[05:25:26.3305633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:26.4577852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:26.4577852] [Debug  :   Coroner] Query successful!True
[05:25:26.4577852] [Debug  :   Coroner] Handling generic fall damage...
[05:25:26.4577852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:27.7036701] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:29.0502439] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:29.2023497] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:25:36.8976670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:37.9604015] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:38.3394520] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:38.3394520] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:40.8755372] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:40.8770591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:40.8770591] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:41.6914336] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:41.6914336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:41.6914336] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:42.2259053] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:42.4679880] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:42.4679880] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:42.6860763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:42.6860763] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:42.9344018] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:42.9344018] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:43.2177100] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:43.2177100] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:43.4755242] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:43.4755242] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:43.6858362] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:43.6858362] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:43.9453221] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:43.9453221] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:44.1856495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:44.1871826] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:44.4535855] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:44.4535855] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:44.6750454] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:44.6760534] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:44.9570329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:44.9570329] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:45.1709488] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:45.1709488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:45.3773647] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:50.3822287] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:51.0085708] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:51.5152219] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:53.6238694] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:53.6238694] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:53.6446885] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:54.1538283] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:54.2423712] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:55.6627186] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:56.9039245] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:57.5411526] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:58.0915817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:58.1511729] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:58.6612522] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:58.7693261] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:58.7713493] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:25:58.7713493] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:25:58.7922219] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:25:58.7938302] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:26:01.1052386] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:03.8257858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:03.8257858] [Debug  :   Coroner] Query successful!True
[05:26:03.8257858] [Debug  :   Coroner] Handling generic fall damage...
[05:26:03.8257858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:04.8454327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:04.8464401] [Debug  :   Coroner] Query successful!True
[05:26:04.8464401] [Debug  :   Coroner] Handling generic fall damage...
[05:26:04.8469462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:05.3163255] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:26:07.9068640] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:08.4877079] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:08.9220401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:08.9220401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:15.3036030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:18.2309775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:18.2309775] [Debug  :   Coroner] Query successful!True
[05:26:18.2309775] [Debug  :   Coroner] Handling generic fall damage...
[05:26:18.2309775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:18.7388950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:18.7388950] [Debug  :   Coroner] Query successful!True
[05:26:18.7388950] [Debug  :   Coroner] Handling generic fall damage...
[05:26:18.7388950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:19.8996838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:19.8996838] [Debug  :   Coroner] Query successful!True
[05:26:19.8996838] [Debug  :   Coroner] Handling generic fall damage...
[05:26:19.8996838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:22.1409560] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:22.1409560] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:26:25.3023750] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:26:25.3023750] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:26:25.3092722] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:25.3108032] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathOtherLandmine)
[05:26:25.3108032] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:25.3108032] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[05:26:25.3108032] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 1!
[05:26:25.3201031] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:25.3201031] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[05:26:25.3736257] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:25.3746317] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherLandmine)
[05:26:25.3746317] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:25.3746317] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:26:25.3746317] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 3!
[05:26:25.3789794] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:25.4331478] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:25.4341689] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherLandmine)
[05:26:25.4341689] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:25.4341689] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[05:26:25.4341689] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 8!
[05:26:25.4341689] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4382324] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:25.4387371] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:25.4682890] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:26:25.5617906] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:26:30.2615914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:30.2615914] [Debug  :   Coroner] Query successful!True
[05:26:30.2620956] [Debug  :   Coroner] Handling generic fall damage...
[05:26:30.2620956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:31.5451012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:31.5451012] [Debug  :   Coroner] Query successful!True
[05:26:31.5456059] [Debug  :   Coroner] Handling generic fall damage...
[05:26:31.5456059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:32.2866607] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:32.7140851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:34.2286304] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:34.3290507] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:35.0673781] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:35.3053724] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:35.3053724] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:35.7666865] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:37.9588927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:37.9588927] [Debug  :   Coroner] Query successful!True
[05:26:37.9588927] [Debug  :   Coroner] Handling generic fall damage...
[05:26:37.9588927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:38.6226513] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:38.6226513] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:39.0217966] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:39.0217966] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:39.4729986] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:39.4745655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:41.4415887] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:26:41.7294746] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:41.7294746] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:41.7557789] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:42.1994199] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:43.3714438] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:43.3714438] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:43.3893048] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:43.7029979] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:43.7591085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:44.4330630] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:45.0357834] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:48.0092901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:48.0092901] [Debug  :   Coroner] Query successful!True
[05:26:48.0092901] [Debug  :   Coroner] Handling generic fall damage...
[05:26:48.0092901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:51.0625147] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:51.0625147] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:51.6262991] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:51.6278292] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:52.5234074] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:52.5234074] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:52.9478706] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:52.9478706] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:53.3341189] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:53.3341189] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:53.5081203] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:53.5081203] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:53.6373897] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:53.6373897] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:53.7775266] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:53.7775266] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.0230178] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.0230178] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.1825950] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.1836052] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.3690797] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.3690797] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.8829066] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.8829066] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.9284170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.9284170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.1244451] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.1244451] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.5371225] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.5371225] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.8041532] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.8041532] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.8041532] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.8051578] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.0876596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.0876596] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.3047917] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.3047917] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.3895370] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.3895370] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.5549084] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.5549084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.7288013] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.7288013] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.8479710] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.8479710] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.0333260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.0338597] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.3262522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:57.3262522] [Debug  :   Coroner] Query successful!True
[05:26:57.3262522] [Debug  :   Coroner] Handling generic fall damage...
[05:26:57.3272587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:57.3340026] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.3340026] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.4724676] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.4741379] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.9057108] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.9062396] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.0184773] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:26:58.0184773] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:26:58.2850408] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.2850408] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.4563794] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.4563794] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.5743681] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.5743681] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.7279953] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.7279953] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.9284793] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.9294837] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.0594476] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.0594476] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.2504171] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.2504171] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.4300325] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.4300325] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.5536240] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.5536240] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.6923558] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.6923558] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.8840061] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.8840061] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.0363636] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.0363636] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.1773034] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.1773034] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.4893818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.4893818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.7575391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.7575391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.0163623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.0163623] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.3322103] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.3322103] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.6192906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.6192906] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.2367970] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.2367970] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.5915928] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.5915928] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.7026487] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.7026487] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.9534763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.9534763] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.0827317] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.2888644] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.2904023] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.5528246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.5528246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.6844686] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.6844686] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.9084965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.9084965] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.9205739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:03.9205739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:04.0249839] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.0249839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.1933607] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.1948932] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.3248984] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.3248984] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.5289886] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.5289886] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.5916260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.5916260] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.6559053] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.6559053] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.6739346] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.6739346] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.8349623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.8349623] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.8445111] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.8445111] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.9163897] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.9163897] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.0270246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.0270246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.0889926] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.0889926] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.1401854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.1401854] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.2306218] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.2306218] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.4201700] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.4201700] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.4627792] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.4627792] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.5578036] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.5593475] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.6945326] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.6945326] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.8786160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.8786160] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.9783379] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.9798689] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.0054514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.0054514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.0953596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.0953596] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.1770949] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.1770949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.2267710] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.2267710] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.3577650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.3577650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.4150794] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.4150794] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.5736583] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.5736583] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.6287652] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.6287652] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.7904794] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.7904794] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.8764609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.8764609] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.9378331] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.9378331] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.0923481] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.0923481] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.0923481] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.0923481] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.1905275] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.1905275] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.3140604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.3145663] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.3633325] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.3633325] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.5147588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.5147588] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.6687573] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.6687573] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.7296656] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.7296656] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.7744418] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.7744418] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.8148158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.8148158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.8599847] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.8599847] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.1086338] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.1091376] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.2316511] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.2316511] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.2984976] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.2984976] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.3602446] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.3602446] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.5212577] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.5212577] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.5469919] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.5479975] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.8519927] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.8519927] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.9400801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.9400801] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.9960620] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.9960620] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.2371695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.2381760] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.3130583] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.3130583] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.3586426] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.3586426] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.4373360] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.4677396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.4677396] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.5058070] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.5058070] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.5651192] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.5651192] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.6784878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.6784878] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.7530025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.7530025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.8423890] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.8423890] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.9270788] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.9270788] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.9913373] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.9913373] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.0374864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.0374864] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.1781241] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.1781241] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.3165319] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.3165319] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.3708594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.3708594] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.4150882] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.4150882] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.5346861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.5346861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.6409939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.6409939] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.6766300] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.6771508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.6771508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.6771508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.8511873] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.8511873] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.9516159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.9516159] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.0109040] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.0109040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.0483630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.0483630] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.1567569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.1567569] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.2119078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.2119078] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.3014650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.3014650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.3682091] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.3682091] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.3889812] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.3889812] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.5376392] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:27:11.5588038] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.5588038] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.5935242] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.5935242] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.6747894] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.6747894] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.7908138] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.7908138] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.9330705] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.9330705] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.9772655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.9772655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.9772655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.9772655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.0916733] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.0932064] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.1896738] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.1896738] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.1975680] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.1975680] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.2907377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.2907377] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.3433195] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.3433195] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.4335348] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.4335348] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.5681275] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.5681275] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.6532309] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.6532309] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.6782028] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.6797179] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.8588249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.8588249] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.8931437] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.8931437] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.9569466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.9569466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.9834783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.9834783] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.0576489] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.0576489] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.0860515] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.0860515] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.2581793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:13.2581793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:13.2682518] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.2682518] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.3138724] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.3138724] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.4476631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.4476631] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.5273324] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.5273324] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.5789216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.5804525] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.7305552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.7305552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.7557503] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.7557503] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.8161470] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.8161470] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.9329017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.9329017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.0505308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.0505308] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.1152137] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.1152137] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.1707725] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.1712805] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.2175510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.2175510] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.3178841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.3178841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.3566030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.3566030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.3974909] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:27:14.4129074] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.4129074] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.5340388] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.5340388] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.5709087] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.5709087] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.7074309] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.7074309] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.8579241] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.8579241] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.8783804] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.8783804] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.8788981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.8788981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.9600360] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.9615679] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.0075636] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.0075636] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.0993025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.0993025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.1547194] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.1547194] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.2478116] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.2483154] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.3406522] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:15.4218901] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.4218901] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.4218901] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.5145683] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.5145683] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.5608001] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:27:15.5623339] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:27:15.5743218] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:27:15.5743218] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:27:15.6077116] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.6077116] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.6508586] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.6508586] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.7688200] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.7688200] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.8621648] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.8621648] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.9454107] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.9454107] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.0215409] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.0215409] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.0579842] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.0579842] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.1422137] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.1422137] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.1878735] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.1894045] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.4114684] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.4114684] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.5275853] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.5275853] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.5275853] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.5275853] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.8303889] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.8303889] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.8492461] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.8492461] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.9954404] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.9954404] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.0411103] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.0411103] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.1929068] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.1944370] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.3232651] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.3232651] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.5027326] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.5042697] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.6019331] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.6019331] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.6486466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.6486466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.8025745] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.8025745] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.1493119] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.1493119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.3222471] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.3222471] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.4815113] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.4815113] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.7138818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.7138818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.8743901] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.8743901] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.0623169] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.0623169] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.1908728] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.1913916] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.2982633] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.2987686] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.4750741] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.4750741] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.6614925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.6614925] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.9400464] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.1121954] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.1121954] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.2755727] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.2755727] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.3732601] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.3747930] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.4776356] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.4781570] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.5810842] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.5810842] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.7448371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.7448371] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.8809630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.8809630] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.0423448] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.0423448] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.1778623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.1778623] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.4919131] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.4919131] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.5417014] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.7410973] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.7410973] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.2962869] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.2962869] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.7181515] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.7181515] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.8223957] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.8223957] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.0304733] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.0304733] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.1267757] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.1267757] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.3624381] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.3624381] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.4548681] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.4563909] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.6801143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.6801143] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.9764400] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.9764400] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.1189411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.1189411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.4205929] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.4205929] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.6991433] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.6991433] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.8467232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.8467232] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.0128670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.0128670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.3155474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.3155474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.5815480] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.5815480] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.8819226] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.8819226] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.1737240] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.1737240] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.4508226] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.4508226] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.7899822] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.7899822] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:27.1014467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:27.1014467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.3098791] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:34.3098791] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.5279736] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:34.5294949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.6751031] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:34.6772615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.8509158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:34.8509158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.9378267] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:34.9378267] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.0917036] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.0917036] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.2027229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.2027229] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.3448441] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.3448441] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.4921405] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.4921405] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.7366245] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.7366245] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.7366245] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.7366245] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:35.9375385] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:35.9375385] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:36.0406650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:36.0406650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:36.1848403] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:36.1848403] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:36.3421949] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:36.3421949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:36.9101522] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:37.5202769] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.5218086] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:40.5996099] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:40.6001212] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:41.8756401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:41.8756401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:42.5347706] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:42.5347706] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:42.8899611] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:42.8899611] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:43.3562017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:43.3562017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:44.0698679] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:27:44.1903684] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:44.1909098] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:46.4715361] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:46.4720406] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:46.5495476] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:46.5495476] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.2715827] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.2715827] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.4395239] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.4395239] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.5482470] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.5482470] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.5959585] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.5959585] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.7235169] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.7235169] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.8912967] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.8912967] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.0354001] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.0354001] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.0584547] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.0584547] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.1942474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.1942474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.2717038] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.2717038] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.3381913] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.3381913] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.3968476] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.3978557] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.4601861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.4601861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.5236303] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.5236303] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.6797017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.6797017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.6903378] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.6903378] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.7337857] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:48.8302751] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.8302751] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.8501700] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.8501700] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.8765937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.8765937] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.9415893] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.9415893] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:48.9941485] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:48.9941485] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.0605031] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.0605031] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.1932427] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.1932427] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.2771676] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.2771676] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.3022210] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.3022210] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.3949978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.3949978] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.6766095] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.6766095] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.8031881] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.8047274] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.9223077] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.9223077] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.1082206] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.1082206] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.2258213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.2258213] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.2361847] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.2361847] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.3800579] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.3800579] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.3891609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.3891609] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.4431006] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.4431006] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.6965588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.6965588] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.6965588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.6965588] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.8765553] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.8765553] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.0308545] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.0308545] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.0692473] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.0692473] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.1392160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.1392160] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.1791584] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.1791584] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.2926273] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.2926273] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.3207155] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.3207155] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.4512889] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.4512889] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.4605080] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.4605080] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.4605080] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.4605080] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.5546715] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.5546715] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.5734102] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.5734102] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.6284048] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.6284048] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.7027148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.7027148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.7219850] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.7219850] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.8038722] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.8038722] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.8611963] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.8611963] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.9006261] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.9006261] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.9215903] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.9215903] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.9913738] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.9913738] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.0325370] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.0325370] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1215033] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1215033] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1215033] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1215033] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1687237] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1687237] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1775550] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1775550] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.2786364] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.2786364] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.2888603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.2888603] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.3752148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.3752148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.4023726] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.4023726] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.4210866] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.4210866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.4407745] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.4407745] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.4683944] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.4683944] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.5465278] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.5465278] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.6780067] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.6780067] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.6975564] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.6975564] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.7454208] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.7454208] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.7758919] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.7763984] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.9386954] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.9386954] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.9594137] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.9594137] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.9800506] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:53.0021122] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.0021122] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.0764168] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.0764168] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.1240379] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.1240379] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.1433835] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.1433835] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.2353190] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.2353190] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.3227571] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.3227571] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.4537896] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.4537896] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.4615281] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.4620468] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.4795254] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.4795254] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.6387391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.6387391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.6765432] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.6765432] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.7349267] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.7349267] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.8093026] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.8093026] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.8173148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.8173148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.8264322] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.8264322] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.9415064] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.9415064] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.9706675] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.9706675] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.0362028] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.0362028] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.0818438] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.0818438] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.0937466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.0937466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.1959130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:54.1959130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:54.2215992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.2215992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.2215992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.2215992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.2278877] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:54.2618617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.2618617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.3509259] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.3509259] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.4589535] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.4589535] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.6660854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.6660854] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.7138382] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.7138382] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.8684908] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.8684908] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.9780358] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.9795738] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.0671888] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.0671888] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.0790660] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.0790660] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.1847218] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.1847218] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.2684682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.2684682] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.4327875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.4327875] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.5776472] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.5791773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.7499616] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.7499616] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.8650144] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.8650144] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.8762157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.8762157] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.8861404] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.8861404] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.9970227] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.9970227] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.0661564] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.0661564] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.0854215] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.0854215] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.4378542] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.4378542] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.4759399] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.4759399] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.0931115] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.0931115] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.2339040] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.2339040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.3378075] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.3378075] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.4417642] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.4417642] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.5979456] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.5979456] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.6985906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.6985906] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.2536644] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.2536644] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.3214147] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.3214147] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.4354755] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.4354755] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.4611431] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.4611431] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.5794110] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.5794110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.8742266] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.8742266] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.9015398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.9015398] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.9634538] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.9634538] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.0830454] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.0845833] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.3012061] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.3012061] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.4920571] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.4920571] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.6715981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.6715981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.8195336] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.8195336] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.0390567] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.0390567] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.1527913] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.1527913] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.4060861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.4060861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.6836039] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.6836039] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.8273020] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.8273020] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.9681023] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.9681023] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.1794123] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.1794123] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.2233826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.2233826] [Debug  :   Coroner] Query successful!True
[05:28:01.2249101] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.2249101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.2429048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.2429048] [Debug  :   Coroner] Query successful!True
[05:28:01.2429048] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.2429048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.2622014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.2622014] [Debug  :   Coroner] Query successful!True
[05:28:01.2622014] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.2622014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.2810994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.2810994] [Debug  :   Coroner] Query successful!True
[05:28:01.2816036] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.2816036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.2994299] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.2994299] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.3096333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.3096333] [Debug  :   Coroner] Query successful!True
[05:28:01.3096333] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.3096333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.3230630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.3230630] [Debug  :   Coroner] Query successful!True
[05:28:01.3230630] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.3246452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.3437222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.3437222] [Debug  :   Coroner] Query successful!True
[05:28:01.3452570] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.3452570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.3642071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.3642071] [Debug  :   Coroner] Query successful!True
[05:28:01.3642071] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.3657451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.3857052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.3857052] [Debug  :   Coroner] Query successful!True
[05:28:01.3857052] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.3857052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.3943709] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.3943709] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.4059663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.4059663] [Debug  :   Coroner] Query successful!True
[05:28:01.4059663] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.4059663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.4253057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.4253057] [Debug  :   Coroner] Query successful!True
[05:28:01.4253057] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.4253057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.4448289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.4448289] [Debug  :   Coroner] Query successful!True
[05:28:01.4448289] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.4463435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.4658703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.4658703] [Debug  :   Coroner] Query successful!True
[05:28:01.4658703] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.4658703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.4856290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.4856290] [Debug  :   Coroner] Query successful!True
[05:28:01.4856290] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.4856290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.5044062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.5044062] [Debug  :   Coroner] Query successful!True
[05:28:01.5044062] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.5044062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.5250119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.5250119] [Debug  :   Coroner] Query successful!True
[05:28:01.5250119] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.5250119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.5447366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.5447366] [Debug  :   Coroner] Query successful!True
[05:28:01.5447366] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.5447366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.5643944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.5643944] [Debug  :   Coroner] Query successful!True
[05:28:01.5643944] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.5643944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.5834581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.5834581] [Debug  :   Coroner] Query successful!True
[05:28:01.5834581] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.5834581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6032243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6032243] [Debug  :   Coroner] Query successful!True
[05:28:01.6032243] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6032243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6201804] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.6201804] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.6232621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6232621] [Debug  :   Coroner] Query successful!True
[05:28:01.6232621] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6232621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6460889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6460889] [Debug  :   Coroner] Query successful!True
[05:28:01.6460889] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6460889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6679738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6679738] [Debug  :   Coroner] Query successful!True
[05:28:01.6679738] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6679738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6887326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6887326] [Debug  :   Coroner] Query successful!True
[05:28:01.6887326] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6902620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.7184276] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.7184276] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.8035624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8035624] [Debug  :   Coroner] Query successful!True
[05:28:01.8035624] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8035624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8251024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8251024] [Debug  :   Coroner] Query successful!True
[05:28:01.8251024] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8251024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8251024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8266525] [Debug  :   Coroner] Query successful!True
[05:28:01.8266525] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8266525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8266525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8266525] [Debug  :   Coroner] Query successful!True
[05:28:01.8266525] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8266525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8515899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8515899] [Debug  :   Coroner] Query successful!True
[05:28:01.8515899] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8515899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:02.0750548] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.0750548] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.1729727] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.1729727] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.4781880] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.4781880] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.5729462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.5729462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.8418762] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.8434057] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.9400391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.9400391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.1550990] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.1550990] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.2598200] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.2613544] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.4893398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.4893398] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.6197800] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.6197800] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.8889796] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.8889796] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.9845698] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.9845698] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.2625505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.2625505] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.4223030] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:28:04.4223030] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:28:04.5356089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5356089] [Debug  :   Coroner] Query successful!True
[05:28:04.5356089] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5356089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5723535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5723535] [Debug  :   Coroner] Query successful!True
[05:28:04.5723535] [Debug  :   Coroner] Handling generic fall damage...
[05:28:04.5723535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6240925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.6240925] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.6833740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6838778] [Debug  :   Coroner] Query successful!True
[05:28:04.6838778] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6838778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6917993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6917993] [Debug  :   Coroner] Query successful!True
[05:28:04.6917993] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6917993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7520071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7520071] [Debug  :   Coroner] Query successful!True
[05:28:04.7520071] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7520071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7608851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7608851] [Debug  :   Coroner] Query successful!True
[05:28:04.7608851] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7608851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8246435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8246435] [Debug  :   Coroner] Query successful!True
[05:28:04.8246435] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Unknown)...
[05:28:04.8261709] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:28:04.8273915] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8273915] [Debug  :   Coroner] Bunker Spider killed Player! Setting cause of death...
[05:28:04.8273915] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathEnemyHygrodere) to DeathEnemyHygrodere
[05:28:04.8273915] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[05:28:04.8273915] [Debug  :   Coroner] Storing cause of death DeathEnemyHygrodere (overriding null) for player 5!
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:04.8289128] [Debug  :Buttery Fixes] Badges added to player corpse
[05:28:04.8794023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8794023] [Debug  :   Coroner] Query successful!True
[05:28:04.8794023] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8794023] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:28:04.9342824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:04.9342824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:04.9358128] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathEnemyHygrodere)
[05:28:04.9358128] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHygrodere)
[05:28:04.9358128] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyHygrodere
[05:28:04.9358128] [Warning:   Coroner] Player 5 already has a cause of death set (DeathEnemyHygrodere), not overwriting it with DeathEnemyHygrodere.
[05:28:04.9553816] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:28:04.9553816] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:28:04.9866250] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.9872108] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.3230393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.3230393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.4227994] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.4227994] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.9655569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.9655569] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.3096444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.3096444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.6039307] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.6039307] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.9306301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.9306301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.9663859] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "LevelSticker(Clone)"
[05:28:06.9663859] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "BetaBadge(Clone)"
[05:28:07.2754037] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.2754037] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.3979143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.3979143] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.5794679] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.5794679] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.8255627] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.8255627] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.9219960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.9219960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.0374643] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.0374643] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.3259992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.3259992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.4211549] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.4211549] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.5432170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.5432170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.9193589] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.9193589] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.0129166] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.0129166] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.2159702] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.2175059] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.3660233] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.3675530] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.4589293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.4604700] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.6852965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.6852965] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.7954724] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.7954724] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.9159072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.9159072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.2072076] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.2072076] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.3017548] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.3017548] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.3533317] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.3533317] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.4105465] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.4105465] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.6922514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.6922514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.7369647] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.7369647] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.8139371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.8139371] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.1160915] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.1160915] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.2121924] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.2121924] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.2348582] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.2348582] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.6101367] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.6101367] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.8033211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.8033211] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.9057126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.9057126] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.9814877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.9814877] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.0186265] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.0186265] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.0831916] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.0831916] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.1112143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.1112143] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.2212020] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.2212020] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.3247850] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.3247850] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.4226792] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.4226792] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.4387565] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.4387565] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.5381382] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.5381382] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.6754661] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.6754661] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.7974527] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.7974527] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.8991817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.8991817] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.2324093] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.2324093] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.2742444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.2742444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.3333034] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.3333034] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.3655846] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.3655846] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.4326277] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.4326277] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.5402502] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.5402502] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.6465461] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.6465461] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.7540492] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.7540492] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.8556927] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.8556927] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.9556003] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.9561192] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.9729452] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.9729452] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.0461845] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.0461845] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.0728041] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.0728041] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.1962750] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.1962750] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.4395694] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.4395694] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.5724904] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.5724904] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.6610063] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.6610063] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.9816393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.9816393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.1627709] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.1627709] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.2451288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.2451288] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.2619294] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.2624659] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.3710232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.3710232] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.4728764] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.4728764] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.5797208] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.5812491] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.6907448] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.6907448] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.8129526] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.8129526] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.1202153] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.1207273] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.2210355] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.2210355] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.3528881] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.3528881] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.6336011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.6336011] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.7658544] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.7658544] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.9060965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.9060965] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.1938212] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.1938212] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.3192069] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.3192069] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.7053204] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.7053204] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.8256477] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.8256477] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.9528028] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.9528028] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.0580247] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.0580247] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.4193133] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.4193133] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.5878264] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.5878264] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.9236223] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SandSpiderAI+<turnBodyIntoWeb>d__72.MoveNext () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00B4)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

[05:28:18.9739078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.9739078] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.1251672] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.1251672] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.5297696] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.5297696] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.6374631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.6374631] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.0265385] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.0265385] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.1317810] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.1317810] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.2210567] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.2210567] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.5593647] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.5593647] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.6548316] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.6548316] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.7733313] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.7738367] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.1310735] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.1310735] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.4996634] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.4996634] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.0973417] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.0973417] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.1983726] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.1983726] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.5364353] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.5364353] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.9988666] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.9988666] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.0051349] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:28:23.2147368] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.2147368] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.3417235] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.3417235] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.4283219] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.4293280] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.7466772] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.7466772] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.7768350] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.7768350] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.8775306] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.8775306] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.1268234] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.1268234] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.4107919] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.4107919] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.4920081] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.4920081] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.8276097] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.8276097] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.8404651] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.8404651] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.9597465] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.9597465] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.1741505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.1741505] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.2980808] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.2980808] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.4164673] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.4174765] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.6150712] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.6150712] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.6694991] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.6694991] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.7603789] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.7603789] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.8266930] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.8266930] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.1870352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.1870352] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.4770919] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.4770919] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.5819881] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.5819881] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.5829942] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:28:26.7186514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.7186514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.0584161] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.0584161] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.1671925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.1671925] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.2828854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.2828854] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.6220021] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.6220021] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.7264157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.7279464] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.8418624] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.8418624] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.2190842] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.2190842] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.3344742] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.3344742] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.7204467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.7204467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.8853535] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.8853535] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.0068809] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.0068809] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.1229847] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.1229847] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.6216630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.6232271] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.7916397] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.7916397] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.2362314] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.2362314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.6178192] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.6178192] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.7337937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.7337937] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.0660566] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.0660566] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.4697270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.4697270] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.5719352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.5719352] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.7253233] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.7253233] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.0535748] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.0535748] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.2581406] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.2581406] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.5868912] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.5868912] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.7172197] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.7187518] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.8577329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.8577329] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.2567411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.2567411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.3540780] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.3540780] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.6949098] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.6949098] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.8071016] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.8071016] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:34.8325502] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:34.8325502] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:35.8381755] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:36.7812912] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:36.7812912] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:37.3209541] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:28:37.3255371] [Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!
[05:28:37.3347008] [Debug  :Enemy Sound Fixes] Mimic: Footsteps match players
[05:28:38.8661069] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:39.4548464] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:40.0494152] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:42.3247517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:42.4860275] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:43.4085044] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:44.2856189] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:44.5452250] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:44.5452250] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:44.5452250] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:44.5452250] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:44.9518525] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:44.9518525] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:45.1938424] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:28:45.2229891] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[05:28:45.4051619] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:45.4051619] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.3630374] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:47.5560714] [Debug  :GeneralImprovements] Updated time display.
[05:28:50.5694261] [Debug  :GeneralImprovements] Updated time display.
[05:28:51.1957239] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:53.5793536] [Debug  :GeneralImprovements] Updated time display.
[05:28:57.6003646] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:59.5996619] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:29:02.6020411] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:29:02.6268275] [Debug  :GeneralImprovements] Updated time display.
[05:29:02.7033361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:29:02.7033361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:29:02.7368660] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:02.9504308] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:02.9504308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:02.9504308] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:02.9504308] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:02.9504308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:02.9504308] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:03.1926365] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:03.1926365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:03.1926365] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:05.6378171] [Debug  :GeneralImprovements] Updated time display.
[05:29:06.5786732] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:07.0431298] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:08.6546736] [Debug  :GeneralImprovements] Updated time display.
[05:29:09.5027400] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:11.6643758] [Debug  :GeneralImprovements] Updated time display.
[05:29:12.3656713] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:29:12.4717430] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:29:14.6770678] [Debug  :GeneralImprovements] Updated time display.
[05:29:17.6951699] [Debug  :GeneralImprovements] Updated time display.
[05:29:20.4197917] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:29:21.9513403] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:22.3334200] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:29:25.7900206] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:28.3844981] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:29:29.6289733] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:30.2212941] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:30.2212941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:30.2212941] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:32.6882231] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:29:32.6882231] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:29:34.9941243] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.0693692] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.0693692] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.0693692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.0693692] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.0960599] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.0960599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.0960599] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.1129318] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.1129318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.1129318] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.3138051] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.3138051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.3138051] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.6099851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.6099851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.6115090] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:35.9540368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:35.9540368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:35.9540368] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.0945721] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.3900173] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.3900173] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.3900173] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.3900173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.3900173] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.4747215] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.4747215] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.4747215] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.6927068] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:39.6927068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:39.6927068] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:40.0357780] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:40.0357780] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:40.0357780] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:40.3328747] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:40.3344315] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:40.3344315] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:47.8319813] [Debug  :GeneralImprovements] Updated time display.
[05:29:48.5524105] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:49.0878864] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1786 (32 items).
[05:29:49.2214000] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:49.7336700] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:50.8540744] [Debug  :GeneralImprovements] Updated time display.
[05:29:53.8639418] [Debug  :GeneralImprovements] Updated time display.
[05:29:56.8826176] [Debug  :GeneralImprovements] Updated time display.
[05:29:59.8949603] [Debug  :GeneralImprovements] Updated time display.
[05:30:02.9070903] [Debug  :GeneralImprovements] Updated time display.
[05:30:04.5834533] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:05.9201964] [Debug  :GeneralImprovements] Updated time display.
[05:30:06.6003855] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:08.7822234] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:08.9418650] [Debug  :GeneralImprovements] Updated time display.
[05:30:10.1089899] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:10.6161760] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:10.6161760] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:10.9566398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:10.9566398] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:11.4032563] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:11.4032563] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:11.9529116] [Debug  :GeneralImprovements] Updated time display.
[05:30:12.1080872] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.1080872] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.2541695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.2541695] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.3487211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.3487211] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.5221404] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.5221404] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.6968780] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.6968780] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.8631382] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.8631382] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.9299495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:12.9299495] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.3263134] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.3263134] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.4748057] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.4748057] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.7302319] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.7302319] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.8674713] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.8690086] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.1028072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.1028072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.2925104] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.2925104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.3482893] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.3482893] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.5506904] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.5506904] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.6040690] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.6055966] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.7940426] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.7955723] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.9744953] [Debug  :GeneralImprovements] Updated time display.
[05:30:15.0329485] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.0329485] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.1542878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.1542878] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.2061872] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.2061872] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.2501771] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.2501771] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.5126401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.5126401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.5686335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.5691470] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.7845024] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.7845024] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.9201555] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.9201555] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.0113200] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.0113200] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.4378205] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.4378205] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.4393401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.4393401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.4393401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.4393401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.4864409] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.4864409] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.9887193] [Debug  :GeneralImprovements] Updated time display.
[05:30:18.7772877] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.2866392] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.7304460] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:21.0097810] [Debug  :GeneralImprovements] Updated time display.
[05:30:21.2867615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:23.5134869] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:24.0294318] [Debug  :GeneralImprovements] Updated time display.
[05:30:24.6271296] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:24.6286957] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:25.2504446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:25.4698657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:25.4698657] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:26.5127138] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:26.5157613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:26.9280637] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:27.4532301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:32.0154519] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:32.4917978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:32.4917978] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:32.8239844] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:32.8239844] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:33.1731410] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:33.1731410] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:34.4199545] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:34.9256295] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:34.9256295] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:35.2873283] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:39.1053340] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:41.5926597] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:42.2607529] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:42.2607529] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:43.3866850] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:43.9598600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:43.9598600] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:44.4259585] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:48.1880862] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:48.1880862] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:49.4432441] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:50.3341123] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:50.3346164] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:50.6360829] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:50.6360829] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:50.9652107] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:50.9652107] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:51.6918356] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:53.7725249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:00.1611598] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:31:00.1847155] [Debug  :GeneralImprovements] Updated time display.
[05:31:03.1996511] [Debug  :GeneralImprovements] Updated time display.
[05:31:06.2084652] [Debug  :GeneralImprovements] Updated time display.
[05:31:12.2466488] [Debug  :GeneralImprovements] Updated time display.
[05:31:15.2653301] [Debug  :GeneralImprovements] Updated time display.
[05:31:15.4580549] [Error  : Unity Log] Only the owner can invoke a ServerRpc that requires ownership!
[05:31:15.4595661] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:15.4615760] [Debug  :   Coroner] Handling Masked Player death...
[05:31:15.4625923] [Debug  :Mask Fixes] Mimic #-850850: Stop animating radar dot
[05:31:15.4625923] [Debug  :Mask Fixes] Mimic #-850850: Mask becomes silent
[05:31:15.4880977] [Debug  :GeneralImprovements] Updated danger level display.
[05:31:15.4931933] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:31:15.4943883] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:31:16.9514245] [Debug  :ScienceBirdTweaks] Registering mask in clientRPC: 0, 933, 27
[05:31:16.9514245] [Debug  :ScienceBirdTweaks] Adding mask to buffer!
[05:31:16.9547724] [Debug  :ScienceBirdTweaks] Spawning mask with pos: (-20.86, -219.33, 48.17), rot: (322.28, 86.85, 182.42)
[05:31:18.2817226] [Debug  :GeneralImprovements] Updated time display.
[05:31:24.3065630] [Debug  :GeneralImprovements] Updated time display.
[05:31:27.3244916] [Debug  :GeneralImprovements] Updated time display.
[05:31:30.3446090] [Debug  :GeneralImprovements] Updated time display.
[05:31:33.3579581] [Debug  :GeneralImprovements] Updated time display.
[05:31:36.3469933] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:36.3757019] [Debug  :GeneralImprovements] Updated time display.
[05:31:37.6205832] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:39.3999437] [Debug  :GeneralImprovements] Updated time display.
[05:31:42.4097776] [Debug  :GeneralImprovements] Updated time display.
[05:31:45.4275511] [Debug  :GeneralImprovements] Updated time display.
[05:31:46.1957980] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:46.7759314] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:46.7759314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:47.1135099] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:47.6954323] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:48.2281306] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:48.4509631] [Debug  :GeneralImprovements] Updated time display.
[05:31:51.4664282] [Debug  :GeneralImprovements] Updated time display.
[05:31:54.4848888] [Debug  :GeneralImprovements] Updated time display.
[05:31:57.4949835] [Debug  :GeneralImprovements] Updated time display.
[05:32:00.5096291] [Debug  :GeneralImprovements] Updated time display.
[05:32:00.5799060] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:02.3216766] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:02.4095535] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1980 (35 items).
[05:32:02.5190238] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:03.3713745] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:03.5283926] [Debug  :GeneralImprovements] Updated time display.
[05:32:05.1900857] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:06.5376174] [Debug  :GeneralImprovements] Updated time display.
[05:32:09.5503391] [Debug  :GeneralImprovements] Updated time display.
[05:32:09.7805112] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:10.3955135] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:11.5799053] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2256 (39 items).
[05:32:11.7342168] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:12.0507264] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:12.0507264] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:12.5464571] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:12.5684581] [Debug  :GeneralImprovements] Updated time display.
[05:32:15.5857398] [Debug  :GeneralImprovements] Updated time display.
[05:32:18.5967124] [Debug  :GeneralImprovements] Updated time display.
[05:32:21.6114810] [Debug  :GeneralImprovements] Updated time display.
[05:32:21.7627749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:21.7627749] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:21.7643036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:21.7643036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:21.7658422] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:32:21.7673504] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:32:21.7723936] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:21.7728972] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[05:32:21.7765327] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[05:32:24.6284246] [Debug  :GeneralImprovements] Updated time display.
[05:32:25.9879045] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:25.9879045] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:26.7162661] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:26.7162661] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:27.0005253] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:27.0005253] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:27.6510861] [Debug  :GeneralImprovements] Updated time display.
[05:32:27.9918892] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:27.9918892] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:29.0199868] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:29.0199868] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:30.6605617] [Debug  :GeneralImprovements] Updated time display.
[05:32:33.6763094] [Debug  :GeneralImprovements] Updated time display.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:35.4102112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:36.6942299] [Debug  :GeneralImprovements] Updated time display.
[05:32:37.8413108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:37.8413108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:37.8433697] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:37.8433697] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.3520153] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.3520153] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.3601881] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.3601881] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.5559172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.5559172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0700574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0700574] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0744652] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0744652] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0876524] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.0881557] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:39.7136706] [Debug  :GeneralImprovements] Updated time display.
[05:32:40.3890549] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:42.6896744] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:42.6896744] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:42.7268156] [Debug  :GeneralImprovements] Updated time display.
[05:32:43.0463177] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:45.3383606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:45.3383606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:45.7417970] [Debug  :GeneralImprovements] Updated time display.
[05:32:48.3035764] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $27
[05:32:48.7593851] [Debug  :GeneralImprovements] Updated time display.
[05:32:49.8345375] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:49.8355531] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:49.8371095] [Error  : Unity Log] NullReferenceException
Stack trace:
MaskedPlayerEnemy.SetMaskGlow (System.Boolean enable) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0011)
MaskedPlayerEnemy.FinishKillAnimation (System.Boolean killedPlayer) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00B1)
MaskedPlayerEnemy.CancelSpecialAnimationWithPlayer () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
EnemyAI.OnDestroy () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0032)
MaskedPlayerEnemy.OnDestroy () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)

[05:32:49.8386394] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:50.3175114] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:32:50.5595938] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:32:50.5595938] [Debug  :   Coroner] Syncing randomization to map seed: '55483077'
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 0 has no notes! Injecting something funny...
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[05:32:50.5595938] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathOtherLandmine
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[05:32:50.5595938] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherLandmine
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:32:50.5595938] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyHygrodere
[05:32:50.5595938] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:32:50.5595938] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[05:32:50.5612091] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherLandmine
[05:32:50.5612091] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:32:50.5612091] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:32:50.5627494] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:32:50.5627494] [Debug  :   Coroner] Clearing cause of death for player 0
[05:32:50.5627494] [Debug  :   Coroner] Clearing cause of death for player 1
[05:32:50.5627494] [Debug  :   Coroner] Clearing cause of death for player 2
[05:32:50.5627494] [Debug  :   Coroner] Clearing cause of death for player 3
[05:32:50.5627494] [Debug  :   Coroner] Clearing cause of death for player 4
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 5
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 6
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 7
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 8
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 9
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 10
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 11
[05:32:50.5642843] [Debug  :   Coroner] Clearing cause of death for player 12
[05:32:50.5652902] [Debug  :   Coroner] Clearing cause of death for player 13
[05:32:50.5652902] [Debug  :   Coroner] Clearing cause of death for player 14
[05:32:50.5652902] [Debug  :   Coroner] Clearing cause of death for player 15
[05:32:50.5652902] [Debug  :   Coroner] Clearing cause of death for player 16
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 17
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 18
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 19
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 20
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 21
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 22
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 23
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 24
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 25
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 26
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 27
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 28
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 29
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 30
[05:32:50.5657961] [Debug  :   Coroner] Clearing cause of death for player 31
[05:32:50.5713773] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:32:50.5892331] [Debug  :WeatherRegistry] Effects received: [None]
[05:32:50.5892331] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:32:50.5892331] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:32:52.5745826] [Debug  :GeneralImprovements] Updated time display.
[05:33:00.5815908] [Info   :GeneralImprovements] Updated total deaths display.
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:33:00.5846354] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:33:00.5923593] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:33:00.5923593] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:33:00.5923593] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:33:00.5923593] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:33:00.5923593] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:33:00.5939855] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[05:33:01.0960588] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:33:01.1125566] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:33:01.3200448] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:33:01.4592724] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:33:03.6283447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:03.6298659] [Debug  :   Coroner] Query successful!True
[05:33:03.6298659] [Debug  :   Coroner] Handling generic fall damage...
[05:33:03.6298659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:03.6471834] [Info   :GeneralImprovements] Updated credits display.
[05:33:07.5102809] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:07.5836021] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:33:07.5851359] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:33:07.5851359] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:33:07.5851359] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:33:07.5922237] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:33:07.5922237] [Message:LethalSponge] ---
[05:33:07.5922237] [Message:LethalSponge] Applying Sponge
[05:33:07.5922237] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:33:07.7374045] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:33:07.7374045] [Message:LethalSponge] Sponge took 0.1448762 seconds to execute.
[05:33:07.7374045] [Message:LethalSponge] ---
[05:33:07.7389328] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Stormy; 220 Assurance:Rainy; 56 Vow:Blue; 71 Gordion:None; 61 March:Blue; 20 Adamance:Stormy; 85 Rend:None; 7 Dine:None; 21 Offense:Eclipsed; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Eclipsed; 5 Embrion:None]
[05:33:07.7389328] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:33:07.7394540] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:33:07.7565270] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:07.7575315] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:07.7575315] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:08.3231942] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:08.3231942] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:08.7138552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:08.7138552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:09.1224270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:09.1224270] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:09.3552074] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:09.4933097] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:33:09.4933097] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:33:09.4933097] [Debug  :LobbyControl] Lobby can be re-opened
[05:33:09.4948358] [Info   :GeneralImprovements] Updated total days display.
[05:33:09.5017382] [Info   :LethalPerformance] Saved 1 save(s)
[05:33:09.6594716] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:09.6604773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:09.8472240] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:09.8472240] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.0159682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.0159682] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.2001939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.2001939] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.3626030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.3626030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.5335354] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.5335354] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.7155617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.7155617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.8474976] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:10.8474976] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.0161044] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.0161044] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.1778629] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.1778629] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.3485046] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.3485046] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.4892814] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.4892814] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.6687068] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.6687068] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.8286019] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.8301616] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.9950734] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.9950734] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.1757682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.1757682] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.3540993] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.3540993] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.5095783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.5095783] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.6683665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.6683665] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.8554263] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.8554263] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.0331322] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.0331322] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.1823425] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.1823425] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.3741740] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.3741740] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.5622558] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.5622558] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.7196829] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.7201866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.8976338] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.8976338] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.0859258] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.0859258] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.2691655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.2691655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.4464783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.4464783] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.6184480] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.6200887] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.8339753] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.8344995] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.9765190] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.9765190] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.1706413] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.1706413] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.3574947] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.3579997] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.5197455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.5197455] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.7123784] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.7123784] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.8754372] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.8754372] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.0702214] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.0702214] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.2468087] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.2468087] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.4461403] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.4461403] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.5303311] [Info   :GeneralImprovements] Updated current moon monitors.
[05:33:16.6562587] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.6562587] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.8266444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.8266444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.9667071] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.9667071] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.1458957] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.1458957] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.2601810] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.3403617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.3403617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.5043583] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.5043583] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.6971813] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.6971813] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.8647010] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.8647010] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.0629854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.0629854] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.2243949] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.2243949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.4177059] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.4177059] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.5938146] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.5938146] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.7874670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.7874670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.9689328] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.9704572] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.1412906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.1412906] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.1718158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.1718158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.2934839] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.2934839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.4847534] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.4847534] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.6661378] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.6671416] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.7387847] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.7387847] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.8139012] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.8139012] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.1475766] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.1475766] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.1970004] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.1970004] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.2005650] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:20.2944708] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.2944708] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.6840075] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:20.6840075] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.6946842] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:20.8292864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.8308325] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.9680355] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.9680355] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.0437375] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:33:21.1111268] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.1111268] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.2995559] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.2995559] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.4380039] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.4385104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.6011473] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.6011473] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.7444046] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.7444046] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.8963718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.8978948] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.0606166] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.0606166] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.2001686] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.2001686] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.5423086] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.5423086] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.6549288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.6549288] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.8381126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.8381126] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.9222228] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.9222228] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.0030566] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.0035705] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.1186455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.1186455] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.1507479] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.1507479] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.2174352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.2179537] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.3571590] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.3571590] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.4441899] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.4457314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.5206527] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.5206527] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.5609415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.5609415] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.7014695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.7014695] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.7267252] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.7267252] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.8582456] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.8582456] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.9295948] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.9295948] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.0896685] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.0896685] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.1880094] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:24.2580899] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.2596320] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.2751719] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.2751719] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.4556984] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.4556984] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.4602729] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:24.4749503] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.4749503] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.5340471] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.5340471] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:24.5340471] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.5472959] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:24.5677939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.5677939] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.6042314] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.6042314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.6686817] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:33:24.6702260] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:33:24.6707592] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:33:24.6707592] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:33:24.7533728] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:33:24.7533728] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:33:24.7533728] [Debug  :ReXuvination] Optimised Collider layers in BridgeTrigger for Object: BridgeScript (UnityEngine.GameObject)
[05:33:24.7548920] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (1) (UnityEngine.GameObject)
[05:33:24.7548920] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (2) (UnityEngine.GameObject)
[05:33:24.7548920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7548920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7558982] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7575954] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7575954] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7575954] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7575954] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7575954] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7581164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7586365] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7601659] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7617686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7633154] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7633154] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7633154] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7638383] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7648442] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7648442] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7648442] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7648442] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7648442] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7653480] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7663513] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7678770] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7694076] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7709399] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:24.7719445] [Debug  :Buttery Fixes] Detected landing on Vow
[05:33:24.7783395] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:24.7783395] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:24.7783395] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:24.7818942] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[05:33:24.7829006] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:33:24.7829006] [Debug  :UniversalRadar] Radar generation complete (0.004394531s)
[05:33:24.7829006] [Debug  :UniversalRadar] Disabling existing contour map!
[05:33:24.7895638] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:24.7895638] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:24.7895638] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.7895638] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:33:24.7910971] [Debug  :Buttery Fixes] Fix foliage colors
[05:33:24.7910971] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:33:24.7910971] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:33:24.8122600] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WaterTriggers/WaterTrigger (2)"
[05:33:24.8137823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8152992] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8152992] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8152992] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8152992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8152992] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8168422] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8168422] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8168422] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8168422] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8168422] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8183684] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8183684] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8183684] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8183684] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8183684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8199028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8199028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8199028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8199028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8199028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8209393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8209393] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8209393] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8209393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8209393] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8215086] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8215086] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8215086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8225148] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8225148] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8225148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8225148] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8230193] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8230193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8230193] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8230193] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:24.8230193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:24.8230193] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:24.8267642] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:24.8541963] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:24.8998782] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.8998782] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.9101953] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.9101953] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.9147929] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:25.0811787] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.0811787] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.2243944] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.2259112] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:25.2259112] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.2279897] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:25.2440512] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.2440512] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.3323552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.3323552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.3799662] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.3799662] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.4622202] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.4622202] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.5191232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.5207364] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.5893443] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.5905253] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:25.5911205] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.6002445] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.6012512] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.6017559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:25.6688800] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.6688800] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.7168200] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.7168200] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.8192650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.8192650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.9789298] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.9789298] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.1284019] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.1284019] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.1284019] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.3126364] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.3126364] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.4979258] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.4979258] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.5923352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.5923352] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.6764436] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.6764436] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.8392877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.8392877] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.8485246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.8485246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.0009617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.0009617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.0092950] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.0092950] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.0604977] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.0615026] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.1625817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.1625817] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.2185185] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.2185185] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.3160038] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.3160038] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.3691132] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.3706517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.4798282] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.4798282] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.5641778] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.5641778] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.6508568] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.6508568] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.7861397] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.7861397] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.8957585] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.8957585] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.9484232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.9484232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.9484232] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.0805394] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.0805394] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.1018176] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.1018176] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.2356841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.2356841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.2461457] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.2476900] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.4410818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.4410818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.4410818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.4410818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.5800903] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.5800903] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.6450296] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.6450296] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.7187344] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.7382362] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.7382362] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.8199869] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.8199869] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.8868193] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.8868193] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.9914357] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.9914357] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.0393526] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.0393526] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.1838140] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.1838140] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.2391735] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.2391735] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.3292500] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.3292500] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.3419349] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.3424385] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.4515442] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.4515442] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.6320462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.6320462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.6500525] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.6500525] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.8358992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.8374270] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.8374270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.8374270] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.8557945] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.8573138] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.9867215] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.9867215] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.9959137] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.9959137] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.1124237] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.1124237] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.1420696] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.1420696] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.2320114] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.2320114] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.2886017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.2886017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.3637954] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.3653154] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.4689066] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.4704511] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.7685384] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.7685384] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.9669766] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.9684992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.0724787] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.0724787] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.2509157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.2524441] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.2899761] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.2899761] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.3910561] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.3910561] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.3926488] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.3926488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.6016839] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.6016839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.6722987] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.6722987] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.7424339] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.7424339] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.8178587] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.8189978] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.8536361] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.8536361] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.9593030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.9593030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.0635710] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.0651117] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.1757083] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.1757083] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.1757083] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.1757083] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.2957135] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.2957135] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.3473119] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.3473119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.5726473] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.5726473] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.6413108] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.6413108] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.6787309] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.6787309] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.7737621] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.7737621] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.0221695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.0221695] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.0889972] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.0895009] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.1230552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.1230552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.2004028] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.2004028] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.2415056] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.2415056] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.5238466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.5238466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.5238466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.5238466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.6424754] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.6424754] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.6424754] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.6424754] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.8119998] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.8119998] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.9233422] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.9233422] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.0014900] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.0014900] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.1198827] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.1198827] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.1986939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.1986939] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.2921542] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.2921542] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.3923654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.3923654] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.4289988] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:34.4305231] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.4540468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.4540468] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.5288548] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.5303984] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.6129320] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.6129320] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.7196408] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.7196408] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.8396002] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.8396002] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.8590277] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.8590277] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.9589369] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.9589369] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.9676610] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.9676610] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.9798510] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:35.0212242] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:35.0212242] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.0747210] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.0747210] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.1836515] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.1836515] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.2628552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.2628552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.3695342] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.3695342] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.3792599] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.3792599] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.4676145] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.4676145] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.6253928] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.6253928] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.6355688] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:33:35.6355688] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.6733265] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.6733265] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.7310970] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.7310970] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.8968463] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.8968463] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.0290001] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.0290001] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.0591758] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.0591758] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.1539837] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.1539837] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.1722603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.1741575] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.2618657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.2618657] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.4374085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.4374085] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.5194089] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.5209517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.5523060] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.5523060] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.7141007] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.7141007] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.8229655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.8229655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.9063133] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.9063133] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.9402167] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.9402167] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.9412212] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.9412212] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.0590761] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.0590761] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.1483712] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.1483712] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.1667193] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.1667193] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.2093016] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.2093016] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.3381246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.3381246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.4219407] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.4219407] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.5906100] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.5923705] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.6330810] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.6330810] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.7595950] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.7595950] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.7997793] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.7997793] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.0142514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.0142514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.0878703] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.0878703] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.1608657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.1608657] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.3343245] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.3343245] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.4302312] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.4302312] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.5401760] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.5401760] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.7230069] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.7230069] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.7592207] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level1Flow, 50 -> 50
[05:33:38.7592207] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level3Flow, 300 -> 300
[05:33:38.7643015] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:33:38.7643015] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[05:33:38.8421645] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.8437165] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.8627737] [Debug  :ButteRyBalance] Final length multiplier: 1.92 (Interior #4, seed: 94347820)
[05:33:38.9312986] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.9312986] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.1108467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.1108467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.2711459] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.2716735] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.5069574] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.5069574] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.6594505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.6594505] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.6772390] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.8222385] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.8222385] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.0041356] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.0041356] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.0228953] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.2341255] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.2341255] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.3240265] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.3306722] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.3316910] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.3981118] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.3981118] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.4218428] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.4233788] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.5327467] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.5360382] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:40.5683308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.5683308] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.6443955] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:33:40.6804121] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.6804121] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.6908622] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.8505381] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.8505381] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.9476890] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.0477990] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.0477990] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.1575557] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.1575557] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.2631508] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:41.2643238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:41.3197007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3197007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3197007] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3212530] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3227912] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3237966] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3237966] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3237966] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3237966] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3237966] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3243006] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3258298] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3268351] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3273388] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3288545] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3288545] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3288545] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3288545] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3288545] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3293864] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3293864] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3293864] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3293864] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3293864] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3298984] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3314296] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3329600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3344949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3360333] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3370378] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3375426] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:41.3463237] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.4912650] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:41.6144762] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.6144762] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.6898289] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.6913615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.4293897] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[05:33:42.4293897] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[05:33:42.4309146] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[05:33:42.4309146] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[05:33:42.4309146] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:33:42.4309146] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[05:33:42.4309146] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[05:33:42.4309146] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'Tree1' | Prefab: tree OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[05:33:42.4324497] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:33:43.0830347] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[05:33:43.0830347] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:33:43.2460900] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2460900] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2470962] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2470962] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2470962] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2470962] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2476025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2476025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2476025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2476025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2476025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2476025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2476025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2476025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2476025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2476025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.3597369] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.3597369] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.5228467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.5228467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.6846232] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.6861635] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.9710600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.9710600] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.1008688] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.1018737] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.2497591] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.2497591] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.3529462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.3529462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.5663877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.5663877] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.6665865] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.6665865] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.8357157] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.8357157] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.9271512] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.9271512] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.0419864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.0419864] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.1413100] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.1413100] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.2772757] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.2772757] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.3806965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.3806965] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.6209345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.6209345] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.7861006] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.7861006] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.9396362] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.9396362] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.1376003] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.1376003] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.3781449] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.3781449] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.5606719] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.5606719] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.6957597] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.6957597] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.9019097] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.9019097] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.0013788] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.0013788] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.1633436] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.1633436] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.2825405] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.2825405] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.5277763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.5277763] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.6831024] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.6831024] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.8212562] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.8212562] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.0679633] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.0679633] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.2819198] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.2829246] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.4809164] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.4809164] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.6127426] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.6127426] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.9037898] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9053277] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9053277] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9053277] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9068665] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9068665] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:48.9109162] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[05:33:48.9109162] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[05:33:48.9109162] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:48.9142385] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:48.9142385] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:48.9142385] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:48.9157748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:48.9157748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:48.9157748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:48.9157748] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:33:48.9172920] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:33:48.9188333] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9188333] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9188333] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:48.9219306] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:33:48.9219306] [Debug  :Matty's Fixes] Vanilla/Red soda(962) needs to compute vertical offset - scheduled
[05:33:48.9441873] [Debug  :Matty's Fixes] Vanilla/Tea kettle(969) needs to compute vertical offset - scheduled
[05:33:48.9503105] [Debug  :Matty's Fixes] Vanilla/Tea kettle(971) needs to compute vertical offset - scheduled
[05:33:48.9777442] [Debug  :Buttery Fixes] Landmine #-925004: Nudged radar dot upwards
[05:33:48.9777442] [Debug  :LCLocalFixes] Patching Landmine #980
[05:33:48.9777442] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:48.9777442] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:48.9792713] [Debug  :Buttery Fixes] Landmine #-925138: Nudged radar dot upwards
[05:33:48.9792713] [Debug  :LCLocalFixes] Patching Landmine #981
[05:33:48.9792713] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:48.9792713] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:48.9802763] [Debug  :Buttery Fixes] Landmine #-925272: Nudged radar dot upwards
[05:33:48.9807799] [Debug  :LCLocalFixes] Patching Landmine #982
[05:33:48.9807799] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:48.9807799] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:48.9823040] [Debug  :Buttery Fixes] Landmine #-925406: Nudged radar dot upwards
[05:33:48.9823040] [Debug  :LCLocalFixes] Patching Landmine #983
[05:33:48.9838227] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:48.9838227] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:48.9838227] [Debug  :Buttery Fixes] Landmine #-925540: Nudged radar dot upwards
[05:33:48.9838227] [Debug  :LCLocalFixes] Patching Landmine #984
[05:33:48.9838227] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:48.9838227] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:48.9972866] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.9972866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.0023875] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): V0 (Range: 4)
[05:33:49.0023875] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): Y9 (Range: 4)
[05:33:49.0023875] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): X8 (Range: 4)
[05:33:49.0033943] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): U2 (Range: 4)
[05:33:49.0033943] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C1 (Range: 4)
[05:33:49.0033943] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (940) connects to EntranceTeleportA(Clone) (EntranceTeleport) (960)
[05:33:49.0033943] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (960) connects to EntranceTeleportA (EntranceTeleport) (940)
[05:33:49.0033943] [Warning:EntranceTeleportOptimizations] Found Missing Teleport for id: 1!
[05:33:49.0033943] [Warning:EntranceTeleportOptimizations] Connected 2 teleports
[05:33:49.0044997] [Info   :CullFactory] Generation has completed with seed 94347820.
[05:33:49.0162358] [Info   :CullFactory] Preparing tile information for Level3Flow took 8.301ms
[05:33:49.0248442] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:33:49.0350077] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:33:49.0360164] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0360164] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:49.0372551] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0382610] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0398452] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0403626] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:33:49.0413667] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0413667] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0413667] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:49.0413667] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:49.0447213] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1" (CreeperVine)
[05:33:49.0477893] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:33:49.0477893] [Debug  :Halloween Elevator] RNG: 0.232803
[05:33:49.0544399] [Debug  :UniversalRadar] Interior radar check complete (0.002929688s)
[05:33:49.0549572] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.0549572] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Red soda(962) is computing vertical offset
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Red soda new offset is 0.1063297
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Red soda(962) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Tea kettle(969) is computing vertical offset
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Tea kettle new offset is 0.02683488
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Tea kettle(969) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[05:33:49.0798965] [Debug  :Matty's Fixes] Vanilla/Tea kettle(971) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[05:33:49.1299759] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.1299759] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.2070352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.2070352] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.3102475] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.3117884] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.4803321] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.4803321] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.5865152] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.5865152] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.7050055] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.7050055] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.8049766] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.8049766] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.9408551] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.9408551] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.0003488] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:33:50.0338244] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0353606] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:50.0738733] [Debug  :WeatherRegistry] Effects received: [Blue]
[05:33:50.0738733] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:33:50.0754166] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[05:33:50.1535382] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:33:50.1654983] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $110
[05:33:50.1654983] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $135
[05:33:50.1654983] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $153
[05:33:50.1828785] [Debug  :Matty's Fixes] Vanilla/Egg(996) needs to compute vertical offset - scheduled
[05:33:50.1906022] [Debug  :Matty's Fixes] Vanilla/Egg(997) needs to compute vertical offset - scheduled
[05:33:50.1956930] [Debug  :Matty's Fixes] Vanilla/Egg(998) needs to compute vertical offset - scheduled
[05:33:50.2203325] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.2203325] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.2352507] [Debug  :WeatherRegistry] Landing at Vow with weather Blue (Blue)
[05:33:50.2475703] [Debug  :GeneralImprovements] Updated time display.
[05:33:50.2724631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.2724631] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.3760398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.3760398] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.3911788] [Debug  :Matty's Fixes] Vanilla/Egg(996) is computing vertical offset
[05:33:50.3943806] [Debug  :Matty's Fixes] Vanilla/Egg new offset is 0.0241563
[05:33:50.3943806] [Debug  :Matty's Fixes] Vanilla/Egg(996) position updated [(-71.22, -2.26, 67.56)] -> [(-71.22, -2.29, 67.56)]
[05:33:50.3943806] [Debug  :Matty's Fixes] Vanilla/Egg(997) position updated [(-70.71, -2.17, 67.06)] -> [(-70.71, -2.20, 67.06)]
[05:33:50.3953900] [Debug  :Matty's Fixes] Vanilla/Egg(998) position updated [(-71.40, -2.18, 66.88)] -> [(-71.40, -2.20, 66.88)]
[05:33:50.5269574] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.5284943] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.6650527] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.6650527] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.8330875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.8330875] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.0137246] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.0152773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.1869724] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.1869724] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.3828318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.3828318] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.7015678] [Debug  :GeneralImprovements] Updated time display.
[05:33:53.1699084] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:53.7870736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:53.7870736] [Debug  :   Coroner] Query successful!True
[05:33:53.7870736] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:53.7886101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:54.0739607] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:54.1828530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:54.1828530] [Debug  :   Coroner] Query successful!True
[05:33:54.1828530] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:54.1828530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:54.5158447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:54.5158447] [Debug  :   Coroner] Query successful!True
[05:33:54.5158447] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:54.5158447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:54.5559900] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:54.7214629] [Debug  :GeneralImprovements] Updated time display.
[05:33:54.7373920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:54.7373920] [Debug  :   Coroner] Query successful!True
[05:33:54.7373920] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:54.7373920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:54.7450117] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:54.8855975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:54.8855975] [Debug  :   Coroner] Query successful!True
[05:33:54.8855975] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:54.8855975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:55.0015914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:55.0015914] [Debug  :   Coroner] Query successful!True
[05:33:55.0015914] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:55.0015914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:55.1144307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:55.1159667] [Debug  :   Coroner] Query successful!True
[05:33:55.1159667] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:55.1159667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:55.3269962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:55.3269962] [Debug  :   Coroner] Query successful!True
[05:33:55.3269962] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:55.3269962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:55.6874088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:55.6874088] [Debug  :   Coroner] Query successful!True
[05:33:55.6874088] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:55.6874088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:56.1375215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:56.1375215] [Debug  :   Coroner] Query successful!True
[05:33:56.1375215] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:56.1375215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:56.4661423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:56.4661423] [Debug  :   Coroner] Query successful!True
[05:33:56.4661423] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:56.4661423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:56.8272602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:56.8272602] [Debug  :   Coroner] Query successful!True
[05:33:56.8272602] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:56.8272602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.2306514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.2306514] [Debug  :   Coroner] Query successful!True
[05:33:57.2306514] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.2306514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.5642087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.5642087] [Debug  :   Coroner] Query successful!True
[05:33:57.5642087] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.5642087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.7386647] [Debug  :GeneralImprovements] Updated time display.
[05:33:57.7814790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.7814790] [Debug  :   Coroner] Query successful!True
[05:33:57.7829913] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.7829913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.9356954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.9356954] [Debug  :   Coroner] Query successful!True
[05:33:57.9356954] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.9356954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.0495767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.0495767] [Debug  :   Coroner] Query successful!True
[05:33:58.0495767] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.0511053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.1654141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.1654141] [Debug  :   Coroner] Query successful!True
[05:33:58.1654141] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.1654141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.3846353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.3846353] [Debug  :   Coroner] Query successful!True
[05:33:58.3846353] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.3846353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.7314121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.7314121] [Debug  :   Coroner] Query successful!True
[05:33:58.7314121] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.7314121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:59.1843800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:59.1859276] [Debug  :   Coroner] Query successful!True
[05:33:59.1859276] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:59.1859276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:59.5185547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:59.5185547] [Debug  :   Coroner] Query successful!True
[05:33:59.5185547] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:59.5185547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedSodaCan(Clone)" worth $73
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $55
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $29
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $36
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $30
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $84
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $58
[05:33:59.8692058] [Debug  :Buttery Fixes] Scrap tracker: Tracking "TeaKettle(Clone)" worth $41
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $19
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "TeaKettle(Clone)" worth $58
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $46
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $55
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $45
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $28
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $99
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $58
[05:33:59.8707533] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $36
[05:33:59.8707533] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[05:33:59.8809908] [Debug  :ScienceBirdTweaks] Found bridge 1!
[05:33:59.9068183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:59.9068183] [Debug  :   Coroner] Query successful!True
[05:33:59.9068183] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:59.9068183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.2852243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.2852243] [Debug  :   Coroner] Query successful!True
[05:34:00.2857419] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.2857419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.6152326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.6152326] [Debug  :   Coroner] Query successful!True
[05:34:00.6152326] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.6152326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.7582160] [Debug  :GeneralImprovements] Updated time display.
[05:34:00.8371719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.8371719] [Debug  :   Coroner] Query successful!True
[05:34:00.8371719] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.8371719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.9877975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.9877975] [Debug  :   Coroner] Query successful!True
[05:34:00.9877975] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.9877975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.1056289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.1056289] [Debug  :   Coroner] Query successful!True
[05:34:01.1056289] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.1056289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.2117144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.2117144] [Debug  :   Coroner] Query successful!True
[05:34:01.2117144] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.2117144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.4297684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.4297684] [Debug  :   Coroner] Query successful!True
[05:34:01.4297684] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.4297684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.7848008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.7848008] [Debug  :   Coroner] Query successful!True
[05:34:01.7848008] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.7848008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.2326169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.2326169] [Debug  :   Coroner] Query successful!True
[05:34:02.2326169] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.2326169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.3395495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.3395495] [Debug  :   Coroner] Query successful!True
[05:34:02.3395495] [Debug  :   Coroner] Handling generic fall damage...
[05:34:02.3395495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.5644434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.5644434] [Debug  :   Coroner] Query successful!True
[05:34:02.5644434] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.5654479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.9374563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.9374563] [Debug  :   Coroner] Query successful!True
[05:34:02.9374563] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.9374563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.3264493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.3264493] [Debug  :   Coroner] Query successful!True
[05:34:03.3264493] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.3264493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.6676816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.6676816] [Debug  :   Coroner] Query successful!True
[05:34:03.6676816] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.6676816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.8840990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.8851039] [Debug  :   Coroner] Query successful!True
[05:34:03.8851039] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.8851039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.0315135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.0315135] [Debug  :   Coroner] Query successful!True
[05:34:04.0315135] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:04.0315135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.1449427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.1449427] [Debug  :   Coroner] Query successful!True
[05:34:04.1449427] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:04.1449427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.6040448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.6040448] [Debug  :   Coroner] Query successful!True
[05:34:04.6040448] [Debug  :   Coroner] Handling generic fall damage...
[05:34:04.6040448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:05.4056296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:05.4056296] [Debug  :   Coroner] Query successful!True
[05:34:05.4072566] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:05.4072566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:05.8086827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:05.8086827] [Debug  :   Coroner] Query successful!True
[05:34:05.8086827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:05.8086827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.1396763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.1396763] [Debug  :   Coroner] Query successful!True
[05:34:06.1396763] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.1396763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.3580459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.3580459] [Debug  :   Coroner] Query successful!True
[05:34:06.3580459] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.3580459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.5091259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.5091259] [Debug  :   Coroner] Query successful!True
[05:34:06.5106639] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.5106639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.6219593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.6219593] [Debug  :   Coroner] Query successful!True
[05:34:06.6219593] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.6219593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.7381344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.7381344] [Debug  :   Coroner] Query successful!True
[05:34:06.7381344] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.7381344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.9547364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.9562859] [Debug  :   Coroner] Query successful!True
[05:34:06.9562859] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.9562859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:07.3084154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:07.3099534] [Debug  :   Coroner] Query successful!True
[05:34:07.3099534] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:07.3099534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:07.7617310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:07.7617310] [Debug  :   Coroner] Query successful!True
[05:34:07.7617310] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:07.7617310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:08.0915365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:08.0915365] [Debug  :   Coroner] Query successful!True
[05:34:08.0915365] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:08.0915365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:10.0958112] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:34:10.1049938] [Info   :LethalPerformance] Saved 1 save(s)
[05:34:17.1041797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:17.1041797] [Debug  :   Coroner] Query successful!True
[05:34:17.1041797] [Debug  :   Coroner] Handling generic fall damage...
[05:34:17.1041797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:18.0008869] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.0008869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.0008869] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.0795966] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.0795966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.0795966] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.0795966] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.0795966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.0806005] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.0967771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:18.0967771] [Debug  :   Coroner] Query successful!True
[05:34:18.0967771] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.0967771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:18.1340141] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.1340141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.1340141] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.1340141] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.1340141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.1355458] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.1355458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.1355458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.1355458] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.1550685] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.1550685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.1550685] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.2000119] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.2016124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.2016124] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.2207656] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.2207656] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.2207656] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.2406102] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.2406102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.2411305] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.2587239] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.2587239] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.2587239] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.2991149] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.2991149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.2991149] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.3197280] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.3207338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.3207338] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.3207338] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.3212384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.3212384] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.4800519] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.4800519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.4800519] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.9394438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.9394438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.9394438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.9581611] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.9581611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.9581611] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.9581611] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.9581611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.9581611] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.9791474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:18.9791474] [Debug  :   Coroner] Query successful!True
[05:34:18.9791474] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:18.9791474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:18.9971924] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:18.9971924] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:18.9971924] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.0169003] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.0169003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.0169003] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.0169003] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.0184502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.0184502] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.0184502] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.0184502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.0184502] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.0556735] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.0556735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.0556735] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1211790] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1211790] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1211790] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1391700] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1391700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1406994] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1588337] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1588337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1588337] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1593522] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1593522] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.1593522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.1593522] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.2211125] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.2211125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.2211125] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.2988168] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.2988168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.2988168] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.7344185] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.7344185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.7359595] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.8388338] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.8388338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.8388338] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:19.9360695] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:19.9360695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:19.9360695] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.0379948] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.0379948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.0379948] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.1387378] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.1387378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.1387378] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.1979877] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.1979877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.1979877] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.2969510] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.2969510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.2969510] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.3968812] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.3968812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.3968812] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.4794072] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.4794072] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.4794072] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.5801724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.5801724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.5801724] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.7403371] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.7403371] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.7418733] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.7583872] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.7583872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.7583872] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.7757596] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.7757596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.7757596] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.7757596] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.7757596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.7757596] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.8363930] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.8363930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.8363930] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9392941] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9392941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9392941] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.0189926] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.0189926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.0189926] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.0365269] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.0365269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.0365269] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1563102] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1563102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1563102] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1741741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1741741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1741741] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.2582058] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.2582058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.2597213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.3368885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3368885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3368885] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.3557602] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3557602] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3557602] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.3796581] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3796581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3796581] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.3959158] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3959158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3974531] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.3974531] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3974531] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3974531] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4565551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.4565551] [Debug  :   Coroner] Query successful!True
[05:34:21.4565551] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4565551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.4565551] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.4565551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.4565551] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.4744838] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.4744838] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.4744838] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.4744838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.4760186] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.5009844] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.5009844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.5009844] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.5187136] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.5187136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.5187136] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.5781745] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.5781745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.5781745] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.5956071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.5956071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.5956071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6127841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6127841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6127841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6797823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6797823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6797823] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6983223] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6988651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6988651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6988651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6988651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6988651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6988651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7367702] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7367702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7367702] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7997708] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7997708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7997708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7997708] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7997708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7997708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8173108] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8173108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8173108] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8975948] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8975948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8991290] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.9171900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.9171900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.9171900] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.0136602] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.0136602] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.0136602] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.0136602] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.0136602] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.0136602] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.0598644] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.0598644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.0598644] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.1137015] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.1137015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.1137015] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.1578278] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.1578278] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.1578278] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.1593667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.1593667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.1593667] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.2401167] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.2401167] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.2401167] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.2753795] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.2753795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.2753795] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.3185374] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.3185374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.3185374] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.3374130] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.3374130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.3374130] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.3804754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.3804754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.3804754] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.4163213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.4163213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.4163213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.4587354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.4587354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.4587354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.4587354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.4587354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.4597399] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.5378857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.5378857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.5383890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.5550358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.5550358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.5550358] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.5736370] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.5736370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.5736370] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.6596383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.6596383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.6596383] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.6596383] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.6596383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.6596383] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.6776156] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.6781398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.6781398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.7377635] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.7377635] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.7377635] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.7987159] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.7987159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.7987159] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.8582638] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.8582638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.8582638] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.9005276] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.9005276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.9020738] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.9978774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.9978774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.9978774] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.9978774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.9978774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.9978774] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.0976715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.0976715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.0976715] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.1157299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:23.1157299] [Debug  :   Coroner] Query successful!True
[05:34:23.1157299] [Debug  :   Coroner] Handling generic fall damage...
[05:34:23.1172669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:23.1350869] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.1350869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.1350869] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.1793094] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.1793094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.1793094] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.2419568] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.2419568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.2419568] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.2790502] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.2790502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.2790502] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.3368526] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.3368526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.3368526] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4091391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:23.4091391] [Debug  :   Coroner] Query successful!True
[05:34:23.4091391] [Debug  :   Coroner] Handling generic fall damage...
[05:34:23.4091391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:23.4190343] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4190343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4190343] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4369339] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4369339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4369339] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.5189090] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.5199163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.5199163] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.5780871] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.5780871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.5780871] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.6205960] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.6205960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.6205960] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.6781661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.6781661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.6781661] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.7213395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.7213395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.7213395] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.7745824] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.7745824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.7745824] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.8571415] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.8571415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.8571415] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.8746773] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.8746773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.8746773] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.9599532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.9599532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.9615476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.0198652] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.0198652] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.0198652] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.0561342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.0561342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.0561342] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.1016035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.1016035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.1016035] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.1542493] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.1542493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.1542493] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2182161] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.2182161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.2182161] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3000299] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3000299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3000299] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3000299] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3000299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3000299] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.4582673] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.4582673] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.4582673] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.9184458] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.9184458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.9184458] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.1168929] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.1168929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.1168929] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.3466594] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:34:25.4803610] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.4803610] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.4803610] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.5617086] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.5617086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.5617086] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.1204052] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.1219286] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.1219286] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.1947978] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.1947978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.1947978] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.1264916] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.1264916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.1274999] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.6817571] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.6817571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.6822898] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.9307355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.9307355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.9307355] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.9307355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.9312548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.9312548] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.0210797] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.0215863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.0215863] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.0215863] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.0215863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.0215863] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.0215863] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.0215863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.0215863] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.0779915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:28.0779915] [Debug  :   Coroner] Query successful!True
[05:34:28.0779915] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.0779915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:28.1168792] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1168792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1168792] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.1168792] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1168792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1168792] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.1347750] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1347750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1363044] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.1363044] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1363044] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1363044] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.1543158] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1543158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1543158] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.2140829] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.2140829] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.2140829] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.2351962] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.2351962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.2351962] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3335670] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3335670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3335670] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3555910] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3555910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3555910] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3555910] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3555910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3555910] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3768144] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3768144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3773283] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3773283] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3773283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3773283] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3773283] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3773283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3773283] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.4175221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.4175221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.4175221] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.4769312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.4769312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.4769312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.4974776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.4974776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.4974776] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.5167314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.5167314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.5167314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.5600964] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.5600964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.5600964] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.6784609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.6799953] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.6830334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.6830334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.6835485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.6835485] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.7755128] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.7755128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.7755128] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.9205649] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.9205649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.9205649] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.9433138] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.9433138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.9433138] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.0771752] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.0776793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.0776793] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.0985020] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.1000311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.1000311] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.1764448] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.1764448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.1779616] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.1998607] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.1998607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.1998607] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.2783746] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.2783746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.2799147] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.3352957] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.3352957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.3352957] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.3797414] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.3797414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.3797414] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.3812826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.3812826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.3812826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.4764303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:29.4764303] [Debug  :   Coroner] Query successful!True
[05:34:29.4769564] [Debug  :   Coroner] Handling generic fall damage...
[05:34:29.4769564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:29.5236615] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.5236615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.5241657] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.5364491] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.5364491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.5364491] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.6054937] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.6054937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.6054937] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.6169337] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.6169337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.6169337] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.6618927] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.6618927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.6618927] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.7158817] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.7158817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.7174189] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.7830583] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.7830583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.7835783] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.7835783] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.7835783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.7835783] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.8165381] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.8165381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.8165381] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.8594535] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.8594535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.8594535] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.8594535] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.8594535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.8594535] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.9605374] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.9605374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.9605374] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.0206140] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.0206140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.0206140] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.0612596] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.0612596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.0625657] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.1190180] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.1190180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.1190180] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.2151129] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.2151129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.2151129] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.3206412] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.3206412] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.3206412] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.4636234] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.4636234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.4636234] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.4956640] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.4956640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.4956640] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.5760227] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.5760227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.5760227] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.6568723] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.6568723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.6568723] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9352632] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9352632] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9352632] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.2227877] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.2227877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.2227877] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.5031121] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.5031121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.5036321] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.6434357] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.6434357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.6434357] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.6948579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.6948579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.6948579] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.7948175] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.7948175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.7948175] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.8436973] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.8436973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.8442011] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.8958878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.8958878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.8958878] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.9963454] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.9963454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.9963454] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.1380979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.1380979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.1380979] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.1380979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.1380979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.1380979] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.2414986] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.2414986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.2414986] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.3431793] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.3436941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.3436941] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.4350451] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.4350451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.4350451] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.5994727] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.5994727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.5994727] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.6828532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.6828532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.6828532] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.7580550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.7580550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.7580550] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.7776254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.7776254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.7776254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.7776254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.7776254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.7776254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.8802583] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.8802583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.8802583] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.0234724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.0234724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.0234724] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.1143073] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.1143073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.1143073] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.3581716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.3581716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.3581716] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.4420565] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.4420565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.4420565] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.5357832] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.5357832] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.5373113] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.6581406] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.6581406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.6581406] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.7416763] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.7416763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.7416763] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.9004047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.9004047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.9004047] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.9769394] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.9769394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.9769394] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.9965875] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.9965875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.9965875] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.0164501] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.0164501] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.0164501] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.0992322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.0992322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.0992322] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.1560159] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.1560159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.1560159] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.2025088] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.2025088] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.2035127] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.2591097] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.2591097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.2591097] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.3625147] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.3625147] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.3630190] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.3630190] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.3630190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.3630190] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.3630190] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.3630190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.3630190] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.4376944] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.4376944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.4376944] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.4587218] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.4587218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.4587218] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.5429368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.5429368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.5429368] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.5990481] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.5990481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.5990481] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.6367428] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.6367428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.6367428] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.7167409] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.7167409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.7167409] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.7559394] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.7559394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.7559394] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.7960608] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.7960608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.7966630] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.8613058] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.8613058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.8632560] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.9039399] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.9039399] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.9039399] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.9627932] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.9627932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.9627932] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.0601313] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.0601313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.0601313] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.0601313] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.0601313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.0601313] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.1563885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.1563885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.1563885] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.2015470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.2030774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.2030774] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.2400904] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.2405938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.2405938] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.2778615] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.2778615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.2778615] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.3165554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.3165554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.3165554] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.3369917] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.3369917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.3369917] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.4021959] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.4021959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.4037129] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.4037129] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.4037129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.4037129] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.4614363] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.4614363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.4614363] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.4992301] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.4992301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.4992301] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.5185885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.5201226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.5201226] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.5781754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.5781754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.5781754] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.5981571] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.5981571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.5981571] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.6557226] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.6557226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.6557226] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.6765911] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.6765911] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.6765911] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.6974535] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.6974535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.6974535] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.7394399] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.7394399] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.7394399] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.7586211] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.7586211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.7586211] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.7586211] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.7602227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.7602227] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.7796177] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.7796177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.7796177] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.8622354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.8622354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.8622354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.8622354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.9166126] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.9166126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.9166126] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.9366634] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.9366634] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.9366634] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.9570646] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.9570646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.9570646] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.9570646] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.9570646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.9570646] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.0152089] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.0152089] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.0152089] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.0548728] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.0548728] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.0563999] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.0759292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.0759292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.0759292] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.0774556] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.0774556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.0774556] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.1148338] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.1148338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.1148338] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.1583133] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.1583133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.1598450] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.1790435] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.1805761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.1805761] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.2442336] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.2442336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.2442336] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.2963805] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.2963805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.2963805] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.3183436] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.3194501] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.3194501] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.3604633] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.3604633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.3604633] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.4242355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.4242355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.4242355] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.4625036] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.4625036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.4625036] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.4829477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.4829477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.4829477] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.5019032] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.5019032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.5019032] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.5643376] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.5643376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.5643376] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.6156505] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.6156505] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.6171825] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.7002609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.7002609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.7002609] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.7241958] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.7241958] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.7241958] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.7773984] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.7773984] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.7773984] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.8220391] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.8220391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.8220391] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.8220391] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.8220391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.8220391] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.9240695] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.9240695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.9240695] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.9831772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.9831772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.9831772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.0610644] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.0610644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.0610644] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1150535] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1150535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1150535] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1578097] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1578097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1578097] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2219350] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2219350] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2219350] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2981755] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2981755] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2981755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2981755] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.4209240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.4209240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.4209240] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.5588724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.5604083] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.5604083] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.6800319] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.6800319] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.6800319] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.7381618] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.7381618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.7397078] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.8569987] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.8569987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.8569987] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.0421804] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.0421804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.0421804] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.0997798] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.0997798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.0997798] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:43.9517084] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:34:44.4611553] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:45.6157568] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:51.2877933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:51.2877933] [Debug  :   Coroner] Query successful!True
[05:34:51.2877933] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:51.2877933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:51.6809024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:51.6809024] [Debug  :   Coroner] Query successful!True
[05:34:51.6809024] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:51.6809024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.0196621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.0196621] [Debug  :   Coroner] Query successful!True
[05:34:52.0196621] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.0206663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.2314600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.2314600] [Debug  :   Coroner] Query successful!True
[05:34:52.2314600] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.2314600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.3866977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.3866977] [Debug  :   Coroner] Query successful!True
[05:34:52.3866977] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.3882205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.5040853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.5040853] [Debug  :   Coroner] Query successful!True
[05:34:52.5040853] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.5040853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.6209161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.6209161] [Debug  :   Coroner] Query successful!True
[05:34:52.6209161] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.6209161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:52.8356098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:52.8356098] [Debug  :   Coroner] Query successful!True
[05:34:52.8361254] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:52.8361254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:53.1881522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:53.1881522] [Debug  :   Coroner] Query successful!True
[05:34:53.1881522] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:53.1881522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:53.6352712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:53.6352712] [Debug  :   Coroner] Query successful!True
[05:34:53.6352712] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:53.6352712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:53.9711135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:53.9711135] [Debug  :   Coroner] Query successful!True
[05:34:53.9711135] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:53.9711135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:54.3306191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:54.3322770] [Debug  :   Coroner] Query successful!True
[05:34:54.3322770] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:54.3322770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:54.7318088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:54.7318088] [Debug  :   Coroner] Query successful!True
[05:34:54.7318088] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:54.7318088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.0708853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.0708853] [Debug  :   Coroner] Query successful!True
[05:34:55.0708853] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.0708853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.2893962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.2893962] [Debug  :   Coroner] Query successful!True
[05:34:55.2893962] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.2893962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.4321948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.4321948] [Debug  :   Coroner] Query successful!True
[05:34:55.4321948] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.4321948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.5537681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.5537681] [Debug  :   Coroner] Query successful!True
[05:34:55.5537681] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.5552819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.6698424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.6698424] [Debug  :   Coroner] Query successful!True
[05:34:55.6698424] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.6718171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.8900979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.8900979] [Debug  :   Coroner] Query successful!True
[05:34:55.8900979] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.8900979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.0260826] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:34:56.2404123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:56.2404123] [Debug  :   Coroner] Query successful!True
[05:34:56.2404123] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:56.2404123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.5182036] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:34:56.5305811] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:34:56.6872627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:56.6872627] [Debug  :   Coroner] Query successful!True
[05:34:56.6872627] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:56.6872627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.9238207] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:57.0199620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.0199620] [Debug  :   Coroner] Query successful!True
[05:34:57.0199620] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.0199620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:57.3893802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.3893802] [Debug  :   Coroner] Query successful!True
[05:34:57.3893802] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.3898849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:57.7812972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.7812972] [Debug  :   Coroner] Query successful!True
[05:34:57.7812972] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.7823767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.1195451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.1195451] [Debug  :   Coroner] Query successful!True
[05:34:58.1195451] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.1195451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.3312290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.3312290] [Debug  :   Coroner] Query successful!True
[05:34:58.3312290] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.3312290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.4856296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.4856296] [Debug  :   Coroner] Query successful!True
[05:34:58.4856296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.4856296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.6065204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.6065204] [Debug  :   Coroner] Query successful!True
[05:34:58.6065204] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.6065204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.7227459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.7227459] [Debug  :   Coroner] Query successful!True
[05:34:58.7227459] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.7227459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.9360331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.9375607] [Debug  :   Coroner] Query successful!True
[05:34:58.9375607] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.9375607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:59.2890972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:59.2890972] [Debug  :   Coroner] Query successful!True
[05:34:59.2890972] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:59.2890972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:59.7316868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:59.7316868] [Debug  :   Coroner] Query successful!True
[05:34:59.7316868] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:59.7316868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.0696669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.0696669] [Debug  :   Coroner] Query successful!True
[05:35:00.0696669] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.0696669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.4336544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.4351945] [Debug  :   Coroner] Query successful!True
[05:35:00.4351945] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.4351945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.8325280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.8325280] [Debug  :   Coroner] Query successful!True
[05:35:00.8325280] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.8325280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.1685833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.1685833] [Debug  :   Coroner] Query successful!True
[05:35:01.1685833] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.1685833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.3896614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.3896614] [Debug  :   Coroner] Query successful!True
[05:35:01.3906669] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.3906669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.5355615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.5355615] [Debug  :   Coroner] Query successful!True
[05:35:01.5355615] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.5355615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.6540050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.6540050] [Debug  :   Coroner] Query successful!True
[05:35:01.6545387] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.6545387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.7729078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.7729078] [Debug  :   Coroner] Query successful!True
[05:35:01.7729078] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.7729078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.9886424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.9886424] [Debug  :   Coroner] Query successful!True
[05:35:01.9886424] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.9886424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:02.3402879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:02.3402879] [Debug  :   Coroner] Query successful!True
[05:35:02.3402879] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:02.3402879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:02.7893279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:02.7898457] [Debug  :   Coroner] Query successful!True
[05:35:02.7898457] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:02.7898457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:03.1221996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:03.1221996] [Debug  :   Coroner] Query successful!True
[05:35:03.1221996] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:03.1221996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:03.4858634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:03.4858634] [Debug  :   Coroner] Query successful!True
[05:35:03.4864057] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:03.4864057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:03.8851433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:03.8851433] [Debug  :   Coroner] Query successful!True
[05:35:03.8861487] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:03.8861487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.2213477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.2213477] [Debug  :   Coroner] Query successful!True
[05:35:04.2213477] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.2213477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.4350586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.4350586] [Debug  :   Coroner] Query successful!True
[05:35:04.4350586] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.4350586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.5868861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.5884088] [Debug  :   Coroner] Query successful!True
[05:35:04.5884088] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.5884088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.7008735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.7008735] [Debug  :   Coroner] Query successful!True
[05:35:04.7008735] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.7008735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.8147408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.8147408] [Debug  :   Coroner] Query successful!True
[05:35:04.8147408] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.8147408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.0366455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.0366455] [Debug  :   Coroner] Query successful!True
[05:35:05.0366455] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.0366455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.3902399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.3902399] [Debug  :   Coroner] Query successful!True
[05:35:05.3902399] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.3902399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.8370022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.8385336] [Debug  :   Coroner] Query successful!True
[05:35:05.8385336] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.8385336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:06.0838971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:06.0838971] [Debug  :   Coroner] Query successful!True
[05:35:06.0838971] [Debug  :   Coroner] Handling generic fall damage...
[05:35:06.0838971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:06.1721242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:06.1721242] [Debug  :   Coroner] Query successful!True
[05:35:06.1721242] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:06.1721242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.7436288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.7436288] [Debug  :   Coroner] Query successful!True
[05:35:07.7436288] [Debug  :   Coroner] Handling generic fall damage...
[05:35:07.7436288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.8750404] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:08.0794780] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:35:08.1106595] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:35:18.2671986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:18.2671986] [Debug  :   Coroner] Query successful!True
[05:35:18.2671986] [Debug  :   Coroner] Handling generic fall damage...
[05:35:18.2671986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:20.5697555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:20.5697555] [Debug  :   Coroner] Query successful!True
[05:35:20.5697555] [Debug  :   Coroner] Handling generic fall damage...
[05:35:20.5707610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:26.8682039] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:27.9284681] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:35:49.4528298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:49.4528298] [Debug  :   Coroner] Query successful!True
[05:35:49.4528298] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:49.4528298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:49.6083716] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:49.8512748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:49.8528020] [Debug  :   Coroner] Query successful!True
[05:35:49.8528020] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:49.8528020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:50.1898760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:50.1898760] [Debug  :   Coroner] Query successful!True
[05:35:50.1898760] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:50.1898760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:50.4083150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:50.4088199] [Debug  :   Coroner] Query successful!True
[05:35:50.4088199] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:50.4088199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:50.5552738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:50.5570145] [Debug  :   Coroner] Query successful!True
[05:35:50.5570145] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:50.5570145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:50.6803262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:50.6803262] [Debug  :   Coroner] Query successful!True
[05:35:50.6803262] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:50.6808303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:50.7873856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:50.7873856] [Debug  :   Coroner] Query successful!True
[05:35:50.7873856] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:50.7883909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:51.0056374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:51.0056374] [Debug  :   Coroner] Query successful!True
[05:35:51.0056374] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:51.0056374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:51.3559293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:51.3559293] [Debug  :   Coroner] Query successful!True
[05:35:51.3559293] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:51.3559293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:51.8069944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:51.8069944] [Debug  :   Coroner] Query successful!True
[05:35:51.8069944] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:51.8069944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:52.1393813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:52.1393813] [Debug  :   Coroner] Query successful!True
[05:35:52.1393813] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:52.1393813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:52.5077133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:52.5077133] [Debug  :   Coroner] Query successful!True
[05:35:52.5077133] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:52.5077133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:52.9071348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:52.9071348] [Debug  :   Coroner] Query successful!True
[05:35:52.9071348] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:52.9071348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.2452559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.2452559] [Debug  :   Coroner] Query successful!True
[05:35:53.2452559] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.2452559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.4537481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.4537481] [Debug  :   Coroner] Query successful!True
[05:35:53.4537481] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.4537481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.6088345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.6088345] [Debug  :   Coroner] Query successful!True
[05:35:53.6088345] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.6103500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.7273431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.7278491] [Debug  :   Coroner] Query successful!True
[05:35:53.7278491] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.7278491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.8355659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.8355659] [Debug  :   Coroner] Query successful!True
[05:35:53.8355659] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.8355659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.0562211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.0568082] [Debug  :   Coroner] Query successful!True
[05:35:54.0568082] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.0568082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.4068829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.4068829] [Debug  :   Coroner] Query successful!True
[05:35:54.4068829] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.4068829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.8551735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.8561768] [Debug  :   Coroner] Query successful!True
[05:35:54.8561768] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.8561768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:55.1902432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:55.1907474] [Debug  :   Coroner] Query successful!True
[05:35:55.1907474] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:55.1907474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:55.5566619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:55.5566619] [Debug  :   Coroner] Query successful!True
[05:35:55.5581795] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:55.5581795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:55.9568853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:55.9568853] [Debug  :   Coroner] Query successful!True
[05:35:55.9568853] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:55.9568853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.2919495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.2919495] [Debug  :   Coroner] Query successful!True
[05:35:56.2919495] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.2919495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.5092888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.5102941] [Debug  :   Coroner] Query successful!True
[05:35:56.5102941] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.5102941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.6525395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.6525395] [Debug  :   Coroner] Query successful!True
[05:35:56.6525395] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.6525395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.7728188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.7743403] [Debug  :   Coroner] Query successful!True
[05:35:56.7743403] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.7743403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.8887949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.8887949] [Debug  :   Coroner] Query successful!True
[05:35:56.8887949] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.8887949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:57.1083053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:57.1083053] [Debug  :   Coroner] Query successful!True
[05:35:57.1083053] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:57.1088273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:57.4607229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:57.4607229] [Debug  :   Coroner] Query successful!True
[05:35:57.4607229] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:57.4607229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:57.7265703] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:57.9059095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:57.9059095] [Debug  :   Coroner] Query successful!True
[05:35:57.9074320] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:57.9074320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:58.2356131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:58.2371585] [Debug  :   Coroner] Query successful!True
[05:35:58.2371585] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:58.2371585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:58.6059887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:58.6059887] [Debug  :   Coroner] Query successful!True
[05:35:58.6059887] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:58.6059887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.0047601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.0047601] [Debug  :   Coroner] Query successful!True
[05:35:59.0047601] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.0047601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.0972138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.0972138] [Debug  :   Coroner] Query successful!True
[05:35:59.0972138] [Debug  :   Coroner] Handling generic fall damage...
[05:35:59.0972138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.3454377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:35:59.3454377] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:36:00.0553631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:00.0558678] [Debug  :   Coroner] Query successful!True
[05:36:00.0558678] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:00.0558678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:00.4559148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:00.4559148] [Debug  :   Coroner] Query successful!True
[05:36:00.4574457] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:00.4574457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:00.7905869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:00.7911052] [Debug  :   Coroner] Query successful!True
[05:36:00.7911052] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:00.7911052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.0138063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.0138063] [Debug  :   Coroner] Query successful!True
[05:36:01.0138063] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.0138063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.1576424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.1576424] [Debug  :   Coroner] Query successful!True
[05:36:01.1576424] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.1576424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.2808094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.2808094] [Debug  :   Coroner] Query successful!True
[05:36:01.2808094] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.2813236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.3964332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.3964332] [Debug  :   Coroner] Query successful!True
[05:36:01.3964332] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.3964332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.6111680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.6116722] [Debug  :   Coroner] Query successful!True
[05:36:01.6116722] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.6116722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.9557833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.9557833] [Debug  :   Coroner] Query successful!True
[05:36:01.9557833] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.9557833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:02.4110668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:02.4110668] [Debug  :   Coroner] Query successful!True
[05:36:02.4110668] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:02.4110668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:02.7464052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:02.7464052] [Debug  :   Coroner] Query successful!True
[05:36:02.7464052] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:02.7464052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.1096389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.1096389] [Debug  :   Coroner] Query successful!True
[05:36:03.1096389] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.1096389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.5121108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.5121108] [Debug  :   Coroner] Query successful!True
[05:36:03.5121108] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.5140454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.8456865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.8456865] [Debug  :   Coroner] Query successful!True
[05:36:03.8456865] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.8456865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.0590835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.0590835] [Debug  :   Coroner] Query successful!True
[05:36:04.0590835] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:04.0590835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:05.4800044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:05.4800044] [Debug  :   Coroner] Query successful!True
[05:36:05.4800044] [Debug  :   Coroner] Handling generic fall damage...
[05:36:05.4800044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:06.0148516] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:06.3404569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:06.3404569] [Debug  :   Coroner] Query successful!True
[05:36:06.3409617] [Debug  :   Coroner] Handling generic fall damage...
[05:36:06.3409617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:06.7356547] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:07.3254610] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:10.0510865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:10.0510865] [Debug  :   Coroner] Query successful!True
[05:36:10.0515927] [Debug  :   Coroner] Handling generic fall damage...
[05:36:10.0515927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:12.9483861] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:36:12.9493895] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:36:12.9493895] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:36:12.9509197] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:36:17.2210077] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:17.4144763] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[05:36:17.4289607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[05:36:17.8338967] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:19.8006678] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:20.1650653] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:20.1650653] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:20.3205213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:20.5670862] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:21.5398946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:21.5398946] [Debug  :   Coroner] Query successful!True
[05:36:21.5398946] [Debug  :   Coroner] Handling generic fall damage...
[05:36:21.5414249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:22.0514458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:22.0514458] [Debug  :   Coroner] Query successful!True
[05:36:22.0514458] [Debug  :   Coroner] Handling generic fall damage...
[05:36:22.0514458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:23.1460903] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:23.1476404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:23.1476404] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:23.2146365] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:23.9645473] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Red soda : [G]
New: Drop Red soda : [G​]
[05:36:23.9761711] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Red soda : [G]
New: Drop Red soda : [G​]
[05:36:24.2989207] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:24.4470446] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:24.4470446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:24.4470446] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:26.2484507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:26.2484507] [Debug  :   Coroner] Query successful!True
[05:36:26.2484507] [Debug  :   Coroner] Handling generic fall damage...
[05:36:26.2484507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:29.3716017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:29.3716017] [Debug  :   Coroner] Query successful!True
[05:36:29.3721225] [Debug  :   Coroner] Handling generic fall damage...
[05:36:29.3721225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:38.7378911] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:42.9580622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:42.9580622] [Debug  :   Coroner] Query successful!True
[05:36:42.9580622] [Debug  :   Coroner] Handling generic fall damage...
[05:36:42.9580622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:43.9414911] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:44.5280092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:44.5280092] [Debug  :   Coroner] Query successful!True
[05:36:44.5280092] [Debug  :   Coroner] Handling generic fall damage...
[05:36:44.5280092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:46.4289972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:46.4289972] [Debug  :   Coroner] Query successful!True
[05:36:46.4289972] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:46.4289972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:46.8326573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:46.8326573] [Debug  :   Coroner] Query successful!True
[05:36:46.8326573] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:46.8326573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.1649127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.1649127] [Debug  :   Coroner] Query successful!True
[05:36:47.1649127] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.1649127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.3782430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.3782430] [Debug  :   Coroner] Query successful!True
[05:36:47.3782430] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.3782430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.5344391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.5344391] [Debug  :   Coroner] Query successful!True
[05:36:47.5354464] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.5354464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.6484631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.6484631] [Debug  :   Coroner] Query successful!True
[05:36:47.6484631] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.6489785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.7623930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.7639162] [Debug  :   Coroner] Query successful!True
[05:36:47.7639162] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.7639162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:47.9777085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:47.9777085] [Debug  :   Coroner] Query successful!True
[05:36:47.9777085] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:47.9782252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:48.3346944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:48.3346944] [Debug  :   Coroner] Query successful!True
[05:36:48.3346944] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:48.3346944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:48.7791569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:48.7791569] [Debug  :   Coroner] Query successful!True
[05:36:48.7791569] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:48.7791569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:49.1178960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.1178960] [Debug  :   Coroner] Query successful!True
[05:36:49.1178960] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.1178960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:49.4768172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.4768172] [Debug  :   Coroner] Query successful!True
[05:36:49.4768172] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.4768172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:49.8792870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.8792870] [Debug  :   Coroner] Query successful!True
[05:36:49.8792870] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.8792870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.2123822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.2123822] [Debug  :   Coroner] Query successful!True
[05:36:50.2123822] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.2123822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.4330573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.4330573] [Debug  :   Coroner] Query successful!True
[05:36:50.4330573] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.4330573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.5799012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.5799012] [Debug  :   Coroner] Query successful!True
[05:36:50.5799012] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.5799012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.7011098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.7011098] [Debug  :   Coroner] Query successful!True
[05:36:50.7011098] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.7011098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.8149556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.8154730] [Debug  :   Coroner] Query successful!True
[05:36:50.8154730] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.8154730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.0300827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.0300827] [Debug  :   Coroner] Query successful!True
[05:36:51.0300827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.0300827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.3842563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.3842563] [Debug  :   Coroner] Query successful!True
[05:36:51.3842563] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.3842563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.4282661] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:51.8310258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.8310258] [Debug  :   Coroner] Query successful!True
[05:36:51.8320294] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.8320294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:52.1618333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:52.1618333] [Debug  :   Coroner] Query successful!True
[05:36:52.1618333] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:52.1618333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:52.5312604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:52.5312604] [Debug  :   Coroner] Query successful!True
[05:36:52.5312604] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:52.5312604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:52.9317988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:52.9317988] [Debug  :   Coroner] Query successful!True
[05:36:52.9317988] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:52.9317988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.2612169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.2612169] [Debug  :   Coroner] Query successful!True
[05:36:53.2627827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.2627827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.4798037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.4813642] [Debug  :   Coroner] Query successful!True
[05:36:53.4813642] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.4813642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.6332787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.6332787] [Debug  :   Coroner] Query successful!True
[05:36:53.6332787] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.6332787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.7442808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.7442808] [Debug  :   Coroner] Query successful!True
[05:36:53.7442808] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.7442808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.8660415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.8660415] [Debug  :   Coroner] Query successful!True
[05:36:53.8660415] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.8660415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.0817446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.0817446] [Debug  :   Coroner] Query successful!True
[05:36:54.0817446] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.0817446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.4337196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.4337196] [Debug  :   Coroner] Query successful!True
[05:36:54.4352440] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.4352440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.8829001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.8829001] [Debug  :   Coroner] Query successful!True
[05:36:54.8829001] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.8829001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:55.2134328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:55.2134328] [Debug  :   Coroner] Query successful!True
[05:36:55.2149773] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:55.2149773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:55.5832723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:55.5832723] [Debug  :   Coroner] Query successful!True
[05:36:55.5832723] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:55.5832723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:55.9807047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:55.9807047] [Debug  :   Coroner] Query successful!True
[05:36:55.9822338] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:55.9822338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.3156955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.3156955] [Debug  :   Coroner] Query successful!True
[05:36:56.3156955] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.3156955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.5336559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.5336559] [Debug  :   Coroner] Query successful!True
[05:36:56.5336559] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.5336559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.6819574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.6819574] [Debug  :   Coroner] Query successful!True
[05:36:56.6819574] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.6819574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.7976129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.7976129] [Debug  :   Coroner] Query successful!True
[05:36:56.7976129] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.7976129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.9171503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.9171503] [Debug  :   Coroner] Query successful!True
[05:36:56.9171503] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.9171503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:57.1341879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:57.1341879] [Debug  :   Coroner] Query successful!True
[05:36:57.1341879] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:57.1341879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:57.7025316] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:57.9393470] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=False
[05:36:57.9393470] [Debug  :MysteryButton.MysteryButtonAI] Start
[05:36:57.9393470] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[05:37:00.0499721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:00.0499721] [Debug  :   Coroner] Query successful!True
[05:37:00.0504765] [Debug  :   Coroner] Handling generic fall damage...
[05:37:00.0504765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:03.0074200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:03.0074200] [Debug  :   Coroner] Query successful!True
[05:37:03.0074200] [Debug  :   Coroner] Handling Bracken death...
[05:37:03.0074200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:03.7068324] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[05:37:03.7068324] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7104652] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:03.7109869] [Debug  :Buttery Fixes] Badges added to player corpse
[05:37:03.7391159] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:03.7391159] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:08.2329755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:08.2329755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:08.2329755] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:08.5649574] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:10.2749772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:10.2749772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:10.2749772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:10.6232826] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:10.6232826] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:11.4130770] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:11.4130770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:11.4135926] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:15.6691832] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:15.6691832] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:15.6691832] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:17.4747384] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:17.4762772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:17.4762772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:19.7559806] [Debug  :GeneralImprovements] Updated time display.
[05:37:22.7705283] [Debug  :GeneralImprovements] Updated time display.
[05:37:23.6508029] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:25.1927670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:25.1927670] [Debug  :   Coroner] Query successful!True
[05:37:25.1927670] [Debug  :   Coroner] Handling Bracken death...
[05:37:25.1927670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:25.2328036] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:25.7849983] [Debug  :GeneralImprovements] Updated time display.
[05:37:25.9055038] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[05:37:26.0408485] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:26.0538182] [Debug  :Buttery Fixes] Badges added to player corpse
[05:37:26.0579034] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:26.0579034] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:26.2103345] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:37:27.2872303] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:28.8046093] [Debug  :GeneralImprovements] Updated time display.
[05:37:31.8182578] [Debug  :GeneralImprovements] Updated time display.
[05:37:34.8386554] [Debug  :GeneralImprovements] Updated time display.
[05:37:34.8590965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:34.8606465] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:37.8564868] [Debug  :GeneralImprovements] Updated time display.
[05:37:38.0867631] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:38.0867631] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:38.6778079] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6793196] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6793196] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6808526] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6808526] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6823666] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6834032] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:38.6834032] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:37:40.8776844] [Debug  :GeneralImprovements] Updated time display.
[05:37:41.7067105] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:41.7337163] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:41.7337163] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:42.1590843] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:42.6934514] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:42.6934514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:42.6934514] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:42.9515385] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:43.8925494] [Debug  :GeneralImprovements] Updated time display.
[05:37:43.9952335] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:45.6541651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:45.6541651] [Debug  :   Coroner] Query successful!True
[05:37:45.6541651] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:45.6541651] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.0625382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.0625382] [Debug  :   Coroner] Query successful!True
[05:37:46.0625382] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.0625382] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.3857767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.3863097] [Debug  :   Coroner] Query successful!True
[05:37:46.3863097] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.3863097] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.6087841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.6087841] [Debug  :   Coroner] Query successful!True
[05:37:46.6087841] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.6087841] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.7581877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.7581877] [Debug  :   Coroner] Query successful!True
[05:37:46.7581877] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.7581877] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.8732578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.8732578] [Debug  :   Coroner] Query successful!True
[05:37:46.8732578] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.8732578] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:46.9152597] [Debug  :GeneralImprovements] Updated time display.
[05:37:46.9945872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:46.9945872] [Debug  :   Coroner] Query successful!True
[05:37:46.9961142] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:46.9961142] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:47.2418781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:47.2418781] [Debug  :   Coroner] Query successful!True
[05:37:47.2418781] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:47.2418781] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:47.5596597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:47.5596597] [Debug  :   Coroner] Query successful!True
[05:37:47.5611847] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:47.5611847] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:47.8598870] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:47.8598870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:47.8608916] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:48.0135619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:48.0135619] [Debug  :   Coroner] Query successful!True
[05:37:48.0135619] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:48.0135619] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:48.3427995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:48.3427995] [Debug  :   Coroner] Query successful!True
[05:37:48.3443455] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:48.3443455] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:48.7063237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:48.7063237] [Debug  :   Coroner] Query successful!True
[05:37:48.7078613] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:48.7078613] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.1063205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.1063205] [Debug  :   Coroner] Query successful!True
[05:37:49.1063205] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.1063205] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.4426827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.4426827] [Debug  :   Coroner] Query successful!True
[05:37:49.4426827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.4426827] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.6582374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.6582374] [Debug  :   Coroner] Query successful!True
[05:37:49.6582374] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.6582374] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.8071839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.8081898] [Debug  :   Coroner] Query successful!True
[05:37:49.8081898] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.8081898] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.9225781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.9225781] [Debug  :   Coroner] Query successful!True
[05:37:49.9236427] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.9236427] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:49.9328661] [Debug  :GeneralImprovements] Updated time display.
[05:37:50.0430748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.0430748] [Debug  :   Coroner] Query successful!True
[05:37:50.0430748] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.0430748] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:50.2602638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.2617896] [Debug  :   Coroner] Query successful!True
[05:37:50.2617896] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.2617896] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:50.6098700] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:37:50.6115325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.6130685] [Debug  :   Coroner] Query successful!True
[05:37:50.6130685] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.6130685] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:51.0547411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.0547411] [Debug  :   Coroner] Query successful!True
[05:37:51.0547411] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.0547411] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:51.3908443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.3908443] [Debug  :   Coroner] Query successful!True
[05:37:51.3908443] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.3908443] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:51.6951212] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:51.6951212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:51.6951212] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:51.7542926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.7542926] [Debug  :   Coroner] Query successful!True
[05:37:51.7558450] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.7558450] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:52.1557865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.1557865] [Debug  :   Coroner] Query successful!True
[05:37:52.1557865] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.1557865] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:52.4580907] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:37:52.4947134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.4947134] [Debug  :   Coroner] Query successful!True
[05:37:52.4947134] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.4947134] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:52.7081968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.7081968] [Debug  :   Coroner] Query successful!True
[05:37:52.7081968] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.7081968] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:52.8553934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.8553934] [Debug  :   Coroner] Query successful!True
[05:37:52.8563990] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.8563990] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:52.9463302] [Debug  :GeneralImprovements] Updated time display.
[05:37:52.9750743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.9760799] [Debug  :   Coroner] Query successful!True
[05:37:52.9760799] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.9760799] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:53.0857044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.0868826] [Debug  :   Coroner] Query successful!True
[05:37:53.0868826] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.0868826] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:53.3141838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.3141838] [Debug  :   Coroner] Query successful!True
[05:37:53.3157173] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.3157173] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:53.6604831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.6604831] [Debug  :   Coroner] Query successful!True
[05:37:53.6604831] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.6604831] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:54.1090184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.1090184] [Debug  :   Coroner] Query successful!True
[05:37:54.1090184] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.1090184] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:54.4494474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.4494474] [Debug  :   Coroner] Query successful!True
[05:37:54.4494474] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.4494474] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:54.6936510] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:54.6936510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:54.6936510] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:54.8101949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.8101949] [Debug  :   Coroner] Query successful!True
[05:37:54.8117346] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.8117346] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:55.7090596] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:37:56.0238907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.0238907] [Debug  :   Coroner] Query successful!True
[05:37:56.0238907] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.0238907] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:56.4189393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.4189393] [Debug  :   Coroner] Query successful!True
[05:37:56.4189393] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.4189393] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:56.7558657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.7573944] [Debug  :   Coroner] Query successful!True
[05:37:56.7573944] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.7573944] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:56.9734280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.9734280] [Debug  :   Coroner] Query successful!True
[05:37:56.9734280] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.9734280] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:57.1187010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.1187010] [Debug  :   Coroner] Query successful!True
[05:37:57.1187010] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.1187010] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:57.2357958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.2357958] [Debug  :   Coroner] Query successful!True
[05:37:57.2357958] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.2357958] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:57.3533872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.3533872] [Debug  :   Coroner] Query successful!True
[05:37:57.3543928] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.3543928] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:57.5691701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.5703679] [Debug  :   Coroner] Query successful!True
[05:37:57.5703679] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.5703679] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:57.9258913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.9258913] [Debug  :   Coroner] Query successful!True
[05:37:57.9258913] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.9258913] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:58.3704383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:58.3704383] [Debug  :   Coroner] Query successful!True
[05:37:58.3704383] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:58.3704383] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:58.7102869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:58.7102869] [Debug  :   Coroner] Query successful!True
[05:37:58.7102869] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:58.7108054] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:59.0717169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.0722216] [Debug  :   Coroner] Query successful!True
[05:37:59.0722216] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.0722216] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:59.4671466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.4671466] [Debug  :   Coroner] Query successful!True
[05:37:59.4686788] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.4686788] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:37:59.8105686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.8105686] [Debug  :   Coroner] Query successful!True
[05:37:59.8105686] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.8105686] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:00.0257041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:00.0257041] [Debug  :   Coroner] Query successful!True
[05:38:00.0257041] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:00.0257041] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:08.5532021] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:19.8015492] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:38:30.1990666] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:31.4385888] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:35.7580213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:41.3915886] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:41.6005102] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:42.3072794] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:38:42.7868046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:42.7868046] [Debug  :   Coroner] Query successful!True
[05:38:42.7868046] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:42.7868046] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:43.1846631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:43.1846631] [Debug  :   Coroner] Query successful!True
[05:38:43.1846631] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:43.1846631] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:43.5190960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:43.5190960] [Debug  :   Coroner] Query successful!True
[05:38:43.5196146] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:43.5196146] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:43.7372147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:43.7372147] [Debug  :   Coroner] Query successful!True
[05:38:43.7372147] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:43.7372147] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:43.8847276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:43.8847276] [Debug  :   Coroner] Query successful!True
[05:38:43.8847276] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:43.8847276] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:44.0012529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:44.0012529] [Debug  :   Coroner] Query successful!True
[05:38:44.0012529] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:44.0012529] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:44.1174156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:44.1174156] [Debug  :   Coroner] Query successful!True
[05:38:44.1174156] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:44.1174156] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:44.3314980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:44.3314980] [Debug  :   Coroner] Query successful!True
[05:38:44.3314980] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:44.3314980] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:44.6814657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:44.6814657] [Debug  :   Coroner] Query successful!True
[05:38:44.6830047] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:44.6830047] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:45.1309783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:45.1309783] [Debug  :   Coroner] Query successful!True
[05:38:45.1309783] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:45.1325254] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:45.4683814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:45.4683814] [Debug  :   Coroner] Query successful!True
[05:38:45.4683814] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:45.4683814] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:45.8317484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:45.8317484] [Debug  :   Coroner] Query successful!True
[05:38:45.8317484] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:45.8317484] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:46.2375544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.2375544] [Debug  :   Coroner] Query successful!True
[05:38:46.2375544] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.2375544] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:46.5698905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.5698905] [Debug  :   Coroner] Query successful!True
[05:38:46.5698905] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.5698905] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:46.7861424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.7861424] [Debug  :   Coroner] Query successful!True
[05:38:46.7861424] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.7861424] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:46.9343818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.9343818] [Debug  :   Coroner] Query successful!True
[05:38:46.9349087] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.9349087] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:47.0200671] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:38:47.0517109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.0517109] [Debug  :   Coroner] Query successful!True
[05:38:47.0517109] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.0517109] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:47.1655815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.1671094] [Debug  :   Coroner] Query successful!True
[05:38:47.1671094] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.1671094] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:47.3844244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.3844244] [Debug  :   Coroner] Query successful!True
[05:38:47.3844244] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.3844244] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:47.7393233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.7393233] [Debug  :   Coroner] Query successful!True
[05:38:47.7393233] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.7393233] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:48.1831995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:48.1831995] [Debug  :   Coroner] Query successful!True
[05:38:48.1831995] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:48.1831995] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:48.5133482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:48.5133482] [Debug  :   Coroner] Query successful!True
[05:38:48.5133482] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:48.5133482] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:48.8866531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:48.8866531] [Debug  :   Coroner] Query successful!True
[05:38:48.8866531] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:48.8882297] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:49.2865097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.2865097] [Debug  :   Coroner] Query successful!True
[05:38:49.2865097] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.2865097] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:49.6150474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.6150474] [Debug  :   Coroner] Query successful!True
[05:38:49.6150474] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.6150474] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:49.8290081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.8290081] [Debug  :   Coroner] Query successful!True
[05:38:49.8300130] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.8300130] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:49.9827311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.9827311] [Debug  :   Coroner] Query successful!True
[05:38:49.9827311] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.9827311] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:50.1048009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.1048009] [Debug  :   Coroner] Query successful!True
[05:38:50.1058066] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.1058066] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:50.2215526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.2215526] [Debug  :   Coroner] Query successful!True
[05:38:50.2215526] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.2215526] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:50.4379933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.4385327] [Debug  :   Coroner] Query successful!True
[05:38:50.4385327] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.4385327] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:50.7808614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.7808614] [Debug  :   Coroner] Query successful!True
[05:38:50.7808614] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.7808614] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:51.2397301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:51.2397301] [Debug  :   Coroner] Query successful!True
[05:38:51.2397301] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:51.2397301] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:51.5657756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:51.5657756] [Debug  :   Coroner] Query successful!True
[05:38:51.5657756] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:51.5657756] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:51.9336902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:51.9336902] [Debug  :   Coroner] Query successful!True
[05:38:51.9336902] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:51.9336902] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:52.3332870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.3332870] [Debug  :   Coroner] Query successful!True
[05:38:52.3332870] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.3348179] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:52.6697880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.6697880] [Debug  :   Coroner] Query successful!True
[05:38:52.6709219] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.6709219] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:52.8854044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.8854044] [Debug  :   Coroner] Query successful!True
[05:38:52.8854044] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.8864093] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:53.0316405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.0316405] [Debug  :   Coroner] Query successful!True
[05:38:53.0316405] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.0316405] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:53.1517134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.1517134] [Debug  :   Coroner] Query successful!True
[05:38:53.1517134] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.1517134] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:53.2694784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.2694784] [Debug  :   Coroner] Query successful!True
[05:38:53.2694784] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.2694784] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:53.4821736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.4821736] [Debug  :   Coroner] Query successful!True
[05:38:53.4821736] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.4821736] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:53.8390586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.8390586] [Debug  :   Coroner] Query successful!True
[05:38:53.8408297] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.8408297] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:54.2829585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.2829585] [Debug  :   Coroner] Query successful!True
[05:38:54.2829585] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.2829585] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:54.6149385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.6149385] [Debug  :   Coroner] Query successful!True
[05:38:54.6149385] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.6149385] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:54.9825832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.9825832] [Debug  :   Coroner] Query successful!True
[05:38:54.9825832] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.9825832] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:55.3873051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.3873051] [Debug  :   Coroner] Query successful!True
[05:38:55.3873051] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.3873051] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:55.7224296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.7224296] [Debug  :   Coroner] Query successful!True
[05:38:55.7224296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.7224296] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:55.9338358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.9338358] [Debug  :   Coroner] Query successful!True
[05:38:55.9353602] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.9353602] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:56.0827119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.0827119] [Debug  :   Coroner] Query successful!True
[05:38:56.0837179] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.0837179] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:56.2034028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.2034028] [Debug  :   Coroner] Query successful!True
[05:38:56.2034028] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.2039308] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:56.3209300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.3209300] [Debug  :   Coroner] Query successful!True
[05:38:56.3209300] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.3209300] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:56.5299692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.5309727] [Debug  :   Coroner] Query successful!True
[05:38:56.5309727] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.5309727] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:56.8850234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.8850234] [Debug  :   Coroner] Query successful!True
[05:38:56.8850234] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.8855480] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:57.3341258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:57.3341258] [Debug  :   Coroner] Query successful!True
[05:38:57.3341258] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:57.3341258] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:57.6729117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:57.6729117] [Debug  :   Coroner] Query successful!True
[05:38:57.6729117] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:57.6729117] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:38:58.0340478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.0355722] [Debug  :   Coroner] Query successful!True
[05:38:58.0355722] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.0355722] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:00.0545320] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:39:03.6722866] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:39:08.9643798] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:11.3070886] [Debug  :GeneralImprovements] Updated time display.
[05:39:11.5200061] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:39:11.5200061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:39:11.5200061] [Debug  :   Coroner] Handling Out of Bounds death...
[05:39:11.5564354] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:12.6838080] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:12.6883622] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:12.6914085] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:12.6914085] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:14.3269805] [Debug  :GeneralImprovements] Updated time display.
[05:39:16.6459755] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:16.6505224] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:16.6551048] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:16.6551048] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:17.3446784] [Debug  :GeneralImprovements] Updated time display.
[05:39:18.0255120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:18.0255120] [Debug  :   Coroner] Query successful!True
[05:39:18.0255120] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:18.0255120] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:18.4301552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:18.4301552] [Debug  :   Coroner] Query successful!True
[05:39:18.4301552] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:18.4301552] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:18.7604743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:18.7604743] [Debug  :   Coroner] Query successful!True
[05:39:18.7604743] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:18.7604743] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:18.9731014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:18.9755124] [Debug  :   Coroner] Query successful!True
[05:39:18.9755124] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:18.9755124] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:19.1304624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:19.1304624] [Debug  :   Coroner] Query successful!True
[05:39:19.1304624] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:19.1304624] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:19.2398337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:19.2398337] [Debug  :   Coroner] Query successful!True
[05:39:19.2398337] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:19.2398337] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:19.3639477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:19.3639477] [Debug  :   Coroner] Query successful!True
[05:39:19.3639477] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:19.3639477] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:19.5754051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:19.5754051] [Debug  :   Coroner] Query successful!True
[05:39:19.5754051] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:19.5754051] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:19.8974491] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:19.9015472] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:19.9301728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:19.9301728] [Debug  :   Coroner] Query successful!True
[05:39:19.9317053] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:19.9317053] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:20.2842227] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:39:20.2842227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:39:20.2842227] [Debug  :   Coroner] Handling Out of Bounds death...
[05:39:20.3549031] [Debug  :GeneralImprovements] Updated time display.
[05:39:20.3774140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:20.3774140] [Debug  :   Coroner] Query successful!True
[05:39:20.3774140] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:20.3774140] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:20.7133154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:20.7133154] [Debug  :   Coroner] Query successful!True
[05:39:20.7133154] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:20.7133154] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:21.0756288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.0756288] [Debug  :   Coroner] Query successful!True
[05:39:21.0756288] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.0756288] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:21.4806435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.4806435] [Debug  :   Coroner] Query successful!True
[05:39:21.4821976] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.4821976] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:21.8141168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.8141168] [Debug  :   Coroner] Query successful!True
[05:39:21.8157788] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.8157788] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.0258269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.0268362] [Debug  :   Coroner] Query successful!True
[05:39:22.0268362] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.0268362] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.1777151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.1777151] [Debug  :   Coroner] Query successful!True
[05:39:22.1777151] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.1777151] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.2997316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.3012686] [Debug  :   Coroner] Query successful!True
[05:39:22.3012686] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.3012686] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.4125623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.4125623] [Debug  :   Coroner] Query successful!True
[05:39:22.4125623] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.4125623] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.6256454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.6256454] [Debug  :   Coroner] Query successful!True
[05:39:22.6266512] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.6266512] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:22.9723117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.9723117] [Debug  :   Coroner] Query successful!True
[05:39:22.9723117] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.9738414] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:23.3716194] [Debug  :GeneralImprovements] Updated time display.
[05:39:23.4324110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:23.4324110] [Debug  :   Coroner] Query successful!True
[05:39:23.4324110] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:23.4324110] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:23.7577841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:23.7577841] [Debug  :   Coroner] Query successful!True
[05:39:23.7577841] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:23.7577841] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:24.1242237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.1242237] [Debug  :   Coroner] Query successful!True
[05:39:24.1242237] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.1242237] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:24.5279436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.5279436] [Debug  :   Coroner] Query successful!True
[05:39:24.5279436] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.5279436] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:24.8597370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.8597370] [Debug  :   Coroner] Query successful!True
[05:39:24.8597370] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.8597370] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:25.0740296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.0740296] [Debug  :   Coroner] Query successful!True
[05:39:25.0740296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.0740296] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:25.2311270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.2311270] [Debug  :   Coroner] Query successful!True
[05:39:25.2311270] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.2311270] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:25.3436208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.3436208] [Debug  :   Coroner] Query successful!True
[05:39:25.3436208] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.3436208] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:25.4638582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.4638582] [Debug  :   Coroner] Query successful!True
[05:39:25.4638582] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.4638582] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:25.6807686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.6807686] [Debug  :   Coroner] Query successful!True
[05:39:25.6823020] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.6823020] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:26.0319507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.0319507] [Debug  :   Coroner] Query successful!True
[05:39:26.0335891] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.0335891] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:26.3912410] [Debug  :GeneralImprovements] Updated time display.
[05:39:26.4825370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.4825370] [Debug  :   Coroner] Query successful!True
[05:39:26.4830411] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.4830411] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:26.8158248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.8173724] [Debug  :   Coroner] Query successful!True
[05:39:26.8173724] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.8173724] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:27.1791228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.1791228] [Debug  :   Coroner] Query successful!True
[05:39:27.1791228] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.1791228] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:27.5854841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.5854841] [Debug  :   Coroner] Query successful!True
[05:39:27.5854841] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.5854841] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:27.9092673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.9092673] [Debug  :   Coroner] Query successful!True
[05:39:27.9092673] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.9092673] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:28.1281553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.1281553] [Debug  :   Coroner] Query successful!True
[05:39:28.1281553] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.1281553] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:28.2779863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.2779863] [Debug  :   Coroner] Query successful!True
[05:39:28.2779863] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.2779863] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:28.3936438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.3936438] [Debug  :   Coroner] Query successful!True
[05:39:28.3936438] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.3936438] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:28.5105072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.5105072] [Debug  :   Coroner] Query successful!True
[05:39:28.5105072] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.5105072] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:28.7292896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.7292896] [Debug  :   Coroner] Query successful!True
[05:39:28.7292896] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.7292896] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:29.0734304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.0744368] [Debug  :   Coroner] Query successful!True
[05:39:29.0744368] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.0744368] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:29.4081431] [Debug  :GeneralImprovements] Updated time display.
[05:39:29.5840261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.5840261] [Debug  :   Coroner] Query successful!True
[05:39:29.5840261] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.5840261] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:29.9857036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.9862099] [Debug  :   Coroner] Query successful!True
[05:39:29.9862099] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.9862099] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:30.3184685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.3194738] [Debug  :   Coroner] Query successful!True
[05:39:30.3194738] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.3194738] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:30.5404640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.5404640] [Debug  :   Coroner] Query successful!True
[05:39:30.5404640] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.5404640] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:30.6865553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.6865553] [Debug  :   Coroner] Query successful!True
[05:39:30.6865553] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.6875610] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:30.8028662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.8028662] [Debug  :   Coroner] Query successful!True
[05:39:30.8028662] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.8028662] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:30.9237681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.9237681] [Debug  :   Coroner] Query successful!True
[05:39:30.9237681] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.9237681] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:31.1428952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.1428952] [Debug  :   Coroner] Query successful!True
[05:39:31.1428952] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.1428952] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:31.4917508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.4917508] [Debug  :   Coroner] Query successful!True
[05:39:31.4917508] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.4927559] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:31.9381502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.9381502] [Debug  :   Coroner] Query successful!True
[05:39:31.9391563] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.9391563] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:32.2675317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:32.2675317] [Debug  :   Coroner] Query successful!True
[05:39:32.2685378] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:32.2685378] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:32.4228910] [Debug  :GeneralImprovements] Updated time display.
[05:39:32.6320868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:32.6320868] [Debug  :   Coroner] Query successful!True
[05:39:32.6320868] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:32.6320868] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.0417914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.0417914] [Debug  :   Coroner] Query successful!True
[05:39:33.0417914] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.0417914] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.3663284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.3678707] [Debug  :   Coroner] Query successful!True
[05:39:33.3678707] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.3678707] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.5921652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.5921652] [Debug  :   Coroner] Query successful!True
[05:39:33.5921652] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.5921652] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.7340559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.7340559] [Debug  :   Coroner] Query successful!True
[05:39:33.7340559] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.7340559] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.8511852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.8511852] [Debug  :   Coroner] Query successful!True
[05:39:33.8511852] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.8511852] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:33.9817312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.9817312] [Debug  :   Coroner] Query successful!True
[05:39:33.9817312] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.9817312] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:39:35.4377832] [Debug  :GeneralImprovements] Updated time display.
[05:39:38.4528448] [Debug  :GeneralImprovements] Updated time display.
[05:39:41.4754681] [Debug  :GeneralImprovements] Updated time display.
[05:39:44.4907654] [Debug  :GeneralImprovements] Updated time display.
[05:39:47.5057815] [Debug  :GeneralImprovements] Updated time display.
[05:39:50.4588257] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2536 (45 items).
[05:39:50.5241093] [Debug  :GeneralImprovements] Updated time display.
[05:39:53.5382903] [Debug  :GeneralImprovements] Updated time display.
[05:39:53.6687251] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:39:54.4321574] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:39:56.5550195] [Debug  :GeneralImprovements] Updated time display.
[05:39:59.5749120] [Debug  :GeneralImprovements] Updated time display.
[05:40:02.5860839] [Debug  :GeneralImprovements] Updated time display.
[05:40:05.6080554] [Debug  :GeneralImprovements] Updated time display.
[05:40:08.6281454] [Debug  :GeneralImprovements] Updated time display.
[05:40:09.1735623] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2572 (46 items).
[05:40:11.6428845] [Debug  :GeneralImprovements] Updated time display.
[05:40:12.9450074] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:17.1161392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:17.1161392] [Debug  :   Coroner] Query successful!True
[05:40:17.1161392] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:17.1161392] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:17.5033861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:17.5033861] [Debug  :   Coroner] Query successful!True
[05:40:17.5033861] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:17.5033861] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:17.8390668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:17.8390668] [Debug  :   Coroner] Query successful!True
[05:40:17.8390668] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:17.8390668] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.0520875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.0520875] [Debug  :   Coroner] Query successful!True
[05:40:18.0520875] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.0525905] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.2002289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.2002289] [Debug  :   Coroner] Query successful!True
[05:40:18.2002289] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.2002289] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.3245926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.3245926] [Debug  :   Coroner] Query successful!True
[05:40:18.3245926] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.3245926] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.4756786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.4772413] [Debug  :   Coroner] Query successful!True
[05:40:18.4772413] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.4772413] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.6561359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.6561359] [Debug  :   Coroner] Query successful!True
[05:40:18.6561359] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.6561359] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:18.9980325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:18.9980325] [Debug  :   Coroner] Query successful!True
[05:40:18.9980325] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:18.9980325] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:19.4501758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:19.4501758] [Debug  :   Coroner] Query successful!True
[05:40:19.4501758] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:19.4501758] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:19.7825160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:19.7825160] [Debug  :   Coroner] Query successful!True
[05:40:19.7825160] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:19.7825160] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:20.1529921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.1529921] [Debug  :   Coroner] Query successful!True
[05:40:20.1529921] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.1529921] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:20.5552701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.5552701] [Debug  :   Coroner] Query successful!True
[05:40:20.5552701] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.5552701] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:20.8859920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.8859920] [Debug  :   Coroner] Query successful!True
[05:40:20.8859920] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.8859920] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:21.1065350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.1065350] [Debug  :   Coroner] Query successful!True
[05:40:21.1065350] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.1065350] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:21.2566374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.2566374] [Debug  :   Coroner] Query successful!True
[05:40:21.2566374] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.2566374] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:21.3663681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.3673731] [Debug  :   Coroner] Query successful!True
[05:40:21.3673731] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.3673731] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:21.4862103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.4862103] [Debug  :   Coroner] Query successful!True
[05:40:21.4862103] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.4862103] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:21.7035455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.7035455] [Debug  :   Coroner] Query successful!True
[05:40:21.7035455] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.7035455] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:22.0512797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.0512797] [Debug  :   Coroner] Query successful!True
[05:40:22.0512797] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.0512797] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:22.5010559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.5010559] [Debug  :   Coroner] Query successful!True
[05:40:22.5015623] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.5015623] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:22.8391687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.8391687] [Debug  :   Coroner] Query successful!True
[05:40:22.8391687] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.8407190] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:23.2057339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.2057339] [Debug  :   Coroner] Query successful!True
[05:40:23.2057339] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.2057339] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:23.5973216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.5973216] [Debug  :   Coroner] Query successful!True
[05:40:23.5973216] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.5973216] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:23.9376151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.9376151] [Debug  :   Coroner] Query successful!True
[05:40:23.9376151] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.9376151] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:24.1507137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.1507137] [Debug  :   Coroner] Query successful!True
[05:40:24.1507137] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.1507137] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:24.2974088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.2974088] [Debug  :   Coroner] Query successful!True
[05:40:24.2974088] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.2974088] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:24.4158699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.4158699] [Debug  :   Coroner] Query successful!True
[05:40:24.4158699] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.4158699] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:24.5325007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.5325007] [Debug  :   Coroner] Query successful!True
[05:40:24.5325007] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.5325007] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:24.7508391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.7508391] [Debug  :   Coroner] Query successful!True
[05:40:24.7508391] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.7508391] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:25.1032407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:25.1032407] [Debug  :   Coroner] Query successful!True
[05:40:25.1032407] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:25.1047758] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:25.5578010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:25.5578010] [Debug  :   Coroner] Query successful!True
[05:40:25.5578010] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:25.5578010] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:25.8827977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:25.8827977] [Debug  :   Coroner] Query successful!True
[05:40:25.8827977] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:25.8827977] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:26.2528440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.2528440] [Debug  :   Coroner] Query successful!True
[05:40:26.2528440] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.2528440] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:26.6539360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.6539360] [Debug  :   Coroner] Query successful!True
[05:40:26.6544519] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.6544519] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:26.9888296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.9888296] [Debug  :   Coroner] Query successful!True
[05:40:26.9888296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.9888296] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:27.2078977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.2078977] [Debug  :   Coroner] Query successful!True
[05:40:27.2094405] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.2094405] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:27.7551777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.7551777] [Debug  :   Coroner] Query successful!True
[05:40:27.7551777] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.7551777] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:28.1573337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.1573337] [Debug  :   Coroner] Query successful!True
[05:40:28.1573337] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.1573337] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:28.4897865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.4897865] [Debug  :   Coroner] Query successful!True
[05:40:28.4897865] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.4897865] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:28.7111961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.7111961] [Debug  :   Coroner] Query successful!True
[05:40:28.7111961] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.7111961] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:28.8563595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.8563595] [Debug  :   Coroner] Query successful!True
[05:40:28.8563595] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.8563595] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:28.9781585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.9781585] [Debug  :   Coroner] Query successful!True
[05:40:28.9781585] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.9781585] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:29.0930784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.0930784] [Debug  :   Coroner] Query successful!True
[05:40:29.0930784] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.0930784] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:29.3082126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.3082126] [Debug  :   Coroner] Query successful!True
[05:40:29.3082126] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.3082126] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:29.6626639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.6626639] [Debug  :   Coroner] Query successful!True
[05:40:29.6626639] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.6626639] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:30.1114002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.1129242] [Debug  :   Coroner] Query successful!True
[05:40:30.1129242] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.1129242] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:30.1721457] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
[05:40:30.1812781] [Debug  :Buttery Fixes] Puma #-938370: Fixed erroneous collision on "FootstepSource"
[05:40:30.1812781] [Debug  :Buttery Fixes] Puma #-938370: Fixed erroneous collision on "PurrSource"
[05:40:30.1843445] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.2019925] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.2142961] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.2255812] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.2453412] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.2668680] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.4343293] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.4481858] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.4497291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.4497291] [Debug  :   Coroner] Query successful!True
[05:40:30.4497291] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.4497291] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:30.4585031] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:30.4733495] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.4898789] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.5159669] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.5318237] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.5483178] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.5753619] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:30.8076965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.8076965] [Debug  :   Coroner] Query successful!True
[05:40:30.8076965] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.8076965] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:31.2073936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.2073936] [Debug  :   Coroner] Query successful!True
[05:40:31.2073936] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.2073936] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:31.5413039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.5413039] [Debug  :   Coroner] Query successful!True
[05:40:31.5413039] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.5413039] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:31.7659291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.7659291] [Debug  :   Coroner] Query successful!True
[05:40:31.7659291] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.7669338] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:31.9117091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.9117091] [Debug  :   Coroner] Query successful!True
[05:40:31.9117091] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.9117091] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:32.0274744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:32.0274744] [Debug  :   Coroner] Query successful!True
[05:40:32.0274744] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:32.0274744] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:40:32.7501022] [Debug  :GeneralImprovements] Updated time display.
[05:40:33.0311062] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:33.4511533] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:34.4071211] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2917 (53 items).
[05:40:35.7288270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:35.7605261] [Debug  :GeneralImprovements] Updated time display.
[05:40:36.8295572] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) needs to compute vertical offset - scheduled
[05:40:36.8458005] [Error  : Unity Log] ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array.
Stack trace:
(wrapper stelemref) System.Object.virt_stelemref_class(intptr,object)
ButteryFixes.Utility.ScrapTracker.TrackGiftBoxOnClient (GiftBoxItem giftBoxItem, GrabbableObject objectInPresent) (at <917cfc9878af4514a1b786f65ad859c9>:IL_000D)
GiftBoxItem+<waitForGiftPresentToSpawnOnClient>d__19.MoveNext () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_010D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

[05:40:36.8504189] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) is computing vertical offset
[05:40:36.8534824] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter new offset is -0.005513199
[05:40:36.8534824] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:40:37.1987608] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:37.9682422] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.3725374] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.3928045] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.4119313] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.4321544] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.4521148] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.4725659] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.4920253] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.5128471] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:42.5333038] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:43.3500113] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:40:44.8123096] [Debug  :GeneralImprovements] Updated time display.
[05:40:45.7625104] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:45.7625104] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:46.2727329] [Info   :GeneralImprovements] Updated ship scrap total monitors to $3054 (55 items).
[05:40:47.4125969] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:47.4125969] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:47.8314800] [Debug  :GeneralImprovements] Updated time display.
[05:40:49.6366688] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:49.6366688] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:50.0409579] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:40:50.0409579] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:40:50.8484715] [Debug  :GeneralImprovements] Updated time display.
[05:40:53.8614328] [Debug  :GeneralImprovements] Updated time display.
[05:40:54.2812872] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:40:56.8769981] [Debug  :GeneralImprovements] Updated time display.
[05:40:59.8958229] [Debug  :GeneralImprovements] Updated time display.
[05:41:02.9118817] [Debug  :GeneralImprovements] Updated time display.
[05:41:05.9306155] [Debug  :GeneralImprovements] Updated time display.
[05:41:07.1810223] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:07.6782756] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:07.7177884] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:08.0046197] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:08.2237039] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:08.2237039] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:08.6653391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:08.6653391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:08.8451441] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:08.8451441] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:08.9446513] [Debug  :GeneralImprovements] Updated time display.
[05:41:09.2412080] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:09.2412080] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:10.6178586] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:11.2265973] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:11.8882762] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:11.9566391] [Debug  :GeneralImprovements] Updated time display.
[05:41:13.5078749] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:13.9124941] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:13.9140252] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:13.9902292] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:14.4932412] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:14.4942457] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:14.9649495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:14.9649495] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:14.9802633] [Debug  :GeneralImprovements] Updated time display.
[05:41:15.0868212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:15.0868212] [Debug  :   Coroner] Query successful!True
[05:41:15.0875141] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:15.0875141] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:15.4935373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:15.4935373] [Debug  :   Coroner] Query successful!True
[05:41:15.4935373] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:15.4935373] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:15.8270509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:15.8270509] [Debug  :   Coroner] Query successful!True
[05:41:15.8270509] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:15.8280578] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.0425331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.0425331] [Debug  :   Coroner] Query successful!True
[05:41:16.0440596] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.0440596] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.1952322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.1962396] [Debug  :   Coroner] Query successful!True
[05:41:16.1962396] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.1962396] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.3111262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.3111262] [Debug  :   Coroner] Query successful!True
[05:41:16.3111262] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.3111262] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.3937751] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:16.4267843] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:16.4306617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.4306617] [Debug  :   Coroner] Query successful!True
[05:41:16.4306617] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.4322879] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.6403648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.6403648] [Debug  :   Coroner] Query successful!True
[05:41:16.6427743] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.6427743] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:16.7872011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:16.7872011] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:16.9969234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:16.9969234] [Debug  :   Coroner] Query successful!True
[05:41:16.9969234] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:16.9969234] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:17.1422128] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.3095096] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:17.3095096] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.4412813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:17.4412813] [Debug  :   Coroner] Query successful!True
[05:41:17.4412813] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:17.4412813] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:17.7195586] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:17.7195586] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.7766768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:17.7766768] [Debug  :   Coroner] Query successful!True
[05:41:17.7766768] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:17.7766768] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:17.8261045] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.9989239] [Debug  :GeneralImprovements] Updated time display.
[05:41:18.1415111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.1415111] [Debug  :   Coroner] Query successful!True
[05:41:18.1415111] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.1415111] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:18.5454823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.5454823] [Debug  :   Coroner] Query successful!True
[05:41:18.5454823] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.5454823] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:18.5857994] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:18.8808470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.8808470] [Debug  :   Coroner] Query successful!True
[05:41:18.8808470] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.8823616] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:19.0926900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.0926900] [Debug  :   Coroner] Query successful!True
[05:41:19.0926900] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.0936938] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:19.2229810] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:19.2507934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.2507934] [Debug  :   Coroner] Query successful!True
[05:41:19.2517982] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.2517982] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:19.3547369] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:41:19.3562712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.3562712] [Debug  :   Coroner] Query successful!True
[05:41:19.3572778] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.3572778] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:19.4748665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.4748665] [Debug  :   Coroner] Query successful!True
[05:41:19.4748665] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.4748665] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:19.6919645] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:19.6919645] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:19.6970883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.6970883] [Debug  :   Coroner] Query successful!True
[05:41:19.6970883] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.6970883] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:20.0289726] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:20.0434353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.0434353] [Debug  :   Coroner] Query successful!True
[05:41:20.0434353] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.0434353] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:20.4973332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.4973332] [Debug  :   Coroner] Query successful!True
[05:41:20.4973332] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.4973332] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:20.8204951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.8204951] [Debug  :   Coroner] Query successful!True
[05:41:20.8204951] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.8204951] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:21.0129090] [Debug  :GeneralImprovements] Updated time display.
[05:41:21.1941019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.1941019] [Debug  :   Coroner] Query successful!True
[05:41:21.1941019] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.1941019] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:21.5605720] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:21.5965186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.5965186] [Debug  :   Coroner] Query successful!True
[05:41:21.5965186] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.5965186] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:21.9252631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.9252631] [Debug  :   Coroner] Query successful!True
[05:41:21.9252631] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.9252631] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:21.9996617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:22.1521516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.1521516] [Debug  :   Coroner] Query successful!True
[05:41:22.1521516] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.1521516] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:22.2349977] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:22.2942096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.2942096] [Debug  :   Coroner] Query successful!True
[05:41:22.2942096] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.2942096] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:22.4152326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.4152326] [Debug  :   Coroner] Query successful!True
[05:41:22.4152326] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.4152326] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:22.5317396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.5317396] [Debug  :   Coroner] Query successful!True
[05:41:22.5317396] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.5317396] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:22.7460424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.7460424] [Debug  :   Coroner] Query successful!True
[05:41:22.7460424] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.7460424] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:23.0905305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.0905305] [Debug  :   Coroner] Query successful!True
[05:41:23.0905305] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.0920572] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:23.5413925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.5413925] [Debug  :   Coroner] Query successful!True
[05:41:23.5413925] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.5413925] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:23.8724013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.8739377] [Debug  :   Coroner] Query successful!True
[05:41:23.8739377] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.8739377] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:24.0308655] [Debug  :GeneralImprovements] Updated time display.
[05:41:24.2400022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.2400022] [Debug  :   Coroner] Query successful!True
[05:41:24.2400022] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.2400022] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:24.6420429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.6420429] [Debug  :   Coroner] Query successful!True
[05:41:24.6420429] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.6420429] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:24.9739673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.9739673] [Debug  :   Coroner] Query successful!True
[05:41:24.9739673] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.9739673] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:25.1876751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.1876751] [Debug  :   Coroner] Query successful!True
[05:41:25.1892316] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.1892316] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:25.5551002] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:25.5551002] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:25.8395823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.8395823] [Debug  :   Coroner] Query successful!True
[05:41:25.8395823] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.8395823] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:25.8978613] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:25.8978613] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:26.0924989] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:26.0924989] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:26.2416653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.2416653] [Debug  :   Coroner] Query successful!True
[05:41:26.2416653] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.2416653] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:26.4654301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:26.4654301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:26.5793895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.5799224] [Debug  :   Coroner] Query successful!True
[05:41:26.5799224] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.5799224] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:26.7956611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.7956611] [Debug  :   Coroner] Query successful!True
[05:41:26.7956611] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.7956611] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:26.9427059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.9442457] [Debug  :   Coroner] Query successful!True
[05:41:26.9442457] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.9442457] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:27.0499081] [Debug  :GeneralImprovements] Updated time display.
[05:41:27.0626636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.0626636] [Debug  :   Coroner] Query successful!True
[05:41:27.0626636] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.0626636] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:27.1760848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.1760848] [Debug  :   Coroner] Query successful!True
[05:41:27.1760848] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.1770889] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:27.3889981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.3889981] [Debug  :   Coroner] Query successful!True
[05:41:27.3889981] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.3889981] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:27.7412844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.7412844] [Debug  :   Coroner] Query successful!True
[05:41:27.7412844] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.7412844] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:28.1940478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:28.1940478] [Debug  :   Coroner] Query successful!True
[05:41:28.1940478] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:28.1940478] [Warning:   Coroner] Could not access dying player: Player was already dead!
[05:41:28.4215574] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:28.4215574] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:28.4231613] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7565013] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7565013] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7565013] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7565013] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.7565013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7580148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7580148] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.7580148] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:28.7580148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:28.7580148] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:28.9117495] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:41:28.9297375] [Warning:PathfindingLib] Attempted to remove EntranceTeleportB (EntranceTeleport) from smart pathfinding data while it was not present.
[05:41:29.1417658] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:41:29.1417658] [Debug  :   Coroner] Syncing randomization to map seed: '94347820'
[05:41:29.1417658] [Info   :   Coroner] [REPORT] Player 0 has no notes! Injecting something funny...
[05:41:29.1417658] [Info   :   Coroner] [REPORT] Player 1 has no notes! Injecting something funny...
[05:41:29.1417658] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:41:29.1417658] [Info   :   Coroner] [REPORT] Player 3 has notes, don't override them...
[05:41:29.1427730] [Info   :   Coroner] [REPORT] Player 4 is dead! Replacing notes with Cause of Death...
[05:41:29.1427730] [Debug  :   Coroner] Player 4 has no custom cause of death stored! Using fallback...
[05:41:29.1427730] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:41:29.1432769] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Using fallback...
[05:41:29.1432769] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:41:29.1432769] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:41:29.1432769] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[05:41:29.1432769] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:41:29.1442876] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:41:29.1442876] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:41:29.1442876] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:41:29.1442876] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:41:29.1442876] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:41:29.1447936] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:41:29.1447936] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:41:29.1447936] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:41:29.1447936] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:41:29.1453004] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:41:29.1453004] [Debug  :   Coroner] Clearing cause of death for player 0
[05:41:29.1453004] [Debug  :   Coroner] Clearing cause of death for player 1
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 2
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 3
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 4
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 5
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 6
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 7
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 8
[05:41:29.1468377] [Debug  :   Coroner] Clearing cause of death for player 9
[05:41:29.1478434] [Debug  :   Coroner] Clearing cause of death for player 10
[05:41:29.1478434] [Debug  :   Coroner] Clearing cause of death for player 11
[05:41:29.1478434] [Debug  :   Coroner] Clearing cause of death for player 12
[05:41:29.1478434] [Debug  :   Coroner] Clearing cause of death for player 13
[05:41:29.1478434] [Debug  :   Coroner] Clearing cause of death for player 14
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 15
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 16
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 17
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 18
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 19
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 20
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 21
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 22
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 23
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 24
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 25
[05:41:29.1483481] [Debug  :   Coroner] Clearing cause of death for player 26
[05:41:29.1493531] [Debug  :   Coroner] Clearing cause of death for player 27
[05:41:29.1493531] [Debug  :   Coroner] Clearing cause of death for player 28
[05:41:29.1493531] [Debug  :   Coroner] Clearing cause of death for player 29
[05:41:29.1493531] [Debug  :   Coroner] Clearing cause of death for player 30
[05:41:29.1493531] [Debug  :   Coroner] Clearing cause of death for player 31
[05:41:29.1529086] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:29.1709273] [Debug  :WeatherRegistry] Effects received: [None]
[05:41:29.1709273] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:41:29.1709273] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:41:31.1532062] [Debug  :GeneralImprovements] Updated time display.
[05:41:39.1563781] [Info   :GeneralImprovements] Updated total deaths display.
[05:41:39.1579067] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:41:39.1589108] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:41:39.1650582] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:41:39.1650582] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:41:39.1650582] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:41:39.1650582] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:41:39.1650582] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:41:39.1665772] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[05:41:39.4732495] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:41:42.1989558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:42.1989558] [Debug  :   Coroner] Query successful!True
[05:41:42.1989558] [Debug  :   Coroner] Handling generic fall damage...
[05:41:42.1989558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:42.2156998] [Info   :GeneralImprovements] Updated credits display.
[05:41:43.9619346] [Info   :GeneralImprovements] Updated ship scrap total monitors to $3039 (54 items).
[05:41:46.1622710] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:41:46.1637955] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:41:46.1637955] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:41:46.1637955] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:41:46.1695494] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:41:46.1710938] [Message:LethalSponge] ---
[05:41:46.1710938] [Message:LethalSponge] Applying Sponge
[05:41:46.1710938] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:41:46.3114671] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:41:46.3130017] [Message:LethalSponge] Sponge took 0.1412727 seconds to execute.
[05:41:46.3130017] [Message:LethalSponge] ---
[05:41:46.3130017] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Eclipsed; 220 Assurance:Foggy; 56 Vow:Blue; 71 Gordion:None; 61 March:Eclipsed; 20 Adamance:Flooded; 85 Rend:Stormy; 7 Dine:None; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:Flooded; 44 Liquidation:Rainy; 5 Embrion:Foggy]
[05:41:46.3140068] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:41:46.3336033] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:46.3336033] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:46.3336033] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:47.9411799] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:48.1045443] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:41:48.1045443] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:41:48.1060697] [Debug  :LobbyControl] Lobby can be re-opened
[05:41:48.1060697] [Info   :GeneralImprovements] Updated total days display.
[05:41:48.1140729] [Info   :LethalPerformance] Saved 1 save(s)
[05:41:49.8116991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:49.8116991] [Debug  :   Coroner] Query successful!True
[05:41:49.8116991] [Debug  :   Coroner] Handling generic fall damage...
[05:41:49.8132318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:50.1243439] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:41:51.7618622] [Info   :GeneralImprovements] Updated current moon monitors.
[05:41:51.8892010] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Lockpicker : [G]
New: Drop Lockpicker : [G​]
[05:41:51.8897192] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Place on door : [LMB]
New: Place on door : [LMB​]
[05:41:51.9049485] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Lockpicker : [G]
New: Drop Lockpicker : [G​]
[05:41:51.9049485] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Place on door : [LMB]
New: Place on door : [LMB​]
[05:41:53.8362124] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:41:53.8377285] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:41:53.8618535] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:41:53.8618535] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:41:56.7779134] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:41:57.5042407] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:00.1636163] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:42:00.4320216] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[05:42:00.5024444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:00.5039703] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[05:42:00.5055060] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:42:00.5055060] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[05:42:00.5055060] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[05:42:00.5055060] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[05:42:00.5066081] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:42:00.5066081] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[05:42:00.5066081] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[05:42:00.5066081] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:42:00.5066081] [Debug  :Buttery Fixes] Detected landing on Gordion
[05:42:00.5081239] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[05:42:00.5129430] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:00.5129430] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:00.5129430] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:00.5129430] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[05:42:00.5129430] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:00.5129430] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[05:42:00.5222794] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:00.5222794] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:42:00.5228030] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:42:00.5243315] [Debug  :Buttery Fixes] Fix foliage colors
[05:42:00.5243315] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:42:00.5243315] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5273768] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5273768] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5273768] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5273768] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5289054] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5289054] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5289054] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5289054] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5289054] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5289054] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5289054] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5289054] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5300441] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5300441] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5300441] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5300441] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5300441] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5300441] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5305685] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5305685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5305685] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5305685] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5305685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5310857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5310857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5310857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5310857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5310857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5310857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5326098] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5326098] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5326098] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5326098] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5326098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5326098] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5341417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5341417] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5357885] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5357885] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5357885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5357885] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5373661] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5373661] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5373661] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5373661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5373661] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5389065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5389065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5389065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5389065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5389065] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5404335] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5404335] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5404335] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5404335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5404335] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5419636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5419636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:00.5419636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:00.5419636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:00.5459695] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:00.6269299] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:01.5615606] [Info   :mrgrm7.LethalCasino] received config ints dict:
[05:42:01.5615606] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[05:42:01.5615606] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[05:42:01.5631689] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[05:42:01.5631689] [Info   :mrgrm7.LethalCasino] received config flags dict:
[05:42:01.5631689] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[05:42:01.5631689] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[05:42:01.5631689] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[05:42:01.5672506] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[05:42:01.5672506] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[05:42:01.5687772] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:01.5687772] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:01.5687772] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:01.5687772] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:01.5703024] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:01.5703024] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:01.5733958] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[05:42:01.5749421] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:01.5764708] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[05:42:01.5779928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[05:42:01.5797458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[05:42:01.5802832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[05:42:01.5807963] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[05:42:01.5823327] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[05:42:01.5833373] [Debug  :Matty's Fixes] Unknown/Beer(1044) needs to compute vertical offset - scheduled
[05:42:01.5849545] [Debug  :Matty's Fixes] Unknown/Beer(1045) needs to compute vertical offset - scheduled
[05:42:01.5849545] [Debug  :Matty's Fixes] Unknown/Beer(1046) needs to compute vertical offset - scheduled
[05:42:01.5849545] [Debug  :Matty's Fixes] Unknown/Beer(1047) needs to compute vertical offset - scheduled
[05:42:01.5971817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:01.6002902] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:42:01.6002902] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198062767576, 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561198145027335, 76561199702497372
[05:42:01.8065050] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:01.8989540] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:42:01.9064666] [Debug  :UniversalRadar] Interior radar check complete (0.0004882813s)
[05:42:02.0841067] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:02.8980386] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:42:02.9382942] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9392984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9398033] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:03.1154790] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[05:42:03.1447189] [Debug  :WeatherRegistry] Effects received: [None]
[05:42:03.1462354] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:42:03.1462354] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:42:03.7331996] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.1126640] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.1142521] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.2275876] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:04.4154445] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.5696792] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.5722104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:04.7101807] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:05.1064124] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:05.2307595] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:05.2307595] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:05.6952126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:05.6952126] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:06.1567652] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2814 (50 items).
[05:42:09.8089771] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:10.1862875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:10.1862875] [Debug  :   Coroner] Query successful!True
[05:42:10.1862875] [Debug  :   Coroner] Handling generic fall damage...
[05:42:10.1862875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:11.6508924] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:11.6513977] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:11.6707994] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:11.6718053] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:12.5989165] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2226 (41 items).
[05:42:15.4747209] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:15.4757273] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:15.4884159] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:15.4889202] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:20.2657774] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:20.5744574] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:20.9773844] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:20.9898401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:20.9913631] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:21.3749361] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:21.3749361] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:21.6425411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:21.7990665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:21.7990665] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:21.8768449] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:22.9897349] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:42:22.9912731] [Info   :GeneralImprovements] Updated current moon monitors.
[05:42:22.9983857] [Info   :LethalPerformance] Saved 1 save(s)
[05:42:23.1091941] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:23.8672335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:24.5459364] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:24.8042072] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1956 (37 items).
[05:42:25.2964231] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:42:25.2964231] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:42:25.3217658] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:42:25.3217658] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:42:27.6242073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:27.6257335] [Debug  :   Coroner] Query successful!True
[05:42:27.6257335] [Debug  :   Coroner] Handling generic fall damage...
[05:42:27.6257335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:28.6742342] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:28.7052483] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:29.0390654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:29.0390654] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:29.3738302] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:29.3738302] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:29.8507283] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:29.8507283] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:30.3268833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:30.3284235] [Debug  :   Coroner] Query successful!True
[05:42:30.3284235] [Debug  :   Coroner] Handling generic fall damage...
[05:42:30.3284235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:31.1120186] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:33.6321466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:33.6771807] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:34.2725582] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:34.4859060] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:34.7277870] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:34.7926916] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:34.8837811] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:35.0655119] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:35.0655119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:36.3008908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:36.3008908] [Debug  :   Coroner] Query successful!True
[05:42:36.3008908] [Debug  :   Coroner] Handling generic fall damage...
[05:42:36.3008908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:37.1998590] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:42:37.2957773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:37.2957773] [Debug  :   Coroner] Query successful!True
[05:42:37.2962802] [Debug  :   Coroner] Handling generic fall damage...
[05:42:37.2962802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:39.2280228] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:39.7293393] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:39.7958751] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:40.8019696] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:40.8527605] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:41.2853948] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:41.9149288] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:41.9393222] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:42.5030017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:43.4590479] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:45.8504894] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:46.9096584] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:47.1848114] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:47.1863247] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:47.1998567] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:42:47.2003706] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:42:47.3181330] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:48.6401970] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:49.6816944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:49.6816944] [Debug  :   Coroner] Query successful!True
[05:42:49.6816944] [Debug  :   Coroner] Handling generic fall damage...
[05:42:49.6816944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:51.9656910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:51.9656910] [Debug  :   Coroner] Query successful!True
[05:42:51.9656910] [Debug  :   Coroner] Handling generic fall damage...
[05:42:51.9656910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:52.0233938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:52.0233938] [Debug  :   Coroner] Query successful!True
[05:42:52.0233938] [Debug  :   Coroner] Handling generic fall damage...
[05:42:52.0233938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:52.2259103] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:52.3152516] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:52.5586132] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:52.8440184] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:53.3243286] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:53.6371675] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:53.7845280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:54.0696872] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:54.1813158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:55.5585417] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:56.0497654] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:42:56.0497654] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:56.5663608] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:42:56.5663608] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:57.0559194] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:42:57.0559194] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:57.5544538] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:57.5637189] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:42:57.5652538] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:57.5652538] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:42:57.5652538] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:42:57.7944902] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:00.5516987] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:01.3563400] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:01.6563463] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:02.1078149] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:02.2288542] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:02.3911489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:43:02.3911489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:02.5210771] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:02.5210771] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:02.7375801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:02.7856357] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:03.1077799] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:03.2201276] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:03.5614319] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:03.5614319] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:03.7725055] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:04.0180161] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:04.0385615] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:05.2000159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.7374455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.7374455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.3000213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.6706992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.6712141] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:07.4428672] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:07.4724113] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:07.7522497] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:08.2096888] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:43:08.2396987] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:09.0379346] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:10.7364712] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:12.4248228] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:12.8105301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:13.1980695] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:43:13.1980695] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:13.2294057] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:13.2589516] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:14.1551607] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:14.5360603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:14.5360603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:14.9387299] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:15.0508781] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:15.2122440] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:43:15.2138461] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:15.5684432] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:15.7290542] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:17.7902103] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:18.2011917] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:43:19.5114782] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:19.9327962] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:20.5892229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:20.7354383] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:22.7889343] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:22.9827257] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:23.0377564] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:25.7287525] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:25.8211537] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:43:25.8211537] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:26.2076529] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2076529] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2076529] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.2091863] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:26.3231601] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:43:26.3231601] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:26.4182000] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:26.8237655] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:43:26.8237655] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:27.3156736] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:43:27.3156736] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:27.3156736] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:43:28.0335531] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:28.4957175] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:30.7088977] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:31.4162155] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:32.2423573] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:33.3506127] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackDealerWins
[05:43:33.4937658] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:34.0918437] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:34.2831187] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:34.8709921] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:37.2430353] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:38.8578745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:38.8578745] [Debug  :   Coroner] Query successful!True
[05:43:38.8578745] [Debug  :   Coroner] Handling generic fall damage...
[05:43:38.8578745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:39.1945468] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:39.2828673] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:39.5067341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:39.5067341] [Debug  :   Coroner] Query successful!True
[05:43:39.5077399] [Debug  :   Coroner] Handling generic fall damage...
[05:43:39.5077399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:39.6411232] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:43:39.7519394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:39.7519394] [Debug  :   Coroner] Query successful!True
[05:43:39.7534615] [Debug  :   Coroner] Handling generic fall damage...
[05:43:39.7534615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:40.1392673] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:40.3814522] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3418102] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3428145] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:41.3428145] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:45.1379326] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:45.3738827] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:45.6053386] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:45.8027607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:43:45.8027607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:43:45.8172907] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:43:45.8172907] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:43:46.5349423] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:47.7701620] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:43:47.7701620] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:48.1684180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:48.1684180] [Debug  :   Coroner] Query successful!True
[05:43:48.1699442] [Debug  :   Coroner] Handling generic fall damage...
[05:43:48.1699442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:48.2746135] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:43:48.2746135] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:48.7708475] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:43:48.7708475] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:49.2674490] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:43:49.2674490] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:50.6049304] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:51.1348104] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:51.5303056] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:52.5873189] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:53.0013430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:53.0028675] [Debug  :   Coroner] Query successful!True
[05:43:53.0028675] [Debug  :   Coroner] Handling generic fall damage...
[05:43:53.0028675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:53.1420935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:53.1420935] [Debug  :   Coroner] Query successful!True
[05:43:53.1420935] [Debug  :   Coroner] Handling generic fall damage...
[05:43:53.1420935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:54.3644301] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:43:54.3649367] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:43:54.3649367] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:43:54.3649367] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:55.2077860] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:55.5642714] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin3
[05:43:56.1307003] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:56.5327260] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:57.5830222] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:59.0575443] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:59.9677335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:59.9677335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:00.3563932] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:44:00.7774990] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:01.5285783] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:02.3288277] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:07.3227587] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:07.6192409] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:08.0554443] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:08.3627900] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3627900] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3627900] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.3643383] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:08.4220428] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:08.5145725] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:09.4837617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:10.0814032] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:13.5097130] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:16.9685928] [Debug  :Enemy Sound Fixes] Cruiser: Dashboard button ("ChangeChannel (1)")
[05:44:16.9685928] [Debug  :Enemy Sound Fixes] Cruiser: Dashboard button ("ChangeChannel (2)")
[05:44:16.9843992] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: BackPhysicsRegion (UnityEngine.GameObject)
[05:44:16.9859164] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: HoodTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClosedTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: OpenTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToReverseTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToDriveTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToParkTrigger (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StartIgnition (UnityEngine.GameObject)
[05:44:16.9874649] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (1) (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: HonkHorn (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (2) (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (3) (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RedButton (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonGlass (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DriverSeatTrigger (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PassengerSeatTrigger (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TurnOnRadio (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RightShelfPlacementCollider (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeftShelfPlacementCollider (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CenterShelfPlacementCollider (UnityEngine.GameObject)
[05:44:16.9889887] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PushTrigger (UnityEngine.GameObject)
[05:44:16.9915272] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CabLightToggle (UnityEngine.GameObject)
[05:44:16.9920330] [Debug  :Matty's Fixes] Vanilla/clipboard(1049) needs to compute vertical offset - scheduled
[05:44:17.0035712] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0045772] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0050819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0050819] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0050819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0050819] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0050819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0050819] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0050819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0050819] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0050819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0050819] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.0455651] [Debug  :ScienceBirdTweaks] Removing cruiser clipboard!
[05:44:17.0455651] [Error  : Unity Log] [Netcode] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:17.0551676] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[05:44:17.0567579] [Warning: Unity Log] Trying to destroy network object but it is null
[05:44:17.0969775] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.0969775] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3242051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3242051] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3242051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3242051] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3242051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3242051] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3242051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3242051] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3242051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3242051] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.3467755] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:17.3473003] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:17.4429530] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:44:17.4429530] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:17.9437141] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:44:17.9437141] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:18.1830100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.1830100] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.1830100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.1830100] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.1830100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.1830100] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.2040291] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.2040291] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.2045334] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.2045334] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.2634252] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.2634252] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.3216002] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.3216002] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.3221115] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.3221115] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.3221115] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.3221115] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4212748] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4212748] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4405817] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4405817] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4405817] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4405817] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4405817] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4405817] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4421216] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4421216] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4421216] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4421216] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4421216] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4421216] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.4511661] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:44:18.4527023] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:18.4634170] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.4634170] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.5827711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.5827711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.5827711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.5827711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.5827711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.5827711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.5827711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.5827711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.7013729] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.7013729] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.7397251] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.7397251] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.7397251] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.7397251] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.7588220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.7588220] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.7799366] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.7799366] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8193384] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8193384] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8193384] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8193384] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8400547] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8405721] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8681682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8681682] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8681682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8681682] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.8877008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.8877008] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.9090456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.9090456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.9090456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.9090456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.9382489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:44:18.9382489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:18.9397620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.9397620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:18.9397620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:18.9397620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0007872] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0007872] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0007872] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0007872] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0491972] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0491972] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0491972] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0491972] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0595080] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0595080] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0595080] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0595080] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.0814727] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.0814727] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.1427108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.1427108] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.1427108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.1427108] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.1606198] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.1621609] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.2198674] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.2198674] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.2198674] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.2198674] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.2198674] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.2198674] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.2410475] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.2410475] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.3288385] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.3288385] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.3702178] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.3702178] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.3702178] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.3702178] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.3707223] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.3707223] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.4881259] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.4881259] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4459738] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:21.8625243] [Info   :mrgrm7.LethalCasino] Play Win Noise
[05:44:22.9843212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:22.9843212] [Debug  :   Coroner] Query successful!True
[05:44:22.9843212] [Debug  :   Coroner] Handling generic fall damage...
[05:44:22.9843212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:24.4194510] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:30.8402286] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8402286] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8519324] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:44:30.8643222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8643222] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8643222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8643222] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8835516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8835516] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8835516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8835516] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8835516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8850922] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8850922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8850922] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8850922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8850922] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8850922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8850922] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.8850922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.8850922] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.9045266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:30.9045266] [Debug  :   Coroner] Query successful!True
[05:44:30.9060543] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.9060543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:30.9267899] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.9267899] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.9680934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.9680934] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:30.9680934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:30.9680934] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:31.4097231] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:34.9323875] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:44:34.9323875] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:39.2202000] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StopIgnition (UnityEngine.GameObject)
[05:44:40.1389082] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:43.3271945] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:43.3271945] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:43.8647044] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:43.8647044] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:43.8647044] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:43.8647044] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:43.9303496] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:43.9303496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2040520] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2040520] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2040520] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2040520] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2040520] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2055887] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2252037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2252037] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2252037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2252037] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2252037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2252037] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2252037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2252037] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2252037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2267429] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2267429] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2267429] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2459400] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2459400] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2459400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:44.2474636] [Debug  :   Coroner] Query successful!True
[05:44:44.2474636] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2474636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:44.2474636] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2474636] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2480382] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2480382] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2676487] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2676487] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.2889666] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.2889666] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.3882461] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.3882461] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.4105026] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.4105026] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.4811848] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.4811848] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.5706295] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.5706295] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.6487350] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:44:44.6807727] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.6807727] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.6807727] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.6822998] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.6822998] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.6822998] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.6822998] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.6822998] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7008772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:44.7024711] [Debug  :   Coroner] Query successful!True
[05:44:44.7024711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7024711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:44.7024711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7024711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7029889] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7029889] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7220441] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7220441] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7235620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7235620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7235620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7235620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7235620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7235620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7235620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7235620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7235620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7235620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7656353] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.7656353] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.7864921] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8291456] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8291456] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8306764] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8306764] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8422579] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8422579] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.8422579] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.8422579] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9014043] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.9014043] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9233786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.9233786] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9233786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.9233786] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9233786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.9233786] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9460759] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:44.9460759] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9659731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:44.9659731] [Debug  :   Coroner] Query successful!True
[05:44:44.9659731] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:44.9659731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:45.0693522] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.0693522] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.0693522] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.0693522] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.0899861] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.0899861] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.0899861] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.0899861] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.1018124] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.1018124] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.1018124] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.1018124] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.1315201] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:45.1315201] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:45.1614232] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.1614232] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.1835346] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.1840372] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.2439581] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.2439581] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.2644484] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.2644484] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5691058] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5697286] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5697286] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5697286] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5697286] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5697286] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5893437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5893437] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5893437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5893437] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5893437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5893437] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5893437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5908889] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.5908889] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.5908889] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6015457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:45.6015457] [Debug  :   Coroner] Query successful!True
[05:44:45.6015457] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6015457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:45.6219574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.6219574] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6219574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.6219574] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6219574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.6219574] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6436076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.6436076] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:45.6627318] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:45.6627318] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.1287644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.1303156] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.1513744] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.1513744] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.1842829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.1842829] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.2458318] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.2458318] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.3078365] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.3083420] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6287878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6287878] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6615168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6615168] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.7027015] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.7027015] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.7144192] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:44:47.7144192] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:44:47.7144192] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 30
[05:44:47.7149251] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:47.7266251] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.7266251] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.7682060] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.7682060] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.9517265] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:50.3417670] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.3417670] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.3417670] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.3417670] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.4466707] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.4466707] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.4466707] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.4466707] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.4999053] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:44:50.5763089] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:44:50.5881237] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.5881237] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.6316453] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.6316453] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.8484806] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.8500300] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:51.7850267] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:51.7850267] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:52.7267504] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 29
[05:44:52.7267504] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:54.2675884] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.2675884] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.2869698] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.2869698] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.2869698] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.2869698] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3096106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:54.3096106] [Debug  :   Coroner] Query successful!True
[05:44:54.3096106] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3096106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:54.3096106] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3096106] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3096106] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.3116298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.3116298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.8248978] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.8248978] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.3101008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.3111063] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.3842899] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.3842899] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.6027129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.6027129] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.6456211] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.6456211] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.6881222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.6881222] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.6881222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.6881222] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.7112681] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.7112681] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.7112681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:55.7112681] [Debug  :   Coroner] Query successful!True
[05:44:55.7112681] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.7112681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:55.7327516] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:55.8072312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:55.8072312] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:56.1513661] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:56.1513661] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:56.1626987] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:56.1626987] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.2080747] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.2080747] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.2080747] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.2080747] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.2300545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.2300545] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.3217134] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:57.3217134] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:57.3247921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.3247921] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.5023572] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.5023572] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.7258630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:57.7641890] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.7641890] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.8267737] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.8267737] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.9076848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:57.9076848] [Debug  :   Coroner] Query successful!True
[05:44:57.9092242] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.9092242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:57.9520872] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.9520872] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.0814730] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:59.1153589] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:59.6356305] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:59.7646991] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:59.7646991] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:59.8276756] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:59.8276756] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:00.6054204] [Debug  :   Coroner] Query successful!True
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6054204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:00.6054204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6054204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6873153] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6873153] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6873153] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6873153] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7302516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7302516] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7302516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7302516] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7302516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7302516] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7429807] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7429807] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7445121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7445121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7445121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7445121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7445121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7445121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:00.7456390] [Debug  :   Coroner] Query successful!True
[05:45:00.7456390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7456390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:01.0038369] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.0053731] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:01.0053731] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.0053731] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:01.0053731] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.0053731] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:01.8885248] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.8885248] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:01.8885248] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.8900633] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:01.8900633] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:01.8900633] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.0499878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.0499878] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.4451904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.4451904] [Debug  :   Coroner] Query successful!True
[05:45:03.4451904] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.4451904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.4646397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.4646397] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5065040] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5065040] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.6030503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.6030503] [Debug  :   Coroner] Query successful!True
[05:45:03.6030503] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.6030503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.7383710] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7383710] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7383710] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7383710] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7383710] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7399119] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:03.7504097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.7504097] [Debug  :   Coroner] Query successful!True
[05:45:03.7504097] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.7504097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.7838791] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.7838791] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.8870203] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.8870203] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.2834756] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 28
[05:45:04.2834756] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:04.5295645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.5295645] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.6627541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.6627541] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.7906187] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 27
[05:45:04.7906187] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:04.8835563] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.8835563] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.8835563] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.8835563] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.9040465] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.9040465] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.1725631] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:05.1725631] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.2872664] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 26
[05:45:05.2872664] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:05.4456215] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:05.4456215] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.6484027] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:05.6489199] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.7450599] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:05.7450599] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.7957129] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 25
[05:45:05.7972397] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:05.8102867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:05.8102867] [Debug  :   Coroner] Query successful!True
[05:45:05.8102867] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.8102867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:06.2040433] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.2040433] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3068437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3068437] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3068437] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3083778] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3490193] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3490193] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3699436] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3699436] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3917768] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3917768] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4898447] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.4898447] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4898447] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.4898447] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4913836] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.4913836] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4913836] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.4913836] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.5419672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:06.5419672] [Debug  :   Coroner] Query successful!True
[05:45:06.5435087] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.5435087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:06.5640135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.5640135] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.6662749] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.6662749] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.7847614] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.7847614] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.7863133] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.7863133] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.1521796] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.1521796] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.4689856] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.4689856] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.5299577] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.5299577] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.5919785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.5919785] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.3233087] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.3233087] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.3233087] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.3233087] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.6868451] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.6868451] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.7691320] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.7701383] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.8322789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.8322789] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.8841130] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.8856401] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.9073640] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.9073640] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.9271414] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:45:08.9271414] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:45:08.9271414] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 24
[05:45:08.9271414] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:09.0022229] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.0032280] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.6724131] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.6724131] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.6836667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.6836667] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.8063482] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.8063482] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.8478538] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.8478538] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.8687623] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.8687623] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.1299291] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.1299291] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.1506028] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:45:10.6107811] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.6107811] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.8626568] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.8641955] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.9262751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.9262751] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.0454312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.0454312] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.1502639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:11.1502639] [Debug  :   Coroner] Query successful!True
[05:45:11.1502639] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.1502639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:11.2845084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.2845084] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.3060565] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.3060565] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.3661389] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[05:45:11.4295280] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.4295280] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.7711608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.7711608] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.8452563] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.8452563] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.8860617] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.8860617] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.9505759] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.9505759] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.5068087] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.5068087] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.5680498] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.5680498] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.5885409] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.5885409] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.8676146] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.8676146] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.9113831] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.9113831] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.9322052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.9322052] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.7272311] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.7272311] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.9229775] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 23
[05:45:13.9245095] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:16.0368609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:16.4081013] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:16.6091089] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:16.9057094] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:16.9057094] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:16.9386864] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:45:17.5458255] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:17.5458255] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:17.6064738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:17.6064738] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:17.6928595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:17.6928595] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:17.7438023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:17.7438023] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:17.7643258] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:17.7643258] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:18.3240624] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:18.3253122] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:21.3531754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:21.3531754] [Debug  :   Coroner] Query successful!True
[05:45:21.3531754] [Debug  :   Coroner] Handling generic fall damage...
[05:45:21.3536803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:22.2922204] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:22.2922204] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:22.3645519] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:22.3645519] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:22.5881740] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:22.5881740] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:22.6469044] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:22.6469044] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.0900298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.0900298] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.1490943] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.1490943] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.1713790] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.1713790] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.8459721] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.8459721] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.9037043] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.9037043] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:23.9263210] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:23.9263210] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.1922454] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.1922454] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.1922454] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.1932544] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.2485345] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.2485345] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.2838641] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.2848688] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.3645159] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:45:24.7531398] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.7531398] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.7679090] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.7679090] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.7899164] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:24.7899164] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:24.8531088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:24.8531088] [Debug  :   Coroner] Query successful!True
[05:45:24.8531088] [Debug  :   Coroner] Handling generic fall damage...
[05:45:24.8531088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:24.9364274] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9374310] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9374310] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9374310] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9374310] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9374310] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9389627] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9389627] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:24.9389627] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:25.4629880] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:25.4789962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:25.4789962] [Debug  :   Coroner] Query successful!True
[05:45:25.4789962] [Debug  :   Coroner] Handling generic fall damage...
[05:45:25.4789962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:26.3532698] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.3532698] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.8050394] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[05:45:27.3847406] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.3847406] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.4077195] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.4077195] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:28.1135457] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:28.1145517] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:28.1145517] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:28.1145517] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:29.1042996] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:29.1042996] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:29.1278500] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:29.1278500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:29.5265054] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:29.5265054] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.1147696] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.1147696] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.1722202] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.1722202] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.3295909] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.3295909] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.4556723] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:30.6181809] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:30.6544337] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.6544337] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.6664387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:30.6664387] [Debug  :   Coroner] Query successful!True
[05:45:30.6664387] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.6664387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:30.7122812] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7122812] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7141474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7141474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7141474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7141474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7141474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7141474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7141474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7141474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7141474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7141474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7500896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7500896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7721044] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7736312] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.7736312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.7736312] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8112425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8112425] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8112425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8122480] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8485099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8485099] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8485099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8485099] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8485099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:30.8500906] [Debug  :   Coroner] Query successful!True
[05:45:30.8500906] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8500906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:30.8748487] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8748487] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8748487] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8748487] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.8748487] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.8748487] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.0088462] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.0088462] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.0103682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.0103682] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.0333810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.0333810] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.0333810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.0349124] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.1305680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.1305680] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.1519928] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.1519928] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.1535307] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.1535307] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.2102952] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.2102952] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.2880395] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.2880395] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.3102534] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.3112599] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.5291812] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.5306960] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.6926196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.6926196] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.7285100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.7285100] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.7518351] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.7518351] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8081523] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8096834] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8096834] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8096834] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8096834] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8096834] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8096834] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8096834] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8667391] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8667391] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.8873220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.8873220] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.9351365] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.9351365] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.9953602] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.9953602] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.9959065] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.9959065] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.0313426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.0313426] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.5050210] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.5050210] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.5937724] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.5937724] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.6061896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.6061896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7077829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7077829] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7077829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7077829] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7077829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7077829] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7314786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7314786] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7314786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7314786] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.7539685] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.7539685] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.8505385] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.8505385] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.9928897] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.9928897] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.9928897] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.9928897] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.0270968] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.0270968] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.2885484] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.2885484] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.3324352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.3324352] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.6291977] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.6291977] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.6307308] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.6307308] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.9744333] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.9744333] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0336917] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.0336917] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0336917] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.0352167] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.4336064] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.4341105] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.6528719] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.6538775] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.6538775] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.6538775] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.9303265] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.9303265] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.0327379] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.0327379] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.0441170] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.0441170] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.4338684] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.4338684] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6091832] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6091832] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6091832] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6091832] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6107015] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:35.7887603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.7887603] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.9447711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.9447711] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.0324622] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.0324622] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.0446888] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.0446888] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.1445732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:36.1445732] [Debug  :   Coroner] Query successful!True
[05:45:36.1445732] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.1445732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:36.2515051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.2515051] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.2515051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.2515051] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.2515051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.2515051] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.2616677] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:36.2739405] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.2739405] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.9407194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:36.9407194] [Debug  :   Coroner] Query successful!True
[05:45:36.9407194] [Debug  :   Coroner] Handling generic fall damage...
[05:45:36.9407194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:37.0579064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:37.0594492] [Debug  :   Coroner] Query successful!True
[05:45:37.0594492] [Debug  :   Coroner] Handling generic fall damage...
[05:45:37.0594492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:38.8876732] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.8876732] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9128349] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.9128349] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9143645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.9143645] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9143645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.9143645] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9143645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.9143645] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9267511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:38.9267511] [Debug  :   Coroner] Query successful!True
[05:45:38.9277572] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.9277572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:38.9874698] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.9874698] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.1533232] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.1533232] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.1533232] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.1544302] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.1544302] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.1544302] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.2543559] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:41.3325121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.3325121] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.3551310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.3551310] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.4344701] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.4344701] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.4359991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:41.4359991] [Debug  :   Coroner] Query successful!True
[05:45:41.4359991] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.4359991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:41.4359991] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.4359991] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.4482468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.4482468] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.4482468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.4482468] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.5069584] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.5069584] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.5290415] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.5290415] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:41.7644326] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:41.7644326] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.0484619] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.0484619] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.2343963] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.2343963] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.4326564] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.4326564] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.4341810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.4341810] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.4341810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.4341810] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.4671067] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:42.5124114] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.5124114] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.5493970] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.5493970] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.5493970] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.5493970] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.5719847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.5719847] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.6076079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.6076079] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.6732191] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.6732191] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.6875042] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.6875042] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7147339] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7147339] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7147339] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7147339] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7265395] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7265395] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7265395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:42.7280790] [Debug  :   Coroner] Query successful!True
[05:45:42.7280790] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7280790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:42.7280790] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7280790] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7500915] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7500915] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.7859489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.7859489] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8101400] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8101400] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8342130] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:42.8347176] [Debug  :   Coroner] Query successful!True
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:42.8347176] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8347176] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8347176] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8719144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8734399] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.8849812] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.8849812] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:42.9901789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:42.9901789] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:43.2508697] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:43.2508697] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:43.2508697] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:43.2508697] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:43.2642088] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:43.2642088] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:43.2880660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:43.2880660] [Debug  :   Coroner] Query successful!True
[05:45:43.2880660] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:43.2890713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:43.2890713] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:43.2890713] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4523608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4523608] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4523608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4523608] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4523608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4523608] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4656789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4656789] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4885268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4902206] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.4902206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.4902206] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.5695764] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:45:44.6423916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:44.6423916] [Debug  :   Coroner] Query successful!True
[05:45:44.6423916] [Debug  :   Coroner] Handling generic fall damage...
[05:45:44.6423916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:44.6914629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.6914629] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.7280730] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.7280730] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.7280730] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.7280730] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.9590649] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[05:45:44.9590649] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:45:44.9590649] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:45:45.1658796] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.1658796] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.1864675] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.1879846] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.1879846] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.1879846] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2103981] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.2103981] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2103981] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.2103981] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2103981] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.2103981] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2312334] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.2327485] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2327485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.2327485] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2538813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:45.2543863] [Debug  :   Coroner] Query successful!True
[05:45:45.2543863] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2543863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:45.4713316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4713316] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4713316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4713316] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4946013] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4946013] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4946013] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4946013] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5079744] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.5079744] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5079744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:45.5079744] [Debug  :   Coroner] Query successful!True
[05:45:45.5079744] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5079744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:45.5095574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.5095574] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.0878178] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.0878178] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.4692410] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:47.6302128] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.6302128] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.1247487] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:49.1264424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.1264424] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.1264424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.1264424] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.1927541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:49.1927541] [Debug  :   Coroner] Query successful!True
[05:45:49.1927541] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.1927541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:49.2348543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.2348543] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.2348543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.2348543] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.2883636] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.2883636] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.2888691] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.2888691] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.2888691] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.2888691] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.3719450] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.3719450] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.4061511] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.4061511] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.5145340] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.5145340] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.5258813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.5258813] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.5258813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.5258813] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.5909915] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.5909915] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.6748795] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.6748795] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.6748795] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.6748795] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.7080459] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7080459] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.7734860] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7734860] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.7734860] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7734860] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.7856847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7856847] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.8760565] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.8760565] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4325109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:50.4325109] [Debug  :   Coroner] Query successful!True
[05:45:50.4325109] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4325109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:50.4550127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4550127] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4550127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4550127] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4550127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4550127] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4657693] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4675283] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4675283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4675283] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.4896002] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4896002] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5550741] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5550741] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5674367] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5679492] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5679492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5679492] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5679492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5679492] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5885091] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5885091] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.5900474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.5900474] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.6124172] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.6124172] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.6456891] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.6456891] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.7155546] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.7155546] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.7155546] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.7155546] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.7289992] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.7289992] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.7527821] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.7527821] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.9686359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.9686359] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.0055712] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.0055712] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.0748673] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.0758730] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1333676] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:53.5633798] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:53.9529816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:53.9529816] [Debug  :   Coroner] Query successful!True
[05:45:53.9529816] [Debug  :   Coroner] Handling generic fall damage...
[05:45:53.9529816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:54.0484341] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.0484341] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.0484341] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.0484341] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.0484341] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.0484341] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1096603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:54.1096603] [Debug  :   Coroner] Query successful!True
[05:45:54.1096603] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1096603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:54.1096603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1096603] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1112014] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1112014] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1354134] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1354134] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1695681] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1695681] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1695681] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1695681] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1705737] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1705737] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.1705737] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.1705737] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2136946] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2136946] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2472115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:54.2472115] [Debug  :   Coroner] Query successful!True
[05:45:54.2472115] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2472115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:54.2697934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2697934] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2697934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2697934] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2697934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2697934] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2697934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2697934] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2919495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2919495] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.2919495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.2934947] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.3162624] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.3162624] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.5711738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.5711738] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.5711738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.5711738] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.6279126] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.6279126] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.8079140] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.8079140] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:55.0149251] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:55.0149251] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:55.1308871] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:55.1308871] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.2867878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.2867878] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.7772222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:56.7772222] [Debug  :   Coroner] Query successful!True
[05:45:56.7787675] [Debug  :   Coroner] Handling generic fall damage...
[05:45:56.7787675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:56.8883530] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.8883530] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0097818] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0097818] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.2122194] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.2122194] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.3919694] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.3919694] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.4554905] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:45:57.4990738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.4990738] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.5336013] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.5336013] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.5336013] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.5336013] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.5909573] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.5909573] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.6162310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.6162310] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:58.4740588] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:58.4755973] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:58.5626608] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:58.6929358] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:58.6929358] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.0344422] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.0344422] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.0752370] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.0752370] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.1945582] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:59.4535091] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4535091] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4670076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4670076] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4670076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4670076] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4670076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4670076] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4917393] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4922437] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5136793] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5136793] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5136793] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5136793] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5136793] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5136793] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5152500] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5152500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5152500] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5152500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5152500] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5152500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5152500] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5152500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5495175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:59.5510571] [Debug  :   Coroner] Query successful!True
[05:45:59.5510571] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5510571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:59.5772762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:59.5772762] [Debug  :   Coroner] Query successful!True
[05:45:59.5772762] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.5772762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:59.5890725] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.5890725] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.6144538] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.6154598] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.6154598] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.6154598] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.6159641] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.6159641] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.7155074] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.7155074] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.7298615] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.7298615] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.7546216] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.7551255] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.9336134] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.9336134] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.9472311] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.9482354] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.1474213] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.1474213] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.2094120] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.2108130] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4313325] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4313325] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4313325] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4313325] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4313325] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4313325] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4546025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:00.4546025] [Debug  :   Coroner] Query successful!True
[05:46:00.4546025] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4546025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:00.4546025] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4546025] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4546025] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4546025] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5154688] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5164755] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5164755] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5164755] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5302232] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5302232] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5535309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5535309] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5535309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5535309] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5535309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5535309] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5535309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5550656] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5918708] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5918708] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5918708] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5918708] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5934234] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5934234] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.5934234] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.5934234] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.6676032] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.6676032] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.6938908] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.6938908] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.6938908] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.6938908] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.6938908] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.6938908] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.7334973] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.7334973] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.7334973] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.7334973] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.8519309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.8519309] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.9975169] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.9985221] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.0356679] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.0356679] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.1888686] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[05:46:01.1888686] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:46:01.1888686] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:46:01.4714281] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4714281] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.4951769] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4951769] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.4951769] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4957245] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.4957245] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4957245] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.4962442] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4962442] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5085173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:01.5085173] [Debug  :   Coroner] Query successful!True
[05:46:01.5085173] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5085173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:01.5085173] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.5095236] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5095236] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.5095236] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5338182] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.5338182] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5338182] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.5338182] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.5338182] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.5338182] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.6553377] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.6568781] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.6696733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.6696733] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.6967786] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.6967786] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.7353816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.7353816] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.7353816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.7353816] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.7741470] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.7746914] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8127171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8127171] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8516628] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8516628] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8909365] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8909365] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8909365] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8919421] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.9695926] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.9695926] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.9967191] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.9967191] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.0376768] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.0376768] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2071690] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2087085] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2087085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2087085] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2087085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2087085] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3558052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3558052] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3558052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3558052] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3696202] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3696202] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4062337] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4062337] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4886714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:02.4886714] [Debug  :   Coroner] Query successful!True
[05:46:02.4886714] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4886714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:02.4886714] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4886714] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4886714] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4886714] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4886714] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4886714] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4886714] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4902134] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5136695] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5136695] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5269368] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5279441] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5511587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5511587] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5511587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5511587] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5862098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5862098] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5862098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5862098] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.6317925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.6317925] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.6895364] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.6895364] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.7013360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:02.7013360] [Debug  :   Coroner] Query successful!True
[05:46:02.7013360] [Debug  :   Coroner] Handling generic fall damage...
[05:46:02.7023436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:02.8131843] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.8131843] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.8248414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:02.8248414] [Debug  :   Coroner] Query successful!True
[05:46:02.8258458] [Debug  :   Coroner] Handling generic fall damage...
[05:46:02.8258458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:02.8529468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.8529468] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.9294051] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.9294051] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.6495077] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.6495077] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.9918984] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.9918984] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.1740245] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.1740245] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.1886219] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:04.9000209] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:04.9738997] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.9738997] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:07.7272661] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:07.7272661] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:07.8374847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:07.8374847] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:08.1521339] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:08.1536655] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:08.1536655] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:08.1536655] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:08.2915544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:08.2915544] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:08.6763675] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:08.6763675] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:08.7970591] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:08.7970591] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:09.1184217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:09.1184217] [Debug  :   Coroner] Query successful!True
[05:46:09.1184217] [Debug  :   Coroner] Handling generic fall damage...
[05:46:09.1194274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:09.2798851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:09.2798851] [Debug  :   Coroner] Query successful!True
[05:46:09.2798851] [Debug  :   Coroner] Handling generic fall damage...
[05:46:09.2798851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:09.6897117] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:09.6897117] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:09.8938498] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:10.3284922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.3284922] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.3284922] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.3284922] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.4338276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.4353714] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.5087120] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.5087120] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.5508723] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.5508723] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.9461866] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:11.1359886] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.1359886] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.1359886] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.1359886] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.1902858] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.1907908] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.4107366] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.4107366] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.2542985] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.2542985] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.2542985] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.2542985] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3317671] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3317671] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3527779] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3527779] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3976595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3976595] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3976595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3976595] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3976595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3976595] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.3976595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.3976595] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4093605] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4093605] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4093605] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4093605] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:12.4093605] [Debug  :   Coroner] Query successful!True
[05:46:12.4093605] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4093605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:12.4093605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4110674] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4110674] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4110674] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4110674] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4110674] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4327869] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4337926] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4669359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4669359] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4669359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4669359] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4669359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4669359] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4669359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4669359] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5321873] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.5321873] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5538272] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.5538272] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5538272] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.5538272] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5538272] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.5548330] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5548330] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.5548330] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5666919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:12.5666919] [Debug  :   Coroner] Query successful!True
[05:46:12.5666919] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.5666919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:12.7073734] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.7073734] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.9850490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:13.9850490] [Debug  :   Coroner] Query successful!True
[05:46:13.9850490] [Debug  :   Coroner] Handling generic fall damage...
[05:46:13.9850490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:14.0880080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:14.0880080] [Debug  :   Coroner] Query successful!True
[05:46:14.0880080] [Debug  :   Coroner] Handling generic fall damage...
[05:46:14.0880080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:15.6430544] [Info   :mrgrm7.LethalCasino] Play Large Win Noise
[05:46:15.6481868] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:15.6481868] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:15.6481868] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:15.9423134] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:15.9738471] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.9738471] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:16.1223962] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:18.1370096] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:46:18.6968099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.6968099] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.6968099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.6968099] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7309612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7309612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7309612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7309612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7309612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7309612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7309612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7309612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7309612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7319668] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7545078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:18.7545078] [Debug  :   Coroner] Query successful!True
[05:46:18.7545078] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.7545078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:20.2765535] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:20.2780988] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:20.3567096] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:20.3567096] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:20.4309338] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:20.4309338] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:20.4309338] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:20.4314392] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:21.1194815] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:25.2538548] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.2538548] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.2676423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.2676423] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.2932887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.2932887] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.2932887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:25.2932887] [Debug  :   Coroner] Query successful!True
[05:46:25.2932887] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.2932887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:25.2932887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.2932887] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.2932887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.2932887] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3082577] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3082577] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3082577] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3082577] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3082577] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3082577] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3082577] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3082577] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3557452] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3557452] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3931776] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3931776] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3931776] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3931776] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3931776] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3931776] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3931776] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3947122] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3947122] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3947122] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.3947122] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.3947122] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.4077556] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.4077556] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.4092806] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.4092806] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.4332215] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.4332215] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.5520680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.5520680] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.5520680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.5536510] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7111300] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7111300] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7362371] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7362371] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7362371] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7362371] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7362371] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7362371] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7486559] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7496604] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7496604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:25.7496604] [Debug  :   Coroner] Query successful!True
[05:46:25.7496604] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7501914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:25.7745005] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7745005] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.7745005] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.7745005] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.8548853] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.8548853] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.8899726] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.8899726] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.8899726] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.8899726] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:25.9508310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:25.9508310] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:26.2500352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:26.2515669] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:27.6584713] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:27.6584713] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:27.6584713] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:27.6584713] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:29.0122943] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:30.7694036] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:30.7709348] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:30.8544185] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:30.8544185] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:31.0140293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:31.0140293] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:32.8099363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:32.8099363] [Debug  :   Coroner] Query successful!True
[05:46:32.8099363] [Debug  :   Coroner] Handling generic fall damage...
[05:46:32.8099363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:34.0136974] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:35.3254163] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:35.5364321] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:35.5364321] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:35.5925627] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:35.5925627] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:35.9686754] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:35.9686754] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:36.2137625] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:36.2137625] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:36.2137625] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:36.2137625] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:36.4130484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:36.4130484] [Debug  :   Coroner] Query successful!True
[05:46:36.4130484] [Debug  :   Coroner] Handling generic fall damage...
[05:46:36.4130484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:37.8706871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:37.8706871] [Debug  :   Coroner] Query successful!True
[05:46:37.8706871] [Debug  :   Coroner] Handling generic fall damage...
[05:46:37.8706871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:40.3217266] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:40.5219409] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:43.5389676] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:46:43.9636546] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:46:44.5758128] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:44.5758128] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:44.6296269] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:44.6296269] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.5167289] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:45.5963438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.5963438] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.5963438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.5963438] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.6800334] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.6800334] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.6930483] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.6930483] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.7384345] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.7384345] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.7742646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.7742646] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.8092926] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:45.9188425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.9188425] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:45.9326365] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:45.9331411] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:46.1550497] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:46.1550497] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:46.6913039] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:46.6913039] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:50.8067996] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:53.7006218] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:53.7022924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:53.7022924] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:53.7022924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:53.7022924] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:53.7022924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:53.7213867] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:53.7218926] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:53.7588527] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:53.7588527] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:54.6700967] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:54.6700967] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:55.5193699] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:55.5193699] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:55.5986502] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:55.5986502] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:55.6145436] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:55.6145436] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5374680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5374680] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5500064] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5500064] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5939762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5939762] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.6707886] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.6707886] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.7199976] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.7199976] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.8697109] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.8697109] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.8697109] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.8697109] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.1000755] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.1000755] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.1000755] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.1000755] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.1581443] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.1581443] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.2952085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.2952085] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.3192267] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.3192267] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.3324903] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.3324903] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.3324903] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.3324903] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.3772159] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.3772159] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:00.7954916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:00.7954916] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.4373415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:02.9113598] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:03.2813327] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:04.0896136] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:06.2078429] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:06.8102490] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:16.1599269] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.1604300] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.1738305] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.1738305] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2021673] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2021673] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2021673] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2021673] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2021673] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2031740] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2181308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:16.2181308] [Debug  :   Coroner] Query successful!True
[05:47:16.2181308] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2181308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:16.2196754] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2196754] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2196754] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2196754] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2202132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2202132] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2202132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2202132] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2344424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2344424] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2344424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2349720] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2349720] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2349720] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2604578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:16.2604578] [Debug  :   Coroner] Query successful!True
[05:47:16.2604578] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2604578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:16.2604578] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2619958] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2760063] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2760063] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2760063] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2760063] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2928910] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2928910] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2928910] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2928910] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2928910] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2928910] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.2944404] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.2944404] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.3125228] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.3125228] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.4578444] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.4588501] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.6811742] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.6816802] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.9634564] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.9634564] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:16.9805856] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:16.9810891] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.0421502] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.0421502] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.0421502] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.0421502] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.0564598] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.0564598] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1241029] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.1241029] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1255225] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.1255225] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1420344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.1420344] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1420344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.1420344] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1420344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:17.1420344] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1721982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:17.1721982] [Debug  :   Coroner] Query successful!True
[05:47:17.1721982] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:17.1721982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:18.8360152] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8360152] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8647473] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8647473] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9259278] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9259278] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9406984] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9406984] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9716655] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9716655] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.0224409] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.0224409] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.1101159] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.1106407] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.1352378] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.1367838] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.1367838] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.1367838] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.5656638] [Info   :LobbyImprovements] Lobby code copied to clipboard: 109775244402931429
[05:47:19.7817544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7817544] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.0319436] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.0319436] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.1847139] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.1847139] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.2424929] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.2424929] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.2424929] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.2424929] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.2563425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.2563425] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.3785197] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.3785197] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.3963767] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.3963767] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:20.4705834] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:20.4705834] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.3404893] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:47:24.4986551] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.4986551] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5222314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5222314] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5222314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5222314] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5222314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5222314] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5371266] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5371266] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5371266] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5371266] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5371266] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5371266] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5371266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:24.5371266] [Debug  :   Coroner] Query successful!True
[05:47:24.5371266] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5386772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:24.5516789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5516789] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5521849] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5521849] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5521849] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5521849] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5521849] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5521849] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5521849] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5531908] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5531908] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5531908] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5789171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5789171] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5789171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:24.5789171] [Debug  :   Coroner] Query successful!True
[05:47:24.5789171] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5789171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:24.5789171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5789171] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.5917673] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.5917673] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.6208252] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.6208252] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.6584651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.6584651] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.7229313] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.7234371] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.7234371] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.7234371] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.7239422] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.7239422] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.7754508] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:24.7754508] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:24.8742425] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:47:25.1809664] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.1809664] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.1809664] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.1809664] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.1819750] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.1819750] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.2231616] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.2231616] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.3843649] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.3843649] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.3843649] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.3843649] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.9219836] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:25.9219836] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.0967426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.0967426] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8445309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.8445309] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8455417] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.8455417] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8455417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:26.8460472] [Debug  :   Coroner] Query successful!True
[05:47:26.8460472] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8460472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:26.8600033] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.8600033] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8600033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:26.8605075] [Debug  :   Coroner] Query successful!True
[05:47:26.8605075] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8605075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:26.8605075] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.8605075] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.8764955] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.8764955] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.9026988] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.9026988] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.9191685] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.9191685] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.9191685] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.9191685] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:26.9604462] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:26.9604462] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0257608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0257608] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0257608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0257608] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0257608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0257608] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0257608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0257608] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0435041] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0445103] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0808468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0808468] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.0987670] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.0987670] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.1003063] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.1003063] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.1008370] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.1008370] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.1397732] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.1397732] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.1402932] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.1402932] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.1554278] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.1554278] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.2270002] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.2270002] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.2270002] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.2270002] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.2270002] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.2270002] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3442842] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3442842] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3577682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3577682] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4012318] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4012318] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4591634] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4591634] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4591634] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4591634] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.5813408] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.5813408] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.6163581] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.6163581] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.6608934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.6608934] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.6924425] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:28.0565195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:28.0565195] [Debug  :   Coroner] Query successful!True
[05:47:28.0565195] [Debug  :   Coroner] Handling generic fall damage...
[05:47:28.0565195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:30.4717856] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:30.5814476] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.5814476] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.6356704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:30.6356704] [Debug  :   Coroner] Query successful!True
[05:47:30.6356704] [Debug  :   Coroner] Handling generic fall damage...
[05:47:30.6356704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:31.5852392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:31.5852392] [Debug  :   Coroner] Query successful!True
[05:47:31.5852392] [Debug  :   Coroner] Handling generic fall damage...
[05:47:31.5852392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:31.5889125] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:47:33.1278160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:33.5953870] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[05:47:35.1590829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:35.1590829] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:35.3018911] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:35.3018911] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:35.3024221] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:35.3024221] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:35.7137528] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:35.7137528] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:35.7574096] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:35.7574096] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:36.4055008] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1130 (18 items).
[05:47:36.4776131] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:36.4776131] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:37.2415779] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:37.2415779] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:37.3983628] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:37.3999050] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:37.4114915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:37.4130219] [Debug  :   Coroner] Query successful!True
[05:47:37.4130219] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:37.4130219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:37.4415489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:37.4415489] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:43.9637759] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:43.9665688] [Info   :GeneralImprovements] Updated credits display.
[05:47:48.9543361] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:47:49.1861659] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:51.0049598] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0049598] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0049598] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0049598] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0049598] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0049598] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0049598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:51.0049598] [Debug  :   Coroner] Query successful!True
[05:47:51.0049598] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0059682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:51.0059682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0059682] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0064735] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0064735] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0223220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0223220] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0223220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0223220] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0223220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0223220] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0223220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0223220] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0238639] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0238639] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0238639] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0238639] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0244426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0244426] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0244426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0244426] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0244426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0244426] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.0615949] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.0615949] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.1355314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.1355314] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.2420691] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:51.2420691] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:51.7504302] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:47:52.6499893] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:54.1818763] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:47:54.3811985] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:57.9788586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:57.9788586] [Debug  :   Coroner] Query successful!True
[05:47:57.9798665] [Debug  :   Coroner] Handling generic fall damage...
[05:47:57.9798665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:59.3806254] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:47:59.7433086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:59.7433086] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:59.7817539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:59.7817539] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.1805511] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.1805511] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2177421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2177421] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2177421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2177421] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2177421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2193200] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2193200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2193200] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2193200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2193200] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2193200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2193200] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2193200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2193200] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2362718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:02.2362718] [Debug  :   Coroner] Query successful!True
[05:48:02.2362718] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2362718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:02.2815808] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2815808] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.2831077] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.2831077] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.4252800] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1009 (19 items).
[05:48:02.5229921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.5229921] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.5363802] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.5363802] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.5617462] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.5627535] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.4229736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.4234982] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.6047771] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.6047771] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.6759634] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.6759634] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7041563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:03.7041563] [Debug  :   Coroner] Query successful!True
[05:48:03.7041563] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7041563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:03.7041563] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.7056944] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7056944] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.7056944] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7568550] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.7568550] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7845638] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.7845638] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.7986316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.7986316] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.8438694] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.8438694] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.8454014] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.8454014] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:03.8794749] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:03.8794749] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.0414390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.0414390] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.0843809] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.0843809] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.1246689] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.1246689] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.1246689] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.1246689] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.1748941] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.1748941] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.2010188] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.2010188] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.2010188] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.2010188] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.5572935] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:06.5510219] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:48:07.2745707] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:48:09.5499470] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:09.7398075] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:11.6395047] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.6395047] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.6830159] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.6840218] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.6962897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:11.6962897] [Debug  :   Coroner] Query successful!True
[05:48:11.6962897] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.6962897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:11.7186904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.7186904] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.7638116] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.7638116] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.8555964] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.8555964] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:11.8555964] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:11.8555964] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:12.4752066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:12.4767372] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:12.5002066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:12.5002066] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:12.5603767] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:12.5603767] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:13.2892207] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:13.2892207] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:13.6428108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:13.6428108] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.7479117] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:16.5700703] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:19.3565210] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:19.3565210] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:20.1012141] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:20.1012141] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:21.5596311] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:21.8196636] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:26.8325297] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:27.0359010] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:28.4878305] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:28.4878305] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:28.4893651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:28.4893651] [Debug  :   Coroner] Query successful!True
[05:48:28.4893651] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:28.4893651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:28.5243247] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:28.5249162] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:28.5448093] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:28.5448093] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:28.5448093] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:28.5448093] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:28.6301834] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:28.6301834] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:30.1879948] [Debug  :Matty's Fixes] Vanilla/Jetpack(1051) needs to compute vertical offset - scheduled
[05:48:30.1958883] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.1958883] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2118287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2118287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2256949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2272238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2400388] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2400388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2518324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2523371] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2650058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2650058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2773695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2773695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.2879958] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.2879958] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3028795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3028795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3142989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3142989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3256077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3256077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3414139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3414139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3531427] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3531427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3665421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3675529] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3785931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3785931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.3899394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.3899394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4030947] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4030947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4146913] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4152137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4273023] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4273023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4389634] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4389634] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4503662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4503662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4633587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4633587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4780200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4780200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.4888545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:30.4898581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:30.5025017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5025017] [Debug  :   Coroner] Query successful!True
[05:48:30.5040188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5136858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5136858] [Debug  :   Coroner] Query successful!True
[05:48:30.5136858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5270238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5270238] [Debug  :   Coroner] Query successful!True
[05:48:30.5270238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5408194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5408194] [Debug  :   Coroner] Query successful!True
[05:48:30.5408194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5525345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5525345] [Debug  :   Coroner] Query successful!True
[05:48:30.5525345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5651978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5657016] [Debug  :   Coroner] Query successful!True
[05:48:30.5657016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5760260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5760260] [Debug  :   Coroner] Query successful!True
[05:48:30.5776839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.5880682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.5880682] [Debug  :   Coroner] Query successful!True
[05:48:30.5885957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6013672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6013672] [Debug  :   Coroner] Query successful!True
[05:48:30.6013672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6116049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6116049] [Debug  :   Coroner] Query successful!True
[05:48:30.6116049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6245429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6245429] [Debug  :   Coroner] Query successful!True
[05:48:30.6245429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6368422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6368422] [Debug  :   Coroner] Query successful!True
[05:48:30.6368422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6479914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6495254] [Debug  :   Coroner] Query successful!True
[05:48:30.6495254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6618339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6618339] [Debug  :   Coroner] Query successful!True
[05:48:30.6618339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6751887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6751887] [Debug  :   Coroner] Query successful!True
[05:48:30.6751887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6874490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6874490] [Debug  :   Coroner] Query successful!True
[05:48:30.6874490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.6996527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.6996527] [Debug  :   Coroner] Query successful!True
[05:48:30.7011896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7105534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7105534] [Debug  :   Coroner] Query successful!True
[05:48:30.7105534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7213226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7228409] [Debug  :   Coroner] Query successful!True
[05:48:30.7228409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7366596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7366596] [Debug  :   Coroner] Query successful!True
[05:48:30.7366596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7465939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7465939] [Debug  :   Coroner] Query successful!True
[05:48:30.7465939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7619529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7619529] [Debug  :   Coroner] Query successful!True
[05:48:30.7619529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7717154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7722265] [Debug  :   Coroner] Query successful!True
[05:48:30.7722265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7849440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7849440] [Debug  :   Coroner] Query successful!True
[05:48:30.7849440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.7962071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.7962071] [Debug  :   Coroner] Query successful!True
[05:48:30.7962071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8068037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8068037] [Debug  :   Coroner] Query successful!True
[05:48:30.8068037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8186857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8186857] [Debug  :   Coroner] Query successful!True
[05:48:30.8186857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8305715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8321081] [Debug  :   Coroner] Query successful!True
[05:48:30.8321081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8446093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8451323] [Debug  :   Coroner] Query successful!True
[05:48:30.8451323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8568445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8568445] [Debug  :   Coroner] Query successful!True
[05:48:30.8568445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8702365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8702365] [Debug  :   Coroner] Query successful!True
[05:48:30.8717654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8866156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8866156] [Debug  :   Coroner] Query successful!True
[05:48:30.8866156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.8993636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.8993636] [Debug  :   Coroner] Query successful!True
[05:48:30.8993636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9103483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9103483] [Debug  :   Coroner] Query successful!True
[05:48:30.9103483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9235806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9235806] [Debug  :   Coroner] Query successful!True
[05:48:30.9235806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9385714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9390772] [Debug  :   Coroner] Query successful!True
[05:48:30.9390772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9508093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9508093] [Debug  :   Coroner] Query successful!True
[05:48:30.9508093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9641213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9651308] [Debug  :   Coroner] Query successful!True
[05:48:30.9651308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9778429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9778429] [Debug  :   Coroner] Query successful!True
[05:48:30.9778429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:30.9906780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:30.9906780] [Debug  :   Coroner] Query successful!True
[05:48:30.9906780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0059289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0059289] [Debug  :   Coroner] Query successful!True
[05:48:31.0069353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0177928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0177928] [Debug  :   Coroner] Query successful!True
[05:48:31.0177928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0281708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0281708] [Debug  :   Coroner] Query successful!True
[05:48:31.0281708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0415750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0415750] [Debug  :   Coroner] Query successful!True
[05:48:31.0415750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0547730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0547730] [Debug  :   Coroner] Query successful!True
[05:48:31.0552918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0678491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0678491] [Debug  :   Coroner] Query successful!True
[05:48:31.0678491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0785773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0785773] [Debug  :   Coroner] Query successful!True
[05:48:31.0785773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.0887494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.0887494] [Debug  :   Coroner] Query successful!True
[05:48:31.0887494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1005382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1005382] [Debug  :   Coroner] Query successful!True
[05:48:31.1005382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1108239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1108239] [Debug  :   Coroner] Query successful!True
[05:48:31.1108239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1241923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1241923] [Debug  :   Coroner] Query successful!True
[05:48:31.1246968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1379540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1379540] [Debug  :   Coroner] Query successful!True
[05:48:31.1379540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1475025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1490224] [Debug  :   Coroner] Query successful!True
[05:48:31.1490224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1582833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1582833] [Debug  :   Coroner] Query successful!True
[05:48:31.1598182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1714775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1714775] [Debug  :   Coroner] Query successful!True
[05:48:31.1714775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1853085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1853085] [Debug  :   Coroner] Query successful!True
[05:48:31.1853085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.1995221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.1995221] [Debug  :   Coroner] Query successful!True
[05:48:31.2000289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2102269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2102269] [Debug  :   Coroner] Query successful!True
[05:48:31.2102269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2238199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2238199] [Debug  :   Coroner] Query successful!True
[05:48:31.2238199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2339448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2339448] [Debug  :   Coroner] Query successful!True
[05:48:31.2339448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2503038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2503038] [Debug  :   Coroner] Query successful!True
[05:48:31.2503038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2635978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2635978] [Debug  :   Coroner] Query successful!True
[05:48:31.2651386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2773332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2773332] [Debug  :   Coroner] Query successful!True
[05:48:31.2773332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2863332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2880851] [Debug  :   Coroner] Query successful!True
[05:48:31.2880851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.2981642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2981642] [Debug  :   Coroner] Query successful!True
[05:48:31.2996978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3116263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3116263] [Debug  :   Coroner] Query successful!True
[05:48:31.3116263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3265333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3281034] [Debug  :   Coroner] Query successful!True
[05:48:31.3281034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3415702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3415702] [Debug  :   Coroner] Query successful!True
[05:48:31.3415702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3507690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3526946] [Debug  :   Coroner] Query successful!True
[05:48:31.3526946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3639633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3639633] [Debug  :   Coroner] Query successful!True
[05:48:31.3639633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3773940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3773940] [Debug  :   Coroner] Query successful!True
[05:48:31.3773940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3875975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.3875975] [Debug  :   Coroner] Query successful!True
[05:48:31.3875975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4016009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4016009] [Debug  :   Coroner] Query successful!True
[05:48:31.4016009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4136696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4136696] [Debug  :   Coroner] Query successful!True
[05:48:31.4136696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4282524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4282524] [Debug  :   Coroner] Query successful!True
[05:48:31.4282524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4426042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4431271] [Debug  :   Coroner] Query successful!True
[05:48:31.4431271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4521924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4521924] [Debug  :   Coroner] Query successful!True
[05:48:31.4521924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4669540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4669540] [Debug  :   Coroner] Query successful!True
[05:48:31.4669540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4793632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4793632] [Debug  :   Coroner] Query successful!True
[05:48:31.4793632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.4890355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.4890355] [Debug  :   Coroner] Query successful!True
[05:48:31.4890355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5052129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5052129] [Debug  :   Coroner] Query successful!True
[05:48:31.5062189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5174067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5174067] [Debug  :   Coroner] Query successful!True
[05:48:31.5174067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5291746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5291746] [Debug  :   Coroner] Query successful!True
[05:48:31.5291746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5428116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5428116] [Debug  :   Coroner] Query successful!True
[05:48:31.5428116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5520082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5535506] [Debug  :   Coroner] Query successful!True
[05:48:31.5535506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5637315] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5637315] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5637315] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5637315] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5670689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5670689] [Debug  :   Coroner] Query successful!True
[05:48:31.5670689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5670689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:31.5670689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5824098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5824098] [Debug  :   Coroner] Query successful!True
[05:48:31.5824098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.5930712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.5930712] [Debug  :   Coroner] Query successful!True
[05:48:31.5946176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6076471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6076471] [Debug  :   Coroner] Query successful!True
[05:48:31.6076471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6194124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6194124] [Debug  :   Coroner] Query successful!True
[05:48:31.6194124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6286357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6286357] [Debug  :   Coroner] Query successful!True
[05:48:31.6286357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6420863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6420863] [Debug  :   Coroner] Query successful!True
[05:48:31.6420863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6528095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6528095] [Debug  :   Coroner] Query successful!True
[05:48:31.6528095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6688018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6688018] [Debug  :   Coroner] Query successful!True
[05:48:31.6688018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6826299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6826299] [Debug  :   Coroner] Query successful!True
[05:48:31.6826299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.6944029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.6944029] [Debug  :   Coroner] Query successful!True
[05:48:31.6944029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7066369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7066369] [Debug  :   Coroner] Query successful!True
[05:48:31.7066369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7183321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7183321] [Debug  :   Coroner] Query successful!True
[05:48:31.7183321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7312365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7312365] [Debug  :   Coroner] Query successful!True
[05:48:31.7312365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7434341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7434341] [Debug  :   Coroner] Query successful!True
[05:48:31.7434341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7566474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7566474] [Debug  :   Coroner] Query successful!True
[05:48:31.7566474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7677909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7677909] [Debug  :   Coroner] Query successful!True
[05:48:31.7677909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7811177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7811177] [Debug  :   Coroner] Query successful!True
[05:48:31.7811177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.7908543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.7908543] [Debug  :   Coroner] Query successful!True
[05:48:31.7908543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8051302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8056342] [Debug  :   Coroner] Query successful!True
[05:48:31.8056342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8167582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8167582] [Debug  :   Coroner] Query successful!True
[05:48:31.8167582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8267707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8267707] [Debug  :   Coroner] Query successful!True
[05:48:31.8267707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8395176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8395176] [Debug  :   Coroner] Query successful!True
[05:48:31.8395176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8486426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8501859] [Debug  :   Coroner] Query successful!True
[05:48:31.8501859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8605419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8615521] [Debug  :   Coroner] Query successful!True
[05:48:31.8615521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8740252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8740252] [Debug  :   Coroner] Query successful!True
[05:48:31.8740252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8868250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8868250] [Debug  :   Coroner] Query successful!True
[05:48:31.8868250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.8993035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.8993035] [Debug  :   Coroner] Query successful!True
[05:48:31.8993035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9141558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9141558] [Debug  :   Coroner] Query successful!True
[05:48:31.9141558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9272684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9272684] [Debug  :   Coroner] Query successful!True
[05:48:31.9272684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9415612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9420770] [Debug  :   Coroner] Query successful!True
[05:48:31.9420770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9561035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9561035] [Debug  :   Coroner] Query successful!True
[05:48:31.9561035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9700674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9700674] [Debug  :   Coroner] Query successful!True
[05:48:31.9705951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9843861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9843861] [Debug  :   Coroner] Query successful!True
[05:48:31.9843861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.9986104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.9986104] [Debug  :   Coroner] Query successful!True
[05:48:31.9986104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0133900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0133900] [Debug  :   Coroner] Query successful!True
[05:48:32.0133900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0307669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0307669] [Debug  :   Coroner] Query successful!True
[05:48:32.0312801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0318040] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:32.0451048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0451048] [Debug  :   Coroner] Query successful!True
[05:48:32.0451048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0568815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0568815] [Debug  :   Coroner] Query successful!True
[05:48:32.0568815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0682292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0682292] [Debug  :   Coroner] Query successful!True
[05:48:32.0682292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0823318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0823318] [Debug  :   Coroner] Query successful!True
[05:48:32.0823318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.0963297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.0963297] [Debug  :   Coroner] Query successful!True
[05:48:32.0963297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1073067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1073067] [Debug  :   Coroner] Query successful!True
[05:48:32.1088572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1213910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1213910] [Debug  :   Coroner] Query successful!True
[05:48:32.1229464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1333269] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:32.1333269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1348706] [Debug  :   Coroner] Query successful!True
[05:48:32.1348706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1480529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1480529] [Debug  :   Coroner] Query successful!True
[05:48:32.1480529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1611264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1611264] [Debug  :   Coroner] Query successful!True
[05:48:32.1611264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1733586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1733586] [Debug  :   Coroner] Query successful!True
[05:48:32.1733586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1869539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1869539] [Debug  :   Coroner] Query successful!True
[05:48:32.1869539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.1984977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.1984977] [Debug  :   Coroner] Query successful!True
[05:48:32.1984977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2101953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2101953] [Debug  :   Coroner] Query successful!True
[05:48:32.2101953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2243216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2253281] [Debug  :   Coroner] Query successful!True
[05:48:32.2253281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2371831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2371831] [Debug  :   Coroner] Query successful!True
[05:48:32.2383595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2509133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2509133] [Debug  :   Coroner] Query successful!True
[05:48:32.2509133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2651574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2651574] [Debug  :   Coroner] Query successful!True
[05:48:32.2651574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2764350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2764350] [Debug  :   Coroner] Query successful!True
[05:48:32.2764350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.2890577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.2890577] [Debug  :   Coroner] Query successful!True
[05:48:32.2895622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3011321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3011321] [Debug  :   Coroner] Query successful!True
[05:48:32.3011321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3132267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3132267] [Debug  :   Coroner] Query successful!True
[05:48:32.3132267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3288030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3288030] [Debug  :   Coroner] Query successful!True
[05:48:32.3288030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3404407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3404407] [Debug  :   Coroner] Query successful!True
[05:48:32.3409506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3515241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3515241] [Debug  :   Coroner] Query successful!True
[05:48:32.3515241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3652977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3658009] [Debug  :   Coroner] Query successful!True
[05:48:32.3658009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3774605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3774605] [Debug  :   Coroner] Query successful!True
[05:48:32.3774605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.3865884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.3881352] [Debug  :   Coroner] Query successful!True
[05:48:32.3881352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4011802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4011802] [Debug  :   Coroner] Query successful!True
[05:48:32.4011802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4130026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4130026] [Debug  :   Coroner] Query successful!True
[05:48:32.4130026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4262969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4262969] [Debug  :   Coroner] Query successful!True
[05:48:32.4262969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4381276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4381276] [Debug  :   Coroner] Query successful!True
[05:48:32.4381276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4501704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4501704] [Debug  :   Coroner] Query successful!True
[05:48:32.4501704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4637750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4653067] [Debug  :   Coroner] Query successful!True
[05:48:32.4653067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4767149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4767149] [Debug  :   Coroner] Query successful!True
[05:48:32.4767149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.4883772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.4883772] [Debug  :   Coroner] Query successful!True
[05:48:32.4883772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5007201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5007201] [Debug  :   Coroner] Query successful!True
[05:48:32.5007201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5110551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5110551] [Debug  :   Coroner] Query successful!True
[05:48:32.5125906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5276167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5276167] [Debug  :   Coroner] Query successful!True
[05:48:32.5276167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5393064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5393064] [Debug  :   Coroner] Query successful!True
[05:48:32.5393064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5530831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5530831] [Debug  :   Coroner] Query successful!True
[05:48:32.5530831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5671847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5671847] [Debug  :   Coroner] Query successful!True
[05:48:32.5676891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5805326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5805326] [Debug  :   Coroner] Query successful!True
[05:48:32.5805326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.5918126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.5918126] [Debug  :   Coroner] Query successful!True
[05:48:32.5918126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6034465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6034465] [Debug  :   Coroner] Query successful!True
[05:48:32.6034465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6131072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6147199] [Debug  :   Coroner] Query successful!True
[05:48:32.6147199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6322961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6322961] [Debug  :   Coroner] Query successful!True
[05:48:32.6322961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6469634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6469634] [Debug  :   Coroner] Query successful!True
[05:48:32.6469634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6618301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6618301] [Debug  :   Coroner] Query successful!True
[05:48:32.6618301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6734498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6734498] [Debug  :   Coroner] Query successful!True
[05:48:32.6734498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.6852025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.6867356] [Debug  :   Coroner] Query successful!True
[05:48:32.6867356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7000695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7000695] [Debug  :   Coroner] Query successful!True
[05:48:32.7000695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7099084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7099084] [Debug  :   Coroner] Query successful!True
[05:48:32.7099084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7224058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7224058] [Debug  :   Coroner] Query successful!True
[05:48:32.7224058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7329954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7329954] [Debug  :   Coroner] Query successful!True
[05:48:32.7329954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7436779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7436779] [Debug  :   Coroner] Query successful!True
[05:48:32.7436779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7565222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7565222] [Debug  :   Coroner] Query successful!True
[05:48:32.7583277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7688281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7703650] [Debug  :   Coroner] Query successful!True
[05:48:32.7703650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7836291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7836291] [Debug  :   Coroner] Query successful!True
[05:48:32.7836291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.7939530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.7939530] [Debug  :   Coroner] Query successful!True
[05:48:32.7949580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.8073924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.8073924] [Debug  :   Coroner] Query successful!True
[05:48:32.8073924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.8368306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.8368306] [Debug  :   Coroner] Query successful!True
[05:48:32.8378360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.8629443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.8629443] [Debug  :   Coroner] Query successful!True
[05:48:32.8634642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.8869185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.8869185] [Debug  :   Coroner] Query successful!True
[05:48:32.8869185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.9023623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.9023623] [Debug  :   Coroner] Query successful!True
[05:48:32.9023623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.9266345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.9266345] [Debug  :   Coroner] Query successful!True
[05:48:32.9266345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.9449740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.9454806] [Debug  :   Coroner] Query successful!True
[05:48:32.9454806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.9632617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.9632617] [Debug  :   Coroner] Query successful!True
[05:48:32.9632617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:32.9806365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:32.9821644] [Debug  :   Coroner] Query successful!True
[05:48:32.9821644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0017873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0017873] [Debug  :   Coroner] Query successful!True
[05:48:33.0017873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0196299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0196299] [Debug  :   Coroner] Query successful!True
[05:48:33.0196299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0328403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0343928] [Debug  :   Coroner] Query successful!True
[05:48:33.0343928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0549306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0549306] [Debug  :   Coroner] Query successful!True
[05:48:33.0554380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0735763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0735763] [Debug  :   Coroner] Query successful!True
[05:48:33.0735763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.0952011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.0952011] [Debug  :   Coroner] Query successful!True
[05:48:33.0952011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.1153503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.1163577] [Debug  :   Coroner] Query successful!True
[05:48:33.1163577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.1325897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.1325897] [Debug  :   Coroner] Query successful!True
[05:48:33.1325897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.1512305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.1512305] [Debug  :   Coroner] Query successful!True
[05:48:33.1512305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.1668434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.1668434] [Debug  :   Coroner] Query successful!True
[05:48:33.1668434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.1841697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.1841697] [Debug  :   Coroner] Query successful!True
[05:48:33.1841697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2029234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2029234] [Debug  :   Coroner] Query successful!True
[05:48:33.2029234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2198539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2198539] [Debug  :   Coroner] Query successful!True
[05:48:33.2198539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2314228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2314228] [Debug  :   Coroner] Query successful!True
[05:48:33.2314228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2495599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2495599] [Debug  :   Coroner] Query successful!True
[05:48:33.2505651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2658920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2658920] [Debug  :   Coroner] Query successful!True
[05:48:33.2658920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2833817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2833817] [Debug  :   Coroner] Query successful!True
[05:48:33.2833817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.2980197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.2980197] [Debug  :   Coroner] Query successful!True
[05:48:33.2980197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3137133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3137133] [Debug  :   Coroner] Query successful!True
[05:48:33.3137133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3301449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3301449] [Debug  :   Coroner] Query successful!True
[05:48:33.3301449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3432808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3432808] [Debug  :   Coroner] Query successful!True
[05:48:33.3432808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3567400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3567400] [Debug  :   Coroner] Query successful!True
[05:48:33.3567400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3691968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3691968] [Debug  :   Coroner] Query successful!True
[05:48:33.3691968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3841030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3841030] [Debug  :   Coroner] Query successful!True
[05:48:33.3841030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3971833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3976869] [Debug  :   Coroner] Query successful!True
[05:48:33.3976869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4083676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4099111] [Debug  :   Coroner] Query successful!True
[05:48:33.4099111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4228722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4228722] [Debug  :   Coroner] Query successful!True
[05:48:33.4228722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4332569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4332569] [Debug  :   Coroner] Query successful!True
[05:48:33.4332569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4471381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4471381] [Debug  :   Coroner] Query successful!True
[05:48:33.4471381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4604942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4604942] [Debug  :   Coroner] Query successful!True
[05:48:33.4604942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4723413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4723413] [Debug  :   Coroner] Query successful!True
[05:48:33.4723413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4855708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4855708] [Debug  :   Coroner] Query successful!True
[05:48:33.4855708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4967817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4977859] [Debug  :   Coroner] Query successful!True
[05:48:33.4977859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5084514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5084514] [Debug  :   Coroner] Query successful!True
[05:48:33.5099959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5247838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5253051] [Debug  :   Coroner] Query successful!True
[05:48:33.5253051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5376505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5376505] [Debug  :   Coroner] Query successful!True
[05:48:33.5376505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5483475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5483475] [Debug  :   Coroner] Query successful!True
[05:48:33.5483475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5616753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5616753] [Debug  :   Coroner] Query successful!True
[05:48:33.5632268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5720701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5720701] [Debug  :   Coroner] Query successful!True
[05:48:33.5720701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5854440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5854440] [Debug  :   Coroner] Query successful!True
[05:48:33.5854440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5987981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5987981] [Debug  :   Coroner] Query successful!True
[05:48:33.5987981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6095612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6095612] [Debug  :   Coroner] Query successful!True
[05:48:33.6095612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6229947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6229947] [Debug  :   Coroner] Query successful!True
[05:48:33.6229947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6359856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6359856] [Debug  :   Coroner] Query successful!True
[05:48:33.6359856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6461772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6476861] [Debug  :   Coroner] Query successful!True
[05:48:33.6476861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6615191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6615191] [Debug  :   Coroner] Query successful!True
[05:48:33.6615191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6733199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6733199] [Debug  :   Coroner] Query successful!True
[05:48:33.6733199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6866912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6866912] [Debug  :   Coroner] Query successful!True
[05:48:33.6866912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6998860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6998860] [Debug  :   Coroner] Query successful!True
[05:48:33.6998860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7105700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7105700] [Debug  :   Coroner] Query successful!True
[05:48:33.7105700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7210212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7228906] [Debug  :   Coroner] Query successful!True
[05:48:33.7228906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7312026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7327639] [Debug  :   Coroner] Query successful!True
[05:48:33.7327639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7450582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7466417] [Debug  :   Coroner] Query successful!True
[05:48:33.7466417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7572946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7572946] [Debug  :   Coroner] Query successful!True
[05:48:33.7572946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7687665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7687665] [Debug  :   Coroner] Query successful!True
[05:48:33.7687665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7835663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7835663] [Debug  :   Coroner] Query successful!True
[05:48:33.7835663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7927963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7927963] [Debug  :   Coroner] Query successful!True
[05:48:33.7927963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8046009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8051256] [Debug  :   Coroner] Query successful!True
[05:48:33.8051256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8213735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8213735] [Debug  :   Coroner] Query successful!True
[05:48:33.8213735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8312020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8322067] [Debug  :   Coroner] Query successful!True
[05:48:33.8322067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8450152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8450152] [Debug  :   Coroner] Query successful!True
[05:48:33.8450152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8567363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8567363] [Debug  :   Coroner] Query successful!True
[05:48:33.8567363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8654056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8654056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8654056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8654056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8654056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8654056] [Debug  :   Coroner] Query successful!True
[05:48:33.8654056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8672310] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:33.8672310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8818289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8818289] [Debug  :   Coroner] Query successful!True
[05:48:33.8818289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8923695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8923695] [Debug  :   Coroner] Query successful!True
[05:48:33.8923695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9074726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9079781] [Debug  :   Coroner] Query successful!True
[05:48:33.9079781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9189951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9189951] [Debug  :   Coroner] Query successful!True
[05:48:33.9189951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9286810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9286810] [Debug  :   Coroner] Query successful!True
[05:48:33.9286810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9410508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9410508] [Debug  :   Coroner] Query successful!True
[05:48:33.9410508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9512491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9527830] [Debug  :   Coroner] Query successful!True
[05:48:33.9527830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9634128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9634128] [Debug  :   Coroner] Query successful!True
[05:48:33.9657700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9779712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9791716] [Debug  :   Coroner] Query successful!True
[05:48:33.9791716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9914706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9914706] [Debug  :   Coroner] Query successful!True
[05:48:33.9914706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0037784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0037784] [Debug  :   Coroner] Query successful!True
[05:48:34.0037784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0185827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0185827] [Debug  :   Coroner] Query successful!True
[05:48:34.0185827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0289110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0294371] [Debug  :   Coroner] Query successful!True
[05:48:34.0294371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0422177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0422177] [Debug  :   Coroner] Query successful!True
[05:48:34.0422177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0515210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0515210] [Debug  :   Coroner] Query successful!True
[05:48:34.0515210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0646864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0646864] [Debug  :   Coroner] Query successful!True
[05:48:34.0652075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0805460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0805460] [Debug  :   Coroner] Query successful!True
[05:48:34.0805460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0907000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0907000] [Debug  :   Coroner] Query successful!True
[05:48:34.0912958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1019429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1019429] [Debug  :   Coroner] Query successful!True
[05:48:34.1019429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1173740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1173740] [Debug  :   Coroner] Query successful!True
[05:48:34.1173740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1270651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1270651] [Debug  :   Coroner] Query successful!True
[05:48:34.1285954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1391428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1401772] [Debug  :   Coroner] Query successful!True
[05:48:34.1401772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1494342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1510655] [Debug  :   Coroner] Query successful!True
[05:48:34.1510655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1629387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1629387] [Debug  :   Coroner] Query successful!True
[05:48:34.1629387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1742625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1742625] [Debug  :   Coroner] Query successful!True
[05:48:34.1742625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1864919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1864919] [Debug  :   Coroner] Query successful!True
[05:48:34.1884867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2003242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2003242] [Debug  :   Coroner] Query successful!True
[05:48:34.2003242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2116440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2116440] [Debug  :   Coroner] Query successful!True
[05:48:34.2116440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2247431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2247431] [Debug  :   Coroner] Query successful!True
[05:48:34.2252612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2379656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2379656] [Debug  :   Coroner] Query successful!True
[05:48:34.2384701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2487841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2487841] [Debug  :   Coroner] Query successful!True
[05:48:34.2487841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2619656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2619656] [Debug  :   Coroner] Query successful!True
[05:48:34.2619656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2722535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2722535] [Debug  :   Coroner] Query successful!True
[05:48:34.2722535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2857091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2857091] [Debug  :   Coroner] Query successful!True
[05:48:34.2857091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2964918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2980358] [Debug  :   Coroner] Query successful!True
[05:48:34.2980358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3081612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3081612] [Debug  :   Coroner] Query successful!True
[05:48:34.3081612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3204359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3214405] [Debug  :   Coroner] Query successful!True
[05:48:34.3214405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3328378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3328378] [Debug  :   Coroner] Query successful!True
[05:48:34.3328378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3473320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3473320] [Debug  :   Coroner] Query successful!True
[05:48:34.3473320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3586014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3598542] [Debug  :   Coroner] Query successful!True
[05:48:34.3598542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3706427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3706427] [Debug  :   Coroner] Query successful!True
[05:48:34.3706427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3817183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3817183] [Debug  :   Coroner] Query successful!True
[05:48:34.3830579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3918113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3933393] [Debug  :   Coroner] Query successful!True
[05:48:34.3933393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4070293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4070293] [Debug  :   Coroner] Query successful!True
[05:48:34.4070293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4182146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4182146] [Debug  :   Coroner] Query successful!True
[05:48:34.4182146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4289550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4294833] [Debug  :   Coroner] Query successful!True
[05:48:34.4294833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4405669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4405669] [Debug  :   Coroner] Query successful!True
[05:48:34.4405669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4508192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4508192] [Debug  :   Coroner] Query successful!True
[05:48:34.4508192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4620293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4620293] [Debug  :   Coroner] Query successful!True
[05:48:34.4630335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4729419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4729419] [Debug  :   Coroner] Query successful!True
[05:48:34.4729419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4881368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4881368] [Debug  :   Coroner] Query successful!True
[05:48:34.4881368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5003541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5003541] [Debug  :   Coroner] Query successful!True
[05:48:34.5003541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5115729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5115729] [Debug  :   Coroner] Query successful!True
[05:48:34.5115729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5253486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5253486] [Debug  :   Coroner] Query successful!True
[05:48:34.5253486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5371021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5371021] [Debug  :   Coroner] Query successful!True
[05:48:34.5386589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5515522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5515522] [Debug  :   Coroner] Query successful!True
[05:48:34.5515522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5667432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5667432] [Debug  :   Coroner] Query successful!True
[05:48:34.5667432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5790513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5790513] [Debug  :   Coroner] Query successful!True
[05:48:34.5790513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5902123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5917493] [Debug  :   Coroner] Query successful!True
[05:48:34.5917493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6035355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6035355] [Debug  :   Coroner] Query successful!True
[05:48:34.6035355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6165356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6175432] [Debug  :   Coroner] Query successful!True
[05:48:34.6175432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6282365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6282365] [Debug  :   Coroner] Query successful!True
[05:48:34.6282365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6402608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6402608] [Debug  :   Coroner] Query successful!True
[05:48:34.6402608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6506477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6506477] [Debug  :   Coroner] Query successful!True
[05:48:34.6506477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6668964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6668964] [Debug  :   Coroner] Query successful!True
[05:48:34.6668964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6785518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6801821] [Debug  :   Coroner] Query successful!True
[05:48:34.6801821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6900416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6900416] [Debug  :   Coroner] Query successful!True
[05:48:34.6915678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7043347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7043347] [Debug  :   Coroner] Query successful!True
[05:48:34.7043347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7173770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7173770] [Debug  :   Coroner] Query successful!True
[05:48:34.7173770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7273960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7273960] [Debug  :   Coroner] Query successful!True
[05:48:34.7289355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7401297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7401297] [Debug  :   Coroner] Query successful!True
[05:48:34.7401297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7497968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7497968] [Debug  :   Coroner] Query successful!True
[05:48:34.7513339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7632527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7632527] [Debug  :   Coroner] Query successful!True
[05:48:34.7632527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7772447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7777877] [Debug  :   Coroner] Query successful!True
[05:48:34.7777877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7904944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7904944] [Debug  :   Coroner] Query successful!True
[05:48:34.7904944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8049182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8049182] [Debug  :   Coroner] Query successful!True
[05:48:34.8054353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8182306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8182306] [Debug  :   Coroner] Query successful!True
[05:48:34.8182306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8269449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8284879] [Debug  :   Coroner] Query successful!True
[05:48:34.8284879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8410481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8410481] [Debug  :   Coroner] Query successful!True
[05:48:34.8410481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8559885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8559885] [Debug  :   Coroner] Query successful!True
[05:48:34.8559885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8667735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8667735] [Debug  :   Coroner] Query successful!True
[05:48:34.8667735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8785027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8790049] [Debug  :   Coroner] Query successful!True
[05:48:34.8790049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8901805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8901805] [Debug  :   Coroner] Query successful!True
[05:48:34.8901805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9055307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9055307] [Debug  :   Coroner] Query successful!True
[05:48:34.9055307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9179708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9179708] [Debug  :   Coroner] Query successful!True
[05:48:34.9179708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9289681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9301264] [Debug  :   Coroner] Query successful!True
[05:48:34.9301264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9408577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9408577] [Debug  :   Coroner] Query successful!True
[05:48:34.9408577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9529564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9529564] [Debug  :   Coroner] Query successful!True
[05:48:34.9529564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9662836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9662836] [Debug  :   Coroner] Query successful!True
[05:48:34.9662836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9807608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9807608] [Debug  :   Coroner] Query successful!True
[05:48:34.9807608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9917702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9917702] [Debug  :   Coroner] Query successful!True
[05:48:34.9917702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0056644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0066713] [Debug  :   Coroner] Query successful!True
[05:48:35.0066713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0219031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0219031] [Debug  :   Coroner] Query successful!True
[05:48:35.0219031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0321782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0321782] [Debug  :   Coroner] Query successful!True
[05:48:35.0337206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0452760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0452760] [Debug  :   Coroner] Query successful!True
[05:48:35.0452760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0585176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0585176] [Debug  :   Coroner] Query successful!True
[05:48:35.0585176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0691549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0691549] [Debug  :   Coroner] Query successful!True
[05:48:35.0691549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0817409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0817409] [Debug  :   Coroner] Query successful!True
[05:48:35.0827460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0926159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0926159] [Debug  :   Coroner] Query successful!True
[05:48:35.0926159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1072228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1072228] [Debug  :   Coroner] Query successful!True
[05:48:35.1072228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1179639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1179639] [Debug  :   Coroner] Query successful!True
[05:48:35.1195051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1289361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1299405] [Debug  :   Coroner] Query successful!True
[05:48:35.1299405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1411504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1411504] [Debug  :   Coroner] Query successful!True
[05:48:35.1411504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1560743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1560743] [Debug  :   Coroner] Query successful!True
[05:48:35.1560743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1677271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1682319] [Debug  :   Coroner] Query successful!True
[05:48:35.1682319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1799513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1799513] [Debug  :   Coroner] Query successful!True
[05:48:35.1799513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1902981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1902981] [Debug  :   Coroner] Query successful!True
[05:48:35.1902981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2035074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2035074] [Debug  :   Coroner] Query successful!True
[05:48:35.2035074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2137991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2137991] [Debug  :   Coroner] Query successful!True
[05:48:35.2137991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2308536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2308536] [Debug  :   Coroner] Query successful!True
[05:48:35.2308536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2427776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2427776] [Debug  :   Coroner] Query successful!True
[05:48:35.2427776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2527102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2542584] [Debug  :   Coroner] Query successful!True
[05:48:35.2542584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2659627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2659627] [Debug  :   Coroner] Query successful!True
[05:48:35.2659627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2779790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2779790] [Debug  :   Coroner] Query successful!True
[05:48:35.2779790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2902471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2902471] [Debug  :   Coroner] Query successful!True
[05:48:35.2902471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3050698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3050698] [Debug  :   Coroner] Query successful!True
[05:48:35.3056025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3168390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3168390] [Debug  :   Coroner] Query successful!True
[05:48:35.3178438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3259942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3275256] [Debug  :   Coroner] Query successful!True
[05:48:35.3275256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3377250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3392647] [Debug  :   Coroner] Query successful!True
[05:48:35.3392647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3502760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3502760] [Debug  :   Coroner] Query successful!True
[05:48:35.3502760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3636961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3636961] [Debug  :   Coroner] Query successful!True
[05:48:35.3636961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3789653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3789653] [Debug  :   Coroner] Query successful!True
[05:48:35.3789653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3907276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3907276] [Debug  :   Coroner] Query successful!True
[05:48:35.3907276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4030106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4030106] [Debug  :   Coroner] Query successful!True
[05:48:35.4030106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4148143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4148143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4148143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4148143] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4174018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4174018] [Debug  :   Coroner] Query successful!True
[05:48:35.4174018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4174018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:35.4174018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4281067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4286333] [Debug  :   Coroner] Query successful!True
[05:48:35.4286333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4415217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4420386] [Debug  :   Coroner] Query successful!True
[05:48:35.4420386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4532534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4532534] [Debug  :   Coroner] Query successful!True
[05:48:35.4532534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4664032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4664032] [Debug  :   Coroner] Query successful!True
[05:48:35.4664032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4775135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4775135] [Debug  :   Coroner] Query successful!True
[05:48:35.4775135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4891423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4891423] [Debug  :   Coroner] Query successful!True
[05:48:35.4891423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5056662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5056662] [Debug  :   Coroner] Query successful!True
[05:48:35.5056662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5177469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5177469] [Debug  :   Coroner] Query successful!True
[05:48:35.5182508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5289669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5289669] [Debug  :   Coroner] Query successful!True
[05:48:35.5299710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5421779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5421779] [Debug  :   Coroner] Query successful!True
[05:48:35.5421779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5538931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5538931] [Debug  :   Coroner] Query successful!True
[05:48:35.5538931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5693154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5693154] [Debug  :   Coroner] Query successful!True
[05:48:35.5703238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5804090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5819490] [Debug  :   Coroner] Query successful!True
[05:48:35.5819490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5920322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5920322] [Debug  :   Coroner] Query successful!True
[05:48:35.5925361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6055611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6055611] [Debug  :   Coroner] Query successful!True
[05:48:35.6055611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6193225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6193225] [Debug  :   Coroner] Query successful!True
[05:48:35.6193225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6300592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6300592] [Debug  :   Coroner] Query successful!True
[05:48:35.6300592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6454533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6464583] [Debug  :   Coroner] Query successful!True
[05:48:35.6464583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6582409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6582409] [Debug  :   Coroner] Query successful!True
[05:48:35.6582409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6690809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6690809] [Debug  :   Coroner] Query successful!True
[05:48:35.6690809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6837755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6837755] [Debug  :   Coroner] Query successful!True
[05:48:35.6837755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6949329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6954503] [Debug  :   Coroner] Query successful!True
[05:48:35.6954503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7074097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7074097] [Debug  :   Coroner] Query successful!True
[05:48:35.7074097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7199196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7199196] [Debug  :   Coroner] Query successful!True
[05:48:35.7199196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7301498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7301498] [Debug  :   Coroner] Query successful!True
[05:48:35.7301498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7428137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7428137] [Debug  :   Coroner] Query successful!True
[05:48:35.7428137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7571221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7571221] [Debug  :   Coroner] Query successful!True
[05:48:35.7571221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7674781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7674781] [Debug  :   Coroner] Query successful!True
[05:48:35.7674781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7790924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7790924] [Debug  :   Coroner] Query successful!True
[05:48:35.7790924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7898443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7917086] [Debug  :   Coroner] Query successful!True
[05:48:35.7917086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8053948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8053948] [Debug  :   Coroner] Query successful!True
[05:48:35.8053948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8160964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8176095] [Debug  :   Coroner] Query successful!True
[05:48:35.8176095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8295715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8295715] [Debug  :   Coroner] Query successful!True
[05:48:35.8295715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8438831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8438831] [Debug  :   Coroner] Query successful!True
[05:48:35.8438831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8572114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8572114] [Debug  :   Coroner] Query successful!True
[05:48:35.8572114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8680785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8680785] [Debug  :   Coroner] Query successful!True
[05:48:35.8680785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8798743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8798743] [Debug  :   Coroner] Query successful!True
[05:48:35.8798743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8913647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8913647] [Debug  :   Coroner] Query successful!True
[05:48:35.8913647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9060855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9060855] [Debug  :   Coroner] Query successful!True
[05:48:35.9060855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9186191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9186191] [Debug  :   Coroner] Query successful!True
[05:48:35.9186191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9298925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9298925] [Debug  :   Coroner] Query successful!True
[05:48:35.9298925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9431118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9431118] [Debug  :   Coroner] Query successful!True
[05:48:35.9431118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9536700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9536700] [Debug  :   Coroner] Query successful!True
[05:48:35.9536700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9677413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9677413] [Debug  :   Coroner] Query successful!True
[05:48:35.9677413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9822346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9822346] [Debug  :   Coroner] Query successful!True
[05:48:35.9822346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9944977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9944977] [Debug  :   Coroner] Query successful!True
[05:48:35.9944977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0083188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0083188] [Debug  :   Coroner] Query successful!True
[05:48:36.0083188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0210450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0210450] [Debug  :   Coroner] Query successful!True
[05:48:36.0210450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0335894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0335894] [Debug  :   Coroner] Query successful!True
[05:48:36.0335894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0479439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0479439] [Debug  :   Coroner] Query successful!True
[05:48:36.0479439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0629555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0629555] [Debug  :   Coroner] Query successful!True
[05:48:36.0629555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0736380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0741669] [Debug  :   Coroner] Query successful!True
[05:48:36.0741669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0855610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0855610] [Debug  :   Coroner] Query successful!True
[05:48:36.0866193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0988657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0988657] [Debug  :   Coroner] Query successful!True
[05:48:36.0988657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1097674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1097674] [Debug  :   Coroner] Query successful!True
[05:48:36.1097674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1255513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1255513] [Debug  :   Coroner] Query successful!True
[05:48:36.1255513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1378062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1378062] [Debug  :   Coroner] Query successful!True
[05:48:36.1383319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1484714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1484714] [Debug  :   Coroner] Query successful!True
[05:48:36.1484714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1589883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1589883] [Debug  :   Coroner] Query successful!True
[05:48:36.1589883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1691614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1691614] [Debug  :   Coroner] Query successful!True
[05:48:36.1691614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1815707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1815707] [Debug  :   Coroner] Query successful!True
[05:48:36.1815707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1963781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1963781] [Debug  :   Coroner] Query successful!True
[05:48:36.1963781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2071298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2071298] [Debug  :   Coroner] Query successful!True
[05:48:36.2071298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2199424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2199424] [Debug  :   Coroner] Query successful!True
[05:48:36.2199424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2329426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2329426] [Debug  :   Coroner] Query successful!True
[05:48:36.2329426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2468629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2468629] [Debug  :   Coroner] Query successful!True
[05:48:36.2468629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2596872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2596872] [Debug  :   Coroner] Query successful!True
[05:48:36.2596872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2703863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2709686] [Debug  :   Coroner] Query successful!True
[05:48:36.2709686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2819461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2834849] [Debug  :   Coroner] Query successful!True
[05:48:36.2834849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2922766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2922766] [Debug  :   Coroner] Query successful!True
[05:48:36.2922766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3061323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3061323] [Debug  :   Coroner] Query successful!True
[05:48:36.3061323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3184819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3184819] [Debug  :   Coroner] Query successful!True
[05:48:36.3194875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3301802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3301802] [Debug  :   Coroner] Query successful!True
[05:48:36.3301802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3434162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3434162] [Debug  :   Coroner] Query successful!True
[05:48:36.3434162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3534728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3534728] [Debug  :   Coroner] Query successful!True
[05:48:36.3550185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3669626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3684980] [Debug  :   Coroner] Query successful!True
[05:48:36.3684980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3815998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3821024] [Debug  :   Coroner] Query successful!True
[05:48:36.3821024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3929353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3929353] [Debug  :   Coroner] Query successful!True
[05:48:36.3929353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4054034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4054034] [Debug  :   Coroner] Query successful!True
[05:48:36.4054034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4186342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4186342] [Debug  :   Coroner] Query successful!True
[05:48:36.4186342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4315593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4315593] [Debug  :   Coroner] Query successful!True
[05:48:36.4315593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4453320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4453320] [Debug  :   Coroner] Query successful!True
[05:48:36.4453320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4575677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4575677] [Debug  :   Coroner] Query successful!True
[05:48:36.4575677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4676496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4676496] [Debug  :   Coroner] Query successful!True
[05:48:36.4676496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4810138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4810138] [Debug  :   Coroner] Query successful!True
[05:48:36.4810138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4908028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4908028] [Debug  :   Coroner] Query successful!True
[05:48:36.4908028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5050506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5055787] [Debug  :   Coroner] Query successful!True
[05:48:36.5055787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5166746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5171885] [Debug  :   Coroner] Query successful!True
[05:48:36.5171885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5268036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5268036] [Debug  :   Coroner] Query successful!True
[05:48:36.5268036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5403202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5403202] [Debug  :   Coroner] Query successful!True
[05:48:36.5403202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5505622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5505622] [Debug  :   Coroner] Query successful!True
[05:48:36.5505622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5635800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5651509] [Debug  :   Coroner] Query successful!True
[05:48:36.5651509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5769125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5769125] [Debug  :   Coroner] Query successful!True
[05:48:36.5769125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5887849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5887849] [Debug  :   Coroner] Query successful!True
[05:48:36.5887849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6018727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6018727] [Debug  :   Coroner] Query successful!True
[05:48:36.6018727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6124319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6124319] [Debug  :   Coroner] Query successful!True
[05:48:36.6124319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6241995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6241995] [Debug  :   Coroner] Query successful!True
[05:48:36.6252059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6420940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6420940] [Debug  :   Coroner] Query successful!True
[05:48:36.6420940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6574680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6574680] [Debug  :   Coroner] Query successful!True
[05:48:36.6574680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6679243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6694722] [Debug  :   Coroner] Query successful!True
[05:48:36.6694722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6830711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6830711] [Debug  :   Coroner] Query successful!True
[05:48:36.6846131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6961375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6961375] [Debug  :   Coroner] Query successful!True
[05:48:36.6961375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7074541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7074541] [Debug  :   Coroner] Query successful!True
[05:48:36.7074541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7209096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7209096] [Debug  :   Coroner] Query successful!True
[05:48:36.7209096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7335356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7335356] [Debug  :   Coroner] Query successful!True
[05:48:36.7335356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7493812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7493812] [Debug  :   Coroner] Query successful!True
[05:48:36.7509799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7633921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7633921] [Debug  :   Coroner] Query successful!True
[05:48:36.7633921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7771185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7771185] [Debug  :   Coroner] Query successful!True
[05:48:36.7771185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7888589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7888589] [Debug  :   Coroner] Query successful!True
[05:48:36.7888589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8008271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8023490] [Debug  :   Coroner] Query successful!True
[05:48:36.8023490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8162070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8162070] [Debug  :   Coroner] Query successful!True
[05:48:36.8162070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8265667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8270723] [Debug  :   Coroner] Query successful!True
[05:48:36.8270723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8384500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8384500] [Debug  :   Coroner] Query successful!True
[05:48:36.8384500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8517726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8517726] [Debug  :   Coroner] Query successful!True
[05:48:36.8517726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8639606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8639606] [Debug  :   Coroner] Query successful!True
[05:48:36.8639606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8754817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8770168] [Debug  :   Coroner] Query successful!True
[05:48:36.8770168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8901138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8901138] [Debug  :   Coroner] Query successful!True
[05:48:36.8906164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9014170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9014170] [Debug  :   Coroner] Query successful!True
[05:48:36.9014170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9131889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9131889] [Debug  :   Coroner] Query successful!True
[05:48:36.9131889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9272575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9272575] [Debug  :   Coroner] Query successful!True
[05:48:36.9272575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9416934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9416934] [Debug  :   Coroner] Query successful!True
[05:48:36.9416934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9570240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9570240] [Debug  :   Coroner] Query successful!True
[05:48:36.9570240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9704859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9704859] [Debug  :   Coroner] Query successful!True
[05:48:36.9704859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9879115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9879115] [Debug  :   Coroner] Query successful!True
[05:48:36.9879115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0002435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0002435] [Debug  :   Coroner] Query successful!True
[05:48:37.0002435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0122839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0122839] [Debug  :   Coroner] Query successful!True
[05:48:37.0122839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0241208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0241208] [Debug  :   Coroner] Query successful!True
[05:48:37.0241208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0359921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0359921] [Debug  :   Coroner] Query successful!True
[05:48:37.0359921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0467551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0467551] [Debug  :   Coroner] Query successful!True
[05:48:37.0467551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0606761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0606761] [Debug  :   Coroner] Query successful!True
[05:48:37.0611802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0719090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0719090] [Debug  :   Coroner] Query successful!True
[05:48:37.0719090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0871911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0881971] [Debug  :   Coroner] Query successful!True
[05:48:37.0881971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0982365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0982365] [Debug  :   Coroner] Query successful!True
[05:48:37.0982365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1080760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1080760] [Debug  :   Coroner] Query successful!True
[05:48:37.1080760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1214670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1214670] [Debug  :   Coroner] Query successful!True
[05:48:37.1214670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1316234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1316234] [Debug  :   Coroner] Query successful!True
[05:48:37.1316234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1316234] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:37.1475694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1475694] [Debug  :   Coroner] Query successful!True
[05:48:37.1475694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1600683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1600683] [Debug  :   Coroner] Query successful!True
[05:48:37.1600683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1698192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1698192] [Debug  :   Coroner] Query successful!True
[05:48:37.1698192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1830757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1835808] [Debug  :   Coroner] Query successful!True
[05:48:37.1835808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1938864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1938864] [Debug  :   Coroner] Query successful!True
[05:48:37.1938864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2061345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2061345] [Debug  :   Coroner] Query successful!True
[05:48:37.2061345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2212451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2212451] [Debug  :   Coroner] Query successful!True
[05:48:37.2212451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2319002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2319002] [Debug  :   Coroner] Query successful!True
[05:48:37.2324271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2436350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2436350] [Debug  :   Coroner] Query successful!True
[05:48:37.2436350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2572616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2572616] [Debug  :   Coroner] Query successful!True
[05:48:37.2572616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2692036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2692036] [Debug  :   Coroner] Query successful!True
[05:48:37.2692036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2829567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2829567] [Debug  :   Coroner] Query successful!True
[05:48:37.2829567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2926747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2941967] [Debug  :   Coroner] Query successful!True
[05:48:37.2941967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3056475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3056475] [Debug  :   Coroner] Query successful!True
[05:48:37.3056475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3169004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3169004] [Debug  :   Coroner] Query successful!True
[05:48:37.3179027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3286446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3286446] [Debug  :   Coroner] Query successful!True
[05:48:37.3291490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3405758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3405758] [Debug  :   Coroner] Query successful!True
[05:48:37.3405758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3508577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3508577] [Debug  :   Coroner] Query successful!True
[05:48:37.3508577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3652853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3652853] [Debug  :   Coroner] Query successful!True
[05:48:37.3652853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3774533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3774533] [Debug  :   Coroner] Query successful!True
[05:48:37.3774533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3881473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3881473] [Debug  :   Coroner] Query successful!True
[05:48:37.3881473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4019664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4019664] [Debug  :   Coroner] Query successful!True
[05:48:37.4019664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4106206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4106206] [Debug  :   Coroner] Query successful!True
[05:48:37.4121482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4231324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4231324] [Debug  :   Coroner] Query successful!True
[05:48:37.4231324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4334110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4334110] [Debug  :   Coroner] Query successful!True
[05:48:37.4349448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4470454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4470454] [Debug  :   Coroner] Query successful!True
[05:48:37.4480504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4577216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4577216] [Debug  :   Coroner] Query successful!True
[05:48:37.4577216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4688261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4688261] [Debug  :   Coroner] Query successful!True
[05:48:37.4688261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4816263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4816263] [Debug  :   Coroner] Query successful!True
[05:48:37.4816263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4907691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4924496] [Debug  :   Coroner] Query successful!True
[05:48:37.4924496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5061452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5061452] [Debug  :   Coroner] Query successful!True
[05:48:37.5061452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5170979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5170979] [Debug  :   Coroner] Query successful!True
[05:48:37.5170979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5274617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5274617] [Debug  :   Coroner] Query successful!True
[05:48:37.5274617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5412851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5412851] [Debug  :   Coroner] Query successful!True
[05:48:37.5412851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5515670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5515670] [Debug  :   Coroner] Query successful!True
[05:48:37.5515670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5648392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5648392] [Debug  :   Coroner] Query successful!True
[05:48:37.5648392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5785809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5785809] [Debug  :   Coroner] Query successful!True
[05:48:37.5785809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5884588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5884588] [Debug  :   Coroner] Query successful!True
[05:48:37.5884588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6008277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6008277] [Debug  :   Coroner] Query successful!True
[05:48:37.6008277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6113881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6113881] [Debug  :   Coroner] Query successful!True
[05:48:37.6113881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6214673] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:37.6229777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6229777] [Debug  :   Coroner] Query successful!True
[05:48:37.6229777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6352070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6352070] [Debug  :   Coroner] Query successful!True
[05:48:37.6352070] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:37.6352070] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:37.6357452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6516991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6516991] [Debug  :   Coroner] Query successful!True
[05:48:37.6516991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6654260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6654260] [Debug  :   Coroner] Query successful!True
[05:48:37.6654260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6784072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6784072] [Debug  :   Coroner] Query successful!True
[05:48:37.6784072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6917142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6917142] [Debug  :   Coroner] Query successful!True
[05:48:37.6917142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7024523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7024523] [Debug  :   Coroner] Query successful!True
[05:48:37.7024523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7157584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7157584] [Debug  :   Coroner] Query successful!True
[05:48:37.7167640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7260403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7265701] [Debug  :   Coroner] Query successful!True
[05:48:37.7265701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7376343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7376343] [Debug  :   Coroner] Query successful!True
[05:48:37.7376343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7478922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7478922] [Debug  :   Coroner] Query successful!True
[05:48:37.7478922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7609772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7609772] [Debug  :   Coroner] Query successful!True
[05:48:37.7609772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7717139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7717139] [Debug  :   Coroner] Query successful!True
[05:48:37.7717139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7852543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7852543] [Debug  :   Coroner] Query successful!True
[05:48:37.7852543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7979619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7979619] [Debug  :   Coroner] Query successful!True
[05:48:37.7979619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8101324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8101324] [Debug  :   Coroner] Query successful!True
[05:48:37.8101324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8238184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8238184] [Debug  :   Coroner] Query successful!True
[05:48:37.8238184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8338094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8338094] [Debug  :   Coroner] Query successful!True
[05:48:37.8338094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8477332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8477332] [Debug  :   Coroner] Query successful!True
[05:48:37.8477332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8611171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8611171] [Debug  :   Coroner] Query successful!True
[05:48:37.8626344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8778776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8778776] [Debug  :   Coroner] Query successful!True
[05:48:37.8778776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8903991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8903991] [Debug  :   Coroner] Query successful!True
[05:48:37.8903991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9039218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9039218] [Debug  :   Coroner] Query successful!True
[05:48:37.9039218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9157223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9157223] [Debug  :   Coroner] Query successful!True
[05:48:37.9157223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9264898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9264898] [Debug  :   Coroner] Query successful!True
[05:48:37.9264898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9380487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9380487] [Debug  :   Coroner] Query successful!True
[05:48:37.9380487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9487542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9487542] [Debug  :   Coroner] Query successful!True
[05:48:37.9487542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9608477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9608477] [Debug  :   Coroner] Query successful!True
[05:48:37.9608477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9723948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9723948] [Debug  :   Coroner] Query successful!True
[05:48:37.9739328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9857331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9857331] [Debug  :   Coroner] Query successful!True
[05:48:37.9857331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9975062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9975062] [Debug  :   Coroner] Query successful!True
[05:48:37.9975062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0093668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0093668] [Debug  :   Coroner] Query successful!True
[05:48:38.0093668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0220908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0220908] [Debug  :   Coroner] Query successful!True
[05:48:38.0220908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0329408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0329408] [Debug  :   Coroner] Query successful!True
[05:48:38.0329408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0457586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0457586] [Debug  :   Coroner] Query successful!True
[05:48:38.0457586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0587005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0587005] [Debug  :   Coroner] Query successful!True
[05:48:38.0587005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0689492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0689492] [Debug  :   Coroner] Query successful!True
[05:48:38.0689492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0813229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0813229] [Debug  :   Coroner] Query successful!True
[05:48:38.0813229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0919678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0919678] [Debug  :   Coroner] Query successful!True
[05:48:38.0935187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1034520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1049921] [Debug  :   Coroner] Query successful!True
[05:48:38.1049921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1130443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1145891] [Debug  :   Coroner] Query successful!True
[05:48:38.1145891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1262086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1262086] [Debug  :   Coroner] Query successful!True
[05:48:38.1262086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1390391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1390391] [Debug  :   Coroner] Query successful!True
[05:48:38.1390391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1505440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1505440] [Debug  :   Coroner] Query successful!True
[05:48:38.1505440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1617875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1617875] [Debug  :   Coroner] Query successful!True
[05:48:38.1617875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1734943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1734943] [Debug  :   Coroner] Query successful!True
[05:48:38.1734943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1866663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1866663] [Debug  :   Coroner] Query successful!True
[05:48:38.1866663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1976689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1976689] [Debug  :   Coroner] Query successful!True
[05:48:38.1976689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2105120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2105120] [Debug  :   Coroner] Query successful!True
[05:48:38.2105120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2233708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2239491] [Debug  :   Coroner] Query successful!True
[05:48:38.2239491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2379560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2379560] [Debug  :   Coroner] Query successful!True
[05:48:38.2379560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2495403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2495403] [Debug  :   Coroner] Query successful!True
[05:48:38.2510926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2628276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2628276] [Debug  :   Coroner] Query successful!True
[05:48:38.2628276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2753725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2753725] [Debug  :   Coroner] Query successful!True
[05:48:38.2769063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2890540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2890540] [Debug  :   Coroner] Query successful!True
[05:48:38.2900623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3016636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3016636] [Debug  :   Coroner] Query successful!True
[05:48:38.3016636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3163089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3163089] [Debug  :   Coroner] Query successful!True
[05:48:38.3163089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3255637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3271137] [Debug  :   Coroner] Query successful!True
[05:48:38.3271137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3388626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3388626] [Debug  :   Coroner] Query successful!True
[05:48:38.3388626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3470525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3470525] [Debug  :   Coroner] Query successful!True
[05:48:38.3470525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3598224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3598224] [Debug  :   Coroner] Query successful!True
[05:48:38.3598224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3702433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3702433] [Debug  :   Coroner] Query successful!True
[05:48:38.3702433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3831287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3831287] [Debug  :   Coroner] Query successful!True
[05:48:38.3831287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3934189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3934189] [Debug  :   Coroner] Query successful!True
[05:48:38.3934189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4039210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4039210] [Debug  :   Coroner] Query successful!True
[05:48:38.4039210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4141930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4141930] [Debug  :   Coroner] Query successful!True
[05:48:38.4141930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4290622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4290622] [Debug  :   Coroner] Query successful!True
[05:48:38.4290622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4402329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4402329] [Debug  :   Coroner] Query successful!True
[05:48:38.4402329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4515004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4525115] [Debug  :   Coroner] Query successful!True
[05:48:38.4525115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4632969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4632969] [Debug  :   Coroner] Query successful!True
[05:48:38.4632969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4731021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4746230] [Debug  :   Coroner] Query successful!True
[05:48:38.4746230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4868602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4868602] [Debug  :   Coroner] Query successful!True
[05:48:38.4868602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4984295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4984295] [Debug  :   Coroner] Query successful!True
[05:48:38.4984295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5092538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5092538] [Debug  :   Coroner] Query successful!True
[05:48:38.5092538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5216091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5216091] [Debug  :   Coroner] Query successful!True
[05:48:38.5216091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5327961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5333009] [Debug  :   Coroner] Query successful!True
[05:48:38.5333009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5424134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5424134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5434188] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5434188] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5454824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5454824] [Debug  :   Coroner] Query successful!True
[05:48:38.5454824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5454824] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.5454824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5582678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5582678] [Debug  :   Coroner] Query successful!True
[05:48:38.5582678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5701849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5701849] [Debug  :   Coroner] Query successful!True
[05:48:38.5701849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5837841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5837841] [Debug  :   Coroner] Query successful!True
[05:48:38.5837841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5951029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5951029] [Debug  :   Coroner] Query successful!True
[05:48:38.5956248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6069726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6084925] [Debug  :   Coroner] Query successful!True
[05:48:38.6084925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6207347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6207347] [Debug  :   Coroner] Query successful!True
[05:48:38.6207347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6314264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6314264] [Debug  :   Coroner] Query successful!True
[05:48:38.6314264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6457493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6468490] [Debug  :   Coroner] Query successful!True
[05:48:38.6468490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6573307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6589567] [Debug  :   Coroner] Query successful!True
[05:48:38.6589567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6698897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6704306] [Debug  :   Coroner] Query successful!True
[05:48:38.6704306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6855251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6855251] [Debug  :   Coroner] Query successful!True
[05:48:38.6855251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6973884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6989290] [Debug  :   Coroner] Query successful!True
[05:48:38.6989290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7122692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7122692] [Debug  :   Coroner] Query successful!True
[05:48:38.7122692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7259115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7259115] [Debug  :   Coroner] Query successful!True
[05:48:38.7259115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7393237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7393237] [Debug  :   Coroner] Query successful!True
[05:48:38.7393237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7500673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7516122] [Debug  :   Coroner] Query successful!True
[05:48:38.7516122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7653572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7653572] [Debug  :   Coroner] Query successful!True
[05:48:38.7653572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7768067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7768067] [Debug  :   Coroner] Query successful!True
[05:48:38.7768067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7875772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7880827] [Debug  :   Coroner] Query successful!True
[05:48:38.7880827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8020769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8020769] [Debug  :   Coroner] Query successful!True
[05:48:38.8020769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8113633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8113633] [Debug  :   Coroner] Query successful!True
[05:48:38.8123718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8231696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8231696] [Debug  :   Coroner] Query successful!True
[05:48:38.8231696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8360486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8360486] [Debug  :   Coroner] Query successful!True
[05:48:38.8360486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8457290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8467347] [Debug  :   Coroner] Query successful!True
[05:48:38.8467347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8578956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8578956] [Debug  :   Coroner] Query successful!True
[05:48:38.8578956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8709803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8709803] [Debug  :   Coroner] Query successful!True
[05:48:38.8709803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8857364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8857364] [Debug  :   Coroner] Query successful!True
[05:48:38.8857364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8948828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8954210] [Debug  :   Coroner] Query successful!True
[05:48:38.8954210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9069451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9069451] [Debug  :   Coroner] Query successful!True
[05:48:38.9069451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9183881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9183881] [Debug  :   Coroner] Query successful!True
[05:48:38.9183881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9292435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9292435] [Debug  :   Coroner] Query successful!True
[05:48:38.9292435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9457216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9457216] [Debug  :   Coroner] Query successful!True
[05:48:38.9457216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9570994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9570994] [Debug  :   Coroner] Query successful!True
[05:48:38.9570994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9688983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9688983] [Debug  :   Coroner] Query successful!True
[05:48:38.9688983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9821232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9821232] [Debug  :   Coroner] Query successful!True
[05:48:38.9821232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9934048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9934048] [Debug  :   Coroner] Query successful!True
[05:48:38.9934048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0072319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0072319] [Debug  :   Coroner] Query successful!True
[05:48:39.0072319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0207055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0222407] [Debug  :   Coroner] Query successful!True
[05:48:39.0222407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0324894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0324894] [Debug  :   Coroner] Query successful!True
[05:48:39.0340300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0456722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0456722] [Debug  :   Coroner] Query successful!True
[05:48:39.0456722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0578881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0594148] [Debug  :   Coroner] Query successful!True
[05:48:39.0594148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0711129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0711129] [Debug  :   Coroner] Query successful!True
[05:48:39.0711129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0847762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0847762] [Debug  :   Coroner] Query successful!True
[05:48:39.0857843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0995462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0995462] [Debug  :   Coroner] Query successful!True
[05:48:39.0995462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1102585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1102585] [Debug  :   Coroner] Query successful!True
[05:48:39.1102585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1221030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1221030] [Debug  :   Coroner] Query successful!True
[05:48:39.1221030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1336766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1336766] [Debug  :   Coroner] Query successful!True
[05:48:39.1352168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1469124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1469124] [Debug  :   Coroner] Query successful!True
[05:48:39.1469124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1595505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1595505] [Debug  :   Coroner] Query successful!True
[05:48:39.1595505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1719744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1719744] [Debug  :   Coroner] Query successful!True
[05:48:39.1719744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1850821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1855846] [Debug  :   Coroner] Query successful!True
[05:48:39.1855846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1977229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1977229] [Debug  :   Coroner] Query successful!True
[05:48:39.1977229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2084600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2084600] [Debug  :   Coroner] Query successful!True
[05:48:39.2084600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2220436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2220436] [Debug  :   Coroner] Query successful!True
[05:48:39.2220436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2333995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2333995] [Debug  :   Coroner] Query successful!True
[05:48:39.2333995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2463542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2463542] [Debug  :   Coroner] Query successful!True
[05:48:39.2463542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2594492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2594492] [Debug  :   Coroner] Query successful!True
[05:48:39.2594492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2700663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2700663] [Debug  :   Coroner] Query successful!True
[05:48:39.2700663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2829389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2829389] [Debug  :   Coroner] Query successful!True
[05:48:39.2829389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2917748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2917748] [Debug  :   Coroner] Query successful!True
[05:48:39.2933189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3056584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3056584] [Debug  :   Coroner] Query successful!True
[05:48:39.3056584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3192371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3192371] [Debug  :   Coroner] Query successful!True
[05:48:39.3192371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3305684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3305684] [Debug  :   Coroner] Query successful!True
[05:48:39.3305684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3445766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3445766] [Debug  :   Coroner] Query successful!True
[05:48:39.3445766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3573509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3578654] [Debug  :   Coroner] Query successful!True
[05:48:39.3578654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3680954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3691005] [Debug  :   Coroner] Query successful!True
[05:48:39.3691005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3813101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3813101] [Debug  :   Coroner] Query successful!True
[05:48:39.3813101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3934983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3934983] [Debug  :   Coroner] Query successful!True
[05:48:39.3934983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4077238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4077238] [Debug  :   Coroner] Query successful!True
[05:48:39.4077238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4203190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4203190] [Debug  :   Coroner] Query successful!True
[05:48:39.4203190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4332478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4332478] [Debug  :   Coroner] Query successful!True
[05:48:39.4332478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4464916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4469967] [Debug  :   Coroner] Query successful!True
[05:48:39.4469967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4597823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4597823] [Debug  :   Coroner] Query successful!True
[05:48:39.4597823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4730757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4730757] [Debug  :   Coroner] Query successful!True
[05:48:39.4730757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4878456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4878456] [Debug  :   Coroner] Query successful!True
[05:48:39.4878456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5000901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5000901] [Debug  :   Coroner] Query successful!True
[05:48:39.5000901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5119216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5119216] [Debug  :   Coroner] Query successful!True
[05:48:39.5119216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5258083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5258083] [Debug  :   Coroner] Query successful!True
[05:48:39.5258083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5366976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5366976] [Debug  :   Coroner] Query successful!True
[05:48:39.5366976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5485950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5501461] [Debug  :   Coroner] Query successful!True
[05:48:39.5501461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5608565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5608565] [Debug  :   Coroner] Query successful!True
[05:48:39.5608565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5726851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5726851] [Debug  :   Coroner] Query successful!True
[05:48:39.5726851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5857835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5857835] [Debug  :   Coroner] Query successful!True
[05:48:39.5857835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5964578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5964578] [Debug  :   Coroner] Query successful!True
[05:48:39.5964578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6093139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6093139] [Debug  :   Coroner] Query successful!True
[05:48:39.6093139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6228624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6228624] [Debug  :   Coroner] Query successful!True
[05:48:39.6228624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6335571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6335571] [Debug  :   Coroner] Query successful!True
[05:48:39.6335571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6452160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6457337] [Debug  :   Coroner] Query successful!True
[05:48:39.6457337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6573083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6573083] [Debug  :   Coroner] Query successful!True
[05:48:39.6573083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6671005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6671005] [Debug  :   Coroner] Query successful!True
[05:48:39.6686282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6794595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6794595] [Debug  :   Coroner] Query successful!True
[05:48:39.6794595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6913102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6913102] [Debug  :   Coroner] Query successful!True
[05:48:39.6913102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7031610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7047010] [Debug  :   Coroner] Query successful!True
[05:48:39.7047010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7161470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7161470] [Debug  :   Coroner] Query successful!True
[05:48:39.7161470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7269669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7269669] [Debug  :   Coroner] Query successful!True
[05:48:39.7269669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7403193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7403193] [Debug  :   Coroner] Query successful!True
[05:48:39.7403193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7506678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7506678] [Debug  :   Coroner] Query successful!True
[05:48:39.7506678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7646842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7646842] [Debug  :   Coroner] Query successful!True
[05:48:39.7658296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7765836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7765836] [Debug  :   Coroner] Query successful!True
[05:48:39.7765836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7871729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7871729] [Debug  :   Coroner] Query successful!True
[05:48:39.7871729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7990404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7990404] [Debug  :   Coroner] Query successful!True
[05:48:39.7990404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8092961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8098151] [Debug  :   Coroner] Query successful!True
[05:48:39.8098151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8215300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8215300] [Debug  :   Coroner] Query successful!True
[05:48:39.8215300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8345427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8345427] [Debug  :   Coroner] Query successful!True
[05:48:39.8345427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8468311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8468311] [Debug  :   Coroner] Query successful!True
[05:48:39.8468311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8587791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8587791] [Debug  :   Coroner] Query successful!True
[05:48:39.8587791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8689277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8689277] [Debug  :   Coroner] Query successful!True
[05:48:39.8689277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8800505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8806284] [Debug  :   Coroner] Query successful!True
[05:48:39.8806284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8899455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8917950] [Debug  :   Coroner] Query successful!True
[05:48:39.8917950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9041042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9041042] [Debug  :   Coroner] Query successful!True
[05:48:39.9041042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9149035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9149035] [Debug  :   Coroner] Query successful!True
[05:48:39.9154173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9271658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9271658] [Debug  :   Coroner] Query successful!True
[05:48:39.9271658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9386130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9386130] [Debug  :   Coroner] Query successful!True
[05:48:39.9386130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9490213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9490213] [Debug  :   Coroner] Query successful!True
[05:48:39.9495496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9593088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9608848] [Debug  :   Coroner] Query successful!True
[05:48:39.9608848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9722573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9732625] [Debug  :   Coroner] Query successful!True
[05:48:39.9732625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9838502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9848546] [Debug  :   Coroner] Query successful!True
[05:48:39.9848546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9948556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9948556] [Debug  :   Coroner] Query successful!True
[05:48:39.9948556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0056219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.0056219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.0056219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.0056219] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.0086837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0086837] [Debug  :   Coroner] Query successful!True
[05:48:40.0086837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0189648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0205053] [Debug  :   Coroner] Query successful!True
[05:48:40.0205053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0305700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0305700] [Debug  :   Coroner] Query successful!True
[05:48:40.0305700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0452692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0452692] [Debug  :   Coroner] Query successful!True
[05:48:40.0457872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0592443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0592443] [Debug  :   Coroner] Query successful!True
[05:48:40.0592443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0694407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0714177] [Debug  :   Coroner] Query successful!True
[05:48:40.0714177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0832468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0832468] [Debug  :   Coroner] Query successful!True
[05:48:40.0832468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0940998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0940998] [Debug  :   Coroner] Query successful!True
[05:48:40.0940998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1059827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1059827] [Debug  :   Coroner] Query successful!True
[05:48:40.1059827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1193626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1193626] [Debug  :   Coroner] Query successful!True
[05:48:40.1193626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1293604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1293604] [Debug  :   Coroner] Query successful!True
[05:48:40.1293604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1421020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1421020] [Debug  :   Coroner] Query successful!True
[05:48:40.1431076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1522400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1522400] [Debug  :   Coroner] Query successful!True
[05:48:40.1522400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1640173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1640173] [Debug  :   Coroner] Query successful!True
[05:48:40.1640173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1742319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1742319] [Debug  :   Coroner] Query successful!True
[05:48:40.1742319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1863668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1863668] [Debug  :   Coroner] Query successful!True
[05:48:40.1863668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1982678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1982678] [Debug  :   Coroner] Query successful!True
[05:48:40.1982678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2084935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2084935] [Debug  :   Coroner] Query successful!True
[05:48:40.2084935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2184462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2184462] [Debug  :   Coroner] Query successful!True
[05:48:40.2209245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2337243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2337243] [Debug  :   Coroner] Query successful!True
[05:48:40.2337243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2456487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2456487] [Debug  :   Coroner] Query successful!True
[05:48:40.2456487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2574875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2574875] [Debug  :   Coroner] Query successful!True
[05:48:40.2590249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2702283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2702283] [Debug  :   Coroner] Query successful!True
[05:48:40.2702283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2828621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2828621] [Debug  :   Coroner] Query successful!True
[05:48:40.2828621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2944859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2944859] [Debug  :   Coroner] Query successful!True
[05:48:40.2950207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3054810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3054810] [Debug  :   Coroner] Query successful!True
[05:48:40.3070068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3176806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3176806] [Debug  :   Coroner] Query successful!True
[05:48:40.3176806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3293418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3293418] [Debug  :   Coroner] Query successful!True
[05:48:40.3293418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3408380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3408380] [Debug  :   Coroner] Query successful!True
[05:48:40.3408380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3505769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3505769] [Debug  :   Coroner] Query successful!True
[05:48:40.3505769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3622136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3622136] [Debug  :   Coroner] Query successful!True
[05:48:40.3622136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3719182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3719182] [Debug  :   Coroner] Query successful!True
[05:48:40.3719182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3829666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3829666] [Debug  :   Coroner] Query successful!True
[05:48:40.3844845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3926122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3926122] [Debug  :   Coroner] Query successful!True
[05:48:40.3941526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4056521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4056521] [Debug  :   Coroner] Query successful!True
[05:48:40.4056521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4164688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4164688] [Debug  :   Coroner] Query successful!True
[05:48:40.4164688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4268073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4268073] [Debug  :   Coroner] Query successful!True
[05:48:40.4273110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4382804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4382804] [Debug  :   Coroner] Query successful!True
[05:48:40.4382804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4474857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4474857] [Debug  :   Coroner] Query successful!True
[05:48:40.4474857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4593816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4593816] [Debug  :   Coroner] Query successful!True
[05:48:40.4593816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4697503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4697503] [Debug  :   Coroner] Query successful!True
[05:48:40.4702553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4851843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4851843] [Debug  :   Coroner] Query successful!True
[05:48:40.4851843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4972160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4972160] [Debug  :   Coroner] Query successful!True
[05:48:40.4972160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5073977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5073977] [Debug  :   Coroner] Query successful!True
[05:48:40.5084028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5186864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5186864] [Debug  :   Coroner] Query successful!True
[05:48:40.5186864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5291033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5307375] [Debug  :   Coroner] Query successful!True
[05:48:40.5307375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5441584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5441584] [Debug  :   Coroner] Query successful!True
[05:48:40.5441584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5588424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5588424] [Debug  :   Coroner] Query successful!True
[05:48:40.5593475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5705463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5705463] [Debug  :   Coroner] Query successful!True
[05:48:40.5705463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5821928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5821928] [Debug  :   Coroner] Query successful!True
[05:48:40.5821928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5928678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5928678] [Debug  :   Coroner] Query successful!True
[05:48:40.5928678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6055244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6055244] [Debug  :   Coroner] Query successful!True
[05:48:40.6055244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6183290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6183290] [Debug  :   Coroner] Query successful!True
[05:48:40.6183290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6313912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6313912] [Debug  :   Coroner] Query successful!True
[05:48:40.6313912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6424768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6424768] [Debug  :   Coroner] Query successful!True
[05:48:40.6424768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6517070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6532367] [Debug  :   Coroner] Query successful!True
[05:48:40.6532367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6640177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6640177] [Debug  :   Coroner] Query successful!True
[05:48:40.6640177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6726701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6742003] [Debug  :   Coroner] Query successful!True
[05:48:40.6742003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6859620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6859620] [Debug  :   Coroner] Query successful!True
[05:48:40.6859620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6978098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6978098] [Debug  :   Coroner] Query successful!True
[05:48:40.6993586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7076364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7076364] [Debug  :   Coroner] Query successful!True
[05:48:40.7076364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7194602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7210066] [Debug  :   Coroner] Query successful!True
[05:48:40.7210066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7302689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7302689] [Debug  :   Coroner] Query successful!True
[05:48:40.7302689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7426282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7426282] [Debug  :   Coroner] Query successful!True
[05:48:40.7426282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7539568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7539568] [Debug  :   Coroner] Query successful!True
[05:48:40.7539568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7680416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7680416] [Debug  :   Coroner] Query successful!True
[05:48:40.7680416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7787880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7787880] [Debug  :   Coroner] Query successful!True
[05:48:40.7803335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7910567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7910567] [Debug  :   Coroner] Query successful!True
[05:48:40.7915616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8018183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8033635] [Debug  :   Coroner] Query successful!True
[05:48:40.8033635] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.8033635] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.8033635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8126457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8126457] [Debug  :   Coroner] Query successful!True
[05:48:40.8126457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8261628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8261628] [Debug  :   Coroner] Query successful!True
[05:48:40.8261628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8391435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8391435] [Debug  :   Coroner] Query successful!True
[05:48:40.8391435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8506407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8506407] [Debug  :   Coroner] Query successful!True
[05:48:40.8506407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8614464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8624535] [Debug  :   Coroner] Query successful!True
[05:48:40.8624535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8717142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8717142] [Debug  :   Coroner] Query successful!True
[05:48:40.8717142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8835411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8835411] [Debug  :   Coroner] Query successful!True
[05:48:40.8835411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8929432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8929432] [Debug  :   Coroner] Query successful!True
[05:48:40.8929432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9057451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9057451] [Debug  :   Coroner] Query successful!True
[05:48:40.9057451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9158836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9174132] [Debug  :   Coroner] Query successful!True
[05:48:40.9174132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9262288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9262288] [Debug  :   Coroner] Query successful!True
[05:48:40.9262288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9385093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9385093] [Debug  :   Coroner] Query successful!True
[05:48:40.9390139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9466086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9481366] [Debug  :   Coroner] Query successful!True
[05:48:40.9481366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9586627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9586627] [Debug  :   Coroner] Query successful!True
[05:48:40.9586627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9694014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9694014] [Debug  :   Coroner] Query successful!True
[05:48:40.9694014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9813602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9813602] [Debug  :   Coroner] Query successful!True
[05:48:40.9813602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9906121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9916175] [Debug  :   Coroner] Query successful!True
[05:48:40.9916175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0038967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0038967] [Debug  :   Coroner] Query successful!True
[05:48:41.0038967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0139044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0139044] [Debug  :   Coroner] Query successful!True
[05:48:41.0139044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0256841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0256841] [Debug  :   Coroner] Query successful!True
[05:48:41.0256841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0369747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0369747] [Debug  :   Coroner] Query successful!True
[05:48:41.0369747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0471413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0471413] [Debug  :   Coroner] Query successful!True
[05:48:41.0471413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0609822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0609822] [Debug  :   Coroner] Query successful!True
[05:48:41.0609822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0697807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0697807] [Debug  :   Coroner] Query successful!True
[05:48:41.0697807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0827799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0827799] [Debug  :   Coroner] Query successful!True
[05:48:41.0827799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0920786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0920786] [Debug  :   Coroner] Query successful!True
[05:48:41.0920786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1035573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1035573] [Debug  :   Coroner] Query successful!True
[05:48:41.1035573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1144442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1144442] [Debug  :   Coroner] Query successful!True
[05:48:41.1144442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1280657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1280657] [Debug  :   Coroner] Query successful!True
[05:48:41.1280657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1392814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1392814] [Debug  :   Coroner] Query successful!True
[05:48:41.1392814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1505515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1520935] [Debug  :   Coroner] Query successful!True
[05:48:41.1520935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1647194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1647194] [Debug  :   Coroner] Query successful!True
[05:48:41.1647194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1750180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1750180] [Debug  :   Coroner] Query successful!True
[05:48:41.1750180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1874934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1874934] [Debug  :   Coroner] Query successful!True
[05:48:41.1874934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1987514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1987514] [Debug  :   Coroner] Query successful!True
[05:48:41.1987514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2096451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2096451] [Debug  :   Coroner] Query successful!True
[05:48:41.2096451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2220855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2220855] [Debug  :   Coroner] Query successful!True
[05:48:41.2220855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2337444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2337444] [Debug  :   Coroner] Query successful!True
[05:48:41.2337444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2459799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2469854] [Debug  :   Coroner] Query successful!True
[05:48:41.2469854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2596753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2596753] [Debug  :   Coroner] Query successful!True
[05:48:41.2596753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2716225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2716225] [Debug  :   Coroner] Query successful!True
[05:48:41.2716225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2857674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2857674] [Debug  :   Coroner] Query successful!True
[05:48:41.2857674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2973450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2973450] [Debug  :   Coroner] Query successful!True
[05:48:41.2983545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3069708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3069708] [Debug  :   Coroner] Query successful!True
[05:48:41.3069708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3203740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3203740] [Debug  :   Coroner] Query successful!True
[05:48:41.3203740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3312561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3312561] [Debug  :   Coroner] Query successful!True
[05:48:41.3312561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3425798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3441242] [Debug  :   Coroner] Query successful!True
[05:48:41.3441242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3532286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3532286] [Debug  :   Coroner] Query successful!True
[05:48:41.3532286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3655261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3655261] [Debug  :   Coroner] Query successful!True
[05:48:41.3670546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3776113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3776113] [Debug  :   Coroner] Query successful!True
[05:48:41.3776113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3872288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3872288] [Debug  :   Coroner] Query successful!True
[05:48:41.3882357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3994211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3994211] [Debug  :   Coroner] Query successful!True
[05:48:41.3994211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4102434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4102434] [Debug  :   Coroner] Query successful!True
[05:48:41.4102434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4245105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4245105] [Debug  :   Coroner] Query successful!True
[05:48:41.4245105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4347227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4347227] [Debug  :   Coroner] Query successful!True
[05:48:41.4347227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4473459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4473459] [Debug  :   Coroner] Query successful!True
[05:48:41.4478602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4601700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4606846] [Debug  :   Coroner] Query successful!True
[05:48:41.4606846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4704106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4704106] [Debug  :   Coroner] Query successful!True
[05:48:41.4704106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4848972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4848972] [Debug  :   Coroner] Query successful!True
[05:48:41.4848972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4940565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4955867] [Debug  :   Coroner] Query successful!True
[05:48:41.4955867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5088678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5088678] [Debug  :   Coroner] Query successful!True
[05:48:41.5088678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5204214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5204214] [Debug  :   Coroner] Query successful!True
[05:48:41.5204214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5307988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5323891] [Debug  :   Coroner] Query successful!True
[05:48:41.5323891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5403001] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5418184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5418184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5418184] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5442658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5442658] [Debug  :   Coroner] Query successful!True
[05:48:41.5442658] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5457759] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.5457759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5565278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5565278] [Debug  :   Coroner] Query successful!True
[05:48:41.5565278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5667688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5685340] [Debug  :   Coroner] Query successful!True
[05:48:41.5685340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5807006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5807006] [Debug  :   Coroner] Query successful!True
[05:48:41.5807006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5893227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5893227] [Debug  :   Coroner] Query successful!True
[05:48:41.5908656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6010658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6010658] [Debug  :   Coroner] Query successful!True
[05:48:41.6025922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6119487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6119487] [Debug  :   Coroner] Query successful!True
[05:48:41.6129527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6255604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6255604] [Debug  :   Coroner] Query successful!True
[05:48:41.6255604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6362445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6362445] [Debug  :   Coroner] Query successful!True
[05:48:41.6362445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6461327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6476748] [Debug  :   Coroner] Query successful!True
[05:48:41.6476748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6585369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6600739] [Debug  :   Coroner] Query successful!True
[05:48:41.6600739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6686759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6686759] [Debug  :   Coroner] Query successful!True
[05:48:41.6686759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6804369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6804369] [Debug  :   Coroner] Query successful!True
[05:48:41.6804369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6917243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6917243] [Debug  :   Coroner] Query successful!True
[05:48:41.6917243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7029289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7029289] [Debug  :   Coroner] Query successful!True
[05:48:41.7029289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7134882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7134882] [Debug  :   Coroner] Query successful!True
[05:48:41.7134882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7258882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7258882] [Debug  :   Coroner] Query successful!True
[05:48:41.7258882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7355741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7355741] [Debug  :   Coroner] Query successful!True
[05:48:41.7371694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7468621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7468621] [Debug  :   Coroner] Query successful!True
[05:48:41.7468621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7609586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7609586] [Debug  :   Coroner] Query successful!True
[05:48:41.7609586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7704859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7704859] [Debug  :   Coroner] Query successful!True
[05:48:41.7722686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7840337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7840337] [Debug  :   Coroner] Query successful!True
[05:48:41.7840337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7932618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7932618] [Debug  :   Coroner] Query successful!True
[05:48:41.7932618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8041693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8056889] [Debug  :   Coroner] Query successful!True
[05:48:41.8056889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8160586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8176172] [Debug  :   Coroner] Query successful!True
[05:48:41.8176172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8269905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8269905] [Debug  :   Coroner] Query successful!True
[05:48:41.8269905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8377325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8392894] [Debug  :   Coroner] Query successful!True
[05:48:41.8392894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8483325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8498728] [Debug  :   Coroner] Query successful!True
[05:48:41.8498728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8615864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8615864] [Debug  :   Coroner] Query successful!True
[05:48:41.8615864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8711047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8711047] [Debug  :   Coroner] Query successful!True
[05:48:41.8716352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8837092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8837092] [Debug  :   Coroner] Query successful!True
[05:48:41.8837092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8923333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8939280] [Debug  :   Coroner] Query successful!True
[05:48:41.8939280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9059696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9059696] [Debug  :   Coroner] Query successful!True
[05:48:41.9059696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9178416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9178416] [Debug  :   Coroner] Query successful!True
[05:48:41.9178416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9279686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9279686] [Debug  :   Coroner] Query successful!True
[05:48:41.9279686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9397230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9397230] [Debug  :   Coroner] Query successful!True
[05:48:41.9397230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9505629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9505629] [Debug  :   Coroner] Query successful!True
[05:48:41.9505629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9623881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9623881] [Debug  :   Coroner] Query successful!True
[05:48:41.9623881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9726731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9726731] [Debug  :   Coroner] Query successful!True
[05:48:41.9726731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9854472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9854472] [Debug  :   Coroner] Query successful!True
[05:48:41.9854472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9936914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9952421] [Debug  :   Coroner] Query successful!True
[05:48:41.9952421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0057351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0067400] [Debug  :   Coroner] Query successful!True
[05:48:42.0067400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0204694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0204694] [Debug  :   Coroner] Query successful!True
[05:48:42.0204694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0297247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0297247] [Debug  :   Coroner] Query successful!True
[05:48:42.0312351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0424652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0424652] [Debug  :   Coroner] Query successful!True
[05:48:42.0424652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0523225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0523225] [Debug  :   Coroner] Query successful!True
[05:48:42.0523225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0648724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0648724] [Debug  :   Coroner] Query successful!True
[05:48:42.0648724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0745558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0745558] [Debug  :   Coroner] Query successful!True
[05:48:42.0745558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0875604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0891029] [Debug  :   Coroner] Query successful!True
[05:48:42.0891029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0994130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0994130] [Debug  :   Coroner] Query successful!True
[05:48:42.1009519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1100808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1100808] [Debug  :   Coroner] Query successful!True
[05:48:42.1100808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1220508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1220508] [Debug  :   Coroner] Query successful!True
[05:48:42.1220508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1323752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1323752] [Debug  :   Coroner] Query successful!True
[05:48:42.1323752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1427553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1427553] [Debug  :   Coroner] Query successful!True
[05:48:42.1442784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1540473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1540473] [Debug  :   Coroner] Query successful!True
[05:48:42.1540473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1663965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1663965] [Debug  :   Coroner] Query successful!True
[05:48:42.1663965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1773420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1773420] [Debug  :   Coroner] Query successful!True
[05:48:42.1773420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1874704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1874704] [Debug  :   Coroner] Query successful!True
[05:48:42.1874704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1995911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1995911] [Debug  :   Coroner] Query successful!True
[05:48:42.1995911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2093639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2093639] [Debug  :   Coroner] Query successful!True
[05:48:42.2093639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2210342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2210342] [Debug  :   Coroner] Query successful!True
[05:48:42.2210342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2302428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2302428] [Debug  :   Coroner] Query successful!True
[05:48:42.2302428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2418062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2418062] [Debug  :   Coroner] Query successful!True
[05:48:42.2418062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2521007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2521007] [Debug  :   Coroner] Query successful!True
[05:48:42.2521007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2647847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2647847] [Debug  :   Coroner] Query successful!True
[05:48:42.2647847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2775787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2775787] [Debug  :   Coroner] Query successful!True
[05:48:42.2775787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2873604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2873604] [Debug  :   Coroner] Query successful!True
[05:48:42.2883663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3000725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3000725] [Debug  :   Coroner] Query successful!True
[05:48:42.3000725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3093476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3093476] [Debug  :   Coroner] Query successful!True
[05:48:42.3093476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3210566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3210566] [Debug  :   Coroner] Query successful!True
[05:48:42.3210566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3317366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3327411] [Debug  :   Coroner] Query successful!True
[05:48:42.3327411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3434449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3434449] [Debug  :   Coroner] Query successful!True
[05:48:42.3434449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3526532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3541866] [Debug  :   Coroner] Query successful!True
[05:48:42.3541866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3644067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3644067] [Debug  :   Coroner] Query successful!True
[05:48:42.3644067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3736150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3736150] [Debug  :   Coroner] Query successful!True
[05:48:42.3736150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3859724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3859724] [Debug  :   Coroner] Query successful!True
[05:48:42.3869777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3967875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3967875] [Debug  :   Coroner] Query successful!True
[05:48:42.3967875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4075476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4075476] [Debug  :   Coroner] Query successful!True
[05:48:42.4075476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4198214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4198214] [Debug  :   Coroner] Query successful!True
[05:48:42.4198214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4301341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4301341] [Debug  :   Coroner] Query successful!True
[05:48:42.4301341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4403802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4403802] [Debug  :   Coroner] Query successful!True
[05:48:42.4403802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4496826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4506875] [Debug  :   Coroner] Query successful!True
[05:48:42.4506875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4614896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4614896] [Debug  :   Coroner] Query successful!True
[05:48:42.4614896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4706868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4706868] [Debug  :   Coroner] Query successful!True
[05:48:42.4722230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4852091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4852091] [Debug  :   Coroner] Query successful!True
[05:48:42.4852091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4964293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4964293] [Debug  :   Coroner] Query successful!True
[05:48:42.4964293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5066739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5066739] [Debug  :   Coroner] Query successful!True
[05:48:42.5066739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5174637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5174637] [Debug  :   Coroner] Query successful!True
[05:48:42.5190094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5295608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5295608] [Debug  :   Coroner] Query successful!True
[05:48:42.5295608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5402862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5402862] [Debug  :   Coroner] Query successful!True
[05:48:42.5402862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5507968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5507968] [Debug  :   Coroner] Query successful!True
[05:48:42.5507968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5625995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5625995] [Debug  :   Coroner] Query successful!True
[05:48:42.5625995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5733211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5733211] [Debug  :   Coroner] Query successful!True
[05:48:42.5733211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5853903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5853903] [Debug  :   Coroner] Query successful!True
[05:48:42.5859016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5940218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5940218] [Debug  :   Coroner] Query successful!True
[05:48:42.5955946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6059588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6059588] [Debug  :   Coroner] Query successful!True
[05:48:42.6059588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6182690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6182690] [Debug  :   Coroner] Query successful!True
[05:48:42.6188997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6194120] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:42.6297320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6297320] [Debug  :   Coroner] Query successful!True
[05:48:42.6297320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6396966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6396966] [Debug  :   Coroner] Query successful!True
[05:48:42.6396966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6503777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6508981] [Debug  :   Coroner] Query successful!True
[05:48:42.6508981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6617260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6617260] [Debug  :   Coroner] Query successful!True
[05:48:42.6617260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6710193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6710193] [Debug  :   Coroner] Query successful!True
[05:48:42.6710193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6829321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6829321] [Debug  :   Coroner] Query successful!True
[05:48:42.6829321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6930768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6930768] [Debug  :   Coroner] Query successful!True
[05:48:42.6930768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7037356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7037356] [Debug  :   Coroner] Query successful!True
[05:48:42.7052649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7141921] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:42.7172572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7172572] [Debug  :   Coroner] Query successful!True
[05:48:42.7172572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7278315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7278315] [Debug  :   Coroner] Query successful!True
[05:48:42.7278315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7387082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7387082] [Debug  :   Coroner] Query successful!True
[05:48:42.7402425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7494549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7504596] [Debug  :   Coroner] Query successful!True
[05:48:42.7504596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7616375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7616375] [Debug  :   Coroner] Query successful!True
[05:48:42.7616375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7723188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7733237] [Debug  :   Coroner] Query successful!True
[05:48:42.7738276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7867686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7867686] [Debug  :   Coroner] Query successful!True
[05:48:42.7867686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8000909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8000909] [Debug  :   Coroner] Query successful!True
[05:48:42.8000909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8117491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8117491] [Debug  :   Coroner] Query successful!True
[05:48:42.8117491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8241054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8259260] [Debug  :   Coroner] Query successful!True
[05:48:42.8259260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8381619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8387006] [Debug  :   Coroner] Query successful!True
[05:48:42.8387006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8509657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8509657] [Debug  :   Coroner] Query successful!True
[05:48:42.8509657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8660234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8660234] [Debug  :   Coroner] Query successful!True
[05:48:42.8660234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8788959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8788959] [Debug  :   Coroner] Query successful!True
[05:48:42.8788959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8921641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8921641] [Debug  :   Coroner] Query successful!True
[05:48:42.8921641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9038656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9038656] [Debug  :   Coroner] Query successful!True
[05:48:42.9038656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9185334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9185334] [Debug  :   Coroner] Query successful!True
[05:48:42.9185334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9291884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9291884] [Debug  :   Coroner] Query successful!True
[05:48:42.9291884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9427738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9427738] [Debug  :   Coroner] Query successful!True
[05:48:42.9427738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9530272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9530272] [Debug  :   Coroner] Query successful!True
[05:48:42.9530272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9658326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9663360] [Debug  :   Coroner] Query successful!True
[05:48:42.9663360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9785557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9785557] [Debug  :   Coroner] Query successful!True
[05:48:42.9785557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9904325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9904325] [Debug  :   Coroner] Query successful!True
[05:48:42.9904325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0021611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0021611] [Debug  :   Coroner] Query successful!True
[05:48:43.0037095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0125166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0125166] [Debug  :   Coroner] Query successful!True
[05:48:43.0125166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0233325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0248578] [Debug  :   Coroner] Query successful!True
[05:48:43.0248578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0360995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0360995] [Debug  :   Coroner] Query successful!True
[05:48:43.0376300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0469828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0469828] [Debug  :   Coroner] Query successful!True
[05:48:43.0469828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0598685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0603749] [Debug  :   Coroner] Query successful!True
[05:48:43.0603749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0688805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0688805] [Debug  :   Coroner] Query successful!True
[05:48:43.0688805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0827615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0827615] [Debug  :   Coroner] Query successful!True
[05:48:43.0827615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0930276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0930276] [Debug  :   Coroner] Query successful!True
[05:48:43.0930276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1050481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1050481] [Debug  :   Coroner] Query successful!True
[05:48:43.1056300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1153218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1153218] [Debug  :   Coroner] Query successful!True
[05:48:43.1158357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1281237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1281237] [Debug  :   Coroner] Query successful!True
[05:48:43.1281237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1414991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1414991] [Debug  :   Coroner] Query successful!True
[05:48:43.1414991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1527159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1527159] [Debug  :   Coroner] Query successful!True
[05:48:43.1532195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1639966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1639966] [Debug  :   Coroner] Query successful!True
[05:48:43.1650035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1742573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1742573] [Debug  :   Coroner] Query successful!True
[05:48:43.1742573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1872020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1872020] [Debug  :   Coroner] Query successful!True
[05:48:43.1872020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1995385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1995385] [Debug  :   Coroner] Query successful!True
[05:48:43.1995385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2094859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2099902] [Debug  :   Coroner] Query successful!True
[05:48:43.2099902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2219583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2229653] [Debug  :   Coroner] Query successful!True
[05:48:43.2229653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2331821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2331821] [Debug  :   Coroner] Query successful!True
[05:48:43.2331821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2460386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2460386] [Debug  :   Coroner] Query successful!True
[05:48:43.2460386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2564335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2564335] [Debug  :   Coroner] Query successful!True
[05:48:43.2564335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2680552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2680552] [Debug  :   Coroner] Query successful!True
[05:48:43.2680552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2795587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2795587] [Debug  :   Coroner] Query successful!True
[05:48:43.2795587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2902080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2902080] [Debug  :   Coroner] Query successful!True
[05:48:43.2902080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3020162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3020162] [Debug  :   Coroner] Query successful!True
[05:48:43.3020162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3120439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3135735] [Debug  :   Coroner] Query successful!True
[05:48:43.3135735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3244671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3244671] [Debug  :   Coroner] Query successful!True
[05:48:43.3244671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3343733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3343733] [Debug  :   Coroner] Query successful!True
[05:48:43.3343733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3462088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3462088] [Debug  :   Coroner] Query successful!True
[05:48:43.3462088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3574351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3574351] [Debug  :   Coroner] Query successful!True
[05:48:43.3574351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3671994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3671994] [Debug  :   Coroner] Query successful!True
[05:48:43.3671994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3774131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3774131] [Debug  :   Coroner] Query successful!True
[05:48:43.3774131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3866214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3866214] [Debug  :   Coroner] Query successful!True
[05:48:43.3866214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3979404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3979404] [Debug  :   Coroner] Query successful!True
[05:48:43.3979404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4089737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4089737] [Debug  :   Coroner] Query successful!True
[05:48:43.4089737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4203767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4203767] [Debug  :   Coroner] Query successful!True
[05:48:43.4203767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4302381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4302381] [Debug  :   Coroner] Query successful!True
[05:48:43.4302381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4424051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4424051] [Debug  :   Coroner] Query successful!True
[05:48:43.4424051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4510805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4510805] [Debug  :   Coroner] Query successful!True
[05:48:43.4510805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4629765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4629765] [Debug  :   Coroner] Query successful!True
[05:48:43.4629765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4722659] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.4722659] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.4722659] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.4722659] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.4738036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4738036] [Debug  :   Coroner] Query successful!True
[05:48:43.4738036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4866326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4884131] [Debug  :   Coroner] Query successful!True
[05:48:43.4884131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4988671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4988671] [Debug  :   Coroner] Query successful!True
[05:48:43.5004099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5097821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5103625] [Debug  :   Coroner] Query successful!True
[05:48:43.5103625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5207415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5207415] [Debug  :   Coroner] Query successful!True
[05:48:43.5207415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5309270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5309270] [Debug  :   Coroner] Query successful!True
[05:48:43.5309270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5440556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5440556] [Debug  :   Coroner] Query successful!True
[05:48:43.5440556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5547976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5547976] [Debug  :   Coroner] Query successful!True
[05:48:43.5547976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5656463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5656463] [Debug  :   Coroner] Query successful!True
[05:48:43.5656463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5771582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5771582] [Debug  :   Coroner] Query successful!True
[05:48:43.5771582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5875690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5875690] [Debug  :   Coroner] Query successful!True
[05:48:43.5875690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5984788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6000228] [Debug  :   Coroner] Query successful!True
[05:48:43.6000228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6096439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6111794] [Debug  :   Coroner] Query successful!True
[05:48:43.6111794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6243751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6243751] [Debug  :   Coroner] Query successful!True
[05:48:43.6243751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6367162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6372277] [Debug  :   Coroner] Query successful!True
[05:48:43.6372277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6464967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6464967] [Debug  :   Coroner] Query successful!True
[05:48:43.6464967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6571884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6571884] [Debug  :   Coroner] Query successful!True
[05:48:43.6571884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6675288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6675288] [Debug  :   Coroner] Query successful!True
[05:48:43.6675288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6793398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6793398] [Debug  :   Coroner] Query successful!True
[05:48:43.6793398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6903455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6903455] [Debug  :   Coroner] Query successful!True
[05:48:43.6903455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7012127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7027362] [Debug  :   Coroner] Query successful!True
[05:48:43.7027362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7117478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7122514] [Debug  :   Coroner] Query successful!True
[05:48:43.7122514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7230328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7230328] [Debug  :   Coroner] Query successful!True
[05:48:43.7230328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7335175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7335175] [Debug  :   Coroner] Query successful!True
[05:48:43.7335175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7436435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7436435] [Debug  :   Coroner] Query successful!True
[05:48:43.7451812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7545916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7545916] [Debug  :   Coroner] Query successful!True
[05:48:43.7545916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7669497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7669497] [Debug  :   Coroner] Query successful!True
[05:48:43.7669497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7800453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7800453] [Debug  :   Coroner] Query successful!True
[05:48:43.7800453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7885698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7901096] [Debug  :   Coroner] Query successful!True
[05:48:43.7901096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8023515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8023515] [Debug  :   Coroner] Query successful!True
[05:48:43.8023515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8111292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8111292] [Debug  :   Coroner] Query successful!True
[05:48:43.8126499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8232614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8232614] [Debug  :   Coroner] Query successful!True
[05:48:43.8232614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8367466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8367466] [Debug  :   Coroner] Query successful!True
[05:48:43.8372661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8465007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8465007] [Debug  :   Coroner] Query successful!True
[05:48:43.8480321] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.8480321] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.8480321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8584864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8584864] [Debug  :   Coroner] Query successful!True
[05:48:43.8584864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8698131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8703383] [Debug  :   Coroner] Query successful!True
[05:48:43.8703383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8819316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8819316] [Debug  :   Coroner] Query successful!True
[05:48:43.8834511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8917184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8917184] [Debug  :   Coroner] Query successful!True
[05:48:43.8917184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9058317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9058317] [Debug  :   Coroner] Query successful!True
[05:48:43.9058317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9170517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9175692] [Debug  :   Coroner] Query successful!True
[05:48:43.9175692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9286292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9286292] [Debug  :   Coroner] Query successful!True
[05:48:43.9286292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9427183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9427183] [Debug  :   Coroner] Query successful!True
[05:48:43.9427183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9537231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9537231] [Debug  :   Coroner] Query successful!True
[05:48:43.9537231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9661716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9661716] [Debug  :   Coroner] Query successful!True
[05:48:43.9661716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9796964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9796964] [Debug  :   Coroner] Query successful!True
[05:48:43.9802207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9903932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9903932] [Debug  :   Coroner] Query successful!True
[05:48:43.9903932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0057891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0057891] [Debug  :   Coroner] Query successful!True
[05:48:44.0057891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0188262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0188262] [Debug  :   Coroner] Query successful!True
[05:48:44.0188262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0311137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0311137] [Debug  :   Coroner] Query successful!True
[05:48:44.0311137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0440960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0440960] [Debug  :   Coroner] Query successful!True
[05:48:44.0440960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0597647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0609294] [Debug  :   Coroner] Query successful!True
[05:48:44.0609294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0738564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0738564] [Debug  :   Coroner] Query successful!True
[05:48:44.0738564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0879680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0879680] [Debug  :   Coroner] Query successful!True
[05:48:44.0879680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1007705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1007705] [Debug  :   Coroner] Query successful!True
[05:48:44.1007705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1125022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1125022] [Debug  :   Coroner] Query successful!True
[05:48:44.1125022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1261900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1261900] [Debug  :   Coroner] Query successful!True
[05:48:44.1261900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1396527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1396527] [Debug  :   Coroner] Query successful!True
[05:48:44.1396527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1528189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1533229] [Debug  :   Coroner] Query successful!True
[05:48:44.1533229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1676841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1676841] [Debug  :   Coroner] Query successful!True
[05:48:44.1676841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1811664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1811664] [Debug  :   Coroner] Query successful!True
[05:48:44.1811664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1944718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1944718] [Debug  :   Coroner] Query successful!True
[05:48:44.1944718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2108740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2108740] [Debug  :   Coroner] Query successful!True
[05:48:44.2108740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2262792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2262792] [Debug  :   Coroner] Query successful!True
[05:48:44.2262792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2428192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2428192] [Debug  :   Coroner] Query successful!True
[05:48:44.2428192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2536696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2536696] [Debug  :   Coroner] Query successful!True
[05:48:44.2536696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2671369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2671369] [Debug  :   Coroner] Query successful!True
[05:48:44.2671369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2794331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2794331] [Debug  :   Coroner] Query successful!True
[05:48:44.2794331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2903648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2903648] [Debug  :   Coroner] Query successful!True
[05:48:44.2903648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3015287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3030993] [Debug  :   Coroner] Query successful!True
[05:48:44.3030993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3156911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3156911] [Debug  :   Coroner] Query successful!True
[05:48:44.3156911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3281519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3281519] [Debug  :   Coroner] Query successful!True
[05:48:44.3281519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3404704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3404704] [Debug  :   Coroner] Query successful!True
[05:48:44.3404704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3506986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3506986] [Debug  :   Coroner] Query successful!True
[05:48:44.3506986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3614392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3614392] [Debug  :   Coroner] Query successful!True
[05:48:44.3619436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3704748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3704748] [Debug  :   Coroner] Query successful!True
[05:48:44.3720098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3839560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3839560] [Debug  :   Coroner] Query successful!True
[05:48:44.3839560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3919468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3934776] [Debug  :   Coroner] Query successful!True
[05:48:44.3934776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4042439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4042439] [Debug  :   Coroner] Query successful!True
[05:48:44.4042439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4144800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4144800] [Debug  :   Coroner] Query successful!True
[05:48:44.4144800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4257607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4257607] [Debug  :   Coroner] Query successful!True
[05:48:44.4257607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4365903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4365903] [Debug  :   Coroner] Query successful!True
[05:48:44.4365903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4470064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4470064] [Debug  :   Coroner] Query successful!True
[05:48:44.4470064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4577650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4577650] [Debug  :   Coroner] Query successful!True
[05:48:44.4577650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4672721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4672721] [Debug  :   Coroner] Query successful!True
[05:48:44.4672721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4795909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4811286] [Debug  :   Coroner] Query successful!True
[05:48:44.4811286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4918617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4918617] [Debug  :   Coroner] Query successful!True
[05:48:44.4934687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5067321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5067321] [Debug  :   Coroner] Query successful!True
[05:48:44.5067321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5189925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5189925] [Debug  :   Coroner] Query successful!True
[05:48:44.5189925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5298302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5298302] [Debug  :   Coroner] Query successful!True
[05:48:44.5298302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5427827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5427827] [Debug  :   Coroner] Query successful!True
[05:48:44.5427827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5547295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5547295] [Debug  :   Coroner] Query successful!True
[05:48:44.5547295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5686904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5686904] [Debug  :   Coroner] Query successful!True
[05:48:44.5696944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5804586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5814693] [Debug  :   Coroner] Query successful!True
[05:48:44.5814693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5907099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5922549] [Debug  :   Coroner] Query successful!True
[05:48:44.5922549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6037545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6037545] [Debug  :   Coroner] Query successful!True
[05:48:44.6037545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6133782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6133782] [Debug  :   Coroner] Query successful!True
[05:48:44.6133782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6245584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6245584] [Debug  :   Coroner] Query successful!True
[05:48:44.6245584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6362903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6362903] [Debug  :   Coroner] Query successful!True
[05:48:44.6362903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6475156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6475156] [Debug  :   Coroner] Query successful!True
[05:48:44.6475156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6573978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6589398] [Debug  :   Coroner] Query successful!True
[05:48:44.6589398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6690717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6690717] [Debug  :   Coroner] Query successful!True
[05:48:44.6690717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6811578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6811578] [Debug  :   Coroner] Query successful!True
[05:48:44.6811578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6908716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6908716] [Debug  :   Coroner] Query successful!True
[05:48:44.6908716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7036871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7036871] [Debug  :   Coroner] Query successful!True
[05:48:44.7036871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7136389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7136389] [Debug  :   Coroner] Query successful!True
[05:48:44.7151793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7258037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7258037] [Debug  :   Coroner] Query successful!True
[05:48:44.7258037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7361408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7361408] [Debug  :   Coroner] Query successful!True
[05:48:44.7361408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7473632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7473632] [Debug  :   Coroner] Query successful!True
[05:48:44.7473632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7578011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7578011] [Debug  :   Coroner] Query successful!True
[05:48:44.7578011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7687298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7687298] [Debug  :   Coroner] Query successful!True
[05:48:44.7687298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7814974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7814974] [Debug  :   Coroner] Query successful!True
[05:48:44.7814974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7916259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7916259] [Debug  :   Coroner] Query successful!True
[05:48:44.7916259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8029647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8044921] [Debug  :   Coroner] Query successful!True
[05:48:44.8044921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8137673] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8137673] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8273808] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8273808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8389555] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8389555] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8497285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8497285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8598839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8598839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8688900] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8704858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8801444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8801444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.8898016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.8898016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9011305] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9011305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9124649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9124649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9276343] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9276343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9415886] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9415886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9513433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9513433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9636368] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9636368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9745224] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9745224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:44.9873521] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:44.9873521] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0007375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0007375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0130949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0130949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0244245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0244245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0368644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0368644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0481708] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0481708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0589216] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0604594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0713749] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0713749] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0857372] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0857372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.0978647] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.0978647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1119716] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1119716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1251471] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1251471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1369787] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1369787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1476340] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1476340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1584160] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1584160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1691056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1691056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1823378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1823378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.1931145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.1931145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2058661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2063709] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2188271] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2188271] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2280259] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2300315] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2436939] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2443413] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2535699] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2535699] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2658515] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2658515] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2771473] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2771473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.2881525] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.2881525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3008743] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3008743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3116319] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3116319] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3246620] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3246620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3354955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3354955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3475888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3475888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3598007] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3598007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3705453] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3705453] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3818614] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3818614] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.3917204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:45.3935031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:45.4054402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4059657] [Debug  :   Coroner] Query successful!True
[05:48:45.4059657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4178423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4178423] [Debug  :   Coroner] Query successful!True
[05:48:45.4178423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4286075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4286075] [Debug  :   Coroner] Query successful!True
[05:48:45.4301442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4417357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4417357] [Debug  :   Coroner] Query successful!True
[05:48:45.4417357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4519850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4519850] [Debug  :   Coroner] Query successful!True
[05:48:45.4519850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4626624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4626624] [Debug  :   Coroner] Query successful!True
[05:48:45.4626624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4728283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4728283] [Debug  :   Coroner] Query successful!True
[05:48:45.4728283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4865860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4865860] [Debug  :   Coroner] Query successful!True
[05:48:45.4865860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5187844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5203255] [Debug  :   Coroner] Query successful!True
[05:48:45.5203255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5397749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5397749] [Debug  :   Coroner] Query successful!True
[05:48:45.5397749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5613290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5613290] [Debug  :   Coroner] Query successful!True
[05:48:45.5613290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5786042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5786042] [Debug  :   Coroner] Query successful!True
[05:48:45.5801471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6081970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6097241] [Debug  :   Coroner] Query successful!True
[05:48:45.6097241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6225801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6225801] [Debug  :   Coroner] Query successful!True
[05:48:45.6225801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6367143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6367143] [Debug  :   Coroner] Query successful!True
[05:48:45.6377231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6504772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6504772] [Debug  :   Coroner] Query successful!True
[05:48:45.6504772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6763626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6779115] [Debug  :   Coroner] Query successful!True
[05:48:45.6779115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6924106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6924106] [Debug  :   Coroner] Query successful!True
[05:48:45.6924106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7059769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7059769] [Debug  :   Coroner] Query successful!True
[05:48:45.7059769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7188304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7188304] [Debug  :   Coroner] Query successful!True
[05:48:45.7188304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7313967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7313967] [Debug  :   Coroner] Query successful!True
[05:48:45.7313967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7457558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7457558] [Debug  :   Coroner] Query successful!True
[05:48:45.7457558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7590783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7590783] [Debug  :   Coroner] Query successful!True
[05:48:45.7590783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7724057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7724057] [Debug  :   Coroner] Query successful!True
[05:48:45.7724057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7885467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7885467] [Debug  :   Coroner] Query successful!True
[05:48:45.7885467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8008199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8008199] [Debug  :   Coroner] Query successful!True
[05:48:45.8008199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8125121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8125121] [Debug  :   Coroner] Query successful!True
[05:48:45.8125121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8259073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8259073] [Debug  :   Coroner] Query successful!True
[05:48:45.8259073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8378096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8378096] [Debug  :   Coroner] Query successful!True
[05:48:45.8378096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8496740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8496740] [Debug  :   Coroner] Query successful!True
[05:48:45.8496740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8635028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8640200] [Debug  :   Coroner] Query successful!True
[05:48:45.8640200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8757745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8757745] [Debug  :   Coroner] Query successful!True
[05:48:45.8757745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8882510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8882510] [Debug  :   Coroner] Query successful!True
[05:48:45.8882510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8986524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9002826] [Debug  :   Coroner] Query successful!True
[05:48:45.9002826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9115400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9115400] [Debug  :   Coroner] Query successful!True
[05:48:45.9115400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9243424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9243424] [Debug  :   Coroner] Query successful!True
[05:48:45.9243424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9345466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9345466] [Debug  :   Coroner] Query successful!True
[05:48:45.9345466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9458993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9458993] [Debug  :   Coroner] Query successful!True
[05:48:45.9469050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9571236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9571236] [Debug  :   Coroner] Query successful!True
[05:48:45.9571236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9686883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9686883] [Debug  :   Coroner] Query successful!True
[05:48:45.9686883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9809261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9819363] [Debug  :   Coroner] Query successful!True
[05:48:45.9819363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9920900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9920900] [Debug  :   Coroner] Query successful!True
[05:48:45.9920900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0059591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0059591] [Debug  :   Coroner] Query successful!True
[05:48:46.0059591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0202107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0202107] [Debug  :   Coroner] Query successful!True
[05:48:46.0202107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0296513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0296513] [Debug  :   Coroner] Query successful!True
[05:48:46.0296513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0426170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0426170] [Debug  :   Coroner] Query successful!True
[05:48:46.0426170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0535482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0535482] [Debug  :   Coroner] Query successful!True
[05:48:46.0535482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0659308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0659308] [Debug  :   Coroner] Query successful!True
[05:48:46.0669367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0816874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0816874] [Debug  :   Coroner] Query successful!True
[05:48:46.0816874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0913510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0923571] [Debug  :   Coroner] Query successful!True
[05:48:46.0923571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1058672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1058672] [Debug  :   Coroner] Query successful!True
[05:48:46.1058672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1176061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1176061] [Debug  :   Coroner] Query successful!True
[05:48:46.1176061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1278228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1293693] [Debug  :   Coroner] Query successful!True
[05:48:46.1293693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1415929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1415929] [Debug  :   Coroner] Query successful!True
[05:48:46.1415929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1535648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1540860] [Debug  :   Coroner] Query successful!True
[05:48:46.1540860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1663454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1663454] [Debug  :   Coroner] Query successful!True
[05:48:46.1663454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1781572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1781572] [Debug  :   Coroner] Query successful!True
[05:48:46.1781572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1888767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1888767] [Debug  :   Coroner] Query successful!True
[05:48:46.1888767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1993676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2009062] [Debug  :   Coroner] Query successful!True
[05:48:46.2009062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2093953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2093953] [Debug  :   Coroner] Query successful!True
[05:48:46.2110190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2234688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2234688] [Debug  :   Coroner] Query successful!True
[05:48:46.2234688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2320424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2320424] [Debug  :   Coroner] Query successful!True
[05:48:46.2335878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2453138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2453138] [Debug  :   Coroner] Query successful!True
[05:48:46.2458359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2562401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2562401] [Debug  :   Coroner] Query successful!True
[05:48:46.2562401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2670526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2670526] [Debug  :   Coroner] Query successful!True
[05:48:46.2670526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2778611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2778611] [Debug  :   Coroner] Query successful!True
[05:48:46.2778611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2891203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2891203] [Debug  :   Coroner] Query successful!True
[05:48:46.2891203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3014410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3014410] [Debug  :   Coroner] Query successful!True
[05:48:46.3014410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3121218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3121218] [Debug  :   Coroner] Query successful!True
[05:48:46.3121218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3238778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3238778] [Debug  :   Coroner] Query successful!True
[05:48:46.3254267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3342554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3342554] [Debug  :   Coroner] Query successful!True
[05:48:46.3357985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3465553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3465553] [Debug  :   Coroner] Query successful!True
[05:48:46.3480717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3608551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3608551] [Debug  :   Coroner] Query successful!True
[05:48:46.3608551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3717614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3717614] [Debug  :   Coroner] Query successful!True
[05:48:46.3717614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3836085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3836085] [Debug  :   Coroner] Query successful!True
[05:48:46.3856468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3977281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3977281] [Debug  :   Coroner] Query successful!True
[05:48:46.3977281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4079935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4079935] [Debug  :   Coroner] Query successful!True
[05:48:46.4079935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4202965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4213024] [Debug  :   Coroner] Query successful!True
[05:48:46.4213024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4323624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4323624] [Debug  :   Coroner] Query successful!True
[05:48:46.4323624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4458513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4458513] [Debug  :   Coroner] Query successful!True
[05:48:46.4458513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4574732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4574732] [Debug  :   Coroner] Query successful!True
[05:48:46.4574732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4669914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4669914] [Debug  :   Coroner] Query successful!True
[05:48:46.4669914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4796399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4796399] [Debug  :   Coroner] Query successful!True
[05:48:46.4796399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4883567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4883567] [Debug  :   Coroner] Query successful!True
[05:48:46.4898945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5022167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5022167] [Debug  :   Coroner] Query successful!True
[05:48:46.5027215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5125822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5125822] [Debug  :   Coroner] Query successful!True
[05:48:46.5125822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5262845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5278243] [Debug  :   Coroner] Query successful!True
[05:48:46.5278243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5391245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5391245] [Debug  :   Coroner] Query successful!True
[05:48:46.5391245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5509298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5509298] [Debug  :   Coroner] Query successful!True
[05:48:46.5509298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5632135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5632135] [Debug  :   Coroner] Query successful!True
[05:48:46.5648068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5765954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5765954] [Debug  :   Coroner] Query successful!True
[05:48:46.5765954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5885241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5885241] [Debug  :   Coroner] Query successful!True
[05:48:46.5885241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6015944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6015944] [Debug  :   Coroner] Query successful!True
[05:48:46.6015944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6154653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6154653] [Debug  :   Coroner] Query successful!True
[05:48:46.6159926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6287642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6287642] [Debug  :   Coroner] Query successful!True
[05:48:46.6287642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6391063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6391063] [Debug  :   Coroner] Query successful!True
[05:48:46.6391063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6523643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6523643] [Debug  :   Coroner] Query successful!True
[05:48:46.6523643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6672073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6672073] [Debug  :   Coroner] Query successful!True
[05:48:46.6672073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6779417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6779417] [Debug  :   Coroner] Query successful!True
[05:48:46.6779417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6887869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6887869] [Debug  :   Coroner] Query successful!True
[05:48:46.6887869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6999703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6999703] [Debug  :   Coroner] Query successful!True
[05:48:46.7015007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7122661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7122661] [Debug  :   Coroner] Query successful!True
[05:48:46.7122661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7270149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7287165] [Debug  :   Coroner] Query successful!True
[05:48:46.7287165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7406732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7406732] [Debug  :   Coroner] Query successful!True
[05:48:46.7406732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7522870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7522870] [Debug  :   Coroner] Query successful!True
[05:48:46.7522870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7654194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7654194] [Debug  :   Coroner] Query successful!True
[05:48:46.7654194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7746273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7746273] [Debug  :   Coroner] Query successful!True
[05:48:46.7746273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7879133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7879133] [Debug  :   Coroner] Query successful!True
[05:48:46.7879133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8013712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8013712] [Debug  :   Coroner] Query successful!True
[05:48:46.8013712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8126173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8126173] [Debug  :   Coroner] Query successful!True
[05:48:46.8126173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8238876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8238876] [Debug  :   Coroner] Query successful!True
[05:48:46.8238876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8354130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8354130] [Debug  :   Coroner] Query successful!True
[05:48:46.8359378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8468309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8468309] [Debug  :   Coroner] Query successful!True
[05:48:46.8468309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8588662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8588662] [Debug  :   Coroner] Query successful!True
[05:48:46.8588662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8721314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8721314] [Debug  :   Coroner] Query successful!True
[05:48:46.8721314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8839508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8854912] [Debug  :   Coroner] Query successful!True
[05:48:46.8854912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8942561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8942561] [Debug  :   Coroner] Query successful!True
[05:48:46.8942561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9069051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9069051] [Debug  :   Coroner] Query successful!True
[05:48:46.9069051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9197620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9212955] [Debug  :   Coroner] Query successful!True
[05:48:46.9212955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9326135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9326135] [Debug  :   Coroner] Query successful!True
[05:48:46.9326135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9445153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9445153] [Debug  :   Coroner] Query successful!True
[05:48:46.9445153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9562755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9562755] [Debug  :   Coroner] Query successful!True
[05:48:46.9562755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9675855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9680949] [Debug  :   Coroner] Query successful!True
[05:48:46.9680949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9788012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9788012] [Debug  :   Coroner] Query successful!True
[05:48:46.9788012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9903963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9903963] [Debug  :   Coroner] Query successful!True
[05:48:46.9903963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0041125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0041125] [Debug  :   Coroner] Query successful!True
[05:48:47.0041125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0186921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0186921] [Debug  :   Coroner] Query successful!True
[05:48:47.0186921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0286484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0301864] [Debug  :   Coroner] Query successful!True
[05:48:47.0301864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0420640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0420640] [Debug  :   Coroner] Query successful!True
[05:48:47.0420640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0542799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0542799] [Debug  :   Coroner] Query successful!True
[05:48:47.0542799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0663541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0663541] [Debug  :   Coroner] Query successful!True
[05:48:47.0663541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0780042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0780042] [Debug  :   Coroner] Query successful!True
[05:48:47.0780042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0909285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0909285] [Debug  :   Coroner] Query successful!True
[05:48:47.0909285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1032436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1032436] [Debug  :   Coroner] Query successful!True
[05:48:47.1032436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1137805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1137805] [Debug  :   Coroner] Query successful!True
[05:48:47.1137805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1267572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1267572] [Debug  :   Coroner] Query successful!True
[05:48:47.1267572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1375401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1375401] [Debug  :   Coroner] Query successful!True
[05:48:47.1375401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1463366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1463366] [Debug  :   Coroner] Query successful!True
[05:48:47.1463366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1609650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1609650] [Debug  :   Coroner] Query successful!True
[05:48:47.1609650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1698705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1698705] [Debug  :   Coroner] Query successful!True
[05:48:47.1698705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1817488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1832709] [Debug  :   Coroner] Query successful!True
[05:48:47.1832709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1918640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1918640] [Debug  :   Coroner] Query successful!True
[05:48:47.1918640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2036146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2036146] [Debug  :   Coroner] Query successful!True
[05:48:47.2036146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2136458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2136458] [Debug  :   Coroner] Query successful!True
[05:48:47.2136458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2238741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2238741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2259884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2259884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2269926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2269926] [Debug  :   Coroner] Query successful!True
[05:48:47.2269926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2287911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:47.2287911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2400507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2415921] [Debug  :   Coroner] Query successful!True
[05:48:47.2415921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2521978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2521978] [Debug  :   Coroner] Query successful!True
[05:48:47.2521978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2656529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2656529] [Debug  :   Coroner] Query successful!True
[05:48:47.2656529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2755132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2760550] [Debug  :   Coroner] Query successful!True
[05:48:47.2760550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2888938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2888938] [Debug  :   Coroner] Query successful!True
[05:48:47.2888938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3013676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3013676] [Debug  :   Coroner] Query successful!True
[05:48:47.3013676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3126262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3126262] [Debug  :   Coroner] Query successful!True
[05:48:47.3126262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3262090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3262090] [Debug  :   Coroner] Query successful!True
[05:48:47.3262090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3374656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3374656] [Debug  :   Coroner] Query successful!True
[05:48:47.3374656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3479150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3479150] [Debug  :   Coroner] Query successful!True
[05:48:47.3479150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3614395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3629748] [Debug  :   Coroner] Query successful!True
[05:48:47.3629748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3737926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3737926] [Debug  :   Coroner] Query successful!True
[05:48:47.3737926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3880085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3880085] [Debug  :   Coroner] Query successful!True
[05:48:47.3880085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3996355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3996355] [Debug  :   Coroner] Query successful!True
[05:48:47.3996355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4099213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4099213] [Debug  :   Coroner] Query successful!True
[05:48:47.4099213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4235121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4235121] [Debug  :   Coroner] Query successful!True
[05:48:47.4235121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4369642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4369642] [Debug  :   Coroner] Query successful!True
[05:48:47.4385876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4496720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4502298] [Debug  :   Coroner] Query successful!True
[05:48:47.4502298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4630502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4630502] [Debug  :   Coroner] Query successful!True
[05:48:47.4630502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4745739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4745739] [Debug  :   Coroner] Query successful!True
[05:48:47.4745739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4877827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4877827] [Debug  :   Coroner] Query successful!True
[05:48:47.4877827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4994077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4994077] [Debug  :   Coroner] Query successful!True
[05:48:47.4994077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5105285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5110339] [Debug  :   Coroner] Query successful!True
[05:48:47.5110339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5237632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5237632] [Debug  :   Coroner] Query successful!True
[05:48:47.5237632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5349742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5349742] [Debug  :   Coroner] Query successful!True
[05:48:47.5349742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5461748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5461748] [Debug  :   Coroner] Query successful!True
[05:48:47.5461748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5586691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5586691] [Debug  :   Coroner] Query successful!True
[05:48:47.5586691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5696705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5696705] [Debug  :   Coroner] Query successful!True
[05:48:47.5696705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5827901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5827901] [Debug  :   Coroner] Query successful!True
[05:48:47.5827901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5931670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5931670] [Debug  :   Coroner] Query successful!True
[05:48:47.5931670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6069009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6069009] [Debug  :   Coroner] Query successful!True
[05:48:47.6069009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6206200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6206200] [Debug  :   Coroner] Query successful!True
[05:48:47.6206200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6303173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6318551] [Debug  :   Coroner] Query successful!True
[05:48:47.6318551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6464444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6464444] [Debug  :   Coroner] Query successful!True
[05:48:47.6464444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6608699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6618782] [Debug  :   Coroner] Query successful!True
[05:48:47.6618782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6739022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6739022] [Debug  :   Coroner] Query successful!True
[05:48:47.6739022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6887250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6887250] [Debug  :   Coroner] Query successful!True
[05:48:47.6887250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7016523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7016523] [Debug  :   Coroner] Query successful!True
[05:48:47.7016523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7144516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7144516] [Debug  :   Coroner] Query successful!True
[05:48:47.7144516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7144516] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:47.7278381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7278381] [Debug  :   Coroner] Query successful!True
[05:48:47.7278381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7437102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7442520] [Debug  :   Coroner] Query successful!True
[05:48:47.7442520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7575586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7575586] [Debug  :   Coroner] Query successful!True
[05:48:47.7575586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7703374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7703374] [Debug  :   Coroner] Query successful!True
[05:48:47.7708433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7831772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7831772] [Debug  :   Coroner] Query successful!True
[05:48:47.7831772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.7940448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.7956366] [Debug  :   Coroner] Query successful!True
[05:48:47.7956366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8090893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8090893] [Debug  :   Coroner] Query successful!True
[05:48:47.8090893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8199022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8199022] [Debug  :   Coroner] Query successful!True
[05:48:47.8199022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8333037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8333037] [Debug  :   Coroner] Query successful!True
[05:48:47.8333037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8462944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8462944] [Debug  :   Coroner] Query successful!True
[05:48:47.8462944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8571819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8571819] [Debug  :   Coroner] Query successful!True
[05:48:47.8571819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8667156] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:47.8682450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8682450] [Debug  :   Coroner] Query successful!True
[05:48:47.8682450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8805826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8805826] [Debug  :   Coroner] Query successful!True
[05:48:47.8805826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.8927232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.8927232] [Debug  :   Coroner] Query successful!True
[05:48:47.8937300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9059632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9059632] [Debug  :   Coroner] Query successful!True
[05:48:47.9059632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9178105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9178105] [Debug  :   Coroner] Query successful!True
[05:48:47.9178105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9277642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9277642] [Debug  :   Coroner] Query successful!True
[05:48:47.9292833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9414499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9414499] [Debug  :   Coroner] Query successful!True
[05:48:47.9414499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9531958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9531958] [Debug  :   Coroner] Query successful!True
[05:48:47.9531958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9666047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9666047] [Debug  :   Coroner] Query successful!True
[05:48:47.9666047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9811736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9811736] [Debug  :   Coroner] Query successful!True
[05:48:47.9811736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.9930629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.9930629] [Debug  :   Coroner] Query successful!True
[05:48:47.9930629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0090075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0090075] [Debug  :   Coroner] Query successful!True
[05:48:48.0095381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0244798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0244798] [Debug  :   Coroner] Query successful!True
[05:48:48.0244798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0383301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0383301] [Debug  :   Coroner] Query successful!True
[05:48:48.0383301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0476888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0476888] [Debug  :   Coroner] Query successful!True
[05:48:48.0476888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0636907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0636907] [Debug  :   Coroner] Query successful!True
[05:48:48.0636907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0765009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0780410] [Debug  :   Coroner] Query successful!True
[05:48:48.0780410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.0941045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.0941045] [Debug  :   Coroner] Query successful!True
[05:48:48.0956718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1122321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1122321] [Debug  :   Coroner] Query successful!True
[05:48:48.1122321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1260849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1260849] [Debug  :   Coroner] Query successful!True
[05:48:48.1260849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1398539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1398539] [Debug  :   Coroner] Query successful!True
[05:48:48.1398539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1521674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1521674] [Debug  :   Coroner] Query successful!True
[05:48:48.1521674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1695664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1695664] [Debug  :   Coroner] Query successful!True
[05:48:48.1695664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1820700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1830762] [Debug  :   Coroner] Query successful!True
[05:48:48.1830762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.1959578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.1974935] [Debug  :   Coroner] Query successful!True
[05:48:48.1974935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2068529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2068529] [Debug  :   Coroner] Query successful!True
[05:48:48.2068529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2185929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2185929] [Debug  :   Coroner] Query successful!True
[05:48:48.2185929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2293268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2309413] [Debug  :   Coroner] Query successful!True
[05:48:48.2309413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2442298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2442298] [Debug  :   Coroner] Query successful!True
[05:48:48.2442298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2591655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2591655] [Debug  :   Coroner] Query successful!True
[05:48:48.2596913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2705873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2705873] [Debug  :   Coroner] Query successful!True
[05:48:48.2705873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2825708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2825708] [Debug  :   Coroner] Query successful!True
[05:48:48.2825708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2932831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2932831] [Debug  :   Coroner] Query successful!True
[05:48:48.2932831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3064757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3074806] [Debug  :   Coroner] Query successful!True
[05:48:48.3074806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3197846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3197846] [Debug  :   Coroner] Query successful!True
[05:48:48.3212985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3308385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3308385] [Debug  :   Coroner] Query successful!True
[05:48:48.3323827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3437236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3437236] [Debug  :   Coroner] Query successful!True
[05:48:48.3452634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3569000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3569000] [Debug  :   Coroner] Query successful!True
[05:48:48.3569000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3672017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3672017] [Debug  :   Coroner] Query successful!True
[05:48:48.3672017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3792586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3792586] [Debug  :   Coroner] Query successful!True
[05:48:48.3792586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3906887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3906887] [Debug  :   Coroner] Query successful!True
[05:48:48.3906887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4027765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4043266] [Debug  :   Coroner] Query successful!True
[05:48:48.4043266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4145149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4145149] [Debug  :   Coroner] Query successful!True
[05:48:48.4145149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4272289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4272289] [Debug  :   Coroner] Query successful!True
[05:48:48.4272289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4383756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4383756] [Debug  :   Coroner] Query successful!True
[05:48:48.4383756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4487893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4487893] [Debug  :   Coroner] Query successful!True
[05:48:48.4487893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4628304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4628304] [Debug  :   Coroner] Query successful!True
[05:48:48.4628304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4725483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4725483] [Debug  :   Coroner] Query successful!True
[05:48:48.4725483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4845021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4845021] [Debug  :   Coroner] Query successful!True
[05:48:48.4845021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4937386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4937386] [Debug  :   Coroner] Query successful!True
[05:48:48.4937386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5077648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5082857] [Debug  :   Coroner] Query successful!True
[05:48:48.5082857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5190943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5190943] [Debug  :   Coroner] Query successful!True
[05:48:48.5190943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5308800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5308800] [Debug  :   Coroner] Query successful!True
[05:48:48.5308800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5433362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5433362] [Debug  :   Coroner] Query successful!True
[05:48:48.5433362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5547171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5547171] [Debug  :   Coroner] Query successful!True
[05:48:48.5547171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5680114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5680114] [Debug  :   Coroner] Query successful!True
[05:48:48.5680114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5799681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5799681] [Debug  :   Coroner] Query successful!True
[05:48:48.5799681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5897944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5897944] [Debug  :   Coroner] Query successful!True
[05:48:48.5907998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6022733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6022733] [Debug  :   Coroner] Query successful!True
[05:48:48.6022733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6156920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6156920] [Debug  :   Coroner] Query successful!True
[05:48:48.6161985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6278685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6278685] [Debug  :   Coroner] Query successful!True
[05:48:48.6278685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6390960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6390960] [Debug  :   Coroner] Query successful!True
[05:48:48.6390960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6495513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6495513] [Debug  :   Coroner] Query successful!True
[05:48:48.6495513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6615519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6615519] [Debug  :   Coroner] Query successful!True
[05:48:48.6615519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6738968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6738968] [Debug  :   Coroner] Query successful!True
[05:48:48.6738968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6877611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6877611] [Debug  :   Coroner] Query successful!True
[05:48:48.6877611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6985988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6985988] [Debug  :   Coroner] Query successful!True
[05:48:48.6985988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7098712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7103739] [Debug  :   Coroner] Query successful!True
[05:48:48.7103739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7216674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7216674] [Debug  :   Coroner] Query successful!True
[05:48:48.7216674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7315291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7315291] [Debug  :   Coroner] Query successful!True
[05:48:48.7315291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7448233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7448233] [Debug  :   Coroner] Query successful!True
[05:48:48.7463339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7578452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7578452] [Debug  :   Coroner] Query successful!True
[05:48:48.7583565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7673664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7673664] [Debug  :   Coroner] Query successful!True
[05:48:48.7673664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7802485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7802485] [Debug  :   Coroner] Query successful!True
[05:48:48.7802485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7901241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7901241] [Debug  :   Coroner] Query successful!True
[05:48:48.7901241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8030208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8030208] [Debug  :   Coroner] Query successful!True
[05:48:48.8030208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8142228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8157552] [Debug  :   Coroner] Query successful!True
[05:48:48.8157552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8268520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8283867] [Debug  :   Coroner] Query successful!True
[05:48:48.8283867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8407218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8407218] [Debug  :   Coroner] Query successful!True
[05:48:48.8407218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8499279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8499279] [Debug  :   Coroner] Query successful!True
[05:48:48.8499279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8612664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8612664] [Debug  :   Coroner] Query successful!True
[05:48:48.8612664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8707222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8707222] [Debug  :   Coroner] Query successful!True
[05:48:48.8707222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8870901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8870901] [Debug  :   Coroner] Query successful!True
[05:48:48.8886375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9000432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9000432] [Debug  :   Coroner] Query successful!True
[05:48:48.9000432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9107556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9107556] [Debug  :   Coroner] Query successful!True
[05:48:48.9107556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9240481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9240481] [Debug  :   Coroner] Query successful!True
[05:48:48.9240481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9344098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9344098] [Debug  :   Coroner] Query successful!True
[05:48:48.9344098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9500330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9500330] [Debug  :   Coroner] Query successful!True
[05:48:48.9500330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9664199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9664199] [Debug  :   Coroner] Query successful!True
[05:48:48.9664199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9789276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9789276] [Debug  :   Coroner] Query successful!True
[05:48:48.9789276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9901404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9901404] [Debug  :   Coroner] Query successful!True
[05:48:48.9901404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0032515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0032515] [Debug  :   Coroner] Query successful!True
[05:48:49.0032515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0159941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0159941] [Debug  :   Coroner] Query successful!True
[05:48:49.0159941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0282510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0282510] [Debug  :   Coroner] Query successful!True
[05:48:49.0282510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0407879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0423151] [Debug  :   Coroner] Query successful!True
[05:48:49.0423151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0535247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0535247] [Debug  :   Coroner] Query successful!True
[05:48:49.0535247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0642143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0642143] [Debug  :   Coroner] Query successful!True
[05:48:49.0642143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0762006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0762006] [Debug  :   Coroner] Query successful!True
[05:48:49.0777361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0890795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0896072] [Debug  :   Coroner] Query successful!True
[05:48:49.0896072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1004917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1004917] [Debug  :   Coroner] Query successful!True
[05:48:49.1004917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1143948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1143948] [Debug  :   Coroner] Query successful!True
[05:48:49.1143948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1261842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1277176] [Debug  :   Coroner] Query successful!True
[05:48:49.1277176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1379717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1395145] [Debug  :   Coroner] Query successful!True
[05:48:49.1395145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1502214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1502214] [Debug  :   Coroner] Query successful!True
[05:48:49.1512747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1638035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1638035] [Debug  :   Coroner] Query successful!True
[05:48:49.1638035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1757782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1757782] [Debug  :   Coroner] Query successful!True
[05:48:49.1762859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2002207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2002207] [Debug  :   Coroner] Query successful!True
[05:48:49.2002207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2129961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2135007] [Debug  :   Coroner] Query successful!True
[05:48:49.2135007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2329070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2329070] [Debug  :   Coroner] Query successful!True
[05:48:49.2329070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2475721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2485783] [Debug  :   Coroner] Query successful!True
[05:48:49.2485783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2664374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2669415] [Debug  :   Coroner] Query successful!True
[05:48:49.2669415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2816121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2816121] [Debug  :   Coroner] Query successful!True
[05:48:49.2831399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2992212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2992212] [Debug  :   Coroner] Query successful!True
[05:48:49.3007587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3130977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3130977] [Debug  :   Coroner] Query successful!True
[05:48:49.3130977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3299349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3299349] [Debug  :   Coroner] Query successful!True
[05:48:49.3299349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3462373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3467434] [Debug  :   Coroner] Query successful!True
[05:48:49.3467434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3637623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3654755] [Debug  :   Coroner] Query successful!True
[05:48:49.3654755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3796898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3796898] [Debug  :   Coroner] Query successful!True
[05:48:49.3801968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3940421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3956199] [Debug  :   Coroner] Query successful!True
[05:48:49.3956199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4115301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4115301] [Debug  :   Coroner] Query successful!True
[05:48:49.4115301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4276538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4276538] [Debug  :   Coroner] Query successful!True
[05:48:49.4276538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4414600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4414600] [Debug  :   Coroner] Query successful!True
[05:48:49.4414600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4512008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4512008] [Debug  :   Coroner] Query successful!True
[05:48:49.4512008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4702553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4702553] [Debug  :   Coroner] Query successful!True
[05:48:49.4702553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4849641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4849641] [Debug  :   Coroner] Query successful!True
[05:48:49.4849641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5080515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5080515] [Debug  :   Coroner] Query successful!True
[05:48:49.5080515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5236642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5246693] [Debug  :   Coroner] Query successful!True
[05:48:49.5246693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5433585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5433585] [Debug  :   Coroner] Query successful!True
[05:48:49.5433585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5588455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5588455] [Debug  :   Coroner] Query successful!True
[05:48:49.5598515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5798765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5798765] [Debug  :   Coroner] Query successful!True
[05:48:49.5798765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5944163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5944163] [Debug  :   Coroner] Query successful!True
[05:48:49.5944163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6122808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6122808] [Debug  :   Coroner] Query successful!True
[05:48:49.6122808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6271641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6271641] [Debug  :   Coroner] Query successful!True
[05:48:49.6289590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6477720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6477720] [Debug  :   Coroner] Query successful!True
[05:48:49.6477720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6632246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6632246] [Debug  :   Coroner] Query successful!True
[05:48:49.6632246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6787506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6787506] [Debug  :   Coroner] Query successful!True
[05:48:49.6787506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6936516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6936516] [Debug  :   Coroner] Query successful!True
[05:48:49.6936516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7087516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7087516] [Debug  :   Coroner] Query successful!True
[05:48:49.7087516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7206456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7206456] [Debug  :   Coroner] Query successful!True
[05:48:49.7206456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7350296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7350296] [Debug  :   Coroner] Query successful!True
[05:48:49.7355730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7545156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7545156] [Debug  :   Coroner] Query successful!True
[05:48:49.7545156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7692591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7692591] [Debug  :   Coroner] Query successful!True
[05:48:49.7692591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7879000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7879000] [Debug  :   Coroner] Query successful!True
[05:48:49.7879000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8002137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8002137] [Debug  :   Coroner] Query successful!True
[05:48:49.8002137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8139601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8139601] [Debug  :   Coroner] Query successful!True
[05:48:49.8139601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8276451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8276451] [Debug  :   Coroner] Query successful!True
[05:48:49.8291747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8415851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8415851] [Debug  :   Coroner] Query successful!True
[05:48:49.8415851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8554909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8554909] [Debug  :   Coroner] Query successful!True
[05:48:49.8554909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8699947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8699947] [Debug  :   Coroner] Query successful!True
[05:48:49.8699947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8838664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8838664] [Debug  :   Coroner] Query successful!True
[05:48:49.8838664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8927305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8942625] [Debug  :   Coroner] Query successful!True
[05:48:49.8942625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9061150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9071212] [Debug  :   Coroner] Query successful!True
[05:48:49.9071212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9190853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9190853] [Debug  :   Coroner] Query successful!True
[05:48:49.9190853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9301260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9301260] [Debug  :   Coroner] Query successful!True
[05:48:49.9311316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9448486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9448486] [Debug  :   Coroner] Query successful!True
[05:48:49.9448486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9545679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9545679] [Debug  :   Coroner] Query successful!True
[05:48:49.9560936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9667496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9667496] [Debug  :   Coroner] Query successful!True
[05:48:49.9667496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9786267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9796345] [Debug  :   Coroner] Query successful!True
[05:48:49.9796345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9890510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9890510] [Debug  :   Coroner] Query successful!True
[05:48:49.9890510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0019354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0019354] [Debug  :   Coroner] Query successful!True
[05:48:50.0019354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0142808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0142808] [Debug  :   Coroner] Query successful!True
[05:48:50.0142808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0276925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0276925] [Debug  :   Coroner] Query successful!True
[05:48:50.0276925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0395093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0395093] [Debug  :   Coroner] Query successful!True
[05:48:50.0395093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0496229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0496229] [Debug  :   Coroner] Query successful!True
[05:48:50.0496229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0614594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0614594] [Debug  :   Coroner] Query successful!True
[05:48:50.0614594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0722368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0722368] [Debug  :   Coroner] Query successful!True
[05:48:50.0722368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0843820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0843820] [Debug  :   Coroner] Query successful!True
[05:48:50.0843820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0938329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0938329] [Debug  :   Coroner] Query successful!True
[05:48:50.0938329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1061509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1061509] [Debug  :   Coroner] Query successful!True
[05:48:50.1061509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1148096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1148096] [Debug  :   Coroner] Query successful!True
[05:48:50.1148096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1273434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1273434] [Debug  :   Coroner] Query successful!True
[05:48:50.1273434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1386232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1386232] [Debug  :   Coroner] Query successful!True
[05:48:50.1386232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1498153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1498153] [Debug  :   Coroner] Query successful!True
[05:48:50.1498153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1608449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1608449] [Debug  :   Coroner] Query successful!True
[05:48:50.1608449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1730274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1745805] [Debug  :   Coroner] Query successful!True
[05:48:50.1745805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1912338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1912338] [Debug  :   Coroner] Query successful!True
[05:48:50.1912338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2055807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2055807] [Debug  :   Coroner] Query successful!True
[05:48:50.2055807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2190050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2190050] [Debug  :   Coroner] Query successful!True
[05:48:50.2190050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2318431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2318431] [Debug  :   Coroner] Query successful!True
[05:48:50.2318431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2441837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2441837] [Debug  :   Coroner] Query successful!True
[05:48:50.2441837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2540850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2556265] [Debug  :   Coroner] Query successful!True
[05:48:50.2562235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2670870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2670870] [Debug  :   Coroner] Query successful!True
[05:48:50.2670870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2788190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2803511] [Debug  :   Coroner] Query successful!True
[05:48:50.2803511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2901183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2906408] [Debug  :   Coroner] Query successful!True
[05:48:50.2906408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3028079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3028079] [Debug  :   Coroner] Query successful!True
[05:48:50.3028079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3130980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3130980] [Debug  :   Coroner] Query successful!True
[05:48:50.3130980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3252694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3252694] [Debug  :   Coroner] Query successful!True
[05:48:50.3252694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3359576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3359576] [Debug  :   Coroner] Query successful!True
[05:48:50.3364638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3487658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3487658] [Debug  :   Coroner] Query successful!True
[05:48:50.3487658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3610746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3610746] [Debug  :   Coroner] Query successful!True
[05:48:50.3610746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3716135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3716135] [Debug  :   Coroner] Query successful!True
[05:48:50.3731428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3860069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3860069] [Debug  :   Coroner] Query successful!True
[05:48:50.3875292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3995163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4006272] [Debug  :   Coroner] Query successful!True
[05:48:50.4006272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4112919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4112919] [Debug  :   Coroner] Query successful!True
[05:48:50.4112919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4231537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4236589] [Debug  :   Coroner] Query successful!True
[05:48:50.4236589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4338381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4343520] [Debug  :   Coroner] Query successful!True
[05:48:50.4343520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4463137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4463137] [Debug  :   Coroner] Query successful!True
[05:48:50.4463137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4590525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4590525] [Debug  :   Coroner] Query successful!True
[05:48:50.4590525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4690120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4690120] [Debug  :   Coroner] Query successful!True
[05:48:50.4690120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4799985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4799985] [Debug  :   Coroner] Query successful!True
[05:48:50.4799985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4906917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4906917] [Debug  :   Coroner] Query successful!True
[05:48:50.4906917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5027124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5027124] [Debug  :   Coroner] Query successful!True
[05:48:50.5027124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5166674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5166674] [Debug  :   Coroner] Query successful!True
[05:48:50.5166674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5290467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5290467] [Debug  :   Coroner] Query successful!True
[05:48:50.5290467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5420035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5420035] [Debug  :   Coroner] Query successful!True
[05:48:50.5420035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5527381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5527381] [Debug  :   Coroner] Query successful!True
[05:48:50.5527381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5669251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5669251] [Debug  :   Coroner] Query successful!True
[05:48:50.5669251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5796508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5796508] [Debug  :   Coroner] Query successful!True
[05:48:50.5796508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5933780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5933780] [Debug  :   Coroner] Query successful!True
[05:48:50.5933780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6063652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6063652] [Debug  :   Coroner] Query successful!True
[05:48:50.6063652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6181561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6181561] [Debug  :   Coroner] Query successful!True
[05:48:50.6181561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6283214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6283214] [Debug  :   Coroner] Query successful!True
[05:48:50.6283214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6406067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6406067] [Debug  :   Coroner] Query successful!True
[05:48:50.6406067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6499386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6499386] [Debug  :   Coroner] Query successful!True
[05:48:50.6499386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6617610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6617610] [Debug  :   Coroner] Query successful!True
[05:48:50.6632823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6719514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6719514] [Debug  :   Coroner] Query successful!True
[05:48:50.6719514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6839571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6839571] [Debug  :   Coroner] Query successful!True
[05:48:50.6839571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6933313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6933313] [Debug  :   Coroner] Query successful!True
[05:48:50.6933313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7045108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7045108] [Debug  :   Coroner] Query successful!True
[05:48:50.7045108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7183066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7183066] [Debug  :   Coroner] Query successful!True
[05:48:50.7183066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7288828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7288828] [Debug  :   Coroner] Query successful!True
[05:48:50.7288828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7400012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7400012] [Debug  :   Coroner] Query successful!True
[05:48:50.7400012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7504730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7504730] [Debug  :   Coroner] Query successful!True
[05:48:50.7504730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7632502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7632502] [Debug  :   Coroner] Query successful!True
[05:48:50.7632502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7739159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7739159] [Debug  :   Coroner] Query successful!True
[05:48:50.7739159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7862557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7862557] [Debug  :   Coroner] Query successful!True
[05:48:50.7862557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7952641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7952641] [Debug  :   Coroner] Query successful!True
[05:48:50.7952641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8070458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8070458] [Debug  :   Coroner] Query successful!True
[05:48:50.8080514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8185890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8185890] [Debug  :   Coroner] Query successful!True
[05:48:50.8185890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8292594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8292594] [Debug  :   Coroner] Query successful!True
[05:48:50.8292594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8407548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8407548] [Debug  :   Coroner] Query successful!True
[05:48:50.8407548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8501390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8511426] [Debug  :   Coroner] Query successful!True
[05:48:50.8511426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8633474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8633474] [Debug  :   Coroner] Query successful!True
[05:48:50.8633474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8734771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8734771] [Debug  :   Coroner] Query successful!True
[05:48:50.8734771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8846205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8846205] [Debug  :   Coroner] Query successful!True
[05:48:50.8846205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8941503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8941503] [Debug  :   Coroner] Query successful!True
[05:48:50.8956921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9061626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9061626] [Debug  :   Coroner] Query successful!True
[05:48:50.9061626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9184905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9184905] [Debug  :   Coroner] Query successful!True
[05:48:50.9184905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9276170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9276170] [Debug  :   Coroner] Query successful!True
[05:48:50.9276170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9401017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9401017] [Debug  :   Coroner] Query successful!True
[05:48:50.9401017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9519599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9519599] [Debug  :   Coroner] Query successful!True
[05:48:50.9519599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9663877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9663877] [Debug  :   Coroner] Query successful!True
[05:48:50.9663877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9788250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9788250] [Debug  :   Coroner] Query successful!True
[05:48:50.9788250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9879061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9894468] [Debug  :   Coroner] Query successful!True
[05:48:50.9894468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0012886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0012886] [Debug  :   Coroner] Query successful!True
[05:48:51.0012886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0120767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0120767] [Debug  :   Coroner] Query successful!True
[05:48:51.0120767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0265557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0265557] [Debug  :   Coroner] Query successful!True
[05:48:51.0265557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0399475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0399475] [Debug  :   Coroner] Query successful!True
[05:48:51.0399475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0503529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0503529] [Debug  :   Coroner] Query successful!True
[05:48:51.0503529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0641253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0641253] [Debug  :   Coroner] Query successful!True
[05:48:51.0641253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0739638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0739638] [Debug  :   Coroner] Query successful!True
[05:48:51.0739638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0857976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0857976] [Debug  :   Coroner] Query successful!True
[05:48:51.0863617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0951051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0951051] [Debug  :   Coroner] Query successful!True
[05:48:51.0961119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1090177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1090177] [Debug  :   Coroner] Query successful!True
[05:48:51.1090177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1215092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1215092] [Debug  :   Coroner] Query successful!True
[05:48:51.1215092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1317811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1317811] [Debug  :   Coroner] Query successful!True
[05:48:51.1327881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1440047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1440047] [Debug  :   Coroner] Query successful!True
[05:48:51.1440047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1542533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1542533] [Debug  :   Coroner] Query successful!True
[05:48:51.1542533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1677858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1677858] [Debug  :   Coroner] Query successful!True
[05:48:51.1677858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1796011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1796011] [Debug  :   Coroner] Query successful!True
[05:48:51.1815562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1930921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1930921] [Debug  :   Coroner] Query successful!True
[05:48:51.1930921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2054163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2054163] [Debug  :   Coroner] Query successful!True
[05:48:51.2054163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2148717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2148717] [Debug  :   Coroner] Query successful!True
[05:48:51.2148717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2293918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2293918] [Debug  :   Coroner] Query successful!True
[05:48:51.2293918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2400872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2400872] [Debug  :   Coroner] Query successful!True
[05:48:51.2400872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2518375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2518375] [Debug  :   Coroner] Query successful!True
[05:48:51.2518375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2646490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2646490] [Debug  :   Coroner] Query successful!True
[05:48:51.2646490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2744325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2744325] [Debug  :   Coroner] Query successful!True
[05:48:51.2744325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2861686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2861686] [Debug  :   Coroner] Query successful!True
[05:48:51.2861686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2968712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2968712] [Debug  :   Coroner] Query successful!True
[05:48:51.2968712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3076786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3076786] [Debug  :   Coroner] Query successful!True
[05:48:51.3076786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3197179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3197179] [Debug  :   Coroner] Query successful!True
[05:48:51.3197179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3294060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3294060] [Debug  :   Coroner] Query successful!True
[05:48:51.3294060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3401795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3401795] [Debug  :   Coroner] Query successful!True
[05:48:51.3401795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3505276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3505276] [Debug  :   Coroner] Query successful!True
[05:48:51.3505276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3607345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3607345] [Debug  :   Coroner] Query successful!True
[05:48:51.3607345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3721591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3721591] [Debug  :   Coroner] Query successful!True
[05:48:51.3721591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3840640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3840640] [Debug  :   Coroner] Query successful!True
[05:48:51.3840640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3947203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3947203] [Debug  :   Coroner] Query successful!True
[05:48:51.3947203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4054881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4054881] [Debug  :   Coroner] Query successful!True
[05:48:51.4054881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4141994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4141994] [Debug  :   Coroner] Query successful!True
[05:48:51.4141994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4264820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4264820] [Debug  :   Coroner] Query successful!True
[05:48:51.4274876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4376962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4376962] [Debug  :   Coroner] Query successful!True
[05:48:51.4376962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4489682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4489682] [Debug  :   Coroner] Query successful!True
[05:48:51.4496349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4841415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4841415] [Debug  :   Coroner] Query successful!True
[05:48:51.4841415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5049007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5049007] [Debug  :   Coroner] Query successful!True
[05:48:51.5049007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5236138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5236138] [Debug  :   Coroner] Query successful!True
[05:48:51.5236138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5424641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5424641] [Debug  :   Coroner] Query successful!True
[05:48:51.5424641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5534399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5549904] [Debug  :   Coroner] Query successful!True
[05:48:51.5549904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5678914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5678914] [Debug  :   Coroner] Query successful!True
[05:48:51.5678914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5800144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5800144] [Debug  :   Coroner] Query successful!True
[05:48:51.5800144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5920647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5920647] [Debug  :   Coroner] Query successful!True
[05:48:51.5920647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6084635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6084635] [Debug  :   Coroner] Query successful!True
[05:48:51.6084635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6242712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6242712] [Debug  :   Coroner] Query successful!True
[05:48:51.6242712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6353163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6353163] [Debug  :   Coroner] Query successful!True
[05:48:51.6353163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6472259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6472259] [Debug  :   Coroner] Query successful!True
[05:48:51.6472259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6594975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6594975] [Debug  :   Coroner] Query successful!True
[05:48:51.6594975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6697511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6697511] [Debug  :   Coroner] Query successful!True
[05:48:51.6713372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6845934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6845934] [Debug  :   Coroner] Query successful!True
[05:48:51.6845934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6932196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6932196] [Debug  :   Coroner] Query successful!True
[05:48:51.6947697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7065912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7070984] [Debug  :   Coroner] Query successful!True
[05:48:51.7070984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7186899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7186899] [Debug  :   Coroner] Query successful!True
[05:48:51.7186899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7279533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7279533] [Debug  :   Coroner] Query successful!True
[05:48:51.7279533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7411257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7411257] [Debug  :   Coroner] Query successful!True
[05:48:51.7411257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7593794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7593794] [Debug  :   Coroner] Query successful!True
[05:48:51.7593794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7806662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7806662] [Debug  :   Coroner] Query successful!True
[05:48:51.7806662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7947878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7947878] [Debug  :   Coroner] Query successful!True
[05:48:51.7947878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8194301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8194301] [Debug  :   Coroner] Query successful!True
[05:48:51.8194301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8340698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8340698] [Debug  :   Coroner] Query successful!True
[05:48:51.8340698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8521139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8531201] [Debug  :   Coroner] Query successful!True
[05:48:51.8531201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8685792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8685792] [Debug  :   Coroner] Query successful!True
[05:48:51.8685792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8887576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8887576] [Debug  :   Coroner] Query successful!True
[05:48:51.8887576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9030632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9030632] [Debug  :   Coroner] Query successful!True
[05:48:51.9046033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9180862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9180862] [Debug  :   Coroner] Query successful!True
[05:48:51.9180862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9313304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9313304] [Debug  :   Coroner] Query successful!True
[05:48:51.9313304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9483488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9483488] [Debug  :   Coroner] Query successful!True
[05:48:51.9493564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9677862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9677862] [Debug  :   Coroner] Query successful!True
[05:48:51.9677862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9795669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9795669] [Debug  :   Coroner] Query successful!True
[05:48:51.9795669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9896731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9896731] [Debug  :   Coroner] Query successful!True
[05:48:51.9906787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0030393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0030393] [Debug  :   Coroner] Query successful!True
[05:48:52.0030393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0202554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0202554] [Debug  :   Coroner] Query successful!True
[05:48:52.0202554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0331734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0331734] [Debug  :   Coroner] Query successful!True
[05:48:52.0331734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0449744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0449744] [Debug  :   Coroner] Query successful!True
[05:48:52.0449744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0595916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0595916] [Debug  :   Coroner] Query successful!True
[05:48:52.0595916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0704405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0704405] [Debug  :   Coroner] Query successful!True
[05:48:52.0725495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0866358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0866358] [Debug  :   Coroner] Query successful!True
[05:48:52.0866358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1009019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1009019] [Debug  :   Coroner] Query successful!True
[05:48:52.1009019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1145277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1160837] [Debug  :   Coroner] Query successful!True
[05:48:52.1166201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1335191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1335191] [Debug  :   Coroner] Query successful!True
[05:48:52.1335191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1468382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1468382] [Debug  :   Coroner] Query successful!True
[05:48:52.1468382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1694271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1694271] [Debug  :   Coroner] Query successful!True
[05:48:52.1694271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1864671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1864671] [Debug  :   Coroner] Query successful!True
[05:48:52.1864671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2007818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2007818] [Debug  :   Coroner] Query successful!True
[05:48:52.2007818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2125860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2125860] [Debug  :   Coroner] Query successful!True
[05:48:52.2125860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2250838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2250838] [Debug  :   Coroner] Query successful!True
[05:48:52.2256239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2378964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2378964] [Debug  :   Coroner] Query successful!True
[05:48:52.2378964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2504020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2504020] [Debug  :   Coroner] Query successful!True
[05:48:52.2504020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2641886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2641886] [Debug  :   Coroner] Query successful!True
[05:48:52.2641886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2786266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2786266] [Debug  :   Coroner] Query successful!True
[05:48:52.2786266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2892975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2892975] [Debug  :   Coroner] Query successful!True
[05:48:52.2892975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3049161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3049161] [Debug  :   Coroner] Query successful!True
[05:48:52.3049161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3209387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3209387] [Debug  :   Coroner] Query successful!True
[05:48:52.3209387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3349095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3349095] [Debug  :   Coroner] Query successful!True
[05:48:52.3349095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3508491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3508491] [Debug  :   Coroner] Query successful!True
[05:48:52.3508491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3651280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3666655] [Debug  :   Coroner] Query successful!True
[05:48:52.3666655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3814057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3814057] [Debug  :   Coroner] Query successful!True
[05:48:52.3814057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3938643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3938643] [Debug  :   Coroner] Query successful!True
[05:48:52.3938643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4078369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4078369] [Debug  :   Coroner] Query successful!True
[05:48:52.4078369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4201224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4201224] [Debug  :   Coroner] Query successful!True
[05:48:52.4201224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4312663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4312663] [Debug  :   Coroner] Query successful!True
[05:48:52.4312663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4441093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4456668] [Debug  :   Coroner] Query successful!True
[05:48:52.4456668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4580073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4580073] [Debug  :   Coroner] Query successful!True
[05:48:52.4580073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4703491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4708627] [Debug  :   Coroner] Query successful!True
[05:48:52.4708627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4821103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4821103] [Debug  :   Coroner] Query successful!True
[05:48:52.4821103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4918278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4918278] [Debug  :   Coroner] Query successful!True
[05:48:52.4918278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5040464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5040464] [Debug  :   Coroner] Query successful!True
[05:48:52.5040464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5127185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5142827] [Debug  :   Coroner] Query successful!True
[05:48:52.5142827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5266293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5266293] [Debug  :   Coroner] Query successful!True
[05:48:52.5266293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5393774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5393774] [Debug  :   Coroner] Query successful!True
[05:48:52.5393774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5500638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5500638] [Debug  :   Coroner] Query successful!True
[05:48:52.5500638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5602694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5602694] [Debug  :   Coroner] Query successful!True
[05:48:52.5602694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5718387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5718387] [Debug  :   Coroner] Query successful!True
[05:48:52.5718387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5841507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5841507] [Debug  :   Coroner] Query successful!True
[05:48:52.5841507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5943689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5943689] [Debug  :   Coroner] Query successful!True
[05:48:52.5949436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6075441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6075441] [Debug  :   Coroner] Query successful!True
[05:48:52.6075441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6194055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6194055] [Debug  :   Coroner] Query successful!True
[05:48:52.6194055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6316170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6316170] [Debug  :   Coroner] Query successful!True
[05:48:52.6316170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6450686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6450686] [Debug  :   Coroner] Query successful!True
[05:48:52.6450686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6537086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6552581] [Debug  :   Coroner] Query successful!True
[05:48:52.6552581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6671949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6671949] [Debug  :   Coroner] Query successful!True
[05:48:52.6671949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6794259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6794259] [Debug  :   Coroner] Query successful!True
[05:48:52.6794259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6895972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6895972] [Debug  :   Coroner] Query successful!True
[05:48:52.6901790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7026508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7031668] [Debug  :   Coroner] Query successful!True
[05:48:52.7031668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7118022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7133232] [Debug  :   Coroner] Query successful!True
[05:48:52.7133232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7246710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7246710] [Debug  :   Coroner] Query successful!True
[05:48:52.7246710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7356505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7356505] [Debug  :   Coroner] Query successful!True
[05:48:52.7356505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7483496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7483496] [Debug  :   Coroner] Query successful!True
[05:48:52.7488744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7595984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7595984] [Debug  :   Coroner] Query successful!True
[05:48:52.7595984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7704481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7704481] [Debug  :   Coroner] Query successful!True
[05:48:52.7704481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7831664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7831664] [Debug  :   Coroner] Query successful!True
[05:48:52.7831664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7942356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7942356] [Debug  :   Coroner] Query successful!True
[05:48:52.7942356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8056478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8056478] [Debug  :   Coroner] Query successful!True
[05:48:52.8056478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8179688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8179688] [Debug  :   Coroner] Query successful!True
[05:48:52.8179688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8265524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8265524] [Debug  :   Coroner] Query successful!True
[05:48:52.8265524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8402013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8402013] [Debug  :   Coroner] Query successful!True
[05:48:52.8402013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8504076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8504076] [Debug  :   Coroner] Query successful!True
[05:48:52.8504076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8606618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8606618] [Debug  :   Coroner] Query successful!True
[05:48:52.8627645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8632806] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:52.8726553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8726553] [Debug  :   Coroner] Query successful!True
[05:48:52.8726553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8844108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8844108] [Debug  :   Coroner] Query successful!True
[05:48:52.8859561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8950791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8950791] [Debug  :   Coroner] Query successful!True
[05:48:52.8950791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9074133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9074133] [Debug  :   Coroner] Query successful!True
[05:48:52.9074133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9192159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9192159] [Debug  :   Coroner] Query successful!True
[05:48:52.9192159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9301145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9301145] [Debug  :   Coroner] Query successful!True
[05:48:52.9301145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9422899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9422899] [Debug  :   Coroner] Query successful!True
[05:48:52.9422899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9533074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9538120] [Debug  :   Coroner] Query successful!True
[05:48:52.9538120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9650287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9650287] [Debug  :   Coroner] Query successful!True
[05:48:52.9650287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9756994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9756994] [Debug  :   Coroner] Query successful!True
[05:48:52.9756994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9862430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9862430] [Debug  :   Coroner] Query successful!True
[05:48:52.9862430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9993278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9993278] [Debug  :   Coroner] Query successful!True
[05:48:52.9993278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0089412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0089412] [Debug  :   Coroner] Query successful!True
[05:48:53.0089412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0216348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0216348] [Debug  :   Coroner] Query successful!True
[05:48:53.0216348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0333843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0333843] [Debug  :   Coroner] Query successful!True
[05:48:53.0333843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0466924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0466924] [Debug  :   Coroner] Query successful!True
[05:48:53.0466924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0574572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0574572] [Debug  :   Coroner] Query successful!True
[05:48:53.0574572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0701856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0701856] [Debug  :   Coroner] Query successful!True
[05:48:53.0706891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0824428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0834502] [Debug  :   Coroner] Query successful!True
[05:48:53.0839558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0942116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0942116] [Debug  :   Coroner] Query successful!True
[05:48:53.0942116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1079833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1079833] [Debug  :   Coroner] Query successful!True
[05:48:53.1079833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1183137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1198258] [Debug  :   Coroner] Query successful!True
[05:48:53.1198258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1302862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1302862] [Debug  :   Coroner] Query successful!True
[05:48:53.1302862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1438445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1438445] [Debug  :   Coroner] Query successful!True
[05:48:53.1438445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1537195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1537195] [Debug  :   Coroner] Query successful!True
[05:48:53.1537195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1700918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1710985] [Debug  :   Coroner] Query successful!True
[05:48:53.1710985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1833370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1833370] [Debug  :   Coroner] Query successful!True
[05:48:53.1838397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1946169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1946169] [Debug  :   Coroner] Query successful!True
[05:48:53.1946169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2086927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2086927] [Debug  :   Coroner] Query successful!True
[05:48:53.2086927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2210179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2210179] [Debug  :   Coroner] Query successful!True
[05:48:53.2210179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2311230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2311230] [Debug  :   Coroner] Query successful!True
[05:48:53.2326627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2464501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2464501] [Debug  :   Coroner] Query successful!True
[05:48:53.2464501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2578021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2578021] [Debug  :   Coroner] Query successful!True
[05:48:53.2578021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2686186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2686186] [Debug  :   Coroner] Query successful!True
[05:48:53.2686186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2799583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2799583] [Debug  :   Coroner] Query successful!True
[05:48:53.2799583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2905704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2905704] [Debug  :   Coroner] Query successful!True
[05:48:53.2905704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3034363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3034363] [Debug  :   Coroner] Query successful!True
[05:48:53.3034363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3131593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3147047] [Debug  :   Coroner] Query successful!True
[05:48:53.3147047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3250158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3250158] [Debug  :   Coroner] Query successful!True
[05:48:53.3250158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3367361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3367361] [Debug  :   Coroner] Query successful!True
[05:48:53.3367361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3482167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3482167] [Debug  :   Coroner] Query successful!True
[05:48:53.3482167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3599482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3599482] [Debug  :   Coroner] Query successful!True
[05:48:53.3599482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3716147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3716147] [Debug  :   Coroner] Query successful!True
[05:48:53.3716147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3856720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3856720] [Debug  :   Coroner] Query successful!True
[05:48:53.3856720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3968902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3968902] [Debug  :   Coroner] Query successful!True
[05:48:53.3968902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4086026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4086026] [Debug  :   Coroner] Query successful!True
[05:48:53.4086026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4220172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4220172] [Debug  :   Coroner] Query successful!True
[05:48:53.4220172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4312550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4327996] [Debug  :   Coroner] Query successful!True
[05:48:53.4327996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4452442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4457496] [Debug  :   Coroner] Query successful!True
[05:48:53.4457496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4575857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4575857] [Debug  :   Coroner] Query successful!True
[05:48:53.4575857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4665080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4665080] [Debug  :   Coroner] Query successful!True
[05:48:53.4675136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4786406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4786406] [Debug  :   Coroner] Query successful!True
[05:48:53.4786406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4884987] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:53.4884987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4884987] [Debug  :   Coroner] Query successful!True
[05:48:53.4900385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4996211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5011400] [Debug  :   Coroner] Query successful!True
[05:48:53.5011400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5092617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5108037] [Debug  :   Coroner] Query successful!True
[05:48:53.5108037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5213342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5228714] [Debug  :   Coroner] Query successful!True
[05:48:53.5228714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5324006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5324006] [Debug  :   Coroner] Query successful!True
[05:48:53.5324006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5447914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5447914] [Debug  :   Coroner] Query successful!True
[05:48:53.5447914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5579050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5579050] [Debug  :   Coroner] Query successful!True
[05:48:53.5579050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5669606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5669606] [Debug  :   Coroner] Query successful!True
[05:48:53.5669606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5790931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5790931] [Debug  :   Coroner] Query successful!True
[05:48:53.5790931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5906025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5906025] [Debug  :   Coroner] Query successful!True
[05:48:53.5906025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6027664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6027664] [Debug  :   Coroner] Query successful!True
[05:48:53.6027664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6109509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6109509] [Debug  :   Coroner] Query successful!True
[05:48:53.6124901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6232212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6232212] [Debug  :   Coroner] Query successful!True
[05:48:53.6232212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6318909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6318909] [Debug  :   Coroner] Query successful!True
[05:48:53.6318909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6442483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6442483] [Debug  :   Coroner] Query successful!True
[05:48:53.6442483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6545899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6545899] [Debug  :   Coroner] Query successful!True
[05:48:53.6545899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6666922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6676971] [Debug  :   Coroner] Query successful!True
[05:48:53.6676971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6775106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6790516] [Debug  :   Coroner] Query successful!True
[05:48:53.6790516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6888238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6888238] [Debug  :   Coroner] Query successful!True
[05:48:53.6888238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7011824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7011824] [Debug  :   Coroner] Query successful!True
[05:48:53.7011824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7100896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7100896] [Debug  :   Coroner] Query successful!True
[05:48:53.7100896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7229683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7229683] [Debug  :   Coroner] Query successful!True
[05:48:53.7229683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7317876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7333894] [Debug  :   Coroner] Query successful!True
[05:48:53.7333894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7437860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7437860] [Debug  :   Coroner] Query successful!True
[05:48:53.7437860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7541656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7541656] [Debug  :   Coroner] Query successful!True
[05:48:53.7541656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7654473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7659501] [Debug  :   Coroner] Query successful!True
[05:48:53.7659501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7751530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7751530] [Debug  :   Coroner] Query successful!True
[05:48:53.7751530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7869189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7869189] [Debug  :   Coroner] Query successful!True
[05:48:53.7869189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7979297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7979297] [Debug  :   Coroner] Query successful!True
[05:48:53.7979297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8086492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8086492] [Debug  :   Coroner] Query successful!True
[05:48:53.8086492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8227273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8227273] [Debug  :   Coroner] Query successful!True
[05:48:53.8227273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8314120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8329545] [Debug  :   Coroner] Query successful!True
[05:48:53.8329545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8454819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8454819] [Debug  :   Coroner] Query successful!True
[05:48:53.8454819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8557795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8557795] [Debug  :   Coroner] Query successful!True
[05:48:53.8557795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8665934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8665934] [Debug  :   Coroner] Query successful!True
[05:48:53.8665934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8782349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8782349] [Debug  :   Coroner] Query successful!True
[05:48:53.8782349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8886520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8886520] [Debug  :   Coroner] Query successful!True
[05:48:53.8886520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9003641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9003641] [Debug  :   Coroner] Query successful!True
[05:48:53.9003641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9100006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9100006] [Debug  :   Coroner] Query successful!True
[05:48:53.9100006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9214261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9214261] [Debug  :   Coroner] Query successful!True
[05:48:53.9214261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9307844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9307844] [Debug  :   Coroner] Query successful!True
[05:48:53.9307844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9440687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9440687] [Debug  :   Coroner] Query successful!True
[05:48:53.9440687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9534739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9534739] [Debug  :   Coroner] Query successful!True
[05:48:53.9534739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9647599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9647599] [Debug  :   Coroner] Query successful!True
[05:48:53.9647599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9748604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9748604] [Debug  :   Coroner] Query successful!True
[05:48:53.9748604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9870867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9886092] [Debug  :   Coroner] Query successful!True
[05:48:53.9886092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9993811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9993811] [Debug  :   Coroner] Query successful!True
[05:48:53.9993811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0112221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0112221] [Debug  :   Coroner] Query successful!True
[05:48:54.0112221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0227038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0227038] [Debug  :   Coroner] Query successful!True
[05:48:54.0227038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0319232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0335047] [Debug  :   Coroner] Query successful!True
[05:48:54.0335047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0432300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0432300] [Debug  :   Coroner] Query successful!True
[05:48:54.0432300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0541370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0541370] [Debug  :   Coroner] Query successful!True
[05:48:54.0541370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0679587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0679587] [Debug  :   Coroner] Query successful!True
[05:48:54.0679587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0774263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0774263] [Debug  :   Coroner] Query successful!True
[05:48:54.0774263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0879346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0889392] [Debug  :   Coroner] Query successful!True
[05:48:54.0889392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1015617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1015617] [Debug  :   Coroner] Query successful!True
[05:48:54.1015617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1111994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1111994] [Debug  :   Coroner] Query successful!True
[05:48:54.1111994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1231460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1231460] [Debug  :   Coroner] Query successful!True
[05:48:54.1231460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1357942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1357942] [Debug  :   Coroner] Query successful!True
[05:48:54.1357942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1486080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1486080] [Debug  :   Coroner] Query successful!True
[05:48:54.1486080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1602664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1607827] [Debug  :   Coroner] Query successful!True
[05:48:54.1607827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1734787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1734787] [Debug  :   Coroner] Query successful!True
[05:48:54.1734787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1846183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1846183] [Debug  :   Coroner] Query successful!True
[05:48:54.1861569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1958462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1958462] [Debug  :   Coroner] Query successful!True
[05:48:54.1958462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2076941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2076941] [Debug  :   Coroner] Query successful!True
[05:48:54.2076941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2172291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2187683] [Debug  :   Coroner] Query successful!True
[05:48:54.2187683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2280917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2280917] [Debug  :   Coroner] Query successful!True
[05:48:54.2280917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2430992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2430992] [Debug  :   Coroner] Query successful!True
[05:48:54.2430992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2529015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2529015] [Debug  :   Coroner] Query successful!True
[05:48:54.2529015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2634453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2634453] [Debug  :   Coroner] Query successful!True
[05:48:54.2634453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2741205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2741205] [Debug  :   Coroner] Query successful!True
[05:48:54.2756575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2863274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2863274] [Debug  :   Coroner] Query successful!True
[05:48:54.2863274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2978162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2978162] [Debug  :   Coroner] Query successful!True
[05:48:54.2978162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3080803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3080803] [Debug  :   Coroner] Query successful!True
[05:48:54.3080803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3199136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3209950] [Debug  :   Coroner] Query successful!True
[05:48:54.3209950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3301374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3314614] [Debug  :   Coroner] Query successful!True
[05:48:54.3314614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3426898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3426898] [Debug  :   Coroner] Query successful!True
[05:48:54.3426898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3524676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3524676] [Debug  :   Coroner] Query successful!True
[05:48:54.3524676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3626068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3626068] [Debug  :   Coroner] Query successful!True
[05:48:54.3626068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3745163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3745163] [Debug  :   Coroner] Query successful!True
[05:48:54.3745163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3864237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3864237] [Debug  :   Coroner] Query successful!True
[05:48:54.3879598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3979356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3994665] [Debug  :   Coroner] Query successful!True
[05:48:54.3994665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4083507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4083507] [Debug  :   Coroner] Query successful!True
[05:48:54.4093542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4202963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4202963] [Debug  :   Coroner] Query successful!True
[05:48:54.4202963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4307370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4317429] [Debug  :   Coroner] Query successful!True
[05:48:54.4317429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4435894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4435894] [Debug  :   Coroner] Query successful!True
[05:48:54.4435894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4579787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4579787] [Debug  :   Coroner] Query successful!True
[05:48:54.4579787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4682033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4682033] [Debug  :   Coroner] Query successful!True
[05:48:54.4682033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4796173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4796173] [Debug  :   Coroner] Query successful!True
[05:48:54.4796173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4887507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4887507] [Debug  :   Coroner] Query successful!True
[05:48:54.4887507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5015643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5015643] [Debug  :   Coroner] Query successful!True
[05:48:54.5015643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5107802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5107802] [Debug  :   Coroner] Query successful!True
[05:48:54.5107802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5230504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5230504] [Debug  :   Coroner] Query successful!True
[05:48:54.5230504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5334837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5354524] [Debug  :   Coroner] Query successful!True
[05:48:54.5354524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5456618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5466674] [Debug  :   Coroner] Query successful!True
[05:48:54.5466674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5573707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5573707] [Debug  :   Coroner] Query successful!True
[05:48:54.5573707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5677567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5677567] [Debug  :   Coroner] Query successful!True
[05:48:54.5693799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5818629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5818629] [Debug  :   Coroner] Query successful!True
[05:48:54.5818629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5925313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5925313] [Debug  :   Coroner] Query successful!True
[05:48:54.5925313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6048451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6048451] [Debug  :   Coroner] Query successful!True
[05:48:54.6048451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6141019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6151091] [Debug  :   Coroner] Query successful!True
[05:48:54.6151091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6263418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6263418] [Debug  :   Coroner] Query successful!True
[05:48:54.6263418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6376356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6376356] [Debug  :   Coroner] Query successful!True
[05:48:54.6376356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6477072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6477072] [Debug  :   Coroner] Query successful!True
[05:48:54.6477072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6591309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6606665] [Debug  :   Coroner] Query successful!True
[05:48:54.6606665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6698095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6713924] [Debug  :   Coroner] Query successful!True
[05:48:54.6713924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6831744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6831744] [Debug  :   Coroner] Query successful!True
[05:48:54.6831744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6918947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6918947] [Debug  :   Coroner] Query successful!True
[05:48:54.6918947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7041626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7041626] [Debug  :   Coroner] Query successful!True
[05:48:54.7041626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7128504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7128504] [Debug  :   Coroner] Query successful!True
[05:48:54.7143786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7246894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7246894] [Debug  :   Coroner] Query successful!True
[05:48:54.7246894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7390087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7390087] [Debug  :   Coroner] Query successful!True
[05:48:54.7390087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7479621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7479621] [Debug  :   Coroner] Query successful!True
[05:48:54.7479621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7589800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7605133] [Debug  :   Coroner] Query successful!True
[05:48:54.7605133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7697738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7697738] [Debug  :   Coroner] Query successful!True
[05:48:54.7715236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7825298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7825298] [Debug  :   Coroner] Query successful!True
[05:48:54.7825298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7914418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7914418] [Debug  :   Coroner] Query successful!True
[05:48:54.7914418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8080377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8080377] [Debug  :   Coroner] Query successful!True
[05:48:54.8080377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8187491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8187491] [Debug  :   Coroner] Query successful!True
[05:48:54.8187491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8289568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8289568] [Debug  :   Coroner] Query successful!True
[05:48:54.8289568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8423525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8423525] [Debug  :   Coroner] Query successful!True
[05:48:54.8423525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8528888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8528888] [Debug  :   Coroner] Query successful!True
[05:48:54.8528888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8632670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8632670] [Debug  :   Coroner] Query successful!True
[05:48:54.8632670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8739143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8739143] [Debug  :   Coroner] Query successful!True
[05:48:54.8739143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8856531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8856531] [Debug  :   Coroner] Query successful!True
[05:48:54.8856531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8959866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8959866] [Debug  :   Coroner] Query successful!True
[05:48:54.8965072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9077165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9082213] [Debug  :   Coroner] Query successful!True
[05:48:54.9082213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9192383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9192383] [Debug  :   Coroner] Query successful!True
[05:48:54.9192383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9302479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9302479] [Debug  :   Coroner] Query successful!True
[05:48:54.9302479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9430860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9430860] [Debug  :   Coroner] Query successful!True
[05:48:54.9430860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9538624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9538624] [Debug  :   Coroner] Query successful!True
[05:48:54.9538624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9675228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9675228] [Debug  :   Coroner] Query successful!True
[05:48:54.9675228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9789856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9794905] [Debug  :   Coroner] Query successful!True
[05:48:54.9794905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9908139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9908139] [Debug  :   Coroner] Query successful!True
[05:48:54.9908139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0054943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0054943] [Debug  :   Coroner] Query successful!True
[05:48:55.0054943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0203641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0203641] [Debug  :   Coroner] Query successful!True
[05:48:55.0203641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0328365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0328365] [Debug  :   Coroner] Query successful!True
[05:48:55.0328365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0466246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0466246] [Debug  :   Coroner] Query successful!True
[05:48:55.0466246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0594758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0594758] [Debug  :   Coroner] Query successful!True
[05:48:55.0594758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0715053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0715053] [Debug  :   Coroner] Query successful!True
[05:48:55.0715053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0874215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0874215] [Debug  :   Coroner] Query successful!True
[05:48:55.0874215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1006532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1023065] [Debug  :   Coroner] Query successful!True
[05:48:55.1023065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1131948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1131948] [Debug  :   Coroner] Query successful!True
[05:48:55.1131948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1262465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1262465] [Debug  :   Coroner] Query successful!True
[05:48:55.1262465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1395733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1395733] [Debug  :   Coroner] Query successful!True
[05:48:55.1395733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1492267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1492267] [Debug  :   Coroner] Query successful!True
[05:48:55.1492267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1639307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1654768] [Debug  :   Coroner] Query successful!True
[05:48:55.1654768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1757719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1757719] [Debug  :   Coroner] Query successful!True
[05:48:55.1762765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1886734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1886734] [Debug  :   Coroner] Query successful!True
[05:48:55.1886734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2027019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2027019] [Debug  :   Coroner] Query successful!True
[05:48:55.2027019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2144918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2144918] [Debug  :   Coroner] Query successful!True
[05:48:55.2144918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2285280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2285280] [Debug  :   Coroner] Query successful!True
[05:48:55.2285280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2429523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2429523] [Debug  :   Coroner] Query successful!True
[05:48:55.2429523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2557427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2562489] [Debug  :   Coroner] Query successful!True
[05:48:55.2562489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2692705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2692705] [Debug  :   Coroner] Query successful!True
[05:48:55.2692705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2825108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2825108] [Debug  :   Coroner] Query successful!True
[05:48:55.2825108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2934337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2940281] [Debug  :   Coroner] Query successful!True
[05:48:55.2940281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3058935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3064174] [Debug  :   Coroner] Query successful!True
[05:48:55.3064174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3197500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3197500] [Debug  :   Coroner] Query successful!True
[05:48:55.3197500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3316215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3316215] [Debug  :   Coroner] Query successful!True
[05:48:55.3316215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3455103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3455103] [Debug  :   Coroner] Query successful!True
[05:48:55.3455103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3604105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3604105] [Debug  :   Coroner] Query successful!True
[05:48:55.3604105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3717113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3717113] [Debug  :   Coroner] Query successful!True
[05:48:55.3717113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3871642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3871642] [Debug  :   Coroner] Query successful!True
[05:48:55.3871642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4004225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4004225] [Debug  :   Coroner] Query successful!True
[05:48:55.4004225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4116753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4116753] [Debug  :   Coroner] Query successful!True
[05:48:55.4116753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4235572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4235572] [Debug  :   Coroner] Query successful!True
[05:48:55.4235572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4343277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4358731] [Debug  :   Coroner] Query successful!True
[05:48:55.4358731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4473918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4473918] [Debug  :   Coroner] Query successful!True
[05:48:55.4473918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4608069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4608069] [Debug  :   Coroner] Query successful!True
[05:48:55.4608069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4723939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4723939] [Debug  :   Coroner] Query successful!True
[05:48:55.4723939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4864804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4864804] [Debug  :   Coroner] Query successful!True
[05:48:55.4864804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4989188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4989188] [Debug  :   Coroner] Query successful!True
[05:48:55.4989188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5098388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5098388] [Debug  :   Coroner] Query successful!True
[05:48:55.5098388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5225261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5225261] [Debug  :   Coroner] Query successful!True
[05:48:55.5225261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5334282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5349467] [Debug  :   Coroner] Query successful!True
[05:48:55.5349467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5488332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5488332] [Debug  :   Coroner] Query successful!True
[05:48:55.5488332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5609547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5609547] [Debug  :   Coroner] Query successful!True
[05:48:55.5609547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5718517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5718517] [Debug  :   Coroner] Query successful!True
[05:48:55.5718517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5862142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5862142] [Debug  :   Coroner] Query successful!True
[05:48:55.5862142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5981722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5981722] [Debug  :   Coroner] Query successful!True
[05:48:55.5981722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6106706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6106706] [Debug  :   Coroner] Query successful!True
[05:48:55.6106706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6244265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6244265] [Debug  :   Coroner] Query successful!True
[05:48:55.6244265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6351838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6356886] [Debug  :   Coroner] Query successful!True
[05:48:55.6356886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6495673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6495673] [Debug  :   Coroner] Query successful!True
[05:48:55.6495673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6607438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6622670] [Debug  :   Coroner] Query successful!True
[05:48:55.6622670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6742078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6742078] [Debug  :   Coroner] Query successful!True
[05:48:55.6742078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6875861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6875861] [Debug  :   Coroner] Query successful!True
[05:48:55.6893459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6997566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6997566] [Debug  :   Coroner] Query successful!True
[05:48:55.7012950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7099611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7099611] [Debug  :   Coroner] Query successful!True
[05:48:55.7099611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7233078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7233078] [Debug  :   Coroner] Query successful!True
[05:48:55.7233078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7343615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7343615] [Debug  :   Coroner] Query successful!True
[05:48:55.7343615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7470020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7470020] [Debug  :   Coroner] Query successful!True
[05:48:55.7470020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7602305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7607337] [Debug  :   Coroner] Query successful!True
[05:48:55.7607337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7707107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7707107] [Debug  :   Coroner] Query successful!True
[05:48:55.7722524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7855352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7855352] [Debug  :   Coroner] Query successful!True
[05:48:55.7855352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7977894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7977894] [Debug  :   Coroner] Query successful!True
[05:48:55.7977894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8095878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8095878] [Debug  :   Coroner] Query successful!True
[05:48:55.8095878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8213783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8228917] [Debug  :   Coroner] Query successful!True
[05:48:55.8228917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8326352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8341601] [Debug  :   Coroner] Query successful!True
[05:48:55.8341601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8465675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8465675] [Debug  :   Coroner] Query successful!True
[05:48:55.8465675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8581963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8581963] [Debug  :   Coroner] Query successful!True
[05:48:55.8597321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8718216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8718216] [Debug  :   Coroner] Query successful!True
[05:48:55.8718216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8837306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8837306] [Debug  :   Coroner] Query successful!True
[05:48:55.8852624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8932789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8948157] [Debug  :   Coroner] Query successful!True
[05:48:55.8948157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9073078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9073078] [Debug  :   Coroner] Query successful!True
[05:48:55.9073078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9196275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9196275] [Debug  :   Coroner] Query successful!True
[05:48:55.9196275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9319577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9319577] [Debug  :   Coroner] Query successful!True
[05:48:55.9319577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9659814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9665075] [Debug  :   Coroner] Query successful!True
[05:48:55.9665075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9838044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9838044] [Debug  :   Coroner] Query successful!True
[05:48:55.9838044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0093641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0093641] [Debug  :   Coroner] Query successful!True
[05:48:56.0093641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0313804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0313804] [Debug  :   Coroner] Query successful!True
[05:48:56.0313804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0475930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0475930] [Debug  :   Coroner] Query successful!True
[05:48:56.0480997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0626575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0626575] [Debug  :   Coroner] Query successful!True
[05:48:56.0626575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0781735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0781735] [Debug  :   Coroner] Query successful!True
[05:48:56.0786940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0936241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0936241] [Debug  :   Coroner] Query successful!True
[05:48:56.0936241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1101518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1101518] [Debug  :   Coroner] Query successful!True
[05:48:56.1101518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1249223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1249223] [Debug  :   Coroner] Query successful!True
[05:48:56.1249223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1383191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1383191] [Debug  :   Coroner] Query successful!True
[05:48:56.1383191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1485046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1495537] [Debug  :   Coroner] Query successful!True
[05:48:56.1495537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1603486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1603486] [Debug  :   Coroner] Query successful!True
[05:48:56.1603486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1713237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1728646] [Debug  :   Coroner] Query successful!True
[05:48:56.1728646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1866557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1866557] [Debug  :   Coroner] Query successful!True
[05:48:56.1871620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2004653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2004653] [Debug  :   Coroner] Query successful!True
[05:48:56.2004653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2135775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2135775] [Debug  :   Coroner] Query successful!True
[05:48:56.2135775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2266067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2266067] [Debug  :   Coroner] Query successful!True
[05:48:56.2273018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2371961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2371961] [Debug  :   Coroner] Query successful!True
[05:48:56.2371961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2521888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2521888] [Debug  :   Coroner] Query successful!True
[05:48:56.2521888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2654695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2654695] [Debug  :   Coroner] Query successful!True
[05:48:56.2664737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2808173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2808173] [Debug  :   Coroner] Query successful!True
[05:48:56.2808173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2911744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2911744] [Debug  :   Coroner] Query successful!True
[05:48:56.2911744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3034104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3034104] [Debug  :   Coroner] Query successful!True
[05:48:56.3034104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3163992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3163992] [Debug  :   Coroner] Query successful!True
[05:48:56.3169478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3284987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3284987] [Debug  :   Coroner] Query successful!True
[05:48:56.3284987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3403467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3403467] [Debug  :   Coroner] Query successful!True
[05:48:56.3419888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3532808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3532808] [Debug  :   Coroner] Query successful!True
[05:48:56.3532808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3649306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3649306] [Debug  :   Coroner] Query successful!True
[05:48:56.3649306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3789548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3789548] [Debug  :   Coroner] Query successful!True
[05:48:56.3789548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3888936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3904312] [Debug  :   Coroner] Query successful!True
[05:48:56.3904312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4028624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4038694] [Debug  :   Coroner] Query successful!True
[05:48:56.4038694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4143219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4143219] [Debug  :   Coroner] Query successful!True
[05:48:56.4143219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4301442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4301442] [Debug  :   Coroner] Query successful!True
[05:48:56.4301442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4427759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4432814] [Debug  :   Coroner] Query successful!True
[05:48:56.4432814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4528358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4528358] [Debug  :   Coroner] Query successful!True
[05:48:56.4528358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4652553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4652553] [Debug  :   Coroner] Query successful!True
[05:48:56.4652553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4771265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4771265] [Debug  :   Coroner] Query successful!True
[05:48:56.4771265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4878724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4878724] [Debug  :   Coroner] Query successful!True
[05:48:56.4878724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5007183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5007183] [Debug  :   Coroner] Query successful!True
[05:48:56.5007183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5119202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5119202] [Debug  :   Coroner] Query successful!True
[05:48:56.5119202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5253407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5253407] [Debug  :   Coroner] Query successful!True
[05:48:56.5253407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5346757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5346757] [Debug  :   Coroner] Query successful!True
[05:48:56.5346757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5480721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5480721] [Debug  :   Coroner] Query successful!True
[05:48:56.5495978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5598141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5598141] [Debug  :   Coroner] Query successful!True
[05:48:56.5598141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5717511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5717511] [Debug  :   Coroner] Query successful!True
[05:48:56.5717511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5853135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5853135] [Debug  :   Coroner] Query successful!True
[05:48:56.5853135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5958272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5958272] [Debug  :   Coroner] Query successful!True
[05:48:56.5958272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6070860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6070860] [Debug  :   Coroner] Query successful!True
[05:48:56.6070860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6203673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6203673] [Debug  :   Coroner] Query successful!True
[05:48:56.6203673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6332352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6332352] [Debug  :   Coroner] Query successful!True
[05:48:56.6332352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6478856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6478856] [Debug  :   Coroner] Query successful!True
[05:48:56.6483984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6614458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6614458] [Debug  :   Coroner] Query successful!True
[05:48:56.6614458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6730034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6730034] [Debug  :   Coroner] Query successful!True
[05:48:56.6730034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6868565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6868565] [Debug  :   Coroner] Query successful!True
[05:48:56.6868565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7002817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7002817] [Debug  :   Coroner] Query successful!True
[05:48:56.7002817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7100669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7100669] [Debug  :   Coroner] Query successful!True
[05:48:56.7100669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7256874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7262054] [Debug  :   Coroner] Query successful!True
[05:48:56.7262054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7369255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7369255] [Debug  :   Coroner] Query successful!True
[05:48:56.7369255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7493505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7493505] [Debug  :   Coroner] Query successful!True
[05:48:56.7493505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7622528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7622528] [Debug  :   Coroner] Query successful!True
[05:48:56.7622528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7783966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7783966] [Debug  :   Coroner] Query successful!True
[05:48:56.7783966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7901451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7901451] [Debug  :   Coroner] Query successful!True
[05:48:56.7901451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8019020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8019020] [Debug  :   Coroner] Query successful!True
[05:48:56.8019020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8145555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8145555] [Debug  :   Coroner] Query successful!True
[05:48:56.8145555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8268377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8268377] [Debug  :   Coroner] Query successful!True
[05:48:56.8273412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8394651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8394651] [Debug  :   Coroner] Query successful!True
[05:48:56.8394651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8510482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8510482] [Debug  :   Coroner] Query successful!True
[05:48:56.8510482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8659914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8659914] [Debug  :   Coroner] Query successful!True
[05:48:56.8659914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8777554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8777554] [Debug  :   Coroner] Query successful!True
[05:48:56.8777554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8885072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8885072] [Debug  :   Coroner] Query successful!True
[05:48:56.8885072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9021314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9021314] [Debug  :   Coroner] Query successful!True
[05:48:56.9021314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9151284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9151284] [Debug  :   Coroner] Query successful!True
[05:48:56.9151284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9288954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9288954] [Debug  :   Coroner] Query successful!True
[05:48:56.9288954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9428668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9438729] [Debug  :   Coroner] Query successful!True
[05:48:56.9438729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9551431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9551431] [Debug  :   Coroner] Query successful!True
[05:48:56.9551431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9678552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9678552] [Debug  :   Coroner] Query successful!True
[05:48:56.9678552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9804737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9804737] [Debug  :   Coroner] Query successful!True
[05:48:56.9804737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9932564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9932564] [Debug  :   Coroner] Query successful!True
[05:48:56.9932564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0071388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0071388] [Debug  :   Coroner] Query successful!True
[05:48:57.0071388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0212063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0212063] [Debug  :   Coroner] Query successful!True
[05:48:57.0212063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0329433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0329433] [Debug  :   Coroner] Query successful!True
[05:48:57.0329433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0436862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0436862] [Debug  :   Coroner] Query successful!True
[05:48:57.0436862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0565128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0565128] [Debug  :   Coroner] Query successful!True
[05:48:57.0565128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0674621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0674621] [Debug  :   Coroner] Query successful!True
[05:48:57.0674621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0818690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0818690] [Debug  :   Coroner] Query successful!True
[05:48:57.0818690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0927723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0927723] [Debug  :   Coroner] Query successful!True
[05:48:57.0927723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1064044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1064044] [Debug  :   Coroner] Query successful!True
[05:48:57.1064044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1188171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1203663] [Debug  :   Coroner] Query successful!True
[05:48:57.1203663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1327419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1327419] [Debug  :   Coroner] Query successful!True
[05:48:57.1327419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1466837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1476907] [Debug  :   Coroner] Query successful!True
[05:48:57.1476907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1610034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1610034] [Debug  :   Coroner] Query successful!True
[05:48:57.1610034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1719108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1719108] [Debug  :   Coroner] Query successful!True
[05:48:57.1719108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1867743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1867743] [Debug  :   Coroner] Query successful!True
[05:48:57.1867743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1995767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2011190] [Debug  :   Coroner] Query successful!True
[05:48:57.2011190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2111254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2126649] [Debug  :   Coroner] Query successful!True
[05:48:57.2126649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2266538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2266538] [Debug  :   Coroner] Query successful!True
[05:48:57.2266538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2399221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2399221] [Debug  :   Coroner] Query successful!True
[05:48:57.2399221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2545005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2545005] [Debug  :   Coroner] Query successful!True
[05:48:57.2545005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2676337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2676337] [Debug  :   Coroner] Query successful!True
[05:48:57.2681384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2786669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2786669] [Debug  :   Coroner] Query successful!True
[05:48:57.2786669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2910276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2910276] [Debug  :   Coroner] Query successful!True
[05:48:57.2910276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3057217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3057217] [Debug  :   Coroner] Query successful!True
[05:48:57.3057217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3192607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3192607] [Debug  :   Coroner] Query successful!True
[05:48:57.3192607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3317917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3333481] [Debug  :   Coroner] Query successful!True
[05:48:57.3333481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3466512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3466512] [Debug  :   Coroner] Query successful!True
[05:48:57.3466512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3578315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3578315] [Debug  :   Coroner] Query successful!True
[05:48:57.3593573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3704063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3704063] [Debug  :   Coroner] Query successful!True
[05:48:57.3704063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3836827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3836827] [Debug  :   Coroner] Query successful!True
[05:48:57.3836827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3942461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3942461] [Debug  :   Coroner] Query successful!True
[05:48:57.3947509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4086893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4086893] [Debug  :   Coroner] Query successful!True
[05:48:57.4086893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4204271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4204271] [Debug  :   Coroner] Query successful!True
[05:48:57.4204271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4328491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4328491] [Debug  :   Coroner] Query successful!True
[05:48:57.4328491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4444774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4444774] [Debug  :   Coroner] Query successful!True
[05:48:57.4444774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4547412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4567591] [Debug  :   Coroner] Query successful!True
[05:48:57.4572808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4710572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4710572] [Debug  :   Coroner] Query successful!True
[05:48:57.4710572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4840658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4840658] [Debug  :   Coroner] Query successful!True
[05:48:57.4840658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4954910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4954910] [Debug  :   Coroner] Query successful!True
[05:48:57.4954910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5077884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5077884] [Debug  :   Coroner] Query successful!True
[05:48:57.5077884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5195159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5205253] [Debug  :   Coroner] Query successful!True
[05:48:57.5205253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5302247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5302247] [Debug  :   Coroner] Query successful!True
[05:48:57.5317607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5430550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5430550] [Debug  :   Coroner] Query successful!True
[05:48:57.5430550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5548441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5548441] [Debug  :   Coroner] Query successful!True
[05:48:57.5548441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5695141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5695141] [Debug  :   Coroner] Query successful!True
[05:48:57.5695141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5808636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5808636] [Debug  :   Coroner] Query successful!True
[05:48:57.5824582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5930330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5930330] [Debug  :   Coroner] Query successful!True
[05:48:57.5930330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6084787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6084787] [Debug  :   Coroner] Query successful!True
[05:48:57.6084787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6199332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6199332] [Debug  :   Coroner] Query successful!True
[05:48:57.6199332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6318525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6318525] [Debug  :   Coroner] Query successful!True
[05:48:57.6334085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6444125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6444125] [Debug  :   Coroner] Query successful!True
[05:48:57.6444125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6553941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6558996] [Debug  :   Coroner] Query successful!True
[05:48:57.6558996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6703520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6703520] [Debug  :   Coroner] Query successful!True
[05:48:57.6703520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6820535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6820535] [Debug  :   Coroner] Query successful!True
[05:48:57.6820535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6929069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6929069] [Debug  :   Coroner] Query successful!True
[05:48:57.6944455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7078300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7078300] [Debug  :   Coroner] Query successful!True
[05:48:57.7078300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7193687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7193687] [Debug  :   Coroner] Query successful!True
[05:48:57.7193687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7323996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7323996] [Debug  :   Coroner] Query successful!True
[05:48:57.7323996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7445679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7445679] [Debug  :   Coroner] Query successful!True
[05:48:57.7445679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7564099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7564099] [Debug  :   Coroner] Query successful!True
[05:48:57.7564099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7690521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7705825] [Debug  :   Coroner] Query successful!True
[05:48:57.7705825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7829352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7829352] [Debug  :   Coroner] Query successful!True
[05:48:57.7829352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7952081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7952081] [Debug  :   Coroner] Query successful!True
[05:48:57.7952081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8085134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8085134] [Debug  :   Coroner] Query successful!True
[05:48:57.8085134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8202818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8202818] [Debug  :   Coroner] Query successful!True
[05:48:57.8202818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8318133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8318133] [Debug  :   Coroner] Query successful!True
[05:48:57.8318133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8444189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8444189] [Debug  :   Coroner] Query successful!True
[05:48:57.8444189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8582423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8582423] [Debug  :   Coroner] Query successful!True
[05:48:57.8582423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8695375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8695375] [Debug  :   Coroner] Query successful!True
[05:48:57.8695375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8825675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8825675] [Debug  :   Coroner] Query successful!True
[05:48:57.8845382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8934757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8939843] [Debug  :   Coroner] Query successful!True
[05:48:57.8939843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9068199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9068199] [Debug  :   Coroner] Query successful!True
[05:48:57.9068199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9187081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9202438] [Debug  :   Coroner] Query successful!True
[05:48:57.9202438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9333667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9333667] [Debug  :   Coroner] Query successful!True
[05:48:57.9333667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9457332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9467421] [Debug  :   Coroner] Query successful!True
[05:48:57.9467421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9586948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9586948] [Debug  :   Coroner] Query successful!True
[05:48:57.9586948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9720319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9720319] [Debug  :   Coroner] Query successful!True
[05:48:57.9720319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9851486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9851486] [Debug  :   Coroner] Query successful!True
[05:48:57.9851486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9970579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9980635] [Debug  :   Coroner] Query successful!True
[05:48:57.9980635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0098009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0098009] [Debug  :   Coroner] Query successful!True
[05:48:58.0098009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0220223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0235405] [Debug  :   Coroner] Query successful!True
[05:48:58.0235405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0343240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0343240] [Debug  :   Coroner] Query successful!True
[05:48:58.0343240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0474020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0474020] [Debug  :   Coroner] Query successful!True
[05:48:58.0474020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0623547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0623547] [Debug  :   Coroner] Query successful!True
[05:48:58.0623547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0741827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0741827] [Debug  :   Coroner] Query successful!True
[05:48:58.0741827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0911413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0911413] [Debug  :   Coroner] Query successful!True
[05:48:58.0911413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1040581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1040581] [Debug  :   Coroner] Query successful!True
[05:48:58.1040581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1154062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1154062] [Debug  :   Coroner] Query successful!True
[05:48:58.1154062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1285654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1285654] [Debug  :   Coroner] Query successful!True
[05:48:58.1285654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1419692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1419692] [Debug  :   Coroner] Query successful!True
[05:48:58.1419692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1530292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1530292] [Debug  :   Coroner] Query successful!True
[05:48:58.1530292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1670811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1670811] [Debug  :   Coroner] Query successful!True
[05:48:58.1670811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1802471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1818285] [Debug  :   Coroner] Query successful!True
[05:48:58.1818285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1921881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1921881] [Debug  :   Coroner] Query successful!True
[05:48:58.1927197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2060287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2060287] [Debug  :   Coroner] Query successful!True
[05:48:58.2060287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2188517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2188517] [Debug  :   Coroner] Query successful!True
[05:48:58.2188517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2298192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2303236] [Debug  :   Coroner] Query successful!True
[05:48:58.2303236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2452029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2452029] [Debug  :   Coroner] Query successful!True
[05:48:58.2452029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2554354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2554354] [Debug  :   Coroner] Query successful!True
[05:48:58.2554354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2675820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2675820] [Debug  :   Coroner] Query successful!True
[05:48:58.2675820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2792668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2792668] [Debug  :   Coroner] Query successful!True
[05:48:58.2792668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2910913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2910913] [Debug  :   Coroner] Query successful!True
[05:48:58.2910913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3071233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3071233] [Debug  :   Coroner] Query successful!True
[05:48:58.3071233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3206108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3206108] [Debug  :   Coroner] Query successful!True
[05:48:58.3206108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3341114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3341114] [Debug  :   Coroner] Query successful!True
[05:48:58.3341114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3474414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3474414] [Debug  :   Coroner] Query successful!True
[05:48:58.3474414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3588883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3588883] [Debug  :   Coroner] Query successful!True
[05:48:58.3588883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3722517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3722517] [Debug  :   Coroner] Query successful!True
[05:48:58.3722517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3845610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3845610] [Debug  :   Coroner] Query successful!True
[05:48:58.3852121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3976346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3976346] [Debug  :   Coroner] Query successful!True
[05:48:58.3976346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4083337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4098597] [Debug  :   Coroner] Query successful!True
[05:48:58.4098597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4242165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4242165] [Debug  :   Coroner] Query successful!True
[05:48:58.4242165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4380651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4396685] [Debug  :   Coroner] Query successful!True
[05:48:58.4396685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4510672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4515955] [Debug  :   Coroner] Query successful!True
[05:48:58.4515955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4638663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4638663] [Debug  :   Coroner] Query successful!True
[05:48:58.4638663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4748678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4748678] [Debug  :   Coroner] Query successful!True
[05:48:58.4748678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4885075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4885075] [Debug  :   Coroner] Query successful!True
[05:48:58.4885075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4885075] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:58.5011210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5011210] [Debug  :   Coroner] Query successful!True
[05:48:58.5011210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5122548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5132622] [Debug  :   Coroner] Query successful!True
[05:48:58.5132622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5240590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5240590] [Debug  :   Coroner] Query successful!True
[05:48:58.5256041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5390400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5390400] [Debug  :   Coroner] Query successful!True
[05:48:58.5390400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5506103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5506103] [Debug  :   Coroner] Query successful!True
[05:48:58.5506103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5610942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5626539] [Debug  :   Coroner] Query successful!True
[05:48:58.5626539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5728082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5728082] [Debug  :   Coroner] Query successful!True
[05:48:58.5728082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5866947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5866947] [Debug  :   Coroner] Query successful!True
[05:48:58.5866947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5996371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5996371] [Debug  :   Coroner] Query successful!True
[05:48:58.5996371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6114621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6114621] [Debug  :   Coroner] Query successful!True
[05:48:58.6114621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6258267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6258267] [Debug  :   Coroner] Query successful!True
[05:48:58.6258267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6375337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6375337] [Debug  :   Coroner] Query successful!True
[05:48:58.6375337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6472487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6472487] [Debug  :   Coroner] Query successful!True
[05:48:58.6472487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6612354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6612354] [Debug  :   Coroner] Query successful!True
[05:48:58.6612354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6726650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6726650] [Debug  :   Coroner] Query successful!True
[05:48:58.6726650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6881818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6881818] [Debug  :   Coroner] Query successful!True
[05:48:58.6881818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7027098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7027098] [Debug  :   Coroner] Query successful!True
[05:48:58.7027098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7132142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7132142] [Debug  :   Coroner] Query successful!True
[05:48:58.7132142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7296839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7296839] [Debug  :   Coroner] Query successful!True
[05:48:58.7296839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7404641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7404641] [Debug  :   Coroner] Query successful!True
[05:48:58.7404641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7534276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7534276] [Debug  :   Coroner] Query successful!True
[05:48:58.7534276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7669834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7669834] [Debug  :   Coroner] Query successful!True
[05:48:58.7669834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7797304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7797304] [Debug  :   Coroner] Query successful!True
[05:48:58.7797304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7905101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7905101] [Debug  :   Coroner] Query successful!True
[05:48:58.7905101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8027238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8027238] [Debug  :   Coroner] Query successful!True
[05:48:58.8027238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8134652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8134652] [Debug  :   Coroner] Query successful!True
[05:48:58.8134652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8293800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8293800] [Debug  :   Coroner] Query successful!True
[05:48:58.8293800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8428419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8428419] [Debug  :   Coroner] Query successful!True
[05:48:58.8428419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8537297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8537297] [Debug  :   Coroner] Query successful!True
[05:48:58.8537297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8651044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8651044] [Debug  :   Coroner] Query successful!True
[05:48:58.8651044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8781739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8781739] [Debug  :   Coroner] Query successful!True
[05:48:58.8781739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8885572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8885572] [Debug  :   Coroner] Query successful!True
[05:48:58.8885572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9006550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9006550] [Debug  :   Coroner] Query successful!True
[05:48:58.9006550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9133436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9133436] [Debug  :   Coroner] Query successful!True
[05:48:58.9133436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9256560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9256560] [Debug  :   Coroner] Query successful!True
[05:48:58.9256560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9368689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9378753] [Debug  :   Coroner] Query successful!True
[05:48:58.9378753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9498507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9498507] [Debug  :   Coroner] Query successful!True
[05:48:58.9498507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9625273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9625273] [Debug  :   Coroner] Query successful!True
[05:48:58.9625273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9745945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9745945] [Debug  :   Coroner] Query successful!True
[05:48:58.9745945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9876402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9876402] [Debug  :   Coroner] Query successful!True
[05:48:58.9876402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0011801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0011801] [Debug  :   Coroner] Query successful!True
[05:48:59.0011801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0113931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0113931] [Debug  :   Coroner] Query successful!True
[05:48:59.0129496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0280249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0285305] [Debug  :   Coroner] Query successful!True
[05:48:59.0285305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0379265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0379265] [Debug  :   Coroner] Query successful!True
[05:48:59.0396246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0524537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0524537] [Debug  :   Coroner] Query successful!True
[05:48:59.0524537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0668134] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.0668134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.0780431] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.0780431] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.0899111] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.0899111] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1031687] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1031687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1184102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1184102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1301132] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1301132] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1436572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1436572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1538644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1558471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1679893] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1679893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1809486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1809486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.1911676] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.1927019] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2074770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2090040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2210140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2210140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2327413] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2327413] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2446030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2446030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2568407] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2583743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2677338] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2677338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2811628] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2816769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.2925186] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:59.2940465] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.2940465] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3072914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3072914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3206075] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3206075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3309523] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3309523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3432170] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3432170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3560299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3560299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3682908] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3682908] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3832129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3832129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.3954094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.3954094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4076415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4076415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4203532] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4203532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4323017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4323017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4451303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4451303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4584704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4584704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4700600] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4700600] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4813738] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4813738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.4926766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.4926766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5039155] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5039155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5185059] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5185059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5305293] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5305293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5422932] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5422932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5546087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5546087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5684198] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5684198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5826243] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5826243] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.5959297] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.5959297] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6091941] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6091941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6215913] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6215913] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6329641] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6329641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6479394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6496944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6609538] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6609538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6727086] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6727086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6851204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6851204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.6936232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.6951611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7099359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7099359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7228898] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7228898] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7351962] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7351962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7486604] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7486604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7604683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7620456] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7745276] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7745276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7867348] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7867348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.7979312] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.7979312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8118993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8118993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8241565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8241565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8376766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8381817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8489648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8489648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8607512] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8607512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8725228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8725228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.8892680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.8892680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9007068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9007068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9099386] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9099386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9233221] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9233221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9327177] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9327177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9472792] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9472792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9616170] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9616170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9725812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9744406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9868745] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:59.9868745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:59.9992696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9992696] [Debug  :   Coroner] Query successful!True
[05:48:59.9997739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0125001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0125001] [Debug  :   Coroner] Query successful!True
[05:49:00.0125001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0279132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0279132] [Debug  :   Coroner] Query successful!True
[05:49:00.0279132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0424923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0424923] [Debug  :   Coroner] Query successful!True
[05:49:00.0424923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0532661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0532661] [Debug  :   Coroner] Query successful!True
[05:49:00.0542728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0652350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0652350] [Debug  :   Coroner] Query successful!True
[05:49:00.0667646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0780101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0780101] [Debug  :   Coroner] Query successful!True
[05:49:00.0797444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0902705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0902705] [Debug  :   Coroner] Query successful!True
[05:49:00.0902705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1043610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1043610] [Debug  :   Coroner] Query successful!True
[05:49:00.1043610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1153650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1153650] [Debug  :   Coroner] Query successful!True
[05:49:00.1153650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1284291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1284291] [Debug  :   Coroner] Query successful!True
[05:49:00.1284291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1413993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1413993] [Debug  :   Coroner] Query successful!True
[05:49:00.1413993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1528895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1528895] [Debug  :   Coroner] Query successful!True
[05:49:00.1528895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1651712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1651712] [Debug  :   Coroner] Query successful!True
[05:49:00.1651712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1786964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1786964] [Debug  :   Coroner] Query successful!True
[05:49:00.1786964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1900669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1900669] [Debug  :   Coroner] Query successful!True
[05:49:00.1900669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2032843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2032843] [Debug  :   Coroner] Query successful!True
[05:49:00.2032843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2166700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2166700] [Debug  :   Coroner] Query successful!True
[05:49:00.2166700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2289874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2289874] [Debug  :   Coroner] Query successful!True
[05:49:00.2289874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2444699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2444699] [Debug  :   Coroner] Query successful!True
[05:49:00.2444699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2538284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2553873] [Debug  :   Coroner] Query successful!True
[05:49:00.2553873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2688433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2704003] [Debug  :   Coroner] Query successful!True
[05:49:00.2704003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2822051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2822051] [Debug  :   Coroner] Query successful!True
[05:49:00.2822051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2928707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2938812] [Debug  :   Coroner] Query successful!True
[05:49:00.2943870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3083651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3083651] [Debug  :   Coroner] Query successful!True
[05:49:00.3083651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3208435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3218481] [Debug  :   Coroner] Query successful!True
[05:49:00.3218481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3346568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3346568] [Debug  :   Coroner] Query successful!True
[05:49:00.3356634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3490683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3490683] [Debug  :   Coroner] Query successful!True
[05:49:00.3490683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3614218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3614218] [Debug  :   Coroner] Query successful!True
[05:49:00.3614218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3736710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3736710] [Debug  :   Coroner] Query successful!True
[05:49:00.3736710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3870026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3870026] [Debug  :   Coroner] Query successful!True
[05:49:00.3870026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3998030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4003155] [Debug  :   Coroner] Query successful!True
[05:49:00.4003155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4110909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4120961] [Debug  :   Coroner] Query successful!True
[05:49:00.4120961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4249428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4249428] [Debug  :   Coroner] Query successful!True
[05:49:00.4249428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4367834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4367834] [Debug  :   Coroner] Query successful!True
[05:49:00.4367834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4496580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4496580] [Debug  :   Coroner] Query successful!True
[05:49:00.4496580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4611347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4611347] [Debug  :   Coroner] Query successful!True
[05:49:00.4611347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4740556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4740556] [Debug  :   Coroner] Query successful!True
[05:49:00.4740556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4869316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4869316] [Debug  :   Coroner] Query successful!True
[05:49:00.4869316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5017305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5017305] [Debug  :   Coroner] Query successful!True
[05:49:00.5017305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5135532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5135532] [Debug  :   Coroner] Query successful!True
[05:49:00.5135532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5258694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5258694] [Debug  :   Coroner] Query successful!True
[05:49:00.5268776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5391918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5391918] [Debug  :   Coroner] Query successful!True
[05:49:00.5391918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5520006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5520006] [Debug  :   Coroner] Query successful!True
[05:49:00.5520006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5627175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5627175] [Debug  :   Coroner] Query successful!True
[05:49:00.5644833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5790435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5790435] [Debug  :   Coroner] Query successful!True
[05:49:00.5795659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5899939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5899939] [Debug  :   Coroner] Query successful!True
[05:49:00.5899939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6052825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6052825] [Debug  :   Coroner] Query successful!True
[05:49:00.6052825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6149457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6149457] [Debug  :   Coroner] Query successful!True
[05:49:00.6149457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6283260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6283260] [Debug  :   Coroner] Query successful!True
[05:49:00.6283260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6405041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6405041] [Debug  :   Coroner] Query successful!True
[05:49:00.6405041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6519470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6519470] [Debug  :   Coroner] Query successful!True
[05:49:00.6519470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6633770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6643813] [Debug  :   Coroner] Query successful!True
[05:49:00.6643813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6753070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6753070] [Debug  :   Coroner] Query successful!True
[05:49:00.6753070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6876150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6876150] [Debug  :   Coroner] Query successful!True
[05:49:00.6876150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6986966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6986966] [Debug  :   Coroner] Query successful!True
[05:49:00.6986966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7101321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7116741] [Debug  :   Coroner] Query successful!True
[05:49:00.7116741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7258505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7268556] [Debug  :   Coroner] Query successful!True
[05:49:00.7268556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7393657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7393657] [Debug  :   Coroner] Query successful!True
[05:49:00.7393657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7489232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7489232] [Debug  :   Coroner] Query successful!True
[05:49:00.7504770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7621890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7621890] [Debug  :   Coroner] Query successful!True
[05:49:00.7621890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7750817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7750817] [Debug  :   Coroner] Query successful!True
[05:49:00.7750817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7882798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7887853] [Debug  :   Coroner] Query successful!True
[05:49:00.7887853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8021707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8021707] [Debug  :   Coroner] Query successful!True
[05:49:00.8021707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8128380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8144806] [Debug  :   Coroner] Query successful!True
[05:49:00.8144806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8273025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8273025] [Debug  :   Coroner] Query successful!True
[05:49:00.8273025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8390325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8390325] [Debug  :   Coroner] Query successful!True
[05:49:00.8390325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8498286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8503598] [Debug  :   Coroner] Query successful!True
[05:49:00.8503598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8618548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8618548] [Debug  :   Coroner] Query successful!True
[05:49:00.8618548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8741243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8741243] [Debug  :   Coroner] Query successful!True
[05:49:00.8741243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8848310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8848310] [Debug  :   Coroner] Query successful!True
[05:49:00.8863892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8963512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8968792] [Debug  :   Coroner] Query successful!True
[05:49:00.8968792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9084400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9084400] [Debug  :   Coroner] Query successful!True
[05:49:00.9084400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9196473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9196473] [Debug  :   Coroner] Query successful!True
[05:49:00.9196473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9311325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9311325] [Debug  :   Coroner] Query successful!True
[05:49:00.9311325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9442561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9442561] [Debug  :   Coroner] Query successful!True
[05:49:00.9442561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9550683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9550683] [Debug  :   Coroner] Query successful!True
[05:49:00.9566231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9681792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9681792] [Debug  :   Coroner] Query successful!True
[05:49:00.9681792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9799413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9799413] [Debug  :   Coroner] Query successful!True
[05:49:00.9799413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9900886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9900886] [Debug  :   Coroner] Query successful!True
[05:49:00.9900886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0018082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0018082] [Debug  :   Coroner] Query successful!True
[05:49:01.0018082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0140820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0140820] [Debug  :   Coroner] Query successful!True
[05:49:01.0140820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0271296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0276344] [Debug  :   Coroner] Query successful!True
[05:49:01.0276344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0388825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0388825] [Debug  :   Coroner] Query successful!True
[05:49:01.0388825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0472089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0482138] [Debug  :   Coroner] Query successful!True
[05:49:01.0482138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0585063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0585063] [Debug  :   Coroner] Query successful!True
[05:49:01.0585063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0687842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0687842] [Debug  :   Coroner] Query successful!True
[05:49:01.0687842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0812730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0812730] [Debug  :   Coroner] Query successful!True
[05:49:01.0812730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0905469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0905469] [Debug  :   Coroner] Query successful!True
[05:49:01.0905469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1012548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1012548] [Debug  :   Coroner] Query successful!True
[05:49:01.1027841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1134911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1134911] [Debug  :   Coroner] Query successful!True
[05:49:01.1134911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1251936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1251936] [Debug  :   Coroner] Query successful!True
[05:49:01.1251936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1344515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1344515] [Debug  :   Coroner] Query successful!True
[05:49:01.1344515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1452232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1452232] [Debug  :   Coroner] Query successful!True
[05:49:01.1452232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1580534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1580534] [Debug  :   Coroner] Query successful!True
[05:49:01.1580534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1667772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1684042] [Debug  :   Coroner] Query successful!True
[05:49:01.1684042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1787966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1787966] [Debug  :   Coroner] Query successful!True
[05:49:01.1787966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1892896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1892896] [Debug  :   Coroner] Query successful!True
[05:49:01.1892896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2011039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2011039] [Debug  :   Coroner] Query successful!True
[05:49:01.2011039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2106159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2106159] [Debug  :   Coroner] Query successful!True
[05:49:01.2106159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2232368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2232368] [Debug  :   Coroner] Query successful!True
[05:49:01.2232368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2349875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2349875] [Debug  :   Coroner] Query successful!True
[05:49:01.2349875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2490135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2490135] [Debug  :   Coroner] Query successful!True
[05:49:01.2490135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2601657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2601657] [Debug  :   Coroner] Query successful!True
[05:49:01.2601657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2698002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2698002] [Debug  :   Coroner] Query successful!True
[05:49:01.2698002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2805697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2805697] [Debug  :   Coroner] Query successful!True
[05:49:01.2805697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2898022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2898022] [Debug  :   Coroner] Query successful!True
[05:49:01.2898022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3032462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3032462] [Debug  :   Coroner] Query successful!True
[05:49:01.3032462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3125975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3125975] [Debug  :   Coroner] Query successful!True
[05:49:01.3125975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3247140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3247140] [Debug  :   Coroner] Query successful!True
[05:49:01.3247140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3345453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3345453] [Debug  :   Coroner] Query successful!True
[05:49:01.3345453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3463981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3469145] [Debug  :   Coroner] Query successful!True
[05:49:01.3469145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3556458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3556458] [Debug  :   Coroner] Query successful!True
[05:49:01.3566512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3672963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3672963] [Debug  :   Coroner] Query successful!True
[05:49:01.3672963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3790580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3795726] [Debug  :   Coroner] Query successful!True
[05:49:01.3795726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3880058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3895317] [Debug  :   Coroner] Query successful!True
[05:49:01.3895317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4002557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4002557] [Debug  :   Coroner] Query successful!True
[05:49:01.4002557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4103543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4103543] [Debug  :   Coroner] Query successful!True
[05:49:01.4103543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4224350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4224350] [Debug  :   Coroner] Query successful!True
[05:49:01.4224350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4344565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4344565] [Debug  :   Coroner] Query successful!True
[05:49:01.4344565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4456475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4456475] [Debug  :   Coroner] Query successful!True
[05:49:01.4456475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4576734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4576734] [Debug  :   Coroner] Query successful!True
[05:49:01.4576734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4668356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4668356] [Debug  :   Coroner] Query successful!True
[05:49:01.4668356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4801139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4801139] [Debug  :   Coroner] Query successful!True
[05:49:01.4806171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4918185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4918185] [Debug  :   Coroner] Query successful!True
[05:49:01.4918185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5033882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5033882] [Debug  :   Coroner] Query successful!True
[05:49:01.5033882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5151110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5151110] [Debug  :   Coroner] Query successful!True
[05:49:01.5151110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5272159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5272159] [Debug  :   Coroner] Query successful!True
[05:49:01.5272159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5378107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5378107] [Debug  :   Coroner] Query successful!True
[05:49:01.5378107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5481460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5481460] [Debug  :   Coroner] Query successful!True
[05:49:01.5481460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5594029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5594029] [Debug  :   Coroner] Query successful!True
[05:49:01.5594029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5706313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5711418] [Debug  :   Coroner] Query successful!True
[05:49:01.5711418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5836125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5836125] [Debug  :   Coroner] Query successful!True
[05:49:01.5836125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5935464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5935464] [Debug  :   Coroner] Query successful!True
[05:49:01.5935464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6058245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6058245] [Debug  :   Coroner] Query successful!True
[05:49:01.6058245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6145646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6145646] [Debug  :   Coroner] Query successful!True
[05:49:01.6145646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6284076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6284076] [Debug  :   Coroner] Query successful!True
[05:49:01.6284076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6407151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6407151] [Debug  :   Coroner] Query successful!True
[05:49:01.6407151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6517437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6517437] [Debug  :   Coroner] Query successful!True
[05:49:01.6517437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6630279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6630279] [Debug  :   Coroner] Query successful!True
[05:49:01.6630279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6729718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6729718] [Debug  :   Coroner] Query successful!True
[05:49:01.6729718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6851195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6851195] [Debug  :   Coroner] Query successful!True
[05:49:01.6851195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6947701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6947701] [Debug  :   Coroner] Query successful!True
[05:49:01.6947701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7071362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7071362] [Debug  :   Coroner] Query successful!True
[05:49:01.7071362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7217092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7217092] [Debug  :   Coroner] Query successful!True
[05:49:01.7217092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7324420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7324420] [Debug  :   Coroner] Query successful!True
[05:49:01.7339777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7507251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7507251] [Debug  :   Coroner] Query successful!True
[05:49:01.7507251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7636254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7636254] [Debug  :   Coroner] Query successful!True
[05:49:01.7646331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7780423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7780423] [Debug  :   Coroner] Query successful!True
[05:49:01.7780423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7906085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7906085] [Debug  :   Coroner] Query successful!True
[05:49:01.7906085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8025959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8025959] [Debug  :   Coroner] Query successful!True
[05:49:01.8025959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8140020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8140020] [Debug  :   Coroner] Query successful!True
[05:49:01.8140020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8296702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8296702] [Debug  :   Coroner] Query successful!True
[05:49:01.8296702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8425205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8425205] [Debug  :   Coroner] Query successful!True
[05:49:01.8425205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8544011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8559403] [Debug  :   Coroner] Query successful!True
[05:49:01.8559403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8709321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8709321] [Debug  :   Coroner] Query successful!True
[05:49:01.8709321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8857959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8868011] [Debug  :   Coroner] Query successful!True
[05:49:01.8868011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8988271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8988271] [Debug  :   Coroner] Query successful!True
[05:49:01.8988271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9091792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9091792] [Debug  :   Coroner] Query successful!True
[05:49:01.9091792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9246108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9246108] [Debug  :   Coroner] Query successful!True
[05:49:01.9246108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9394182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9394182] [Debug  :   Coroner] Query successful!True
[05:49:01.9394182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9512015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9512015] [Debug  :   Coroner] Query successful!True
[05:49:01.9512015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9632917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9632917] [Debug  :   Coroner] Query successful!True
[05:49:01.9632917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9755925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9755925] [Debug  :   Coroner] Query successful!True
[05:49:01.9755925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.9872338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.9872338] [Debug  :   Coroner] Query successful!True
[05:49:01.9882376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0013238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0013238] [Debug  :   Coroner] Query successful!True
[05:49:02.0013238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0130027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0140107] [Debug  :   Coroner] Query successful!True
[05:49:02.0140107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0283637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0283637] [Debug  :   Coroner] Query successful!True
[05:49:02.0283637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0395953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0395953] [Debug  :   Coroner] Query successful!True
[05:49:02.0395953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0509049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0509049] [Debug  :   Coroner] Query successful!True
[05:49:02.0509049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0631118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0641177] [Debug  :   Coroner] Query successful!True
[05:49:02.0641177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0736674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0736674] [Debug  :   Coroner] Query successful!True
[05:49:02.0736674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0867464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0872661] [Debug  :   Coroner] Query successful!True
[05:49:02.0872661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.0989568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.0989568] [Debug  :   Coroner] Query successful!True
[05:49:02.0989568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1087951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1092981] [Debug  :   Coroner] Query successful!True
[05:49:02.1092981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1213796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1213796] [Debug  :   Coroner] Query successful!True
[05:49:02.1213796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1328685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1328685] [Debug  :   Coroner] Query successful!True
[05:49:02.1328685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1438141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1438141] [Debug  :   Coroner] Query successful!True
[05:49:02.1453484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1589324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1589324] [Debug  :   Coroner] Query successful!True
[05:49:02.1589324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1708866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1708866] [Debug  :   Coroner] Query successful!True
[05:49:02.1708866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1832699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1837895] [Debug  :   Coroner] Query successful!True
[05:49:02.1837895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.1951320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.1951320] [Debug  :   Coroner] Query successful!True
[05:49:02.1951320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2091767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2091767] [Debug  :   Coroner] Query successful!True
[05:49:02.2091767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2211398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2211398] [Debug  :   Coroner] Query successful!True
[05:49:02.2211398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2336198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2336198] [Debug  :   Coroner] Query successful!True
[05:49:02.2336198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2470363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2470363] [Debug  :   Coroner] Query successful!True
[05:49:02.2470363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2606810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2606810] [Debug  :   Coroner] Query successful!True
[05:49:02.2606810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2726465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2726465] [Debug  :   Coroner] Query successful!True
[05:49:02.2726465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.2880708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.2880708] [Debug  :   Coroner] Query successful!True
[05:49:02.2880708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3002856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3002856] [Debug  :   Coroner] Query successful!True
[05:49:02.3002856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3149191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3149191] [Debug  :   Coroner] Query successful!True
[05:49:02.3149191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3298725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3298725] [Debug  :   Coroner] Query successful!True
[05:49:02.3298725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3439513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3439513] [Debug  :   Coroner] Query successful!True
[05:49:02.3439513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3547482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3547482] [Debug  :   Coroner] Query successful!True
[05:49:02.3559939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3688765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3688765] [Debug  :   Coroner] Query successful!True
[05:49:02.3688765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3825649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3825649] [Debug  :   Coroner] Query successful!True
[05:49:02.3825649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.3927462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.3927462] [Debug  :   Coroner] Query successful!True
[05:49:02.3927462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4063225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4063225] [Debug  :   Coroner] Query successful!True
[05:49:02.4063225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4162389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4162389] [Debug  :   Coroner] Query successful!True
[05:49:02.4162389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4288185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4288185] [Debug  :   Coroner] Query successful!True
[05:49:02.4288185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4395082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4405145] [Debug  :   Coroner] Query successful!True
[05:49:02.4405145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4504798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4504798] [Debug  :   Coroner] Query successful!True
[05:49:02.4504798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4613655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4613655] [Debug  :   Coroner] Query successful!True
[05:49:02.4613655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4714912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4714912] [Debug  :   Coroner] Query successful!True
[05:49:02.4731967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4839458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4839458] [Debug  :   Coroner] Query successful!True
[05:49:02.4839458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.4938684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.4938684] [Debug  :   Coroner] Query successful!True
[05:49:02.4938684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5057486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5057486] [Debug  :   Coroner] Query successful!True
[05:49:02.5057486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5198425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5203891] [Debug  :   Coroner] Query successful!True
[05:49:02.5203891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5310115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5310115] [Debug  :   Coroner] Query successful!True
[05:49:02.5310115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5431701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5431701] [Debug  :   Coroner] Query successful!True
[05:49:02.5431701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5523303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5523303] [Debug  :   Coroner] Query successful!True
[05:49:02.5533834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5655973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5655973] [Debug  :   Coroner] Query successful!True
[05:49:02.5655973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5773296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5773296] [Debug  :   Coroner] Query successful!True
[05:49:02.5773296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.5875361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.5875361] [Debug  :   Coroner] Query successful!True
[05:49:02.5875361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6023947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6023947] [Debug  :   Coroner] Query successful!True
[05:49:02.6023947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6131345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6131345] [Debug  :   Coroner] Query successful!True
[05:49:02.6131345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6263481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6263481] [Debug  :   Coroner] Query successful!True
[05:49:02.6268786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6383329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6383329] [Debug  :   Coroner] Query successful!True
[05:49:02.6383329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6505482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6505482] [Debug  :   Coroner] Query successful!True
[05:49:02.6510550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6619276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6619276] [Debug  :   Coroner] Query successful!True
[05:49:02.6619276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6784097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6784097] [Debug  :   Coroner] Query successful!True
[05:49:02.6784097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.6887404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.6887404] [Debug  :   Coroner] Query successful!True
[05:49:02.6887404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7021160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7021160] [Debug  :   Coroner] Query successful!True
[05:49:02.7021160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7125919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7125919] [Debug  :   Coroner] Query successful!True
[05:49:02.7125919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7247935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7253061] [Debug  :   Coroner] Query successful!True
[05:49:02.7253061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7350101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7350101] [Debug  :   Coroner] Query successful!True
[05:49:02.7350101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7481398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7481398] [Debug  :   Coroner] Query successful!True
[05:49:02.7481398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7604727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7604727] [Debug  :   Coroner] Query successful!True
[05:49:02.7604727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7719374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7719374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7719374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7719374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7734747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7734747] [Debug  :   Coroner] Query successful!True
[05:49:02.7734747] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7734747] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:02.7734747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7872893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.7888225] [Debug  :   Coroner] Query successful!True
[05:49:02.7888225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.7997319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8012872] [Debug  :   Coroner] Query successful!True
[05:49:02.8012872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8107075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8107075] [Debug  :   Coroner] Query successful!True
[05:49:02.8107075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8258117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8258117] [Debug  :   Coroner] Query successful!True
[05:49:02.8258117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8375315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8375315] [Debug  :   Coroner] Query successful!True
[05:49:02.8390848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8511109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8511109] [Debug  :   Coroner] Query successful!True
[05:49:02.8511109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8645536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8645536] [Debug  :   Coroner] Query successful!True
[05:49:02.8655580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8751512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8764090] [Debug  :   Coroner] Query successful!True
[05:49:02.8764090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8898577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8898577] [Debug  :   Coroner] Query successful!True
[05:49:02.8898577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9031007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9031007] [Debug  :   Coroner] Query successful!True
[05:49:02.9031007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9149323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9149323] [Debug  :   Coroner] Query successful!True
[05:49:02.9149323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9273900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9273900] [Debug  :   Coroner] Query successful!True
[05:49:02.9273900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9386920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9386920] [Debug  :   Coroner] Query successful!True
[05:49:02.9386920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9476205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9476205] [Debug  :   Coroner] Query successful!True
[05:49:02.9476205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9601054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9601054] [Debug  :   Coroner] Query successful!True
[05:49:02.9601054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9706147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9706147] [Debug  :   Coroner] Query successful!True
[05:49:02.9706147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9815576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9815576] [Debug  :   Coroner] Query successful!True
[05:49:02.9815576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9916494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9916494] [Debug  :   Coroner] Query successful!True
[05:49:02.9916494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0039020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0039020] [Debug  :   Coroner] Query successful!True
[05:49:03.0039020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0139303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0139303] [Debug  :   Coroner] Query successful!True
[05:49:03.0139303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0271506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0271506] [Debug  :   Coroner] Query successful!True
[05:49:03.0271506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0394890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0394890] [Debug  :   Coroner] Query successful!True
[05:49:03.0394890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0499344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0499344] [Debug  :   Coroner] Query successful!True
[05:49:03.0499344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0614495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0614495] [Debug  :   Coroner] Query successful!True
[05:49:03.0614495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0735012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0735012] [Debug  :   Coroner] Query successful!True
[05:49:03.0735012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0866677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0866677] [Debug  :   Coroner] Query successful!True
[05:49:03.0866677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0954562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0954562] [Debug  :   Coroner] Query successful!True
[05:49:03.0954562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1103840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1103840] [Debug  :   Coroner] Query successful!True
[05:49:03.1103840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1212126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1212126] [Debug  :   Coroner] Query successful!True
[05:49:03.1227612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1314233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1314233] [Debug  :   Coroner] Query successful!True
[05:49:03.1314233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1439542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1439542] [Debug  :   Coroner] Query successful!True
[05:49:03.1439542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1546921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1546921] [Debug  :   Coroner] Query successful!True
[05:49:03.1546921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1670404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1670404] [Debug  :   Coroner] Query successful!True
[05:49:03.1670404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1809014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1809014] [Debug  :   Coroner] Query successful!True
[05:49:03.1809014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1913793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1913793] [Debug  :   Coroner] Query successful!True
[05:49:03.1913793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2032904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2032904] [Debug  :   Coroner] Query successful!True
[05:49:03.2032904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2138820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2138820] [Debug  :   Coroner] Query successful!True
[05:49:03.2138820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2262079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2262079] [Debug  :   Coroner] Query successful!True
[05:49:03.2262079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2384432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2384432] [Debug  :   Coroner] Query successful!True
[05:49:03.2384432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2502858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2502858] [Debug  :   Coroner] Query successful!True
[05:49:03.2508044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2619159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2619159] [Debug  :   Coroner] Query successful!True
[05:49:03.2619159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2716391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2721595] [Debug  :   Coroner] Query successful!True
[05:49:03.2721595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2840334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2845385] [Debug  :   Coroner] Query successful!True
[05:49:03.2845385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2931945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2931945] [Debug  :   Coroner] Query successful!True
[05:49:03.2931945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3055290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3055290] [Debug  :   Coroner] Query successful!True
[05:49:03.3055290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3171066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3171066] [Debug  :   Coroner] Query successful!True
[05:49:03.3171066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3285765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3285765] [Debug  :   Coroner] Query successful!True
[05:49:03.3285765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3389861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3389861] [Debug  :   Coroner] Query successful!True
[05:49:03.3389861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3503664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3503664] [Debug  :   Coroner] Query successful!True
[05:49:03.3503664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3616542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3616542] [Debug  :   Coroner] Query successful!True
[05:49:03.3616542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3709950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3709950] [Debug  :   Coroner] Query successful!True
[05:49:03.3709950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3840224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3840224] [Debug  :   Coroner] Query successful!True
[05:49:03.3840224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3939533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3944572] [Debug  :   Coroner] Query successful!True
[05:49:03.3944572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4044850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4044850] [Debug  :   Coroner] Query successful!True
[05:49:03.4044850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4147091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4147091] [Debug  :   Coroner] Query successful!True
[05:49:03.4147091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4273031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4273031] [Debug  :   Coroner] Query successful!True
[05:49:03.4278181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4375315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4375315] [Debug  :   Coroner] Query successful!True
[05:49:03.4375315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4478824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4478824] [Debug  :   Coroner] Query successful!True
[05:49:03.4478824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4612150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4612150] [Debug  :   Coroner] Query successful!True
[05:49:03.4612150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4704157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4704157] [Debug  :   Coroner] Query successful!True
[05:49:03.4719761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4824467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4824467] [Debug  :   Coroner] Query successful!True
[05:49:03.4824467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4926940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4926940] [Debug  :   Coroner] Query successful!True
[05:49:03.4926940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5049269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5049269] [Debug  :   Coroner] Query successful!True
[05:49:03.5049269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5153612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5153612] [Debug  :   Coroner] Query successful!True
[05:49:03.5153612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5272595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5272595] [Debug  :   Coroner] Query successful!True
[05:49:03.5287928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5404892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5404892] [Debug  :   Coroner] Query successful!True
[05:49:03.5404892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5512861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5522918] [Debug  :   Coroner] Query successful!True
[05:49:03.5522918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5623236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5638627] [Debug  :   Coroner] Query successful!True
[05:49:03.5638627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5726093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5726093] [Debug  :   Coroner] Query successful!True
[05:49:03.5726093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5834010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5834010] [Debug  :   Coroner] Query successful!True
[05:49:03.5834010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5953091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5953091] [Debug  :   Coroner] Query successful!True
[05:49:03.5953091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6071613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6071613] [Debug  :   Coroner] Query successful!True
[05:49:03.6087538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6189065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6189065] [Debug  :   Coroner] Query successful!True
[05:49:03.6189065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6285376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6285376] [Debug  :   Coroner] Query successful!True
[05:49:03.6285376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6405308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6405308] [Debug  :   Coroner] Query successful!True
[05:49:03.6405308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6503463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6503463] [Debug  :   Coroner] Query successful!True
[05:49:03.6503463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6635018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6635018] [Debug  :   Coroner] Query successful!True
[05:49:03.6635018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6730105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6747092] [Debug  :   Coroner] Query successful!True
[05:49:03.6747092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6848309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6848309] [Debug  :   Coroner] Query successful!True
[05:49:03.6848309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6940437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6940437] [Debug  :   Coroner] Query successful!True
[05:49:03.6940437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7054350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7054350] [Debug  :   Coroner] Query successful!True
[05:49:03.7054350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7156265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7156265] [Debug  :   Coroner] Query successful!True
[05:49:03.7156265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7283003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7283003] [Debug  :   Coroner] Query successful!True
[05:49:03.7283003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7395236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7410642] [Debug  :   Coroner] Query successful!True
[05:49:03.7410642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7514621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7514621] [Debug  :   Coroner] Query successful!True
[05:49:03.7514621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7623426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7623426] [Debug  :   Coroner] Query successful!True
[05:49:03.7623426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7741766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7741766] [Debug  :   Coroner] Query successful!True
[05:49:03.7741766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7854171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7854171] [Debug  :   Coroner] Query successful!True
[05:49:03.7854171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7972720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7972720] [Debug  :   Coroner] Query successful!True
[05:49:03.7972720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8094555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8094555] [Debug  :   Coroner] Query successful!True
[05:49:03.8094555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8200300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8200300] [Debug  :   Coroner] Query successful!True
[05:49:03.8200300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8298098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8298098] [Debug  :   Coroner] Query successful!True
[05:49:03.8298098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8404436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8404436] [Debug  :   Coroner] Query successful!True
[05:49:03.8404436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8508532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8518575] [Debug  :   Coroner] Query successful!True
[05:49:03.8518575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8623758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8639147] [Debug  :   Coroner] Query successful!True
[05:49:03.8639147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8742914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8742914] [Debug  :   Coroner] Query successful!True
[05:49:03.8742914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8872729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8872729] [Debug  :   Coroner] Query successful!True
[05:49:03.8872729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8975232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8990561] [Debug  :   Coroner] Query successful!True
[05:49:03.8990561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9092879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9092879] [Debug  :   Coroner] Query successful!True
[05:49:03.9092879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9221933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9221933] [Debug  :   Coroner] Query successful!True
[05:49:03.9221933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9318994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9318994] [Debug  :   Coroner] Query successful!True
[05:49:03.9318994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9438258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9438258] [Debug  :   Coroner] Query successful!True
[05:49:03.9438258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9555341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9555341] [Debug  :   Coroner] Query successful!True
[05:49:03.9555341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9672730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9672730] [Debug  :   Coroner] Query successful!True
[05:49:03.9672730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9784782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9784782] [Debug  :   Coroner] Query successful!True
[05:49:03.9794851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9888569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9888569] [Debug  :   Coroner] Query successful!True
[05:49:03.9888569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0020928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0020928] [Debug  :   Coroner] Query successful!True
[05:49:04.0020928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0124521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0124521] [Debug  :   Coroner] Query successful!True
[05:49:04.0124521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0257219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0257219] [Debug  :   Coroner] Query successful!True
[05:49:04.0257219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0350070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0350070] [Debug  :   Coroner] Query successful!True
[05:49:04.0369665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0481833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0481833] [Debug  :   Coroner] Query successful!True
[05:49:04.0481833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0600256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0600256] [Debug  :   Coroner] Query successful!True
[05:49:04.0600256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0692698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0692698] [Debug  :   Coroner] Query successful!True
[05:49:04.0692698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0798879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0798879] [Debug  :   Coroner] Query successful!True
[05:49:04.0814314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0911957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0911957] [Debug  :   Coroner] Query successful!True
[05:49:04.0911957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1049597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1049597] [Debug  :   Coroner] Query successful!True
[05:49:04.1049597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1154323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1154323] [Debug  :   Coroner] Query successful!True
[05:49:04.1154323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1274369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1284414] [Debug  :   Coroner] Query successful!True
[05:49:04.1284414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1378763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1378763] [Debug  :   Coroner] Query successful!True
[05:49:04.1378763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1470864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1480897] [Debug  :   Coroner] Query successful!True
[05:49:04.1480897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1605571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1605571] [Debug  :   Coroner] Query successful!True
[05:49:04.1605571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1696830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1696830] [Debug  :   Coroner] Query successful!True
[05:49:04.1696830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1804638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1820176] [Debug  :   Coroner] Query successful!True
[05:49:04.1820176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1910603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1910603] [Debug  :   Coroner] Query successful!True
[05:49:04.1910603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2033487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2033487] [Debug  :   Coroner] Query successful!True
[05:49:04.2033487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2125397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2125397] [Debug  :   Coroner] Query successful!True
[05:49:04.2125397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2249562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2249562] [Debug  :   Coroner] Query successful!True
[05:49:04.2249562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2354443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2354443] [Debug  :   Coroner] Query successful!True
[05:49:04.2354443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2461705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2461705] [Debug  :   Coroner] Query successful!True
[05:49:04.2461705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2559545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2559545] [Debug  :   Coroner] Query successful!True
[05:49:04.2559545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2672317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2672317] [Debug  :   Coroner] Query successful!True
[05:49:04.2672317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2773878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2773878] [Debug  :   Coroner] Query successful!True
[05:49:04.2789218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2876947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2876947] [Debug  :   Coroner] Query successful!True
[05:49:04.2876947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2892293] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:49:04.2999646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2999646] [Debug  :   Coroner] Query successful!True
[05:49:04.2999646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3111822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3111822] [Debug  :   Coroner] Query successful!True
[05:49:04.3116872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3218355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3218355] [Debug  :   Coroner] Query successful!True
[05:49:04.3218355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3310134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3325543] [Debug  :   Coroner] Query successful!True
[05:49:04.3325543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3430770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3430770] [Debug  :   Coroner] Query successful!True
[05:49:04.3440827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3534912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3534912] [Debug  :   Coroner] Query successful!True
[05:49:04.3534912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3638469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3638469] [Debug  :   Coroner] Query successful!True
[05:49:04.3638469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3741370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3741370] [Debug  :   Coroner] Query successful!True
[05:49:04.3741370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3853972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3853972] [Debug  :   Coroner] Query successful!True
[05:49:04.3853972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3951081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3951081] [Debug  :   Coroner] Query successful!True
[05:49:04.3951081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4072580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4072580] [Debug  :   Coroner] Query successful!True
[05:49:04.4072580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4185479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4185479] [Debug  :   Coroner] Query successful!True
[05:49:04.4185479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4277346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4277346] [Debug  :   Coroner] Query successful!True
[05:49:04.4277346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4401121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4401121] [Debug  :   Coroner] Query successful!True
[05:49:04.4401121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4490097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4490097] [Debug  :   Coroner] Query successful!True
[05:49:04.4490097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4617874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4617874] [Debug  :   Coroner] Query successful!True
[05:49:04.4617874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4722186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4722186] [Debug  :   Coroner] Query successful!True
[05:49:04.4722186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4816453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4816453] [Debug  :   Coroner] Query successful!True
[05:49:04.4816453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4930191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4930191] [Debug  :   Coroner] Query successful!True
[05:49:04.4930191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5049079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5049079] [Debug  :   Coroner] Query successful!True
[05:49:04.5049079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5140595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5156509] [Debug  :   Coroner] Query successful!True
[05:49:04.5156509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5243670] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:49:04.5269120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5269120] [Debug  :   Coroner] Query successful!True
[05:49:04.5269120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5378215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5378215] [Debug  :   Coroner] Query successful!True
[05:49:04.5378215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5474099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5474099] [Debug  :   Coroner] Query successful!True
[05:49:04.5474099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5602133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5602133] [Debug  :   Coroner] Query successful!True
[05:49:04.5602133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5708476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5708476] [Debug  :   Coroner] Query successful!True
[05:49:04.5708476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5821393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5821393] [Debug  :   Coroner] Query successful!True
[05:49:04.5821393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5917963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5933931] [Debug  :   Coroner] Query successful!True
[05:49:04.5933931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6060941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6060941] [Debug  :   Coroner] Query successful!True
[05:49:04.6060941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6152026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6152026] [Debug  :   Coroner] Query successful!True
[05:49:04.6162089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6280670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6280670] [Debug  :   Coroner] Query successful!True
[05:49:04.6280670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6385516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6400926] [Debug  :   Coroner] Query successful!True
[05:49:04.6400926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6490448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6490448] [Debug  :   Coroner] Query successful!True
[05:49:04.6490448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6617335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6617335] [Debug  :   Coroner] Query successful!True
[05:49:04.6617335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6715521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6715521] [Debug  :   Coroner] Query successful!True
[05:49:04.6730982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6833945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6833945] [Debug  :   Coroner] Query successful!True
[05:49:04.6833945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6939784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6939784] [Debug  :   Coroner] Query successful!True
[05:49:04.6939784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7071076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7071076] [Debug  :   Coroner] Query successful!True
[05:49:04.7071076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7193821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7193821] [Debug  :   Coroner] Query successful!True
[05:49:04.7193821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7291328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7291328] [Debug  :   Coroner] Query successful!True
[05:49:04.7297194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7427633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7427633] [Debug  :   Coroner] Query successful!True
[05:49:04.7427633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7517385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7517385] [Debug  :   Coroner] Query successful!True
[05:49:04.7517385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7631521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7631521] [Debug  :   Coroner] Query successful!True
[05:49:04.7631521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7740845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7740845] [Debug  :   Coroner] Query successful!True
[05:49:04.7740845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7838572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7838572] [Debug  :   Coroner] Query successful!True
[05:49:04.7838572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7956123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7956123] [Debug  :   Coroner] Query successful!True
[05:49:04.7956123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8089054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8089054] [Debug  :   Coroner] Query successful!True
[05:49:04.8089054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8205548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8205548] [Debug  :   Coroner] Query successful!True
[05:49:04.8205548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8305304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8305304] [Debug  :   Coroner] Query successful!True
[05:49:04.8305304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8424660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8424660] [Debug  :   Coroner] Query successful!True
[05:49:04.8424660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8516597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8516597] [Debug  :   Coroner] Query successful!True
[05:49:04.8516597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8635041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8635041] [Debug  :   Coroner] Query successful!True
[05:49:04.8635041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8737918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8753336] [Debug  :   Coroner] Query successful!True
[05:49:04.8753336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8849600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8864992] [Debug  :   Coroner] Query successful!True
[05:49:04.8864992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8952755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8962808] [Debug  :   Coroner] Query successful!True
[05:49:04.8962808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9072148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9072148] [Debug  :   Coroner] Query successful!True
[05:49:04.9077523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9184296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9184296] [Debug  :   Coroner] Query successful!True
[05:49:04.9184296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9270939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9270939] [Debug  :   Coroner] Query successful!True
[05:49:04.9270939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9401714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9401714] [Debug  :   Coroner] Query successful!True
[05:49:04.9401714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9503818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9503818] [Debug  :   Coroner] Query successful!True
[05:49:04.9503818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9610615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9610615] [Debug  :   Coroner] Query successful!True
[05:49:04.9625781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9713497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9713497] [Debug  :   Coroner] Query successful!True
[05:49:04.9713497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9831984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9831984] [Debug  :   Coroner] Query successful!True
[05:49:04.9831984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9924686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9924686] [Debug  :   Coroner] Query successful!True
[05:49:04.9924686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0057699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0057699] [Debug  :   Coroner] Query successful!True
[05:49:05.0057699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0152924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0152924] [Debug  :   Coroner] Query successful!True
[05:49:05.0152924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0290018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0290018] [Debug  :   Coroner] Query successful!True
[05:49:05.0290018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0397385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0397385] [Debug  :   Coroner] Query successful!True
[05:49:05.0397385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0505880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0505880] [Debug  :   Coroner] Query successful!True
[05:49:05.0505880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0620691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0620691] [Debug  :   Coroner] Query successful!True
[05:49:05.0636066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0735561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0735561] [Debug  :   Coroner] Query successful!True
[05:49:05.0735561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0854093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0854093] [Debug  :   Coroner] Query successful!True
[05:49:05.0854093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0986476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0986476] [Debug  :   Coroner] Query successful!True
[05:49:05.0986476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1082867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1082867] [Debug  :   Coroner] Query successful!True
[05:49:05.1082867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1198043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1198043] [Debug  :   Coroner] Query successful!True
[05:49:05.1198043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1294709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1294709] [Debug  :   Coroner] Query successful!True
[05:49:05.1294709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1402952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1402952] [Debug  :   Coroner] Query successful!True
[05:49:05.1402952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1509617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1509617] [Debug  :   Coroner] Query successful!True
[05:49:05.1509617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1643185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1643185] [Debug  :   Coroner] Query successful!True
[05:49:05.1643185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1739445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1739445] [Debug  :   Coroner] Query successful!True
[05:49:05.1739445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1857487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1857487] [Debug  :   Coroner] Query successful!True
[05:49:05.1857487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1981722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1981722] [Debug  :   Coroner] Query successful!True
[05:49:05.1981722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2090155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2090155] [Debug  :   Coroner] Query successful!True
[05:49:05.2090155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2208623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2208623] [Debug  :   Coroner] Query successful!True
[05:49:05.2208623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2315744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2331261] [Debug  :   Coroner] Query successful!True
[05:49:05.2331261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2448384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2448384] [Debug  :   Coroner] Query successful!True
[05:49:05.2463748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2581560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2581560] [Debug  :   Coroner] Query successful!True
[05:49:05.2581560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2685758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2685758] [Debug  :   Coroner] Query successful!True
[05:49:05.2685758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2803947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2803947] [Debug  :   Coroner] Query successful!True
[05:49:05.2803947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2923550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2923550] [Debug  :   Coroner] Query successful!True
[05:49:05.2923550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3067943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3067943] [Debug  :   Coroner] Query successful!True
[05:49:05.3067943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3174185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3174185] [Debug  :   Coroner] Query successful!True
[05:49:05.3184244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3303528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3303528] [Debug  :   Coroner] Query successful!True
[05:49:05.3303528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3441843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3441843] [Debug  :   Coroner] Query successful!True
[05:49:05.3441843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3586638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3586638] [Debug  :   Coroner] Query successful!True
[05:49:05.3602002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3697490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3697490] [Debug  :   Coroner] Query successful!True
[05:49:05.3697490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3831381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3831381] [Debug  :   Coroner] Query successful!True
[05:49:05.3836412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3944255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3959651] [Debug  :   Coroner] Query successful!True
[05:49:05.3959651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4073627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4073627] [Debug  :   Coroner] Query successful!True
[05:49:05.4073627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4206589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4206589] [Debug  :   Coroner] Query successful!True
[05:49:05.4206589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4303723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4303723] [Debug  :   Coroner] Query successful!True
[05:49:05.4303723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4427579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4427579] [Debug  :   Coroner] Query successful!True
[05:49:05.4427579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4541200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4541200] [Debug  :   Coroner] Query successful!True
[05:49:05.4541200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4674715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4674715] [Debug  :   Coroner] Query successful!True
[05:49:05.4674715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4792806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4792806] [Debug  :   Coroner] Query successful!True
[05:49:05.4797943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4906145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4906145] [Debug  :   Coroner] Query successful!True
[05:49:05.4906145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5024292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5024292] [Debug  :   Coroner] Query successful!True
[05:49:05.5024292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5126850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5126850] [Debug  :   Coroner] Query successful!True
[05:49:05.5126850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5252398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5252398] [Debug  :   Coroner] Query successful!True
[05:49:05.5263721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5352872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5352872] [Debug  :   Coroner] Query successful!True
[05:49:05.5368352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5472218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5472218] [Debug  :   Coroner] Query successful!True
[05:49:05.5472218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5580909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5580909] [Debug  :   Coroner] Query successful!True
[05:49:05.5580909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5674179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5674179] [Debug  :   Coroner] Query successful!True
[05:49:05.5689565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5809067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5809067] [Debug  :   Coroner] Query successful!True
[05:49:05.5809067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5912109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5912109] [Debug  :   Coroner] Query successful!True
[05:49:05.5912109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6035633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6035633] [Debug  :   Coroner] Query successful!True
[05:49:05.6035633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6140200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6140200] [Debug  :   Coroner] Query successful!True
[05:49:05.6140200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6247801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6247801] [Debug  :   Coroner] Query successful!True
[05:49:05.6247801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6347207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6347207] [Debug  :   Coroner] Query successful!True
[05:49:05.6363395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6471250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6471250] [Debug  :   Coroner] Query successful!True
[05:49:05.6471250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6578417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6578417] [Debug  :   Coroner] Query successful!True
[05:49:05.6578417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6686095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6686095] [Debug  :   Coroner] Query successful!True
[05:49:05.6686095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6804675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6804675] [Debug  :   Coroner] Query successful!True
[05:49:05.6804675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6897919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6913725] [Debug  :   Coroner] Query successful!True
[05:49:05.6913725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7034421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7034421] [Debug  :   Coroner] Query successful!True
[05:49:05.7034421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7121686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7121686] [Debug  :   Coroner] Query successful!True
[05:49:05.7131777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7251148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7251148] [Debug  :   Coroner] Query successful!True
[05:49:05.7251148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7348501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7348501] [Debug  :   Coroner] Query successful!True
[05:49:05.7348501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7460587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7460587] [Debug  :   Coroner] Query successful!True
[05:49:05.7460587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7579790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7579790] [Debug  :   Coroner] Query successful!True
[05:49:05.7579790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7687105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7687105] [Debug  :   Coroner] Query successful!True
[05:49:05.7687105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7802169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7802169] [Debug  :   Coroner] Query successful!True
[05:49:05.7802169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7908433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7908433] [Debug  :   Coroner] Query successful!True
[05:49:05.7908433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8025513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8030635] [Debug  :   Coroner] Query successful!True
[05:49:05.8030635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8112266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8112266] [Debug  :   Coroner] Query successful!True
[05:49:05.8112266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8255025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8255025] [Debug  :   Coroner] Query successful!True
[05:49:05.8255025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8374233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8374233] [Debug  :   Coroner] Query successful!True
[05:49:05.8384294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8471133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8471133] [Debug  :   Coroner] Query successful!True
[05:49:05.8471133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8590781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8590781] [Debug  :   Coroner] Query successful!True
[05:49:05.8590781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8682731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8698053] [Debug  :   Coroner] Query successful!True
[05:49:05.8698053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8801317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8807236] [Debug  :   Coroner] Query successful!True
[05:49:05.8807236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8918846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8918846] [Debug  :   Coroner] Query successful!True
[05:49:05.8918846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9026055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9041265] [Debug  :   Coroner] Query successful!True
[05:49:05.9041265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9132583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9132583] [Debug  :   Coroner] Query successful!True
[05:49:05.9142660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9243640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9243640] [Debug  :   Coroner] Query successful!True
[05:49:05.9243640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9348676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9348676] [Debug  :   Coroner] Query successful!True
[05:49:05.9348676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9447127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9462516] [Debug  :   Coroner] Query successful!True
[05:49:05.9462516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9585798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9585798] [Debug  :   Coroner] Query successful!True
[05:49:05.9585798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9695458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9695458] [Debug  :   Coroner] Query successful!True
[05:49:05.9695458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9799276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9799276] [Debug  :   Coroner] Query successful!True
[05:49:05.9799276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9911019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9911019] [Debug  :   Coroner] Query successful!True
[05:49:05.9911019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0028473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0028473] [Debug  :   Coroner] Query successful!True
[05:49:06.0028473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0131657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0131657] [Debug  :   Coroner] Query successful!True
[05:49:06.0136713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0239039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0257189] [Debug  :   Coroner] Query successful!True
[05:49:06.0257189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0365133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0365133] [Debug  :   Coroner] Query successful!True
[05:49:06.0370181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0471657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0471657] [Debug  :   Coroner] Query successful!True
[05:49:06.0471657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0587626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0587626] [Debug  :   Coroner] Query successful!True
[05:49:06.0587626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0689500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0689500] [Debug  :   Coroner] Query successful!True
[05:49:06.0689500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0794682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0794682] [Debug  :   Coroner] Query successful!True
[05:49:06.0794682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0923081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0938408] [Debug  :   Coroner] Query successful!True
[05:49:06.0938408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1074637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1074637] [Debug  :   Coroner] Query successful!True
[05:49:06.1074637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1187198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1187198] [Debug  :   Coroner] Query successful!True
[05:49:06.1187198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1280286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1280286] [Debug  :   Coroner] Query successful!True
[05:49:06.1285451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1385867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1385867] [Debug  :   Coroner] Query successful!True
[05:49:06.1395913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1478364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1478364] [Debug  :   Coroner] Query successful!True
[05:49:06.1488422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1600747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1600747] [Debug  :   Coroner] Query successful!True
[05:49:06.1600747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1689700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1689700] [Debug  :   Coroner] Query successful!True
[05:49:06.1689700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1811702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1811702] [Debug  :   Coroner] Query successful!True
[05:49:06.1826997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1913375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1913375] [Debug  :   Coroner] Query successful!True
[05:49:06.1913375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2030738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2030738] [Debug  :   Coroner] Query successful!True
[05:49:06.2030738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2137962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2137962] [Debug  :   Coroner] Query successful!True
[05:49:06.2137962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2260009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2260009] [Debug  :   Coroner] Query successful!True
[05:49:06.2260009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2362011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2362011] [Debug  :   Coroner] Query successful!True
[05:49:06.2362011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2472481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2472481] [Debug  :   Coroner] Query successful!True
[05:49:06.2472481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:06.2472481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:06.2487895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2611627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2627118] [Debug  :   Coroner] Query successful!True
[05:49:06.2627118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2719615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2719615] [Debug  :   Coroner] Query successful!True
[05:49:06.2719615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2837381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2837381] [Debug  :   Coroner] Query successful!True
[05:49:06.2842538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2930591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2930591] [Debug  :   Coroner] Query successful!True
[05:49:06.2930591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3045204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3045204] [Debug  :   Coroner] Query successful!True
[05:49:06.3060560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3151870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3151870] [Debug  :   Coroner] Query successful!True
[05:49:06.3156923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3278643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3278643] [Debug  :   Coroner] Query successful!True
[05:49:06.3278643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3386243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3386243] [Debug  :   Coroner] Query successful!True
[05:49:06.3386243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3501671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3501671] [Debug  :   Coroner] Query successful!True
[05:49:06.3501671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3624504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3624504] [Debug  :   Coroner] Query successful!True
[05:49:06.3624504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3727421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3727421] [Debug  :   Coroner] Query successful!True
[05:49:06.3727421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3845745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3845745] [Debug  :   Coroner] Query successful!True
[05:49:06.3845745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3958918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3958918] [Debug  :   Coroner] Query successful!True
[05:49:06.3958918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4071078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4071078] [Debug  :   Coroner] Query successful!True
[05:49:06.4071078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4181413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4181413] [Debug  :   Coroner] Query successful!True
[05:49:06.4181413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4294008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4294008] [Debug  :   Coroner] Query successful!True
[05:49:06.4294008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4405579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4405579] [Debug  :   Coroner] Query successful!True
[05:49:06.4405579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4503229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4503229] [Debug  :   Coroner] Query successful!True
[05:49:06.4518442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4647998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4647998] [Debug  :   Coroner] Query successful!True
[05:49:06.4653039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4746872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4746872] [Debug  :   Coroner] Query successful!True
[05:49:06.4746872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4865349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4865349] [Debug  :   Coroner] Query successful!True
[05:49:06.4865349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4965056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4965056] [Debug  :   Coroner] Query successful!True
[05:49:06.4965056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5073174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5088599] [Debug  :   Coroner] Query successful!True
[05:49:06.5088599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5212640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5212640] [Debug  :   Coroner] Query successful!True
[05:49:06.5212640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5327815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5327815] [Debug  :   Coroner] Query successful!True
[05:49:06.5327815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5431959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5442005] [Debug  :   Coroner] Query successful!True
[05:49:06.5442005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5533564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5557672] [Debug  :   Coroner] Query successful!True
[05:49:06.5557672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5673077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5678115] [Debug  :   Coroner] Query successful!True
[05:49:06.5678115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5775365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5775365] [Debug  :   Coroner] Query successful!True
[05:49:06.5775365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5898699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5898699] [Debug  :   Coroner] Query successful!True
[05:49:06.5898699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6411948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6422032] [Debug  :   Coroner] Query successful!True
[05:49:06.6427076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6647665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6647665] [Debug  :   Coroner] Query successful!True
[05:49:06.6647665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6858404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6858404] [Debug  :   Coroner] Query successful!True
[05:49:06.6858404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7034655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7034655] [Debug  :   Coroner] Query successful!True
[05:49:06.7034655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7160283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7160283] [Debug  :   Coroner] Query successful!True
[05:49:06.7160283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7310028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7310028] [Debug  :   Coroner] Query successful!True
[05:49:06.7310028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7444597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7449641] [Debug  :   Coroner] Query successful!True
[05:49:06.7449641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7599257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7599257] [Debug  :   Coroner] Query successful!True
[05:49:06.7599257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7779602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7779602] [Debug  :   Coroner] Query successful!True
[05:49:06.7779602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7939916] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:06.7939916] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:06.7970860] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:06.8017361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8017361] [Debug  :   Coroner] Query successful!True
[05:49:06.8017361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8165143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8176857] [Debug  :   Coroner] Query successful!True
[05:49:06.8176857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8301423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8301423] [Debug  :   Coroner] Query successful!True
[05:49:06.8306473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8402987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8402987] [Debug  :   Coroner] Query successful!True
[05:49:06.8402987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8522352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8522352] [Debug  :   Coroner] Query successful!True
[05:49:06.8522352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8659899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8659899] [Debug  :   Coroner] Query successful!True
[05:49:06.8659899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8764919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8764919] [Debug  :   Coroner] Query successful!True
[05:49:06.8774961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8879977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8895257] [Debug  :   Coroner] Query successful!True
[05:49:06.8895257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9018288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9018288] [Debug  :   Coroner] Query successful!True
[05:49:06.9018288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9132412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9132412] [Debug  :   Coroner] Query successful!True
[05:49:06.9132412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9255078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9260130] [Debug  :   Coroner] Query successful!True
[05:49:06.9260130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9361853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9361853] [Debug  :   Coroner] Query successful!True
[05:49:06.9361853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9475627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9475627] [Debug  :   Coroner] Query successful!True
[05:49:06.9475627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9598202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9598202] [Debug  :   Coroner] Query successful!True
[05:49:06.9598202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9713968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9724024] [Debug  :   Coroner] Query successful!True
[05:49:06.9724024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9831904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9841970] [Debug  :   Coroner] Query successful!True
[05:49:06.9841970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9950405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9950405] [Debug  :   Coroner] Query successful!True
[05:49:06.9950405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0072509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0072509] [Debug  :   Coroner] Query successful!True
[05:49:07.0072509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0204865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0204865] [Debug  :   Coroner] Query successful!True
[05:49:07.0204865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0315683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0315683] [Debug  :   Coroner] Query successful!True
[05:49:07.0315683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0456295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0456295] [Debug  :   Coroner] Query successful!True
[05:49:07.0456295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0543737] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:07.0543737] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:07.0559177] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:49:07.0574524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0574524] [Debug  :   Coroner] Query successful!True
[05:49:07.0574524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0692013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0692013] [Debug  :   Coroner] Query successful!True
[05:49:07.0692013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0820942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0820942] [Debug  :   Coroner] Query successful!True
[05:49:07.0820942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0928880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0928880] [Debug  :   Coroner] Query successful!True
[05:49:07.0928880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1083249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1083249] [Debug  :   Coroner] Query successful!True
[05:49:07.1083249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1201992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1201992] [Debug  :   Coroner] Query successful!True
[05:49:07.1201992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1297713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1297713] [Debug  :   Coroner] Query successful!True
[05:49:07.1297713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1419505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1419505] [Debug  :   Coroner] Query successful!True
[05:49:07.1419505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1522939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1522939] [Debug  :   Coroner] Query successful!True
[05:49:07.1538514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1648829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1648829] [Debug  :   Coroner] Query successful!True
[05:49:07.1654056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1767066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1767066] [Debug  :   Coroner] Query successful!True
[05:49:07.1767066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1895073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1895073] [Debug  :   Coroner] Query successful!True
[05:49:07.1895073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2015814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2015814] [Debug  :   Coroner] Query successful!True
[05:49:07.2015814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2130457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2130457] [Debug  :   Coroner] Query successful!True
[05:49:07.2130457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2260380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2260380] [Debug  :   Coroner] Query successful!True
[05:49:07.2260380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2392711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2392711] [Debug  :   Coroner] Query successful!True
[05:49:07.2392711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2480065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2480065] [Debug  :   Coroner] Query successful!True
[05:49:07.2480065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2608131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2618178] [Debug  :   Coroner] Query successful!True
[05:49:07.2618178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2729647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2729647] [Debug  :   Coroner] Query successful!True
[05:49:07.2729647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2836696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2836696] [Debug  :   Coroner] Query successful!True
[05:49:07.2836696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2943023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2943023] [Debug  :   Coroner] Query successful!True
[05:49:07.2943023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3075584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3075584] [Debug  :   Coroner] Query successful!True
[05:49:07.3075584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3189542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3189542] [Debug  :   Coroner] Query successful!True
[05:49:07.3189542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3311787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3311787] [Debug  :   Coroner] Query successful!True
[05:49:07.3311787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3429656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3429656] [Debug  :   Coroner] Query successful!True
[05:49:07.3429656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3533081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3533081] [Debug  :   Coroner] Query successful!True
[05:49:07.3533081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3652362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3652362] [Debug  :   Coroner] Query successful!True
[05:49:07.3667776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3769890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3769890] [Debug  :   Coroner] Query successful!True
[05:49:07.3774960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3879757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3879757] [Debug  :   Coroner] Query successful!True
[05:49:07.3879757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3999879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4015195] [Debug  :   Coroner] Query successful!True
[05:49:07.4015195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4118454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4118454] [Debug  :   Coroner] Query successful!True
[05:49:07.4118454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4237569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4237569] [Debug  :   Coroner] Query successful!True
[05:49:07.4237569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4339344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4339344] [Debug  :   Coroner] Query successful!True
[05:49:07.4339344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4458277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4458277] [Debug  :   Coroner] Query successful!True
[05:49:07.4458277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4569921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4575129] [Debug  :   Coroner] Query successful!True
[05:49:07.4575129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4694815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4694815] [Debug  :   Coroner] Query successful!True
[05:49:07.4694815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4816868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4816868] [Debug  :   Coroner] Query successful!True
[05:49:07.4816868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4910921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4910921] [Debug  :   Coroner] Query successful!True
[05:49:07.4910921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5043474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5043474] [Debug  :   Coroner] Query successful!True
[05:49:07.5043474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5146122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5146122] [Debug  :   Coroner] Query successful!True
[05:49:07.5146122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5264116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5275427] [Debug  :   Coroner] Query successful!True
[05:49:07.5275427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5398269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5398269] [Debug  :   Coroner] Query successful!True
[05:49:07.5398269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5492702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5492702] [Debug  :   Coroner] Query successful!True
[05:49:07.5507865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5625609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5625609] [Debug  :   Coroner] Query successful!True
[05:49:07.5630791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5732467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5732467] [Debug  :   Coroner] Query successful!True
[05:49:07.5732467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5873807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5873807] [Debug  :   Coroner] Query successful!True
[05:49:07.5873807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5981428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5996715] [Debug  :   Coroner] Query successful!True
[05:49:07.5996715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6104822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6104822] [Debug  :   Coroner] Query successful!True
[05:49:07.6104822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6251080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6251080] [Debug  :   Coroner] Query successful!True
[05:49:07.6251080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6358171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6368219] [Debug  :   Coroner] Query successful!True
[05:49:07.6368219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6475637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6475637] [Debug  :   Coroner] Query successful!True
[05:49:07.6475637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6599132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6599132] [Debug  :   Coroner] Query successful!True
[05:49:07.6599132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6711790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6711790] [Debug  :   Coroner] Query successful!True
[05:49:07.6711790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6831155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6831155] [Debug  :   Coroner] Query successful!True
[05:49:07.6831155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6935406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6935406] [Debug  :   Coroner] Query successful!True
[05:49:07.6935406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7058883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7058883] [Debug  :   Coroner] Query successful!True
[05:49:07.7058883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7160696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7160696] [Debug  :   Coroner] Query successful!True
[05:49:07.7160696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7292658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7292658] [Debug  :   Coroner] Query successful!True
[05:49:07.7292658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7410932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7410932] [Debug  :   Coroner] Query successful!True
[05:49:07.7410932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7540655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7540655] [Debug  :   Coroner] Query successful!True
[05:49:07.7540655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7673278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7678332] [Debug  :   Coroner] Query successful!True
[05:49:07.7678332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7790297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7790297] [Debug  :   Coroner] Query successful!True
[05:49:07.7795331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7898007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7898007] [Debug  :   Coroner] Query successful!True
[05:49:07.7898007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8016676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8016676] [Debug  :   Coroner] Query successful!True
[05:49:07.8016676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8120604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8120604] [Debug  :   Coroner] Query successful!True
[05:49:07.8135982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8256127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8256127] [Debug  :   Coroner] Query successful!True
[05:49:07.8256127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8355121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8355121] [Debug  :   Coroner] Query successful!True
[05:49:07.8355121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8476858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8476858] [Debug  :   Coroner] Query successful!True
[05:49:07.8476858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8595108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8595108] [Debug  :   Coroner] Query successful!True
[05:49:07.8600152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8698270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8698270] [Debug  :   Coroner] Query successful!True
[05:49:07.8698270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8832869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8832869] [Debug  :   Coroner] Query successful!True
[05:49:07.8832869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8952993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8952993] [Debug  :   Coroner] Query successful!True
[05:49:07.8952993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9072805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9072805] [Debug  :   Coroner] Query successful!True
[05:49:07.9072805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9174750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9190016] [Debug  :   Coroner] Query successful!True
[05:49:07.9190016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9280503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9280503] [Debug  :   Coroner] Query successful!True
[05:49:07.9290585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9398033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9398033] [Debug  :   Coroner] Query successful!True
[05:49:07.9398033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9500795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9500795] [Debug  :   Coroner] Query successful!True
[05:49:07.9505859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9637101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9637101] [Debug  :   Coroner] Query successful!True
[05:49:07.9637101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9739761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9739761] [Debug  :   Coroner] Query successful!True
[05:49:07.9739761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9874921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9874921] [Debug  :   Coroner] Query successful!True
[05:49:07.9874921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9992430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9992430] [Debug  :   Coroner] Query successful!True
[05:49:07.9992430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0100960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0100960] [Debug  :   Coroner] Query successful!True
[05:49:08.0100960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0224305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0224305] [Debug  :   Coroner] Query successful!True
[05:49:08.0224305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0335521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0335521] [Debug  :   Coroner] Query successful!True
[05:49:08.0335521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0458620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0458620] [Debug  :   Coroner] Query successful!True
[05:49:08.0458620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0560587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0560587] [Debug  :   Coroner] Query successful!True
[05:49:08.0560587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0677609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0677609] [Debug  :   Coroner] Query successful!True
[05:49:08.0692839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0800893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0800893] [Debug  :   Coroner] Query successful!True
[05:49:08.0800893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0918039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0923087] [Debug  :   Coroner] Query successful!True
[05:49:08.0923087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1051463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1051463] [Debug  :   Coroner] Query successful!True
[05:49:08.1051463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1153163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1153163] [Debug  :   Coroner] Query successful!True
[05:49:08.1153163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1274776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1274776] [Debug  :   Coroner] Query successful!True
[05:49:08.1274776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1407972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1407972] [Debug  :   Coroner] Query successful!True
[05:49:08.1424967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1537927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1537927] [Debug  :   Coroner] Query successful!True
[05:49:08.1537927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1671938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1671938] [Debug  :   Coroner] Query successful!True
[05:49:08.1671938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1789930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1789930] [Debug  :   Coroner] Query successful!True
[05:49:08.1789930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1908545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1908545] [Debug  :   Coroner] Query successful!True
[05:49:08.1908545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2020479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2020479] [Debug  :   Coroner] Query successful!True
[05:49:08.2036057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2133389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2133389] [Debug  :   Coroner] Query successful!True
[05:49:08.2133389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2268607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2273850] [Debug  :   Coroner] Query successful!True
[05:49:08.2273850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2383844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2400000] [Debug  :   Coroner] Query successful!True
[05:49:08.2400000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2507811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2507811] [Debug  :   Coroner] Query successful!True
[05:49:08.2507811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2635236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2635236] [Debug  :   Coroner] Query successful!True
[05:49:08.2648069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2755607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2755607] [Debug  :   Coroner] Query successful!True
[05:49:08.2755607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2862205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2862205] [Debug  :   Coroner] Query successful!True
[05:49:08.2862205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2984244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2984244] [Debug  :   Coroner] Query successful!True
[05:49:08.2989292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3080914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3080914] [Debug  :   Coroner] Query successful!True
[05:49:08.3080914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3210863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3210863] [Debug  :   Coroner] Query successful!True
[05:49:08.3210863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3317295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3317295] [Debug  :   Coroner] Query successful!True
[05:49:08.3317295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3432424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3432424] [Debug  :   Coroner] Query successful!True
[05:49:08.3432424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3545140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3545140] [Debug  :   Coroner] Query successful!True
[05:49:08.3545140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3673844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3673844] [Debug  :   Coroner] Query successful!True
[05:49:08.3673844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3791305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3791305] [Debug  :   Coroner] Query successful!True
[05:49:08.3791305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3939748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3939748] [Debug  :   Coroner] Query successful!True
[05:49:08.3939748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4066877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4066877] [Debug  :   Coroner] Query successful!True
[05:49:08.4066877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4173427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4173427] [Debug  :   Coroner] Query successful!True
[05:49:08.4173427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4298593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4298593] [Debug  :   Coroner] Query successful!True
[05:49:08.4298593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4421357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4421357] [Debug  :   Coroner] Query successful!True
[05:49:08.4421357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4526186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4526186] [Debug  :   Coroner] Query successful!True
[05:49:08.4526186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4655709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4655709] [Debug  :   Coroner] Query successful!True
[05:49:08.4670871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4787988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4787988] [Debug  :   Coroner] Query successful!True
[05:49:08.4787988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4894644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4894644] [Debug  :   Coroner] Query successful!True
[05:49:08.4894644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5057976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5057976] [Debug  :   Coroner] Query successful!True
[05:49:08.5057976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5167360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5167360] [Debug  :   Coroner] Query successful!True
[05:49:08.5172741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5306526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5306526] [Debug  :   Coroner] Query successful!True
[05:49:08.5306526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5433701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5438750] [Debug  :   Coroner] Query successful!True
[05:49:08.5438750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5546064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5546064] [Debug  :   Coroner] Query successful!True
[05:49:08.5546064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5697396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5697396] [Debug  :   Coroner] Query successful!True
[05:49:08.5697396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5825234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5825234] [Debug  :   Coroner] Query successful!True
[05:49:08.5825234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5929669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5929669] [Debug  :   Coroner] Query successful!True
[05:49:08.5929669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6059219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6059219] [Debug  :   Coroner] Query successful!True
[05:49:08.6059219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6167209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6172546] [Debug  :   Coroner] Query successful!True
[05:49:08.6172546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6301435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6301435] [Debug  :   Coroner] Query successful!True
[05:49:08.6301435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6450802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6450802] [Debug  :   Coroner] Query successful!True
[05:49:08.6450802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6584569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6584569] [Debug  :   Coroner] Query successful!True
[05:49:08.6584569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6692777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6692777] [Debug  :   Coroner] Query successful!True
[05:49:08.6698016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6797630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6797630] [Debug  :   Coroner] Query successful!True
[05:49:08.6797630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6915406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6915406] [Debug  :   Coroner] Query successful!True
[05:49:08.6915406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7054186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7054186] [Debug  :   Coroner] Query successful!True
[05:49:08.7054186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7166318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7166318] [Debug  :   Coroner] Query successful!True
[05:49:08.7166318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7276245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7276245] [Debug  :   Coroner] Query successful!True
[05:49:08.7276245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7407662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7407662] [Debug  :   Coroner] Query successful!True
[05:49:08.7407662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7525781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7525781] [Debug  :   Coroner] Query successful!True
[05:49:08.7525781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7666092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7666092] [Debug  :   Coroner] Query successful!True
[05:49:08.7666092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7798823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7798823] [Debug  :   Coroner] Query successful!True
[05:49:08.7798823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7899298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7914721] [Debug  :   Coroner] Query successful!True
[05:49:08.7914721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8057291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8057291] [Debug  :   Coroner] Query successful!True
[05:49:08.8057291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8193432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8198612] [Debug  :   Coroner] Query successful!True
[05:49:08.8198612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8305608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8305608] [Debug  :   Coroner] Query successful!True
[05:49:08.8305608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8443771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8443771] [Debug  :   Coroner] Query successful!True
[05:49:08.8443771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8551322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8551322] [Debug  :   Coroner] Query successful!True
[05:49:08.8551322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8685243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8685243] [Debug  :   Coroner] Query successful!True
[05:49:08.8685243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8809562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8809562] [Debug  :   Coroner] Query successful!True
[05:49:08.8809562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8957797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8957797] [Debug  :   Coroner] Query successful!True
[05:49:08.8957797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9089955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9089955] [Debug  :   Coroner] Query successful!True
[05:49:08.9089955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9219532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9219532] [Debug  :   Coroner] Query successful!True
[05:49:08.9235011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9364222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9364222] [Debug  :   Coroner] Query successful!True
[05:49:08.9364222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9529920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9529920] [Debug  :   Coroner] Query successful!True
[05:49:08.9529920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9645258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9645258] [Debug  :   Coroner] Query successful!True
[05:49:08.9645258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9752837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9752837] [Debug  :   Coroner] Query successful!True
[05:49:08.9752837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9903672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9903672] [Debug  :   Coroner] Query successful!True
[05:49:08.9919081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0039211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0039211] [Debug  :   Coroner] Query successful!True
[05:49:09.0039211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0189354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0189354] [Debug  :   Coroner] Query successful!True
[05:49:09.0189354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0296453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0296453] [Debug  :   Coroner] Query successful!True
[05:49:09.0296453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0419449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0419449] [Debug  :   Coroner] Query successful!True
[05:49:09.0419449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0538886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0554389] [Debug  :   Coroner] Query successful!True
[05:49:09.0554389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0684691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0701375] [Debug  :   Coroner] Query successful!True
[05:49:09.0701375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0814629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0814629] [Debug  :   Coroner] Query successful!True
[05:49:09.0814629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0906246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0906246] [Debug  :   Coroner] Query successful!True
[05:49:09.0921859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1035601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1040812] [Debug  :   Coroner] Query successful!True
[05:49:09.1040812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1141236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1141236] [Debug  :   Coroner] Query successful!True
[05:49:09.1141236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1290086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1290086] [Debug  :   Coroner] Query successful!True
[05:49:09.1305509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1458563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1458563] [Debug  :   Coroner] Query successful!True
[05:49:09.1458563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1617756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1617756] [Debug  :   Coroner] Query successful!True
[05:49:09.1617756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1710528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1725913] [Debug  :   Coroner] Query successful!True
[05:49:09.1725913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1842744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1842744] [Debug  :   Coroner] Query successful!True
[05:49:09.1842744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1926721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1926721] [Debug  :   Coroner] Query successful!True
[05:49:09.1926721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2070104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2070104] [Debug  :   Coroner] Query successful!True
[05:49:09.2070104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2229352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2229352] [Debug  :   Coroner] Query successful!True
[05:49:09.2229352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2343274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2343274] [Debug  :   Coroner] Query successful!True
[05:49:09.2353328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2465481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2465481] [Debug  :   Coroner] Query successful!True
[05:49:09.2465481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2598882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2598882] [Debug  :   Coroner] Query successful!True
[05:49:09.2598882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2707300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2707300] [Debug  :   Coroner] Query successful!True
[05:49:09.2707300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2836448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2836448] [Debug  :   Coroner] Query successful!True
[05:49:09.2836448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2957384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2957384] [Debug  :   Coroner] Query successful!True
[05:49:09.2957384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3075161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3075161] [Debug  :   Coroner] Query successful!True
[05:49:09.3075161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3194149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3209408] [Debug  :   Coroner] Query successful!True
[05:49:09.3209408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3290504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3290504] [Debug  :   Coroner] Query successful!True
[05:49:09.3290504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3413674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3413674] [Debug  :   Coroner] Query successful!True
[05:49:09.3413674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3521143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3521143] [Debug  :   Coroner] Query successful!True
[05:49:09.3521143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3660302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3660302] [Debug  :   Coroner] Query successful!True
[05:49:09.3660302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3766818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3766818] [Debug  :   Coroner] Query successful!True
[05:49:09.3776867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3910538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3910538] [Debug  :   Coroner] Query successful!True
[05:49:09.3910538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4034405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4039489] [Debug  :   Coroner] Query successful!True
[05:49:09.4039489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4151704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4151704] [Debug  :   Coroner] Query successful!True
[05:49:09.4151704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4285665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4285665] [Debug  :   Coroner] Query successful!True
[05:49:09.4290684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4402969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4402969] [Debug  :   Coroner] Query successful!True
[05:49:09.4402969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4524653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4524653] [Debug  :   Coroner] Query successful!True
[05:49:09.4524653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4627972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4627972] [Debug  :   Coroner] Query successful!True
[05:49:09.4627972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4731130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4731130] [Debug  :   Coroner] Query successful!True
[05:49:09.4731130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4850435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4850435] [Debug  :   Coroner] Query successful!True
[05:49:09.4866058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4972068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4972068] [Debug  :   Coroner] Query successful!True
[05:49:09.4977338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5100650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5100650] [Debug  :   Coroner] Query successful!True
[05:49:09.5100650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5245416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5245416] [Debug  :   Coroner] Query successful!True
[05:49:09.5245416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5260547] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:49:09.5362788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5373594] [Debug  :   Coroner] Query successful!True
[05:49:09.5373594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5528863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5528863] [Debug  :   Coroner] Query successful!True
[05:49:09.5528863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5656909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5656909] [Debug  :   Coroner] Query successful!True
[05:49:09.5656909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5787382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5787382] [Debug  :   Coroner] Query successful!True
[05:49:09.5797955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5915653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5930948] [Debug  :   Coroner] Query successful!True
[05:49:09.5930948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6066369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6076436] [Debug  :   Coroner] Query successful!True
[05:49:09.6076436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6202144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6202144] [Debug  :   Coroner] Query successful!True
[05:49:09.6202144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6288695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6288695] [Debug  :   Coroner] Query successful!True
[05:49:09.6304134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6438454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6438454] [Debug  :   Coroner] Query successful!True
[05:49:09.6438454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6551911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6551911] [Debug  :   Coroner] Query successful!True
[05:49:09.6551911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6703993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6703993] [Debug  :   Coroner] Query successful!True
[05:49:09.6703993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6827526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6827526] [Debug  :   Coroner] Query successful!True
[05:49:09.6832690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6928017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6928017] [Debug  :   Coroner] Query successful!True
[05:49:09.6928017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7055796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7055796] [Debug  :   Coroner] Query successful!True
[05:49:09.7055796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7168093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7168093] [Debug  :   Coroner] Query successful!True
[05:49:09.7173207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7296625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7296625] [Debug  :   Coroner] Query successful!True
[05:49:09.7296625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7403909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7403909] [Debug  :   Coroner] Query successful!True
[05:49:09.7403909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7500499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7500499] [Debug  :   Coroner] Query successful!True
[05:49:09.7500499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7855676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7855676] [Debug  :   Coroner] Query successful!True
[05:49:09.7855676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8024395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8034442] [Debug  :   Coroner] Query successful!True
[05:49:09.8034442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8213761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8213761] [Debug  :   Coroner] Query successful!True
[05:49:09.8213761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8346043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8346043] [Debug  :   Coroner] Query successful!True
[05:49:09.8346043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8602125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8617791] [Debug  :   Coroner] Query successful!True
[05:49:09.8617791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8746474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8746474] [Debug  :   Coroner] Query successful!True
[05:49:09.8746474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8915240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8915240] [Debug  :   Coroner] Query successful!True
[05:49:09.8930463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9097340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9097340] [Debug  :   Coroner] Query successful!True
[05:49:09.9097340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9254747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9254747] [Debug  :   Coroner] Query successful!True
[05:49:09.9254747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9356920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9356920] [Debug  :   Coroner] Query successful!True
[05:49:09.9356920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9463749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9463749] [Debug  :   Coroner] Query successful!True
[05:49:09.9463749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9617311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9617311] [Debug  :   Coroner] Query successful!True
[05:49:09.9617311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9733669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9733669] [Debug  :   Coroner] Query successful!True
[05:49:09.9733669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9876109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9876109] [Debug  :   Coroner] Query successful!True
[05:49:09.9876109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0014320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0014320] [Debug  :   Coroner] Query successful!True
[05:49:10.0014320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0147459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0147459] [Debug  :   Coroner] Query successful!True
[05:49:10.0147459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0310678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0310678] [Debug  :   Coroner] Query successful!True
[05:49:10.0310678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0440886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0440886] [Debug  :   Coroner] Query successful!True
[05:49:10.0440886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0590030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0590030] [Debug  :   Coroner] Query successful!True
[05:49:10.0590030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0704141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0704141] [Debug  :   Coroner] Query successful!True
[05:49:10.0704141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0832117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0832117] [Debug  :   Coroner] Query successful!True
[05:49:10.0832117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0948970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0964329] [Debug  :   Coroner] Query successful!True
[05:49:10.0964329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1083637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1083637] [Debug  :   Coroner] Query successful!True
[05:49:10.1083637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1207486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1207486] [Debug  :   Coroner] Query successful!True
[05:49:10.1207486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1325833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1325833] [Debug  :   Coroner] Query successful!True
[05:49:10.1325833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1450365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1455416] [Debug  :   Coroner] Query successful!True
[05:49:10.1455416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1564012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1564012] [Debug  :   Coroner] Query successful!True
[05:49:10.1564012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1703029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1703029] [Debug  :   Coroner] Query successful!True
[05:49:10.1703029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1847075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1847075] [Debug  :   Coroner] Query successful!True
[05:49:10.1847075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1948506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1948506] [Debug  :   Coroner] Query successful!True
[05:49:10.1948506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2080691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2080691] [Debug  :   Coroner] Query successful!True
[05:49:10.2080691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2203024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2203024] [Debug  :   Coroner] Query successful!True
[05:49:10.2203024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2316061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2316061] [Debug  :   Coroner] Query successful!True
[05:49:10.2316061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2452261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2452261] [Debug  :   Coroner] Query successful!True
[05:49:10.2452261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2552605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2552605] [Debug  :   Coroner] Query successful!True
[05:49:10.2552605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2704129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2704129] [Debug  :   Coroner] Query successful!True
[05:49:10.2704129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2825337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2825337] [Debug  :   Coroner] Query successful!True
[05:49:10.2830484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2922275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2937630] [Debug  :   Coroner] Query successful!True
[05:49:10.2937630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3072567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3077596] [Debug  :   Coroner] Query successful!True
[05:49:10.3077596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3205430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3205430] [Debug  :   Coroner] Query successful!True
[05:49:10.3205430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3312360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3312360] [Debug  :   Coroner] Query successful!True
[05:49:10.3312360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3444556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3444556] [Debug  :   Coroner] Query successful!True
[05:49:10.3444556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3562415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3562415] [Debug  :   Coroner] Query successful!True
[05:49:10.3562415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3685893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3685893] [Debug  :   Coroner] Query successful!True
[05:49:10.3685893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3791915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3807332] [Debug  :   Coroner] Query successful!True
[05:49:10.3807332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3926500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3926500] [Debug  :   Coroner] Query successful!True
[05:49:10.3926500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4087917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4087917] [Debug  :   Coroner] Query successful!True
[05:49:10.4087917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4205389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4205389] [Debug  :   Coroner] Query successful!True
[05:49:10.4220813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4348405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4348405] [Debug  :   Coroner] Query successful!True
[05:49:10.4348405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4486453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4486453] [Debug  :   Coroner] Query successful!True
[05:49:10.4491481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4620217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4620217] [Debug  :   Coroner] Query successful!True
[05:49:10.4620217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4706846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4726568] [Debug  :   Coroner] Query successful!True
[05:49:10.4726568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4840832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4840832] [Debug  :   Coroner] Query successful!True
[05:49:10.4840832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4948429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4948429] [Debug  :   Coroner] Query successful!True
[05:49:10.4948429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5072194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5072194] [Debug  :   Coroner] Query successful!True
[05:49:10.5077933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5187023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5187023] [Debug  :   Coroner] Query successful!True
[05:49:10.5187023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5321529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5321529] [Debug  :   Coroner] Query successful!True
[05:49:10.5321529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5450881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5450881] [Debug  :   Coroner] Query successful!True
[05:49:10.5450881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5542321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5542321] [Debug  :   Coroner] Query successful!True
[05:49:10.5566994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5694321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5694321] [Debug  :   Coroner] Query successful!True
[05:49:10.5694321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5822481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5822481] [Debug  :   Coroner] Query successful!True
[05:49:10.5822481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5918489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5918489] [Debug  :   Coroner] Query successful!True
[05:49:10.5918489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6077599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6077599] [Debug  :   Coroner] Query successful!True
[05:49:10.6077599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6200381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6200381] [Debug  :   Coroner] Query successful!True
[05:49:10.6205424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6304491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6304491] [Debug  :   Coroner] Query successful!True
[05:49:10.6315044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6436056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6436056] [Debug  :   Coroner] Query successful!True
[05:49:10.6441224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6519232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6534686] [Debug  :   Coroner] Query successful!True
[05:49:10.6534686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6674588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6674588] [Debug  :   Coroner] Query successful!True
[05:49:10.6674588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6802856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6802856] [Debug  :   Coroner] Query successful!True
[05:49:10.6802856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6910538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6910538] [Debug  :   Coroner] Query successful!True
[05:49:10.6910538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7029394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7029394] [Debug  :   Coroner] Query successful!True
[05:49:10.7029394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7130880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7150695] [Debug  :   Coroner] Query successful!True
[05:49:10.7150695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7276287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7276287] [Debug  :   Coroner] Query successful!True
[05:49:10.7276287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7403634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7403634] [Debug  :   Coroner] Query successful!True
[05:49:10.7403634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7540980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7551054] [Debug  :   Coroner] Query successful!True
[05:49:10.7551054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7698687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7698687] [Debug  :   Coroner] Query successful!True
[05:49:10.7698687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7831959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7831959] [Debug  :   Coroner] Query successful!True
[05:49:10.7831959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7946161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7946161] [Debug  :   Coroner] Query successful!True
[05:49:10.7946161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8074723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8074723] [Debug  :   Coroner] Query successful!True
[05:49:10.8074723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8213452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8213452] [Debug  :   Coroner] Query successful!True
[05:49:10.8213452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8310243] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8310243] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8325757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8325757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8325757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8325757] [Debug  :   Coroner] Query successful!True
[05:49:10.8325757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8325757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:10.8325757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8442644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8442644] [Debug  :   Coroner] Query successful!True
[05:49:10.8442644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8552573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8568056] [Debug  :   Coroner] Query successful!True
[05:49:10.8568056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8684214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8684214] [Debug  :   Coroner] Query successful!True
[05:49:10.8684214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8796922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8796922] [Debug  :   Coroner] Query successful!True
[05:49:10.8796922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8945090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8945090] [Debug  :   Coroner] Query successful!True
[05:49:10.8945090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9068211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9068211] [Debug  :   Coroner] Query successful!True
[05:49:10.9068211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9191621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9191621] [Debug  :   Coroner] Query successful!True
[05:49:10.9191621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9298199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9298199] [Debug  :   Coroner] Query successful!True
[05:49:10.9298199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9424952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9440123] [Debug  :   Coroner] Query successful!True
[05:49:10.9440123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9548115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9548115] [Debug  :   Coroner] Query successful!True
[05:49:10.9548115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9677850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9693281] [Debug  :   Coroner] Query successful!True
[05:49:10.9693281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9798332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9798332] [Debug  :   Coroner] Query successful!True
[05:49:10.9808383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9909477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9909477] [Debug  :   Coroner] Query successful!True
[05:49:10.9914526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0021453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0021453] [Debug  :   Coroner] Query successful!True
[05:49:11.0036778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0153497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0153497] [Debug  :   Coroner] Query successful!True
[05:49:11.0153497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0289822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0289822] [Debug  :   Coroner] Query successful!True
[05:49:11.0289822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0413271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0413271] [Debug  :   Coroner] Query successful!True
[05:49:11.0413271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0515164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0515164] [Debug  :   Coroner] Query successful!True
[05:49:11.0515164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0634603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0634603] [Debug  :   Coroner] Query successful!True
[05:49:11.0634603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0736136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0736136] [Debug  :   Coroner] Query successful!True
[05:49:11.0736136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0877238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0892577] [Debug  :   Coroner] Query successful!True
[05:49:11.0892577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1014464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1014464] [Debug  :   Coroner] Query successful!True
[05:49:11.1014464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1106062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1121490] [Debug  :   Coroner] Query successful!True
[05:49:11.1121490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1237270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1237270] [Debug  :   Coroner] Query successful!True
[05:49:11.1237270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1354628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1354628] [Debug  :   Coroner] Query successful!True
[05:49:11.1354628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1495626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1510971] [Debug  :   Coroner] Query successful!True
[05:49:11.1510971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1639341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1639341] [Debug  :   Coroner] Query successful!True
[05:49:11.1639341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1742735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1742735] [Debug  :   Coroner] Query successful!True
[05:49:11.1742735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1873980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1873980] [Debug  :   Coroner] Query successful!True
[05:49:11.1873980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1998868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1998868] [Debug  :   Coroner] Query successful!True
[05:49:11.1998868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2126549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2126549] [Debug  :   Coroner] Query successful!True
[05:49:11.2126549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2259951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2259951] [Debug  :   Coroner] Query successful!True
[05:49:11.2259951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2392701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2392701] [Debug  :   Coroner] Query successful!True
[05:49:11.2392701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2486948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2503013] [Debug  :   Coroner] Query successful!True
[05:49:11.2503013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2617886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2617886] [Debug  :   Coroner] Query successful!True
[05:49:11.2617886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2742498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2742498] [Debug  :   Coroner] Query successful!True
[05:49:11.2742498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2867030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2877085] [Debug  :   Coroner] Query successful!True
[05:49:11.2877085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2992026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2992026] [Debug  :   Coroner] Query successful!True
[05:49:11.2992026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3095276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3095276] [Debug  :   Coroner] Query successful!True
[05:49:11.3095276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3223742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3223742] [Debug  :   Coroner] Query successful!True
[05:49:11.3223742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3346989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3346989] [Debug  :   Coroner] Query successful!True
[05:49:11.3346989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3485256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3490306] [Debug  :   Coroner] Query successful!True
[05:49:11.3490306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3603836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3603836] [Debug  :   Coroner] Query successful!True
[05:49:11.3603836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3720126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3720126] [Debug  :   Coroner] Query successful!True
[05:49:11.3720126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3849719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3849719] [Debug  :   Coroner] Query successful!True
[05:49:11.3849719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3938877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3954106] [Debug  :   Coroner] Query successful!True
[05:49:11.3954106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4088028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4088028] [Debug  :   Coroner] Query successful!True
[05:49:11.4088028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4220618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4220618] [Debug  :   Coroner] Query successful!True
[05:49:11.4220618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4337196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4337196] [Debug  :   Coroner] Query successful!True
[05:49:11.4337196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4459721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4459721] [Debug  :   Coroner] Query successful!True
[05:49:11.4459721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4597819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4597819] [Debug  :   Coroner] Query successful!True
[05:49:11.4597819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4691547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4706944] [Debug  :   Coroner] Query successful!True
[05:49:11.4706944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4854827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4854827] [Debug  :   Coroner] Query successful!True
[05:49:11.4854827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4945929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4961297] [Debug  :   Coroner] Query successful!True
[05:49:11.4961297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5081767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5081767] [Debug  :   Coroner] Query successful!True
[05:49:11.5081767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5204141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5204141] [Debug  :   Coroner] Query successful!True
[05:49:11.5204141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5313692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5313692] [Debug  :   Coroner] Query successful!True
[05:49:11.5313692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5441613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5441613] [Debug  :   Coroner] Query successful!True
[05:49:11.5441613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5580108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5580108] [Debug  :   Coroner] Query successful!True
[05:49:11.5580108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5702373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5702373] [Debug  :   Coroner] Query successful!True
[05:49:11.5702373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5818236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5818236] [Debug  :   Coroner] Query successful!True
[05:49:11.5818236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5925044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5925044] [Debug  :   Coroner] Query successful!True
[05:49:11.5925044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6046669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6046669] [Debug  :   Coroner] Query successful!True
[05:49:11.6046669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6174514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6174514] [Debug  :   Coroner] Query successful!True
[05:49:11.6174514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6292199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6292199] [Debug  :   Coroner] Query successful!True
[05:49:11.6292199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6430940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6430940] [Debug  :   Coroner] Query successful!True
[05:49:11.6430940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6537098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6537098] [Debug  :   Coroner] Query successful!True
[05:49:11.6552598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6661157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6661157] [Debug  :   Coroner] Query successful!True
[05:49:11.6661157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6753384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6768841] [Debug  :   Coroner] Query successful!True
[05:49:11.6768841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6891394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6891394] [Debug  :   Coroner] Query successful!True
[05:49:11.6891394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7026535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7026535] [Debug  :   Coroner] Query successful!True
[05:49:11.7026535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7143897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7143897] [Debug  :   Coroner] Query successful!True
[05:49:11.7143897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7261812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7261812] [Debug  :   Coroner] Query successful!True
[05:49:11.7276986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7404919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7404919] [Debug  :   Coroner] Query successful!True
[05:49:11.7404919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7532294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7532294] [Debug  :   Coroner] Query successful!True
[05:49:11.7532294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7655356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7655356] [Debug  :   Coroner] Query successful!True
[05:49:11.7655356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7752243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7752243] [Debug  :   Coroner] Query successful!True
[05:49:11.7767477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7878080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7878080] [Debug  :   Coroner] Query successful!True
[05:49:11.7878080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8005829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8005829] [Debug  :   Coroner] Query successful!True
[05:49:11.8005829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8106003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8106003] [Debug  :   Coroner] Query successful!True
[05:49:11.8106003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8241143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8241143] [Debug  :   Coroner] Query successful!True
[05:49:11.8241143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8340741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8340741] [Debug  :   Coroner] Query successful!True
[05:49:11.8340741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8483059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8483059] [Debug  :   Coroner] Query successful!True
[05:49:11.8483059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8600122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8600122] [Debug  :   Coroner] Query successful!True
[05:49:11.8600122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8710944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8710944] [Debug  :   Coroner] Query successful!True
[05:49:11.8710944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8853984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8853984] [Debug  :   Coroner] Query successful!True
[05:49:11.8853984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8956494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8962139] [Debug  :   Coroner] Query successful!True
[05:49:11.8962139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9091963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9091963] [Debug  :   Coroner] Query successful!True
[05:49:11.9091963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9214032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9214032] [Debug  :   Coroner] Query successful!True
[05:49:11.9224096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9326888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9326888] [Debug  :   Coroner] Query successful!True
[05:49:11.9326888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9467230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9467230] [Debug  :   Coroner] Query successful!True
[05:49:11.9467230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9605151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9605151] [Debug  :   Coroner] Query successful!True
[05:49:11.9605151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9729392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9729392] [Debug  :   Coroner] Query successful!True
[05:49:11.9729392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9861209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9861209] [Debug  :   Coroner] Query successful!True
[05:49:11.9861209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9966142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9966142] [Debug  :   Coroner] Query successful!True
[05:49:11.9966142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0100436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0100436] [Debug  :   Coroner] Query successful!True
[05:49:12.0100436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0253133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0253133] [Debug  :   Coroner] Query successful!True
[05:49:12.0253133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0388164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0388164] [Debug  :   Coroner] Query successful!True
[05:49:12.0388164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0484213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0484213] [Debug  :   Coroner] Query successful!True
[05:49:12.0484213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0604775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0604775] [Debug  :   Coroner] Query successful!True
[05:49:12.0604775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0708055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0708055] [Debug  :   Coroner] Query successful!True
[05:49:12.0725199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0875178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0875178] [Debug  :   Coroner] Query successful!True
[05:49:12.0885232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0992348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0992348] [Debug  :   Coroner] Query successful!True
[05:49:12.0992348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1093713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1093713] [Debug  :   Coroner] Query successful!True
[05:49:12.1093713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1226275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1226275] [Debug  :   Coroner] Query successful!True
[05:49:12.1226275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1334174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1334174] [Debug  :   Coroner] Query successful!True
[05:49:12.1339229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1503280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1508586] [Debug  :   Coroner] Query successful!True
[05:49:12.1508586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1616466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1616466] [Debug  :   Coroner] Query successful!True
[05:49:12.1616466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1714462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1714462] [Debug  :   Coroner] Query successful!True
[05:49:12.1714462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1831527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1847421] [Debug  :   Coroner] Query successful!True
[05:49:12.1847421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1945314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1945314] [Debug  :   Coroner] Query successful!True
[05:49:12.1955369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2057297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2057297] [Debug  :   Coroner] Query successful!True
[05:49:12.2057297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2206382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2206382] [Debug  :   Coroner] Query successful!True
[05:49:12.2206382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2321545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2321545] [Debug  :   Coroner] Query successful!True
[05:49:12.2321545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2444488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2444488] [Debug  :   Coroner] Query successful!True
[05:49:12.2444488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2551554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2551554] [Debug  :   Coroner] Query successful!True
[05:49:12.2551554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2668048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2668048] [Debug  :   Coroner] Query successful!True
[05:49:12.2668048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2811412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2811412] [Debug  :   Coroner] Query successful!True
[05:49:12.2811412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2915177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2915177] [Debug  :   Coroner] Query successful!True
[05:49:12.2915177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3038774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3048828] [Debug  :   Coroner] Query successful!True
[05:49:12.3048828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3154789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3154789] [Debug  :   Coroner] Query successful!True
[05:49:12.3154789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3263229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3263229] [Debug  :   Coroner] Query successful!True
[05:49:12.3278429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3395418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3400579] [Debug  :   Coroner] Query successful!True
[05:49:12.3400579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3492743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3492743] [Debug  :   Coroner] Query successful!True
[05:49:12.3492743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3615042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3625098] [Debug  :   Coroner] Query successful!True
[05:49:12.3625098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3728687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3728687] [Debug  :   Coroner] Query successful!True
[05:49:12.3728687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3878914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3878914] [Debug  :   Coroner] Query successful!True
[05:49:12.3878914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4002140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4002140] [Debug  :   Coroner] Query successful!True
[05:49:12.4002140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4107831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4107831] [Debug  :   Coroner] Query successful!True
[05:49:12.4113801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4245994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4245994] [Debug  :   Coroner] Query successful!True
[05:49:12.4251051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4356757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4372200] [Debug  :   Coroner] Query successful!True
[05:49:12.4372200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4498481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4498481] [Debug  :   Coroner] Query successful!True
[05:49:12.4498481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4617379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4617379] [Debug  :   Coroner] Query successful!True
[05:49:12.4617379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4740076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4740076] [Debug  :   Coroner] Query successful!True
[05:49:12.4740076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4892982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4903037] [Debug  :   Coroner] Query successful!True
[05:49:12.4903037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5003845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5003845] [Debug  :   Coroner] Query successful!True
[05:49:12.5003845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5121344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5121344] [Debug  :   Coroner] Query successful!True
[05:49:12.5121344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5253036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5253036] [Debug  :   Coroner] Query successful!True
[05:49:12.5253036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5360446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5360446] [Debug  :   Coroner] Query successful!True
[05:49:12.5360446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5508936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5514374] [Debug  :   Coroner] Query successful!True
[05:49:12.5514374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5619352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5619352] [Debug  :   Coroner] Query successful!True
[05:49:12.5619352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5724263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5739704] [Debug  :   Coroner] Query successful!True
[05:49:12.5739704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5861855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5861855] [Debug  :   Coroner] Query successful!True
[05:49:12.5861855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5991230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5991230] [Debug  :   Coroner] Query successful!True
[05:49:12.5991230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6094434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6094434] [Debug  :   Coroner] Query successful!True
[05:49:12.6094434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6243798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6243798] [Debug  :   Coroner] Query successful!True
[05:49:12.6243798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6332760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6332760] [Debug  :   Coroner] Query successful!True
[05:49:12.6332760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6455035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6455035] [Debug  :   Coroner] Query successful!True
[05:49:12.6455035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6588146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6593206] [Debug  :   Coroner] Query successful!True
[05:49:12.6593206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6679574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6679574] [Debug  :   Coroner] Query successful!True
[05:49:12.6695022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6811447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6811447] [Debug  :   Coroner] Query successful!True
[05:49:12.6811447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6930081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6930081] [Debug  :   Coroner] Query successful!True
[05:49:12.6935146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7037305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7047353] [Debug  :   Coroner] Query successful!True
[05:49:12.7047353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7181365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7181365] [Debug  :   Coroner] Query successful!True
[05:49:12.7196909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7293108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7293108] [Debug  :   Coroner] Query successful!True
[05:49:12.7293108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7440671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7440671] [Debug  :   Coroner] Query successful!True
[05:49:12.7446018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7545077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7545077] [Debug  :   Coroner] Query successful!True
[05:49:12.7545077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7688499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7693606] [Debug  :   Coroner] Query successful!True
[05:49:12.7693606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7801978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7801978] [Debug  :   Coroner] Query successful!True
[05:49:12.7801978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7904434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7904434] [Debug  :   Coroner] Query successful!True
[05:49:12.7904434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8037245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8037245] [Debug  :   Coroner] Query successful!True
[05:49:12.8037245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8144478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8144478] [Debug  :   Coroner] Query successful!True
[05:49:12.8144478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8264115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8264115] [Debug  :   Coroner] Query successful!True
[05:49:12.8279278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8381816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8397104] [Debug  :   Coroner] Query successful!True
[05:49:12.8397104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8505986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8505986] [Debug  :   Coroner] Query successful!True
[05:49:12.8511105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8639343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8639343] [Debug  :   Coroner] Query successful!True
[05:49:12.8639343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8760016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8775344] [Debug  :   Coroner] Query successful!True
[05:49:12.8775344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8904594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8904594] [Debug  :   Coroner] Query successful!True
[05:49:12.8904594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9024966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9024966] [Debug  :   Coroner] Query successful!True
[05:49:12.9024966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9125701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9125701] [Debug  :   Coroner] Query successful!True
[05:49:12.9125701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9243817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9243817] [Debug  :   Coroner] Query successful!True
[05:49:12.9259246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9352841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9352841] [Debug  :   Coroner] Query successful!True
[05:49:12.9352841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9502431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9502431] [Debug  :   Coroner] Query successful!True
[05:49:12.9502431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9610473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9610473] [Debug  :   Coroner] Query successful!True
[05:49:12.9625889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9718329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9718329] [Debug  :   Coroner] Query successful!True
[05:49:12.9718329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9843678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9843678] [Debug  :   Coroner] Query successful!True
[05:49:12.9843678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9958780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9958780] [Debug  :   Coroner] Query successful!True
[05:49:12.9958780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0083367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0083367] [Debug  :   Coroner] Query successful!True
[05:49:13.0083367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0261675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0261675] [Debug  :   Coroner] Query successful!True
[05:49:13.0276824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0397094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0397094] [Debug  :   Coroner] Query successful!True
[05:49:13.0397094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0494411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0494411] [Debug  :   Coroner] Query successful!True
[05:49:13.0494411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0633668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0633668] [Debug  :   Coroner] Query successful!True
[05:49:13.0633668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0735416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0735416] [Debug  :   Coroner] Query successful!True
[05:49:13.0735416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0898788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0898788] [Debug  :   Coroner] Query successful!True
[05:49:13.0898788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1021058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1021058] [Debug  :   Coroner] Query successful!True
[05:49:13.1021058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1122975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1122975] [Debug  :   Coroner] Query successful!True
[05:49:13.1122975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1256224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1256224] [Debug  :   Coroner] Query successful!True
[05:49:13.1271804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1359650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1359650] [Debug  :   Coroner] Query successful!True
[05:49:13.1359650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1477786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1477786] [Debug  :   Coroner] Query successful!True
[05:49:13.1477786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1615109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1615109] [Debug  :   Coroner] Query successful!True
[05:49:13.1615109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1735476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1735476] [Debug  :   Coroner] Query successful!True
[05:49:13.1735476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1854027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1854027] [Debug  :   Coroner] Query successful!True
[05:49:13.1859199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1952937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1952937] [Debug  :   Coroner] Query successful!True
[05:49:13.1968310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2091102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2091102] [Debug  :   Coroner] Query successful!True
[05:49:13.2091102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2221863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2221863] [Debug  :   Coroner] Query successful!True
[05:49:13.2237126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2323412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2338849] [Debug  :   Coroner] Query successful!True
[05:49:13.2338849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2459853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2459853] [Debug  :   Coroner] Query successful!True
[05:49:13.2459853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2600920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2610993] [Debug  :   Coroner] Query successful!True
[05:49:13.2610993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2707718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2707718] [Debug  :   Coroner] Query successful!True
[05:49:13.2707718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2826449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2826449] [Debug  :   Coroner] Query successful!True
[05:49:13.2826449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2934111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2934111] [Debug  :   Coroner] Query successful!True
[05:49:13.2934111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3050254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3055303] [Debug  :   Coroner] Query successful!True
[05:49:13.3055303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3188501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3188501] [Debug  :   Coroner] Query successful!True
[05:49:13.3188501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3288407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3288407] [Debug  :   Coroner] Query successful!True
[05:49:13.3288407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3410380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3410380] [Debug  :   Coroner] Query successful!True
[05:49:13.3410380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3538213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3538213] [Debug  :   Coroner] Query successful!True
[05:49:13.3538213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3660771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3660771] [Debug  :   Coroner] Query successful!True
[05:49:13.3660771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3753364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3763407] [Debug  :   Coroner] Query successful!True
[05:49:13.3763407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3889759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3889759] [Debug  :   Coroner] Query successful!True
[05:49:13.3899814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4003750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4019225] [Debug  :   Coroner] Query successful!True
[05:49:13.4019225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4119709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4124773] [Debug  :   Coroner] Query successful!True
[05:49:13.4124773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4243390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4253453] [Debug  :   Coroner] Query successful!True
[05:49:13.4253453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4355982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4355982] [Debug  :   Coroner] Query successful!True
[05:49:13.4355982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4480288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4480288] [Debug  :   Coroner] Query successful!True
[05:49:13.4480288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4614499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4614499] [Debug  :   Coroner] Query successful!True
[05:49:13.4614499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4717786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4717786] [Debug  :   Coroner] Query successful!True
[05:49:13.4730254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4839926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4855303] [Debug  :   Coroner] Query successful!True
[05:49:13.4855303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4944302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4944302] [Debug  :   Coroner] Query successful!True
[05:49:13.4944302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5076091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5076091] [Debug  :   Coroner] Query successful!True
[05:49:13.5091347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5209540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5209540] [Debug  :   Coroner] Query successful!True
[05:49:13.5209540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5317721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5333151] [Debug  :   Coroner] Query successful!True
[05:49:13.5333151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5452243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5452243] [Debug  :   Coroner] Query successful!True
[05:49:13.5452243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5595511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5595511] [Debug  :   Coroner] Query successful!True
[05:49:13.5595511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5700027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5715129] [Debug  :   Coroner] Query successful!True
[05:49:13.5715129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5836639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5836639] [Debug  :   Coroner] Query successful!True
[05:49:13.5836639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5939146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5939146] [Debug  :   Coroner] Query successful!True
[05:49:13.5939146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6064260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6069334] [Debug  :   Coroner] Query successful!True
[05:49:13.6069334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6160732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6175914] [Debug  :   Coroner] Query successful!True
[05:49:13.6175914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6309268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6309268] [Debug  :   Coroner] Query successful!True
[05:49:13.6314316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6410660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6410660] [Debug  :   Coroner] Query successful!True
[05:49:13.6410660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6519395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6519395] [Debug  :   Coroner] Query successful!True
[05:49:13.6519395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6639790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6639790] [Debug  :   Coroner] Query successful!True
[05:49:13.6639790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6757025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6757025] [Debug  :   Coroner] Query successful!True
[05:49:13.6757025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6891565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6901624] [Debug  :   Coroner] Query successful!True
[05:49:13.6901624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7017533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7017533] [Debug  :   Coroner] Query successful!True
[05:49:13.7017533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7110434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7110434] [Debug  :   Coroner] Query successful!True
[05:49:13.7125868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7249509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7249509] [Debug  :   Coroner] Query successful!True
[05:49:13.7249509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7340504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7340504] [Debug  :   Coroner] Query successful!True
[05:49:13.7340504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7483969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7483969] [Debug  :   Coroner] Query successful!True
[05:49:13.7483969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7637344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7637344] [Debug  :   Coroner] Query successful!True
[05:49:13.7637344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7757085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7757085] [Debug  :   Coroner] Query successful!True
[05:49:13.7757085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7890359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7890359] [Debug  :   Coroner] Query successful!True
[05:49:13.7890359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8000564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8000564] [Debug  :   Coroner] Query successful!True
[05:49:13.8000564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8104686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8104686] [Debug  :   Coroner] Query successful!True
[05:49:13.8104686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8231164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8231164] [Debug  :   Coroner] Query successful!True
[05:49:13.8231164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8349873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8349873] [Debug  :   Coroner] Query successful!True
[05:49:13.8349873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8469817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8469817] [Debug  :   Coroner] Query successful!True
[05:49:13.8479881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8621460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8621460] [Debug  :   Coroner] Query successful!True
[05:49:13.8621460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8727433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8727433] [Debug  :   Coroner] Query successful!True
[05:49:13.8727433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8827840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8827840] [Debug  :   Coroner] Query successful!True
[05:49:13.8844545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8936872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8936872] [Debug  :   Coroner] Query successful!True
[05:49:13.8936872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9077815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9077815] [Debug  :   Coroner] Query successful!True
[05:49:13.9077815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9199880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9215394] [Debug  :   Coroner] Query successful!True
[05:49:13.9215394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9317489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9317489] [Debug  :   Coroner] Query successful!True
[05:49:13.9317489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9428677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9444780] [Debug  :   Coroner] Query successful!True
[05:49:13.9444780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9569213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9569213] [Debug  :   Coroner] Query successful!True
[05:49:13.9569213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9712538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9712538] [Debug  :   Coroner] Query successful!True
[05:49:13.9712538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9840107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9840107] [Debug  :   Coroner] Query successful!True
[05:49:13.9840107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9957947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9957947] [Debug  :   Coroner] Query successful!True
[05:49:13.9957947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0112005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0112005] [Debug  :   Coroner] Query successful!True
[05:49:14.0123270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0261605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0261605] [Debug  :   Coroner] Query successful!True
[05:49:14.0261605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0391944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0391944] [Debug  :   Coroner] Query successful!True
[05:49:14.0407419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0516058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0516058] [Debug  :   Coroner] Query successful!True
[05:49:14.0516058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0626862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0626862] [Debug  :   Coroner] Query successful!True
[05:49:14.0626862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0731605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0746917] [Debug  :   Coroner] Query successful!True
[05:49:14.0746917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0857083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0872583] [Debug  :   Coroner] Query successful!True
[05:49:14.0872583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0993411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0993411] [Debug  :   Coroner] Query successful!True
[05:49:14.0993411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1101288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1116444] [Debug  :   Coroner] Query successful!True
[05:49:14.1116444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1224698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1240107] [Debug  :   Coroner] Query successful!True
[05:49:14.1240107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1325490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1325490] [Debug  :   Coroner] Query successful!True
[05:49:14.1325490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1455917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1455917] [Debug  :   Coroner] Query successful!True
[05:49:14.1460955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1553639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1569189] [Debug  :   Coroner] Query successful!True
[05:49:14.1569189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1686967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1686967] [Debug  :   Coroner] Query successful!True
[05:49:14.1686967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1805550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1805550] [Debug  :   Coroner] Query successful!True
[05:49:14.1805550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1922185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1922185] [Debug  :   Coroner] Query successful!True
[05:49:14.1922185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2047483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2047483] [Debug  :   Coroner] Query successful!True
[05:49:14.2047483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2191422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2191422] [Debug  :   Coroner] Query successful!True
[05:49:14.2191422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2281503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2296658] [Debug  :   Coroner] Query successful!True
[05:49:14.2296658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2406378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2406378] [Debug  :   Coroner] Query successful!True
[05:49:14.2416416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2531416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2531416] [Debug  :   Coroner] Query successful!True
[05:49:14.2531416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2641344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2641344] [Debug  :   Coroner] Query successful!True
[05:49:14.2641344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2757978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2757978] [Debug  :   Coroner] Query successful!True
[05:49:14.2757978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2890983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2890983] [Debug  :   Coroner] Query successful!True
[05:49:14.2890983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3014824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3019877] [Debug  :   Coroner] Query successful!True
[05:49:14.3019877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3111688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3111688] [Debug  :   Coroner] Query successful!True
[05:49:14.3111688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3245451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3245451] [Debug  :   Coroner] Query successful!True
[05:49:14.3245451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3348133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3348133] [Debug  :   Coroner] Query successful!True
[05:49:14.3348133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3474862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3474862] [Debug  :   Coroner] Query successful!True
[05:49:14.3480091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3588974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3588974] [Debug  :   Coroner] Query successful!True
[05:49:14.3604507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3713157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3713157] [Debug  :   Coroner] Query successful!True
[05:49:14.3713157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3815311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3815311] [Debug  :   Coroner] Query successful!True
[05:49:14.3830720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3953488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3958902] [Debug  :   Coroner] Query successful!True
[05:49:14.3958902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4081538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4081538] [Debug  :   Coroner] Query successful!True
[05:49:14.4081538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4200904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4200904] [Debug  :   Coroner] Query successful!True
[05:49:14.4200904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4313954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4313954] [Debug  :   Coroner] Query successful!True
[05:49:14.4313954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4452709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4452709] [Debug  :   Coroner] Query successful!True
[05:49:14.4452709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4560445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4560445] [Debug  :   Coroner] Query successful!True
[05:49:14.4560445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4680158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4680158] [Debug  :   Coroner] Query successful!True
[05:49:14.4680158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4802502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4802502] [Debug  :   Coroner] Query successful!True
[05:49:14.4802502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4924531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4924531] [Debug  :   Coroner] Query successful!True
[05:49:14.4924531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5048180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5048180] [Debug  :   Coroner] Query successful!True
[05:49:14.5048180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5140057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5155309] [Debug  :   Coroner] Query successful!True
[05:49:14.5155309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5285249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5285249] [Debug  :   Coroner] Query successful!True
[05:49:14.5300377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5427569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5427569] [Debug  :   Coroner] Query successful!True
[05:49:14.5427569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5553197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5553197] [Debug  :   Coroner] Query successful!True
[05:49:14.5553197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5678941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5684125] [Debug  :   Coroner] Query successful!True
[05:49:14.5684125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5789191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5789191] [Debug  :   Coroner] Query successful!True
[05:49:14.5789191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5901269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5901269] [Debug  :   Coroner] Query successful!True
[05:49:14.5901269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6034637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6034637] [Debug  :   Coroner] Query successful!True
[05:49:14.6034637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6157610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6157610] [Debug  :   Coroner] Query successful!True
[05:49:14.6157610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6287922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6287922] [Debug  :   Coroner] Query successful!True
[05:49:14.6287922] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:14.6287922] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:14.6292974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6406720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6406720] [Debug  :   Coroner] Query successful!True
[05:49:14.6411934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6513966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6513966] [Debug  :   Coroner] Query successful!True
[05:49:14.6513966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6631239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6631239] [Debug  :   Coroner] Query successful!True
[05:49:14.6631239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6733583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6733583] [Debug  :   Coroner] Query successful!True
[05:49:14.6733583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6865522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6865522] [Debug  :   Coroner] Query successful!True
[05:49:14.6865522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7000388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7000388] [Debug  :   Coroner] Query successful!True
[05:49:14.7000388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7103757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7103757] [Debug  :   Coroner] Query successful!True
[05:49:14.7103757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7211515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7211515] [Debug  :   Coroner] Query successful!True
[05:49:14.7211515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7329657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7329657] [Debug  :   Coroner] Query successful!True
[05:49:14.7329657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7463548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7463548] [Debug  :   Coroner] Query successful!True
[05:49:14.7478671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7616350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7616350] [Debug  :   Coroner] Query successful!True
[05:49:14.7616350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7733671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7733671] [Debug  :   Coroner] Query successful!True
[05:49:14.7733671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7879043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7879043] [Debug  :   Coroner] Query successful!True
[05:49:14.7879043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7998454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7998454] [Debug  :   Coroner] Query successful!True
[05:49:14.7998454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8090749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8090749] [Debug  :   Coroner] Query successful!True
[05:49:14.8090749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8205386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8205386] [Debug  :   Coroner] Query successful!True
[05:49:14.8205386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8336096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8336096] [Debug  :   Coroner] Query successful!True
[05:49:14.8341912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8469966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8469966] [Debug  :   Coroner] Query successful!True
[05:49:14.8469966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8592267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8592267] [Debug  :   Coroner] Query successful!True
[05:49:14.8592267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8695261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8695261] [Debug  :   Coroner] Query successful!True
[05:49:14.8695261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8828042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8828042] [Debug  :   Coroner] Query successful!True
[05:49:14.8833274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8949853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8949853] [Debug  :   Coroner] Query successful!True
[05:49:14.8949853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9092826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9092826] [Debug  :   Coroner] Query successful!True
[05:49:14.9092826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9200918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9210970] [Debug  :   Coroner] Query successful!True
[05:49:14.9210970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9319096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9319096] [Debug  :   Coroner] Query successful!True
[05:49:14.9319096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9441992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9441992] [Debug  :   Coroner] Query successful!True
[05:49:14.9441992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9562340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9562340] [Debug  :   Coroner] Query successful!True
[05:49:14.9562340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9700734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9700734] [Debug  :   Coroner] Query successful!True
[05:49:14.9700734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9829648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9829648] [Debug  :   Coroner] Query successful!True
[05:49:14.9829648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9939926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9939926] [Debug  :   Coroner] Query successful!True
[05:49:14.9939926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0068695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0074026] [Debug  :   Coroner] Query successful!True
[05:49:15.0074026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0202122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0202122] [Debug  :   Coroner] Query successful!True
[05:49:15.0202122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0305244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0305244] [Debug  :   Coroner] Query successful!True
[05:49:15.0305244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0454220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0454220] [Debug  :   Coroner] Query successful!True
[05:49:15.0454220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0561487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0561487] [Debug  :   Coroner] Query successful!True
[05:49:15.0561487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0687945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0698006] [Debug  :   Coroner] Query successful!True
[05:49:15.0698006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0810693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0810693] [Debug  :   Coroner] Query successful!True
[05:49:15.0826189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0938924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0938924] [Debug  :   Coroner] Query successful!True
[05:49:15.0938924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1080890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1080890] [Debug  :   Coroner] Query successful!True
[05:49:15.1080890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1199860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1199860] [Debug  :   Coroner] Query successful!True
[05:49:15.1199860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1322527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1322527] [Debug  :   Coroner] Query successful!True
[05:49:15.1322527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1456972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1456972] [Debug  :   Coroner] Query successful!True
[05:49:15.1456972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1559556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1574928] [Debug  :   Coroner] Query successful!True
[05:49:15.1574928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1709764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1709764] [Debug  :   Coroner] Query successful!True
[05:49:15.1709764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1831650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1831650] [Debug  :   Coroner] Query successful!True
[05:49:15.1831650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1934392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1934392] [Debug  :   Coroner] Query successful!True
[05:49:15.1934392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2089316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2089316] [Debug  :   Coroner] Query successful!True
[05:49:15.2089316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2210732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2210732] [Debug  :   Coroner] Query successful!True
[05:49:15.2210732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2312866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2312866] [Debug  :   Coroner] Query successful!True
[05:49:15.2328473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2454567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2454567] [Debug  :   Coroner] Query successful!True
[05:49:15.2454567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2556775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2556775] [Debug  :   Coroner] Query successful!True
[05:49:15.2556775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2688365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2688365] [Debug  :   Coroner] Query successful!True
[05:49:15.2688365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2817016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2817016] [Debug  :   Coroner] Query successful!True
[05:49:15.2817016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2939791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2939791] [Debug  :   Coroner] Query successful!True
[05:49:15.2945007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3085896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3085896] [Debug  :   Coroner] Query successful!True
[05:49:15.3085896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3213890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3218966] [Debug  :   Coroner] Query successful!True
[05:49:15.3218966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3326242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3326242] [Debug  :   Coroner] Query successful!True
[05:49:15.3326242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3475504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3475504] [Debug  :   Coroner] Query successful!True
[05:49:15.3480667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3607802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3607802] [Debug  :   Coroner] Query successful!True
[05:49:15.3607802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3714736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3714736] [Debug  :   Coroner] Query successful!True
[05:49:15.3714736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3878022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3878022] [Debug  :   Coroner] Query successful!True
[05:49:15.3878022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3980116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3980116] [Debug  :   Coroner] Query successful!True
[05:49:15.3980116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4082798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4082798] [Debug  :   Coroner] Query successful!True
[05:49:15.4082798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4205114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4205114] [Debug  :   Coroner] Query successful!True
[05:49:15.4205114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4338195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4338195] [Debug  :   Coroner] Query successful!True
[05:49:15.4338195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4471061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4481150] [Debug  :   Coroner] Query successful!True
[05:49:15.4481150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4599382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4599382] [Debug  :   Coroner] Query successful!True
[05:49:15.4599382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4715248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4715248] [Debug  :   Coroner] Query successful!True
[05:49:15.4715248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4869936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4869936] [Debug  :   Coroner] Query successful!True
[05:49:15.4869936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4988725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4988725] [Debug  :   Coroner] Query successful!True
[05:49:15.4988725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5104919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5104919] [Debug  :   Coroner] Query successful!True
[05:49:15.5104919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5225821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5225821] [Debug  :   Coroner] Query successful!True
[05:49:15.5225821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5332646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5332646] [Debug  :   Coroner] Query successful!True
[05:49:15.5332646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5478690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5478690] [Debug  :   Coroner] Query successful!True
[05:49:15.5478690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5613790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5613790] [Debug  :   Coroner] Query successful!True
[05:49:15.5613790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5741218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5741218] [Debug  :   Coroner] Query successful!True
[05:49:15.5741218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5907951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5907951] [Debug  :   Coroner] Query successful!True
[05:49:15.5913474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6040717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6040717] [Debug  :   Coroner] Query successful!True
[05:49:15.6040717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6155001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6155001] [Debug  :   Coroner] Query successful!True
[05:49:15.6155001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6277269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6277269] [Debug  :   Coroner] Query successful!True
[05:49:15.6277269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6416416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6416416] [Debug  :   Coroner] Query successful!True
[05:49:15.6416416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6528500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6528500] [Debug  :   Coroner] Query successful!True
[05:49:15.6543958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6670487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6670487] [Debug  :   Coroner] Query successful!True
[05:49:15.6677320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6784591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6784591] [Debug  :   Coroner] Query successful!True
[05:49:15.6799915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6902536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6902536] [Debug  :   Coroner] Query successful!True
[05:49:15.6902536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7020422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7020422] [Debug  :   Coroner] Query successful!True
[05:49:15.7020422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7112291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7112291] [Debug  :   Coroner] Query successful!True
[05:49:15.7112291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7241110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7241110] [Debug  :   Coroner] Query successful!True
[05:49:15.7241110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7364636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7364636] [Debug  :   Coroner] Query successful!True
[05:49:15.7364636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7477921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7487965] [Debug  :   Coroner] Query successful!True
[05:49:15.7487965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7605992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7605992] [Debug  :   Coroner] Query successful!True
[05:49:15.7605992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7724469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7724469] [Debug  :   Coroner] Query successful!True
[05:49:15.7739813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7867197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7867197] [Debug  :   Coroner] Query successful!True
[05:49:15.7867197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7959378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7959378] [Debug  :   Coroner] Query successful!True
[05:49:15.7959378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8127304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8127304] [Debug  :   Coroner] Query successful!True
[05:49:15.8127304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8253436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8253436] [Debug  :   Coroner] Query successful!True
[05:49:15.8253436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8376675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8376675] [Debug  :   Coroner] Query successful!True
[05:49:15.8376675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8496335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8496335] [Debug  :   Coroner] Query successful!True
[05:49:15.8496335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8616990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8616990] [Debug  :   Coroner] Query successful!True
[05:49:15.8616990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8728601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8728601] [Debug  :   Coroner] Query successful!True
[05:49:15.8728601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8875206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8875206] [Debug  :   Coroner] Query successful!True
[05:49:15.8880240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8965076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8965076] [Debug  :   Coroner] Query successful!True
[05:49:15.8965076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9092418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9092418] [Debug  :   Coroner] Query successful!True
[05:49:15.9092418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9220238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9220238] [Debug  :   Coroner] Query successful!True
[05:49:15.9220238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9339002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9339002] [Debug  :   Coroner] Query successful!True
[05:49:15.9339002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9469906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9469906] [Debug  :   Coroner] Query successful!True
[05:49:15.9469906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9587601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9602845] [Debug  :   Coroner] Query successful!True
[05:49:15.9602845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9725887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9725887] [Debug  :   Coroner] Query successful!True
[05:49:15.9725887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9846626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9846626] [Debug  :   Coroner] Query successful!True
[05:49:15.9846626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9955524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9955524] [Debug  :   Coroner] Query successful!True
[05:49:15.9955524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0089996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0089996] [Debug  :   Coroner] Query successful!True
[05:49:16.0089996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0216177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0216177] [Debug  :   Coroner] Query successful!True
[05:49:16.0231519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0333598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0333598] [Debug  :   Coroner] Query successful!True
[05:49:16.0333598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0461739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0461739] [Debug  :   Coroner] Query successful!True
[05:49:16.0466806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0570265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0570265] [Debug  :   Coroner] Query successful!True
[05:49:16.0570265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0691856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0691856] [Debug  :   Coroner] Query successful!True
[05:49:16.0709817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0812632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0812632] [Debug  :   Coroner] Query successful!True
[05:49:16.0812632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0920506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0920506] [Debug  :   Coroner] Query successful!True
[05:49:16.0920506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1052711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1052711] [Debug  :   Coroner] Query successful!True
[05:49:16.1052711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1170854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1170854] [Debug  :   Coroner] Query successful!True
[05:49:16.1170854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1299311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1299311] [Debug  :   Coroner] Query successful!True
[05:49:16.1299311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1422110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1422110] [Debug  :   Coroner] Query successful!True
[05:49:16.1422110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1518986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1518986] [Debug  :   Coroner] Query successful!True
[05:49:16.1518986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1628110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1628110] [Debug  :   Coroner] Query successful!True
[05:49:16.1628110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1766710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1766710] [Debug  :   Coroner] Query successful!True
[05:49:16.1766710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1904511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1904511] [Debug  :   Coroner] Query successful!True
[05:49:16.1904511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2023251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2023251] [Debug  :   Coroner] Query successful!True
[05:49:16.2023251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2129363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2129363] [Debug  :   Coroner] Query successful!True
[05:49:16.2129363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2257078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2257078] [Debug  :   Coroner] Query successful!True
[05:49:16.2275086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2366713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2366713] [Debug  :   Coroner] Query successful!True
[05:49:16.2366713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2505451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2505451] [Debug  :   Coroner] Query successful!True
[05:49:16.2520773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2628013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2628013] [Debug  :   Coroner] Query successful!True
[05:49:16.2628013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2732025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2732025] [Debug  :   Coroner] Query successful!True
[05:49:16.2732025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2869776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2869776] [Debug  :   Coroner] Query successful!True
[05:49:16.2869776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2964535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2964535] [Debug  :   Coroner] Query successful!True
[05:49:16.2969724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3086750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3086750] [Debug  :   Coroner] Query successful!True
[05:49:16.3086750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3236915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3247010] [Debug  :   Coroner] Query successful!True
[05:49:16.3247010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3349889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3349889] [Debug  :   Coroner] Query successful!True
[05:49:16.3359923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3493643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3493643] [Debug  :   Coroner] Query successful!True
[05:49:16.3493643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3625801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3625801] [Debug  :   Coroner] Query successful!True
[05:49:16.3625801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3732295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3732295] [Debug  :   Coroner] Query successful!True
[05:49:16.3742369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3855620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3855620] [Debug  :   Coroner] Query successful!True
[05:49:16.3855620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3968499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3968499] [Debug  :   Coroner] Query successful!True
[05:49:16.3978557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4100266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4100266] [Debug  :   Coroner] Query successful!True
[05:49:16.4100266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4213115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4213115] [Debug  :   Coroner] Query successful!True
[05:49:16.4213115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4315503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4315503] [Debug  :   Coroner] Query successful!True
[05:49:16.4315503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4436711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4436711] [Debug  :   Coroner] Query successful!True
[05:49:16.4436711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4543778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4543778] [Debug  :   Coroner] Query successful!True
[05:49:16.4543778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4678451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4678451] [Debug  :   Coroner] Query successful!True
[05:49:16.4678451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4801201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4801201] [Debug  :   Coroner] Query successful!True
[05:49:16.4801201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4914621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4914621] [Debug  :   Coroner] Query successful!True
[05:49:16.4914621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5038157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5038157] [Debug  :   Coroner] Query successful!True
[05:49:16.5038157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5165425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5165425] [Debug  :   Coroner] Query successful!True
[05:49:16.5165425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5309623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5309623] [Debug  :   Coroner] Query successful!True
[05:49:16.5309623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5430936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5430936] [Debug  :   Coroner] Query successful!True
[05:49:16.5430936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5533329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5533329] [Debug  :   Coroner] Query successful!True
[05:49:16.5533329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5643169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5643169] [Debug  :   Coroner] Query successful!True
[05:49:16.5643169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5771696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5771696] [Debug  :   Coroner] Query successful!True
[05:49:16.5771696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5906955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5917003] [Debug  :   Coroner] Query successful!True
[05:49:16.5917003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6033892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6033892] [Debug  :   Coroner] Query successful!True
[05:49:16.6033892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6158575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6158575] [Debug  :   Coroner] Query successful!True
[05:49:16.6168637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6290156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6290156] [Debug  :   Coroner] Query successful!True
[05:49:16.6290156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6410706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6410706] [Debug  :   Coroner] Query successful!True
[05:49:16.6410706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6539415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6539415] [Debug  :   Coroner] Query successful!True
[05:49:16.6539415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6658032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6658032] [Debug  :   Coroner] Query successful!True
[05:49:16.6658032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6782419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6782419] [Debug  :   Coroner] Query successful!True
[05:49:16.6782419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6897116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6897116] [Debug  :   Coroner] Query successful!True
[05:49:16.6897116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7015003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7015003] [Debug  :   Coroner] Query successful!True
[05:49:16.7015003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7119468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7119468] [Debug  :   Coroner] Query successful!True
[05:49:16.7119468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7284928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7284928] [Debug  :   Coroner] Query successful!True
[05:49:16.7284928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7406905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7406905] [Debug  :   Coroner] Query successful!True
[05:49:16.7406905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7532811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7532811] [Debug  :   Coroner] Query successful!True
[05:49:16.7532811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7680170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7680170] [Debug  :   Coroner] Query successful!True
[05:49:16.7680170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7802712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7802712] [Debug  :   Coroner] Query successful!True
[05:49:16.7802712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7916318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7916318] [Debug  :   Coroner] Query successful!True
[05:49:16.7916318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8039976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8039976] [Debug  :   Coroner] Query successful!True
[05:49:16.8039976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8142917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8142917] [Debug  :   Coroner] Query successful!True
[05:49:16.8156865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8290778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8290778] [Debug  :   Coroner] Query successful!True
[05:49:16.8290778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8417384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8417384] [Debug  :   Coroner] Query successful!True
[05:49:16.8417384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8530598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8530598] [Debug  :   Coroner] Query successful!True
[05:49:16.8530598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8663915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8663915] [Debug  :   Coroner] Query successful!True
[05:49:16.8663915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8755852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8755852] [Debug  :   Coroner] Query successful!True
[05:49:16.8771751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8905281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8905281] [Debug  :   Coroner] Query successful!True
[05:49:16.8905281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9029097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9029097] [Debug  :   Coroner] Query successful!True
[05:49:16.9029097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9163688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9163688] [Debug  :   Coroner] Query successful!True
[05:49:16.9163688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9330139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9330139] [Debug  :   Coroner] Query successful!True
[05:49:16.9330139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9464914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9464914] [Debug  :   Coroner] Query successful!True
[05:49:16.9480141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9619016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9619016] [Debug  :   Coroner] Query successful!True
[05:49:16.9619016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9745197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9745197] [Debug  :   Coroner] Query successful!True
[05:49:16.9745197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9905538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9905538] [Debug  :   Coroner] Query successful!True
[05:49:16.9905538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0040125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0040125] [Debug  :   Coroner] Query successful!True
[05:49:17.0040125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0158600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0158600] [Debug  :   Coroner] Query successful!True
[05:49:17.0158600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0306921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0306921] [Debug  :   Coroner] Query successful!True
[05:49:17.0306921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0440180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0445229] [Debug  :   Coroner] Query successful!True
[05:49:17.0445229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0578803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0594160] [Debug  :   Coroner] Query successful!True
[05:49:17.0594160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0713633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0713633] [Debug  :   Coroner] Query successful!True
[05:49:17.0713633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0858533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0863741] [Debug  :   Coroner] Query successful!True
[05:49:17.0863741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0997378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1007442] [Debug  :   Coroner] Query successful!True
[05:49:17.1007442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1127590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1127590] [Debug  :   Coroner] Query successful!True
[05:49:17.1127590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1267647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1277772] [Debug  :   Coroner] Query successful!True
[05:49:17.1277772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1401791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1401791] [Debug  :   Coroner] Query successful!True
[05:49:17.1401791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1494341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1509546] [Debug  :   Coroner] Query successful!True
[05:49:17.1509546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1644411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1644411] [Debug  :   Coroner] Query successful!True
[05:49:17.1644411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1757895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1767955] [Debug  :   Coroner] Query successful!True
[05:49:17.1767955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1895454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1895454] [Debug  :   Coroner] Query successful!True
[05:49:17.1895454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2041965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2041965] [Debug  :   Coroner] Query successful!True
[05:49:17.2041965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2144368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2144368] [Debug  :   Coroner] Query successful!True
[05:49:17.2159805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2324560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2324560] [Debug  :   Coroner] Query successful!True
[05:49:17.2324560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2439397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2439397] [Debug  :   Coroner] Query successful!True
[05:49:17.2456673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2575493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2575493] [Debug  :   Coroner] Query successful!True
[05:49:17.2575493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2723506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2723506] [Debug  :   Coroner] Query successful!True
[05:49:17.2755160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2893461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2893461] [Debug  :   Coroner] Query successful!True
[05:49:17.2893461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3027487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3027487] [Debug  :   Coroner] Query successful!True
[05:49:17.3043932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3161781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3161781] [Debug  :   Coroner] Query successful!True
[05:49:17.3161781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3293599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3293599] [Debug  :   Coroner] Query successful!True
[05:49:17.3308731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3455465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3455465] [Debug  :   Coroner] Query successful!True
[05:49:17.3455465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3616758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3616758] [Debug  :   Coroner] Query successful!True
[05:49:17.3616758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3765238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3765238] [Debug  :   Coroner] Query successful!True
[05:49:17.3765238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3897601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3897601] [Debug  :   Coroner] Query successful!True
[05:49:17.3897601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4015613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4040516] [Debug  :   Coroner] Query successful!True
[05:49:17.4040516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4169381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4169381] [Debug  :   Coroner] Query successful!True
[05:49:17.4169381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4332600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4332600] [Debug  :   Coroner] Query successful!True
[05:49:17.4332600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4469915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4469915] [Debug  :   Coroner] Query successful!True
[05:49:17.4469915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4613085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4613085] [Debug  :   Coroner] Query successful!True
[05:49:17.4613085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4734724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4749925] [Debug  :   Coroner] Query successful!True
[05:49:17.4749925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4883814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4883814] [Debug  :   Coroner] Query successful!True
[05:49:17.4883814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5039955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5039955] [Debug  :   Coroner] Query successful!True
[05:49:17.5045007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5153125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5153125] [Debug  :   Coroner] Query successful!True
[05:49:17.5153125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5284602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5284602] [Debug  :   Coroner] Query successful!True
[05:49:17.5284602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5404355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5404355] [Debug  :   Coroner] Query successful!True
[05:49:17.5419747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5517670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5517670] [Debug  :   Coroner] Query successful!True
[05:49:17.5532850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5695838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5695838] [Debug  :   Coroner] Query successful!True
[05:49:17.5695838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5821311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5827218] [Debug  :   Coroner] Query successful!True
[05:49:17.5827218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5964163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5964163] [Debug  :   Coroner] Query successful!True
[05:49:17.5964163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6112292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6112292] [Debug  :   Coroner] Query successful!True
[05:49:17.6112292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6250845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6255882] [Debug  :   Coroner] Query successful!True
[05:49:17.6255882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6410511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6410511] [Debug  :   Coroner] Query successful!True
[05:49:17.6425885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6544149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6544149] [Debug  :   Coroner] Query successful!True
[05:49:17.6544149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6679181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6679181] [Debug  :   Coroner] Query successful!True
[05:49:17.6679181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6801213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6801213] [Debug  :   Coroner] Query successful!True
[05:49:17.6801213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6930262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6930262] [Debug  :   Coroner] Query successful!True
[05:49:17.6930262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7068216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7078281] [Debug  :   Coroner] Query successful!True
[05:49:17.7078281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7660031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7660031] [Debug  :   Coroner] Query successful!True
[05:49:17.7660031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7819762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7819762] [Debug  :   Coroner] Query successful!True
[05:49:17.7819762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7944774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7944774] [Debug  :   Coroner] Query successful!True
[05:49:17.7944774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8078627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8078627] [Debug  :   Coroner] Query successful!True
[05:49:17.8078627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8195551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8195551] [Debug  :   Coroner] Query successful!True
[05:49:17.8195551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8297316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8297316] [Debug  :   Coroner] Query successful!True
[05:49:17.8297316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8425280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8425280] [Debug  :   Coroner] Query successful!True
[05:49:17.8425280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8549121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8549121] [Debug  :   Coroner] Query successful!True
[05:49:17.8549121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8672840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8672840] [Debug  :   Coroner] Query successful!True
[05:49:17.8678005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8769925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8769925] [Debug  :   Coroner] Query successful!True
[05:49:17.8779986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8917079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8917079] [Debug  :   Coroner] Query successful!True
[05:49:17.8917079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9045750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9045750] [Debug  :   Coroner] Query successful!True
[05:49:17.9050965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9148217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9148217] [Debug  :   Coroner] Query successful!True
[05:49:17.9148217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9297103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9297103] [Debug  :   Coroner] Query successful!True
[05:49:17.9297103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9398990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9398990] [Debug  :   Coroner] Query successful!True
[05:49:17.9414381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9508233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9508233] [Debug  :   Coroner] Query successful!True
[05:49:17.9508233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9640568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9640568] [Debug  :   Coroner] Query successful!True
[05:49:17.9657743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9760421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9760421] [Debug  :   Coroner] Query successful!True
[05:49:17.9765474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9892867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9892867] [Debug  :   Coroner] Query successful!True
[05:49:17.9892867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0004614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0004614] [Debug  :   Coroner] Query successful!True
[05:49:18.0004614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0106112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0111242] [Debug  :   Coroner] Query successful!True
[05:49:18.0111242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0249927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0249927] [Debug  :   Coroner] Query successful!True
[05:49:18.0249927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0366417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0366417] [Debug  :   Coroner] Query successful!True
[05:49:18.0366417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0482807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0482807] [Debug  :   Coroner] Query successful!True
[05:49:18.0482807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0615519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0615519] [Debug  :   Coroner] Query successful!True
[05:49:18.0630848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0733109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0733109] [Debug  :   Coroner] Query successful!True
[05:49:18.0733109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0856167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0880493] [Debug  :   Coroner] Query successful!True
[05:49:18.0880493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1004365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1004365] [Debug  :   Coroner] Query successful!True
[05:49:18.1019552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1133324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1133324] [Debug  :   Coroner] Query successful!True
[05:49:18.1133324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1266449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1266449] [Debug  :   Coroner] Query successful!True
[05:49:18.1266449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1396964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1396964] [Debug  :   Coroner] Query successful!True
[05:49:18.1396964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1493232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1493232] [Debug  :   Coroner] Query successful!True
[05:49:18.1493232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1620114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1620114] [Debug  :   Coroner] Query successful!True
[05:49:18.1620114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1727894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1727894] [Debug  :   Coroner] Query successful!True
[05:49:18.1737957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1848221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1848221] [Debug  :   Coroner] Query successful!True
[05:49:18.1848221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1963207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1963207] [Debug  :   Coroner] Query successful!True
[05:49:18.1963207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2102055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2102055] [Debug  :   Coroner] Query successful!True
[05:49:18.2102055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2224947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2224947] [Debug  :   Coroner] Query successful!True
[05:49:18.2224947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2336692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2336692] [Debug  :   Coroner] Query successful!True
[05:49:18.2336692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2464434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2464434] [Debug  :   Coroner] Query successful!True
[05:49:18.2464434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2567241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2567241] [Debug  :   Coroner] Query successful!True
[05:49:18.2567241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2679927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2695267] [Debug  :   Coroner] Query successful!True
[05:49:18.2695267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2824579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2824579] [Debug  :   Coroner] Query successful!True
[05:49:18.2824579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2951395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2951395] [Debug  :   Coroner] Query successful!True
[05:49:18.2951395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3089956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3089956] [Debug  :   Coroner] Query successful!True
[05:49:18.3089956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3208862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3208862] [Debug  :   Coroner] Query successful!True
[05:49:18.3208862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3315474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3330830] [Debug  :   Coroner] Query successful!True
[05:49:18.3330830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3448360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3448360] [Debug  :   Coroner] Query successful!True
[05:49:18.3448360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3596467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3596467] [Debug  :   Coroner] Query successful!True
[05:49:18.3596467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3724145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3734208] [Debug  :   Coroner] Query successful!True
[05:49:18.3734208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3841928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3841928] [Debug  :   Coroner] Query successful!True
[05:49:18.3841928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3941693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3941693] [Debug  :   Coroner] Query successful!True
[05:49:18.3941693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4074461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4079641] [Debug  :   Coroner] Query successful!True
[05:49:18.4079641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4167694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4167694] [Debug  :   Coroner] Query successful!True
[05:49:18.4167694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4321878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4321878] [Debug  :   Coroner] Query successful!True
[05:49:18.4321878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4434693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4434693] [Debug  :   Coroner] Query successful!True
[05:49:18.4434693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4532141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4547531] [Debug  :   Coroner] Query successful!True
[05:49:18.4547531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4673498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4673498] [Debug  :   Coroner] Query successful!True
[05:49:18.4678542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4791328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4791328] [Debug  :   Coroner] Query successful!True
[05:49:18.4791328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4891195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4891195] [Debug  :   Coroner] Query successful!True
[05:49:18.4896237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5039254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5039254] [Debug  :   Coroner] Query successful!True
[05:49:18.5039254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5151805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5151805] [Debug  :   Coroner] Query successful!True
[05:49:18.5157285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5264510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5264510] [Debug  :   Coroner] Query successful!True
[05:49:18.5264510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5381129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5381129] [Debug  :   Coroner] Query successful!True
[05:49:18.5381129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5483476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5483476] [Debug  :   Coroner] Query successful!True
[05:49:18.5483476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5605457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5605457] [Debug  :   Coroner] Query successful!True
[05:49:18.5605457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5741193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5741193] [Debug  :   Coroner] Query successful!True
[05:49:18.5741193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5860166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5860166] [Debug  :   Coroner] Query successful!True
[05:49:18.5860166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6008516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6008516] [Debug  :   Coroner] Query successful!True
[05:49:18.6008516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6116834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6116834] [Debug  :   Coroner] Query successful!True
[05:49:18.6116834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6254033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6254033] [Debug  :   Coroner] Query successful!True
[05:49:18.6254033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6351956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6351956] [Debug  :   Coroner] Query successful!True
[05:49:18.6351956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6486078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6486078] [Debug  :   Coroner] Query successful!True
[05:49:18.6486078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6610030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6610030] [Debug  :   Coroner] Query successful!True
[05:49:18.6610030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6722051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6722051] [Debug  :   Coroner] Query successful!True
[05:49:18.6722051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6829236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6829236] [Debug  :   Coroner] Query successful!True
[05:49:18.6829236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6947033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6947033] [Debug  :   Coroner] Query successful!True
[05:49:18.6947033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7072006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7072006] [Debug  :   Coroner] Query successful!True
[05:49:18.7072006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7194798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7194798] [Debug  :   Coroner] Query successful!True
[05:49:18.7194798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7307848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7307848] [Debug  :   Coroner] Query successful!True
[05:49:18.7307848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7428094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7428094] [Debug  :   Coroner] Query successful!True
[05:49:18.7428094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7541938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7541938] [Debug  :   Coroner] Query successful!True
[05:49:18.7557521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7711461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7711461] [Debug  :   Coroner] Query successful!True
[05:49:18.7711461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7826550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7826550] [Debug  :   Coroner] Query successful!True
[05:49:18.7841862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7945249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7960806] [Debug  :   Coroner] Query successful!True
[05:49:18.7960806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8086951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8086951] [Debug  :   Coroner] Query successful!True
[05:49:18.8086951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8200635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8200635] [Debug  :   Coroner] Query successful!True
[05:49:18.8200635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8312997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8312997] [Debug  :   Coroner] Query successful!True
[05:49:18.8312997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8437064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8437064] [Debug  :   Coroner] Query successful!True
[05:49:18.8437064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8547147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8547147] [Debug  :   Coroner] Query successful!True
[05:49:18.8547147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8694945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8694945] [Debug  :   Coroner] Query successful!True
[05:49:18.8694945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8819598] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.8819598] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.8910959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.8910959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9065052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9065052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9163191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9163191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9302926] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9302926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9437726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9437726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9531296] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9531296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9659750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9659750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9795054] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9795054] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:18.9899180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:18.9899180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0044125] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0044125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0148986] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0148986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0283121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0283121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0432750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0432750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0542804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0542804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0688881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0688881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0818447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0818447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.0919511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.0919511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1068151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1068151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1165533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1165533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1280037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1280037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1410430] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1410430] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1515808] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1515808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1639414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1644438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1736109] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1751315] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1868516] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1873579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.1997795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.1997795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2101139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2101139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2212550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2212550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2331279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2331279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2478823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2478823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2585304] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2585304] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2687847] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2687847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2800490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2800490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.2898790] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.2908848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3033383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3033383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3144310] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3144310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3258110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3258110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3397548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3397548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3494596] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3494596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3591008] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3609232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3724452] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3724452] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3839000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3839000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.3969801] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.3974846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4105664] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4105664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4212802] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4212802] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4320772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4320772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4457083] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4457083] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4551323] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4566606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4684246] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4684246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4816896] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4822086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.4911640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.4911640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.5043415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.5043415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.5145196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.5145196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.5268640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.5268640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.5372836] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:19.5372836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:19.5484619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5484619] [Debug  :   Coroner] Query successful!True
[05:49:19.5484619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5606393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5606393] [Debug  :   Coroner] Query successful!True
[05:49:19.5606393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5713515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5713515] [Debug  :   Coroner] Query successful!True
[05:49:19.5713515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5849275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5849275] [Debug  :   Coroner] Query successful!True
[05:49:19.5849275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5967978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5967978] [Debug  :   Coroner] Query successful!True
[05:49:19.5967978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6095531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6095531] [Debug  :   Coroner] Query successful!True
[05:49:19.6095531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6207345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6207345] [Debug  :   Coroner] Query successful!True
[05:49:19.6207345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6330025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6330025] [Debug  :   Coroner] Query successful!True
[05:49:19.6330025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6442430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6442430] [Debug  :   Coroner] Query successful!True
[05:49:19.6457858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6595765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6595765] [Debug  :   Coroner] Query successful!True
[05:49:19.6595765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6712727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6712727] [Debug  :   Coroner] Query successful!True
[05:49:19.6712727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6846040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6846040] [Debug  :   Coroner] Query successful!True
[05:49:19.6846040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6942391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6942391] [Debug  :   Coroner] Query successful!True
[05:49:19.6947508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7067209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7067209] [Debug  :   Coroner] Query successful!True
[05:49:19.7067209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7171236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7171236] [Debug  :   Coroner] Query successful!True
[05:49:19.7181898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7303507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7303507] [Debug  :   Coroner] Query successful!True
[05:49:19.7303507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7425984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7431325] [Debug  :   Coroner] Query successful!True
[05:49:19.7431325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7525385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7525385] [Debug  :   Coroner] Query successful!True
[05:49:19.7525385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7653489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7668911] [Debug  :   Coroner] Query successful!True
[05:49:19.7668911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7771787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7771787] [Debug  :   Coroner] Query successful!True
[05:49:19.7771787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7880100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7880100] [Debug  :   Coroner] Query successful!True
[05:49:19.7880100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8012096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8012096] [Debug  :   Coroner] Query successful!True
[05:49:19.8012096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8134423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8134423] [Debug  :   Coroner] Query successful!True
[05:49:19.8134423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8257200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8257200] [Debug  :   Coroner] Query successful!True
[05:49:19.8257200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8396468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8396468] [Debug  :   Coroner] Query successful!True
[05:49:19.8396468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8515473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8515473] [Debug  :   Coroner] Query successful!True
[05:49:19.8515473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8654436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8654436] [Debug  :   Coroner] Query successful!True
[05:49:19.8654436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8788740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8788740] [Debug  :   Coroner] Query successful!True
[05:49:19.8788740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8901403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8901403] [Debug  :   Coroner] Query successful!True
[05:49:19.8901403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9026286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9026286] [Debug  :   Coroner] Query successful!True
[05:49:19.9031326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9139559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9139559] [Debug  :   Coroner] Query successful!True
[05:49:19.9139559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9260035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9260035] [Debug  :   Coroner] Query successful!True
[05:49:19.9260035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9366481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9366481] [Debug  :   Coroner] Query successful!True
[05:49:19.9366481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9515801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9520863] [Debug  :   Coroner] Query successful!True
[05:49:19.9520863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9632979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9632979] [Debug  :   Coroner] Query successful!True
[05:49:19.9632979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9734351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9734351] [Debug  :   Coroner] Query successful!True
[05:49:19.9734351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9840844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9850911] [Debug  :   Coroner] Query successful!True
[05:49:19.9850911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9949722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9949722] [Debug  :   Coroner] Query successful!True
[05:49:19.9954929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0076127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0081454] [Debug  :   Coroner] Query successful!True
[05:49:20.0081454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0208814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0208814] [Debug  :   Coroner] Query successful!True
[05:49:20.0208814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0316197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0316197] [Debug  :   Coroner] Query successful!True
[05:49:20.0316197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0434721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0434721] [Debug  :   Coroner] Query successful!True
[05:49:20.0434721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0532438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0532438] [Debug  :   Coroner] Query successful!True
[05:49:20.0547917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0655974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0655974] [Debug  :   Coroner] Query successful!True
[05:49:20.0671527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0758755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0758755] [Debug  :   Coroner] Query successful!True
[05:49:20.0758755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0892040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0892040] [Debug  :   Coroner] Query successful!True
[05:49:20.0892040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0998741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0998741] [Debug  :   Coroner] Query successful!True
[05:49:20.0998741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1116187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1121269] [Debug  :   Coroner] Query successful!True
[05:49:20.1121269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1234532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1234532] [Debug  :   Coroner] Query successful!True
[05:49:20.1234532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1341925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1341925] [Debug  :   Coroner] Query successful!True
[05:49:20.1341925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1460917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1460917] [Debug  :   Coroner] Query successful!True
[05:49:20.1460917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1577744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1577744] [Debug  :   Coroner] Query successful!True
[05:49:20.1577744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1764519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1769814] [Debug  :   Coroner] Query successful!True
[05:49:20.1769814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1886329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1901664] [Debug  :   Coroner] Query successful!True
[05:49:20.1901664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2024814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2024814] [Debug  :   Coroner] Query successful!True
[05:49:20.2024814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2147132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2147132] [Debug  :   Coroner] Query successful!True
[05:49:20.2147132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2302354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2312415] [Debug  :   Coroner] Query successful!True
[05:49:20.2312415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2457297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2457297] [Debug  :   Coroner] Query successful!True
[05:49:20.2457297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2590072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2590072] [Debug  :   Coroner] Query successful!True
[05:49:20.2595113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2708959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2708959] [Debug  :   Coroner] Query successful!True
[05:49:20.2724393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2859744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2859744] [Debug  :   Coroner] Query successful!True
[05:49:20.2859744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2989533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3004817] [Debug  :   Coroner] Query successful!True
[05:49:20.3004817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3153480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3153480] [Debug  :   Coroner] Query successful!True
[05:49:20.3153480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3282502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3282502] [Debug  :   Coroner] Query successful!True
[05:49:20.3282502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3412972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3428646] [Debug  :   Coroner] Query successful!True
[05:49:20.3428646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3541584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3541584] [Debug  :   Coroner] Query successful!True
[05:49:20.3541584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3681587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3691639] [Debug  :   Coroner] Query successful!True
[05:49:20.3691639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3842805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3842805] [Debug  :   Coroner] Query successful!True
[05:49:20.3842805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3934519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3949992] [Debug  :   Coroner] Query successful!True
[05:49:20.3949992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4066873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4066873] [Debug  :   Coroner] Query successful!True
[05:49:20.4066873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4174416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4174416] [Debug  :   Coroner] Query successful!True
[05:49:20.4174416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4318881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4318881] [Debug  :   Coroner] Query successful!True
[05:49:20.4318881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4740499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4740499] [Debug  :   Coroner] Query successful!True
[05:49:20.4740499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4905091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4905091] [Debug  :   Coroner] Query successful!True
[05:49:20.4905091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5253508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5253508] [Debug  :   Coroner] Query successful!True
[05:49:20.5253508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5489630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5489630] [Debug  :   Coroner] Query successful!True
[05:49:20.5489630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5638705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5638705] [Debug  :   Coroner] Query successful!True
[05:49:20.5638705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5814994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5814994] [Debug  :   Coroner] Query successful!True
[05:49:20.5814994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5928335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5928335] [Debug  :   Coroner] Query successful!True
[05:49:20.5928335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6057370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6057370] [Debug  :   Coroner] Query successful!True
[05:49:20.6057370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6145837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6145837] [Debug  :   Coroner] Query successful!True
[05:49:20.6145837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6291542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6291542] [Debug  :   Coroner] Query successful!True
[05:49:20.6291542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6453423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6453423] [Debug  :   Coroner] Query successful!True
[05:49:20.6453423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6693898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6693898] [Debug  :   Coroner] Query successful!True
[05:49:20.6693898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6841840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6841840] [Debug  :   Coroner] Query successful!True
[05:49:20.6841840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6963502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6963502] [Debug  :   Coroner] Query successful!True
[05:49:20.6963502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7106149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7106149] [Debug  :   Coroner] Query successful!True
[05:49:20.7106149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7232217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7232217] [Debug  :   Coroner] Query successful!True
[05:49:20.7232217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7330112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7330112] [Debug  :   Coroner] Query successful!True
[05:49:20.7330112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7447634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7447634] [Debug  :   Coroner] Query successful!True
[05:49:20.7447634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7574715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7574715] [Debug  :   Coroner] Query successful!True
[05:49:20.7579982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7705122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7705122] [Debug  :   Coroner] Query successful!True
[05:49:20.7705122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7816912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7816912] [Debug  :   Coroner] Query successful!True
[05:49:20.7832220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7933703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7933703] [Debug  :   Coroner] Query successful!True
[05:49:20.7933703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8057314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8057314] [Debug  :   Coroner] Query successful!True
[05:49:20.8057314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8158838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8158838] [Debug  :   Coroner] Query successful!True
[05:49:20.8158838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8291900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8291900] [Debug  :   Coroner] Query successful!True
[05:49:20.8291900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8404822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8404822] [Debug  :   Coroner] Query successful!True
[05:49:20.8404822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8487992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8503267] [Debug  :   Coroner] Query successful!True
[05:49:20.8503267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8632408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8632408] [Debug  :   Coroner] Query successful!True
[05:49:20.8632408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8740343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8740343] [Debug  :   Coroner] Query successful!True
[05:49:20.8740343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8865553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8865553] [Debug  :   Coroner] Query successful!True
[05:49:20.8865553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8997832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9013080] [Debug  :   Coroner] Query successful!True
[05:49:20.9013080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9131470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9131470] [Debug  :   Coroner] Query successful!True
[05:49:20.9131470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9261194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9261194] [Debug  :   Coroner] Query successful!True
[05:49:20.9261194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9363159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9363159] [Debug  :   Coroner] Query successful!True
[05:49:20.9363159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9491505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9507960] [Debug  :   Coroner] Query successful!True
[05:49:20.9507960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9653824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9653824] [Debug  :   Coroner] Query successful!True
[05:49:20.9653824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9788730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9788730] [Debug  :   Coroner] Query successful!True
[05:49:20.9798787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9912631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9912631] [Debug  :   Coroner] Query successful!True
[05:49:20.9912631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0031983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0031983] [Debug  :   Coroner] Query successful!True
[05:49:21.0047391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0182618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0182618] [Debug  :   Coroner] Query successful!True
[05:49:21.0182618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0316676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0321700] [Debug  :   Coroner] Query successful!True
[05:49:21.0321700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0434005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0434005] [Debug  :   Coroner] Query successful!True
[05:49:21.0434005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0553197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0553197] [Debug  :   Coroner] Query successful!True
[05:49:21.0553197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0682496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0682496] [Debug  :   Coroner] Query successful!True
[05:49:21.0682496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0823291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0823291] [Debug  :   Coroner] Query successful!True
[05:49:21.0823291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0936131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0936131] [Debug  :   Coroner] Query successful!True
[05:49:21.0936131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1068489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1068489] [Debug  :   Coroner] Query successful!True
[05:49:21.1068489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1181556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1181556] [Debug  :   Coroner] Query successful!True
[05:49:21.1181556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1317136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1317136] [Debug  :   Coroner] Query successful!True
[05:49:21.1317136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1439883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1439883] [Debug  :   Coroner] Query successful!True
[05:49:21.1449904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1560213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1560213] [Debug  :   Coroner] Query successful!True
[05:49:21.1560213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1687401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1687401] [Debug  :   Coroner] Query successful!True
[05:49:21.1687401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1808468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1808468] [Debug  :   Coroner] Query successful!True
[05:49:21.1808468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1910759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1910759] [Debug  :   Coroner] Query successful!True
[05:49:21.1926328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2059030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2059030] [Debug  :   Coroner] Query successful!True
[05:49:21.2074334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2182056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2188933] [Debug  :   Coroner] Query successful!True
[05:49:21.2188933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2265701] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2265701] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2280949] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2280949] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2306345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2306345] [Debug  :   Coroner] Query successful!True
[05:49:21.2306345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2306345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:21.2306345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2444552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2444552] [Debug  :   Coroner] Query successful!True
[05:49:21.2444552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2531317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2547647] [Debug  :   Coroner] Query successful!True
[05:49:21.2547647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2657270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2667325] [Debug  :   Coroner] Query successful!True
[05:49:21.2667325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2810636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2810636] [Debug  :   Coroner] Query successful!True
[05:49:21.2810636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2918450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2918450] [Debug  :   Coroner] Query successful!True
[05:49:21.2918450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3049937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3049937] [Debug  :   Coroner] Query successful!True
[05:49:21.3049937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3167407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3167407] [Debug  :   Coroner] Query successful!True
[05:49:21.3167407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3285217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3285217] [Debug  :   Coroner] Query successful!True
[05:49:21.3285217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3408021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3408021] [Debug  :   Coroner] Query successful!True
[05:49:21.3408021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3527839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3527839] [Debug  :   Coroner] Query successful!True
[05:49:21.3527839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3641886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3658818] [Debug  :   Coroner] Query successful!True
[05:49:21.3658818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3781812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3781812] [Debug  :   Coroner] Query successful!True
[05:49:21.3781812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3904731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3904731] [Debug  :   Coroner] Query successful!True
[05:49:21.3904731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4027270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4027270] [Debug  :   Coroner] Query successful!True
[05:49:21.4027270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4143326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4143326] [Debug  :   Coroner] Query successful!True
[05:49:21.4143326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4281092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4281092] [Debug  :   Coroner] Query successful!True
[05:49:21.4281092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4400823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4416270] [Debug  :   Coroner] Query successful!True
[05:49:21.4416270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4513315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4513315] [Debug  :   Coroner] Query successful!True
[05:49:21.4513315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4662517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4662517] [Debug  :   Coroner] Query successful!True
[05:49:21.4662517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4806891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4806891] [Debug  :   Coroner] Query successful!True
[05:49:21.4806891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4922484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4922484] [Debug  :   Coroner] Query successful!True
[05:49:21.4922484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5060763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5060763] [Debug  :   Coroner] Query successful!True
[05:49:21.5070811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5170229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5170229] [Debug  :   Coroner] Query successful!True
[05:49:21.5170229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5282947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5282947] [Debug  :   Coroner] Query successful!True
[05:49:21.5282947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5400449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5400449] [Debug  :   Coroner] Query successful!True
[05:49:21.5400449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5489950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5489950] [Debug  :   Coroner] Query successful!True
[05:49:21.5505283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5602174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5602174] [Debug  :   Coroner] Query successful!True
[05:49:21.5602174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5718345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5718345] [Debug  :   Coroner] Query successful!True
[05:49:21.5718345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5841836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5841836] [Debug  :   Coroner] Query successful!True
[05:49:21.5841836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5943660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5943660] [Debug  :   Coroner] Query successful!True
[05:49:21.5943660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6076979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6082124] [Debug  :   Coroner] Query successful!True
[05:49:21.6082124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6184236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6189315] [Debug  :   Coroner] Query successful!True
[05:49:21.6189315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6316646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6316646] [Debug  :   Coroner] Query successful!True
[05:49:21.6316646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6436441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6436441] [Debug  :   Coroner] Query successful!True
[05:49:21.6451658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6554656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6554656] [Debug  :   Coroner] Query successful!True
[05:49:21.6554656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6658164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6658164] [Debug  :   Coroner] Query successful!True
[05:49:21.6673563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6781979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6781979] [Debug  :   Coroner] Query successful!True
[05:49:21.6781979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6900605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6900605] [Debug  :   Coroner] Query successful!True
[05:49:21.6910641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7024343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7034397] [Debug  :   Coroner] Query successful!True
[05:49:21.7034397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7141124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7156632] [Debug  :   Coroner] Query successful!True
[05:49:21.7156632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7289102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7289102] [Debug  :   Coroner] Query successful!True
[05:49:21.7289102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7412219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7412219] [Debug  :   Coroner] Query successful!True
[05:49:21.7412219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7526386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7526386] [Debug  :   Coroner] Query successful!True
[05:49:21.7526386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7635495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7635495] [Debug  :   Coroner] Query successful!True
[05:49:21.7635495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7763471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7763471] [Debug  :   Coroner] Query successful!True
[05:49:21.7763471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.7885676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.7885676] [Debug  :   Coroner] Query successful!True
[05:49:21.7900836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8022662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8022662] [Debug  :   Coroner] Query successful!True
[05:49:21.8022662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8133690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8133690] [Debug  :   Coroner] Query successful!True
[05:49:21.8143754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8252881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8252881] [Debug  :   Coroner] Query successful!True
[05:49:21.8252881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8355062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8355062] [Debug  :   Coroner] Query successful!True
[05:49:21.8370458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8491530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8491530] [Debug  :   Coroner] Query successful!True
[05:49:21.8491530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8624285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8624285] [Debug  :   Coroner] Query successful!True
[05:49:21.8624285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8742982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8742982] [Debug  :   Coroner] Query successful!True
[05:49:21.8742982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8863604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8863604] [Debug  :   Coroner] Query successful!True
[05:49:21.8863604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.8961251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.8961251] [Debug  :   Coroner] Query successful!True
[05:49:21.8961251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9085629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9085629] [Debug  :   Coroner] Query successful!True
[05:49:21.9085629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9202781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9218133] [Debug  :   Coroner] Query successful!True
[05:49:21.9218133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9333043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9333043] [Debug  :   Coroner] Query successful!True
[05:49:21.9333043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9454934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9454934] [Debug  :   Coroner] Query successful!True
[05:49:21.9454934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9561842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9561842] [Debug  :   Coroner] Query successful!True
[05:49:21.9577128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9698554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9704338] [Debug  :   Coroner] Query successful!True
[05:49:21.9704338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9814380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9814380] [Debug  :   Coroner] Query successful!True
[05:49:21.9829953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.9922545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.9922545] [Debug  :   Coroner] Query successful!True
[05:49:21.9938639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0075683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0075683] [Debug  :   Coroner] Query successful!True
[05:49:22.0080734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0202329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0202329] [Debug  :   Coroner] Query successful!True
[05:49:22.0202329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0321954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0321954] [Debug  :   Coroner] Query successful!True
[05:49:22.0321954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0444569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0444569] [Debug  :   Coroner] Query successful!True
[05:49:22.0444569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0558954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0558954] [Debug  :   Coroner] Query successful!True
[05:49:22.0558954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0681299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0681299] [Debug  :   Coroner] Query successful!True
[05:49:22.0681299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0831547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0831547] [Debug  :   Coroner] Query successful!True
[05:49:22.0831547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.0938380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.0938380] [Debug  :   Coroner] Query successful!True
[05:49:22.0938380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1051316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1051316] [Debug  :   Coroner] Query successful!True
[05:49:22.1051316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1173539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1173539] [Debug  :   Coroner] Query successful!True
[05:49:22.1173539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1301539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1301539] [Debug  :   Coroner] Query successful!True
[05:49:22.1301539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1414269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1429527] [Debug  :   Coroner] Query successful!True
[05:49:22.1429527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1532501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1547974] [Debug  :   Coroner] Query successful!True
[05:49:22.1547974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1649276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1649276] [Debug  :   Coroner] Query successful!True
[05:49:22.1649276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1759721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1759721] [Debug  :   Coroner] Query successful!True
[05:49:22.1759721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.1885331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.1890389] [Debug  :   Coroner] Query successful!True
[05:49:22.1890389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2011861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2011861] [Debug  :   Coroner] Query successful!True
[05:49:22.2011861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2128960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2128960] [Debug  :   Coroner] Query successful!True
[05:49:22.2128960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2262427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2262427] [Debug  :   Coroner] Query successful!True
[05:49:22.2262427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2401431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2401431] [Debug  :   Coroner] Query successful!True
[05:49:22.2401431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2508808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2508808] [Debug  :   Coroner] Query successful!True
[05:49:22.2508808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2625584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2625584] [Debug  :   Coroner] Query successful!True
[05:49:22.2625584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2726543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2726543] [Debug  :   Coroner] Query successful!True
[05:49:22.2741906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2842950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2842950] [Debug  :   Coroner] Query successful!True
[05:49:22.2859033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.2962493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.2962493] [Debug  :   Coroner] Query successful!True
[05:49:22.2962493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3094803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3094803] [Debug  :   Coroner] Query successful!True
[05:49:22.3094803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3202735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3202735] [Debug  :   Coroner] Query successful!True
[05:49:22.3202735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3435102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3435102] [Debug  :   Coroner] Query successful!True
[05:49:22.3435102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3583552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3583552] [Debug  :   Coroner] Query successful!True
[05:49:22.3583552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3786733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3786733] [Debug  :   Coroner] Query successful!True
[05:49:22.3786733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3973984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3973984] [Debug  :   Coroner] Query successful!True
[05:49:22.3973984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4147493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4147493] [Debug  :   Coroner] Query successful!True
[05:49:22.4147493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4312134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4312134] [Debug  :   Coroner] Query successful!True
[05:49:22.4312134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4536638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4536638] [Debug  :   Coroner] Query successful!True
[05:49:22.4536638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4727835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4727835] [Debug  :   Coroner] Query successful!True
[05:49:22.4727835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4897695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4897695] [Debug  :   Coroner] Query successful!True
[05:49:22.4897695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5081260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5081260] [Debug  :   Coroner] Query successful!True
[05:49:22.5081260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5249588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5249588] [Debug  :   Coroner] Query successful!True
[05:49:22.5249588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5413222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5413222] [Debug  :   Coroner] Query successful!True
[05:49:22.5413222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5557860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5557860] [Debug  :   Coroner] Query successful!True
[05:49:22.5557860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5706778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5706778] [Debug  :   Coroner] Query successful!True
[05:49:22.5706778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5859754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5859754] [Debug  :   Coroner] Query successful!True
[05:49:22.5859754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5981447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5981447] [Debug  :   Coroner] Query successful!True
[05:49:22.5981447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6094231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6094231] [Debug  :   Coroner] Query successful!True
[05:49:22.6105170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6212942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6212942] [Debug  :   Coroner] Query successful!True
[05:49:22.6212942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6320551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6320551] [Debug  :   Coroner] Query successful!True
[05:49:22.6320551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6451381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6451381] [Debug  :   Coroner] Query successful!True
[05:49:22.6451381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6559034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6559034] [Debug  :   Coroner] Query successful!True
[05:49:22.6564219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6684148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6684148] [Debug  :   Coroner] Query successful!True
[05:49:22.6684148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6800408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6800408] [Debug  :   Coroner] Query successful!True
[05:49:22.6800408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6903800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6903800] [Debug  :   Coroner] Query successful!True
[05:49:22.6903800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7023563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7023563] [Debug  :   Coroner] Query successful!True
[05:49:22.7023563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7122065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7122065] [Debug  :   Coroner] Query successful!True
[05:49:22.7122065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7233775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7233775] [Debug  :   Coroner] Query successful!True
[05:49:22.7233775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7354011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7354011] [Debug  :   Coroner] Query successful!True
[05:49:22.7354011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7462469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7462469] [Debug  :   Coroner] Query successful!True
[05:49:22.7462469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7575254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7575254] [Debug  :   Coroner] Query successful!True
[05:49:22.7575254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7692046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7697096] [Debug  :   Coroner] Query successful!True
[05:49:22.7697096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7808636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7813689] [Debug  :   Coroner] Query successful!True
[05:49:22.7813689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7944509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7944509] [Debug  :   Coroner] Query successful!True
[05:49:22.7954544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8084798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8084798] [Debug  :   Coroner] Query successful!True
[05:49:22.8084798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8254017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8254017] [Debug  :   Coroner] Query successful!True
[05:49:22.8269396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8382276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8382276] [Debug  :   Coroner] Query successful!True
[05:49:22.8382276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8506081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8506081] [Debug  :   Coroner] Query successful!True
[05:49:22.8506081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8614680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8614680] [Debug  :   Coroner] Query successful!True
[05:49:22.8614680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8732443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8732443] [Debug  :   Coroner] Query successful!True
[05:49:22.8732443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8866166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8866166] [Debug  :   Coroner] Query successful!True
[05:49:22.8866166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9004680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9004680] [Debug  :   Coroner] Query successful!True
[05:49:22.9004680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9121736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9121736] [Debug  :   Coroner] Query successful!True
[05:49:22.9131801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9273327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9283385] [Debug  :   Coroner] Query successful!True
[05:49:22.9283385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9400472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9400472] [Debug  :   Coroner] Query successful!True
[05:49:22.9400472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9523438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9523438] [Debug  :   Coroner] Query successful!True
[05:49:22.9523438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9632848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9648164] [Debug  :   Coroner] Query successful!True
[05:49:22.9648164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9741178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9741178] [Debug  :   Coroner] Query successful!True
[05:49:22.9741178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9858554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9858554] [Debug  :   Coroner] Query successful!True
[05:49:22.9873967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0000998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0000998] [Debug  :   Coroner] Query successful!True
[05:49:23.0006052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0093541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0093541] [Debug  :   Coroner] Query successful!True
[05:49:23.0093541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0237235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0237235] [Debug  :   Coroner] Query successful!True
[05:49:23.0237235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0343865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0349055] [Debug  :   Coroner] Query successful!True
[05:49:23.0349055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0457339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0457339] [Debug  :   Coroner] Query successful!True
[05:49:23.0457339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0560688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0576053] [Debug  :   Coroner] Query successful!True
[05:49:23.0576053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0687121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0687121] [Debug  :   Coroner] Query successful!True
[05:49:23.0687121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0819940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0819940] [Debug  :   Coroner] Query successful!True
[05:49:23.0819940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0954520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0954520] [Debug  :   Coroner] Query successful!True
[05:49:23.0960010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1113195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1113195] [Debug  :   Coroner] Query successful!True
[05:49:23.1113195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1246276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1263920] [Debug  :   Coroner] Query successful!True
[05:49:23.1263920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1378066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1383110] [Debug  :   Coroner] Query successful!True
[05:49:23.1383110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1515994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1515994] [Debug  :   Coroner] Query successful!True
[05:49:23.1515994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1664807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1664807] [Debug  :   Coroner] Query successful!True
[05:49:23.1680223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1810313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1810313] [Debug  :   Coroner] Query successful!True
[05:49:23.1825777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1944784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1944784] [Debug  :   Coroner] Query successful!True
[05:49:23.1944784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2086489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2086489] [Debug  :   Coroner] Query successful!True
[05:49:23.2096575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2224449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2224449] [Debug  :   Coroner] Query successful!True
[05:49:23.2224449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2361755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2361755] [Debug  :   Coroner] Query successful!True
[05:49:23.2361755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2496292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2496292] [Debug  :   Coroner] Query successful!True
[05:49:23.2496292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2644549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2644549] [Debug  :   Coroner] Query successful!True
[05:49:23.2644549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2765810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2765810] [Debug  :   Coroner] Query successful!True
[05:49:23.2765810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2893959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2893959] [Debug  :   Coroner] Query successful!True
[05:49:23.2893959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3031118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3041172] [Debug  :   Coroner] Query successful!True
[05:49:23.3041172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3146096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3146096] [Debug  :   Coroner] Query successful!True
[05:49:23.3146096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3298957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3298957] [Debug  :   Coroner] Query successful!True
[05:49:23.3298957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3428004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3428004] [Debug  :   Coroner] Query successful!True
[05:49:23.3443147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3611890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3611890] [Debug  :   Coroner] Query successful!True
[05:49:23.3611890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3754621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3759732] [Debug  :   Coroner] Query successful!True
[05:49:23.3759732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3892839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3892839] [Debug  :   Coroner] Query successful!True
[05:49:23.3892839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4020433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4020433] [Debug  :   Coroner] Query successful!True
[05:49:23.4020433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4197341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4197341] [Debug  :   Coroner] Query successful!True
[05:49:23.4202562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4331851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4331851] [Debug  :   Coroner] Query successful!True
[05:49:23.4331851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4480573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4480573] [Debug  :   Coroner] Query successful!True
[05:49:23.4480573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4597591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4597591] [Debug  :   Coroner] Query successful!True
[05:49:23.4597591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4710329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4715574] [Debug  :   Coroner] Query successful!True
[05:49:23.4715574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4838199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4838199] [Debug  :   Coroner] Query successful!True
[05:49:23.4838199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4949419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4949419] [Debug  :   Coroner] Query successful!True
[05:49:23.4949419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5082818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5082818] [Debug  :   Coroner] Query successful!True
[05:49:23.5082818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5242514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5242514] [Debug  :   Coroner] Query successful!True
[05:49:23.5242514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5359946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5359946] [Debug  :   Coroner] Query successful!True
[05:49:23.5359946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5489456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5489456] [Debug  :   Coroner] Query successful!True
[05:49:23.5489456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5615073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5615073] [Debug  :   Coroner] Query successful!True
[05:49:23.5615073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5732223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5732223] [Debug  :   Coroner] Query successful!True
[05:49:23.5732223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5860532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5860532] [Debug  :   Coroner] Query successful!True
[05:49:23.5860532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6007167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6007167] [Debug  :   Coroner] Query successful!True
[05:49:23.6012325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6114426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6114426] [Debug  :   Coroner] Query successful!True
[05:49:23.6114426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6270474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6270474] [Debug  :   Coroner] Query successful!True
[05:49:23.6270474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6362050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6362050] [Debug  :   Coroner] Query successful!True
[05:49:23.6377481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6512278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6512278] [Debug  :   Coroner] Query successful!True
[05:49:23.6512278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6626240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6626240] [Debug  :   Coroner] Query successful!True
[05:49:23.6626240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6760327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6760327] [Debug  :   Coroner] Query successful!True
[05:49:23.6760327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6898733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6898733] [Debug  :   Coroner] Query successful!True
[05:49:23.6898733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7015948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7015948] [Debug  :   Coroner] Query successful!True
[05:49:23.7015948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7119428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7135214] [Debug  :   Coroner] Query successful!True
[05:49:23.7135214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7262070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7262070] [Debug  :   Coroner] Query successful!True
[05:49:23.7262070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7371147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7371147] [Debug  :   Coroner] Query successful!True
[05:49:23.7371147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7514119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7514119] [Debug  :   Coroner] Query successful!True
[05:49:23.7514119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7632594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7632594] [Debug  :   Coroner] Query successful!True
[05:49:23.7647915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7781702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7781702] [Debug  :   Coroner] Query successful!True
[05:49:23.7786751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7913314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7913314] [Debug  :   Coroner] Query successful!True
[05:49:23.7913314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8070762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8070762] [Debug  :   Coroner] Query successful!True
[05:49:23.8070762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8239840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8239840] [Debug  :   Coroner] Query successful!True
[05:49:23.8255768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8441673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8451744] [Debug  :   Coroner] Query successful!True
[05:49:23.8456795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8653075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8653075] [Debug  :   Coroner] Query successful!True
[05:49:23.8653075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8829293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8829293] [Debug  :   Coroner] Query successful!True
[05:49:23.8829293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8998670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8998670] [Debug  :   Coroner] Query successful!True
[05:49:23.9008720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9172698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9172698] [Debug  :   Coroner] Query successful!True
[05:49:23.9172698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9327480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9327480] [Debug  :   Coroner] Query successful!True
[05:49:23.9327480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9501967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9501967] [Debug  :   Coroner] Query successful!True
[05:49:23.9501967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9666945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9666945] [Debug  :   Coroner] Query successful!True
[05:49:23.9666945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9827799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9827799] [Debug  :   Coroner] Query successful!True
[05:49:23.9827799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0002384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0002384] [Debug  :   Coroner] Query successful!True
[05:49:24.0002384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0168031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0168031] [Debug  :   Coroner] Query successful!True
[05:49:24.0168031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0346181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0346181] [Debug  :   Coroner] Query successful!True
[05:49:24.0346181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0496041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0496041] [Debug  :   Coroner] Query successful!True
[05:49:24.0496041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0639497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0639497] [Debug  :   Coroner] Query successful!True
[05:49:24.0639497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0785983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0785983] [Debug  :   Coroner] Query successful!True
[05:49:24.0785983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0919409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0919409] [Debug  :   Coroner] Query successful!True
[05:49:24.0919409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1066002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1076095] [Debug  :   Coroner] Query successful!True
[05:49:24.1076095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1222540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1222540] [Debug  :   Coroner] Query successful!True
[05:49:24.1222540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1346304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1346304] [Debug  :   Coroner] Query successful!True
[05:49:24.1346304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1482569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1482569] [Debug  :   Coroner] Query successful!True
[05:49:24.1482569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1630539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1630539] [Debug  :   Coroner] Query successful!True
[05:49:24.1630539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1760721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1760721] [Debug  :   Coroner] Query successful!True
[05:49:24.1760721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1906623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1906623] [Debug  :   Coroner] Query successful!True
[05:49:24.1906623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2069562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2069562] [Debug  :   Coroner] Query successful!True
[05:49:24.2069562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2219473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2219473] [Debug  :   Coroner] Query successful!True
[05:49:24.2219473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2326839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2326839] [Debug  :   Coroner] Query successful!True
[05:49:24.2326839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2447388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2447388] [Debug  :   Coroner] Query successful!True
[05:49:24.2447388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2590465] [Info   :Buttery Fixes] Fear motion blur applied
[05:49:24.2590465] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[05:49:24.2723024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2723024] [Debug  :   Coroner] Query successful!True
[05:49:24.2738509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2809926] [Info   :LethalPerformance] Saved 1 save(s)
[05:49:24.2920915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2920915] [Debug  :   Coroner] Query successful!True
[05:49:24.2920915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3067001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3067001] [Debug  :   Coroner] Query successful!True
[05:49:24.3067001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3196259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3196259] [Debug  :   Coroner] Query successful!True
[05:49:24.3196259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3305866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3305866] [Debug  :   Coroner] Query successful!True
[05:49:24.3305866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3428541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3428541] [Debug  :   Coroner] Query successful!True
[05:49:24.3428541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3526305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3526305] [Debug  :   Coroner] Query successful!True
[05:49:24.3541645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3647658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3647658] [Debug  :   Coroner] Query successful!True
[05:49:24.3647658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3765490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3765490] [Debug  :   Coroner] Query successful!True
[05:49:24.3765490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3883092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3893574] [Debug  :   Coroner] Query successful!True
[05:49:24.3893574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4003806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4003806] [Debug  :   Coroner] Query successful!True
[05:49:24.4003806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4100500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4100500] [Debug  :   Coroner] Query successful!True
[05:49:24.4100500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4213178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4213178] [Debug  :   Coroner] Query successful!True
[05:49:24.4213178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4310210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4310210] [Debug  :   Coroner] Query successful!True
[05:49:24.4310210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4428579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4428579] [Debug  :   Coroner] Query successful!True
[05:49:24.4428579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4535514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4535514] [Debug  :   Coroner] Query successful!True
[05:49:24.4535514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4635676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4650906] [Debug  :   Coroner] Query successful!True
[05:49:24.4650906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4740155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4750225] [Debug  :   Coroner] Query successful!True
[05:49:24.4750225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4860384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4860384] [Debug  :   Coroner] Query successful!True
[05:49:24.4860384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4972908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4972908] [Debug  :   Coroner] Query successful!True
[05:49:24.4972908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5083962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5083962] [Debug  :   Coroner] Query successful!True
[05:49:24.5083962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5222519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5222519] [Debug  :   Coroner] Query successful!True
[05:49:24.5222519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5313984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5313984] [Debug  :   Coroner] Query successful!True
[05:49:24.5313984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5432854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5432854] [Debug  :   Coroner] Query successful!True
[05:49:24.5432854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5554204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5554204] [Debug  :   Coroner] Query successful!True
[05:49:24.5554204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5656897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5656897] [Debug  :   Coroner] Query successful!True
[05:49:24.5656897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5774016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5774016] [Debug  :   Coroner] Query successful!True
[05:49:24.5774016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5897966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5913259] [Debug  :   Coroner] Query successful!True
[05:49:24.5913259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6018497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6028563] [Debug  :   Coroner] Query successful!True
[05:49:24.6028563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6126555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6126555] [Debug  :   Coroner] Query successful!True
[05:49:24.6126555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6236394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6236394] [Debug  :   Coroner] Query successful!True
[05:49:24.6236394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6338982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6338982] [Debug  :   Coroner] Query successful!True
[05:49:24.6338982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6453301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6453301] [Debug  :   Coroner] Query successful!True
[05:49:24.6453301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6561297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6576572] [Debug  :   Coroner] Query successful!True
[05:49:24.6576572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6683339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6683339] [Debug  :   Coroner] Query successful!True
[05:49:24.6683339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6801958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6801958] [Debug  :   Coroner] Query successful!True
[05:49:24.6801958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6912126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6912126] [Debug  :   Coroner] Query successful!True
[05:49:24.6912126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7028995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7028995] [Debug  :   Coroner] Query successful!True
[05:49:24.7028995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7133492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7133492] [Debug  :   Coroner] Query successful!True
[05:49:24.7133492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7252027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7252027] [Debug  :   Coroner] Query successful!True
[05:49:24.7252027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7359323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7369372] [Debug  :   Coroner] Query successful!True
[05:49:24.7369372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7467620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7467620] [Debug  :   Coroner] Query successful!True
[05:49:24.7467620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7576429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7576429] [Debug  :   Coroner] Query successful!True
[05:49:24.7576429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7684681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7684681] [Debug  :   Coroner] Query successful!True
[05:49:24.7684681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7838177] [Info   :Buttery Fixes] Fear motion blur applied
[05:49:24.7838177] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[05:49:24.8024936] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:49:24.8040221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8040221] [Debug  :   Coroner] Query successful!True
[05:49:24.8040221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8162177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8162177] [Debug  :   Coroner] Query successful!True
[05:49:24.8162177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8296780] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8296780] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8296780] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8296780] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8312356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8312356] [Debug  :   Coroner] Query successful!True
[05:49:24.8312356] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8312356] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.8327696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8451748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8451748] [Debug  :   Coroner] Query successful!True
[05:49:24.8451748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8549214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8549214] [Debug  :   Coroner] Query successful!True
[05:49:24.8549214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8651351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8651351] [Debug  :   Coroner] Query successful!True
[05:49:24.8651351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8768282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8768282] [Debug  :   Coroner] Query successful!True
[05:49:24.8773327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8886125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8892081] [Debug  :   Coroner] Query successful!True
[05:49:24.8892081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8999253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8999253] [Debug  :   Coroner] Query successful!True
[05:49:24.8999253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9085433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9100748] [Debug  :   Coroner] Query successful!True
[05:49:24.9100748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9208109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9219495] [Debug  :   Coroner] Query successful!True
[05:49:24.9219495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9306718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9306718] [Debug  :   Coroner] Query successful!True
[05:49:24.9306718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9419278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9419278] [Debug  :   Coroner] Query successful!True
[05:49:24.9429323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9518250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9518250] [Debug  :   Coroner] Query successful!True
[05:49:24.9518250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9639153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9639153] [Debug  :   Coroner] Query successful!True
[05:49:24.9639153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9745901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9745901] [Debug  :   Coroner] Query successful!True
[05:49:24.9755957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9873276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9878331] [Debug  :   Coroner] Query successful!True
[05:49:24.9878331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9965195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9965195] [Debug  :   Coroner] Query successful!True
[05:49:24.9965195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0085625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0085625] [Debug  :   Coroner] Query successful!True
[05:49:25.0085625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0202941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0202941] [Debug  :   Coroner] Query successful!True
[05:49:25.0202941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0306193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0311371] [Debug  :   Coroner] Query successful!True
[05:49:25.0311371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0414231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0414231] [Debug  :   Coroner] Query successful!True
[05:49:25.0414231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0522765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0522765] [Debug  :   Coroner] Query successful!True
[05:49:25.0522765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0639031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0639031] [Debug  :   Coroner] Query successful!True
[05:49:25.0639031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0742618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0742618] [Debug  :   Coroner] Query successful!True
[05:49:25.0742618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0870699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0870699] [Debug  :   Coroner] Query successful!True
[05:49:25.0870699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0978115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0983337] [Debug  :   Coroner] Query successful!True
[05:49:25.0983337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1095286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1095286] [Debug  :   Coroner] Query successful!True
[05:49:25.1095286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1202985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1202985] [Debug  :   Coroner] Query successful!True
[05:49:25.1202985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1304728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1304728] [Debug  :   Coroner] Query successful!True
[05:49:25.1304728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1424823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1424823] [Debug  :   Coroner] Query successful!True
[05:49:25.1424823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1531622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1531622] [Debug  :   Coroner] Query successful!True
[05:49:25.1531622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1634190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1649574] [Debug  :   Coroner] Query successful!True
[05:49:25.1649574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1760283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1760283] [Debug  :   Coroner] Query successful!True
[05:49:25.1760283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1902472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1902472] [Debug  :   Coroner] Query successful!True
[05:49:25.1902472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2025957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2025957] [Debug  :   Coroner] Query successful!True
[05:49:25.2025957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2119250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2129332] [Debug  :   Coroner] Query successful!True
[05:49:25.2129332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2269925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2269925] [Debug  :   Coroner] Query successful!True
[05:49:25.2269925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2392311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2392311] [Debug  :   Coroner] Query successful!True
[05:49:25.2392311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2504083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2504083] [Debug  :   Coroner] Query successful!True
[05:49:25.2504083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2668827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2668827] [Debug  :   Coroner] Query successful!True
[05:49:25.2668827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2793804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2793804] [Debug  :   Coroner] Query successful!True
[05:49:25.2793804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2912150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2912150] [Debug  :   Coroner] Query successful!True
[05:49:25.2927644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3053960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3053960] [Debug  :   Coroner] Query successful!True
[05:49:25.3053960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3164431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3164431] [Debug  :   Coroner] Query successful!True
[05:49:25.3164431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3287682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3287682] [Debug  :   Coroner] Query successful!True
[05:49:25.3287682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3446266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3446266] [Debug  :   Coroner] Query successful!True
[05:49:25.3456324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3565503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3565503] [Debug  :   Coroner] Query successful!True
[05:49:25.3565503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3696021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3696021] [Debug  :   Coroner] Query successful!True
[05:49:25.3696021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3811979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3811979] [Debug  :   Coroner] Query successful!True
[05:49:25.3811979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3923817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3923817] [Debug  :   Coroner] Query successful!True
[05:49:25.3935814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4047811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4047811] [Debug  :   Coroner] Query successful!True
[05:49:25.4062926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4198394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4198394] [Debug  :   Coroner] Query successful!True
[05:49:25.4198394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4301519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4316886] [Debug  :   Coroner] Query successful!True
[05:49:25.4316886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4435697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4451050] [Debug  :   Coroner] Query successful!True
[05:49:25.4451050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4543572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4562607] [Debug  :   Coroner] Query successful!True
[05:49:25.4562607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4686977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4697039] [Debug  :   Coroner] Query successful!True
[05:49:25.4697039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4809562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4809562] [Debug  :   Coroner] Query successful!True
[05:49:25.4809562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4927274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4927274] [Debug  :   Coroner] Query successful!True
[05:49:25.4927274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5063158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5063158] [Debug  :   Coroner] Query successful!True
[05:49:25.5063158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5195992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5195992] [Debug  :   Coroner] Query successful!True
[05:49:25.5195992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5317937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5317937] [Debug  :   Coroner] Query successful!True
[05:49:25.5317937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5451986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5451986] [Debug  :   Coroner] Query successful!True
[05:49:25.5451986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5573531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5573531] [Debug  :   Coroner] Query successful!True
[05:49:25.5573531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5707467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5707467] [Debug  :   Coroner] Query successful!True
[05:49:25.5707467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5836594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5836594] [Debug  :   Coroner] Query successful!True
[05:49:25.5836594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5996314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6011649] [Debug  :   Coroner] Query successful!True
[05:49:25.6011649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6149471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6149471] [Debug  :   Coroner] Query successful!True
[05:49:25.6149471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6302556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6302556] [Debug  :   Coroner] Query successful!True
[05:49:25.6302556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6447807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6447807] [Debug  :   Coroner] Query successful!True
[05:49:25.6447807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6570053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6570053] [Debug  :   Coroner] Query successful!True
[05:49:25.6570053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6702553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6702553] [Debug  :   Coroner] Query successful!True
[05:49:25.6702553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6810083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6825496] [Debug  :   Coroner] Query successful!True
[05:49:25.6825496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6928345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6928345] [Debug  :   Coroner] Query successful!True
[05:49:25.6928345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7059353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7059353] [Debug  :   Coroner] Query successful!True
[05:49:25.7059353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7203526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7203526] [Debug  :   Coroner] Query successful!True
[05:49:25.7203526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7311052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7311052] [Debug  :   Coroner] Query successful!True
[05:49:25.7311052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7449550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7449550] [Debug  :   Coroner] Query successful!True
[05:49:25.7449550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7562491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7562491] [Debug  :   Coroner] Query successful!True
[05:49:25.7562491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7702038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7702038] [Debug  :   Coroner] Query successful!True
[05:49:25.7702038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7832122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7847479] [Debug  :   Coroner] Query successful!True
[05:49:25.7847479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7969837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7969837] [Debug  :   Coroner] Query successful!True
[05:49:25.7969837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8118318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8123643] [Debug  :   Coroner] Query successful!True
[05:49:25.8123643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8267083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8267083] [Debug  :   Coroner] Query successful!True
[05:49:25.8267083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8402381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8412437] [Debug  :   Coroner] Query successful!True
[05:49:25.8412437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8537364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8537364] [Debug  :   Coroner] Query successful!True
[05:49:25.8547433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8684824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8700110] [Debug  :   Coroner] Query successful!True
[05:49:25.8700110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8809534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8809534] [Debug  :   Coroner] Query successful!True
[05:49:25.8809534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8932175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8932175] [Debug  :   Coroner] Query successful!True
[05:49:25.8942215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9083298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9083298] [Debug  :   Coroner] Query successful!True
[05:49:25.9083298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9201794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9207009] [Debug  :   Coroner] Query successful!True
[05:49:25.9207009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9323534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9323534] [Debug  :   Coroner] Query successful!True
[05:49:25.9323534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9467956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9467956] [Debug  :   Coroner] Query successful!True
[05:49:25.9467956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9600565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9600565] [Debug  :   Coroner] Query successful!True
[05:49:25.9600565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9720184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9720184] [Debug  :   Coroner] Query successful!True
[05:49:25.9735489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9859063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9859063] [Debug  :   Coroner] Query successful!True
[05:49:25.9859063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9962047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9962047] [Debug  :   Coroner] Query successful!True
[05:49:25.9962047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0100539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0100539] [Debug  :   Coroner] Query successful!True
[05:49:26.0100539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0242814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0242814] [Debug  :   Coroner] Query successful!True
[05:49:26.0242814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0364708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0364708] [Debug  :   Coroner] Query successful!True
[05:49:26.0364708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0496575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0501606] [Debug  :   Coroner] Query successful!True
[05:49:26.0501606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0629812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0629812] [Debug  :   Coroner] Query successful!True
[05:49:26.0629812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0745986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0745986] [Debug  :   Coroner] Query successful!True
[05:49:26.0745986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0894452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0899506] [Debug  :   Coroner] Query successful!True
[05:49:26.0899506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1027351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1027351] [Debug  :   Coroner] Query successful!True
[05:49:26.1027351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1151613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1167038] [Debug  :   Coroner] Query successful!True
[05:49:26.1167038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1290522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1290522] [Debug  :   Coroner] Query successful!True
[05:49:26.1290522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1428823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1428823] [Debug  :   Coroner] Query successful!True
[05:49:26.1428823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1578550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1578550] [Debug  :   Coroner] Query successful!True
[05:49:26.1578550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1707413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1707413] [Debug  :   Coroner] Query successful!True
[05:49:26.1707413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1841303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1841303] [Debug  :   Coroner] Query successful!True
[05:49:26.1841303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1949041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1949041] [Debug  :   Coroner] Query successful!True
[05:49:26.1964497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2101907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2101907] [Debug  :   Coroner] Query successful!True
[05:49:26.2101907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2230491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2230491] [Debug  :   Coroner] Query successful!True
[05:49:26.2230491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2337498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2337498] [Debug  :   Coroner] Query successful!True
[05:49:26.2337498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2467736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2467736] [Debug  :   Coroner] Query successful!True
[05:49:26.2467736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2592580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2592580] [Debug  :   Coroner] Query successful!True
[05:49:26.2592580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2706312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2706312] [Debug  :   Coroner] Query successful!True
[05:49:26.2706312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2840064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2840064] [Debug  :   Coroner] Query successful!True
[05:49:26.2840064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2962588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2962588] [Debug  :   Coroner] Query successful!True
[05:49:26.2962588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3092107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3092107] [Debug  :   Coroner] Query successful!True
[05:49:26.3092107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3217504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3217504] [Debug  :   Coroner] Query successful!True
[05:49:26.3217504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3325180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3325180] [Debug  :   Coroner] Query successful!True
[05:49:26.3330227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3454024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3454024] [Debug  :   Coroner] Query successful!True
[05:49:26.3454024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3556621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3556621] [Debug  :   Coroner] Query successful!True
[05:49:26.3556621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3707518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3707518] [Debug  :   Coroner] Query successful!True
[05:49:26.3707518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3825061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3825061] [Debug  :   Coroner] Query successful!True
[05:49:26.3825061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3932576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3932576] [Debug  :   Coroner] Query successful!True
[05:49:26.3932576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4067780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4067780] [Debug  :   Coroner] Query successful!True
[05:49:26.4067780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4169654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4169654] [Debug  :   Coroner] Query successful!True
[05:49:26.4169654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4311151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4311151] [Debug  :   Coroner] Query successful!True
[05:49:26.4311151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4453546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4453546] [Debug  :   Coroner] Query successful!True
[05:49:26.4453546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4571279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4571279] [Debug  :   Coroner] Query successful!True
[05:49:26.4571279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4686057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4701484] [Debug  :   Coroner] Query successful!True
[05:49:26.4701484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4818788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4818788] [Debug  :   Coroner] Query successful!True
[05:49:26.4818788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4927171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4937214] [Debug  :   Coroner] Query successful!True
[05:49:26.4937214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5060765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5060765] [Debug  :   Coroner] Query successful!True
[05:49:26.5060765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5202668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5202668] [Debug  :   Coroner] Query successful!True
[05:49:26.5202668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5312039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5312039] [Debug  :   Coroner] Query successful!True
[05:49:26.5322372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5455450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5455450] [Debug  :   Coroner] Query successful!True
[05:49:26.5460483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5557529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5557529] [Debug  :   Coroner] Query successful!True
[05:49:26.5557529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5687913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5687913] [Debug  :   Coroner] Query successful!True
[05:49:26.5687913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5800678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5800678] [Debug  :   Coroner] Query successful!True
[05:49:26.5810725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5922775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5922775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5922775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5922775] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5932856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5932856] [Debug  :   Coroner] Query successful!True
[05:49:26.5932856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5932856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:26.5932856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6069521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6069521] [Debug  :   Coroner] Query successful!True
[05:49:26.6069521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6170792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6170792] [Debug  :   Coroner] Query successful!True
[05:49:26.6186274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6320270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6320270] [Debug  :   Coroner] Query successful!True
[05:49:26.6320270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6444830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6444830] [Debug  :   Coroner] Query successful!True
[05:49:26.6444830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6541276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6556564] [Debug  :   Coroner] Query successful!True
[05:49:26.6556564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6694505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6694505] [Debug  :   Coroner] Query successful!True
[05:49:26.6694505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6826535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6831588] [Debug  :   Coroner] Query successful!True
[05:49:26.6831588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6943071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6943071] [Debug  :   Coroner] Query successful!True
[05:49:26.6943071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7089944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7089944] [Debug  :   Coroner] Query successful!True
[05:49:26.7089944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7211716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7211716] [Debug  :   Coroner] Query successful!True
[05:49:26.7226981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7345326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7345326] [Debug  :   Coroner] Query successful!True
[05:49:26.7345326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7493153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7493153] [Debug  :   Coroner] Query successful!True
[05:49:26.7493153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7627609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7627609] [Debug  :   Coroner] Query successful!True
[05:49:26.7627609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7740890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7740890] [Debug  :   Coroner] Query successful!True
[05:49:26.7740890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7863798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7863798] [Debug  :   Coroner] Query successful!True
[05:49:26.7863798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8001102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8001102] [Debug  :   Coroner] Query successful!True
[05:49:26.8001102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8113090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8113090] [Debug  :   Coroner] Query successful!True
[05:49:26.8113090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8262209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8262209] [Debug  :   Coroner] Query successful!True
[05:49:26.8262209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8390650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8405969] [Debug  :   Coroner] Query successful!True
[05:49:26.8405969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8497662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8514260] [Debug  :   Coroner] Query successful!True
[05:49:26.8514260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8650223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8650223] [Debug  :   Coroner] Query successful!True
[05:49:26.8650223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8751312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8751312] [Debug  :   Coroner] Query successful!True
[05:49:26.8751312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8896747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8896747] [Debug  :   Coroner] Query successful!True
[05:49:26.8896747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9047141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9047141] [Debug  :   Coroner] Query successful!True
[05:49:26.9052306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9148402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9148402] [Debug  :   Coroner] Query successful!True
[05:49:26.9148402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9285879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9285879] [Debug  :   Coroner] Query successful!True
[05:49:26.9285879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9404044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9404044] [Debug  :   Coroner] Query successful!True
[05:49:26.9404044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9513022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9513022] [Debug  :   Coroner] Query successful!True
[05:49:26.9513022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9626020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9626020] [Debug  :   Coroner] Query successful!True
[05:49:26.9626020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9751049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9751049] [Debug  :   Coroner] Query successful!True
[05:49:26.9761095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9874615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9874615] [Debug  :   Coroner] Query successful!True
[05:49:26.9874615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0008032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0008032] [Debug  :   Coroner] Query successful!True
[05:49:27.0008032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0117051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0117051] [Debug  :   Coroner] Query successful!True
[05:49:27.0117051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0245977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0245977] [Debug  :   Coroner] Query successful!True
[05:49:27.0245977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0355855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0360917] [Debug  :   Coroner] Query successful!True
[05:49:27.0360917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0483230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0488374] [Debug  :   Coroner] Query successful!True
[05:49:27.0488374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0604025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0604025] [Debug  :   Coroner] Query successful!True
[05:49:27.0604025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0701428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0701428] [Debug  :   Coroner] Query successful!True
[05:49:27.0701428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0825934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0825934] [Debug  :   Coroner] Query successful!True
[05:49:27.0825934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0938152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0938152] [Debug  :   Coroner] Query successful!True
[05:49:27.0938152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1063606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1063606] [Debug  :   Coroner] Query successful!True
[05:49:27.1079552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1211670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1211670] [Debug  :   Coroner] Query successful!True
[05:49:27.1211670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1334111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1334111] [Debug  :   Coroner] Query successful!True
[05:49:27.1334111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1476550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1476550] [Debug  :   Coroner] Query successful!True
[05:49:27.1476550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1577703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1577703] [Debug  :   Coroner] Query successful!True
[05:49:27.1577703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1707648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1707648] [Debug  :   Coroner] Query successful!True
[05:49:27.1707648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1830811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1830811] [Debug  :   Coroner] Query successful!True
[05:49:27.1830811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1937981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1937981] [Debug  :   Coroner] Query successful!True
[05:49:27.1937981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2069611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2069611] [Debug  :   Coroner] Query successful!True
[05:49:27.2069611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2171177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2171177] [Debug  :   Coroner] Query successful!True
[05:49:27.2171177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2284145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2284145] [Debug  :   Coroner] Query successful!True
[05:49:27.2294207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2410757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2410757] [Debug  :   Coroner] Query successful!True
[05:49:27.2410757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2499880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2499880] [Debug  :   Coroner] Query successful!True
[05:49:27.2499880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2627285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2627285] [Debug  :   Coroner] Query successful!True
[05:49:27.2627285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2735093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2735093] [Debug  :   Coroner] Query successful!True
[05:49:27.2735093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2852846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2852846] [Debug  :   Coroner] Query successful!True
[05:49:27.2852846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2964750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2964750] [Debug  :   Coroner] Query successful!True
[05:49:27.2964750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3087766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3087766] [Debug  :   Coroner] Query successful!True
[05:49:27.3087766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3211995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3211995] [Debug  :   Coroner] Query successful!True
[05:49:27.3211995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3329627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3329627] [Debug  :   Coroner] Query successful!True
[05:49:27.3329627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3461125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3461125] [Debug  :   Coroner] Query successful!True
[05:49:27.3461125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3569030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3569030] [Debug  :   Coroner] Query successful!True
[05:49:27.3569030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3687080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3687080] [Debug  :   Coroner] Query successful!True
[05:49:27.3687080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3806009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3806009] [Debug  :   Coroner] Query successful!True
[05:49:27.3816082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3912304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3912304] [Debug  :   Coroner] Query successful!True
[05:49:27.3922333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4072054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4072054] [Debug  :   Coroner] Query successful!True
[05:49:27.4072054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4189755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4189755] [Debug  :   Coroner] Query successful!True
[05:49:27.4189755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4320623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4320623] [Debug  :   Coroner] Query successful!True
[05:49:27.4320623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4440359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4440359] [Debug  :   Coroner] Query successful!True
[05:49:27.4440359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4532945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4532945] [Debug  :   Coroner] Query successful!True
[05:49:27.4532945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4662453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4662453] [Debug  :   Coroner] Query successful!True
[05:49:27.4662453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4769134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4769134] [Debug  :   Coroner] Query successful!True
[05:49:27.4769134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4885317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4885317] [Debug  :   Coroner] Query successful!True
[05:49:27.4885317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5000624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5000624] [Debug  :   Coroner] Query successful!True
[05:49:27.5000624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5103196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5103196] [Debug  :   Coroner] Query successful!True
[05:49:27.5108230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5223624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5223624] [Debug  :   Coroner] Query successful!True
[05:49:27.5223624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5325857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5325857] [Debug  :   Coroner] Query successful!True
[05:49:27.5325857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5455557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5460740] [Debug  :   Coroner] Query successful!True
[05:49:27.5460740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5546910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5546910] [Debug  :   Coroner] Query successful!True
[05:49:27.5546910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5669374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5669374] [Debug  :   Coroner] Query successful!True
[05:49:27.5669374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5758511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5773897] [Debug  :   Coroner] Query successful!True
[05:49:27.5773897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5898023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5898023] [Debug  :   Coroner] Query successful!True
[05:49:27.5898023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6000433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6000433] [Debug  :   Coroner] Query successful!True
[05:49:27.6000433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6100492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6100492] [Debug  :   Coroner] Query successful!True
[05:49:27.6100492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6224079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6224079] [Debug  :   Coroner] Query successful!True
[05:49:27.6224079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6310855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6310855] [Debug  :   Coroner] Query successful!True
[05:49:27.6326235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6442609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6442609] [Debug  :   Coroner] Query successful!True
[05:49:27.6442609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6557761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6557761] [Debug  :   Coroner] Query successful!True
[05:49:27.6557761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6664722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6664722] [Debug  :   Coroner] Query successful!True
[05:49:27.6679861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6783566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6783566] [Debug  :   Coroner] Query successful!True
[05:49:27.6783566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6920489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6920489] [Debug  :   Coroner] Query successful!True
[05:49:27.6920489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7061617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7061617] [Debug  :   Coroner] Query successful!True
[05:49:27.7061617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7239116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7239116] [Debug  :   Coroner] Query successful!True
[05:49:27.7239116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7386309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7386309] [Debug  :   Coroner] Query successful!True
[05:49:27.7386309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7533673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7533673] [Debug  :   Coroner] Query successful!True
[05:49:27.7533673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7697824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7697824] [Debug  :   Coroner] Query successful!True
[05:49:27.7697824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7860986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7860986] [Debug  :   Coroner] Query successful!True
[05:49:27.7860986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7984812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7984812] [Debug  :   Coroner] Query successful!True
[05:49:27.7984812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8117311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8117311] [Debug  :   Coroner] Query successful!True
[05:49:27.8132683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8250135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8250135] [Debug  :   Coroner] Query successful!True
[05:49:27.8250135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8367193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8367193] [Debug  :   Coroner] Query successful!True
[05:49:27.8367193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8492998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8492998] [Debug  :   Coroner] Query successful!True
[05:49:27.8492998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8618801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8618801] [Debug  :   Coroner] Query successful!True
[05:49:27.8618801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8724693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8724693] [Debug  :   Coroner] Query successful!True
[05:49:27.8724693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8847655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8847655] [Debug  :   Coroner] Query successful!True
[05:49:27.8847655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8944831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8944831] [Debug  :   Coroner] Query successful!True
[05:49:27.8944831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9087063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9087063] [Debug  :   Coroner] Query successful!True
[05:49:27.9087063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9204636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9204636] [Debug  :   Coroner] Query successful!True
[05:49:27.9204636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9313168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9313168] [Debug  :   Coroner] Query successful!True
[05:49:27.9313168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9415709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9415709] [Debug  :   Coroner] Query successful!True
[05:49:27.9431259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9517987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9533579] [Debug  :   Coroner] Query successful!True
[05:49:27.9533579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9656265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9656265] [Debug  :   Coroner] Query successful!True
[05:49:27.9656265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9757505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9757505] [Debug  :   Coroner] Query successful!True
[05:49:27.9757505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9893464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9893464] [Debug  :   Coroner] Query successful!True
[05:49:27.9893464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0022779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0022779] [Debug  :   Coroner] Query successful!True
[05:49:28.0022779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0130222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0130222] [Debug  :   Coroner] Query successful!True
[05:49:28.0130222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0275252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0275252] [Debug  :   Coroner] Query successful!True
[05:49:28.0275252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0376829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0376829] [Debug  :   Coroner] Query successful!True
[05:49:28.0376829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0496122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0512100] [Debug  :   Coroner] Query successful!True
[05:49:28.0512100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0618364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0634145] [Debug  :   Coroner] Query successful!True
[05:49:28.0634145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0766176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0766176] [Debug  :   Coroner] Query successful!True
[05:49:28.0766176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0900944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0900944] [Debug  :   Coroner] Query successful!True
[05:49:28.0900944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1033430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1033430] [Debug  :   Coroner] Query successful!True
[05:49:28.1033430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1131103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1131103] [Debug  :   Coroner] Query successful!True
[05:49:28.1131103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1245831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1245831] [Debug  :   Coroner] Query successful!True
[05:49:28.1245831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1337485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1337485] [Debug  :   Coroner] Query successful!True
[05:49:28.1337485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1453516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1453516] [Debug  :   Coroner] Query successful!True
[05:49:28.1453516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1541051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1541051] [Debug  :   Coroner] Query successful!True
[05:49:28.1541051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1678440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1678440] [Debug  :   Coroner] Query successful!True
[05:49:28.1678440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1779758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1779758] [Debug  :   Coroner] Query successful!True
[05:49:28.1784961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1902050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1902050] [Debug  :   Coroner] Query successful!True
[05:49:28.1902050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2037081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2037081] [Debug  :   Coroner] Query successful!True
[05:49:28.2037081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2134514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2134514] [Debug  :   Coroner] Query successful!True
[05:49:28.2150649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2262322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2267598] [Debug  :   Coroner] Query successful!True
[05:49:28.2267598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2362880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2362880] [Debug  :   Coroner] Query successful!True
[05:49:28.2362880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2487375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2487375] [Debug  :   Coroner] Query successful!True
[05:49:28.2492413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2606562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2606562] [Debug  :   Coroner] Query successful!True
[05:49:28.2606562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2713779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2713779] [Debug  :   Coroner] Query successful!True
[05:49:28.2713779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2829678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2829678] [Debug  :   Coroner] Query successful!True
[05:49:28.2829678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2933865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2933865] [Debug  :   Coroner] Query successful!True
[05:49:28.2933865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3045002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3045002] [Debug  :   Coroner] Query successful!True
[05:49:28.3045002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3161353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3161353] [Debug  :   Coroner] Query successful!True
[05:49:28.3161353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3281796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3281796] [Debug  :   Coroner] Query successful!True
[05:49:28.3287062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3389182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3389182] [Debug  :   Coroner] Query successful!True
[05:49:28.3389182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3497587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3497587] [Debug  :   Coroner] Query successful!True
[05:49:28.3497587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3604259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3604259] [Debug  :   Coroner] Query successful!True
[05:49:28.3604259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3695553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3695553] [Debug  :   Coroner] Query successful!True
[05:49:28.3700928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3789991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3789991] [Debug  :   Coroner] Query successful!True
[05:49:28.3789991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3887422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3887422] [Debug  :   Coroner] Query successful!True
[05:49:28.3887422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3978602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3978602] [Debug  :   Coroner] Query successful!True
[05:49:28.3983636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4071923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4087950] [Debug  :   Coroner] Query successful!True
[05:49:28.4087950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4205899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4205899] [Debug  :   Coroner] Query successful!True
[05:49:28.4205899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4287650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4287650] [Debug  :   Coroner] Query successful!True
[05:49:28.4287650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4390623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4390623] [Debug  :   Coroner] Query successful!True
[05:49:28.4390623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4467089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4482463] [Debug  :   Coroner] Query successful!True
[05:49:28.4482463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4570613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4570613] [Debug  :   Coroner] Query successful!True
[05:49:28.4570613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4681327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4686523] [Debug  :   Coroner] Query successful!True
[05:49:28.4686523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4773967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4773967] [Debug  :   Coroner] Query successful!True
[05:49:28.4773967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4896437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4901484] [Debug  :   Coroner] Query successful!True
[05:49:28.4901484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5004895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5004895] [Debug  :   Coroner] Query successful!True
[05:49:28.5004895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5108110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5108110] [Debug  :   Coroner] Query successful!True
[05:49:28.5108110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5215397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5215397] [Debug  :   Coroner] Query successful!True
[05:49:28.5215397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5307311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5307311] [Debug  :   Coroner] Query successful!True
[05:49:28.5307311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5420773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5420773] [Debug  :   Coroner] Query successful!True
[05:49:28.5420773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5519651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5519651] [Debug  :   Coroner] Query successful!True
[05:49:28.5519651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5622791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5622791] [Debug  :   Coroner] Query successful!True
[05:49:28.5622791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5706269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5706269] [Debug  :   Coroner] Query successful!True
[05:49:28.5721421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5813908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5813908] [Debug  :   Coroner] Query successful!True
[05:49:28.5813908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5906522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5916575] [Debug  :   Coroner] Query successful!True
[05:49:28.5916575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6018791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6018791] [Debug  :   Coroner] Query successful!True
[05:49:28.6018791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6110409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6125709] [Debug  :   Coroner] Query successful!True
[05:49:28.6125709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6230849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6230849] [Debug  :   Coroner] Query successful!True
[05:49:28.6230849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6322133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6322133] [Debug  :   Coroner] Query successful!True
[05:49:28.6322133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6423768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6423768] [Debug  :   Coroner] Query successful!True
[05:49:28.6423768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6511255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6511255] [Debug  :   Coroner] Query successful!True
[05:49:28.6521290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6609870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6609870] [Debug  :   Coroner] Query successful!True
[05:49:28.6609870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6702234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6702234] [Debug  :   Coroner] Query successful!True
[05:49:28.6718280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6806550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6806550] [Debug  :   Coroner] Query successful!True
[05:49:28.6806550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6899795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6899795] [Debug  :   Coroner] Query successful!True
[05:49:28.6899795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6996711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6996711] [Debug  :   Coroner] Query successful!True
[05:49:28.6996711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7085662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7085662] [Debug  :   Coroner] Query successful!True
[05:49:28.7101041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7199215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7204239] [Debug  :   Coroner] Query successful!True
[05:49:28.7204239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7271807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7271807] [Debug  :   Coroner] Query successful!True
[05:49:28.7287024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7363879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7363879] [Debug  :   Coroner] Query successful!True
[05:49:28.7363879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7462282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7462282] [Debug  :   Coroner] Query successful!True
[05:49:28.7462282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7539911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7550032] [Debug  :   Coroner] Query successful!True
[05:49:28.7550032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7647703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7647703] [Debug  :   Coroner] Query successful!True
[05:49:28.7647703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7750162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7750162] [Debug  :   Coroner] Query successful!True
[05:49:28.7750162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7855860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7855860] [Debug  :   Coroner] Query successful!True
[05:49:28.7855860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7943781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7943781] [Debug  :   Coroner] Query successful!True
[05:49:28.7943781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8043324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8043324] [Debug  :   Coroner] Query successful!True
[05:49:28.8043324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8140382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8140382] [Debug  :   Coroner] Query successful!True
[05:49:28.8140382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8263100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8263100] [Debug  :   Coroner] Query successful!True
[05:49:28.8263100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8355013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8355013] [Debug  :   Coroner] Query successful!True
[05:49:28.8355013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8474754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8474754] [Debug  :   Coroner] Query successful!True
[05:49:28.8474754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8564498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8564498] [Debug  :   Coroner] Query successful!True
[05:49:28.8564498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8687942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8687942] [Debug  :   Coroner] Query successful!True
[05:49:28.8687942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8800178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8805223] [Debug  :   Coroner] Query successful!True
[05:49:28.8805223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8891830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8891830] [Debug  :   Coroner] Query successful!True
[05:49:28.8891830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8988207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8988207] [Debug  :   Coroner] Query successful!True
[05:49:28.8988207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9095899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9100963] [Debug  :   Coroner] Query successful!True
[05:49:28.9100963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9202742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9202742] [Debug  :   Coroner] Query successful!True
[05:49:28.9202742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9305539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9305539] [Debug  :   Coroner] Query successful!True
[05:49:28.9305539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9415717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9415717] [Debug  :   Coroner] Query successful!True
[05:49:28.9415717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9502279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9502279] [Debug  :   Coroner] Query successful!True
[05:49:28.9502279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9624714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9624714] [Debug  :   Coroner] Query successful!True
[05:49:28.9629766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9711279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9711279] [Debug  :   Coroner] Query successful!True
[05:49:28.9711279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9814600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9814600] [Debug  :   Coroner] Query successful!True
[05:49:28.9814600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9891453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9891453] [Debug  :   Coroner] Query successful!True
[05:49:28.9891453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9978291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9978291] [Debug  :   Coroner] Query successful!True
[05:49:28.9978291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0086351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0086351] [Debug  :   Coroner] Query successful!True
[05:49:29.0086351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0163527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0163527] [Debug  :   Coroner] Query successful!True
[05:49:29.0178843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0267031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0267031] [Debug  :   Coroner] Query successful!True
[05:49:29.0267031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0370954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0370954] [Debug  :   Coroner] Query successful!True
[05:49:29.0370954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0488158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0488158] [Debug  :   Coroner] Query successful!True
[05:49:29.0488158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0580709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0580709] [Debug  :   Coroner] Query successful!True
[05:49:29.0585931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0687545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0687545] [Debug  :   Coroner] Query successful!True
[05:49:29.0687545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0789708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0789708] [Debug  :   Coroner] Query successful!True
[05:49:29.0799803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0952810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0952810] [Debug  :   Coroner] Query successful!True
[05:49:29.0952810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1100766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1100766] [Debug  :   Coroner] Query successful!True
[05:49:29.1116140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1265885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1265885] [Debug  :   Coroner] Query successful!True
[05:49:29.1265885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1425718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1425718] [Debug  :   Coroner] Query successful!True
[05:49:29.1442543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1566766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1572279] [Debug  :   Coroner] Query successful!True
[05:49:29.1572279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1710994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1710994] [Debug  :   Coroner] Query successful!True
[05:49:29.1726381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1904778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1904778] [Debug  :   Coroner] Query successful!True
[05:49:29.1904778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2018296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2018296] [Debug  :   Coroner] Query successful!True
[05:49:29.2018296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2141968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2141968] [Debug  :   Coroner] Query successful!True
[05:49:29.2157262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2289109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2305041] [Debug  :   Coroner] Query successful!True
[05:49:29.2305041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2413068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2413068] [Debug  :   Coroner] Query successful!True
[05:49:29.2413068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2499539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2504596] [Debug  :   Coroner] Query successful!True
[05:49:29.2504596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2602248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2602248] [Debug  :   Coroner] Query successful!True
[05:49:29.2602248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2684147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2684147] [Debug  :   Coroner] Query successful!True
[05:49:29.2694211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2770616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2780687] [Debug  :   Coroner] Query successful!True
[05:49:29.2780687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2871530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2871530] [Debug  :   Coroner] Query successful!True
[05:49:29.2871530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2942847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2942847] [Debug  :   Coroner] Query successful!True
[05:49:29.2958042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3055493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3055493] [Debug  :   Coroner] Query successful!True
[05:49:29.3055493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3136454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3136454] [Debug  :   Coroner] Query successful!True
[05:49:29.3136454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3222736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3238121] [Debug  :   Coroner] Query successful!True
[05:49:29.3238121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3309973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3325288] [Debug  :   Coroner] Query successful!True
[05:49:29.3325288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3417727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3417727] [Debug  :   Coroner] Query successful!True
[05:49:29.3417727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3499583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3504699] [Debug  :   Coroner] Query successful!True
[05:49:29.3504699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3596700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3596700] [Debug  :   Coroner] Query successful!True
[05:49:29.3596700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3685748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3685748] [Debug  :   Coroner] Query successful!True
[05:49:29.3690795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3767628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3767628] [Debug  :   Coroner] Query successful!True
[05:49:29.3767628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3858849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3863905] [Debug  :   Coroner] Query successful!True
[05:49:29.3863905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3950543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3950543] [Debug  :   Coroner] Query successful!True
[05:49:29.3950543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4046549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4046549] [Debug  :   Coroner] Query successful!True
[05:49:29.4046549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4136283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4136283] [Debug  :   Coroner] Query successful!True
[05:49:29.4136283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4248763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4248763] [Debug  :   Coroner] Query successful!True
[05:49:29.4248763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4329487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4344770] [Debug  :   Coroner] Query successful!True
[05:49:29.4344770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4439656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4439656] [Debug  :   Coroner] Query successful!True
[05:49:29.4439656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4527426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4527426] [Debug  :   Coroner] Query successful!True
[05:49:29.4527426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4625181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4625181] [Debug  :   Coroner] Query successful!True
[05:49:29.4625181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4706992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4706992] [Debug  :   Coroner] Query successful!True
[05:49:29.4706992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4802200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4802200] [Debug  :   Coroner] Query successful!True
[05:49:29.4802200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4887171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4887171] [Debug  :   Coroner] Query successful!True
[05:49:29.4887171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4979576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4979576] [Debug  :   Coroner] Query successful!True
[05:49:29.4979576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5087386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5087386] [Debug  :   Coroner] Query successful!True
[05:49:29.5087386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5180071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5180071] [Debug  :   Coroner] Query successful!True
[05:49:29.5180071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5277317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5287367] [Debug  :   Coroner] Query successful!True
[05:49:29.5287367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5387655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5387655] [Debug  :   Coroner] Query successful!True
[05:49:29.5387655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5486076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5486076] [Debug  :   Coroner] Query successful!True
[05:49:29.5486076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5601414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5601414] [Debug  :   Coroner] Query successful!True
[05:49:29.5601414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5692878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5692878] [Debug  :   Coroner] Query successful!True
[05:49:29.5692878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5784790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5784790] [Debug  :   Coroner] Query successful!True
[05:49:29.5784790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5886763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5886763] [Debug  :   Coroner] Query successful!True
[05:49:29.5886763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5973133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5973133] [Debug  :   Coroner] Query successful!True
[05:49:29.5973133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6081691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6086737] [Debug  :   Coroner] Query successful!True
[05:49:29.6086737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6167687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6167687] [Debug  :   Coroner] Query successful!True
[05:49:29.6167687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6288494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6293544] [Debug  :   Coroner] Query successful!True
[05:49:29.6293544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6386355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6386355] [Debug  :   Coroner] Query successful!True
[05:49:29.6386355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6478109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6478109] [Debug  :   Coroner] Query successful!True
[05:49:29.6478109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6569640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6569640] [Debug  :   Coroner] Query successful!True
[05:49:29.6569640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6653303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6671449] [Debug  :   Coroner] Query successful!True
[05:49:29.6671449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6763230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6763230] [Debug  :   Coroner] Query successful!True
[05:49:29.6763230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6880660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6880660] [Debug  :   Coroner] Query successful!True
[05:49:29.6885941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6968758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6968758] [Debug  :   Coroner] Query successful!True
[05:49:29.6968758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7064141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7064141] [Debug  :   Coroner] Query successful!True
[05:49:29.7064141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7145824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7156353] [Debug  :   Coroner] Query successful!True
[05:49:29.7156353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7248377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7248377] [Debug  :   Coroner] Query successful!True
[05:49:29.7248377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7324725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7324725] [Debug  :   Coroner] Query successful!True
[05:49:29.7324725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7432405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7432405] [Debug  :   Coroner] Query successful!True
[05:49:29.7432405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7517040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7517040] [Debug  :   Coroner] Query successful!True
[05:49:29.7517040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7608892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7618939] [Debug  :   Coroner] Query successful!True
[05:49:29.7618939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7710532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7710532] [Debug  :   Coroner] Query successful!True
[05:49:29.7710532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7814007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7814007] [Debug  :   Coroner] Query successful!True
[05:49:29.7814007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7901481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7916793] [Debug  :   Coroner] Query successful!True
[05:49:29.7916793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8017972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8017972] [Debug  :   Coroner] Query successful!True
[05:49:29.8017972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8105155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8105155] [Debug  :   Coroner] Query successful!True
[05:49:29.8105155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8220277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8220277] [Debug  :   Coroner] Query successful!True
[05:49:29.8230338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8301173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8301173] [Debug  :   Coroner] Query successful!True
[05:49:29.8316518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8419432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8419432] [Debug  :   Coroner] Query successful!True
[05:49:29.8419432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8530826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8530826] [Debug  :   Coroner] Query successful!True
[05:49:29.8530826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8647925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8647925] [Debug  :   Coroner] Query successful!True
[05:49:29.8647925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8732275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8732275] [Debug  :   Coroner] Query successful!True
[05:49:29.8732275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8855529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8855529] [Debug  :   Coroner] Query successful!True
[05:49:29.8855529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8937625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8952979] [Debug  :   Coroner] Query successful!True
[05:49:29.8952979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9061346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9061346] [Debug  :   Coroner] Query successful!True
[05:49:29.9061346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9168896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9168896] [Debug  :   Coroner] Query successful!True
[05:49:29.9168896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9277561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9287621] [Debug  :   Coroner] Query successful!True
[05:49:29.9287621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9405000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9405000] [Debug  :   Coroner] Query successful!True
[05:49:29.9410227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9495664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9495664] [Debug  :   Coroner] Query successful!True
[05:49:29.9500722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9602440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9602440] [Debug  :   Coroner] Query successful!True
[05:49:29.9602440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9704770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9704770] [Debug  :   Coroner] Query successful!True
[05:49:29.9704770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9790908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9790908] [Debug  :   Coroner] Query successful!True
[05:49:29.9790908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9893599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9893599] [Debug  :   Coroner] Query successful!True
[05:49:29.9893599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9995351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9995351] [Debug  :   Coroner] Query successful!True
[05:49:29.9995351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0086979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0086979] [Debug  :   Coroner] Query successful!True
[05:49:30.0102609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0196814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0196814] [Debug  :   Coroner] Query successful!True
[05:49:30.0212295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0299859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0299859] [Debug  :   Coroner] Query successful!True
[05:49:30.0312319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0409941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0409941] [Debug  :   Coroner] Query successful!True
[05:49:30.0409941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0501633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0501633] [Debug  :   Coroner] Query successful!True
[05:49:30.0501633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0603009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0603009] [Debug  :   Coroner] Query successful!True
[05:49:30.0603009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0705120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0705120] [Debug  :   Coroner] Query successful!True
[05:49:30.0705120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0796800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0796800] [Debug  :   Coroner] Query successful!True
[05:49:30.0816495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0908139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0908139] [Debug  :   Coroner] Query successful!True
[05:49:30.0908139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1011563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1011563] [Debug  :   Coroner] Query successful!True
[05:49:30.1011563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1095289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1095289] [Debug  :   Coroner] Query successful!True
[05:49:30.1095289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1208429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1208429] [Debug  :   Coroner] Query successful!True
[05:49:30.1208429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1316303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1316303] [Debug  :   Coroner] Query successful!True
[05:49:30.1316303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1418913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1418913] [Debug  :   Coroner] Query successful!True
[05:49:30.1418913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1510132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1510132] [Debug  :   Coroner] Query successful!True
[05:49:30.1510132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1601918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1601918] [Debug  :   Coroner] Query successful!True
[05:49:30.1617170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1705683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1705683] [Debug  :   Coroner] Query successful!True
[05:49:30.1705683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1813080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1813080] [Debug  :   Coroner] Query successful!True
[05:49:30.1813080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1916721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1916721] [Debug  :   Coroner] Query successful!True
[05:49:30.1916721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2018562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2018562] [Debug  :   Coroner] Query successful!True
[05:49:30.2038260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2125464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2125464] [Debug  :   Coroner] Query successful!True
[05:49:30.2125464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2227192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2227192] [Debug  :   Coroner] Query successful!True
[05:49:30.2227192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2319274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2319274] [Debug  :   Coroner] Query successful!True
[05:49:30.2319274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2434744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2434744] [Debug  :   Coroner] Query successful!True
[05:49:30.2434744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2537112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2537112] [Debug  :   Coroner] Query successful!True
[05:49:30.2537112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2633747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2638933] [Debug  :   Coroner] Query successful!True
[05:49:30.2638933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2730271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2730271] [Debug  :   Coroner] Query successful!True
[05:49:30.2730271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2832372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2832372] [Debug  :   Coroner] Query successful!True
[05:49:30.2832372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2924458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2924458] [Debug  :   Coroner] Query successful!True
[05:49:30.2924458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3041571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3041571] [Debug  :   Coroner] Query successful!True
[05:49:30.3041571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3118855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3118855] [Debug  :   Coroner] Query successful!True
[05:49:30.3118855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3221408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3236799] [Debug  :   Coroner] Query successful!True
[05:49:30.3236799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3314008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3328072] [Debug  :   Coroner] Query successful!True
[05:49:30.3328072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3430714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3430714] [Debug  :   Coroner] Query successful!True
[05:49:30.3430714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3522926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3522926] [Debug  :   Coroner] Query successful!True
[05:49:30.3522926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3617991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3617991] [Debug  :   Coroner] Query successful!True
[05:49:30.3633320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3710489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3710489] [Debug  :   Coroner] Query successful!True
[05:49:30.3710489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3817580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3817580] [Debug  :   Coroner] Query successful!True
[05:49:30.3817580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3903971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3903971] [Debug  :   Coroner] Query successful!True
[05:49:30.3903971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4011034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4011034] [Debug  :   Coroner] Query successful!True
[05:49:30.4011034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4087895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4087895] [Debug  :   Coroner] Query successful!True
[05:49:30.4087895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4186189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4186189] [Debug  :   Coroner] Query successful!True
[05:49:30.4186189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4274102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4274102] [Debug  :   Coroner] Query successful!True
[05:49:30.4284163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4358830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4374174] [Debug  :   Coroner] Query successful!True
[05:49:30.4374174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4478889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4478889] [Debug  :   Coroner] Query successful!True
[05:49:30.4478889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4570446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4570446] [Debug  :   Coroner] Query successful!True
[05:49:30.4575479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4658538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4658538] [Debug  :   Coroner] Query successful!True
[05:49:30.4673820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4760295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4760295] [Debug  :   Coroner] Query successful!True
[05:49:30.4765326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4850790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4850790] [Debug  :   Coroner] Query successful!True
[05:49:30.4866205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4954291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4954291] [Debug  :   Coroner] Query successful!True
[05:49:30.4954291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5062355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5062355] [Debug  :   Coroner] Query successful!True
[05:49:30.5062355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5149147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5149147] [Debug  :   Coroner] Query successful!True
[05:49:30.5149147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5250435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5250435] [Debug  :   Coroner] Query successful!True
[05:49:30.5255481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5343384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5343384] [Debug  :   Coroner] Query successful!True
[05:49:30.5343384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5434526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5449848] [Debug  :   Coroner] Query successful!True
[05:49:30.5449848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5536638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5536638] [Debug  :   Coroner] Query successful!True
[05:49:30.5536638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5638392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5638392] [Debug  :   Coroner] Query successful!True
[05:49:30.5638392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5727338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5727338] [Debug  :   Coroner] Query successful!True
[05:49:30.5727338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5817544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5817544] [Debug  :   Coroner] Query successful!True
[05:49:30.5817544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5889944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5889944] [Debug  :   Coroner] Query successful!True
[05:49:30.5889944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5978200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5978200] [Debug  :   Coroner] Query successful!True
[05:49:30.5978200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6075977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6075977] [Debug  :   Coroner] Query successful!True
[05:49:30.6075977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6158731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6158731] [Debug  :   Coroner] Query successful!True
[05:49:30.6158731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6251695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6251695] [Debug  :   Coroner] Query successful!True
[05:49:30.6251695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6347905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6347905] [Debug  :   Coroner] Query successful!True
[05:49:30.6347905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6439241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6439241] [Debug  :   Coroner] Query successful!True
[05:49:30.6456784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6549661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6549661] [Debug  :   Coroner] Query successful!True
[05:49:30.6549661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6646543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6646543] [Debug  :   Coroner] Query successful!True
[05:49:30.6646543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6722884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6738255] [Debug  :   Coroner] Query successful!True
[05:49:30.6738255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6845520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6845520] [Debug  :   Coroner] Query successful!True
[05:49:30.6845520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6926792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6926792] [Debug  :   Coroner] Query successful!True
[05:49:30.6926792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7049118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7049118] [Debug  :   Coroner] Query successful!True
[05:49:30.7049118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7135400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7135400] [Debug  :   Coroner] Query successful!True
[05:49:30.7135400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7227987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7227987] [Debug  :   Coroner] Query successful!True
[05:49:30.7227987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7304678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7304678] [Debug  :   Coroner] Query successful!True
[05:49:30.7304678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7396439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7396439] [Debug  :   Coroner] Query successful!True
[05:49:30.7396439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7475713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7475713] [Debug  :   Coroner] Query successful!True
[05:49:30.7475713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7567772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7567772] [Debug  :   Coroner] Query successful!True
[05:49:30.7567772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7660871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7660871] [Debug  :   Coroner] Query successful!True
[05:49:30.7665925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7747888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7747888] [Debug  :   Coroner] Query successful!True
[05:49:30.7747888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7840462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7840462] [Debug  :   Coroner] Query successful!True
[05:49:30.7840462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7929087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7929087] [Debug  :   Coroner] Query successful!True
[05:49:30.7929087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8035953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8035953] [Debug  :   Coroner] Query successful!True
[05:49:30.8035953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8122360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8122360] [Debug  :   Coroner] Query successful!True
[05:49:30.8122360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8231797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8231797] [Debug  :   Coroner] Query successful!True
[05:49:30.8236946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8313146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8313146] [Debug  :   Coroner] Query successful!True
[05:49:30.8313146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8414692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8414692] [Debug  :   Coroner] Query successful!True
[05:49:30.8414692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8494523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8509891] [Debug  :   Coroner] Query successful!True
[05:49:30.8509891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8591180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8591180] [Debug  :   Coroner] Query successful!True
[05:49:30.8591180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8688194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8688194] [Debug  :   Coroner] Query successful!True
[05:49:30.8688194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8767838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8767838] [Debug  :   Coroner] Query successful!True
[05:49:30.8767838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8847193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8847193] [Debug  :   Coroner] Query successful!True
[05:49:30.8866600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8928419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8928419] [Debug  :   Coroner] Query successful!True
[05:49:30.8928419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9031584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9031584] [Debug  :   Coroner] Query successful!True
[05:49:30.9031584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9107660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9107660] [Debug  :   Coroner] Query successful!True
[05:49:30.9107660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9211251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9211251] [Debug  :   Coroner] Query successful!True
[05:49:30.9211251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9287372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9287372] [Debug  :   Coroner] Query successful!True
[05:49:30.9287372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9364732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9364732] [Debug  :   Coroner] Query successful!True
[05:49:30.9364732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9449529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9449529] [Debug  :   Coroner] Query successful!True
[05:49:30.9449529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9535914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9535914] [Debug  :   Coroner] Query successful!True
[05:49:30.9552064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9633296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9633296] [Debug  :   Coroner] Query successful!True
[05:49:30.9633296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9714847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9714847] [Debug  :   Coroner] Query successful!True
[05:49:30.9714847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9791097] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9791097] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9809895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9809895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9825005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9825005] [Debug  :   Coroner] Query successful!True
[05:49:30.9825005] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9825005] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:30.9825005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9906183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9906183] [Debug  :   Coroner] Query successful!True
[05:49:30.9906183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9999026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0017278] [Debug  :   Coroner] Query successful!True
[05:49:31.0017278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0098915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0103987] [Debug  :   Coroner] Query successful!True
[05:49:31.0103987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0201634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0201634] [Debug  :   Coroner] Query successful!True
[05:49:31.0201634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0287136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0287136] [Debug  :   Coroner] Query successful!True
[05:49:31.0287136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0376809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0376809] [Debug  :   Coroner] Query successful!True
[05:49:31.0376809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0458311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0473711] [Debug  :   Coroner] Query successful!True
[05:49:31.0473711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0558610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0568671] [Debug  :   Coroner] Query successful!True
[05:49:31.0568671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0670911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0670911] [Debug  :   Coroner] Query successful!True
[05:49:31.0670911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0754800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0754800] [Debug  :   Coroner] Query successful!True
[05:49:31.0754800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0847301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0864261] [Debug  :   Coroner] Query successful!True
[05:49:31.0864261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0953214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0953214] [Debug  :   Coroner] Query successful!True
[05:49:31.0953214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1055764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1055764] [Debug  :   Coroner] Query successful!True
[05:49:31.1065820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1141900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1141900] [Debug  :   Coroner] Query successful!True
[05:49:31.1141900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1249513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1249513] [Debug  :   Coroner] Query successful!True
[05:49:31.1249513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1336599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1336599] [Debug  :   Coroner] Query successful!True
[05:49:31.1336599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1426884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1426884] [Debug  :   Coroner] Query successful!True
[05:49:31.1426884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1516695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1516695] [Debug  :   Coroner] Query successful!True
[05:49:31.1526768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1621481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1621481] [Debug  :   Coroner] Query successful!True
[05:49:31.1621481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1710595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1710595] [Debug  :   Coroner] Query successful!True
[05:49:31.1710595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1807610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1817671] [Debug  :   Coroner] Query successful!True
[05:49:31.1817671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1914535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1914535] [Debug  :   Coroner] Query successful!True
[05:49:31.1914535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2031314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2031314] [Debug  :   Coroner] Query successful!True
[05:49:31.2031314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2151193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2151193] [Debug  :   Coroner] Query successful!True
[05:49:31.2151193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2261116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2261116] [Debug  :   Coroner] Query successful!True
[05:49:31.2261116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2355248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2370483] [Debug  :   Coroner] Query successful!True
[05:49:31.2370483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2477520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2477520] [Debug  :   Coroner] Query successful!True
[05:49:31.2477520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2589663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2589663] [Debug  :   Coroner] Query successful!True
[05:49:31.2589663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2702086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2702086] [Debug  :   Coroner] Query successful!True
[05:49:31.2702086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2803371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2803371] [Debug  :   Coroner] Query successful!True
[05:49:31.2803371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2910545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2920612] [Debug  :   Coroner] Query successful!True
[05:49:31.2920612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3029517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3029517] [Debug  :   Coroner] Query successful!True
[05:49:31.3029517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3126754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3126754] [Debug  :   Coroner] Query successful!True
[05:49:31.3126754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3254854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3254854] [Debug  :   Coroner] Query successful!True
[05:49:31.3254854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3366809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3366809] [Debug  :   Coroner] Query successful!True
[05:49:31.3366809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3490024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3490024] [Debug  :   Coroner] Query successful!True
[05:49:31.3490024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3597117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3597117] [Debug  :   Coroner] Query successful!True
[05:49:31.3597117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3709231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3709231] [Debug  :   Coroner] Query successful!True
[05:49:31.3709231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3821359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3821359] [Debug  :   Coroner] Query successful!True
[05:49:31.3821359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3923019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3923019] [Debug  :   Coroner] Query successful!True
[05:49:31.3938712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4064040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4064040] [Debug  :   Coroner] Query successful!True
[05:49:31.4064040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4171551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4190204] [Debug  :   Coroner] Query successful!True
[05:49:31.4190204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4307608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4307608] [Debug  :   Coroner] Query successful!True
[05:49:31.4307608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4432160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4432160] [Debug  :   Coroner] Query successful!True
[05:49:31.4432160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4540130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4540130] [Debug  :   Coroner] Query successful!True
[05:49:31.4540130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4690982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4690982] [Debug  :   Coroner] Query successful!True
[05:49:31.4690982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4808643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4808643] [Debug  :   Coroner] Query successful!True
[05:49:31.4808643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4921914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4921914] [Debug  :   Coroner] Query successful!True
[05:49:31.4921914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5049544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5049544] [Debug  :   Coroner] Query successful!True
[05:49:31.5049544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5142178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5157549] [Debug  :   Coroner] Query successful!True
[05:49:31.5157549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5281062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5286305] [Debug  :   Coroner] Query successful!True
[05:49:31.5286305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5398001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5398001] [Debug  :   Coroner] Query successful!True
[05:49:31.5398001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5504843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5504843] [Debug  :   Coroner] Query successful!True
[05:49:31.5504843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5633238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5633238] [Debug  :   Coroner] Query successful!True
[05:49:31.5633238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5725476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5740803] [Debug  :   Coroner] Query successful!True
[05:49:31.5740803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5857512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5857512] [Debug  :   Coroner] Query successful!True
[05:49:31.5857512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5964754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5964754] [Debug  :   Coroner] Query successful!True
[05:49:31.5964754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6086605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6086605] [Debug  :   Coroner] Query successful!True
[05:49:31.6102026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6221063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6221063] [Debug  :   Coroner] Query successful!True
[05:49:31.6221063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6335136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6335136] [Debug  :   Coroner] Query successful!True
[05:49:31.6335136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6448312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6464457] [Debug  :   Coroner] Query successful!True
[05:49:31.6464457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6582933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6582933] [Debug  :   Coroner] Query successful!True
[05:49:31.6588124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6712023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6712023] [Debug  :   Coroner] Query successful!True
[05:49:31.6712023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6837616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6837616] [Debug  :   Coroner] Query successful!True
[05:49:31.6837616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6958365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6958365] [Debug  :   Coroner] Query successful!True
[05:49:31.6958365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7073365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7073365] [Debug  :   Coroner] Query successful!True
[05:49:31.7088667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7218763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7218763] [Debug  :   Coroner] Query successful!True
[05:49:31.7218763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7325284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7325284] [Debug  :   Coroner] Query successful!True
[05:49:31.7325284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7457239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7457239] [Debug  :   Coroner] Query successful!True
[05:49:31.7457239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7567495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7567495] [Debug  :   Coroner] Query successful!True
[05:49:31.7567495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7689417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7689417] [Debug  :   Coroner] Query successful!True
[05:49:31.7694525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7817744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7817744] [Debug  :   Coroner] Query successful!True
[05:49:31.7817744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7924115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7924115] [Debug  :   Coroner] Query successful!True
[05:49:31.7924115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8051645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8051645] [Debug  :   Coroner] Query successful!True
[05:49:31.8051645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8165696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8165696] [Debug  :   Coroner] Query successful!True
[05:49:31.8165696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8287346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8287346] [Debug  :   Coroner] Query successful!True
[05:49:31.8287346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8414470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8414470] [Debug  :   Coroner] Query successful!True
[05:49:31.8414470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8536325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8536325] [Debug  :   Coroner] Query successful!True
[05:49:31.8536325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8665084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8665084] [Debug  :   Coroner] Query successful!True
[05:49:31.8665084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8783452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8783452] [Debug  :   Coroner] Query successful!True
[05:49:31.8788639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8911315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8911315] [Debug  :   Coroner] Query successful!True
[05:49:31.8921371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9041285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9041285] [Debug  :   Coroner] Query successful!True
[05:49:31.9041285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9133804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9149259] [Debug  :   Coroner] Query successful!True
[05:49:31.9149259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9257901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9257901] [Debug  :   Coroner] Query successful!True
[05:49:31.9257901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9369415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9369415] [Debug  :   Coroner] Query successful!True
[05:49:31.9384969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9496964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9496964] [Debug  :   Coroner] Query successful!True
[05:49:31.9496964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9620035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9620035] [Debug  :   Coroner] Query successful!True
[05:49:31.9620035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9753728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9753728] [Debug  :   Coroner] Query successful!True
[05:49:31.9753728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9889470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9889470] [Debug  :   Coroner] Query successful!True
[05:49:31.9894514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0017216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0017216] [Debug  :   Coroner] Query successful!True
[05:49:32.0017216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0132950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0132950] [Debug  :   Coroner] Query successful!True
[05:49:32.0132950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0255894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0255894] [Debug  :   Coroner] Query successful!True
[05:49:32.0255894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0358676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0358676] [Debug  :   Coroner] Query successful!True
[05:49:32.0358676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0475979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0491084] [Debug  :   Coroner] Query successful!True
[05:49:32.0491084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0598937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0598937] [Debug  :   Coroner] Query successful!True
[05:49:32.0598937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0701958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0718918] [Debug  :   Coroner] Query successful!True
[05:49:32.0718918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0820519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0820519] [Debug  :   Coroner] Query successful!True
[05:49:32.0820519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0939702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0939702] [Debug  :   Coroner] Query successful!True
[05:49:32.0939702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1052593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1052593] [Debug  :   Coroner] Query successful!True
[05:49:32.1052593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1156447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1156447] [Debug  :   Coroner] Query successful!True
[05:49:32.1156447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1279431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1279431] [Debug  :   Coroner] Query successful!True
[05:49:32.1279431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1410283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1410283] [Debug  :   Coroner] Query successful!True
[05:49:32.1410283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1511789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1511789] [Debug  :   Coroner] Query successful!True
[05:49:32.1511789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1629530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1629530] [Debug  :   Coroner] Query successful!True
[05:49:32.1629530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1726712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1726712] [Debug  :   Coroner] Query successful!True
[05:49:32.1726712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1840282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1840282] [Debug  :   Coroner] Query successful!True
[05:49:32.1840282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1940862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1940862] [Debug  :   Coroner] Query successful!True
[05:49:32.1940862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2060756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2060756] [Debug  :   Coroner] Query successful!True
[05:49:32.2060756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2160859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2160859] [Debug  :   Coroner] Query successful!True
[05:49:32.2160859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2295065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2295065] [Debug  :   Coroner] Query successful!True
[05:49:32.2295065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2399821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2399821] [Debug  :   Coroner] Query successful!True
[05:49:32.2399821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2521888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2521888] [Debug  :   Coroner] Query successful!True
[05:49:32.2521888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2636922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2652831] [Debug  :   Coroner] Query successful!True
[05:49:32.2652831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2754322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2754322] [Debug  :   Coroner] Query successful!True
[05:49:32.2759378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2876149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2876149] [Debug  :   Coroner] Query successful!True
[05:49:32.2876149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3008685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3008685] [Debug  :   Coroner] Query successful!True
[05:49:32.3008685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3125225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3125225] [Debug  :   Coroner] Query successful!True
[05:49:32.3125225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3248416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3248416] [Debug  :   Coroner] Query successful!True
[05:49:32.3258481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3355018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3370289] [Debug  :   Coroner] Query successful!True
[05:49:32.3370289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3487374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3487374] [Debug  :   Coroner] Query successful!True
[05:49:32.3487374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3605720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3605720] [Debug  :   Coroner] Query successful!True
[05:49:32.3605720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3713371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3713371] [Debug  :   Coroner] Query successful!True
[05:49:32.3713371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3831213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3831213] [Debug  :   Coroner] Query successful!True
[05:49:32.3831213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3938180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3938180] [Debug  :   Coroner] Query successful!True
[05:49:32.3938180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4071785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4071785] [Debug  :   Coroner] Query successful!True
[05:49:32.4071785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4169631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4169631] [Debug  :   Coroner] Query successful!True
[05:49:32.4169631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4287779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4287779] [Debug  :   Coroner] Query successful!True
[05:49:32.4287779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4418433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4418433] [Debug  :   Coroner] Query successful!True
[05:49:32.4418433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4531368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4531368] [Debug  :   Coroner] Query successful!True
[05:49:32.4531368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4656493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4656493] [Debug  :   Coroner] Query successful!True
[05:49:32.4656493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4772345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4772345] [Debug  :   Coroner] Query successful!True
[05:49:32.4772345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4920717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4925770] [Debug  :   Coroner] Query successful!True
[05:49:32.4925770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5053407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5053407] [Debug  :   Coroner] Query successful!True
[05:49:32.5053407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5170552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5175612] [Debug  :   Coroner] Query successful!True
[05:49:32.5175612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5310732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5310732] [Debug  :   Coroner] Query successful!True
[05:49:32.5310732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5423230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5438490] [Debug  :   Coroner] Query successful!True
[05:49:32.5438490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5539676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5539676] [Debug  :   Coroner] Query successful!True
[05:49:32.5539676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5659896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5659896] [Debug  :   Coroner] Query successful!True
[05:49:32.5659896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5776307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5776307] [Debug  :   Coroner] Query successful!True
[05:49:32.5776307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5910434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5910434] [Debug  :   Coroner] Query successful!True
[05:49:32.5910434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6028587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6028587] [Debug  :   Coroner] Query successful!True
[05:49:32.6028587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6150581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6150581] [Debug  :   Coroner] Query successful!True
[05:49:32.6150581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6265255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6283174] [Debug  :   Coroner] Query successful!True
[05:49:32.6283174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6386776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6391819] [Debug  :   Coroner] Query successful!True
[05:49:32.6391819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6489525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6489525] [Debug  :   Coroner] Query successful!True
[05:49:32.6489525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6620662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6620662] [Debug  :   Coroner] Query successful!True
[05:49:32.6620662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6727481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6727481] [Debug  :   Coroner] Query successful!True
[05:49:32.6727481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6845713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6845713] [Debug  :   Coroner] Query successful!True
[05:49:32.6845713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6952782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6952782] [Debug  :   Coroner] Query successful!True
[05:49:32.6952782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7087957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7087957] [Debug  :   Coroner] Query successful!True
[05:49:32.7087957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7200883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7200883] [Debug  :   Coroner] Query successful!True
[05:49:32.7200883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7312272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7327723] [Debug  :   Coroner] Query successful!True
[05:49:32.7327723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7439820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7455190] [Debug  :   Coroner] Query successful!True
[05:49:32.7455190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7558348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7558348] [Debug  :   Coroner] Query successful!True
[05:49:32.7558348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7686735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7686735] [Debug  :   Coroner] Query successful!True
[05:49:32.7692088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7798857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7798857] [Debug  :   Coroner] Query successful!True
[05:49:32.7798857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7905381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7905381] [Debug  :   Coroner] Query successful!True
[05:49:32.7915489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8018435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8018435] [Debug  :   Coroner] Query successful!True
[05:49:32.8033886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8125767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8125767] [Debug  :   Coroner] Query successful!True
[05:49:32.8125767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8253795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8253795] [Debug  :   Coroner] Query successful!True
[05:49:32.8253795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8360810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8360810] [Debug  :   Coroner] Query successful!True
[05:49:32.8360810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8468818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8479266] [Debug  :   Coroner] Query successful!True
[05:49:32.8479266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8571074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8571074] [Debug  :   Coroner] Query successful!True
[05:49:32.8571074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8693369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8693369] [Debug  :   Coroner] Query successful!True
[05:49:32.8693369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8806287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8806287] [Debug  :   Coroner] Query successful!True
[05:49:32.8806287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8924575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8924575] [Debug  :   Coroner] Query successful!True
[05:49:32.8924575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9042709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9042709] [Debug  :   Coroner] Query successful!True
[05:49:32.9042709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9132305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9132305] [Debug  :   Coroner] Query successful!True
[05:49:32.9132305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9255980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9255980] [Debug  :   Coroner] Query successful!True
[05:49:32.9261175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9357669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9357669] [Debug  :   Coroner] Query successful!True
[05:49:32.9357669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9460208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9460208] [Debug  :   Coroner] Query successful!True
[05:49:32.9460208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9567596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9567596] [Debug  :   Coroner] Query successful!True
[05:49:32.9567596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9687995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9687995] [Debug  :   Coroner] Query successful!True
[05:49:32.9687995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9801368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9801368] [Debug  :   Coroner] Query successful!True
[05:49:32.9801368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9896739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9896739] [Debug  :   Coroner] Query successful!True
[05:49:32.9896739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0024576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0040440] [Debug  :   Coroner] Query successful!True
[05:49:33.0040440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0139818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0139818] [Debug  :   Coroner] Query successful!True
[05:49:33.0139818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0269930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0269930] [Debug  :   Coroner] Query successful!True
[05:49:33.0269930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0378284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0378284] [Debug  :   Coroner] Query successful!True
[05:49:33.0378284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0497301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0497301] [Debug  :   Coroner] Query successful!True
[05:49:33.0497301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0612342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0612342] [Debug  :   Coroner] Query successful!True
[05:49:33.0612342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0719913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0719913] [Debug  :   Coroner] Query successful!True
[05:49:33.0719913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0848152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0848152] [Debug  :   Coroner] Query successful!True
[05:49:33.0848152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0952192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0952192] [Debug  :   Coroner] Query successful!True
[05:49:33.0962247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1075064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1075064] [Debug  :   Coroner] Query successful!True
[05:49:33.1075064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1204141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1204141] [Debug  :   Coroner] Query successful!True
[05:49:33.1204141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1308161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1313296] [Debug  :   Coroner] Query successful!True
[05:49:33.1313296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1430890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1430890] [Debug  :   Coroner] Query successful!True
[05:49:33.1430890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1529127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1529127] [Debug  :   Coroner] Query successful!True
[05:49:33.1529127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1656519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1656519] [Debug  :   Coroner] Query successful!True
[05:49:33.1656519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1792022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1792022] [Debug  :   Coroner] Query successful!True
[05:49:33.1792022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1909732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1914857] [Debug  :   Coroner] Query successful!True
[05:49:33.1914857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2027445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2027445] [Debug  :   Coroner] Query successful!True
[05:49:33.2027445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2129571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2129571] [Debug  :   Coroner] Query successful!True
[05:49:33.2129571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2252508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2257554] [Debug  :   Coroner] Query successful!True
[05:49:33.2257554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2362815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2362815] [Debug  :   Coroner] Query successful!True
[05:49:33.2362815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2475677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2475677] [Debug  :   Coroner] Query successful!True
[05:49:33.2475677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2608163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2608163] [Debug  :   Coroner] Query successful!True
[05:49:33.2608163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2715388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2715388] [Debug  :   Coroner] Query successful!True
[05:49:33.2715388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2832542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2848190] [Debug  :   Coroner] Query successful!True
[05:49:33.2848190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2935842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2935842] [Debug  :   Coroner] Query successful!True
[05:49:33.2935842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3058149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3058149] [Debug  :   Coroner] Query successful!True
[05:49:33.3058149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3167345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3167345] [Debug  :   Coroner] Query successful!True
[05:49:33.3167345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3276337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3276337] [Debug  :   Coroner] Query successful!True
[05:49:33.3276337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3407609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3407609] [Debug  :   Coroner] Query successful!True
[05:49:33.3407609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3514605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3514605] [Debug  :   Coroner] Query successful!True
[05:49:33.3514605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3632668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3632668] [Debug  :   Coroner] Query successful!True
[05:49:33.3632668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3734581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3734581] [Debug  :   Coroner] Query successful!True
[05:49:33.3734581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3869485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3869485] [Debug  :   Coroner] Query successful!True
[05:49:33.3885018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3980986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3991050] [Debug  :   Coroner] Query successful!True
[05:49:33.3991050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4123042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4123042] [Debug  :   Coroner] Query successful!True
[05:49:33.4123042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4240739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4240739] [Debug  :   Coroner] Query successful!True
[05:49:33.4240739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4352444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4352444] [Debug  :   Coroner] Query successful!True
[05:49:33.4367718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4490001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4490001] [Debug  :   Coroner] Query successful!True
[05:49:33.4490001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4600362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4600362] [Debug  :   Coroner] Query successful!True
[05:49:33.4605411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4697470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4697470] [Debug  :   Coroner] Query successful!True
[05:49:33.4697470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4834722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4834722] [Debug  :   Coroner] Query successful!True
[05:49:33.4834722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4936896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4941947] [Debug  :   Coroner] Query successful!True
[05:49:33.4941947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5073326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5073326] [Debug  :   Coroner] Query successful!True
[05:49:33.5073326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5209535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5209535] [Debug  :   Coroner] Query successful!True
[05:49:33.5209535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5306937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5306937] [Debug  :   Coroner] Query successful!True
[05:49:33.5306937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5439261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5439261] [Debug  :   Coroner] Query successful!True
[05:49:33.5439261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5539206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5539206] [Debug  :   Coroner] Query successful!True
[05:49:33.5539206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5651538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5651538] [Debug  :   Coroner] Query successful!True
[05:49:33.5651538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5753944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5753944] [Debug  :   Coroner] Query successful!True
[05:49:33.5753944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5883974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5883974] [Debug  :   Coroner] Query successful!True
[05:49:33.5883974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5975257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5975257] [Debug  :   Coroner] Query successful!True
[05:49:33.5975257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6092029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6092029] [Debug  :   Coroner] Query successful!True
[05:49:33.6092029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6211096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6211096] [Debug  :   Coroner] Query successful!True
[05:49:33.6211096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6314139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6314139] [Debug  :   Coroner] Query successful!True
[05:49:33.6314139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6422368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6422368] [Debug  :   Coroner] Query successful!True
[05:49:33.6422368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6523806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6523806] [Debug  :   Coroner] Query successful!True
[05:49:33.6523806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6634648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6634648] [Debug  :   Coroner] Query successful!True
[05:49:33.6634648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6736565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6736565] [Debug  :   Coroner] Query successful!True
[05:49:33.6736565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6858511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6858511] [Debug  :   Coroner] Query successful!True
[05:49:33.6858511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6950467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6950467] [Debug  :   Coroner] Query successful!True
[05:49:33.6960527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7067865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7067865] [Debug  :   Coroner] Query successful!True
[05:49:33.7067865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7166673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7166673] [Debug  :   Coroner] Query successful!True
[05:49:33.7166673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7273964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7273964] [Debug  :   Coroner] Query successful!True
[05:49:33.7273964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7360395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7360395] [Debug  :   Coroner] Query successful!True
[05:49:33.7375769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7483424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7483424] [Debug  :   Coroner] Query successful!True
[05:49:33.7488450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7606996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7606996] [Debug  :   Coroner] Query successful!True
[05:49:33.7606996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7719135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7719135] [Debug  :   Coroner] Query successful!True
[05:49:33.7719135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7837131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7837131] [Debug  :   Coroner] Query successful!True
[05:49:33.7837131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7944059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7944059] [Debug  :   Coroner] Query successful!True
[05:49:33.7944059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8060708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8060708] [Debug  :   Coroner] Query successful!True
[05:49:33.8060708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8167678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8167678] [Debug  :   Coroner] Query successful!True
[05:49:33.8167678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8285825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8285825] [Debug  :   Coroner] Query successful!True
[05:49:33.8285825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8404133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8404133] [Debug  :   Coroner] Query successful!True
[05:49:33.8404133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8508947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8508947] [Debug  :   Coroner] Query successful!True
[05:49:33.8508947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8615717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8615717] [Debug  :   Coroner] Query successful!True
[05:49:33.8615717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8728568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8728568] [Debug  :   Coroner] Query successful!True
[05:49:33.8728568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8851419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8851419] [Debug  :   Coroner] Query successful!True
[05:49:33.8851419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8958641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8958641] [Debug  :   Coroner] Query successful!True
[05:49:33.8958641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9063789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9079588] [Debug  :   Coroner] Query successful!True
[05:49:33.9079588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9178091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9178091] [Debug  :   Coroner] Query successful!True
[05:49:33.9178091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9292982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9292982] [Debug  :   Coroner] Query successful!True
[05:49:33.9292982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9410943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9410943] [Debug  :   Coroner] Query successful!True
[05:49:33.9426141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9519528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9519528] [Debug  :   Coroner] Query successful!True
[05:49:33.9519528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9636669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9636669] [Debug  :   Coroner] Query successful!True
[05:49:33.9636669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9739201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9739201] [Debug  :   Coroner] Query successful!True
[05:49:33.9739201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9861937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9861937] [Debug  :   Coroner] Query successful!True
[05:49:33.9861937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9959161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9959161] [Debug  :   Coroner] Query successful!True
[05:49:33.9974504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0092571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0092571] [Debug  :   Coroner] Query successful!True
[05:49:34.0092571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0231688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0231688] [Debug  :   Coroner] Query successful!True
[05:49:34.0236734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0354364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0354364] [Debug  :   Coroner] Query successful!True
[05:49:34.0354364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0474105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0474105] [Debug  :   Coroner] Query successful!True
[05:49:34.0474105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0581258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0591319] [Debug  :   Coroner] Query successful!True
[05:49:34.0591319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0697636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0712927] [Debug  :   Coroner] Query successful!True
[05:49:34.0712927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0830754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0830754] [Debug  :   Coroner] Query successful!True
[05:49:34.0830754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0927243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0927243] [Debug  :   Coroner] Query successful!True
[05:49:34.0927243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1049980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1049980] [Debug  :   Coroner] Query successful!True
[05:49:34.1049980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1152313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1152313] [Debug  :   Coroner] Query successful!True
[05:49:34.1157365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1274959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1274959] [Debug  :   Coroner] Query successful!True
[05:49:34.1274959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1368526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1368526] [Debug  :   Coroner] Query successful!True
[05:49:34.1368526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1482044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1482044] [Debug  :   Coroner] Query successful!True
[05:49:34.1482044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1608994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1608994] [Debug  :   Coroner] Query successful!True
[05:49:34.1608994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1700931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1700931] [Debug  :   Coroner] Query successful!True
[05:49:34.1700931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1816061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1816061] [Debug  :   Coroner] Query successful!True
[05:49:34.1816061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1923925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1923925] [Debug  :   Coroner] Query successful!True
[05:49:34.1923925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2030798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2030798] [Debug  :   Coroner] Query successful!True
[05:49:34.2030798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2139704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2139704] [Debug  :   Coroner] Query successful!True
[05:49:34.2139704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2251299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2251299] [Debug  :   Coroner] Query successful!True
[05:49:34.2251299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2372506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2372506] [Debug  :   Coroner] Query successful!True
[05:49:34.2372506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2489300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2489300] [Debug  :   Coroner] Query successful!True
[05:49:34.2489300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2608276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2608276] [Debug  :   Coroner] Query successful!True
[05:49:34.2608276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2713334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2713334] [Debug  :   Coroner] Query successful!True
[05:49:34.2713334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2841492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2841492] [Debug  :   Coroner] Query successful!True
[05:49:34.2841492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2937944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2937944] [Debug  :   Coroner] Query successful!True
[05:49:34.2937944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3056602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3056602] [Debug  :   Coroner] Query successful!True
[05:49:34.3056602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3169740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3179800] [Debug  :   Coroner] Query successful!True
[05:49:34.3179800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3289634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3289634] [Debug  :   Coroner] Query successful!True
[05:49:34.3294709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3396086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3396086] [Debug  :   Coroner] Query successful!True
[05:49:34.3411398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3509844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3514882] [Debug  :   Coroner] Query successful!True
[05:49:34.3514882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3619164] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.3619164] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.3711814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.3711814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.3831367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.3831367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.3934154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.3934154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4062333] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4062333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4153567] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4153567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4267452] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4267452] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4359281] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4359281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4486539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4486539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4603990] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4603990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4696123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4696123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4810071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4810071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.4899249] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.4899249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5004367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5004367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5117077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5117077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5225987] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5225987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5341625] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5341625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5446743] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5446743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5538971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5538971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5654011] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5654011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5756556] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5756556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5876093] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5876093] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.5967768] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.5967768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6090780] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6090780] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6181356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6181356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6288828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6294113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6401367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6401367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6500178] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6500178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6615872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6615872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6707370] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6707370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6825982] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6825982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.6927726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.6927726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7042385] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7042385] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7137144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7137144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7244356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7244356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7334714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7334714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7467360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7467360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7558683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7558683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7671287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7671287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7774224] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7774224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.7907364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.7907364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8010818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8016019] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8102463] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8102463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8217156] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8217156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8308294] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8308294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8440880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8440880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8542864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8542864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8658843] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8658843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8761110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8761110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8870707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8886029] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.8978257] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:34.8978257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:34.9091403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9091403] [Debug  :   Coroner] Query successful!True
[05:49:34.9091403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9193301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9193301] [Debug  :   Coroner] Query successful!True
[05:49:34.9193301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9297050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9297050] [Debug  :   Coroner] Query successful!True
[05:49:34.9297050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9420745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9420745] [Debug  :   Coroner] Query successful!True
[05:49:34.9420745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9504818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9504818] [Debug  :   Coroner] Query successful!True
[05:49:34.9504818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9619658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9619658] [Debug  :   Coroner] Query successful!True
[05:49:34.9619658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9717209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9717209] [Debug  :   Coroner] Query successful!True
[05:49:34.9717209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9819831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9835237] [Debug  :   Coroner] Query successful!True
[05:49:34.9835237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9921551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9921551] [Debug  :   Coroner] Query successful!True
[05:49:34.9921551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0028456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0044769] [Debug  :   Coroner] Query successful!True
[05:49:35.0044769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0141401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0141401] [Debug  :   Coroner] Query successful!True
[05:49:35.0141401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0254516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0254516] [Debug  :   Coroner] Query successful!True
[05:49:35.0254516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0346566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0356626] [Debug  :   Coroner] Query successful!True
[05:49:35.0356626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0473800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0473800] [Debug  :   Coroner] Query successful!True
[05:49:35.0473800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0576385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0576385] [Debug  :   Coroner] Query successful!True
[05:49:35.0576385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0691421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0691421] [Debug  :   Coroner] Query successful!True
[05:49:35.0691421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0784098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0789323] [Debug  :   Coroner] Query successful!True
[05:49:35.0789323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0893628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0893628] [Debug  :   Coroner] Query successful!True
[05:49:35.0893628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1006385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1006385] [Debug  :   Coroner] Query successful!True
[05:49:35.1006385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1093286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1093286] [Debug  :   Coroner] Query successful!True
[05:49:35.1093286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1213843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1213843] [Debug  :   Coroner] Query successful!True
[05:49:35.1213843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1317526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1317526] [Debug  :   Coroner] Query successful!True
[05:49:35.1317526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1424557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1424557] [Debug  :   Coroner] Query successful!True
[05:49:35.1424557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1521156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1521156] [Debug  :   Coroner] Query successful!True
[05:49:35.1521156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1631348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1631348] [Debug  :   Coroner] Query successful!True
[05:49:35.1631348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1738291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1738291] [Debug  :   Coroner] Query successful!True
[05:49:35.1738291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1847062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1847062] [Debug  :   Coroner] Query successful!True
[05:49:35.1847062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1945746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1945746] [Debug  :   Coroner] Query successful!True
[05:49:35.1945746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2068021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2068021] [Debug  :   Coroner] Query successful!True
[05:49:35.2068021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2158979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2158979] [Debug  :   Coroner] Query successful!True
[05:49:35.2174321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2272254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2272254] [Debug  :   Coroner] Query successful!True
[05:49:35.2272254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2377490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2377490] [Debug  :   Coroner] Query successful!True
[05:49:35.2377490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2497313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2497313] [Debug  :   Coroner] Query successful!True
[05:49:35.2497313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2600454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2600454] [Debug  :   Coroner] Query successful!True
[05:49:35.2600454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2714225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2714225] [Debug  :   Coroner] Query successful!True
[05:49:35.2714225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2821039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2821039] [Debug  :   Coroner] Query successful!True
[05:49:35.2836397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2929560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2929560] [Debug  :   Coroner] Query successful!True
[05:49:35.2929560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3057746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3062912] [Debug  :   Coroner] Query successful!True
[05:49:35.3062912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3144025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3144025] [Debug  :   Coroner] Query successful!True
[05:49:35.3144025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3255259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3255259] [Debug  :   Coroner] Query successful!True
[05:49:35.3255259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3355050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3355050] [Debug  :   Coroner] Query successful!True
[05:49:35.3365120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3472062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3477100] [Debug  :   Coroner] Query successful!True
[05:49:35.3477100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3574572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3574572] [Debug  :   Coroner] Query successful!True
[05:49:35.3574572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3682255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3682255] [Debug  :   Coroner] Query successful!True
[05:49:35.3692325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3773624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3773624] [Debug  :   Coroner] Query successful!True
[05:49:35.3773624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3893786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3893786] [Debug  :   Coroner] Query successful!True
[05:49:35.3893786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3996754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3996754] [Debug  :   Coroner] Query successful!True
[05:49:35.3996754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4094156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4094156] [Debug  :   Coroner] Query successful!True
[05:49:35.4104227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4205631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4205631] [Debug  :   Coroner] Query successful!True
[05:49:35.4205631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4297815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4297815] [Debug  :   Coroner] Query successful!True
[05:49:35.4297815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4414708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4414708] [Debug  :   Coroner] Query successful!True
[05:49:35.4414708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4501624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4501624] [Debug  :   Coroner] Query successful!True
[05:49:35.4501624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4607899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4607899] [Debug  :   Coroner] Query successful!True
[05:49:35.4607899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4727842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4727842] [Debug  :   Coroner] Query successful!True
[05:49:35.4727842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4841826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4841826] [Debug  :   Coroner] Query successful!True
[05:49:35.4841826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4948951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4948951] [Debug  :   Coroner] Query successful!True
[05:49:35.4948951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5056309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5056309] [Debug  :   Coroner] Query successful!True
[05:49:35.5056309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5147802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5147802] [Debug  :   Coroner] Query successful!True
[05:49:35.5147802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5256907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5256907] [Debug  :   Coroner] Query successful!True
[05:49:35.5256907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5375028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5375028] [Debug  :   Coroner] Query successful!True
[05:49:35.5375028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5492400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5492400] [Debug  :   Coroner] Query successful!True
[05:49:35.5492400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5615324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5615324] [Debug  :   Coroner] Query successful!True
[05:49:35.5615324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5711649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5711649] [Debug  :   Coroner] Query successful!True
[05:49:35.5726927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5840693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5840693] [Debug  :   Coroner] Query successful!True
[05:49:35.5840693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5932944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5932944] [Debug  :   Coroner] Query successful!True
[05:49:35.5932944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6034351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6052018] [Debug  :   Coroner] Query successful!True
[05:49:35.6052018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6139770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6139770] [Debug  :   Coroner] Query successful!True
[05:49:35.6139770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6250238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6250238] [Debug  :   Coroner] Query successful!True
[05:49:35.6250238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6344897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6344897] [Debug  :   Coroner] Query successful!True
[05:49:35.6344897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6457879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6467916] [Debug  :   Coroner] Query successful!True
[05:49:35.6467916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6573338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6573338] [Debug  :   Coroner] Query successful!True
[05:49:35.6573338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6690880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6690880] [Debug  :   Coroner] Query successful!True
[05:49:35.6690880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6804201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6804201] [Debug  :   Coroner] Query successful!True
[05:49:35.6804201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6910822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6910822] [Debug  :   Coroner] Query successful!True
[05:49:35.6910822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7034954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7034954] [Debug  :   Coroner] Query successful!True
[05:49:35.7034954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7128318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7128318] [Debug  :   Coroner] Query successful!True
[05:49:35.7128318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7260201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7260201] [Debug  :   Coroner] Query successful!True
[05:49:35.7260201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7353152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7353152] [Debug  :   Coroner] Query successful!True
[05:49:35.7353152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7452613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7452613] [Debug  :   Coroner] Query successful!True
[05:49:35.7452613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7565725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7565725] [Debug  :   Coroner] Query successful!True
[05:49:35.7565725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7671294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7671294] [Debug  :   Coroner] Query successful!True
[05:49:35.7686625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7770179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7770179] [Debug  :   Coroner] Query successful!True
[05:49:35.7770179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7873466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7873466] [Debug  :   Coroner] Query successful!True
[05:49:35.7873466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7973034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7973034] [Debug  :   Coroner] Query successful!True
[05:49:35.7988608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8103205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8103205] [Debug  :   Coroner] Query successful!True
[05:49:35.8103205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8220809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8220809] [Debug  :   Coroner] Query successful!True
[05:49:35.8220809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8345463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8345463] [Debug  :   Coroner] Query successful!True
[05:49:35.8345463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8448588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8448588] [Debug  :   Coroner] Query successful!True
[05:49:35.8448588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8560244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8560244] [Debug  :   Coroner] Query successful!True
[05:49:35.8560244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8677682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8677682] [Debug  :   Coroner] Query successful!True
[05:49:35.8677682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8773388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8773388] [Debug  :   Coroner] Query successful!True
[05:49:35.8773388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8888005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8888005] [Debug  :   Coroner] Query successful!True
[05:49:35.8893231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8986943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8986943] [Debug  :   Coroner] Query successful!True
[05:49:35.8986943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9093957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9093957] [Debug  :   Coroner] Query successful!True
[05:49:35.9093957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9211574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9211574] [Debug  :   Coroner] Query successful!True
[05:49:35.9211574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9306183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9306183] [Debug  :   Coroner] Query successful!True
[05:49:35.9306183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9415511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9415511] [Debug  :   Coroner] Query successful!True
[05:49:35.9415511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9497187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9497187] [Debug  :   Coroner] Query successful!True
[05:49:35.9497187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9620163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9620163] [Debug  :   Coroner] Query successful!True
[05:49:35.9620163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9714347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9714347] [Debug  :   Coroner] Query successful!True
[05:49:35.9714347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9823813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9823813] [Debug  :   Coroner] Query successful!True
[05:49:35.9823813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9921048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9921048] [Debug  :   Coroner] Query successful!True
[05:49:35.9921048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0044482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0044482] [Debug  :   Coroner] Query successful!True
[05:49:36.0044482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0141611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0141611] [Debug  :   Coroner] Query successful!True
[05:49:36.0151673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0260134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0260134] [Debug  :   Coroner] Query successful!True
[05:49:36.0260134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0358729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0358729] [Debug  :   Coroner] Query successful!True
[05:49:36.0358729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0473202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0473202] [Debug  :   Coroner] Query successful!True
[05:49:36.0473202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0568414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0568414] [Debug  :   Coroner] Query successful!True
[05:49:36.0568414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0700091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0700091] [Debug  :   Coroner] Query successful!True
[05:49:36.0700091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0811514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0811514] [Debug  :   Coroner] Query successful!True
[05:49:36.0811514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0908338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0908338] [Debug  :   Coroner] Query successful!True
[05:49:36.0908338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1025786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1025786] [Debug  :   Coroner] Query successful!True
[05:49:36.1025786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1123037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1123037] [Debug  :   Coroner] Query successful!True
[05:49:36.1123037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1223249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1238682] [Debug  :   Coroner] Query successful!True
[05:49:36.1238682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1330357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1330357] [Debug  :   Coroner] Query successful!True
[05:49:36.1330357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1439576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1439576] [Debug  :   Coroner] Query successful!True
[05:49:36.1439576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1531199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1546751] [Debug  :   Coroner] Query successful!True
[05:49:36.1546751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1654863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1654863] [Debug  :   Coroner] Query successful!True
[05:49:36.1654863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1751067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1756108] [Debug  :   Coroner] Query successful!True
[05:49:36.1756108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1859794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1859794] [Debug  :   Coroner] Query successful!True
[05:49:36.1859794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1969767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1969767] [Debug  :   Coroner] Query successful!True
[05:49:36.1969767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2066970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2066970] [Debug  :   Coroner] Query successful!True
[05:49:36.2082115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2172066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2172066] [Debug  :   Coroner] Query successful!True
[05:49:36.2172066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2292782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2292782] [Debug  :   Coroner] Query successful!True
[05:49:36.2292782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2374352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2374352] [Debug  :   Coroner] Query successful!True
[05:49:36.2374352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2478142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2478142] [Debug  :   Coroner] Query successful!True
[05:49:36.2478142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2575096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2575096] [Debug  :   Coroner] Query successful!True
[05:49:36.2575096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2695192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2695192] [Debug  :   Coroner] Query successful!True
[05:49:36.2695192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2787789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2787789] [Debug  :   Coroner] Query successful!True
[05:49:36.2787789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2907127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2907127] [Debug  :   Coroner] Query successful!True
[05:49:36.2907127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2998523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3013840] [Debug  :   Coroner] Query successful!True
[05:49:36.3013840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3105355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3105355] [Debug  :   Coroner] Query successful!True
[05:49:36.3105355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3222833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3240161] [Debug  :   Coroner] Query successful!True
[05:49:36.3240161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3332904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3338121] [Debug  :   Coroner] Query successful!True
[05:49:36.3338121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3430124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3430124] [Debug  :   Coroner] Query successful!True
[05:49:36.3430124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3550673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3550673] [Debug  :   Coroner] Query successful!True
[05:49:36.3550673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3662189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3662189] [Debug  :   Coroner] Query successful!True
[05:49:36.3662189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3753695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3753695] [Debug  :   Coroner] Query successful!True
[05:49:36.3753695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3876079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3876079] [Debug  :   Coroner] Query successful!True
[05:49:36.3876079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3974366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3974366] [Debug  :   Coroner] Query successful!True
[05:49:36.3974366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4084267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4084267] [Debug  :   Coroner] Query successful!True
[05:49:36.4084267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4198061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4198061] [Debug  :   Coroner] Query successful!True
[05:49:36.4198061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4289904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4289904] [Debug  :   Coroner] Query successful!True
[05:49:36.4289904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4393545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4408852] [Debug  :   Coroner] Query successful!True
[05:49:36.4408852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4490905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4506296] [Debug  :   Coroner] Query successful!True
[05:49:36.4506296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4609461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4609461] [Debug  :   Coroner] Query successful!True
[05:49:36.4609461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4706411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4716440] [Debug  :   Coroner] Query successful!True
[05:49:36.4716440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4803467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4821112] [Debug  :   Coroner] Query successful!True
[05:49:36.4821112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4912563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4912563] [Debug  :   Coroner] Query successful!True
[05:49:36.4912563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5014358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5014358] [Debug  :   Coroner] Query successful!True
[05:49:36.5014358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5101723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5101723] [Debug  :   Coroner] Query successful!True
[05:49:36.5119703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5225223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5225223] [Debug  :   Coroner] Query successful!True
[05:49:36.5225223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5328859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5328859] [Debug  :   Coroner] Query successful!True
[05:49:36.5328859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5427752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5427752] [Debug  :   Coroner] Query successful!True
[05:49:36.5427752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5524441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5534502] [Debug  :   Coroner] Query successful!True
[05:49:36.5534502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5634973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5634973] [Debug  :   Coroner] Query successful!True
[05:49:36.5634973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5740212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5740212] [Debug  :   Coroner] Query successful!True
[05:49:36.5740212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5866681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5866681] [Debug  :   Coroner] Query successful!True
[05:49:36.5866681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5948367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5948367] [Debug  :   Coroner] Query successful!True
[05:49:36.5948367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6065479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6065479] [Debug  :   Coroner] Query successful!True
[05:49:36.6065479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6162445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6167505] [Debug  :   Coroner] Query successful!True
[05:49:36.6167505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6275900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6285964] [Debug  :   Coroner] Query successful!True
[05:49:36.6285964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6368508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6368508] [Debug  :   Coroner] Query successful!True
[05:49:36.6383880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6493762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6493762] [Debug  :   Coroner] Query successful!True
[05:49:36.6493762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6598133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6598133] [Debug  :   Coroner] Query successful!True
[05:49:36.6598133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6701167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6701167] [Debug  :   Coroner] Query successful!True
[05:49:36.6701167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6808093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6823232] [Debug  :   Coroner] Query successful!True
[05:49:36.6823232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6910346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6910346] [Debug  :   Coroner] Query successful!True
[05:49:36.6910346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7018799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7018799] [Debug  :   Coroner] Query successful!True
[05:49:36.7034209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7126472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7126472] [Debug  :   Coroner] Query successful!True
[05:49:36.7126472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7239956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7245159] [Debug  :   Coroner] Query successful!True
[05:49:36.7245159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7335173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7335173] [Debug  :   Coroner] Query successful!True
[05:49:36.7335173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7437908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7437908] [Debug  :   Coroner] Query successful!True
[05:49:36.7437908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7539240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7539240] [Debug  :   Coroner] Query successful!True
[05:49:36.7539240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7651843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7651843] [Debug  :   Coroner] Query successful!True
[05:49:36.7651843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7735149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7735149] [Debug  :   Coroner] Query successful!True
[05:49:36.7735149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7850046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7850046] [Debug  :   Coroner] Query successful!True
[05:49:36.7850046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7946987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7946987] [Debug  :   Coroner] Query successful!True
[05:49:36.7946987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8050226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8067867] [Debug  :   Coroner] Query successful!True
[05:49:36.8067867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8149502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8159555] [Debug  :   Coroner] Query successful!True
[05:49:36.8159555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8274585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8274585] [Debug  :   Coroner] Query successful!True
[05:49:36.8291432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8381761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8381761] [Debug  :   Coroner] Query successful!True
[05:49:36.8381761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8494867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8494867] [Debug  :   Coroner] Query successful!True
[05:49:36.8494867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8607445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8607445] [Debug  :   Coroner] Query successful!True
[05:49:36.8607445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8694671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8704706] [Debug  :   Coroner] Query successful!True
[05:49:36.8704706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8815392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8820513] [Debug  :   Coroner] Query successful!True
[05:49:36.8820513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8912114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8912114] [Debug  :   Coroner] Query successful!True
[05:49:36.8912114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9017722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9017722] [Debug  :   Coroner] Query successful!True
[05:49:36.9017722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9105435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9105435] [Debug  :   Coroner] Query successful!True
[05:49:36.9105435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9225115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9225115] [Debug  :   Coroner] Query successful!True
[05:49:36.9225115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9317195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9317195] [Debug  :   Coroner] Query successful!True
[05:49:36.9317195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9421241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9431297] [Debug  :   Coroner] Query successful!True
[05:49:36.9431297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9520167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9520167] [Debug  :   Coroner] Query successful!True
[05:49:36.9520167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9645321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9645321] [Debug  :   Coroner] Query successful!True
[05:49:36.9645321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9742969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9742969] [Debug  :   Coroner] Query successful!True
[05:49:36.9742969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9863376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9863376] [Debug  :   Coroner] Query successful!True
[05:49:36.9863376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9950597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9950597] [Debug  :   Coroner] Query successful!True
[05:49:36.9968622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0071392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0071392] [Debug  :   Coroner] Query successful!True
[05:49:37.0071392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0179648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0179648] [Debug  :   Coroner] Query successful!True
[05:49:37.0179648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0292262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0292262] [Debug  :   Coroner] Query successful!True
[05:49:37.0292262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0410485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0410485] [Debug  :   Coroner] Query successful!True
[05:49:37.0410485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0531745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0531745] [Debug  :   Coroner] Query successful!True
[05:49:37.0531745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0664351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0664351] [Debug  :   Coroner] Query successful!True
[05:49:37.0664351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0769151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0769151] [Debug  :   Coroner] Query successful!True
[05:49:37.0769151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0899916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0899916] [Debug  :   Coroner] Query successful!True
[05:49:37.0899916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1006671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1006671] [Debug  :   Coroner] Query successful!True
[05:49:37.1006671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1114179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1114179] [Debug  :   Coroner] Query successful!True
[05:49:37.1114179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1241433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1241433] [Debug  :   Coroner] Query successful!True
[05:49:37.1241433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1345254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1345254] [Debug  :   Coroner] Query successful!True
[05:49:37.1345254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1464107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1464107] [Debug  :   Coroner] Query successful!True
[05:49:37.1464107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1556185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1556185] [Debug  :   Coroner] Query successful!True
[05:49:37.1556185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1657915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1673193] [Debug  :   Coroner] Query successful!True
[05:49:37.1673193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1766071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1766071] [Debug  :   Coroner] Query successful!True
[05:49:37.1766071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1891264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1891264] [Debug  :   Coroner] Query successful!True
[05:49:37.1891264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2017747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2017747] [Debug  :   Coroner] Query successful!True
[05:49:37.2017747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2109830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2109830] [Debug  :   Coroner] Query successful!True
[05:49:37.2119900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2231601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2231601] [Debug  :   Coroner] Query successful!True
[05:49:37.2231601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2327566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2327566] [Debug  :   Coroner] Query successful!True
[05:49:37.2327566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2444956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2444956] [Debug  :   Coroner] Query successful!True
[05:49:37.2444956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2537195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2537195] [Debug  :   Coroner] Query successful!True
[05:49:37.2552311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2668012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2668012] [Debug  :   Coroner] Query successful!True
[05:49:37.2668012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2771399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2771399] [Debug  :   Coroner] Query successful!True
[05:49:37.2771399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2878569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2888614] [Debug  :   Coroner] Query successful!True
[05:49:37.2888614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.2975473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.2975473] [Debug  :   Coroner] Query successful!True
[05:49:37.2975473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3106491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3106491] [Debug  :   Coroner] Query successful!True
[05:49:37.3106491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3271334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3271334] [Debug  :   Coroner] Query successful!True
[05:49:37.3271334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3471682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3471682] [Debug  :   Coroner] Query successful!True
[05:49:37.3471682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3644989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3644989] [Debug  :   Coroner] Query successful!True
[05:49:37.3644989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3783438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3793508] [Debug  :   Coroner] Query successful!True
[05:49:37.3793508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.3942936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.3942936] [Debug  :   Coroner] Query successful!True
[05:49:37.3958149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4136509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4136509] [Debug  :   Coroner] Query successful!True
[05:49:37.4136509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4291981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4291981] [Debug  :   Coroner] Query successful!True
[05:49:37.4291981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4440730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4440730] [Debug  :   Coroner] Query successful!True
[05:49:37.4440730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4567388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4567388] [Debug  :   Coroner] Query successful!True
[05:49:37.4567388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4715964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4715964] [Debug  :   Coroner] Query successful!True
[05:49:37.4715964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4857448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4857448] [Debug  :   Coroner] Query successful!True
[05:49:37.4857448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.4969974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.4969974] [Debug  :   Coroner] Query successful!True
[05:49:37.4969974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5118103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5118103] [Debug  :   Coroner] Query successful!True
[05:49:37.5118103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5219565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5219565] [Debug  :   Coroner] Query successful!True
[05:49:37.5219565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5329004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5329004] [Debug  :   Coroner] Query successful!True
[05:49:37.5329004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5440808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5440808] [Debug  :   Coroner] Query successful!True
[05:49:37.5440808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5546952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5546952] [Debug  :   Coroner] Query successful!True
[05:49:37.5546952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5656633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5656633] [Debug  :   Coroner] Query successful!True
[05:49:37.5656633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5758085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5758085] [Debug  :   Coroner] Query successful!True
[05:49:37.5758085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5875050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5875050] [Debug  :   Coroner] Query successful!True
[05:49:37.5875050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.5999864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.5999864] [Debug  :   Coroner] Query successful!True
[05:49:37.5999864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6126976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6126976] [Debug  :   Coroner] Query successful!True
[05:49:37.6126976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6271575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6271575] [Debug  :   Coroner] Query successful!True
[05:49:37.6271575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6374407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6374407] [Debug  :   Coroner] Query successful!True
[05:49:37.6374407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6494984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6494984] [Debug  :   Coroner] Query successful!True
[05:49:37.6494984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6604083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6604083] [Debug  :   Coroner] Query successful!True
[05:49:37.6604083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6701079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6701079] [Debug  :   Coroner] Query successful!True
[05:49:37.6701079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6823900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6823900] [Debug  :   Coroner] Query successful!True
[05:49:37.6823900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.6943567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.6943567] [Debug  :   Coroner] Query successful!True
[05:49:37.6943567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7061433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7061433] [Debug  :   Coroner] Query successful!True
[05:49:37.7061433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7158850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7163921] [Debug  :   Coroner] Query successful!True
[05:49:37.7163921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7267697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7267697] [Debug  :   Coroner] Query successful!True
[05:49:37.7267697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7370317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7370317] [Debug  :   Coroner] Query successful!True
[05:49:37.7370317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7477396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7477396] [Debug  :   Coroner] Query successful!True
[05:49:37.7477396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7584169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7584169] [Debug  :   Coroner] Query successful!True
[05:49:37.7584169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7703310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7703310] [Debug  :   Coroner] Query successful!True
[05:49:37.7703310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7806743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7806743] [Debug  :   Coroner] Query successful!True
[05:49:37.7806743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7899822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7899822] [Debug  :   Coroner] Query successful!True
[05:49:37.7915117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8029470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8029470] [Debug  :   Coroner] Query successful!True
[05:49:37.8029470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8117313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8117313] [Debug  :   Coroner] Query successful!True
[05:49:37.8117313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8215245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8215245] [Debug  :   Coroner] Query successful!True
[05:49:37.8230454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8327357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8327357] [Debug  :   Coroner] Query successful!True
[05:49:37.8327357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8439420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8439420] [Debug  :   Coroner] Query successful!True
[05:49:37.8439420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8541623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8541623] [Debug  :   Coroner] Query successful!True
[05:49:37.8541623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8692947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8692947] [Debug  :   Coroner] Query successful!True
[05:49:37.8692947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8808261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8808261] [Debug  :   Coroner] Query successful!True
[05:49:37.8808261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8894765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8910167] [Debug  :   Coroner] Query successful!True
[05:49:37.8910167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9028257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9028257] [Debug  :   Coroner] Query successful!True
[05:49:37.9028257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9144488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9144488] [Debug  :   Coroner] Query successful!True
[05:49:37.9144488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9277791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9277791] [Debug  :   Coroner] Query successful!True
[05:49:37.9277791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9380078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9380078] [Debug  :   Coroner] Query successful!True
[05:49:37.9380078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9493842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9493842] [Debug  :   Coroner] Query successful!True
[05:49:37.9493842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9608393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9608393] [Debug  :   Coroner] Query successful!True
[05:49:37.9608393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9715590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9715590] [Debug  :   Coroner] Query successful!True
[05:49:37.9715590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9843088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9843088] [Debug  :   Coroner] Query successful!True
[05:49:37.9843088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9934340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9934340] [Debug  :   Coroner] Query successful!True
[05:49:37.9934340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0054472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0054472] [Debug  :   Coroner] Query successful!True
[05:49:38.0054472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0152742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0170216] [Debug  :   Coroner] Query successful!True
[05:49:38.0170216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0276755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0276755] [Debug  :   Coroner] Query successful!True
[05:49:38.0276755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0390253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0390253] [Debug  :   Coroner] Query successful!True
[05:49:38.0390253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0514284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0514284] [Debug  :   Coroner] Query successful!True
[05:49:38.0514284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0629650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0629650] [Debug  :   Coroner] Query successful!True
[05:49:38.0629650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0721993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0721993] [Debug  :   Coroner] Query successful!True
[05:49:38.0721993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0839184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0839184] [Debug  :   Coroner] Query successful!True
[05:49:38.0839184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0941533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0941533] [Debug  :   Coroner] Query successful!True
[05:49:38.0941533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1106003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1106003] [Debug  :   Coroner] Query successful!True
[05:49:38.1106003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1346047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1346047] [Debug  :   Coroner] Query successful!True
[05:49:38.1346047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1504664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1504664] [Debug  :   Coroner] Query successful!True
[05:49:38.1504664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1673906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1673906] [Debug  :   Coroner] Query successful!True
[05:49:38.1673906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1838335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1838335] [Debug  :   Coroner] Query successful!True
[05:49:38.1838335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2034163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2034163] [Debug  :   Coroner] Query successful!True
[05:49:38.2034163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2162358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2162358] [Debug  :   Coroner] Query successful!True
[05:49:38.2162358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2322111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2322111] [Debug  :   Coroner] Query successful!True
[05:49:38.2327169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2475305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2475305] [Debug  :   Coroner] Query successful!True
[05:49:38.2475305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2622536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2622536] [Debug  :   Coroner] Query successful!True
[05:49:38.2622536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2729278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2729278] [Debug  :   Coroner] Query successful!True
[05:49:38.2729278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2845908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2845908] [Debug  :   Coroner] Query successful!True
[05:49:38.2845908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2935788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2935788] [Debug  :   Coroner] Query successful!True
[05:49:38.2951091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3065249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3065249] [Debug  :   Coroner] Query successful!True
[05:49:38.3065249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3156658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3156658] [Debug  :   Coroner] Query successful!True
[05:49:38.3166739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3273924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3273924] [Debug  :   Coroner] Query successful!True
[05:49:38.3273924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3376104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3376104] [Debug  :   Coroner] Query successful!True
[05:49:38.3376104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3479106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3479106] [Debug  :   Coroner] Query successful!True
[05:49:38.3479106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3607381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3607381] [Debug  :   Coroner] Query successful!True
[05:49:38.3607381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3709267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3709267] [Debug  :   Coroner] Query successful!True
[05:49:38.3709267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3818827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3818827] [Debug  :   Coroner] Query successful!True
[05:49:38.3818827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3922118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3927934] [Debug  :   Coroner] Query successful!True
[05:49:38.3927934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4040593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4040593] [Debug  :   Coroner] Query successful!True
[05:49:38.4040593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4132207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4132207] [Debug  :   Coroner] Query successful!True
[05:49:38.4132207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4249143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4249143] [Debug  :   Coroner] Query successful!True
[05:49:38.4249143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4341271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4341271] [Debug  :   Coroner] Query successful!True
[05:49:38.4341271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4449968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4449968] [Debug  :   Coroner] Query successful!True
[05:49:38.4449968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4552674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4562790] [Debug  :   Coroner] Query successful!True
[05:49:38.4562790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4671556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4671556] [Debug  :   Coroner] Query successful!True
[05:49:38.4671556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4758543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4758543] [Debug  :   Coroner] Query successful!True
[05:49:38.4758543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4877655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4882713] [Debug  :   Coroner] Query successful!True
[05:49:38.4882713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4969346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4969346] [Debug  :   Coroner] Query successful!True
[05:49:38.4969346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5080564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5080564] [Debug  :   Coroner] Query successful!True
[05:49:38.5090619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5181024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5181024] [Debug  :   Coroner] Query successful!True
[05:49:38.5181024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5299169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5299169] [Debug  :   Coroner] Query successful!True
[05:49:38.5299169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5401041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5401041] [Debug  :   Coroner] Query successful!True
[05:49:38.5416330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5508542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5508542] [Debug  :   Coroner] Query successful!True
[05:49:38.5508542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5625970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5625970] [Debug  :   Coroner] Query successful!True
[05:49:38.5625970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5743357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5743357] [Debug  :   Coroner] Query successful!True
[05:49:38.5743357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5865210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5865210] [Debug  :   Coroner] Query successful!True
[05:49:38.5865210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5973441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5973441] [Debug  :   Coroner] Query successful!True
[05:49:38.5973441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6104719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6109764] [Debug  :   Coroner] Query successful!True
[05:49:38.6109764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6221672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6221672] [Debug  :   Coroner] Query successful!True
[05:49:38.6221672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6328744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6328744] [Debug  :   Coroner] Query successful!True
[05:49:38.6328744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6448847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6448847] [Debug  :   Coroner] Query successful!True
[05:49:38.6448847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6549246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6549246] [Debug  :   Coroner] Query successful!True
[05:49:38.6549246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6681949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6681949] [Debug  :   Coroner] Query successful!True
[05:49:38.6681949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6794372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6794372] [Debug  :   Coroner] Query successful!True
[05:49:38.6794372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6932040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6932040] [Debug  :   Coroner] Query successful!True
[05:49:38.6932040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7054498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7054498] [Debug  :   Coroner] Query successful!True
[05:49:38.7054498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7152435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7162499] [Debug  :   Coroner] Query successful!True
[05:49:38.7162499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7277012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7277012] [Debug  :   Coroner] Query successful!True
[05:49:38.7277012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7374528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7389887] [Debug  :   Coroner] Query successful!True
[05:49:38.7389887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7496442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7496442] [Debug  :   Coroner] Query successful!True
[05:49:38.7496442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7614253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7614253] [Debug  :   Coroner] Query successful!True
[05:49:38.7614253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7706558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7706558] [Debug  :   Coroner] Query successful!True
[05:49:38.7706558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7831381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7831381] [Debug  :   Coroner] Query successful!True
[05:49:38.7836447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7927606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7927606] [Debug  :   Coroner] Query successful!True
[05:49:38.7927606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8041857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8041857] [Debug  :   Coroner] Query successful!True
[05:49:38.8041857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8133593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8138977] [Debug  :   Coroner] Query successful!True
[05:49:38.8138977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8240842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8240842] [Debug  :   Coroner] Query successful!True
[05:49:38.8256590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8344035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8344035] [Debug  :   Coroner] Query successful!True
[05:49:38.8344035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8464823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8464823] [Debug  :   Coroner] Query successful!True
[05:49:38.8474874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8566233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8571283] [Debug  :   Coroner] Query successful!True
[05:49:38.8571283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8685833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8685833] [Debug  :   Coroner] Query successful!True
[05:49:38.8685833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8777888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8793794] [Debug  :   Coroner] Query successful!True
[05:49:38.8793794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8907391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8907391] [Debug  :   Coroner] Query successful!True
[05:49:38.8922857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9044884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9044884] [Debug  :   Coroner] Query successful!True
[05:49:38.9044884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9128012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9143371] [Debug  :   Coroner] Query successful!True
[05:49:38.9143371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9268447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9268447] [Debug  :   Coroner] Query successful!True
[05:49:38.9268447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9372182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9372182] [Debug  :   Coroner] Query successful!True
[05:49:38.9372182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9495079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9495079] [Debug  :   Coroner] Query successful!True
[05:49:38.9495079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9602875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9602875] [Debug  :   Coroner] Query successful!True
[05:49:38.9602875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9720621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9720621] [Debug  :   Coroner] Query successful!True
[05:49:38.9720621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9837556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9837556] [Debug  :   Coroner] Query successful!True
[05:49:38.9837556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9928845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9928845] [Debug  :   Coroner] Query successful!True
[05:49:38.9944260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0064714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0064714] [Debug  :   Coroner] Query successful!True
[05:49:39.0064714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0177053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0177053] [Debug  :   Coroner] Query successful!True
[05:49:39.0177053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0292831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0292831] [Debug  :   Coroner] Query successful!True
[05:49:39.0308198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0431591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0431591] [Debug  :   Coroner] Query successful!True
[05:49:39.0431591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0544901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0544901] [Debug  :   Coroner] Query successful!True
[05:49:39.0544901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0669214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0669214] [Debug  :   Coroner] Query successful!True
[05:49:39.0669214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0771873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0771873] [Debug  :   Coroner] Query successful!True
[05:49:39.0771873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0894145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0894145] [Debug  :   Coroner] Query successful!True
[05:49:39.0894145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1007197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1007197] [Debug  :   Coroner] Query successful!True
[05:49:39.1007197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1108801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1114735] [Debug  :   Coroner] Query successful!True
[05:49:39.1114735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1231916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1231916] [Debug  :   Coroner] Query successful!True
[05:49:39.1231916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1328656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1328656] [Debug  :   Coroner] Query successful!True
[05:49:39.1328656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1463806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1463806] [Debug  :   Coroner] Query successful!True
[05:49:39.1463806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1570526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1570526] [Debug  :   Coroner] Query successful!True
[05:49:39.1570526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1692329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1692329] [Debug  :   Coroner] Query successful!True
[05:49:39.1692329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1831158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1831158] [Debug  :   Coroner] Query successful!True
[05:49:39.1846528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1927759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1927759] [Debug  :   Coroner] Query successful!True
[05:49:39.1927759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2061056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2061056] [Debug  :   Coroner] Query successful!True
[05:49:39.2061056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2162568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2162568] [Debug  :   Coroner] Query successful!True
[05:49:39.2162568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2271795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2271795] [Debug  :   Coroner] Query successful!True
[05:49:39.2271795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2410027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2410027] [Debug  :   Coroner] Query successful!True
[05:49:39.2410027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2499295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2499295] [Debug  :   Coroner] Query successful!True
[05:49:39.2499295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2612622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2622679] [Debug  :   Coroner] Query successful!True
[05:49:39.2622679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2720006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2720006] [Debug  :   Coroner] Query successful!True
[05:49:39.2720006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2852724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2852724] [Debug  :   Coroner] Query successful!True
[05:49:39.2852724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2954767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2954767] [Debug  :   Coroner] Query successful!True
[05:49:39.2954767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3093756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3093756] [Debug  :   Coroner] Query successful!True
[05:49:39.3093756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3210875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3220907] [Debug  :   Coroner] Query successful!True
[05:49:39.3220907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3334665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3334665] [Debug  :   Coroner] Query successful!True
[05:49:39.3334665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3457115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3457115] [Debug  :   Coroner] Query successful!True
[05:49:39.3462165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3553537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3563588] [Debug  :   Coroner] Query successful!True
[05:49:39.3563588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3688139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3688139] [Debug  :   Coroner] Query successful!True
[05:49:39.3688139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3792913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3792913] [Debug  :   Coroner] Query successful!True
[05:49:39.3792913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3911325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3911325] [Debug  :   Coroner] Query successful!True
[05:49:39.3911325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4043997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4043997] [Debug  :   Coroner] Query successful!True
[05:49:39.4043997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4175536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4185610] [Debug  :   Coroner] Query successful!True
[05:49:39.4185610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4297487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4297487] [Debug  :   Coroner] Query successful!True
[05:49:39.4297487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4414013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4414013] [Debug  :   Coroner] Query successful!True
[05:49:39.4414013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4506673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4523935] [Debug  :   Coroner] Query successful!True
[05:49:39.4523935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4641781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4641781] [Debug  :   Coroner] Query successful!True
[05:49:39.4641781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4729581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4729581] [Debug  :   Coroner] Query successful!True
[05:49:39.4729581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4852337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4852337] [Debug  :   Coroner] Query successful!True
[05:49:39.4852337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4953665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4953665] [Debug  :   Coroner] Query successful!True
[05:49:39.4953665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5077366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5077366] [Debug  :   Coroner] Query successful!True
[05:49:39.5077366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5197185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5197185] [Debug  :   Coroner] Query successful!True
[05:49:39.5197185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5309823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5309823] [Debug  :   Coroner] Query successful!True
[05:49:39.5319879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5426741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5426741] [Debug  :   Coroner] Query successful!True
[05:49:39.5426741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5546597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5546597] [Debug  :   Coroner] Query successful!True
[05:49:39.5546597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5673232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5673232] [Debug  :   Coroner] Query successful!True
[05:49:39.5673232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5770374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5770374] [Debug  :   Coroner] Query successful!True
[05:49:39.5770374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5901320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5901320] [Debug  :   Coroner] Query successful!True
[05:49:39.5901320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6004800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6004800] [Debug  :   Coroner] Query successful!True
[05:49:39.6004800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6111971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6111971] [Debug  :   Coroner] Query successful!True
[05:49:39.6111971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6228877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6244977] [Debug  :   Coroner] Query successful!True
[05:49:39.6244977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6344131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6344131] [Debug  :   Coroner] Query successful!True
[05:49:39.6344131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6453005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6453005] [Debug  :   Coroner] Query successful!True
[05:49:39.6453005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6595238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6595238] [Debug  :   Coroner] Query successful!True
[05:49:39.6595238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6732629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6732629] [Debug  :   Coroner] Query successful!True
[05:49:39.6732629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6869757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6869757] [Debug  :   Coroner] Query successful!True
[05:49:39.6869757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6969588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6969588] [Debug  :   Coroner] Query successful!True
[05:49:39.6969588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7093208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7093208] [Debug  :   Coroner] Query successful!True
[05:49:39.7093208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7221550] [Debug  :   Coroner] Vehicle collision with non-player...
[05:49:39.7221550] [Debug  :   Coroner] Handling Vehicle damage...
[05:49:39.7221550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7221550] [Debug  :   Coroner] Query successful!True
[05:49:39.7221550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7332939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7332939] [Debug  :   Coroner] Query successful!True
[05:49:39.7332939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7449379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7449379] [Debug  :   Coroner] Query successful!True
[05:49:39.7449379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7566409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7566409] [Debug  :   Coroner] Query successful!True
[05:49:39.7566409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7686847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7686847] [Debug  :   Coroner] Query successful!True
[05:49:39.7686847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7805307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7805307] [Debug  :   Coroner] Query successful!True
[05:49:39.7805307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7909218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7909218] [Debug  :   Coroner] Query successful!True
[05:49:39.7909218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8043109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8043109] [Debug  :   Coroner] Query successful!True
[05:49:39.8043109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8144700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8144700] [Debug  :   Coroner] Query successful!True
[05:49:39.8144700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8277124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8277124] [Debug  :   Coroner] Query successful!True
[05:49:39.8277124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8369062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8384596] [Debug  :   Coroner] Query successful!True
[05:49:39.8384596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8495519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8495519] [Debug  :   Coroner] Query successful!True
[05:49:39.8505582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8617283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8617283] [Debug  :   Coroner] Query successful!True
[05:49:39.8617283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8721052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8721052] [Debug  :   Coroner] Query successful!True
[05:49:39.8721052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8843027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8843027] [Debug  :   Coroner] Query successful!True
[05:49:39.8843027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8944647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8944647] [Debug  :   Coroner] Query successful!True
[05:49:39.8944647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9071942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9071942] [Debug  :   Coroner] Query successful!True
[05:49:39.9071942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9215183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9215183] [Debug  :   Coroner] Query successful!True
[05:49:39.9215183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9319945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9319945] [Debug  :   Coroner] Query successful!True
[05:49:39.9319945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9434852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9434852] [Debug  :   Coroner] Query successful!True
[05:49:39.9434852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9540450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9540450] [Debug  :   Coroner] Query successful!True
[05:49:39.9540450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9658429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9673855] [Debug  :   Coroner] Query successful!True
[05:49:39.9673855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9777037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9777037] [Debug  :   Coroner] Query successful!True
[05:49:39.9777037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9896362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9896362] [Debug  :   Coroner] Query successful!True
[05:49:39.9896362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0018212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0018212] [Debug  :   Coroner] Query successful!True
[05:49:40.0018212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0122381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0122381] [Debug  :   Coroner] Query successful!True
[05:49:40.0137947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0258722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0258722] [Debug  :   Coroner] Query successful!True
[05:49:40.0258722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0360378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0360378] [Debug  :   Coroner] Query successful!True
[05:49:40.0360378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0478414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0478414] [Debug  :   Coroner] Query successful!True
[05:49:40.0478414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0580592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0580592] [Debug  :   Coroner] Query successful!True
[05:49:40.0585640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0701592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0701592] [Debug  :   Coroner] Query successful!True
[05:49:40.0701592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0805155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0825058] [Debug  :   Coroner] Query successful!True
[05:49:40.0825058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0907251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0922841] [Debug  :   Coroner] Query successful!True
[05:49:40.0922841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1029705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1029705] [Debug  :   Coroner] Query successful!True
[05:49:40.1040910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1135537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1135537] [Debug  :   Coroner] Query successful!True
[05:49:40.1135537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1266771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1266771] [Debug  :   Coroner] Query successful!True
[05:49:40.1266771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1370345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1370345] [Debug  :   Coroner] Query successful!True
[05:49:40.1370345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1487636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1487636] [Debug  :   Coroner] Query successful!True
[05:49:40.1492802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1612134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1612134] [Debug  :   Coroner] Query successful!True
[05:49:40.1612134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1713850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1729093] [Debug  :   Coroner] Query successful!True
[05:49:40.1729093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1853077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1853077] [Debug  :   Coroner] Query successful!True
[05:49:40.1853077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1965730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1965730] [Debug  :   Coroner] Query successful!True
[05:49:40.1965730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2093793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2093793] [Debug  :   Coroner] Query successful!True
[05:49:40.2103851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2236921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2236921] [Debug  :   Coroner] Query successful!True
[05:49:40.2236921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2343735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2343735] [Debug  :   Coroner] Query successful!True
[05:49:40.2353804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2474290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2474290] [Debug  :   Coroner] Query successful!True
[05:49:40.2474290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2577552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2577552] [Debug  :   Coroner] Query successful!True
[05:49:40.2577552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2726719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2726719] [Debug  :   Coroner] Query successful!True
[05:49:40.2726719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2849071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2849071] [Debug  :   Coroner] Query successful!True
[05:49:40.2849071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2958838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2958838] [Debug  :   Coroner] Query successful!True
[05:49:40.2968893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3096081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3096081] [Debug  :   Coroner] Query successful!True
[05:49:40.3096081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3229071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3229071] [Debug  :   Coroner] Query successful!True
[05:49:40.3229071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3345244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3345244] [Debug  :   Coroner] Query successful!True
[05:49:40.3345244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3467582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3467582] [Debug  :   Coroner] Query successful!True
[05:49:40.3467582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3589212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3589212] [Debug  :   Coroner] Query successful!True
[05:49:40.3589212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3706440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3716499] [Debug  :   Coroner] Query successful!True
[05:49:40.3716499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3839184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3839184] [Debug  :   Coroner] Query successful!True
[05:49:40.3839184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3941147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3941147] [Debug  :   Coroner] Query successful!True
[05:49:40.3941147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4076977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4076977] [Debug  :   Coroner] Query successful!True
[05:49:40.4076977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4178084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4178084] [Debug  :   Coroner] Query successful!True
[05:49:40.4178084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4313686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4313686] [Debug  :   Coroner] Query successful!True
[05:49:40.4313686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4447020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4447020] [Debug  :   Coroner] Query successful!True
[05:49:40.4447020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4577726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4577726] [Debug  :   Coroner] Query successful!True
[05:49:40.4577726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4716576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4716576] [Debug  :   Coroner] Query successful!True
[05:49:40.4716576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4843387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4853445] [Debug  :   Coroner] Query successful!True
[05:49:40.4853445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4950255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4950255] [Debug  :   Coroner] Query successful!True
[05:49:40.4965453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5094071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5094071] [Debug  :   Coroner] Query successful!True
[05:49:40.5094071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5228379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5228379] [Debug  :   Coroner] Query successful!True
[05:49:40.5228379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5342568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5342568] [Debug  :   Coroner] Query successful!True
[05:49:40.5342568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5493925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5493925] [Debug  :   Coroner] Query successful!True
[05:49:40.5503982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5626246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5631412] [Debug  :   Coroner] Query successful!True
[05:49:40.5631412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5746892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5746892] [Debug  :   Coroner] Query successful!True
[05:49:40.5762097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5895108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5895108] [Debug  :   Coroner] Query successful!True
[05:49:40.5895108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6023267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6023267] [Debug  :   Coroner] Query successful!True
[05:49:40.6023267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6157193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6157193] [Debug  :   Coroner] Query successful!True
[05:49:40.6157193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6304149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6309196] [Debug  :   Coroner] Query successful!True
[05:49:40.6309196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6438372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6438372] [Debug  :   Coroner] Query successful!True
[05:49:40.6438372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6547143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6547143] [Debug  :   Coroner] Query successful!True
[05:49:40.6547143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6685400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6685400] [Debug  :   Coroner] Query successful!True
[05:49:40.6685400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6822112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6822112] [Debug  :   Coroner] Query successful!True
[05:49:40.6822112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6948852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6948852] [Debug  :   Coroner] Query successful!True
[05:49:40.6948852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7092983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7092983] [Debug  :   Coroner] Query successful!True
[05:49:40.7092983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7228800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7228800] [Debug  :   Coroner] Query successful!True
[05:49:40.7228800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7352464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7352464] [Debug  :   Coroner] Query successful!True
[05:49:40.7352464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7481280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7481280] [Debug  :   Coroner] Query successful!True
[05:49:40.7481280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7629609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7629609] [Debug  :   Coroner] Query successful!True
[05:49:40.7629609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7771912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7771912] [Debug  :   Coroner] Query successful!True
[05:49:40.7771912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7917382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7917382] [Debug  :   Coroner] Query successful!True
[05:49:40.7917382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8046837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8046837] [Debug  :   Coroner] Query successful!True
[05:49:40.8046837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8164930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8164930] [Debug  :   Coroner] Query successful!True
[05:49:40.8164930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8319467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8319467] [Debug  :   Coroner] Query successful!True
[05:49:40.8324498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8457344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8457344] [Debug  :   Coroner] Query successful!True
[05:49:40.8457344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8564002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8564002] [Debug  :   Coroner] Query successful!True
[05:49:40.8564002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8692861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8697894] [Debug  :   Coroner] Query successful!True
[05:49:40.8697894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8832877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8832877] [Debug  :   Coroner] Query successful!True
[05:49:40.8832877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8938419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8938419] [Debug  :   Coroner] Query successful!True
[05:49:40.8953829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9078993] [Debug  :   Coroner] Vehicle collision with non-player...
[05:49:40.9078993] [Debug  :   Coroner] Handling Vehicle damage...
[05:49:40.9100268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9100268] [Debug  :   Coroner] Query successful!True
[05:49:40.9100268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9229067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9229067] [Debug  :   Coroner] Query successful!True
[05:49:40.9229067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9341577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9341577] [Debug  :   Coroner] Query successful!True
[05:49:40.9341577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9507098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9507098] [Debug  :   Coroner] Query successful!True
[05:49:40.9507098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9620398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9620398] [Debug  :   Coroner] Query successful!True
[05:49:40.9620398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9743691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9743691] [Debug  :   Coroner] Query successful!True
[05:49:40.9743691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9895796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9895796] [Debug  :   Coroner] Query successful!True
[05:49:40.9895796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0028549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0038598] [Debug  :   Coroner] Query successful!True
[05:49:41.0038598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0157033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0167082] [Debug  :   Coroner] Query successful!True
[05:49:41.0167082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0305203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0305203] [Debug  :   Coroner] Query successful!True
[05:49:41.0305203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0436543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0436543] [Debug  :   Coroner] Query successful!True
[05:49:41.0436543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0568023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0568023] [Debug  :   Coroner] Query successful!True
[05:49:41.0568023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0695977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0700999] [Debug  :   Coroner] Query successful!True
[05:49:41.0700999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0829183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0829183] [Debug  :   Coroner] Query successful!True
[05:49:41.0829183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0939760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0939760] [Debug  :   Coroner] Query successful!True
[05:49:41.0939760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1073569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1083608] [Debug  :   Coroner] Query successful!True
[05:49:41.1083608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1186479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1196551] [Debug  :   Coroner] Query successful!True
[05:49:41.1196551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1325962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1325962] [Debug  :   Coroner] Query successful!True
[05:49:41.1325962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1468154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1468154] [Debug  :   Coroner] Query successful!True
[05:49:41.1468154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1585374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1585374] [Debug  :   Coroner] Query successful!True
[05:49:41.1585374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1711105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1711105] [Debug  :   Coroner] Query successful!True
[05:49:41.1711105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1834636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1834636] [Debug  :   Coroner] Query successful!True
[05:49:41.1834636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1953605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1953605] [Debug  :   Coroner] Query successful!True
[05:49:41.1953605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2117590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2117590] [Debug  :   Coroner] Query successful!True
[05:49:41.2117590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2245872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2245872] [Debug  :   Coroner] Query successful!True
[05:49:41.2245872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2352451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2352451] [Debug  :   Coroner] Query successful!True
[05:49:41.2352451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2493488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2493488] [Debug  :   Coroner] Query successful!True
[05:49:41.2493488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2621966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2621966] [Debug  :   Coroner] Query successful!True
[05:49:41.2621966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2739605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2739605] [Debug  :   Coroner] Query successful!True
[05:49:41.2739605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2894710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2894710] [Debug  :   Coroner] Query successful!True
[05:49:41.2894710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3011926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3021990] [Debug  :   Coroner] Query successful!True
[05:49:41.3021990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3116021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3131400] [Debug  :   Coroner] Query successful!True
[05:49:41.3131400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3259565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3274759] [Debug  :   Coroner] Query successful!True
[05:49:41.3274759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3396725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3411996] [Debug  :   Coroner] Query successful!True
[05:49:41.3411996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3525221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3525221] [Debug  :   Coroner] Query successful!True
[05:49:41.3525221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3658444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3658444] [Debug  :   Coroner] Query successful!True
[05:49:41.3673917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3796115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3811428] [Debug  :   Coroner] Query successful!True
[05:49:41.3811428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3917153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3917153] [Debug  :   Coroner] Query successful!True
[05:49:41.3917153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4046039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4046039] [Debug  :   Coroner] Query successful!True
[05:49:41.4046039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4167869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4167869] [Debug  :   Coroner] Query successful!True
[05:49:41.4167869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4297490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4297490] [Debug  :   Coroner] Query successful!True
[05:49:41.4297490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4435035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4435035] [Debug  :   Coroner] Query successful!True
[05:49:41.4435035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4542774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4542774] [Debug  :   Coroner] Query successful!True
[05:49:41.4542774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4694865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4694865] [Debug  :   Coroner] Query successful!True
[05:49:41.4694865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4820996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4820996] [Debug  :   Coroner] Query successful!True
[05:49:41.4837779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4932514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4932514] [Debug  :   Coroner] Query successful!True
[05:49:41.4932514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5075846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5075846] [Debug  :   Coroner] Query successful!True
[05:49:41.5075846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5212926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5212926] [Debug  :   Coroner] Query successful!True
[05:49:41.5212926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5323837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5323837] [Debug  :   Coroner] Query successful!True
[05:49:41.5323837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5445641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5445641] [Debug  :   Coroner] Query successful!True
[05:49:41.5445641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5552096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5567239] [Debug  :   Coroner] Query successful!True
[05:49:41.5567239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5693874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5698951] [Debug  :   Coroner] Query successful!True
[05:49:41.5698951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5827456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5827456] [Debug  :   Coroner] Query successful!True
[05:49:41.5827456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5934605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5944669] [Debug  :   Coroner] Query successful!True
[05:49:41.5944669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6053720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6053720] [Debug  :   Coroner] Query successful!True
[05:49:41.6053720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6173441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6173441] [Debug  :   Coroner] Query successful!True
[05:49:41.6173441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6316325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6316325] [Debug  :   Coroner] Query successful!True
[05:49:41.6316325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6433786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6449124] [Debug  :   Coroner] Query successful!True
[05:49:41.6449124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6540705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6540705] [Debug  :   Coroner] Query successful!True
[05:49:41.6540705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6670384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6670384] [Debug  :   Coroner] Query successful!True
[05:49:41.6670384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6787256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6787256] [Debug  :   Coroner] Query successful!True
[05:49:41.6787256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6921533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6921533] [Debug  :   Coroner] Query successful!True
[05:49:41.6921533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7044643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7044643] [Debug  :   Coroner] Query successful!True
[05:49:41.7044643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7165068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7165068] [Debug  :   Coroner] Query successful!True
[05:49:41.7165068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7318378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7318378] [Debug  :   Coroner] Query successful!True
[05:49:41.7318378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7445422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7445422] [Debug  :   Coroner] Query successful!True
[05:49:41.7445422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7546459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7546459] [Debug  :   Coroner] Query successful!True
[05:49:41.7546459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7663882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7663882] [Debug  :   Coroner] Query successful!True
[05:49:41.7663882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7782424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7782424] [Debug  :   Coroner] Query successful!True
[05:49:41.7782424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7905161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7905161] [Debug  :   Coroner] Query successful!True
[05:49:41.7905161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8027917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8027917] [Debug  :   Coroner] Query successful!True
[05:49:41.8027917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8143056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8143056] [Debug  :   Coroner] Query successful!True
[05:49:41.8143056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8260474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8260474] [Debug  :   Coroner] Query successful!True
[05:49:41.8260474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8374588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8374588] [Debug  :   Coroner] Query successful!True
[05:49:41.8374588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8503034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8503034] [Debug  :   Coroner] Query successful!True
[05:49:41.8503034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8623132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8623132] [Debug  :   Coroner] Query successful!True
[05:49:41.8623132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8735514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8735514] [Debug  :   Coroner] Query successful!True
[05:49:41.8735514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8873441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8873441] [Debug  :   Coroner] Query successful!True
[05:49:41.8873441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8975861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8975861] [Debug  :   Coroner] Query successful!True
[05:49:41.8981229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9098145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9098145] [Debug  :   Coroner] Query successful!True
[05:49:41.9098145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9205956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9225884] [Debug  :   Coroner] Query successful!True
[05:49:41.9225884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9323254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9323254] [Debug  :   Coroner] Query successful!True
[05:49:41.9323254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9450682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9450682] [Debug  :   Coroner] Query successful!True
[05:49:41.9465827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9563288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9563288] [Debug  :   Coroner] Query successful!True
[05:49:41.9563288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9681071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9681071] [Debug  :   Coroner] Query successful!True
[05:49:41.9681071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9827410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9842933] [Debug  :   Coroner] Query successful!True
[05:49:41.9842933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9947353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9947353] [Debug  :   Coroner] Query successful!True
[05:49:41.9947353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0096357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0096357] [Debug  :   Coroner] Query successful!True
[05:49:42.0096357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0223703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0223703] [Debug  :   Coroner] Query successful!True
[05:49:42.0223703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0346198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0346198] [Debug  :   Coroner] Query successful!True
[05:49:42.0356263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0493932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0493932] [Debug  :   Coroner] Query successful!True
[05:49:42.0498973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0611572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0611572] [Debug  :   Coroner] Query successful!True
[05:49:42.0611572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0742716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0742716] [Debug  :   Coroner] Query successful!True
[05:49:42.0742716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0875662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0875662] [Debug  :   Coroner] Query successful!True
[05:49:42.0875662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1013849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1013849] [Debug  :   Coroner] Query successful!True
[05:49:42.1023901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1130490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1135725] [Debug  :   Coroner] Query successful!True
[05:49:42.1135725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1262908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1262908] [Debug  :   Coroner] Query successful!True
[05:49:42.1262908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1380121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1380121] [Debug  :   Coroner] Query successful!True
[05:49:42.1380121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1528891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1528891] [Debug  :   Coroner] Query successful!True
[05:49:42.1528891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1650212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1650212] [Debug  :   Coroner] Query successful!True
[05:49:42.1650212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1768567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1773624] [Debug  :   Coroner] Query successful!True
[05:49:42.1773624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1909111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1909111] [Debug  :   Coroner] Query successful!True
[05:49:42.1919168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2031642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2031642] [Debug  :   Coroner] Query successful!True
[05:49:42.2047110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2154373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2154373] [Debug  :   Coroner] Query successful!True
[05:49:42.2154373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2289625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2289625] [Debug  :   Coroner] Query successful!True
[05:49:42.2289625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2321144] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:49:42.2417737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2433025] [Debug  :   Coroner] Query successful!True
[05:49:42.2433025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2549348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2549348] [Debug  :   Coroner] Query successful!True
[05:49:42.2549348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2695711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2695711] [Debug  :   Coroner] Query successful!True
[05:49:42.2695711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2822997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2822997] [Debug  :   Coroner] Query successful!True
[05:49:42.2822997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2937000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2937000] [Debug  :   Coroner] Query successful!True
[05:49:42.2937000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3073885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3073885] [Debug  :   Coroner] Query successful!True
[05:49:42.3073885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3220140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3220140] [Debug  :   Coroner] Query successful!True
[05:49:42.3220140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3333840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3333840] [Debug  :   Coroner] Query successful!True
[05:49:42.3333840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3466320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3466320] [Debug  :   Coroner] Query successful!True
[05:49:42.3466320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3584615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3584615] [Debug  :   Coroner] Query successful!True
[05:49:42.3584615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3705096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3705096] [Debug  :   Coroner] Query successful!True
[05:49:42.3720357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3837744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3837744] [Debug  :   Coroner] Query successful!True
[05:49:42.3837744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3959871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3959871] [Debug  :   Coroner] Query successful!True
[05:49:42.3959871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4097697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4097697] [Debug  :   Coroner] Query successful!True
[05:49:42.4097697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4240308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4240308] [Debug  :   Coroner] Query successful!True
[05:49:42.4240308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4342801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4358463] [Debug  :   Coroner] Query successful!True
[05:49:42.4358463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4491946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4491946] [Debug  :   Coroner] Query successful!True
[05:49:42.4491946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4608358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4608358] [Debug  :   Coroner] Query successful!True
[05:49:42.4623739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4733669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4733669] [Debug  :   Coroner] Query successful!True
[05:49:42.4733669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4877115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4882289] [Debug  :   Coroner] Query successful!True
[05:49:42.4882289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5011925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5011925] [Debug  :   Coroner] Query successful!True
[05:49:42.5011925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5125566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5125566] [Debug  :   Coroner] Query successful!True
[05:49:42.5125566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5254850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5264914] [Debug  :   Coroner] Query successful!True
[05:49:42.5264914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5361803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5361803] [Debug  :   Coroner] Query successful!True
[05:49:42.5361803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5482685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5482685] [Debug  :   Coroner] Query successful!True
[05:49:42.5482685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5610188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5610188] [Debug  :   Coroner] Query successful!True
[05:49:42.5610188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5728223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5728223] [Debug  :   Coroner] Query successful!True
[05:49:42.5728223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5862046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5862046] [Debug  :   Coroner] Query successful!True
[05:49:42.5862046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5964508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5979921] [Debug  :   Coroner] Query successful!True
[05:49:42.5979921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6098005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6098005] [Debug  :   Coroner] Query successful!True
[05:49:42.6098005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6224628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6224628] [Debug  :   Coroner] Query successful!True
[05:49:42.6224628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6346336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6346336] [Debug  :   Coroner] Query successful!True
[05:49:42.6346336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6454266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6454266] [Debug  :   Coroner] Query successful!True
[05:49:42.6471307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6575081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6575081] [Debug  :   Coroner] Query successful!True
[05:49:42.6575081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6693973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6693973] [Debug  :   Coroner] Query successful!True
[05:49:42.6693973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6812373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6812373] [Debug  :   Coroner] Query successful!True
[05:49:42.6812373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6930137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6930137] [Debug  :   Coroner] Query successful!True
[05:49:42.6930137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7065234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7065234] [Debug  :   Coroner] Query successful!True
[05:49:42.7065234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7175865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7193175] [Debug  :   Coroner] Query successful!True
[05:49:42.7193175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7321839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7321839] [Debug  :   Coroner] Query successful!True
[05:49:42.7321839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7444986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7450039] [Debug  :   Coroner] Query successful!True
[05:49:42.7450039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7575336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7575336] [Debug  :   Coroner] Query successful!True
[05:49:42.7575336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7712979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7712979] [Debug  :   Coroner] Query successful!True
[05:49:42.7712979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7826760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7826760] [Debug  :   Coroner] Query successful!True
[05:49:42.7826760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7929728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7929728] [Debug  :   Coroner] Query successful!True
[05:49:42.7929728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8063670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8063670] [Debug  :   Coroner] Query successful!True
[05:49:42.8063670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8186314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8186314] [Debug  :   Coroner] Query successful!True
[05:49:42.8186314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8306229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8323014] [Debug  :   Coroner] Query successful!True
[05:49:42.8323014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8435593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8435593] [Debug  :   Coroner] Query successful!True
[05:49:42.8448082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8552151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8552151] [Debug  :   Coroner] Query successful!True
[05:49:42.8552151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8688594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8688594] [Debug  :   Coroner] Query successful!True
[05:49:42.8688594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8802851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8802851] [Debug  :   Coroner] Query successful!True
[05:49:42.8802851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8921017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8921017] [Debug  :   Coroner] Query successful!True
[05:49:42.8921017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9052546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9052546] [Debug  :   Coroner] Query successful!True
[05:49:42.9052546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9174617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9174617] [Debug  :   Coroner] Query successful!True
[05:49:42.9184685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9315992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9315992] [Debug  :   Coroner] Query successful!True
[05:49:42.9315992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9439896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9439896] [Debug  :   Coroner] Query successful!True
[05:49:42.9439896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9561871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9561871] [Debug  :   Coroner] Query successful!True
[05:49:42.9561871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9708646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9708646] [Debug  :   Coroner] Query successful!True
[05:49:42.9708646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9845306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9845306] [Debug  :   Coroner] Query successful!True
[05:49:42.9845306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9957612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9957612] [Debug  :   Coroner] Query successful!True
[05:49:42.9972817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0110361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0110361] [Debug  :   Coroner] Query successful!True
[05:49:43.0110361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0242939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0242939] [Debug  :   Coroner] Query successful!True
[05:49:43.0242939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0359890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0359890] [Debug  :   Coroner] Query successful!True
[05:49:43.0359890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0493989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0493989] [Debug  :   Coroner] Query successful!True
[05:49:43.0493989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0621263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0621263] [Debug  :   Coroner] Query successful!True
[05:49:43.0621263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0733732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0733732] [Debug  :   Coroner] Query successful!True
[05:49:43.0733732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0865293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0870333] [Debug  :   Coroner] Query successful!True
[05:49:43.0870333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0982826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0982826] [Debug  :   Coroner] Query successful!True
[05:49:43.0982826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1110054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1110054] [Debug  :   Coroner] Query successful!True
[05:49:43.1110054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1222471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1222471] [Debug  :   Coroner] Query successful!True
[05:49:43.1222471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1340031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1340031] [Debug  :   Coroner] Query successful!True
[05:49:43.1340031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1467065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1467065] [Debug  :   Coroner] Query successful!True
[05:49:43.1467065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1560126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1560126] [Debug  :   Coroner] Query successful!True
[05:49:43.1560126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1695696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1695696] [Debug  :   Coroner] Query successful!True
[05:49:43.1695696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1809508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1809508] [Debug  :   Coroner] Query successful!True
[05:49:43.1809508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1903557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1903557] [Debug  :   Coroner] Query successful!True
[05:49:43.1903557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2025946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2041345] [Debug  :   Coroner] Query successful!True
[05:49:43.2041345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2133278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2133278] [Debug  :   Coroner] Query successful!True
[05:49:43.2133278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2248039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2248039] [Debug  :   Coroner] Query successful!True
[05:49:43.2248039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2362507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2362507] [Debug  :   Coroner] Query successful!True
[05:49:43.2362507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2478934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2478934] [Debug  :   Coroner] Query successful!True
[05:49:43.2494684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2624005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2639289] [Debug  :   Coroner] Query successful!True
[05:49:43.2639289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2733720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2733720] [Debug  :   Coroner] Query successful!True
[05:49:43.2733720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2853315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2853315] [Debug  :   Coroner] Query successful!True
[05:49:43.2853315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2956209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2966281] [Debug  :   Coroner] Query successful!True
[05:49:43.2966281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3084596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3084596] [Debug  :   Coroner] Query successful!True
[05:49:43.3084596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3186661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3186661] [Debug  :   Coroner] Query successful!True
[05:49:43.3186661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3300247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3300247] [Debug  :   Coroner] Query successful!True
[05:49:43.3300247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3425820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3431235] [Debug  :   Coroner] Query successful!True
[05:49:43.3431235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3536220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3536220] [Debug  :   Coroner] Query successful!True
[05:49:43.3536220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3656561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3671664] [Debug  :   Coroner] Query successful!True
[05:49:43.3671664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3774494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3774494] [Debug  :   Coroner] Query successful!True
[05:49:43.3774494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3893387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3893387] [Debug  :   Coroner] Query successful!True
[05:49:43.3893387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4021874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4021874] [Debug  :   Coroner] Query successful!True
[05:49:43.4026944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4133434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4133434] [Debug  :   Coroner] Query successful!True
[05:49:43.4133434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4250633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4250633] [Debug  :   Coroner] Query successful!True
[05:49:43.4255683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4358400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4358400] [Debug  :   Coroner] Query successful!True
[05:49:43.4358400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4481157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4481157] [Debug  :   Coroner] Query successful!True
[05:49:43.4481157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4582381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4582381] [Debug  :   Coroner] Query successful!True
[05:49:43.4582381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4701131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4701131] [Debug  :   Coroner] Query successful!True
[05:49:43.4716497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4817673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4817673] [Debug  :   Coroner] Query successful!True
[05:49:43.4817673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4920552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4930651] [Debug  :   Coroner] Query successful!True
[05:49:43.4930651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5042901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5042901] [Debug  :   Coroner] Query successful!True
[05:49:43.5042901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5164615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5169663] [Debug  :   Coroner] Query successful!True
[05:49:43.5169663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5298176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5298176] [Debug  :   Coroner] Query successful!True
[05:49:43.5298176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5405228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5405228] [Debug  :   Coroner] Query successful!True
[05:49:43.5405228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5512223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5512223] [Debug  :   Coroner] Query successful!True
[05:49:43.5512223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5619647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5619647] [Debug  :   Coroner] Query successful!True
[05:49:43.5635277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5737878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5737878] [Debug  :   Coroner] Query successful!True
[05:49:43.5737878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5844891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5844891] [Debug  :   Coroner] Query successful!True
[05:49:43.5844891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5959832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5959832] [Debug  :   Coroner] Query successful!True
[05:49:43.5959832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6077421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6092817] [Debug  :   Coroner] Query successful!True
[05:49:43.6092817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6186151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6196198] [Debug  :   Coroner] Query successful!True
[05:49:43.6196198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6303681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6303681] [Debug  :   Coroner] Query successful!True
[05:49:43.6303681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6422077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6427245] [Debug  :   Coroner] Query successful!True
[05:49:43.6427245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6527963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6527963] [Debug  :   Coroner] Query successful!True
[05:49:43.6527963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6649958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6649958] [Debug  :   Coroner] Query successful!True
[05:49:43.6649958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6746864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6746864] [Debug  :   Coroner] Query successful!True
[05:49:43.6762202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6864949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6864949] [Debug  :   Coroner] Query successful!True
[05:49:43.6864949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6984652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6984652] [Debug  :   Coroner] Query successful!True
[05:49:43.6984652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7110992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7110992] [Debug  :   Coroner] Query successful!True
[05:49:43.7110992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7219792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7219792] [Debug  :   Coroner] Query successful!True
[05:49:43.7219792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7328353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7328353] [Debug  :   Coroner] Query successful!True
[05:49:43.7343745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7462246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7462246] [Debug  :   Coroner] Query successful!True
[05:49:43.7462246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7578691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7578691] [Debug  :   Coroner] Query successful!True
[05:49:43.7578691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7725832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7725832] [Debug  :   Coroner] Query successful!True
[05:49:43.7725832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7827671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7827671] [Debug  :   Coroner] Query successful!True
[05:49:43.7827671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7923411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7938947] [Debug  :   Coroner] Query successful!True
[05:49:43.7938947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8067167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8067167] [Debug  :   Coroner] Query successful!True
[05:49:43.8067167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8168690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8168690] [Debug  :   Coroner] Query successful!True
[05:49:43.8173733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8275252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8290767] [Debug  :   Coroner] Query successful!True
[05:49:43.8290767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8376843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8392329] [Debug  :   Coroner] Query successful!True
[05:49:43.8392329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8499186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8509249] [Debug  :   Coroner] Query successful!True
[05:49:43.8509249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8616240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8616240] [Debug  :   Coroner] Query successful!True
[05:49:43.8616240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8705951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8722165] [Debug  :   Coroner] Query successful!True
[05:49:43.8722165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8845790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8845790] [Debug  :   Coroner] Query successful!True
[05:49:43.8845790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8953412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8953412] [Debug  :   Coroner] Query successful!True
[05:49:43.8953412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9077622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9077622] [Debug  :   Coroner] Query successful!True
[05:49:43.9077622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9180810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9180810] [Debug  :   Coroner] Query successful!True
[05:49:43.9180810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9298016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9298016] [Debug  :   Coroner] Query successful!True
[05:49:43.9313506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9420857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9430921] [Debug  :   Coroner] Query successful!True
[05:49:43.9430921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9524422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9524422] [Debug  :   Coroner] Query successful!True
[05:49:43.9524422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9657511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9657511] [Debug  :   Coroner] Query successful!True
[05:49:43.9657511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9755292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9755292] [Debug  :   Coroner] Query successful!True
[05:49:43.9755292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9881911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9881911] [Debug  :   Coroner] Query successful!True
[05:49:43.9881911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0013773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0013773] [Debug  :   Coroner] Query successful!True
[05:49:44.0013773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0129082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0134182] [Debug  :   Coroner] Query successful!True
[05:49:44.0134182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0264245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0279540] [Debug  :   Coroner] Query successful!True
[05:49:44.0279540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0394557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0394557] [Debug  :   Coroner] Query successful!True
[05:49:44.0394557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0501265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0501265] [Debug  :   Coroner] Query successful!True
[05:49:44.0501265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0634786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0634786] [Debug  :   Coroner] Query successful!True
[05:49:44.0634786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0741450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0741450] [Debug  :   Coroner] Query successful!True
[05:49:44.0741450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0865529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0865529] [Debug  :   Coroner] Query successful!True
[05:49:44.0865529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0962651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0962651] [Debug  :   Coroner] Query successful!True
[05:49:44.0962651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1090253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1090253] [Debug  :   Coroner] Query successful!True
[05:49:44.1095431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1214914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1214914] [Debug  :   Coroner] Query successful!True
[05:49:44.1214914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1332611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1337993] [Debug  :   Coroner] Query successful!True
[05:49:44.1337993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1463165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1463165] [Debug  :   Coroner] Query successful!True
[05:49:44.1463165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1555597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1570934] [Debug  :   Coroner] Query successful!True
[05:49:44.1570934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1698455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1698455] [Debug  :   Coroner] Query successful!True
[05:49:44.1698455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1821649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1821649] [Debug  :   Coroner] Query successful!True
[05:49:44.1821649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1913383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1928797] [Debug  :   Coroner] Query successful!True
[05:49:44.1928797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2051423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2051423] [Debug  :   Coroner] Query successful!True
[05:49:44.2051423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2161717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2161717] [Debug  :   Coroner] Query successful!True
[05:49:44.2161717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2295081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2295081] [Debug  :   Coroner] Query successful!True
[05:49:44.2295081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2412454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2412454] [Debug  :   Coroner] Query successful!True
[05:49:44.2412454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2509502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2509502] [Debug  :   Coroner] Query successful!True
[05:49:44.2509502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2640390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2640390] [Debug  :   Coroner] Query successful!True
[05:49:44.2640390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2733604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2747669] [Debug  :   Coroner] Query successful!True
[05:49:44.2747669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2879259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2879259] [Debug  :   Coroner] Query successful!True
[05:49:44.2879259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2973748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2973748] [Debug  :   Coroner] Query successful!True
[05:49:44.2973748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3096964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3096964] [Debug  :   Coroner] Query successful!True
[05:49:44.3096964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3215050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3215050] [Debug  :   Coroner] Query successful!True
[05:49:44.3215050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3312279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3312279] [Debug  :   Coroner] Query successful!True
[05:49:44.3312279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3430513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3430513] [Debug  :   Coroner] Query successful!True
[05:49:44.3445997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3538125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3538125] [Debug  :   Coroner] Query successful!True
[05:49:44.3538125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3678770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3678770] [Debug  :   Coroner] Query successful!True
[05:49:44.3678770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3770822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3786152] [Debug  :   Coroner] Query successful!True
[05:49:44.3786152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3901873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3901873] [Debug  :   Coroner] Query successful!True
[05:49:44.3901873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4025238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4025238] [Debug  :   Coroner] Query successful!True
[05:49:44.4035287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4144295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4144295] [Debug  :   Coroner] Query successful!True
[05:49:44.4144295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4257595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4257595] [Debug  :   Coroner] Query successful!True
[05:49:44.4257595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4373054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4373054] [Debug  :   Coroner] Query successful!True
[05:49:44.4373054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4499332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4499332] [Debug  :   Coroner] Query successful!True
[05:49:44.4499332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4621492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4631538] [Debug  :   Coroner] Query successful!True
[05:49:44.4631538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4724796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4734831] [Debug  :   Coroner] Query successful!True
[05:49:44.4734831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4865174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4865174] [Debug  :   Coroner] Query successful!True
[05:49:44.4865174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4972795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4972795] [Debug  :   Coroner] Query successful!True
[05:49:44.4988157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5119433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5119433] [Debug  :   Coroner] Query successful!True
[05:49:44.5119433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5253189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5253189] [Debug  :   Coroner] Query successful!True
[05:49:44.5253189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5374914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5384978] [Debug  :   Coroner] Query successful!True
[05:49:44.5384978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5528883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5528883] [Debug  :   Coroner] Query successful!True
[05:49:44.5528883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5663075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5663075] [Debug  :   Coroner] Query successful!True
[05:49:44.5663075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5759944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5759944] [Debug  :   Coroner] Query successful!True
[05:49:44.5775460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5899871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5899871] [Debug  :   Coroner] Query successful!True
[05:49:44.5899871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6030160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6030160] [Debug  :   Coroner] Query successful!True
[05:49:44.6030160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6137344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6137344] [Debug  :   Coroner] Query successful!True
[05:49:44.6152711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6275587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6290912] [Debug  :   Coroner] Query successful!True
[05:49:44.6290912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6406488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6406488] [Debug  :   Coroner] Query successful!True
[05:49:44.6406488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6521344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6531400] [Debug  :   Coroner] Query successful!True
[05:49:44.6531400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6658726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6658726] [Debug  :   Coroner] Query successful!True
[05:49:44.6658726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6775947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6780993] [Debug  :   Coroner] Query successful!True
[05:49:44.6780993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6907631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6907631] [Debug  :   Coroner] Query successful!True
[05:49:44.6907631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7027336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7027336] [Debug  :   Coroner] Query successful!True
[05:49:44.7027336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7134696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7134696] [Debug  :   Coroner] Query successful!True
[05:49:44.7150101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7278768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7278768] [Debug  :   Coroner] Query successful!True
[05:49:44.7278768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7395872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7395872] [Debug  :   Coroner] Query successful!True
[05:49:44.7395872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7516607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7531954] [Debug  :   Coroner] Query successful!True
[05:49:44.7531954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7662629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7662629] [Debug  :   Coroner] Query successful!True
[05:49:44.7662629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7773728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7773728] [Debug  :   Coroner] Query successful!True
[05:49:44.7789147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7916349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7916349] [Debug  :   Coroner] Query successful!True
[05:49:44.7916349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8064478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8064478] [Debug  :   Coroner] Query successful!True
[05:49:44.8064478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8188499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8193559] [Debug  :   Coroner] Query successful!True
[05:49:44.8193559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8313511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8313511] [Debug  :   Coroner] Query successful!True
[05:49:44.8313511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8462111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8462111] [Debug  :   Coroner] Query successful!True
[05:49:44.8462111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8568899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8568899] [Debug  :   Coroner] Query successful!True
[05:49:44.8568899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8696970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8696970] [Debug  :   Coroner] Query successful!True
[05:49:44.8696970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8835131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8835131] [Debug  :   Coroner] Query successful!True
[05:49:44.8835131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8953228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8953228] [Debug  :   Coroner] Query successful!True
[05:49:44.8953228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9075687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9075687] [Debug  :   Coroner] Query successful!True
[05:49:44.9085748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9218788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9218788] [Debug  :   Coroner] Query successful!True
[05:49:44.9218788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9327514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9327514] [Debug  :   Coroner] Query successful!True
[05:49:44.9327514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9460006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9460006] [Debug  :   Coroner] Query successful!True
[05:49:44.9460006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9574233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9574233] [Debug  :   Coroner] Query successful!True
[05:49:44.9574233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9696897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9696897] [Debug  :   Coroner] Query successful!True
[05:49:44.9696897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9830845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9830845] [Debug  :   Coroner] Query successful!True
[05:49:44.9830845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9948235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9948235] [Debug  :   Coroner] Query successful!True
[05:49:44.9948235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0095703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0095703] [Debug  :   Coroner] Query successful!True
[05:49:45.0111002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0260476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0260476] [Debug  :   Coroner] Query successful!True
[05:49:45.0265619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0385620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0385620] [Debug  :   Coroner] Query successful!True
[05:49:45.0385620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0533608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0533608] [Debug  :   Coroner] Query successful!True
[05:49:45.0533608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0677847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0677847] [Debug  :   Coroner] Query successful!True
[05:49:45.0677847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0796197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0796197] [Debug  :   Coroner] Query successful!True
[05:49:45.0796197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0941589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0941589] [Debug  :   Coroner] Query successful!True
[05:49:45.0941589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1079013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1079013] [Debug  :   Coroner] Query successful!True
[05:49:45.1084061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1214518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1214518] [Debug  :   Coroner] Query successful!True
[05:49:45.1214518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1337515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1337515] [Debug  :   Coroner] Query successful!True
[05:49:45.1337515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1466142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1471186] [Debug  :   Coroner] Query successful!True
[05:49:45.1471186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1583897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1583897] [Debug  :   Coroner] Query successful!True
[05:49:45.1583897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1716055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1726120] [Debug  :   Coroner] Query successful!True
[05:49:45.1726120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1833284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1848756] [Debug  :   Coroner] Query successful!True
[05:49:45.1848756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1935704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1935704] [Debug  :   Coroner] Query successful!True
[05:49:45.1954620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2069389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2069389] [Debug  :   Coroner] Query successful!True
[05:49:45.2069389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2181865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2181865] [Debug  :   Coroner] Query successful!True
[05:49:45.2181865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2309473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2309473] [Debug  :   Coroner] Query successful!True
[05:49:45.2309473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2440716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2440716] [Debug  :   Coroner] Query successful!True
[05:49:45.2440716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2558483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2558483] [Debug  :   Coroner] Query successful!True
[05:49:45.2558483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2711007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2711007] [Debug  :   Coroner] Query successful!True
[05:49:45.2711007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2844263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2844263] [Debug  :   Coroner] Query successful!True
[05:49:45.2844263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2946326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2946326] [Debug  :   Coroner] Query successful!True
[05:49:45.2946326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3095641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3095641] [Debug  :   Coroner] Query successful!True
[05:49:45.3095641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3241013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3241013] [Debug  :   Coroner] Query successful!True
[05:49:45.3241013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3347352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3357424] [Debug  :   Coroner] Query successful!True
[05:49:45.3357424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3480837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3480837] [Debug  :   Coroner] Query successful!True
[05:49:45.3480837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3625833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3625833] [Debug  :   Coroner] Query successful!True
[05:49:45.3625833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3775326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3775326] [Debug  :   Coroner] Query successful!True
[05:49:45.3775326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3913591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3913591] [Debug  :   Coroner] Query successful!True
[05:49:45.3913591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4058315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4058315] [Debug  :   Coroner] Query successful!True
[05:49:45.4058315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4173042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4173042] [Debug  :   Coroner] Query successful!True
[05:49:45.4173042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4354591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4354591] [Debug  :   Coroner] Query successful!True
[05:49:45.4354591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4489160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4489160] [Debug  :   Coroner] Query successful!True
[05:49:45.4499207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4616692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4632173] [Debug  :   Coroner] Query successful!True
[05:49:45.4632173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4727886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4727886] [Debug  :   Coroner] Query successful!True
[05:49:45.4743325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4903294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4903294] [Debug  :   Coroner] Query successful!True
[05:49:45.4903294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5031084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5031084] [Debug  :   Coroner] Query successful!True
[05:49:45.5031084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5135390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5135390] [Debug  :   Coroner] Query successful!True
[05:49:45.5135390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5257658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5257658] [Debug  :   Coroner] Query successful!True
[05:49:45.5257658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5453316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5453316] [Debug  :   Coroner] Query successful!True
[05:49:45.5453316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5569728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5569728] [Debug  :   Coroner] Query successful!True
[05:49:45.5569728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5689681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5695617] [Debug  :   Coroner] Query successful!True
[05:49:45.5695617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5818039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5818039] [Debug  :   Coroner] Query successful!True
[05:49:45.5818039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5979101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5979101] [Debug  :   Coroner] Query successful!True
[05:49:45.5979101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6105365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6105365] [Debug  :   Coroner] Query successful!True
[05:49:45.6105365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6243560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6243560] [Debug  :   Coroner] Query successful!True
[05:49:45.6243560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6345900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6361360] [Debug  :   Coroner] Query successful!True
[05:49:45.6361360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6544783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6544783] [Debug  :   Coroner] Query successful!True
[05:49:45.6544783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6693072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6693072] [Debug  :   Coroner] Query successful!True
[05:49:45.6693072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6820299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6820299] [Debug  :   Coroner] Query successful!True
[05:49:45.6820299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6927516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6927516] [Debug  :   Coroner] Query successful!True
[05:49:45.6927516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7135958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7135958] [Debug  :   Coroner] Query successful!True
[05:49:45.7135958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7269613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7269613] [Debug  :   Coroner] Query successful!True
[05:49:45.7269613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7409613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7409613] [Debug  :   Coroner] Query successful!True
[05:49:45.7425091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7523346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7523346] [Debug  :   Coroner] Query successful!True
[05:49:45.7523346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7701058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7701058] [Debug  :   Coroner] Query successful!True
[05:49:45.7701058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7853902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7853902] [Debug  :   Coroner] Query successful!True
[05:49:45.7853902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7958592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7958592] [Debug  :   Coroner] Query successful!True
[05:49:45.7958592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8102617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8102617] [Debug  :   Coroner] Query successful!True
[05:49:45.8102617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8285538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8285538] [Debug  :   Coroner] Query successful!True
[05:49:45.8285538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8451214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8451214] [Debug  :   Coroner] Query successful!True
[05:49:45.8451214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8559050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8574848] [Debug  :   Coroner] Query successful!True
[05:49:45.8574848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8707467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8707467] [Debug  :   Coroner] Query successful!True
[05:49:45.8707467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8878954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8878954] [Debug  :   Coroner] Query successful!True
[05:49:45.8878954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9010730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9010730] [Debug  :   Coroner] Query successful!True
[05:49:45.9015761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9114766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9114766] [Debug  :   Coroner] Query successful!True
[05:49:45.9114766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9258307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9263354] [Debug  :   Coroner] Query successful!True
[05:49:45.9263354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9421124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9426925] [Debug  :   Coroner] Query successful!True
[05:49:45.9426925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9539656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9539656] [Debug  :   Coroner] Query successful!True
[05:49:45.9539656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9662446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9662446] [Debug  :   Coroner] Query successful!True
[05:49:45.9662446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9764732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9764732] [Debug  :   Coroner] Query successful!True
[05:49:45.9764732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9928489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9928489] [Debug  :   Coroner] Query successful!True
[05:49:45.9928489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0059747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0077028] [Debug  :   Coroner] Query successful!True
[05:49:46.0077028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0184379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0184379] [Debug  :   Coroner] Query successful!True
[05:49:46.0184379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0320587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0320587] [Debug  :   Coroner] Query successful!True
[05:49:46.0320587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0499788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0499788] [Debug  :   Coroner] Query successful!True
[05:49:46.0499788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0623495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0623495] [Debug  :   Coroner] Query successful!True
[05:49:46.0638847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0746161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0746161] [Debug  :   Coroner] Query successful!True
[05:49:46.0746161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0879162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0879162] [Debug  :   Coroner] Query successful!True
[05:49:46.0879162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1098309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1098309] [Debug  :   Coroner] Query successful!True
[05:49:46.1098309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1219266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1219266] [Debug  :   Coroner] Query successful!True
[05:49:46.1219266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1334249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1334249] [Debug  :   Coroner] Query successful!True
[05:49:46.1334249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1481461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1481461] [Debug  :   Coroner] Query successful!True
[05:49:46.1481461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1654201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1654201] [Debug  :   Coroner] Query successful!True
[05:49:46.1654201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1773844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1773844] [Debug  :   Coroner] Query successful!True
[05:49:46.1773844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1895358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1895358] [Debug  :   Coroner] Query successful!True
[05:49:46.1895358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2013600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2028888] [Debug  :   Coroner] Query successful!True
[05:49:46.2028888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2184774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2184774] [Debug  :   Coroner] Query successful!True
[05:49:46.2190609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2313152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2313152] [Debug  :   Coroner] Query successful!True
[05:49:46.2313152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2421323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2421323] [Debug  :   Coroner] Query successful!True
[05:49:46.2421323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2529462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2529462] [Debug  :   Coroner] Query successful!True
[05:49:46.2529462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2708864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2708864] [Debug  :   Coroner] Query successful!True
[05:49:46.2708864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2844420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2844420] [Debug  :   Coroner] Query successful!True
[05:49:46.2854469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2957177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2957177] [Debug  :   Coroner] Query successful!True
[05:49:46.2957177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3080628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3080628] [Debug  :   Coroner] Query successful!True
[05:49:46.3080628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3252012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3252012] [Debug  :   Coroner] Query successful!True
[05:49:46.3252012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3382127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3382127] [Debug  :   Coroner] Query successful!True
[05:49:46.3382127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3514650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3514650] [Debug  :   Coroner] Query successful!True
[05:49:46.3514650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3643349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3643349] [Debug  :   Coroner] Query successful!True
[05:49:46.3643349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3805769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3805769] [Debug  :   Coroner] Query successful!True
[05:49:46.3821051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3930269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3930269] [Debug  :   Coroner] Query successful!True
[05:49:46.3930269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4064797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4064797] [Debug  :   Coroner] Query successful!True
[05:49:46.4064797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4172538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4172538] [Debug  :   Coroner] Query successful!True
[05:49:46.4172538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4367267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4367267] [Debug  :   Coroner] Query successful!True
[05:49:46.4367267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4487815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4487815] [Debug  :   Coroner] Query successful!True
[05:49:46.4487815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4595139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4595139] [Debug  :   Coroner] Query successful!True
[05:49:46.4595139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4712598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4712598] [Debug  :   Coroner] Query successful!True
[05:49:46.4712598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4880858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4896514] [Debug  :   Coroner] Query successful!True
[05:49:46.4896514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5024397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5024397] [Debug  :   Coroner] Query successful!True
[05:49:46.5024397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5116840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5116840] [Debug  :   Coroner] Query successful!True
[05:49:46.5116840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5255303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5255303] [Debug  :   Coroner] Query successful!True
[05:49:46.5255303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5419015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5419015] [Debug  :   Coroner] Query successful!True
[05:49:46.5419015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5553918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5553918] [Debug  :   Coroner] Query successful!True
[05:49:46.5559982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5698863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5698863] [Debug  :   Coroner] Query successful!True
[05:49:46.5698863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5813882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5813882] [Debug  :   Coroner] Query successful!True
[05:49:46.5813882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5960235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5960235] [Debug  :   Coroner] Query successful!True
[05:49:46.5960235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6097648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6097648] [Debug  :   Coroner] Query successful!True
[05:49:46.6097648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6249166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6249166] [Debug  :   Coroner] Query successful!True
[05:49:46.6249166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6362647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6378287] [Debug  :   Coroner] Query successful!True
[05:49:46.6378287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6540771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6540771] [Debug  :   Coroner] Query successful!True
[05:49:46.6556199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6674030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6674030] [Debug  :   Coroner] Query successful!True
[05:49:46.6674030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6766432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6776515] [Debug  :   Coroner] Query successful!True
[05:49:46.6776515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6902084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6902084] [Debug  :   Coroner] Query successful!True
[05:49:46.6917494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7077623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7077623] [Debug  :   Coroner] Query successful!True
[05:49:46.7077623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7196943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7196943] [Debug  :   Coroner] Query successful!True
[05:49:46.7196943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7311149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7311149] [Debug  :   Coroner] Query successful!True
[05:49:46.7327806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7434578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7434578] [Debug  :   Coroner] Query successful!True
[05:49:46.7434578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7570700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7570700] [Debug  :   Coroner] Query successful!True
[05:49:46.7570700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7729196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7729196] [Debug  :   Coroner] Query successful!True
[05:49:46.7729196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7846127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7846127] [Debug  :   Coroner] Query successful!True
[05:49:46.7846127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7934908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7934908] [Debug  :   Coroner] Query successful!True
[05:49:46.7934908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8113804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8113804] [Debug  :   Coroner] Query successful!True
[05:49:46.8113804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8221272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8221272] [Debug  :   Coroner] Query successful!True
[05:49:46.8236653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8327569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8327569] [Debug  :   Coroner] Query successful!True
[05:49:46.8327569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8458976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8458976] [Debug  :   Coroner] Query successful!True
[05:49:46.8458976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8604763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8604763] [Debug  :   Coroner] Query successful!True
[05:49:46.8604763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8729087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8729087] [Debug  :   Coroner] Query successful!True
[05:49:46.8729087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8840028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8840028] [Debug  :   Coroner] Query successful!True
[05:49:46.8840028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8930616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8930616] [Debug  :   Coroner] Query successful!True
[05:49:46.8930616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9063032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9063032] [Debug  :   Coroner] Query successful!True
[05:49:46.9063032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9250858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9260903] [Debug  :   Coroner] Query successful!True
[05:49:46.9260903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9360439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9360439] [Debug  :   Coroner] Query successful!True
[05:49:46.9360439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9464306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9464306] [Debug  :   Coroner] Query successful!True
[05:49:46.9483308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9582685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9582685] [Debug  :   Coroner] Query successful!True
[05:49:46.9582685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9753684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9753684] [Debug  :   Coroner] Query successful!True
[05:49:46.9753684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9901842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9901842] [Debug  :   Coroner] Query successful!True
[05:49:46.9901842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0025280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0025280] [Debug  :   Coroner] Query successful!True
[05:49:47.0025280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0111479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0111479] [Debug  :   Coroner] Query successful!True
[05:49:47.0111479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0289778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0289778] [Debug  :   Coroner] Query successful!True
[05:49:47.0289778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0407085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0407085] [Debug  :   Coroner] Query successful!True
[05:49:47.0412131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0497923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0497923] [Debug  :   Coroner] Query successful!True
[05:49:47.0497923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0642801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0642801] [Debug  :   Coroner] Query successful!True
[05:49:47.0642801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0781452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0781452] [Debug  :   Coroner] Query successful!True
[05:49:47.0781452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0900182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0900182] [Debug  :   Coroner] Query successful!True
[05:49:47.0900182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1014604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1014604] [Debug  :   Coroner] Query successful!True
[05:49:47.1014604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1108266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1108266] [Debug  :   Coroner] Query successful!True
[05:49:47.1108266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1237761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1237761] [Debug  :   Coroner] Query successful!True
[05:49:47.1237761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1387696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1387696] [Debug  :   Coroner] Query successful!True
[05:49:47.1397759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1505142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1510261] [Debug  :   Coroner] Query successful!True
[05:49:47.1510261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1616913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1616913] [Debug  :   Coroner] Query successful!True
[05:49:47.1616913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1723780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1723780] [Debug  :   Coroner] Query successful!True
[05:49:47.1723780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1886666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1886666] [Debug  :   Coroner] Query successful!True
[05:49:47.1886666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1988357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1988357] [Debug  :   Coroner] Query successful!True
[05:49:47.1988357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2106737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2106737] [Debug  :   Coroner] Query successful!True
[05:49:47.2122039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2227614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2232662] [Debug  :   Coroner] Query successful!True
[05:49:47.2232662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2314207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2314207] [Debug  :   Coroner] Query successful!True
[05:49:47.2314207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2492203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2492203] [Debug  :   Coroner] Query successful!True
[05:49:47.2492203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2600590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2600590] [Debug  :   Coroner] Query successful!True
[05:49:47.2615911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2697453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2697453] [Debug  :   Coroner] Query successful!True
[05:49:47.2697453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2834666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2834666] [Debug  :   Coroner] Query successful!True
[05:49:47.2834666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2935016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2935016] [Debug  :   Coroner] Query successful!True
[05:49:47.2935016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3099755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3099755] [Debug  :   Coroner] Query successful!True
[05:49:47.3099755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3207255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3207255] [Debug  :   Coroner] Query successful!True
[05:49:47.3207255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3300132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3310185] [Debug  :   Coroner] Query successful!True
[05:49:47.3310185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3413240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3418295] [Debug  :   Coroner] Query successful!True
[05:49:47.3418295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3535383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3535383] [Debug  :   Coroner] Query successful!True
[05:49:47.3535383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3703427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3703427] [Debug  :   Coroner] Query successful!True
[05:49:47.3703427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3832128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3832128] [Debug  :   Coroner] Query successful!True
[05:49:47.3832128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3942210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3942210] [Debug  :   Coroner] Query successful!True
[05:49:47.3942210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4069258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4069258] [Debug  :   Coroner] Query successful!True
[05:49:47.4069258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4220536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4235883] [Debug  :   Coroner] Query successful!True
[05:49:47.4235883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4356272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4356272] [Debug  :   Coroner] Query successful!True
[05:49:47.4356272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4482581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4482581] [Debug  :   Coroner] Query successful!True
[05:49:47.4482581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4590316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4590316] [Debug  :   Coroner] Query successful!True
[05:49:47.4590316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4753292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4753292] [Debug  :   Coroner] Query successful!True
[05:49:47.4753292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4875538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4875538] [Debug  :   Coroner] Query successful!True
[05:49:47.4875538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4972080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4972080] [Debug  :   Coroner] Query successful!True
[05:49:47.4972080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5129520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5129520] [Debug  :   Coroner] Query successful!True
[05:49:47.5129520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5299611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5299611] [Debug  :   Coroner] Query successful!True
[05:49:47.5304696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5418065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5418065] [Debug  :   Coroner] Query successful!True
[05:49:47.5418065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5517744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5533095] [Debug  :   Coroner] Query successful!True
[05:49:47.5533095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5648117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5648117] [Debug  :   Coroner] Query successful!True
[05:49:47.5648117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5800359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5800359] [Debug  :   Coroner] Query successful!True
[05:49:47.5800359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5928724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5928724] [Debug  :   Coroner] Query successful!True
[05:49:47.5928724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6061491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6066628] [Debug  :   Coroner] Query successful!True
[05:49:47.6066628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6168680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6168680] [Debug  :   Coroner] Query successful!True
[05:49:47.6168680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6286164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6286164] [Debug  :   Coroner] Query successful!True
[05:49:47.6286164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6429027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6429027] [Debug  :   Coroner] Query successful!True
[05:49:47.6429027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6535513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6535513] [Debug  :   Coroner] Query successful!True
[05:49:47.6535513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6689071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6689071] [Debug  :   Coroner] Query successful!True
[05:49:47.6689071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6797626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6797626] [Debug  :   Coroner] Query successful!True
[05:49:47.6797626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6910676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6910676] [Debug  :   Coroner] Query successful!True
[05:49:47.6910676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7041064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7041064] [Debug  :   Coroner] Query successful!True
[05:49:47.7041064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7153075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7153075] [Debug  :   Coroner] Query successful!True
[05:49:47.7158100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7270634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7270634] [Debug  :   Coroner] Query successful!True
[05:49:47.7270634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7395263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7395263] [Debug  :   Coroner] Query successful!True
[05:49:47.7395263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7517159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7517159] [Debug  :   Coroner] Query successful!True
[05:49:47.7517159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7643286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7643286] [Debug  :   Coroner] Query successful!True
[05:49:47.7643286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7744682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7744682] [Debug  :   Coroner] Query successful!True
[05:49:47.7744682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7867651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7867651] [Debug  :   Coroner] Query successful!True
[05:49:47.7867651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7968957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7968957] [Debug  :   Coroner] Query successful!True
[05:49:47.7979054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8101745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8106797] [Debug  :   Coroner] Query successful!True
[05:49:47.8106797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8214105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8214105] [Debug  :   Coroner] Query successful!True
[05:49:47.8214105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8305959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8305959] [Debug  :   Coroner] Query successful!True
[05:49:47.8305959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8438454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8438454] [Debug  :   Coroner] Query successful!True
[05:49:47.8438454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8530446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8530446] [Debug  :   Coroner] Query successful!True
[05:49:47.8530446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8657108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8657108] [Debug  :   Coroner] Query successful!True
[05:49:47.8657108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8749907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8749907] [Debug  :   Coroner] Query successful!True
[05:49:47.8765495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8899325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8904369] [Debug  :   Coroner] Query successful!True
[05:49:47.8904369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9034176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9034176] [Debug  :   Coroner] Query successful!True
[05:49:47.9034176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9128252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9128252] [Debug  :   Coroner] Query successful!True
[05:49:47.9128252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9262204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9262204] [Debug  :   Coroner] Query successful!True
[05:49:47.9262204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9364364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9364364] [Debug  :   Coroner] Query successful!True
[05:49:47.9364364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9491924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9491924] [Debug  :   Coroner] Query successful!True
[05:49:47.9491924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9627613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9627613] [Debug  :   Coroner] Query successful!True
[05:49:47.9637657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9751879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9751879] [Debug  :   Coroner] Query successful!True
[05:49:47.9751879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9870456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9870456] [Debug  :   Coroner] Query successful!True
[05:49:47.9870456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9968614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9968614] [Debug  :   Coroner] Query successful!True
[05:49:47.9968614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0090801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0090801] [Debug  :   Coroner] Query successful!True
[05:49:48.0090801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0209275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0222162] [Debug  :   Coroner] Query successful!True
[05:49:48.0222162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0329859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0329859] [Debug  :   Coroner] Query successful!True
[05:49:48.0329859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0447982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0447982] [Debug  :   Coroner] Query successful!True
[05:49:48.0447982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0546077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0546077] [Debug  :   Coroner] Query successful!True
[05:49:48.0561564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0677983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0677983] [Debug  :   Coroner] Query successful!True
[05:49:48.0677983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0771544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0781616] [Debug  :   Coroner] Query successful!True
[05:49:48.0781616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0905819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0905819] [Debug  :   Coroner] Query successful!True
[05:49:48.0905819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1043801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1043801] [Debug  :   Coroner] Query successful!True
[05:49:48.1043801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1156769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1156769] [Debug  :   Coroner] Query successful!True
[05:49:48.1156769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1279174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1289215] [Debug  :   Coroner] Query successful!True
[05:49:48.1289215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1392696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1392696] [Debug  :   Coroner] Query successful!True
[05:49:48.1392696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1528298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1528298] [Debug  :   Coroner] Query successful!True
[05:49:48.1528298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1626449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1626449] [Debug  :   Coroner] Query successful!True
[05:49:48.1626449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1748427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1748427] [Debug  :   Coroner] Query successful!True
[05:49:48.1748427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1881454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1881454] [Debug  :   Coroner] Query successful!True
[05:49:48.1881454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1970269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1970269] [Debug  :   Coroner] Query successful!True
[05:49:48.1970269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2081369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2081369] [Debug  :   Coroner] Query successful!True
[05:49:48.2081369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2182181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2182181] [Debug  :   Coroner] Query successful!True
[05:49:48.2182181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2300846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2300846] [Debug  :   Coroner] Query successful!True
[05:49:48.2300846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2413636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2413636] [Debug  :   Coroner] Query successful!True
[05:49:48.2413636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2520498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2520498] [Debug  :   Coroner] Query successful!True
[05:49:48.2520498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2629871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2629871] [Debug  :   Coroner] Query successful!True
[05:49:48.2629871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2736866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2736866] [Debug  :   Coroner] Query successful!True
[05:49:48.2749185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2855507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2855507] [Debug  :   Coroner] Query successful!True
[05:49:48.2855507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2947846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2963214] [Debug  :   Coroner] Query successful!True
[05:49:48.2963214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3076373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3082686] [Debug  :   Coroner] Query successful!True
[05:49:48.3082686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3174100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3174100] [Debug  :   Coroner] Query successful!True
[05:49:48.3174100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3302192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3302192] [Debug  :   Coroner] Query successful!True
[05:49:48.3302192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3423783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3423783] [Debug  :   Coroner] Query successful!True
[05:49:48.3423783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3515799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3515799] [Debug  :   Coroner] Query successful!True
[05:49:48.3515799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3632127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3632127] [Debug  :   Coroner] Query successful!True
[05:49:48.3632127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3749763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3749763] [Debug  :   Coroner] Query successful!True
[05:49:48.3749763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3859869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3859869] [Debug  :   Coroner] Query successful!True
[05:49:48.3859869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3976732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3976732] [Debug  :   Coroner] Query successful!True
[05:49:48.3976732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4104263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4104263] [Debug  :   Coroner] Query successful!True
[05:49:48.4119537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4222260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4222260] [Debug  :   Coroner] Query successful!True
[05:49:48.4222260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4329215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4329215] [Debug  :   Coroner] Query successful!True
[05:49:48.4329215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4447361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4447361] [Debug  :   Coroner] Query successful!True
[05:49:48.4462691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4562515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4562515] [Debug  :   Coroner] Query successful!True
[05:49:48.4562515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4669147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4669147] [Debug  :   Coroner] Query successful!True
[05:49:48.4687533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4784677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4784677] [Debug  :   Coroner] Query successful!True
[05:49:48.4790476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4900667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4900667] [Debug  :   Coroner] Query successful!True
[05:49:48.4900667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5015146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5015146] [Debug  :   Coroner] Query successful!True
[05:49:48.5020287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5117913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5117913] [Debug  :   Coroner] Query successful!True
[05:49:48.5117913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5236683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5236683] [Debug  :   Coroner] Query successful!True
[05:49:48.5236683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5328533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5328533] [Debug  :   Coroner] Query successful!True
[05:49:48.5328533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5468069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5468069] [Debug  :   Coroner] Query successful!True
[05:49:48.5468069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5560199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5560199] [Debug  :   Coroner] Query successful!True
[05:49:48.5560199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5668674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5683957] [Debug  :   Coroner] Query successful!True
[05:49:48.5683957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5782716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5782716] [Debug  :   Coroner] Query successful!True
[05:49:48.5782716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5922164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5922164] [Debug  :   Coroner] Query successful!True
[05:49:48.5922164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6055794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6060995] [Debug  :   Coroner] Query successful!True
[05:49:48.6060995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6165843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6165843] [Debug  :   Coroner] Query successful!True
[05:49:48.6165843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6299226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6299226] [Debug  :   Coroner] Query successful!True
[05:49:48.6299226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6415090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6415090] [Debug  :   Coroner] Query successful!True
[05:49:48.6415090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6532665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6532665] [Debug  :   Coroner] Query successful!True
[05:49:48.6532665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6671050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6671050] [Debug  :   Coroner] Query successful!True
[05:49:48.6671050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6775622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6775622] [Debug  :   Coroner] Query successful!True
[05:49:48.6775622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6910516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6910516] [Debug  :   Coroner] Query successful!True
[05:49:48.6910516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7026765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7026765] [Debug  :   Coroner] Query successful!True
[05:49:48.7026765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7137484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7137484] [Debug  :   Coroner] Query successful!True
[05:49:48.7137484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7266254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7266254] [Debug  :   Coroner] Query successful!True
[05:49:48.7266254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7354702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7354702] [Debug  :   Coroner] Query successful!True
[05:49:48.7354702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7472549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7472549] [Debug  :   Coroner] Query successful!True
[05:49:48.7472549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7595001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7595001] [Debug  :   Coroner] Query successful!True
[05:49:48.7595001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7714675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7714675] [Debug  :   Coroner] Query successful!True
[05:49:48.7714675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7818337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7818337] [Debug  :   Coroner] Query successful!True
[05:49:48.7833643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7936068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7936068] [Debug  :   Coroner] Query successful!True
[05:49:48.7936068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8061636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8061636] [Debug  :   Coroner] Query successful!True
[05:49:48.8061636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8153623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8153623] [Debug  :   Coroner] Query successful!True
[05:49:48.8153623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8295755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8295755] [Debug  :   Coroner] Query successful!True
[05:49:48.8295755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8384995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8384995] [Debug  :   Coroner] Query successful!True
[05:49:48.8384995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8512377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8512377] [Debug  :   Coroner] Query successful!True
[05:49:48.8517417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8622471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8622471] [Debug  :   Coroner] Query successful!True
[05:49:48.8622471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8735771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8735771] [Debug  :   Coroner] Query successful!True
[05:49:48.8735771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8855716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8855716] [Debug  :   Coroner] Query successful!True
[05:49:48.8855716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8953120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8953120] [Debug  :   Coroner] Query successful!True
[05:49:48.8953120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9064899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9080191] [Debug  :   Coroner] Query successful!True
[05:49:48.9080191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9182232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9182232] [Debug  :   Coroner] Query successful!True
[05:49:48.9197830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9313900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9319857] [Debug  :   Coroner] Query successful!True
[05:49:48.9319857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9421243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9421243] [Debug  :   Coroner] Query successful!True
[05:49:48.9421243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9542576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9542576] [Debug  :   Coroner] Query successful!True
[05:49:48.9542576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9667172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9667172] [Debug  :   Coroner] Query successful!True
[05:49:48.9667172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9762736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9762736] [Debug  :   Coroner] Query successful!True
[05:49:48.9762736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9880394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9895712] [Debug  :   Coroner] Query successful!True
[05:49:48.9895712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9998082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9998082] [Debug  :   Coroner] Query successful!True
[05:49:48.9998082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0103273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0103273] [Debug  :   Coroner] Query successful!True
[05:49:49.0103273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0233065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0233065] [Debug  :   Coroner] Query successful!True
[05:49:49.0233065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0335411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0335411] [Debug  :   Coroner] Query successful!True
[05:49:49.0335411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0455383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0455383] [Debug  :   Coroner] Query successful!True
[05:49:49.0455383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0563429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0563429] [Debug  :   Coroner] Query successful!True
[05:49:49.0563429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0677087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0677087] [Debug  :   Coroner] Query successful!True
[05:49:49.0687138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0779186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0779186] [Debug  :   Coroner] Query successful!True
[05:49:49.0779186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0892260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0892260] [Debug  :   Coroner] Query successful!True
[05:49:49.0892260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0988910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0988910] [Debug  :   Coroner] Query successful!True
[05:49:49.0988910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1119291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1119291] [Debug  :   Coroner] Query successful!True
[05:49:49.1119291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1237827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1237827] [Debug  :   Coroner] Query successful!True
[05:49:49.1237827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1329981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1329981] [Debug  :   Coroner] Query successful!True
[05:49:49.1329981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1448506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1448506] [Debug  :   Coroner] Query successful!True
[05:49:49.1448506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1539255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1539255] [Debug  :   Coroner] Query successful!True
[05:49:49.1539255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1664380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1669510] [Debug  :   Coroner] Query successful!True
[05:49:49.1669510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1776594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1776594] [Debug  :   Coroner] Query successful!True
[05:49:49.1776594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1898556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1898556] [Debug  :   Coroner] Query successful!True
[05:49:49.1898556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2018485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2018485] [Debug  :   Coroner] Query successful!True
[05:49:49.2018485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2116181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2116181] [Debug  :   Coroner] Query successful!True
[05:49:49.2116181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2228408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2228408] [Debug  :   Coroner] Query successful!True
[05:49:49.2228408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2326046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2326046] [Debug  :   Coroner] Query successful!True
[05:49:49.2326046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2458167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2458167] [Debug  :   Coroner] Query successful!True
[05:49:49.2458167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2580387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2580387] [Debug  :   Coroner] Query successful!True
[05:49:49.2580387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2723842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2723842] [Debug  :   Coroner] Query successful!True
[05:49:49.2723842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2840708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2840708] [Debug  :   Coroner] Query successful!True
[05:49:49.2840708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2944372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2944372] [Debug  :   Coroner] Query successful!True
[05:49:49.2944372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3067095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3067095] [Debug  :   Coroner] Query successful!True
[05:49:49.3067095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3174011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3174011] [Debug  :   Coroner] Query successful!True
[05:49:49.3174011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3302342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3302342] [Debug  :   Coroner] Query successful!True
[05:49:49.3302342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3419659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3419659] [Debug  :   Coroner] Query successful!True
[05:49:49.3419659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3531251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3531251] [Debug  :   Coroner] Query successful!True
[05:49:49.3531251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3661781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3661781] [Debug  :   Coroner] Query successful!True
[05:49:49.3661781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3768563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3768563] [Debug  :   Coroner] Query successful!True
[05:49:49.3768563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3889879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3889879] [Debug  :   Coroner] Query successful!True
[05:49:49.3889879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4025293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4025293] [Debug  :   Coroner] Query successful!True
[05:49:49.4025293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4126863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4126863] [Debug  :   Coroner] Query successful!True
[05:49:49.4126863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4246380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4246380] [Debug  :   Coroner] Query successful!True
[05:49:49.4261723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4374884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4374884] [Debug  :   Coroner] Query successful!True
[05:49:49.4380262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4502321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4502321] [Debug  :   Coroner] Query successful!True
[05:49:49.4502321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4626781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4636837] [Debug  :   Coroner] Query successful!True
[05:49:49.4636837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4738824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4738824] [Debug  :   Coroner] Query successful!True
[05:49:49.4744093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4871273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4871273] [Debug  :   Coroner] Query successful!True
[05:49:49.4871273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4971939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4987304] [Debug  :   Coroner] Query successful!True
[05:49:49.4987304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5101029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5101029] [Debug  :   Coroner] Query successful!True
[05:49:49.5101029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5214010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5214010] [Debug  :   Coroner] Query successful!True
[05:49:49.5214010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5317022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5317022] [Debug  :   Coroner] Query successful!True
[05:49:49.5317022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5451772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5451772] [Debug  :   Coroner] Query successful!True
[05:49:49.5451772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5560206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5560206] [Debug  :   Coroner] Query successful!True
[05:49:49.5560206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5668496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5668496] [Debug  :   Coroner] Query successful!True
[05:49:49.5668496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5770346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5770346] [Debug  :   Coroner] Query successful!True
[05:49:49.5770346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5909051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5909051] [Debug  :   Coroner] Query successful!True
[05:49:49.5909051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6021332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6021332] [Debug  :   Coroner] Query successful!True
[05:49:49.6021332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6128014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6128014] [Debug  :   Coroner] Query successful!True
[05:49:49.6128014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6254296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6254296] [Debug  :   Coroner] Query successful!True
[05:49:49.6254296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6346032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6362087] [Debug  :   Coroner] Query successful!True
[05:49:49.6362087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6465361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6475461] [Debug  :   Coroner] Query successful!True
[05:49:49.6475461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6568424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6568424] [Debug  :   Coroner] Query successful!True
[05:49:49.6568424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6671876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6689185] [Debug  :   Coroner] Query successful!True
[05:49:49.6689185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6781854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6781854] [Debug  :   Coroner] Query successful!True
[05:49:49.6781854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6909322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6909322] [Debug  :   Coroner] Query successful!True
[05:49:49.6909322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7044162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7044162] [Debug  :   Coroner] Query successful!True
[05:49:49.7044162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7156907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7175629] [Debug  :   Coroner] Query successful!True
[05:49:49.7175629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7310780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7322699] [Debug  :   Coroner] Query successful!True
[05:49:49.7322699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7439752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7439752] [Debug  :   Coroner] Query successful!True
[05:49:49.7439752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7547035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7547035] [Debug  :   Coroner] Query successful!True
[05:49:49.7547035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7681891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7681891] [Debug  :   Coroner] Query successful!True
[05:49:49.7681891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7771116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7771116] [Debug  :   Coroner] Query successful!True
[05:49:49.7786486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7911555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7911555] [Debug  :   Coroner] Query successful!True
[05:49:49.7911555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8034005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8034005] [Debug  :   Coroner] Query successful!True
[05:49:49.8050815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8150374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8150374] [Debug  :   Coroner] Query successful!True
[05:49:49.8150374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8279069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8279069] [Debug  :   Coroner] Query successful!True
[05:49:49.8279069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8392452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8392452] [Debug  :   Coroner] Query successful!True
[05:49:49.8392452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8511018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8511018] [Debug  :   Coroner] Query successful!True
[05:49:49.8511018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8630335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8642241] [Debug  :   Coroner] Query successful!True
[05:49:49.8642241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8756458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8756458] [Debug  :   Coroner] Query successful!True
[05:49:49.8756458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8881291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8881291] [Debug  :   Coroner] Query successful!True
[05:49:49.8881291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8985722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8985722] [Debug  :   Coroner] Query successful!True
[05:49:49.8985722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9119215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9119215] [Debug  :   Coroner] Query successful!True
[05:49:49.9119215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9236884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9236884] [Debug  :   Coroner] Query successful!True
[05:49:49.9236884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9350676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9360725] [Debug  :   Coroner] Query successful!True
[05:49:49.9360725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9508165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9523559] [Debug  :   Coroner] Query successful!True
[05:49:49.9523559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9639846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9639846] [Debug  :   Coroner] Query successful!True
[05:49:49.9645090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9746508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9746508] [Debug  :   Coroner] Query successful!True
[05:49:49.9746508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9860718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9876847] [Debug  :   Coroner] Query successful!True
[05:49:49.9876847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9975891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9975891] [Debug  :   Coroner] Query successful!True
[05:49:49.9975891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0093901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0093901] [Debug  :   Coroner] Query successful!True
[05:49:50.0093901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0234902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0234902] [Debug  :   Coroner] Query successful!True
[05:49:50.0234902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0347537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0347537] [Debug  :   Coroner] Query successful!True
[05:49:50.0347537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0473707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0473707] [Debug  :   Coroner] Query successful!True
[05:49:50.0473707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0574293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0584346] [Debug  :   Coroner] Query successful!True
[05:49:50.0584346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0700502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0700502] [Debug  :   Coroner] Query successful!True
[05:49:50.0700502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0822911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0822911] [Debug  :   Coroner] Query successful!True
[05:49:50.0822911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0925655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0925655] [Debug  :   Coroner] Query successful!True
[05:49:50.0941056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1063838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1063838] [Debug  :   Coroner] Query successful!True
[05:49:50.1063838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1177506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1177506] [Debug  :   Coroner] Query successful!True
[05:49:50.1177506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1300457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1300457] [Debug  :   Coroner] Query successful!True
[05:49:50.1300457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1426151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1426151] [Debug  :   Coroner] Query successful!True
[05:49:50.1426151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1533401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1533401] [Debug  :   Coroner] Query successful!True
[05:49:50.1533401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1663071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1663071] [Debug  :   Coroner] Query successful!True
[05:49:50.1668111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1775003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1775003] [Debug  :   Coroner] Query successful!True
[05:49:50.1775003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1901730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1901730] [Debug  :   Coroner] Query successful!True
[05:49:50.1901730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2080647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2080647] [Debug  :   Coroner] Query successful!True
[05:49:50.2080647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2230916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2230916] [Debug  :   Coroner] Query successful!True
[05:49:50.2230916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2348570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2348570] [Debug  :   Coroner] Query successful!True
[05:49:50.2348570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2486880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2486880] [Debug  :   Coroner] Query successful!True
[05:49:50.2486880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2626845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2626845] [Debug  :   Coroner] Query successful!True
[05:49:50.2626845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2734157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2734157] [Debug  :   Coroner] Query successful!True
[05:49:50.2734157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2856776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2856776] [Debug  :   Coroner] Query successful!True
[05:49:50.2856776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3045345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3045345] [Debug  :   Coroner] Query successful!True
[05:49:50.3045345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3167508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3167508] [Debug  :   Coroner] Query successful!True
[05:49:50.3167508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3306719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3306719] [Debug  :   Coroner] Query successful!True
[05:49:50.3306719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3449866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3449866] [Debug  :   Coroner] Query successful!True
[05:49:50.3449866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3632511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3632511] [Debug  :   Coroner] Query successful!True
[05:49:50.3632511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3744202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3744202] [Debug  :   Coroner] Query successful!True
[05:49:50.3749261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3896604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3901761] [Debug  :   Coroner] Query successful!True
[05:49:50.3901761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4033742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4033742] [Debug  :   Coroner] Query successful!True
[05:49:50.4033742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4221180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4221180] [Debug  :   Coroner] Query successful!True
[05:49:50.4221180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4346244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4346244] [Debug  :   Coroner] Query successful!True
[05:49:50.4346244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4465057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4480928] [Debug  :   Coroner] Query successful!True
[05:49:50.4480928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4619256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4619256] [Debug  :   Coroner] Query successful!True
[05:49:50.4619256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4789502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4789502] [Debug  :   Coroner] Query successful!True
[05:49:50.4794544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4936763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4936763] [Debug  :   Coroner] Query successful!True
[05:49:50.4936763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5074880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5074880] [Debug  :   Coroner] Query successful!True
[05:49:50.5074880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5187047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5187047] [Debug  :   Coroner] Query successful!True
[05:49:50.5187047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5382400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5382400] [Debug  :   Coroner] Query successful!True
[05:49:50.5382400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5499876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5499876] [Debug  :   Coroner] Query successful!True
[05:49:50.5499876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5638713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5638713] [Debug  :   Coroner] Query successful!True
[05:49:50.5638713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5756059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5756059] [Debug  :   Coroner] Query successful!True
[05:49:50.5756059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5938316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5938316] [Debug  :   Coroner] Query successful!True
[05:49:50.5938316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6063211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6063211] [Debug  :   Coroner] Query successful!True
[05:49:50.6078555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6165153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6180454] [Debug  :   Coroner] Query successful!True
[05:49:50.6180454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6313277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6313277] [Debug  :   Coroner] Query successful!True
[05:49:50.6313277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6468176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6468176] [Debug  :   Coroner] Query successful!True
[05:49:50.6468176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6580503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6580503] [Debug  :   Coroner] Query successful!True
[05:49:50.6580503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6703970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6719376] [Debug  :   Coroner] Query successful!True
[05:49:50.6719376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6848721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6848721] [Debug  :   Coroner] Query successful!True
[05:49:50.6848721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6985279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7001435] [Debug  :   Coroner] Query successful!True
[05:49:50.7001435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7145735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7145735] [Debug  :   Coroner] Query successful!True
[05:49:50.7145735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7268753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7268753] [Debug  :   Coroner] Query successful!True
[05:49:50.7274676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7376222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7376222] [Debug  :   Coroner] Query successful!True
[05:49:50.7376222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7549661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7549661] [Debug  :   Coroner] Query successful!True
[05:49:50.7549661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7668792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7668792] [Debug  :   Coroner] Query successful!True
[05:49:50.7668792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7770818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7770818] [Debug  :   Coroner] Query successful!True
[05:49:50.7775950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7910973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7910973] [Debug  :   Coroner] Query successful!True
[05:49:50.7910973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8069218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8069218] [Debug  :   Coroner] Query successful!True
[05:49:50.8069218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8186170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8186170] [Debug  :   Coroner] Query successful!True
[05:49:50.8186170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8301897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8301897] [Debug  :   Coroner] Query successful!True
[05:49:50.8301897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8423863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8423863] [Debug  :   Coroner] Query successful!True
[05:49:50.8423863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8619758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8619758] [Debug  :   Coroner] Query successful!True
[05:49:50.8619758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8742260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8742260] [Debug  :   Coroner] Query successful!True
[05:49:50.8742260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8870736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8870736] [Debug  :   Coroner] Query successful!True
[05:49:50.8870736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8978373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8978373] [Debug  :   Coroner] Query successful!True
[05:49:50.8978373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9144283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9144283] [Debug  :   Coroner] Query successful!True
[05:49:50.9144283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9269786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9269786] [Debug  :   Coroner] Query successful!True
[05:49:50.9269786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9371288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9371288] [Debug  :   Coroner] Query successful!True
[05:49:50.9371288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9489809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9489809] [Debug  :   Coroner] Query successful!True
[05:49:50.9489809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9623360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9623360] [Debug  :   Coroner] Query successful!True
[05:49:50.9623360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9780966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9780966] [Debug  :   Coroner] Query successful!True
[05:49:50.9780966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9915042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9915042] [Debug  :   Coroner] Query successful!True
[05:49:50.9915042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0035475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0035475] [Debug  :   Coroner] Query successful!True
[05:49:51.0035475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0139941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0139941] [Debug  :   Coroner] Query successful!True
[05:49:51.0139941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0331476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0331476] [Debug  :   Coroner] Query successful!True
[05:49:51.0331476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0459304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0459304] [Debug  :   Coroner] Query successful!True
[05:49:51.0459304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0564857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0564857] [Debug  :   Coroner] Query successful!True
[05:49:51.0564857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0687842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0687842] [Debug  :   Coroner] Query successful!True
[05:49:51.0687842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0861698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0861698] [Debug  :   Coroner] Query successful!True
[05:49:51.0861698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0969535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0969535] [Debug  :   Coroner] Query successful!True
[05:49:51.0969535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1087729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1087729] [Debug  :   Coroner] Query successful!True
[05:49:51.1087729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1217465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1217465] [Debug  :   Coroner] Query successful!True
[05:49:51.1217465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1363135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1363135] [Debug  :   Coroner] Query successful!True
[05:49:51.1363135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1487802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1487802] [Debug  :   Coroner] Query successful!True
[05:49:51.1487802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1573705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1573705] [Debug  :   Coroner] Query successful!True
[05:49:51.1589045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1706914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1706914] [Debug  :   Coroner] Query successful!True
[05:49:51.1706914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1833465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1833465] [Debug  :   Coroner] Query successful!True
[05:49:51.1833465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2022199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2022199] [Debug  :   Coroner] Query successful!True
[05:49:51.2022199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2128275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2128275] [Debug  :   Coroner] Query successful!True
[05:49:51.2128275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2267770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2267770] [Debug  :   Coroner] Query successful!True
[05:49:51.2267770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2356789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2356789] [Debug  :   Coroner] Query successful!True
[05:49:51.2356789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2564601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2564601] [Debug  :   Coroner] Query successful!True
[05:49:51.2564601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2682428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2697749] [Debug  :   Coroner] Query successful!True
[05:49:51.2697749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2816627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2816627] [Debug  :   Coroner] Query successful!True
[05:49:51.2816627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2907754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2907754] [Debug  :   Coroner] Query successful!True
[05:49:51.2907754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3104246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3104246] [Debug  :   Coroner] Query successful!True
[05:49:51.3104246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3238610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3248668] [Debug  :   Coroner] Query successful!True
[05:49:51.3248668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3350407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3350407] [Debug  :   Coroner] Query successful!True
[05:49:51.3350407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3475396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3475396] [Debug  :   Coroner] Query successful!True
[05:49:51.3475396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3639181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3654507] [Debug  :   Coroner] Query successful!True
[05:49:51.3654507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3756132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3756132] [Debug  :   Coroner] Query successful!True
[05:49:51.3756132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3902840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3902840] [Debug  :   Coroner] Query successful!True
[05:49:51.3902840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4021110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4021110] [Debug  :   Coroner] Query successful!True
[05:49:51.4021110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4191042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4191042] [Debug  :   Coroner] Query successful!True
[05:49:51.4191042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4318119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4318119] [Debug  :   Coroner] Query successful!True
[05:49:51.4318119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4441302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4441302] [Debug  :   Coroner] Query successful!True
[05:49:51.4441302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4546450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4561922] [Debug  :   Coroner] Query successful!True
[05:49:51.4561922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4780042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4780042] [Debug  :   Coroner] Query successful!True
[05:49:51.4785088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4933564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4939421] [Debug  :   Coroner] Query successful!True
[05:49:51.4939421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5050953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5050953] [Debug  :   Coroner] Query successful!True
[05:49:51.5050953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5154837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5154837] [Debug  :   Coroner] Query successful!True
[05:49:51.5154837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5338406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5338406] [Debug  :   Coroner] Query successful!True
[05:49:51.5338406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5476982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5476982] [Debug  :   Coroner] Query successful!True
[05:49:51.5476982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5588621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5588621] [Debug  :   Coroner] Query successful!True
[05:49:51.5588621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5696250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5696250] [Debug  :   Coroner] Query successful!True
[05:49:51.5696250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5861899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5861899] [Debug  :   Coroner] Query successful!True
[05:49:51.5861899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5968731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5968731] [Debug  :   Coroner] Query successful!True
[05:49:51.5968731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6086366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6086366] [Debug  :   Coroner] Query successful!True
[05:49:51.6086366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6216517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6216517] [Debug  :   Coroner] Query successful!True
[05:49:51.6216517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6364137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6364137] [Debug  :   Coroner] Query successful!True
[05:49:51.6364137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6489636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6489636] [Debug  :   Coroner] Query successful!True
[05:49:51.6489636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6592971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6592971] [Debug  :   Coroner] Query successful!True
[05:49:51.6592971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6700395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6710458] [Debug  :   Coroner] Query successful!True
[05:49:51.6710458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6823005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6823005] [Debug  :   Coroner] Query successful!True
[05:49:51.6823005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6981416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6981416] [Debug  :   Coroner] Query successful!True
[05:49:51.6986466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7104509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7104509] [Debug  :   Coroner] Query successful!True
[05:49:51.7104509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7226883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7226883] [Debug  :   Coroner] Query successful!True
[05:49:51.7226883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7316976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7316976] [Debug  :   Coroner] Query successful!True
[05:49:51.7316976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7502714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7512776] [Debug  :   Coroner] Query successful!True
[05:49:51.7512776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7637861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7637861] [Debug  :   Coroner] Query successful!True
[05:49:51.7637861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7739686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7739686] [Debug  :   Coroner] Query successful!True
[05:49:51.7739686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7869714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7869714] [Debug  :   Coroner] Query successful!True
[05:49:51.7869714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8036843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8036843] [Debug  :   Coroner] Query successful!True
[05:49:51.8036843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8143758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8143758] [Debug  :   Coroner] Query successful!True
[05:49:51.8143758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8262313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8262313] [Debug  :   Coroner] Query successful!True
[05:49:51.8262313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8379509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8379509] [Debug  :   Coroner] Query successful!True
[05:49:51.8379509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8549616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8549616] [Debug  :   Coroner] Query successful!True
[05:49:51.8549616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8662424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8662424] [Debug  :   Coroner] Query successful!True
[05:49:51.8662424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8784933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8784933] [Debug  :   Coroner] Query successful!True
[05:49:51.8784933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8899891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8899891] [Debug  :   Coroner] Query successful!True
[05:49:51.8899891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9051820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9067240] [Debug  :   Coroner] Query successful!True
[05:49:51.9067240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9190625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9190625] [Debug  :   Coroner] Query successful!True
[05:49:51.9190625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9302753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9302753] [Debug  :   Coroner] Query successful!True
[05:49:51.9302753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9419948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9435088] [Debug  :   Coroner] Query successful!True
[05:49:51.9435088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9577265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9577265] [Debug  :   Coroner] Query successful!True
[05:49:51.9582316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9685078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9700250] [Debug  :   Coroner] Query successful!True
[05:49:51.9700250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9809656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9809656] [Debug  :   Coroner] Query successful!True
[05:49:51.9809656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9922471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9922471] [Debug  :   Coroner] Query successful!True
[05:49:51.9932546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0087989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0087989] [Debug  :   Coroner] Query successful!True
[05:49:52.0087989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0221323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0221323] [Debug  :   Coroner] Query successful!True
[05:49:52.0221323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0312874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0312874] [Debug  :   Coroner] Query successful!True
[05:49:52.0312874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0428818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0428818] [Debug  :   Coroner] Query successful!True
[05:49:52.0428818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0538279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0538279] [Debug  :   Coroner] Query successful!True
[05:49:52.0538279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0701176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0701176] [Debug  :   Coroner] Query successful!True
[05:49:52.0701176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0814885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0830052] [Debug  :   Coroner] Query successful!True
[05:49:52.0830052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0939843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0939843] [Debug  :   Coroner] Query successful!True
[05:49:52.0939843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1047599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1047599] [Debug  :   Coroner] Query successful!True
[05:49:52.1047599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1133469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1133469] [Debug  :   Coroner] Query successful!True
[05:49:52.1133469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1292870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1292870] [Debug  :   Coroner] Query successful!True
[05:49:52.1292870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1426327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1426327] [Debug  :   Coroner] Query successful!True
[05:49:52.1426327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1518332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1528377] [Debug  :   Coroner] Query successful!True
[05:49:52.1528377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1641785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1641785] [Debug  :   Coroner] Query successful!True
[05:49:52.1641785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1738458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1738458] [Debug  :   Coroner] Query successful!True
[05:49:52.1738458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1903522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1903522] [Debug  :   Coroner] Query successful!True
[05:49:52.1903522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2021441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2021441] [Debug  :   Coroner] Query successful!True
[05:49:52.2021441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2144292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2144292] [Debug  :   Coroner] Query successful!True
[05:49:52.2144292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2261636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2261636] [Debug  :   Coroner] Query successful!True
[05:49:52.2261636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2409202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2409202] [Debug  :   Coroner] Query successful!True
[05:49:52.2424315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2525074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2530360] [Debug  :   Coroner] Query successful!True
[05:49:52.2530360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2647608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2663005] [Debug  :   Coroner] Query successful!True
[05:49:52.2663005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2750290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2750290] [Debug  :   Coroner] Query successful!True
[05:49:52.2750290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2917341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2917341] [Debug  :   Coroner] Query successful!True
[05:49:52.2917341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3016902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3016902] [Debug  :   Coroner] Query successful!True
[05:49:52.3032139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3139576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3139576] [Debug  :   Coroner] Query successful!True
[05:49:52.3139576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3268042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3268042] [Debug  :   Coroner] Query successful!True
[05:49:52.3268042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3365255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3365255] [Debug  :   Coroner] Query successful!True
[05:49:52.3365255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3514914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3514914] [Debug  :   Coroner] Query successful!True
[05:49:52.3530213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3658082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3658082] [Debug  :   Coroner] Query successful!True
[05:49:52.3658082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3749229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3749229] [Debug  :   Coroner] Query successful!True
[05:49:52.3749229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3884825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3884825] [Debug  :   Coroner] Query successful!True
[05:49:52.3884825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4017438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4017438] [Debug  :   Coroner] Query successful!True
[05:49:52.4033321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4140448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4140448] [Debug  :   Coroner] Query successful!True
[05:49:52.4140448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4252947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4252947] [Debug  :   Coroner] Query successful!True
[05:49:52.4268362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4379249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4379249] [Debug  :   Coroner] Query successful!True
[05:49:52.4379249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4527162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4527162] [Debug  :   Coroner] Query successful!True
[05:49:52.4527162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4639583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4639583] [Debug  :   Coroner] Query successful!True
[05:49:52.4654997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4745158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4745158] [Debug  :   Coroner] Query successful!True
[05:49:52.4745158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4874033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4874033] [Debug  :   Coroner] Query successful!True
[05:49:52.4874033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4966378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4966378] [Debug  :   Coroner] Query successful!True
[05:49:52.4966378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5133307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5133307] [Debug  :   Coroner] Query successful!True
[05:49:52.5133307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5259331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5259331] [Debug  :   Coroner] Query successful!True
[05:49:52.5259331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5363394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5363394] [Debug  :   Coroner] Query successful!True
[05:49:52.5363394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5485312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5485312] [Debug  :   Coroner] Query successful!True
[05:49:52.5485312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5633370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5633370] [Debug  :   Coroner] Query successful!True
[05:49:52.5633370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5725113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5725113] [Debug  :   Coroner] Query successful!True
[05:49:52.5725113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5869210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5869210] [Debug  :   Coroner] Query successful!True
[05:49:52.5869210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5961890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5961890] [Debug  :   Coroner] Query successful!True
[05:49:52.5961890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6083706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6083706] [Debug  :   Coroner] Query successful!True
[05:49:52.6083706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6231051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6231051] [Debug  :   Coroner] Query successful!True
[05:49:52.6231051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6320496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6320496] [Debug  :   Coroner] Query successful!True
[05:49:52.6320496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6443155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6443155] [Debug  :   Coroner] Query successful!True
[05:49:52.6443155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6550788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6560831] [Debug  :   Coroner] Query successful!True
[05:49:52.6560831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6662754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6662754] [Debug  :   Coroner] Query successful!True
[05:49:52.6662754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6845602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6845602] [Debug  :   Coroner] Query successful!True
[05:49:52.6845602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6942870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6942870] [Debug  :   Coroner] Query successful!True
[05:49:52.6942870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7061601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7071681] [Debug  :   Coroner] Query successful!True
[05:49:52.7071681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7152640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7152640] [Debug  :   Coroner] Query successful!True
[05:49:52.7152640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7333300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7333300] [Debug  :   Coroner] Query successful!True
[05:49:52.7333300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7448571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7448571] [Debug  :   Coroner] Query successful!True
[05:49:52.7448571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7550777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7550777] [Debug  :   Coroner] Query successful!True
[05:49:52.7550777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7657992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7673127] [Debug  :   Coroner] Query successful!True
[05:49:52.7673127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7777894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7777894] [Debug  :   Coroner] Query successful!True
[05:49:52.7777894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7954038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7954038] [Debug  :   Coroner] Query successful!True
[05:49:52.7954038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8089245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8089245] [Debug  :   Coroner] Query successful!True
[05:49:52.8089245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8196861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8196861] [Debug  :   Coroner] Query successful!True
[05:49:52.8196861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8319981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8319981] [Debug  :   Coroner] Query successful!True
[05:49:52.8319981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8483561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8483561] [Debug  :   Coroner] Query successful!True
[05:49:52.8483561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8579986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8579986] [Debug  :   Coroner] Query successful!True
[05:49:52.8579986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8694441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8704478] [Debug  :   Coroner] Query successful!True
[05:49:52.8704478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8834321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8834321] [Debug  :   Coroner] Query successful!True
[05:49:52.8834321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8982309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8982309] [Debug  :   Coroner] Query successful!True
[05:49:52.8982309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9104817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9114874] [Debug  :   Coroner] Query successful!True
[05:49:52.9114874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9225652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9230686] [Debug  :   Coroner] Query successful!True
[05:49:52.9230686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9321757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9321757] [Debug  :   Coroner] Query successful!True
[05:49:52.9321757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9451188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9451188] [Debug  :   Coroner] Query successful!True
[05:49:52.9451188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9634693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9634693] [Debug  :   Coroner] Query successful!True
[05:49:52.9634693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9752030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9752030] [Debug  :   Coroner] Query successful!True
[05:49:52.9757331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9889530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9889530] [Debug  :   Coroner] Query successful!True
[05:49:52.9889530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9981388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9981388] [Debug  :   Coroner] Query successful!True
[05:49:52.9981388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0145583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0145583] [Debug  :   Coroner] Query successful!True
[05:49:53.0145583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0278192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0278192] [Debug  :   Coroner] Query successful!True
[05:49:53.0278192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0408243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0423495] [Debug  :   Coroner] Query successful!True
[05:49:53.0423495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0527804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0532972] [Debug  :   Coroner] Query successful!True
[05:49:53.0532972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0690991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0690991] [Debug  :   Coroner] Query successful!True
[05:49:53.0690991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0807735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0807735] [Debug  :   Coroner] Query successful!True
[05:49:53.0817774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0932085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0932085] [Debug  :   Coroner] Query successful!True
[05:49:53.0932085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1102826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1102826] [Debug  :   Coroner] Query successful!True
[05:49:53.1112887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1274151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1274151] [Debug  :   Coroner] Query successful!True
[05:49:53.1274151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1390715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1390715] [Debug  :   Coroner] Query successful!True
[05:49:53.1390715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1513846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1513846] [Debug  :   Coroner] Query successful!True
[05:49:53.1513846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1634511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1634511] [Debug  :   Coroner] Query successful!True
[05:49:53.1634511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1820937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1820937] [Debug  :   Coroner] Query successful!True
[05:49:53.1820937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1936296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1936296] [Debug  :   Coroner] Query successful!True
[05:49:53.1936296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2057954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2057954] [Debug  :   Coroner] Query successful!True
[05:49:53.2057954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2155343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2155343] [Debug  :   Coroner] Query successful!True
[05:49:53.2170501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2318704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2318704] [Debug  :   Coroner] Query successful!True
[05:49:53.2318704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2461545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2461545] [Debug  :   Coroner] Query successful!True
[05:49:53.2471600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2573545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2573545] [Debug  :   Coroner] Query successful!True
[05:49:53.2573545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2694932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2694932] [Debug  :   Coroner] Query successful!True
[05:49:53.2694932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2884853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2884853] [Debug  :   Coroner] Query successful!True
[05:49:53.2884853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3031594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3031594] [Debug  :   Coroner] Query successful!True
[05:49:53.3031594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3173967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3173967] [Debug  :   Coroner] Query successful!True
[05:49:53.3189428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3374014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3374014] [Debug  :   Coroner] Query successful!True
[05:49:53.3374014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3502679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3502679] [Debug  :   Coroner] Query successful!True
[05:49:53.3517971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3624361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3624361] [Debug  :   Coroner] Query successful!True
[05:49:53.3639674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3744260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3744260] [Debug  :   Coroner] Query successful!True
[05:49:53.3744260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3940071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3940071] [Debug  :   Coroner] Query successful!True
[05:49:53.3940071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4067563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4067563] [Debug  :   Coroner] Query successful!True
[05:49:53.4067563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4171719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4171719] [Debug  :   Coroner] Query successful!True
[05:49:53.4187113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4313030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4313030] [Debug  :   Coroner] Query successful!True
[05:49:53.4313030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4463257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4478539] [Debug  :   Coroner] Query successful!True
[05:49:53.4478539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4600329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4600329] [Debug  :   Coroner] Query successful!True
[05:49:53.4605370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4709394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4709394] [Debug  :   Coroner] Query successful!True
[05:49:53.4724985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4832456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4832456] [Debug  :   Coroner] Query successful!True
[05:49:53.4832456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4983587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4999079] [Debug  :   Coroner] Query successful!True
[05:49:53.4999079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5117077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5117077] [Debug  :   Coroner] Query successful!True
[05:49:53.5117077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5229090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5239185] [Debug  :   Coroner] Query successful!True
[05:49:53.5239185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5348947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5348947] [Debug  :   Coroner] Query successful!True
[05:49:53.5348947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5524187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5524187] [Debug  :   Coroner] Query successful!True
[05:49:53.5524187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5672045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5672045] [Debug  :   Coroner] Query successful!True
[05:49:53.5672045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5781474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5781474] [Debug  :   Coroner] Query successful!True
[05:49:53.5781474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5904154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5904154] [Debug  :   Coroner] Query successful!True
[05:49:53.5904154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6118638] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:49:53.6118638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6118638] [Debug  :   Coroner] Query successful!True
[05:49:53.6118638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6251737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6251737] [Debug  :   Coroner] Query successful!True
[05:49:53.6251737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6361157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6361157] [Debug  :   Coroner] Query successful!True
[05:49:53.6361157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6474399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6489750] [Debug  :   Coroner] Query successful!True
[05:49:53.6489750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6636992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6636992] [Debug  :   Coroner] Query successful!True
[05:49:53.6636992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6739656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6739656] [Debug  :   Coroner] Query successful!True
[05:49:53.6739656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6863272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6873337] [Debug  :   Coroner] Query successful!True
[05:49:53.6873337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6968136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6968136] [Debug  :   Coroner] Query successful!True
[05:49:53.6968136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7142599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7142599] [Debug  :   Coroner] Query successful!True
[05:49:53.7142599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7257697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7257697] [Debug  :   Coroner] Query successful!True
[05:49:53.7257697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7359534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7359534] [Debug  :   Coroner] Query successful!True
[05:49:53.7359534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7484423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7484423] [Debug  :   Coroner] Query successful!True
[05:49:53.7494467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7632659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7632659] [Debug  :   Coroner] Query successful!True
[05:49:53.7648226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7752697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7752697] [Debug  :   Coroner] Query successful!True
[05:49:53.7752697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7876309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7876309] [Debug  :   Coroner] Query successful!True
[05:49:53.7876309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7969385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7969385] [Debug  :   Coroner] Query successful!True
[05:49:53.7969385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8140919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8140919] [Debug  :   Coroner] Query successful!True
[05:49:53.8140919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8275226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8275226] [Debug  :   Coroner] Query successful!True
[05:49:53.8275226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8376717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8376717] [Debug  :   Coroner] Query successful!True
[05:49:53.8376717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8480315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8480315] [Debug  :   Coroner] Query successful!True
[05:49:53.8480315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8587173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8587173] [Debug  :   Coroner] Query successful!True
[05:49:53.8587173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8737875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8753236] [Debug  :   Coroner] Query successful!True
[05:49:53.8753236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8868971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8868971] [Debug  :   Coroner] Query successful!True
[05:49:53.8868971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8975802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8975802] [Debug  :   Coroner] Query successful!True
[05:49:53.8975802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9082141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9082141] [Debug  :   Coroner] Query successful!True
[05:49:53.9097492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9181035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9181035] [Debug  :   Coroner] Query successful!True
[05:49:53.9181035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9357489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9357489] [Debug  :   Coroner] Query successful!True
[05:49:53.9357489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9475024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9475024] [Debug  :   Coroner] Query successful!True
[05:49:53.9475024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9566808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9566808] [Debug  :   Coroner] Query successful!True
[05:49:53.9566808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9700682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9700682] [Debug  :   Coroner] Query successful!True
[05:49:53.9700682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9777335] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9777335] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9792662] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9792662] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9802747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9802747] [Debug  :   Coroner] Query successful!True
[05:49:53.9802747] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9818235] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:53.9818235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9982139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9982139] [Debug  :   Coroner] Query successful!True
[05:49:53.9982139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0110481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0110481] [Debug  :   Coroner] Query successful!True
[05:49:54.0110481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0226564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0226564] [Debug  :   Coroner] Query successful!True
[05:49:54.0226564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0324160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0324160] [Debug  :   Coroner] Query successful!True
[05:49:54.0324160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0525189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0525189] [Debug  :   Coroner] Query successful!True
[05:49:54.0525189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0640173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0640173] [Debug  :   Coroner] Query successful!True
[05:49:54.0640173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0766447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0766447] [Debug  :   Coroner] Query successful!True
[05:49:54.0766447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0909810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0909810] [Debug  :   Coroner] Query successful!True
[05:49:54.0909810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1057891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1073077] [Debug  :   Coroner] Query successful!True
[05:49:54.1073077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1178498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1178498] [Debug  :   Coroner] Query successful!True
[05:49:54.1178498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1290321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1300363] [Debug  :   Coroner] Query successful!True
[05:49:54.1300363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1417006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1417006] [Debug  :   Coroner] Query successful!True
[05:49:54.1417006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1554943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1554943] [Debug  :   Coroner] Query successful!True
[05:49:54.1554943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1677001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1677001] [Debug  :   Coroner] Query successful!True
[05:49:54.1693013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1792132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1792132] [Debug  :   Coroner] Query successful!True
[05:49:54.1792132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1920126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1920126] [Debug  :   Coroner] Query successful!True
[05:49:54.1920126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2037251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2037251] [Debug  :   Coroner] Query successful!True
[05:49:54.2037251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2173545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2173545] [Debug  :   Coroner] Query successful!True
[05:49:54.2173545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2286587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2286587] [Debug  :   Coroner] Query successful!True
[05:49:54.2286587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2419508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2419508] [Debug  :   Coroner] Query successful!True
[05:49:54.2419508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2510455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2510455] [Debug  :   Coroner] Query successful!True
[05:49:54.2510455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2630238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2630238] [Debug  :   Coroner] Query successful!True
[05:49:54.2630238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2779672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2779672] [Debug  :   Coroner] Query successful!True
[05:49:54.2779672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2906446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2911809] [Debug  :   Coroner] Query successful!True
[05:49:54.2911809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3016496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3026566] [Debug  :   Coroner] Query successful!True
[05:49:54.3026566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3118591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3118591] [Debug  :   Coroner] Query successful!True
[05:49:54.3118591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3280376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3280376] [Debug  :   Coroner] Query successful!True
[05:49:54.3280376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3412908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3412908] [Debug  :   Coroner] Query successful!True
[05:49:54.3428585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3526424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3526424] [Debug  :   Coroner] Query successful!True
[05:49:54.3526424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3643990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3643990] [Debug  :   Coroner] Query successful!True
[05:49:54.3643990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3756582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3756582] [Debug  :   Coroner] Query successful!True
[05:49:54.3756582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3919626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3919626] [Debug  :   Coroner] Query successful!True
[05:49:54.3919626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4038947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4038947] [Debug  :   Coroner] Query successful!True
[05:49:54.4038947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4142624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4142624] [Debug  :   Coroner] Query successful!True
[05:49:54.4158014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4265144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4271145] [Debug  :   Coroner] Query successful!True
[05:49:54.4271145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4372130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4372130] [Debug  :   Coroner] Query successful!True
[05:49:54.4372130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4547885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4547885] [Debug  :   Coroner] Query successful!True
[05:49:54.4547885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4686483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4686483] [Debug  :   Coroner] Query successful!True
[05:49:54.4686483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4790416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4790416] [Debug  :   Coroner] Query successful!True
[05:49:54.4790416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4903395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4918819] [Debug  :   Coroner] Query successful!True
[05:49:54.4918819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5073550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5073550] [Debug  :   Coroner] Query successful!True
[05:49:54.5073550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5170929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5170929] [Debug  :   Coroner] Query successful!True
[05:49:54.5175990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5283055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5283055] [Debug  :   Coroner] Query successful!True
[05:49:54.5283055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5388138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5388138] [Debug  :   Coroner] Query successful!True
[05:49:54.5388138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5502502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5512558] [Debug  :   Coroner] Query successful!True
[05:49:54.5512558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5675453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5675453] [Debug  :   Coroner] Query successful!True
[05:49:54.5675453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5767083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5767083] [Debug  :   Coroner] Query successful!True
[05:49:54.5767083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5904412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5904412] [Debug  :   Coroner] Query successful!True
[05:49:54.5904412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5991241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5991241] [Debug  :   Coroner] Query successful!True
[05:49:54.6003048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6172004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6172004] [Debug  :   Coroner] Query successful!True
[05:49:54.6172004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6295537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6295537] [Debug  :   Coroner] Query successful!True
[05:49:54.6305596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6427549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6427549] [Debug  :   Coroner] Query successful!True
[05:49:54.6427549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6520574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6520574] [Debug  :   Coroner] Query successful!True
[05:49:54.6520574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6679831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6684896] [Debug  :   Coroner] Query successful!True
[05:49:54.6684896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6781637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6781637] [Debug  :   Coroner] Query successful!True
[05:49:54.6786691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6899763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6899763] [Debug  :   Coroner] Query successful!True
[05:49:54.6905008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6996111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6996111] [Debug  :   Coroner] Query successful!True
[05:49:54.7001155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7121546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7121546] [Debug  :   Coroner] Query successful!True
[05:49:54.7121546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7268690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7268690] [Debug  :   Coroner] Query successful!True
[05:49:54.7284341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7374189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7374189] [Debug  :   Coroner] Query successful!True
[05:49:54.7374189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7492533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7502588] [Debug  :   Coroner] Query successful!True
[05:49:54.7502588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7623924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7623924] [Debug  :   Coroner] Query successful!True
[05:49:54.7623924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7721219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7721219] [Debug  :   Coroner] Query successful!True
[05:49:54.7721219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7911283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7911283] [Debug  :   Coroner] Query successful!True
[05:49:54.7911283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8028090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8028090] [Debug  :   Coroner] Query successful!True
[05:49:54.8028090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8120027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8120027] [Debug  :   Coroner] Query successful!True
[05:49:54.8130078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8237099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8237099] [Debug  :   Coroner] Query successful!True
[05:49:54.8237099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8325715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8341608] [Debug  :   Coroner] Query successful!True
[05:49:54.8341608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8504969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8504969] [Debug  :   Coroner] Query successful!True
[05:49:54.8504969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8626920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8626920] [Debug  :   Coroner] Query successful!True
[05:49:54.8642261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8734458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8734458] [Debug  :   Coroner] Query successful!True
[05:49:54.8734458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8859541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8859541] [Debug  :   Coroner] Query successful!True
[05:49:54.8859541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9014966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9014966] [Debug  :   Coroner] Query successful!True
[05:49:54.9014966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9122909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9122909] [Debug  :   Coroner] Query successful!True
[05:49:54.9122909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9232654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9232654] [Debug  :   Coroner] Query successful!True
[05:49:54.9232654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9333962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9345908] [Debug  :   Coroner] Query successful!True
[05:49:54.9345908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9452194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9462255] [Debug  :   Coroner] Query successful!True
[05:49:54.9462255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9593471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9593471] [Debug  :   Coroner] Query successful!True
[05:49:54.9593471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9711210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9711210] [Debug  :   Coroner] Query successful!True
[05:49:54.9711210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9836306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9836306] [Debug  :   Coroner] Query successful!True
[05:49:54.9836306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9938939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9938939] [Debug  :   Coroner] Query successful!True
[05:49:54.9938939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0057819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0057819] [Debug  :   Coroner] Query successful!True
[05:49:55.0073463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0216362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0216362] [Debug  :   Coroner] Query successful!True
[05:49:55.0216362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0318620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0318620] [Debug  :   Coroner] Query successful!True
[05:49:55.0318620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0433543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0433543] [Debug  :   Coroner] Query successful!True
[05:49:55.0448741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0553381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0553381] [Debug  :   Coroner] Query successful!True
[05:49:55.0553381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0726724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0726724] [Debug  :   Coroner] Query successful!True
[05:49:55.0726724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0844423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0857923] [Debug  :   Coroner] Query successful!True
[05:49:55.0857923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0944516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0944516] [Debug  :   Coroner] Query successful!True
[05:49:55.0959856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1087104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1087104] [Debug  :   Coroner] Query successful!True
[05:49:55.1087104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1245794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1245794] [Debug  :   Coroner] Query successful!True
[05:49:55.1245794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1360871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1360871] [Debug  :   Coroner] Query successful!True
[05:49:55.1360871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1483566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1488614] [Debug  :   Coroner] Query successful!True
[05:49:55.1488614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1580453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1580453] [Debug  :   Coroner] Query successful!True
[05:49:55.1580453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1759462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1759462] [Debug  :   Coroner] Query successful!True
[05:49:55.1759462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1871743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1871743] [Debug  :   Coroner] Query successful!True
[05:49:55.1871743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1968843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1968843] [Debug  :   Coroner] Query successful!True
[05:49:55.1968843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2087651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2087651] [Debug  :   Coroner] Query successful!True
[05:49:55.2087651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2179745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2179745] [Debug  :   Coroner] Query successful!True
[05:49:55.2179745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2353274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2353274] [Debug  :   Coroner] Query successful!True
[05:49:55.2353274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2460191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2460191] [Debug  :   Coroner] Query successful!True
[05:49:55.2460191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2567498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2567498] [Debug  :   Coroner] Query successful!True
[05:49:55.2567498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2669107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2669107] [Debug  :   Coroner] Query successful!True
[05:49:55.2669107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2769468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2769468] [Debug  :   Coroner] Query successful!True
[05:49:55.2769468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2936715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2936715] [Debug  :   Coroner] Query successful!True
[05:49:55.2936715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3062910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3072979] [Debug  :   Coroner] Query successful!True
[05:49:55.3072979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3165263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3165263] [Debug  :   Coroner] Query successful!True
[05:49:55.3171034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3266337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3266337] [Debug  :   Coroner] Query successful!True
[05:49:55.3266337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3386181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3386181] [Debug  :   Coroner] Query successful!True
[05:49:55.3391383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3564693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3564693] [Debug  :   Coroner] Query successful!True
[05:49:55.3564693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3687901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3687901] [Debug  :   Coroner] Query successful!True
[05:49:55.3687901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3789487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3789487] [Debug  :   Coroner] Query successful!True
[05:49:55.3789487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3905146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3905146] [Debug  :   Coroner] Query successful!True
[05:49:55.3905146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4069463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4069463] [Debug  :   Coroner] Query successful!True
[05:49:55.4069463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4218261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4218261] [Debug  :   Coroner] Query successful!True
[05:49:55.4218261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4310579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4310579] [Debug  :   Coroner] Query successful!True
[05:49:55.4310579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4425858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4425858] [Debug  :   Coroner] Query successful!True
[05:49:55.4425858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4605229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4605229] [Debug  :   Coroner] Query successful!True
[05:49:55.4605229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4723122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4723122] [Debug  :   Coroner] Query successful!True
[05:49:55.4723122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4826591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4826591] [Debug  :   Coroner] Query successful!True
[05:49:55.4826591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4939983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4939983] [Debug  :   Coroner] Query successful!True
[05:49:55.4939983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5123367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5123367] [Debug  :   Coroner] Query successful!True
[05:49:55.5123367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5237015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5252358] [Debug  :   Coroner] Query successful!True
[05:49:55.5252358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5371191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5386534] [Debug  :   Coroner] Query successful!True
[05:49:55.5386534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5499583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5499583] [Debug  :   Coroner] Query successful!True
[05:49:55.5499583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5654251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5654251] [Debug  :   Coroner] Query successful!True
[05:49:55.5669375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5776785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5776785] [Debug  :   Coroner] Query successful!True
[05:49:55.5776785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5908888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5914033] [Debug  :   Coroner] Query successful!True
[05:49:55.5914033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6026601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6026601] [Debug  :   Coroner] Query successful!True
[05:49:55.6026601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6173203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6173203] [Debug  :   Coroner] Query successful!True
[05:49:55.6173203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6305148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6305148] [Debug  :   Coroner] Query successful!True
[05:49:55.6305148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6426823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6437015] [Debug  :   Coroner] Query successful!True
[05:49:55.6437015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6532701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6532701] [Debug  :   Coroner] Query successful!True
[05:49:55.6532701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6706372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6706372] [Debug  :   Coroner] Query successful!True
[05:49:55.6706372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6822215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6822215] [Debug  :   Coroner] Query successful!True
[05:49:55.6822215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6916302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6932453] [Debug  :   Coroner] Query successful!True
[05:49:55.6932453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7044568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7044568] [Debug  :   Coroner] Query successful!True
[05:49:55.7044568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7152745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7152745] [Debug  :   Coroner] Query successful!True
[05:49:55.7152745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7329920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7329920] [Debug  :   Coroner] Query successful!True
[05:49:55.7329920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7476990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7476990] [Debug  :   Coroner] Query successful!True
[05:49:55.7476990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7568444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7568444] [Debug  :   Coroner] Query successful!True
[05:49:55.7583854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7698981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7698981] [Debug  :   Coroner] Query successful!True
[05:49:55.7704290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7865821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7865821] [Debug  :   Coroner] Query successful!True
[05:49:55.7881182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7982238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7982238] [Debug  :   Coroner] Query successful!True
[05:49:55.7982238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8127789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8127789] [Debug  :   Coroner] Query successful!True
[05:49:55.8127789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8234538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8234538] [Debug  :   Coroner] Query successful!True
[05:49:55.8250448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8384070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8384070] [Debug  :   Coroner] Query successful!True
[05:49:55.8384070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8504859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8504859] [Debug  :   Coroner] Query successful!True
[05:49:55.8504859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8628731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8628731] [Debug  :   Coroner] Query successful!True
[05:49:55.8628731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8732352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8732352] [Debug  :   Coroner] Query successful!True
[05:49:55.8732352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8925553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8925553] [Debug  :   Coroner] Query successful!True
[05:49:55.8925553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9048695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9048695] [Debug  :   Coroner] Query successful!True
[05:49:55.9053736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9147958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9147958] [Debug  :   Coroner] Query successful!True
[05:49:55.9147958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9274714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9274714] [Debug  :   Coroner] Query successful!True
[05:49:55.9274714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9467082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9467082] [Debug  :   Coroner] Query successful!True
[05:49:55.9467082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9606821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9606821] [Debug  :   Coroner] Query successful!True
[05:49:55.9606821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9726382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9726382] [Debug  :   Coroner] Query successful!True
[05:49:55.9726382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9852498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9852498] [Debug  :   Coroner] Query successful!True
[05:49:55.9852498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0033615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0033615] [Debug  :   Coroner] Query successful!True
[05:49:56.0033615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0144720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0160147] [Debug  :   Coroner] Query successful!True
[05:49:56.0160147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0282336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0282336] [Debug  :   Coroner] Query successful!True
[05:49:56.0282336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0452002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0452002] [Debug  :   Coroner] Query successful!True
[05:49:56.0462048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0687188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0687188] [Debug  :   Coroner] Query successful!True
[05:49:56.0687188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0851688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0851688] [Debug  :   Coroner] Query successful!True
[05:49:56.0866889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1047040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1047040] [Debug  :   Coroner] Query successful!True
[05:49:56.1047040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1281879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1281879] [Debug  :   Coroner] Query successful!True
[05:49:56.1281879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1467279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1467279] [Debug  :   Coroner] Query successful!True
[05:49:56.1472322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1580135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1580135] [Debug  :   Coroner] Query successful!True
[05:49:56.1580135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1852086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1852086] [Debug  :   Coroner] Query successful!True
[05:49:56.1852086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1944530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1959975] [Debug  :   Coroner] Query successful!True
[05:49:56.1959975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2072166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2072166] [Debug  :   Coroner] Query successful!True
[05:49:56.2072166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2168120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2168120] [Debug  :   Coroner] Query successful!True
[05:49:56.2168120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2341693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2341693] [Debug  :   Coroner] Query successful!True
[05:49:56.2341693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2464167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2464167] [Debug  :   Coroner] Query successful!True
[05:49:56.2480893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2569433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2569433] [Debug  :   Coroner] Query successful!True
[05:49:56.2569433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2674214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2674214] [Debug  :   Coroner] Query successful!True
[05:49:56.2674214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2771958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2771958] [Debug  :   Coroner] Query successful!True
[05:49:56.2782003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2940952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2940952] [Debug  :   Coroner] Query successful!True
[05:49:56.2940952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3057930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3057930] [Debug  :   Coroner] Query successful!True
[05:49:56.3057930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3185381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3185381] [Debug  :   Coroner] Query successful!True
[05:49:56.3185381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3304150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3304150] [Debug  :   Coroner] Query successful!True
[05:49:56.3304150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3480403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3480403] [Debug  :   Coroner] Query successful!True
[05:49:56.3480403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3576985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3576985] [Debug  :   Coroner] Query successful!True
[05:49:56.3576985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3690708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3690708] [Debug  :   Coroner] Query successful!True
[05:49:56.3696202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3772568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3790129] [Debug  :   Coroner] Query successful!True
[05:49:56.3790129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3940106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3940106] [Debug  :   Coroner] Query successful!True
[05:49:56.3940106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4099898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4099898] [Debug  :   Coroner] Query successful!True
[05:49:56.4099898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4212185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4212185] [Debug  :   Coroner] Query successful!True
[05:49:56.4212185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4303725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4303725] [Debug  :   Coroner] Query successful!True
[05:49:56.4303725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4419127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4419127] [Debug  :   Coroner] Query successful!True
[05:49:56.4419127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4521804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4521804] [Debug  :   Coroner] Query successful!True
[05:49:56.4521804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4697181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4697181] [Debug  :   Coroner] Query successful!True
[05:49:56.4697181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4798967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4798967] [Debug  :   Coroner] Query successful!True
[05:49:56.4798967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4909810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4909810] [Debug  :   Coroner] Query successful!True
[05:49:56.4909810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5022969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5022969] [Debug  :   Coroner] Query successful!True
[05:49:56.5022969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5115482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5115482] [Debug  :   Coroner] Query successful!True
[05:49:56.5120530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5265097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5265097] [Debug  :   Coroner] Query successful!True
[05:49:56.5280630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5386634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5386634] [Debug  :   Coroner] Query successful!True
[05:49:56.5386634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5500394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5505529] [Debug  :   Coroner] Query successful!True
[05:49:56.5505529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5595254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5595254] [Debug  :   Coroner] Query successful!True
[05:49:56.5595254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5706571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5706571] [Debug  :   Coroner] Query successful!True
[05:49:56.5706571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5856784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5856784] [Debug  :   Coroner] Query successful!True
[05:49:56.5856784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5947437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5947437] [Debug  :   Coroner] Query successful!True
[05:49:56.5947437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6084510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6084510] [Debug  :   Coroner] Query successful!True
[05:49:56.6084510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6183533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6183533] [Debug  :   Coroner] Query successful!True
[05:49:56.6183533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6292337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6292337] [Debug  :   Coroner] Query successful!True
[05:49:56.6292337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6438150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6438150] [Debug  :   Coroner] Query successful!True
[05:49:56.6438150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6547859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6547859] [Debug  :   Coroner] Query successful!True
[05:49:56.6547859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6648869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6648869] [Debug  :   Coroner] Query successful!True
[05:49:56.6664072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6775662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6775662] [Debug  :   Coroner] Query successful!True
[05:49:56.6775662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6888606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6901363] [Debug  :   Coroner] Query successful!True
[05:49:56.6901363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7034788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7050140] [Debug  :   Coroner] Query successful!True
[05:49:56.7050140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7137710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7137710] [Debug  :   Coroner] Query successful!True
[05:49:56.7137710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7254696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7254696] [Debug  :   Coroner] Query successful!True
[05:49:56.7254696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7361461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7361461] [Debug  :   Coroner] Query successful!True
[05:49:56.7361461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7492729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7492729] [Debug  :   Coroner] Query successful!True
[05:49:56.7492729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7636680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7636680] [Debug  :   Coroner] Query successful!True
[05:49:56.7636680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7740620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7740620] [Debug  :   Coroner] Query successful!True
[05:49:56.7740620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7859709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7859709] [Debug  :   Coroner] Query successful!True
[05:49:56.7859709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7945921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7945921] [Debug  :   Coroner] Query successful!True
[05:49:56.7945921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8048237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8063622] [Debug  :   Coroner] Query successful!True
[05:49:56.8063622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8226751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8226751] [Debug  :   Coroner] Query successful!True
[05:49:56.8226751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8318012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8318012] [Debug  :   Coroner] Query successful!True
[05:49:56.8318012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8440331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8440331] [Debug  :   Coroner] Query successful!True
[05:49:56.8440331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8539898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8539898] [Debug  :   Coroner] Query successful!True
[05:49:56.8539898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8642427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8642427] [Debug  :   Coroner] Query successful!True
[05:49:56.8657676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8796504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8796504] [Debug  :   Coroner] Query successful!True
[05:49:56.8806571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8935024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8935024] [Debug  :   Coroner] Query successful!True
[05:49:56.8935024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9042158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9042158] [Debug  :   Coroner] Query successful!True
[05:49:56.9042158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9152665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9152665] [Debug  :   Coroner] Query successful!True
[05:49:56.9152665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9288639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9288639] [Debug  :   Coroner] Query successful!True
[05:49:56.9288639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9393853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9393853] [Debug  :   Coroner] Query successful!True
[05:49:56.9393853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9511474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9511474] [Debug  :   Coroner] Query successful!True
[05:49:56.9511474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9629452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9629452] [Debug  :   Coroner] Query successful!True
[05:49:56.9629452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9732309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9732309] [Debug  :   Coroner] Query successful!True
[05:49:56.9732309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9900180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9900180] [Debug  :   Coroner] Query successful!True
[05:49:56.9900180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9986840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9986840] [Debug  :   Coroner] Query successful!True
[05:49:57.0002298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0109767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0115373] [Debug  :   Coroner] Query successful!True
[05:49:57.0115373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0212241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0212241] [Debug  :   Coroner] Query successful!True
[05:49:57.0222286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0320419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0320419] [Debug  :   Coroner] Query successful!True
[05:49:57.0320419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0483187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0483187] [Debug  :   Coroner] Query successful!True
[05:49:57.0483187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0582211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0582211] [Debug  :   Coroner] Query successful!True
[05:49:57.0582211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0703569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0703569] [Debug  :   Coroner] Query successful!True
[05:49:57.0703569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0809174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0809174] [Debug  :   Coroner] Query successful!True
[05:49:57.0809174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0905878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0905878] [Debug  :   Coroner] Query successful!True
[05:49:57.0905878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1081875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1081875] [Debug  :   Coroner] Query successful!True
[05:49:57.1081875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1188982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1188982] [Debug  :   Coroner] Query successful!True
[05:49:57.1188982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1288853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1288853] [Debug  :   Coroner] Query successful!True
[05:49:57.1288853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1391742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1391742] [Debug  :   Coroner] Query successful!True
[05:49:57.1391742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1516468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1516468] [Debug  :   Coroner] Query successful!True
[05:49:57.1516468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1658582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1658582] [Debug  :   Coroner] Query successful!True
[05:49:57.1658582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1787340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1787340] [Debug  :   Coroner] Query successful!True
[05:49:57.1787340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1892664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1892664] [Debug  :   Coroner] Query successful!True
[05:49:57.1892664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1984601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1984601] [Debug  :   Coroner] Query successful!True
[05:49:57.2000641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2107756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2123196] [Debug  :   Coroner] Query successful!True
[05:49:57.2123196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2264236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2264236] [Debug  :   Coroner] Query successful!True
[05:49:57.2264236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2365237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2365237] [Debug  :   Coroner] Query successful!True
[05:49:57.2365237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2507187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2507187] [Debug  :   Coroner] Query successful!True
[05:49:57.2507187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2623840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2623840] [Debug  :   Coroner] Query successful!True
[05:49:57.2623840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2754412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2754412] [Debug  :   Coroner] Query successful!True
[05:49:57.2769711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2874580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2874580] [Debug  :   Coroner] Query successful!True
[05:49:57.2874580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2967579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2967579] [Debug  :   Coroner] Query successful!True
[05:49:57.2967579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3082038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3082038] [Debug  :   Coroner] Query successful!True
[05:49:57.3082038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3219449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3219449] [Debug  :   Coroner] Query successful!True
[05:49:57.3219449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3367709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3367709] [Debug  :   Coroner] Query successful!True
[05:49:57.3367709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3486747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3486747] [Debug  :   Coroner] Query successful!True
[05:49:57.3486747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3584218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3584218] [Debug  :   Coroner] Query successful!True
[05:49:57.3584218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3704489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3704489] [Debug  :   Coroner] Query successful!True
[05:49:57.3704489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3790693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3790693] [Debug  :   Coroner] Query successful!True
[05:49:57.3790693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3959593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3959593] [Debug  :   Coroner] Query successful!True
[05:49:57.3959593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4067431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4067431] [Debug  :   Coroner] Query successful!True
[05:49:57.4067431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4153851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4153851] [Debug  :   Coroner] Query successful!True
[05:49:57.4169238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4289895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4289895] [Debug  :   Coroner] Query successful!True
[05:49:57.4289895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4393126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4393126] [Debug  :   Coroner] Query successful!True
[05:49:57.4393126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4561422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4561422] [Debug  :   Coroner] Query successful!True
[05:49:57.4561422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4710691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4715810] [Debug  :   Coroner] Query successful!True
[05:49:57.4715810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4822951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4822951] [Debug  :   Coroner] Query successful!True
[05:49:57.4827999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4918454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4918454] [Debug  :   Coroner] Query successful!True
[05:49:57.4918454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5069703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5069703] [Debug  :   Coroner] Query successful!True
[05:49:57.5069703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5153600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5153600] [Debug  :   Coroner] Query successful!True
[05:49:57.5169083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5257075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5275446] [Debug  :   Coroner] Query successful!True
[05:49:57.5275446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5382097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5382097] [Debug  :   Coroner] Query successful!True
[05:49:57.5382097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5482778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5482778] [Debug  :   Coroner] Query successful!True
[05:49:57.5482778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5642526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5642526] [Debug  :   Coroner] Query successful!True
[05:49:57.5642526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5734811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5750162] [Debug  :   Coroner] Query successful!True
[05:49:57.5750162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5858166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5858166] [Debug  :   Coroner] Query successful!True
[05:49:57.5858166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5955875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5955875] [Debug  :   Coroner] Query successful!True
[05:49:57.5955875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6088101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6088101] [Debug  :   Coroner] Query successful!True
[05:49:57.6088101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6229264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6229264] [Debug  :   Coroner] Query successful!True
[05:49:57.6244595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6335815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6335815] [Debug  :   Coroner] Query successful!True
[05:49:57.6335815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6430178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6430178] [Debug  :   Coroner] Query successful!True
[05:49:57.6430178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6528248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6528248] [Debug  :   Coroner] Query successful!True
[05:49:57.6528248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6635562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6640607] [Debug  :   Coroner] Query successful!True
[05:49:57.6640607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6759896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6759896] [Debug  :   Coroner] Query successful!True
[05:49:57.6775901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6912349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6912349] [Debug  :   Coroner] Query successful!True
[05:49:57.6912349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7010605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7010605] [Debug  :   Coroner] Query successful!True
[05:49:57.7010605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7111686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7111686] [Debug  :   Coroner] Query successful!True
[05:49:57.7111686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7224835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7224835] [Debug  :   Coroner] Query successful!True
[05:49:57.7224835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7362648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7362648] [Debug  :   Coroner] Query successful!True
[05:49:57.7362648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7484595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7484595] [Debug  :   Coroner] Query successful!True
[05:49:57.7484595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7610055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7610055] [Debug  :   Coroner] Query successful!True
[05:49:57.7610055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7717746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7717746] [Debug  :   Coroner] Query successful!True
[05:49:57.7717746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7819119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7819119] [Debug  :   Coroner] Query successful!True
[05:49:57.7819119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7968294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7968294] [Debug  :   Coroner] Query successful!True
[05:49:57.7968294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8083979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8083979] [Debug  :   Coroner] Query successful!True
[05:49:57.8083979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8171763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8171763] [Debug  :   Coroner] Query successful!True
[05:49:57.8171763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8307855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8323639] [Debug  :   Coroner] Query successful!True
[05:49:57.8323639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8454242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8454242] [Debug  :   Coroner] Query successful!True
[05:49:57.8454242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8559156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8559156] [Debug  :   Coroner] Query successful!True
[05:49:57.8559156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8666895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8666895] [Debug  :   Coroner] Query successful!True
[05:49:57.8666895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8750697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8766055] [Debug  :   Coroner] Query successful!True
[05:49:57.8766055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8873069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8873069] [Debug  :   Coroner] Query successful!True
[05:49:57.8873069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9047353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9047353] [Debug  :   Coroner] Query successful!True
[05:49:57.9047353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9144992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9144992] [Debug  :   Coroner] Query successful!True
[05:49:57.9144992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9253547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9253547] [Debug  :   Coroner] Query successful!True
[05:49:57.9253547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9346240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9346240] [Debug  :   Coroner] Query successful!True
[05:49:57.9346240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9465858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9465858] [Debug  :   Coroner] Query successful!True
[05:49:57.9465858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9625429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9625429] [Debug  :   Coroner] Query successful!True
[05:49:57.9625429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9752528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9752528] [Debug  :   Coroner] Query successful!True
[05:49:57.9752528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9861502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9861502] [Debug  :   Coroner] Query successful!True
[05:49:57.9861502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9938248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9953550] [Debug  :   Coroner] Query successful!True
[05:49:57.9953550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0054428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0069726] [Debug  :   Coroner] Query successful!True
[05:49:58.0069726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0217510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0217510] [Debug  :   Coroner] Query successful!True
[05:49:58.0217510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0307717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0312750] [Debug  :   Coroner] Query successful!True
[05:49:58.0312750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0439097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0439097] [Debug  :   Coroner] Query successful!True
[05:49:58.0439097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0542385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0542385] [Debug  :   Coroner] Query successful!True
[05:49:58.0542385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0723236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0723236] [Debug  :   Coroner] Query successful!True
[05:49:58.0723236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0826546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0826546] [Debug  :   Coroner] Query successful!True
[05:49:58.0836628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0920101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0920101] [Debug  :   Coroner] Query successful!True
[05:49:58.0920101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1028130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1028130] [Debug  :   Coroner] Query successful!True
[05:49:58.1043532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1137895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1137895] [Debug  :   Coroner] Query successful!True
[05:49:58.1137895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1304750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1304750] [Debug  :   Coroner] Query successful!True
[05:49:58.1304750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1412327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1427598] [Debug  :   Coroner] Query successful!True
[05:49:58.1427598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1513987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1513987] [Debug  :   Coroner] Query successful!True
[05:49:58.1513987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1636391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1636391] [Debug  :   Coroner] Query successful!True
[05:49:58.1636391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1727598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1727598] [Debug  :   Coroner] Query successful!True
[05:49:58.1727598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1906917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1906917] [Debug  :   Coroner] Query successful!True
[05:49:58.1906917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2023308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2023308] [Debug  :   Coroner] Query successful!True
[05:49:58.2038611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2120789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2120789] [Debug  :   Coroner] Query successful!True
[05:49:58.2120789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2230199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2230199] [Debug  :   Coroner] Query successful!True
[05:49:58.2230199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2319049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2319049] [Debug  :   Coroner] Query successful!True
[05:49:58.2319049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2464838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2483076] [Debug  :   Coroner] Query successful!True
[05:49:58.2483076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2588843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2588843] [Debug  :   Coroner] Query successful!True
[05:49:58.2588843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2705208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2705208] [Debug  :   Coroner] Query successful!True
[05:49:58.2705208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2807339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2807339] [Debug  :   Coroner] Query successful!True
[05:49:58.2807339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2905368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2905368] [Debug  :   Coroner] Query successful!True
[05:49:58.2905368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3045831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3061182] [Debug  :   Coroner] Query successful!True
[05:49:58.3061182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3149479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3164895] [Debug  :   Coroner] Query successful!True
[05:49:58.3164895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3296397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3296397] [Debug  :   Coroner] Query successful!True
[05:49:58.3296397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3390190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3390190] [Debug  :   Coroner] Query successful!True
[05:49:58.3390190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3505245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3505245] [Debug  :   Coroner] Query successful!True
[05:49:58.3505245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3668552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3668552] [Debug  :   Coroner] Query successful!True
[05:49:58.3668552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3761328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3761328] [Debug  :   Coroner] Query successful!True
[05:49:58.3761328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3875432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3875432] [Debug  :   Coroner] Query successful!True
[05:49:58.3875432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3998778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3998778] [Debug  :   Coroner] Query successful!True
[05:49:58.3998778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4155473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4155473] [Debug  :   Coroner] Query successful!True
[05:49:58.4155473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4263646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4263646] [Debug  :   Coroner] Query successful!True
[05:49:58.4263646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4367011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4367011] [Debug  :   Coroner] Query successful!True
[05:49:58.4377064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4474386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4474386] [Debug  :   Coroner] Query successful!True
[05:49:58.4474386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4585844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4585844] [Debug  :   Coroner] Query successful!True
[05:49:58.4585844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4747897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4747897] [Debug  :   Coroner] Query successful!True
[05:49:58.4747897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4860889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4860889] [Debug  :   Coroner] Query successful!True
[05:49:58.4860889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4948693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4948693] [Debug  :   Coroner] Query successful!True
[05:49:58.4948693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5052547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5052547] [Debug  :   Coroner] Query successful!True
[05:49:58.5052547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5145537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5145537] [Debug  :   Coroner] Query successful!True
[05:49:58.5145537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5305782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5305782] [Debug  :   Coroner] Query successful!True
[05:49:58.5305782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5428038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5428038] [Debug  :   Coroner] Query successful!True
[05:49:58.5428038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5526923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5526923] [Debug  :   Coroner] Query successful!True
[05:49:58.5526923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5633958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5633958] [Debug  :   Coroner] Query successful!True
[05:49:58.5649309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5736513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5736513] [Debug  :   Coroner] Query successful!True
[05:49:58.5741626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5871805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5871805] [Debug  :   Coroner] Query successful!True
[05:49:58.5871805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5963336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5963336] [Debug  :   Coroner] Query successful!True
[05:49:58.5963336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6104716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6104716] [Debug  :   Coroner] Query successful!True
[05:49:58.6104716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6201751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6206939] [Debug  :   Coroner] Query successful!True
[05:49:58.6206939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6305579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6305579] [Debug  :   Coroner] Query successful!True
[05:49:58.6305579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6437984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6437984] [Debug  :   Coroner] Query successful!True
[05:49:58.6437984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6545278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6545278] [Debug  :   Coroner] Query successful!True
[05:49:58.6545278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6642633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6642633] [Debug  :   Coroner] Query successful!True
[05:49:58.6642633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6734212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6734212] [Debug  :   Coroner] Query successful!True
[05:49:58.6734212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6882279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6882279] [Debug  :   Coroner] Query successful!True
[05:49:58.6882279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7023416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7023416] [Debug  :   Coroner] Query successful!True
[05:49:58.7023416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7135543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7135543] [Debug  :   Coroner] Query successful!True
[05:49:58.7135543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7256627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7256627] [Debug  :   Coroner] Query successful!True
[05:49:58.7256627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7349637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7349637] [Debug  :   Coroner] Query successful!True
[05:49:58.7354856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7461637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7461637] [Debug  :   Coroner] Query successful!True
[05:49:58.7461637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7612368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7627787] [Debug  :   Coroner] Query successful!True
[05:49:58.7627787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7725249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7725249] [Debug  :   Coroner] Query successful!True
[05:49:58.7725249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7824219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7824219] [Debug  :   Coroner] Query successful!True
[05:49:58.7839590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7933946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7933946] [Debug  :   Coroner] Query successful!True
[05:49:58.7933946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8047583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8047583] [Debug  :   Coroner] Query successful!True
[05:49:58.8047583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8196576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8196576] [Debug  :   Coroner] Query successful!True
[05:49:58.8196576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8338193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8338193] [Debug  :   Coroner] Query successful!True
[05:49:58.8338193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8450149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8450149] [Debug  :   Coroner] Query successful!True
[05:49:58.8450149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8549844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8549844] [Debug  :   Coroner] Query successful!True
[05:49:58.8549844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8707785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8712818] [Debug  :   Coroner] Query successful!True
[05:49:58.8712818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8821560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8831606] [Debug  :   Coroner] Query successful!True
[05:49:58.8831606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8934882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8934882] [Debug  :   Coroner] Query successful!True
[05:49:58.8934882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9049124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9049124] [Debug  :   Coroner] Query successful!True
[05:49:58.9049124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9162762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9162762] [Debug  :   Coroner] Query successful!True
[05:49:58.9162762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9281751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9291817] [Debug  :   Coroner] Query successful!True
[05:49:58.9291817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9400738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9400738] [Debug  :   Coroner] Query successful!True
[05:49:58.9400738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9513293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9513293] [Debug  :   Coroner] Query successful!True
[05:49:58.9513293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9635322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9635322] [Debug  :   Coroner] Query successful!True
[05:49:58.9635322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9753774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9753774] [Debug  :   Coroner] Query successful!True
[05:49:58.9753774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9887912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9903518] [Debug  :   Coroner] Query successful!True
[05:49:58.9903518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0019966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0019966] [Debug  :   Coroner] Query successful!True
[05:49:59.0035128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0128276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0138321] [Debug  :   Coroner] Query successful!True
[05:49:59.0138321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0252932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0252932] [Debug  :   Coroner] Query successful!True
[05:49:59.0252932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0357417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0357417] [Debug  :   Coroner] Query successful!True
[05:49:59.0357417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0486041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0486041] [Debug  :   Coroner] Query successful!True
[05:49:59.0491083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0577842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0577842] [Debug  :   Coroner] Query successful!True
[05:49:59.0577842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0704939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0704939] [Debug  :   Coroner] Query successful!True
[05:49:59.0704939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0834027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0834027] [Debug  :   Coroner] Query successful!True
[05:49:59.0834027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0925428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0925428] [Debug  :   Coroner] Query successful!True
[05:49:59.0925428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1051810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1051810] [Debug  :   Coroner] Query successful!True
[05:49:59.1051810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1150366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1150366] [Debug  :   Coroner] Query successful!True
[05:49:59.1165774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1276615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1276615] [Debug  :   Coroner] Query successful!True
[05:49:59.1276615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1384112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1384112] [Debug  :   Coroner] Query successful!True
[05:49:59.1384112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1517311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1517311] [Debug  :   Coroner] Query successful!True
[05:49:59.1533773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1645272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1660622] [Debug  :   Coroner] Query successful!True
[05:49:59.1660622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1763403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1763403] [Debug  :   Coroner] Query successful!True
[05:49:59.1763403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1901256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1901256] [Debug  :   Coroner] Query successful!True
[05:49:59.1901256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1993028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2008200] [Debug  :   Coroner] Query successful!True
[05:49:59.2008200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2126536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2131724] [Debug  :   Coroner] Query successful!True
[05:49:59.2131724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2251517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2256710] [Debug  :   Coroner] Query successful!True
[05:49:59.2256710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2375463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2375463] [Debug  :   Coroner] Query successful!True
[05:49:59.2380520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2512440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2512440] [Debug  :   Coroner] Query successful!True
[05:49:59.2512440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2641015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2641015] [Debug  :   Coroner] Query successful!True
[05:49:59.2641015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2747583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2747583] [Debug  :   Coroner] Query successful!True
[05:49:59.2747583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2871110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2886437] [Debug  :   Coroner] Query successful!True
[05:49:59.2886437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2986635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2986635] [Debug  :   Coroner] Query successful!True
[05:49:59.2996680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3104689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3120026] [Debug  :   Coroner] Query successful!True
[05:49:59.3120026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3252538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3252538] [Debug  :   Coroner] Query successful!True
[05:49:59.3252538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3360091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3360091] [Debug  :   Coroner] Query successful!True
[05:49:59.3375249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3511085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3511085] [Debug  :   Coroner] Query successful!True
[05:49:59.3511085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3639113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3639113] [Debug  :   Coroner] Query successful!True
[05:49:59.3639113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3756232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3756232] [Debug  :   Coroner] Query successful!True
[05:49:59.3756232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3907892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3907892] [Debug  :   Coroner] Query successful!True
[05:49:59.3907892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4050530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4050530] [Debug  :   Coroner] Query successful!True
[05:49:59.4050530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4172499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4172499] [Debug  :   Coroner] Query successful!True
[05:49:59.4172499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4323587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4323587] [Debug  :   Coroner] Query successful!True
[05:49:59.4323587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4476149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4476149] [Debug  :   Coroner] Query successful!True
[05:49:59.4481190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4599682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4599682] [Debug  :   Coroner] Query successful!True
[05:49:59.4604879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4746420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4746420] [Debug  :   Coroner] Query successful!True
[05:49:59.4751469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4865269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4883363] [Debug  :   Coroner] Query successful!True
[05:49:59.4883363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5026654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5026654] [Debug  :   Coroner] Query successful!True
[05:49:59.5026654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5150039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5150039] [Debug  :   Coroner] Query successful!True
[05:49:59.5150039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5314173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5314173] [Debug  :   Coroner] Query successful!True
[05:49:59.5314173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5432756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5432756] [Debug  :   Coroner] Query successful!True
[05:49:59.5432756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5555232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5555232] [Debug  :   Coroner] Query successful!True
[05:49:59.5555232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5671964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5671964] [Debug  :   Coroner] Query successful!True
[05:49:59.5671964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5775541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5775541] [Debug  :   Coroner] Query successful!True
[05:49:59.5790830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5914454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5914454] [Debug  :   Coroner] Query successful!True
[05:49:59.5914454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6050946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6050946] [Debug  :   Coroner] Query successful!True
[05:49:59.6050946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6142232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6157739] [Debug  :   Coroner] Query successful!True
[05:49:59.6157739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6268317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6268317] [Debug  :   Coroner] Query successful!True
[05:49:59.6268317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6380273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6380273] [Debug  :   Coroner] Query successful!True
[05:49:59.6395702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6524485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6524485] [Debug  :   Coroner] Query successful!True
[05:49:59.6524485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6648100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6653152] [Debug  :   Coroner] Query successful!True
[05:49:59.6653152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6771014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6771014] [Debug  :   Coroner] Query successful!True
[05:49:59.6771014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6888777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6888777] [Debug  :   Coroner] Query successful!True
[05:49:59.6888777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6988167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7003470] [Debug  :   Coroner] Query successful!True
[05:49:59.7003470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7117639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7132778] [Debug  :   Coroner] Query successful!True
[05:49:59.7132778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7240201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7240201] [Debug  :   Coroner] Query successful!True
[05:49:59.7240201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7358306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7358306] [Debug  :   Coroner] Query successful!True
[05:49:59.7358306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7491676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7491676] [Debug  :   Coroner] Query successful!True
[05:49:59.7510313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7638992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7638992] [Debug  :   Coroner] Query successful!True
[05:49:59.7638992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7761107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7761107] [Debug  :   Coroner] Query successful!True
[05:49:59.7761107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7895128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7895128] [Debug  :   Coroner] Query successful!True
[05:49:59.7895128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8005631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8005631] [Debug  :   Coroner] Query successful!True
[05:49:59.8005631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8138227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8138227] [Debug  :   Coroner] Query successful!True
[05:49:59.8138227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8251474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8266873] [Debug  :   Coroner] Query successful!True
[05:49:59.8266873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8376342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8376342] [Debug  :   Coroner] Query successful!True
[05:49:59.8386466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8500743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8500743] [Debug  :   Coroner] Query successful!True
[05:49:59.8506865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8607141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8607141] [Debug  :   Coroner] Query successful!True
[05:49:59.8607141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8726454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8726454] [Debug  :   Coroner] Query successful!True
[05:49:59.8726454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8854136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8854136] [Debug  :   Coroner] Query successful!True
[05:49:59.8854136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8956436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8971670] [Debug  :   Coroner] Query successful!True
[05:49:59.8971670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9090154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9090154] [Debug  :   Coroner] Query successful!True
[05:49:59.9090154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9205011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9205011] [Debug  :   Coroner] Query successful!True
[05:49:59.9205011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9317970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9323016] [Debug  :   Coroner] Query successful!True
[05:49:59.9323016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9434281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9434281] [Debug  :   Coroner] Query successful!True
[05:49:59.9434281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9528175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9528175] [Debug  :   Coroner] Query successful!True
[05:49:59.9544741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9661522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9661522] [Debug  :   Coroner] Query successful!True
[05:49:59.9676798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9774098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9774098] [Debug  :   Coroner] Query successful!True
[05:49:59.9779864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9899090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9899090] [Debug  :   Coroner] Query successful!True
[05:49:59.9899090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9996079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9996079] [Debug  :   Coroner] Query successful!True
[05:50:00.0006167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0143941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0143941] [Debug  :   Coroner] Query successful!True
[05:50:00.0143941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0275314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0275314] [Debug  :   Coroner] Query successful!True
[05:50:00.0275314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0407536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0407536] [Debug  :   Coroner] Query successful!True
[05:50:00.0412907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0528520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0528520] [Debug  :   Coroner] Query successful!True
[05:50:00.0533733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0642224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0642224] [Debug  :   Coroner] Query successful!True
[05:50:00.0642224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0738720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0738720] [Debug  :   Coroner] Query successful!True
[05:50:00.0743765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0858639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0858639] [Debug  :   Coroner] Query successful!True
[05:50:00.0858639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0955556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0955556] [Debug  :   Coroner] Query successful!True
[05:50:00.0955556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1093510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1093510] [Debug  :   Coroner] Query successful!True
[05:50:00.1093510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1200286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1200286] [Debug  :   Coroner] Query successful!True
[05:50:00.1200286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1309663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1309663] [Debug  :   Coroner] Query successful!True
[05:50:00.1309663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1418613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1418613] [Debug  :   Coroner] Query successful!True
[05:50:00.1418613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1511762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1511762] [Debug  :   Coroner] Query successful!True
[05:50:00.1527037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1634306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1634306] [Debug  :   Coroner] Query successful!True
[05:50:00.1634306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1730309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1730309] [Debug  :   Coroner] Query successful!True
[05:50:00.1730309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1864433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1864433] [Debug  :   Coroner] Query successful!True
[05:50:00.1864433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1961080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1967206] [Debug  :   Coroner] Query successful!True
[05:50:00.1967206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2064974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2064974] [Debug  :   Coroner] Query successful!True
[05:50:00.2084238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2171638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2171638] [Debug  :   Coroner] Query successful!True
[05:50:00.2186968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2306092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2306092] [Debug  :   Coroner] Query successful!True
[05:50:00.2306092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2423448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2423448] [Debug  :   Coroner] Query successful!True
[05:50:00.2423448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2532873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2542935] [Debug  :   Coroner] Query successful!True
[05:50:00.2542935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2661069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2661069] [Debug  :   Coroner] Query successful!True
[05:50:00.2661069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2783883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2783883] [Debug  :   Coroner] Query successful!True
[05:50:00.2783883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2901068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2901068] [Debug  :   Coroner] Query successful!True
[05:50:00.2906118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2992193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2992193] [Debug  :   Coroner] Query successful!True
[05:50:00.2992193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3110059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3110059] [Debug  :   Coroner] Query successful!True
[05:50:00.3110059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3227471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3227471] [Debug  :   Coroner] Query successful!True
[05:50:00.3227471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3335394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3335394] [Debug  :   Coroner] Query successful!True
[05:50:00.3335394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3453028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3453028] [Debug  :   Coroner] Query successful!True
[05:50:00.3453028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3541532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3563520] [Debug  :   Coroner] Query successful!True
[05:50:00.3563520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3671725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3671725] [Debug  :   Coroner] Query successful!True
[05:50:00.3671725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3763447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3763447] [Debug  :   Coroner] Query successful!True
[05:50:00.3763447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3890444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3890444] [Debug  :   Coroner] Query successful!True
[05:50:00.3890444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3982946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3982946] [Debug  :   Coroner] Query successful!True
[05:50:00.3982946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4105390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4105390] [Debug  :   Coroner] Query successful!True
[05:50:00.4105390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4238279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4238279] [Debug  :   Coroner] Query successful!True
[05:50:00.4238279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4329969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4329969] [Debug  :   Coroner] Query successful!True
[05:50:00.4329969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4449887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4449887] [Debug  :   Coroner] Query successful!True
[05:50:00.4449887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4553540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4553540] [Debug  :   Coroner] Query successful!True
[05:50:00.4553540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4671162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4671162] [Debug  :   Coroner] Query successful!True
[05:50:00.4671162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4767998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4783222] [Debug  :   Coroner] Query successful!True
[05:50:00.4783222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4909046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4909046] [Debug  :   Coroner] Query successful!True
[05:50:00.4909046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5025446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5025446] [Debug  :   Coroner] Query successful!True
[05:50:00.5025446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5136935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5136935] [Debug  :   Coroner] Query successful!True
[05:50:00.5136935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5286748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5286748] [Debug  :   Coroner] Query successful!True
[05:50:00.5286748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5388579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5388579] [Debug  :   Coroner] Query successful!True
[05:50:00.5388579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5515802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5515802] [Debug  :   Coroner] Query successful!True
[05:50:00.5531382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5649482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5649482] [Debug  :   Coroner] Query successful!True
[05:50:00.5649482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5756813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5756813] [Debug  :   Coroner] Query successful!True
[05:50:00.5756813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5858918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5874316] [Debug  :   Coroner] Query successful!True
[05:50:00.5874316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5967707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5967707] [Debug  :   Coroner] Query successful!True
[05:50:00.5967707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6084938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6084938] [Debug  :   Coroner] Query successful!True
[05:50:00.6100287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6205735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6205735] [Debug  :   Coroner] Query successful!True
[05:50:00.6221049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6322550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6322550] [Debug  :   Coroner] Query successful!True
[05:50:00.6337827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6454375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6454375] [Debug  :   Coroner] Query successful!True
[05:50:00.6454375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6561628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6561628] [Debug  :   Coroner] Query successful!True
[05:50:00.6561628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6678940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6678940] [Debug  :   Coroner] Query successful!True
[05:50:00.6678940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6786436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6796504] [Debug  :   Coroner] Query successful!True
[05:50:00.6796504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6909523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6919577] [Debug  :   Coroner] Query successful!True
[05:50:00.6919577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7032970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7032970] [Debug  :   Coroner] Query successful!True
[05:50:00.7032970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7140526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7140526] [Debug  :   Coroner] Query successful!True
[05:50:00.7140526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7263022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7263022] [Debug  :   Coroner] Query successful!True
[05:50:00.7263022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7369413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7369413] [Debug  :   Coroner] Query successful!True
[05:50:00.7369413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7491576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7491576] [Debug  :   Coroner] Query successful!True
[05:50:00.7491576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7588851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7588851] [Debug  :   Coroner] Query successful!True
[05:50:00.7588851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7706858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7706858] [Debug  :   Coroner] Query successful!True
[05:50:00.7706858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7840515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7840515] [Debug  :   Coroner] Query successful!True
[05:50:00.7840515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7948290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7948290] [Debug  :   Coroner] Query successful!True
[05:50:00.7948290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8071079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8086375] [Debug  :   Coroner] Query successful!True
[05:50:00.8086375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8173985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8173985] [Debug  :   Coroner] Query successful!True
[05:50:00.8189288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8307825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8307825] [Debug  :   Coroner] Query successful!True
[05:50:00.8307825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8430584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8430584] [Debug  :   Coroner] Query successful!True
[05:50:00.8435801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8532805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8532805] [Debug  :   Coroner] Query successful!True
[05:50:00.8542880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8655648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8655648] [Debug  :   Coroner] Query successful!True
[05:50:00.8655648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8763671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8763671] [Debug  :   Coroner] Query successful!True
[05:50:00.8763671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8885340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8885340] [Debug  :   Coroner] Query successful!True
[05:50:00.8885340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9005097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9005097] [Debug  :   Coroner] Query successful!True
[05:50:00.9010698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9121820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9121820] [Debug  :   Coroner] Query successful!True
[05:50:00.9121820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9244562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9244562] [Debug  :   Coroner] Query successful!True
[05:50:00.9244562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9370719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9370719] [Debug  :   Coroner] Query successful!True
[05:50:00.9370719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9512565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9512565] [Debug  :   Coroner] Query successful!True
[05:50:00.9512565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9641454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9641454] [Debug  :   Coroner] Query successful!True
[05:50:00.9641454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9765080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9765080] [Debug  :   Coroner] Query successful!True
[05:50:00.9765080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9898394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9898394] [Debug  :   Coroner] Query successful!True
[05:50:00.9898394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0030036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0030036] [Debug  :   Coroner] Query successful!True
[05:50:01.0030036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0132155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0132155] [Debug  :   Coroner] Query successful!True
[05:50:01.0132155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0269855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0269855] [Debug  :   Coroner] Query successful!True
[05:50:01.0269855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0390889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0401030] [Debug  :   Coroner] Query successful!True
[05:50:01.0401030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0519387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0534823] [Debug  :   Coroner] Query successful!True
[05:50:01.0534823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0637443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0637443] [Debug  :   Coroner] Query successful!True
[05:50:01.0656090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0755069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0755069] [Debug  :   Coroner] Query successful!True
[05:50:01.0755069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0875940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0875940] [Debug  :   Coroner] Query successful!True
[05:50:01.0875940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0977352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0977352] [Debug  :   Coroner] Query successful!True
[05:50:01.0977352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1110730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1110730] [Debug  :   Coroner] Query successful!True
[05:50:01.1110730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1232427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1232427] [Debug  :   Coroner] Query successful!True
[05:50:01.1232427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1325142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1325142] [Debug  :   Coroner] Query successful!True
[05:50:01.1325142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1442713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1442713] [Debug  :   Coroner] Query successful!True
[05:50:01.1459726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1551972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1551972] [Debug  :   Coroner] Query successful!True
[05:50:01.1551972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1678100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1678100] [Debug  :   Coroner] Query successful!True
[05:50:01.1678100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1769763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1769763] [Debug  :   Coroner] Query successful!True
[05:50:01.1769763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1887044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1887044] [Debug  :   Coroner] Query successful!True
[05:50:01.1887044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2024782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2024782] [Debug  :   Coroner] Query successful!True
[05:50:01.2024782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2126875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2126875] [Debug  :   Coroner] Query successful!True
[05:50:01.2126875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2245078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2250355] [Debug  :   Coroner] Query successful!True
[05:50:01.2250355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2353999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2353999] [Debug  :   Coroner] Query successful!True
[05:50:01.2353999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2468319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2483569] [Debug  :   Coroner] Query successful!True
[05:50:01.2483569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2590206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2590206] [Debug  :   Coroner] Query successful!True
[05:50:01.2590206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2707959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2707959] [Debug  :   Coroner] Query successful!True
[05:50:01.2723436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2846411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2846411] [Debug  :   Coroner] Query successful!True
[05:50:01.2846411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2963611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2963611] [Debug  :   Coroner] Query successful!True
[05:50:01.2963611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3092277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3092277] [Debug  :   Coroner] Query successful!True
[05:50:01.3092277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3235224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3235224] [Debug  :   Coroner] Query successful!True
[05:50:01.3235224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3368508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3368508] [Debug  :   Coroner] Query successful!True
[05:50:01.3368508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3506536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3506536] [Debug  :   Coroner] Query successful!True
[05:50:01.3506536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3636201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3636201] [Debug  :   Coroner] Query successful!True
[05:50:01.3636201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3769029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3769029] [Debug  :   Coroner] Query successful!True
[05:50:01.3769029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3908053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3908053] [Debug  :   Coroner] Query successful!True
[05:50:01.3908053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4048467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4048467] [Debug  :   Coroner] Query successful!True
[05:50:01.4048467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4171240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4171240] [Debug  :   Coroner] Query successful!True
[05:50:01.4171240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4299806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4299806] [Debug  :   Coroner] Query successful!True
[05:50:01.4309868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4431921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4431921] [Debug  :   Coroner] Query successful!True
[05:50:01.4431921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4542764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4542764] [Debug  :   Coroner] Query successful!True
[05:50:01.4542764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4662568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4662568] [Debug  :   Coroner] Query successful!True
[05:50:01.4662568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4768087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4768087] [Debug  :   Coroner] Query successful!True
[05:50:01.4768087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4898514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4898514] [Debug  :   Coroner] Query successful!True
[05:50:01.4898514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5010663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5010663] [Debug  :   Coroner] Query successful!True
[05:50:01.5010663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5112765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5112765] [Debug  :   Coroner] Query successful!True
[05:50:01.5112765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5240776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5240776] [Debug  :   Coroner] Query successful!True
[05:50:01.5240776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5347881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5347881] [Debug  :   Coroner] Query successful!True
[05:50:01.5347881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5488685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5494052] [Debug  :   Coroner] Query successful!True
[05:50:01.5494052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5599186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5599186] [Debug  :   Coroner] Query successful!True
[05:50:01.5599186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5716475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5716475] [Debug  :   Coroner] Query successful!True
[05:50:01.5716475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5819011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5819011] [Debug  :   Coroner] Query successful!True
[05:50:01.5819011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5911072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5911072] [Debug  :   Coroner] Query successful!True
[05:50:01.5911072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6028663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6033695] [Debug  :   Coroner] Query successful!True
[05:50:01.6033695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6115156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6115156] [Debug  :   Coroner] Query successful!True
[05:50:01.6115156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6224043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6224043] [Debug  :   Coroner] Query successful!True
[05:50:01.6224043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6315735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6315735] [Debug  :   Coroner] Query successful!True
[05:50:01.6315735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6386860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6402108] [Debug  :   Coroner] Query successful!True
[05:50:01.6402108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6488700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6488700] [Debug  :   Coroner] Query successful!True
[05:50:01.6504583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6583284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6598680] [Debug  :   Coroner] Query successful!True
[05:50:01.6598680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6694817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6694817] [Debug  :   Coroner] Query successful!True
[05:50:01.6694817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6771810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6787210] [Debug  :   Coroner] Query successful!True
[05:50:01.6787210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6885920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6885920] [Debug  :   Coroner] Query successful!True
[05:50:01.6885920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6980937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6980937] [Debug  :   Coroner] Query successful!True
[05:50:01.6980937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7087803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7087803] [Debug  :   Coroner] Query successful!True
[05:50:01.7087803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7160766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7160766] [Debug  :   Coroner] Query successful!True
[05:50:01.7175938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7273129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7273129] [Debug  :   Coroner] Query successful!True
[05:50:01.7273129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7355780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7355780] [Debug  :   Coroner] Query successful!True
[05:50:01.7355780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7458053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7458053] [Debug  :   Coroner] Query successful!True
[05:50:01.7473378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7552495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7552495] [Debug  :   Coroner] Query successful!True
[05:50:01.7552495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7653700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7653700] [Debug  :   Coroner] Query successful!True
[05:50:01.7653700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7745885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7756432] [Debug  :   Coroner] Query successful!True
[05:50:01.7756432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7852831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7852831] [Debug  :   Coroner] Query successful!True
[05:50:01.7852831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7945701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7945701] [Debug  :   Coroner] Query successful!True
[05:50:01.7945701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8057535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8057535] [Debug  :   Coroner] Query successful!True
[05:50:01.8057535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8150189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8150189] [Debug  :   Coroner] Query successful!True
[05:50:01.8150189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8246827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8246827] [Debug  :   Coroner] Query successful!True
[05:50:01.8246827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8338539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8338539] [Debug  :   Coroner] Query successful!True
[05:50:01.8338539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8440582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8440582] [Debug  :   Coroner] Query successful!True
[05:50:01.8440582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8534532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8539944] [Debug  :   Coroner] Query successful!True
[05:50:01.8539944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8621148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8637180] [Debug  :   Coroner] Query successful!True
[05:50:01.8637180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8721671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8721671] [Debug  :   Coroner] Query successful!True
[05:50:01.8726696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8807171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8807171] [Debug  :   Coroner] Query successful!True
[05:50:01.8807171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8907219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8907219] [Debug  :   Coroner] Query successful!True
[05:50:01.8907219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8998835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8998835] [Debug  :   Coroner] Query successful!True
[05:50:01.8998835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9095761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9095761] [Debug  :   Coroner] Query successful!True
[05:50:01.9095761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9188319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9188319] [Debug  :   Coroner] Query successful!True
[05:50:01.9188319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9292016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9292016] [Debug  :   Coroner] Query successful!True
[05:50:01.9292016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9389118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9389118] [Debug  :   Coroner] Query successful!True
[05:50:01.9389118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9481172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9481172] [Debug  :   Coroner] Query successful!True
[05:50:01.9481172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9575729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9575729] [Debug  :   Coroner] Query successful!True
[05:50:01.9575729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9677264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9677264] [Debug  :   Coroner] Query successful!True
[05:50:01.9677264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9763725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9763725] [Debug  :   Coroner] Query successful!True
[05:50:01.9763725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9872595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9872595] [Debug  :   Coroner] Query successful!True
[05:50:01.9872595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9944450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9944450] [Debug  :   Coroner] Query successful!True
[05:50:01.9944450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0051253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0051253] [Debug  :   Coroner] Query successful!True
[05:50:02.0051253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0144292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0144292] [Debug  :   Coroner] Query successful!True
[05:50:02.0149340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0237362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0237362] [Debug  :   Coroner] Query successful!True
[05:50:02.0237362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0325217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0325217] [Debug  :   Coroner] Query successful!True
[05:50:02.0325217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0425167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0425167] [Debug  :   Coroner] Query successful!True
[05:50:02.0425167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0506872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0506872] [Debug  :   Coroner] Query successful!True
[05:50:02.0506872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0619128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0619128] [Debug  :   Coroner] Query successful!True
[05:50:02.0619128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0722481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0722481] [Debug  :   Coroner] Query successful!True
[05:50:02.0722481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0799887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0799887] [Debug  :   Coroner] Query successful!True
[05:50:02.0799887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0887219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0887219] [Debug  :   Coroner] Query successful!True
[05:50:02.0887219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0974618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0974618] [Debug  :   Coroner] Query successful!True
[05:50:02.0974618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1064516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1064516] [Debug  :   Coroner] Query successful!True
[05:50:02.1064516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1140890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1140890] [Debug  :   Coroner] Query successful!True
[05:50:02.1140890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1248547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1248547] [Debug  :   Coroner] Query successful!True
[05:50:02.1248547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1324993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1324993] [Debug  :   Coroner] Query successful!True
[05:50:02.1324993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1421516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1421516] [Debug  :   Coroner] Query successful!True
[05:50:02.1421516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1502558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1502558] [Debug  :   Coroner] Query successful!True
[05:50:02.1507962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1585003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1585003] [Debug  :   Coroner] Query successful!True
[05:50:02.1585003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1676040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1676040] [Debug  :   Coroner] Query successful!True
[05:50:02.1676040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1762882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1762882] [Debug  :   Coroner] Query successful!True
[05:50:02.1762882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1859142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1859142] [Debug  :   Coroner] Query successful!True
[05:50:02.1859142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1940511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1940511] [Debug  :   Coroner] Query successful!True
[05:50:02.1940511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2027166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2027166] [Debug  :   Coroner] Query successful!True
[05:50:02.2027166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2115421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2115421] [Debug  :   Coroner] Query successful!True
[05:50:02.2115421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2191955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2191955] [Debug  :   Coroner] Query successful!True
[05:50:02.2191955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2283363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2298695] [Debug  :   Coroner] Query successful!True
[05:50:02.2298695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2369399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2369399] [Debug  :   Coroner] Query successful!True
[05:50:02.2369399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2461796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2476921] [Debug  :   Coroner] Query successful!True
[05:50:02.2476921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2547688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2547688] [Debug  :   Coroner] Query successful!True
[05:50:02.2547688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2640328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2640328] [Debug  :   Coroner] Query successful!True
[05:50:02.2640328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2727498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2727498] [Debug  :   Coroner] Query successful!True
[05:50:02.2733338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2815230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2815230] [Debug  :   Coroner] Query successful!True
[05:50:02.2815230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2891311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2891311] [Debug  :   Coroner] Query successful!True
[05:50:02.2891311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2982709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2982709] [Debug  :   Coroner] Query successful!True
[05:50:02.2982709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3079704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3079704] [Debug  :   Coroner] Query successful!True
[05:50:02.3079704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3171716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3171716] [Debug  :   Coroner] Query successful!True
[05:50:02.3171716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3277732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3277732] [Debug  :   Coroner] Query successful!True
[05:50:02.3277732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3394749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3394749] [Debug  :   Coroner] Query successful!True
[05:50:02.3394749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3486538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3486538] [Debug  :   Coroner] Query successful!True
[05:50:02.3486538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3557998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3557998] [Debug  :   Coroner] Query successful!True
[05:50:02.3573288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3665072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3665072] [Debug  :   Coroner] Query successful!True
[05:50:02.3670123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3751722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3751722] [Debug  :   Coroner] Query successful!True
[05:50:02.3751722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3859854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3859854] [Debug  :   Coroner] Query successful!True
[05:50:02.3859854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3931099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3931099] [Debug  :   Coroner] Query successful!True
[05:50:02.3946387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4049511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4049511] [Debug  :   Coroner] Query successful!True
[05:50:02.4049511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4151591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4156720] [Debug  :   Coroner] Query successful!True
[05:50:02.4156720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4258598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4274066] [Debug  :   Coroner] Query successful!True
[05:50:02.4274066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4361458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4361458] [Debug  :   Coroner] Query successful!True
[05:50:02.4371533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4478501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4478501] [Debug  :   Coroner] Query successful!True
[05:50:02.4478501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4587526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4587526] [Debug  :   Coroner] Query successful!True
[05:50:02.4587526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4721571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4721571] [Debug  :   Coroner] Query successful!True
[05:50:02.4726806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4842784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4842784] [Debug  :   Coroner] Query successful!True
[05:50:02.4842784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4940249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4940249] [Debug  :   Coroner] Query successful!True
[05:50:02.4940249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5047418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5047418] [Debug  :   Coroner] Query successful!True
[05:50:02.5047418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5134695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5134695] [Debug  :   Coroner] Query successful!True
[05:50:02.5134695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5252488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5252488] [Debug  :   Coroner] Query successful!True
[05:50:02.5252488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5343533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5348810] [Debug  :   Coroner] Query successful!True
[05:50:02.5348810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5460444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5460444] [Debug  :   Coroner] Query successful!True
[05:50:02.5460444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5560294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5560294] [Debug  :   Coroner] Query successful!True
[05:50:02.5560294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5670907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5670907] [Debug  :   Coroner] Query successful!True
[05:50:02.5670907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5777468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5777468] [Debug  :   Coroner] Query successful!True
[05:50:02.5782839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5889470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5889470] [Debug  :   Coroner] Query successful!True
[05:50:02.5889470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5979023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5979023] [Debug  :   Coroner] Query successful!True
[05:50:02.5979023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6090766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6090766] [Debug  :   Coroner] Query successful!True
[05:50:02.6090766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6188630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6188630] [Debug  :   Coroner] Query successful!True
[05:50:02.6188630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6291894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6291894] [Debug  :   Coroner] Query successful!True
[05:50:02.6291894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6383229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6383229] [Debug  :   Coroner] Query successful!True
[05:50:02.6383229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6491096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6491096] [Debug  :   Coroner] Query successful!True
[05:50:02.6491096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6571627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6571627] [Debug  :   Coroner] Query successful!True
[05:50:02.6571627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6692712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6692712] [Debug  :   Coroner] Query successful!True
[05:50:02.6708132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6800572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6800572] [Debug  :   Coroner] Query successful!True
[05:50:02.6805602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6917652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6917652] [Debug  :   Coroner] Query successful!True
[05:50:02.6917652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7026572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7026572] [Debug  :   Coroner] Query successful!True
[05:50:02.7026572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7130503] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:50:02.7130503] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:02.7130503] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:02.7147733] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:50:02.7147733] [Debug  :Buttery Fixes] Jetpack exploded and burned player corpse
[05:50:02.7147733] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:50:02.7163071] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathGravity)
[05:50:02.7163071] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathGravity)
[05:50:02.7163071] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[05:50:02.7163071] [Debug  :   Coroner] Storing cause of death DeathGravity (overriding null) for player 1!
[05:50:02.7208820] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[05:50:02.7208820] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7208820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7337450] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7337450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7437735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7437735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7529975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7529975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7636692] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7636692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7728998] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7728998] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7835725] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7835725] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.7928034] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.7928034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8041154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8046321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8132854] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8132854] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8256932] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8256932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8379776] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:50:02.8379776] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPlayerJetpackBlast)
[05:50:02.8379776] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerJetpackBlast)
[05:50:02.8379776] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathGravity
[05:50:02.8379776] [Warning:   Coroner] Player 1 already has a cause of death set (DeathGravity), not overwriting it with DeathPlayerJetpackBlast.
[05:50:02.8391348] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8391348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8511531] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8516747] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8639846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8639846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8743872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8743872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8866537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8866537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.8964515] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.8964515] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9086689] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9086689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9203326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9203326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9322245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9322245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9431617] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9431617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9530606] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9545961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9653114] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9668398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9765020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9765020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9889307] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9889307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:02.9987102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:02.9987102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0109311] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0109311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0231246] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0231246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0338029] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0338029] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0454797] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0454797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0572085] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0572085] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0710158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0710158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0828039] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0828039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.0946905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.0946905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1069304] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1069304] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1171495] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1176548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1294179] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1294179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1426894] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1426894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1524805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1524805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1647158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1647158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1754360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1754360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1868550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1868550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.1967592] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.1967592] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2075410] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2090671] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2191851] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2191851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2322507] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2322507] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2429078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2429078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2545905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2545905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2677090] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2677090] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2770888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2770888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.2910314] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.2910314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3004161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3004161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3112395] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3112395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3242157] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3242157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3342202] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3342202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3462560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3462560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3569617] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3569617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3705373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3705373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3810418] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3810418] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.3927555] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.3927555] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4058957] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4058957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4176802] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4176802] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4299163] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4299163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4426838] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4426838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4534830] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4534830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4660432] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4660432] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4753732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4753732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4886448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4886448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.4988869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.4988869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5108770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5108770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5245102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5245102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5357835] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5357835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5467567] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5467567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5587205] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5587205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5712347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5712347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5809553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5809553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.5928340] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.5928340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6055692] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6055692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6167695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6167695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6287372] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6287372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6385520] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6385520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6508855] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6508855] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6624423] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6624423] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6732219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6732219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6856971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6856971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.6958316] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.6958316] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7075797] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7075797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7191792] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7191792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7313784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7313784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7433604] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7433604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7538788] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7538788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7657335] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7657335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7759051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7759051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7881556] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7881556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.7983658] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.7983658] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8110449] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8110449] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8218258] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8218258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8326760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8326760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8444497] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8444497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8561613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8561613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8695347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8695347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8774980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8790398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.8908612] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.8908612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9020641] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9020641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9126731] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9126731] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9244897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9244897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9359021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9359021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9477771] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9477771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9590200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9590200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9715845] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9715845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9847183] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9847183] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:03.9954280] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:03.9954280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0081768] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0081768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0173408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0173408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0308755] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0308755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0425522] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0425522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0527971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0527971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0646844] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0646844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0757139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0757139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.0884559] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.0884559] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1002186] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1002186] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1134825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1134825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1276123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1291495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1389134] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1404588] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1518263] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1518263] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1640960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1640960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1732659] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1747976] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1855621] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1855621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.1952765] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.1968176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2090999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2090999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2193463] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2193463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2312657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2312657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2437632] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2437632] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2535683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2535683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2655674] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2655674] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2759902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2759902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2878676] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2878676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.2977374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.2977374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3110228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3110228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3231153] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3231153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3349714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3349714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3478132] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3483213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3575969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3575969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3727207] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3727207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3850609] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3850609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.3942284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.3942284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4079117] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4079117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4176796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4176796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4291221] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4291221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4421466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4421466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4508865] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4508865] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4642076] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4642076] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4759285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4759285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4887146] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4887146] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.4991869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.4991869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5110745] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5110745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5229807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5245199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5337683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5337683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5455336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5455336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5556548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5556548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5682374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5682374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5785697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5785697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.5913000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.5913000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6035464] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6035464] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6132491] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6132491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6270173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6270173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6372948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6372948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6494203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6494203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6622466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6622466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6743539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6743539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6875851] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6875851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.6985418] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.6985418] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7130435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7130435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7247718] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7247718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7364894] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7364894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7485204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7485204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7587360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7603934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7732973] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7732973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7839697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7855066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.7962568] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.7962568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8091144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8091144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8185830] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8185830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8308631] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8323894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8441688] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8441688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8543913] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8543913] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8670733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8675804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8767512] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8767512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.8903339] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.8903339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9041099] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9041099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9146877] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9146877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9269547] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9269547] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9386308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9386308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9487998] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9507641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9619624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9619624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9727589] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9727589] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9862108] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9862108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:04.9969626] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:04.9979655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0105361] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0110526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0232136] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0237214] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0351311] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0351311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0480028] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0480028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0602428] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0602428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0736117] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0736117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0869473] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0869473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.0986239] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.0986239] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1108503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1108503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1240379] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1240379] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1374810] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1374810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1497540] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1497540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1598983] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1598983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1731509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1731509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1840408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1840408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.1951210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.1951210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2089461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2089461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2181051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2181051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2301403] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2311455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2429880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2429880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2527905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2527905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2640101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2640101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2742038] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2742038] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2869269] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2869269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.2961063] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.2961063] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3070615] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3070615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3188210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3188210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3309169] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3309169] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3428257] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3428257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3524880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3524880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3648074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3648074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3739001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3739001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3865722] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3865722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.3973208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.3973208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4100236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4100236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4222570] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4222570] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4310117] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4310117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4429791] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4429791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4536625] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4536625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4649402] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4649402] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4746901] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4746901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4865005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4880420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.4972883] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.4972883] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5095467] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5095467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5226052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5226052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5312921] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5312921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5432457] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5432457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5544260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5544260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5654946] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5654946] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5767092] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5767092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5889321] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5889321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5996224] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5996224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6113680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6123727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6237530] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6237530] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6336011] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6346070] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6473158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6473158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6574739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6574739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6705129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6705129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6829055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6829055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6917241] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6917241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7034571] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7034571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7138560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7138560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7259190] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7259190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7370696] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7370696] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7482888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7482888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7590560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7590560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7712427] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7722482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7840833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7840833] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7928110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7928110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8050435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8050435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8152860] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8152860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8294060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8294060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8406689] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8411853] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8535928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8535928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8662234] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8662234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8789688] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8789688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8927250] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8927250] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9076156] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9081343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9191651] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9191651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9330771] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9330771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9459094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9459094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9553705] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9553705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9679283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9679283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9787459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9787459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9905256] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9910467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0022956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0022956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0130163] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0130163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0256880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0256880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0359232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0359232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0512764] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0512764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0626681] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0626681] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0745488] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0745488] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0856949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0856949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0975435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0975435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1102190] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1112240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1226734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1226734] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1338128] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1338128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1465013] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1465013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1578004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1578004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1714701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1714701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1836760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1836760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1945581] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1945581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2082461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2082461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2201572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2201572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2325649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2325649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2467933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2467933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2575451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2575451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2697581] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2697581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2794405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2794405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2924564] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2924564] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3040330] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3040330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3144390] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3144390] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3272802] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3272802] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3377537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3377537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3503772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3503772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3600479] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3600479] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3717482] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3717482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3844791] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3844791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3942677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3942677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4061035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4061035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4191992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4191992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4312695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4312695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4429517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4429517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4517641] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4517641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4651351] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4651351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4758796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4758796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4888596] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4888596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5006365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5011509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5151644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5151644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5279974] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5290033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5391545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5391545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5512768] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5512768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5620502] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5640170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5732023] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5732023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5854026] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5869441] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5971051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5981101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6091737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6091737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6198263] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6198263] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6328572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6328572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6438533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6438533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6551205] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6551205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6694735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6699885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6801738] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6812631] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6934222] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6934222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7057078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7057078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7177077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7177077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7314611] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7314611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7420862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7420862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7538815] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7538815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7670890] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7670890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7769870] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7769870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7880162] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7895519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7987637] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7987637] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8095071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8111810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8235122] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8235122] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8328363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8328363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8443277] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8443277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8565177] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8565177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8670225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8670225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8773638] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8773638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8890952] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8890952] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8980931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8980931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9098935] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9098935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9247873] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9247873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9341352] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9341352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9458978] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9458978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9563574] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9563574] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9692326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9692326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9792834] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9792834] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9916365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9916365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0049003] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0049003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0147914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0147914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0280333] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0280333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0368113] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0368113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0502209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.0502209] [Debug  :   Coroner] Query successful!True
[05:50:07.0502209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.0622450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.0622450] [Debug  :   Coroner] Query successful!True
[05:50:07.0622450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.0718976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.0718976] [Debug  :   Coroner] Query successful!True
[05:50:07.0718976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.0841612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.0846640] [Debug  :   Coroner] Query successful!True
[05:50:07.0846640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.0947227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.0947227] [Debug  :   Coroner] Query successful!True
[05:50:07.0947227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1065458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1065458] [Debug  :   Coroner] Query successful!True
[05:50:07.1070819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1152223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1152223] [Debug  :   Coroner] Query successful!True
[05:50:07.1152223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1275538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1275538] [Debug  :   Coroner] Query successful!True
[05:50:07.1275538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1380256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1380256] [Debug  :   Coroner] Query successful!True
[05:50:07.1380256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1492239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1492239] [Debug  :   Coroner] Query successful!True
[05:50:07.1492239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1587496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1587496] [Debug  :   Coroner] Query successful!True
[05:50:07.1587496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1710264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1710264] [Debug  :   Coroner] Query successful!True
[05:50:07.1710264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1813449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1828887] [Debug  :   Coroner] Query successful!True
[05:50:07.1828887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1931939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1931939] [Debug  :   Coroner] Query successful!True
[05:50:07.1931939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.1947299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.1947299] [Debug  :   Coroner] Query successful!True
[05:50:07.1947299] [Debug  :   Coroner] Handling generic fall damage...
[05:50:07.1947299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2069812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2069812] [Debug  :   Coroner] Query successful!True
[05:50:07.2069812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2162957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2178390] [Debug  :   Coroner] Query successful!True
[05:50:07.2178390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2307960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2313144] [Debug  :   Coroner] Query successful!True
[05:50:07.2313144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2425056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2425056] [Debug  :   Coroner] Query successful!True
[05:50:07.2425056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2513138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2513138] [Debug  :   Coroner] Query successful!True
[05:50:07.2528505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2653210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2653210] [Debug  :   Coroner] Query successful!True
[05:50:07.2653210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2756415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2756415] [Debug  :   Coroner] Query successful!True
[05:50:07.2756415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2875340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2875340] [Debug  :   Coroner] Query successful!True
[05:50:07.2875340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.2988629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.2988629] [Debug  :   Coroner] Query successful!True
[05:50:07.2988629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3111187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3111187] [Debug  :   Coroner] Query successful!True
[05:50:07.3111187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3255406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3255406] [Debug  :   Coroner] Query successful!True
[05:50:07.3255406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3364242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3364242] [Debug  :   Coroner] Query successful!True
[05:50:07.3364242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3496449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3496449] [Debug  :   Coroner] Query successful!True
[05:50:07.3496449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3597641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3612991] [Debug  :   Coroner] Query successful!True
[05:50:07.3612991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3736245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3736245] [Debug  :   Coroner] Query successful!True
[05:50:07.3736245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3869303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3869303] [Debug  :   Coroner] Query successful!True
[05:50:07.3879588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.3981601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.3986651] [Debug  :   Coroner] Query successful!True
[05:50:07.3986651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4093846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4093846] [Debug  :   Coroner] Query successful!True
[05:50:07.4109208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4210408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4225758] [Debug  :   Coroner] Query successful!True
[05:50:07.4225758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4333690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4333690] [Debug  :   Coroner] Query successful!True
[05:50:07.4333690] [Debug  :   Coroner] Handling generic fall damage...
[05:50:07.4333690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4333690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4333690] [Debug  :   Coroner] Query successful!True
[05:50:07.4333690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4467821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4467821] [Debug  :   Coroner] Query successful!True
[05:50:07.4467821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4571624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4571624] [Debug  :   Coroner] Query successful!True
[05:50:07.4571624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4702211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4702211] [Debug  :   Coroner] Query successful!True
[05:50:07.4702211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4834872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4834872] [Debug  :   Coroner] Query successful!True
[05:50:07.4834872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.4926940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.4926940] [Debug  :   Coroner] Query successful!True
[05:50:07.4942198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5045541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5045541] [Debug  :   Coroner] Query successful!True
[05:50:07.5060930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5161126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5176484] [Debug  :   Coroner] Query successful!True
[05:50:07.5176484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5294905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5294905] [Debug  :   Coroner] Query successful!True
[05:50:07.5294905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5395229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5395229] [Debug  :   Coroner] Query successful!True
[05:50:07.5395229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5517018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5517018] [Debug  :   Coroner] Query successful!True
[05:50:07.5517018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5635735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5635735] [Debug  :   Coroner] Query successful!True
[05:50:07.5635735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5743669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5743669] [Debug  :   Coroner] Query successful!True
[05:50:07.5743669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5861838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5861838] [Debug  :   Coroner] Query successful!True
[05:50:07.5861838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.5970194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.5970194] [Debug  :   Coroner] Query successful!True
[05:50:07.5980251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6090944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6090944] [Debug  :   Coroner] Query successful!True
[05:50:07.6106274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6211121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6211121] [Debug  :   Coroner] Query successful!True
[05:50:07.6211121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6236433] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:50:07.6327382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6342548] [Debug  :   Coroner] Query successful!True
[05:50:07.6342548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6468956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6468956] [Debug  :   Coroner] Query successful!True
[05:50:07.6474304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6565312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6565312] [Debug  :   Coroner] Query successful!True
[05:50:07.6565312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6684875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6700385] [Debug  :   Coroner] Query successful!True
[05:50:07.6700385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6797660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6797660] [Debug  :   Coroner] Query successful!True
[05:50:07.6797660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.6924987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.6924987] [Debug  :   Coroner] Query successful!True
[05:50:07.6924987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7051712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7051712] [Debug  :   Coroner] Query successful!True
[05:50:07.7051712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7148438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7163789] [Debug  :   Coroner] Query successful!True
[05:50:07.7163789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7276846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7286903] [Debug  :   Coroner] Query successful!True
[05:50:07.7286903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7395840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7395840] [Debug  :   Coroner] Query successful!True
[05:50:07.7395840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7513298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7528721] [Debug  :   Coroner] Query successful!True
[05:50:07.7528721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7642442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7642442] [Debug  :   Coroner] Query successful!True
[05:50:07.7642442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7776058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7776058] [Debug  :   Coroner] Query successful!True
[05:50:07.7776058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.7898586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.7898586] [Debug  :   Coroner] Query successful!True
[05:50:07.7898586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8000749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8006025] [Debug  :   Coroner] Query successful!True
[05:50:07.8006025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8118591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8118591] [Debug  :   Coroner] Query successful!True
[05:50:07.8118591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8241260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8241260] [Debug  :   Coroner] Query successful!True
[05:50:07.8241260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8344781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8344781] [Debug  :   Coroner] Query successful!True
[05:50:07.8344781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8463020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8463020] [Debug  :   Coroner] Query successful!True
[05:50:07.8463020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8555772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8555772] [Debug  :   Coroner] Query successful!True
[05:50:07.8555772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8672132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8672132] [Debug  :   Coroner] Query successful!True
[05:50:07.8672132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8759141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8759141] [Debug  :   Coroner] Query successful!True
[05:50:07.8759141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8882644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8882644] [Debug  :   Coroner] Query successful!True
[05:50:07.8898466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.8987417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.8987417] [Debug  :   Coroner] Query successful!True
[05:50:07.8987417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9110816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9110816] [Debug  :   Coroner] Query successful!True
[05:50:07.9110816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9203073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9203073] [Debug  :   Coroner] Query successful!True
[05:50:07.9213162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9325733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9325733] [Debug  :   Coroner] Query successful!True
[05:50:07.9325733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9441561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9441561] [Debug  :   Coroner] Query successful!True
[05:50:07.9441561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9548507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9548507] [Debug  :   Coroner] Query successful!True
[05:50:07.9548507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9657998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9657998] [Debug  :   Coroner] Query successful!True
[05:50:07.9657998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9765162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9765162] [Debug  :   Coroner] Query successful!True
[05:50:07.9765162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9871883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9881947] [Debug  :   Coroner] Query successful!True
[05:50:07.9881947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:07.9983222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:07.9983222] [Debug  :   Coroner] Query successful!True
[05:50:07.9983222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0105153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0105153] [Debug  :   Coroner] Query successful!True
[05:50:08.0105153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0224854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0224854] [Debug  :   Coroner] Query successful!True
[05:50:08.0224854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0349544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0349544] [Debug  :   Coroner] Query successful!True
[05:50:08.0349544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0475430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0475430] [Debug  :   Coroner] Query successful!True
[05:50:08.0475430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0591261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0591261] [Debug  :   Coroner] Query successful!True
[05:50:08.0591261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0710603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0710603] [Debug  :   Coroner] Query successful!True
[05:50:08.0710603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0830110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0830110] [Debug  :   Coroner] Query successful!True
[05:50:08.0830110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.0929271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.0929271] [Debug  :   Coroner] Query successful!True
[05:50:08.0929271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1055753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1055753] [Debug  :   Coroner] Query successful!True
[05:50:08.1055753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1148697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1148697] [Debug  :   Coroner] Query successful!True
[05:50:08.1148697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1260910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1276293] [Debug  :   Coroner] Query successful!True
[05:50:08.1276293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1367997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1367997] [Debug  :   Coroner] Query successful!True
[05:50:08.1367997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1491206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1506640] [Debug  :   Coroner] Query successful!True
[05:50:08.1506640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1613886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1613886] [Debug  :   Coroner] Query successful!True
[05:50:08.1613886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1725824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1725824] [Debug  :   Coroner] Query successful!True
[05:50:08.1725824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1854884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1854884] [Debug  :   Coroner] Query successful!True
[05:50:08.1854884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.1951792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.1951792] [Debug  :   Coroner] Query successful!True
[05:50:08.1951792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2069945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2080006] [Debug  :   Coroner] Query successful!True
[05:50:08.2080006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2172213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2172213] [Debug  :   Coroner] Query successful!True
[05:50:08.2172213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2295609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2295609] [Debug  :   Coroner] Query successful!True
[05:50:08.2295609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2391746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2396796] [Debug  :   Coroner] Query successful!True
[05:50:08.2396796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2513868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2513868] [Debug  :   Coroner] Query successful!True
[05:50:08.2513868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2620880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2620880] [Debug  :   Coroner] Query successful!True
[05:50:08.2636511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2728387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2728387] [Debug  :   Coroner] Query successful!True
[05:50:08.2728387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2844446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2844446] [Debug  :   Coroner] Query successful!True
[05:50:08.2844446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.2936205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.2936205] [Debug  :   Coroner] Query successful!True
[05:50:08.2936205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3053444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3053444] [Debug  :   Coroner] Query successful!True
[05:50:08.3053444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3142009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3142009] [Debug  :   Coroner] Query successful!True
[05:50:08.3142009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3250004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3250004] [Debug  :   Coroner] Query successful!True
[05:50:08.3250004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3352604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3352604] [Debug  :   Coroner] Query successful!True
[05:50:08.3352604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3461136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3461136] [Debug  :   Coroner] Query successful!True
[05:50:08.3461136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3560114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3575941] [Debug  :   Coroner] Query successful!True
[05:50:08.3575941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3677455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3677455] [Debug  :   Coroner] Query successful!True
[05:50:08.3677455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3769786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3769786] [Debug  :   Coroner] Query successful!True
[05:50:08.3769786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3885438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3885438] [Debug  :   Coroner] Query successful!True
[05:50:08.3885438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.3987451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.3987451] [Debug  :   Coroner] Query successful!True
[05:50:08.3987451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4093761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4093761] [Debug  :   Coroner] Query successful!True
[05:50:08.4093761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4198339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4198339] [Debug  :   Coroner] Query successful!True
[05:50:08.4203389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4300706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4310760] [Debug  :   Coroner] Query successful!True
[05:50:08.4310760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4399317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4399317] [Debug  :   Coroner] Query successful!True
[05:50:08.4399317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4514619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4514619] [Debug  :   Coroner] Query successful!True
[05:50:08.4514619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4622800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4622800] [Debug  :   Coroner] Query successful!True
[05:50:08.4622800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4714299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4714299] [Debug  :   Coroner] Query successful!True
[05:50:08.4714299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4821266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4821266] [Debug  :   Coroner] Query successful!True
[05:50:08.4821266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.4928427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.4928427] [Debug  :   Coroner] Query successful!True
[05:50:08.4928427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5045953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5045953] [Debug  :   Coroner] Query successful!True
[05:50:08.5045953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5143711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5143711] [Debug  :   Coroner] Query successful!True
[05:50:08.5143711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5266037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5266037] [Debug  :   Coroner] Query successful!True
[05:50:08.5266037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5373465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5373465] [Debug  :   Coroner] Query successful!True
[05:50:08.5373465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5495983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5495983] [Debug  :   Coroner] Query successful!True
[05:50:08.5495983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5614009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5614009] [Debug  :   Coroner] Query successful!True
[05:50:08.5614009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5734041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5734041] [Debug  :   Coroner] Query successful!True
[05:50:08.5734041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5847044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5847044] [Debug  :   Coroner] Query successful!True
[05:50:08.5847044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.5953560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.5953560] [Debug  :   Coroner] Query successful!True
[05:50:08.5953560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6060441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6060441] [Debug  :   Coroner] Query successful!True
[05:50:08.6060441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6157882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6157882] [Debug  :   Coroner] Query successful!True
[05:50:08.6157882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6278258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6278258] [Debug  :   Coroner] Query successful!True
[05:50:08.6278258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6379651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6379651] [Debug  :   Coroner] Query successful!True
[05:50:08.6379651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6483823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6483823] [Debug  :   Coroner] Query successful!True
[05:50:08.6483823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6590603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6590603] [Debug  :   Coroner] Query successful!True
[05:50:08.6590603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6713596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6713596] [Debug  :   Coroner] Query successful!True
[05:50:08.6713596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6825965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6825965] [Debug  :   Coroner] Query successful!True
[05:50:08.6825965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.6929679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.6929679] [Debug  :   Coroner] Query successful!True
[05:50:08.6929679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7041221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7041221] [Debug  :   Coroner] Query successful!True
[05:50:08.7041221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7140771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7140771] [Debug  :   Coroner] Query successful!True
[05:50:08.7140771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7256466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7256466] [Debug  :   Coroner] Query successful!True
[05:50:08.7256466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7368305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7368305] [Debug  :   Coroner] Query successful!True
[05:50:08.7368305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7475545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7475545] [Debug  :   Coroner] Query successful!True
[05:50:08.7475545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7582436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7582436] [Debug  :   Coroner] Query successful!True
[05:50:08.7582436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7689719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7689719] [Debug  :   Coroner] Query successful!True
[05:50:08.7689719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7796385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7796385] [Debug  :   Coroner] Query successful!True
[05:50:08.7796385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.7908594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.7908594] [Debug  :   Coroner] Query successful!True
[05:50:08.7908594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8003415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8003415] [Debug  :   Coroner] Query successful!True
[05:50:08.8003415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8114991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8114991] [Debug  :   Coroner] Query successful!True
[05:50:08.8114991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8221903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8221903] [Debug  :   Coroner] Query successful!True
[05:50:08.8233422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8315241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8325303] [Debug  :   Coroner] Query successful!True
[05:50:08.8325303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8444537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8444537] [Debug  :   Coroner] Query successful!True
[05:50:08.8444537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8541463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8541463] [Debug  :   Coroner] Query successful!True
[05:50:08.8541463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8653072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8653072] [Debug  :   Coroner] Query successful!True
[05:50:08.8653072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8749785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8749785] [Debug  :   Coroner] Query successful!True
[05:50:08.8754818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8877747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8877747] [Debug  :   Coroner] Query successful!True
[05:50:08.8882980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.8964622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.8964622] [Debug  :   Coroner] Query successful!True
[05:50:08.8964622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9079081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9084336] [Debug  :   Coroner] Query successful!True
[05:50:08.9084336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9180653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9185757] [Debug  :   Coroner] Query successful!True
[05:50:08.9185757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9288477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9288477] [Debug  :   Coroner] Query successful!True
[05:50:08.9288477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9391245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9391245] [Debug  :   Coroner] Query successful!True
[05:50:08.9391245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9516456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9516456] [Debug  :   Coroner] Query successful!True
[05:50:08.9516456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9613248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9613248] [Debug  :   Coroner] Query successful!True
[05:50:08.9613248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9716661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9716661] [Debug  :   Coroner] Query successful!True
[05:50:08.9716661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9823730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9823730] [Debug  :   Coroner] Query successful!True
[05:50:08.9823730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:08.9911596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:50:08.9937065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:08.9942128] [Debug  :   Coroner] Query successful!True
[05:50:08.9942128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0049257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0049257] [Debug  :   Coroner] Query successful!True
[05:50:09.0049257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0158035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0158035] [Debug  :   Coroner] Query successful!True
[05:50:09.0158035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0259426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0274593] [Debug  :   Coroner] Query successful!True
[05:50:09.0274593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0365784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0365784] [Debug  :   Coroner] Query successful!True
[05:50:09.0365784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0478519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0478519] [Debug  :   Coroner] Query successful!True
[05:50:09.0493710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0590774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0590774] [Debug  :   Coroner] Query successful!True
[05:50:09.0590774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0718524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0724265] [Debug  :   Coroner] Query successful!True
[05:50:09.0724265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0836920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0836920] [Debug  :   Coroner] Query successful!True
[05:50:09.0836920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.0928823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.0928823] [Debug  :   Coroner] Query successful!True
[05:50:09.0928823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1047528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1047528] [Debug  :   Coroner] Query successful!True
[05:50:09.1052748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1154773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1154773] [Debug  :   Coroner] Query successful!True
[05:50:09.1154773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1258072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1258072] [Debug  :   Coroner] Query successful!True
[05:50:09.1258072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1381396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1381396] [Debug  :   Coroner] Query successful!True
[05:50:09.1381396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1510536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1510536] [Debug  :   Coroner] Query successful!True
[05:50:09.1510536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1613738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1613738] [Debug  :   Coroner] Query successful!True
[05:50:09.1613738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1720609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1720609] [Debug  :   Coroner] Query successful!True
[05:50:09.1720609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1851130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1851130] [Debug  :   Coroner] Query successful!True
[05:50:09.1851130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.1959212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.1959212] [Debug  :   Coroner] Query successful!True
[05:50:09.1959212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2077216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2077216] [Debug  :   Coroner] Query successful!True
[05:50:09.2077216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2179338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2179338] [Debug  :   Coroner] Query successful!True
[05:50:09.2179338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2307029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2312067] [Debug  :   Coroner] Query successful!True
[05:50:09.2312067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2419020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2419020] [Debug  :   Coroner] Query successful!True
[05:50:09.2419020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2520346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2520346] [Debug  :   Coroner] Query successful!True
[05:50:09.2520346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2638765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2638765] [Debug  :   Coroner] Query successful!True
[05:50:09.2638765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2730816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2730816] [Debug  :   Coroner] Query successful!True
[05:50:09.2730816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2854727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2854727] [Debug  :   Coroner] Query successful!True
[05:50:09.2854727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.2952236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.2952236] [Debug  :   Coroner] Query successful!True
[05:50:09.2952236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3071600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3071600] [Debug  :   Coroner] Query successful!True
[05:50:09.3076654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3161730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3161730] [Debug  :   Coroner] Query successful!True
[05:50:09.3161730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3268980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3284215] [Debug  :   Coroner] Query successful!True
[05:50:09.3284215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3389043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3389043] [Debug  :   Coroner] Query successful!True
[05:50:09.3389043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3511400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3511400] [Debug  :   Coroner] Query successful!True
[05:50:09.3521435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3630927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3630927] [Debug  :   Coroner] Query successful!True
[05:50:09.3636339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3728454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3728454] [Debug  :   Coroner] Query successful!True
[05:50:09.3728454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3846128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3846128] [Debug  :   Coroner] Query successful!True
[05:50:09.3846128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.3963107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.3963107] [Debug  :   Coroner] Query successful!True
[05:50:09.3963107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4081589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4081589] [Debug  :   Coroner] Query successful!True
[05:50:09.4081589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4189199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4189199] [Debug  :   Coroner] Query successful!True
[05:50:09.4189199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4301745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4301745] [Debug  :   Coroner] Query successful!True
[05:50:09.4311802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4421820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4421820] [Debug  :   Coroner] Query successful!True
[05:50:09.4421820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4527443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4527443] [Debug  :   Coroner] Query successful!True
[05:50:09.4527443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4633539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4633539] [Debug  :   Coroner] Query successful!True
[05:50:09.4633539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4747468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4747468] [Debug  :   Coroner] Query successful!True
[05:50:09.4747468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4868316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4868316] [Debug  :   Coroner] Query successful!True
[05:50:09.4868316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.4970109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.4970109] [Debug  :   Coroner] Query successful!True
[05:50:09.4980181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5102242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5102242] [Debug  :   Coroner] Query successful!True
[05:50:09.5102242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5226187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5241679] [Debug  :   Coroner] Query successful!True
[05:50:09.5241679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5343950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5343950] [Debug  :   Coroner] Query successful!True
[05:50:09.5343950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5462507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5462507] [Debug  :   Coroner] Query successful!True
[05:50:09.5462507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5567676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5567676] [Debug  :   Coroner] Query successful!True
[05:50:09.5567676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5669817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5684939] [Debug  :   Coroner] Query successful!True
[05:50:09.5684939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5772282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5791629] [Debug  :   Coroner] Query successful!True
[05:50:09.5791629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.5909396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.5909396] [Debug  :   Coroner] Query successful!True
[05:50:09.5909396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6002394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6002394] [Debug  :   Coroner] Query successful!True
[05:50:09.6002394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6136651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6136651] [Debug  :   Coroner] Query successful!True
[05:50:09.6136651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6247437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6247437] [Debug  :   Coroner] Query successful!True
[05:50:09.6247437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6342231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6342231] [Debug  :   Coroner] Query successful!True
[05:50:09.6342231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6454588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6454588] [Debug  :   Coroner] Query successful!True
[05:50:09.6454588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6541042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6556489] [Debug  :   Coroner] Query successful!True
[05:50:09.6556489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6667561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6667561] [Debug  :   Coroner] Query successful!True
[05:50:09.6667561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6765210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6780407] [Debug  :   Coroner] Query successful!True
[05:50:09.6780407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6872072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6872072] [Debug  :   Coroner] Query successful!True
[05:50:09.6894452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.6988589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.6988589] [Debug  :   Coroner] Query successful!True
[05:50:09.6988589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7105348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7105348] [Debug  :   Coroner] Query successful!True
[05:50:09.7105348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7218357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7218357] [Debug  :   Coroner] Query successful!True
[05:50:09.7218357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7315524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7325578] [Debug  :   Coroner] Query successful!True
[05:50:09.7325578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7428871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7428871] [Debug  :   Coroner] Query successful!True
[05:50:09.7428871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7531189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7531189] [Debug  :   Coroner] Query successful!True
[05:50:09.7531189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7646404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7646404] [Debug  :   Coroner] Query successful!True
[05:50:09.7646404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7745891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7745891] [Debug  :   Coroner] Query successful!True
[05:50:09.7745891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7868771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7868771] [Debug  :   Coroner] Query successful!True
[05:50:09.7868771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.7960856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.7960856] [Debug  :   Coroner] Query successful!True
[05:50:09.7960856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8082750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8082750] [Debug  :   Coroner] Query successful!True
[05:50:09.8082750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8167303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8167303] [Debug  :   Coroner] Query successful!True
[05:50:09.8182547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8291935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8291935] [Debug  :   Coroner] Query successful!True
[05:50:09.8291935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8401625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8401625] [Debug  :   Coroner] Query successful!True
[05:50:09.8401625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8510870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8510870] [Debug  :   Coroner] Query successful!True
[05:50:09.8510870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8614869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8614869] [Debug  :   Coroner] Query successful!True
[05:50:09.8630126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8727630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8727630] [Debug  :   Coroner] Query successful!True
[05:50:09.8727630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8833903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8849258] [Debug  :   Coroner] Query successful!True
[05:50:09.8849258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8942132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8942132] [Debug  :   Coroner] Query successful!True
[05:50:09.8942132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9057292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9067363] [Debug  :   Coroner] Query successful!True
[05:50:09.9067363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9148302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9148302] [Debug  :   Coroner] Query successful!True
[05:50:09.9148302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9271298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9271298] [Debug  :   Coroner] Query successful!True
[05:50:09.9271298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9385913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9385913] [Debug  :   Coroner] Query successful!True
[05:50:09.9385913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9492313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9492313] [Debug  :   Coroner] Query successful!True
[05:50:09.9492313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9592968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9592968] [Debug  :   Coroner] Query successful!True
[05:50:09.9592968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9716793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9716793] [Debug  :   Coroner] Query successful!True
[05:50:09.9716793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9843453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9843453] [Debug  :   Coroner] Query successful!True
[05:50:09.9843453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9949753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9949753] [Debug  :   Coroner] Query successful!True
[05:50:09.9949753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0082530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0082530] [Debug  :   Coroner] Query successful!True
[05:50:10.0082530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0190689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0190689] [Debug  :   Coroner] Query successful!True
[05:50:10.0190689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0307540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0307540] [Debug  :   Coroner] Query successful!True
[05:50:10.0312682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0429926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0429926] [Debug  :   Coroner] Query successful!True
[05:50:10.0429926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0535716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0535716] [Debug  :   Coroner] Query successful!True
[05:50:10.0551155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0655000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0670718] [Debug  :   Coroner] Query successful!True
[05:50:10.0670718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0771420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0777354] [Debug  :   Coroner] Query successful!True
[05:50:10.0777354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0895761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0895761] [Debug  :   Coroner] Query successful!True
[05:50:10.0895761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1002983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1002983] [Debug  :   Coroner] Query successful!True
[05:50:10.1002983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1120001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1120001] [Debug  :   Coroner] Query successful!True
[05:50:10.1120001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1237855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1253672] [Debug  :   Coroner] Query successful!True
[05:50:10.1253672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1372148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1372148] [Debug  :   Coroner] Query successful!True
[05:50:10.1372148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1486466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1501837] [Debug  :   Coroner] Query successful!True
[05:50:10.1501837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1588776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1604134] [Debug  :   Coroner] Query successful!True
[05:50:10.1604134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1712830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1712830] [Debug  :   Coroner] Query successful!True
[05:50:10.1728732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1826755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1826755] [Debug  :   Coroner] Query successful!True
[05:50:10.1842119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1944896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1944896] [Debug  :   Coroner] Query successful!True
[05:50:10.1944896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2063427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2063427] [Debug  :   Coroner] Query successful!True
[05:50:10.2063427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2167493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2167493] [Debug  :   Coroner] Query successful!True
[05:50:10.2167493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2286016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2286016] [Debug  :   Coroner] Query successful!True
[05:50:10.2286016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2398916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2398916] [Debug  :   Coroner] Query successful!True
[05:50:10.2398916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2516183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2526218] [Debug  :   Coroner] Query successful!True
[05:50:10.2526218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2629612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2629612] [Debug  :   Coroner] Query successful!True
[05:50:10.2629612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2740527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2740527] [Debug  :   Coroner] Query successful!True
[05:50:10.2740527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2873158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2873158] [Debug  :   Coroner] Query successful!True
[05:50:10.2873158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2959462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2959462] [Debug  :   Coroner] Query successful!True
[05:50:10.2959462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3082988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3082988] [Debug  :   Coroner] Query successful!True
[05:50:10.3088139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3182994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3182994] [Debug  :   Coroner] Query successful!True
[05:50:10.3198164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3322109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3322109] [Debug  :   Coroner] Query successful!True
[05:50:10.3327222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3433627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3433627] [Debug  :   Coroner] Query successful!True
[05:50:10.3433627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3559741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3559741] [Debug  :   Coroner] Query successful!True
[05:50:10.3559741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3704247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3704247] [Debug  :   Coroner] Query successful!True
[05:50:10.3704247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3816377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3816377] [Debug  :   Coroner] Query successful!True
[05:50:10.3821483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3943231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3943231] [Debug  :   Coroner] Query successful!True
[05:50:10.3943231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4060126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4060126] [Debug  :   Coroner] Query successful!True
[05:50:10.4060126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4158006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4173382] [Debug  :   Coroner] Query successful!True
[05:50:10.4173382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4296734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4296734] [Debug  :   Coroner] Query successful!True
[05:50:10.4296734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4405047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4405047] [Debug  :   Coroner] Query successful!True
[05:50:10.4405047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4520315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4520315] [Debug  :   Coroner] Query successful!True
[05:50:10.4520315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4647800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4647800] [Debug  :   Coroner] Query successful!True
[05:50:10.4647800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4748827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4748827] [Debug  :   Coroner] Query successful!True
[05:50:10.4748827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4873680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4873680] [Debug  :   Coroner] Query successful!True
[05:50:10.4873680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4970766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4980844] [Debug  :   Coroner] Query successful!True
[05:50:10.4980844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5091069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5091069] [Debug  :   Coroner] Query successful!True
[05:50:10.5091069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5198116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5198116] [Debug  :   Coroner] Query successful!True
[05:50:10.5198116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5315372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5330713] [Debug  :   Coroner] Query successful!True
[05:50:10.5330713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5446039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5446039] [Debug  :   Coroner] Query successful!True
[05:50:10.5461297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5574768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5574768] [Debug  :   Coroner] Query successful!True
[05:50:10.5574768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5676146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5692118] [Debug  :   Coroner] Query successful!True
[05:50:10.5692118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5805150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5805150] [Debug  :   Coroner] Query successful!True
[05:50:10.5805150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5922740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5927782] [Debug  :   Coroner] Query successful!True
[05:50:10.5927782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6041995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6041995] [Debug  :   Coroner] Query successful!True
[05:50:10.6041995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6151788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6151788] [Debug  :   Coroner] Query successful!True
[05:50:10.6151788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6268899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6268899] [Debug  :   Coroner] Query successful!True
[05:50:10.6268899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6375995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6381042] [Debug  :   Coroner] Query successful!True
[05:50:10.6381042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6504422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6504422] [Debug  :   Coroner] Query successful!True
[05:50:10.6504422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6597401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6597401] [Debug  :   Coroner] Query successful!True
[05:50:10.6597401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6735056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6735056] [Debug  :   Coroner] Query successful!True
[05:50:10.6735056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6849321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6849321] [Debug  :   Coroner] Query successful!True
[05:50:10.6849321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6962051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6962051] [Debug  :   Coroner] Query successful!True
[05:50:10.6962051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7074383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7074383] [Debug  :   Coroner] Query successful!True
[05:50:10.7074383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7165706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7165706] [Debug  :   Coroner] Query successful!True
[05:50:10.7165706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7289635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7289635] [Debug  :   Coroner] Query successful!True
[05:50:10.7289635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7406444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7406444] [Debug  :   Coroner] Query successful!True
[05:50:10.7412208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7541014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7541014] [Debug  :   Coroner] Query successful!True
[05:50:10.7541014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7654526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7654526] [Debug  :   Coroner] Query successful!True
[05:50:10.7654526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7761395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7761395] [Debug  :   Coroner] Query successful!True
[05:50:10.7761395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7887660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7897714] [Debug  :   Coroner] Query successful!True
[05:50:10.7897714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7994012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7994012] [Debug  :   Coroner] Query successful!True
[05:50:10.7994012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8114245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8124291] [Debug  :   Coroner] Query successful!True
[05:50:10.8124291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8236011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8236011] [Debug  :   Coroner] Query successful!True
[05:50:10.8236011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8329041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8344493] [Debug  :   Coroner] Query successful!True
[05:50:10.8344493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8452742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8468101] [Debug  :   Coroner] Query successful!True
[05:50:10.8468101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8566483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8566483] [Debug  :   Coroner] Query successful!True
[05:50:10.8566483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8683450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8683450] [Debug  :   Coroner] Query successful!True
[05:50:10.8683450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8790837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8790837] [Debug  :   Coroner] Query successful!True
[05:50:10.8790837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8913537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8923581] [Debug  :   Coroner] Query successful!True
[05:50:10.8923581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9041126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9041126] [Debug  :   Coroner] Query successful!True
[05:50:10.9041126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9141706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9141706] [Debug  :   Coroner] Query successful!True
[05:50:10.9141706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9281675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9281675] [Debug  :   Coroner] Query successful!True
[05:50:10.9281675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9383374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9383374] [Debug  :   Coroner] Query successful!True
[05:50:10.9383374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9513667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9513667] [Debug  :   Coroner] Query successful!True
[05:50:10.9513667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9636391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9652373] [Debug  :   Coroner] Query successful!True
[05:50:10.9652373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9770229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9785432] [Debug  :   Coroner] Query successful!True
[05:50:10.9785432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9915729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9915729] [Debug  :   Coroner] Query successful!True
[05:50:10.9920778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0049010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0049010] [Debug  :   Coroner] Query successful!True
[05:50:11.0049010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0180764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0180764] [Debug  :   Coroner] Query successful!True
[05:50:11.0180764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0335054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0335054] [Debug  :   Coroner] Query successful!True
[05:50:11.0335054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0468076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0468076] [Debug  :   Coroner] Query successful!True
[05:50:11.0468076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0581120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0581120] [Debug  :   Coroner] Query successful!True
[05:50:11.0581120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0718630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0718630] [Debug  :   Coroner] Query successful!True
[05:50:11.0718630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0851147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0851147] [Debug  :   Coroner] Query successful!True
[05:50:11.0851147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0954111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0954111] [Debug  :   Coroner] Query successful!True
[05:50:11.0954111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1097687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1097687] [Debug  :   Coroner] Query successful!True
[05:50:11.1097687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1194814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1194814] [Debug  :   Coroner] Query successful!True
[05:50:11.1210404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1327092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1327092] [Debug  :   Coroner] Query successful!True
[05:50:11.1327092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1449719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1449719] [Debug  :   Coroner] Query successful!True
[05:50:11.1449719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1556202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1556202] [Debug  :   Coroner] Query successful!True
[05:50:11.1556202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1671179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1671179] [Debug  :   Coroner] Query successful!True
[05:50:11.1671179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1780866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1780866] [Debug  :   Coroner] Query successful!True
[05:50:11.1780866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1897278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1897278] [Debug  :   Coroner] Query successful!True
[05:50:11.1897278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2035983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2035983] [Debug  :   Coroner] Query successful!True
[05:50:11.2035983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2127661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2127661] [Debug  :   Coroner] Query successful!True
[05:50:11.2127661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2250784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2250784] [Debug  :   Coroner] Query successful!True
[05:50:11.2250784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2370363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2385574] [Debug  :   Coroner] Query successful!True
[05:50:11.2385574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2520050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2530099] [Debug  :   Coroner] Query successful!True
[05:50:11.2530099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2645965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2645965] [Debug  :   Coroner] Query successful!True
[05:50:11.2645965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2755554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2755554] [Debug  :   Coroner] Query successful!True
[05:50:11.2770955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2898153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2898153] [Debug  :   Coroner] Query successful!True
[05:50:11.2898153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3017757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3017757] [Debug  :   Coroner] Query successful!True
[05:50:11.3017757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3145151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3145151] [Debug  :   Coroner] Query successful!True
[05:50:11.3145151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3267671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3267671] [Debug  :   Coroner] Query successful!True
[05:50:11.3267671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3393658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3393658] [Debug  :   Coroner] Query successful!True
[05:50:11.3393658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3521309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3531362] [Debug  :   Coroner] Query successful!True
[05:50:11.3531362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3643347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3653414] [Debug  :   Coroner] Query successful!True
[05:50:11.3653414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3752895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3752895] [Debug  :   Coroner] Query successful!True
[05:50:11.3768440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3902135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3902135] [Debug  :   Coroner] Query successful!True
[05:50:11.3902135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4004577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4014646] [Debug  :   Coroner] Query successful!True
[05:50:11.4014646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4163744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4163744] [Debug  :   Coroner] Query successful!True
[05:50:11.4163744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4291498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4296548] [Debug  :   Coroner] Query successful!True
[05:50:11.4296548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4410859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4410859] [Debug  :   Coroner] Query successful!True
[05:50:11.4410859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4536429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4536429] [Debug  :   Coroner] Query successful!True
[05:50:11.4536429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4679063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4689130] [Debug  :   Coroner] Query successful!True
[05:50:11.4689130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4812465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4812465] [Debug  :   Coroner] Query successful!True
[05:50:11.4812465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4947190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4947190] [Debug  :   Coroner] Query successful!True
[05:50:11.4947190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5064168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5079580] [Debug  :   Coroner] Query successful!True
[05:50:11.5079580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5187878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5192935] [Debug  :   Coroner] Query successful!True
[05:50:11.5192935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5304759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5314837] [Debug  :   Coroner] Query successful!True
[05:50:11.5314837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5431861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5436912] [Debug  :   Coroner] Query successful!True
[05:50:11.5436912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5554727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5554727] [Debug  :   Coroner] Query successful!True
[05:50:11.5554727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5692850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5692850] [Debug  :   Coroner] Query successful!True
[05:50:11.5692850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5794508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5794508] [Debug  :   Coroner] Query successful!True
[05:50:11.5794508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5924657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5924657] [Debug  :   Coroner] Query successful!True
[05:50:11.5924657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6046566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6046566] [Debug  :   Coroner] Query successful!True
[05:50:11.6046566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6154265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6154265] [Debug  :   Coroner] Query successful!True
[05:50:11.6154265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6287983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6287983] [Debug  :   Coroner] Query successful!True
[05:50:11.6287983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6390250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6390250] [Debug  :   Coroner] Query successful!True
[05:50:11.6390250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6521429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6521429] [Debug  :   Coroner] Query successful!True
[05:50:11.6521429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6647720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6647720] [Debug  :   Coroner] Query successful!True
[05:50:11.6647720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6759802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6759802] [Debug  :   Coroner] Query successful!True
[05:50:11.6759802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6898863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6898863] [Debug  :   Coroner] Query successful!True
[05:50:11.6898863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7001954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7001954] [Debug  :   Coroner] Query successful!True
[05:50:11.7001954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7131841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7131841] [Debug  :   Coroner] Query successful!True
[05:50:11.7136875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7246095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7261423] [Debug  :   Coroner] Query successful!True
[05:50:11.7261423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7369487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7369487] [Debug  :   Coroner] Query successful!True
[05:50:11.7369487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7477768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7477768] [Debug  :   Coroner] Query successful!True
[05:50:11.7477768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7590802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7590802] [Debug  :   Coroner] Query successful!True
[05:50:11.7590802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7726046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7726046] [Debug  :   Coroner] Query successful!True
[05:50:11.7726046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7847699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7847699] [Debug  :   Coroner] Query successful!True
[05:50:11.7847699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7959145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7959145] [Debug  :   Coroner] Query successful!True
[05:50:11.7974551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8105604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8105604] [Debug  :   Coroner] Query successful!True
[05:50:11.8105604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8217065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8232379] [Debug  :   Coroner] Query successful!True
[05:50:11.8232379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8329662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8334710] [Debug  :   Coroner] Query successful!True
[05:50:11.8334710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8451244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8451244] [Debug  :   Coroner] Query successful!True
[05:50:11.8451244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8559370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8559370] [Debug  :   Coroner] Query successful!True
[05:50:11.8559370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8692564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8692564] [Debug  :   Coroner] Query successful!True
[05:50:11.8708003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8801105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8816420] [Debug  :   Coroner] Query successful!True
[05:50:11.8816420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8950576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8950576] [Debug  :   Coroner] Query successful!True
[05:50:11.8950576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9071332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9071332] [Debug  :   Coroner] Query successful!True
[05:50:11.9071332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9183989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9183989] [Debug  :   Coroner] Query successful!True
[05:50:11.9183989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9316257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9321292] [Debug  :   Coroner] Query successful!True
[05:50:11.9321292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9439601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9439601] [Debug  :   Coroner] Query successful!True
[05:50:11.9439601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9557330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9557330] [Debug  :   Coroner] Query successful!True
[05:50:11.9557330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9692330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9692330] [Debug  :   Coroner] Query successful!True
[05:50:11.9692330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9797243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9797243] [Debug  :   Coroner] Query successful!True
[05:50:11.9797243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9914051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9929403] [Debug  :   Coroner] Query successful!True
[05:50:11.9929403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0052735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0052735] [Debug  :   Coroner] Query successful!True
[05:50:12.0052735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0165147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0165147] [Debug  :   Coroner] Query successful!True
[05:50:12.0165147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0274365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0274365] [Debug  :   Coroner] Query successful!True
[05:50:12.0299163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0406018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0406018] [Debug  :   Coroner] Query successful!True
[05:50:12.0406018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0531983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0542047] [Debug  :   Coroner] Query successful!True
[05:50:12.0542047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0655216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0670682] [Debug  :   Coroner] Query successful!True
[05:50:12.0670682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0762469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0777927] [Debug  :   Coroner] Query successful!True
[05:50:12.0777927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0893491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0893491] [Debug  :   Coroner] Query successful!True
[05:50:12.0893491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1011891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1011891] [Debug  :   Coroner] Query successful!True
[05:50:12.1011891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1144390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1144390] [Debug  :   Coroner] Query successful!True
[05:50:12.1144390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1267806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1267806] [Debug  :   Coroner] Query successful!True
[05:50:12.1267806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1385167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1385167] [Debug  :   Coroner] Query successful!True
[05:50:12.1385167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1517589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1517589] [Debug  :   Coroner] Query successful!True
[05:50:12.1517589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1650641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1650641] [Debug  :   Coroner] Query successful!True
[05:50:12.1650641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1747632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1757697] [Debug  :   Coroner] Query successful!True
[05:50:12.1757697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1874883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1874883] [Debug  :   Coroner] Query successful!True
[05:50:12.1874883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1975712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1975712] [Debug  :   Coroner] Query successful!True
[05:50:12.1975712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2116565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2116565] [Debug  :   Coroner] Query successful!True
[05:50:12.2116565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2235659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2235659] [Debug  :   Coroner] Query successful!True
[05:50:12.2235659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2348283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2348283] [Debug  :   Coroner] Query successful!True
[05:50:12.2348283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2485738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2485738] [Debug  :   Coroner] Query successful!True
[05:50:12.2485738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2598234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2598234] [Debug  :   Coroner] Query successful!True
[05:50:12.2598234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2720582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2720582] [Debug  :   Coroner] Query successful!True
[05:50:12.2720582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2852679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2852679] [Debug  :   Coroner] Query successful!True
[05:50:12.2852679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2986142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2986142] [Debug  :   Coroner] Query successful!True
[05:50:12.2986142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3117726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3117726] [Debug  :   Coroner] Query successful!True
[05:50:12.3117726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3250570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3250570] [Debug  :   Coroner] Query successful!True
[05:50:12.3250570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3353966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3353966] [Debug  :   Coroner] Query successful!True
[05:50:12.3373975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3517180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3517180] [Debug  :   Coroner] Query successful!True
[05:50:12.3522208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3634705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3634705] [Debug  :   Coroner] Query successful!True
[05:50:12.3634705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3755019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3755019] [Debug  :   Coroner] Query successful!True
[05:50:12.3755019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3889750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3899786] [Debug  :   Coroner] Query successful!True
[05:50:12.3899786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3992708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3992708] [Debug  :   Coroner] Query successful!True
[05:50:12.3992708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4132132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4132132] [Debug  :   Coroner] Query successful!True
[05:50:12.4132132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4259092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4259092] [Debug  :   Coroner] Query successful!True
[05:50:12.4259092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4374459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4374459] [Debug  :   Coroner] Query successful!True
[05:50:12.4374459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4495130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4495130] [Debug  :   Coroner] Query successful!True
[05:50:12.4495130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4630068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4630068] [Debug  :   Coroner] Query successful!True
[05:50:12.4630068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4747593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4747593] [Debug  :   Coroner] Query successful!True
[05:50:12.4747593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4864886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4864886] [Debug  :   Coroner] Query successful!True
[05:50:12.4880435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4970653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4970653] [Debug  :   Coroner] Query successful!True
[05:50:12.4970653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5089307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5104686] [Debug  :   Coroner] Query successful!True
[05:50:12.5104686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5241132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5241132] [Debug  :   Coroner] Query successful!True
[05:50:12.5241132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5353457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5353457] [Debug  :   Coroner] Query successful!True
[05:50:12.5353457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5476373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5476373] [Debug  :   Coroner] Query successful!True
[05:50:12.5476373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5583117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5583117] [Debug  :   Coroner] Query successful!True
[05:50:12.5583117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5711000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5711000] [Debug  :   Coroner] Query successful!True
[05:50:12.5711000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5811054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5811054] [Debug  :   Coroner] Query successful!True
[05:50:12.5811054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5931268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5931268] [Debug  :   Coroner] Query successful!True
[05:50:12.5931268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6070242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6070242] [Debug  :   Coroner] Query successful!True
[05:50:12.6070242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6177453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6187494] [Debug  :   Coroner] Query successful!True
[05:50:12.6187494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6318085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6318085] [Debug  :   Coroner] Query successful!True
[05:50:12.6328147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6424967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6441671] [Debug  :   Coroner] Query successful!True
[05:50:12.6441671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6554024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6554024] [Debug  :   Coroner] Query successful!True
[05:50:12.6554024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6673236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6673236] [Debug  :   Coroner] Query successful!True
[05:50:12.6673236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6782893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6782893] [Debug  :   Coroner] Query successful!True
[05:50:12.6782893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6927123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6927123] [Debug  :   Coroner] Query successful!True
[05:50:12.6927123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7042393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7042393] [Debug  :   Coroner] Query successful!True
[05:50:12.7057915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7159962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7159962] [Debug  :   Coroner] Query successful!True
[05:50:12.7159962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7175421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7175421] [Debug  :   Coroner] Query successful!True
[05:50:12.7175421] [Debug  :   Coroner] Handling generic fall damage...
[05:50:12.7175421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7308134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7308134] [Debug  :   Coroner] Query successful!True
[05:50:12.7308134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7430682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7430682] [Debug  :   Coroner] Query successful!True
[05:50:12.7430682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7548021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7548021] [Debug  :   Coroner] Query successful!True
[05:50:12.7548021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7681997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7697396] [Debug  :   Coroner] Query successful!True
[05:50:12.7697396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7799828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7799828] [Debug  :   Coroner] Query successful!True
[05:50:12.7799828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7926930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7926930] [Debug  :   Coroner] Query successful!True
[05:50:12.7926930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8050324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8050324] [Debug  :   Coroner] Query successful!True
[05:50:12.8050324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8144957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8144957] [Debug  :   Coroner] Query successful!True
[05:50:12.8144957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8267666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8267666] [Debug  :   Coroner] Query successful!True
[05:50:12.8267666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8375858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8375858] [Debug  :   Coroner] Query successful!True
[05:50:12.8375858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8497957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8497957] [Debug  :   Coroner] Query successful!True
[05:50:12.8497957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8590514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8590514] [Debug  :   Coroner] Query successful!True
[05:50:12.8590514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8716436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8716436] [Debug  :   Coroner] Query successful!True
[05:50:12.8716436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8850250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8850250] [Debug  :   Coroner] Query successful!True
[05:50:12.8850250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8947472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8947472] [Debug  :   Coroner] Query successful!True
[05:50:12.8947472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9068088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9068088] [Debug  :   Coroner] Query successful!True
[05:50:12.9068088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9172507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9172507] [Debug  :   Coroner] Query successful!True
[05:50:12.9172507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9291622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9291622] [Debug  :   Coroner] Query successful!True
[05:50:12.9307476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9398971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9398971] [Debug  :   Coroner] Query successful!True
[05:50:12.9398971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9531369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9531369] [Debug  :   Coroner] Query successful!True
[05:50:12.9531369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9661354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9661354] [Debug  :   Coroner] Query successful!True
[05:50:12.9661354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9784220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9784220] [Debug  :   Coroner] Query successful!True
[05:50:12.9784220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9919160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9919160] [Debug  :   Coroner] Query successful!True
[05:50:12.9919160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0040450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0040450] [Debug  :   Coroner] Query successful!True
[05:50:13.0040450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0138027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0138027] [Debug  :   Coroner] Query successful!True
[05:50:13.0138027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0256746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0256746] [Debug  :   Coroner] Query successful!True
[05:50:13.0256746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0371157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0376201] [Debug  :   Coroner] Query successful!True
[05:50:13.0376201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0505392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0505392] [Debug  :   Coroner] Query successful!True
[05:50:13.0510429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0645312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0645312] [Debug  :   Coroner] Query successful!True
[05:50:13.0645312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0757682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0757682] [Debug  :   Coroner] Query successful!True
[05:50:13.0762864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0886346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0886346] [Debug  :   Coroner] Query successful!True
[05:50:13.0886346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0996561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0996561] [Debug  :   Coroner] Query successful!True
[05:50:13.0996561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1118867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1118867] [Debug  :   Coroner] Query successful!True
[05:50:13.1134251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1237428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1237428] [Debug  :   Coroner] Query successful!True
[05:50:13.1252807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1361006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1361006] [Debug  :   Coroner] Query successful!True
[05:50:13.1361006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1480141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1495307] [Debug  :   Coroner] Query successful!True
[05:50:13.1495307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1597501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1597501] [Debug  :   Coroner] Query successful!True
[05:50:13.1597501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1716126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1716126] [Debug  :   Coroner] Query successful!True
[05:50:13.1716126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1840423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1840423] [Debug  :   Coroner] Query successful!True
[05:50:13.1840423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1926600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1926600] [Debug  :   Coroner] Query successful!True
[05:50:13.1926600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2066033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2066033] [Debug  :   Coroner] Query successful!True
[05:50:13.2066033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2167425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2167425] [Debug  :   Coroner] Query successful!True
[05:50:13.2167425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2286180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2286180] [Debug  :   Coroner] Query successful!True
[05:50:13.2286180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2388814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2388814] [Debug  :   Coroner] Query successful!True
[05:50:13.2388814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2513468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2513468] [Debug  :   Coroner] Query successful!True
[05:50:13.2513468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2625727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2625727] [Debug  :   Coroner] Query successful!True
[05:50:13.2625727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2734445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2734445] [Debug  :   Coroner] Query successful!True
[05:50:13.2734445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2842615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2842615] [Debug  :   Coroner] Query successful!True
[05:50:13.2857976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2961106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2961106] [Debug  :   Coroner] Query successful!True
[05:50:13.2961106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2961106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2961106] [Debug  :   Coroner] Query successful!True
[05:50:13.2976528] [Debug  :   Coroner] Handling generic fall damage...
[05:50:13.2976528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3095605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3095605] [Debug  :   Coroner] Query successful!True
[05:50:13.3095605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3204804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3204804] [Debug  :   Coroner] Query successful!True
[05:50:13.3204804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3320604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3320604] [Debug  :   Coroner] Query successful!True
[05:50:13.3320604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3437702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3437702] [Debug  :   Coroner] Query successful!True
[05:50:13.3437702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3554691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3554691] [Debug  :   Coroner] Query successful!True
[05:50:13.3554691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3677227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3677227] [Debug  :   Coroner] Query successful!True
[05:50:13.3677227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3773917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3773917] [Debug  :   Coroner] Query successful!True
[05:50:13.3773917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3892856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3892856] [Debug  :   Coroner] Query successful!True
[05:50:13.3892856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3984409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3984409] [Debug  :   Coroner] Query successful!True
[05:50:13.3984409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4116361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4116361] [Debug  :   Coroner] Query successful!True
[05:50:13.4116361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4234436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4234436] [Debug  :   Coroner] Query successful!True
[05:50:13.4234436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4357231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4357231] [Debug  :   Coroner] Query successful!True
[05:50:13.4357231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4463419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4463419] [Debug  :   Coroner] Query successful!True
[05:50:13.4463419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4576346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4576346] [Debug  :   Coroner] Query successful!True
[05:50:13.4576346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4716147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4716147] [Debug  :   Coroner] Query successful!True
[05:50:13.4716147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4822452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4822452] [Debug  :   Coroner] Query successful!True
[05:50:13.4837903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4935041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4935041] [Debug  :   Coroner] Query successful!True
[05:50:13.4935041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5055611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5055611] [Debug  :   Coroner] Query successful!True
[05:50:13.5055611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5154117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5154117] [Debug  :   Coroner] Query successful!True
[05:50:13.5159164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5283617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5283617] [Debug  :   Coroner] Query successful!True
[05:50:13.5283617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5381515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5381515] [Debug  :   Coroner] Query successful!True
[05:50:13.5381515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5496909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5496909] [Debug  :   Coroner] Query successful!True
[05:50:13.5496909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5540096] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:50:13.5632156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5632156] [Debug  :   Coroner] Query successful!True
[05:50:13.5632156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5769251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5769251] [Debug  :   Coroner] Query successful!True
[05:50:13.5769251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5900946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5900946] [Debug  :   Coroner] Query successful!True
[05:50:13.5900946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5997569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5997569] [Debug  :   Coroner] Query successful!True
[05:50:13.5997569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6122476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6122476] [Debug  :   Coroner] Query successful!True
[05:50:13.6122476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6255291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6255291] [Debug  :   Coroner] Query successful!True
[05:50:13.6255291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6362972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6362972] [Debug  :   Coroner] Query successful!True
[05:50:13.6362972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6475810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6475810] [Debug  :   Coroner] Query successful!True
[05:50:13.6475810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6583827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6583827] [Debug  :   Coroner] Query successful!True
[05:50:13.6583827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6714220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6714220] [Debug  :   Coroner] Query successful!True
[05:50:13.6724280] [Debug  :   Coroner] Handling generic fall damage...
[05:50:13.6724280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6724280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6724280] [Debug  :   Coroner] Query successful!True
[05:50:13.6724280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6878970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6878970] [Debug  :   Coroner] Query successful!True
[05:50:13.6878970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6980396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6980396] [Debug  :   Coroner] Query successful!True
[05:50:13.6980396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7114245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7114245] [Debug  :   Coroner] Query successful!True
[05:50:13.7114245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7238276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7238276] [Debug  :   Coroner] Query successful!True
[05:50:13.7238276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7340490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7340490] [Debug  :   Coroner] Query successful!True
[05:50:13.7350537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7467629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7467629] [Debug  :   Coroner] Query successful!True
[05:50:13.7467629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7560154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7560154] [Debug  :   Coroner] Query successful!True
[05:50:13.7560154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7686185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7686185] [Debug  :   Coroner] Query successful!True
[05:50:13.7686185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7783744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7783744] [Debug  :   Coroner] Query successful!True
[05:50:13.7783744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7914054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7914054] [Debug  :   Coroner] Query successful!True
[05:50:13.7914054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8051607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8051607] [Debug  :   Coroner] Query successful!True
[05:50:13.8051607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8166954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8166954] [Debug  :   Coroner] Query successful!True
[05:50:13.8166954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8314229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8314229] [Debug  :   Coroner] Query successful!True
[05:50:13.8314229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8431511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8447609] [Debug  :   Coroner] Query successful!True
[05:50:13.8447609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8539477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8554734] [Debug  :   Coroner] Query successful!True
[05:50:13.8554734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8656598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8656598] [Debug  :   Coroner] Query successful!True
[05:50:13.8671995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8774308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8774308] [Debug  :   Coroner] Query successful!True
[05:50:13.8774308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8898955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8898955] [Debug  :   Coroner] Query successful!True
[05:50:13.8898955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8989453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8989453] [Debug  :   Coroner] Query successful!True
[05:50:13.8989453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9117014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9117014] [Debug  :   Coroner] Query successful!True
[05:50:13.9117014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9233931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9233931] [Debug  :   Coroner] Query successful!True
[05:50:13.9233931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9330909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9330909] [Debug  :   Coroner] Query successful!True
[05:50:13.9330909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9446235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9446235] [Debug  :   Coroner] Query successful!True
[05:50:13.9446235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9553284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9553284] [Debug  :   Coroner] Query successful!True
[05:50:13.9553284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9660431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9660431] [Debug  :   Coroner] Query successful!True
[05:50:13.9670497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9759438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9759438] [Debug  :   Coroner] Query successful!True
[05:50:13.9759438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9894111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9894111] [Debug  :   Coroner] Query successful!True
[05:50:13.9894111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9985146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9985146] [Debug  :   Coroner] Query successful!True
[05:50:13.9985146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0099006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0099006] [Debug  :   Coroner] Query successful!True
[05:50:14.0099006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0237124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0237124] [Debug  :   Coroner] Query successful!True
[05:50:14.0237124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0340143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0345370] [Debug  :   Coroner] Query successful!True
[05:50:14.0345370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0491310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0491310] [Debug  :   Coroner] Query successful!True
[05:50:14.0491310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0607309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0607309] [Debug  :   Coroner] Query successful!True
[05:50:14.0607309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0745340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0745340] [Debug  :   Coroner] Query successful!True
[05:50:14.0745340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0875553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0875553] [Debug  :   Coroner] Query successful!True
[05:50:14.0875553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0978922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0978922] [Debug  :   Coroner] Query successful!True
[05:50:14.0978922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1115050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1115050] [Debug  :   Coroner] Query successful!True
[05:50:14.1115050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1229629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1229629] [Debug  :   Coroner] Query successful!True
[05:50:14.1229629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1337511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1337511] [Debug  :   Coroner] Query successful!True
[05:50:14.1347569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1464625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1464625] [Debug  :   Coroner] Query successful!True
[05:50:14.1464625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1575370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1575370] [Debug  :   Coroner] Query successful!True
[05:50:14.1575370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1696756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1696756] [Debug  :   Coroner] Query successful!True
[05:50:14.1696756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1788644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1788644] [Debug  :   Coroner] Query successful!True
[05:50:14.1804521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1925079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1925079] [Debug  :   Coroner] Query successful!True
[05:50:14.1930130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2040483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2040483] [Debug  :   Coroner] Query successful!True
[05:50:14.2040483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2147324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2147324] [Debug  :   Coroner] Query successful!True
[05:50:14.2147324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2260049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2260049] [Debug  :   Coroner] Query successful!True
[05:50:14.2260049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2365061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2365061] [Debug  :   Coroner] Query successful!True
[05:50:14.2365061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2471414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2486578] [Debug  :   Coroner] Query successful!True
[05:50:14.2486578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2573661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2573661] [Debug  :   Coroner] Query successful!True
[05:50:14.2573661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2705853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2705853] [Debug  :   Coroner] Query successful!True
[05:50:14.2705853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2812613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2812613] [Debug  :   Coroner] Query successful!True
[05:50:14.2812613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2921120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2921120] [Debug  :   Coroner] Query successful!True
[05:50:14.2921120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3048447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3048447] [Debug  :   Coroner] Query successful!True
[05:50:14.3048447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3156001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3156001] [Debug  :   Coroner] Query successful!True
[05:50:14.3156001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3279170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3279170] [Debug  :   Coroner] Query successful!True
[05:50:14.3279170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3400857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3400857] [Debug  :   Coroner] Query successful!True
[05:50:14.3400857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3513361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3518552] [Debug  :   Coroner] Query successful!True
[05:50:14.3518552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3639252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3639252] [Debug  :   Coroner] Query successful!True
[05:50:14.3639252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3762385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3762385] [Debug  :   Coroner] Query successful!True
[05:50:14.3762385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3888417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3888417] [Debug  :   Coroner] Query successful!True
[05:50:14.3888417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3980141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3980141] [Debug  :   Coroner] Query successful!True
[05:50:14.3980141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4093163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4093163] [Debug  :   Coroner] Query successful!True
[05:50:14.4108574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4211043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4211043] [Debug  :   Coroner] Query successful!True
[05:50:14.4211043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4329886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4329886] [Debug  :   Coroner] Query successful!True
[05:50:14.4329886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4448983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4448983] [Debug  :   Coroner] Query successful!True
[05:50:14.4448983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4551723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4551723] [Debug  :   Coroner] Query successful!True
[05:50:14.4551723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4679207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4679207] [Debug  :   Coroner] Query successful!True
[05:50:14.4679207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4797664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4797664] [Debug  :   Coroner] Query successful!True
[05:50:14.4797664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4915503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4915503] [Debug  :   Coroner] Query successful!True
[05:50:14.4915503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5002573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5017766] [Debug  :   Coroner] Query successful!True
[05:50:14.5017766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5136703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5136703] [Debug  :   Coroner] Query successful!True
[05:50:14.5136703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5255737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5255737] [Debug  :   Coroner] Query successful!True
[05:50:14.5255737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5358718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5358718] [Debug  :   Coroner] Query successful!True
[05:50:14.5358718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5475392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5475392] [Debug  :   Coroner] Query successful!True
[05:50:14.5475392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5578997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5578997] [Debug  :   Coroner] Query successful!True
[05:50:14.5578997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5682035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5697402] [Debug  :   Coroner] Query successful!True
[05:50:14.5697402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5800356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5800356] [Debug  :   Coroner] Query successful!True
[05:50:14.5800356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5936799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5936799] [Debug  :   Coroner] Query successful!True
[05:50:14.5936799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6064154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6064154] [Debug  :   Coroner] Query successful!True
[05:50:14.6064154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6182235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6187343] [Debug  :   Coroner] Query successful!True
[05:50:14.6187343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6316726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6316726] [Debug  :   Coroner] Query successful!True
[05:50:14.6321757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6430208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6430208] [Debug  :   Coroner] Query successful!True
[05:50:14.6430208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6527580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6527580] [Debug  :   Coroner] Query successful!True
[05:50:14.6527580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6650536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6650536] [Debug  :   Coroner] Query successful!True
[05:50:14.6660597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6753140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6753140] [Debug  :   Coroner] Query successful!True
[05:50:14.6763196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6870646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6870646] [Debug  :   Coroner] Query successful!True
[05:50:14.6885812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6994958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6994958] [Debug  :   Coroner] Query successful!True
[05:50:14.6994958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7116259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7116259] [Debug  :   Coroner] Query successful!True
[05:50:14.7116259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7242797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7242797] [Debug  :   Coroner] Query successful!True
[05:50:14.7242797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7355586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7355586] [Debug  :   Coroner] Query successful!True
[05:50:14.7355586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7491986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7491986] [Debug  :   Coroner] Query successful!True
[05:50:14.7491986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7604924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7604924] [Debug  :   Coroner] Query successful!True
[05:50:14.7604924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7727620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7727620] [Debug  :   Coroner] Query successful!True
[05:50:14.7732686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7846215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7846215] [Debug  :   Coroner] Query successful!True
[05:50:14.7846215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7961700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7961700] [Debug  :   Coroner] Query successful!True
[05:50:14.7961700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8074874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8084929] [Debug  :   Coroner] Query successful!True
[05:50:14.8084929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8204020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8204020] [Debug  :   Coroner] Query successful!True
[05:50:14.8209076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8320710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8320710] [Debug  :   Coroner] Query successful!True
[05:50:14.8320710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8438751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8438751] [Debug  :   Coroner] Query successful!True
[05:50:14.8438751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8541487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8541487] [Debug  :   Coroner] Query successful!True
[05:50:14.8541487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8648870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8648870] [Debug  :   Coroner] Query successful!True
[05:50:14.8648870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8749048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8749048] [Debug  :   Coroner] Query successful!True
[05:50:14.8749048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8867037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8867037] [Debug  :   Coroner] Query successful!True
[05:50:14.8867037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8964990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8964990] [Debug  :   Coroner] Query successful!True
[05:50:14.8964990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9088110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9088110] [Debug  :   Coroner] Query successful!True
[05:50:14.9088110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9195788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9195788] [Debug  :   Coroner] Query successful!True
[05:50:14.9195788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9301565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9301565] [Debug  :   Coroner] Query successful!True
[05:50:14.9301565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9404347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9404347] [Debug  :   Coroner] Query successful!True
[05:50:14.9404347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9523095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9523095] [Debug  :   Coroner] Query successful!True
[05:50:14.9523095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9629666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9629666] [Debug  :   Coroner] Query successful!True
[05:50:14.9629666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9730231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9730231] [Debug  :   Coroner] Query successful!True
[05:50:14.9730231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9850441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9850441] [Debug  :   Coroner] Query successful!True
[05:50:14.9850441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9952052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9952052] [Debug  :   Coroner] Query successful!True
[05:50:14.9952052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0079272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0079272] [Debug  :   Coroner] Query successful!True
[05:50:15.0079272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0162329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0177629] [Debug  :   Coroner] Query successful!True
[05:50:15.0177629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0282931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0282931] [Debug  :   Coroner] Query successful!True
[05:50:15.0300243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0401911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0401911] [Debug  :   Coroner] Query successful!True
[05:50:15.0401911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0525821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0530875] [Debug  :   Coroner] Query successful!True
[05:50:15.0530875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0632886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0632886] [Debug  :   Coroner] Query successful!True
[05:50:15.0632886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0760500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0760500] [Debug  :   Coroner] Query successful!True
[05:50:15.0760500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0881015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0896717] [Debug  :   Coroner] Query successful!True
[05:50:15.0896717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1044040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1044040] [Debug  :   Coroner] Query successful!True
[05:50:15.1044040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1150734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1150734] [Debug  :   Coroner] Query successful!True
[05:50:15.1150734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1295731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1295731] [Debug  :   Coroner] Query successful!True
[05:50:15.1295731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1403231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1403231] [Debug  :   Coroner] Query successful!True
[05:50:15.1403231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1539444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1539444] [Debug  :   Coroner] Query successful!True
[05:50:15.1539444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1671892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1671892] [Debug  :   Coroner] Query successful!True
[05:50:15.1671892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1776682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1776682] [Debug  :   Coroner] Query successful!True
[05:50:15.1776682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1908970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1919058] [Debug  :   Coroner] Query successful!True
[05:50:15.1919058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2043855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2053932] [Debug  :   Coroner] Query successful!True
[05:50:15.2053932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2160393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2160393] [Debug  :   Coroner] Query successful!True
[05:50:15.2160393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2285681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2285681] [Debug  :   Coroner] Query successful!True
[05:50:15.2285681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2393117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2393117] [Debug  :   Coroner] Query successful!True
[05:50:15.2408575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2527051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2539196] [Debug  :   Coroner] Query successful!True
[05:50:15.2539196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2661298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2661298] [Debug  :   Coroner] Query successful!True
[05:50:15.2676694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2793232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2793232] [Debug  :   Coroner] Query successful!True
[05:50:15.2793232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2917217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2917217] [Debug  :   Coroner] Query successful!True
[05:50:15.2917217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3052908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3052908] [Debug  :   Coroner] Query successful!True
[05:50:15.3052908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3145814] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:50:15.3166924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3166924] [Debug  :   Coroner] Query successful!True
[05:50:15.3166924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3302645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3302645] [Debug  :   Coroner] Query successful!True
[05:50:15.3302645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3436264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3436264] [Debug  :   Coroner] Query successful!True
[05:50:15.3436264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3567683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3567683] [Debug  :   Coroner] Query successful!True
[05:50:15.3567683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3689483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3689483] [Debug  :   Coroner] Query successful!True
[05:50:15.3689483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3785842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3785842] [Debug  :   Coroner] Query successful!True
[05:50:15.3801198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3915118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3915118] [Debug  :   Coroner] Query successful!True
[05:50:15.3915118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4032533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4032533] [Debug  :   Coroner] Query successful!True
[05:50:15.4032533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4134290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4134290] [Debug  :   Coroner] Query successful!True
[05:50:15.4134290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4238017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4238017] [Debug  :   Coroner] Query successful!True
[05:50:15.4238017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4339978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4339978] [Debug  :   Coroner] Query successful!True
[05:50:15.4339978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4474293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4474293] [Debug  :   Coroner] Query successful!True
[05:50:15.4474293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4570680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4570680] [Debug  :   Coroner] Query successful!True
[05:50:15.4570680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4682844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4682844] [Debug  :   Coroner] Query successful!True
[05:50:15.4682844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4790559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4790559] [Debug  :   Coroner] Query successful!True
[05:50:15.4790559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4897648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4897648] [Debug  :   Coroner] Query successful!True
[05:50:15.4897648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4994942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4994942] [Debug  :   Coroner] Query successful!True
[05:50:15.4994942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5128939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5128939] [Debug  :   Coroner] Query successful!True
[05:50:15.5128939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5251548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5251548] [Debug  :   Coroner] Query successful!True
[05:50:15.5251548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5354003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5354003] [Debug  :   Coroner] Query successful!True
[05:50:15.5354003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5489019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5489019] [Debug  :   Coroner] Query successful!True
[05:50:15.5489019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5575976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5592657] [Debug  :   Coroner] Query successful!True
[05:50:15.5592657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5711438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5716491] [Debug  :   Coroner] Query successful!True
[05:50:15.5716491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5813763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5813763] [Debug  :   Coroner] Query successful!True
[05:50:15.5813763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5921570] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.5921570] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6035883] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6035883] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6152980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6152980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6271964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6271964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6364710] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6380196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6498828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6498828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6589875] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6589875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6707161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6707161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6793131] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6793131] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.6915599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.6915599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7032140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7032140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7136337] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7136337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7260445] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7260445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7357545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7357545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7475035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7475035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7577627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7577627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7688877] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7688877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7802153] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7802153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.7919067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.7919067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8068074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8068074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8180055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8180055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8307005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8307005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8405422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8415467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8530118] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8530118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8631704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8647014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8760074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8760074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8882103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8882103] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.8988747] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.8998801] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9115593] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9120640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9228817] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9228817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9335570] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9335570] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9451559] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9456609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9547709] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9547709] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9667265] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9667265] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9774692] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9774692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9904731] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9904731] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:15.9996942] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:15.9996942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0126635] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0126635] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0265184] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0265184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0366218] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0366218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0489154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0489154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0612755] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0612755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0729384] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0729384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0847358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0847358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.0963120] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.0963120] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1085174] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1085174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1188005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1188005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1325688] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1330806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1442806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1442806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1563000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1563000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1680032] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1695485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1789336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1789336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.1920084] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.1920084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2037798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2037798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2146622] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2146622] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2249949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2249949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2352866] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2352866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2460121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2460121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2573732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2573732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2696102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2696102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2787514] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2787514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.2902518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.2902518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3010061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3010061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3117204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3117204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3233548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3233548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3317376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3332666] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3440777] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3440777] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3557217] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3557217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3675310] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3675310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3761260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3761260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3885143] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3885143] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.3992721] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.3992721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4100616] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4100616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4208363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4208363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4315914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4315914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4434110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4434110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4535575] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4535575] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4655256] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4666208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4775700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4775700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4895370] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4895370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.4984287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.4984287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5109458] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5109458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5231743] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5231743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5318180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5318180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5436357] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5436357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5555005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5555005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5674849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5674849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5775228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5775228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.5916627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.5916627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6034967] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6034967] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6136784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6136784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6272152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6272152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6374318] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6374318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6509103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6519162] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6631374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6631374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6738989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6738989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6862707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6862707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.6961031] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.6961031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7078909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7078909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7170868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7170868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7315987] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7315987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7423711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7423711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7532375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7532375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7666435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7666435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7769841] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7769841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.7916966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.7916966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8067069] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8067069] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8175382] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8175382] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8305068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8305068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8439920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8439920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8554726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8554726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8689201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8689201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8796679] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8796679] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.8919734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.8929847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.9067355] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.9067355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.9187052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:16.9192339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:16.9303796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9303796] [Debug  :   Coroner] Query successful!True
[05:50:16.9303796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9400349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9417249] [Debug  :   Coroner] Query successful!True
[05:50:16.9417249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9537468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9537468] [Debug  :   Coroner] Query successful!True
[05:50:16.9537468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9655393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9670608] [Debug  :   Coroner] Query successful!True
[05:50:16.9670608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9770458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9770458] [Debug  :   Coroner] Query successful!True
[05:50:16.9770458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9896286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9896286] [Debug  :   Coroner] Query successful!True
[05:50:16.9896286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0004622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0004622] [Debug  :   Coroner] Query successful!True
[05:50:17.0004622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0117242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0117242] [Debug  :   Coroner] Query successful!True
[05:50:17.0117242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0237823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0237823] [Debug  :   Coroner] Query successful!True
[05:50:17.0237823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0361005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0361005] [Debug  :   Coroner] Query successful!True
[05:50:17.0361005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0488186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0488186] [Debug  :   Coroner] Query successful!True
[05:50:17.0488186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0596699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0596699] [Debug  :   Coroner] Query successful!True
[05:50:17.0596699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0750161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0750161] [Debug  :   Coroner] Query successful!True
[05:50:17.0750161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0868440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0868440] [Debug  :   Coroner] Query successful!True
[05:50:17.0868440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0976285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0976285] [Debug  :   Coroner] Query successful!True
[05:50:17.0976285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1093430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1108815] [Debug  :   Coroner] Query successful!True
[05:50:17.1108815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1216541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1216541] [Debug  :   Coroner] Query successful!True
[05:50:17.1216541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1325677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1325677] [Debug  :   Coroner] Query successful!True
[05:50:17.1325677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1453969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1453969] [Debug  :   Coroner] Query successful!True
[05:50:17.1453969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1581687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1581687] [Debug  :   Coroner] Query successful!True
[05:50:17.1581687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1715896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1715896] [Debug  :   Coroner] Query successful!True
[05:50:17.1715896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1834329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1834329] [Debug  :   Coroner] Query successful!True
[05:50:17.1834329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1941240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1941240] [Debug  :   Coroner] Query successful!True
[05:50:17.1941240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2065193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2065193] [Debug  :   Coroner] Query successful!True
[05:50:17.2065193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2178245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2178245] [Debug  :   Coroner] Query successful!True
[05:50:17.2178245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2285242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2285242] [Debug  :   Coroner] Query successful!True
[05:50:17.2285242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2405770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2405770] [Debug  :   Coroner] Query successful!True
[05:50:17.2405770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2517618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2517618] [Debug  :   Coroner] Query successful!True
[05:50:17.2517618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2634636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2634636] [Debug  :   Coroner] Query successful!True
[05:50:17.2634636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2735126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2735126] [Debug  :   Coroner] Query successful!True
[05:50:17.2745168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2873992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2879211] [Debug  :   Coroner] Query successful!True
[05:50:17.2879211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2975956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2975956] [Debug  :   Coroner] Query successful!True
[05:50:17.2975956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3106484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3106484] [Debug  :   Coroner] Query successful!True
[05:50:17.3106484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3200523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3200523] [Debug  :   Coroner] Query successful!True
[05:50:17.3200523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3326992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3326992] [Debug  :   Coroner] Query successful!True
[05:50:17.3326992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3454196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3454196] [Debug  :   Coroner] Query successful!True
[05:50:17.3454196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3577178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3577178] [Debug  :   Coroner] Query successful!True
[05:50:17.3577178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3710256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3710256] [Debug  :   Coroner] Query successful!True
[05:50:17.3710256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3813093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3818303] [Debug  :   Coroner] Query successful!True
[05:50:17.3818303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3924940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3924940] [Debug  :   Coroner] Query successful!True
[05:50:17.3924940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4067625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4067625] [Debug  :   Coroner] Query successful!True
[05:50:17.4067625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4183261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4183261] [Debug  :   Coroner] Query successful!True
[05:50:17.4183261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4320402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4320402] [Debug  :   Coroner] Query successful!True
[05:50:17.4320402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4443924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4449071] [Debug  :   Coroner] Query successful!True
[05:50:17.4449071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4540518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4540518] [Debug  :   Coroner] Query successful!True
[05:50:17.4540518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4658166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4658166] [Debug  :   Coroner] Query successful!True
[05:50:17.4663212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4760086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4760086] [Debug  :   Coroner] Query successful!True
[05:50:17.4760086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4892093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4892093] [Debug  :   Coroner] Query successful!True
[05:50:17.4892093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4987188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4987188] [Debug  :   Coroner] Query successful!True
[05:50:17.4987188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5088456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:17.5088456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:17.5119795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5119795] [Debug  :   Coroner] Query successful!True
[05:50:17.5119795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5251796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5251796] [Debug  :   Coroner] Query successful!True
[05:50:17.5251796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5362536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5362536] [Debug  :   Coroner] Query successful!True
[05:50:17.5362536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5486321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5486321] [Debug  :   Coroner] Query successful!True
[05:50:17.5486321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5590123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5590123] [Debug  :   Coroner] Query successful!True
[05:50:17.5590123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5703286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5722881] [Debug  :   Coroner] Query successful!True
[05:50:17.5722881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5850353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5850353] [Debug  :   Coroner] Query successful!True
[05:50:17.5850353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5982516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5982516] [Debug  :   Coroner] Query successful!True
[05:50:17.5982516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6105330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6105330] [Debug  :   Coroner] Query successful!True
[05:50:17.6105330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6209606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6209606] [Debug  :   Coroner] Query successful!True
[05:50:17.6209606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6339236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6339236] [Debug  :   Coroner] Query successful!True
[05:50:17.6339236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6453431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6453431] [Debug  :   Coroner] Query successful!True
[05:50:17.6453431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6570313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6570313] [Debug  :   Coroner] Query successful!True
[05:50:17.6570313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6686896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6686896] [Debug  :   Coroner] Query successful!True
[05:50:17.6686896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6800549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6800549] [Debug  :   Coroner] Query successful!True
[05:50:17.6800549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6923062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6923062] [Debug  :   Coroner] Query successful!True
[05:50:17.6923062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7062861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7062861] [Debug  :   Coroner] Query successful!True
[05:50:17.7062861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7166877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7166877] [Debug  :   Coroner] Query successful!True
[05:50:17.7166877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7280715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7296051] [Debug  :   Coroner] Query successful!True
[05:50:17.7296051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7403167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7403167] [Debug  :   Coroner] Query successful!True
[05:50:17.7403167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7525795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7525795] [Debug  :   Coroner] Query successful!True
[05:50:17.7525795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7635892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7651239] [Debug  :   Coroner] Query successful!True
[05:50:17.7651239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7760319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7760319] [Debug  :   Coroner] Query successful!True
[05:50:17.7760319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7880181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7880181] [Debug  :   Coroner] Query successful!True
[05:50:17.7880181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7971862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7971862] [Debug  :   Coroner] Query successful!True
[05:50:17.7987064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8101816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8101816] [Debug  :   Coroner] Query successful!True
[05:50:17.8101816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8235568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8235568] [Debug  :   Coroner] Query successful!True
[05:50:17.8235568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8338933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8338933] [Debug  :   Coroner] Query successful!True
[05:50:17.8338933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8452480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8452480] [Debug  :   Coroner] Query successful!True
[05:50:17.8452480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8562579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8562579] [Debug  :   Coroner] Query successful!True
[05:50:17.8562579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8679537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8679537] [Debug  :   Coroner] Query successful!True
[05:50:17.8679537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8791062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8791062] [Debug  :   Coroner] Query successful!True
[05:50:17.8801101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8904192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8904192] [Debug  :   Coroner] Query successful!True
[05:50:17.8904192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9021544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9021544] [Debug  :   Coroner] Query successful!True
[05:50:17.9021544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9117923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9117923] [Debug  :   Coroner] Query successful!True
[05:50:17.9133336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9246122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9246122] [Debug  :   Coroner] Query successful!True
[05:50:17.9246122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9345341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9345341] [Debug  :   Coroner] Query successful!True
[05:50:17.9345341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9451482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9451482] [Debug  :   Coroner] Query successful!True
[05:50:17.9451482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9568501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9568501] [Debug  :   Coroner] Query successful!True
[05:50:17.9568501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9687086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9692297] [Debug  :   Coroner] Query successful!True
[05:50:17.9692297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9774954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9774954] [Debug  :   Coroner] Query successful!True
[05:50:17.9774954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9898186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9898186] [Debug  :   Coroner] Query successful!True
[05:50:17.9898186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9903476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9913514] [Debug  :   Coroner] Query successful!True
[05:50:17.9913514] [Debug  :   Coroner] Handling generic fall damage...
[05:50:17.9918674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0019582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0019582] [Debug  :   Coroner] Query successful!True
[05:50:18.0019582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0126118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0126118] [Debug  :   Coroner] Query successful!True
[05:50:18.0126118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0239964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0239964] [Debug  :   Coroner] Query successful!True
[05:50:18.0239964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0326825] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:18.0326825] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:18.0326825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0342436] [Debug  :   Coroner] Query successful!True
[05:50:18.0342436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0449021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0449021] [Debug  :   Coroner] Query successful!True
[05:50:18.0449021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0552229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0552229] [Debug  :   Coroner] Query successful!True
[05:50:18.0552229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0668676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0668676] [Debug  :   Coroner] Query successful!True
[05:50:18.0668676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0764382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0764382] [Debug  :   Coroner] Query successful!True
[05:50:18.0764382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0873510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0873510] [Debug  :   Coroner] Query successful!True
[05:50:18.0873510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0975162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0980214] [Debug  :   Coroner] Query successful!True
[05:50:18.0980214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1085411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1085411] [Debug  :   Coroner] Query successful!True
[05:50:18.1085411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1180276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1180276] [Debug  :   Coroner] Query successful!True
[05:50:18.1180276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1281077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1281077] [Debug  :   Coroner] Query successful!True
[05:50:18.1281077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1382991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1382991] [Debug  :   Coroner] Query successful!True
[05:50:18.1382991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1494765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1494765] [Debug  :   Coroner] Query successful!True
[05:50:18.1494765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1585857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1585857] [Debug  :   Coroner] Query successful!True
[05:50:18.1585857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1694960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1694960] [Debug  :   Coroner] Query successful!True
[05:50:18.1694960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1797615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1797615] [Debug  :   Coroner] Query successful!True
[05:50:18.1813116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1915268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1915268] [Debug  :   Coroner] Query successful!True
[05:50:18.1915268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1996214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1996214] [Debug  :   Coroner] Query successful!True
[05:50:18.1996214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2111144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2111144] [Debug  :   Coroner] Query successful!True
[05:50:18.2111144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2202388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2202388] [Debug  :   Coroner] Query successful!True
[05:50:18.2202388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2319063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2319063] [Debug  :   Coroner] Query successful!True
[05:50:18.2319063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2431684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2431684] [Debug  :   Coroner] Query successful!True
[05:50:18.2436729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2518650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2518650] [Debug  :   Coroner] Query successful!True
[05:50:18.2518650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2627817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2627817] [Debug  :   Coroner] Query successful!True
[05:50:18.2627817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2716263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2716263] [Debug  :   Coroner] Query successful!True
[05:50:18.2716263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2809237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2809237] [Debug  :   Coroner] Query successful!True
[05:50:18.2809237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2918089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2918089] [Debug  :   Coroner] Query successful!True
[05:50:18.2918089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3006603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3016712] [Debug  :   Coroner] Query successful!True
[05:50:18.3016712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3120957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3120957] [Debug  :   Coroner] Query successful!True
[05:50:18.3120957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3211306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3211306] [Debug  :   Coroner] Query successful!True
[05:50:18.3211306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3319259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3319259] [Debug  :   Coroner] Query successful!True
[05:50:18.3319259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3402136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3402136] [Debug  :   Coroner] Query successful!True
[05:50:18.3402136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3506425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3506425] [Debug  :   Coroner] Query successful!True
[05:50:18.3516491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3607649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3607649] [Debug  :   Coroner] Query successful!True
[05:50:18.3607649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3719686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3719686] [Debug  :   Coroner] Query successful!True
[05:50:18.3719686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3832228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3832228] [Debug  :   Coroner] Query successful!True
[05:50:18.3847453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3933011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3933011] [Debug  :   Coroner] Query successful!True
[05:50:18.3943091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4055146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4055146] [Debug  :   Coroner] Query successful!True
[05:50:18.4055146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4157200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4157200] [Debug  :   Coroner] Query successful!True
[05:50:18.4157200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4259652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4259652] [Debug  :   Coroner] Query successful!True
[05:50:18.4259652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4367410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4367410] [Debug  :   Coroner] Query successful!True
[05:50:18.4367410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4481746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4481746] [Debug  :   Coroner] Query successful!True
[05:50:18.4481746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4574000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4574000] [Debug  :   Coroner] Query successful!True
[05:50:18.4574000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4702605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4702605] [Debug  :   Coroner] Query successful!True
[05:50:18.4702605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4796569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4796569] [Debug  :   Coroner] Query successful!True
[05:50:18.4796569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.4903287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.4903287] [Debug  :   Coroner] Query successful!True
[05:50:18.4903287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5010324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5010324] [Debug  :   Coroner] Query successful!True
[05:50:18.5010324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5128644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5128644] [Debug  :   Coroner] Query successful!True
[05:50:18.5128644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5236079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5236079] [Debug  :   Coroner] Query successful!True
[05:50:18.5236079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5339413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5339413] [Debug  :   Coroner] Query successful!True
[05:50:18.5339413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5457147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5457147] [Debug  :   Coroner] Query successful!True
[05:50:18.5457147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5559516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5559516] [Debug  :   Coroner] Query successful!True
[05:50:18.5559516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5688500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5688500] [Debug  :   Coroner] Query successful!True
[05:50:18.5688500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5790135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5790135] [Debug  :   Coroner] Query successful!True
[05:50:18.5790135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.5910633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.5910633] [Debug  :   Coroner] Query successful!True
[05:50:18.5910633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6005099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6005099] [Debug  :   Coroner] Query successful!True
[05:50:18.6005099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6103057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6118263] [Debug  :   Coroner] Query successful!True
[05:50:18.6118263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6205185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6205185] [Debug  :   Coroner] Query successful!True
[05:50:18.6205185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6330742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6330742] [Debug  :   Coroner] Query successful!True
[05:50:18.6330742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6433103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6433103] [Debug  :   Coroner] Query successful!True
[05:50:18.6433103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6519718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6519718] [Debug  :   Coroner] Query successful!True
[05:50:18.6519718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6605860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6605860] [Debug  :   Coroner] Query successful!True
[05:50:18.6605860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6717752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6722792] [Debug  :   Coroner] Query successful!True
[05:50:18.6722792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6810657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6810657] [Debug  :   Coroner] Query successful!True
[05:50:18.6810657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.6917846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.6917846] [Debug  :   Coroner] Query successful!True
[05:50:18.6917846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7021072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7021072] [Debug  :   Coroner] Query successful!True
[05:50:18.7021072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7118641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7118641] [Debug  :   Coroner] Query successful!True
[05:50:18.7118641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7197223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7197223] [Debug  :   Coroner] Query successful!True
[05:50:18.7197223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7303579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7303579] [Debug  :   Coroner] Query successful!True
[05:50:18.7303579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7387363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7402621] [Debug  :   Coroner] Query successful!True
[05:50:18.7402621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7505215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7505215] [Debug  :   Coroner] Query successful!True
[05:50:18.7505215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7596502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7596502] [Debug  :   Coroner] Query successful!True
[05:50:18.7606588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7714612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7714612] [Debug  :   Coroner] Query successful!True
[05:50:18.7714612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7796894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7796894] [Debug  :   Coroner] Query successful!True
[05:50:18.7796894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7905921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7905921] [Debug  :   Coroner] Query successful!True
[05:50:18.7905921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.7993319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.7993319] [Debug  :   Coroner] Query successful!True
[05:50:18.8008690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8109364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8109364] [Debug  :   Coroner] Query successful!True
[05:50:18.8109364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8202581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8202581] [Debug  :   Coroner] Query successful!True
[05:50:18.8202581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8309829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8309829] [Debug  :   Coroner] Query successful!True
[05:50:18.8309829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8391793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8391793] [Debug  :   Coroner] Query successful!True
[05:50:18.8391793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8513280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8513280] [Debug  :   Coroner] Query successful!True
[05:50:18.8513280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8604705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8609934] [Debug  :   Coroner] Query successful!True
[05:50:18.8609934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8723376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8723376] [Debug  :   Coroner] Query successful!True
[05:50:18.8723376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8810064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8810064] [Debug  :   Coroner] Query successful!True
[05:50:18.8810064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.8897807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.8913199] [Debug  :   Coroner] Query successful!True
[05:50:18.8913199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9001544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9001544] [Debug  :   Coroner] Query successful!True
[05:50:18.9001544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9102139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9102139] [Debug  :   Coroner] Query successful!True
[05:50:18.9102139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9196008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9196008] [Debug  :   Coroner] Query successful!True
[05:50:18.9196008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9295772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9295772] [Debug  :   Coroner] Query successful!True
[05:50:18.9295772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9402873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9402873] [Debug  :   Coroner] Query successful!True
[05:50:18.9402873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9504806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9504806] [Debug  :   Coroner] Query successful!True
[05:50:18.9504806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9602799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9602799] [Debug  :   Coroner] Query successful!True
[05:50:18.9602799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9699732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9699732] [Debug  :   Coroner] Query successful!True
[05:50:18.9715042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9786286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9786286] [Debug  :   Coroner] Query successful!True
[05:50:18.9802039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9904734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9904734] [Debug  :   Coroner] Query successful!True
[05:50:18.9904734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.9981515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.9981515] [Debug  :   Coroner] Query successful!True
[05:50:18.9981515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0090539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0090539] [Debug  :   Coroner] Query successful!True
[05:50:19.0090539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0191951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0197161] [Debug  :   Coroner] Query successful!True
[05:50:19.0197161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0340328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0355560] [Debug  :   Coroner] Query successful!True
[05:50:19.0355560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0504063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0504063] [Debug  :   Coroner] Query successful!True
[05:50:19.0509411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0653926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0653926] [Debug  :   Coroner] Query successful!True
[05:50:19.0669846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0800856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0800856] [Debug  :   Coroner] Query successful!True
[05:50:19.0816493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.0959941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.0975321] [Debug  :   Coroner] Query successful!True
[05:50:19.0975321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1134476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1134476] [Debug  :   Coroner] Query successful!True
[05:50:19.1134476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1282640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1282640] [Debug  :   Coroner] Query successful!True
[05:50:19.1282640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1369077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1384514] [Debug  :   Coroner] Query successful!True
[05:50:19.1384514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1518395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1518395] [Debug  :   Coroner] Query successful!True
[05:50:19.1518395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1659260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1659260] [Debug  :   Coroner] Query successful!True
[05:50:19.1659260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1749333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1749333] [Debug  :   Coroner] Query successful!True
[05:50:19.1759449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1856446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1856446] [Debug  :   Coroner] Query successful!True
[05:50:19.1856446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.1948748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.1948748] [Debug  :   Coroner] Query successful!True
[05:50:19.1948748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2056163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2056163] [Debug  :   Coroner] Query successful!True
[05:50:19.2056163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2142618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2142618] [Debug  :   Coroner] Query successful!True
[05:50:19.2142618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2249869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2249869] [Debug  :   Coroner] Query successful!True
[05:50:19.2249869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2333812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2333812] [Debug  :   Coroner] Query successful!True
[05:50:19.2349201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2450082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2450082] [Debug  :   Coroner] Query successful!True
[05:50:19.2450082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2541289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2541289] [Debug  :   Coroner] Query successful!True
[05:50:19.2541289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2640040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2640040] [Debug  :   Coroner] Query successful!True
[05:50:19.2640040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2742031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2742031] [Debug  :   Coroner] Query successful!True
[05:50:19.2747326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2854029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2854029] [Debug  :   Coroner] Query successful!True
[05:50:19.2854029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.2941064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.2956483] [Debug  :   Coroner] Query successful!True
[05:50:19.2956483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3059717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3059717] [Debug  :   Coroner] Query successful!True
[05:50:19.3059717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3167146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3167146] [Debug  :   Coroner] Query successful!True
[05:50:19.3167146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3284252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3284252] [Debug  :   Coroner] Query successful!True
[05:50:19.3284252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3386565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3386565] [Debug  :   Coroner] Query successful!True
[05:50:19.3386565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3505999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3511228] [Debug  :   Coroner] Query successful!True
[05:50:19.3511228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3597677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3597677] [Debug  :   Coroner] Query successful!True
[05:50:19.3597677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3705899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3705899] [Debug  :   Coroner] Query successful!True
[05:50:19.3725272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3840869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3840869] [Debug  :   Coroner] Query successful!True
[05:50:19.3840869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.3929198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.3929198] [Debug  :   Coroner] Query successful!True
[05:50:19.3929198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4051992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4051992] [Debug  :   Coroner] Query successful!True
[05:50:19.4051992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4140099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4140099] [Debug  :   Coroner] Query successful!True
[05:50:19.4155455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4260901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4260901] [Debug  :   Coroner] Query successful!True
[05:50:19.4260901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4372021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4377481] [Debug  :   Coroner] Query successful!True
[05:50:19.4377481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4484593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4484593] [Debug  :   Coroner] Query successful!True
[05:50:19.4484593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4591576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4591576] [Debug  :   Coroner] Query successful!True
[05:50:19.4601644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4718750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4718750] [Debug  :   Coroner] Query successful!True
[05:50:19.4718750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4800413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4800413] [Debug  :   Coroner] Query successful!True
[05:50:19.4800413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.4918690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.4918690] [Debug  :   Coroner] Query successful!True
[05:50:19.4918690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5005091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5005091] [Debug  :   Coroner] Query successful!True
[05:50:19.5020312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5122035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5122035] [Debug  :   Coroner] Query successful!True
[05:50:19.5137461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5230022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5230022] [Debug  :   Coroner] Query successful!True
[05:50:19.5230022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5325580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5325580] [Debug  :   Coroner] Query successful!True
[05:50:19.5325580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5429490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5429490] [Debug  :   Coroner] Query successful!True
[05:50:19.5429490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5531853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5536994] [Debug  :   Coroner] Query successful!True
[05:50:19.5536994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5624350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5639626] [Debug  :   Coroner] Query successful!True
[05:50:19.5639626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5721159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:19.5721159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:19.5736276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5736276] [Debug  :   Coroner] Query successful!True
[05:50:19.5736276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5846575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5846575] [Debug  :   Coroner] Query successful!True
[05:50:19.5846575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.5922790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.5922790] [Debug  :   Coroner] Query successful!True
[05:50:19.5937949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6045509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6045509] [Debug  :   Coroner] Query successful!True
[05:50:19.6045509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6126578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6126578] [Debug  :   Coroner] Query successful!True
[05:50:19.6136634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6233297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6233297] [Debug  :   Coroner] Query successful!True
[05:50:19.6233297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6336425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6336425] [Debug  :   Coroner] Query successful!True
[05:50:19.6336425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6443818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6443818] [Debug  :   Coroner] Query successful!True
[05:50:19.6449874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6530824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6530824] [Debug  :   Coroner] Query successful!True
[05:50:19.6530824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6639938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6639938] [Debug  :   Coroner] Query successful!True
[05:50:19.6639938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6746692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6746692] [Debug  :   Coroner] Query successful!True
[05:50:19.6746692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6842920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6842920] [Debug  :   Coroner] Query successful!True
[05:50:19.6842920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.6949745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.6949745] [Debug  :   Coroner] Query successful!True
[05:50:19.6954794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7052135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7052135] [Debug  :   Coroner] Query successful!True
[05:50:19.7052135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7155644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7155644] [Debug  :   Coroner] Query successful!True
[05:50:19.7155644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7265180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7265180] [Debug  :   Coroner] Query successful!True
[05:50:19.7265180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7370038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7370038] [Debug  :   Coroner] Query successful!True
[05:50:19.7370038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7478943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7478943] [Debug  :   Coroner] Query successful!True
[05:50:19.7478943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7576214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7576214] [Debug  :   Coroner] Query successful!True
[05:50:19.7576214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7695518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7695518] [Debug  :   Coroner] Query successful!True
[05:50:19.7695518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7788216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7788216] [Debug  :   Coroner] Query successful!True
[05:50:19.7788216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7916947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7922125] [Debug  :   Coroner] Query successful!True
[05:50:19.7922125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8018065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8018065] [Debug  :   Coroner] Query successful!True
[05:50:19.8018065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8125097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8125097] [Debug  :   Coroner] Query successful!True
[05:50:19.8125097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8226052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8226052] [Debug  :   Coroner] Query successful!True
[05:50:19.8226052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8328362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8328362] [Debug  :   Coroner] Query successful!True
[05:50:19.8328362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8451230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8451230] [Debug  :   Coroner] Query successful!True
[05:50:19.8451230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8537316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8552737] [Debug  :   Coroner] Query successful!True
[05:50:19.8552737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8654872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8659918] [Debug  :   Coroner] Query successful!True
[05:50:19.8659918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8746282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8746282] [Debug  :   Coroner] Query successful!True
[05:50:19.8746282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8853607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8853607] [Debug  :   Coroner] Query successful!True
[05:50:19.8853607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8966379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8966379] [Debug  :   Coroner] Query successful!True
[05:50:19.8966379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9058047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9058047] [Debug  :   Coroner] Query successful!True
[05:50:19.9058047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9164898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9164898] [Debug  :   Coroner] Query successful!True
[05:50:19.9164898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9268381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9283684] [Debug  :   Coroner] Query successful!True
[05:50:19.9283684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9378268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9378268] [Debug  :   Coroner] Query successful!True
[05:50:19.9378268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9474997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9474997] [Debug  :   Coroner] Query successful!True
[05:50:19.9474997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9578418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9578418] [Debug  :   Coroner] Query successful!True
[05:50:19.9578418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9696177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9696177] [Debug  :   Coroner] Query successful!True
[05:50:19.9696177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9787602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9787602] [Debug  :   Coroner] Query successful!True
[05:50:19.9787602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9903369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9903369] [Debug  :   Coroner] Query successful!True
[05:50:19.9903369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9980143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9980143] [Debug  :   Coroner] Query successful!True
[05:50:19.9980143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0097430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0097430] [Debug  :   Coroner] Query successful!True
[05:50:20.0097430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0206470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0206470] [Debug  :   Coroner] Query successful!True
[05:50:20.0206470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0307845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0307845] [Debug  :   Coroner] Query successful!True
[05:50:20.0307845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0399205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0399205] [Debug  :   Coroner] Query successful!True
[05:50:20.0399205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0520973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0536590] [Debug  :   Coroner] Query successful!True
[05:50:20.0536590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0634057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0649449] [Debug  :   Coroner] Query successful!True
[05:50:20.0649449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0748861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0748861] [Debug  :   Coroner] Query successful!True
[05:50:20.0748861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0857375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0857375] [Debug  :   Coroner] Query successful!True
[05:50:20.0857375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0960238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0960238] [Debug  :   Coroner] Query successful!True
[05:50:20.0960238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1075457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1075457] [Debug  :   Coroner] Query successful!True
[05:50:20.1075457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1182366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1182366] [Debug  :   Coroner] Query successful!True
[05:50:20.1182366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1289435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1294476] [Debug  :   Coroner] Query successful!True
[05:50:20.1294476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1376944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1376944] [Debug  :   Coroner] Query successful!True
[05:50:20.1376944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1488827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1488827] [Debug  :   Coroner] Query successful!True
[05:50:20.1504005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1596089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1596089] [Debug  :   Coroner] Query successful!True
[05:50:20.1596089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1700928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1700928] [Debug  :   Coroner] Query successful!True
[05:50:20.1700928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1793211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1793211] [Debug  :   Coroner] Query successful!True
[05:50:20.1793211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1894936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1894936] [Debug  :   Coroner] Query successful!True
[05:50:20.1894936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1977155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1977155] [Debug  :   Coroner] Query successful!True
[05:50:20.1977155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2100728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2100728] [Debug  :   Coroner] Query successful!True
[05:50:20.2100728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2197992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2197992] [Debug  :   Coroner] Query successful!True
[05:50:20.2197992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2307190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2307190] [Debug  :   Coroner] Query successful!True
[05:50:20.2307190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2394528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2394528] [Debug  :   Coroner] Query successful!True
[05:50:20.2394528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2504125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2504125] [Debug  :   Coroner] Query successful!True
[05:50:20.2504125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2601226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2601226] [Debug  :   Coroner] Query successful!True
[05:50:20.2601226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2721701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2721701] [Debug  :   Coroner] Query successful!True
[05:50:20.2721701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2808158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2808158] [Debug  :   Coroner] Query successful!True
[05:50:20.2808158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2910855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2910855] [Debug  :   Coroner] Query successful!True
[05:50:20.2910855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3002810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3002810] [Debug  :   Coroner] Query successful!True
[05:50:20.3002810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3120521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3120521] [Debug  :   Coroner] Query successful!True
[05:50:20.3120521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3207877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3207877] [Debug  :   Coroner] Query successful!True
[05:50:20.3207877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3314667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3314667] [Debug  :   Coroner] Query successful!True
[05:50:20.3314667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3400859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3400859] [Debug  :   Coroner] Query successful!True
[05:50:20.3400859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3521038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3521038] [Debug  :   Coroner] Query successful!True
[05:50:20.3521038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3597697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3597697] [Debug  :   Coroner] Query successful!True
[05:50:20.3613128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3721416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3721416] [Debug  :   Coroner] Query successful!True
[05:50:20.3721416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3809125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3809125] [Debug  :   Coroner] Query successful!True
[05:50:20.3809125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3921018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3921018] [Debug  :   Coroner] Query successful!True
[05:50:20.3921018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4027236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4027236] [Debug  :   Coroner] Query successful!True
[05:50:20.4027236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4119033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4134423] [Debug  :   Coroner] Query successful!True
[05:50:20.4134423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4236328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4236328] [Debug  :   Coroner] Query successful!True
[05:50:20.4236328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4325977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4336086] [Debug  :   Coroner] Query successful!True
[05:50:20.4336086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4447070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4447070] [Debug  :   Coroner] Query successful!True
[05:50:20.4447070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4543100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4543100] [Debug  :   Coroner] Query successful!True
[05:50:20.4543100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4660779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4660779] [Debug  :   Coroner] Query successful!True
[05:50:20.4665827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4752096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4752096] [Debug  :   Coroner] Query successful!True
[05:50:20.4752096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4854931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4854931] [Debug  :   Coroner] Query successful!True
[05:50:20.4854931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4946158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4946158] [Debug  :   Coroner] Query successful!True
[05:50:20.4946158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5051138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5051138] [Debug  :   Coroner] Query successful!True
[05:50:20.5066538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5154462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5154462] [Debug  :   Coroner] Query successful!True
[05:50:20.5154462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5254523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5254523] [Debug  :   Coroner] Query successful!True
[05:50:20.5254523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5345493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5355555] [Debug  :   Coroner] Query successful!True
[05:50:20.5355555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5452434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5452434] [Debug  :   Coroner] Query successful!True
[05:50:20.5452434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5549027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5549027] [Debug  :   Coroner] Query successful!True
[05:50:20.5549027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5658226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5658226] [Debug  :   Coroner] Query successful!True
[05:50:20.5658226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5736209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5736209] [Debug  :   Coroner] Query successful!True
[05:50:20.5736209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5833166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5833166] [Debug  :   Coroner] Query successful!True
[05:50:20.5849658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5922383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5922383] [Debug  :   Coroner] Query successful!True
[05:50:20.5922383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6040405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6040405] [Debug  :   Coroner] Query successful!True
[05:50:20.6040405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6132989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6132989] [Debug  :   Coroner] Query successful!True
[05:50:20.6148148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6230347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6246378] [Debug  :   Coroner] Query successful!True
[05:50:20.6246378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6342061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6342061] [Debug  :   Coroner] Query successful!True
[05:50:20.6342061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6441439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6441439] [Debug  :   Coroner] Query successful!True
[05:50:20.6441439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6523230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6533298] [Debug  :   Coroner] Query successful!True
[05:50:20.6533298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6637163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6637163] [Debug  :   Coroner] Query successful!True
[05:50:20.6637163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6718371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6718371] [Debug  :   Coroner] Query successful!True
[05:50:20.6718371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6812180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6812180] [Debug  :   Coroner] Query successful!True
[05:50:20.6812180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6922718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6922718] [Debug  :   Coroner] Query successful!True
[05:50:20.6922718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7021427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7021427] [Debug  :   Coroner] Query successful!True
[05:50:20.7021427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7114948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7114948] [Debug  :   Coroner] Query successful!True
[05:50:20.7120393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7197775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7197775] [Debug  :   Coroner] Query successful!True
[05:50:20.7197775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7318219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7318219] [Debug  :   Coroner] Query successful!True
[05:50:20.7318219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7410873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7410873] [Debug  :   Coroner] Query successful!True
[05:50:20.7410873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7522855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7522855] [Debug  :   Coroner] Query successful!True
[05:50:20.7522855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7604134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7604134] [Debug  :   Coroner] Query successful!True
[05:50:20.7604134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7720598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7720598] [Debug  :   Coroner] Query successful!True
[05:50:20.7720598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7807423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7807423] [Debug  :   Coroner] Query successful!True
[05:50:20.7807423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7904938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7904938] [Debug  :   Coroner] Query successful!True
[05:50:20.7920197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8012973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8018022] [Debug  :   Coroner] Query successful!True
[05:50:20.8018022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8105018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8120242] [Debug  :   Coroner] Query successful!True
[05:50:20.8120242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8212250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8212250] [Debug  :   Coroner] Query successful!True
[05:50:20.8212250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8319545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8319545] [Debug  :   Coroner] Query successful!True
[05:50:20.8319545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8401514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8401514] [Debug  :   Coroner] Query successful!True
[05:50:20.8401514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8496278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8496278] [Debug  :   Coroner] Query successful!True
[05:50:20.8511631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8596167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8596167] [Debug  :   Coroner] Query successful!True
[05:50:20.8596167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8710183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8710183] [Debug  :   Coroner] Query successful!True
[05:50:20.8710183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8791281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8801326] [Debug  :   Coroner] Query successful!True
[05:50:20.8801326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8902273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8902273] [Debug  :   Coroner] Query successful!True
[05:50:20.8902273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8997898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8997898] [Debug  :   Coroner] Query successful!True
[05:50:20.8997898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9112488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9112488] [Debug  :   Coroner] Query successful!True
[05:50:20.9112488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9189950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9189950] [Debug  :   Coroner] Query successful!True
[05:50:20.9189950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9300576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9300576] [Debug  :   Coroner] Query successful!True
[05:50:20.9300576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9392753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9392753] [Debug  :   Coroner] Query successful!True
[05:50:20.9392753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9484206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9499587] [Debug  :   Coroner] Query successful!True
[05:50:20.9499587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9572621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9572621] [Debug  :   Coroner] Query successful!True
[05:50:20.9572621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9696805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9696805] [Debug  :   Coroner] Query successful!True
[05:50:20.9696805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9783218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9783218] [Debug  :   Coroner] Query successful!True
[05:50:20.9783218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9885212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9885212] [Debug  :   Coroner] Query successful!True
[05:50:20.9885212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9966009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9966009] [Debug  :   Coroner] Query successful!True
[05:50:20.9966009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0079541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0079541] [Debug  :   Coroner] Query successful!True
[05:50:21.0079541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0182151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0182151] [Debug  :   Coroner] Query successful!True
[05:50:21.0182151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0273393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0288601] [Debug  :   Coroner] Query successful!True
[05:50:21.0288601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0376642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0376642] [Debug  :   Coroner] Query successful!True
[05:50:21.0376642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0494053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0494053] [Debug  :   Coroner] Query successful!True
[05:50:21.0494053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0572463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0572463] [Debug  :   Coroner] Query successful!True
[05:50:21.0587656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0679272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0679272] [Debug  :   Coroner] Query successful!True
[05:50:21.0679272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0780865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0780865] [Debug  :   Coroner] Query successful!True
[05:50:21.0780865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0883705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0883705] [Debug  :   Coroner] Query successful!True
[05:50:21.0883705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0970333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0970333] [Debug  :   Coroner] Query successful!True
[05:50:21.0970333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1077869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1095603] [Debug  :   Coroner] Query successful!True
[05:50:21.1095603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1192842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1192842] [Debug  :   Coroner] Query successful!True
[05:50:21.1192842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1299491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1299491] [Debug  :   Coroner] Query successful!True
[05:50:21.1299491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1390860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1390860] [Debug  :   Coroner] Query successful!True
[05:50:21.1390860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1487463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1487463] [Debug  :   Coroner] Query successful!True
[05:50:21.1492511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1569327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1569327] [Debug  :   Coroner] Query successful!True
[05:50:21.1569327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1685487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1685487] [Debug  :   Coroner] Query successful!True
[05:50:21.1685487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1776212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1776212] [Debug  :   Coroner] Query successful!True
[05:50:21.1776212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1883412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1883412] [Debug  :   Coroner] Query successful!True
[05:50:21.1883412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1984305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1984305] [Debug  :   Coroner] Query successful!True
[05:50:21.1984305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2097524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2097524] [Debug  :   Coroner] Query successful!True
[05:50:21.2097524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2201258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2201258] [Debug  :   Coroner] Query successful!True
[05:50:21.2201258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2307850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2307850] [Debug  :   Coroner] Query successful!True
[05:50:21.2307850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2390623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2390623] [Debug  :   Coroner] Query successful!True
[05:50:21.2390623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2501730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2501730] [Debug  :   Coroner] Query successful!True
[05:50:21.2501730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2588143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2588143] [Debug  :   Coroner] Query successful!True
[05:50:21.2588143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2706297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2706297] [Debug  :   Coroner] Query successful!True
[05:50:21.2706297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2798022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2798022] [Debug  :   Coroner] Query successful!True
[05:50:21.2798022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2900340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2900340] [Debug  :   Coroner] Query successful!True
[05:50:21.2900340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2994056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3004127] [Debug  :   Coroner] Query successful!True
[05:50:21.3004127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3106846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3106846] [Debug  :   Coroner] Query successful!True
[05:50:21.3106846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3192666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3197706] [Debug  :   Coroner] Query successful!True
[05:50:21.3197706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3289050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3289050] [Debug  :   Coroner] Query successful!True
[05:50:21.3304446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3395689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3395689] [Debug  :   Coroner] Query successful!True
[05:50:21.3395689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3492767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3492767] [Debug  :   Coroner] Query successful!True
[05:50:21.3492767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3584258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3584258] [Debug  :   Coroner] Query successful!True
[05:50:21.3584258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3702312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3702312] [Debug  :   Coroner] Query successful!True
[05:50:21.3702312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3781194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3781194] [Debug  :   Coroner] Query successful!True
[05:50:21.3781194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3893643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3893643] [Debug  :   Coroner] Query successful!True
[05:50:21.3893643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3980872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3980872] [Debug  :   Coroner] Query successful!True
[05:50:21.3980872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4087959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4087959] [Debug  :   Coroner] Query successful!True
[05:50:21.4087959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4192461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4192461] [Debug  :   Coroner] Query successful!True
[05:50:21.4192461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4287749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4292896] [Debug  :   Coroner] Query successful!True
[05:50:21.4292896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4368821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4368821] [Debug  :   Coroner] Query successful!True
[05:50:21.4368821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4472364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4472364] [Debug  :   Coroner] Query successful!True
[05:50:21.4472364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4565030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4565030] [Debug  :   Coroner] Query successful!True
[05:50:21.4565030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4681229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4681229] [Debug  :   Coroner] Query successful!True
[05:50:21.4681229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4763220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4773277] [Debug  :   Coroner] Query successful!True
[05:50:21.4773277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4874889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4874889] [Debug  :   Coroner] Query successful!True
[05:50:21.4874889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4960964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4960964] [Debug  :   Coroner] Query successful!True
[05:50:21.4960964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5078368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5078368] [Debug  :   Coroner] Query successful!True
[05:50:21.5078368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5159575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5169630] [Debug  :   Coroner] Query successful!True
[05:50:21.5169630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5265734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5265734] [Debug  :   Coroner] Query successful!True
[05:50:21.5265734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5348957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5348957] [Debug  :   Coroner] Query successful!True
[05:50:21.5364394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5451671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5451671] [Debug  :   Coroner] Query successful!True
[05:50:21.5451671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5551896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5551896] [Debug  :   Coroner] Query successful!True
[05:50:21.5551896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5659070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5659070] [Debug  :   Coroner] Query successful!True
[05:50:21.5659070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5751240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5751240] [Debug  :   Coroner] Query successful!True
[05:50:21.5751240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5859858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5859858] [Debug  :   Coroner] Query successful!True
[05:50:21.5859858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5942269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5942269] [Debug  :   Coroner] Query successful!True
[05:50:21.5942269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6060568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6060568] [Debug  :   Coroner] Query successful!True
[05:50:21.6060568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6136945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6152220] [Debug  :   Coroner] Query successful!True
[05:50:21.6152220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6244401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6244401] [Debug  :   Coroner] Query successful!True
[05:50:21.6244401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6345406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6345406] [Debug  :   Coroner] Query successful!True
[05:50:21.6345406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6450294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6450294] [Debug  :   Coroner] Query successful!True
[05:50:21.6450294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6543034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6543034] [Debug  :   Coroner] Query successful!True
[05:50:21.6543034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6646812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6651913] [Debug  :   Coroner] Query successful!True
[05:50:21.6651913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6728227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6728227] [Debug  :   Coroner] Query successful!True
[05:50:21.6728227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6830746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6830746] [Debug  :   Coroner] Query successful!True
[05:50:21.6830746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6921858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6921858] [Debug  :   Coroner] Query successful!True
[05:50:21.6921858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7027035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7027035] [Debug  :   Coroner] Query successful!True
[05:50:21.7027035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7118892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7128951] [Debug  :   Coroner] Query successful!True
[05:50:21.7128951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7205241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7205241] [Debug  :   Coroner] Query successful!True
[05:50:21.7205241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7323154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7323154] [Debug  :   Coroner] Query successful!True
[05:50:21.7323154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7409715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7409715] [Debug  :   Coroner] Query successful!True
[05:50:21.7409715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7519380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7519380] [Debug  :   Coroner] Query successful!True
[05:50:21.7519380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7601895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7601895] [Debug  :   Coroner] Query successful!True
[05:50:21.7601895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7721618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7721618] [Debug  :   Coroner] Query successful!True
[05:50:21.7721618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7798930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7798930] [Debug  :   Coroner] Query successful!True
[05:50:21.7798930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7901641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7901641] [Debug  :   Coroner] Query successful!True
[05:50:21.7901641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7998981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7998981] [Debug  :   Coroner] Query successful!True
[05:50:21.7998981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8111304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8111304] [Debug  :   Coroner] Query successful!True
[05:50:21.8111304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8194607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8194607] [Debug  :   Coroner] Query successful!True
[05:50:21.8194607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8301727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8301727] [Debug  :   Coroner] Query successful!True
[05:50:21.8301727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8405536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8405536] [Debug  :   Coroner] Query successful!True
[05:50:21.8405536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8519758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8519758] [Debug  :   Coroner] Query successful!True
[05:50:21.8519758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8622837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.8622837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.8735823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.8735823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.8843014] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.8843014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.8929845] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.8929845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9037589] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9037589] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9123518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9123518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9221066] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9236352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9323602] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9328650] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9431930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9431930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9523372] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9523372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9636174] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9636174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9718569] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9723774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9800094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9800094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:21.9908369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:21.9908369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0005294] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0005294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0103465] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0103465] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0202558] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0202558] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0314227] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0319330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0395821] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0395821] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0426302] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:50:22.0426302] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:50:22.0521362] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0521362] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0607902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0607902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0724665] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0724665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0813073] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0813073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.0906503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.0906503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1012252] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1012252] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1120435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1120435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1201467] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1201467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1320584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1320584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1397164] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1397164] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1510473] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1510473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1589996] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1589996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1707473] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1707473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1784217] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1799569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1903071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1903071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.1994927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.1994927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2098989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2098989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2183545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2183545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2291439] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2291439] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2379015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2379015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2478010] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2478010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2566444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2566444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2683649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2683649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2765071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2765071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2875577] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2875577] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.2972336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.2972336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3079589] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3079589] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3175176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3175176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3267453] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3282702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3370424] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3370424] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3467650] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3467650] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3561090] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3561090] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3672958] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3672958] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3749367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3749367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3867594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3867594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.3954407] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.3954407] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4061368] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4061368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4152932] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4152932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4260017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4260017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4346893] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4346893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4450828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4450828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4573280] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4573280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4693142] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4693142] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4775821] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4775821] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4884525] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4884525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.4971095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.4971095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5075259] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5075259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5165307] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5165307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5277144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5277144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5368354] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5368354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5470993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5470993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5563191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5563191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5676160] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5676160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5757582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5757582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5862242] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5862242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.5958861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.5958861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6065777] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6065777] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6152047] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6152047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6255176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6255176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6345916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6345916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6452055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6452055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6538219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6538219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6643432] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6643432] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6740992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6740992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6851578] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6851578] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.6928363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.6928363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7056551] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7056551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7138469] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7138469] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7245667] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7245667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7337416] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7337416] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7438149] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7438149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7527001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7527001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7633818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7633818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7718889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7724059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7803828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7803828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.7913306] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.7913306] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8005862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8005862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8103798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8103798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8206461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8206461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8313178] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8313178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8401383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8401383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8509152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8509152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8590511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8590511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8707138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8707138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8794203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8794203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8901687] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8901687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.8980489] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.8999033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9102074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9102074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9183150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9183150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9301695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9301695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9397461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9397461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9489537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9489537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9577081] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9592240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9678605] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9678605] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9789174] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9789174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9902010] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9902010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:22.9997349] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:22.9997349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0092683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0092683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0195750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0195750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0319195] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0319195] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0407529] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0407529] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0523580] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0523580] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0649697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0649697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0746137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0746137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0860150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0860150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.0952387] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.0952387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1059873] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1075227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1160232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1160232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1282746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1282746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1369572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1369572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1486815] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1486815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1583554] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1583554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1680546] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1700732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1787302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1787302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1895898] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1905939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.1977038] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.1977038] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2082901] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2082901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2183004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2183004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2280919] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2290987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2367959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2367959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2473897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2473897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2567599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2567599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2676772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2676772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2762369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2762369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2883642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2883642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.2995934] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.2995934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3105884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3105884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3197513] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3197513] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3324031] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3324031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3415732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3415732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3523302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3523302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3617422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3617422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3723909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3723909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3799761] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3815140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.3912814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.3912814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4016158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4016158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4123451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4123451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4199795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4215217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4323104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4323104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4435152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4435152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4521593] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4521593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4597536] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4612901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4715641] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4720844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4791522] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4801593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.4913407] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.4913407] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5005828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5005828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5119166] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5119166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5211869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5211869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5299377] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5314634] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5404027] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5404027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5505928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5505928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5592472] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5592472] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5699106] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5699106] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5785420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5785420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5885761] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5885761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.5962470] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.5962470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6078173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6083200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6164751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6164751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6271644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6285299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6377372] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6377372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6484290] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6484290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6576210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6576210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6673498] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6688772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6766654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6766654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6879325] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6879325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.6957856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.6957856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7078210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7078210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7154500] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7169816] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7258839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7274248] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7361866] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7361866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7463633] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7463633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7557614] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7557614] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7667701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7667701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7743965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7743965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7849517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7849517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.7939378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.7939378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8056273] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8056273] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8143856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8143856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8237741] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8237741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8331436] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8331436] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8439254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8439254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8536713] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8536713] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8639400] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8639400] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8731256] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8731256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8804503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8804503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.8925413] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.8925413] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9016852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9016852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9134520] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9134520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9232325] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9247503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9336009] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9336009] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9442672] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9442672] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9541881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9547009] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9649590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9649590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9741954] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9741954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9861899] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9861899] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:23.9953446] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:23.9953446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0067593] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0067593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0180376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0180376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0305406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0305406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0413563] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0413563] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0561403] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0576967] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0705971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0705971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0812242] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0812242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.0958020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.0958020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1076519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1076519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1183180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1183180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1321261] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1321261] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1445959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1445959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1556770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1556770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1685209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1685209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1788079] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1788079] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.1928502] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.1928502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2059753] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2059753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2157959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2157959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2290690] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2290690] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2409424] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2409424] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2535995] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2535995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2657042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2657042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2764197] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2764197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.2900049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.2900049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3003147] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3003147] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3141359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3141359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3283912] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3283912] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3401636] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3401636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3523607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3523607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3655678] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3655678] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3764052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3764052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3900711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3900711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.3993651] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.3993651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4125324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4125324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4245448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4245448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4357044] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4357044] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4488792] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4488792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4603188] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4603188] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4751743] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4751743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4884282] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.4884282] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.4991012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5006387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5140804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5140804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5278415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5278415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5407035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5407035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5545116] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5550321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5700102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5700102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5838301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5838301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.5976720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.5976720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6110378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6110378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6259847] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6259847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6375279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6375279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6508662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6508662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6637858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6637858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6760933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6760933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6904115] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6904115] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6998863] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7014931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7140102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7140102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7284241] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7284241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7403673] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7403673] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7547523] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7547523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7680701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7680701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7812624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7812624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7945276] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7960442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8083999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8083999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8206435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8206435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8333874] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8333874] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8464299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8464299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8571007] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8571007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8709962] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8709962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8837476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8837476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8959470] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8959470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9092342] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9092342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9210319] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9210319] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9347483] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9347483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9492404] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9492404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9609498] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9614653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9742324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9742324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9866383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9866383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9964444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9964444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0108229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0108229] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0210017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0210017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0345698] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0345698] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0503403] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0503403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0640646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0645793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0758821] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0758821] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0914911] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0914911] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1051391] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1051391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1173721] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1173721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1322773] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1322773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1452209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1452209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1584435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1584435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1710471] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1710471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1835115] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1835115] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1961206] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1961206] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2089568] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2089568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2209087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2209087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2353318] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2353318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2488406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2488406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2606110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2606110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2733775] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2733775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2872327] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2872327] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2984646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2984646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3122926] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3122926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3246211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3246211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3363104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3363104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3491072] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3491072] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3620395] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3625584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3751418] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3767180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3905254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3905254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4053193] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4053193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4175293] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4175293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4306279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4306279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4450605] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4450605] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4568373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4583744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4724000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4724000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4862159] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4862159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4984836] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4984836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5114283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5114283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5252726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5252726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5372967] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5372967] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5501547] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5501547] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5641804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5641804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5747619] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5747619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5870660] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5870660] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5975159] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5975159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6104194] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6104194] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6229060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6244171] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6353043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6353043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6491933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6491933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6617992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6617992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6744886] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6744886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6861170] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6876353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6994699] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6994699] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7123841] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7123841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7256586] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7256586] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7353606] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7353606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7487727] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7487727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7600552] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7600552] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7741399] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7756792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7869803] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7869803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7972120] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7972120] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8105005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8105005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8204550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8204550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8348830] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8348830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8476926] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8476926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8592435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8592435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8727464] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8727464] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8846178] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8846178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8950746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8950746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9095880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9095880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9203823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9203823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9337493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9337493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9472921] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9472921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9584611] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9584611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9715925] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9715925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9839245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9839245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9946234] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9946234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0093820] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0093820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0201765] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0201765] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0326107] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0326107] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0478231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0478231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0586928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0586928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0723252] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0723252] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0841990] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0841990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0945745] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0945745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1076700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1076700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1184369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1184369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1312533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1312533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1419820] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1419820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1538063] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1538063] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1667598] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1667598] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1777440] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1777440] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1905203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1910245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2001576] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2001576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2132846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2137886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2260752] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2260752] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2368385] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2368385] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2503208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2503208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2607686] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2607686] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2737240] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2737240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2857233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2857233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2962949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2962949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3080703] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3080703] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3188519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3188519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3306825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3306825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3404129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3419511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3545331] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3545331] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3678798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3678798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3781335] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3781335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3917055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3922312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4009628] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4009628] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4144862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4144862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4265807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4265807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4373334] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4373334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4505315] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4505315] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4611447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4611447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4727374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4727374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4853098] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4853098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4966529] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4966529] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5076225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5076225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5172959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5172959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5296955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5307000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5402223] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5402223] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5531624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5531624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5650447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5650447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5759377] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5774949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5893792] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5893792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5998814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5998814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6128781] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6128781] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6249864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6254919] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6352432] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6352432] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6471013] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6471013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6579751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6579751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6702493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6702493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6800485] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6800485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6922444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6922444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7043257] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7043257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7156365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7156365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7274579] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7274579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7376918] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7376918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7500872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7500872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7604269] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7604269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7723783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7723783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7840965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7840965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7942892] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7942892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8068707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8068707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8161230] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8161230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8280569] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8280569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8373090] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8388489] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8503931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8503931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8607390] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8607390] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8741324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8741324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8860196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8860196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8958798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8963998] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9071996] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9087408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9179009] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9179009] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9295046] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9295046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9406211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9406211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9530851] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9530851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9649695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9649695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9741233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9741233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9874511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9874511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9977483] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9977483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0096661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0096661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0204481] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0204481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0334211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0334211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0466150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0466150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0560125] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0575694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0690056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0690056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0799546] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0799546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0923970] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0923970] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1045023] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1045023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1152210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1157258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1269777] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1269777] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1374503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1374503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1508549] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1508549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1606435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1616526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1731927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1731927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1846121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1846121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1952521] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1952521] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2071130] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2071130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2157937] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2176764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2285123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2285123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2381348] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2381348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2503752] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2503752] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2606698] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2606698] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2739868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2739868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2844380] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2844380] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2951720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2951720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3053542] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3068881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3173654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3173654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3295191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3295191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3385391] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3400897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3522572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3532638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3645570] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3645570] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3737065] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3755526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3873435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3873435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3994522] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3994522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4119540] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4124696] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4256652] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4256652] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4361075] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4361075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4475744] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4475744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4583584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4583584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4712542] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4712542] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4816056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4816056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4934078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4934078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5062537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5062537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5159409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5159409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5277790] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5277790] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5384894] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5384894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5504049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5504049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5617756] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5617756] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5737176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5737176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5855706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5855706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5973309] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5973309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6107245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6107245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6209300] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6209300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6343303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6343303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6473003] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6478266] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6570438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6570438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6708128] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6708128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6811365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6811365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6928423] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6928423] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7035905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7035905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7151869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7156907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7274888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7274888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7362249] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7362249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7480141] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7480141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7581866] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7581866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7711929] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7711929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7833146] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7833146] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7942520] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7942520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8071100] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8071100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8172960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8172960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8289858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8289858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8391569] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8391569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8504692] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8504692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8603268] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8618646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8736943] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8736943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8851796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8851796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8959307] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8959307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9078071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9078071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9169486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9169486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9282186] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9282186] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9387430] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9387430] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9510289] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9510289] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9598389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9613879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9727917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9727917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9840364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9840364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9942564] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9942564] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0061402] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0078532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0176236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0176236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0294566] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0294566] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0400646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0415979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0547677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0547677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0667465] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0667465] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0777870] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0777870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0907739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0907739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1011617] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1011617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1159638] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1159638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1272677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1272677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1391520] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1391520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1504368] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1504368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1642835] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1642835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1742747] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1742747] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1865536] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1865536] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1962970] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1962970] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2088368] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2088368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2181030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2186195] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2288843] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2308065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2401374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2401374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2525933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2525933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2643388] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2643388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2739537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2739537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2854392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2854392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2966719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2966719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3074824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3074824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3176381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3176381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3316266] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3316266] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3428377] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3428377] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3545645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3545645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3668867] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3668867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3767983] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3767983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3873212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3873212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3965897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3965897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4084308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4101235] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4178322] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4193623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4299405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4299405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4411440] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4411440] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4534795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4534795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4636964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4636964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4737303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4737303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4854649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4854649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4961676] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4961676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5064037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5064037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5177818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5177818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5290516] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5290516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5397924] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5397924] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5526296] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5526296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5638329] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5648366] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5740140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5740140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5857675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5857675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5954943] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5954943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6077506] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6077506] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6169561] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6169561] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6304597] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6304597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6393067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6393067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6521476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6521476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6629358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6644486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6736916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6736916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6834158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6834158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6925258] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6940823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7045647] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7045647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7144673] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7144673] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7250973] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7250973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7342661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7342661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7465926] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7465926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7559295] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7559295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7667942] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7683753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7778103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7778103] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7880230] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7880230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7972433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7972433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8081409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8081409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8183720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8183720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8290284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8290284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8378932] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8378932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8486951] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8486951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8568541] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8568541] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8684483] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8684483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8777494] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8777494] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8876793] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8876793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8984678] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8984678] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9086707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9102715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9189445] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9189445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9297712] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9297712] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9384982] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9384982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9498328] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9498328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9590015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9590015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9706482] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9706482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9793459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9793459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9900902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9900902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9986736] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9986736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0119788] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0119788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0211269] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0211269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0328203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0328203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0441201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0441201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0534394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0534394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0640794] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0640794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0732346] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0732346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0850476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0855522] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0942089] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0942089] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1058982] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1058982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1167201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1167201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1283928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1283928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1384041] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1384041] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1506179] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1506179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1607233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1607233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1729806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1729806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1832412] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1832412] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1934996] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1934996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2042544] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2042544] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2144903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2144903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2254207] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2254207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2341391] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2341391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2464824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2464824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2562265] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2562265] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2685189] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2685189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2786253] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2786253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2908711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2908711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3025725] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3025725] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3138616] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3138616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3262000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3262000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3355085] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3355085] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3471988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3471988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3568422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3568422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3680558] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3680558] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3777155] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3777155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3896283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3896283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3986245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3986245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4111058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4111058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4197654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4197654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4305311] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4305311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4410725] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4410725] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4523312] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4523312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4651795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4651795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4747849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4752918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4871846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4871846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4964326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4964326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5081724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5081724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5188886] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5188886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5305983] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5305983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5413129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5413129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5525126] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5525126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5648367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5648367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5742999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5758231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5866074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5866074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5958042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5958042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6091602] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6091602] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6180506] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6180506] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6309326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6309326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6406989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6406989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6528444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6528444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6652486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6652486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6757496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:29.6762852] [Debug  :   Coroner] Query successful!True
[05:50:29.6762852] [Debug  :   Coroner] Handling generic fall damage...
[05:50:29.6762852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:29.6768037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6768037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6892606] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6892606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6983876] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6983876] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7110920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7110920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7217401] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7217401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7331430] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7331430] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7464338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:29.7464338] [Debug  :   Coroner] Query successful!True
[05:50:29.7464338] [Debug  :   Coroner] Handling generic fall damage...
[05:50:29.7464338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:29.7469381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7469381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7568738] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7568738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7696605] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7706666] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7810481] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7810481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7948037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7948037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8108270] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8108270] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8210987] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8210987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8342043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8342043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8467016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8467016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8572807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8572807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8702022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8707228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8805395] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8805395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8928236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8928236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9055670] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9055670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9160015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9160015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9287930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9287930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9395390] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9400565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9514161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9514161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9648927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9648927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9752348] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9752348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9874642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9874642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9991584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9991584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0107212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0122635] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0259909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0259909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0367477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0367477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0515016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0515016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0680172] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0680172] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0792498] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0792498] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0925247] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0925247] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1065927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1065927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1181585] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1181585] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1324937] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1324937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1470378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1470378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1593457] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1593457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1724134] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1724134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1846061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1846061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1960504] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1960504] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2086112] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2091178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2193415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2193415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2311030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2311030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2459524] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2459524] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2561268] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2561268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2683895] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2683895] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2795681] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2795681] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2928974] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2928974] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3037600] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3037600] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3157964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3157964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3282869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3282869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3383101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3383101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3510034] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3510034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3606806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3622260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3742439] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3752484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3867787] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3867787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3975677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3975677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4097060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4097060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4195628] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4210894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4333875] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4333875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4466734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4466734] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4588648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4588648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4707964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4718024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4856510] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4856510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4974824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4974824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5124100] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5124100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5232103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5247337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5354992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5354992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5493965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5493965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5610597] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5610597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5742284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5742284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5878334] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5878334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5985677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5985677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6134444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6139581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6300201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6300201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6413852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6413852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6554823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6570310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6691879] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6691879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6852860] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6852860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6960024] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6960024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7092018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7092018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7211108] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7211108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7343796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7343796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7477526] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7477526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7586825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7586825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7726994] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7726994] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7875101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7875101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7986502] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7986502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8118279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8118279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8255404] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8255404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8362631] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8362631] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8507466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8507466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8638205] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8638205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8744904] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8744904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8880027] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8880027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8995132] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8995132] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9118599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9128650] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9264161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9264161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9368200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9368200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9489565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9489565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9597130] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9597130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9728591] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9728591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9857950] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9857950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9975151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9975151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0106952] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0106952] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0244102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0244102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0345247] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0345247] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0479776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0479776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0593816] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0593816] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0713519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0713519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0848229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0848229] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0970374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0970374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1098198] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1098198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1197653] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1197653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1341333] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1341333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1469813] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1469813] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1585183] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1585183] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1710119] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1710119] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1842665] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1842665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1961301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1961301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2086999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2086999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2198055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2198055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2340477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2340477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2463172] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2463172] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2582966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2582966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2725233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2725233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2863382] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2863382] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2985751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2985751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3122895] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3122895] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3243697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3243697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3345259] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3345259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3495468] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3495468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3602477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3602477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3743109] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3743109] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3853303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3853303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3980750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3980750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4108067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4108067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4210571] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4210571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4344018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4344018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4485856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4485856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4582666] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4598499] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4728685] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4728685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4852657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4852657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4960657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4960657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5110925] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5110925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5213758] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5213758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5356106] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5356106] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5472632] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5472632] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5580383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5580383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5706266] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5721804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5835017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5835017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5942608] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5958040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6092936] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6092936] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6194710] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6194710] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6329280] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6329280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6451262] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6456309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6552363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6552363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6685137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6685137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6800256] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6800256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6938849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6938849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7071706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7071706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7175683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7175683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7307627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7307627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7414862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7414862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7540459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7540459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7658857] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7658857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7777397] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7777397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7915990] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7915990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8034707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8034707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8149500] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8149500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8284853] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8284853] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8392264] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8392264] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8525737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8525737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8647078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8647078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8760238] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8760238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8882947] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8882947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9013170] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9013170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9151035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9151035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9278659] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9278659] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9396897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9396897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9527995] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9527995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9645806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9645806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9763648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9763648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9888042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9888042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0007041] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0007041] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0152375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0152375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0271401] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0271401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0380389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0380389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0534098] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0534098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0666157] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0666157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0779058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0779058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0911688] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0911688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1031655] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1031655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1164604] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1164604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1308014] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1308014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1413175] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1428514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1580851] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1580851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1726324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1726324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1850021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1850021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1997060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1997060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2141732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2141732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2269725] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2279761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2382064] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2382064] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2531386] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2531386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2680858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2680858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2794163] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2804227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2928454] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2928454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3062540] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3062540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3181927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3181927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3305231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3305231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3409102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3409102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3537805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3537805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3669301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3669301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3776584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3776584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3911164] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3911164] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4008833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4008833] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4134286] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4134286] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4267191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4267191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4354015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4369955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4487923] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4487923] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4595637] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4611046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4728244] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4728244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4861408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4861408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4992370] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4992370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5115116] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5115116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5218063] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5218063] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5368582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5368582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5495703] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5495703] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5608770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5608770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5726455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5726455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5864875] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5864875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5994150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5994150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6113618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6113618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6220860] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6226104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6336173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6336173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6460393] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6460393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6548044] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6563318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6681161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6681161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6783586] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6783586] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6903807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6903807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7011002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7011002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7140846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7140846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7245107] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7245107] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7341805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7341805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7467577] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7467577] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7575201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7575201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7693861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7693861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7795442] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7795442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7911876] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7911876] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8008785] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8018851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8141338] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8141338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8257213] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8257213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8364664] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8364664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8492053] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8492053] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8599447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8599447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8728983] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8728983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8859916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8859916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8962087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8972158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9105176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9105176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9204686] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9204686] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9327928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9327928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9461955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9461955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9563885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9563885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9687969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9687969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9804055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9804055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9920508] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9920508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0056096] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0056096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0168254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0168254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0295807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0295807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0390886] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0390886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0526262] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0526262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0651496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0651496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0759011] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0759011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0881139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0881139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0997867] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0997867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1118305] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1123340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1218090] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1218090] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1345095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1345095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1468486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1468486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1559880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1559880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1694724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1694724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1810562] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1810562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1932619] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1932619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2033837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2033837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2157613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2157613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2266234] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2281604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2375756] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2375756] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2496185] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2496185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2588342] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2588342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2714661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2714661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2806676] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2806676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2919989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2930031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3041827] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3041827] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3150408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3150408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3259329] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3259329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3357957] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3357957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3491934] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3491934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3584825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3584825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3687420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3687420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3804323] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3804323] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3929015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3929015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4051603] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4051603] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4145283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4145283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4264887] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4264887] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4366918] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4366918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4498047] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4498047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4603698] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4603698] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4720885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4720885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4823507] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4823507] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4939796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4939796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5062880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5062880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5170640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5170640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5284076] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5284076] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5375625] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5375625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5494130] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5499183] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5595917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5595917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5719593] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5719593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5819452] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5819452] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5938824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5938824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6046947] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6046947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6147959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6147959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6251975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6251975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6344051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6344051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6462002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6462002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6564588] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6564588] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6698076] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6698076] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6796446] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6796446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6905939] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6905939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7012417] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7012417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7129545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7134575] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7232594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7232594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7339144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7339144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7476463] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7476463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7578813] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7578813] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7715693] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7715693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7824461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7824461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7936962] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7936962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8054683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8054683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8162373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8162373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8274241] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8274241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8365505] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8365505] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8479746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8495205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8588152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8603897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8705472] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8710516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8802305] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8812372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8928922] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8928922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9020219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9020219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9137693] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9137693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9256885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9256885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9352484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9352484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9466680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9466680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9575033] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9575033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9682200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9697399] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9799637] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9799637] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9912080] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9912080] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0005700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0005700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0127712] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0127712] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0214146] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0214146] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0332392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0332392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0465260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0465260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0572858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0572858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0679153] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0679153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0797839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0797839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0909036] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0909036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1000574] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1000574] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1118691] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1118691] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1209779] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1209779] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1328458] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1328458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1437361] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1437361] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1539879] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1539879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1639819] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1639819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1732111] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1747367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1845948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1856014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1953163] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1953163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2062827] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2062827] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2154644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2164691] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2278776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2278776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2373082] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2373082] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2481134] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2481134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2588236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2588236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2709956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2709956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2806236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2806236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2913498] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2913498] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3020581] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3020581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3147780] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3147780] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3257244] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3257244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3343772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3343772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3480843] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3480843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3590405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3590405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3708490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3708490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3805660] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3805660] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3935457] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3935457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4045973] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4045973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4154018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4159250] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4288217] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4288217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4380012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4395403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4506150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4506150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4622158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4622158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4738557] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4738557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4861747] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4861747] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4961803] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4961803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5079796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5079796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5183325] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5183325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5292075] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5292075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5403365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5403365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5525700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5525700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5628613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5628613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5745243] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5745243] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5862383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5862383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5974729] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5974729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6087333] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6087333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6205939] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6205939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6325991] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6325991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6438383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6438383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6537671] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6537671] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6653817] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6669081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6777321] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6777321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6899519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6899519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6992455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6992455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7128058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7128058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7230267] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7237222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7344587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7354649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7463846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7479139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7567150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7577227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7685096] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7685096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7792972] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7792972] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7910164] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7910164] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8012900] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8012900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8115642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8115642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8223547] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8223547] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8326890] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8326890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8433239] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8433239] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8536269] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8536269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8653921] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8653921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8761046] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8761046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8878624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8893880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8980720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8980720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9103622] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9103622] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9205364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9205364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9328431] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9328431] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9445339] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9445339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9547655] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9547655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9665493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9675555] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9762022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9762022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9879739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9879739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9978736] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9978736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0099922] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0099922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0202539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0202539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0324649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0324649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0447288] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0447288] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0560087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0565330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0677078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0677078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0768358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0783763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0890683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0890683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0993129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0993129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1101574] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1101574] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1215061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1215061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1332340] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1332340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1446429] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1446429] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1545330] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1560699] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1690143] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1690143] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1791723] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1791723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1914654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1914654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2015482] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2015482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2132124] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2132124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2255140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2255140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2346739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2346739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2458695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2458695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2561752] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2561752] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2689623] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2689623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2796180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2796180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2904958] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2904958] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3009232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3009232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3115582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3115582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3210470] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3210470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3323307] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3328454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3414706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3424762] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3531509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3531509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3638848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3638848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3736981] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3736981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3858928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3858928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3945497] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3960750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4068403] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4068403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4169363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4169363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4283734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4283734] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4385789] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4390842] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4497985] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4497985] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4597560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4597560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4714908] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4714908] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4807798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4823396] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4936530] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4936530] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5054852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5054852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5146901] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5146901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5259812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5259812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5359846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5359846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5473427] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5473427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5571424] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5571424] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5689137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5689137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5799116] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5799116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5910844] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5910844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6012147] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6012147] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6137359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6137359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6235616] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6245655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6337049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6337049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6459779] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6464830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6551822] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6561897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6663838] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6663838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6767877] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6767877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6881360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6881360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6983143] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6983143] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7095212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7095212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7193670] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7193670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7316920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7329005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7421653] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7421653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7528486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7528486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7635737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7635737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7737663] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7737663] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7846907] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7846907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7948396] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7948396] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8049477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8049477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8151665] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8151665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8258472] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8258472] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8361585] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8361585] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8480096] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8480096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8584284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8584284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8705420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8705420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8797953] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8797953] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8911702] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8911702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9020791] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9020791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9133884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9133884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9253764] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9253764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9344141] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9344141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9457085] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9457085] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9564803] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9564803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9686815] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9686815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9785717] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9785717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9906643] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9906643] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0003971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0003971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0127007] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0127007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0214394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0214394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0348841] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0348841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0469394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0469394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0588511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0588511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0699251] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0699251] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0811621] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0811621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0929943] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0929943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1036903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1036903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1139761] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1139761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1256541] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1256541] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1351382] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1351382] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1463728] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1463728] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1565365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1565365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1695224] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1695224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1787837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1787837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1891707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1891707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2002276] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2002276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2115139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2115139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2207239] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2207239] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2329375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2329375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2411235] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2411235] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2533977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2544034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2651125] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2651125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2739988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2739988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2860787] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2860787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2959601] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2959601] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3078794] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3078794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3172030] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 22
[05:50:36.3172030] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:36.3172030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3172030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3302309] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3302309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3410810] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3410810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3544888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3544888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3669508] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3669508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3773317] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3773317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3888796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3888796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3975538] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3975538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4094736] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4094736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4186843] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4186843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4309268] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4309268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4412144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4412144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4528871] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4528871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4636714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4651853] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4743550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4743550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4859094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4859094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4955831] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4960881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5062672] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5079877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5162244] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5162244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5301798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5301798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5405847] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5405847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5519708] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5519708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5637421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5652697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5759933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5759933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5880336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5880336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5977877] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5977877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6114203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6114203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6221565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6231638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6364054] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6369214] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6481260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6481260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6583042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6583042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6705590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6705590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6792458] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6808003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6912804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6912804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7046254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7046254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7145268] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7145268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7263961] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7263961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7373512] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7373512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7504010] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7504010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7610786] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7610786] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7728999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7728999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7850788] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7850788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7940889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7940889] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8062534] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8062534] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8148387] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 21
[05:50:36.8148387] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:36.8163755] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8163755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8285226] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8285226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8388205] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8388205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8508060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8508060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8608438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8608438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8731809] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8731809] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8844410] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8844410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3234766] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 20
[05:50:37.3234766] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:37.8199748] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 19
[05:50:37.8199748] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:41.2239671] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:50:41.2244858] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:50:41.2244858] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 18
[05:50:41.2244858] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:42.4348972] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin3
[05:50:46.2277482] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 17
[05:50:46.2277482] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:49.2306704] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:50:49.2306704] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:50:57.2463371] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2463371] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2463371] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2463371] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2463371] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.2478535] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:50:57.7365981] [Debug  :Matty's Fixes] Unknown/Beer(1053) needs to compute vertical offset - scheduled
[05:50:57.7376023] [Debug  :Matty's Fixes] Unknown/Beer(1054) needs to compute vertical offset - scheduled
[05:50:59.0808992] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 16
[05:50:59.0808992] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:59.5682319] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 15
[05:50:59.5682319] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:00.0648074] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 14
[05:51:00.0648074] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:00.5728941] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 13
[05:51:00.5728941] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:00.7306509] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.7306509] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:03.7110218] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:51:08.7276966] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 12
[05:51:08.7276966] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:11.7351088] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:11.7351088] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:51:17.8680825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:17.8680825] [Debug  :   Coroner] Query successful!True
[05:51:17.8680825] [Debug  :   Coroner] Handling generic fall damage...
[05:51:17.8680825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:19.7468652] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:19.7485833] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:19.7485833] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:19.7485833] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:19.7485833] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:19.7485833] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:24.3944654] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 11
[05:51:24.3944654] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:24.9289956] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 10
[05:51:24.9305446] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:25.3900791] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 9
[05:51:25.3900791] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:25.8838675] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 8
[05:51:25.8838675] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:28.0043331] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 7
[05:51:28.0043331] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:34.6170050] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:51:34.6170050] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:51:34.6170050] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 6
[05:51:34.6180125] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:35.8525674] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:35.8525674] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:51:40.6249744] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:40.6249744] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:51:45.7880598] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:46.6559907] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:51:46.6559907] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:51:47.4834248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:47.4834248] [Debug  :   Coroner] Query successful!True
[05:51:47.4834248] [Debug  :   Coroner] Handling generic fall damage...
[05:51:47.4834248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:47.8104842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:47.8104842] [Debug  :   Coroner] Query successful!True
[05:51:47.8104842] [Debug  :   Coroner] Handling generic fall damage...
[05:51:47.8104842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:48.6325415] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6325415] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6325415] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6325415] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6340853] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6359194] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6359194] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.6359194] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:48.8410924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:48.8410924] [Debug  :   Coroner] Query successful!True
[05:51:48.8416204] [Debug  :   Coroner] Handling generic fall damage...
[05:51:48.8416204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:49.4760415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:49.4775774] [Debug  :   Coroner] Query successful!True
[05:51:49.4775774] [Debug  :   Coroner] Handling generic fall damage...
[05:51:49.4775774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:52.7531223] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:57.3783783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:57.3783783] [Debug  :   Coroner] Query successful!True
[05:51:57.3783783] [Debug  :   Coroner] Handling generic fall damage...
[05:51:57.3783783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:58.1719596] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:51:58.1719596] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:51:59.8929287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:59.8929287] [Debug  :   Coroner] Query successful!True
[05:51:59.8929287] [Debug  :   Coroner] Handling generic fall damage...
[05:51:59.8929287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:59.9604760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:59.9604760] [Debug  :   Coroner] Query successful!True
[05:51:59.9604760] [Debug  :   Coroner] Handling generic fall damage...
[05:51:59.9604760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:00.5961337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:00.5961337] [Debug  :   Coroner] Query successful!True
[05:52:00.5961337] [Debug  :   Coroner] Handling generic fall damage...
[05:52:00.5961337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:01.3426548] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:52:01.4784518] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:01.6917430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:01.6932788] [Debug  :   Coroner] Query successful!True
[05:52:01.6932788] [Debug  :   Coroner] Handling generic fall damage...
[05:52:01.6932788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:01.7748766] [Debug  :Matty's Fixes] Unknown/Pipe(1055) needs to compute vertical offset - scheduled
[05:52:02.1134494] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[05:52:02.1437830] [Debug  :Matty's Fixes] Unknown/Pipe(1055) is computing vertical offset
[05:52:02.1510781] [Debug  :Matty's Fixes] Unknown/Pipe new offset is -0.02055907
[05:52:04.7754996] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:06.5773998] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:07.2080871] [Debug  :Matty's Fixes] Unknown/Beer(1056) needs to compute vertical offset - scheduled
[05:52:07.2086037] [Debug  :Matty's Fixes] Unknown/Beer(1057) needs to compute vertical offset - scheduled
[05:52:07.2086037] [Debug  :Matty's Fixes] Unknown/Beer(1058) needs to compute vertical offset - scheduled
[05:52:07.2086037] [Debug  :Matty's Fixes] Unknown/Beer(1059) needs to compute vertical offset - scheduled
[05:52:08.4053647] [Debug  :Matty's Fixes] Unknown/Beer(1060) needs to compute vertical offset - scheduled
[05:52:10.2063552] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:10.2063552] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:10.2063552] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:10.2063552] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:11.0630666] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:11.2163629] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:11.4059229] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:11.9335754] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:12.5539603] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:14.2996804] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:17.6716077] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:52:17.6731361] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:52:18.0543052] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:52:18.0543052] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:52:18.0675691] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:52:18.0675691] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:52:19.7060083] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:52:19.7075484] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:52:21.5839568] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:52:21.5839568] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:52:22.5043714] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:52:22.5059113] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:52:23.6526961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:23.6526961] [Debug  :   Coroner] Query successful!True
[05:52:23.6526961] [Debug  :   Coroner] Handling generic fall damage...
[05:52:23.6526961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:24.4757202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:24.4757202] [Debug  :   Coroner] Query successful!True
[05:52:24.4757202] [Debug  :   Coroner] Handling generic fall damage...
[05:52:24.4757202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:25.0734734] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:52:26.6032657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9999363
[05:52:26.6125709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9998642
[05:52:26.6261306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9997854
[05:52:26.6383918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9997073
[05:52:26.6523300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9996194
[05:52:26.6642789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9995458
[05:52:26.6749212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9994568
[05:52:26.6898184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9993716
[05:52:26.7039736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9992824
[05:52:26.7146378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9991934
[05:52:26.7272907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9991093
[05:52:26.7391346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9990311
[05:52:26.7527039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9989457
[05:52:26.7652491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.998875
[05:52:26.7683208] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:26.7759542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9987862
[05:52:26.7894169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9986971
[05:52:26.8030612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9986221
[05:52:26.8123668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9985334
[05:52:26.8254705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9984548
[05:52:26.8351836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9983805
[05:52:26.8486141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9983032
[05:52:26.8620674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9982263
[05:52:26.8722758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9981359
[05:52:26.8861117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9980554
[05:52:26.8962945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9979857
[05:52:26.9096115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9978971
[05:52:26.9210377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9978226
[05:52:26.9317967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9977401
[05:52:26.9440267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9976598
[05:52:26.9548192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9975859
[05:52:26.9679887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9975027
[05:52:26.9773463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9974315
[05:52:26.9900741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9973541
[05:52:27.0012851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9972833
[05:52:27.0117792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9972035
[05:52:27.0245114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9971245
[05:52:27.0356190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9970511
[05:52:27.0487249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9969673
[05:52:27.0604265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9968925
[05:52:27.0711393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9968059
[05:52:27.0845380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9967247
[05:52:27.0950726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9966487
[05:52:27.1080982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9965711
[05:52:27.1192608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9964992
[05:52:27.1319249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9964167
[05:52:27.1438972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9963391
[05:52:27.1558416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9962513
[05:52:27.1680638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9961681
[05:52:27.1769999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9961004
[05:52:27.1913875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9960212
[05:52:27.2027280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9959427
[05:52:27.2134385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9958653
[05:52:27.2263806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9957817
[05:52:27.2367043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9957061
[05:52:27.2490567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9956279
[05:52:27.2584700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9955585
[05:52:27.2704288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9954802
[05:52:27.2846423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9954057
[05:52:27.2944325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9953195
[05:52:27.3078778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9952386
[05:52:27.3187163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9951625
[05:52:27.3299877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9950826
[05:52:27.3432383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9950136
[05:52:27.3534099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9949287
[05:52:27.3658728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9948476
[05:52:27.3754860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9947773
[05:52:27.3898616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9946943
[05:52:27.3984226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9946166
[05:52:27.4128310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9945415
[05:52:27.4246841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9944651
[05:52:27.4353364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9943841
[05:52:27.4479633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9943061
[05:52:27.4579026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9942305
[05:52:27.4709346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9941516
[05:52:27.4821669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9940817
[05:52:27.4948367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9939936
[05:52:27.5102708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9939036
[05:52:27.5227575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9938143
[05:52:27.5345413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9937248
[05:52:27.5468201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9936427
[05:52:27.5572948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9935679
[05:52:27.5702455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9934864
[05:52:27.5823463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.993416
[05:52:27.5925250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9933369
[05:52:27.6053725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9932562
[05:52:27.6151811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9931824
[05:52:27.6279155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9931024
[05:52:27.6406784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9930235
[05:52:27.6525352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9929401
[05:52:27.6639845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9928552
[05:52:27.6747415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9927838
[05:52:27.6881719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9927054
[05:52:27.6984413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9926301
[05:52:27.7100070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9925494
[05:52:27.7214126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9924787
[05:52:27.7322891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9923986
[05:52:27.7448567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9923204
[05:52:27.7559216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9922462
[05:52:27.7681485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9921632
[05:52:27.7781291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.992096
[05:52:27.7920262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9920149
[05:52:27.8028734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.991937
[05:52:27.8125396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9918609
[05:52:27.8248396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9917837
[05:52:27.8353200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9917101
[05:52:27.8488703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9916299
[05:52:27.8585988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9915606
[05:52:27.8713952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9914784
[05:52:27.8830618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9914072
[05:52:27.8927385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9913303
[05:52:27.9050233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9912546
[05:52:27.9167500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9911805
[05:52:27.9287923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9910936
[05:52:27.9385208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.991024
[05:52:27.9513271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9909465
[05:52:27.9627487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9908754
[05:52:27.9729598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9907995
[05:52:27.9858600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9907157
[05:52:27.9953834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9906461
[05:52:28.0082729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9905653
[05:52:28.0192031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9904914
[05:52:28.0313028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.99041
[05:52:28.0429832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9903378
[05:52:28.0558605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9902606
[05:52:28.0706587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9901666
[05:52:28.0828814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9900821
[05:52:28.0932004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9899976
[05:52:28.1050762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9899172
[05:52:28.1172890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.989849
[05:52:28.1305701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9897597
[05:52:28.1423722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9896836
[05:52:28.1538926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9896003
[05:52:28.1656665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9895154
[05:52:28.1748377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9894475
[05:52:28.1882007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9893661
[05:52:28.1973858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9892964
[05:52:28.2102912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9892198
[05:52:28.2237971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9891406
[05:52:28.2350272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9890578
[05:52:28.2468140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9889744
[05:52:28.2569935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9889053
[05:52:28.2692412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9888266
[05:52:28.2783478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9887586
[05:52:28.2907233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9886805
[05:52:28.3051535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9886088
[05:52:28.3146723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9885193
[05:52:28.3269264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9884413
[05:52:28.3385902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9883685
[05:52:28.3503769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9882846
[05:52:28.3611200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9882144
[05:52:28.3739127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9881344
[05:52:28.3877604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9880463
[05:52:28.3980263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9879693
[05:52:28.4104812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9878864
[05:52:28.4225930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.987811
[05:52:28.4327568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9877334
[05:52:28.4449967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9876547
[05:52:28.4546191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9875824
[05:52:28.4670985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9875084
[05:52:28.4778832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9874365
[05:52:28.4905600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9873554
[05:52:28.5059938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9872772
[05:52:28.5161765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9871856
[05:52:28.5309859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9870976
[05:52:28.5431622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9870182
[05:52:28.5545089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.986927
[05:52:28.5682956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9868439
[05:52:28.5782763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9867734
[05:52:28.5907916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9866797
[05:52:28.6033736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9866049
[05:52:28.6138020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9865281
[05:52:28.6254112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9864484
[05:52:28.6371004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9863737
[05:52:28.6482726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9862928
[05:52:28.6595359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9862185
[05:52:28.6717367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9861423
[05:52:28.6837053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9860712
[05:52:28.6949568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9859897
[05:52:28.7056505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9859062
[05:52:28.7165953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9858377
[05:52:28.7298519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9857607
[05:52:28.7415979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856879
[05:52:28.7528500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856047
[05:52:28.7640265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855231
[05:52:28.7755993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854523
[05:52:28.7878836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853695
[05:52:28.7982557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852992
[05:52:28.8103532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985223
[05:52:28.8215807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851491
[05:52:28.8310422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850687
[05:52:28.8438417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849923
[05:52:28.8545270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849194
[05:52:28.8663281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848419
[05:52:28.8770608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847766
[05:52:28.8899832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846929
[05:52:28.9007682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846166
[05:52:28.9126160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845411
[05:52:28.9245002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844695
[05:52:28.9351730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843853
[05:52:28.9483972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843055
[05:52:28.9588644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842321
[05:52:28.9705682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841498
[05:52:28.9829962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840753
[05:52:28.9932810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839974
[05:52:29.0053730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839121
[05:52:29.0161864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983843
[05:52:29.0284683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837655
[05:52:29.0394127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836903
[05:52:29.0524907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836108
[05:52:29.0637478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835343
[05:52:29.0736205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834539
[05:52:29.0870059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834693
[05:52:29.0958036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834832
[05:52:29.1090294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834993
[05:52:29.1220056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835138
[05:52:29.1338432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983531
[05:52:29.1457073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835473
[05:52:29.1565159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835618
[05:52:29.1697589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835792
[05:52:29.1801172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835927
[05:52:29.1923141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836092
[05:52:29.2041867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983623
[05:52:29.2144062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836394
[05:52:29.2266236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836541
[05:52:29.2368728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836693
[05:52:29.2471651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836846
[05:52:29.2563893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836978
[05:52:29.2701624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837133
[05:52:29.2800813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837273
[05:52:29.2913638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837426
[05:52:29.3022948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837563
[05:52:29.3124852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837714
[05:52:29.3231870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837863
[05:52:29.3319480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837991
[05:52:29.3440686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838137
[05:52:29.3530963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838275
[05:52:29.3633637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838417
[05:52:29.3730292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838541
[05:52:29.3842949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838684
[05:52:29.3931863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838803
[05:52:29.4049507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838951
[05:52:29.4136665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839088
[05:52:29.4255868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839228
[05:52:29.4348883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839355
[05:52:29.4478850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839502
[05:52:29.4568785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839639
[05:52:29.4686594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839795
[05:52:29.4774590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983993
[05:52:29.4908669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840078
[05:52:29.5030711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840227
[05:52:29.5121867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840373
[05:52:29.5250324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840524
[05:52:29.5357903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840673
[05:52:29.5469609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840826
[05:52:29.5573611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840962
[05:52:29.5684531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984112
[05:52:29.5784628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841251
[05:52:29.5900644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841408
[05:52:29.6018195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841545
[05:52:29.6110487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98417
[05:52:29.6233812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841861
[05:52:29.6317893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984199
[05:52:29.6451994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842137
[05:52:29.6563760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842284
[05:52:29.6667782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842442
[05:52:29.6754602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842573
[05:52:29.6873512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842717
[05:52:29.6977459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842847
[05:52:29.7104855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843006
[05:52:29.7197580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843148
[05:52:29.7316703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843298
[05:52:29.7419621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843437
[05:52:29.7542578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843587
[05:52:29.7670104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843752
[05:52:29.7762526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98439
[05:52:29.7876599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844051
[05:52:29.7967568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844178
[05:52:29.8088285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844332
[05:52:29.8178940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844465
[05:52:29.8293688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844609
[05:52:29.8383141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844736
[05:52:29.8479864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844879
[05:52:29.8586330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845
[05:52:29.8688332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845151
[05:52:29.8795037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845277
[05:52:29.8912116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845424
[05:52:29.9037834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845561
[05:52:29.9118971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845721
[05:52:29.9237293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984587
[05:52:29.9336706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846002
[05:52:29.9439116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846149
[05:52:29.9531362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846278
[05:52:29.9642324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984642
[05:52:29.9738840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846539
[05:52:29.9859225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984669
[05:52:29.9935818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846826
[05:52:30.0054216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846964
[05:52:30.0153558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847099
[05:52:30.0258838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847239
[05:52:30.0360142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847361
[05:52:30.0487513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847524
[05:52:30.0584233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847658
[05:52:30.0688153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847812
[05:52:30.0783179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847939
[05:52:30.0908088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848087
[05:52:30.1015451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848221
[05:52:30.1124321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848369
[05:52:30.1237168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848524
[05:52:30.1329902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848658
[05:52:30.1441554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848807
[05:52:30.1553619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848938
[05:52:30.1657922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849101
[05:52:30.1755248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849221
[05:52:30.1865589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984937
[05:52:30.1959719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849507
[05:52:30.2072293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849646
[05:52:30.2164619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849769
[05:52:30.2271175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849918
[05:52:30.2372418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850048
[05:52:30.2491570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850194
[05:52:30.2583793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850326
[05:52:30.2701139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850476
[05:52:30.2783894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850601
[05:52:30.2903927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850753
[05:52:30.2980092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850884
[05:52:30.3096278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851024
[05:52:30.3187804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851145
[05:52:30.3308517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851296
[05:52:30.3419357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851426
[05:52:30.3501121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851573
[05:52:30.3618986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851716
[05:52:30.3711667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851849
[05:52:30.3811101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851992
[05:52:30.3912404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852107
[05:52:30.4020885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852251
[05:52:30.4104657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852368
[05:52:30.4227526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852514
[05:52:30.4319202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852655
[05:52:30.4422122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852791
[05:52:30.4528606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852915
[05:52:30.4627009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853071
[05:52:30.4715540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853191
[05:52:30.4840474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853331
[05:52:30.4919477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853463
[05:52:30.5013349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853598
[05:52:30.5114658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853715
[05:52:30.5231785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853851
[05:52:30.5325740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853987
[05:52:30.5437764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854122
[05:52:30.5544872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854264
[05:52:30.5647568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854417
[05:52:30.5743943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854544
[05:52:30.5868724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854687
[05:52:30.5961552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854823
[05:52:30.6075664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854975
[05:52:30.6184087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855114
[05:52:30.6298520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855269
[05:52:30.6401642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855403
[05:52:30.6508710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855558
[05:52:30.6622412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855682
[05:52:30.6715422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855837
[05:52:30.6819776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855985
[05:52:30.6922557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856112
[05:52:30.7051358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856257
[05:52:30.7137664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856384
[05:52:30.7256246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856552
[05:52:30.7256246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:30.7256246] [Debug  :   Coroner] Query successful!True
[05:52:30.7256246] [Debug  :   Coroner] Handling generic fall damage...
[05:52:30.7256246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:30.7359843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856682
[05:52:30.7467562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856837
[05:52:30.7566662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856963
[05:52:30.7685947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856732
[05:52:30.7785187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856532
[05:52:30.7889811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856296
[05:52:30.7976801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856094
[05:52:30.7992118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:30.7992118] [Debug  :   Coroner] Query successful!True
[05:52:30.7997498] [Debug  :   Coroner] Handling generic fall damage...
[05:52:30.7997498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:30.8112133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855884
[05:52:30.8218940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985567
[05:52:30.8323404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855445
[05:52:30.8437622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855218
[05:52:30.8537042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855018
[05:52:30.8648024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854783
[05:52:30.8753214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854589
[05:52:30.8855538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854358
[05:52:30.8942237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854175
[05:52:30.9065466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985396
[05:52:30.9167561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853754
[05:52:30.9282471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853549
[05:52:30.9376785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853342
[05:52:30.9500919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853097
[05:52:30.9602787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852915
[05:52:30.9735637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852659
[05:52:30.9853801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852443
[05:52:30.9947369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852191
[05:52:31.0059814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851981
[05:52:31.0167748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851775
[05:52:31.0274689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851568
[05:52:31.0367810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851348
[05:52:31.0480748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851118
[05:52:31.0590386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850922
[05:52:31.0706192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850677
[05:52:31.0830258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850488
[05:52:31.0911581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850246
[05:52:31.1039566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850023
[05:52:31.1129777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849821
[05:52:31.1246978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849609
[05:52:31.1344334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849411
[05:52:31.1446923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984917
[05:52:31.1552481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848978
[05:52:31.1656585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848751
[05:52:31.1748769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848575
[05:52:31.1855275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848354
[05:52:31.1952780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848166
[05:52:31.2070116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847947
[05:52:31.2179970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847743
[05:52:31.2278944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847513
[05:52:31.2376486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847316
[05:52:31.2517177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847091
[05:52:31.2619700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846922
[05:52:31.2721147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846648
[05:52:31.2832094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846427
[05:52:31.2925998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846239
[05:52:31.3033677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846005
[05:52:31.3141473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845805
[05:52:31.3244269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98456
[05:52:31.3335817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845396
[05:52:31.3463810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845195
[05:52:31.3557460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844987
[05:52:31.3657605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844738
[05:52:31.3754682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844557
[05:52:31.3868578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844351
[05:52:31.3951446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844154
[05:52:31.4061386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843951
[05:52:31.4152793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843769
[05:52:31.4261386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843547
[05:52:31.4355343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843339
[05:52:31.4462206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843127
[05:52:31.4561028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842945
[05:52:31.4670535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984273
[05:52:31.4769720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842547
[05:52:31.4876468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842325
[05:52:31.4968063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842131
[05:52:31.5082164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841903
[05:52:31.5183881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841719
[05:52:31.5301757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841503
[05:52:31.5394313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841295
[05:52:31.5507945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841071
[05:52:31.5599788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840872
[05:52:31.5722280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840661
[05:52:31.5825129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840468
[05:52:31.5922243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840233
[05:52:31.6047307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840015
[05:52:31.6125285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839801
[05:52:31.6242826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839597
[05:52:31.6344508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839398
[05:52:31.6469870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983917
[05:52:31.6575229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838949
[05:52:31.6688325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838706
[05:52:31.6795430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838517
[05:52:31.6913234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838271
[05:52:31.7036971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838054
[05:52:31.7132361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837843
[05:52:31.7249467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837592
[05:52:31.7356779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837391
[05:52:31.7478304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837161
[05:52:31.7569791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836955
[05:52:31.7702177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836714
[05:52:31.7814039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836496
[05:52:31.7944833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836257
[05:52:31.8086181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835975
[05:52:31.8186463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835719
[05:52:31.8332599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835467
[05:52:31.8447550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835232
[05:52:31.8569756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834978
[05:52:31.8731559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834714
[05:52:31.8881633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834439
[05:52:31.9032699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834151
[05:52:31.9165843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833839
[05:52:31.9328617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833523
[05:52:31.9462668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833244
[05:52:31.9603740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983296
[05:52:31.9733253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832661
[05:52:31.9892377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832407
[05:52:32.0036931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832141
[05:52:32.0185987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831833
[05:52:32.0333432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831532
[05:52:32.0512966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831246
[05:52:32.0671255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830925
[05:52:32.0808972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830565
[05:52:32.0979302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983026
[05:52:32.1137276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829952
[05:52:32.1293273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982965
[05:52:32.1440932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829338
[05:52:32.1567994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829028
[05:52:32.1737100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828724
[05:52:32.1892197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828432
[05:52:32.2038243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828103
[05:52:32.2142087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827831
[05:52:32.2306286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827559
[05:52:32.2439512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827281
[05:52:32.2574675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827011
[05:52:32.2720920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826712
[05:52:32.2871799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982643
[05:52:32.2983391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826155
[05:52:32.3111248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825891
[05:52:32.3243466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825662
[05:52:32.3347694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825397
[05:52:32.3475626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825152
[05:52:32.3618263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824932
[05:52:32.3747484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824653
[05:52:32.3880119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982438
[05:52:32.3996393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824143
[05:52:32.4118142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823887
[05:52:32.4279583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823647
[05:52:32.4402075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982338
[05:52:32.4529049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823084
[05:52:32.4652560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822839
[05:52:32.4784007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822575
[05:52:32.4941132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822281
[05:52:32.5069968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822031
[05:52:32.5173962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821756
[05:52:32.5323007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821507
[05:52:32.5457232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821248
[05:52:32.5570772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982099
[05:52:32.5717615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820713
[05:52:32.5893866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820436
[05:52:32.6033166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820135
[05:52:32.6156657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819838
[05:52:32.6280582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819571
[05:52:32.6380160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819335
[05:52:32.6513932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819089
[05:52:32.6626643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818859
[05:52:32.6733728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818618
[05:52:32.6865736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818388
[05:52:32.6970219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818157
[05:52:32.7104102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817917
[05:52:32.7241909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817703
[05:52:32.7343903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817425
[05:52:32.7460581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817177
[05:52:32.7553059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816964
[05:52:32.7668448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816741
[05:52:32.7766035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816539
[05:52:32.7888178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816322
[05:52:32.7987900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816091
[05:52:32.8102497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815884
[05:52:32.8221704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815677
[05:52:32.8317313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815448
[05:52:32.8427492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815234
[05:52:32.8533942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981503
[05:52:32.8641391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814795
[05:52:32.8742592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814599
[05:52:32.8860533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814374
[05:52:32.8952801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814165
[05:52:32.9087161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813937
[05:52:32.9203251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813721
[05:52:32.9313676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813476
[05:52:32.9425878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813267
[05:52:32.9517377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813047
[05:52:32.9636423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812821
[05:52:32.9743395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812618
[05:52:32.9876396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812385
[05:52:32.9979438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812168
[05:52:33.0112784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811922
[05:52:33.0238958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811686
[05:52:33.0331727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811441
[05:52:33.0439251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811203
[05:52:33.0542162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981099
[05:52:33.0667130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810756
[05:52:33.0764426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810563
[05:52:33.0881729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810338
[05:52:33.0974268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981014
[05:52:33.1074327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809917
[05:52:33.1192630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809726
[05:52:33.1306958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809477
[05:52:33.1419053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809268
[05:52:33.1534084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809052
[05:52:33.1646251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808795
[05:52:33.1742605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808595
[05:52:33.1862709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980838
[05:52:33.1957275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808156
[05:52:33.2070308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980794
[05:52:33.2187669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807736
[05:52:33.2289403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807488
[05:52:33.2392455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807297
[05:52:33.2515413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807073
[05:52:33.2617870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806862
[05:52:33.2705975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806647
[05:52:33.2828533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806424
[05:52:33.2934088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806222
[05:52:33.3051948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980599
[05:52:33.3154687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805769
[05:52:33.3280822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805547
[05:52:33.3382299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805329
[05:52:33.3485907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805098
[05:52:33.3585393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804901
[05:52:33.3704913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804679
[05:52:33.3813084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804482
[05:52:33.3911193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804256
[05:52:33.4026767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804036
[05:52:33.4103231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980385
[05:52:33.4233060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980363
[05:52:33.4320022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803417
[05:52:33.4428871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803202
[05:52:33.4532456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803004
[05:52:33.4650706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802785
[05:52:33.4742589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802589
[05:52:33.4876629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802355
[05:52:33.4968101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802145
[05:52:33.5086248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801916
[05:52:33.5192355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801723
[05:52:33.5305821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801473
[05:52:33.5413448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801263
[05:52:33.5531761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801048
[05:52:33.5633925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800811
[05:52:33.5741626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800608
[05:52:33.5882195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800379
[05:52:33.5976165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800152
[05:52:33.6084862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799905
[05:52:33.6191446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799709
[05:52:33.6307024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799468
[05:52:33.6419199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799274
[05:52:33.6520714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799052
[05:52:33.6637962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798813
[05:52:33.6731014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798613
[05:52:33.6841797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798396
[05:52:33.6939219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798207
[05:52:33.7046918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797977
[05:52:33.7146476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797779
[05:52:33.7250310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797565
[05:52:33.7358394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797368
[05:52:33.7464132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797148
[05:52:33.7566294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796962
[05:52:33.7683450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796726
[05:52:33.7771611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796529
[05:52:33.7887974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796302
[05:52:33.7980496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796101
[05:52:33.8097264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795882
[05:52:33.8219200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795683
[05:52:33.8311229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979544
[05:52:33.8406399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795237
[05:52:33.8514310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795051
[05:52:33.8637563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794825
[05:52:33.8719776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794623
[05:52:33.8842788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794402
[05:52:33.8932578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794208
[05:52:33.9048333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793992
[05:52:33.9136579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979379
[05:52:33.9257368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793569
[05:52:33.9365255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793361
[05:52:33.9466874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793139
[05:52:33.9568460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792944
[05:52:33.9696290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792708
[05:52:33.9788923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792502
[05:52:33.9906398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979228
[05:52:34.0013285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792058
[05:52:34.0111094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791849
[05:52:34.0239474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791629
[05:52:34.0358900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791423
[05:52:34.0481142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791131
[05:52:34.0585372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790924
[05:52:34.0699810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790685
[05:52:34.0777598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790505
[05:52:34.0911557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790281
[05:52:34.1011775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790064
[05:52:34.1119463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789855
[05:52:34.1236402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789625
[05:52:34.1330109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789411
[05:52:34.1432277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.97892
[05:52:34.1551055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978901
[05:52:34.1667549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788758
[05:52:34.1761171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788557
[05:52:34.1885538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788337
[05:52:34.1967364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788119
[05:52:34.2083667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787908
[05:52:34.2186824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787711
[05:52:34.2315065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787469
[05:52:34.2425291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787255
[05:52:34.2537163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787031
[05:52:34.2654891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786779
[05:52:34.2746947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786581
[05:52:34.2871937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786362
[05:52:34.2968085] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:34.2968085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786148
[05:52:34.3092267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785923
[05:52:34.3215718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785701
[05:52:34.3323959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785455
[05:52:34.3432225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785218
[05:52:34.3530606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785017
[05:52:34.3649108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784786
[05:52:34.3764224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784592
[05:52:34.3883234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784344
[05:52:34.3974629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784129
[05:52:34.4082614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978391
[05:52:34.4184484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978372
[05:52:34.4289672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783493
[05:52:34.4382892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783309
[05:52:34.4506741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783083
[05:52:34.4588199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782882
[05:52:34.4705721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782671
[05:52:34.4823498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782472
[05:52:34.4903029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782248
[05:52:34.5026187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782031
[05:52:34.5123490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781845
[05:52:34.5239643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781617
[05:52:34.5340858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781398
[05:52:34.5443545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781183
[05:52:34.5535155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780986
[05:52:34.5652411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780766
[05:52:34.5752613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780564
[05:52:34.5877440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978034
[05:52:34.5978151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780108
[05:52:34.6082380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779896
[05:52:34.6200431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779701
[05:52:34.6311856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977946
[05:52:34.6425788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779263
[05:52:34.6533815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779037
[05:52:34.6642847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778797
[05:52:34.6729234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778609
[05:52:34.6837122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778391
[05:52:34.6939569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778197
[05:52:34.7041733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777985
[05:52:34.7136533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777788
[05:52:34.7271261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777564
[05:52:34.7373157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777353
[05:52:34.7481039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777121
[05:52:34.7562816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776936
[05:52:34.7685064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776714
[05:52:34.7778142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776531
[05:52:34.7900308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776298
[05:52:34.7987364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776095
[05:52:34.8111947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775881
[05:52:34.8235409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775673
[05:52:34.8316725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775424
[05:52:34.8435509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977522
[05:52:34.8544789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775018
[05:52:34.8647736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774773
[05:52:34.8734516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977459
[05:52:34.8867782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774377
[05:52:34.8960833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774157
[05:52:34.9074018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773943
[05:52:34.9166266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773746
[05:52:34.9268968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977353
[05:52:34.9372172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773336
[05:52:34.9505918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977312
[05:52:34.9602821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772902
[05:52:34.9730397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772668
[05:52:34.9848699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772443
[05:52:34.9939005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772215
[05:52:35.0053013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771982
[05:52:35.0146913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771783
[05:52:35.0266545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771554
[05:52:35.0358231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771356
[05:52:35.0480822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771127
[05:52:35.0584489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977092
[05:52:35.0698916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770695
[05:52:35.0791213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770504
[05:52:35.0912080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770275
[05:52:35.1004968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770066
[05:52:35.1117810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769858
[05:52:35.1217342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769655
[05:52:35.1309000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769436
[05:52:35.1433664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769228
[05:52:35.1535717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769021
[05:52:35.1642935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768791
[05:52:35.1744476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768611
[05:52:35.1862451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768377
[05:52:35.1954400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768171
[05:52:35.2056083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767964
[05:52:35.2159920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767756
[05:52:35.2267146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767547
[05:52:35.2369373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767357
[05:52:35.2487574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767118
[05:52:35.2575843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766924
[05:52:35.2683269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976671
[05:52:35.2780264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766518
[05:52:35.2903437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766298
[05:52:35.3054362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766108
[05:52:35.3156656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765776
[05:52:35.3278217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765545
[05:52:35.3378774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765347
[05:52:35.3491186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765101
[05:52:35.3597931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764915
[05:52:35.3705743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976468
[05:52:35.3822752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764476
[05:52:35.3910996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764255
[05:52:35.4030744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764028
[05:52:35.4107053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763845
[05:52:35.4241171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763625
[05:52:35.4335629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763406
[05:52:35.4450765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763198
[05:52:35.4558069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762983
[05:52:35.4670850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762754
[05:52:35.4782072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762558
[05:52:35.4896446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762309
[05:52:35.4983270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762107
[05:52:35.5108230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761885
[05:52:35.5230640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761671
[05:52:35.5322947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976144
[05:52:35.5450322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761209
[05:52:35.5528836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760993
[05:52:35.5653020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760782
[05:52:35.5745531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760588
[05:52:35.5862770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760367
[05:52:35.5950225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760167
[05:52:35.6052728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975996
[05:52:35.6149113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759769
[05:52:35.6276830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759558
[05:52:35.6368142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975934
[05:52:35.6471442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759129
[05:52:35.6562089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758945
[05:52:35.6664789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758729
[05:52:35.6773485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758543
[05:52:35.6887110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758312
[05:52:35.6988685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758101
[05:52:35.7101235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757891
[05:52:35.7190667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757692
[05:52:35.7304008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757472
[05:52:35.7388597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757289
[05:52:35.7511526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757065
[05:52:35.7624554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756867
[05:52:35.7706966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756649
[05:52:35.7828943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756434
[05:52:35.7916049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756237
[05:52:35.8018067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756019
[05:52:35.8124934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755841
[05:52:35.8229473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755616
[05:52:35.8336621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755418
[05:52:35.8453154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755197
[05:52:35.8555320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754994
[05:52:35.8663228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754738
[05:52:35.8756248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754548
[05:52:35.8885668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754329
[05:52:35.8974116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754127
[05:52:35.9083271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975392
[05:52:35.9167771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753727
[05:52:35.9271305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975352
[05:52:35.9373759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975333
[05:52:35.9470566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753113
[05:52:35.9584476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752928
[05:52:35.9698549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.97527
[05:52:35.9789959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752507
[05:52:35.9909633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975228
[05:52:35.9992198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752074
[05:52:36.0104377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751863
[05:52:36.0216458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751672
[05:52:36.0320016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751449
[05:52:36.0432161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751235
[05:52:36.0528697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751032
[05:52:36.0637550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975081
[05:52:36.0729275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750619
[05:52:36.0836025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750398
[05:52:36.0927544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750205
[05:52:36.1050553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749985
[05:52:36.1154227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749796
[05:52:36.1258909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749562
[05:52:36.1361766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749354
[05:52:36.1477467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749138
[05:52:36.1574580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748942
[05:52:36.1688053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.974871
[05:52:36.1780294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748528
[05:52:36.1906001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748288
[05:52:36.1997737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748077
[05:52:36.2106073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747865
[05:52:36.2227301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747671
[05:52:36.2320923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747452
[05:52:36.2428693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747229
[05:52:36.2524321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747036
[05:52:36.2642899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746801
[05:52:36.2731200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746602
[05:52:36.2849371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746387
[05:52:36.2942771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746181
[05:52:36.3055217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745976
[05:52:36.3153718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745774
[05:52:36.3277328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745544
[05:52:36.3369226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745345
[05:52:36.3471248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745129
[05:52:36.3564004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744947
[05:52:36.3664403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744736
[05:52:36.3751401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744554
[05:52:36.3873395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744338
[05:52:36.3970633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744136
[05:52:36.4063763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743928
[05:52:36.4174002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743732
[05:52:36.4286514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743511
[05:52:36.4389153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743315
[05:52:36.4506041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743089
[05:52:36.4597999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742886
[05:52:36.4711185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742671
[05:52:36.4828033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742467
[05:52:36.4915749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742244
[05:52:36.5023626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742029
[05:52:36.5117729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741843
[05:52:36.5233324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741608
[05:52:36.5324579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741403
[05:52:36.5441227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741197
[05:52:36.5545346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740999
[05:52:36.5647336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740776
[05:52:36.5738964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740595
[05:52:36.5869752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740372
[05:52:36.5956670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740158
[05:52:36.6080058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739941
[05:52:36.6178848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739746
[05:52:36.6291076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739515
[05:52:36.6389773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739312
[05:52:36.6507894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739081
[05:52:36.6594642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738884
[05:52:36.6712596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738666
[05:52:36.6830558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973847
[05:52:36.6923247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738237
[05:52:36.7025559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738026
[05:52:36.7136328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737834
[05:52:36.7242173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737598
[05:52:36.7350410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737391
[05:52:36.7457181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737173
[05:52:36.7553732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736965
[05:52:36.7669642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973675
[05:52:36.7754986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736562
[05:52:36.7878020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736349
[05:52:36.7969714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736134
[05:52:36.8077459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735911
[05:52:36.8164413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735722
[05:52:36.8286804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973551
[05:52:36.8374600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735314
[05:52:36.8492666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735094
[05:52:36.8603878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734882
[05:52:36.8715509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734659
[05:52:36.8824569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734461
[05:52:36.8917107] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:36.8929504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734238
[05:52:36.9043510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734012
[05:52:36.9126315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733815
[05:52:36.9248657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973359
[05:52:36.9367027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733383
[05:52:36.9484006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733155
[05:52:36.9603407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732929
[05:52:36.9724810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732683
[05:52:36.9827601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973246
[05:52:36.9929693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732239
[05:52:37.0053008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732002
[05:52:37.0155563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731793
[05:52:37.0273138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731553
[05:52:37.0365570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731353
[05:52:37.0512400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731109
[05:52:37.0631245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730911
[05:52:37.0738665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730638
[05:52:37.0852175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730394
[05:52:37.0939643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730199
[05:52:37.1073281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729967
[05:52:37.1176136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729756
[05:52:37.1290074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729525
[05:52:37.1397639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729319
[05:52:37.1514940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729086
[05:52:37.1635204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728864
[05:52:37.1728283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728634
[05:52:37.1842059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728402
[05:52:37.1933674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728197
[05:52:37.2056180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727982
[05:52:37.2159936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727778
[05:52:37.2289567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727532
[05:52:37.2391048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727308
[05:52:37.2520135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727072
[05:52:37.2617387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726845
[05:52:37.2725033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726638
[05:52:37.2839300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726417
[05:52:37.2931299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726203
[05:52:37.3049944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725981
[05:52:37.3152517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725773
[05:52:37.3277000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725545
[05:52:37.3375692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972534
[05:52:37.3483787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725114
[05:52:37.3584160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724912
[05:52:37.3698007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724698
[05:52:37.3790272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724509
[05:52:37.3921994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724267
[05:52:37.4024635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724054
[05:52:37.4132014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972384
[05:52:37.4252465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723601
[05:52:37.4343103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723393
[05:52:37.4472923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723166
[05:52:37.4576737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722958
[05:52:37.4689165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722715
[05:52:37.4776484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722528
[05:52:37.4904340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722299
[05:52:37.4995508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722089
[05:52:37.5110604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721872
[05:52:37.5222622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721665
[05:52:37.5314447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721441
[05:52:37.5438876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721223
[05:52:37.5525259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721025
[05:52:37.5633228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720805
[05:52:37.5735647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720618
[05:52:37.5856102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720396
[05:52:37.5937598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720195
[05:52:37.6070942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719974
[05:52:37.6177152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719759
[05:52:37.6305516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719525
[05:52:37.6418599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719285
[05:52:37.6513195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719044
[05:52:37.6620976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718818
[05:52:37.6727965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971863
[05:52:37.6851444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971841
[05:52:37.6946839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718199
[05:52:37.7059405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717968
[05:52:37.7159567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717759
[05:52:37.7268250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717545
[05:52:37.7371519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717349
[05:52:37.7485903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717125
[05:52:37.7583051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716921
[05:52:37.7721427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716691
[05:52:37.7844065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971647
[05:52:37.7947042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716222
[05:52:37.8079525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715968
[05:52:37.8204301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715747
[05:52:37.8321104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715483
[05:52:37.8454652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715261
[05:52:37.8561573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714988
[05:52:37.8710486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714732
[05:52:37.8827117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714503
[05:52:37.8954863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714225
[05:52:37.9067542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713971
[05:52:37.9192338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713735
[05:52:37.9318382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971348
[05:52:37.9450319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713281
[05:52:37.9558954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713011
[05:52:37.9708823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971275
[05:52:37.9857553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712512
[05:52:37.9954862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712251
[05:52:38.0102924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711955
[05:52:38.0235961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711718
[05:52:38.0361314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711426
[05:52:38.0505551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711147
[05:52:38.0654411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971091
[05:52:38.0758039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710613
[05:52:38.0899736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710348
[05:52:38.1006267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710109
[05:52:38.1125707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709859
[05:52:38.1269419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709645
[05:52:38.1372081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709374
[05:52:38.1498049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709111
[05:52:38.1628917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708902
[05:52:38.1741928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708638
[05:52:38.1875280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708382
[05:52:38.1975321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708162
[05:52:38.2107466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707913
[05:52:38.2245814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707687
[05:52:38.2353167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707413
[05:52:38.2470900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707167
[05:52:38.2593015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706955
[05:52:38.2722525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706677
[05:52:38.2859308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706438
[05:52:38.2964723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706173
[05:52:38.3106246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705909
[05:52:38.3240622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705681
[05:52:38.3342941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705424
[05:52:38.3462234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705176
[05:52:38.3578152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704975
[05:52:38.3716350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704708
[05:52:38.3846247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704471
[05:52:38.3955580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704216
[05:52:38.4109210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703943
[05:52:38.4231947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703681
[05:52:38.4348852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703428
[05:52:38.4468067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703178
[05:52:38.4583551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702964
[05:52:38.4721294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702691
[05:52:38.4856653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702429
[05:52:38.4964367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702187
[05:52:38.5094891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701939
[05:52:38.5225939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701697
[05:52:38.5344386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701445
[05:52:38.5478923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701191
[05:52:38.5608052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700943
[05:52:38.5745403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700658
[05:52:38.5883005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700401
[05:52:38.5986451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700145
[05:52:38.6118838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699885
[05:52:38.6252126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699661
[05:52:38.6373596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699382
[05:52:38.6505991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699125
[05:52:38.6622453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698891
[05:52:38.6756119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698635
[05:52:38.6894027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698358
[05:52:38.6986226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698114
[05:52:38.7113699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697886
[05:52:38.7245664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697679
[05:52:38.7368423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697407
[05:52:38.7494617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697133
[05:52:38.7604131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696927
[05:52:38.7726601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696672
[05:52:38.7858068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696435
[05:52:38.7971478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.969618
[05:52:38.8094308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695935
[05:52:38.8196464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695721
[05:52:38.8330258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695467
[05:52:38.8440472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695239
[05:52:38.8556629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695011
[05:52:38.8657843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694765
[05:52:38.8760901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694564
[05:52:38.8890187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694331
[05:52:38.8985797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.969412
[05:52:38.9100675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693883
[05:52:38.9222799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693686
[05:52:38.9329749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693426
[05:52:38.9449647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693202
[05:52:38.9551505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692997
[05:52:38.9692140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692746
[05:52:38.9773495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692529
[05:52:38.9903752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692304
[05:52:39.0002675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692087
[05:52:39.0110829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691864
[05:52:39.0242533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691665
[05:52:39.0344792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691423
[05:52:39.0506658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691178
[05:52:39.0638632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690958
[05:52:39.0745575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690654
[05:52:39.0865936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690389
[05:52:39.0975690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690168
[05:52:39.1109675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689921
[05:52:39.1220344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689692
[05:52:39.1326376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689445
[05:52:39.1443824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689214
[05:52:39.1545326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688989
[05:52:39.1687728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688754
[05:52:39.1783969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968853
[05:52:39.1908377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688296
[05:52:39.2036390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968807
[05:52:39.2137122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687828
[05:52:39.2262355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687592
[05:52:39.2374263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687362
[05:52:39.2475643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687122
[05:52:39.2586528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686933
[05:52:39.2713641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968668
[05:52:39.2834343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686465
[05:52:39.2947157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686234
[05:52:39.3069154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685987
[05:52:39.3169312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685765
[05:52:39.3287279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685523
[05:52:39.3395893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685313
[05:52:39.3524774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685073
[05:52:39.3630663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684857
[05:52:39.3735501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684612
[05:52:39.3869673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684377
[05:52:39.3982074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684145
[05:52:39.4107437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683901
[05:52:39.4225714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683683
[05:52:39.4315825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683453
[05:52:39.4445445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683218
[05:52:39.4563570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682987
[05:52:39.4686878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682741
[05:52:39.4788122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682524
[05:52:39.4909353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682294
[05:52:39.5017778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968208
[05:52:39.5120457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968184
[05:52:39.5237845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681619
[05:52:39.5350002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681405
[05:52:39.5466201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681166
[05:52:39.5563483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680975
[05:52:39.5690082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680732
[05:52:39.5787301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968052
[05:52:39.5906913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680289
[05:52:39.6014935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680088
[05:52:39.6119273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679851
[05:52:39.6250412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679623
[05:52:39.6341892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967941
[05:52:39.6455029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679185
[05:52:39.6559169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678972
[05:52:39.6687190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678734
[05:52:39.6784657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678519
[05:52:39.6910921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678286
[05:52:39.7027678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678075
[05:52:39.7129674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677847
[05:52:39.7242358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677603
[05:52:39.7358595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677393
[05:52:39.7472674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677159
[05:52:39.7560405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676954
[05:52:39.7707776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676723
[05:52:39.7841345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676507
[05:52:39.7949962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676245
[05:52:39.8068321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675997
[05:52:39.8175691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675762
[05:52:39.8320457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675524
[05:52:39.8442765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675287
[05:52:39.8542923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675015
[05:52:39.8677166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967476
[05:52:39.8776439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674539
[05:52:39.8901795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674308
[05:52:39.9033854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674098
[05:52:39.9125924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673846
[05:52:39.9259662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673595
[05:52:39.9362238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673388
[05:52:39.9495135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673133
[05:52:39.9631834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672922
[05:52:39.9749510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672647
[05:52:39.9892293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672367
[05:52:40.0014619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672111
[05:52:40.0147910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671876
[05:52:40.0289041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671601
[05:52:40.0401936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671348
[05:52:40.0541255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671072
[05:52:40.0667326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967081
[05:52:40.0776460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670551
[05:52:40.0902522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670309
[05:52:40.1017287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670096
[05:52:40.1137977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669842
[05:52:40.1260225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96696
[05:52:40.1380838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669377
[05:52:40.1519499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669114
[05:52:40.1642693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668872
[05:52:40.1749727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668624
[05:52:40.1896193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668357
[05:52:40.2036090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668106
[05:52:40.2151312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667828
[05:52:40.2275129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.966757
[05:52:40.2393196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667352
[05:52:40.2539461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667075
[05:52:40.2657176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666832
[05:52:40.2757903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666581
[05:52:40.2907484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666336
[05:52:40.3042533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666107
[05:52:40.3146580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665838
[05:52:40.3297864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665566
[05:52:40.3410392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665324
[05:52:40.3532540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665064
[05:52:40.3665480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664832
[05:52:40.3797151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664581
[05:52:40.3925141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664317
[05:52:40.4059842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664067
[05:52:40.4162894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663811
[05:52:40.4286143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663553
[05:52:40.4409863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663335
[05:52:40.4528620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663063
[05:52:40.4656647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662839
[05:52:40.4761002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662602
[05:52:40.4878449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662356
[05:52:40.4984478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662137
[05:52:40.5116532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661897
[05:52:40.5237979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661682
[05:52:40.5341233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661435
[05:52:40.5466102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661185
[05:52:40.5578328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660961
[05:52:40.5701707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660716
[05:52:40.5802767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660512
[05:52:40.5920694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660269
[05:52:40.6044393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660047
[05:52:40.6155015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659792
[05:52:40.6278578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659549
[05:52:40.6385855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965934
[05:52:40.6513671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96591
[05:52:40.6626663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658889
[05:52:40.6727337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658645
[05:52:40.6845330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658417
[05:52:40.6948415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658217
[05:52:40.7055832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657984
[05:52:40.7174081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657778
[05:52:40.7291660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657534
[05:52:40.7383846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657325
[05:52:40.7511511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657084
[05:52:40.7617564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656882
[05:52:40.7725862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656649
[05:52:40.7857855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656413
[05:52:40.7965376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656169
[05:52:40.8093936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655932
[05:52:40.8196034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655722
[05:52:40.8318256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655485
[05:52:40.8425415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655285
[05:52:40.8528076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965504
[05:52:40.8646160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654801
[05:52:40.8753718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654598
[05:52:40.8870811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654377
[05:52:40.8947756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654164
[05:52:40.9076799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653947
[05:52:40.9169832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653733
[05:52:40.9292050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653506
[05:52:40.9393823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653306
[05:52:40.9511132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653082
[05:52:40.9623576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652883
[05:52:40.9721310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652652
[05:52:40.9844806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652431
[05:52:40.9926750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652222
[05:52:41.0045396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651998
[05:52:41.0149346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651811
[05:52:41.0272065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651575
[05:52:41.0369037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651357
[05:52:41.0491617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651133
[05:52:41.0597082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965091
[05:52:41.0717862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650674
[05:52:41.0835198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650465
[05:52:41.0920880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650233
[05:52:41.1044699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650005
[05:52:41.1147630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649802
[05:52:41.1262864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649565
[05:52:41.1367497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649349
[05:52:41.1482587] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:41.1502794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649137
[05:52:41.1612046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648902
[05:52:41.1713466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648659
[05:52:41.1832678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648455
[05:52:41.1938438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648229
[05:52:41.2054636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647988
[05:52:41.2162975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647778
[05:52:41.2286092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647537
[05:52:41.2389363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647328
[05:52:41.2518140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647095
[05:52:41.2615939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964689
[05:52:41.2723129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646654
[05:52:41.2835294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964642
[05:52:41.2926088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646215
[05:52:41.3024998] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:41.3060835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645995
[05:52:41.3158505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645793
[05:52:41.3282373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645549
[05:52:41.3369365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645339
[05:52:41.3487051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645107
[05:52:41.3594280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644905
[05:52:41.3708979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644677
[05:52:41.3824794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644479
[05:52:41.3910892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644248
[05:52:41.4031627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644023
[05:52:41.4131146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643828
[05:52:41.4248174] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:41.4268528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964359
[05:52:41.4359395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643372
[05:52:41.4479258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964314
[05:52:41.4581276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642937
[05:52:41.4688953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642701
[05:52:41.4791942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642507
[05:52:41.4909663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150007 to 0.9642286
[05:52:41.5033090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150026 to 0.9642054
[05:52:41.5130155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150053 to 0.9641839
[05:52:41.5259809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15007 to 0.9641595
[05:52:41.5337657] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:41.5353715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150095 to 0.9641383
[05:52:41.5465089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150115 to 0.9641167
[05:52:41.5562825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150138 to 0.9640958
[05:52:41.5677874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150154 to 0.9640735
[05:52:41.5772304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150182 to 0.9640551
[05:52:41.5885588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150199 to 0.9640321
[05:52:41.5993871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150221 to 0.9640097
[05:52:41.6110158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150241 to 0.9639878
[05:52:41.6227223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150266 to 0.963968
[05:52:41.6319200] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:41.6324257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150285 to 0.9639452
[05:52:41.6436457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150306 to 0.9639233
[05:52:41.6540737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15033 to 0.9639019
[05:52:41.6650214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150347 to 0.9638788
[05:52:41.6743334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150373 to 0.9638596
[05:52:41.6866286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15039 to 0.9638373
[05:52:41.6958934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150414 to 0.9638171
[05:52:41.7077518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150432 to 0.9637952
[05:52:41.7164346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150457 to 0.9637753
[05:52:41.7272353] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:41.7292653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150473 to 0.9637527
[05:52:41.7394407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150501 to 0.9637325
[05:52:41.7512461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150517 to 0.9637088
[05:52:41.7614430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150543 to 0.9636875
[05:52:41.7713798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150564 to 0.963665
[05:52:41.7824442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150583 to 0.9636422
[05:52:41.7932385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15061 to 0.9636223
[05:52:41.8053599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150627 to 0.9635993
[05:52:41.8153180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150652 to 0.9635781
[05:52:41.8248353] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:41.8282220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15067 to 0.9635554
[05:52:41.8379914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150698 to 0.963535
[05:52:41.8493473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150713 to 0.9635108
[05:52:41.8594174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150742 to 0.9634902
[05:52:41.8716046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150756 to 0.9634666
[05:52:41.8815448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150784 to 0.9634472
[05:52:41.8922649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150803 to 0.9634249
[05:52:41.9034881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150822 to 0.9634027
[05:52:41.9142596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15085 to 0.9633831
[05:52:41.9240424] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:41.9272048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150867 to 0.9633589
[05:52:41.9378977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150894 to 0.9633365
[05:52:41.9499987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150913 to 0.9633122
[05:52:41.9599257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15094 to 0.9632907
[05:52:41.9715933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150957 to 0.9632674
[05:52:41.9823755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150985 to 0.9632475
[05:52:41.9931056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151005 to 0.9632243
[05:52:42.0051289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151024 to 0.963201
[05:52:42.0139224] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:42.0154743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151051 to 0.9631804
[05:52:42.0273532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15107 to 0.963157
[05:52:42.0381386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151096 to 0.9631351
[05:52:42.0500253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151115 to 0.9631114
[05:52:42.0602264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151142 to 0.9630901
[05:52:42.0722322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151159 to 0.9630666
[05:52:42.0825772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151186 to 0.9630461
[05:52:42.0926039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151207 to 0.9630232
[05:52:42.1050559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151227 to 0.9630002
[05:52:42.1155401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151254 to 0.9629791
[05:52:42.1273273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151272 to 0.9629554
[05:52:42.1365637] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:42.1380967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151297 to 0.9629341
[05:52:42.1504978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15132 to 0.9629118
[05:52:42.1593446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151341 to 0.9628889
[05:52:42.1713279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151361 to 0.9628666
[05:52:42.1838430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15139 to 0.9628467
[05:52:42.1919569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151407 to 0.9628224
[05:52:42.2059561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15143 to 0.9628
[05:52:42.2156948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151456 to 0.9627791
[05:52:42.2259945] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:42.2276045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151474 to 0.9627557
[05:52:42.2391048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151505 to 0.9627348
[05:52:42.2574169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151534 to 0.9627079
[05:52:42.2749729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151563 to 0.9626754
[05:52:42.2933818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1516 to 0.9626419
[05:52:42.3092005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151629 to 0.9626054
[05:52:42.3243384] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:42.3274572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151668 to 0.9625725
[05:52:42.3434460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151699 to 0.9625383
[05:52:42.3558477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151732 to 0.9625054
[05:52:42.3696834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151752 to 0.962474
[05:52:42.3871642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151801 to 0.9624527
[05:52:42.3965554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151813 to 0.9624184
[05:52:42.4093785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151839 to 0.9623917
[05:52:42.4202469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151872 to 0.9623714
[05:52:42.4310214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151885 to 0.9623469
[05:52:42.4409468] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:42.4429794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151916 to 0.9623277
[05:52:42.4538729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151937 to 0.9623044
[05:52:42.4648237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151956 to 0.9622798
[05:52:42.4742505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151983 to 0.9622589
[05:52:42.4876898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152003 to 0.9622369
[05:52:42.4963784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152027 to 0.9622158
[05:52:42.5085874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152045 to 0.9621933
[05:52:42.5187507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152075 to 0.9621733
[05:52:42.5311593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152091 to 0.9621484
[05:52:42.5401145] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:42.5416240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152116 to 0.9621266
[05:52:42.5534599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152143 to 0.9621053
[05:52:42.5640355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15216 to 0.9620807
[05:52:42.5743335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152187 to 0.9620599
[05:52:42.5861340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152205 to 0.9620377
[05:52:42.5948397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152231 to 0.962018
[05:52:42.6074431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152249 to 0.9619953
[05:52:42.6172030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152275 to 0.9619743
[05:52:42.6279138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152291 to 0.9619518
[05:52:42.6382797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152321 to 0.961933
[05:52:42.6502734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152334 to 0.9619094
[05:52:42.6610316] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:42.6625720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152369 to 0.9618905
[05:52:42.6742833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152388 to 0.9618639
[05:52:42.6917024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15242 to 0.9618374
[05:52:42.7040585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152439 to 0.9618074
[05:52:42.7132456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152469 to 0.9617836
[05:52:42.7267422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152495 to 0.9617606
[05:52:42.7369123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15252 to 0.9617364
[05:52:42.7460509] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:42.7485950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152535 to 0.9617112
[05:52:42.7598866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15257 to 0.9616928
[05:52:42.7710521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152584 to 0.9617091
[05:52:42.7827939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152568 to 0.9617233
[05:52:42.7925288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152552 to 0.9617382
[05:52:42.8036029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152532 to 0.9617534
[05:52:42.8125119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152516 to 0.9617667
[05:52:42.8246051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152501 to 0.9617807
[05:52:42.8344347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152486 to 0.9617943
[05:52:42.8447706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15247 to 0.9618087
[05:52:42.8568031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152457 to 0.9618223
[05:52:42.8671023] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:42.8686410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152439 to 0.9618387
[05:52:42.8777744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152422 to 0.9618528
[05:52:42.8894620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152405 to 0.9618678
[05:52:42.8997201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152388 to 0.9618821
[05:52:42.9115476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152372 to 0.9618964
[05:52:42.9224681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152357 to 0.9619099
[05:52:42.9322974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15234 to 0.9619259
[05:52:42.9419075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152322 to 0.9619395
[05:52:42.9539675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152309 to 0.9619523
[05:52:42.9635054] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:42.9650376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152293 to 0.9619679
[05:52:42.9753337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152277 to 0.9619817
[05:52:42.9876239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15226 to 0.9619973
[05:52:42.9953425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152243 to 0.9620108
[05:52:43.0074726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152228 to 0.962025
[05:52:43.0160943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152212 to 0.9620379
[05:52:43.0291546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152198 to 0.9620525
[05:52:43.0390043] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.0390043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152181 to 0.9620668
[05:52:43.0524604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152166 to 0.962082
[05:52:43.0646976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152147 to 0.962096
[05:52:43.0748835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152131 to 0.9621143
[05:52:43.0877966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152113 to 0.9621307
[05:52:43.0972940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152094 to 0.9621439
[05:52:43.1088650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152079 to 0.962159
[05:52:43.1193742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152061 to 0.9621732
[05:52:43.1314018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152047 to 0.9621892
[05:52:43.1413088] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:43.1443662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152027 to 0.9622029
[05:52:43.1546625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152011 to 0.9622185
[05:52:43.1658754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151996 to 0.9622349
[05:52:43.1760843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151975 to 0.9622493
[05:52:43.1892088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151963 to 0.9622655
[05:52:43.1983360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151942 to 0.9622792
[05:52:43.2099835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151929 to 0.9622946
[05:52:43.2191380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15191 to 0.9623084
[05:52:43.2311763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1519 to 0.9623235
[05:52:43.2424641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151878 to 0.962336
[05:52:43.2535979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151861 to 0.9623511
[05:52:43.2619851] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.2650881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151851 to 0.9623676
[05:52:43.2743888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151828 to 0.9623809
[05:52:43.2881517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151814 to 0.9623962
[05:52:43.2978033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151795 to 0.9624112
[05:52:43.3095406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15178 to 0.9624269
[05:52:43.3215671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151761 to 0.9624421
[05:52:43.3308795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151746 to 0.9624575
[05:52:43.3426423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151734 to 0.9624726
[05:52:43.3533725] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:43.3543791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15171 to 0.9624856
[05:52:43.3651447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151703 to 0.9625014
[05:52:43.3755981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151679 to 0.9625146
[05:52:43.3882834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151668 to 0.9625302
[05:52:43.3978860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151646 to 0.9625444
[05:52:43.4097196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151636 to 0.9625604
[05:52:43.4196392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151612 to 0.9625745
[05:52:43.4309330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15161 to 0.9625907
[05:52:43.4421746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151582 to 0.962603
[05:52:43.4529152] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.4529152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151568 to 0.9626183
[05:52:43.4638059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15156 to 0.9626338
[05:52:43.4739880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151537 to 0.9626468
[05:52:43.4841687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151527 to 0.9626616
[05:52:43.4951719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151507 to 0.9626752
[05:52:43.5066193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151496 to 0.96269
[05:52:43.5178000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151472 to 0.9627039
[05:52:43.5290050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151467 to 0.9627198
[05:52:43.5392359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151442 to 0.9627332
[05:52:43.5508106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151435 to 0.9627486
[05:52:43.5604832] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:43.5609960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151412 to 0.9627622
[05:52:43.5722392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151402 to 0.9627774
[05:52:43.5847145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151379 to 0.9627915
[05:52:43.5942928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151368 to 0.9628073
[05:52:43.6057614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151357 to 0.9628221
[05:52:43.6162509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151331 to 0.9628354
[05:52:43.6274232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151327 to 0.9628512
[05:52:43.6371974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1513 to 0.9628646
[05:52:43.6490068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1513 to 0.9628803
[05:52:43.6588038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151271 to 0.962893
[05:52:43.6702759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151266 to 0.9629084
[05:52:43.6791040] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.6803247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151244 to 0.962922
[05:52:43.6923850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151228 to 0.9629367
[05:52:43.7042135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151215 to 0.9629517
[05:52:43.7135113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151197 to 0.9629662
[05:52:43.7254395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151179 to 0.9629812
[05:52:43.7355501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151165 to 0.9629967
[05:52:43.7476582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151159 to 0.9630117
[05:52:43.7571610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151133 to 0.9630249
[05:52:43.7689725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151133 to 0.9630401
[05:52:43.7786721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1511 to 0.9630525
[05:52:43.7909556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151094 to 0.9630682
[05:52:43.7996306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151075 to 0.9630824
[05:52:43.8108933] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:43.8129255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151066 to 0.9630972
[05:52:43.8237255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151041 to 0.9631109
[05:52:43.8329463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15103 to 0.9631264
[05:52:43.8447020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151021 to 0.9631411
[05:52:43.8540631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150996 to 0.9631546
[05:52:43.8657171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150994 to 0.9631699
[05:52:43.8748651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150972 to 0.9631829
[05:52:43.8884037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150953 to 0.9631971
[05:52:43.8974771] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.8974771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150942 to 0.9632122
[05:52:43.9082011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150931 to 0.9632266
[05:52:43.9190085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150903 to 0.9632402
[05:52:43.9308669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150907 to 0.963256
[05:52:43.9405086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150878 to 0.9632688
[05:52:43.9523241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15087 to 0.9632837
[05:52:43.9634939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150846 to 0.9632975
[05:52:43.9727117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150835 to 0.9633129
[05:52:43.9854577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150826 to 0.9633278
[05:52:43.9947902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150805 to 0.9633414
[05:52:44.0055358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150799 to 0.9633559
[05:52:44.0142817] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.0158027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150774 to 0.9633692
[05:52:44.0264099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150765 to 0.963384
[05:52:44.0380799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150742 to 0.9633981
[05:52:44.0500099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150733 to 0.9634135
[05:52:44.0601935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150709 to 0.963428
[05:52:44.0721372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150703 to 0.9634438
[05:52:44.0831804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150688 to 0.963458
[05:52:44.0918238] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.0933376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150668 to 0.9634721
[05:52:44.1040487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150662 to 0.963487
[05:52:44.1138806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150641 to 0.9635006
[05:52:44.1259516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150625 to 0.9635151
[05:52:44.1387325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150602 to 0.9635298
[05:52:44.1491796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150592 to 0.9635457
[05:52:44.1613737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15057 to 0.9635608
[05:52:44.1737327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150559 to 0.9635768
[05:52:44.1860266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150536 to 0.9635921
[05:52:44.1961871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150522 to 0.9636084
[05:52:44.2097131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150519 to 0.9636244
[05:52:44.2190077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150482 to 0.9636384
[05:52:44.2286865] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.2317340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150489 to 0.9636554
[05:52:44.2439665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150453 to 0.9636693
[05:52:44.2537721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150445 to 0.9636858
[05:52:44.2654510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150442 to 0.9637014
[05:52:44.2762351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150411 to 0.963715
[05:52:44.2886308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150405 to 0.9637308
[05:52:44.2972872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15039 to 0.9637454
[05:52:44.3090306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150377 to 0.9637597
[05:52:44.3192313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150352 to 0.9637739
[05:52:44.3317323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150352 to 0.9637895
[05:52:44.3402282] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.3417365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150327 to 0.963803
[05:52:44.3519517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150311 to 0.9638177
[05:52:44.3632241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150313 to 0.9638329
[05:52:44.3728749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150277 to 0.9638456
[05:52:44.3845959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150284 to 0.9638611
[05:52:44.3937811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150247 to 0.9638739
[05:52:44.4071302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150244 to 0.9638897
[05:52:44.4158566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150229 to 0.963904
[05:52:44.4283155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150217 to 0.9639182
[05:52:44.4386450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150191 to 0.963932
[05:52:44.4463371] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.4495824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150197 to 0.9639474
[05:52:44.4594352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150152 to 0.9639601
[05:52:44.4734112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150153 to 0.9639767
[05:52:44.4853208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15013 to 0.9639914
[05:52:44.4968980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150093 to 0.964007
[05:52:44.5103100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150094 to 0.9640254
[05:52:44.5211569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150078 to 0.9640416
[05:52:44.5336930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150071 to 0.9640575
[05:52:44.5448627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15005 to 0.9640721
[05:52:44.5546786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150033 to 0.9640872
[05:52:44.5684187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150019 to 0.9641027
[05:52:44.5772314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150009 to 0.9641181
[05:52:44.5887247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150003 to 0.9641327
[05:52:44.6009304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641461
[05:52:44.6121591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641634
[05:52:44.6251370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641776
[05:52:44.6348689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641932
[05:52:44.6467564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642092
[05:52:44.6575047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642242
[05:52:44.6689406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642392
[05:52:44.6796561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642532
[05:52:44.6915055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642687
[05:52:44.7037927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642819
[05:52:44.7136220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642977
[05:52:44.7242779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643143
[05:52:44.7341517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643276
[05:52:44.7448684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643419
[05:52:44.7551141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643549
[05:52:44.7674727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643708
[05:52:44.7782661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643846
[05:52:44.7904899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644009
[05:52:44.7992068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644151
[05:52:44.8124383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644302
[05:52:44.8229410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644437
[05:52:44.8333260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644588
[05:52:44.8430657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644738
[05:52:44.8538310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644862
[05:52:44.8640258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645014
[05:52:44.8731721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645144
[05:52:44.8854918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645282
[05:52:44.8951484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645422
[05:52:44.9084848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645579
[05:52:44.9176214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645723
[05:52:44.9309167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645872
[05:52:44.9410642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646021
[05:52:44.9533348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646175
[05:52:44.9652200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646318
[05:52:44.9749506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964649
[05:52:44.9892613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646646
[05:52:44.9982124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964679
[05:52:45.0123230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646955
[05:52:45.0238467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647102
[05:52:45.0349131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647262
[05:52:45.0462581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647428
[05:52:45.0579547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647564
[05:52:45.0704201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647732
[05:52:45.0790641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647886
[05:52:45.0928706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648032
[05:52:45.1045362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648178
[05:52:45.1137132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648339
[05:52:45.1255700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648488
[05:52:45.1363821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648632
[05:52:45.1486990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964878
[05:52:45.1568614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648921
[05:52:45.1699372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964907
[05:52:45.1791894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649213
[05:52:45.1911144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649358
[05:52:45.2029358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649488
[05:52:45.2116269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649646
[05:52:45.2237272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649791
[05:52:45.2340285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649922
[05:52:45.2457462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650083
[05:52:45.2559654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965022
[05:52:45.2674755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650374
[05:52:45.2766823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650508
[05:52:45.2870032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650656
[05:52:45.2979312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650785
[05:52:45.3091824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650946
[05:52:45.3216186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651074
[05:52:45.3328873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651232
[05:52:45.3452150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965138
[05:52:45.3569875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651538
[05:52:45.3700055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651707
[05:52:45.3806905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651867
[05:52:45.3920355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651629
[05:52:45.4043129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651417
[05:52:45.4144845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651187
[05:52:45.4253754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650934
[05:52:45.4371914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650729
[05:52:45.4473208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650502
[05:52:45.4582209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650279
[05:52:45.4710227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650051
[05:52:45.4801432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649843
[05:52:45.4922924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649611
[05:52:45.5024816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649408
[05:52:45.5128483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649185
[05:52:45.5251486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648951
[05:52:45.5349643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648753
[05:52:45.5471402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648526
[05:52:45.5563762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648306
[05:52:45.5696301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648073
[05:52:45.5798094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647869
[05:52:45.5920847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647623
[05:52:45.6033426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647419
[05:52:45.6142451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647177
[05:52:45.6272009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646921
[05:52:45.6363975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646707
[05:52:45.6483956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646481
[05:52:45.6592031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646269
[05:52:45.6719771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646033
[05:52:45.6842045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645813
[05:52:45.6929227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645577
[05:52:45.7052371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645343
[05:52:45.7162255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645136
[05:52:45.7284860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644886
[05:52:45.7392645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644673
[05:52:45.7521005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644433
[05:52:45.7624297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644214
[05:52:45.7721239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643991
[05:52:45.7844104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643761
[05:52:45.7951555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643549
[05:52:45.8084438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643313
[05:52:45.8181584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96431
[05:52:45.8313873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642861
[05:52:45.8431531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642647
[05:52:45.8555328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642392
[05:52:45.8683670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150007 to 0.9642131
[05:52:45.8812033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150039 to 0.9641911
[05:52:45.8941319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150057 to 0.9641615
[05:52:45.9074229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150088 to 0.9641373
[05:52:45.9181062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15011 to 0.9641106
[05:52:45.9353199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150138 to 0.9640856
[05:52:45.9543727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150171 to 0.9640585
[05:52:45.9717976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150199 to 0.9640223
[05:52:45.9924714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150236 to 0.9639842
[05:52:46.0097191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15027 to 0.9639457
[05:52:46.0255685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150308 to 0.9639109
[05:52:46.0397501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150342 to 0.9638764
[05:52:46.0565902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150372 to 0.9638426
[05:52:46.0731485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15041 to 0.9638142
[05:52:46.0885073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150434 to 0.9637803
[05:52:46.1049230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150471 to 0.9637507
[05:52:46.1181143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150498 to 0.9637176
[05:52:46.1351886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150531 to 0.9636874
[05:52:46.1502949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150562 to 0.9636567
[05:52:46.1635439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150589 to 0.9636255
[05:52:46.1751621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150621 to 0.9635985
[05:52:46.1904025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150645 to 0.9635705
[05:52:46.2057238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150676 to 0.963545
[05:52:46.2179324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150701 to 0.9635159
[05:52:46.2326569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150729 to 0.9634882
[05:52:46.2478107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150759 to 0.9634608
[05:52:46.2625283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150788 to 0.963431
[05:52:46.2760324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150816 to 0.9634001
[05:52:46.2916854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150843 to 0.9633706
[05:52:46.3046279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150875 to 0.9633453
[05:52:46.3184688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150903 to 0.9633179
[05:52:46.3331960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150928 to 0.9632878
[05:52:46.3463981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150958 to 0.9632599
[05:52:46.3596100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150987 to 0.9632321
[05:52:46.3733812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151011 to 0.963203
[05:52:46.3881790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151042 to 0.963178
[05:52:46.3998803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151066 to 0.9631518
[05:52:46.4116349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151092 to 0.9631262
[05:52:46.4238409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151118 to 0.9631019
[05:52:46.4345769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151141 to 0.9630763
[05:52:46.4482127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151165 to 0.9630529
[05:52:46.4591235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151193 to 0.9630312
[05:52:46.4714786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151211 to 0.9630052
[05:52:46.4836604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151241 to 0.9629827
[05:52:46.4943931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151261 to 0.9629564
[05:52:46.5058693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151286 to 0.9629333
[05:52:46.5165311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151312 to 0.9629115
[05:52:46.5298917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151332 to 0.962887
[05:52:46.5408323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151358 to 0.9628646
[05:52:46.5541037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151381 to 0.9628404
[05:52:46.5669427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151404 to 0.9628163
[05:52:46.5773311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15143 to 0.9627932
[05:52:46.5894985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151452 to 0.9627687
[05:52:46.6010243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151477 to 0.9627454
[05:52:46.6127186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151499 to 0.9627219
[05:52:46.6245665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151526 to 0.9627002
[05:52:46.6368765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151548 to 0.9626754
[05:52:46.6493663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15157 to 0.9626502
[05:52:46.6615105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151601 to 0.9626288
[05:52:46.6752199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151619 to 0.9626014
[05:52:46.6782683] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:46.6893506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151652 to 0.9625779
[05:52:46.6993110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151673 to 0.9625486
[05:52:46.7121914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1517 to 0.962523
[05:52:46.7239752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151726 to 0.9625005
[05:52:46.7332407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151748 to 0.9624773
[05:52:46.7459883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151772 to 0.9624549
[05:52:46.7567789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151797 to 0.9624326
[05:52:46.7689892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151815 to 0.9624079
[05:52:46.7794423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151844 to 0.9623879
[05:52:46.7912564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151862 to 0.9623638
[05:52:46.8034898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151888 to 0.9623421
[05:52:46.8137474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151913 to 0.9623194
[05:52:46.8272594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151935 to 0.9622939
[05:52:46.8371615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151961 to 0.9622693
[05:52:46.8520800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151983 to 0.9622449
[05:52:46.8629871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15201 to 0.9622231
[05:52:46.8745689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152034 to 0.9621992
[05:52:46.8894221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152058 to 0.9621735
[05:52:46.9010876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152087 to 0.9621482
[05:52:46.9147837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15211 to 0.9621207
[05:52:46.9280384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15214 to 0.9620956
[05:52:46.9383476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152164 to 0.9620691
[05:52:46.9516701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152188 to 0.9620446
[05:52:46.9639968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152216 to 0.9620227
[05:52:46.9741058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152239 to 0.9619986
[05:52:46.9879850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152261 to 0.9619739
[05:52:46.9978279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152288 to 0.9619513
[05:52:47.0096776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152308 to 0.9619269
[05:52:47.0214558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152339 to 0.9619069
[05:52:47.0328172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152356 to 0.9618802
[05:52:47.0442941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152382 to 0.9618571
[05:52:47.0574346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152411 to 0.9618359
[05:52:47.0704241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15243 to 0.9618093
[05:52:47.0856221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152463 to 0.9617856
[05:52:47.0978401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152484 to 0.961756
[05:52:47.1108936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152512 to 0.9617295
[05:52:47.1242542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152543 to 0.9617053
[05:52:47.1359761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152566 to 0.9616779
[05:52:47.1477938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152593 to 0.9616524
[05:52:47.1598570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152622 to 0.9616285
[05:52:47.1747287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152646 to 0.9616016
[05:52:47.1877128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152673 to 0.9615756
[05:52:47.1980804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1527 to 0.9615501
[05:52:47.2120601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152725 to 0.9615248
[05:52:47.2253188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152753 to 0.9615012
[05:52:47.2370474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152777 to 0.9614752
[05:52:47.2511264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152801 to 0.9614497
[05:52:47.2633353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152833 to 0.9614274
[05:52:47.2756289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152854 to 0.9613989
[05:52:47.2879055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152879 to 0.9613724
[05:52:47.2975210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152909 to 0.9613512
[05:52:47.3095017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152929 to 0.961327
[05:52:47.3198024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152956 to 0.9613052
[05:52:47.3325351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152976 to 0.9612812
[05:52:47.3436793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153004 to 0.9612606
[05:52:47.3546383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153024 to 0.9612366
[05:52:47.3658641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153048 to 0.9612136
[05:52:47.3761779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153073 to 0.961192
[05:52:47.3873585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153094 to 0.9611694
[05:52:47.3990595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15312 to 0.9611483
[05:52:47.4119979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153141 to 0.9611242
[05:52:47.4227903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153166 to 0.9611015
[05:52:47.4335432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153191 to 0.9610788
[05:52:47.4460778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153212 to 0.9610547
[05:52:47.4549661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153239 to 0.961034
[05:52:47.4686973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153259 to 0.9610105
[05:52:47.4783206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153286 to 0.9609892
[05:52:47.4912399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153307 to 0.9609654
[05:52:47.5050030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153337 to 0.960943
[05:52:47.5158389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153358 to 0.9609154
[05:52:47.5292369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153384 to 0.9608903
[05:52:47.5394359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153414 to 0.9608676
[05:52:47.5525821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153431 to 0.9608415
[05:52:47.5630263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153463 to 0.9608217
[05:52:47.5736483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153484 to 0.9607979
[05:52:47.5861027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153507 to 0.9607734
[05:52:47.5969216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153533 to 0.9607513
[05:52:47.6091468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153555 to 0.960729
[05:52:47.6199949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153581 to 0.9607079
[05:52:47.6308802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153598 to 0.9606835
[05:52:47.6431993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15363 to 0.9606643
[05:52:47.6524298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153647 to 0.9606389
[05:52:47.6648241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153672 to 0.9606165
[05:52:47.6744987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1537 to 0.960596
[05:52:47.6880715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153718 to 0.9605713
[05:52:47.6974526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153746 to 0.9605502
[05:52:47.7108006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153769 to 0.9605271
[05:52:47.7235492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153794 to 0.9605035
[05:52:47.7338396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153819 to 0.9604787
[05:52:47.7471496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153844 to 0.9604545
[05:52:47.7580478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153873 to 0.960431
[05:52:47.7713801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153893 to 0.9604044
[05:52:47.7881333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153929 to 0.9603826
[05:52:47.8041082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153955 to 0.9603525
[05:52:47.8190007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153988 to 0.9603197
[05:52:47.8368249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15402 to 0.9602855
[05:52:47.8544698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154059 to 0.9602534
[05:52:47.8718533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154092 to 0.9602187
[05:52:47.8890572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15413 to 0.9601848
[05:52:47.9066227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154167 to 0.9601498
[05:52:47.9247769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154203 to 0.9601141
[05:52:47.9396670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154242 to 0.9600794
[05:52:47.9592342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154272 to 0.9600441
[05:52:47.9758236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154321 to 0.9600149
[05:52:47.9904860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154342 to 0.9599751
[05:52:48.0054407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154385 to 0.9599449
[05:52:48.0173590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154414 to 0.9599141
[05:52:48.0319690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154443 to 0.9598861
[05:52:48.0458714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154476 to 0.9598619
[05:52:48.0592862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154504 to 0.9598344
[05:52:48.0744204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154532 to 0.9598048
[05:52:48.0859103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15456 to 0.9597768
[05:52:48.0992504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154592 to 0.9597527
[05:52:48.1125182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154616 to 0.9597259
[05:52:48.1265947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154648 to 0.9597014
[05:52:48.1400025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154678 to 0.9596737
[05:52:48.1537044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154699 to 0.959642
[05:52:48.1664948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154736 to 0.9596185
[05:52:48.1779036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154761 to 0.9595921
[05:52:48.1912840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154786 to 0.9595658
[05:52:48.2065653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154818 to 0.9595435
[05:52:48.2177869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154846 to 0.9595168
[05:52:48.2314472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154867 to 0.9594859
[05:52:48.2443867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154905 to 0.9594631
[05:52:48.2566858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154928 to 0.9594351
[05:52:48.2694811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154953 to 0.9594089
[05:52:48.2832590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154987 to 0.9593871
[05:52:48.2941179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155008 to 0.9593598
[05:52:48.3058312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155035 to 0.9593354
[05:52:48.3174520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155063 to 0.9593129
[05:52:48.3293503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155085 to 0.9592888
[05:52:48.3401521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155113 to 0.9592667
[05:52:48.3530944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155135 to 0.9592423
[05:52:48.3639764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155163 to 0.9592201
[05:52:48.3757153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155189 to 0.9591964
[05:52:48.3884521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155212 to 0.9591712
[05:52:48.3997344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155239 to 0.9591478
[05:52:48.4136867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155267 to 0.9591243
[05:52:48.4264218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155292 to 0.9590981
[05:52:48.4381582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15532 to 0.9590725
[05:52:48.4499708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155346 to 0.9590473
[05:52:48.4608379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155373 to 0.9590238
[05:52:48.4726414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155398 to 0.9590007
[05:52:48.4851401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155424 to 0.9589784
[05:52:48.4964468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155449 to 0.9589551
[05:52:48.5081939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155472 to 0.9589306
[05:52:48.5201956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155504 to 0.9589086
[05:52:48.5337154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155522 to 0.9588814
[05:52:48.5449422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155554 to 0.9588595
[05:52:48.5551306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155577 to 0.9588356
[05:52:48.5659217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155599 to 0.9588121
[05:52:48.5756069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155628 to 0.9587927
[05:52:48.5878596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155646 to 0.9587693
[05:52:48.5972829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155674 to 0.9587491
[05:52:48.6089930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155694 to 0.9587271
[05:52:48.6187190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155719 to 0.9587062
[05:52:48.6291921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155739 to 0.9586849
[05:52:48.6399444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155767 to 0.9586655
[05:52:48.6516991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155785 to 0.9586415
[05:52:48.6629995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155813 to 0.9586211
[05:52:48.6743803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155837 to 0.9585989
[05:52:48.6851303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155856 to 0.9585744
[05:52:48.6938510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155886 to 0.958555
[05:52:48.7072785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155909 to 0.9585327
[05:52:48.7178171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155931 to 0.9585086
[05:52:48.7286026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155955 to 0.9584863
[05:52:48.7406445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155985 to 0.9584665
[05:52:48.7523095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156002 to 0.9584413
[05:52:48.7627127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156032 to 0.9584206
[05:52:48.7741072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156056 to 0.9583978
[05:52:48.7852973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156076 to 0.9583734
[05:52:48.7960005] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 5
[05:52:48.7960005] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:48.7960005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156106 to 0.9583536
[05:52:48.8077368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156128 to 0.9583312
[05:52:48.8181131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156152 to 0.9583083
[05:52:48.8299670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156175 to 0.958286
[05:52:48.8406997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156204 to 0.9582655
[05:52:48.8525262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156222 to 0.9582404
[05:52:48.8640084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156251 to 0.9582202
[05:52:48.8743876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156276 to 0.9581982
[05:52:48.8876598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156298 to 0.9581738
[05:52:48.8958214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156324 to 0.9581514
[05:52:48.9092158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156349 to 0.9581298
[05:52:48.9190332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156374 to 0.9581074
[05:52:48.9306988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156395 to 0.9580846
[05:52:48.9414539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156425 to 0.9580646
[05:52:48.9518213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156444 to 0.9580401
[05:52:48.9633158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156469 to 0.9580182
[05:52:48.9740734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156497 to 0.9579984
[05:52:48.9855112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156516 to 0.9579747
[05:52:48.9954292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156544 to 0.957954
[05:52:49.0075066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156565 to 0.957932
[05:52:49.0168309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156591 to 0.9579109
[05:52:49.0286444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156613 to 0.9578885
[05:52:49.0394229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156641 to 0.9578674
[05:52:49.0526142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15666 to 0.9578432
[05:52:49.0644132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156691 to 0.9578229
[05:52:49.0733368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156714 to 0.957799
[05:52:49.0867263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156736 to 0.9577746
[05:52:49.0958864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156766 to 0.9577544
[05:52:49.1082285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156788 to 0.9577311
[05:52:49.1199227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156816 to 0.9577081
[05:52:49.1327038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156838 to 0.9576834
[05:52:49.1449518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15687 to 0.9576613
[05:52:49.1558854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156893 to 0.9576353
[05:52:49.1691597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156918 to 0.9576105
[05:52:49.1793611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15695 to 0.957589
[05:52:49.1917086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15697 to 0.9575634
[05:52:49.2047515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157003 to 0.9575417
[05:52:49.2149178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157025 to 0.9575161
[05:52:49.2281175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157051 to 0.9574918
[05:52:49.2403173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157085 to 0.95747
[05:52:49.2534095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157103 to 0.957442
[05:52:49.2653058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157137 to 0.9574199
[05:52:49.2770754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157164 to 0.9573948
[05:52:49.2877577] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 4
[05:52:49.2877577] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:49.2918393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157187 to 0.9573678
[05:52:49.3042398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157222 to 0.9573457
[05:52:49.3139502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157244 to 0.9573188
[05:52:49.3277431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157272 to 0.9572942
[05:52:49.3399938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157305 to 0.9572711
[05:52:49.3528321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157326 to 0.9572434
[05:52:49.3647040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157358 to 0.9572197
[05:52:49.3767433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157387 to 0.9571953
[05:52:49.3914906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157413 to 0.9571686
[05:52:49.4026734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15744 to 0.9571433
[05:52:49.4133904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15747 to 0.9571202
[05:52:49.4262019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157494 to 0.9570953
[05:52:49.4386651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157525 to 0.9570723
[05:52:49.4528208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157548 to 0.9570467
[05:52:49.4638088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15758 to 0.9570233
[05:52:49.4746258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157604 to 0.9569971
[05:52:49.4876327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15763 to 0.9569725
[05:52:49.4982942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157662 to 0.9569515
[05:52:49.5101441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157683 to 0.9569262
[05:52:49.5238993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157716 to 0.9569037
[05:52:49.5341236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157738 to 0.9568773
[05:52:49.5467113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157766 to 0.9568535
[05:52:49.5594843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157797 to 0.956831
[05:52:49.5723184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15782 to 0.9568049
[05:52:49.5847803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157848 to 0.9567811
[05:52:49.5945078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157879 to 0.9567578
[05:52:49.6079624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157899 to 0.9567314
[05:52:49.6196339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157934 to 0.9567099
[05:52:49.6330423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157957 to 0.9566841
[05:52:49.6449281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157985 to 0.9566597
[05:52:49.6557344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158016 to 0.956636
[05:52:49.6690558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158038 to 0.9566094
[05:52:49.6799110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15807 to 0.956587
[05:52:49.6931895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158095 to 0.9565629
[05:52:49.7067338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158124 to 0.9565385
[05:52:49.7165848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158149 to 0.9565126
[05:52:49.7304455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15818 to 0.9564891
[05:52:49.7433624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158206 to 0.9564648
[05:52:49.7531032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158234 to 0.9564402
[05:52:49.7671504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15826 to 0.9564152
[05:52:49.7774485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158291 to 0.9563918
[05:52:49.7916444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158315 to 0.9563661
[05:52:49.8029028] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 3
[05:52:49.8029028] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:49.8059752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158347 to 0.9563432
[05:52:49.8161431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158374 to 0.9563174
[05:52:49.8315553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158404 to 0.956291
[05:52:49.8441807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158433 to 0.956264
[05:52:49.8548311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158463 to 0.9562376
[05:52:49.8707471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158489 to 0.9562117
[05:52:49.8829588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158527 to 0.9561891
[05:52:49.8934792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158548 to 0.9561595
[05:52:49.9079226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15858 to 0.9561343
[05:52:49.9198179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158611 to 0.9561099
[05:52:49.9320562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158633 to 0.9560837
[05:52:49.9453224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158668 to 0.9560622
[05:52:49.9560801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158694 to 0.9560369
[05:52:49.9678180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158716 to 0.9560104
[05:52:49.9796050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158752 to 0.9559897
[05:52:49.9927640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158772 to 0.9559638
[05:52:50.0036094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158803 to 0.9559408
[05:52:50.0153575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15883 to 0.9559166
[05:52:50.0285549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158855 to 0.9558918
[05:52:50.0388569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158887 to 0.9558693
[05:52:50.0536638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158911 to 0.9558436
[05:52:50.0660720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158942 to 0.9558197
[05:52:50.0765818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158969 to 0.9557945
[05:52:50.0896894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158995 to 0.9557694
[05:52:50.1005958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159025 to 0.9557466
[05:52:50.1140716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159052 to 0.955723
[05:52:50.1253100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159078 to 0.9556991
[05:52:50.1359769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159106 to 0.9556752
[05:52:50.1493267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159134 to 0.9556513
[05:52:50.1599397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159161 to 0.9556272
[05:52:50.1738621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159189 to 0.9556029
[05:52:50.1856655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159218 to 0.9555787
[05:52:50.1973521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159245 to 0.9555534
[05:52:50.2090938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159271 to 0.9555284
[05:52:50.2199175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159304 to 0.9555066
[05:52:50.2336219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159325 to 0.9554811
[05:52:50.2458358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159357 to 0.9554587
[05:52:50.2567553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159385 to 0.9554343
[05:52:50.2705088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159408 to 0.955408
[05:52:50.2827317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159445 to 0.9553862
[05:52:50.2942664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159467 to 0.9553592
[05:52:50.3042851] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 2
[05:52:50.3042851] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:50.3058077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:52:50.3058077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:52:50.3073501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159496 to 0.9553348
[05:52:50.3192585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159531 to 0.9553124
[05:52:50.3316431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159549 to 0.9552834
[05:52:50.3438740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159585 to 0.9552614
[05:52:50.3551564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159614 to 0.9552372
[05:52:50.3697127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159637 to 0.9552103
[05:52:50.3798847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159672 to 0.9551874
[05:52:50.3933004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159696 to 0.9551616
[05:52:50.4051883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159727 to 0.9551377
[05:52:50.4169530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159752 to 0.9551124
[05:52:50.4291352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159781 to 0.9550896
[05:52:50.4403291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15981 to 0.9550666
[05:52:50.4525219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159833 to 0.9550421
[05:52:50.4644403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159866 to 0.9550207
[05:52:50.4767253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159891 to 0.9549953
[05:52:50.4901358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15992 to 0.9549695
[05:52:50.5007608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159948 to 0.9549446
[05:52:50.5135023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159976 to 0.9549211
[05:52:50.5262665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160007 to 0.9548987
[05:52:50.5373253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160031 to 0.9548729
[05:52:50.5492288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16006 to 0.9548489
[05:52:50.5647357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160093 to 0.9548254
[05:52:50.5749059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160118 to 0.9547978
[05:52:50.5867474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160147 to 0.9547728
[05:52:50.5983009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160179 to 0.9547501
[05:52:50.6113952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160202 to 0.954725
[05:52:50.6238008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160236 to 0.954703
[05:52:50.6345636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160259 to 0.9546772
[05:52:50.6472108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160287 to 0.9546528
[05:52:50.6580274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160321 to 0.9546309
[05:52:50.6717898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160342 to 0.9546046
[05:52:50.6844776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160375 to 0.9545819
[05:52:50.6947538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160402 to 0.954557
[05:52:50.7079711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160429 to 0.9545321
[05:52:50.7208473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160463 to 0.9545087
[05:52:50.7333196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160484 to 0.9544815
[05:52:50.7444267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160518 to 0.9544593
[05:52:50.7551627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160545 to 0.9544352
[05:52:50.7699825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160572 to 0.9544106
[05:52:50.7786968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160601 to 0.9543872
[05:52:50.7920237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160626 to 0.9543633
[05:52:50.8044945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160657 to 0.9543412
[05:52:50.8152003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160683 to 0.9543169
[05:52:50.8274739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16071 to 0.9542927
[05:52:50.8386505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160741 to 0.9542702
[05:52:50.8499398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160762 to 0.9542456
[05:52:50.8646306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160801 to 0.9542252
[05:52:50.8764706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160822 to 0.9541966
[05:52:50.8883159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160851 to 0.9541699
[05:52:50.9047655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16089 to 0.9541473
[05:52:50.9154350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160915 to 0.9541185
[05:52:50.9304655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160946 to 0.9540913
[05:52:50.9410645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160979 to 0.9540661
[05:52:50.9532792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161004 to 0.9540405
[05:52:50.9676480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161043 to 0.9540191
[05:52:50.9789111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161063 to 0.9539897
[05:52:50.9917022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161095 to 0.953965
[05:52:51.0045475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161127 to 0.9539422
[05:52:51.0152080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161154 to 0.9539176
[05:52:51.0279317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161181 to 0.953893
[05:52:51.0406345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161217 to 0.9538703
[05:52:51.0544416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16124 to 0.9538417
[05:52:51.0667733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161273 to 0.953816
[05:52:51.0785370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161304 to 0.9537917
[05:52:51.0903099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161329 to 0.9537668
[05:52:51.1036000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161363 to 0.9537448
[05:52:51.1144025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16139 to 0.9537192
[05:52:51.1292974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161418 to 0.9536927
[05:52:51.1392445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16145 to 0.9536685
[05:52:51.1531408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161474 to 0.9536434
[05:52:51.1663754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161511 to 0.953622
[05:52:51.1782083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161536 to 0.9535947
[05:52:51.1916262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161566 to 0.9535687
[05:52:51.2048361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161597 to 0.9535441
[05:52:51.2163004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16163 to 0.9535198
[05:52:51.2285276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161653 to 0.9534921
[05:52:51.2408008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161692 to 0.9534693
[05:52:51.2538043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161713 to 0.9534417
[05:52:51.2659223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161747 to 0.9534189
[05:52:51.2779598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16178 to 0.9533959
[05:52:51.2914756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161803 to 0.9533676
[05:52:51.3042674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161836 to 0.9533432
[05:52:51.3156996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161868 to 0.9533191
[05:52:51.3279354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161892 to 0.9532928
[05:52:51.3382666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161927 to 0.9532708
[05:52:51.3514871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161949 to 0.9532453
[05:52:51.3641799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161983 to 0.9532238
[05:52:51.3744147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162009 to 0.953199
[05:52:51.3879287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162035 to 0.9531745
[05:52:51.3987349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162069 to 0.9531527
[05:52:51.4105794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162091 to 0.9531272
[05:52:51.4195041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162123 to 0.9531052
[05:52:51.4325236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162145 to 0.9530818
[05:52:51.4431776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162178 to 0.9530618
[05:52:51.4549320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162204 to 0.9530383
[05:52:51.4665545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162226 to 0.9530134
[05:52:51.4768844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162262 to 0.9529932
[05:52:51.4898696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162283 to 0.9529685
[05:52:51.4998486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162314 to 0.9529462
[05:52:51.5134337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162339 to 0.9529226
[05:52:51.5242056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16237 to 0.9529006
[05:52:51.5364622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162399 to 0.9528768
[05:52:51.5494143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162423 to 0.9528508
[05:52:51.5586121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162457 to 0.952828
[05:52:51.5724193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162482 to 0.9528037
[05:52:51.5854506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162514 to 0.9527813
[05:52:51.5971538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162542 to 0.9527563
[05:52:51.6086976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162568 to 0.9527307
[05:52:51.6193521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162602 to 0.9527086
[05:52:51.6316743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162624 to 0.9526844
[05:52:51.6429466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162657 to 0.9526632
[05:52:51.6467993] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:51.6541523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162684 to 0.9526396
[05:52:51.6654689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162706 to 0.9526144
[05:52:51.6756939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162741 to 0.9525942
[05:52:51.6887259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162765 to 0.9525704
[05:52:51.6989195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162793 to 0.9525476
[05:52:51.7111787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162818 to 0.9525252
[05:52:51.7229727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162851 to 0.9525052
[05:52:51.7337358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162873 to 0.95248
[05:52:51.7450190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1629 to 0.9524567
[05:52:51.7557727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162935 to 0.9524362
[05:52:51.7693294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162954 to 0.9524103
[05:52:51.7792019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162991 to 0.9523892
[05:52:51.7921875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163013 to 0.952364
[05:52:51.8030663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163044 to 0.9523417
[05:52:51.8143194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163074 to 0.9523193
[05:52:51.8260181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163096 to 0.9522944
[05:52:51.8351788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163128 to 0.9522735
[05:52:51.8475249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163152 to 0.9522507
[05:52:51.8577430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163181 to 0.9522298
[05:52:51.8687733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163204 to 0.9522079
[05:52:51.8794725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163234 to 0.952188
[05:52:51.8918134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163258 to 0.9521649
[05:52:51.9036055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163287 to 0.9521424
[05:52:51.9146668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163315 to 0.9521191
[05:52:51.9251100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16334 to 0.9520952
[05:52:51.9358397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163372 to 0.952074
[05:52:51.9483242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163395 to 0.9520507
[05:52:51.9586083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163426 to 0.9520299
[05:52:51.9719564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163448 to 0.9520066
[05:52:51.9817422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163483 to 0.951986
[05:52:51.9931266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163503 to 0.9519604
[05:52:52.0049379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163537 to 0.9519392
[05:52:52.0157496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163563 to 0.9519154
[05:52:52.0275659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163591 to 0.9518917
[05:52:52.0376669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163621 to 0.9518691
[05:52:52.0502377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163643 to 0.9518459
[05:52:52.0587537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163678 to 0.9518272
[05:52:52.0718485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163697 to 0.9518028
[05:52:52.0840758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16373 to 0.9517818
[05:52:52.0931791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163755 to 0.9517581
[05:52:52.1056608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163781 to 0.9517353
[05:52:52.1159227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163812 to 0.9517145
[05:52:52.1280845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163835 to 0.9516915
[05:52:52.1376541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163866 to 0.9516704
[05:52:52.1512151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163891 to 0.9516473
[05:52:52.1616782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163922 to 0.9516253
[05:52:52.1742428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163946 to 0.9516012
[05:52:52.1844296] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 1
[05:52:52.1844296] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:52.1870542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163978 to 0.9515793
[05:52:52.1983670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164008 to 0.9515556
[05:52:52.2101162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164034 to 0.9515296
[05:52:52.2234030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164069 to 0.9515059
[05:52:52.2335962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164097 to 0.9514804
[05:52:52.2458890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164126 to 0.9514557
[05:52:52.2586562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164162 to 0.9514325
[05:52:52.2730470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164188 to 0.9514055
[05:52:52.2858853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164221 to 0.95138
[05:52:52.2981568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164254 to 0.9513551
[05:52:52.3117770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164283 to 0.9513288
[05:52:52.3249093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164318 to 0.9513039
[05:52:52.3345834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164345 to 0.9512774
[05:52:52.3476976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16438 to 0.9512535
[05:52:52.3602255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164409 to 0.9512278
[05:52:52.3717138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164438 to 0.9512031
[05:52:52.3845373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164471 to 0.9511806
[05:52:52.3940992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164497 to 0.9511559
[05:52:52.4065035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164525 to 0.9511325
[05:52:52.4177797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164559 to 0.9511116
[05:52:52.4322425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164584 to 0.9510863
[05:52:52.4442300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164615 to 0.9510618
[05:52:52.4543825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164648 to 0.9510378
[05:52:52.4675793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164671 to 0.9510118
[05:52:52.4777370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164708 to 0.9509911
[05:52:52.4919395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164734 to 0.9509671
[05:52:52.5041920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164762 to 0.9509428
[05:52:52.5148738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164796 to 0.9509196
[05:52:52.5282895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164822 to 0.9508934
[05:52:52.5372345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164855 to 0.95087
[05:52:52.5517592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164883 to 0.9508463
[05:52:52.5634987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164914 to 0.9508234
[05:52:52.5743554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164943 to 0.9507994
[05:52:52.5878469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164974 to 0.9507752
[05:52:52.5977054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165002 to 0.9507501
[05:52:52.6108554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165032 to 0.9507267
[05:52:52.6240769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165067 to 0.9507045
[05:52:52.6343858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165091 to 0.9506772
[05:52:52.6466411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165122 to 0.9506534
[05:52:52.6582786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165157 to 0.9506317
[05:52:52.6715044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165179 to 0.9506057
[05:52:52.6838104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165215 to 0.9505834
[05:52:52.6941376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165243 to 0.9505594
[05:52:52.7058808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16527 to 0.9505348
[05:52:52.7165719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165302 to 0.9505129
[05:52:52.7297203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16533 to 0.9504901
[05:52:52.7402009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165361 to 0.9504667
[05:52:52.7523015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165385 to 0.9504417
[05:52:52.7644974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16542 to 0.9504209
[05:52:52.7753841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165449 to 0.950397
[05:52:52.7893070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165478 to 0.9503711
[05:52:52.8006381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165509 to 0.9503456
[05:52:52.8134959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16554 to 0.9503217
[05:52:52.8268023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165573 to 0.9502987
[05:52:52.8365407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165599 to 0.9502731
[05:52:52.8472118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165626 to 0.9502496
[05:52:52.8592240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165663 to 0.9502298
[05:52:52.8724352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165685 to 0.9502045
[05:52:52.8832174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165716 to 0.9501817
[05:52:52.8936780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16575 to 0.9501597
[05:52:52.9080428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165776 to 0.9501338
[05:52:52.9187037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165806 to 0.9501093
[05:52:52.9299995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165833 to 0.9500865
[05:52:52.9406630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165868 to 0.9500664
[05:52:52.9525500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165888 to 0.9500421
[05:52:52.9647960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165924 to 0.9500214
[05:52:52.9745270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165949 to 0.9499972
[05:52:52.9865078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165975 to 0.9499737
[05:52:52.9971918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16601 to 0.9499533
[05:52:53.0086110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166031 to 0.9499295
[05:52:53.0190190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166067 to 0.9499088
[05:52:53.0322847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166089 to 0.9498837
[05:52:53.0437583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166124 to 0.9498622
[05:52:53.0565286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166157 to 0.9498384
[05:52:53.0687226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166181 to 0.9498103
[05:52:53.0799842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166216 to 0.9497868
[05:52:53.0929169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166245 to 0.9497638
[05:52:53.1035742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166275 to 0.949741
[05:52:53.1138274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166304 to 0.9497176
[05:52:53.1267634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166335 to 0.9496946
[05:52:53.1378234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166364 to 0.9496707
[05:52:53.1509059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166391 to 0.9496467
[05:52:53.1643918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16643 to 0.9496255
[05:52:53.1732036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166451 to 0.9495981
[05:52:53.1869892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166482 to 0.9495745
[05:52:53.1974695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16652 to 0.9495535
[05:52:53.2107867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166542 to 0.9495274
[05:52:53.2236961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166578 to 0.9495046
[05:52:53.2329482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166606 to 0.9494795
[05:52:53.2476237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166638 to 0.9494551
[05:52:53.2570012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166667 to 0.949431
[05:52:53.2701865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166699 to 0.9494082
[05:52:53.2824394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16673 to 0.9493846
[05:52:53.2939323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16676 to 0.9493597
[05:52:53.3076955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16679 to 0.9493347
[05:52:53.3178761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166823 to 0.9493117
[05:52:53.3308579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166851 to 0.9492877
[05:52:53.3400630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166882 to 0.9492647
[05:52:53.3518365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166906 to 0.9492416
[05:52:53.3625490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166942 to 0.949222
[05:52:53.3739049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166967 to 0.9491982
[05:52:53.3862367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166992 to 0.9491745
[05:52:53.3965478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167028 to 0.9491546
[05:52:53.4083386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167052 to 0.9491304
[05:52:53.4197203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167083 to 0.9491075
[05:52:53.4318425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167112 to 0.9490847
[05:52:53.4436390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167143 to 0.9490623
[05:52:53.4534134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167171 to 0.9490385
[05:52:53.4653435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167199 to 0.949015
[05:52:53.4770465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167233 to 0.9489939
[05:52:53.4889324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167257 to 0.9489699
[05:52:53.4997770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167292 to 0.9489478
[05:52:53.5120626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167317 to 0.9489233
[05:52:53.5233461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16735 to 0.9489011
[05:52:53.5343688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16738 to 0.9488778
[05:52:53.5473248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167407 to 0.9488536
[05:52:53.5574821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16744 to 0.9488313
[05:52:53.5701002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167467 to 0.9488079
[05:52:53.5798050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167499 to 0.9487858
[05:52:53.5929594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167525 to 0.9487621
[05:52:53.6048491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167561 to 0.9487402
[05:52:53.6159240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167586 to 0.9487149
[05:52:53.6271586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167616 to 0.9486915
[05:52:53.6405957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167655 to 0.94867
[05:52:53.6528541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167674 to 0.9486426
[05:52:53.6630452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167712 to 0.9486211
[05:52:53.6747711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167742 to 0.9485981
[05:52:53.6880298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167769 to 0.9485733
[05:52:53.6973467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167802 to 0.9485506
[05:52:53.7092883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16783 to 0.9485276
[05:52:53.7209268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167863 to 0.9485055
[05:52:53.7342810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167888 to 0.9484813
[05:52:53.7450831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167924 to 0.9484591
[05:52:53.7564574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16795 to 0.9484342
[05:52:53.7681227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16798 to 0.9484108
[05:52:53.7795174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168016 to 0.9483895
[05:52:53.7916770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168039 to 0.9483638
[05:52:53.8045205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168076 to 0.9483419
[05:52:53.8151575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168103 to 0.9483173
[05:52:53.8271157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168132 to 0.9482933
[05:52:53.8369212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168167 to 0.9482714
[05:52:53.8503559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168193 to 0.948247
[05:52:53.8596700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168226 to 0.9482244
[05:52:53.8728105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168254 to 0.9482013
[05:52:53.8849575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168284 to 0.948179
[05:52:53.8938385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168315 to 0.9481568
[05:52:53.9082767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168344 to 0.9481335
[05:52:53.9184894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168373 to 0.9481099
[05:52:53.9303489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168402 to 0.948087
[05:52:53.9425304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168438 to 0.9480656
[05:52:53.9528492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168463 to 0.9480401
[05:52:53.9650891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16849 to 0.9480164
[05:52:53.9754669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16853 to 0.9479971
[05:52:53.9877648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168552 to 0.9479718
[05:52:53.9992359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168586 to 0.9479483
[05:52:54.0120987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168616 to 0.9479244
[05:52:54.0240277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168647 to 0.9479012
[05:52:54.0341390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168678 to 0.9478783
[05:52:54.0466402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168708 to 0.9478551
[05:52:54.0586536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168741 to 0.9478316
[05:52:54.0704039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168764 to 0.9478065
[05:52:54.0791057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168802 to 0.9477864
[05:52:54.0915887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168825 to 0.9477625
[05:52:54.1030861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168859 to 0.9477413
[05:52:54.1141890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168888 to 0.9477185
[05:52:54.1261480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168913 to 0.947695
[05:52:54.1354808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168949 to 0.9476749
[05:52:54.1475621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168973 to 0.9476511
[05:52:54.1585326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169008 to 0.9476289
[05:52:54.1713407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169031 to 0.9476042
[05:52:54.1830644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169068 to 0.9475839
[05:52:54.1934652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169095 to 0.9475605
[05:52:54.2052769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169119 to 0.947537
[05:52:54.2155226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169158 to 0.9475176
[05:52:54.2277662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169184 to 0.9474932
[05:52:54.2400371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169218 to 0.9474686
[05:52:54.2538850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169246 to 0.9474427
[05:52:54.2643142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169279 to 0.9474197
[05:52:54.2750641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169314 to 0.9473975
[05:52:54.2888361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169342 to 0.9473722
[05:52:54.2999671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169376 to 0.9473479
[05:52:54.3127985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169405 to 0.947323
[05:52:54.3246458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16944 to 0.9473006
[05:52:54.3354835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169469 to 0.9472767
[05:52:54.3467725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169498 to 0.9472527
[05:52:54.3577590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169532 to 0.9472306
[05:52:54.3695177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169556 to 0.9472073
[05:52:54.3795060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169595 to 0.9471872
[05:52:54.3938702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169618 to 0.9471619
[05:52:54.4057327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169654 to 0.9471392
[05:52:54.4156794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169683 to 0.9471143
[05:52:54.4293380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169716 to 0.9470906
[05:52:54.4395154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169748 to 0.9470669
[05:52:54.4532801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169778 to 0.9470425
[05:52:54.4650333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16981 to 0.9470195
[05:52:54.4753118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169843 to 0.9469966
[05:52:54.4887922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169873 to 0.9469723
[05:52:54.4979974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169902 to 0.9469483
[05:52:54.5114109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169935 to 0.9469265
[05:52:54.5247312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169971 to 0.9469039
[05:52:54.5353432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169996 to 0.9468769
[05:52:54.5471401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170027 to 0.9468528
[05:52:54.5558822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170062 to 0.9468321
[05:52:54.5696660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170088 to 0.9468094
[05:52:54.5783809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170122 to 0.9467881
[05:52:54.5918057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17015 to 0.9467642
[05:52:54.6033455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170181 to 0.9467407
[05:52:54.6140801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170215 to 0.9467178
[05:52:54.6276993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170242 to 0.946693
[05:52:54.6387015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170278 to 0.9466705
[05:52:54.6502190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170302 to 0.9466465
[05:52:54.6599991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17034 to 0.9466258
[05:52:54.6732091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170365 to 0.9466013
[05:52:54.6849142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170399 to 0.9465792
[05:52:54.6956106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17043 to 0.9465561
[05:52:54.7079635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170457 to 0.9465319
[05:52:54.7187273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170495 to 0.9465106
[05:52:54.7321519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170521 to 0.9464854
[05:52:54.7454142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170557 to 0.9464618
[05:52:54.7567616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170592 to 0.9464365
[05:52:54.7701027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170618 to 0.9464093
[05:52:54.7797703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170659 to 0.9463874
[05:52:54.7934111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170685 to 0.9463625
[05:52:54.8041286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17072 to 0.9463396
[05:52:54.8148514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170749 to 0.9463161
[05:52:54.8277639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170781 to 0.9462938
[05:52:54.8384554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170813 to 0.9462709
[05:52:54.8497532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17084 to 0.946247
[05:52:54.8604816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170877 to 0.9462256
[05:52:54.8728220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170902 to 0.9462009
[05:52:54.8853166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170939 to 0.9461789
[05:52:54.8961624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170967 to 0.9461544
[05:52:54.9086171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170998 to 0.9461307
[05:52:54.9184641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171032 to 0.9461086
[05:52:54.9318586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17106 to 0.9460852
[05:52:54.9440711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171095 to 0.9460629
[05:52:54.9540728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171124 to 0.9460384
[05:52:54.9677039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171156 to 0.9460146
[05:52:54.9780568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17119 to 0.9459913
[05:52:54.9904932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171218 to 0.9459672
[05:52:54.9995903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171252 to 0.9459452
[05:52:55.0123085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171279 to 0.9459218
[05:52:55.0252384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171316 to 0.9459007
[05:52:55.0345469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171341 to 0.9458758
[05:52:55.0480018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171375 to 0.9458532
[05:52:55.0583048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17141 to 0.9458309
[05:52:55.0718667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171438 to 0.9458054
[05:52:55.0837396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171471 to 0.9457813
[05:52:55.0945638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171507 to 0.9457582
[05:52:55.1074820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171536 to 0.9457333
[05:52:55.1186987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17157 to 0.9457098
[05:52:55.1319422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171602 to 0.9456863
[05:52:55.1430282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171634 to 0.945663
[05:52:55.1539906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171665 to 0.9456392
[05:52:55.1667223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171696 to 0.9456157
[05:52:55.1768831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171729 to 0.945593
[05:52:55.1887297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171759 to 0.94557
[05:52:55.1995629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171791 to 0.9455472
[05:52:55.2109737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171818 to 0.9455245
[05:52:55.2222103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171854 to 0.945504
[05:52:55.2323505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171882 to 0.9454802
[05:52:55.2457012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17191 to 0.9454564
[05:52:55.2548454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171947 to 0.9454358
[05:52:55.2692069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171974 to 0.9454117
[05:52:55.2786760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172008 to 0.9453888
[05:52:55.2920773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172037 to 0.9453652
[05:52:55.3036929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172071 to 0.9453429
[05:52:55.3141453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172104 to 0.9453192
[05:52:55.3276733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172134 to 0.945294
[05:52:55.3385533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172169 to 0.9452707
[05:52:55.3502465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172196 to 0.9452471
[05:52:55.3605500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172235 to 0.9452263
[05:52:55.3740539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172262 to 0.9452011
[05:52:55.3874464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172298 to 0.945177
[05:52:55.3982597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172332 to 0.9451523
[05:52:55.4101835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172361 to 0.9451265
[05:52:55.4232408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172398 to 0.9451039
[05:52:55.4336781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172431 to 0.9450802
[05:52:55.4456352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17246 to 0.9450551
[05:52:55.4561026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172497 to 0.9450328
[05:52:55.4705355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172528 to 0.9450088
[05:52:55.4807851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172558 to 0.9449843
[05:52:55.4927250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172589 to 0.9449619
[05:52:55.5049502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172625 to 0.9449413
[05:52:55.5138064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172653 to 0.9449174
[05:52:55.5261197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172681 to 0.9448937
[05:52:55.5381573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17272 to 0.9448727
[05:52:55.5497620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172743 to 0.9448476
[05:52:55.5600438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172783 to 0.9448264
[05:52:55.5747523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172813 to 0.944802
[05:52:55.5866722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172843 to 0.944777
[05:52:55.5965302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17288 to 0.9447544
[05:52:55.6078707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172908 to 0.9447304
[05:52:55.6187249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172944 to 0.944708
[05:52:55.6309781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172967 to 0.9446837
[05:52:55.6432875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17301 to 0.9446643
[05:52:55.6547717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173037 to 0.9446396
[05:52:55.6670031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173064 to 0.9446142
[05:52:55.6771418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173104 to 0.9445937
[05:52:55.6888746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173129 to 0.9445696
[05:52:55.6989128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173166 to 0.9445478
[05:52:55.7118915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173193 to 0.9445239
[05:52:55.7235696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173229 to 0.944502
[05:52:55.7349284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173261 to 0.9444786
[05:52:55.7479791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173291 to 0.9444537
[05:52:55.7574257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173326 to 0.9444306
[05:52:55.7717518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173358 to 0.9444072
[05:52:55.7804461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17339 to 0.9443833
[05:52:55.7927970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173421 to 0.9443603
[05:52:55.8063892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17346 to 0.9443387
[05:52:55.8161487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173484 to 0.9443124
[05:52:55.8294422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173518 to 0.9442897
[05:52:55.8406269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173558 to 0.9442686
[05:52:55.8535710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17358 to 0.9442425
[05:52:55.8637764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173619 to 0.9442207
[05:52:55.8760979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173654 to 0.9441975
[05:52:55.8880526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173681 to 0.9441714
[05:52:55.8982170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173717 to 0.9441488
[05:52:55.9115876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173749 to 0.9441264
[05:52:55.9235699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173782 to 0.9441032
[05:52:55.9339445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173813 to 0.9440789
[05:52:55.9453704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173844 to 0.9440554
[05:52:55.9563363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173881 to 0.9440342
[05:52:55.9690588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173907 to 0.9440103
[05:52:55.9798091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173949 to 0.9439889
[05:52:55.9948658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173975 to 0.9439618
[05:52:56.0065992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174011 to 0.9439369
[05:52:56.0162767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174044 to 0.9439133
[05:52:56.0279062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174074 to 0.9438909
[05:52:56.0385905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174111 to 0.9438703
[05:52:56.0517491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174138 to 0.943846
[05:52:56.0641424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174174 to 0.9438232
[05:52:56.0749379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174207 to 0.9437988
[05:52:56.0879315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174238 to 0.943774
[05:52:56.0970630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174273 to 0.9437513
[05:52:56.1094805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174306 to 0.9437286
[05:52:56.1201250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174338 to 0.943705
[05:52:56.1308634] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:56.1323724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174365 to 0.9436814
[05:52:56.1438795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174406 to 0.9436612
[05:52:56.1548750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174432 to 0.9436364
[05:52:56.1676817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174462 to 0.9436132
[05:52:56.1783938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174504 to 0.9435925
[05:52:56.1917184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174529 to 0.9435666
[05:52:56.2037705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174565 to 0.9435428
[05:52:56.2142339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1746 to 0.9435196
[05:52:56.2281662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174635 to 0.9434955
[05:52:56.2384718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174668 to 0.94347
[05:52:56.2517647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1747 to 0.943445
[05:52:56.2639467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174736 to 0.9434223
[05:52:56.2738175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174769 to 0.943399
[05:52:56.2860827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174797 to 0.9433753
[05:52:56.2955090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174836 to 0.9433548
[05:52:56.3083690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17486 to 0.9433305
[05:52:56.3175117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174898 to 0.9433094
[05:52:56.3310444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174925 to 0.9432861
[05:52:56.3412362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174961 to 0.9432646
[05:52:56.3544358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174989 to 0.9432411
[05:52:56.3652085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175025 to 0.9432186
[05:52:56.3765020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175057 to 0.9431947
[05:52:56.3890272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17509 to 0.9431708
[05:52:56.3997400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175124 to 0.9431477
[05:52:56.4110415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175153 to 0.9431242
[05:52:56.4228077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17519 to 0.9431031
[05:52:56.4319749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175217 to 0.9430797
[05:52:56.4453530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17525 to 0.9430578
[05:52:56.4555678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175284 to 0.9430361
[05:52:56.4672407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175309 to 0.9430124
[05:52:56.4779442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175351 to 0.9429928
[05:52:56.4899766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175375 to 0.9429677
[05:52:56.5005153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175411 to 0.9429453
[05:52:56.5125515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175441 to 0.9429223
[05:52:56.5245066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175479 to 0.9429004
[05:52:56.5352324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175507 to 0.9428757
[05:52:56.5476168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175542 to 0.9428529
[05:52:56.5581125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175575 to 0.9428301
[05:52:56.5700420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175602 to 0.942807
[05:52:56.5804384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175643 to 0.9427873
[05:52:56.5925889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175666 to 0.9427626
[05:52:56.6027876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175702 to 0.9427407
[05:52:56.6137281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175738 to 0.9427186
[05:52:56.6275399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175766 to 0.9426937
[05:52:56.6366459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175801 to 0.9426709
[05:52:56.6492908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175834 to 0.9426482
[05:52:56.6600921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175868 to 0.9426254
[05:52:56.6736885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1759 to 0.9426016
[05:52:56.6861191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175935 to 0.9425783
[05:52:56.6952683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175968 to 0.942554
[05:52:56.7076552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175999 to 0.9425305
[05:52:56.7195245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176037 to 0.9425091
[05:52:56.7311583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176062 to 0.9424847
[05:52:56.7402906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176101 to 0.9424642
[05:52:56.7536555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176129 to 0.9424409
[05:52:56.7667033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176166 to 0.9424185
[05:52:56.7769905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176199 to 0.9423937
[05:52:56.7903438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176235 to 0.9423686
[05:52:56.8005267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176266 to 0.9423431
[05:52:56.8126977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1763 to 0.9423203
[05:52:56.8255567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176338 to 0.9422992
[05:52:56.8352218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176366 to 0.9422752
[05:52:56.8470474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1764 to 0.9422526
[05:52:56.8579442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176435 to 0.9422303
[05:52:56.8713167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176463 to 0.9422066
[05:52:56.8835527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176504 to 0.9421849
[05:52:56.8950563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176538 to 0.9421594
[05:52:56.9067531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176566 to 0.9421325
[05:52:56.9175192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176607 to 0.9421106
[05:52:56.9294043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176635 to 0.9420871
[05:52:56.9406153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176672 to 0.9420655
[05:52:56.9525041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176697 to 0.9420425
[05:52:56.9637559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176737 to 0.9420229
[05:52:56.9725485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176764 to 0.9419992
[05:52:56.9859785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176796 to 0.9419764
[05:52:56.9949456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176832 to 0.9419549
[05:52:57.0068683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176859 to 0.9419317
[05:52:57.0186788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1769 to 0.9419107
[05:52:57.0309514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176924 to 0.9418855
[05:52:57.0429778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176966 to 0.9418639
[05:52:57.0548042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177002 to 0.9418392
[05:52:57.0686400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177029 to 0.9418116
[05:52:57.0796827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177072 to 0.9417891
[05:52:57.0940544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177103 to 0.9417647
[05:52:57.1057666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177142 to 0.9417413
[05:52:57.1176179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177175 to 0.941716
[05:52:57.1298825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17721 to 0.9416909
[05:52:57.1404598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177249 to 0.9416671
[05:52:57.1528860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177275 to 0.9416416
[05:52:57.1642097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177317 to 0.9416212
[05:52:57.1759757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177349 to 0.9415978
[05:52:57.1878511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177378 to 0.9415733
[05:52:57.1987037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177419 to 0.9415516
[05:52:57.2119464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177447 to 0.9415268
[05:52:57.2236827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177486 to 0.9415039
[05:52:57.2348644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177521 to 0.9414792
[05:52:57.2484235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177552 to 0.9414539
[05:52:57.2580057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177591 to 0.941431
[05:52:57.2724147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177624 to 0.9414071
[05:52:57.2855549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177662 to 0.9413832
[05:52:57.2979426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177699 to 0.9413579
[05:52:57.3110201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177733 to 0.9413309
[05:52:57.3221776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177772 to 0.9413058
[05:52:57.3333804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177801 to 0.941281
[05:52:57.3451903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177843 to 0.9412603
[05:52:57.3554463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177873 to 0.9412363
[05:52:57.3673293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177904 to 0.9412126
[05:52:57.3770656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177942 to 0.9411914
[05:52:57.3893347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177967 to 0.9411681
[05:52:57.4000147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178009 to 0.9411814
[05:52:57.4112033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17798 to 0.9411975
[05:52:57.4223897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177961 to 0.9412108
[05:52:57.4341553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177935 to 0.9412265
[05:52:57.4375215] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:57.4451448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177916 to 0.9412403
[05:52:57.4563668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177892 to 0.9412568
[05:52:57.4681183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177863 to 0.9412723
[05:52:57.4783565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177843 to 0.9412861
[05:52:57.4921012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177818 to 0.9413024
[05:52:57.5021943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177794 to 0.9413173
[05:52:57.5141701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177768 to 0.9413329
[05:52:57.5248904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177747 to 0.9413469
[05:52:57.5368975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177724 to 0.9413633
[05:52:57.5483527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177696 to 0.9413794
[05:52:57.5590948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177672 to 0.9413936
[05:52:57.5710900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177648 to 0.9414091
[05:52:57.5796991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177625 to 0.9414231
[05:52:57.5933991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177602 to 0.9414385
[05:52:57.6035396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177578 to 0.9414538
[05:52:57.6136121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177554 to 0.9414681
[05:52:57.6257334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177531 to 0.9414839
[05:52:57.6360862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177506 to 0.9414974
[05:52:57.6463745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177485 to 0.9415128
[05:52:57.6586590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177461 to 0.9415258
[05:52:57.6696932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177441 to 0.9415421
[05:52:57.6789721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177415 to 0.9415555
[05:52:57.6919073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177394 to 0.9415705
[05:52:57.7031030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177369 to 0.9415837
[05:52:57.7134526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177349 to 0.9415994
[05:52:57.7254737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177323 to 0.9416146
[05:52:57.7358208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1773 to 0.9416309
[05:52:57.7486769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177275 to 0.9416459
[05:52:57.7584457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177251 to 0.9416606
[05:52:57.7708872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177229 to 0.9416757
[05:52:57.7805448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177204 to 0.9416896
[05:52:57.7923303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177185 to 0.9417048
[05:52:57.8031998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177158 to 0.9417184
[05:52:57.8141694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177136 to 0.9417335
[05:52:57.8263727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177115 to 0.9417493
[05:52:57.8390019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177083 to 0.9417633
[05:52:57.8502474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177066 to 0.9417809
[05:52:57.8612742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177037 to 0.9417959
[05:52:57.8730656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177017 to 0.9418118
[05:52:57.8841029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176991 to 0.9418261
[05:52:57.8934299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176968 to 0.941841
[05:52:57.9054917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176951 to 0.9418562
[05:52:57.9152536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17692 to 0.9418691
[05:52:57.9264887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176905 to 0.9418844
[05:52:57.9356726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176877 to 0.941898
[05:52:57.9482586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176858 to 0.9419129
[05:52:57.9582406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176829 to 0.941927
[05:52:57.9706691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176817 to 0.9419428
[05:52:57.9787769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176786 to 0.9419557
[05:52:57.9905107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176769 to 0.9419708
[05:52:58.0011364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176744 to 0.9419848
[05:52:58.0130204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176726 to 0.9419994
[05:52:58.0231035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1767 to 0.9420131
[05:52:58.0339286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176677 to 0.9420277
[05:52:58.0456544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176659 to 0.9420427
[05:52:58.0557094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176628 to 0.9420567
[05:52:58.0680921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176617 to 0.9420726
[05:52:58.0784093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17658 to 0.9420859
[05:52:58.0903269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176566 to 0.9421022
[05:52:58.0990611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176544 to 0.9421172
[05:52:58.1120602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176524 to 0.9421315
[05:52:58.1235664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176495 to 0.9421452
[05:52:58.1329922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176478 to 0.9421603
[05:52:58.1439338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176457 to 0.9421749
[05:52:58.1548764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17643 to 0.942189
[05:52:58.1657002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17642 to 0.9422041
[05:52:58.1752135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176381 to 0.9422168
[05:52:58.1882209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176372 to 0.9422328
[05:52:58.1969524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176343 to 0.9422467
[05:52:58.2096727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176325 to 0.9422618
[05:52:58.2211600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176294 to 0.9422761
[05:52:58.2323853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176288 to 0.942292
[05:52:58.2431766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176247 to 0.9423051
[05:52:58.2537531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176236 to 0.9423212
[05:52:58.2653070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176216 to 0.9423357
[05:52:58.2747479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176182 to 0.9423497
[05:52:58.2887651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17617 to 0.9423657
[05:52:58.2979039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176144 to 0.9423802
[05:52:58.3122921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17611 to 0.9423949
[05:52:58.3236400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176089 to 0.9424118
[05:52:58.3339417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176074 to 0.9424284
[05:52:58.3462646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176057 to 0.9424434
[05:52:58.3552283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176024 to 0.9424571
[05:52:58.3697057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176002 to 0.9424725
[05:52:58.3799451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175969 to 0.9424881
[05:52:58.3934931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175962 to 0.9425052
[05:52:58.4038289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175933 to 0.9425198
[05:52:58.4141479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175908 to 0.9425351
[05:52:58.4266293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175895 to 0.9425508
[05:52:58.4368167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175869 to 0.942565
[05:52:58.4485063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175843 to 0.9425795
[05:52:58.4582119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175826 to 0.9425949
[05:52:58.4702322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175812 to 0.9426096
[05:52:58.4810349] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:52:58.4810349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175772 to 0.9426229
[05:52:58.4933066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175758 to 0.942639
[05:52:58.5061483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175736 to 0.9426541
[05:52:58.5173554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175698 to 0.942669
[05:52:58.5293748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175695 to 0.9426861
[05:52:58.5391313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175652 to 0.9427005
[05:52:58.5520160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175655 to 0.9427174
[05:52:58.5643885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175604 to 0.942731
[05:52:58.5753461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175586 to 0.9427481
[05:52:58.5876641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175584 to 0.9427649
[05:52:58.5989751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175529 to 0.9427785
[05:52:58.6127533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175515 to 0.9427963
[05:52:58.6250289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175489 to 0.9428132
[05:52:58.6384607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175448 to 0.94283
[05:52:58.6523551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175454 to 0.9428489
[05:52:58.6646102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175406 to 0.9428638
[05:52:58.6753379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175386 to 0.9428813
[05:52:58.6892592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175373 to 0.9428986
[05:52:58.6995098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175345 to 0.9429141
[05:52:58.7119351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175331 to 0.9429301
[05:52:58.7246846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17529 to 0.9429449
[05:52:58.7369030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175259 to 0.9429619
[05:52:58.7506155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175245 to 0.9429801
[05:52:58.7606169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175222 to 0.9429967
[05:52:58.7752058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175196 to 0.9430131
[05:52:58.7883130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175165 to 0.9430296
[05:52:58.7977288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175154 to 0.9430469
[05:52:58.8106543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175132 to 0.9430626
[05:52:58.8239907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175099 to 0.943078
[05:52:58.8347588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175081 to 0.9430944
[05:52:58.8488058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175053 to 0.9431104
[05:52:58.8597537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175024 to 0.9431269
[05:52:58.8726564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175014 to 0.943144
[05:52:58.8857614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174968 to 0.9431595
[05:52:58.8980247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174953 to 0.9431773
[05:52:58.9109899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174933 to 0.9431943
[05:52:58.9243206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174897 to 0.9432107
[05:52:58.9350638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174878 to 0.9432283
[05:52:58.9478295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174868 to 0.9432454
[05:52:58.9589973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174835 to 0.9432606
[05:52:58.9718122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174834 to 0.9432768
[05:52:58.9836345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174787 to 0.9432905
[05:52:58.9938850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174771 to 0.9433069
[05:52:59.0058429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174757 to 0.9433229
[05:52:59.0165864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17473 to 0.9433378
[05:52:59.0284421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174713 to 0.9433531
[05:52:59.0399666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174665 to 0.9433678
[05:52:59.0544560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174661 to 0.9433854
[05:52:59.0672885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174624 to 0.9434012
[05:52:59.0774800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1746 to 0.943418
[05:52:59.0920378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174582 to 0.9434351
[05:52:59.1042919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174559 to 0.9434515
[05:52:59.1150979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174529 to 0.9434676
[05:52:59.1284075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174516 to 0.9434845
[05:52:59.1392271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174484 to 0.9435002
[05:52:59.1522704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17447 to 0.9435167
[05:52:59.1640933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174443 to 0.9435323
[05:52:59.1755651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174415 to 0.9435482
[05:52:59.1888368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1744 to 0.9435647
[05:52:59.1990614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174369 to 0.9435803
[05:52:59.2112326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174369 to 0.9435967
[05:52:59.2229190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174325 to 0.9436108
[05:52:59.2333781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17431 to 0.943627
[05:52:59.2461773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174284 to 0.9436426
[05:52:59.2589976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174245 to 0.9436585
[05:52:59.2717996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174243 to 0.9436761
[05:52:59.2852240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174195 to 0.9436914
[05:52:59.2955151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174193 to 0.9437091
[05:52:59.3062860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174186 to 0.9437249
[05:52:59.3191345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174132 to 0.9437388
[05:52:59.3319331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174131 to 0.9437557
[05:52:59.3432837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174093 to 0.9437708
[05:52:59.3536159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174071 to 0.9437873
[05:52:59.3660592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174078 to 0.9438037
[05:52:59.3779334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174014 to 0.9438172
[05:52:59.3901868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174011 to 0.9438346
[05:52:59.4016761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173983 to 0.9438504
[05:52:59.4155054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173962 to 0.9438664
[05:52:59.4272439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173936 to 0.9438824
[05:52:59.4363849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173919 to 0.9438986
[05:52:59.4498233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173896 to 0.9439143
[05:52:59.4627470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173859 to 0.9439299
[05:52:59.4744655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173841 to 0.9439469
[05:52:59.4868901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173835 to 0.9439635
[05:52:59.4966445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173797 to 0.9439783
[05:52:59.5098772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173783 to 0.9439945
[05:52:59.5244807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173732 to 0.94401
[05:52:59.5351748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173725 to 0.944028
[05:52:59.5448880] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:52:59.5463965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173737 to 0.9440446
[05:52:59.5570469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173673 to 0.9440578
[05:52:59.5708969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173674 to 0.9440747
[05:52:59.5821687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173631 to 0.9440898
[05:52:59.5924405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173624 to 0.9441066
[05:52:59.6058049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173614 to 0.9441221
[05:52:59.6165621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173561 to 0.9441363
[05:52:59.6298095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173558 to 0.9441533
[05:52:59.6400699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173522 to 0.9441687
[05:52:59.6538780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17351 to 0.9441853
[05:52:59.6658536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173485 to 0.9442008
[05:52:59.6766281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173455 to 0.9442165
[05:52:59.6890159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173438 to 0.9442329
[05:52:59.7000784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173409 to 0.9442489
[05:52:59.7127838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173412 to 0.9442653
[05:52:59.7242684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173364 to 0.9442795
[05:52:59.7355476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17335 to 0.9442958
[05:52:59.7482910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173335 to 0.9443116
[05:52:59.7590261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173294 to 0.9443266
[05:52:59.7718750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173294 to 0.9443433
[05:52:59.7842005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173253 to 0.9443581
[05:52:59.7944761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17323 to 0.9443745
[05:52:59.8078173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173222 to 0.944391
[05:52:59.8197118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173152 to 0.9444062
[05:52:59.8341853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173161 to 0.9444253
[05:52:59.8464933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17314 to 0.9444419
[05:52:59.8583609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1731 to 0.9444579
[05:52:59.8716365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173097 to 0.9444754
[05:52:59.8833261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173074 to 0.9444911
[05:52:59.8940098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173045 to 0.9445067
[05:52:59.9059906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173044 to 0.9445229
[05:52:59.9162762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173007 to 0.9445373
[05:52:59.9287699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172984 to 0.9445529
[05:52:59.9402343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172963 to 0.9445687
[05:52:59.9529455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172951 to 0.9445844
[05:52:59.9648238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172907 to 0.9445993
[05:52:59.9756471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172893 to 0.944616
[05:52:59.9885007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172865 to 0.9446321
[05:53:00.0005981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172845 to 0.9446485
[05:53:00.0131855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172842 to 0.9446647
[05:53:00.0287084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172747 to 0.9446793
[05:53:00.0389449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172767 to 0.9446998
[05:53:00.0523359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172773 to 0.9447169
[05:53:00.0648188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172701 to 0.9447312
[05:53:00.0755794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172699 to 0.9447495
[05:53:00.0883341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172696 to 0.9447662
[05:53:00.0979123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172664 to 0.944781
[05:53:00.1124399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172646 to 0.9447966
[05:53:00.1249307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172603 to 0.9448119
[05:53:00.1352472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172587 to 0.9448289
[05:53:00.1477292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172583 to 0.9448454
[05:53:00.1591147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172535 to 0.9448604
[05:53:00.1714695] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:00.1735071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172528 to 0.9448774
[05:53:00.1853187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172501 to 0.9448932
[05:53:00.1977038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172447 to 0.9449093
[05:53:00.2100046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172454 to 0.9449278
[05:53:00.2236400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17243 to 0.9449441
[05:53:00.2337625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17241 to 0.9449602
[05:53:00.2459110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172415 to 0.9449761
[05:53:00.2565076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172359 to 0.9449899
[05:53:00.2704766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172341 to 0.9450062
[05:53:00.2796155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172318 to 0.9450224
[05:53:00.2939000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172294 to 0.9450387
[05:53:00.3061637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172274 to 0.9450549
[05:53:00.3169618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172252 to 0.9450711
[05:53:00.3301125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172234 to 0.9450871
[05:53:00.3403776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172201 to 0.9451029
[05:53:00.3541863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172205 to 0.9451194
[05:53:00.3665991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172135 to 0.9451339
[05:53:00.3763225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17215 to 0.945152
[05:53:00.3896109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172133 to 0.9451675
[05:53:00.4002623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172081 to 0.9451823
[05:53:00.4144377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172075 to 0.9451994
[05:53:00.4266626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172055 to 0.9452153
[05:53:00.4373504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172026 to 0.945231
[05:53:00.4481127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172036 to 0.9452472
[05:53:00.4599729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171976 to 0.9452611
[05:53:00.4734534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171968 to 0.9452777
[05:53:00.4844009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171941 to 0.9452934
[05:53:00.4960477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171901 to 0.9453095
[05:53:00.5102491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171901 to 0.9453269
[05:53:00.5211560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171865 to 0.9453427
[05:53:00.5350526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171856 to 0.9453593
[05:53:00.5457349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171829 to 0.9453749
[05:53:00.5569388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171806 to 0.9453909
[05:53:00.5716664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171769 to 0.9454069
[05:53:00.5839668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171761 to 0.945424
[05:53:00.5943064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17173 to 0.9454401
[05:53:00.6076200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171716 to 0.9454566
[05:53:00.6179113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171693 to 0.9454727
[05:53:00.6304174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171689 to 0.9454886
[05:53:00.6413105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171646 to 0.9455032
[05:53:00.6551739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171621 to 0.9455194
[05:53:00.6674153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171601 to 0.9455359
[05:53:00.6779968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171586 to 0.9455522
[05:53:00.6892868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171583 to 0.945568
[05:53:00.7015532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17153 to 0.9455823
[05:53:00.7147765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171518 to 0.9455989
[05:53:00.7268404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171494 to 0.9456149
[05:53:00.7380925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171452 to 0.945631
[05:53:00.7513222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171464 to 0.9456485
[05:53:00.7610705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171431 to 0.9456635
[05:53:00.7747205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1714 to 0.9456792
[05:53:00.7870523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171388 to 0.9456956
[05:53:00.7979132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171344 to 0.9457113
[05:53:00.8099300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171357 to 0.9457285
[05:53:00.8232637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171305 to 0.9457433
[05:53:00.8341745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171286 to 0.94576
[05:53:00.8464825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1713 to 0.9457767
[05:53:00.8570252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171243 to 0.9457907
[05:53:00.8702485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17122 to 0.9458072
[05:53:00.8801319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17121 to 0.9458239
[05:53:00.8933453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171216 to 0.9458396
[05:53:00.9063975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171147 to 0.9458534
[05:53:00.9156318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171147 to 0.9458705
[05:53:00.9279954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171151 to 0.9458863
[05:53:00.9402486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171067 to 0.9459
[05:53:00.9532250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171068 to 0.9459183
[05:53:00.9667476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171054 to 0.945935
[05:53:00.9759864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17103 to 0.945951
[05:53:00.9899099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171024 to 0.9459671
[05:53:01.0008317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170974 to 0.945982
[05:53:01.0143170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17122 to 0.9458978
[05:53:01.0252828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171336 to 0.9458228
[05:53:01.0372293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171439 to 0.9457425
[05:53:01.0500520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171544 to 0.9456573
[05:53:01.0614190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171664 to 0.945583
[05:53:01.0751681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171764 to 0.9454948
[05:53:01.0884233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171883 to 0.9454094
[05:53:01.0971142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171999 to 0.945329
[05:53:01.1105006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172108 to 0.9452509
[05:53:01.1214864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172216 to 0.9451734
[05:53:01.1326807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172319 to 0.9450936
[05:53:01.1458730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172434 to 0.9450247
[05:53:01.1562063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172526 to 0.9449369
[05:53:01.1697669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172646 to 0.9448566
[05:53:01.1815722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172759 to 0.9447785
[05:53:01.1932683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172862 to 0.9446944
[05:53:01.2067629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172983 to 0.9446228
[05:53:01.2166436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17308 to 0.9445356
[05:53:01.2306673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173201 to 0.9444559
[05:53:01.2441417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173314 to 0.9443754
[05:53:01.2548491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173424 to 0.9442874
[05:53:01.2677174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173543 to 0.9442053
[05:53:01.2785297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173661 to 0.9441304
[05:53:01.2924949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173763 to 0.9440444
[05:53:01.3047681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173885 to 0.9439657
[05:53:01.3169487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173996 to 0.9438806
[05:53:01.3316715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174115 to 0.9437932
[05:53:01.3434968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174237 to 0.9437057
[05:53:01.3561646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174361 to 0.9436176
[05:53:01.3699845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174482 to 0.9435283
[05:53:01.3838346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174611 to 0.9434478
[05:53:01.3944249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174723 to 0.9433569
[05:53:01.4072287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174847 to 0.9432688
[05:53:01.4179768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174973 to 0.9431953
[05:53:01.4313899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175076 to 0.9431159
[05:53:01.4447000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175193 to 0.9430395
[05:53:01.4553742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175299 to 0.9429508
[05:53:01.4682537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175422 to 0.9428689
[05:53:01.4795405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175545 to 0.9427951
[05:53:01.4940342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175646 to 0.9427024
[05:53:01.5068880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175778 to 0.9426218
[05:53:01.5186883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175898 to 0.9425406
[05:53:01.5332312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17601 to 0.9424462
[05:53:01.5455125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176145 to 0.9423634
[05:53:01.5556809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176263 to 0.9422801
[05:53:01.5677052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176379 to 0.9421993
[05:53:01.5794486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176501 to 0.9421303
[05:53:01.5923200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176598 to 0.9420425
[05:53:01.6040311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176725 to 0.9419631
[05:53:01.6172966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176842 to 0.9418809
[05:53:01.6300155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176958 to 0.9417919
[05:53:01.6428475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177089 to 0.9417102
[05:53:01.6561493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177209 to 0.9416232
[05:53:01.6698189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177332 to 0.9415318
[05:53:01.6810344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177466 to 0.9414503
[05:53:01.6932199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177583 to 0.9413657
[05:53:01.7072826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177708 to 0.941285
[05:53:01.7190003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177826 to 0.9411991
[05:53:01.7323345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177949 to 0.9411137
[05:53:01.7440084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178075 to 0.941035
[05:53:01.7560015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178193 to 0.9409517
[05:53:01.7703609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178313 to 0.940861
[05:53:01.7836088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178447 to 0.9407783
[05:53:01.7944455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178568 to 0.9406921
[05:53:01.8094269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178694 to 0.9406083
[05:53:01.8215145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178823 to 0.9405267
[05:53:01.8345302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178938 to 0.94043
[05:53:01.8472844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179084 to 0.9403502
[05:53:01.8601967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179203 to 0.94026
[05:53:01.8736498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179335 to 0.9401698
[05:53:01.8860017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179467 to 0.9400855
[05:53:01.8972143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179594 to 0.9400069
[05:53:01.9091322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179707 to 0.9399225
[05:53:01.9217624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179838 to 0.9398487
[05:53:01.9344190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179943 to 0.9397606
[05:53:01.9462591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180078 to 0.9396878
[05:53:01.9567889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180188 to 0.9396076
[05:53:01.9705677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180306 to 0.939522
[05:53:01.9802483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180434 to 0.9394425
[05:53:01.9936460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180554 to 0.9393654
[05:53:02.0054995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180671 to 0.9392883
[05:53:02.0165248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180788 to 0.9392084
[05:53:02.0294533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180907 to 0.9391267
[05:53:02.0397509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181031 to 0.9390488
[05:53:02.0525390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181146 to 0.9389679
[05:53:02.0659584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181273 to 0.9388967
[05:53:02.0757094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181382 to 0.9388124
[05:53:02.0905746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181507 to 0.9387258
[05:53:02.1014985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181639 to 0.9386463
[05:53:02.1136548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181758 to 0.9385657
[05:53:02.1265593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181886 to 0.9384926
[05:53:02.1362844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181995 to 0.938405
[05:53:02.1489656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182126 to 0.9383233
[05:53:02.1615144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182257 to 0.9382515
[05:53:02.1722932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18236 to 0.9381626
[05:53:02.1847349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182499 to 0.9380925
[05:53:02.1951589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182608 to 0.9380152
[05:53:02.2084447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182725 to 0.9379342
[05:53:02.2196735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182853 to 0.9378595
[05:53:02.2330507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182966 to 0.9377749
[05:53:02.2444219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183098 to 0.9376969
[05:53:02.2567025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183221 to 0.9376158
[05:53:02.2692265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183342 to 0.9375285
[05:53:02.2796119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183479 to 0.9374526
[05:53:02.2923915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183596 to 0.9373733
[05:53:02.3058256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183721 to 0.9372951
[05:53:02.3161622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183842 to 0.9372124
[05:53:02.3274817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183969 to 0.9371316
[05:53:02.3397595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184098 to 0.9370578
[05:53:02.3516715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184208 to 0.9369746
[05:53:02.3639663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184343 to 0.936905
[05:53:02.3747855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184453 to 0.936823
[05:53:02.3875519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184577 to 0.9367396
[05:53:02.3967994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184711 to 0.9366665
[05:53:02.4091246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184823 to 0.9365861
[05:53:02.4203352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184952 to 0.9365135
[05:53:02.4329054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185063 to 0.9364342
[05:53:02.4446798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185193 to 0.9363641
[05:53:02.4575061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185307 to 0.9362812
[05:53:02.4708635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185434 to 0.9361905
[05:53:02.4807646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185576 to 0.9361101
[05:53:02.4931335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185703 to 0.9360326
[05:53:02.5073600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185831 to 0.9359567
[05:53:02.5181146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18595 to 0.9358689
[05:53:02.5311601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186088 to 0.9357854
[05:53:02.5420013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186222 to 0.935707
[05:53:02.5537550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186343 to 0.9356258
[05:53:02.5652099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186478 to 0.9355552
[05:53:02.5766381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18659 to 0.9354735
[05:53:02.5895219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186717 to 0.9353933
[05:53:02.5981799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18685 to 0.9353226
[05:53:02.6128274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186962 to 0.9352405
[05:53:02.6251878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187097 to 0.9351637
[05:53:02.6354546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187219 to 0.9350786
[05:53:02.6488129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187355 to 0.9349974
[05:53:02.6616912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187491 to 0.9349207
[05:53:02.6744892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18761 to 0.9348315
[05:53:02.6867888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187757 to 0.9347542
[05:53:02.6981212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187885 to 0.9346692
[05:53:02.7127035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188021 to 0.9345793
[05:53:02.7251563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188165 to 0.9344948
[05:53:02.7361855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188304 to 0.9344139
[05:53:02.7479767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188431 to 0.9343302
[05:53:02.7601193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188574 to 0.9342592
[05:53:02.7739475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188688 to 0.9341716
[05:53:02.7859355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18883 to 0.9340893
[05:53:02.7975405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188969 to 0.9340109
[05:53:02.8123565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189097 to 0.9339214
[05:53:02.8245688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189242 to 0.9338337
[05:53:02.8372712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18939 to 0.9337511
[05:53:02.8507891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189521 to 0.9336576
[05:53:02.8608464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189677 to 0.9335778
[05:53:02.8741120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189805 to 0.9334943
[05:53:02.8864369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189947 to 0.9334192
[05:53:02.9001138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190077 to 0.9333345
[05:53:02.9145836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190213 to 0.933236
[05:53:02.9266235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190375 to 0.9331492
[05:53:02.9397700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190523 to 0.9330658
[05:53:02.9523785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190655 to 0.9329734
[05:53:02.9653041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190812 to 0.9328965
[05:53:02.9756631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190938 to 0.9328133
[05:53:02.9867397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191075 to 0.9327357
[05:53:02.9992909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191211 to 0.9326641
[05:53:03.0127118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191328 to 0.9325761
[05:53:03.0244753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191476 to 0.9324965
[05:53:03.0354366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191613 to 0.9324151
[05:53:03.0487601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191743 to 0.9323276
[05:53:03.0587152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191895 to 0.9322542
[05:53:03.0732794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192021 to 0.9321728
[05:53:03.0864008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192154 to 0.9320849
[05:53:03.0965997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192305 to 0.9320086
[05:53:03.1104730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192434 to 0.9319257
[05:53:03.1218396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192575 to 0.9318432
[05:53:03.1341008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192707 to 0.9317614
[05:53:03.1450701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192854 to 0.9316961
[05:53:03.1558845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192965 to 0.9316126
[05:53:03.1676656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193102 to 0.9315311
[05:53:03.1789161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193245 to 0.9314595
[05:53:03.1917339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193365 to 0.9313796
[05:53:03.2042954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193507 to 0.9313048
[05:53:03.2151797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193633 to 0.9312184
[05:53:03.2270903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193776 to 0.9311373
[05:53:03.2388877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193922 to 0.9310676
[05:53:03.2524439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194038 to 0.9309818
[05:53:03.2649649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19419 to 0.9309056
[05:53:03.2757176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194319 to 0.9308193
[05:53:03.2868757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194465 to 0.9307378
[05:53:03.2976553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194608 to 0.9306641
[05:53:03.3122673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194738 to 0.9305844
[05:53:03.3244892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194874 to 0.9305003
[05:53:03.3358482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195024 to 0.9304188
[05:53:03.3500406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195161 to 0.9303304
[05:53:03.3607217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195315 to 0.9302494
[05:53:03.3740371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195457 to 0.9301691
[05:53:03.3868964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195595 to 0.9300862
[05:53:03.3970538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195742 to 0.9300076
[05:53:03.4106626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195879 to 0.9299244
[05:53:03.4227274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196026 to 0.9298427
[05:53:03.4340066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196167 to 0.9297583
[05:53:03.4456170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196313 to 0.9296791
[05:53:03.4570870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196456 to 0.9296043
[05:53:03.4700258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196582 to 0.9295206
[05:53:03.4812316] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: deck is empty, resetting position
[05:53:03.4812316] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:03.4822379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196734 to 0.9294478
[05:53:03.4944593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196861 to 0.9293656
[05:53:03.5077368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197011 to 0.9292874
[05:53:03.5184951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197145 to 0.9291979
[05:53:03.5302630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197301 to 0.9291172
[05:53:03.5452383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197451 to 0.9290434
[05:53:03.5563768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197582 to 0.9289543
[05:53:03.5692493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197733 to 0.9288645
[05:53:03.5789572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197897 to 0.9287901
[05:53:03.5922024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198027 to 0.9287067
[05:53:03.6048439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198176 to 0.9286287
[05:53:03.6161102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19832 to 0.9285509
[05:53:03.6293834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198454 to 0.9284642
[05:53:03.6397181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198611 to 0.9283865
[05:53:03.6536191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19875 to 0.9283062
[05:53:03.6658436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198895 to 0.9282275
[05:53:03.6772821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19904 to 0.9281473
[05:53:03.6904664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199184 to 0.9280589
[05:53:03.7022089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199339 to 0.9279713
[05:53:03.7138250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199495 to 0.9278936
[05:53:03.7260506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19964 to 0.9278193
[05:53:03.7378735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199776 to 0.9277363
[05:53:03.7529974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199924 to 0.9276491
[05:53:03.7632442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200081 to 0.9275672
[05:53:03.7750069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200231 to 0.9274884
[05:53:03.7884336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200375 to 0.9274064
[05:53:03.7991650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200522 to 0.9273226
[05:53:03.8111267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200672 to 0.9272444
[05:53:03.8243637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200823 to 0.9271711
[05:53:03.8359251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200955 to 0.927081
[05:53:03.8491975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201114 to 0.9269952
[05:53:03.8600616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20128 to 0.9269215
[05:53:03.8745691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201411 to 0.9268302
[05:53:03.8880371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201581 to 0.9267487
[05:53:03.8988100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201729 to 0.9266613
[05:53:03.9116216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201886 to 0.9265785
[05:53:03.9253549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202047 to 0.9265038
[05:53:03.9350819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202179 to 0.926413
[05:53:03.9489139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202347 to 0.9263337
[05:53:03.9604932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202498 to 0.926254
[05:53:03.9743213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202642 to 0.926167
[05:53:03.9871223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202807 to 0.9260871
[05:53:03.9990546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202955 to 0.9260013
[05:53:04.0114222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203109 to 0.9259155
[05:53:04.0230946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203276 to 0.9258416
[05:53:04.0347924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20341 to 0.9257547
[05:53:04.0486404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203572 to 0.9256737
[05:53:04.0603476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203731 to 0.925594
[05:53:04.0753013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203876 to 0.9255002
[05:53:04.0889363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204054 to 0.9254142
[05:53:04.0993213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204215 to 0.9253246
[05:53:04.1141432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20438 to 0.9252375
[05:53:04.1258667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204545 to 0.9251577
[05:53:04.1367952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204695 to 0.9250764
[05:53:04.1485304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204845 to 0.9249952
[05:53:04.1607097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205005 to 0.9249205
[05:53:04.1741044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205144 to 0.9248349
[05:53:04.1870205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205305 to 0.924754
[05:53:04.1977115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205463 to 0.9246761
[05:53:04.2103195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205606 to 0.924588
[05:53:04.2216586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205777 to 0.9245101
[05:53:04.2347039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205922 to 0.9244258
[05:53:04.2481099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206087 to 0.9243488
[05:53:04.2584621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206234 to 0.9242646
[05:53:04.2724640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206394 to 0.9241793
[05:53:04.2833873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206556 to 0.9240976
[05:53:04.2958865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206718 to 0.9240177
[05:53:04.3111710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206868 to 0.9239283
[05:53:04.3223364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207041 to 0.9238446
[05:53:04.3362490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207203 to 0.9237594
[05:53:04.3483550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207368 to 0.9236726
[05:53:04.3611807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207534 to 0.9235845
[05:53:04.3759322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207707 to 0.9235004
[05:53:04.3881623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207867 to 0.9234104
[05:53:04.3982659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208042 to 0.9233273
[05:53:04.4125991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208201 to 0.9232435
[05:53:04.4249904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208364 to 0.9231632
[05:53:04.4357194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208524 to 0.9230838
[05:53:04.4489730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208671 to 0.9229968
[05:53:04.4601009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208847 to 0.9229245
[05:53:04.4724764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208986 to 0.9228408
[05:53:04.4845928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209149 to 0.9227621
[05:53:04.4952794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209305 to 0.9226844
[05:53:04.5090706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209457 to 0.9226039
[05:53:04.5187484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209615 to 0.9225228
[05:53:04.5326037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209772 to 0.9224427
[05:53:04.5432404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209933 to 0.9223675
[05:53:04.5555728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210083 to 0.922287
[05:53:04.5674980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210233 to 0.9222036
[05:53:04.5784487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210408 to 0.9221349
[05:53:04.5911235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210538 to 0.9220477
[05:53:04.6049364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210719 to 0.921972
[05:53:04.6153193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210864 to 0.9218821
[05:53:04.6275543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211038 to 0.9218013
[05:53:04.6391505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211205 to 0.9217282
[05:53:04.6525021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211345 to 0.9216445
[05:53:04.6632853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211517 to 0.9215705
[05:53:04.6750872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211668 to 0.9214866
[05:53:04.6900537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211832 to 0.9213979
[05:53:04.6993105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212008 to 0.9213163
[05:53:04.7139208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212172 to 0.9212378
[05:53:04.7257215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212331 to 0.9211572
[05:53:04.7359373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212492 to 0.9210746
[05:53:04.7486744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212652 to 0.9209937
[05:53:04.7595524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212821 to 0.9209244
[05:53:04.7727197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212958 to 0.9208431
[05:53:04.7836204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213124 to 0.9207674
[05:53:04.7948178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213281 to 0.920689
[05:53:04.8092850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213438 to 0.920603
[05:53:04.8207281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213614 to 0.9205214
[05:53:04.8332008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213773 to 0.9204359
[05:53:04.8445324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21395 to 0.9203617
[05:53:04.8553103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214103 to 0.9202817
[05:53:04.8683732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21426 to 0.9201982
[05:53:04.8791087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214435 to 0.9201263
[05:53:04.8898703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214575 to 0.9200462
[05:53:04.9044145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214751 to 0.9199786
[05:53:04.9142120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214886 to 0.9198899
[05:53:04.9281181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215067 to 0.919806
[05:53:04.9402171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215242 to 0.9197242
[05:53:04.9538410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215405 to 0.9196376
[05:53:04.9649294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215585 to 0.919559
[05:53:04.9772950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21575 to 0.9194775
[05:53:04.9923843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21592 to 0.9193909
[05:53:05.0039736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216093 to 0.9193015
[05:53:05.0163851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216285 to 0.9192234
[05:53:05.0283087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21644 to 0.9191326
[05:53:05.0401896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216629 to 0.9190528
[05:53:05.0540158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216795 to 0.9189718
[05:53:05.0670499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216966 to 0.9188907
[05:53:05.0777814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217136 to 0.9188054
[05:53:05.0921151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217312 to 0.9187186
[05:53:05.1037332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217491 to 0.9186348
[05:53:05.1150908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217669 to 0.9185542
[05:53:05.1299748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217836 to 0.918469
[05:53:05.1407263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218018 to 0.9183873
[05:53:05.1540516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218185 to 0.9183003
[05:53:05.1657878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21837 to 0.9182202
[05:53:05.1775841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218537 to 0.918137
[05:53:05.1897679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218708 to 0.9180575
[05:53:05.2004668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218879 to 0.9179841
[05:53:05.2124275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219031 to 0.917905
[05:53:05.2246942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219205 to 0.9178312
[05:53:05.2367197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21936 to 0.9177465
[05:53:05.2495542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219538 to 0.9176641
[05:53:05.2604307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219714 to 0.9175844
[05:53:05.2727745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219882 to 0.9175034
[05:53:05.2865542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220056 to 0.9174239
[05:53:05.2978039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220227 to 0.9173429
[05:53:05.3105199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220396 to 0.9172585
[05:53:05.3208815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220582 to 0.917182
[05:53:05.3336297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220734 to 0.9170951
[05:53:05.3460551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220933 to 0.9170272
[05:53:05.3588054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22108 to 0.9169388
[05:53:05.3737223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221265 to 0.9168485
[05:53:05.3860661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22146 to 0.9167652
[05:53:05.3959266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22164 to 0.9166821
[05:53:05.4109214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221814 to 0.9165968
[05:53:05.4216237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222006 to 0.9165212
[05:53:05.4349380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222162 to 0.9164313
[05:53:05.4481429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222361 to 0.9163548
[05:53:05.4606534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222532 to 0.9162704
[05:53:05.4742030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222708 to 0.9161776
[05:53:05.4865212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222911 to 0.9160967
[05:53:05.4966354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223088 to 0.9160134
[05:53:05.5080608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223261 to 0.9159297
[05:53:05.5182550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223451 to 0.9158599
[05:53:05.5324513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223598 to 0.9157779
[05:53:05.5436804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223786 to 0.9157043
[05:53:05.5553414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223943 to 0.9156172
[05:53:05.5673241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224126 to 0.9155369
[05:53:05.5786040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224315 to 0.9154697
[05:53:05.5906188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224456 to 0.9153817
[05:53:05.6014926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22465 to 0.9153054
[05:53:05.6143933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22482 to 0.9152277
[05:53:05.6253583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224988 to 0.9151477
[05:53:05.6369079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225165 to 0.9150729
[05:53:05.6494212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225331 to 0.9149978
[05:53:05.6591157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225497 to 0.9149215
[05:53:05.6707965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225662 to 0.9148461
[05:53:05.6827980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225841 to 0.9147778
[05:53:05.6939517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225986 to 0.9146898
[05:53:05.7054961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226175 to 0.914614
[05:53:05.7173424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226357 to 0.9145474
[05:53:05.7290836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226497 to 0.9144606
[05:53:05.7401045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226696 to 0.9143881
[05:53:05.7535940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226855 to 0.914308
[05:53:05.7658517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227039 to 0.9142318
[05:53:05.7767746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22721 to 0.914149
[05:53:05.7895944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227392 to 0.9140655
[05:53:05.8017844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227585 to 0.9139881
[05:53:05.8147160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227754 to 0.9139028
[05:53:05.8275548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227956 to 0.9138256
[05:53:05.8407537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228138 to 0.9137331
[05:53:05.8553869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228331 to 0.913628
[05:53:05.8677120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228571 to 0.9135479
[05:53:05.8809285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22876 to 0.9134643
[05:53:05.8940791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228938 to 0.9133693
[05:53:05.9063774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229158 to 0.9132918
[05:53:05.9162842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229332 to 0.9132084
[05:53:05.9285986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22952 to 0.9131283
[05:53:05.9422004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229713 to 0.9130518
[05:53:05.9549754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229877 to 0.9129595
[05:53:05.9668073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230089 to 0.912883
[05:53:05.9787055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230275 to 0.9128062
[05:53:05.9939450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230446 to 0.9127122
[05:53:06.0063129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23066 to 0.9126256
[05:53:06.0175879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23086 to 0.9125423
[05:53:06.0308327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231046 to 0.9124572
[05:53:06.0414973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231248 to 0.9123809
[05:53:06.0549983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231424 to 0.9122971
[05:53:06.0677564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231618 to 0.9122129
[05:53:06.0800860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231813 to 0.912128
[05:53:06.0932118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232007 to 0.9120429
[05:53:06.1039850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232203 to 0.9119631
[05:53:06.1156381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232394 to 0.9118851
[05:53:06.1294684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232568 to 0.9117987
[05:53:06.1386624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232773 to 0.9117237
[05:53:06.1512318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232945 to 0.9116433
[05:53:06.1641291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233137 to 0.9115673
[05:53:06.1754076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233312 to 0.9114855
[05:53:06.1874888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233501 to 0.9114063
[05:53:06.1972679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233688 to 0.9113306
[05:53:06.2103462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233862 to 0.911253
[05:53:06.2206616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234054 to 0.9111817
[05:53:06.2347909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234216 to 0.9110959
[05:53:06.2459789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234419 to 0.9110189
[05:53:06.2576473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234607 to 0.9109411
[05:53:06.2709165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234783 to 0.9108534
[05:53:06.2816085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234994 to 0.9107776
[05:53:06.2934836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235169 to 0.9106962
[05:53:06.3063691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235364 to 0.9106212
[05:53:06.3160218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235543 to 0.910543
[05:53:06.3290341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235726 to 0.910464
[05:53:06.3398481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235918 to 0.9103893
[05:53:06.3517757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236088 to 0.9103092
[05:53:06.3622171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236287 to 0.9102396
[05:53:06.3736807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236449 to 0.9101593
[05:53:06.3862486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236641 to 0.9100849
[05:53:06.3964930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236823 to 0.9100106
[05:53:06.4097476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237 to 0.909931
[05:53:06.4204618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237194 to 0.9098526
[05:53:06.4332239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237377 to 0.9097703
[05:53:06.4439362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237577 to 0.9096951
[05:53:06.4555114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237764 to 0.9096181
[05:53:06.4690438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237942 to 0.909532
[05:53:06.4792512] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:53:06.4807916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238154 to 0.9094573
[05:53:06.4941538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238337 to 0.9093766
[05:53:06.5063809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238533 to 0.9092926
[05:53:06.5165425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238733 to 0.9092082
[05:53:06.5303708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238945 to 0.9091297
[05:53:06.5453865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239135 to 0.9090401
[05:53:06.5623635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239379 to 0.9089519
[05:53:06.5818929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239589 to 0.9088279
[05:53:06.5993277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239894 to 0.9087111
[05:53:06.6162112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240176 to 0.9085908
[05:53:06.6341203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240474 to 0.9084764
[05:53:06.6510377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240747 to 0.908358
[05:53:06.6678239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24105 to 0.9082506
[05:53:06.6802754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241288 to 0.9081265
[05:53:06.6967001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241601 to 0.9080403
[05:53:06.7115690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241824 to 0.9079451
[05:53:06.7234440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242041 to 0.9078364
[05:53:06.7364919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242313 to 0.9077533
[05:53:06.7477669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242508 to 0.9076665
[05:53:06.7585618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24273 to 0.9075957
[05:53:06.7706927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242907 to 0.9075169
[05:53:06.7821836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243102 to 0.9074373
[05:53:06.7939969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243299 to 0.9073597
[05:53:06.8062856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243499 to 0.9072857
[05:53:06.8165549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243681 to 0.9072027
[05:53:06.8299239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243885 to 0.9071248
[05:53:06.8402757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244089 to 0.9070526
[05:53:06.8526855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24426 to 0.9069686
[05:53:06.8662151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244483 to 0.9068981
[05:53:06.8771186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244663 to 0.906812
[05:53:06.8903500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244871 to 0.9067231
[05:53:06.9018788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245103 to 0.9066474
[05:53:06.9149574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245286 to 0.9065619
[05:53:06.9256458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245504 to 0.9064865
[05:53:06.9360739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245698 to 0.9064093
[05:53:06.9476195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245884 to 0.9063287
[05:53:06.9583873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246097 to 0.9062616
[05:53:06.9720202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246268 to 0.9061842
[05:53:06.9817270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246467 to 0.9061067
[05:53:06.9942441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246658 to 0.9060262
[05:53:07.0054287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246872 to 0.905955
[05:53:07.0156153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24705 to 0.9058726
[05:53:07.0289874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24726 to 0.9057966
[05:53:07.0395636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247458 to 0.9057211
[05:53:07.0525609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247646 to 0.9056419
[05:53:07.0661491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247866 to 0.9055707
[05:53:07.0766125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248042 to 0.9054774
[05:53:07.0886437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248273 to 0.9053949
[05:53:07.0990743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248496 to 0.9053233
[05:53:07.1126184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248672 to 0.9052395
[05:53:07.1243407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248897 to 0.9051675
[05:53:07.1358381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249088 to 0.9050848
[05:53:07.1482926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249287 to 0.9049965
[05:53:07.1589905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249528 to 0.9049284
[05:53:07.1719220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249697 to 0.9048458
[05:53:07.1824165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249918 to 0.904773
[05:53:07.1932024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250099 to 0.9046929
[05:53:07.2070051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25032 to 0.9046236
[05:53:07.2159151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250495 to 0.9045393
[05:53:07.2287077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250714 to 0.9044625
[05:53:07.2395104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250919 to 0.9043882
[05:53:07.2513129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251104 to 0.9043097
[05:53:07.2635038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251328 to 0.9042435
[05:53:07.2744528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251496 to 0.9041545
[05:53:07.2883680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251725 to 0.9040732
[05:53:07.2990743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251948 to 0.9039983
[05:53:07.3112474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252139 to 0.9039137
[05:53:07.3240869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252366 to 0.903837
[05:53:07.3347599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252574 to 0.9037567
[05:53:07.3488042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252784 to 0.9036703
[05:53:07.3600002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253012 to 0.9035863
[05:53:07.3743587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253238 to 0.9035051
[05:53:07.3875815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253453 to 0.90342
[05:53:07.3964385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253675 to 0.9033368
[05:53:07.4110625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2539 to 0.9032587
[05:53:07.4212248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254107 to 0.9031776
[05:53:07.4332490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254317 to 0.9030991
[05:53:07.4449923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254534 to 0.9030281
[05:53:07.4562988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254728 to 0.9029496
[05:53:07.4685347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254935 to 0.9028659
[05:53:07.4811302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255166 to 0.9027875
[05:53:07.4935691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255367 to 0.9027025
[05:53:07.5060565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255608 to 0.9026294
[05:53:07.5163685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255797 to 0.9025418
[05:53:07.5276706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256029 to 0.9024646
[05:53:07.5401728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256252 to 0.9023929
[05:53:07.5533931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256434 to 0.9023042
[05:53:07.5651405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256678 to 0.9022309
[05:53:07.5762551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25689 to 0.9021532
[05:53:07.5907999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257096 to 0.9020606
[05:53:07.6009981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257343 to 0.9019746
[05:53:07.6148810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257575 to 0.9018952
[05:53:07.6271963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257793 to 0.9018183
[05:53:07.6377739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258009 to 0.9017407
[05:53:07.6506732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258215 to 0.9016558
[05:53:07.6615413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258455 to 0.9015788
[05:53:07.6761397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258663 to 0.9014937
[05:53:07.6880068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258894 to 0.9014122
[05:53:07.6982984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259121 to 0.9013342
[05:53:07.7111457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259338 to 0.9012541
[05:53:07.7242065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25956 to 0.9011707
[05:53:07.7345654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259786 to 0.9010875
[05:53:07.7459871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260013 to 0.9010096
[05:53:07.7573332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260233 to 0.9009357
[05:53:07.7702087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260431 to 0.9008567
[05:53:07.7803524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260661 to 0.9007865
[05:53:07.7925200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260848 to 0.9007038
[05:53:07.8043974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261081 to 0.9006312
[05:53:07.8152387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261289 to 0.9005544
[05:53:07.8275831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261494 to 0.9004713
[05:53:07.8379717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261738 to 0.9003996
[05:53:07.8512883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261933 to 0.900315
[05:53:07.8633193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262173 to 0.9002368
[05:53:07.8765898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2624 to 0.9001554
[05:53:07.8889888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262619 to 0.9000654
[05:53:07.8992367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262873 to 0.8999867
[05:53:07.9131088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263092 to 0.8999072
[05:53:07.9259155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263327 to 0.8998318
[05:53:07.9368015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263536 to 0.8997434
[05:53:07.9517625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263785 to 0.8996605
[05:53:07.9620030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264022 to 0.8995789
[05:53:07.9764508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264256 to 0.899495
[05:53:07.9884147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264486 to 0.8994083
[05:53:07.9977194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264734 to 0.8993308
[05:53:08.0112528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264953 to 0.8992523
[05:53:08.0210733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265179 to 0.8991759
[05:53:08.0333720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265386 to 0.8990974
[05:53:08.0448073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265627 to 0.899032
[05:53:08.0564614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265813 to 0.8989469
[05:53:08.0690543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266049 to 0.8988633
[05:53:08.0807339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266302 to 0.8987894
[05:53:08.0936464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266501 to 0.8987009
[05:53:08.1051043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266762 to 0.8986275
[05:53:08.1154908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266971 to 0.8985466
[05:53:08.1285755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267203 to 0.8984691
[05:53:08.1390458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267434 to 0.8983933
[05:53:08.1510216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267643 to 0.8983097
[05:53:08.1628683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267893 to 0.8982379
[05:53:08.1755551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268106 to 0.8981574
[05:53:08.1887277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268333 to 0.8980722
[05:53:08.1973064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26858 to 0.8979947
[05:53:08.2107571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26881 to 0.897918
[05:53:08.2238892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269035 to 0.8978373
[05:53:08.2352880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269269 to 0.8977544
[05:53:08.2475038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269506 to 0.8976742
[05:53:08.2572451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269746 to 0.8975994
[05:53:08.2695239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269958 to 0.8975194
[05:53:08.2802593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270202 to 0.8974472
[05:53:08.2932680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270409 to 0.8973658
[05:53:08.3052033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27065 to 0.89729
[05:53:08.3153801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270876 to 0.8972127
[05:53:08.3288699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271097 to 0.8971323
[05:53:08.3393243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271345 to 0.8970602
[05:53:08.3525237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271549 to 0.8969765
[05:53:08.3632437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271803 to 0.8969031
[05:53:08.3749839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272025 to 0.8968236
[05:53:08.3884849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272252 to 0.8967385
[05:53:08.3988327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272513 to 0.8966641
[05:53:08.4111635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272728 to 0.8965816
[05:53:08.4229988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272978 to 0.896506
[05:53:08.4331910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2732 to 0.8964256
[05:53:08.4473661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273445 to 0.8963501
[05:53:08.4570959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273672 to 0.8962694
[05:53:08.4705534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273909 to 0.8961882
[05:53:08.4822258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274161 to 0.8961118
[05:53:08.4944851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274381 to 0.8960271
[05:53:08.5061706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274642 to 0.8959523
[05:53:08.5171753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274863 to 0.8958716
[05:53:08.5291414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275102 to 0.8957953
[05:53:08.5388285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275341 to 0.8957236
[05:53:08.5514102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275553 to 0.8956433
[05:53:08.5636069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275799 to 0.895569
[05:53:08.5741189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276028 to 0.8954918
[05:53:08.5868881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276255 to 0.8954107
[05:53:08.5970215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276505 to 0.8953372
[05:53:08.6096020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276727 to 0.8952609
[05:53:08.6191386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276965 to 0.8951861
[05:53:08.6309159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277181 to 0.8951057
[05:53:08.6440157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277441 to 0.895038
[05:53:08.6553082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277647 to 0.8949559
[05:53:08.6664281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277887 to 0.8948752
[05:53:08.6771817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278149 to 0.8948069
[05:53:08.6906258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278353 to 0.8947235
[05:53:08.7008564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27861 to 0.8946463
[05:53:08.7140137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278847 to 0.8945684
[05:53:08.7273387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279098 to 0.8944921
[05:53:08.7375535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27933 to 0.8944045
[05:53:08.7508089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279594 to 0.8943208
[05:53:08.7612272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279859 to 0.8942438
[05:53:08.7746425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28009 to 0.8941618
[05:53:08.7869577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280355 to 0.894088
[05:53:08.7985705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280584 to 0.8940032
[05:53:08.8102711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28084 to 0.8939189
[05:53:08.8240789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281117 to 0.8938432
[05:53:08.8357630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281346 to 0.8937539
[05:53:08.8491590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281619 to 0.893672
[05:53:08.8593153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281888 to 0.8935964
[05:53:08.8725649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282113 to 0.8935087
[05:53:08.8859040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282399 to 0.8934329
[05:53:08.8961800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282632 to 0.8933464
[05:53:08.9096195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282904 to 0.8932653
[05:53:08.9219985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283166 to 0.8931851
[05:53:08.9334364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283409 to 0.8930984
[05:53:08.9472532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283689 to 0.8930225
[05:53:08.9572398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283929 to 0.8929406
[05:53:08.9706502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284185 to 0.8928587
[05:53:08.9798644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284448 to 0.8927817
[05:53:08.9933895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284689 to 0.8927016
[05:53:09.0066064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284953 to 0.892625
[05:53:09.0168663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285192 to 0.8925402
[05:53:09.0303974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285458 to 0.8924601
[05:53:09.0410544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285722 to 0.8923851
[05:53:09.0539481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285954 to 0.8923028
[05:53:09.0666286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286227 to 0.8922287
[05:53:09.0771741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286469 to 0.8921449
[05:53:09.0898165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28673 to 0.8920572
[05:53:09.1006135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28701 to 0.8919777
[05:53:09.1143760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287266 to 0.8919006
[05:53:09.1272740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287526 to 0.8918247
[05:53:09.1374423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287765 to 0.8917378
[05:53:09.1506377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288038 to 0.8916567
[05:53:09.1641131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288322 to 0.8915841
[05:53:09.1748594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288547 to 0.8914914
[05:53:09.1865776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28884 to 0.8914092
[05:53:09.1971933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289113 to 0.8913349
[05:53:09.2096534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289347 to 0.8912553
[05:53:09.2221834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289625 to 0.8911839
[05:53:09.2355853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289842 to 0.8910951
[05:53:09.2464395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290142 to 0.8910218
[05:53:09.2587085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290389 to 0.8909395
[05:53:09.2714913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29065 to 0.8908507
[05:53:09.2852769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290946 to 0.8907716
[05:53:09.2954584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291211 to 0.8906879
[05:53:09.3083574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291477 to 0.8906004
[05:53:09.3195634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291763 to 0.8905224
[05:53:09.3318670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292021 to 0.8904474
[05:53:09.3442974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292276 to 0.890372
[05:53:09.3544893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292526 to 0.8902902
[05:53:09.3675036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292791 to 0.8902085
[05:53:09.3782959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293067 to 0.8901339
[05:53:09.3897134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293307 to 0.8900541
[05:53:09.4001713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293581 to 0.889983
[05:53:09.4131247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293813 to 0.889904
[05:53:09.4259018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294089 to 0.8898297
[05:53:09.4360471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294329 to 0.8897451
[05:53:09.4480564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294606 to 0.8896682
[05:53:09.4587492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294877 to 0.8895974
[05:53:09.4726083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295115 to 0.8895149
[05:53:09.4838920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29539 to 0.8894323
[05:53:09.4956396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295673 to 0.8893518
[05:53:09.5081730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295933 to 0.8892673
[05:53:09.5178500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296222 to 0.8891935
[05:53:09.5321668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296468 to 0.8891169
[05:53:09.5428734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29674 to 0.8890435
[05:53:09.5550597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296986 to 0.8889588
[05:53:09.5670615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297268 to 0.8888772
[05:53:09.5771456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297549 to 0.8888006
[05:53:09.5905102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297801 to 0.888721
[05:53:09.6016051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298087 to 0.8886496
[05:53:09.6128625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298311 to 0.8885657
[05:53:09.6252501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298616 to 0.8884994
[05:53:09.6343901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29884 to 0.8884171
[05:53:09.6462112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29911 to 0.888338
[05:53:09.6580643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299401 to 0.8882695
[05:53:09.6726062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299632 to 0.888184
[05:53:09.6813920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29992 to 0.8881022
[05:53:09.6953837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300205 to 0.8880264
[05:53:09.7070939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300468 to 0.8879487
[05:53:09.7177204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300736 to 0.8878697
[05:53:09.7294910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301007 to 0.8877919
[05:53:09.7413236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301285 to 0.8877159
[05:53:09.7534269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301535 to 0.887633
[05:53:09.7663154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30184 to 0.8875621
[05:53:09.7758712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302077 to 0.8874764
[05:53:09.7891893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302378 to 0.8874002
[05:53:09.8010002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302653 to 0.8873214
[05:53:09.8137015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302918 to 0.8872358
[05:53:09.8259491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303219 to 0.8871587
[05:53:09.8356640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303489 to 0.8870811
[05:53:09.8477581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303755 to 0.8870041
[05:53:09.8581764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304035 to 0.8869328
[05:53:09.8720923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304288 to 0.8868535
[05:53:09.8830403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304568 to 0.8867722
[05:53:09.8933009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304852 to 0.8866913
[05:53:09.9076856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305137 to 0.8866125
[05:53:09.9166854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305414 to 0.8865347
[05:53:09.9290472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305684 to 0.8864592
[05:53:09.9386948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305963 to 0.8863885
[05:53:09.9511200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306201 to 0.8863087
[05:53:09.9639633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306503 to 0.8862407
[05:53:09.9746338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306743 to 0.8861573
[05:53:09.9854910] [Debug  :Matty's Fixes] Unknown/Beer(1061) needs to compute vertical offset - scheduled
[05:53:09.9865000] [Debug  :Matty's Fixes] Unknown/Beer(1062) needs to compute vertical offset - scheduled
[05:53:09.9880175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307024 to 0.8860758
[05:53:09.9997548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307352 to 0.8860089
[05:53:10.0127792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307566 to 0.885911
[05:53:10.0238647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30792 to 0.8858346
[05:53:10.0356330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308202 to 0.8857563
[05:53:10.0480697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308473 to 0.885671
[05:53:10.0585512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308789 to 0.8855951
[05:53:10.0732196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309059 to 0.8855118
[05:53:10.0850028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309358 to 0.8854311
[05:53:10.0942002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30965 to 0.8853528
[05:53:10.1081150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309933 to 0.8852739
[05:53:10.1181580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310218 to 0.8851961
[05:53:10.1321539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310503 to 0.8851192
[05:53:10.1459471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310791 to 0.8850405
[05:53:10.1567886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31108 to 0.8849548
[05:53:10.1685467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311373 to 0.8848676
[05:53:10.1803885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31171 to 0.8847967
[05:53:10.1941709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311962 to 0.8847105
[05:53:10.2077701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312288 to 0.8846305
[05:53:10.2184152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312579 to 0.8845419
[05:53:10.2331147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312892 to 0.884456
[05:53:10.2456922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313232 to 0.8843806
[05:53:10.2554354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313497 to 0.8842851
[05:53:10.2704682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313846 to 0.8842005
[05:53:10.2807934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314162 to 0.8841195
[05:53:10.2935356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314446 to 0.8840355
[05:53:10.3060657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31478 to 0.8839647
[05:53:10.3178025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315036 to 0.8838755
[05:53:10.3312615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315363 to 0.8837929
[05:53:10.3414649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315681 to 0.8837143
[05:53:10.3552547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31596 to 0.8836273
[05:53:10.3668433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316289 to 0.883552
[05:53:10.3776545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31658 to 0.8834735
[05:53:10.3909724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316867 to 0.883388
[05:53:10.4009805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317185 to 0.8833078
[05:53:10.4157723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31749 to 0.8832301
[05:53:10.4277590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317787 to 0.8831499
[05:53:10.4396698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318099 to 0.8830663
[05:53:10.4535323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3184 to 0.8829748
[05:53:10.4672300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31875 to 0.8828955
[05:53:10.4784773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319061 to 0.8828125
[05:53:10.4904630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319357 to 0.8827217
[05:53:10.5019513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319711 to 0.882646
[05:53:10.5149400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319984 to 0.8825629
[05:53:10.5256583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320316 to 0.8824922
[05:53:10.5365330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320585 to 0.8824087
[05:53:10.5504076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320902 to 0.8823262
[05:53:10.5626295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321219 to 0.8822457
[05:53:10.5749564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321518 to 0.8821642
[05:53:10.5889652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32185 to 0.8820904
[05:53:10.6001985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322132 to 0.8820015
[05:53:10.6115308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322455 to 0.8819138
[05:53:10.6243906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322808 to 0.8818409
[05:53:10.6353588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323083 to 0.8817548
[05:53:10.6484871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323406 to 0.881673
[05:53:10.6586635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323731 to 0.881598
[05:53:10.6722977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324016 to 0.8815153
[05:53:10.6809467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324328 to 0.881436
[05:53:10.6927993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324628 to 0.8813626
[05:53:10.7051092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324927 to 0.8812942
[05:53:10.7155294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325186 to 0.8812139
[05:53:10.7273397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325485 to 0.8811377
[05:53:10.7366330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32579 to 0.8810701
[05:53:10.7483972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326044 to 0.880995
[05:53:10.7587267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326341 to 0.8809257
[05:53:10.7696189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326605 to 0.880852
[05:53:10.7793241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326899 to 0.8807817
[05:53:10.7912368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327162 to 0.8807057
[05:53:10.8020588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327466 to 0.880637
[05:53:10.8135228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327722 to 0.8805615
[05:53:10.8252075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32803 to 0.8804946
[05:53:10.8343737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328286 to 0.8804167
[05:53:10.8464006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328586 to 0.8803427
[05:53:10.8577462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328887 to 0.8802712
[05:53:10.8712728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329154 to 0.8801896
[05:53:10.8804810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329482 to 0.8801174
[05:53:10.8928155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329754 to 0.8800379
[05:53:10.9040766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330068 to 0.8799663
[05:53:10.9149386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330357 to 0.8798916
[05:53:10.9262038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330631 to 0.8798102
[05:53:10.9357353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330956 to 0.8797427
[05:53:10.9471584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331213 to 0.8796701
[05:53:10.9573373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331514 to 0.8796034
[05:53:10.9694983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331768 to 0.879524
[05:53:10.9805545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332084 to 0.8794503
[05:53:10.9926890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332365 to 0.8793733
[05:53:11.0039381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332679 to 0.8793024
[05:53:11.0158761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332961 to 0.8792235
[05:53:11.0282107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333258 to 0.8791418
[05:53:11.0384116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333594 to 0.8790702
[05:53:11.0516816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33387 to 0.8789875
[05:53:11.0641713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334211 to 0.8789096
[05:53:11.0751534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334505 to 0.8788204
[05:53:11.0873503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334839 to 0.8787411
[05:53:11.0981280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335177 to 0.8786754
[05:53:11.1099876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335422 to 0.8785906
[05:53:11.1220382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335768 to 0.878517
[05:53:11.1332467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336047 to 0.878435
[05:53:11.1454467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336384 to 0.8783625
[05:53:11.1562019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33667 to 0.8782805
[05:53:11.1689115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336977 to 0.8781993
[05:53:11.1780957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337311 to 0.8781316
[05:53:11.1909041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337581 to 0.8780549
[05:53:11.2032211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337895 to 0.8779774
[05:53:11.2149921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338181 to 0.8778925
[05:53:11.2272486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338539 to 0.8778242
[05:53:11.2374405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338809 to 0.8777404
[05:53:11.2500370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33913 to 0.8776582
[05:53:11.2601492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339467 to 0.877585
[05:53:11.2713654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339742 to 0.8775048
[05:53:11.2856853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340085 to 0.8774372
[05:53:11.2964262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340349 to 0.8773517
[05:53:11.3085996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340675 to 0.8772705
[05:53:11.3188683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34102 to 0.8772011
[05:53:11.3320762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341286 to 0.8771161
[05:53:11.3412114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341625 to 0.8770396
[05:53:11.3544233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341927 to 0.8769633
[05:53:11.3662053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342238 to 0.8768904
[05:53:11.3776015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342538 to 0.8768135
[05:53:11.3886633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342838 to 0.8767309
[05:53:11.4014757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343172 to 0.8766544
[05:53:11.4143005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34348 to 0.8765757
[05:53:11.4271024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343806 to 0.8764957
[05:53:11.4382778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344125 to 0.8764084
[05:53:11.4495038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344454 to 0.8763227
[05:53:11.4598723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34482 to 0.8762533
[05:53:11.4731905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345086 to 0.8761687
[05:53:11.4855039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345424 to 0.8760936
[05:53:11.4970544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345735 to 0.8760205
[05:53:11.5019146] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:11.5105505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346053 to 0.8759409
[05:53:11.5238140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346362 to 0.8758444
[05:53:11.5346201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346737 to 0.875757
[05:53:11.5466312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347079 to 0.8756804
[05:53:11.5569123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347408 to 0.8756115
[05:53:11.5690852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347671 to 0.8755282
[05:53:11.5794423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348015 to 0.8754561
[05:53:11.5908264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348303 to 0.8753792
[05:53:11.6013310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348619 to 0.8753055
[05:53:11.6140755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348907 to 0.8752285
[05:53:11.6265314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349236 to 0.8751589
[05:53:11.6355384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349513 to 0.8750772
[05:53:11.6470523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34983 to 0.8749993
[05:53:11.6595146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35017 to 0.8749319
[05:53:11.6721693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350428 to 0.8748471
[05:53:11.6818530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350779 to 0.8747738
[05:53:11.6942140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351071 to 0.8746962
[05:53:11.7048277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35139 to 0.8746234
[05:53:11.7162838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35169 to 0.8745481
[05:53:11.7281745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351996 to 0.8744702
[05:53:11.7390387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352316 to 0.8743928
[05:53:11.7502341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352614 to 0.8743138
[05:53:11.7604331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352956 to 0.8742473
[05:53:11.7740802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353217 to 0.8741662
[05:53:11.7853269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353548 to 0.8740933
[05:53:11.7946653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353854 to 0.8740205
[05:53:11.8079755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354148 to 0.8739417
[05:53:11.8171560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354468 to 0.8738652
[05:53:11.8299569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354776 to 0.8737907
[05:53:11.8391771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355091 to 0.8737195
[05:53:11.8525415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355375 to 0.8736416
[05:53:11.8650711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355707 to 0.8735688
[05:53:11.8750949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356004 to 0.8734869
[05:53:11.8863656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356321 to 0.8734062
[05:53:11.8988183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356683 to 0.8733397
[05:53:11.9105009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356934 to 0.8732508
[05:53:11.9223007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357313 to 0.8731775
[05:53:11.9341754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357599 to 0.8730945
[05:53:11.9461459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357948 to 0.873023
[05:53:11.9552257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358239 to 0.8729458
[05:53:11.9681060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358553 to 0.872871
[05:53:11.9777360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358868 to 0.872799
[05:53:11.9904907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359156 to 0.8727217
[05:53:12.0008989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359496 to 0.8726509
[05:53:12.0143001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359766 to 0.8725643
[05:53:12.0249442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360131 to 0.8724939
[05:53:12.0355353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360431 to 0.8724185
[05:53:12.0483724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360726 to 0.8723358
[05:53:12.0592425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361081 to 0.8722654
[05:53:12.0712289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361369 to 0.8721852
[05:53:12.0811457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361702 to 0.8721076
[05:53:12.0935831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362008 to 0.8720284
[05:53:12.1068701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362364 to 0.8719606
[05:53:12.1181560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362638 to 0.8718733
[05:53:12.1321067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362993 to 0.8717902
[05:53:12.1427892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363346 to 0.8717119
[05:53:12.1540836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363658 to 0.8716279
[05:53:12.1662595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364015 to 0.8715531
[05:53:12.1773271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364323 to 0.8714723
[05:53:12.1896479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364656 to 0.8713936
[05:53:12.2006121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364985 to 0.8713171
[05:53:12.2129669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365289 to 0.8712391
[05:53:12.2213963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365627 to 0.8711707
[05:53:12.2342337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365901 to 0.8710929
[05:53:12.2458889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36624 to 0.8710227
[05:53:12.2566554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366529 to 0.8709425
[05:53:12.2669041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366845 to 0.8708644
[05:53:12.2771129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367186 to 0.8707997
[05:53:12.2910693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36746 to 0.870724
[05:53:12.2994585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367768 to 0.8706459
[05:53:12.3119116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368087 to 0.8705731
[05:53:12.3226695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368407 to 0.8705049
[05:53:12.3344655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368673 to 0.8704261
[05:53:12.3445214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36902 to 0.8703609
[05:53:12.3552922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369294 to 0.8702826
[05:53:12.3680035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369603 to 0.8702037
[05:53:12.3767012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36995 to 0.8701376
[05:53:12.3897461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370229 to 0.8700607
[05:53:12.4014932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370554 to 0.8699821
[05:53:12.4128867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370867 to 0.8699015
[05:53:12.4236803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371214 to 0.8698325
[05:53:12.4343716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371507 to 0.8697571
[05:53:12.4462008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371807 to 0.8696789
[05:53:12.4564398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372156 to 0.8696129
[05:53:12.4676438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372414 to 0.8695321
[05:53:12.4773702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372766 to 0.8694646
[05:53:12.4907799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373053 to 0.8693887
[05:53:12.5009567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373371 to 0.8693103
[05:53:12.5129929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373684 to 0.8692327
[05:53:12.5247487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374031 to 0.8691666
[05:53:12.5354581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374311 to 0.869087
[05:53:12.5466909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374627 to 0.8690063
[05:53:12.5573907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374984 to 0.8689392
[05:53:12.5694236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375246 to 0.8688604
[05:53:12.5780470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375596 to 0.8687955
[05:53:12.5913823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37587 to 0.8687184
[05:53:12.6017336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376197 to 0.8686414
[05:53:12.6135408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376505 to 0.8685636
[05:53:12.6243225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376854 to 0.8684976
[05:53:12.6346491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377126 to 0.8684173
[05:53:12.6469920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377455 to 0.8683419
[05:53:12.6576495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377791 to 0.868274
[05:53:12.6698724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378064 to 0.8681939
[05:53:12.6801547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378421 to 0.8681241
[05:53:12.6914059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378705 to 0.8680423
[05:53:12.7047579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379057 to 0.8679683
[05:53:12.7139482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379371 to 0.8678903
[05:53:12.7273778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379705 to 0.867812
[05:53:12.7392005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380044 to 0.8677317
[05:53:12.7509349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38036 to 0.8676468
[05:53:12.7607787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380731 to 0.8675787
[05:53:12.7729829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381011 to 0.8675034
[05:53:12.7847293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381344 to 0.867434
[05:53:12.7943231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381644 to 0.8673557
[05:53:12.8071991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38196 to 0.8672742
[05:53:12.8170646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382314 to 0.8672041
[05:53:12.8295828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38261 to 0.867129
[05:53:12.8394844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382945 to 0.8670552
[05:53:12.8513170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383231 to 0.8669715
[05:53:12.8625663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38361 to 0.866907
[05:53:12.8744885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383871 to 0.8668272
[05:53:12.8870121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384229 to 0.8667567
[05:53:12.8956907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384521 to 0.8666744
[05:53:12.9077484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38486 to 0.8665972
[05:53:12.9187321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385216 to 0.8665287
[05:53:12.9327273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385486 to 0.8664423
[05:53:12.9420428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385864 to 0.8663706
[05:53:12.9559354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386171 to 0.8662928
[05:53:12.9672394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386498 to 0.8662152
[05:53:12.9770078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386837 to 0.8661404
[05:53:12.9785809] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:12.9785809] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:12.9915397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387167 to 0.8660612
[05:53:13.0020153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387497 to 0.8660784
[05:53:13.0143438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387403 to 0.8660944
[05:53:13.0270365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387355 to 0.8661081
[05:53:13.0362176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387282 to 0.8661253
[05:53:13.0486471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387189 to 0.866141
[05:53:13.0597111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387145 to 0.8661542
[05:53:13.0715607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387065 to 0.8661718
[05:53:13.0835546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386993 to 0.8661862
[05:53:13.0942030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386925 to 0.8662018
[05:53:13.1052407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386848 to 0.8662169
[05:53:13.1150577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386786 to 0.8662308
[05:53:13.1282211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386724 to 0.8662459
[05:53:13.1385791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386655 to 0.8662612
[05:53:13.1498742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386575 to 0.8662764
[05:53:13.1591585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386522 to 0.8662889
[05:53:13.1728114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386456 to 0.8663054
[05:53:13.1845526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386388 to 0.8663196
[05:53:13.1949709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386323 to 0.8663355
[05:53:13.2066736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386249 to 0.8663512
[05:53:13.2174873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386179 to 0.8663664
[05:53:13.2306837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386109 to 0.8663821
[05:53:13.2409156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386039 to 0.866397
[05:53:13.2530444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385968 to 0.8664126
[05:53:13.2647268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385903 to 0.8664263
[05:53:13.2762353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385838 to 0.8664432
[05:53:13.2884845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385762 to 0.8664589
[05:53:13.2992440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385691 to 0.8664742
[05:53:13.3111696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38562 to 0.8664902
[05:53:13.3245456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385549 to 0.8665048
[05:53:13.3362965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385482 to 0.8665218
[05:53:13.3475677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385406 to 0.8665394
[05:53:13.3584954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385326 to 0.8665531
[05:53:13.3712972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385265 to 0.8665696
[05:53:13.3821514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385188 to 0.8665842
[05:53:13.3956638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385123 to 0.8666012
[05:53:13.4064027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385045 to 0.8666164
[05:53:13.4175563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384978 to 0.8666327
[05:53:13.4309753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384902 to 0.8666479
[05:53:13.4415666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384833 to 0.8666642
[05:53:13.4536573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384762 to 0.8666804
[05:53:13.4675569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384686 to 0.8666953
[05:53:13.4762113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384617 to 0.8667112
[05:53:13.4901957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384549 to 0.8667276
[05:53:13.5009460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384469 to 0.8667427
[05:53:13.5148566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384406 to 0.8667595
[05:53:13.5261092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384326 to 0.8667747
[05:53:13.5370447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384257 to 0.8667911
[05:53:13.5494556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38419 to 0.8668074
[05:53:13.5598642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384114 to 0.8668221
[05:53:13.5714930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384046 to 0.8668373
[05:53:13.5828208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383979 to 0.8668529
[05:53:13.5947864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383916 to 0.8668681
[05:53:13.6068188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383838 to 0.866882
[05:53:13.6160653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383775 to 0.8668977
[05:53:13.6279642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383716 to 0.8669132
[05:53:13.6380848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383634 to 0.866927
[05:53:13.6499386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383589 to 0.8669426
[05:53:13.6598651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383499 to 0.8669558
[05:53:13.6739262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383439 to 0.8669717
[05:53:13.6851266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383369 to 0.8669876
[05:53:13.6958760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383298 to 0.8670034
[05:53:13.7091947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383235 to 0.867019
[05:53:13.7189491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383152 to 0.8670338
[05:53:13.7302102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383101 to 0.8670501
[05:53:13.7412306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383016 to 0.8670646
[05:53:13.7535794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382969 to 0.8670806
[05:53:13.7659434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382879 to 0.8670946
[05:53:13.7768044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382817 to 0.8671107
[05:53:13.7882362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382764 to 0.8671267
[05:53:13.7996803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382669 to 0.8671408
[05:53:13.8114465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382626 to 0.8671574
[05:53:13.8232388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382535 to 0.867172
[05:53:13.8349629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382464 to 0.8671884
[05:53:13.8472166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38243 to 0.8672053
[05:53:13.8579293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382323 to 0.8672185
[05:53:13.8702872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382282 to 0.8672348
[05:53:13.8799039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382196 to 0.8672495
[05:53:13.8922093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382158 to 0.8672655
[05:53:13.9055552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382045 to 0.867279
[05:53:13.9142254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382009 to 0.8672964
[05:53:13.9275138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38194 to 0.8673116
[05:53:13.9386697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38184 to 0.8673262
[05:53:13.9509518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381811 to 0.8673437
[05:53:13.9617563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381717 to 0.8673581
[05:53:13.9741408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38166 to 0.8673739
[05:53:13.9860263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381585 to 0.8673893
[05:53:13.9965189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381526 to 0.867405
[05:53:14.0078092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381469 to 0.8674201
[05:53:14.0180690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38138 to 0.8674343
[05:53:14.0304289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381353 to 0.8674502
[05:53:14.0406434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381244 to 0.8674634
[05:53:14.0544327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381191 to 0.8674797
[05:53:14.0665454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381118 to 0.8674955
[05:53:14.0763975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381042 to 0.8675115
[05:53:14.0900022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380996 to 0.867528
[05:53:14.1001529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380918 to 0.8675426
[05:53:14.1113113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380864 to 0.8675578
[05:53:14.1248821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380765 to 0.8675722
[05:53:14.1353053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38071 to 0.8675889
[05:53:14.1475989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380668 to 0.8676051
[05:53:14.1582696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380572 to 0.8676191
[05:53:14.1705391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380536 to 0.8676349
[05:53:14.1807380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380424 to 0.8676489
[05:53:14.1940540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380391 to 0.8676659
[05:53:14.2059123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380302 to 0.867681
[05:53:14.2167977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380227 to 0.867697
[05:53:14.2288956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380186 to 0.8677137
[05:53:14.2411446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380069 to 0.8677285
[05:53:14.2554816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380041 to 0.8677461
[05:53:14.2677294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379934 to 0.8677614
[05:53:14.2790231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379867 to 0.8677786
[05:53:14.2912468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379818 to 0.8677958
[05:53:14.3047745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37972 to 0.8678114
[05:53:14.3170273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379632 to 0.8678284
[05:53:14.3298167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379596 to 0.8678467
[05:53:14.3406863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379509 to 0.8678625
[05:53:14.3536098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379475 to 0.8678789
[05:53:14.3647863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379365 to 0.8678931
[05:53:14.3749447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379326 to 0.8679097
[05:53:14.3861025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379291 to 0.8679249
[05:53:14.3966318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379163 to 0.8679379
[05:53:14.4110024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379133 to 0.8679546
[05:53:14.4222044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379038 to 0.8679696
[05:53:14.4349920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378979 to 0.8679861
[05:53:14.4471720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378895 to 0.8680022
[05:53:14.4573121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378831 to 0.8680189
[05:53:14.4709028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37877 to 0.8680354
[05:53:14.4816333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378701 to 0.8680511
[05:53:14.4931385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378665 to 0.8680667
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.4946797] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:14.5066039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378536 to 0.8680805
[05:53:14.5163181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378511 to 0.8680978
[05:53:14.5276453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378451 to 0.868113
[05:53:14.5396710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378356 to 0.8681275
[05:53:14.5509117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378324 to 0.8681436
[05:53:14.5641107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378201 to 0.868158
[05:53:14.5746453] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:14.5746453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378165 to 0.8681753
[05:53:14.5866752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378111 to 0.8681912
[05:53:14.5969032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378017 to 0.8682059
[05:53:14.6094995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377974 to 0.868222
[05:53:14.6205775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3779 to 0.8682369
[05:53:14.6330368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377854 to 0.8682522
[05:53:14.6435371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377765 to 0.8682663
[05:53:14.6551219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377692 to 0.8682818
[05:53:14.6666412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377658 to 0.8682979
[05:53:14.6777458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377556 to 0.8683122
[05:53:14.6891682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377537 to 0.8683283
[05:53:14.7008397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377413 to 0.868342
[05:53:14.7133093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377391 to 0.8683587
[05:53:14.7254604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3773 to 0.8683734
[05:53:14.7362075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377189 to 0.8683891
[05:53:14.7496356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37717 to 0.8684072
[05:53:14.7618988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377071 to 0.8684229
[05:53:14.7753668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377023 to 0.8684395
[05:53:14.7870366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376928 to 0.8684552
[05:53:14.7989146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37686 to 0.868472
[05:53:14.8129496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376794 to 0.8684888
[05:53:14.8253187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376723 to 0.8685054
[05:53:14.8362447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376643 to 0.8685218
[05:53:14.8491125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376622 to 0.8685387
[05:53:14.8596003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376507 to 0.868553
[05:53:14.8707283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376511 to 0.8685696
[05:53:14.8803774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376405 to 0.8685828
[05:53:14.8934498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376353 to 0.8685978
[05:53:14.9060798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376249 to 0.8686125
[05:53:14.9174516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376168 to 0.8686291
[05:53:14.9307371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376136 to 0.8686466
[05:53:14.9408145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376037 to 0.8686621
[05:53:14.9546036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376013 to 0.8686788
[05:53:14.9667355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375885 to 0.8686934
[05:53:14.9764239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375836 to 0.8687108
[05:53:14.9894609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3758 to 0.8687274
[05:53:15.0013322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375665 to 0.8687422
[05:53:15.0140024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375684 to 0.86876
[05:53:15.0254283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375574 to 0.868774
[05:53:15.0357635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375499 to 0.8687895
[05:53:15.0464600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375502 to 0.8688056
[05:53:15.0573042] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:53:15.0573042] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:15.0573042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375384 to 0.8688186
[05:53:15.0697588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375332 to 0.8688338
[05:53:15.0804648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375241 to 0.8688489
[05:53:15.0911539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375236 to 0.8688651
[05:53:15.1006701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375133 to 0.8688786
[05:53:15.1137629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375111 to 0.8688936
[05:53:15.1240730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375004 to 0.868907
[05:53:15.1333270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374963 to 0.8689223
[05:53:15.1454799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374931 to 0.8689369
[05:53:15.1556885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374819 to 0.8689499
[05:53:15.1664035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374827 to 0.8689652
[05:53:15.1757039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374704 to 0.8689777
[05:53:15.1882755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374666 to 0.8689927
[05:53:15.1974470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374607 to 0.869007
[05:53:15.2091551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374563 to 0.8690211
[05:53:15.2199036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374434 to 0.8690344
[05:53:15.2316083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374427 to 0.8690507
[05:53:15.2413380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374342 to 0.8690648
[05:53:15.2537069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374291 to 0.8690796
[05:53:15.2641441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374229 to 0.869094
[05:53:15.2730359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374152 to 0.8691083
[05:53:15.2860842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374119 to 0.8691233
[05:53:15.2955166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374022 to 0.869137
[05:53:15.3068898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374008 to 0.8691522
[05:53:15.3171186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373882 to 0.8691654
[05:53:15.3290142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373879 to 0.8691813
[05:53:15.3379907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373783 to 0.8691949
[05:53:15.3519536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373708 to 0.8692096
[05:53:15.3613094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373668 to 0.8692251
[05:53:15.3720480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373647 to 0.8692396
[05:53:15.3822109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373517 to 0.8692521
[05:53:15.3940465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373495 to 0.8692676
[05:53:15.4056648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373404 to 0.8692818
[05:53:15.4148286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373344 to 0.8692969
[05:53:15.4262896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373316 to 0.869312
[05:53:15.4365539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373216 to 0.8693256
[05:53:15.4481353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373214 to 0.8693407
[05:53:15.4583687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373083 to 0.8693535
[05:53:15.4710944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373045 to 0.869369
[05:53:15.4814451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372975 to 0.8693838
[05:53:15.4931774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372925 to 0.8693987
[05:53:15.5039779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372843 to 0.8694131
[05:53:15.5142387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372769 to 0.8694283
[05:53:15.5260020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372729 to 0.869444
[05:53:15.5358609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372651 to 0.8694587
[05:53:15.5483076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372653 to 0.8694738
[05:53:15.5575643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37253 to 0.8694863
[05:53:15.5674489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:53:15.5674489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:15.5706843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372481 to 0.8695011
[05:53:15.5812113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372373 to 0.8695158
[05:53:15.5930523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372376 to 0.8695322
[05:53:15.6046772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372253 to 0.8695461
[05:53:15.6153845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372191 to 0.869562
[05:53:15.6266606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372186 to 0.8695781
[05:53:15.6359380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37208 to 0.8695917
[05:53:15.6478539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372055 to 0.8696067
[05:53:15.6592085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371942 to 0.8696204
[05:53:15.6717558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371923 to 0.8696361
[05:53:15.6813790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371799 to 0.8696502
[05:53:15.6933119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371802 to 0.8696666
[05:53:15.7054069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371694 to 0.8696805
[05:53:15.7155835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371625 to 0.8696958
[05:53:15.7278287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371583 to 0.8697116
[05:53:15.7391777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371472 to 0.8697264
[05:53:15.7500336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371474 to 0.8697429
[05:53:15.7598964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371391 to 0.8697569
[05:53:15.7718155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371356 to 0.8697715
[05:53:15.7858971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371205 to 0.869785
[05:53:15.7959995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371133 to 0.869802
[05:53:15.8082671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37115 to 0.8698195
[05:53:15.8185624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371019 to 0.8698336
[05:53:15.8310375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371043 to 0.8698498
[05:53:15.8407877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370905 to 0.8698629
[05:53:15.8533093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370886 to 0.8698786
[05:53:15.8649357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370777 to 0.8698929
[05:53:15.8746436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370712 to 0.8699088
[05:53:15.8885391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370691 to 0.8699248
[05:53:15.8988992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370499 to 0.869939
[05:53:15.9134358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370547 to 0.8699579
[05:53:15.9248809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370426 to 0.8699728
[05:53:15.9354966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370362 to 0.8699891
[05:53:15.9477784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370376 to 0.8700055
[05:53:15.9577793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370246 to 0.8700188
[05:53:15.9700447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370199 to 0.8700343
[05:53:15.9811963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370112 to 0.8700495
[05:53:15.9934019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370107 to 0.8700655
[05:53:16.0049404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369951 to 0.8700792
[05:53:16.0160779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369913 to 0.8700961
[05:53:16.0294278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3699 to 0.8701124
[05:53:16.0399614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369745 to 0.8701265
[05:53:16.0529375] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:53:16.0529375] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:16.0549815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369693 to 0.8701437
[05:53:16.0678395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369571 to 0.8701606
[05:53:16.0786919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369562 to 0.8701792
[05:53:16.0916963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369496 to 0.8701956
[05:53:16.1037184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369403 to 0.8702115
[05:53:16.1145101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369365 to 0.8702283
[05:53:16.1260869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369341 to 0.870244
[05:53:16.1372898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369217 to 0.870258
[05:53:16.1490432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369212 to 0.8702741
[05:53:16.1600899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369074 to 0.8702882
[05:53:16.1744990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369041 to 0.8703048
[05:53:16.1857475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368934 to 0.8703204
[05:53:16.1977761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368877 to 0.8703374
[05:53:16.2106380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368855 to 0.8703539
[05:53:16.2202788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368728 to 0.8703688
[05:53:16.2350669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368727 to 0.8703856
[05:53:16.2466567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368571 to 0.8704002
[05:53:16.2580268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368531 to 0.8704178
[05:53:16.2707825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368473 to 0.8704346
[05:53:16.2826639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368411 to 0.8704509
[05:53:16.2943963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368372 to 0.8704669
[05:53:16.3076170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36824 to 0.8704818
[05:53:16.3169083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368204 to 0.8704989
[05:53:16.3301309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368206 to 0.870515
[05:53:16.3419384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368013 to 0.8705287
[05:53:16.3543189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368045 to 0.8705466
[05:53:16.3659464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367937 to 0.8705614
[05:53:16.3773726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367835 to 0.8705773
[05:53:16.3899213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367857 to 0.8705945
[05:53:16.3995798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367719 to 0.8706087
[05:53:16.4134136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367691 to 0.8706251
[05:53:16.4244956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367591 to 0.8706405
[05:53:16.4354235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367532 to 0.8706568
[05:53:16.4481897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367507 to 0.8706729
[05:53:16.4587800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367388 to 0.8706876
[05:53:16.4705662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367399 to 0.870704
[05:53:16.4815666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367287 to 0.8707179
[05:53:16.4933774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367284 to 0.8707333
[05:53:16.5044454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367159 to 0.8707468
[05:53:16.5151040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367101 to 0.8707623
[05:53:16.5268352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367071 to 0.8707778
[05:53:16.5369936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366953 to 0.8707922
[05:53:16.5488055] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:53:16.5488055] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:16.5503324] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:53:16.5503324] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:53:16.5518546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366906 to 0.8708082
[05:53:16.5627038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366782 to 0.8708238
[05:53:16.5745752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366793 to 0.8708413
[05:53:16.5868334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366705 to 0.8708562
[05:53:16.5959651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366649 to 0.8708716
[05:53:16.6089285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366612 to 0.8708868
[05:53:16.6184161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366514 to 0.870901
[05:53:16.6304150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366508 to 0.8709164
[05:53:16.6406813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36635 to 0.87093
[05:53:16.6523980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366399 to 0.8709466
[05:53:16.6646731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366266 to 0.8709598
[05:53:16.6745850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366151 to 0.870975
[05:53:16.6880539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366141 to 0.8709921
[05:53:16.6983885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366096 to 0.8710075
[05:53:16.7112735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365982 to 0.871022
[05:53:16.7225453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365913 to 0.8710381
[05:53:16.7343272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365928 to 0.8710544
[05:53:16.7472895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365752 to 0.871068
[05:53:16.7566229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365746 to 0.8710852
[05:53:16.7668266] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[05:53:16.7683902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365747 to 0.8711006
[05:53:16.7793125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365551 to 0.8711137
[05:53:16.7927292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365561 to 0.8711309
[05:53:16.8045396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365476 to 0.8711461
[05:53:16.8144535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365396 to 0.8711617
[05:53:16.8269491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3654 to 0.8711778
[05:53:16.8374224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365263 to 0.8711917
[05:53:16.8514365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365217 to 0.8712078
[05:53:16.8607604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365162 to 0.8712234
[05:53:16.8731545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365128 to 0.8712387
[05:53:16.8847611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365016 to 0.871253
[05:53:16.8939557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364955 to 0.8712687
[05:53:16.9074690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364899 to 0.8712845
[05:53:16.9179071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364803 to 0.8713
[05:53:16.9307685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364834 to 0.8713164
[05:53:16.9415483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364663 to 0.8713298
[05:53:16.9549638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364639 to 0.8713464
[05:53:16.9653778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364594 to 0.8713619
[05:53:16.9771907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364439 to 0.8713766
[05:53:16.9900643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364462 to 0.8713942
[05:53:16.9999040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36438 to 0.8714091
[05:53:17.0116338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364348 to 0.8714243
[05:53:17.0239351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364215 to 0.8714385
[05:53:17.0343432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364193 to 0.8714549
[05:53:17.0471488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364152 to 0.8714701
[05:53:17.0574357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364013 to 0.8714844
[05:53:17.0710173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364013 to 0.8715011
[05:53:17.0815916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363868 to 0.8715159
[05:53:17.0934614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363883 to 0.8715329
[05:53:17.1059431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363768 to 0.8715476
[05:53:17.1171887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363681 to 0.8715637
[05:53:17.1280479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363733 to 0.8715805
[05:53:17.1388263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363557 to 0.8715936
[05:53:17.1523771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36357 to 0.87161
[05:53:17.1605588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363466 to 0.8716243
[05:53:17.1730582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363437 to 0.8716397
[05:53:17.1870650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363281 to 0.8716541
[05:53:17.1969993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363271 to 0.8716713
[05:53:17.2097409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363234 to 0.8716869
[05:53:17.2199704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363083 to 0.8717015
[05:53:17.2333489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363084 to 0.8717187
[05:53:17.2437747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363027 to 0.871734
[05:53:17.2562620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362879 to 0.8717488
[05:53:17.2691871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362914 to 0.8717661
[05:53:17.2783568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362808 to 0.8717806
[05:53:17.2912929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362735 to 0.871796
[05:53:17.3047985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36265 to 0.8718118
[05:53:17.3149639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362596 to 0.8718282
[05:53:17.3274410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362551 to 0.8718442
[05:53:17.3383893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362476 to 0.8718596
[05:53:17.3509364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362432 to 0.8718751
[05:53:17.3607038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362345 to 0.8718901
[05:53:17.3735656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362347 to 0.8719057
[05:53:17.3847127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362199 to 0.8719194
[05:53:17.3950358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36217 to 0.8719355
[05:53:17.4067756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362161 to 0.8719507
[05:53:17.4175507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361971 to 0.8719643
[05:53:17.4302174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362021 to 0.8719816
[05:53:17.4399186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3619 to 0.8719957
[05:53:17.4525329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361878 to 0.8720113
[05:53:17.4617145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361781 to 0.8720257
[05:53:17.4755888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361738 to 0.8720411
[05:53:17.4868890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361642 to 0.872056
[05:53:17.4963809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361606 to 0.8720718
[05:53:17.5076560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361585 to 0.8720868
[05:53:17.5191982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361436 to 0.8721005
[05:53:17.5315971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361444 to 0.8721167
[05:53:17.5408970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361345 to 0.872131
[05:53:17.5536060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36129 to 0.8721462
[05:53:17.5659685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361225 to 0.8721613
[05:53:17.5747116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361152 to 0.8721765
[05:53:17.5882332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36111 to 0.8721918
[05:53:17.5984365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361008 to 0.8722066
[05:53:17.6111258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360998 to 0.8722225
[05:53:17.6223949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360844 to 0.8722368
[05:53:17.6341045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360869 to 0.8722537
[05:53:17.6460163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360772 to 0.8722682
[05:53:17.6563241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360648 to 0.8722833
[05:53:17.6700216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360654 to 0.8723004
[05:53:17.6792364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36057 to 0.8723154
[05:53:17.6933881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3605 to 0.8723308
[05:53:17.7051717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360424 to 0.8723464
[05:53:17.7155712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360348 to 0.8723623
[05:53:17.7281130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360295 to 0.8723785
[05:53:17.7393468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360235 to 0.8723943
[05:53:17.7509635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360236 to 0.8724099
[05:53:17.7616375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360088 to 0.8724237
[05:53:17.7738472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360095 to 0.8724397
[05:53:17.7872523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359929 to 0.872454
[05:53:17.7967019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359919 to 0.872471
[05:53:17.8093674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359859 to 0.8724867
[05:53:17.8201619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35977 to 0.872502
[05:53:17.8325579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359787 to 0.8725179
[05:53:17.8442369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359615 to 0.8725317
[05:53:17.8549673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359526 to 0.8725483
[05:53:17.8682077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35954 to 0.8725659
[05:53:17.8783709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359458 to 0.8725811
[05:53:17.8922132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359405 to 0.8725965
[05:53:17.9030833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3593 to 0.8726116
[05:53:17.9149507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359285 to 0.8726279
[05:53:17.9294502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359087 to 0.8726429
[05:53:17.9402119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359088 to 0.8726614
[05:53:17.9524662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359125 to 0.8726781
[05:53:17.9637045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358946 to 0.8726918
[05:53:17.9744880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358917 to 0.8727084
[05:53:17.9869962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358942 to 0.8727242
[05:53:17.9966467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358773 to 0.8727375
[05:53:18.0085512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35879 to 0.8727536
[05:53:18.0194019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358655 to 0.8727677
[05:53:18.0326859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358631 to 0.8727837
[05:53:18.0460402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358467 to 0.8727987
[05:53:18.0584372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358331 to 0.8728164
[05:53:18.0748300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358292 to 0.872836
[05:53:18.0866353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358286 to 0.8728547
[05:53:18.0983395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358173 to 0.8728713
[05:53:18.1111209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358218 to 0.8728889
[05:53:18.1209643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358105 to 0.8729033
[05:53:18.1335685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358068 to 0.8729189
[05:53:18.1465409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357952 to 0.8729339
[05:53:18.1561555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357918 to 0.8729502
[05:53:18.1685840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357867 to 0.8729658
[05:53:18.1792556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357797 to 0.8729808
[05:53:18.1905990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357788 to 0.8729961
[05:53:18.2014116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357631 to 0.8730099
[05:53:18.2142522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357634 to 0.8730263
[05:53:18.2265563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357509 to 0.8730409
[05:53:18.2367060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357466 to 0.8730571
[05:53:18.2485435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357489 to 0.8730729
[05:53:18.2584350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357293 to 0.8730862
[05:53:18.2715706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357297 to 0.873103
[05:53:18.2825226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357214 to 0.8731182
[05:53:18.2923475] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:18.2938567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357224 to 0.8731337
[05:53:18.3055809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357044 to 0.8731474
[05:53:18.3163185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357045 to 0.873164
[05:53:18.3282769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357027 to 0.8731791
[05:53:18.3403134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356821 to 0.8731929
[05:53:18.3516187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356862 to 0.8732104
[05:53:18.3654601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356713 to 0.8732255
[05:53:18.3756163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356685 to 0.8732424
[05:53:18.3873930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356687 to 0.8732585
[05:53:18.3981658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356526 to 0.8732726
[05:53:18.4125658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356514 to 0.8732892
[05:53:18.4231734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3564 to 0.8733046
[05:53:18.4355283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356389 to 0.8733212
[05:53:18.4478827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356311 to 0.8733364
[05:53:18.4570255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356232 to 0.8733518
[05:53:18.4709659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356183 to 0.8733677
[05:53:18.4817024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356094 to 0.8733831
[05:53:18.4935682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356092 to 0.8733991
[05:53:18.5052319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355967 to 0.8734136
[05:53:18.5166331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355876 to 0.8734295
[05:53:18.5282392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355929 to 0.8734462
[05:53:18.5385675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355778 to 0.8734599
[05:53:18.5493943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355803 to 0.8734757
[05:53:18.5600407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355684 to 0.8734894
[05:53:18.5734112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355632 to 0.8735044
[05:53:18.5851095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355545 to 0.8735194
[05:53:18.5940974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35547 to 0.8735349
[05:53:18.6074455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355418 to 0.8735508
[05:53:18.6186580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35535 to 0.8735663
[05:53:18.6292371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355375 to 0.8735819
[05:53:18.6403746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355178 to 0.8735953
[05:53:18.6529446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355239 to 0.873612
[05:53:18.6630643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355099 to 0.8736258
[05:53:18.6752882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355055 to 0.8736413
[05:53:18.6875086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354979 to 0.8736565
[05:53:18.6973552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354879 to 0.873672
[05:53:18.7111247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35488 to 0.8736884
[05:53:18.7213166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354765 to 0.8737032
[05:53:18.7336239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354749 to 0.8737192
[05:53:18.7441146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354673 to 0.8737339
[05:53:18.7548391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354594 to 0.873749
[05:53:18.7677076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354583 to 0.8737645
[05:53:18.7779048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354453 to 0.8737788
[05:53:18.7902930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354457 to 0.8737947
[05:53:18.8012115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354283 to 0.8738089
[05:53:18.8131676] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:18.8147034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354282 to 0.8738259
[05:53:18.8264726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354176 to 0.8738415
[05:53:18.8384273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354072 to 0.8738579
[05:53:18.8513359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354108 to 0.8738753
[05:53:18.8615606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353965 to 0.8738901
[05:53:18.8752827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353926 to 0.8739067
[05:53:18.8864699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353855 to 0.8739227
[05:53:18.8976826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35381 to 0.8739388
[05:53:18.9108957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353709 to 0.8739544
[05:53:18.9217942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353668 to 0.8739707
[05:53:18.9335007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353689 to 0.8739866
[05:53:18.9447945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353534 to 0.8740003
[05:53:18.9549909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353472 to 0.8740161
[05:53:18.9689551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353457 to 0.8740321
[05:53:18.9778761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353384 to 0.8740468
[05:53:18.9891040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353354 to 0.8740617
[05:53:19.0012683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353192 to 0.8740759
[05:53:19.0131828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353254 to 0.8740925
[05:53:19.0248176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353107 to 0.8741061
[05:53:19.0351057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353024 to 0.8741217
[05:53:19.0470545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353042 to 0.8741379
[05:53:19.0577671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352875 to 0.8741521
[05:53:19.0694432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352925 to 0.8741688
[05:53:19.0801083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3528 to 0.8741828
[05:53:19.0923780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352803 to 0.8741981
[05:53:19.1040453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352631 to 0.874212
[05:53:19.1147251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352624 to 0.8742285
[05:53:19.1282102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352563 to 0.8742438
[05:53:19.1401233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352364 to 0.8742589
[05:53:19.1521022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352456 to 0.8742773
[05:53:19.1626522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352335 to 0.874292
[05:53:19.1746315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352294 to 0.8743078
[05:53:19.1877955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352203 to 0.874323
[05:53:19.1969583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352156 to 0.8743389
[05:53:19.2103911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352094 to 0.8743544
[05:53:19.2202107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352029 to 0.8743699
[05:53:19.2333464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352039 to 0.8743854
[05:53:19.2447968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351843 to 0.8743991
[05:53:19.2554453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351802 to 0.8744159
[05:53:19.2687142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351823 to 0.8744323
[05:53:19.2778737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351682 to 0.8744467
[05:53:19.2912690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351682 to 0.8744627
[05:53:19.3020124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351557 to 0.8744774
[05:53:19.3139429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351574 to 0.8744935
[05:53:19.3263508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351429 to 0.8745077
[05:53:19.3373665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351325 to 0.8745238
[05:53:19.3491244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351372 to 0.8745409
[05:53:19.3604446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351234 to 0.8745554
[05:53:19.3733816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351229 to 0.8745714
[05:53:19.3851162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35108 to 0.8745862
[05:53:19.3958702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351061 to 0.8746029
[05:53:19.4086249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351032 to 0.8746186
[05:53:19.4177867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350924 to 0.8746335
[05:53:19.4314306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350933 to 0.8746493
[05:53:19.4430238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350707 to 0.8746635
[05:53:19.4567926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350738 to 0.8746814
[05:53:19.4697371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35063 to 0.8746972
[05:53:19.4818006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350454 to 0.8747139
[05:53:19.4966143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350445 to 0.8747331
[05:53:19.5094470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350401 to 0.8747509
[05:53:19.5192178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350364 to 0.8747679
[05:53:19.5328493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350348 to 0.8747841
[05:53:19.5444681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350225 to 0.874799
[05:53:19.5547676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350173 to 0.8748152
[05:53:19.5670341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35019 to 0.8748312
[05:53:19.5781779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350013 to 0.8748453
[05:53:19.5903768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349999 to 0.8748619
[05:53:19.5993979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349948 to 0.8748775
[05:53:19.6140637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349903 to 0.8748927
[05:53:19.6255800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349773 to 0.8749075
[05:53:19.6358909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349713 to 0.8749238
[05:53:19.6489392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349733 to 0.8749402
[05:53:19.6593301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349621 to 0.8749545
[05:53:19.6719371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349588 to 0.8749698
[05:53:19.6816239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349468 to 0.8749846
[05:53:19.6933724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349488 to 0.8750006
[05:53:19.7067064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349333 to 0.8750148
[05:53:19.7159943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349315 to 0.8750311
[05:53:19.7285743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349323 to 0.8750464
[05:53:19.7380118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349166 to 0.87506
[05:53:19.7511853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349171 to 0.8750758
[05:53:19.7602217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349054 to 0.8750901
[05:53:19.7730605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349067 to 0.8751057
[05:53:19.7841975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348906 to 0.8751196
[05:53:19.7941395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348902 to 0.8751358
[05:53:19.8076140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348835 to 0.8751507
[05:53:19.8162577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348768 to 0.8751656
[05:53:19.8289878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348799 to 0.8751807
[05:53:19.8388342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348616 to 0.8751937
[05:53:19.8510650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348604 to 0.8752095
[05:53:19.8616876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348475 to 0.8752242
[05:53:19.8734173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348516 to 0.8752404
[05:53:19.8860883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348378 to 0.8752544
[05:53:19.8963066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348293 to 0.87527
[05:53:19.9084154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348281 to 0.8752862
[05:53:19.9191688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348202 to 0.8753012
[05:53:19.9312287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348203 to 0.8753165
[05:53:19.9413507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348001 to 0.8753304
[05:53:19.9546276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348021 to 0.8753474
[05:53:19.9668085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347977 to 0.8753627
[05:53:19.9769964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347841 to 0.8753774
[05:53:19.9903740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347807 to 0.8753937
[05:53:20.0005654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347755 to 0.8754095
[05:53:20.0144228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347687 to 0.8754249
[05:53:20.0256954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347606 to 0.8754405
[05:53:20.0361139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347532 to 0.8754563
[05:53:20.0493276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347508 to 0.8754725
[05:53:20.0604931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34736 to 0.8754877
[05:53:20.0732418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347372 to 0.8755047
[05:53:20.0865527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347195 to 0.8755201
[05:53:20.0959627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347225 to 0.8755379
[05:53:20.1088403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347206 to 0.8755535
[05:53:20.1189952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347085 to 0.8755681
[05:53:20.1322551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347071 to 0.8755838
[05:53:20.1417205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346973 to 0.8755986
[05:53:20.1544665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346972 to 0.8756142
[05:53:20.1672209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346835 to 0.8756284
[05:53:20.1758765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346764 to 0.8756441
[05:53:20.1909828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346704 to 0.8756602
[05:53:20.2022924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346632 to 0.8756762
[05:53:20.2151421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346613 to 0.8756924
[05:53:20.2283510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346438 to 0.8757074
[05:53:20.2382276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346415 to 0.8757249
[05:53:20.2500740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346415 to 0.8757416
[05:53:20.2615753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346309 to 0.8757567
[05:53:20.2754748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346255 to 0.8757726
[05:53:20.2859495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346171 to 0.8757883
[05:53:20.2988721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346063 to 0.8758044
[05:53:20.3119427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34608 to 0.8758215
[05:53:20.3232628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345919 to 0.8758368
[05:53:20.3359695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346006 to 0.8758541
[05:53:20.3481697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345796 to 0.8758681
[05:53:20.3586071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345753 to 0.8758852
[05:53:20.3720430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345759 to 0.8759019
[05:53:20.3837049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345599 to 0.875917
[05:53:20.3975245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345576 to 0.8759341
[05:53:20.4108276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345409 to 0.8759503
[05:53:20.4214566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345399 to 0.8759686
[05:53:20.4341251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34543 to 0.8759857
[05:53:20.4371764] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:20.4459392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345295 to 0.8760006
[05:53:20.4572950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345226 to 0.8760169
[05:53:20.4701305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345254 to 0.8760333
[05:53:20.4804512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345125 to 0.8760477
[05:53:20.4922590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345139 to 0.8760635
[05:53:20.5029630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344964 to 0.8760777
[05:53:20.5148685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345022 to 0.8760942
[05:53:20.5265830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344878 to 0.8761083
[05:53:20.5356984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344849 to 0.876124
[05:53:20.5478856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34487 to 0.8761391
[05:53:20.5566648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344747 to 0.8761525
[05:53:20.5683128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344736 to 0.8761671
[05:53:20.5783177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344575 to 0.8761808
[05:53:20.5906444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344636 to 0.8761966
[05:53:20.5998038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344527 to 0.87621
[05:53:20.6112965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344479 to 0.8762243
[05:53:20.6215696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344359 to 0.8762385
[05:53:20.6344831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344412 to 0.876254
[05:53:20.6455852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344227 to 0.8762671
[05:53:20.6558019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344183 to 0.8762829
[05:53:20.6671266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344238 to 0.8762984
[05:53:20.6779733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34401 to 0.8763114
[05:53:20.6903928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34404 to 0.8763278
[05:53:20.6995782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343956 to 0.8763425
[05:53:20.7118750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343985 to 0.8763577
[05:53:20.7212230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343852 to 0.8763709
[05:53:20.7325462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343868 to 0.8763856
[05:53:20.7452340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343652 to 0.8763989
[05:53:20.7550558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343678 to 0.8764154
[05:53:20.7658879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343695 to 0.8764303
[05:53:20.7762836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343484 to 0.8764434
[05:53:20.7888847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343521 to 0.8764596
[05:53:20.7986177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343434 to 0.876474
[05:53:20.8104319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343431 to 0.8764888
[05:53:20.8184043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343345 to 0.8765025
[05:53:20.8303121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343355 to 0.8765166
[05:53:20.8394961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343188 to 0.8765295
[05:53:20.8523302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34318 to 0.8765446
[05:53:20.8619866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343099 to 0.8765588
[05:53:20.8737222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343072 to 0.8765734
[05:53:20.8854138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342965 to 0.8765873
[05:53:20.8947359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342917 to 0.8766022
[05:53:20.9065490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342903 to 0.876617
[05:53:20.9149063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342799 to 0.8766308
[05:53:20.9281357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34279 to 0.8766455
[05:53:20.9372532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342619 to 0.8766593
[05:53:20.9507355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342657 to 0.8766752
[05:53:20.9599541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342541 to 0.8766894
[05:53:20.9717698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342563 to 0.8767045
[05:53:20.9819755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342397 to 0.876718
[05:53:20.9937482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342421 to 0.8767337
[05:53:21.0056181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342322 to 0.8767478
[05:53:21.0160463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342151 to 0.8767626
[05:53:21.0273053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342302 to 0.8767796
[05:53:21.0370579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342104 to 0.8767924
[05:53:21.0501797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342146 to 0.8768079
[05:53:21.0594049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341988 to 0.8768214
[05:53:21.0711046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342034 to 0.8768369
[05:53:21.0811861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341864 to 0.8768503
[05:53:21.0921045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341898 to 0.8768659
[05:53:21.1051337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341752 to 0.8768797
[05:53:21.1149327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341683 to 0.8768951
[05:53:21.1282381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341652 to 0.8769109
[05:53:21.1374282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341583 to 0.8769259
[05:53:21.1492988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341597 to 0.8769411
[05:53:21.1600183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341442 to 0.8769549
[05:53:21.1717156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341453 to 0.8769704
[05:53:21.1823967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341312 to 0.8769847
[05:53:21.1934848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341349 to 0.8770005
[05:53:21.2057717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341229 to 0.8770143
[05:53:21.2151762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341195 to 0.8770294
[05:53:21.2263962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341176 to 0.8770439
[05:53:21.2355760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341046 to 0.8770577
[05:53:21.2487285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341058 to 0.8770728
[05:53:21.2589539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340911 to 0.8770866
[05:53:21.2702837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340968 to 0.8771021
[05:53:21.2785020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340837 to 0.8771154
[05:53:21.2916949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340783 to 0.8771301
[05:53:21.3019714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340644 to 0.8771447
[05:53:21.3141862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340718 to 0.8771609
[05:53:21.3259982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340559 to 0.8771745
[05:53:21.3355482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340543 to 0.8771899
[05:53:21.3468722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34056 to 0.8772046
[05:53:21.3571983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340416 to 0.8772177
[05:53:21.3673849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340408 to 0.8772324
[05:53:21.3776904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340322 to 0.8772463
[05:53:21.3896853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340324 to 0.8772607
[05:53:21.3988445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340098 to 0.877274
[05:53:21.4117918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340152 to 0.8772905
[05:53:21.4210091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340051 to 0.877305
[05:53:21.4335812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340044 to 0.8773201
[05:53:21.4449379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33995 to 0.8773342
[05:53:21.4551996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339856 to 0.877349
[05:53:21.4675253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339843 to 0.8773645
[05:53:21.4776446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339761 to 0.877379
[05:53:21.4879181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339806 to 0.877394
[05:53:21.4992548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339604 to 0.8774068
[05:53:21.5117140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339613 to 0.8774225
[05:53:21.5203307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339503 to 0.877437
[05:53:21.5333163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339528 to 0.8774524
[05:53:21.5430178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339411 to 0.8774662
[05:53:21.5536216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339447 to 0.877481
[05:53:21.5659809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339234 to 0.8774941
[05:53:21.5762067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339205 to 0.8775101
[05:53:21.5863432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33927 to 0.8775257
[05:53:21.5971417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339073 to 0.8775388
[05:53:21.6097459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339101 to 0.8775544
[05:53:21.6194148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339003 to 0.8775685
[05:53:21.6301029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33902 to 0.8775833
[05:53:21.6398974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338877 to 0.8775967
[05:53:21.6520976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338915 to 0.8776116
[05:53:21.6625928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338737 to 0.8776249
[05:53:21.6744138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338714 to 0.8776403
[05:53:21.6861328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338651 to 0.8776551
[05:53:21.6954063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338625 to 0.87767
[05:53:21.7056028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338642 to 0.8776843
[05:53:21.7148009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338489 to 0.8776971
[05:53:21.7281086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338497 to 0.8777117
[05:53:21.7383810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338246 to 0.8777251
[05:53:21.7501596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338421 to 0.8777423
[05:53:21.7594823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338203 to 0.877755
[05:53:21.7726423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338173 to 0.8777707
[05:53:21.7828348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338095 to 0.8777858
[05:53:21.7932766] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:53:21.7932766] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:21.7948111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338145 to 0.8778013
[05:53:21.8066251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337902 to 0.8778147
[05:53:21.8169070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337906 to 0.8778315
[05:53:21.8286260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33797 to 0.8778472
[05:53:21.8394377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337737 to 0.8778604
[05:53:21.8510787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337816 to 0.8778768
[05:53:21.8617701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337655 to 0.8778908
[05:53:21.8737611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337668 to 0.8779065
[05:53:21.8852067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337577 to 0.8779209
[05:53:21.8953895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337521 to 0.8779359
[05:53:21.9066259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337483 to 0.8779508
[05:53:21.9173294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337371 to 0.8779652
[05:53:21.9290865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337409 to 0.8779807
[05:53:21.9405309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337168 to 0.8779944
[05:53:21.9533844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337268 to 0.8780113
[05:53:21.9620736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337129 to 0.8780255
[05:53:21.9749104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337174 to 0.8780409
[05:53:21.9861440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337024 to 0.8780544
[05:53:21.9947676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336987 to 0.8780696
[05:53:22.0067519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336952 to 0.8780845
[05:53:22.0175596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336868 to 0.8780988
[05:53:22.0292899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336907 to 0.8781137
[05:53:22.0381538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336688 to 0.8781267
[05:53:22.0512994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336711 to 0.8781427
[05:53:22.0619336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336589 to 0.8781573
[05:53:22.0736270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336609 to 0.878173
[05:53:22.0853717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336457 to 0.8781872
[05:53:22.0942073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336475 to 0.878203
[05:53:22.1064897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336506 to 0.8782175
[05:53:22.1168093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336285 to 0.8782302
[05:53:22.1284921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336367 to 0.8782459
[05:53:22.1381118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336208 to 0.8782592
[05:53:22.1510998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336154 to 0.8782743
[05:53:22.1594604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336072 to 0.8782893
[05:53:22.1723393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336097 to 0.8783048
[05:53:22.1826505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335972 to 0.8783187
[05:53:22.1936883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336021 to 0.8783338
[05:53:22.2057677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335806 to 0.8783469
[05:53:22.2155136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335817 to 0.8783629
[05:53:22.2270704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335805 to 0.8783777
[05:53:22.2367232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335682 to 0.8783915
[05:53:22.2479799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335694 to 0.8784065
[05:53:22.2587659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335569 to 0.8784204
[05:53:22.2695378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335627 to 0.8784353
[05:53:22.2797309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335357 to 0.8784482
[05:53:22.2935026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335416 to 0.8784649
[05:53:22.3049246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335304 to 0.8784797
[05:53:22.3136773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335301 to 0.8784952
[05:53:22.3261644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33526 to 0.8785097
[05:53:22.3353286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335171 to 0.8785238
[05:53:22.3478153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335167 to 0.8785385
[05:53:22.3579608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335001 to 0.8785523
[05:53:22.3696592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335052 to 0.8785679
[05:53:22.3803960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334859 to 0.8785817
[05:53:22.3930824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334892 to 0.8785979
[05:53:22.4022909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334818 to 0.8786123
[05:53:22.4146511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334784 to 0.8786271
[05:53:22.4265251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334647 to 0.8786413
[05:53:22.4353292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334648 to 0.878657
[05:53:22.4480604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334608 to 0.8786716
[05:53:22.4578749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334444 to 0.8786858
[05:53:22.4698155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33452 to 0.878702
[05:53:22.4800350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334357 to 0.8787157
[05:53:22.4921588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334341 to 0.8787312
[05:53:22.5051428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33421 to 0.878746
[05:53:22.5159299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334131 to 0.8787621
[05:53:22.5275356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334192 to 0.8787785
[05:53:22.5377110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334082 to 0.8787926
[05:53:22.5492225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33412 to 0.8788075
[05:53:22.5578952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333968 to 0.8788208
[05:53:22.5702566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333992 to 0.8788358
[05:53:22.5805497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333771 to 0.8788493
[05:53:22.5942954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333777 to 0.8788657
[05:53:22.6056465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333737 to 0.8788811
[05:53:22.6163413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333616 to 0.878896
[05:53:22.6270562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333678 to 0.878912
[05:53:22.6372814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333564 to 0.8789257
[05:53:22.6493293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333567 to 0.8789405
[05:53:22.6584265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333421 to 0.8789541
[05:53:22.6705858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33351 to 0.8789693
[05:53:22.6802473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333308 to 0.878982
[05:53:22.6916513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333266 to 0.8789972
[05:53:22.7023374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333213 to 0.8790122
[05:53:22.7132214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33326 to 0.8790271
[05:53:22.7249387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332986 to 0.8790401
[05:53:22.7351342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333052 to 0.8790569
[05:53:22.7470656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333071 to 0.8790717
[05:53:22.7580498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332839 to 0.8790848
[05:53:22.7703081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332862 to 0.8791011
[05:53:22.7794936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332807 to 0.8791161
[05:53:22.7911424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332781 to 0.8791308
[05:53:22.8021333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332687 to 0.879145
[05:53:22.8135057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332739 to 0.8791597
[05:53:22.8253441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332459 to 0.8791726
[05:53:22.8357815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332469 to 0.8791894
[05:53:22.8472120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332555 to 0.879205
[05:53:22.8584631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33228 to 0.8792181
[05:53:22.8692124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332395 to 0.8792348
[05:53:22.8784703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332272 to 0.8792486
[05:53:22.8917012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332243 to 0.8792634
[05:53:22.9020279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33215 to 0.8792778
[05:53:22.9137825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332157 to 0.8792927
[05:53:22.9245020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331967 to 0.8793066
[05:53:22.9353636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331939 to 0.8793226
[05:53:22.9470634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332033 to 0.8793383
[05:53:22.9573434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331751 to 0.8793511
[05:53:22.9694242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331873 to 0.8793679
[05:53:22.9795172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331688 to 0.8793815
[05:53:22.9914163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331702 to 0.8793973
[05:53:23.0018410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331629 to 0.8794119
[05:53:23.0139160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331615 to 0.8794266
[05:53:23.0252345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331471 to 0.8794406
[05:53:23.0343459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331434 to 0.8794561
[05:53:23.0465412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331481 to 0.8794712
[05:53:23.0584098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331198 to 0.8794845
[05:53:23.0693200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331271 to 0.8795016
[05:53:23.0813879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331191 to 0.8795166
[05:53:23.0938611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33114 to 0.8795317
[05:53:23.1056835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330999 to 0.8795468
[05:53:23.1160129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330998 to 0.8795632
[05:53:23.1288754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330947 to 0.8795786
[05:53:23.1385869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33088 to 0.8795937
[05:53:23.1504541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330956 to 0.879609
[05:53:23.1596589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330689 to 0.8796219
[05:53:23.1734294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330728 to 0.8796384
[05:53:23.1825664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330695 to 0.8796533
[05:53:23.1952833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330624 to 0.8796676
[05:53:23.2061786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330557 to 0.8796822
[05:53:23.2163890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330475 to 0.879697
[05:53:23.2268793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330508 to 0.8797121
[05:53:23.2376485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330342 to 0.8797257
[05:53:23.2493647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33043 to 0.8797411
[05:53:23.2595730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330208 to 0.8797541
[05:53:23.2715484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330183 to 0.8797698
[05:53:23.2815139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330132 to 0.8797851
[05:53:23.2939761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330144 to 0.8798001
[05:53:23.3051648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330024 to 0.879814
[05:53:23.3142726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329951 to 0.8798288
[05:53:23.3265424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329958 to 0.879844
[05:53:23.3375211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329772 to 0.8798581
[05:53:23.3482563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329929 to 0.8798743
[05:53:23.3583581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329683 to 0.8798869
[05:53:23.3716254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329699 to 0.8799025
[05:53:23.3808519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329635 to 0.8799171
[05:53:23.3913846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329638 to 0.8799317
[05:53:23.4027837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329456 to 0.8799453
[05:53:23.4135426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329588 to 0.879961
[05:53:23.4253219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329299 to 0.8799735
[05:53:23.4360088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329339 to 0.8799899
[05:53:23.4478020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32932 to 0.8800047
[05:53:23.4586388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32912 to 0.8800188
[05:53:23.4701656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329207 to 0.8800353
[05:53:23.4801219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329102 to 0.8800493
[05:53:23.4919528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329107 to 0.8800641
[05:53:23.5016544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328949 to 0.8800778
[05:53:23.5128817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329023 to 0.8800932
[05:53:23.5250606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328838 to 0.8801064
[05:53:23.5338457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328789 to 0.8801218
[05:53:23.5462252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328884 to 0.880137
[05:53:23.5553607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328665 to 0.8801497
[05:53:23.5665742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328715 to 0.880165
[05:53:23.5773383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328546 to 0.8801787
[05:53:23.5887442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328597 to 0.8801941
[05:53:23.5994352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32841 to 0.8802078
[05:53:23.6113648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328435 to 0.8802236
[05:53:23.6220235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328328 to 0.8802382
[05:53:23.6337807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328324 to 0.8802534
[05:53:23.6457680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32823 to 0.8802677
[05:53:23.6550109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328183 to 0.8802826
[05:53:23.6672123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328168 to 0.8802974
[05:53:23.6768528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328073 to 0.8803115
[05:53:23.6874868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328077 to 0.8803261
[05:53:23.6980313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327868 to 0.8803397
[05:53:23.7109145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327897 to 0.880356
[05:53:23.7216288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32782 to 0.8803707
[05:53:23.7335976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327812 to 0.8803858
[05:53:23.7438899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32768 to 0.8803999
[05:53:23.7546277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327662 to 0.8804153
[05:53:23.7663898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327639 to 0.88043
[05:53:23.7767777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327518 to 0.8804442
[05:53:23.7892395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327551 to 0.8804594
[05:53:23.7994846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327307 to 0.8804731
[05:53:23.8110014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327381 to 0.8804898
[05:53:23.8218322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327222 to 0.8805044
[05:53:23.8350611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327267 to 0.8805206
[05:53:23.8452340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32717 to 0.8805351
[05:53:23.8569587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327028 to 0.8805501
[05:53:23.8691913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327145 to 0.8805665
[05:53:23.8783868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327009 to 0.8805801
[05:53:23.8900917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327021 to 0.8805948
[05:53:23.8997859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326821 to 0.8806084
[05:53:23.9129233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326848 to 0.8806244
[05:53:23.9227845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326741 to 0.8806391
[05:53:23.9347629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326792 to 0.8806544
[05:53:23.9449962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326632 to 0.880668
[05:53:23.9569370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326518 to 0.8806832
[05:53:23.9688824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32651 to 0.8806994
[05:53:23.9792267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326424 to 0.8807148
[05:53:23.9916831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326451 to 0.8807305
[05:53:24.0059155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326183 to 0.8807448
[05:53:24.0151958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3263 to 0.8807625
[05:53:24.0255184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326317 to 0.8807773
[05:53:24.0362597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326078 to 0.8807907
[05:53:24.0537249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325854 to 0.8808071
[05:53:24.0647769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325997 to 0.8808262
[05:53:24.0756236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32584 to 0.880842
[05:53:24.0890416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325934 to 0.8808591
[05:53:24.0982527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325877 to 0.8808737
[05:53:24.1100793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325835 to 0.8808881
[05:53:24.1188726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325741 to 0.8809023
[05:53:24.1317674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325781 to 0.8809171
[05:53:24.1416624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325591 to 0.8809303
[05:53:24.1528419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325624 to 0.8809457
[05:53:24.1635398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325508 to 0.8809597
[05:53:24.1752457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325527 to 0.8809746
[05:53:24.1854891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325368 to 0.8809883
[05:53:24.1956920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325385 to 0.8810036
[05:53:24.2063777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325359 to 0.8810178
[05:53:24.2170482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325219 to 0.8810315
[05:53:24.2272034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325314 to 0.8810465
[05:53:24.2368899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325112 to 0.8810591
[05:53:24.2477600] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:53:24.2477600] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:24.2508486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325104 to 0.881074
[05:53:24.2601874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324951 to 0.8810883
[05:53:24.2716391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325095 to 0.881104
[05:53:24.2809539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324892 to 0.8811166
[05:53:24.2914637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324897 to 0.8811314
[05:53:24.3032764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324701 to 0.8811454
[05:53:24.3144616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324812 to 0.8811615
[05:53:24.3268330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324594 to 0.881175
[05:53:24.3373120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324558 to 0.881191
[05:53:24.3488470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324651 to 0.8812068
[05:53:24.3580954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324484 to 0.88122
[05:53:24.3695399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324536 to 0.8812349
[05:53:24.3802175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324283 to 0.8812482
[05:53:24.3921796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32443 to 0.8812646
[05:53:24.4008030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324252 to 0.8812778
[05:53:24.4140538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324242 to 0.8812928
[05:53:24.4250422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324109 to 0.8813071
[05:53:24.4347344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324082 to 0.8813226
[05:53:24.4463593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324144 to 0.8813377
[05:53:24.4570147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323943 to 0.8813509
[05:53:24.4683935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324012 to 0.8813663
[05:53:24.4786103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323799 to 0.8813797
[05:53:24.4895144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323885 to 0.8813956
[05:53:24.5012009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323719 to 0.8814093
[05:53:24.5129930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323707 to 0.8814246
[05:53:24.5237665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323582 to 0.8814393
[05:53:24.5361110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323653 to 0.881455
[05:53:24.5488953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323404 to 0.8814687
[05:53:24.5581978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323355 to 0.8814853
[05:53:24.5597346] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:24.5704836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323432 to 0.8815019
[05:53:24.5802258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323299 to 0.8815162
[05:53:24.5922129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323342 to 0.8815316
[05:53:24.6029763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323171 to 0.8815455
[05:53:24.6158299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323272 to 0.8815611
[05:53:24.6275142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322939 to 0.8815743
[05:53:24.6388190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322945 to 0.8815917
[05:53:24.6499797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323046 to 0.8816082
[05:53:24.6602870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322887 to 0.8816221
[05:53:24.6716456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322936 to 0.8816375
[05:53:24.6815934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322816 to 0.8816512
[05:53:24.6932963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322817 to 0.8816659
[05:53:24.7020398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32267 to 0.8816798
[05:53:24.7137524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32279 to 0.881695
[05:53:24.7267068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322417 to 0.8817075
[05:53:24.7373989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322493 to 0.881725
[05:53:24.7494960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322568 to 0.8817404
[05:53:24.7590325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322369 to 0.8817536
[05:53:24.7699015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322406 to 0.8817691
[05:53:24.7799773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322271 to 0.8817831
[05:53:24.7932858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322253 to 0.8817983
[05:53:24.8050831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322129 to 0.8818129
[05:53:24.8142924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322077 to 0.8818285
[05:53:24.8275819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322105 to 0.881844
[05:53:24.8375143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321939 to 0.8818582
[05:53:24.8495603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322049 to 0.8818741
[05:53:24.8605632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321748 to 0.8818873
[05:53:24.8714628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321941 to 0.8819043
[05:53:24.8811983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321777 to 0.8819175
[05:53:24.8935124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321775 to 0.8819321
[05:53:24.9052593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321546 to 0.8819461
[05:53:24.9160315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321455 to 0.8819627
[05:53:24.9289858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321613 to 0.8819798
[05:53:24.9381483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32141 to 0.8819935
[05:53:24.9504007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321526 to 0.8820094
[05:53:24.9617680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321226 to 0.8820226
[05:53:24.9737907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321328 to 0.8820395
[05:53:24.9856240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321198 to 0.882054
[05:53:24.9967090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321073 to 0.8820695
[05:53:25.0091080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321145 to 0.8820861
[05:53:25.0180853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321045 to 0.8821006
[05:53:25.0308990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32109 to 0.8821157
[05:53:25.0402671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320934 to 0.8821293
[05:53:25.0528766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320935 to 0.8821443
[05:53:25.0657092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320672 to 0.8821585
[05:53:25.0754626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320691 to 0.8821758
[05:53:25.0876759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320841 to 0.882192
[05:53:25.0969231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320594 to 0.8822049
[05:53:25.1081616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320687 to 0.8822206
[05:53:25.1194367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320498 to 0.8822342
[05:53:25.1310190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320517 to 0.8822497
[05:53:25.1413123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320409 to 0.882264
[05:53:25.1544311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320463 to 0.8822792
[05:53:25.1668215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320197 to 0.8822926
[05:53:25.1760203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320134 to 0.8823092
[05:53:25.1894534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320136 to 0.8823259
[05:53:25.2003204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320095 to 0.8823417
[05:53:25.2127209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320068 to 0.8823571
[05:53:25.2244967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31986 to 0.882372
[05:53:25.2370461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319797 to 0.8823891
[05:53:25.2485341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319948 to 0.8824064
[05:53:25.2594098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319733 to 0.8824203
[05:53:25.2719378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319778 to 0.8824365
[05:53:25.2818207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319705 to 0.8824512
[05:53:25.2945821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31966 to 0.882466
[05:53:25.3064319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319534 to 0.8824807
[05:53:25.3156004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319489 to 0.8824964
[05:53:25.3275103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319563 to 0.882512
[05:53:25.3396403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319252 to 0.8825255
[05:53:25.3516186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3194 to 0.8825428
[05:53:25.3604256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319234 to 0.882557
[05:53:25.3739243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31929 to 0.8825728
[05:53:25.3822992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319208 to 0.882587
[05:53:25.3949047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319138 to 0.8826014
[05:53:25.4085120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31895 to 0.882616
[05:53:25.4175202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319011 to 0.8826327
[05:53:25.4295011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319053 to 0.8826476
[05:53:25.4392997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318814 to 0.8826609
[05:53:25.4536474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318811 to 0.882677
[05:53:25.4633653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318719 to 0.8826923
[05:53:25.4768104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318633 to 0.882708
[05:53:25.4902871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318483 to 0.8827242
[05:53:25.5001730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318543 to 0.8827417
[05:53:25.5139636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318551 to 0.8827574
[05:53:25.5258703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318313 to 0.882772
[05:53:25.5383205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318197 to 0.8827891
[05:53:25.5528823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318237 to 0.8828073
[05:53:25.5630403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318164 to 0.8828238
[05:53:25.5740887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318271 to 0.8828404
[05:53:25.5872257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317987 to 0.8828545
[05:53:25.5968774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318087 to 0.8828717
[05:53:25.6096816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318119 to 0.8828868
[05:53:25.6188585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317863 to 0.8829004
[05:53:25.6322481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317938 to 0.8829169
[05:53:25.6420743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317848 to 0.8829316
[05:53:25.6538967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317862 to 0.8829466
[05:53:25.6651753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317671 to 0.8829606
[05:53:25.6765639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317563 to 0.8829767
[05:53:25.6894176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317593 to 0.8829934
[05:53:25.6985801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317598 to 0.8830088
[05:53:25.7102840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317627 to 0.8830233
[05:53:25.7211503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317358 to 0.8830364
[05:53:25.7347079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317444 to 0.8830527
[05:53:25.7459567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317269 to 0.883067
[05:53:25.7566823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317142 to 0.8830829
[05:53:25.7699942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317241 to 0.8830999
[05:53:25.7791240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31714 to 0.8831146
[05:53:25.7917127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317157 to 0.8831298
[05:53:25.7995190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317072 to 0.8831439
[05:53:25.8124225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317096 to 0.8831584
[05:53:25.8220845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316882 to 0.8831718
[05:53:25.8354618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316898 to 0.8831875
[05:53:25.8471699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316702 to 0.8832022
[05:53:25.8588785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316653 to 0.8832189
[05:53:25.8707190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316704 to 0.8832356
[05:53:25.8814578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316636 to 0.8832505
[05:53:25.8944496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316594 to 0.8832655
[05:53:25.9067045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316431 to 0.8832803
[05:53:25.9159903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316393 to 0.8832967
[05:53:25.9295934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316461 to 0.8833127
[05:53:25.9393524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316296 to 0.8833269
[05:53:25.9510157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316352 to 0.8833426
[05:53:25.9602550] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:25.9602550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316225 to 0.8833567
[05:53:25.9741832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316108 to 0.8833718
[05:53:25.9863967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316127 to 0.8833877
[05:53:25.9966652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315889 to 0.8834026
[05:53:26.0107885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315921 to 0.8834201
[05:53:26.0221867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315871 to 0.8834363
[05:53:26.0342693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315879 to 0.8834523
[05:53:26.0465787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315738 to 0.8834672
[05:53:26.0565072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315711 to 0.8834834
[05:53:26.0689005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315753 to 0.883499
[05:53:26.0784232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315621 to 0.8835132
[05:53:26.0891770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31568 to 0.8835285
[05:53:26.1001115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315431 to 0.8835421
[05:53:26.1134347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315543 to 0.8835585
[05:53:26.1240509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315348 to 0.8835725
[05:53:26.1340322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315328 to 0.8835884
[05:53:26.1463521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315418 to 0.8836039
[05:53:26.1565035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315237 to 0.8836172
[05:53:26.1687826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315178 to 0.8836323
[05:53:26.1794295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3151 to 0.8836475
[05:53:26.1899967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315162 to 0.883663
[05:53:26.2004053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315025 to 0.8836768
[05:53:26.2129273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315007 to 0.8836917
[05:53:26.2214868] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:26.2230327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31496 to 0.8837061
[05:53:26.2338356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314951 to 0.8837204
[05:53:26.2456263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314824 to 0.883734
[05:53:26.2543889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314702 to 0.8837488
[05:53:26.2665506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314861 to 0.8837644
[05:53:26.2761042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314584 to 0.8837771
[05:53:26.2875757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314731 to 0.8837929
[05:53:26.2978778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314488 to 0.8838058
[05:53:26.3090095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314544 to 0.8838214
[05:53:26.3204600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314454 to 0.8838356
[05:53:26.3302357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314487 to 0.8838501
[05:53:26.3404843] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:53:26.3404843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314317 to 0.8838634
[05:53:26.3525464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31437 to 0.8838784
[05:53:26.3627783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314201 to 0.8838919
[05:53:26.3749719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314167 to 0.883907
[05:53:26.3871727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314089 to 0.8839219
[05:53:26.3983230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313982 to 0.8839371
[05:53:26.4101467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313998 to 0.883953
[05:53:26.4207931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313854 to 0.8839678
[05:53:26.4340806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3139 to 0.8839839
[05:53:26.4454607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313693 to 0.8839985
[05:53:26.4548665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313685 to 0.8840153
[05:53:26.4686129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31372 to 0.8840313
[05:53:26.4803681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313477 to 0.884046
[05:53:26.4936494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313496 to 0.8840632
[05:53:26.5054309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313395 to 0.8840795
[05:53:26.5175861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313323 to 0.8840961
[05:53:26.5288774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313453 to 0.8841131
[05:53:26.5411527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313144 to 0.8841272
[05:53:26.5540095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313239 to 0.8841448
[05:53:26.5647383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313169 to 0.8841604
[05:53:26.5770886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312966 to 0.884176
[05:53:26.5887727] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:26.5906982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313032 to 0.8841937
[05:53:26.5998782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312958 to 0.8842095
[05:53:26.6158599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312871 to 0.8842255
[05:53:26.6266696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312866 to 0.8842419
[05:53:26.6376354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312775 to 0.8842576
[05:53:26.6511726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312724 to 0.8842736
[05:53:26.6597961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31273 to 0.8842895
[05:53:26.6717159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312764 to 0.8843045
[05:53:26.6857707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31237 to 0.8843182
[05:53:26.6955611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312553 to 0.8843367
[05:53:26.7074738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312539 to 0.8843518
[05:53:26.7182822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312372 to 0.8843662
[05:53:26.7302224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312516 to 0.8843821
[05:53:26.7400999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312246 to 0.8843953
[05:53:26.7539564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312226 to 0.8844115
[05:53:26.7657391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31219 to 0.8844272
[05:53:26.7777842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311953 to 0.8844426
[05:53:26.7907202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312101 to 0.8844604
[05:53:26.8005628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312003 to 0.8844755
[05:53:26.8141316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311896 to 0.8844909
[05:53:26.8248752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31189 to 0.8845071
[05:53:26.8357765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311827 to 0.8845226
[05:53:26.8470149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311873 to 0.8845381
[05:53:26.8582227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311664 to 0.8845521
[05:53:26.8710821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311763 to 0.8845682
[05:53:26.8803479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311557 to 0.8845823
[05:53:26.8938474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311599 to 0.8845984
[05:53:26.9056927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311404 to 0.8846132
[05:53:26.9180858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311298 to 0.8846298
[05:53:26.9302215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311453 to 0.8846473
[05:53:26.9399967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311255 to 0.8846616
[05:53:26.9537950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311243 to 0.8846778
[05:53:26.9654560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311197 to 0.8846934
[05:53:26.9762033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311047 to 0.8847089
[05:53:26.9895419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311044 to 0.8847256
[05:53:27.0012671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310945 to 0.8847416
[05:53:27.0139320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311007 to 0.8847581
[05:53:27.0251328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310853 to 0.8847729
[05:53:27.0362498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31078 to 0.884789
[05:53:27.0496368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310777 to 0.8848054
[05:53:27.0594594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31068 to 0.884821
[05:53:27.0718656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310764 to 0.8848371
[05:53:27.0847771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310471 to 0.8848512
[05:53:27.0936450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310624 to 0.8848686
[05:53:27.1046804] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:27.1058893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310605 to 0.8848831
[05:53:27.1176392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310326 to 0.884897
[05:53:27.1303326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310464 to 0.884914
[05:53:27.1400765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310306 to 0.8849283
[05:53:27.1538960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31027 to 0.8849441
[05:53:27.1636783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310208 to 0.8849596
[05:53:27.1752561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310128 to 0.8849751
[05:53:27.1876971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310115 to 0.8849909
[05:53:27.1974752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310066 to 0.8850062
[05:53:27.2107562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310046 to 0.8850213
[05:53:27.2210031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309829 to 0.8850359
[05:53:27.2338593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309981 to 0.8850528
[05:53:27.2447915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309807 to 0.8850667
[05:53:27.2571563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309642 to 0.8850823
[05:53:27.2701506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309698 to 0.8850994
[05:53:27.2809106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30959 to 0.885115
[05:53:27.2942063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309508 to 0.8851312
[05:53:27.3065814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309493 to 0.8851477
[05:53:27.3173778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309412 to 0.8851636
[05:53:27.3292846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309511 to 0.8851798
[05:53:27.3390715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309372 to 0.8851938
[05:53:27.3505209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309425 to 0.8852089
[05:53:27.3597638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309263 to 0.8852226
[05:53:27.3721725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309276 to 0.8852378
[05:53:27.3840277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309069 to 0.885252
[05:53:27.3939129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309138 to 0.8852684
[05:53:27.4066622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309073 to 0.8852831
[05:53:27.4179178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308907 to 0.8852978
[05:53:27.4298409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308992 to 0.8853142
[05:53:27.4406934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308833 to 0.8853285
[05:53:27.4525345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308902 to 0.8853443
[05:53:27.4631452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308738 to 0.8853584
[05:53:27.4753989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308746 to 0.885374
[05:53:27.4881754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308577 to 0.8853887
[05:53:27.4980601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308574 to 0.8854049
[05:53:27.5095761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30861 to 0.8854206
[05:53:27.5208575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308373 to 0.8854348
[05:53:27.5338413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308457 to 0.8854516
[05:53:27.5452960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308336 to 0.8854664
[05:53:27.5554730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308213 to 0.8854821
[05:53:27.5693691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308208 to 0.8854987
[05:53:27.5796570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308207 to 0.8855146
[05:53:27.5912907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308175 to 0.8855298
[05:53:27.6020118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30809 to 0.8855445
[05:53:27.6139600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308079 to 0.8855596
[05:53:27.6268914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307862 to 0.8855742
[05:53:27.6373150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30791 to 0.885591
[05:53:27.6484778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307965 to 0.8856064
[05:53:27.6599868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307721 to 0.8856202
[05:53:27.6717339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307784 to 0.8856366
[05:53:27.6819448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307702 to 0.8856515
[05:53:27.6948334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30762 to 0.8856666
[05:53:27.7071535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307547 to 0.8856821
[05:53:27.7168504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307463 to 0.8856978
[05:53:27.7323055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307339 to 0.885714
[05:53:27.7414873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307395 to 0.885731
[05:53:27.7541504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307433 to 0.8857465
[05:53:27.7673562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30718 to 0.8857607
[05:53:27.7774300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307208 to 0.8857775
[05:53:27.7891836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307189 to 0.8857932
[05:53:27.8000020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307124 to 0.8858083
[05:53:27.8119311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307152 to 0.8858236
[05:53:27.8224470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306979 to 0.8858378
[05:53:27.8353664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306959 to 0.8858535
[05:53:27.8482108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306836 to 0.8858688
[05:53:27.8595829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30662 to 0.8858851
[05:53:27.8743342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306662 to 0.8859034
[05:53:27.8863375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306666 to 0.8859205
[05:53:27.8970430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306527 to 0.8859365
[05:53:27.9110752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306485 to 0.8859536
[05:53:27.9220848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306527 to 0.8859705
[05:53:27.9340819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306439 to 0.885986
[05:53:27.9468772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306438 to 0.8860019
[05:53:27.9565538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306295 to 0.886017
[05:53:27.9718673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306154 to 0.8860332
[05:53:27.9826814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306191 to 0.8860506
[05:53:27.9958458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306065 to 0.8860668
[05:53:28.0089540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306013 to 0.8860838
[05:53:28.0197152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305975 to 0.8861006
[05:53:28.0331791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305977 to 0.8861173
[05:53:28.0456482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305908 to 0.886133
[05:53:28.0563728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305751 to 0.8861489
[05:53:28.0715546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3057 to 0.8861661
[05:53:28.0821722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305731 to 0.8861832
[05:53:28.0940004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305724 to 0.8861991
[05:53:28.1075104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305526 to 0.8862142
[05:53:28.1187578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305416 to 0.8862312
[05:53:28.1326228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305579 to 0.8862491
[05:53:28.1453734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305287 to 0.8862638
[05:53:28.1560739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305248 to 0.8862816
[05:53:28.1713042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305227 to 0.8862993
[05:53:28.1825056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305158 to 0.8863163
[05:53:28.1943113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305271 to 0.8863334
[05:53:28.2065664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305123 to 0.8863482
[05:53:28.2176438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305081 to 0.8863642
[05:53:28.2300693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305165 to 0.88638
[05:53:28.2398443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304981 to 0.8863938
[05:53:28.2522911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304988 to 0.8864095
[05:53:28.2618443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304853 to 0.8864243
[05:53:28.2758235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30483 to 0.8864402
[05:53:28.2855473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304771 to 0.8864557
[05:53:28.2986777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30462 to 0.8864713
[05:53:28.3119018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304622 to 0.8864881
[05:53:28.3222966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304533 to 0.8865041
[05:53:28.3381092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304321 to 0.8865206
[05:53:28.3507736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304356 to 0.886539
[05:53:28.3619344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304365 to 0.8865563
[05:53:28.3757220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304325 to 0.8865725
[05:53:28.3885404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304172 to 0.8865885
[05:53:28.3986973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304192 to 0.8866056
[05:53:28.4115991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304105 to 0.8866218
[05:53:28.4230347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304087 to 0.8866383
[05:53:28.4354547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30419 to 0.8866543
[05:53:28.4472084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303993 to 0.8866681
[05:53:28.4574787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303911 to 0.8866838
[05:53:28.4696861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303858 to 0.8867
[05:53:28.4814055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303809 to 0.8867161
[05:53:28.4940998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303843 to 0.886732
[05:53:28.5080092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303548 to 0.8867468
[05:53:28.5187827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303467 to 0.8867648
[05:53:28.5323745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303686 to 0.8867831
[05:53:28.5436377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30345 to 0.8867977
[05:53:28.5571012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303512 to 0.8868145
[05:53:28.5709929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303217 to 0.8868299
[05:53:28.5811782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303226 to 0.8868484
[05:53:28.5942843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303356 to 0.886866
[05:53:28.6075905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303038 to 0.8868811
[05:53:28.6198437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303088 to 0.8868995
[05:53:28.6315090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303241 to 0.8869166
[05:53:28.6431432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302975 to 0.8869308
[05:53:28.6569613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302972 to 0.8869478
[05:53:28.6685861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302972 to 0.8869641
[05:53:28.6782652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302882 to 0.8869796
[05:53:28.6920432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302893 to 0.8869956
[05:53:28.7027291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302799 to 0.8870107
[05:53:28.7141602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30286 to 0.8870263
[05:53:28.7249692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302666 to 0.8870404
[05:53:28.7370904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302586 to 0.8870563
[05:53:28.7498181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302639 to 0.8870726
[05:53:28.7600315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30251 to 0.8870875
[05:53:28.7707585] [Info   :mrgrm7.LethalCasino] Roulette landed on 10
[05:53:28.7723011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302531 to 0.8871034
[05:53:28.7857626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302268 to 0.8871183
[05:53:28.7949193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302392 to 0.8871359
[05:53:28.8086547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302407 to 0.8871512
[05:53:28.8181473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302202 to 0.8871655
[05:53:28.8304608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302361 to 0.8871818
[05:53:28.8423098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302013 to 0.8871953
[05:53:28.8540405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302159 to 0.8872128
[05:53:28.8664657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302036 to 0.8872275
[05:53:28.8773032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301891 to 0.8872432
[05:53:28.8911656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301945 to 0.8872601
[05:53:28.9003694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301877 to 0.8872756
[05:53:28.9137709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301864 to 0.8872911
[05:53:28.9261035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301686 to 0.8873062
[05:53:28.9362601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30164 to 0.8873228
[05:53:28.9490236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301771 to 0.8873394
[05:53:28.9587404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301575 to 0.8873535
[05:53:28.9718518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301636 to 0.8873694
[05:53:28.9825460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301391 to 0.8873838
[05:53:28.9958426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301517 to 0.8874008
[05:53:29.0077262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301302 to 0.8874154
[05:53:29.0199867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301206 to 0.8874321
[05:53:29.0319821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301353 to 0.8874494
[05:53:29.0432730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301139 to 0.887464
[05:53:29.0573801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301092 to 0.8874806
[05:53:29.0707053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300951 to 0.8874972
[05:53:29.0810788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300998 to 0.8875149
[05:53:29.0942266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300977 to 0.8875312
[05:53:29.1059956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300923 to 0.8875469
[05:53:29.1169374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30081 to 0.8875626
[05:53:29.1287781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300909 to 0.8875791
[05:53:29.1400312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300728 to 0.8875936
[05:53:29.1533016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300731 to 0.8876097
[05:53:29.1629585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300653 to 0.887625
[05:53:29.1753044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300723 to 0.8876407
[05:53:29.1876819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300539 to 0.8876548
[05:53:29.1979059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300411 to 0.8876705
[05:53:29.2089533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300572 to 0.8876874
[05:53:29.2196808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300378 to 0.8877013
[05:53:29.2328491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300466 to 0.8877171
[05:53:29.2446349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300176 to 0.887731
[05:53:29.2554967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300235 to 0.8877481
[05:53:29.2663664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300315 to 0.8877638
[05:53:29.2771004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300045 to 0.8877776
[05:53:29.2917117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300043 to 0.8877943
[05:53:29.3023934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299968 to 0.8878103
[05:53:29.3140839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300019 to 0.8878267
[05:53:29.3275581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29985 to 0.8878416
[05:53:29.3382095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299798 to 0.8878579
[05:53:29.3514303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299829 to 0.8878744
[05:53:29.3612663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299706 to 0.8878896
[05:53:29.3750954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299733 to 0.8879057
[05:53:29.3876839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299538 to 0.8879207
[05:53:29.3977088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299558 to 0.8879377
[05:53:29.4090095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299633 to 0.8879536
[05:53:29.4208608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299416 to 0.8879678
[05:53:29.4331828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299499 to 0.8879842
[05:53:29.4455132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299314 to 0.8879987
[05:53:29.4557949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299281 to 0.888015
[05:53:29.4681923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299354 to 0.8880311
[05:53:29.4789470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299059 to 0.8880454
[05:53:29.4923769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299111 to 0.888063
[05:53:29.5056860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299041 to 0.8880792
[05:53:29.5180021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298839 to 0.8880955
[05:53:29.5311082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299039 to 0.8881138
[05:53:29.5412414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298883 to 0.8881286
[05:53:29.5545166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298843 to 0.8881447
[05:53:29.5667262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2988 to 0.8881607
[05:53:29.5754294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298762 to 0.8881764
[05:53:29.5906367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298657 to 0.8881921
[05:53:29.6004679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298674 to 0.8882083
[05:53:29.6112109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298675 to 0.8882236
[05:53:29.6227578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298504 to 0.8882381
[05:53:29.6345081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298597 to 0.8882543
[05:53:29.6484815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298318 to 0.8882685
[05:53:29.6588667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298377 to 0.8882857
[05:53:29.6700719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298471 to 0.8883015
[05:53:29.6811425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298256 to 0.8883152
[05:53:29.6954903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298142 to 0.8883311
[05:53:29.7135603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297627 to 0.8883479
[05:53:29.7290286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297587 to 0.8883709
[05:53:29.7464030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297535 to 0.8883937
[05:53:29.7612021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297407 to 0.8884161
[05:53:29.7792828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297622 to 0.8884392
[05:53:29.7971897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297193 to 0.8884584
[05:53:29.8125094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297248 to 0.8884823
[05:53:29.8257062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297449 to 0.8885046
[05:53:29.8421723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297084 to 0.8885231
[05:53:29.8590445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297123 to 0.8885455
[05:53:29.8719111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297367 to 0.8885664
[05:53:29.8824887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297211 to 0.8885831
[05:53:29.8971707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297199 to 0.8886008
[05:53:29.9108528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297136 to 0.888618
[05:53:29.9227416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296988 to 0.8886352
[05:53:29.9358555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2972 to 0.8886536
[05:53:29.9482194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297026 to 0.8886684
[05:53:29.9585170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29691 to 0.8886846
[05:53:29.9698912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29706 to 0.8887018
[05:53:29.9836337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296732 to 0.8887162
[05:53:29.9967776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29682 to 0.8887342
[05:53:30.0101269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296688 to 0.8887504
[05:53:30.0213962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296628 to 0.8887676
[05:53:30.0336156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296786 to 0.8887848
[05:53:30.0456021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296568 to 0.888799
[05:53:30.0568751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296479 to 0.8888155
[05:53:30.0697849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296582 to 0.8888324
[05:53:30.0805003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296372 to 0.8888473
[05:53:30.0935603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29646 to 0.8888642
[05:53:30.1058065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296308 to 0.8888792
[05:53:30.1173310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29614 to 0.8888955
[05:53:30.1313107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296239 to 0.8889134
[05:53:30.1409979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296124 to 0.8889292
[05:53:30.1548101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296157 to 0.8889458
[05:53:30.1670550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29609 to 0.8889611
[05:53:30.1762597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296026 to 0.8889767
[05:53:30.1896320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296009 to 0.8889923
[05:53:30.2005306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295905 to 0.8890075
[05:53:30.2125703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295926 to 0.8890234
[05:53:30.2242704] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:30.2257988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295667 to 0.8890383
[05:53:30.2371272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295696 to 0.889056
[05:53:30.2483949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295838 to 0.8890727
[05:53:30.2585544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295634 to 0.8890865
[05:53:30.2724443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295699 to 0.8891023
[05:53:30.2826066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295457 to 0.8891167
[05:53:30.2958789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295497 to 0.8891336
[05:53:30.3076124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295407 to 0.8891494
[05:53:30.3198982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295269 to 0.8891655
[05:53:30.3318276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295398 to 0.8891829
[05:53:30.3416437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295276 to 0.8891977
[05:53:30.3548997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295251 to 0.8892134
[05:53:30.3672810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295184 to 0.8892288
[05:53:30.3774971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295112 to 0.8892443
[05:53:30.3896194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29516 to 0.8892601
[05:53:30.4000852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295036 to 0.8892746
[05:53:30.4122615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295076 to 0.88929
[05:53:30.4234839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294813 to 0.8893042
[05:53:30.4371530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294898 to 0.8893213
[05:53:30.4489198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294785 to 0.8893365
[05:53:30.4591863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294659 to 0.8893526
[05:53:30.4725057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294745 to 0.8893696
[05:53:30.4832377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294637 to 0.8893847
[05:53:30.4954006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294724 to 0.8894006
[05:53:30.5077951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294458 to 0.8894145
[05:53:30.5186377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294422 to 0.8894314
[05:53:30.5301605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294569 to 0.8894481
[05:53:30.5409939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294326 to 0.8894621
[05:53:30.5542696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294289 to 0.8894786
[05:53:30.5676121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294232 to 0.8894949
[05:53:30.5783359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294217 to 0.8895113
[05:53:30.5904283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294168 to 0.8895271
[05:53:30.6018267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294071 to 0.8895429
[05:53:30.6149205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29407 to 0.8895592
[05:53:30.6276907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293888 to 0.8895749
[05:53:30.6388329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293919 to 0.8895923
[05:53:30.6508528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293996 to 0.8896085
[05:53:30.6617319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293811 to 0.8896229
[05:53:30.6739721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293937 to 0.8896391
[05:53:30.6847625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293762 to 0.8896528
[05:53:30.6954782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293711 to 0.8896683
[05:53:30.7073938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293746 to 0.8896838
[05:53:30.7187646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293545 to 0.8896981
[05:53:30.7306352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293569 to 0.8897145
[05:53:30.7406748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293502 to 0.8897299
[05:53:30.7544106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293483 to 0.8897455
[05:53:30.7663184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293406 to 0.8897606
[05:53:30.7784499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29321 to 0.8897761
[05:53:30.7914814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293161 to 0.8897935
[05:53:30.8021776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293205 to 0.8898109
[05:53:30.8147375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293257 to 0.889827
[05:53:30.8280389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292988 to 0.8898414
[05:53:30.8383422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292992 to 0.889859
[05:53:30.8521200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293095 to 0.8898757
[05:53:30.8626271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292814 to 0.8898902
[05:53:30.8774395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292837 to 0.8899078
[05:53:30.8899505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29279 to 0.8899245
[05:53:30.9012651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292694 to 0.889941
[05:53:30.9130530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292867 to 0.889958
[05:53:30.9263625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292479 to 0.889972
[05:53:30.9371482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292533 to 0.8899904
[05:53:30.9505197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292732 to 0.8900075
[05:53:30.9606482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292463 to 0.890021
[05:53:30.9750313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292398 to 0.8900374
[05:53:30.9862231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292389 to 0.8900542
[05:53:30.9974848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292254 to 0.8900703
[05:53:31.0108064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2923 to 0.8900874
[05:53:31.0219048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292134 to 0.8901032
[05:53:31.0362096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292255 to 0.8901206
[05:53:31.0463502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292163 to 0.8901355
[05:53:31.0580483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291964 to 0.8901508
[05:53:31.0719147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292082 to 0.8901683
[05:53:31.0817658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29195 to 0.8901834
[05:53:31.0945802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292051 to 0.8901996
[05:53:31.1054980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291866 to 0.8902136
[05:53:31.1161584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291833 to 0.8902295
[05:53:31.1293336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291841 to 0.8902452
[05:53:31.1384482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291739 to 0.89026
[05:53:31.1509411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291837 to 0.8902756
[05:53:31.1606133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291632 to 0.8902891
[05:53:31.1740303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291636 to 0.8903047
[05:53:31.1842737] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:31.1862922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291523 to 0.8903196
[05:53:31.1963891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291466 to 0.8903354
[05:53:31.2097054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291456 to 0.8903514
[05:53:31.2200950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291252 to 0.8903667
[05:53:31.2325121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291483 to 0.8903841
[05:53:31.2428722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291268 to 0.8903977
[05:53:31.2546003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291352 to 0.8904133
[05:53:31.2664794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291169 to 0.8904273
[05:53:31.2772550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291105 to 0.890443
[05:53:31.2887259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291203 to 0.890459
[05:53:31.2994263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290964 to 0.8904729
[05:53:31.3130831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291028 to 0.8904894
[05:53:31.3227244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290882 to 0.8905044
[05:53:31.3360674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290963 to 0.8905206
[05:53:31.3448876] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:53:31.3448876] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:31.3479387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290821 to 0.8905351
[05:53:31.3587287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290664 to 0.8905507
[05:53:31.3704683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290764 to 0.8905679
[05:53:31.3811468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290673 to 0.890583
[05:53:31.3933640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290735 to 0.8905985
[05:53:31.4071048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290439 to 0.8906125
[05:53:31.4169238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290462 to 0.8906299
[05:53:31.4299732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29059 to 0.8906464
[05:53:31.4397959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290395 to 0.8906603
[05:53:31.4521319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290463 to 0.8906761
[05:53:31.4613257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290323 to 0.8906903
[05:53:31.4750982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290283 to 0.8907058
[05:53:31.4863695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290215 to 0.8907212
[05:53:31.4971663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29016 to 0.8907368
[05:53:31.5104734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290066 to 0.8907525
[05:53:31.5222786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28997 to 0.8907688
[05:53:31.5363952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289946 to 0.8907857
[05:53:31.5477758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289908 to 0.8908022
[05:53:31.5585332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28989 to 0.8908184
[05:53:31.5709573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289918 to 0.8908342
[05:53:31.5804442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289785 to 0.8908488
[05:53:31.5940716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289838 to 0.8908646
[05:53:31.6073542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289506 to 0.8908789
[05:53:31.6171570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289665 to 0.8908972
[05:53:31.6291798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289607 to 0.8909125
[05:53:31.6418554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289414 to 0.8909279
[05:53:31.6547196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289505 to 0.8909453
[05:53:31.6667070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289375 to 0.8909606
[05:53:31.6771631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289333 to 0.890977
[05:53:31.6900046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289426 to 0.8909934
[05:53:31.6997577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2893 to 0.8910075
[05:53:31.7111038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289325 to 0.8910228
[05:53:31.7202377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289192 to 0.891037
[05:53:31.7340793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289209 to 0.8910525
[05:53:31.7450761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28909 to 0.891067
[05:53:31.7554101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288992 to 0.8910825
[05:53:31.7687803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289046 to 0.8910987
[05:53:31.7794543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288942 to 0.8911134
[05:53:31.7902051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288981 to 0.8911289
[05:53:31.8027056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288767 to 0.8911431
[05:53:31.8150322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288824 to 0.8911597
[05:53:31.8267897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288735 to 0.8911747
[05:53:31.8364517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288658 to 0.8911903
[05:53:31.8489175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288736 to 0.8912063
[05:53:31.8592144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288585 to 0.8912204
[05:53:31.8714663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288597 to 0.8912359
[05:53:31.8818128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288544 to 0.8912506
[05:53:31.8940588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288516 to 0.8912654
[05:53:31.9066202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288303 to 0.8912799
[05:53:31.9158164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288371 to 0.8912967
[05:53:31.9288341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28838 to 0.8913119
[05:53:31.9391115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288147 to 0.8913261
[05:53:31.9526580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288193 to 0.891343
[05:53:31.9613445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288194 to 0.8913586
[05:53:31.9749120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28811 to 0.8913734
[05:53:31.9871531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28803 to 0.8913887
[05:53:31.9978850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287963 to 0.8914043
[05:53:32.0108282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287983 to 0.8914203
[05:53:32.0207737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287896 to 0.8914353
[05:53:32.0335248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287935 to 0.8914507
[05:53:32.0464349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287639 to 0.8914649
[05:53:32.0567226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287653 to 0.8914826
[05:53:32.0692022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287826 to 0.8914994
[05:53:32.0794266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287609 to 0.891513
[05:53:32.0916657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287571 to 0.8915289
[05:53:32.1034706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287475 to 0.8915447
[05:53:32.1046270] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:32.1156318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287522 to 0.8915611
[05:53:32.1276013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287431 to 0.8915762
[05:53:32.1388323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287281 to 0.8915917
[05:53:32.1520082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28741 to 0.8916088
[05:53:32.1627780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287208 to 0.8916233
[05:53:32.1760133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287233 to 0.8916398
[05:53:32.1878006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287149 to 0.8916553
[05:53:32.1980982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287122 to 0.8916713
[05:53:32.2106127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287092 to 0.8916869
[05:53:32.2213922] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:32.2213922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286996 to 0.8917023
[05:53:32.2327177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287109 to 0.8917183
[05:53:32.2449388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286832 to 0.8917319
[05:53:32.2552239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286866 to 0.8917488
[05:53:32.2671058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286953 to 0.8917646
[05:53:32.2791252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286671 to 0.8917783
[05:53:32.2913743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286866 to 0.8917953
[05:53:32.3010917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286638 to 0.891809
[05:53:32.3142807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286677 to 0.8918251
[05:53:32.3248199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286584 to 0.89184
[05:53:32.3365715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28651 to 0.8918555
[05:53:32.3480792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286548 to 0.8918714
[05:53:32.3587626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286423 to 0.8918861
[05:53:32.3716661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286452 to 0.8919017
[05:53:32.3824240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286289 to 0.8919163
[05:53:32.3954474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286287 to 0.8919325
[05:53:32.4076588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28617 to 0.8919481
[05:53:32.4174816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286155 to 0.8919646
[05:53:32.4312786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286172 to 0.8919805
[05:53:32.4421163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286006 to 0.8919955
[05:53:32.4554771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286035 to 0.8920122
[05:53:32.4661723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285966 to 0.8920277
[05:53:32.4770818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285863 to 0.8920435
[05:53:32.4908205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285921 to 0.8920599
[05:53:32.5008030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28583 to 0.8920749
[05:53:32.5127688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285823 to 0.8920904
[05:53:32.5239751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285689 to 0.8921053
[05:53:32.5367207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285748 to 0.8921214
[05:53:32.5487153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285551 to 0.892136
[05:53:32.5602459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285494 to 0.8921527
[05:53:32.5719013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285668 to 0.8921695
[05:53:32.5811273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285405 to 0.8921831
[05:53:32.5960747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28541 to 0.8921996
[05:53:32.6079363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285367 to 0.8922155
[05:53:32.6186545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285187 to 0.8922312
[05:53:32.6317653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285344 to 0.8922487
[05:53:32.6418776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285226 to 0.8922634
[05:53:32.6553043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285178 to 0.8922789
[05:53:32.6661594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285144 to 0.8922944
[05:53:32.6763126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285071 to 0.8923097
[05:53:32.6896358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285072 to 0.8923253
[05:53:32.7002965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284911 to 0.8923402
[05:53:32.7124614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285054 to 0.8923567
[05:53:32.7221420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284836 to 0.8923705
[05:53:32.7352346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284967 to 0.8923866
[05:53:32.7474801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284692 to 0.8924003
[05:53:32.7576469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284682 to 0.8924171
[05:53:32.7699584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284815 to 0.8924334
[05:53:32.7808828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284558 to 0.8924471
[05:53:32.7944183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284534 to 0.8924637
[05:53:32.8063614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284498 to 0.8924801
[05:53:32.8171590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284358 to 0.8924962
[05:53:32.8304720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284494 to 0.8925135
[05:53:32.8392723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284385 to 0.8925282
[05:53:32.8536490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284354 to 0.8925436
[05:53:32.8655117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284238 to 0.8925588
[05:53:32.8745026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284229 to 0.892575
[05:53:32.8893835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284149 to 0.8925906
[05:53:32.8995770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284107 to 0.8926066
[05:53:32.9117930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284157 to 0.8926225
[05:53:32.9256742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283833 to 0.892637
[05:53:32.9371684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283874 to 0.8926554
[05:53:32.9496757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284045 to 0.8926725
[05:53:32.9590314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283804 to 0.8926864
[05:53:32.9727231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283906 to 0.8927029
[05:53:32.9842480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283627 to 0.8927173
[05:53:32.9954016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283771 to 0.892735
[05:53:33.0081753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28371 to 0.89275
[05:53:33.0195916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283478 to 0.892765
[05:53:33.0343859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283488 to 0.8927827
[05:53:33.0451770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283428 to 0.8927995
[05:53:33.0568235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283385 to 0.8928164
[05:53:33.0726471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283344 to 0.8928332
[05:53:33.0833337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283187 to 0.8928498
[05:53:33.0975426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283275 to 0.8928679
[05:53:33.1088472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2832 to 0.8928839
[05:53:33.1202741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283072 to 0.8929002
[05:53:33.1330563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283232 to 0.8929176
[05:53:33.1435972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283091 to 0.892932
[05:53:33.1567255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28306 to 0.8929476
[05:53:33.1679255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283028 to 0.8929631
[05:53:33.1795232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282836 to 0.8929782
[05:53:33.1919088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282853 to 0.8929954
[05:53:33.2049304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282746 to 0.8930117
[05:53:33.2167091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282749 to 0.8930287
[05:53:33.2301709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282684 to 0.893045
[05:53:33.2412732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282562 to 0.8930614
[05:53:33.2542716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282647 to 0.8930789
[05:53:33.2670417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282552 to 0.8930943
[05:53:33.2759842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282552 to 0.8931104
[05:53:33.2897704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282513 to 0.8931257
[05:53:33.2985771] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:33.3001208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282452 to 0.8931409
[05:53:33.3121943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282468 to 0.8931562
[05:53:33.3240793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282219 to 0.8931707
[05:53:33.3352089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282353 to 0.893188
[05:53:33.3464571] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:53:33.3464571] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:33.3489916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282241 to 0.8932028
[05:53:33.3597463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281994 to 0.8932183
[05:53:33.3742274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282116 to 0.8932368
[05:53:33.3859409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282104 to 0.8932528
[05:53:33.3955866] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[05:53:33.3955866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282033 to 0.8932682
[05:53:33.4090187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281995 to 0.8932838
[05:53:33.4197953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281891 to 0.8932993
[05:53:33.4324521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281926 to 0.8933156
[05:53:33.4431591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281785 to 0.8933307
[05:53:33.4546023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281889 to 0.893347
[05:53:33.4669714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281735 to 0.8933612
[05:53:33.4776428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281632 to 0.8933769
[05:53:33.4915613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281598 to 0.8933934
[05:53:33.5019035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281532 to 0.8934097
[05:53:33.5141481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281653 to 0.8934262
[05:53:33.5270337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281331 to 0.8934402
[05:53:33.5383409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28144 to 0.8934581
[05:53:33.5491688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281501 to 0.8934739
[05:53:33.5615816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281265 to 0.8934879
[05:53:33.5744365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281263 to 0.8935046
[05:53:33.5851130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281294 to 0.8935207
[05:53:33.5961381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281205 to 0.8935356
[05:53:33.6071283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281244 to 0.8935511
[05:53:33.6179036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281083 to 0.8935653
[05:53:33.6310389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281065 to 0.8935812
[05:53:33.6421758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281009 to 0.8935966
[05:53:33.6542060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281052 to 0.8936122
[05:53:33.6654589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280854 to 0.8936265
[05:53:33.6768815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280867 to 0.8936428
[05:53:33.6887505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280879 to 0.8936585
[05:53:33.6990828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280718 to 0.8936731
[05:53:33.7118424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280766 to 0.8936894
[05:53:33.7226783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280656 to 0.8937043
[05:53:33.7350772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28072 to 0.8937201
[05:53:33.7457154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280545 to 0.8937343
[05:53:33.7574201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280495 to 0.8937503
[05:53:33.7689424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280558 to 0.8937664
[05:53:33.7798056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280426 to 0.8937808
[05:53:33.7916056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280428 to 0.8937964
[05:53:33.8049257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280249 to 0.8938114
[05:53:33.8152982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280336 to 0.8938283
[05:53:33.8272109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28031 to 0.8938432
[05:53:33.8386881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280123 to 0.8938577
[05:53:33.8505811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28024 to 0.8938743
[05:53:33.8613913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280067 to 0.8938885
[05:53:33.8741924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280052 to 0.8939044
[05:53:33.8863701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280015 to 0.89392
[05:53:33.8957456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27994 to 0.8939354
[05:53:33.9091381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279889 to 0.8939512
[05:53:33.9193184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279827 to 0.893967
[05:53:33.9324137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279811 to 0.8939829
[05:53:33.9457337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279626 to 0.8939985
[05:53:33.9564010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279695 to 0.894016
[05:53:33.9681607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279802 to 0.8940318
[05:53:33.9775331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279625 to 0.8940452
[05:53:33.9908478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279635 to 0.8940605
[05:53:34.0003339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279533 to 0.894075
[05:53:34.0132724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279526 to 0.8940904
[05:53:34.0241735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27939 to 0.8941051
[05:53:34.0359151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279481 to 0.8941212
[05:53:34.0476194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279343 to 0.8941352
[05:53:34.0580525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279159 to 0.8941506
[05:53:34.0720212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279246 to 0.894168
[05:53:34.0815844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279166 to 0.8941835
[05:53:34.0948459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279209 to 0.8941993
[05:53:34.1071586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278955 to 0.8942138
[05:53:34.1175169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279015 to 0.8942313
[05:53:34.1305257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279048 to 0.8942473
[05:53:34.1439012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278718 to 0.894262
[05:53:34.1560544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278901 to 0.8942808
[05:53:34.1679981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278844 to 0.8942963
[05:53:34.1784175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278749 to 0.8943117
[05:53:34.1913261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278828 to 0.8943279
[05:53:34.2036750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278479 to 0.8943421
[05:53:34.2161630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278686 to 0.8943608
[05:53:34.2281625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278504 to 0.8943758
[05:53:34.2388889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278443 to 0.8943926
[05:53:34.2542679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278414 to 0.8944096
[05:53:34.2639275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278477 to 0.8944263
[05:53:34.2770135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27838 to 0.8944413
[05:53:34.2892832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278256 to 0.894457
[05:53:34.2994569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278316 to 0.8944738
[05:53:34.3129734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278212 to 0.894489
[05:53:34.3232603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278177 to 0.894505
[05:53:34.3353445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278226 to 0.8945208
[05:53:34.3483823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278037 to 0.8945351
[05:53:34.3590795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277997 to 0.8945516
[05:53:34.3719736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278081 to 0.894568
[05:53:34.3810386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277923 to 0.8945823
[05:53:34.3933607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278027 to 0.8945983
[05:53:34.4061027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277765 to 0.8946121
[05:53:34.4164426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277743 to 0.8946291
[05:53:34.4287622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277869 to 0.8946457
[05:53:34.4403817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277639 to 0.8946597
[05:53:34.4524250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277778 to 0.8946763
[05:53:34.4626620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277578 to 0.8946903
[05:53:34.4761612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277513 to 0.8947065
[05:53:34.4877434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277513 to 0.8947229
[05:53:34.4984524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277521 to 0.8947387
[05:53:34.5103636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277437 to 0.8947536
[05:53:34.5222242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277325 to 0.8947691
[05:53:34.5346672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277356 to 0.8947855
[05:53:34.5485987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277113 to 0.8948007
[05:53:34.5592726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277168 to 0.8948188
[05:53:34.5711883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277208 to 0.8948354
[05:53:34.5824255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277124 to 0.8948506
[05:53:34.5952671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277061 to 0.8948662
[05:53:34.6074194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276942 to 0.8948821
[05:53:34.6187041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276912 to 0.8948991
[05:53:34.6310308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277105 to 0.8949158
[05:53:34.6416781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27681 to 0.8949289
[05:53:34.6545003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276878 to 0.8949455
[05:53:34.6652638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276823 to 0.8949606
[05:53:34.6763897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276704 to 0.8949758
[05:53:34.6887413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276771 to 0.894992
[05:53:34.6984346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276695 to 0.8950065
[05:53:34.7108865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27661 to 0.8950214
[05:53:34.7217799] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:34.7217799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276553 to 0.895037
[05:53:34.7348375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276603 to 0.8950527
[05:53:34.7471546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27643 to 0.895067
[05:53:34.7579365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276283 to 0.8950831
[05:53:34.7702562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276473 to 0.8951007
[05:53:34.7809540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276289 to 0.8951148
[05:53:34.7922768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276335 to 0.8951309
[05:53:34.8031140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276268 to 0.8951456
[05:53:34.8150526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276287 to 0.8951606
[05:53:34.8273029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276137 to 0.8951746
[05:53:34.8375333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276035 to 0.8951902
[05:53:34.8506147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276087 to 0.8952067
[05:53:34.8614060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275961 to 0.8952217
[05:53:34.8728156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2761 to 0.8952378
[05:53:34.8850939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275804 to 0.8952512
[05:53:34.8964233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275848 to 0.8952683
[05:53:34.9076859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275955 to 0.8952841
[05:53:34.9179280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27569 to 0.8952975
[05:53:34.9297526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275804 to 0.8953142
[05:53:34.9419482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275627 to 0.8953285
[05:53:34.9543277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275621 to 0.8953447
[05:53:34.9668102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275565 to 0.8953604
[05:53:34.9759814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275522 to 0.8953762
[05:53:34.9901459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27552 to 0.8953919
[05:53:34.9993003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275457 to 0.895407
[05:53:35.0112119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275463 to 0.8954222
[05:53:35.0235772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275256 to 0.8954367
[05:53:35.0365659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275271 to 0.8954536
[05:53:35.0482702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275288 to 0.8954695
[05:53:35.0603826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275005 to 0.8954846
[05:53:35.0738998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27511 to 0.895503
[05:53:35.0866298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275055 to 0.8955193
[05:53:35.0959807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275059 to 0.8955355
[05:53:35.1075066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275121 to 0.895551
[05:53:35.1176899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274928 to 0.8955647
[05:53:35.1306061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274977 to 0.8955807
[05:53:35.1418643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274827 to 0.8955953
[05:53:35.1551516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274815 to 0.8956115
[05:53:35.1660287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274753 to 0.8956271
[05:53:35.1766511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27464 to 0.895643
[05:53:35.1925439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274584 to 0.8956598
[05:53:35.2028305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274556 to 0.8956768
[05:53:35.2146939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27468 to 0.8956934
[05:53:35.2276923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274325 to 0.8957074
[05:53:35.2394491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274348 to 0.895726
[05:53:35.2529423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274522 to 0.8957435
[05:53:35.2637659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274306 to 0.8957577
[05:53:35.2770672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274296 to 0.8957742
[05:53:35.2882004] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:35.2902681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274219 to 0.8957903
[05:53:35.3004477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27417 to 0.8958068
[05:53:35.3112543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274335 to 0.8958234
[05:53:35.3228846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274058 to 0.8958367
[05:53:35.3351490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274107 to 0.8958533
[05:53:35.3465621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274052 to 0.8958687
[05:53:35.3588909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273829 to 0.8958842
[05:53:35.3722628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273942 to 0.8959022
[05:53:35.3825281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273913 to 0.8959179
[05:53:35.3963228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273869 to 0.8959332
[05:53:35.4080608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273779 to 0.8959485
[05:53:35.4184951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273734 to 0.8959644
[05:53:35.4325131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273657 to 0.8959804
[05:53:35.4429275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27362 to 0.8959967
[05:53:35.4547862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273692 to 0.8960129
[05:53:35.4654835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273574 to 0.8960273
[05:53:35.4766819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273507 to 0.8960426
[05:53:35.4890293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273533 to 0.8960584
[05:53:35.4999112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273408 to 0.8960732
[05:53:35.5102577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273506 to 0.896089
[05:53:35.5227652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273252 to 0.8961027
[05:53:35.5349589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273383 to 0.8961195
[05:53:35.5467541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273192 to 0.8961338
[05:53:35.5590948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273067 to 0.8961502
[05:53:35.5723685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273128 to 0.8961678
[05:53:35.5830996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273075 to 0.8961837
[05:53:35.5953453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273059 to 0.8961996
[05:53:35.6076759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272955 to 0.8962151
[05:53:35.6179265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272884 to 0.8962314
[05:53:35.6322423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27287 to 0.8962481
[05:53:35.6423107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272873 to 0.8962643
[05:53:35.6541969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272923 to 0.8962796
[05:53:35.6659353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272805 to 0.8962935
[05:53:35.6761076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272709 to 0.8963085
[05:53:35.6878375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272793 to 0.8963243
[05:53:35.6981167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272632 to 0.8963382
[05:53:35.7106159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272709 to 0.8963537
[05:53:35.7200263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272525 to 0.8963675
[05:53:35.7342634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272528 to 0.8963834
[05:53:35.7435171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272442 to 0.8963986
[05:53:35.7553173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272507 to 0.8964144
[05:53:35.7670169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2724 to 0.8964285
[05:53:35.7778285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27229 to 0.8964435
[05:53:35.7897470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272292 to 0.8964596
[05:53:35.8015764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2722 to 0.896475
[05:53:35.8128021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272234 to 0.8964909
[05:53:35.8271781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271962 to 0.8965057
[05:53:35.8368093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272106 to 0.8965239
[05:53:35.8485806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272163 to 0.8965393
[05:53:35.8662253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27154 to 0.8965529
[05:53:35.8796706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27163 to 0.8965753
[05:53:35.8960063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271628 to 0.8965957
[05:53:35.9095581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271538 to 0.8966151
[05:53:35.9228829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27157 to 0.8966351
[05:53:35.9378199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271577 to 0.8966535
[05:53:35.9511676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271572 to 0.8966711
[05:53:35.9625789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271438 to 0.8966879
[05:53:35.9765862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271476 to 0.8967059
[05:53:35.9886879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271359 to 0.8967226
[05:53:36.0006348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27138 to 0.8967402
[05:53:36.0128000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271404 to 0.8967568
[05:53:36.0278878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271108 to 0.8967723
[05:53:36.0407250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271139 to 0.8967914
[05:53:36.0544218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271191 to 0.8968094
[05:53:36.0680086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270903 to 0.8968258
[05:53:36.0809115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270963 to 0.8968457
[05:53:36.0961822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27083 to 0.8968639
[05:53:36.1105469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270857 to 0.8968834
[05:53:36.1228006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270762 to 0.8969015
[05:53:36.1363945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270848 to 0.8969203
[05:53:36.1503308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27077 to 0.8969369
[05:53:36.1627888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270602 to 0.8969539
[05:53:36.1755783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270732 to 0.8969727
[05:53:36.1902379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270518 to 0.8969887
[05:53:36.2032908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270351 to 0.8970071
[05:53:36.2171345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270581 to 0.8970274
[05:53:36.2306536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270391 to 0.8970433
[05:53:36.2423533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270345 to 0.8970613
[05:53:36.2561826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270408 to 0.8970792
[05:53:36.2687684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270302 to 0.8970953
[05:53:36.2794727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270242 to 0.8971123
[05:53:36.2943118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270198 to 0.8971294
[05:53:36.3061085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270139 to 0.8971465
[05:53:36.3180685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270083 to 0.8971637
[05:53:36.3315626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27012 to 0.897181
[05:53:36.3424797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270002 to 0.8971969
[05:53:36.3986000] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:53:36.4028402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266228 to 0.8972139
[05:53:36.4161743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269635 to 0.8972878
[05:53:36.4288533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26971 to 0.8973089
[05:53:36.4398481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269662 to 0.8973255
[05:53:36.4519740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269771 to 0.897342
[05:53:36.4620256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269598 to 0.897356
[05:53:36.4747375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269585 to 0.8973719
[05:53:36.4872562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269539 to 0.8973874
[05:53:36.4980728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269416 to 0.8974029
[05:53:36.5101863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269451 to 0.8974195
[05:53:36.5213768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269378 to 0.8974349
[05:53:36.5347583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26935 to 0.8974508
[05:53:36.5465966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269247 to 0.8974663
[05:53:36.5576673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269189 to 0.8974828
[05:53:36.5695396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269246 to 0.8974993
[05:53:36.5814402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269081 to 0.8975143
[05:53:36.5933472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269194 to 0.8975312
[05:53:36.6071310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268951 to 0.8975455
[05:53:36.6159078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269043 to 0.8975629
[05:53:36.6281952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269056 to 0.8975782
[05:53:36.6402995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26885 to 0.8975925
[05:53:36.6515230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268991 to 0.8976093
[05:53:36.6621291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268855 to 0.8976233
[05:53:36.6751161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268727 to 0.8976386
[05:53:36.6880498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268767 to 0.8976552
[05:53:36.6967898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268721 to 0.8976706
[05:53:36.7115792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268695 to 0.8976859
[05:53:36.7225495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268476 to 0.897701
[05:53:36.7343234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268645 to 0.8977187
[05:53:36.7461449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268448 to 0.8977331
[05:53:36.7576372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268426 to 0.8977498
[05:53:36.7698465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268469 to 0.8977661
[05:53:36.7792222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268428 to 0.8977811
[05:53:36.7914512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268407 to 0.8977959
[05:53:36.8032400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2682 to 0.8978105
[05:53:36.8163007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268349 to 0.8978275
[05:53:36.8270962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268199 to 0.8978416
[05:53:36.8374221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268093 to 0.8978572
[05:53:36.8518224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268145 to 0.8978738
[05:53:36.8604308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268075 to 0.897889
[05:53:36.8749911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267955 to 0.8979045
[05:53:36.8870407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26796 to 0.8979211
[05:53:36.8975603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267952 to 0.8979369
[05:53:36.9091153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267923 to 0.8979521
[05:53:36.9198800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267773 to 0.8979671
[05:53:36.9324722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267869 to 0.8979837
[05:53:36.9464015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267623 to 0.8979982
[05:53:36.9571525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267632 to 0.8980157
[05:53:36.9707517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26767 to 0.8980324
[05:53:36.9808981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267563 to 0.8980477
[05:53:36.9945473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26759 to 0.898064
[05:53:37.0079467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267342 to 0.8980792
[05:53:37.0188747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267354 to 0.8980974
[05:53:37.0322571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267437 to 0.8981148
[05:53:37.0425447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267339 to 0.8981301
[05:53:37.0555092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267375 to 0.8981462
[05:53:37.0690533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267134 to 0.8981609
[05:53:37.0792383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2672 to 0.8981787
[05:53:37.0909397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267282 to 0.8981948
[05:53:37.1021134] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:37.1031186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267082 to 0.8982089
[05:53:37.1155509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26704 to 0.8982253
[05:53:37.1282307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26696 to 0.8982418
[05:53:37.1398198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266935 to 0.8982587
[05:53:37.1504775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267048 to 0.8982753
[05:53:37.1610395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266957 to 0.8982894
[05:53:37.1741892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266886 to 0.8983041
[05:53:37.1858795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266814 to 0.8983194
[05:53:37.1951242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26677 to 0.898335
[05:53:37.2092627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266754 to 0.8983507
[05:53:37.2201524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266636 to 0.898366
[05:53:37.2321807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266704 to 0.8983823
[05:53:37.2420786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266566 to 0.898397
[05:53:37.2547930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266659 to 0.898413
[05:53:37.2673812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266458 to 0.8984269
[05:53:37.2777480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266449 to 0.8984433
[05:53:37.2900571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266472 to 0.8984591
[05:53:37.3016086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266259 to 0.8984739
[05:53:37.3145735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266321 to 0.8984912
[05:53:37.3268034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26622 to 0.8985069
[05:53:37.3376522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266146 to 0.8985234
[05:53:37.3511451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266227 to 0.8985404
[05:53:37.3613553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266153 to 0.8985555
[05:53:37.3732081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266145 to 0.8985708
[05:53:37.3848702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266042 to 0.8985857
[05:53:37.3957704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266029 to 0.8986014
[05:53:37.4079868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265975 to 0.8986167
[05:53:37.4177038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265931 to 0.898632
[05:53:37.4310100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265949 to 0.8986475
[05:53:37.4417733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265803 to 0.898662
[05:53:37.4536587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265839 to 0.898678
[05:53:37.4655198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265746 to 0.8986928
[05:53:37.4762993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265697 to 0.8987084
[05:53:37.4877061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265743 to 0.8987241
[05:53:37.4980940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265549 to 0.8987383
[05:53:37.5120786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265607 to 0.8987548
[05:53:37.5222979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265541 to 0.8987699
[05:53:37.5354277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265476 to 0.8987852
[05:53:37.5456259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265443 to 0.8988008
[05:53:37.5568389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265353 to 0.8988163
[05:53:37.5701750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265438 to 0.8988326
[05:53:37.5807073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265255 to 0.8988467
[05:53:37.5936518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26525 to 0.8988631
[05:53:37.6070439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265015 to 0.8988788
[05:53:37.6188000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265121 to 0.8988975
[05:53:37.6305370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26522 to 0.8989138
[05:53:37.6408601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264999 to 0.8989278
[05:53:37.6531630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26511 to 0.8989444
[05:53:37.6628529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265037 to 0.8989588
[05:53:37.6762299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264981 to 0.8989735
[05:53:37.6869659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26485 to 0.8989885
[05:53:37.6982607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264793 to 0.8990048
[05:53:37.7122621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264843 to 0.8990214
[05:53:37.7230472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264686 to 0.8990364
[05:53:37.7357923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264721 to 0.8990532
[05:53:37.7475758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264674 to 0.8990687
[05:53:37.7578044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264594 to 0.8990843
[05:53:37.7702367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264643 to 0.8991004
[05:53:37.7804441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264601 to 0.899115
[05:53:37.7934396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264528 to 0.8991296
[05:53:37.8056340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264366 to 0.8991446
[05:53:37.8145142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264443 to 0.8991616
[05:53:37.8278818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264452 to 0.8991767
[05:53:37.8371453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26435 to 0.8991908
[05:53:37.8495646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264361 to 0.899206
[05:53:37.8593448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264241 to 0.8992203
[05:53:37.8729572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264239 to 0.8992358
[05:53:37.8825427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264177 to 0.8992507
[05:53:37.8944878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264198 to 0.8992659
[05:53:37.9067941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264015 to 0.8992801
[05:53:37.9159487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264074 to 0.8992964
[05:53:37.9284155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264118 to 0.8993112
[05:53:37.9397456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263816 to 0.8993247
[05:53:37.9523133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26389 to 0.8993421
[05:53:37.9624469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263865 to 0.8993579
[05:53:37.9759274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263825 to 0.8993732
[05:53:37.9875966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263735 to 0.8993884
[05:53:37.9981002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263643 to 0.8994045
[05:53:38.0104895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263783 to 0.8994212
[05:53:38.0220622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263579 to 0.899435
[05:53:38.0344706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263635 to 0.8994513
[05:53:38.0462192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26349 to 0.8994662
[05:53:38.0571570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263488 to 0.8994825
[05:53:38.0695119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263515 to 0.8994982
[05:53:38.0781755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263468 to 0.8995128
[05:53:38.0903434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26343 to 0.8995274
[05:53:38.1013886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26329 to 0.899542
[05:53:38.1144110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263269 to 0.8995582
[05:53:38.1267412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263255 to 0.899574
[05:53:38.1384632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263063 to 0.8995893
[05:53:38.1506478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263229 to 0.8996069
[05:53:38.1594118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263121 to 0.8996212
[05:53:38.1727858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263133 to 0.8996364
[05:53:38.1819406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263092 to 0.8996509
[05:53:38.1933854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26309 to 0.8996652
[05:53:38.2056170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262901 to 0.8996791
[05:53:38.2164479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262876 to 0.8996952
[05:53:38.2273869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262968 to 0.8997111
[05:53:38.2382478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262745 to 0.8997248
[05:53:38.2525506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262728 to 0.8997414
[05:53:38.2636805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262645 to 0.8997575
[05:53:38.2770224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262655 to 0.8997743
[05:53:38.2891348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262581 to 0.8997902
[05:53:38.2999390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262508 to 0.8998065
[05:53:38.3137363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262529 to 0.8998232
[05:53:38.3234155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262498 to 0.8998389
[05:53:38.3357657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26252 to 0.8998544
[05:53:38.3491577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262257 to 0.8998688
[05:53:38.3598656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26235 to 0.8998866
[05:53:38.3718426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262413 to 0.8999024
[05:53:38.3830506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262197 to 0.8999164
[05:53:38.3953639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262281 to 0.8999331
[05:53:38.4071462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262152 to 0.8999478
[05:53:38.4165604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262127 to 0.8999639
[05:53:38.4287409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262263 to 0.8999796
[05:53:38.4390263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262038 to 0.8999925
[05:53:38.4522971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262058 to 0.9000083
[05:53:38.4620368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26202 to 0.9000232
[05:53:38.4747430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261943 to 0.9000379
[05:53:38.4867962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261822 to 0.9000533
[05:53:38.4967232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261844 to 0.9000698
[05:53:38.5086991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261867 to 0.9000854
[05:53:38.5192013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261724 to 0.9000999
[05:53:38.5320754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261823 to 0.9001159
[05:53:38.5423421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261687 to 0.9001298
[05:53:38.5548232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261608 to 0.9001451
[05:53:38.5670947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261605 to 0.900161
[05:53:38.5767878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261544 to 0.9001762
[05:53:38.5886210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261621 to 0.9001918
[05:53:38.5992976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261431 to 0.9002054
[05:53:38.6116564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261487 to 0.9002213
[05:53:38.6214629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261363 to 0.9002358
[05:53:38.6341580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261415 to 0.9002516
[05:53:38.6459351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261233 to 0.9002658
[05:53:38.6567652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26122 to 0.9002823
[05:53:38.6681885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261301 to 0.9002983
[05:53:38.6800340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261038 to 0.9003123
[05:53:38.6933511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261097 to 0.9003298
[05:53:38.7052845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261037 to 0.9003457
[05:53:38.7174947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260884 to 0.9003618
[05:53:38.7306898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260952 to 0.9003795
[05:53:38.7414877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260906 to 0.9003956
[05:53:38.7550988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260875 to 0.9004115
[05:53:38.7657941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260821 to 0.9004273
[05:53:38.7768047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260767 to 0.9004432
[05:53:38.7912488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260735 to 0.9004592
[05:53:38.8009428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26073 to 0.9004751
[05:53:38.8132286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260678 to 0.9004903
[05:53:38.8243283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260629 to 0.9005057
[05:53:38.8367198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260635 to 0.9005212
[05:53:38.8496205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260386 to 0.9005358
[05:53:38.8590683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260504 to 0.9005538
[05:53:38.8718833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260521 to 0.9005692
[05:53:38.8857977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26027 to 0.9005836
[05:53:38.8954882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26039 to 0.9006013
[05:53:38.9080758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260365 to 0.9006164
[05:53:38.9187567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260188 to 0.9006311
[05:53:38.9327013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260292 to 0.900648
[05:53:38.9429869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260119 to 0.9006626
[05:53:38.9569241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260127 to 0.9006792
[05:53:38.9688641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260048 to 0.900695
[05:53:38.9790822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260023 to 0.9007114
[05:53:38.9908634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260043 to 0.9007275
[05:53:39.0026823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259904 to 0.9007425
[05:53:39.0160263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259896 to 0.900759
[05:53:39.0280438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259831 to 0.900775
[05:53:39.0398682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259763 to 0.9007912
[05:53:39.0516905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259845 to 0.9008079
[05:53:39.0624419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259637 to 0.9008225
[05:53:39.0777471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259605 to 0.9008397
[05:53:39.0895277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25959 to 0.9008568
[05:53:39.1013650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25949 to 0.9008734
[05:53:39.1149097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259562 to 0.9008907
[05:53:39.1254968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259501 to 0.9009063
[05:53:39.1362463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259403 to 0.9009219
[05:53:39.1499248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259465 to 0.9009386
[05:53:39.1601969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25938 to 0.9009535
[05:53:39.1725432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259396 to 0.900969
[05:53:39.1833537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25927 to 0.9009837
[05:53:39.1948952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259379 to 0.9009996
[05:53:39.2070541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259108 to 0.9010132
[05:53:39.2168142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259173 to 0.9010304
[05:53:39.2293361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259262 to 0.901046
[05:53:39.2406977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259016 to 0.9010594
[05:53:39.2523915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259128 to 0.901076
[05:53:39.2615445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259063 to 0.9010903
[05:53:39.2748745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258944 to 0.9011048
[05:53:39.2862644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258926 to 0.9011207
[05:53:39.2969614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258914 to 0.9011361
[05:53:39.3092620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258892 to 0.9011511
[05:53:39.3195923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25877 to 0.9011657
[05:53:39.3310219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258882 to 0.9011816
[05:53:39.3422072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258609 to 0.9011952
[05:53:39.3549091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258698 to 0.9012123
[05:53:39.3667621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258613 to 0.9012275
[05:53:39.3781848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258545 to 0.9012432
[05:53:39.3894495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258581 to 0.9012594
[05:53:39.4009087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258513 to 0.9012743
[05:53:39.4124355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258477 to 0.9012895
[05:53:39.4231244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258432 to 0.9013047
[05:53:39.4349155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258497 to 0.9013199
[05:53:39.4468493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2583 to 0.9013335
[05:53:39.4565226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258321 to 0.9013495
[05:53:39.4689999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258368 to 0.9013646
[05:53:39.4792857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258092 to 0.9013782
[05:53:39.4927674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25816 to 0.9013956
[05:53:39.5034439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258106 to 0.9014113
[05:53:39.5152733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25818 to 0.901427
[05:53:39.5270491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258049 to 0.901441
[05:53:39.5361995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25799 to 0.9014563
[05:53:39.5494686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25801 to 0.9014719
[05:53:39.5592724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257959 to 0.9014866
[05:53:39.5712720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25795 to 0.9015014
[05:53:39.5827069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257737 to 0.9015157
[05:53:39.5965517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257768 to 0.9015328
[05:53:39.6094834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25765 to 0.9015487
[05:53:39.6188301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257636 to 0.9015657
[05:53:39.6317062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257734 to 0.9015824
[05:53:39.6424991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257613 to 0.9015966
[05:53:39.6549745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257631 to 0.9016121
[05:53:39.6661489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257502 to 0.9016267
[05:53:39.6769100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257502 to 0.9016427
[05:53:39.6886079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257512 to 0.901658
[05:53:39.6989144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257427 to 0.9016725
[05:53:39.7091683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25751 to 0.9016876
[05:53:39.7210193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257291 to 0.9017009
[05:53:39.7330427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257326 to 0.9017169
[05:53:39.7433368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257294 to 0.9017318
[05:53:39.7558431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257216 to 0.9017465
[05:53:39.7666338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257212 to 0.9017618
[05:53:39.7776215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257107 to 0.9017766
[05:53:39.7906973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257083 to 0.9017923
[05:53:39.8023309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256968 to 0.9018078
[05:53:39.8129809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257066 to 0.9018245
[05:53:39.8260167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256872 to 0.9018388
[05:53:39.8363240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256896 to 0.9018556
[05:53:39.8480585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256973 to 0.9018714
[05:53:39.8604611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256714 to 0.9018852
[05:53:39.8719514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256893 to 0.9019024
[05:53:39.8815605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25677 to 0.9019163
[05:53:39.8942893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256748 to 0.9019312
[05:53:39.9046045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256675 to 0.901946
[05:53:39.9153637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256734 to 0.9019613
[05:53:39.9287593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2565 to 0.901975
[05:53:39.9381527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25654 to 0.9019917
[05:53:39.9509244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256637 to 0.9020073
[05:53:39.9599947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256395 to 0.9020205
[05:53:39.9733917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256491 to 0.902037
[05:53:39.9824462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256385 to 0.9020513
[05:53:39.9961692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256367 to 0.9020666
[05:53:40.0063539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256305 to 0.9020816
[05:53:40.0178850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256263 to 0.9020969
[05:53:40.0303122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256235 to 0.9021122
[05:53:40.0390588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256191 to 0.9021273
[05:53:40.0524090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256208 to 0.9021425
[05:53:40.0636628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255959 to 0.9021567
[05:53:40.0769409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256071 to 0.9021743
[05:53:40.0876677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256007 to 0.9021894
[05:53:40.0994489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255898 to 0.9022048
[05:53:40.1130187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255971 to 0.9022213
[05:53:40.1230664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255815 to 0.902236
[05:53:40.1363047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255841 to 0.9022524
[05:53:40.1481682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255717 to 0.9022678
[05:53:40.1589767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255714 to 0.9022845
[05:53:40.1717415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255763 to 0.9023005
[05:53:40.1819849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255636 to 0.902315
[05:53:40.1948106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255636 to 0.9023309
[05:53:40.2057990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255599 to 0.9023462
[05:53:40.2175690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25545 to 0.9023613
[05:53:40.2293601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255543 to 0.9023782
[05:53:40.2384951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255457 to 0.902393
[05:53:40.2512818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255496 to 0.9024084
[05:53:40.2613943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255369 to 0.9024224
[05:53:40.2736765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255461 to 0.9024379
[05:53:40.2845591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255236 to 0.9024513
[05:53:40.2855631] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:40.2968735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255244 to 0.9024677
[05:53:40.3083703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255194 to 0.9024833
[05:53:40.3197503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255152 to 0.902499
[05:53:40.3312128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25527 to 0.9025148
[05:53:40.3420425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255017 to 0.9025279
[05:53:40.3547513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25506 to 0.9025444
[05:53:40.3669342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254982 to 0.9025597
[05:53:40.3761699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254962 to 0.9025756
[05:53:40.3888934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255002 to 0.902591
[05:53:40.3981235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254868 to 0.9026052
[05:53:40.4100132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25495 to 0.9026208
[05:53:40.4218171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254754 to 0.9026345
[05:53:40.4346068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254807 to 0.9026507
[05:53:40.4443513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254709 to 0.9026654
[05:53:40.4558361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254725 to 0.902681
[05:53:40.4682479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254622 to 0.9026957
[05:53:40.4771003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254629 to 0.9027115
[05:53:40.4900096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254629 to 0.9027264
[05:53:40.5007528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254494 to 0.9027406
[05:53:40.5122978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254643 to 0.9027564
[05:53:40.5213990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254378 to 0.9027691
[05:53:40.5352105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254415 to 0.9027855
[05:53:40.5468913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254365 to 0.9028008
[05:53:40.5580084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254236 to 0.9028161
[05:53:40.5706367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254316 to 0.9028328
[05:53:40.5808495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25425 to 0.9028476
[05:53:40.5947989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254109 to 0.9028627
[05:53:40.6059492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254121 to 0.9028795
[05:53:40.6153911] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:40.6169421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254111 to 0.9028954
[05:53:40.6281166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254093 to 0.9029108
[05:53:40.6384902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253996 to 0.9029257
[05:53:40.6519569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254091 to 0.9029416
[05:53:40.6611503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253905 to 0.9029552
[05:53:40.6727283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253988 to 0.9029712
[05:53:40.6826836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253884 to 0.9029853
[05:53:40.6951943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253876 to 0.9030003
[05:53:40.7065004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25381 to 0.9030149
[05:53:40.7173161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253772 to 0.9030299
[05:53:40.7293485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253772 to 0.9030448
[05:53:40.7390065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253668 to 0.9030591
[05:53:40.7508685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253707 to 0.9030745
[05:53:40.7600569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253612 to 0.9030886
[05:53:40.7728842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253641 to 0.9031036
[05:53:40.7821012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253549 to 0.9031175
[05:53:40.7947015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253488 to 0.9031323
[05:53:40.8058839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253444 to 0.9031474
[05:53:40.8166423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253389 to 0.9031626
[05:53:40.8289085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25341 to 0.9031781
[05:53:40.8388970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253311 to 0.9031925
[05:53:40.8509415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25337 to 0.9032079
[05:53:40.8616948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253183 to 0.9032217
[05:53:40.8744574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253222 to 0.9032379
[05:53:40.8859530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253151 to 0.9032528
[05:53:40.8950178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253134 to 0.9032682
[05:53:40.9084796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253097 to 0.9032832
[05:53:40.9177085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253048 to 0.9032982
[05:53:40.9306497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253068 to 0.9033133
[05:53:40.9399125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252913 to 0.9033274
[05:53:40.9523507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253014 to 0.9033434
[05:53:40.9650572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252804 to 0.9033572
[05:53:40.9757845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252893 to 0.9033737
[05:53:40.9877934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25276 to 0.9033881
[05:53:40.9981007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252724 to 0.903404
[05:53:41.0100302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252819 to 0.9034199
[05:53:41.0192055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252665 to 0.9034334
[05:53:41.0310616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252788 to 0.9034489
[05:53:41.0418825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252599 to 0.9034617
[05:53:41.0530999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252653 to 0.903477
[05:53:41.0634180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252501 to 0.9034908
[05:53:41.0766841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252469 to 0.9035064
[05:53:41.0873291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25249 to 0.903522
[05:53:41.0964960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252444 to 0.9035366
[05:53:41.1083130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252445 to 0.9035512
[05:53:41.1186825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252318 to 0.9035651
[05:53:41.1309056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252462 to 0.9035805
[05:53:41.1401826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252237 to 0.9035929
[05:53:41.1505040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252333 to 0.9036084
[05:53:41.1603692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252236 to 0.9036218
[05:53:41.1714073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252308 to 0.9036361
[05:53:41.1811201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252148 to 0.9036486
[05:53:41.1914466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252261 to 0.9036631
[05:53:41.2008634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252056 to 0.9036753
[05:53:41.2106617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252164 to 0.9036901
[05:53:41.2204428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252048 to 0.9037027
[05:53:41.2296245] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:41.2311657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252128 to 0.9037165
[05:53:41.2415912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251879 to 0.9037285
[05:53:41.2523270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251998 to 0.9037439
[05:53:41.2640926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251778 to 0.9037569
[05:53:41.2758327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251845 to 0.9037728
[05:53:41.2864523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251747 to 0.903787
[05:53:41.2969527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251698 to 0.9038022
[05:53:41.3071992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251816 to 0.9038175
[05:53:41.3163520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251702 to 0.9038303
[05:53:41.3271257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251745 to 0.9038443
[05:53:41.3367763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251573 to 0.903857
[05:53:41.3481726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251683 to 0.9038719
[05:53:41.3576323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251532 to 0.9038845
[05:53:41.3693809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251608 to 0.9038989
[05:53:41.3801958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251286 to 0.9039115
[05:53:41.3918842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251444 to 0.9039288
[05:53:41.4021796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251394 to 0.9039429
[05:53:41.4139130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25139 to 0.9039571
[05:53:41.4226547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251282 to 0.9039708
[05:53:41.4345147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25137 to 0.9039856
[05:53:41.4451686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25115 to 0.9039984
[05:53:41.4558968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251261 to 0.9040142
[05:53:41.4647697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251193 to 0.9040275
[05:53:41.4747789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251222 to 0.9040413
[05:53:41.4861183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251016 to 0.9040541
[05:53:41.4953576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251093 to 0.9040697
[05:53:41.5055378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251158 to 0.9040834
[05:53:41.5156759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250995 to 0.9040954
[05:53:41.5270031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251027 to 0.9041095
[05:53:41.5356671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250948 to 0.9041225
[05:53:41.5456033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251019 to 0.9041362
[05:53:41.5548240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250801 to 0.9041482
[05:53:41.5665474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250951 to 0.9041632
[05:53:41.5773332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250661 to 0.9041753
[05:53:41.5895626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250793 to 0.9041914
[05:53:41.5982071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250659 to 0.9042048
[05:53:41.6109730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250644 to 0.9042198
[05:53:41.6217850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25051 to 0.9042344
[05:53:41.6324832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250684 to 0.9042506
[05:53:41.6416245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250491 to 0.9042633
[05:53:41.6526615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250622 to 0.9042784
[05:53:41.6629334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250452 to 0.9042909
[05:53:41.6748093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250425 to 0.9043055
[05:53:41.6867213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250357 to 0.90432
[05:53:41.6956379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250312 to 0.904335
[05:53:41.7078923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250354 to 0.9043501
[05:53:41.7178247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250247 to 0.9043639
[05:53:41.7280906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250286 to 0.9043788
[05:53:41.7401722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250062 to 0.9043924
[05:53:41.7523006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250236 to 0.9044091
[05:53:41.7622076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250074 to 0.9044223
[05:53:41.7740270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250145 to 0.9044375
[05:53:41.7824308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250005 to 0.904451
[05:53:41.7949649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249985 to 0.9044661
[05:53:41.8067150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249967 to 0.9044809
[05:53:41.8159523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24995 to 0.9044955
[05:53:41.8277656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249889 to 0.9045096
[05:53:41.8381869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249815 to 0.9045241
[05:53:41.8504809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249816 to 0.9045393
[05:53:41.8606708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249683 to 0.9045538
[05:53:41.8731552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249703 to 0.9045698
[05:53:41.8834113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249667 to 0.9045849
[05:53:41.8950917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2497 to 0.9045999
[05:53:41.8981464] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:41.9083863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249453 to 0.9046137
[05:53:41.9179816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249524 to 0.904631
[05:53:41.9308182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249594 to 0.9046464
[05:53:41.9410608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249379 to 0.90466
[05:53:41.9532734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249517 to 0.9046764
[05:53:41.9627818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249339 to 0.90469
[05:53:41.9756908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249393 to 0.9047059
[05:53:41.9869452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249237 to 0.9047202
[05:53:41.9976190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249208 to 0.9047365
[05:53:42.0100523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249216 to 0.9047526
[05:53:42.0208509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249127 to 0.9047679
[05:53:42.0332136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249228 to 0.904784
[05:53:42.0434104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249093 to 0.9047977
[05:53:42.0569549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249027 to 0.9048129
[05:53:42.0690366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248922 to 0.9048287
[05:53:42.0790935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248879 to 0.9048456
[05:53:42.0940410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248825 to 0.9048625
[05:53:42.1059993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248887 to 0.9048795
[05:53:42.1167607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248745 to 0.9048948
[05:53:42.1316556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248738 to 0.9049118
[05:53:42.1417449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248637 to 0.9049281
[05:53:42.1563095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248677 to 0.9049455
[05:53:42.1691627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248581 to 0.9049615
[05:53:42.1804025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248548 to 0.9049783
[05:53:42.1928689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24856 to 0.904995
[05:53:42.2032243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248502 to 0.9050107
[05:53:42.2153684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248572 to 0.9050267
[05:53:42.2270431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248411 to 0.9050409
[05:53:42.2372190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248427 to 0.905057
[05:53:42.2495079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248455 to 0.9050723
[05:53:42.2591231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248353 to 0.9050864
[05:53:42.2713893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248426 to 0.9051016
[05:53:42.2804208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248275 to 0.9051149
[05:53:42.2929589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248265 to 0.9051301
[05:53:42.3025954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248193 to 0.9051449
[05:53:42.3157088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248258 to 0.9051602
[05:53:42.3280209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247971 to 0.9051738
[05:53:42.3390563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248093 to 0.9051915
[05:53:42.3499518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248137 to 0.9052067
[05:53:42.3607367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247919 to 0.9052203
[05:53:42.3737626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247969 to 0.9052369
[05:53:42.3838885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247884 to 0.9052521
[05:53:42.3971713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247935 to 0.905268
[05:53:42.4093882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247787 to 0.9052824
[05:53:42.4197136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247732 to 0.9052985
[05:53:42.4315650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24789 to 0.905315
[05:53:42.4404180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247721 to 0.9053282
[05:53:42.4519614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247816 to 0.9053434
[05:53:42.4622539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24763 to 0.9053565
[05:53:42.4746037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247654 to 0.9053721
[05:53:42.4863079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247587 to 0.9053866
[05:53:42.4961028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247496 to 0.9054017
[05:53:42.5070432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247623 to 0.9054176
[05:53:42.5174338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247499 to 0.9054308
[05:53:42.5291136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247511 to 0.9054453
[05:53:42.5386168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247401 to 0.9054591
[05:53:42.5498941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247473 to 0.9054741
[05:53:42.5598447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247342 to 0.9054873
[05:53:42.5722967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247298 to 0.9055021
[05:53:42.5824765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247237 to 0.905517
[05:53:42.5947801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247285 to 0.9055323
[05:53:42.6072382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246991 to 0.9055462
[05:53:42.6179567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247099 to 0.9055643
[05:53:42.6293934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247132 to 0.90558
[05:53:42.6401863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247031 to 0.9055943
[05:53:42.6518432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24715 to 0.9056098
[05:53:42.6608708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246958 to 0.9056226
[05:53:42.6746709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246951 to 0.9056379
[05:53:42.6859419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246873 to 0.9056529
[05:53:42.6965391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246837 to 0.9056684
[05:53:42.7076484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246839 to 0.905684
[05:53:42.7184740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246736 to 0.9056988
[05:53:42.7316909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24678 to 0.9057147
[05:53:42.7419182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246683 to 0.9057292
[05:53:42.7532455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246729 to 0.9057447
[05:53:42.7657650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246535 to 0.9057587
[05:53:42.7765901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246558 to 0.9057754
[05:53:42.7883922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246615 to 0.905791
[05:53:42.7990420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246478 to 0.9058051
[05:53:42.8108592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246529 to 0.9058207
[05:53:42.8210356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246415 to 0.9058348
[05:53:42.8332904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246465 to 0.9058502
[05:53:42.8435014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246321 to 0.9058642
[05:53:42.8564150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246378 to 0.9058799
[05:53:42.8686950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246199 to 0.905894
[05:53:42.8778721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246156 to 0.9059106
[05:53:42.8911349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246209 to 0.9059272
[05:53:42.9031386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246051 to 0.9059422
[05:53:42.9158283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246212 to 0.9059591
[05:53:42.9270997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245973 to 0.9059728
[05:53:42.9375698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245985 to 0.9059896
[05:53:42.9516052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245987 to 0.9060058
[05:53:42.9623723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245861 to 0.9060211
[05:53:42.9750122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245965 to 0.9060379
[05:53:42.9865960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245754 to 0.9060523
[05:53:42.9978440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245806 to 0.9060695
[05:53:43.0099936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245754 to 0.9060853
[05:53:43.0210479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245687 to 0.9061011
[05:53:43.0332455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245822 to 0.9061174
[05:53:43.0430016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245672 to 0.9061308
[05:53:43.0550637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24568 to 0.906146
[05:53:43.0670408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24556 to 0.9061605
[05:53:43.0765619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245532 to 0.9061763
[05:53:43.0905032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245527 to 0.9061921
[05:53:43.0996413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245464 to 0.9062071
[05:53:43.1125424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245527 to 0.9062226
[05:53:43.1236488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245306 to 0.9062365
[05:53:43.1358706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245386 to 0.9062533
[05:53:43.1476951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245311 to 0.9062682
[05:53:43.1579024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245188 to 0.9062837
[05:53:43.1708297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24525 to 0.9063006
[05:53:43.1814473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245226 to 0.9063158
[05:53:43.1946914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245156 to 0.9063306
[05:53:43.2067015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245057 to 0.9063461
[05:53:43.2156400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24508 to 0.9063625
[05:53:43.2296236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245045 to 0.9063779
[05:53:43.2388746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245016 to 0.9063932
[05:53:43.2530021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245041 to 0.9064083
[05:53:43.2631486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244867 to 0.9064223
[05:53:43.2754915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244899 to 0.9064386
[05:53:43.2887013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244764 to 0.9064538
[05:53:43.2990739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244716 to 0.9064706
[05:53:43.3113102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244821 to 0.9064875
[05:53:43.3229340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244666 to 0.906502
[05:53:43.3371536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244611 to 0.9065183
[05:53:43.3497083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244527 to 0.906535
[05:53:43.3609248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244442 to 0.9065524
[05:53:43.3758147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244489 to 0.9065704
[05:53:43.3871690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244427 to 0.906587
[05:53:43.3979205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24452 to 0.9066039
[05:53:43.4107545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244394 to 0.9066185
[05:53:43.4216859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244382 to 0.9066344
[05:53:43.4329097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244439 to 0.9066499
[05:53:43.4432882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24429 to 0.9066639
[05:53:43.4555838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244357 to 0.9066796
[05:53:43.4688715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244134 to 0.9066937
[05:53:43.4794338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244111 to 0.9067108
[05:53:43.4938582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244105 to 0.9067278
[05:53:43.5051368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244016 to 0.9067441
[05:53:43.5165579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244163 to 0.9067612
[05:53:43.5276146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244001 to 0.9067751
[05:53:43.5383070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244009 to 0.906791
[05:53:43.5506260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244008 to 0.9068062
[05:53:43.5609077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243835 to 0.9068208
[05:53:43.5754141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243868 to 0.9068376
[05:53:43.5861572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243774 to 0.9068532
[05:53:43.5977779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243689 to 0.9068698
[05:53:43.6110274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243723 to 0.9068871
[05:53:43.6228541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243663 to 0.906903
[05:53:43.6353453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243719 to 0.9069194
[05:53:43.6466009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243605 to 0.906934
[05:53:43.6568352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243585 to 0.9069499
[05:53:43.6691514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24358 to 0.9069656
[05:53:43.6791602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24359 to 0.9069806
[05:53:43.6910419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243541 to 0.9069948
[05:53:43.7032692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243359 to 0.9070091
[05:53:43.7150685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243463 to 0.907026
[05:53:43.7258781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243388 to 0.9070405
[05:53:43.7376321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243284 to 0.9070555
[05:53:43.7502344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243304 to 0.9070717
[05:53:43.7604631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243233 to 0.907087
[05:53:43.7742863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243229 to 0.9071027
[05:53:43.7834866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243159 to 0.9071178
[05:53:43.7955103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243195 to 0.9071335
[05:53:43.8083783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24301 to 0.9071479
[05:53:43.8185675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243115 to 0.9071648
[05:53:43.8295979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243089 to 0.9071793
[05:53:43.8393926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24299 to 0.9071935
[05:53:43.8509061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243046 to 0.9072088
[05:53:43.8625647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242894 to 0.9072226
[05:53:43.8751552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242822 to 0.9072382
[05:53:43.8864963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242847 to 0.9072546
[05:53:43.8961936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242865 to 0.9072698
[05:53:43.9090418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242786 to 0.907284
[05:53:43.9177870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242759 to 0.9072989
[05:53:43.9299909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2428 to 0.9073136
[05:53:43.9403255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242572 to 0.9073271
[05:53:43.9534291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242708 to 0.9073437
[05:53:43.9610822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242596 to 0.9073576
[05:53:43.9750337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242605 to 0.9073726
[05:53:43.9841621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24255 to 0.9073869
[05:53:43.9950730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242533 to 0.9074014
[05:53:44.0089239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242342 to 0.9074157
[05:53:44.0186536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242465 to 0.9074326
[05:53:44.0303653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242454 to 0.9074468
[05:53:44.0412358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242243 to 0.9074605
[05:53:44.0529727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242381 to 0.9074771
[05:53:44.0631894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242243 to 0.9074908
[05:53:44.0769034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242137 to 0.9075062
[05:53:44.0870178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242192 to 0.9075228
[05:53:44.0970217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242132 to 0.9075378
[05:53:44.1096165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242155 to 0.9075531
[05:53:44.1208297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242025 to 0.9075674
[05:53:44.1311879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242148 to 0.9075833
[05:53:44.1419526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24192 to 0.9075965
[05:53:44.1549757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242039 to 0.9076129
[05:53:44.1641033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241961 to 0.9076266
[05:53:44.1773871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241868 to 0.9076411
[05:53:44.1886871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241815 to 0.9076565
[05:53:44.1993614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24182 to 0.9076722
[05:53:44.2116103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241791 to 0.9076872
[05:53:44.2226027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241625 to 0.9077021
[05:53:44.2353898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241714 to 0.9077191
[05:53:44.2471076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24163 to 0.907734
[05:53:44.2563057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241613 to 0.9077495
[05:53:44.2684050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241665 to 0.9077648
[05:53:44.2781446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241532 to 0.9077785
[05:53:44.2906327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241575 to 0.9077938
[05:53:44.2994311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241478 to 0.9078078
[05:53:44.3107529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241545 to 0.9078228
[05:53:44.3217894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241385 to 0.9078361
[05:53:44.3351807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241359 to 0.9078516
[05:53:44.3453651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241319 to 0.9078668
[05:53:44.3566206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241268 to 0.9078821
[05:53:44.3678538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241336 to 0.9078977
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3694071] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3709820] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:44.3797115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241103 to 0.9079114
[05:53:44.3916424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241242 to 0.9079284
[05:53:44.4026313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241017 to 0.9079425
[05:53:44.4148494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241182 to 0.9079597
[05:53:44.4255840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241059 to 0.9079735
[05:53:44.4366230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241019 to 0.9079887
[05:53:44.4480122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241105 to 0.9080039
[05:53:44.4582307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240841 to 0.9080171
[05:53:44.4710826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240996 to 0.9080341
[05:53:44.4808068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240857 to 0.908048
[05:53:44.4925413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240894 to 0.9080635
[05:53:44.5028393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240794 to 0.9080777
[05:53:44.5138445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240902 to 0.9080931
[05:53:44.5261678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240691 to 0.908106
[05:53:44.5358744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240696 to 0.9081218
[05:53:44.5478646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240755 to 0.908137
[05:53:44.5580381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240504 to 0.9081506
[05:53:44.5697594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240699 to 0.9081678
[05:53:44.5805667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240558 to 0.9081811
[05:53:44.5917528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240633 to 0.908196
[05:53:44.6014490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240497 to 0.9082091
[05:53:44.6123599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240551 to 0.908224
[05:53:44.6220954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240372 to 0.9082373
[05:53:44.6355552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240423 to 0.9082531
[05:53:44.6467794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240335 to 0.9082675
[05:53:44.6564173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240311 to 0.9082827
[05:53:44.6687585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240293 to 0.9082977
[05:53:44.6789278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240232 to 0.9083124
[05:53:44.6897325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240263 to 0.9083275
[05:53:44.7016757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240109 to 0.9083414
[05:53:44.7139596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240176 to 0.9083574
[05:53:44.7227526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240055 to 0.9083716
[05:53:44.7355572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240134 to 0.9083872
[05:53:44.7462310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239986 to 0.9084008
[05:53:44.7573865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239939 to 0.9084164
[05:53:44.7695186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240003 to 0.9084322
[05:53:44.7791659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239887 to 0.9084462
[05:53:44.7913416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239962 to 0.9084616
[05:53:44.8005363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239833 to 0.908475
[05:53:44.8114115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239894 to 0.9084901
[05:53:44.8226860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239743 to 0.9085035
[05:53:44.8349642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239747 to 0.9085189
[05:53:44.8456361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239714 to 0.9085337
[05:53:44.8555561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239682 to 0.9085484
[05:53:44.8673238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239674 to 0.908563
[05:53:44.8765615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239601 to 0.9085771
[05:53:44.8889485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239583 to 0.9085919
[05:53:44.9006667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239472 to 0.9086064
[05:53:44.9131331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239506 to 0.9086221
[05:53:44.9248438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239289 to 0.9086367
[05:53:44.9386550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239366 to 0.9086544
[05:53:44.9514027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239291 to 0.9086701
[05:53:44.9621557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239193 to 0.9086864
[05:53:44.9741726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239264 to 0.9087037
[05:53:44.9849541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239208 to 0.9087191
[05:53:44.9990373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239235 to 0.9087347
[05:53:45.0123238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238916 to 0.9087492
[05:53:45.0218491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239038 to 0.9087687
[05:53:45.0361732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239037 to 0.9087853
[05:53:45.0485827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238999 to 0.9088011
[05:53:45.0593590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238851 to 0.9088169
[05:53:45.0719592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238971 to 0.9088346
[05:53:45.0827355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238841 to 0.9088496
[05:53:45.0958640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238842 to 0.908866
[05:53:45.1096589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23868 to 0.9088818
[05:53:45.1215917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238713 to 0.9088998
[05:53:45.1329328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238799 to 0.9089165
[05:53:45.1432153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238653 to 0.9089309
[05:53:45.1571089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238706 to 0.9089472
[05:53:45.1690836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238563 to 0.908962
[05:53:45.1788410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238571 to 0.9089785
[05:53:45.1925443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238577 to 0.9089943
[05:53:45.2052589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238375 to 0.9090092
[05:53:45.2178348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238487 to 0.9090271
[05:53:45.2297603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238348 to 0.9090423
[05:53:45.2415264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238261 to 0.9090592
[05:53:45.2537796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238334 to 0.909077
[05:53:45.2643923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23834 to 0.9090928
[05:53:45.2771668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238346 to 0.9091077
[05:53:45.2894967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238136 to 0.9091219
[05:53:45.2982200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238198 to 0.9091391
[05:53:45.3118355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238217 to 0.9091547
[05:53:45.3221889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238099 to 0.9091691
[05:53:45.3333647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238142 to 0.909185
[05:53:45.3464308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238004 to 0.9091995
[05:53:45.3569431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238001 to 0.9092157
[05:53:45.3689293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238085 to 0.9092314
[05:53:45.3795068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237826 to 0.9092449
[05:53:45.3926001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237881 to 0.9092623
[05:53:45.4028605] [Info   :mrgrm7.LethalCasino] Roulette landed on 27
[05:53:45.4028605] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:53:45.4043765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237845 to 0.9092782
[05:53:45.4167133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237848 to 0.9092939
[05:53:45.4283887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237729 to 0.9093089
[05:53:45.4385246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237772 to 0.9093254
[05:53:45.4514229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237748 to 0.9093404
[05:53:45.4610816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23762 to 0.9093552
[05:53:45.4751871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237646 to 0.9093716
[05:53:45.4876922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237453 to 0.9093869
[05:53:45.4983868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237506 to 0.9094049
[05:53:45.5118237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237561 to 0.9094213
[05:53:45.5221069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237461 to 0.909436
[05:53:45.5349233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237492 to 0.9094518
[05:53:45.5483046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23724 to 0.9094664
[05:53:45.5596795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237301 to 0.9094847
[05:53:45.5713937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237393 to 0.9095014
[05:53:45.5818048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237216 to 0.9095156
[05:53:45.5953958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237238 to 0.9095323
[05:53:45.6074923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237211 to 0.909548
[05:53:45.6176706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23715 to 0.9095635
[05:53:45.6301821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237181 to 0.9095793
[05:53:45.6404556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237065 to 0.909594
[05:53:45.6531124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237115 to 0.90961
[05:53:45.6621900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23705 to 0.9096246
[05:53:45.6753318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237053 to 0.9096395
[05:53:45.6869984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236871 to 0.9096539
[05:53:45.6977237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236916 to 0.9096708
[05:53:45.7102955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236931 to 0.9096863
[05:53:45.7205299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236799 to 0.9097008
[05:53:45.7344394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23682 to 0.909717
[05:53:45.7446502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236754 to 0.9097322
[05:53:45.7580104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236633 to 0.9097479
[05:53:45.7699457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236671 to 0.9097651
[05:53:45.7805366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236622 to 0.9097809
[05:53:45.7937447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236646 to 0.9097968
[05:53:45.8042436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236537 to 0.9098117
[05:53:45.8159925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236644 to 0.9098279
[05:53:45.8278030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236471 to 0.9098415
[05:53:45.8372944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236459 to 0.9098575
[05:53:45.8492435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236559 to 0.9098731
[05:53:45.8591099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236398 to 0.9098864
[05:53:45.8719031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236489 to 0.9099017
[05:53:45.8818112] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:45.8818112] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:53:45.8818112] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:45.8828171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236287 to 0.9099149
[05:53:45.8949667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236277 to 0.9099311
[05:53:45.9068361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236228 to 0.9099468
[05:53:45.9176635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236174 to 0.9099627
[05:53:45.9307110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236196 to 0.9099789
[05:53:45.9400946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236132 to 0.9099941
[05:53:45.9531008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236217 to 0.9100097
[05:53:45.9622541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236029 to 0.9100232
[05:53:45.9742430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236111 to 0.9100392
[05:53:45.9859643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235953 to 0.9100534
[05:53:45.9967646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235982 to 0.9100696
[05:53:46.0101766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235931 to 0.9100847
[05:53:46.0210695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235742 to 0.9101
[05:53:46.0351520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235835 to 0.910118
[05:53:46.0471354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2358 to 0.9101338
[05:53:46.0590251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235566 to 0.9101494
[05:53:46.0731710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235705 to 0.9101684
[05:53:46.0828559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235662 to 0.9101844
[05:53:46.0959687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235678 to 0.9102003
[05:53:46.1080475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235604 to 0.9102153
[05:53:46.1186386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235527 to 0.9102309
[05:53:46.1309852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235543 to 0.9102472
[05:53:46.1423395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235495 to 0.9102626
[05:53:46.1531166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235539 to 0.9102781
[05:53:46.1664697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23538 to 0.9102923
[05:53:46.1768531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23536 to 0.9103085
[05:53:46.1902904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235324 to 0.9103246
[05:53:46.1995293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235325 to 0.9103406
[05:53:46.2118118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235362 to 0.9103559
[05:53:46.2230289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235162 to 0.9103699
[05:53:46.2245682] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:46.2370155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235268 to 0.9103867
[05:53:46.2484973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23509 to 0.9104012
[05:53:46.2601249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235022 to 0.910418
[05:53:46.2719182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235149 to 0.9104355
[05:53:46.2829597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235034 to 0.91045
[05:53:46.2950944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235071 to 0.9104658
[05:53:46.3060977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234933 to 0.9104803
[05:53:46.3167479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234935 to 0.9104967
[05:53:46.3309375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234963 to 0.9105123
[05:53:46.3407136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234801 to 0.9105268
[05:53:46.3532166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234885 to 0.9105435
[05:53:46.3668985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23465 to 0.9105581
[05:53:46.3771820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234771 to 0.9105762
[05:53:46.3874191] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:53:46.3874191] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:46.3889606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234795 to 0.9105915
[05:53:46.3995040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234613 to 0.9106057
[05:53:46.4113703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234726 to 0.9106224
[05:53:46.4219940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234593 to 0.9106365
[05:53:46.4364088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234562 to 0.9106523
[05:53:46.4471313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234527 to 0.910668
[05:53:46.4584872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234461 to 0.9106836
[05:53:46.4708519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234538 to 0.9106998
[05:53:46.4803854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234411 to 0.910714
[05:53:46.4931835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234453 to 0.9107298
[05:53:46.5033612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234369 to 0.9107442
[05:53:46.5151931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234407 to 0.9107594
[05:53:46.5265983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234271 to 0.9107734
[05:53:46.5373835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234185 to 0.9107891
[05:53:46.5493045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234319 to 0.9108058
[05:53:46.5598836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23411 to 0.9108195
[05:53:46.5732226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234108 to 0.9108361
[05:53:46.5834871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234105 to 0.9108522
[05:53:46.5968009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234057 to 0.9108677
[05:53:46.6090325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23398 to 0.9108834
[05:53:46.6194271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233958 to 0.9108997
[05:53:46.6337220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233917 to 0.9109158
[05:53:46.6442575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233889 to 0.9109319
[05:53:46.6559741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233943 to 0.9109479
[05:53:46.6696444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233718 to 0.9109623
[05:53:46.6813988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233727 to 0.9109799
[05:53:46.6937453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233842 to 0.9109969
[05:53:46.7032292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233732 to 0.911011
[05:53:46.7159844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233726 to 0.9110264
[05:53:46.7278172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233557 to 0.9110413
[05:53:46.7388405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233626 to 0.9110585
[05:53:46.7501064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233686 to 0.911074
[05:53:46.7624074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233423 to 0.9110876
[05:53:46.7750369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233541 to 0.9111053
[05:53:46.7872197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23347 to 0.9111202
[05:53:46.7969389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233368 to 0.9111358
[05:53:46.8105141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233436 to 0.9111525
[05:53:46.8212980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233311 to 0.9111673
[05:53:46.8337709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233418 to 0.9111837
[05:53:46.8436873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23327 to 0.9111975
[05:53:46.8557858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233279 to 0.9112133
[05:53:46.8688925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23314 to 0.9112284
[05:53:46.8791168] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:46.8791168] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:53:46.8791168] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:46.8791168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233181 to 0.9112453
[05:53:46.8911986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233198 to 0.9112608
[05:53:46.9014344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23305 to 0.9112753
[05:53:46.9159605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233049 to 0.9112918
[05:53:46.9276809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233029 to 0.9113078
[05:53:46.9391897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232912 to 0.9113233
[05:53:46.9503709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233018 to 0.9113403
[05:53:46.9616590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232902 to 0.9113548
[05:53:46.9737499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232915 to 0.9113706
[05:53:46.9835496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232842 to 0.9113856
[05:53:46.9958535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232925 to 0.9114013
[05:53:47.0092218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232629 to 0.9114147
[05:53:47.0199068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232748 to 0.9114329
[05:53:47.0318088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232747 to 0.9114484
[05:53:47.0421267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232661 to 0.9114631
[05:53:47.0553132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232722 to 0.9114788
[05:53:47.0676247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232485 to 0.9114927
[05:53:47.0778221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232514 to 0.9115102
[05:53:47.0911966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232541 to 0.9115266
[05:53:47.1040295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232313 to 0.9115418
[05:53:47.1167941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23251 to 0.9115604
[05:53:47.1280718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232349 to 0.9115748
[05:53:47.1404153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232296 to 0.9115913
[05:53:47.1531558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232399 to 0.9116082
[05:53:47.1634433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232188 to 0.9116225
[05:53:47.1768411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232304 to 0.9116399
[05:53:47.1888637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232185 to 0.9116547
[05:53:47.2006333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232094 to 0.9116709
[05:53:47.2132648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232162 to 0.911688
[05:53:47.2242360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232035 to 0.9117033
[05:53:47.2371739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232102 to 0.9117202
[05:53:47.2496725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231938 to 0.9117351
[05:53:47.2595911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231959 to 0.9117523
[05:53:47.2737120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232022 to 0.9117686
[05:53:47.2838585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231856 to 0.911783
[05:53:47.2966350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231887 to 0.9117997
[05:53:47.3091688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231778 to 0.9118152
[05:53:47.3193308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23178 to 0.911832
[05:53:47.3316947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231854 to 0.9118481
[05:53:47.3418898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231738 to 0.9118622
[05:53:47.3541431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231781 to 0.9118777
[05:53:47.3629128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231687 to 0.9118918
[05:53:47.3752660] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:53:47.3752660] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:47.3762728] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:53:47.3762728] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:53:47.3777874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23167 to 0.911907
[05:53:47.3900083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231405 to 0.9119219
[05:53:47.4012469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231511 to 0.9119409
[05:53:47.4135224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231604 to 0.9119574
[05:53:47.4238219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231436 to 0.9119715
[05:53:47.4355273] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:47.4371215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231471 to 0.9119879
[05:53:47.4504787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231368 to 0.912003
[05:53:47.4622195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231263 to 0.9120194
[05:53:47.4727692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231417 to 0.912037
[05:53:47.4832389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231278 to 0.9120511
[05:53:47.4958968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231299 to 0.912067
[05:53:47.5082219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231197 to 0.912082
[05:53:47.5186576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2312 to 0.9120981
[05:53:47.5317742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231187 to 0.9121135
[05:53:47.5412609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231099 to 0.9121286
[05:53:47.5544467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231216 to 0.9121445
[05:53:47.5647762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230983 to 0.9121577
[05:53:47.5777325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231042 to 0.9121745
[05:53:47.5899722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23091 to 0.9121896
[05:53:47.5997757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230967 to 0.9122064
[05:53:47.6117685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231009 to 0.9122216
[05:53:47.6229815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230822 to 0.9122353
[05:53:47.6328042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230967 to 0.9122517
[05:53:47.6444284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230767 to 0.912265
[05:53:47.6566968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230831 to 0.9122812
[05:53:47.6689450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230757 to 0.9122956
[05:53:47.6786240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2307 to 0.9123108
[05:53:47.6899768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230707 to 0.9123263
[05:53:47.7014938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230623 to 0.9123412
[05:53:47.7127778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230707 to 0.9123569
[05:53:47.7245334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230474 to 0.9123704
[05:53:47.7369399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230577 to 0.9123875
[05:53:47.7488070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230475 to 0.9124022
[05:53:47.7606670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230306 to 0.912418
[05:53:47.7736525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230405 to 0.9124362
[05:53:47.7827998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230409 to 0.9124521
[05:53:47.7957611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230362 to 0.9124671
[05:53:47.8090258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230285 to 0.9124823
[05:53:47.8198205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230233 to 0.9124982
[05:53:47.8313698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230269 to 0.9125144
[05:53:47.8415541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230187 to 0.9125293
[05:53:47.8544381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23027 to 0.9125451
[05:53:47.8643416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2301 to 0.9125588
[05:53:47.8760151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23017 to 0.9125748
[05:53:47.8888535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230051 to 0.9125891
[05:53:47.8995583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229967 to 0.9126047
[05:53:47.9126152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230042 to 0.9126214
[05:53:47.9227380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22992 to 0.912636
[05:53:47.9350404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230016 to 0.9126521
[05:53:47.9468291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229857 to 0.912666
[05:53:47.9571381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229839 to 0.9126819
[05:53:47.9685703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229863 to 0.9126977
[05:53:47.9794275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229771 to 0.9127124
[05:53:47.9911276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229859 to 0.9127281
[05:53:48.0013575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229729 to 0.9127415
[05:53:48.0120995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229796 to 0.9127567
[05:53:48.0223866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229633 to 0.9127702
[05:53:48.0351826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229684 to 0.9127859
[05:53:48.0472542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229584 to 0.9128001
[05:53:48.0584999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22945 to 0.9128155
[05:53:48.0718161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229501 to 0.9128328
[05:53:48.0816427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229429 to 0.9128485
[05:53:48.0943914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229517 to 0.9128647
[05:53:48.1067415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229357 to 0.9128788
[05:53:48.1164277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22934 to 0.9128951
[05:53:48.1319845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229287 to 0.9129111
[05:53:48.1432064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229216 to 0.9129273
[05:53:48.1564551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229245 to 0.9129443
[05:53:48.1682912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229087 to 0.9129599
[05:53:48.1801123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229089 to 0.9129778
[05:53:48.1923275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229218 to 0.912995
[05:53:48.2024984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229079 to 0.9130092
[05:53:48.2155327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229104 to 0.9130251
[05:53:48.2277999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228974 to 0.9130399
[05:53:48.2385038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228953 to 0.9130566
[05:53:48.2498860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229044 to 0.9130729
[05:53:48.2604691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228931 to 0.9130869
[05:53:48.2715693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229034 to 0.9131023
[05:53:48.2809346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228896 to 0.9131153
[05:53:48.2931678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228929 to 0.91313
[05:53:48.3030171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228807 to 0.9131438
[05:53:48.3155520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228824 to 0.913159
[05:53:48.3264441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228763 to 0.9131734
[05:53:48.3361811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228714 to 0.9131883
[05:53:48.3489312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22872 to 0.9132035
[05:53:48.3590853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228585 to 0.913218
[05:53:48.3709824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228667 to 0.9132342
[05:53:48.3820418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228524 to 0.9132484
[05:53:48.3942878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228623 to 0.9132646
[05:53:48.4049701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228449 to 0.9132783
[05:53:48.4165622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228538 to 0.9132946
[05:53:48.4274547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228453 to 0.9133086
[05:53:48.4382105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228356 to 0.9133235
[05:53:48.4509500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228441 to 0.9133396
[05:53:48.4596738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228339 to 0.9133536
[05:53:48.4710978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228438 to 0.9133688
[05:53:48.4806039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228281 to 0.9133815
[05:53:48.4924370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228337 to 0.9133965
[05:53:48.5021209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228264 to 0.91341
[05:53:48.5133878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228263 to 0.9134241
[05:53:48.5236378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228109 to 0.9134378
[05:53:48.5359411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228183 to 0.9134536
[05:53:48.5461767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228065 to 0.9134676
[05:53:48.5575375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228051 to 0.913483
[05:53:48.5682849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228128 to 0.9134982
[05:53:48.5774981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22801 to 0.9135112
[05:53:48.5897935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228047 to 0.9135258
[05:53:48.5984445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227954 to 0.9135392
[05:53:48.6118246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227887 to 0.9135537
[05:53:48.6221546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227807 to 0.9135689
[05:53:48.6354634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227866 to 0.9135849
[05:53:48.6446034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22778 to 0.9135993
[05:53:48.6581333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227788 to 0.9136145
[05:53:48.6704084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227652 to 0.9136289
[05:53:48.6796364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227612 to 0.9136453
[05:53:48.6925696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227687 to 0.9136618
[05:53:48.7021976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227589 to 0.9136763
[05:53:48.7150588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227608 to 0.9136918
[05:53:48.7282635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227469 to 0.9137064
[05:53:48.7386113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227403 to 0.9137229
[05:53:48.7504916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227554 to 0.91374
[05:53:48.7611934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227377 to 0.9137537
[05:53:48.7744361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227413 to 0.9137699
[05:53:48.7836329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227336 to 0.9137849
[05:53:48.7967986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227368 to 0.9138007
[05:53:48.8085269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227288 to 0.9138151
[05:53:48.8187718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227195 to 0.9138305
[05:53:48.8309952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227291 to 0.913847
[05:53:48.8408786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227153 to 0.913861
[05:53:48.8533478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227224 to 0.913877
[05:53:48.8632102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227087 to 0.913891
[05:53:48.8769991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227096 to 0.9139069
[05:53:48.8890078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227046 to 0.913922
[05:53:48.8981795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226941 to 0.9139374
[05:53:48.9121165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227043 to 0.9139541
[05:53:48.9215285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22688 to 0.9139683
[05:53:48.9353975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226942 to 0.9139849
[05:53:48.9384361] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:53:48.9389388] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:53:48.9489264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226826 to 0.9139997
[05:53:48.9585559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226747 to 0.9140159
[05:53:48.9714229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226863 to 0.914033
[05:53:48.9816270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226661 to 0.9140472
[05:53:48.9955111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226771 to 0.9140645
[05:53:49.0057196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226695 to 0.9140792
[05:53:49.0177934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226713 to 0.9140946
[05:53:49.0296373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226583 to 0.9141091
[05:53:49.0406122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226514 to 0.9141252
[05:53:49.0539011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22659 to 0.9141421
[05:53:49.0687581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226258 to 0.9141569
[05:53:49.0795456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226408 to 0.9141771
[05:53:49.0912315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226535 to 0.9141939
[05:53:49.1014311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226348 to 0.9142076
[05:53:49.1148833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226415 to 0.914224
[05:53:49.1271261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226279 to 0.9142387
[05:53:49.1370508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226289 to 0.9142551
[05:53:49.1487648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22636 to 0.9142708
[05:53:49.1584441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226202 to 0.9142845
[05:53:49.1702977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22631 to 0.9143004
[05:53:49.1798553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226141 to 0.9143138
[05:53:49.1920178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226257 to 0.9143296
[05:53:49.2023137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22612 to 0.9143428
[05:53:49.2155949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226101 to 0.9143579
[05:53:49.2274393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225957 to 0.9143727
[05:53:49.2380443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226001 to 0.9143896
[05:53:49.2498068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226055 to 0.9144051
[05:53:49.2600605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22589 to 0.9144189
[05:53:49.2722706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225976 to 0.914435
[05:53:49.2809375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225876 to 0.9144491
[05:53:49.2948829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225943 to 0.9144643
[05:53:49.3040296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225739 to 0.9144777
[05:53:49.3168204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225811 to 0.9144943
[05:53:49.3286496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225734 to 0.9145089
[05:53:49.3395115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225645 to 0.9145243
[05:53:49.3506099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225787 to 0.9145408
[05:53:49.3615974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22557 to 0.9145539
[05:53:49.3743952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225641 to 0.9145705
[05:53:49.3835356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225593 to 0.9145852
[05:53:49.3953480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225603 to 0.9146
[05:53:49.4072852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225507 to 0.9146141
[05:53:49.4165609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225456 to 0.9146294
[05:53:49.4296588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2255 to 0.914645
[05:53:49.4397280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225396 to 0.9146592
[05:53:49.4521579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225461 to 0.9146746
[05:53:49.4621517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225301 to 0.9146883
[05:53:49.4738829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225331 to 0.9147043
[05:53:49.4846923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225277 to 0.9147192
[05:53:49.4964807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225331 to 0.9147344
[05:53:49.5080805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225191 to 0.914748
[05:53:49.5187283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225161 to 0.9147636
[05:53:49.5304424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225229 to 0.9147792
[05:53:49.5393779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22511 to 0.9147929
[05:53:49.5518481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2252 to 0.9148081
[05:53:49.5616311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225014 to 0.9148211
[05:53:49.5733612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225076 to 0.914837
[05:53:49.5829561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225 to 0.9148511
[05:53:49.5953901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225036 to 0.9148661
[05:53:49.6041982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224953 to 0.9148797
[05:53:49.6166349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224951 to 0.9148943
[05:53:49.6299759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224712 to 0.9149084
[05:53:49.6404927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224767 to 0.9149263
[05:53:49.6527050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224889 to 0.9149426
[05:53:49.6619376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224668 to 0.9149559
[05:53:49.6759974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224717 to 0.9149727
[05:53:49.6876622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224693 to 0.914988
[05:53:49.6983288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224567 to 0.9150031
[05:53:49.7111596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224668 to 0.9150198
[05:53:49.7208463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224561 to 0.9150341
[05:53:49.7350114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224569 to 0.9150496
[05:53:49.7473874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224398 to 0.9150645
[05:53:49.7576215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224391 to 0.9150819
[05:53:49.7708612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224497 to 0.9150987
[05:53:49.7821905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224349 to 0.915113
[05:53:49.7944615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224357 to 0.9151292
[05:53:49.8054110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224277 to 0.9151448
[05:53:49.8171964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224367 to 0.9151611
[05:53:49.8291531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224184 to 0.9151752
[05:53:49.8397624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224141 to 0.915192
[05:53:49.8545152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224216 to 0.9152091
[05:53:49.8647332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224085 to 0.915224
[05:53:49.8782596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224094 to 0.9152406
[05:53:49.8884270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224064 to 0.9152566
[05:53:49.8998152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224047 to 0.9152724
[05:53:49.9116624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224079 to 0.9152877
[05:53:49.9220479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223948 to 0.9153019
[05:53:49.9344845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224039 to 0.915318
[05:53:49.9468641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223816 to 0.9153317
[05:53:49.9573674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223845 to 0.9153489
[05:53:49.9685137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223989 to 0.915365
[05:53:49.9792318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223773 to 0.9153778
[05:53:49.9913891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223805 to 0.9153939
[05:53:50.0013598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223776 to 0.9154089
[05:53:50.0142138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223768 to 0.9154238
[05:53:50.0231091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223703 to 0.9154382
[05:53:50.0351098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223783 to 0.9154532
[05:53:50.0467041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223605 to 0.9154661
[05:53:50.0570041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223562 to 0.9154817
[05:53:50.0698843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223578 to 0.9154977
[05:53:50.0812581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223451 to 0.9155127
[05:53:50.0940259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223523 to 0.9155294
[05:53:50.1054974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223374 to 0.9155441
[05:53:50.1164541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223486 to 0.915561
[05:53:50.1298457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2233 to 0.9155751
[05:53:50.1405824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223339 to 0.915592
[05:53:50.1511493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22341 to 0.9156076
[05:53:50.1610613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223206 to 0.9156212
[05:53:50.1744868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223313 to 0.915638
[05:53:50.1832207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223267 to 0.9156522
[05:53:50.1955142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223268 to 0.9156666
[05:53:50.2073260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223165 to 0.9156804
[05:53:50.2170654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22315 to 0.9156955
[05:53:50.2282581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223122 to 0.9157104
[05:53:50.2384422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223102 to 0.9157252
[05:53:50.2511206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223057 to 0.9157397
[05:53:50.2615983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222972 to 0.9157545
[05:53:50.2730104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223038 to 0.9157702
[05:53:50.2839669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222935 to 0.9157842
[05:53:50.2953071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222961 to 0.9157994
[05:53:50.3042334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222903 to 0.9158135
[05:53:50.3162238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222937 to 0.9158281
[05:53:50.3269104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222801 to 0.9158416
[05:53:50.3381275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222784 to 0.915857
[05:53:50.3486860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222873 to 0.915872
[05:53:50.3596829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222682 to 0.9158849
[05:53:50.3706343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222796 to 0.9159007
[05:53:50.3798557] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:53:50.3798557] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:50.3798557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222677 to 0.9159138
[05:53:50.3929683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222602 to 0.9159285
[05:53:50.4016545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222632 to 0.9159442
[05:53:50.4150268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222598 to 0.9159586
[05:53:50.4262929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222481 to 0.915973
[05:53:50.4360242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222516 to 0.915989
[05:53:50.4498327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222512 to 0.9160038
[05:53:50.4597440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222359 to 0.9160181
[05:53:50.4733324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222365 to 0.9160345
[05:53:50.4834888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222319 to 0.9160503
[05:53:50.4983351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222284 to 0.9160663
[05:53:50.5093452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222215 to 0.9160823
[05:53:50.5211543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222189 to 0.916099
[05:53:50.5322491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222287 to 0.9161154
[05:53:50.5437046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222113 to 0.9161294
[05:53:50.5556199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222157 to 0.916146
[05:53:50.5673583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22209 to 0.9161611
[05:53:50.5785769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222046 to 0.9161769
[05:53:50.5898880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222086 to 0.9161928
[05:53:50.5997888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222023 to 0.9162074
[05:53:50.6126796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222084 to 0.9162225
[05:53:50.6218803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221935 to 0.9162359
[05:53:50.6334739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221983 to 0.9162514
[05:53:50.6430157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221904 to 0.9162655
[05:53:50.6554770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221954 to 0.9162804
[05:53:50.6679185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221793 to 0.9162939
[05:53:50.6775924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221796 to 0.9163098
[05:53:50.6888312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221859 to 0.916325
[05:53:50.6975632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221784 to 0.9163384
[05:53:50.7101164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221783 to 0.9163526
[05:53:50.7197963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22167 to 0.9163663
[05:53:50.7310970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221723 to 0.9163816
[05:53:50.7420524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221542 to 0.9163953
[05:53:50.7539212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221694 to 0.9164118
[05:53:50.7637547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221498 to 0.9164248
[05:53:50.7754520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221574 to 0.9164409
[05:53:50.7876764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22148 to 0.916455
[05:53:50.7963552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221479 to 0.9164702
[05:53:50.8086997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221494 to 0.916485
[05:53:50.8187622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221414 to 0.9164987
[05:53:50.8320260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221366 to 0.9165134
[05:53:50.8413474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221333 to 0.9165285
[05:53:50.8531452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221393 to 0.9165435
[05:53:50.8637476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22119 to 0.9165568
[05:53:50.8752709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221255 to 0.9165734
[05:53:50.8886241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221134 to 0.9165881
[05:53:50.8983302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221159 to 0.9166045
[05:53:50.9107513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22121 to 0.9166198
[05:53:50.9202118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221118 to 0.9166335
[05:53:50.9313468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221104 to 0.9166483
[05:53:50.9415790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221021 to 0.9166628
[05:53:50.9533927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221133 to 0.9166782
[05:53:50.9631870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220953 to 0.916691
[05:53:50.9756947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22097 to 0.9167066
[05:53:50.9878912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220931 to 0.9167213
[05:53:50.9973560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220846 to 0.9167361
[05:53:51.0102021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22086 to 0.9167519
[05:53:51.0201930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220824 to 0.9167668
[05:53:51.0318437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220855 to 0.9167818
[05:53:51.0410308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220736 to 0.9167956
[05:53:51.0542889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220803 to 0.916811
[05:53:51.0671770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220545 to 0.9168246
[05:53:51.0772653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220637 to 0.9168425
[05:53:51.0888154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220705 to 0.9168581
[05:53:51.0979752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220605 to 0.9168717
[05:53:51.1096801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220621 to 0.9168864
[05:53:51.1203115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220539 to 0.9169005
[05:53:51.1341813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22041 to 0.9169154
[05:53:51.1431074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220458 to 0.9169322
[05:53:51.1558345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220496 to 0.9169475
[05:53:51.1680443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220337 to 0.9169613
[05:53:51.1784547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220346 to 0.9169776
[05:53:51.1901926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22042 to 0.9169931
[05:53:51.2020653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220083 to 0.9170066
[05:53:51.2153783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220311 to 0.9170259
[05:53:51.2280776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220168 to 0.9170402
[05:53:51.2372409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22017 to 0.9170566
[05:53:51.2492519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220264 to 0.9170722
[05:53:51.2595446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220128 to 0.9170855
[05:53:51.2712326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220123 to 0.9171007
[05:53:51.2812202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220088 to 0.9171154
[05:53:51.2934530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220071 to 0.9171302
[05:53:51.3030738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219998 to 0.9171447
[05:53:51.3146008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220105 to 0.91716
[05:53:51.3253409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219926 to 0.9171727
[05:53:51.3366140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219963 to 0.9171881
[05:53:51.3483846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219875 to 0.9172024
[05:53:51.3591601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219823 to 0.9172176
[05:53:51.3709527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219904 to 0.9172333
[05:53:51.3814134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219757 to 0.9172469
[05:53:51.3918422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21982 to 0.9172626
[05:53:51.4025936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219727 to 0.9172765
[05:53:51.4143080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219764 to 0.9172916
[05:53:51.4230905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219666 to 0.9173054
[05:53:51.4361738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219654 to 0.9173205
[05:53:51.4464235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219639 to 0.9173353
[05:53:51.4575966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219571 to 0.9173497
[05:53:51.4688561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219573 to 0.9173648
[05:53:51.4789345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219487 to 0.9173793
[05:53:51.4907799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219581 to 0.9173948
[05:53:51.5013427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219446 to 0.917408
[05:53:51.5117171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219509 to 0.9174231
[05:53:51.5219884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219348 to 0.9174364
[05:53:51.5355250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219383 to 0.9174522
[05:53:51.5448328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219342 to 0.9174669
[05:53:51.5566031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219379 to 0.9174816
[05:53:51.5675988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21929 to 0.917495
[05:53:51.5769759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219229 to 0.9175096
[05:53:51.5882289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219275 to 0.9175248
[05:53:51.5978482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219182 to 0.9175385
[05:53:51.6101938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219213 to 0.9175533
[05:53:51.6205604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21909 to 0.917567
[05:53:51.6319780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219146 to 0.9175825
[05:53:51.6421560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219042 to 0.9175963
[05:53:51.6542238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219104 to 0.9176115
[05:53:51.6629187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218997 to 0.917625
[05:53:51.6755061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219012 to 0.9176399
[05:53:51.6858082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218932 to 0.9176539
[05:53:51.6955173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218924 to 0.9176689
[05:53:51.7086358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218881 to 0.9176835
[05:53:51.7194504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218805 to 0.9176983
[05:53:51.7299899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218878 to 0.9177139
[05:53:51.7397449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218767 to 0.9177276
[05:53:51.7523944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218846 to 0.9177427
[05:53:51.7626394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218663 to 0.9177558
[05:53:51.7738779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21871 to 0.9177718
[05:53:51.7859688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218592 to 0.9177863
[05:53:51.7961479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218645 to 0.9178025
[05:53:51.8082016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21865 to 0.9178171
[05:53:51.8181275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21858 to 0.9178308
[05:53:51.8299917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218567 to 0.9178454
[05:53:51.8392291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218475 to 0.9178597
[05:53:51.8515077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218563 to 0.9178751
[05:53:51.8618054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218343 to 0.9178882
[05:53:51.8755646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218395 to 0.917905
[05:53:51.8869270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218378 to 0.9179202
[05:53:51.8973309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218276 to 0.9179351
[05:53:51.9091036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218324 to 0.9179513
[05:53:51.9192645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218269 to 0.9179659
[05:53:51.9312272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218299 to 0.917981
[05:53:51.9403487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218199 to 0.917995
[05:53:51.9536397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218282 to 0.9180102
[05:53:51.9631497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21808 to 0.9180233
[05:53:51.9754901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218121 to 0.9180396
[05:53:51.9875291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218069 to 0.9180546
[05:53:51.9982736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218022 to 0.91807
[05:53:52.0097840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218023 to 0.9180856
[05:53:52.0200933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217959 to 0.9181007
[05:53:52.0334461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218005 to 0.9181163
[05:53:52.0430064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217919 to 0.9181304
[05:53:52.0558074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217906 to 0.9181455
[05:53:52.0675751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217801 to 0.9181604
[05:53:52.0780318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217817 to 0.9181766
[05:53:52.0886665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217908 to 0.9181919
[05:53:52.0983206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217754 to 0.9182048
[05:53:52.1119641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217719 to 0.9182201
[05:53:52.1206013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217734 to 0.9182355
[05:53:52.1339790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217694 to 0.9182501
[05:53:52.1430672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217606 to 0.9182647
[05:53:52.1556264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217682 to 0.9182805
[05:53:52.1682838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217568 to 0.9182942
[05:53:52.1774620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217534 to 0.9183095
[05:53:52.1891852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217587 to 0.9183249
[05:53:52.1994840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217413 to 0.9183387
[05:53:52.2125539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217481 to 0.9183551
[05:53:52.2233980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217361 to 0.9183697
[05:53:52.2361396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217365 to 0.918386
[05:53:52.2469217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217354 to 0.9184015
[05:53:52.2575759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217316 to 0.9184167
[05:53:52.2695924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217328 to 0.9184319
[05:53:52.2795691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217284 to 0.9184463
[05:53:52.2913152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217319 to 0.918461
[05:53:52.3020734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21711 to 0.9184744
[05:53:52.3138436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217206 to 0.9184912
[05:53:52.3235968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217148 to 0.9185056
[05:53:52.3365170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217136 to 0.9185205
[05:53:52.3467206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217104 to 0.918535
[05:53:52.3570351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217014 to 0.9185495
[05:53:52.3702576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217044 to 0.9185653
[05:53:52.3795964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21693 to 0.9185798
[05:53:52.3930323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217047 to 0.9185959
[05:53:52.4016752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216885 to 0.9186091
[05:53:52.4134442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216973 to 0.9186249
[05:53:52.4238387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216858 to 0.9186384
[05:53:52.4342142] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:53:52.4357417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216879 to 0.9186535
[05:53:52.4372733] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:52.4476364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216727 to 0.9186676
[05:53:52.4584764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216715 to 0.9186841
[05:53:52.4712988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216815 to 0.9187002
[05:53:52.4806899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216675 to 0.9187137
[05:53:52.4928669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216737 to 0.9187294
[05:53:52.5021456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216647 to 0.9187433
[05:53:52.5138027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21669 to 0.9187582
[05:53:52.5241302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216582 to 0.9187717
[05:53:52.5359065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216626 to 0.9187868
[05:53:52.5462638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216534 to 0.9188005
[05:53:52.5570351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216441 to 0.9188153
[05:53:52.5703525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216486 to 0.9188314
[05:53:52.5789985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216401 to 0.918846
[05:53:52.5929462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216426 to 0.9188617
[05:53:52.6037511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216305 to 0.9188762
[05:53:52.6149129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216415 to 0.9188925
[05:53:52.6259876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216239 to 0.918906
[05:53:52.6362317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216255 to 0.9189223
[05:53:52.6488577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216323 to 0.9189378
[05:53:52.6593476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216169 to 0.9189513
[05:53:52.6717245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216208 to 0.9189671
[05:53:52.6809463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216168 to 0.9189816
[05:53:52.6934800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21615 to 0.9189963
[05:53:52.7029822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216113 to 0.9190108
[05:53:52.7136888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216151 to 0.9190254
[05:53:52.7240143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216035 to 0.9190386
[05:53:52.7357121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215993 to 0.9190536
[05:53:52.7478680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21597 to 0.9190688
[05:53:52.7596656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21585 to 0.9190838
[05:53:52.7714213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215901 to 0.9191006
[05:53:52.7818075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215871 to 0.9191158
[05:53:52.7936693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215904 to 0.9191309
[05:53:52.8035540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215798 to 0.9191447
[05:53:52.8153773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215837 to 0.9191599
[05:53:52.8258312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215753 to 0.919174
[05:53:52.8365682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215752 to 0.9191889
[05:53:52.8472881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215766 to 0.9192034
[05:53:52.8575395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215666 to 0.9192169
[05:53:52.8693221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215673 to 0.9192319
[05:53:52.8800553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215594 to 0.9192461
[05:53:52.8906057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215668 to 0.9192613
[05:53:52.9004828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215546 to 0.9192745
[05:53:52.9127026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215605 to 0.9192895
[05:53:52.9218768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215473 to 0.9193028
[05:53:52.9333755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215525 to 0.919318
[05:53:52.9441036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215411 to 0.9193317
[05:53:52.9568489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21541 to 0.9193469
[05:53:52.9674970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21532 to 0.9193617
[05:53:52.9782746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215318 to 0.9193776
[05:53:52.9902632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215384 to 0.9193929
[05:53:52.9987535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215265 to 0.9194064
[05:53:53.0123677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215284 to 0.9194216
[05:53:53.0227799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215169 to 0.9194357
[05:53:53.0341888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215206 to 0.9194516
[05:53:53.0449752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215134 to 0.9194662
[05:53:53.0563169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215172 to 0.9194815
[05:53:53.0680853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215033 to 0.9194955
[05:53:53.0780720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215036 to 0.9195116
[05:53:53.0918699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215011 to 0.9195271
[05:53:53.1025785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214978 to 0.9195424
[05:53:53.1130271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215078 to 0.9195578
[05:53:53.1242812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214838 to 0.9195706
[05:53:53.1367094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214985 to 0.9195874
[05:53:53.1473150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214862 to 0.9196009
[05:53:53.1576083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214765 to 0.9196161
[05:53:53.1708745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214795 to 0.9196327
[05:53:53.1811208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214742 to 0.9196481
[05:53:53.1940576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21479 to 0.9196638
[05:53:53.2043150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214689 to 0.919678
[05:53:53.2157673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214722 to 0.9196935
[05:53:53.2286261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214541 to 0.9197078
[05:53:53.2393033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214586 to 0.9197251
[05:53:53.2525630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214651 to 0.9197408
[05:53:53.2633035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214443 to 0.9197546
[05:53:53.2760363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214554 to 0.9197719
[05:53:53.2870836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214457 to 0.9197863
[05:53:53.2986151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214353 to 0.9198021
[05:53:53.3102890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214498 to 0.9198193
[05:53:53.3208615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214336 to 0.919833
[05:53:53.3341744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214402 to 0.9198492
[05:53:53.3432028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214282 to 0.9198636
[05:53:53.3555599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214387 to 0.9198797
[05:53:53.3685091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214139 to 0.9198931
[05:53:53.3792459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214191 to 0.9199107
[05:53:53.3909613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214284 to 0.9199268
[05:53:53.4016564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214083 to 0.9199404
[05:53:53.4142310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21413 to 0.9199572
[05:53:53.4253091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214085 to 0.9199727
[05:53:53.4383794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214036 to 0.9199882
[05:53:53.4516091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213954 to 0.9200042
[05:53:53.4624080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213932 to 0.9200211
[05:53:53.4753683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214009 to 0.9200379
[05:53:53.4873641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213899 to 0.9200523
[05:53:53.4978698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213839 to 0.9200684
[05:53:53.5107995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213909 to 0.920085
[05:53:53.5214754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213776 to 0.9200996
[05:53:53.5333641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213883 to 0.9201162
[05:53:53.5364442] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:53.5453941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213658 to 0.9201301
[05:53:53.5558202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213799 to 0.9201477
[05:53:53.5693037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213719 to 0.920162
[05:53:53.5788968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213657 to 0.9201772
[05:53:53.5901867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213688 to 0.920193
[05:53:53.6018619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213596 to 0.9202076
[05:53:53.6146073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213659 to 0.9202234
[05:53:53.6320742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213205 to 0.9202373
[05:53:53.6508678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212986 to 0.9202596
[05:53:53.6672186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213107 to 0.9202856
[05:53:53.6836131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21301 to 0.9203084
[05:53:53.7015544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213079 to 0.920332
[05:53:53.7194865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212882 to 0.9203533
[05:53:53.7357279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212976 to 0.9203776
[05:53:53.7503507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213058 to 0.9203992
[05:53:53.7649408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212825 to 0.9204182
[05:53:53.7787352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213062 to 0.9204409
[05:53:53.7895958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213109 to 0.9204583
[05:53:53.8008016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213075 to 0.9204737
[05:53:53.8126226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21307 to 0.9204891
[05:53:53.8238334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212991 to 0.9205041
[05:53:53.8351404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213122 to 0.9205199
[05:53:53.8448673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212951 to 0.9205326
[05:53:53.8568310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213004 to 0.9205481
[05:53:53.8693594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212893 to 0.9205619
[05:53:53.8786372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212828 to 0.9205774
[05:53:53.8918537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212856 to 0.9205936
[05:53:53.9020437] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:53:53.9020437] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:53:53.9020437] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:53:53.9020437] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:53.9035723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212812 to 0.9206086
[05:53:53.9166362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212699 to 0.9206238
[05:53:53.9291415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212694 to 0.9206407
[05:53:53.9388131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212643 to 0.920657
[05:53:53.9518525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212734 to 0.9206737
[05:53:53.9622334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212596 to 0.920688
[05:53:53.9750735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212667 to 0.9207043
[05:53:53.9854499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212544 to 0.9207187
[05:53:53.9964312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212604 to 0.9207348
[05:53:54.0100791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212461 to 0.9207491
[05:53:54.0217829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212381 to 0.9207657
[05:53:54.0338047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212491 to 0.9207832
[05:53:54.0471758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21232 to 0.9207979
[05:53:54.0583794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212269 to 0.9208153
[05:53:54.0717192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212342 to 0.9208332
[05:53:54.0830258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212265 to 0.9208488
[05:53:54.0967475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212242 to 0.9208654
[05:53:54.1076393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212247 to 0.9208817
[05:53:54.1186701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212213 to 0.9208972
[05:53:54.1316631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212198 to 0.9209129
[05:53:54.1418118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212121 to 0.9209281
[05:53:54.1557767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212137 to 0.9209443
[05:53:54.1687493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211997 to 0.9209596
[05:53:54.1782822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212065 to 0.9209769
[05:53:54.1907908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212068 to 0.9209924
[05:53:54.2011330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211984 to 0.921007
[05:53:54.2130923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212052 to 0.9210228
[05:53:54.2233876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211854 to 0.9210366
[05:53:54.2365271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211903 to 0.9210537
[05:53:54.2489605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211856 to 0.9210693
[05:53:54.2619532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211691 to 0.9210851
[05:53:54.2741134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211799 to 0.9211036
[05:53:54.2854594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211766 to 0.9211193
[05:53:54.2977218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21177 to 0.9211349
[05:53:54.3086461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211703 to 0.9211498
[05:53:54.3209352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211615 to 0.9211655
[05:53:54.3333127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211698 to 0.9211823
[05:53:54.3432578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211601 to 0.9211968
[05:53:54.3556803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211666 to 0.9212126
[05:53:54.3670230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211517 to 0.9212264
[05:53:54.3777406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211537 to 0.9212427
[05:53:54.3896377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211557 to 0.921258
[05:53:54.3998513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211421 to 0.9212723
[05:53:54.4137667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211455 to 0.9212886
[05:53:54.4236372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21134 to 0.9213037
[05:53:54.4370045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211375 to 0.9213204
[05:53:54.4487992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211335 to 0.9213359
[05:53:54.4596726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211278 to 0.9213515
[05:53:54.4734863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211312 to 0.9213676
[05:53:54.4836198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211193 to 0.9213824
[05:53:54.4954688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211283 to 0.9213989
[05:53:54.5087714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211122 to 0.9214131
[05:53:54.5177652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211122 to 0.9214298
[05:53:54.5312103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211116 to 0.9214459
[05:53:54.5429310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211056 to 0.9214615
[05:53:54.5554712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21111 to 0.9214777
[05:53:54.5671278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210978 to 0.9214922
[05:53:54.5779524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210954 to 0.9215086
[05:53:54.5901471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21102 to 0.9215249
[05:53:54.6018488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210855 to 0.9215393
[05:53:54.6131799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210962 to 0.9215564
[05:53:54.6234150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210815 to 0.9215707
[05:53:54.6372449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210893 to 0.9215872
[05:53:54.6489099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21078 to 0.9216017
[05:53:54.6581077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210762 to 0.9216177
[05:53:54.6717523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210803 to 0.9216335
[05:53:54.6819228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210683 to 0.921648
[05:53:54.6938422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210763 to 0.9216641
[05:53:54.7042060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210591 to 0.9216781
[05:53:54.7165075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210682 to 0.9216948
[05:53:54.7288210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210605 to 0.9217092
[05:53:54.7389186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2105 to 0.9217245
[05:53:54.7522522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210607 to 0.9217413
[05:53:54.7620245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210497 to 0.9217554
[05:53:54.7738124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210489 to 0.9217709
[05:53:54.7871559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210439 to 0.9217861
[05:53:54.7972933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210392 to 0.9218017
[05:53:54.8102469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210351 to 0.9218177
[05:53:54.8204588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210381 to 0.9218338
[05:53:54.8322201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21038 to 0.9218487
[05:53:54.8424748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210302 to 0.9218629
[05:53:54.8543097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210372 to 0.9218782
[05:53:54.8635733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21021 to 0.9218915
[05:53:54.8765686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210279 to 0.9219073
[05:53:54.8882015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210152 to 0.9219213
[05:53:54.8974895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210182 to 0.9219372
[05:53:54.9111811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210117 to 0.921952
[05:53:54.9202264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210099 to 0.9219674
[05:53:54.9325344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210146 to 0.9219826
[05:53:54.9422377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210028 to 0.9219963
[05:53:54.9544307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210086 to 0.9220117
[05:53:54.9637061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209998 to 0.9220254
[05:53:54.9767523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209984 to 0.9220403
[05:53:54.9874611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209923 to 0.9220549
[05:53:54.9982030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209881 to 0.9220701
[05:53:55.0113339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209837 to 0.9220856
[05:53:55.0215333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209801 to 0.9221014
[05:53:55.0334925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209914 to 0.9221173
[05:53:55.0436376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209753 to 0.9221303
[05:53:55.0540416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209866 to 0.9221458
[05:53:55.0639749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209682 to 0.9221587
[05:53:55.0777129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209676 to 0.9221746
[05:53:55.0897697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209668 to 0.9221901
[05:53:55.0989702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209645 to 0.9222051
[05:53:55.1108160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20962 to 0.92222
[05:53:55.1210384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209561 to 0.9222348
[05:53:55.1336491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209595 to 0.9222502
[05:53:55.1435529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209495 to 0.9222643
[05:53:55.1563749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209502 to 0.9222798
[05:53:55.1676619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209448 to 0.9222947
[05:53:55.1789250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209381 to 0.9223099
[05:53:55.1907680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209439 to 0.922326
[05:53:55.2001977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209358 to 0.9223403
[05:53:55.2113306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209429 to 0.9223556
[05:53:55.2220354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209318 to 0.9223689
[05:53:55.2336144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209367 to 0.9223838
[05:53:55.2439752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209214 to 0.9223972
[05:53:55.2557626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209278 to 0.9224131
[05:53:55.2666782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209203 to 0.9224272
[05:53:55.2771892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209169 to 0.9224421
[05:53:55.2886254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209211 to 0.9224572
[05:53:55.2985169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209096 to 0.9224709
[05:53:55.3105269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20911 to 0.9224862
[05:53:55.3208501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209026 to 0.9225008
[05:53:55.3326159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209132 to 0.9225164
[05:53:55.3418460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208961 to 0.9225293
[05:53:55.3540550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209062 to 0.9225451
[05:53:55.3643155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208914 to 0.9225583
[05:53:55.3769351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208934 to 0.9225739
[05:53:55.3878054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208896 to 0.9225885
[05:53:55.3982326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208847 to 0.9226033
[05:53:55.4095263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208817 to 0.9226185
[05:53:55.4207665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208773 to 0.9226337
[05:53:55.4325161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208846 to 0.9226493
[05:53:55.4438217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208662 to 0.9226627
[05:53:55.4555744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20877 to 0.9226792
[05:53:55.4676718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208613 to 0.922693
[05:53:55.4768564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208645 to 0.9227094
[05:53:55.4891758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208687 to 0.9227245
[05:53:55.4994684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208484 to 0.9227382
[05:53:55.5130990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208544 to 0.9227554
[05:53:55.5238777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208518 to 0.9227708
[05:53:55.5367089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208491 to 0.9227861
[05:53:55.5483714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208439 to 0.9228013
[05:53:55.5580309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208385 to 0.9228169
[05:53:55.5723183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208398 to 0.9228331
[05:53:55.5811854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208347 to 0.9228483
[05:53:55.5934485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208392 to 0.922864
[05:53:55.6046549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208266 to 0.9228781
[05:53:55.6166677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208337 to 0.9228942
[05:53:55.6282601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208212 to 0.9229082
[05:53:55.6399743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208133 to 0.9229243
[05:53:55.6530042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208189 to 0.9229413
[05:53:55.6624482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208137 to 0.9229565
[05:53:55.6763576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208072 to 0.9229721
[05:53:55.6892232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20807 to 0.9229885
[05:53:55.7004483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20799 to 0.9230043
[05:53:55.7119733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208073 to 0.9230211
[05:53:55.7233231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20794 to 0.9230355
[05:53:55.7371799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207968 to 0.923052
[05:53:55.7498325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20788 to 0.9230673
[05:53:55.7590119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20784 to 0.9230838
[05:53:55.7713975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207929 to 0.9231005
[05:53:55.7839428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207733 to 0.9231148
[05:53:55.7961034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20782 to 0.9231323
[05:53:55.8096268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207739 to 0.9231476
[05:53:55.8187738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207646 to 0.9231637
[05:53:55.8316359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207767 to 0.9231812
[05:53:55.8425056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207639 to 0.9231956
[05:53:55.8563257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207649 to 0.9232119
[05:53:55.8675289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207637 to 0.9232274
[05:53:55.8773141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207561 to 0.9232425
[05:53:55.8915321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207554 to 0.9232585
[05:53:55.9010364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207534 to 0.9232742
[05:53:55.9124789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207593 to 0.9232895
[05:53:55.9227570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207417 to 0.9233031
[05:53:55.9370280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207467 to 0.9233196
[05:53:55.9481657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207412 to 0.9233347
[05:53:55.9583566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207339 to 0.9233501
[05:53:55.9704372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207467 to 0.9233664
[05:53:55.9801986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207322 to 0.9233796
[05:53:55.9931412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207282 to 0.923395
[05:53:56.0044473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207257 to 0.9234108
[05:53:56.0167529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207264 to 0.9234264
[05:53:56.0291524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207147 to 0.9234413
[05:53:56.0385726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20718 to 0.923458
[05:53:56.0503688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207226 to 0.9234734
[05:53:56.0608994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207045 to 0.9234871
[05:53:56.0755404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20711 to 0.9235041
[05:53:56.0878001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206969 to 0.923519
[05:53:56.0965840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207025 to 0.9235362
[05:53:56.1094866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207049 to 0.9235517
[05:53:56.1217426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20689 to 0.9235661
[05:53:56.1336206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207008 to 0.923583
[05:53:56.1438881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206868 to 0.923597
[05:53:56.1564636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206854 to 0.9236132
[05:53:56.1692113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206873 to 0.9236292
[05:53:56.1798748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206759 to 0.923644
[05:53:56.1921381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206815 to 0.9236606
[05:53:56.2029401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206725 to 0.9236755
[05:53:56.2141440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206788 to 0.9236915
[05:53:56.2279557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206592 to 0.9237057
[05:53:56.2386501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206606 to 0.9237232
[05:53:56.2500427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206729 to 0.92374
[05:53:56.2606923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206529 to 0.9237535
[05:53:56.2740694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206591 to 0.9237704
[05:53:56.2844162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206565 to 0.9237856
[05:53:56.2973706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206536 to 0.9238005
[05:53:56.3087637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206486 to 0.9238155
[05:53:56.3186602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206488 to 0.923831
[05:53:56.3309324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206427 to 0.9238458
[05:53:56.3411944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206367 to 0.9238612
[05:53:56.3533085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206506 to 0.9238773
[05:53:56.3648503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206247 to 0.9238899
[05:53:56.3772199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206332 to 0.9239073
[05:53:56.3896203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206271 to 0.9239224
[05:53:56.3991687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206189 to 0.923938
[05:53:56.4130226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206242 to 0.9239547
[05:53:56.4233080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206149 to 0.9239697
[05:53:56.4370769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206147 to 0.923986
[05:53:56.4479739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206134 to 0.9240018
[05:53:56.4573364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206113 to 0.9240171
[05:53:56.4724332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206014 to 0.9240323
[05:53:56.4824450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20605 to 0.9240489
[05:53:56.4938719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20608 to 0.9240642
[05:53:56.5076486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205884 to 0.9240782
[05:53:56.5162923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205956 to 0.9240956
[05:53:56.5295792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205986 to 0.924111
[05:53:56.5403519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205855 to 0.9241251
[05:53:56.5518054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205972 to 0.9241413
[05:53:56.5620366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205808 to 0.9241545
[05:53:56.5748285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205821 to 0.9241705
[05:53:56.5848259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205807 to 0.9241856
[05:53:56.5976180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205781 to 0.9242005
[05:53:56.6093123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205696 to 0.9242153
[05:53:56.6197558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205647 to 0.9242312
[05:53:56.6311118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205762 to 0.9242476
[05:53:56.6418548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205571 to 0.9242609
[05:53:56.6541750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205698 to 0.9242776
[05:53:56.6644271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205546 to 0.9242911
[05:53:56.6776749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205535 to 0.9243071
[05:53:56.6888873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205529 to 0.9243228
[05:53:56.6986219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205511 to 0.924338
[05:53:56.7120235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205444 to 0.9243529
[05:53:56.7226425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205404 to 0.9243687
[05:53:56.7339729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205436 to 0.9243847
[05:53:56.7478906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205313 to 0.9243993
[05:53:56.7575528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205351 to 0.9244159
[05:53:56.7697917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205307 to 0.9244311
[05:53:56.7800604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205277 to 0.9244466
[05:53:56.7917060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205326 to 0.9244622
[05:53:56.8025558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205218 to 0.9244761
[05:53:56.8158538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20519 to 0.9244916
[05:53:56.8270860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205166 to 0.9245071
[05:53:56.8385373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205095 to 0.9245226
[05:53:56.8512448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205122 to 0.9245389
[05:53:56.8619095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205045 to 0.924554
[05:53:56.8741341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205068 to 0.9245701
[05:53:56.8843353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20501 to 0.9245851
[05:53:56.8966478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205048 to 0.9246007
[05:53:56.9094940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204891 to 0.9246149
[05:53:56.9193819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204949 to 0.9246318
[05:53:56.9321553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204949 to 0.9246469
[05:53:56.9433543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204762 to 0.9246613
[05:53:56.9558007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204883 to 0.924679
[05:53:56.9675015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204797 to 0.9246936
[05:53:56.9782646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204751 to 0.9247093
[05:53:56.9901502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204828 to 0.9247254
[05:53:57.0002415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204732 to 0.9247394
[05:53:57.0129926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204723 to 0.9247546
[05:53:57.0226662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204648 to 0.9247695
[05:53:57.0344654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204761 to 0.9247853
[05:53:57.0447738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204592 to 0.9247983
[05:53:57.0570064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204654 to 0.924814
[05:53:57.0688639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204531 to 0.9248281
[05:53:57.0780564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20452 to 0.924844
[05:53:57.0899116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204556 to 0.9248596
[05:53:57.1017169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204377 to 0.9248738
[05:53:57.1146398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204478 to 0.9248912
[05:53:57.1253497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204404 to 0.9249059
[05:53:57.1374287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204395 to 0.9249215
[05:53:57.1485507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204381 to 0.9249366
[05:53:57.1595940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204319 to 0.9249514
[05:53:57.1723354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204292 to 0.924967
[05:53:57.1825065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204256 to 0.9249825
[05:53:57.1936564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204307 to 0.9249982
[05:53:57.2066294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204139 to 0.9250122
[05:53:57.2164312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204206 to 0.925029
[05:53:57.2294881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204195 to 0.9250439
[05:53:57.2402289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204032 to 0.9250584
[05:53:57.2538936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204132 to 0.9250757
[05:53:57.2638013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20406 to 0.9250904
[05:53:57.2769577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203983 to 0.9251059
[05:53:57.2891942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203976 to 0.9251224
[05:53:57.2994037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203987 to 0.9251384
[05:53:57.3109054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203959 to 0.9251536
[05:53:57.3214239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203924 to 0.9251687
[05:53:57.3336590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204013 to 0.925184
[05:53:57.3428460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203827 to 0.9251968
[05:53:57.3568311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203878 to 0.9252129
[05:53:57.3675924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20381 to 0.9252274
[05:53:57.3783686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203744 to 0.9252427
[05:53:57.3906678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20378 to 0.9252589
[05:53:57.4003691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203754 to 0.9252736
[05:53:57.4127640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203697 to 0.9252883
[05:53:57.4235272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203665 to 0.9253036
[05:53:57.4353796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203718 to 0.925319
[05:53:57.4476004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203549 to 0.9253327
[05:53:57.4568192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203572 to 0.9253492
[05:53:57.4693474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203608 to 0.9253649
[05:53:57.4824965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203363 to 0.925379
[05:53:57.4943723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203486 to 0.9253977
[05:53:57.5076903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203421 to 0.9254133
[05:53:57.5177192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203439 to 0.9254295
[05:53:57.5299667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203466 to 0.9254447
[05:53:57.5408892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20334 to 0.9254587
[05:53:57.5516557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203439 to 0.9254748
[05:53:57.5618284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203298 to 0.9254882
[05:53:57.5747392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203318 to 0.925504
[05:53:57.5839072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203246 to 0.9255188
[05:53:57.5967830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203305 to 0.9255345
[05:53:57.6089082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203141 to 0.9255484
[05:53:57.6192205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203205 to 0.9255651
[05:53:57.6306433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203184 to 0.9255799
[05:53:57.6429109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203063 to 0.9255945
[05:53:57.6547263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203159 to 0.925611
[05:53:57.6640246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203052 to 0.925625
[05:53:57.6758552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203076 to 0.9256406
[05:53:57.6878200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20303 to 0.9256552
[05:53:57.6976037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202984 to 0.92567
[05:53:57.7102861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202961 to 0.9256853
[05:53:57.7204947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2029 to 0.9257005
[05:53:57.7328526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202973 to 0.9257164
[05:53:57.7430731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202835 to 0.9257301
[05:53:57.7562379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202824 to 0.9257461
[05:53:57.7682360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202842 to 0.9257618
[05:53:57.7789605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202703 to 0.9257765
[05:53:57.7918329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202811 to 0.9257935
[05:53:57.8009702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202736 to 0.9258077
[05:53:57.8134621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202719 to 0.9258227
[05:53:57.8232187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202656 to 0.9258376
[05:53:57.8356672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202737 to 0.9258533
[05:53:57.8476036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202549 to 0.9258665
[05:53:57.8572971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202589 to 0.9258832
[05:53:57.8697731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202646 to 0.9258986
[05:53:57.8802709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202471 to 0.925912
[05:53:57.8926538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202532 to 0.9259285
[05:53:57.9035966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202472 to 0.9259433
[05:53:57.9141290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202522 to 0.9259586
[05:53:57.9239460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202424 to 0.9259723
[05:53:57.9362289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202464 to 0.9259875
[05:53:57.9492288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20231 to 0.9260014
[05:53:57.9593597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20233 to 0.9260178
[05:53:57.9701126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202413 to 0.9260333
[05:53:57.9815096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202233 to 0.9260464
[05:53:57.9924362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20232 to 0.9260627
[05:53:58.0032157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202161 to 0.9260767
[05:53:58.0171742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202214 to 0.9260933
[05:53:58.0278635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202182 to 0.9261082
[05:53:58.0381678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202099 to 0.9261233
[05:53:58.0511412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202177 to 0.9261395
[05:53:58.0602832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202041 to 0.9261534
[05:53:58.0725952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202168 to 0.9261696
[05:53:58.0829532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20198 to 0.9261826
[05:53:58.0962049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202036 to 0.9261989
[05:53:58.1070601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201922 to 0.9262135
[05:53:58.1186155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201911 to 0.9262299
[05:53:58.1303663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201948 to 0.9262459
[05:53:58.1406779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201891 to 0.9262605
[05:53:58.1529217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201944 to 0.9262757
[05:53:58.1632038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201789 to 0.9262893
[05:53:58.1759815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201834 to 0.9263055
[05:53:58.1881252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201754 to 0.9263202
[05:53:58.1973395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201763 to 0.926336
[05:53:58.2098501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20176 to 0.926351
[05:53:58.2195158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201652 to 0.9263654
[05:53:58.2328567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201733 to 0.9263816
[05:53:58.2428127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20159 to 0.9263955
[05:53:58.2558202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201595 to 0.9264117
[05:53:58.2672973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201613 to 0.9264274
[05:53:58.2758274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20157 to 0.926442
[05:53:58.2896706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201552 to 0.9264569
[05:53:58.2986817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:53:58.2986817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201508 to 0.9264716
[05:53:58.3098722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201542 to 0.9264867
[05:53:58.3221139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20138 to 0.9265004
[05:53:58.3344631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201468 to 0.9265171
[05:53:58.3441442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201357 to 0.9265313
[05:53:58.3572197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201347 to 0.9265472
[05:53:58.3689789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201301 to 0.9265628
[05:53:58.3796559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201282 to 0.9265788
[05:53:58.3929560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201275 to 0.9265945
[05:53:58.4021563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201242 to 0.9266098
[05:53:58.4156763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201194 to 0.9266251
[05:53:58.4271056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201178 to 0.9266409
[05:53:58.4378338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20116 to 0.9266564
[05:53:58.4491699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201211 to 0.9266716
[05:53:58.4594432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201107 to 0.9266852
[05:53:58.4714280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201164 to 0.9267004
[05:53:58.4821676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201001 to 0.9267139
[05:53:58.4956186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200976 to 0.9267302
[05:53:58.5075012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200976 to 0.9267465
[05:53:58.5167631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200914 to 0.9267623
[05:53:58.5299184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200956 to 0.9267787
[05:53:58.5400588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20089 to 0.9267935
[05:53:58.5533894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200937 to 0.9268092
[05:53:58.5625415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200837 to 0.9268233
[05:53:58.5760220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200865 to 0.9268389
[05:53:58.5877195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200749 to 0.9268533
[05:53:58.5973472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200747 to 0.9268696
[05:53:58.6088467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200831 to 0.9268854
[05:53:58.6205041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200679 to 0.9268987
[05:53:58.6326218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200735 to 0.9269147
[05:53:58.6430166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200625 to 0.926929
[05:53:58.6562791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200635 to 0.926945
[05:53:58.6670171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200597 to 0.9269602
[05:53:58.6774535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200517 to 0.9269755
[05:53:58.6917990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200498 to 0.9269921
[05:53:58.7004564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20054 to 0.9270084
[05:53:58.7133065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200552 to 0.9270232
[05:53:58.7248876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200365 to 0.9270371
[05:53:58.7376310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20049 to 0.9270544
[05:53:58.7484048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200405 to 0.9270685
[05:53:58.7604951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200268 to 0.9270837
[05:53:58.7722190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200365 to 0.9271014
[05:53:58.7819629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200335 to 0.9271163
[05:53:58.7952698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200324 to 0.9271312
[05:53:58.8046172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200243 to 0.9271458
[05:53:58.8179052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200291 to 0.9271615
[05:53:58.8294469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200133 to 0.9271756
[05:53:58.8402910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200157 to 0.9271925
[05:53:58.8515714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200264 to 0.9272083
[05:53:58.8632836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200029 to 0.9272212
[05:53:58.8740948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200173 to 0.9272385
[05:53:58.8849175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200086 to 0.9272522
[05:53:58.8957963] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:53:58.8957963] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:58.8978498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200042 to 0.9272671
[05:53:58.9096818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199978 to 0.9272824
[05:53:58.9183849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199988 to 0.9272985
[05:53:58.9329005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199959 to 0.9273137
[05:53:58.9420833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199914 to 0.9273291
[05:53:58.9539643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199995 to 0.9273447
[05:53:58.9641484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199857 to 0.927358
[05:53:58.9774019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199862 to 0.9273736
[05:53:58.9881763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199819 to 0.9273887
[05:53:58.9983982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199749 to 0.927404
[05:53:59.0118188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199804 to 0.9274203
[05:53:59.0225833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199649 to 0.9274348
[05:53:59.0360304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199728 to 0.927452
[05:53:59.0461893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199691 to 0.9274669
[05:53:59.0584344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199593 to 0.9274819
[05:53:59.0716364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199604 to 0.9274985
[05:53:59.0820003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199551 to 0.9275143
[05:53:59.0957603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199534 to 0.9275305
[05:53:59.1070883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199496 to 0.9275465
[05:53:59.1183732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199486 to 0.9275627
[05:53:59.1309816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199514 to 0.9275784
[05:53:59.1403877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199432 to 0.9275929
[05:53:59.1516636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199537 to 0.9276087
[05:53:59.1624068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19931 to 0.9276215
[05:53:59.1758668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1994 to 0.9276386
[05:53:59.1867460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199348 to 0.9276534
[05:53:59.1977228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199254 to 0.9276686
[05:53:59.2110549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199295 to 0.9276851
[05:53:59.2203111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199269 to 0.9277003
[05:53:59.2330094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1993 to 0.9277154
[05:53:59.2423536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199161 to 0.9277291
[05:53:59.2553937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199274 to 0.9277453
[05:53:59.2675722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199056 to 0.9277586
[05:53:59.2777345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199107 to 0.9277759
[05:53:59.2898800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199118 to 0.9277915
[05:53:59.3006491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199005 to 0.9278063
[05:53:59.3125476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199109 to 0.9278229
[05:53:59.3226057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199017 to 0.9278367
[05:53:59.3357150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199021 to 0.9278519
[05:53:59.3463173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198956 to 0.9278663
[05:53:59.3564975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198917 to 0.9278817
[05:53:59.3697472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198934 to 0.9278972
[05:53:59.3794128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198889 to 0.9279119
[05:53:59.3907222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198927 to 0.9279269
[05:53:59.4018071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198787 to 0.9279405
[05:53:59.4130651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198869 to 0.9279565
[05:53:59.4232535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198745 to 0.9279703
[05:53:59.4365020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198776 to 0.9279861
[05:53:59.4490304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198641 to 0.9280007
[05:53:59.4594319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198674 to 0.9280176
[05:53:59.4715641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19871 to 0.9280332
[05:53:59.4813413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198607 to 0.9280474
[05:53:59.4940491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198651 to 0.9280632
[05:53:59.5031221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1986 to 0.9280775
[05:53:59.5154404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198619 to 0.9280923
[05:53:59.5271781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198512 to 0.9281062
[05:53:59.5357973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19851 to 0.9281217
[05:53:59.5481513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198565 to 0.9281368
[05:53:59.5583776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198404 to 0.9281501
[05:53:59.5724464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198411 to 0.9281663
[05:53:59.5827335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198384 to 0.9281818
[05:53:59.5937938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198424 to 0.9281973
[05:53:59.6035956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198342 to 0.9282113
[05:53:59.6159049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198393 to 0.9282264
[05:53:59.6275444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198259 to 0.92824
[05:53:59.6373106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198278 to 0.9282558
[05:53:59.6491792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198329 to 0.9282707
[05:53:59.6594461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19818 to 0.9282839
[05:53:59.6710950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198203 to 0.9282998
[05:53:59.6810319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198151 to 0.9283146
[05:53:59.6931704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198213 to 0.9283299
[05:53:59.7037689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198101 to 0.9283434
[05:53:59.7166494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198033 to 0.9283586
[05:53:59.7284150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198069 to 0.9283748
[05:53:59.7385086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198009 to 0.9283897
[05:53:59.7508054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197991 to 0.9284052
[05:53:59.7631788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197861 to 0.9284205
[05:53:59.7740776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197982 to 0.928438
[05:53:59.7873064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197871 to 0.9284523
[05:53:59.7985718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19781 to 0.9284684
[05:53:59.8104397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197869 to 0.9284852
[05:53:59.8211822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197796 to 0.9285001
[05:53:59.8337464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197837 to 0.928516
[05:53:59.8434092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197789 to 0.9285303
[05:53:59.8541810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197786 to 0.9285452
[05:53:59.8687524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197593 to 0.9285595
[05:53:59.8786518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197666 to 0.9285774
[05:53:59.8911643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197725 to 0.9285932
[05:53:59.9012064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197558 to 0.928607
[05:53:59.9144602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197642 to 0.9286239
[05:53:59.9236023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197562 to 0.9286384
[05:53:59.9366162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197598 to 0.928654
[05:53:59.9493775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197485 to 0.9286682
[05:53:59.9590291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197484 to 0.9286843
[05:53:59.9728261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197454 to 0.9286999
[05:53:59.9827127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197406 to 0.9287154
[05:53:59.9955739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197468 to 0.9287314
[05:54:00.0065055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197335 to 0.9287455
[05:54:00.0178665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197316 to 0.9287618
[05:54:00.0312060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197298 to 0.9287781
[05:54:00.0413694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197307 to 0.928794
[05:54:00.0535565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197289 to 0.9288092
[05:54:00.0654067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197171 to 0.9288242
[05:54:00.0769681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197268 to 0.9288411
[05:54:00.0875399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197187 to 0.9288553
[05:54:00.0991004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197151 to 0.9288706
[05:54:00.1108734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197177 to 0.9288862
[05:54:00.1217999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197086 to 0.9289007
[05:54:00.1337410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197141 to 0.9289164
[05:54:00.1429919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197059 to 0.9289305
[05:54:00.1550900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197136 to 0.9289457
[05:54:00.1676517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19693 to 0.9289587
[05:54:00.1782200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196943 to 0.9289756
[05:54:00.1898772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19701 to 0.9289917
[05:54:00.2011328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196843 to 0.9290057
[05:54:00.2141143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196883 to 0.9290227
[05:54:00.2240596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196825 to 0.9290383
[05:54:00.2371170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196834 to 0.9290546
[05:54:00.2497432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196811 to 0.9290699
[05:54:00.2594632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19678 to 0.9290853
[05:54:00.2742602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196604 to 0.9291006
[05:54:00.2874852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196695 to 0.9291192
[05:54:00.2965845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196671 to 0.9291353
[05:54:00.3083964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196745 to 0.9291511
[05:54:00.3187242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196614 to 0.9291648
[05:54:00.3315608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196683 to 0.9291806
[05:54:00.3443674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196449 to 0.9291945
[05:54:00.3561164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196545 to 0.9292128
[05:54:00.3679314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196519 to 0.9292285
[05:54:00.3787771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19647 to 0.929244
[05:54:00.3913405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196524 to 0.9292601
[05:54:00.4019642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196422 to 0.9292744
[05:54:00.4141966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196423 to 0.9292902
[05:54:00.4238576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196398 to 0.9293055
[05:54:00.4368858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196443 to 0.9293208
[05:54:00.4492209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196276 to 0.9293344
[05:54:00.4584539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196308 to 0.9293512
[05:54:00.4701412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196337 to 0.9293666
[05:54:00.4808534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196282 to 0.9293808
[05:54:00.4925669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196279 to 0.9293957
[05:54:00.5033595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196209 to 0.92941
[05:54:00.5160624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196181 to 0.9294254
[05:54:00.5282280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196165 to 0.9294407
[05:54:00.5380113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196124 to 0.9294559
[05:54:00.5503785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196101 to 0.9294713
[05:54:00.5611007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196089 to 0.9294867
[05:54:00.5723857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196124 to 0.9295017
[05:54:00.5815602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19602 to 0.9295154
[05:54:00.5938535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19608 to 0.9295308
[05:54:00.6041561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195969 to 0.9295443
[05:54:00.6171125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19594 to 0.9295597
[05:54:00.6279609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195947 to 0.9295752
[05:54:00.6388523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195885 to 0.9295899
[05:54:00.6510881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195874 to 0.9296054
[05:54:00.6603630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195861 to 0.9296206
[05:54:00.6721264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195923 to 0.9296355
[05:54:00.6823777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195792 to 0.9296484
[05:54:00.6941555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195855 to 0.9296637
[05:54:00.7039505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195735 to 0.929677
[05:54:00.7165907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195739 to 0.9296924
[05:54:00.7283114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195665 to 0.9297072
[05:54:00.7390387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195626 to 0.9297231
[05:54:00.7512191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195637 to 0.9297392
[05:54:00.7610056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195621 to 0.9297544
[05:54:00.7720673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195657 to 0.9297695
[05:54:00.7835000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195545 to 0.9297831
[05:54:00.7959457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19558 to 0.9297986
[05:54:00.8088670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195397 to 0.9298128
[05:54:00.8186785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195444 to 0.9298304
[05:54:00.8314937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195509 to 0.9298465
[05:54:00.8416452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195327 to 0.9298605
[05:54:00.8561199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195361 to 0.9298778
[05:54:00.8674529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195341 to 0.9298939
[05:54:00.8788700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195299 to 0.9299096
[05:54:00.8905685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195321 to 0.9299258
[05:54:00.9012775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195301 to 0.9299408
[05:54:00.9130598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195304 to 0.9299557
[05:54:00.9232747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195243 to 0.92997
[05:54:00.9358807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195261 to 0.929985
[05:54:00.9476202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195103 to 0.929999
[05:54:00.9588256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195119 to 0.930016
[05:54:00.9720675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195108 to 0.930032
[05:54:00.9808006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19509 to 0.9300477
[05:54:00.9941092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195143 to 0.9300631
[05:54:01.0028013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:01.0028013] [Debug  :   Coroner] Query successful!True
[05:54:01.0038080] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:01.0043136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195044 to 0.9300768
[05:54:01.0168725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194975 to 0.9300921
[05:54:01.0270030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195005 to 0.9301084
[05:54:01.0387315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194885 to 0.9301234
[05:54:01.0533003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194902 to 0.9301404
[05:54:01.0636729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194841 to 0.9301565
[05:54:01.0662277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:01.0662277] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:01.0775210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194874 to 0.9301733
[05:54:01.0877147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194854 to 0.9301887
[05:54:01.0984297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194798 to 0.9302039
[05:54:01.1112642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194823 to 0.9302198
[05:54:01.1229925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194727 to 0.9302346
[05:54:01.1347480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194811 to 0.9302508
[05:54:01.1444742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194639 to 0.9302646
[05:54:01.1562083] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:01.1577587] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:01.1577587] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[05:54:01.1577587] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:54:01.1577587] [Debug  :   Coroner] Storing cause of death DeathOtherDepositItemsDesk (overriding null) for player 3!
[05:54:01.1623469] [Debug  :Buttery Fixes] Badges added to player corpse
[05:54:01.1638760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9302816
[05:54:01.1659262] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[05:54:01.1659262] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:01.1679954] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:01.1679954] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:54:01.1762097] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:01.1762097] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[05:54:01.1762097] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[05:54:01.1762097] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[05:54:01.1787307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302816 to 0.9302965
[05:54:01.1914878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302965 to 0.9303228
[05:54:01.2022398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303228 to 0.9303403
[05:54:01.2148229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303403 to 0.9303572
[05:54:01.2282308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303572 to 0.9303716
[05:54:01.2384212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303716 to 0.9303886
[05:54:01.2494871] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:54:01.2510124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303886 to 0.930405
[05:54:01.2616417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930405 to 0.9304203
[05:54:01.2718942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304203 to 0.930436
[05:54:01.2839572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930436 to 0.9304495
[05:54:01.2983269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304495 to 0.9304672
[05:54:01.3105445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304672 to 0.930482
[05:54:01.3194306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930482 to 0.930499
[05:54:01.3326898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930499 to 0.9305148
[05:54:01.3431676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305148 to 0.9305282
[05:54:01.3556417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305282 to 0.9305453
[05:54:01.3671073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305453 to 0.9305598
[05:54:01.3785549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305598 to 0.9305757
[05:54:01.3909514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305757 to 0.9305921
[05:54:01.4007437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305921 to 0.9306061
[05:54:01.4140363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306061 to 0.9306225
[05:54:01.4242937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306225 to 0.9306376
[05:54:01.4366967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306376 to 0.9306536
[05:54:01.4497994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306536 to 0.9306682
[05:54:01.4590220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306682 to 0.9306849
[05:54:01.4716813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306849 to 0.9307005
[05:54:01.4834843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307005 to 0.9307146
[05:54:01.4961439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307146 to 0.9307318
[05:54:01.5066924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307318 to 0.9307467
[05:54:01.5189419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307467 to 0.9307621
[05:54:01.5308819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307621 to 0.9307792
[05:54:01.5402030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307792 to 0.9307929
[05:54:01.5551282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307929 to 0.9308091
[05:54:01.5664147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308091 to 0.9308245
[05:54:01.5766738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308245 to 0.9308416
[05:54:01.5895882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308416 to 0.9308569
[05:54:01.5993398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308569 to 0.9308711
[05:54:01.6122936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308711 to 0.9308875
[05:54:01.6220239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308875 to 0.9309009
[05:54:01.6347382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309009 to 0.9309172
[05:54:01.6448539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309172 to 0.9309313
[05:54:01.6566098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309313 to 0.9309475
[05:54:01.6695067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309475 to 0.9309615
[05:54:01.6803406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309615 to 0.9309782
[05:54:01.6937425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309782 to 0.9309944
[05:54:01.7039454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309944 to 0.9310107
[05:54:01.7173391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310107 to 0.9310268
[05:54:01.7281775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310268 to 0.9310417
[05:54:01.7404903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310417 to 0.9310571
[05:54:01.7537646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310571 to 0.9310749
[05:54:01.7636779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310749 to 0.9310895
[05:54:01.7761694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310895 to 0.9311057
[05:54:01.7889867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311057 to 0.9311198
[05:54:01.7981179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311198 to 0.9311373
[05:54:01.8114051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311373 to 0.9311529
[05:54:01.8216579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311529 to 0.9311665
[05:54:01.8342547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311665 to 0.9311832
[05:54:01.8439348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311832 to 0.9311971
[05:54:01.8570887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311971 to 0.931213
[05:54:01.8688339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931213 to 0.9312274
[05:54:01.8797166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312274 to 0.931244
[05:54:01.8925344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931244 to 0.9312598
[05:54:01.9028278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312598 to 0.9312748
[05:54:01.9160690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312748 to 0.9312914
[05:54:01.9252154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312914 to 0.9313057
[05:54:01.9382867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313057 to 0.9313213
[05:54:01.9500980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313213 to 0.9313359
[05:54:01.9608299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313359 to 0.9313523
[05:54:01.9725815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313523 to 0.9313682
[05:54:01.9833325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313682 to 0.9313822
[05:54:01.9960421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313822 to 0.9313992
[05:54:02.0084035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313992 to 0.9314134
[05:54:02.0197270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314134 to 0.9314284
[05:54:02.0321311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314284 to 0.9314472
[05:54:02.0429679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314472 to 0.9314618
[05:54:02.0557831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314618 to 0.9314776
[05:54:02.0681075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314776 to 0.9314923
[05:54:02.0773507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314923 to 0.9315084
[05:54:02.0919092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315084 to 0.9315252
[05:54:02.1026333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315252 to 0.9315405
[05:54:02.1140017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315405 to 0.9315572
[05:54:02.1256622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315572 to 0.9315706
[05:54:02.1374334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315706 to 0.9315879
[05:54:02.1497946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315879 to 0.931603
[05:54:02.1600498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931603 to 0.9316185
[05:54:02.1719125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316185 to 0.9316349
[05:54:02.1828388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316349 to 0.9316489
[05:54:02.1946181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316489 to 0.9316651
[05:54:02.2053991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316651 to 0.9316785
[05:54:02.2170351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316785 to 0.9316941
[05:54:02.2288222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316941 to 0.9317089
[05:54:02.2393997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317089 to 0.9317243
[05:54:02.2527359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317243 to 0.9317403
[05:54:02.2626602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317403 to 0.9317551
[05:54:02.2748834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317551 to 0.9317708
[05:54:02.2852203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317708 to 0.9317845
[05:54:02.2970518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317845 to 0.9318016
[05:54:02.3102912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318016 to 0.9318157
[05:54:02.3212937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318157 to 0.9318318
[05:54:02.3338507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318318 to 0.9318489
[05:54:02.3434864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318489 to 0.9318635
[05:54:02.3570713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318635 to 0.9318795
[05:54:02.3682736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318795 to 0.9318942
[05:54:02.3789128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318942 to 0.9319097
[05:54:02.3917836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319097 to 0.9319253
[05:54:02.4024665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319253 to 0.9319404
[05:54:02.4142108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319404 to 0.9319573
[05:54:02.4245917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319573 to 0.9319705
[05:54:02.4368192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319705 to 0.9319874
[05:54:02.4485871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319874 to 0.932002
[05:54:02.4604415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932002 to 0.9320174
[05:54:02.4728874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320174 to 0.9320344
[05:54:02.4832020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320344 to 0.9320495
[05:54:02.4964961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320495 to 0.9320657
[05:54:02.5083021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320657 to 0.9320803
[05:54:02.5187226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320803 to 0.9320967
[05:54:02.5309347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320967 to 0.932112
[05:54:02.5420997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932112 to 0.9321273
[05:54:02.5533227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321273 to 0.9321435
[05:54:02.5637927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321435 to 0.932157
[05:54:02.5762136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932157 to 0.9321722
[05:54:02.5884386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321722 to 0.9321874
[05:54:02.5986280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321874 to 0.9322028
[05:54:02.6105862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322028 to 0.9322187
[05:54:02.6202696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322187 to 0.9322322
[05:54:02.6330356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322322 to 0.9322491
[05:54:02.6448725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322491 to 0.9322628
[05:54:02.6566014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322628 to 0.9322801
[05:54:02.6689456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322801 to 0.9322948
[05:54:02.6779662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322948 to 0.9323107
[05:54:02.6921955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323107 to 0.9323254
[05:54:02.7026168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323254 to 0.9323412
[05:54:02.7160993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323412 to 0.9323576
[05:54:02.7289055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323576 to 0.9323717
[05:54:02.7404517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323717 to 0.9323893
[05:54:02.7525201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323893 to 0.9324065
[05:54:02.7620637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324065 to 0.9324213
[05:54:02.7762399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324213 to 0.9324385
[05:54:02.7898951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324385 to 0.9324538
[05:54:02.8006501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324538 to 0.932471
[05:54:02.8120434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932471 to 0.9324879
[05:54:02.8224629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324879 to 0.9325023
[05:54:02.8358195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325023 to 0.9325179
[05:54:02.8477917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325179 to 0.9325323
[05:54:02.8590835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325323 to 0.9325497
[05:54:02.8718310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325497 to 0.9325659
[05:54:02.8825560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325659 to 0.9325805
[05:54:02.8946969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325805 to 0.9325979
[05:54:02.9074523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325979 to 0.9326127
[05:54:02.9191206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326127 to 0.9326286
[05:54:02.9320261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326286 to 0.9326464
[05:54:02.9430176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326464 to 0.9326608
[05:54:02.9563123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326608 to 0.932678
[05:54:02.9686922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932678 to 0.9326938
[05:54:02.9793570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326938 to 0.9327104
[05:54:02.9917341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327104 to 0.9327265
[05:54:03.0018649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327265 to 0.932741
[05:54:03.0135997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932741 to 0.932757
[05:54:03.0242633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932757 to 0.9327708
[05:54:03.0374082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327708 to 0.932787
[05:54:03.0491993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932787 to 0.9328005
[05:54:03.0604805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328005 to 0.9328178
[05:54:03.0738933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328178 to 0.9328352
[05:54:03.0848401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328352 to 0.9328495
[05:54:03.0979221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328495 to 0.9328682
[05:54:03.1112954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328682 to 0.932883
[05:54:03.1208868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932883 to 0.9328995
[05:54:03.1339900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328995 to 0.932916
[05:54:03.1453377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932916 to 0.9329315
[05:54:03.1590305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329315 to 0.9329478
[05:54:03.1600371] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[05:54:03.1605415] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:03.1605415] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[05:54:03.1605415] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:03.1722302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329478 to 0.9329632
[05:54:03.1844401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329632 to 0.9329818
[05:54:03.1988964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329818 to 0.9330008
[05:54:03.2103361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330008 to 0.9330168
[05:54:03.2216044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330168 to 0.9330329
[05:54:03.2352644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330329 to 0.9330509
[05:54:03.2454369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330509 to 0.933065
[05:54:03.2578089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933065 to 0.9330813
[05:54:03.2700107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330813 to 0.9330965
[05:54:03.2802554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330965 to 0.9331118
[05:54:03.2921400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331118 to 0.9331276
[05:54:03.3029497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331276 to 0.9331425
[05:54:03.3144852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331425 to 0.9331582
[05:54:03.3246746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331582 to 0.9331712
[05:54:03.3384037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331712 to 0.9331881
[05:54:03.3505263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331881 to 0.9332039
[05:54:03.3605692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332039 to 0.9332195
[05:54:03.3722178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332195 to 0.9332351
[05:54:03.3834913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332351 to 0.9332497
[05:54:03.3963922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332497 to 0.9332658
[05:54:03.4086583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332658 to 0.9332811
[05:54:03.4173301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332811 to 0.9332962
[05:54:03.4298925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332962 to 0.9333118
[05:54:03.4405772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333118 to 0.9333265
[05:54:03.4530126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333265 to 0.9333422
[05:54:03.4621156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333422 to 0.9333566
[05:54:03.4759709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333566 to 0.9333721
[05:54:03.4887797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333721 to 0.9333867
[05:54:03.4979690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333867 to 0.9334031
[05:54:03.5113109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334031 to 0.9334191
[05:54:03.5211629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334191 to 0.9334333
[05:54:03.5364796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334333 to 0.9334506
[05:54:03.5483191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334506 to 0.9334661
[05:54:03.5602426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334661 to 0.9334825
[05:54:03.5719762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334825 to 0.9335002
[05:54:03.5821885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335002 to 0.9335144
[05:54:03.5948544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335144 to 0.93353
[05:54:03.6046574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93353 to 0.9335454
[05:54:03.6183573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335454 to 0.9335614
[05:54:03.6313729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335614 to 0.9335761
[05:54:03.6426189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335761 to 0.933594
[05:54:03.6540579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933594 to 0.9336106
[05:54:03.6647115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336106 to 0.9336251
[05:54:03.6775927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336251 to 0.9336407
[05:54:03.6878924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336407 to 0.9336548
[05:54:03.6986501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336548 to 0.9336707
[05:54:03.7105398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336707 to 0.9336868
[05:54:03.7206550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336868 to 0.9337009
[05:54:03.7338817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337009 to 0.9337163
[05:54:03.7446049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337163 to 0.9337311
[05:54:03.7563043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337311 to 0.9337466
[05:54:03.7696292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337466 to 0.9337608
[05:54:03.7787577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337608 to 0.9337769
[05:54:03.7922003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337769 to 0.9337932
[05:54:03.8027741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337932 to 0.9338084
[05:54:03.8154791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338084 to 0.9338245
[05:54:03.8287676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338245 to 0.9338397
[05:54:03.8390009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338397 to 0.933857
[05:54:03.8511986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933857 to 0.9338725
[05:54:03.8620331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338725 to 0.933886
[05:54:03.8741016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933886 to 0.9339037
[05:54:03.8850656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339037 to 0.9339185
[05:54:03.8973103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339185 to 0.9339339
[05:54:03.9083253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339339 to 0.9339485
[05:54:03.9195311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339485 to 0.9339643
[05:54:03.9325230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339643 to 0.9339803
[05:54:03.9430365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339803 to 0.9339953
[05:54:03.9564471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339953 to 0.9340114
[05:54:03.9686896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340114 to 0.9340265
[05:54:03.9795406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340265 to 0.9340428
[05:54:03.9912574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340428 to 0.934059
[05:54:04.0017656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934059 to 0.9340732
[05:54:04.0141632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340732 to 0.9340909
[05:54:04.0253950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340909 to 0.934105
[05:54:04.0388944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934105 to 0.9341212
[05:54:04.0496376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341212 to 0.9341372
[05:54:04.0627040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341372 to 0.9341528
[05:54:04.0774621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341528 to 0.9341719
[05:54:04.0898138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341719 to 0.9341885
[05:54:04.1027136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341885 to 0.9342049
[05:54:04.1146566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342049 to 0.9342235
[05:54:04.1291205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342235 to 0.9342395
[05:54:04.1441142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342395 to 0.9342561
[05:54:04.1548012] [Warning: Unity Log] Can not play a disabled audio source
[05:54:04.1578596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342561 to 0.9342772
[05:54:04.1707610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342772 to 0.9342949
[05:54:04.1826338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9343126
[05:54:04.1945228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343126 to 0.9343297
[05:54:04.2084179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343297 to 0.9343452
[05:54:04.2191979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343452 to 0.9343621
[05:54:04.2327104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343621 to 0.9343796
[05:54:04.2456537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343796 to 0.9343948
[05:54:04.2573889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343948 to 0.9344138
[05:54:04.2713399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344138 to 0.9344286
[05:54:04.2853274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344286 to 0.9344469
[05:54:04.2985895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344469 to 0.9344658
[05:54:04.3114053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344658 to 0.9344826
[05:54:04.3228513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344826 to 0.9345003
[05:54:04.3377930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345003 to 0.9345179
[05:54:04.3517431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345179 to 0.9345344
[05:54:04.3620718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345344 to 0.9345532
[05:54:04.3768943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345532 to 0.9345704
[05:54:04.3902622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345704 to 0.9345872
[05:54:04.4024497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345872 to 0.9346051
[05:54:04.4144544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346051 to 0.9346226
[05:54:04.4274016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346226 to 0.934638
[05:54:04.4405393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934638 to 0.9346557
[05:54:04.4537598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346557 to 0.9346747
[05:54:04.4697240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346747 to 0.9346907
[05:54:04.4819994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346907 to 0.9347095
[05:54:04.4974426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347095 to 0.9347286
[05:54:04.5090901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347286 to 0.9347451
[05:54:04.5224111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347451 to 0.9347655
[05:54:04.5368302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347655 to 0.9347834
[05:54:04.5505849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347834 to 0.9348009
[05:54:04.5623296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348009 to 0.9348184
[05:54:04.5759637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348184 to 0.9348365
[05:54:04.5904814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348365 to 0.9348527
[05:54:04.6009164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348527 to 0.9348713
[05:54:04.6143344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348713 to 0.9348885
[05:54:04.6292254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348885 to 0.9349033
[05:54:04.6416064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349033 to 0.9349222
[05:54:04.6548577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349222 to 0.9349412
[05:54:04.6692285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349412 to 0.9349581
[05:54:04.6799313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349581 to 0.9349762
[05:54:04.6938539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349762 to 0.9349939
[05:54:04.7084224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349939 to 0.9350097
[05:54:04.7202830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350097 to 0.9350286
[05:54:04.7360621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350286 to 0.9350486
[05:54:04.7498753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350486 to 0.9350662
[05:54:04.7620823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350662 to 0.9350844
[05:54:04.7780212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350844 to 0.935103
[05:54:04.7923637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935103 to 0.9351223
[05:54:04.8041718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351223 to 0.9351419
[05:54:04.8173959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351419 to 0.9351597
[05:54:04.8304712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351597 to 0.9351746
[05:54:04.8409530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351746 to 0.9351924
[05:54:04.8548034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351924 to 0.9352087
[05:54:04.8676375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352087 to 0.9352245
[05:54:04.8777845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352245 to 0.9352418
[05:54:04.8903952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352418 to 0.9352578
[05:54:04.9015643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352578 to 0.9352721
[05:54:04.9133003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352721 to 0.9352887
[05:54:04.9247631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352887 to 0.9353037
[05:54:04.9385091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353037 to 0.935321
[05:54:04.9515726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935321 to 0.935337
[05:54:04.9627315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935337 to 0.9353534
[05:54:04.9765166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353534 to 0.9353708
[05:54:04.9890657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353708 to 0.9353877
[05:54:04.9998900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353877 to 0.9354039
[05:54:05.0120346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354039 to 0.9354209
[05:54:05.0243178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354209 to 0.9354354
[05:54:05.0388596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354354 to 0.9354535
[05:54:05.0510826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354535 to 0.9354701
[05:54:05.0628213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354701 to 0.9354867
[05:54:05.0781317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354867 to 0.9355046
[05:54:05.0894765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355046 to 0.9355222
[05:54:05.1007058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355222 to 0.9355381
[05:54:05.1144910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355381 to 0.9355549
[05:54:05.1273497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355549 to 0.9355699
[05:54:05.1385112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355699 to 0.9355884
[05:54:05.1515028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355884 to 0.9356047
[05:54:05.1619205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356047 to 0.9356198
[05:54:05.1765707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356198 to 0.9356372
[05:54:05.1898411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356372 to 0.935654
[05:54:05.2016248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935654 to 0.9356716
[05:54:05.2150132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356716 to 0.9356891
[05:54:05.2261894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356891 to 0.9357038
[05:54:05.2399131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357038 to 0.9357215
[05:54:05.2524686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357215 to 0.9357374
[05:54:05.2656003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357374 to 0.9357543
[05:54:05.2785731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357543 to 0.9357727
[05:54:05.2908074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357727 to 0.9357887
[05:54:05.3013050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357887 to 0.9358056
[05:54:05.3163960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358056 to 0.935822
[05:54:05.3294012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935822 to 0.935838
[05:54:05.3411455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935838 to 0.9358563
[05:54:05.3541738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358563 to 0.9358742
[05:54:05.3644712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358742 to 0.93589
[05:54:05.3780254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93589 to 0.935907
[05:54:05.3897839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935907 to 0.9359225
[05:54:05.4020160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359225 to 0.9359391
[05:54:05.4153947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359391 to 0.9359566
[05:54:05.4273137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359566 to 0.9359724
[05:54:05.4393250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359724 to 0.9359888
[05:54:05.4523068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359888 to 0.9360059
[05:54:05.4630775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360059 to 0.9360222
[05:54:05.4747139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360222 to 0.9360381
[05:54:05.4872557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360381 to 0.936052
[05:54:05.4981862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936052 to 0.9360694
[05:54:05.5119535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360694 to 0.9360861
[05:54:05.5233117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360861 to 0.9361023
[05:54:05.5362361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361023 to 0.9361183
[05:54:05.5495447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361183 to 0.9361336
[05:54:05.5599386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361336 to 0.9361508
[05:54:05.5730794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361508 to 0.936167
[05:54:05.5833945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936167 to 0.9361817
[05:54:05.5977289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361817 to 0.9361989
[05:54:05.6097278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361989 to 0.9362149
[05:54:05.6202870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362149 to 0.936231
[05:54:05.6339517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936231 to 0.9362486
[05:54:05.6447733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362486 to 0.9362644
[05:54:05.6572104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362644 to 0.93628
[05:54:05.6711092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93628 to 0.9362959
[05:54:05.6828125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362959 to 0.9363135
[05:54:05.6967433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363135 to 0.9363316
[05:54:05.7079418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363316 to 0.9363471
[05:54:05.7202673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363471 to 0.936363
[05:54:05.7331669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936363 to 0.9363804
[05:54:05.7453398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363804 to 0.9363953
[05:54:05.7581692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363953 to 0.936414
[05:54:05.7714798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936414 to 0.9364298
[05:54:05.7814459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364298 to 0.9364462
[05:54:05.7947861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364462 to 0.9364639
[05:54:05.8075513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364639 to 0.9364793
[05:54:05.8174032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364793 to 0.9364954
[05:54:05.8323312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364954 to 0.936512
[05:54:05.8416755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936512 to 0.9365276
[05:54:05.8565962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365276 to 0.9365444
[05:54:05.8680351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365444 to 0.9365606
[05:54:05.8788264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365606 to 0.936577
[05:54:05.8925870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936577 to 0.9365923
[05:54:05.9032795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365923 to 0.9366089
[05:54:05.9148857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366089 to 0.9366253
[05:54:05.9302306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366253 to 0.9366397
[05:54:05.9404909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366397 to 0.9366562
[05:54:05.9522736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366562 to 0.9366738
[05:54:05.9657381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366738 to 0.9366896
[05:54:05.9780876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366896 to 0.9367073
[05:54:05.9907781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367073 to 0.9367223
[05:54:06.0030388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367223 to 0.9367392
[05:54:06.0163343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367392 to 0.9367569
[05:54:06.0297759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367569 to 0.9367731
[05:54:06.0406518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367731 to 0.9367909
[05:54:06.0559077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367909 to 0.9368086
[05:54:06.0692574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368086 to 0.9368234
[05:54:06.0794609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368234 to 0.9368421
[05:54:06.0926356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368421 to 0.9368591
[05:54:06.1037920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368591 to 0.9368739
[05:54:06.1150465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368739 to 0.9368903
[05:54:06.1263992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368903 to 0.9369047
[05:54:06.1388471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369047 to 0.9369211
[05:54:06.1511468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369211 to 0.9369358
[05:54:06.1624718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369358 to 0.9369517
[05:54:06.1735342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369517 to 0.936969
[05:54:06.1838051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936969 to 0.9369834
[05:54:06.1970608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369834 to 0.9369995
[05:54:06.2083633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369995 to 0.9370138
[05:54:06.2190767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370138 to 0.9370304
[05:54:06.2325093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370304 to 0.9370465
[05:54:06.2432620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370465 to 0.9370601
[05:54:06.2550642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370601 to 0.9370775
[05:54:06.2642743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370775 to 0.9370917
[05:54:06.2761132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370917 to 0.9371059
[05:54:06.2862695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371059 to 0.9371198
[05:54:06.2970073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371198 to 0.937135
[05:54:06.3102288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937135 to 0.9371485
[05:54:06.3205026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371485 to 0.9371641
[05:54:06.3311603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371641 to 0.9371808
[05:54:06.3409726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371808 to 0.9371936
[05:54:06.3528731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371936 to 0.9372083
[05:54:06.3640911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372083 to 0.9372228
[05:54:06.3753100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372228 to 0.9372383
[05:54:06.3844421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372383 to 0.9372515
[05:54:06.3945760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372515 to 0.9372663
[05:54:06.4047382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372663 to 0.9372784
[05:54:06.4165394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372784 to 0.937294
[05:54:06.4272746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937294 to 0.9373071
[05:54:06.4374954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373071 to 0.9373221
[05:54:06.4494317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373221 to 0.9373375
[05:54:06.4586562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373375 to 0.9373506
[05:54:06.4709299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373506 to 0.9373648
[05:54:06.4811731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373648 to 0.9373791
[05:54:06.4915960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373791 to 0.9373948
[05:54:06.5039403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373948 to 0.9374084
[05:54:06.5146648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374084 to 0.9374234
[05:54:06.5247024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374234 to 0.9374374
[05:54:06.5372617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374374 to 0.9374536
[05:54:06.5490959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374536 to 0.9374676
[05:54:06.5587526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374676 to 0.9374831
[05:54:06.5694928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374831 to 0.9374985
[05:54:06.5817173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374985 to 0.9375117
[05:54:06.5919068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375117 to 0.9375263
[05:54:06.6044822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375263 to 0.9375417
[05:54:06.6141336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375417 to 0.9375569
[05:54:06.6239160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375569 to 0.9375719
[05:54:06.6351527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375719 to 0.9375864
[05:54:06.6437870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375864 to 0.9375984
[05:54:06.6562716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375984 to 0.9376137
[05:54:06.6642461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376137 to 0.9376267
[05:54:06.6762715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376267 to 0.9376402
[05:54:06.6859736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376402 to 0.9376542
[05:54:06.6962474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376542 to 0.9376683
[05:54:06.7054945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376683 to 0.9376807
[05:54:06.7168725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376807 to 0.9376945
[05:54:06.7271316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376945 to 0.9377074
[05:54:06.7373433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377074 to 0.937722
[05:54:06.7480975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937722 to 0.9377366
[05:54:06.7577600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377366 to 0.9377493
[05:54:06.7684368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377493 to 0.9377639
[05:54:06.7781198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377639 to 0.9377764
[05:54:06.7885057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377764 to 0.9377909
[05:54:06.7989564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377909 to 0.9378048
[05:54:06.8102185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378048 to 0.9378191
[05:54:06.8194461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378191 to 0.9378323
[05:54:06.8312773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378323 to 0.9378467
[05:54:06.8414043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378467 to 0.9378587
[05:54:06.8538685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378587 to 0.9378744
[05:54:06.8638762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378744 to 0.937889
[05:54:06.8735533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937889 to 0.9379044
[05:54:06.8858172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379044 to 0.9379176
[05:54:06.8965571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379176 to 0.9379335
[05:54:06.9051778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379335 to 0.9379475
[05:54:06.9186629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379475 to 0.9379616
[05:54:06.9308146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379616 to 0.937975
[05:54:06.9411870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937975 to 0.9379919
[05:54:06.9522598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379919 to 0.9380078
[05:54:06.9635555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380078 to 0.9380215
[05:54:06.9763018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380215 to 0.9380373
[05:54:06.9844299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380373 to 0.9380522
[05:54:06.9966895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380522 to 0.9380677
[05:54:07.0084922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380677 to 0.9380815
[05:54:07.0194792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380815 to 0.9380971
[05:54:07.0317777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380971 to 0.9381132
[05:54:07.0414653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381132 to 0.9381269
[05:54:07.0543255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381269 to 0.938143
[05:54:07.0640027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938143 to 0.9381565
[05:54:07.0763814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381565 to 0.9381729
[05:54:07.0885979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381729 to 0.9381868
[05:54:07.0978068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381868 to 0.9382027
[05:54:07.1110124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382027 to 0.9382173
[05:54:07.1215902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382173 to 0.9382315
[05:54:07.1351384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382315 to 0.938248
[05:54:07.1456554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938248 to 0.938263
[05:54:07.1586368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938263 to 0.9382808
[05:54:07.1733450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382808 to 0.9382949
[05:54:07.1733450] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:07.1840391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382949 to 0.9383149
[05:54:07.1974319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9383317
[05:54:07.2099330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383317 to 0.9383481
[05:54:07.2217789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383481 to 0.9383658
[05:54:07.2355766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383658 to 0.9383828
[05:54:07.2479348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383828 to 0.938398
[05:54:07.2586814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938398 to 0.9384151
[05:54:07.2731502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384151 to 0.9384328
[05:54:07.2839441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384328 to 0.9384499
[05:54:07.2961800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384499 to 0.9384661
[05:54:07.3095223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384661 to 0.9384797
[05:54:07.3197697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384797 to 0.9384978
[05:54:07.3321056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384978 to 0.9385146
[05:54:07.3431406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385146 to 0.9385284
[05:54:07.3563153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385284 to 0.9385454
[05:54:07.3695631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385454 to 0.9385601
[05:54:07.3792699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385601 to 0.9385769
[05:54:07.3915399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385769 to 0.9385933
[05:54:07.4028895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385933 to 0.9386078
[05:54:07.4161842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386078 to 0.9386244
[05:54:07.4285922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386244 to 0.9386399
[05:54:07.4395794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386399 to 0.9386562
[05:54:07.4538979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386562 to 0.9386736
[05:54:07.4645821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386736 to 0.9386899
[05:54:07.4772607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386899 to 0.9387059
[05:54:07.4892040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387059 to 0.938722
[05:54:07.4996375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938722 to 0.9387379
[05:54:07.5129452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387379 to 0.9387534
[05:54:07.5231411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387534 to 0.9387688
[05:54:07.5369897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387688 to 0.9387851
[05:54:07.5472720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387851 to 0.9388011
[05:54:07.5580855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388011 to 0.9388164
[05:54:07.5719937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388164 to 0.938832
[05:54:07.5817704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938832 to 0.9388483
[05:54:07.5948058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388483 to 0.9388636
[05:54:07.6075729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388636 to 0.9388784
[05:54:07.6172993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388784 to 0.9388951
[05:54:07.6296784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388951 to 0.938911
[05:54:07.6402333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938911 to 0.9389243
[05:54:07.6538993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389243 to 0.9389412
[05:54:07.6645734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389412 to 0.9389574
[05:54:07.6785418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389574 to 0.9389728
[05:54:07.6902212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389728 to 0.9389891
[05:54:07.7018901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389891 to 0.9390053
[05:54:07.7161677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390053 to 0.9390213
[05:54:07.7284709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390213 to 0.9390401
[05:54:07.7407974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390401 to 0.9390561
[05:54:07.7539923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390561 to 0.9390743
[05:54:07.7647401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390743 to 0.9390901
[05:54:07.7782884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390901 to 0.9391065
[05:54:07.7906763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391065 to 0.939123
[05:54:07.8016529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939123 to 0.9391392
[05:54:07.8141675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391392 to 0.9391555
[05:54:07.8249472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391555 to 0.9391715
[05:54:07.8364088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391715 to 0.9391865
[05:54:07.8479546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391865 to 0.9392003
[05:54:07.8586612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392003 to 0.9392163
[05:54:07.8709602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392163 to 0.9392323
[05:54:07.8825932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392323 to 0.9392465
[05:54:07.8930412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392465 to 0.9392633
[05:54:07.9041854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392633 to 0.9392772
[05:54:07.9170832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392772 to 0.9392933
[05:54:07.9289558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392933 to 0.9393079
[05:54:07.9391653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393079 to 0.9393231
[05:54:07.9532969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393231 to 0.9393389
[05:54:07.9629932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393389 to 0.9393547
[05:54:07.9762061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393547 to 0.9393715
[05:54:07.9877169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393715 to 0.9393859
[05:54:08.0002611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393859 to 0.9394025
[05:54:08.0130212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394025 to 0.9394196
[05:54:08.0231659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394196 to 0.9394342
[05:54:08.0363812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394342 to 0.939452
[05:54:08.0485346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939452 to 0.9394664
[05:54:08.0586751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394664 to 0.939483
[05:54:08.0704414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939483 to 0.9394982
[05:54:08.0826775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394982 to 0.9395128
[05:54:08.0961893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395128 to 0.9395304
[05:54:08.1079945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395304 to 0.9395466
[05:54:08.1181784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395466 to 0.9395625
[05:54:08.1305801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395625 to 0.9395785
[05:54:08.1406102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395785 to 0.9395927
[05:54:08.1541094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395927 to 0.9396087
[05:54:08.1684833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396087 to 0.9396237
[05:54:08.1791647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396237 to 0.9396417
[05:54:08.1923839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396417 to 0.9396588
[05:54:08.2009721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396588 to 0.9396738
[05:54:08.2131749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396738 to 0.9396895
[05:54:08.2244687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396895 to 0.9397032
[05:54:08.2386577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397032 to 0.9397199
[05:54:08.2503797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397199 to 0.9397367
[05:54:08.2595663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397367 to 0.9397519
[05:54:08.2731474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397519 to 0.9397677
[05:54:08.2829636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397677 to 0.9397823
[05:54:08.2956001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397823 to 0.9397976
[05:54:08.3081402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397976 to 0.939813
[05:54:08.3184965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939813 to 0.9398289
[05:54:08.3303744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398289 to 0.939845
[05:54:08.3395105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939845 to 0.9398591
[05:54:08.3512193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398591 to 0.9398736
[05:54:08.3616284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398736 to 0.9398868
[05:54:08.3754268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398868 to 0.9399032
[05:54:08.3855782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399032 to 0.9399187
[05:54:08.3986049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399187 to 0.9399343
[05:54:08.4094153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399343 to 0.9399495
[05:54:08.4207329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399495 to 0.9399647
[05:54:08.4313478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399647 to 0.9399809
[05:54:08.4436413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399809 to 0.939995
[05:54:08.4548220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939995 to 0.9400115
[05:54:08.4650155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400115 to 0.9400245
[05:54:08.4778440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400245 to 0.9400405
[05:54:08.4906621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400405 to 0.940056
[05:54:08.4998825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940056 to 0.9400716
[05:54:08.5127263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400716 to 0.9400867
[05:54:08.5219096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400867 to 0.9401011
[05:54:08.5342393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401011 to 0.9401168
[05:54:08.5446565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401168 to 0.9401306
[05:54:08.5560794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401306 to 0.9401466
[05:54:08.5647402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401466 to 0.9401593
[05:54:08.5774258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401593 to 0.940174
[05:54:08.5918989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940174 to 0.9401899
[05:54:08.6010734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401899 to 0.9402075
[05:54:08.6130909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402075 to 0.940223
[05:54:08.6239213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940223 to 0.9402359
[05:54:08.6356734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402359 to 0.9402519
[05:54:08.6443359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402519 to 0.9402655
[05:54:08.6566472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402655 to 0.9402798
[05:54:08.6643630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402798 to 0.9402938
[05:54:08.6665077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:08.6665077] [Debug  :   Coroner] Query successful!True
[05:54:08.6665077] [Debug  :   Coroner] Handling generic fall damage...
[05:54:08.6665077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:08.6767711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402938 to 0.9403076
[05:54:08.6874952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403076 to 0.9403214
[05:54:08.6975689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403214 to 0.9403359
[05:54:08.7093770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403359 to 0.9403515
[05:54:08.7186719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403515 to 0.9403654
[05:54:08.7322939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403654 to 0.9403801
[05:54:08.7408235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403801 to 0.9403953
[05:54:08.7513492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403953 to 0.9404092
[05:54:08.7621562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404092 to 0.9404217
[05:54:08.7734340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404217 to 0.9404362
[05:54:08.7739574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:08.7739574] [Debug  :   Coroner] Query successful!True
[05:54:08.7739574] [Debug  :   Coroner] Handling generic fall damage...
[05:54:08.7739574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:08.7841207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404362 to 0.9404495
[05:54:08.7958574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404495 to 0.9404655
[05:54:08.8060538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404655 to 0.9404789
[05:54:08.8174077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404789 to 0.9404946
[05:54:08.8287075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404946 to 0.9405076
[05:54:08.8388920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405076 to 0.9405241
[05:54:08.8496203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405241 to 0.9405383
[05:54:08.8599404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405383 to 0.9405517
[05:54:08.8709659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405517 to 0.9405667
[05:54:08.8814939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405667 to 0.9405799
[05:54:08.8814939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:08.8814939] [Debug  :   Coroner] Query successful!True
[05:54:08.8814939] [Debug  :   Coroner] Handling generic fall damage...
[05:54:08.8814939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:08.8923979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405799 to 0.9405953
[05:54:08.9024029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405953 to 0.9406095
[05:54:08.9147464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406095 to 0.940625
[05:54:08.9249614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940625 to 0.9406372
[05:54:08.9363614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406372 to 0.9406532
[05:54:08.9445175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406532 to 0.9406669
[05:54:08.9575831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406669 to 0.9406809
[05:54:08.9692684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406809 to 0.9406962
[05:54:08.9788381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406962 to 0.9407099
[05:54:08.9902193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407099 to 0.940725
[05:54:08.9994822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940725 to 0.9407386
[05:54:09.0107233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407386 to 0.9407528
[05:54:09.0199164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407528 to 0.9407659
[05:54:09.0332548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407659 to 0.9407811
[05:54:09.0426728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407811 to 0.9407958
[05:54:09.0530228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407958 to 0.9408109
[05:54:09.0636893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408109 to 0.9408239
[05:54:09.0748580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408239 to 0.9408385
[05:54:09.0850386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408385 to 0.9408519
[05:54:09.0964140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408519 to 0.9408669
[05:54:09.1076043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408669 to 0.940881
[05:54:09.1179369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940881 to 0.9408966
[05:54:09.1298736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408966 to 0.9409113
[05:54:09.1394700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409113 to 0.9409245
[05:54:09.1513769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409245 to 0.9409387
[05:54:09.1615008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409387 to 0.9409518
[05:54:09.1720961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409518 to 0.9409686
[05:54:09.1846161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409686 to 0.940982
[05:54:09.1959168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940982 to 0.9409992
[05:54:09.2067728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409992 to 0.9410121
[05:54:09.2176621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410121 to 0.9410285
[05:54:09.2336656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410285 to 0.9410449
[05:54:09.2443866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410449 to 0.941062
[05:54:09.2567599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941062 to 0.9410791
[05:54:09.2702316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410791 to 0.9410943
[05:54:09.2815463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410943 to 0.9411113
[05:54:09.2962789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411113 to 0.9411281
[05:54:09.3065940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411281 to 0.9411448
[05:54:09.3188467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411448 to 0.9411617
[05:54:09.3293376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411617 to 0.9411769
[05:54:09.3395980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411769 to 0.941192
[05:54:09.3530155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941192 to 0.9412075
[05:54:09.3631551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412075 to 0.941222
[05:54:09.3751992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941222 to 0.9412373
[05:54:09.3867288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412373 to 0.9412523
[05:54:09.3991631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412523 to 0.9412685
[05:54:09.4110698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412685 to 0.9412862
[05:54:09.4213518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412862 to 0.941301
[05:54:09.4342262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941301 to 0.9413163
[05:54:09.4442541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413163 to 0.9413303
[05:54:09.4564733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413303 to 0.941346
[05:54:09.4695746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941346 to 0.9413604
[05:54:09.4788467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413604 to 0.9413778
[05:54:09.4920662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413778 to 0.9413928
[05:54:09.5031563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413928 to 0.9414074
[05:54:09.5150053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414074 to 0.9414244
[05:54:09.5251793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414244 to 0.9414389
[05:54:09.5374328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414389 to 0.9414544
[05:54:09.5494595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414544 to 0.941469
[05:54:09.5606636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941469 to 0.9414843
[05:54:09.5724631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414843 to 0.9415007
[05:54:09.5830368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415007 to 0.9415159
[05:54:09.5933903] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:54:09.5933903] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:09.5964598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415159 to 0.9415318
[05:54:09.6082073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415318 to 0.9415458
[05:54:09.6200579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415458 to 0.9415628
[05:54:09.6323151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415628 to 0.9415795
[05:54:09.6422354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415795 to 0.9415936
[05:54:09.6539357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415936 to 0.9416097
[05:54:09.6652801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416097 to 0.9416242
[05:54:09.6780200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416242 to 0.9416409
[05:54:09.6894822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416409 to 0.9416552
[05:54:09.7022748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416552 to 0.9416723
[05:54:09.7138042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416723 to 0.9416879
[05:54:09.7234934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416879 to 0.9417027
[05:54:09.7352225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417027 to 0.9417186
[05:54:09.7479077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417186 to 0.9417326
[05:54:09.7587975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417326 to 0.9417489
[05:54:09.7710661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417489 to 0.941765
[05:54:09.7797984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941765 to 0.9417792
[05:54:09.7936360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417792 to 0.9417945
[05:54:09.8045392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417945 to 0.9418094
[05:54:09.8172465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418094 to 0.9418271
[05:54:09.8295687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418271 to 0.941842
[05:54:09.8416029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941842 to 0.9418583
[05:54:09.8542757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418583 to 0.9418755
[05:54:09.8644457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418755 to 0.9418907
[05:54:09.8773255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418907 to 0.9419055
[05:54:09.8895554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419055 to 0.9419208
[05:54:09.9008440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419208 to 0.9419371
[05:54:09.9132803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419371 to 0.9419537
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9147978] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9158046] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9158046] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:09.9234794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419537 to 0.9419685
[05:54:09.9368275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419685 to 0.9419859
[05:54:09.9503412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419859 to 0.9420003
[05:54:09.9616384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420003 to 0.9420182
[05:54:09.9746268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420182 to 0.9420355
[05:54:09.9848994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420355 to 0.94205
[05:54:09.9970099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94205 to 0.9420665
[05:54:10.0099900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420665 to 0.9420809
[05:54:10.0195587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420809 to 0.9420968
[05:54:10.0323883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420968 to 0.942113
[05:54:10.0445589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942113 to 0.9421287
[05:54:10.0568224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421287 to 0.9421451
[05:54:10.0691571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421451 to 0.9421596
[05:54:10.0787511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421596 to 0.9421765
[05:54:10.0904554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421765 to 0.9421924
[05:54:10.0993632] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:54:10.1009699] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:10.1014956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421924 to 0.9422061
[05:54:10.1124971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422061 to 0.9422208
[05:54:10.1222300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422208 to 0.942235
[05:54:10.1365665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942235 to 0.9422511
[05:54:10.1462915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422511 to 0.9422657
[05:54:10.1580436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422657 to 0.9422815
[05:54:10.1703355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422815 to 0.9422954
[05:54:10.1794821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422954 to 0.9423109
[05:54:10.1902652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423109 to 0.9423265
[05:54:10.2009953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423265 to 0.9423399
[05:54:10.2127716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9423556
[05:54:10.2239537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423556 to 0.9423686
[05:54:10.2367219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423686 to 0.9423851
[05:54:10.2485798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423851 to 0.9424007
[05:54:10.2595110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424007 to 0.942416
[05:54:10.2727983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942416 to 0.9424329
[05:54:10.2814122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424329 to 0.9424475
[05:54:10.2948150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424475 to 0.942463
[05:54:10.3048273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942463 to 0.9424773
[05:54:10.3166068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424773 to 0.942493
[05:54:10.3288452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942493 to 0.9425067
[05:54:10.3385620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425067 to 0.9425228
[05:54:10.3503727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425228 to 0.9425381
[05:54:10.3600725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425381 to 0.9425517
[05:54:10.3724375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425517 to 0.9425675
[05:54:10.3835353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425675 to 0.9425827
[05:54:10.3951603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425827 to 0.9425982
[05:54:10.4050663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425982 to 0.9426116
[05:54:10.4164460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426116 to 0.9426265
[05:54:10.4287349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426265 to 0.9426407
[05:54:10.4389808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426407 to 0.9426562
[05:54:10.4505566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426562 to 0.9426714
[05:54:10.4613003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426714 to 0.9426853
[05:54:10.4725207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426853 to 0.9427012
[05:54:10.4837040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427012 to 0.9427147
[05:54:10.4949315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427147 to 0.9427305
[05:54:10.5057707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427305 to 0.9427451
[05:54:10.5166439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427451 to 0.9427606
[05:54:10.5278139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427606 to 0.9427741
[05:54:10.5378244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427741 to 0.9427894
[05:54:10.5502673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427894 to 0.9428046
[05:54:10.5588732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428046 to 0.9428179
[05:54:10.5722650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428179 to 0.9428329
[05:54:10.5824887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428329 to 0.9428481
[05:54:10.5932149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428481 to 0.9428628
[05:54:10.6031879] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:54:10.6031879] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:10.6031879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428628 to 0.9428757
[05:54:10.6143695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428757 to 0.9428906
[05:54:10.6224937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428906 to 0.9429039
[05:54:10.6358362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429039 to 0.9429188
[05:54:10.6449567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429188 to 0.9429331
[05:54:10.6565966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429331 to 0.9429472
[05:54:10.6689271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429472 to 0.9429603
[05:54:10.6776890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429603 to 0.9429761
[05:54:10.6895394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429761 to 0.9429904
[05:54:10.7010134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429904 to 0.9430037
[05:54:10.7127873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430037 to 0.9430199
[05:54:10.7235211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430199 to 0.9430347
[05:54:10.7347215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430347 to 0.9430501
[05:54:10.7457671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430501 to 0.9430648
[05:54:10.7574038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430648 to 0.9430804
[05:54:10.7692931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430804 to 0.9430947
[05:54:10.7799059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430947 to 0.9431106
[05:54:10.7928387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431106 to 0.9431263
[05:54:10.8025153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431263 to 0.9431406
[05:54:10.8161441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431406 to 0.9431567
[05:54:10.8258235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431567 to 0.9431704
[05:54:10.8380888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431704 to 0.9431871
[05:54:10.8506739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431871 to 0.9432014
[05:54:10.8598527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432014 to 0.9432188
[05:54:10.8614243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:10.8614243] [Debug  :   Coroner] Query successful!True
[05:54:10.8614243] [Debug  :   Coroner] Handling generic fall damage...
[05:54:10.8614243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:10.8715773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432188 to 0.9432334
[05:54:10.8817774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432334 to 0.9432479
[05:54:10.8937433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432479 to 0.9432629
[05:54:10.9025859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432629 to 0.9432761
[05:54:10.9140077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432761 to 0.9432911
[05:54:10.9231652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432911 to 0.9433036
[05:54:10.9350188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433036 to 0.943319
[05:54:10.9450387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943319 to 0.943333
[05:54:10.9568547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943333 to 0.9433471
[05:54:10.9676065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433471 to 0.9433604
[05:54:10.9769211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433604 to 0.9433757
[05:54:10.9882107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433757 to 0.9433896
[05:54:10.9973717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433896 to 0.9434028
[05:54:11.0081157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434028 to 0.9434166
[05:54:11.0189916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434166 to 0.9434296
[05:54:11.0302168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434296 to 0.9434451
[05:54:11.0393896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434451 to 0.9434588
[05:54:11.0530670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434588 to 0.9434736
[05:54:11.0612294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434736 to 0.9434869
[05:54:11.0726040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434869 to 0.9435028
[05:54:11.0832779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435028 to 0.9435164
[05:54:11.0968540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435164 to 0.9435321
[05:54:11.1060358] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:54:11.1060358] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:11.1065762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435321 to 0.9435462
[05:54:11.1177926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435462 to 0.9435611
[05:54:11.1278244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435611 to 0.9435748
[05:54:11.1374447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435748 to 0.9435894
[05:54:11.1486309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435894 to 0.9436042
[05:54:11.1589273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436042 to 0.9436169
[05:54:11.1700104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436169 to 0.9436315
[05:54:11.1792140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436315 to 0.9436449
[05:54:11.1930496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436449 to 0.9436592
[05:54:11.2025697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436592 to 0.9436743
[05:54:11.2142839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436743 to 0.9436901
[05:54:11.2244259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436901 to 0.9437032
[05:54:11.2368871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437032 to 0.9437204
[05:54:11.2450376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437204 to 0.9437332
[05:54:11.2568161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437332 to 0.9437475
[05:54:11.2680946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437475 to 0.9437612
[05:54:11.2778091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437612 to 0.9437755
[05:54:11.2880398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437755 to 0.94379
[05:54:11.2975316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94379 to 0.9438032
[05:54:11.3088861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438032 to 0.9438177
[05:54:11.3196375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438177 to 0.9438301
[05:54:11.3304176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438301 to 0.943846
[05:54:11.3400992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943846 to 0.9438592
[05:54:11.3511151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438592 to 0.9438733
[05:54:11.3610965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438733 to 0.9438863
[05:54:11.3716520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438863 to 0.943901
[05:54:11.3808954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943901 to 0.9439141
[05:54:11.3923781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439141 to 0.9439284
[05:54:11.4022504] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:11.4037666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439284 to 0.943942
[05:54:11.4145169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943942 to 0.9439576
[05:54:11.4236443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439576 to 0.9439707
[05:54:11.4358760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439707 to 0.9439855
[05:54:11.4450023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439855 to 0.9439986
[05:54:11.4568987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439986 to 0.9440129
[05:54:11.4659250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440129 to 0.9440262
[05:54:11.4768369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440262 to 0.944041
[05:54:11.4897975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944041 to 0.9440546
[05:54:11.4989527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440546 to 0.9440707
[05:54:11.5111729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440707 to 0.9440854
[05:54:11.5201915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440854 to 0.9440985
[05:54:11.5331387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440985 to 0.9441143
[05:54:11.5428872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441143 to 0.9441275
[05:54:11.5547605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441275 to 0.944144
[05:54:11.5639046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944144 to 0.9441575
[05:54:11.5765568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441575 to 0.9441718
[05:54:11.5866460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441718 to 0.9441863
[05:54:11.5974165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441863 to 0.9442014
[05:54:11.6096641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442014 to 0.944215
[05:54:11.6199452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944215 to 0.9442302
[05:54:11.6314281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442302 to 0.9442458
[05:54:11.6421290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442458 to 0.9442598
[05:54:11.6526672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442598 to 0.944275
[05:54:11.6618224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944275 to 0.9442884
[05:54:11.6740930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442884 to 0.9443029
[05:54:11.6836455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443029 to 0.9443163
[05:54:11.6944192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443163 to 0.9443305
[05:54:11.7048341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443305 to 0.9443439
[05:54:11.7165857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443439 to 0.9443594
[05:54:11.7258162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443594 to 0.9443727
[05:54:11.7374606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443727 to 0.9443876
[05:54:11.7492635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443876 to 0.9444011
[05:54:11.7595105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444011 to 0.9444176
[05:54:11.7706511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444176 to 0.9444325
[05:54:11.7819870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444325 to 0.9444463
[05:54:11.7925849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444463 to 0.9444609
[05:54:11.8028721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444609 to 0.9444753
[05:54:11.8153803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444753 to 0.9444904
[05:54:11.8243179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444904 to 0.9445025
[05:54:11.8370255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445025 to 0.9445187
[05:54:11.8468433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445187 to 0.9445321
[05:54:11.8574699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445321 to 0.9445483
[05:54:11.8698215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445483 to 0.9445609
[05:54:11.8785656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445609 to 0.9445772
[05:54:11.8894932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445772 to 0.9445914
[05:54:11.8993603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445914 to 0.9446037
[05:54:11.9101825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446037 to 0.9446184
[05:54:11.9210940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446184 to 0.9446321
[05:54:11.9312148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446321 to 0.9446473
[05:54:11.9414264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446473 to 0.9446602
[05:54:11.9534884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446602 to 0.9446756
[05:54:11.9643253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446756 to 0.9446895
[05:54:11.9759230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446895 to 0.9447033
[05:54:11.9835362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447033 to 0.944718
[05:54:11.9953928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944718 to 0.9447326
[05:54:12.0061999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447326 to 0.9447449
[05:54:12.0177530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447449 to 0.9447608
[05:54:12.0290519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447608 to 0.9447735
[05:54:12.0381769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447735 to 0.9447893
[05:54:12.0494352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447893 to 0.944804
[05:54:12.0582606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944804 to 0.9448162
[05:54:12.0704027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448162 to 0.9448315
[05:54:12.0806224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448315 to 0.9448455
[05:54:12.0923012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448455 to 0.9448602
[05:54:12.1017107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448602 to 0.944874
[05:54:12.1118659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944874 to 0.9448884
[05:54:12.1216542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448884 to 0.9449004
[05:54:12.1324518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449004 to 0.9449152
[05:54:12.1424105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449152 to 0.9449281
[05:54:12.1533196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449281 to 0.9449427
[05:54:12.1631344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449427 to 0.9449554
[05:54:12.1749244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449554 to 0.9449704
[05:54:12.1836797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449704 to 0.9449837
[05:54:12.1944835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449837 to 0.944998
[05:54:12.2053912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944998 to 0.9450111
[05:54:12.2150659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450111 to 0.9450267
[05:54:12.2253764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450267 to 0.9450392
[05:54:12.2371360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450392 to 0.9450538
[05:54:12.2494695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450538 to 0.9450676
[05:54:12.2598657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450676 to 0.9450839
[05:54:12.2715870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450839 to 0.9450992
[05:54:12.2802979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450992 to 0.9451131
[05:54:12.2937065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451131 to 0.9451283
[05:54:12.3028688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451283 to 0.9451426
[05:54:12.3145920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451426 to 0.9451571
[05:54:12.3236970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451571 to 0.9451696
[05:54:12.3355849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451696 to 0.9451849
[05:54:12.3447091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451849 to 0.9451981
[05:54:12.3576128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451981 to 0.945213
[05:54:12.3710043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945213 to 0.9452278
[05:54:12.3817157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452278 to 0.9452443
[05:54:12.3943714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452443 to 0.9452608
[05:54:12.4035781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452608 to 0.9452758
[05:54:12.4153713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452758 to 0.945291
[05:54:12.4246323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945291 to 0.9453039
[05:54:12.4368667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453039 to 0.9453201
[05:54:12.4455153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453201 to 0.9453335
[05:54:12.4584565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453335 to 0.9453478
[05:54:12.4695255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453478 to 0.945362
[05:54:12.4786096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945362 to 0.9453772
[05:54:12.4899161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453772 to 0.945392
[05:54:12.5017792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945392 to 0.9454059
[05:54:12.5136112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454059 to 0.9454212
[05:54:12.5227804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454212 to 0.945435
[05:54:12.5369058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945435 to 0.9454515
[05:54:12.5389274] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:12.5506768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454515 to 0.9454667
[05:54:12.5613877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454667 to 0.9454836
[05:54:12.5747670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454836 to 0.9455015
[05:54:12.5861729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455015 to 0.9455168
[05:54:12.5999446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455168 to 0.945534
[05:54:12.6117445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945534 to 0.9455491
[05:54:12.6225922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455491 to 0.9455664
[05:54:12.6348223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455664 to 0.945583
[05:54:12.6466343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945583 to 0.9455979
[05:54:12.6589158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455979 to 0.9456148
[05:54:12.6722978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456148 to 0.9456298
[05:54:12.6834710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456298 to 0.9456466
[05:54:12.6974405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456466 to 0.9456641
[05:54:12.7096301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456641 to 0.9456794
[05:54:12.7198795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456794 to 0.9456977
[05:54:12.7345574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456977 to 0.9457144
[05:54:12.7448228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457144 to 0.9457294
[05:54:12.7580797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457294 to 0.9457468
[05:54:12.7716906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457468 to 0.9457623
[05:54:12.7834718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457623 to 0.9457801
[05:54:12.7951502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457801 to 0.9457975
[05:54:12.8075291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457975 to 0.9458119
[05:54:12.8182633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458119 to 0.9458288
[05:54:12.8310660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458288 to 0.9458449
[05:54:12.8427833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458449 to 0.9458594
[05:54:12.8566846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458594 to 0.9458776
[05:54:12.8684478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458776 to 0.945893
[05:54:12.8799220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945893 to 0.9459089
[05:54:12.8920769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459089 to 0.9459265
[05:54:12.9028034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459265 to 0.9459412
[05:54:12.9158667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459412 to 0.9459572
[05:54:12.9245513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459572 to 0.9459722
[05:54:12.9385653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459722 to 0.9459873
[05:54:12.9498093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459873 to 0.9460021
[05:54:12.9601313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460021 to 0.9460174
[05:54:12.9733941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460174 to 0.9460334
[05:54:12.9856683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460334 to 0.9460495
[05:54:12.9976227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460495 to 0.9460655
[05:54:13.0104421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460655 to 0.9460807
[05:54:13.0220171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460807 to 0.9460976
[05:54:13.0358449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460976 to 0.9461151
[05:54:13.0504749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461151 to 0.946131
[05:54:13.0626277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946131 to 0.9461484
[05:54:13.0766081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461484 to 0.9461694
[05:54:13.0884720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461694 to 0.9461848
[05:54:13.1014035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461848 to 0.9462036
[05:54:13.1125204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462036 to 0.9462215
[05:54:13.1239863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462215 to 0.9462357
[05:54:13.1372765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462357 to 0.9462527
[05:54:13.1479828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462527 to 0.9462674
[05:54:13.1591542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462674 to 0.9462836
[05:54:13.1741254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462836 to 0.9462999
[05:54:13.1846775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462999 to 0.9463166
[05:54:13.1981589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463166 to 0.9463338
[05:54:13.2090622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463338 to 0.9463487
[05:54:13.2213522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463487 to 0.9463644
[05:54:13.2340727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.946382
[05:54:13.2454404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946382 to 0.9463966
[05:54:13.2586121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463966 to 0.9464139
[05:54:13.2704107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464139 to 0.9464292
[05:54:13.2817185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464292 to 0.9464454
[05:54:13.2939742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464454 to 0.9464613
[05:54:13.3051442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464613 to 0.9464761
[05:54:13.3194846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464761 to 0.9464934
[05:54:13.3321293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464934 to 0.94651
[05:54:13.3426596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94651 to 0.9465266
[05:54:13.3551862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465266 to 0.9465421
[05:54:13.3654565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465421 to 0.9465584
[05:54:13.3669828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:13.3669828] [Debug  :   Coroner] Query successful!True
[05:54:13.3669828] [Debug  :   Coroner] Handling generic fall damage...
[05:54:13.3669828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:13.3700654] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:54:13.3803645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465584 to 0.9465746
[05:54:13.3967367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465746 to 0.9465909
[05:54:13.4105260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465909 to 0.9466136
[05:54:13.4211698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466136 to 0.9466323
[05:54:13.4336144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466323 to 0.9466486
[05:54:13.4455367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466486 to 0.9466642
[05:54:13.4587636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466642 to 0.9466806
[05:54:13.4706242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466806 to 0.9466967
[05:54:13.4813680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466967 to 0.9467122
[05:54:13.4931928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467122 to 0.9467281
[05:54:13.5035722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467281 to 0.9467434
[05:54:13.5163755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467434 to 0.9467589
[05:54:13.5302106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467589 to 0.946772
[05:54:13.5420391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946772 to 0.9467916
[05:54:13.5554923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467916 to 0.9468076
[05:54:13.5703381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468076 to 0.9468235
[05:54:13.5708426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:13.5708426] [Debug  :   Coroner] Query successful!True
[05:54:13.5708426] [Debug  :   Coroner] Handling generic fall damage...
[05:54:13.5708426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:13.5820908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468235 to 0.9468438
[05:54:13.5965944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468438 to 0.9468628
[05:54:13.6091133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468628 to 0.9468796
[05:54:13.6198184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468796 to 0.9468959
[05:54:13.6333760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468959 to 0.9469138
[05:54:13.6456984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469138 to 0.9469298
[05:54:13.6597773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469298 to 0.9469472
[05:54:13.6759261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469472 to 0.9469652
[05:54:13.6896133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469652 to 0.9469835
[05:54:13.7032999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469835 to 0.9470034
[05:54:13.7178112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470034 to 0.9470221
[05:54:13.7315037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470221 to 0.9470384
[05:54:13.7427990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470384 to 0.9470571
[05:54:13.7561453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470571 to 0.9470761
[05:54:13.7690966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470761 to 0.947091
[05:54:13.7809764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947091 to 0.9471105
[05:54:13.7948332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471105 to 0.9471273
[05:54:13.8081765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471273 to 0.9471443
[05:54:13.8213220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471443 to 0.9471623
[05:54:13.8348307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471623 to 0.9471826
[05:54:13.8497880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471826 to 0.9471982
[05:54:13.8603183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471982 to 0.9472166
[05:54:13.8717045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472166 to 0.9472336
[05:54:13.8836032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472336 to 0.9472477
[05:54:13.8958261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472477 to 0.9472647
[05:54:13.9066656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472647 to 0.9472786
[05:54:13.9193717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472786 to 0.947295
[05:54:13.9315698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947295 to 0.9473106
[05:54:13.9438504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473106 to 0.9473273
[05:54:13.9567155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473273 to 0.9473451
[05:54:13.9693727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473451 to 0.94736
[05:54:13.9818797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94736 to 0.9473763
[05:54:13.9950365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473763 to 0.9473954
[05:54:14.0043844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473954 to 0.9474109
[05:54:14.0193690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474109 to 0.9474269
[05:54:14.0315946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474269 to 0.9474429
[05:54:14.0412577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474429 to 0.9474598
[05:54:14.0562316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474598 to 0.9474757
[05:54:14.0686224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474757 to 0.947493
[05:54:14.0820964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947493 to 0.9475094
[05:54:14.0953347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475094 to 0.9475296
[05:54:14.1061572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475296 to 0.9475457
[05:54:14.1200978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475457 to 0.9475613
[05:54:14.1324691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475613 to 0.9475777
[05:54:14.1447592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475777 to 0.9475943
[05:54:14.1585386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475943 to 0.9476126
[05:54:14.1714657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476126 to 0.9476287
[05:54:14.1844413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476287 to 0.9476465
[05:54:14.1966646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476465 to 0.9476638
[05:54:14.2085470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476638 to 0.9476788
[05:54:14.2204837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476788 to 0.9476955
[05:54:14.2337909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476955 to 0.9477126
[05:54:14.2429653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477126 to 0.9477277
[05:54:14.2563980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477277 to 0.9477444
[05:54:14.2681414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477444 to 0.947759
[05:54:14.2788350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947759 to 0.947776
[05:54:14.2908408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947776 to 0.947792
[05:54:14.3006472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947792 to 0.9478056
[05:54:14.3138504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478056 to 0.9478222
[05:54:14.3230249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478222 to 0.9478363
[05:54:14.3378046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478363 to 0.9478511
[05:54:14.3497128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478511 to 0.9478682
[05:54:14.3590282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478682 to 0.947884
[05:54:14.3721036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947884 to 0.9478992
[05:54:14.3815641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478992 to 0.9479142
[05:54:14.3934384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479142 to 0.9479289
[05:54:14.4051847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479289 to 0.9479424
[05:54:14.4168492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479424 to 0.9479595
[05:54:14.4288146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479595 to 0.947974
[05:54:14.4395750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947974 to 0.947989
[05:54:14.4519337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947989 to 0.9480058
[05:54:14.4615241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480058 to 0.9480211
[05:54:14.4737577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480211 to 0.948036
[05:54:14.4854391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948036 to 0.9480503
[05:54:14.4968073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480503 to 0.9480665
[05:54:14.5081064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480665 to 0.9480799
[05:54:14.5185828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480799 to 0.9480956
[05:54:14.5294725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480956 to 0.9481111
[05:54:14.5396596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481111 to 0.9481242
[05:54:14.5525619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481242 to 0.9481396
[05:54:14.5621941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481396 to 0.9481547
[05:54:14.5750094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481547 to 0.9481701
[05:54:14.5900750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481701 to 0.9481856
[05:54:14.5999918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481856 to 0.9482027
[05:54:14.6134623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482027 to 0.9482204
[05:54:14.6236935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482204 to 0.9482352
[05:54:14.6369891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482352 to 0.9482515
[05:54:14.6491743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482515 to 0.9482672
[05:54:14.6594630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482672 to 0.9482825
[05:54:14.6727700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482825 to 0.9482992
[05:54:14.6834408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482992 to 0.9483145
[05:54:14.6955594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483145 to 0.9483297
[05:54:14.7055616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483297 to 0.9483444
[05:54:14.7180538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483444 to 0.9483607
[05:54:14.7297797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483607 to 0.9483748
[05:54:14.7398791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483748 to 0.9483908
[05:54:14.7506467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483908 to 0.9484063
[05:54:14.7614247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484063 to 0.94842
[05:54:14.7727064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94842 to 0.9484357
[05:54:14.7849608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484357 to 0.9484496
[05:54:14.7971280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484496 to 0.9484655
[05:54:14.8094245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484655 to 0.948481
[05:54:14.8191191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948481 to 0.948496
[05:54:14.8307703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948496 to 0.9485115
[05:54:14.8436463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485115 to 0.9485261
[05:54:14.8528142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485261 to 0.9485442
[05:54:14.8648850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485442 to 0.9485576
[05:54:14.8767120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485576 to 0.9485736
[05:54:14.8885810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485736 to 0.9485878
[05:54:14.8993927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485878 to 0.9486029
[05:54:14.9108102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486029 to 0.9486191
[05:54:14.9218572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486191 to 0.9486333
[05:54:14.9343548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486333 to 0.9486485
[05:54:14.9440662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486485 to 0.9486631
[05:54:14.9557372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486631 to 0.9486788
[05:54:14.9676678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486788 to 0.9486929
[05:54:14.9783704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486929 to 0.9487092
[05:54:14.9902867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487092 to 0.948724
[05:54:15.0005718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948724 to 0.9487384
[05:54:15.0127805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487384 to 0.9487544
[05:54:15.0217097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487544 to 0.9487688
[05:54:15.0350729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487688 to 0.9487836
[05:54:15.0440612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487836 to 0.9487979
[05:54:15.0553982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487979 to 0.9488124
[05:54:15.0688404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488124 to 0.9488261
[05:54:15.0795004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488261 to 0.9488438
[05:54:15.0939931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488438 to 0.9488592
[05:54:15.1047170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488592 to 0.9488729
[05:54:15.1179376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488729 to 0.9488932
[05:54:15.1298476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488932 to 0.948908
[05:54:15.1401050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948908 to 0.9489245
[05:54:15.1529178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489245 to 0.9489403
[05:54:15.1641077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489403 to 0.9489545
[05:54:15.1761857] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:15.1776954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489545 to 0.9489709
[05:54:15.1895667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489709 to 0.9489852
[05:54:15.1996996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489852 to 0.9490036
[05:54:15.2106488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490036 to 0.9490196
[05:54:15.2227863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490196 to 0.9490322
[05:54:15.2345001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490322 to 0.9490495
[05:54:15.2460151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490495 to 0.9490633
[05:54:15.2572309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490633 to 0.9490801
[05:54:15.2687625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490801 to 0.9490941
[05:54:15.2800535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490941 to 0.9491109
[05:54:15.2955988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491109 to 0.9491262
[05:54:15.3063854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491262 to 0.9491407
[05:54:15.3196884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491407 to 0.9491608
[05:54:15.3314459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491608 to 0.9491771
[05:54:15.3422071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491771 to 0.9491921
[05:54:15.3570861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491921 to 0.9492087
[05:54:15.3690697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492087 to 0.9492262
[05:54:15.3804965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492262 to 0.9492432
[05:54:15.3938086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492432 to 0.9492602
[05:54:15.4045222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492602 to 0.9492762
[05:54:15.4184053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492762 to 0.9492915
[05:54:15.4296418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492915 to 0.949308
[05:54:15.4402981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949308 to 0.949324
[05:54:15.4523332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949324 to 0.9493399
[05:54:15.4651354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493399 to 0.9493543
[05:54:15.4768926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493543 to 0.9493725
[05:54:15.4890930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493725 to 0.9493868
[05:54:15.5004576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493868 to 0.9494032
[05:54:15.5130146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494032 to 0.9494194
[05:54:15.5237325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494194 to 0.9494333
[05:54:15.5370507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494333 to 0.9494506
[05:54:15.5498746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494506 to 0.9494669
[05:54:15.5601477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494669 to 0.9494821
[05:54:15.5711222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494821 to 0.9494988
[05:54:15.5834731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494988 to 0.9495134
[05:54:15.5957122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495134 to 0.9495301
[05:54:15.6090842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495301 to 0.9495444
[05:54:15.6223597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495444 to 0.9495621
[05:54:15.6349185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495621 to 0.9495795
[05:54:15.6456548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495795 to 0.9495959
[05:54:15.6580150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495959 to 0.9496129
[05:54:15.6707007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496129 to 0.9496278
[05:54:15.6798626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496278 to 0.9496444
[05:54:15.6936871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496444 to 0.9496601
[05:54:15.7045327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496601 to 0.9496756
[05:54:15.7176192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496756 to 0.9496916
[05:54:15.7293683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496916 to 0.949706
[05:54:15.7399359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949706 to 0.9497227
[05:54:15.7528753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497227 to 0.9497392
[05:54:15.7612575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497392 to 0.9497544
[05:54:15.7738799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497544 to 0.9497693
[05:54:15.7855890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497693 to 0.9497833
[05:54:15.7978117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497833 to 0.9498
[05:54:15.8078806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498 to 0.9498139
[05:54:15.8183705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498139 to 0.949829
[05:54:15.8317423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949829 to 0.9498457
[05:54:15.8417960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498457 to 0.94986
[05:54:15.8534965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94986 to 0.9498748
[05:54:15.8652486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498748 to 0.9498894
[05:54:15.8777563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498894 to 0.9499072
[05:54:15.8883228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499072 to 0.9499211
[05:54:15.9001229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499211 to 0.9499366
[05:54:15.9106866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499366 to 0.9499528
[05:54:15.9208789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499528 to 0.9499665
[05:54:15.9343522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499665 to 0.949982
[05:54:15.9450541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949982 to 0.9499964
[05:54:15.9561216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499964 to 0.9500127
[05:54:15.9658175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500127 to 0.9500267
[05:54:15.9796566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500267 to 0.9500415
[05:54:15.9915861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500415 to 0.9500561
[05:54:16.0022189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500561 to 0.9500726
[05:54:16.0139098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500726 to 0.9500883
[05:54:16.0251261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500883 to 0.9501018
[05:54:16.0389610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501018 to 0.9501188
[05:54:16.0523016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501188 to 0.9501345
[05:54:16.0640919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501345 to 0.9501534
[05:54:16.0789295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501534 to 0.9501703
[05:54:16.0914153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501703 to 0.950186
[05:54:16.1016620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950186 to 0.9502044
[05:54:16.1149753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502044 to 0.9502216
[05:54:16.1269730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502216 to 0.9502367
[05:54:16.1397859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502367 to 0.9502543
[05:54:16.1521987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502543 to 0.9502696
[05:54:16.1619710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502696 to 0.950287
[05:54:16.1761622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950287 to 0.9503034
[05:54:16.1868036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503034 to 0.9503174
[05:54:16.1992299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503174 to 0.9503344
[05:54:16.2109419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503344 to 0.9503484
[05:54:16.2201659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503484 to 0.9503645
[05:54:16.2330384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503645 to 0.9503802
[05:54:16.2422121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503802 to 0.9503952
[05:54:16.2545693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9504101
[05:54:16.2649234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504101 to 0.9504236
[05:54:16.2768309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504236 to 0.9504394
[05:54:16.2883234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504394 to 0.950453
[05:54:16.2972783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950453 to 0.9504687
[05:54:16.3111244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504687 to 0.9504838
[05:54:16.3218566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504838 to 0.9504973
[05:54:16.3354612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504973 to 0.9505143
[05:54:16.3457364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505143 to 0.9505308
[05:54:16.3575452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505308 to 0.9505468
[05:54:16.3704652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505468 to 0.9505613
[05:54:16.3823127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505613 to 0.9505771
[05:54:16.3934582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505771 to 0.9505951
[05:54:16.4062863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505951 to 0.9506094
[05:54:16.4190078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506094 to 0.9506273
[05:54:16.4307332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506273 to 0.9506422
[05:54:16.4408081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506422 to 0.9506579
[05:54:16.4546697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506579 to 0.9506751
[05:54:16.4650845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506751 to 0.9506896
[05:54:16.4780185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506896 to 0.9507059
[05:54:16.4910689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507059 to 0.9507222
[05:54:16.5017974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507222 to 0.9507393
[05:54:16.5138446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507393 to 0.9507557
[05:54:16.5252437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507557 to 0.9507696
[05:54:16.5375067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507696 to 0.9507855
[05:54:16.5497868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507855 to 0.9508004
[05:54:16.5595562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508004 to 0.950817
[05:54:16.5732919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950817 to 0.9508333
[05:54:16.5841027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508333 to 0.9508476
[05:54:16.5976706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508476 to 0.9508647
[05:54:16.6103982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508647 to 0.9508798
[05:54:16.6224022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508798 to 0.9508969
[05:54:16.6372485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508969 to 0.9509148
[05:54:16.6496175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509148 to 0.9509332
[05:54:16.6616365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509332 to 0.9509495
[05:54:16.6728292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509495 to 0.9509664
[05:54:16.6843198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509664 to 0.9509822
[05:54:16.6974962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509822 to 0.9509987
[05:54:16.7106368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509987 to 0.9510135
[05:54:16.7216465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510135 to 0.9510309
[05:54:16.7347072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510309 to 0.9510482
[05:54:16.7453743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510482 to 0.9510625
[05:54:16.7580896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510625 to 0.9510801
[05:54:16.7719314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510801 to 0.9510951
[05:54:16.7843121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510951 to 0.9511129
[05:54:16.7990023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511129 to 0.9511311
[05:54:16.8113080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511311 to 0.9511464
[05:54:16.8234995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511464 to 0.951165
[05:54:16.8365278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.951165 to 0.9511825
[05:54:16.8473941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511825 to 0.9511979
[05:54:16.8610694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511979 to 0.9512147
[05:54:16.8717940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512147 to 0.9512306
[05:54:16.8834708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512306 to 0.9512479
[05:54:16.8974157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512479 to 0.9512643
[05:54:16.9085755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512643 to 0.9512807
[05:54:16.9193831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512807 to 0.9512964
[05:54:16.9318716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512964 to 0.9513127
[05:54:16.9415692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513127 to 0.9513267
[05:54:16.9544444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513267 to 0.9513427
[05:54:16.9645965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513427 to 0.9513563
[05:54:16.9809489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:54:16.9809489] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:16.9829869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513563 to 0.9513726
[05:54:16.9946927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513726 to 0.9513939
[05:54:17.0064102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513939 to 0.9514112
[05:54:17.0187419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514112 to 0.9514276
[05:54:17.0372611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514276 to 0.9514435
[05:54:17.0500584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514435 to 0.9514671
[05:54:17.0597683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514671 to 0.9514843
[05:54:17.0725633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514843 to 0.9514992
[05:54:17.0900914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514992 to 0.9515148
[05:54:17.1023781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515148 to 0.9515376
[05:54:17.1156497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515376 to 0.9515566
[05:54:17.1258129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515566 to 0.9515717
[05:54:17.1417131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515717 to 0.9515875
[05:54:17.1555777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515875 to 0.9516064
[05:54:17.1647596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516064 to 0.9516249
[05:54:17.1776575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516249 to 0.95164
[05:54:17.1957435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95164 to 0.9516546
[05:54:17.2060537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516546 to 0.9516783
[05:54:17.2178498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516783 to 0.9516941
[05:54:17.2285734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516941 to 0.9517083
[05:54:17.2434342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517083 to 0.9517232
[05:54:17.2578698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517232 to 0.9517443
[05:54:17.2687040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517443 to 0.9517615
[05:54:17.2795773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517615 to 0.9517774
[05:54:17.3054354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517774 to 0.9517919
[05:54:17.3284517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517919 to 0.9518138
[05:54:17.3505339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518138 to 0.951853
[05:54:17.3755755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.951853 to 0.9518831
[05:54:17.3937526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518831 to 0.9519162
[05:54:17.4102131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519162 to 0.9519409
[05:54:17.4358899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519409 to 0.9519641
[05:54:17.4505492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519641 to 0.9519968
[05:54:17.4631525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519968 to 0.9520189
[05:54:17.4820237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520189 to 0.952037
[05:54:17.4973895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952037 to 0.9520602
[05:54:17.5081401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520602 to 0.9520804
[05:54:17.5196566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520804 to 0.9520962
[05:54:17.5374100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520962 to 0.9521125
[05:54:17.5506918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521125 to 0.9521353
[05:54:17.5631238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521353 to 0.9521514
[05:54:17.5768890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521514 to 0.9521705
[05:54:17.5950848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521705 to 0.9521862
[05:54:17.6064360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521862 to 0.9522081
[05:54:17.6187443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522081 to 0.9522269
[05:54:17.6337174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522269 to 0.9522421
[05:54:17.6532373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522421 to 0.9522618
[05:54:17.6655451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522618 to 0.9522865
[05:54:17.6786676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522865 to 0.9523054
[05:54:17.6925213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523054 to 0.9523212
[05:54:17.7120891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523212 to 0.9523396
[05:54:17.7241657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523396 to 0.9523658
[05:54:17.7371837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523658 to 0.9523835
[05:54:17.7493996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523835 to 0.9523996
[05:54:17.7655892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523996 to 0.9524159
[05:54:17.7816816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524159 to 0.9524396
[05:54:17.7938442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524396 to 0.952459
[05:54:17.8040397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952459 to 0.9524751
[05:54:17.8203609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524751 to 0.9524913
[05:54:17.8320696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524913 to 0.9525113
[05:54:17.8437571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525113 to 0.952528
[05:54:17.8574109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952528 to 0.9525444
[05:54:17.8746249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525444 to 0.9525605
[05:54:17.8852753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525605 to 0.9525839
[05:54:17.8970798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525839 to 0.9526
[05:54:17.9087090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526 to 0.9526144
[05:54:17.9263387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526144 to 0.9526303
[05:54:17.9411023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526303 to 0.9526541
[05:54:17.9535214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526541 to 0.9526722
[05:54:17.9638213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526722 to 0.9526885
[05:54:17.9803431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526885 to 0.9527046
[05:54:17.9933857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527046 to 0.9527256
[05:54:18.0046319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527256 to 0.9527414
[05:54:18.0187401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527414 to 0.9527583
[05:54:18.0357969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527583 to 0.9527755
[05:54:18.0490370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527755 to 0.9527994
[05:54:18.0597737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527994 to 0.9528154
[05:54:18.0720752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528154 to 0.9528318
[05:54:18.0894359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528318 to 0.952847
[05:54:18.1016949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952847 to 0.9528696
[05:54:18.1151305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528696 to 0.9528885
[05:54:18.1250167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528885 to 0.9529036
[05:54:18.1431230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529036 to 0.9529199
[05:54:18.1563102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529199 to 0.9529426
[05:54:18.1710587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529426 to 0.9529589
[05:54:18.1828606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529589 to 0.952979
[05:54:18.1993541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952979 to 0.9529963
[05:54:18.2121669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529963 to 0.9530166
[05:54:18.2215962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530166 to 0.9530329
[05:54:18.2349391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530329 to 0.9530484
[05:54:18.2535413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530484 to 0.9530649
[05:54:18.2651808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530649 to 0.9530885
[05:54:18.2772413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530885 to 0.9531062
[05:54:18.2901359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531062 to 0.9531215
[05:54:18.3126476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531215 to 0.9531375
[05:54:18.3228419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531375 to 0.9531676
[05:54:18.3374435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531676 to 0.9531844
[05:54:18.3507522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531844 to 0.9531999
[05:54:18.3700111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531999 to 0.9532173
[05:54:18.3850717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532173 to 0.9532436
[05:54:18.4004797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532436 to 0.9532658
[05:54:18.4128031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532658 to 0.9532827
[05:54:18.4367025] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:54:18.4367025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532827 to 0.9533008
[05:54:18.4511366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533008 to 0.9533243
[05:54:18.4654368] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:18.4654368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533243 to 0.953353
[05:54:18.4829722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953353 to 0.9533727
[05:54:18.4969947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533727 to 0.953396
[05:54:18.5085759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953396 to 0.9534121
[05:54:18.5188423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534121 to 0.9534288
[05:54:18.5358288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534288 to 0.9534444
[05:54:18.5495385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534444 to 0.9534662
[05:54:18.5587928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534662 to 0.9534829
[05:54:18.5717044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534829 to 0.9534988
[05:54:18.5885971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534988 to 0.953513
[05:54:18.6019337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953513 to 0.9535362
[05:54:18.6146464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535362 to 0.9535549
[05:54:18.6259374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535549 to 0.9535711
[05:54:18.6416810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535711 to 0.9535869
[05:54:18.6536389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535869 to 0.9536073
[05:54:18.6663960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536073 to 0.9536232
[05:54:18.6820472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536232 to 0.9536402
[05:54:18.7025077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536402 to 0.9536594
[05:54:18.7159639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536594 to 0.9536862
[05:54:18.7303493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536862 to 0.9537038
[05:54:18.7410817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537038 to 0.9537218
[05:54:18.7604011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537218 to 0.9537404
[05:54:18.7738678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537404 to 0.9537642
[05:54:18.7864399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537642 to 0.9537832
[05:54:18.7988687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537832 to 0.9538009
[05:54:18.8156265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538009 to 0.9538159
[05:54:18.8294135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538159 to 0.9538373
[05:54:18.8396607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538373 to 0.9538569
[05:54:18.8518517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538569 to 0.953873
[05:54:18.8693409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953873 to 0.953887
[05:54:18.8800071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953887 to 0.9539108
[05:54:18.8954934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539108 to 0.9539268
[05:54:18.9047707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539268 to 0.9539446
[05:54:18.9226756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539446 to 0.9539606
[05:54:18.9349700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539606 to 0.9539815
[05:54:18.9484122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539815 to 0.9539976
[05:54:18.9583839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539976 to 0.9540154
[05:54:18.9797139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540154 to 0.9540318
[05:54:18.9923822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540318 to 0.954057
[05:54:19.0022831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954057 to 0.9540735
[05:54:19.0141037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540735 to 0.954089
[05:54:19.0313666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954089 to 0.9541029
[05:54:19.0433445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541029 to 0.9541269
[05:54:19.0570555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541269 to 0.9541452
[05:54:19.0682714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541452 to 0.9541597
[05:54:19.0858178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541597 to 0.954176
[05:54:19.0992761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954176 to 0.9542013
[05:54:19.1142713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542013 to 0.954217
[05:54:19.1254965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954217 to 0.9542361
[05:54:19.1430753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542361 to 0.9542537
[05:54:19.1551671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542537 to 0.9542751
[05:54:19.1641958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542751 to 0.954291
[05:54:19.1784735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954291 to 0.9543064
[05:54:19.1967305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543064 to 0.9543223
[05:54:19.2094763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543223 to 0.9543455
[05:54:19.2196041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543455 to 0.9543634
[05:54:19.2329763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543634 to 0.9543796
[05:54:19.2492483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543796 to 0.9543942
[05:54:19.2631331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543942 to 0.9544162
[05:54:19.2771634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.954437
[05:54:19.2903868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954437 to 0.9544525
[05:54:19.3056739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544525 to 0.9544712
[05:54:19.3174636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544712 to 0.9544939
[05:54:19.3339368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544939 to 0.9545085
[05:54:19.3451610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545085 to 0.954529
[05:54:19.3639264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954529 to 0.9545457
[05:54:19.3771200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545457 to 0.9545679
[05:54:19.3884319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545679 to 0.9545863
[05:54:19.4034386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545863 to 0.9546037
[05:54:19.4237887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546037 to 0.9546251
[05:54:19.4374928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546251 to 0.9546484
[05:54:19.4507145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546484 to 0.954667
[05:54:19.4651646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954667 to 0.9546847
[05:54:19.4871125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546847 to 0.9547071
[05:54:19.4997817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547071 to 0.9547331
[05:54:19.5117014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547331 to 0.9547503
[05:54:19.5223644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547503 to 0.9547669
[05:54:19.5413226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547669 to 0.9547842
[05:54:19.5557753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547842 to 0.9548056
[05:54:19.5691475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548056 to 0.9548249
[05:54:19.5802766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548249 to 0.9548425
[05:54:19.5971759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548425 to 0.9548593
[05:54:19.6098261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548593 to 0.9548809
[05:54:19.6221350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548809 to 0.9548972
[05:54:19.6350689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548972 to 0.9549158
[05:54:19.6519409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549158 to 0.9549316
[05:54:19.6639677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549316 to 0.9549537
[05:54:19.6752053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549537 to 0.9549708
[05:54:19.6858556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549708 to 0.9549857
[05:54:19.7072273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549857 to 0.9550014
[05:54:19.7209102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550014 to 0.9550267
[05:54:19.7325932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550267 to 0.9550452
[05:54:19.7428976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550452 to 0.9550622
[05:54:19.7615087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550622 to 0.9550779
[05:54:19.7755862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550779 to 0.9550987
[05:54:19.7863379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550987 to 0.9551177
[05:54:19.7982284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551177 to 0.9551342
[05:54:19.8152928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551342 to 0.9551488
[05:54:19.8255512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551488 to 0.9551715
[05:54:19.8421184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551715 to 0.9551879
[05:54:19.8550710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551879 to 0.955207
[05:54:19.8715790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955207 to 0.9552236
[05:54:19.8822945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552236 to 0.9552472
[05:54:19.8937445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552472 to 0.955263
[05:54:19.9029734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955263 to 0.9552765
[05:54:19.9217884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552765 to 0.9552923
[05:54:19.9350441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552923 to 0.9553139
[05:54:19.9442185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553139 to 0.955331
[05:54:19.9571128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955331 to 0.9553466
[05:54:19.9754967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553466 to 0.9553601
[05:54:19.9900931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553601 to 0.955385
[05:54:20.0009888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955385 to 0.9554048
[05:54:20.0131983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554048 to 0.9554218
[05:54:20.0294264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554218 to 0.9554356
[05:54:20.0395615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554356 to 0.9554578
[05:54:20.0497786] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:20.0528624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554578 to 0.9554732
[05:54:20.0651595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554732 to 0.9554865
[05:54:20.0839845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554865 to 0.9555061
[05:54:20.0957844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555061 to 0.9555289
[05:54:20.1050940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555289 to 0.9555446
[05:54:20.1186126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555446 to 0.955561
[05:54:20.1380211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955561 to 0.9555758
[05:54:20.1513517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555758 to 0.955601
[05:54:20.1621406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955601 to 0.9556169
[05:54:20.1738067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556169 to 0.9556348
[05:54:20.1932794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556348 to 0.9556497
[05:54:20.2071377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556497 to 0.9556742
[05:54:20.2213169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556742 to 0.9556946
[05:54:20.2328962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556946 to 0.9557115
[05:54:20.2509560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557115 to 0.9557282
[05:54:20.2620391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557282 to 0.9557508
[05:54:20.2754730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557508 to 0.9557682
[05:54:20.2854961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557682 to 0.9557842
[05:54:20.3015669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557842 to 0.9557996
[05:54:20.3138266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557996 to 0.9558198
[05:54:20.3235723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558198 to 0.9558352
[05:54:20.3349143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558352 to 0.9558509
[05:54:20.3465296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558509 to 0.9558645
[05:54:20.3628788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558645 to 0.9558815
[05:54:20.3746714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558815 to 0.9559019
[05:54:20.3853734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559019 to 0.9559173
[05:54:20.3987446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559173 to 0.9559327
[05:54:20.4151495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559327 to 0.9559486
[05:54:20.4285402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559486 to 0.9559702
[05:54:20.4388354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559702 to 0.9559899
[05:54:20.4507773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559899 to 0.9560053
[05:54:20.4661320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560053 to 0.9560176
[05:54:20.4798902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560176 to 0.956041
[05:54:20.4910871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956041 to 0.9560575
[05:54:20.5013317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560575 to 0.9560719
[05:54:20.5172157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560719 to 0.9560888
[05:54:20.5296146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560888 to 0.956107
[05:54:20.5399147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956107 to 0.9561229
[05:54:20.5508953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561229 to 0.9561384
[05:54:20.5606816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561384 to 0.9561514
[05:54:20.5782533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561514 to 0.9561665
[05:54:20.5904489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561665 to 0.9561898
[05:54:20.5997282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561898 to 0.9562044
[05:54:20.6101682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562044 to 0.9562189
[05:54:20.6208268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562189 to 0.9562324
[05:54:20.6374490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562324 to 0.9562467
[05:54:20.6502670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562467 to 0.9562671
[05:54:20.6611006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562671 to 0.9562845
[05:54:20.6727107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562845 to 0.9563009
[05:54:20.6886824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563009 to 0.9563148
[05:54:20.6983981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563148 to 0.9563351
[05:54:20.7104502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563351 to 0.9563507
[05:54:20.7217516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563507 to 0.9563649
[05:54:20.7392403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563649 to 0.9563822
[05:54:20.7514598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563822 to 0.9564034
[05:54:20.7627780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564034 to 0.9564193
[05:54:20.7756511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564193 to 0.9564351
[05:54:20.7915903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564351 to 0.9564502
[05:54:20.8054441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564502 to 0.9564725
[05:54:20.8186950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564725 to 0.9564921
[05:54:20.8290898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564921 to 0.9565068
[05:54:20.8450620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565068 to 0.9565235
[05:54:20.8571650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565235 to 0.9565459
[05:54:20.8657921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565459 to 0.9565603
[05:54:20.8798471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565603 to 0.9565747
[05:54:20.8957317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565747 to 0.9565911
[05:54:20.9060440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565911 to 0.956612
[05:54:20.9177127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956612 to 0.9566274
[05:54:20.9283053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566274 to 0.9566401
[05:54:20.9380532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566401 to 0.956655
[05:54:20.9578916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956655 to 0.9566702
[05:54:20.9696085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566702 to 0.9566941
[05:54:20.9803662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566941 to 0.95671
[05:54:20.9936150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95671 to 0.9567251
[05:54:21.0099641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567251 to 0.9567412
[05:54:21.0219291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567412 to 0.956763
[05:54:21.0331631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956763 to 0.9567817
[05:54:21.0448188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567817 to 0.9567963
[05:54:21.0636834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567963 to 0.9568117
[05:54:21.0759683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568117 to 0.9568316
[05:54:21.0861838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568316 to 0.9568505
[05:54:21.1008020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568505 to 0.956867
[05:54:21.1171293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956867 to 0.9568846
[05:54:21.1278652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568846 to 0.9569054
[05:54:21.1395429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569054 to 0.9569212
[05:54:21.1512365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569212 to 0.9569358
[05:54:21.1660638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569358 to 0.9569517
[05:54:21.1804492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569517 to 0.9569738
[05:54:21.1922725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569738 to 0.9569915
[05:54:21.2019573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569915 to 0.9570064
[05:54:21.2195563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570064 to 0.9570222
[05:54:21.2301111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570222 to 0.9570427
[05:54:21.2392878] [Info   :GeneralImprovements] Updated credits display.
[05:54:21.2392878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570427 to 0.9570572
[05:54:21.2539981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570572 to 0.9570719
[05:54:21.2735512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570719 to 0.9570898
[05:54:21.2837841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570898 to 0.9571151
[05:54:21.2945957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571151 to 0.9571304
[05:54:21.3055255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571304 to 0.9571432
[05:54:21.3218720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571432 to 0.9571595
[05:54:21.3374492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571595 to 0.9571808
[05:54:21.3490928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571808 to 0.9572001
[05:54:21.3587277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572001 to 0.9572157
[05:54:21.3756245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572157 to 0.9572312
[05:54:21.3874778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572312 to 0.9572515
[05:54:21.3982254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572515 to 0.9572682
[05:54:21.4133050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572682 to 0.9572821
[05:54:21.4301757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572821 to 0.9573007
[05:54:21.4401614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573007 to 0.9573234
[05:54:21.4535146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573234 to 0.9573392
[05:54:21.4642406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573392 to 0.957353
[05:54:21.4804819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957353 to 0.9573689
[05:54:21.4951996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573689 to 0.9573901
[05:54:21.5074622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573901 to 0.9574091
[05:54:21.5201890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574091 to 0.9574282
[05:54:21.5365612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574282 to 0.9574419
[05:54:21.5474510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574419 to 0.9574656
[05:54:21.5598782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574656 to 0.9574812
[05:54:21.5723164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574812 to 0.9574981
[05:54:21.5888098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574981 to 0.9575142
[05:54:21.5994644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575142 to 0.9575355
[05:54:21.6128012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575355 to 0.9575522
[05:54:21.6230106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575522 to 0.9575654
[05:54:21.6391744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575654 to 0.9575822
[05:54:21.6525435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575822 to 0.9576039
[05:54:21.6629237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576039 to 0.9576205
[05:54:21.6736410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576205 to 0.9576359
[05:54:21.6837341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576359 to 0.9576485
[05:54:21.6999838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576485 to 0.9576644
[05:54:21.7121719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576644 to 0.9576833
[05:54:21.7224057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576833 to 0.9577002
[05:54:21.7338052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577002 to 0.9577156
[05:54:21.7445732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577156 to 0.9577296
[05:54:21.7623330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577296 to 0.957745
[05:54:21.7741602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957745 to 0.957767
[05:54:21.7859675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957767 to 0.957783
[05:54:21.7976894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957783 to 0.9578001
[05:54:21.8130913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578001 to 0.9578134
[05:54:21.8228156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578134 to 0.9578341
[05:54:21.8351650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578341 to 0.9578491
[05:54:21.8386900] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:21.8458628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578491 to 0.9578635
[05:54:21.8572014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578635 to 0.9578793
[05:54:21.8722776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578793 to 0.9578928
[05:54:21.8825912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578928 to 0.9579133
[05:54:21.8945378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579133 to 0.95793
[05:54:21.9053432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95793 to 0.9579444
[05:54:21.9229924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579444 to 0.9579604
[05:54:21.9352831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579604 to 0.9579811
[05:54:21.9446025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579811 to 0.9579967
[05:54:21.9575331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579967 to 0.9580118
[05:54:21.9664472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580118 to 0.9580261
[05:54:21.9863213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580261 to 0.9580411
[05:54:21.9987134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580411 to 0.9580656
[05:54:22.0104510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580656 to 0.9580818
[05:54:22.0210265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580818 to 0.958099
[05:54:22.0387992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958099 to 0.9581144
[05:54:22.0516523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581144 to 0.9581355
[05:54:22.0607971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581355 to 0.9581525
[05:54:22.0733193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581525 to 0.9581681
[05:54:22.0896325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581681 to 0.9581816
[05:54:22.0993276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581816 to 0.9582036
[05:54:22.1109113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582036 to 0.9582183
[05:54:22.1217058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582183 to 0.9582307
[05:54:22.1385206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582307 to 0.9582486
[05:54:22.1498157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582486 to 0.9582683
[05:54:22.1597005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582683 to 0.9582834
[05:54:22.1710015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582834 to 0.9582984
[05:54:22.1798419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582984 to 0.9583111
[05:54:22.1971762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583111 to 0.9583255
[05:54:22.2091088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583255 to 0.9583476
[05:54:22.2198146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583476 to 0.9583624
[05:54:22.2315145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583624 to 0.9583789
[05:54:22.2401811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583789 to 0.9583921
[05:54:22.2566078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583921 to 0.9584069
[05:54:22.2703451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584069 to 0.9584262
[05:54:22.2800221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584262 to 0.958445
[05:54:22.2923777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9584593
[05:54:22.3058314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584593 to 0.9584745
[05:54:22.3188338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584745 to 0.9584946
[05:54:22.3295143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584946 to 0.9585085
[05:54:22.3395302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585085 to 0.9585229
[05:54:22.3524984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585229 to 0.9585387
[05:54:22.3668103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585387 to 0.9585521
[05:54:22.3786949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585521 to 0.958574
[05:54:22.3914526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958574 to 0.9585886
[05:54:22.4021241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585886 to 0.9586049
[05:54:22.4184520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586049 to 0.9586199
[05:54:22.4310456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586199 to 0.9586419
[05:54:22.4426834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586419 to 0.9586586
[05:54:22.4555138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586586 to 0.9586763
[05:54:22.4727163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586763 to 0.9586912
[05:54:22.4834433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586912 to 0.9587135
[05:54:22.4967275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587135 to 0.9587297
[05:54:22.5076053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587297 to 0.9587451
[05:54:22.5266346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587451 to 0.9587614
[05:54:22.5416897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587614 to 0.9587862
[05:54:22.5554717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587862 to 0.9588059
[05:54:22.5703628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588059 to 0.9588232
[05:54:22.5940210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588232 to 0.9588416
[05:54:22.6114267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588416 to 0.958873
[05:54:22.6312908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958873 to 0.9588972
[05:54:22.6533616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588972 to 0.9589236
[05:54:22.6711823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589236 to 0.958955
[05:54:22.6892739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958955 to 0.9589781
[05:54:22.7125641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589781 to 0.9590008
[05:54:22.7268641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590008 to 0.9590315
[05:54:22.7410902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590315 to 0.9590544
[05:54:22.7612528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590544 to 0.959071
[05:54:22.7807000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959071 to 0.9590987
[05:54:22.7939113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590987 to 0.9591232
[05:54:22.8121995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591232 to 0.959142
[05:54:22.8265694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959142 to 0.9591664
[05:54:22.8420336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591664 to 0.9591846
[05:54:22.8571406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591846 to 0.9592048
[05:54:22.8716322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592048 to 0.9592262
[05:54:22.8833317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592262 to 0.9592458
[05:54:22.8966326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592458 to 0.9592631
[05:54:22.9101169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592631 to 0.9592794
[05:54:22.9223742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592794 to 0.9592963
[05:54:22.9366749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592963 to 0.9593156
[05:54:22.9509037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593156 to 0.9593328
[05:54:22.9684907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593328 to 0.9593503
[05:54:22.9796719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593503 to 0.959375
[05:54:22.9960035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959375 to 0.9593922
[05:54:23.0072281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593922 to 0.9594104
[05:54:23.0254434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594104 to 0.959428
[05:54:23.0414928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959428 to 0.95945
[05:54:23.0547075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95945 to 0.9594721
[05:54:23.0707997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594721 to 0.9594902
[05:54:23.0866961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594902 to 0.959511
[05:54:23.0998882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959511 to 0.9595348
[05:54:23.1122949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595348 to 0.9595509
[05:54:23.1222620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595509 to 0.9595668
[05:54:23.1426955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595668 to 0.959583
[05:54:23.1535592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959583 to 0.9596075
[05:54:23.1649174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596075 to 0.9596232
[05:54:23.1791837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596232 to 0.9596401
[05:54:23.1949339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596401 to 0.9596564
[05:54:23.2087797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596564 to 0.9596781
[05:54:23.2196035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596781 to 0.9596958
[05:54:23.2311080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596958 to 0.9597115
[05:54:23.2472314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597115 to 0.9597253
[05:54:23.2593700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597253 to 0.9597481
[05:54:23.2714548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597481 to 0.9597628
[05:54:23.2838631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597628 to 0.9597799
[05:54:23.3028900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597799 to 0.959797
[05:54:23.3146391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959797 to 0.9598212
[05:54:23.3258360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598212 to 0.9598376
[05:54:23.3387358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598376 to 0.9598532
[05:54:23.3565146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598532 to 0.9598694
[05:54:23.3698886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598694 to 0.9598922
[05:54:23.3807613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598922 to 0.9599108
[05:54:23.3940263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599108 to 0.9599265
[05:54:23.4126174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599265 to 0.9599421
[05:54:23.4243547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599421 to 0.9599666
[05:54:23.4377267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599666 to 0.9599851
[05:54:23.4501865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599851 to 0.9599999
[05:54:23.4650379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599999 to 0.9600166
[05:54:23.4802831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600166 to 0.9600404
[05:54:23.4935515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600404 to 0.9600562
[05:54:23.5067212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600562 to 0.9600753
[05:54:23.5255139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600753 to 0.960094
[05:54:23.5393206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960094 to 0.9601166
[05:54:23.5523425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601166 to 0.9601345
[05:54:23.5652236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601345 to 0.9601539
[05:54:23.5835827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601539 to 0.9601727
[05:54:23.5952781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601727 to 0.960194
[05:54:23.6086724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960194 to 0.9602113
[05:54:23.6196665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602113 to 0.9602287
[05:54:23.6386227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602287 to 0.9602458
[05:54:23.6504026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602458 to 0.960268
[05:54:23.6605577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960268 to 0.9602849
[05:54:23.6728086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602849 to 0.9603
[05:54:23.6912045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603 to 0.9603144
[05:54:23.7035345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603144 to 0.9603379
[05:54:23.7157994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603379 to 0.9603564
[05:54:23.7260480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603564 to 0.9603705
[05:54:23.7441863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603705 to 0.9603866
[05:54:23.7587879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603866 to 0.9604087
[05:54:23.7731027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604087 to 0.9604275
[05:54:23.7843160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604275 to 0.9604461
[05:54:23.8013731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604461 to 0.9604643
[05:54:23.8167343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604643 to 0.9604859
[05:54:23.8284429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604859 to 0.9605057
[05:54:23.8402658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605057 to 0.9605218
[05:54:23.8595509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605218 to 0.9605405
[05:54:23.8734238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605405 to 0.9605641
[05:54:23.8835689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605641 to 0.9605807
[05:54:23.8968959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605807 to 0.9605969
[05:54:23.9175649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605969 to 0.9606118
[05:54:23.9293624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606118 to 0.9606366
[05:54:23.9412046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606366 to 0.9606561
[05:54:23.9526899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606561 to 0.9606727
[05:54:23.9704767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606727 to 0.9606865
[05:54:23.9826701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606865 to 0.960709
[05:54:23.9943510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960709 to 0.9607293
[05:54:24.0046326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607293 to 0.9607429
[05:54:24.0222340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607429 to 0.9607582
[05:54:24.0346012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607582 to 0.9607791
[05:54:24.0440637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607791 to 0.9607964
[05:54:24.0566570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607964 to 0.9608109
[05:54:24.0755100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608109 to 0.9608263
[05:54:24.0857335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608263 to 0.9608507
[05:54:24.0961808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608507 to 0.9608665
[05:54:24.1088620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608665 to 0.9608797
[05:54:24.1225877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608797 to 0.9608953
[05:54:24.1349441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608953 to 0.9609159
[05:54:24.1456665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609159 to 0.9609307
[05:54:24.1577108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609307 to 0.9609469
[05:54:24.1668671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609469 to 0.9609605
[05:54:24.1848099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609605 to 0.9609743
[05:54:24.1950705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609743 to 0.9609958
[05:54:24.2050505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609958 to 0.9610108
[05:54:24.2169279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610108 to 0.9610264
[05:54:24.2261510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610264 to 0.9610398
[05:54:24.2428709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610398 to 0.961054
[05:54:24.2555320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961054 to 0.9610748
[05:54:24.2657865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610748 to 0.9610919
[05:54:24.2780800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610919 to 0.9611072
[05:54:24.2940651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611072 to 0.9611223
[05:54:24.3043142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611223 to 0.9611424
[05:54:24.3152710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611424 to 0.9611577
[05:54:24.3270013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611577 to 0.9611703
[05:54:24.3391722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611703 to 0.9611881
[05:54:24.3552496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611881 to 0.9612029
[05:54:24.3657196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612029 to 0.9612248
[05:54:24.3760961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612248 to 0.9612394
[05:54:24.3851700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612394 to 0.961253
[05:54:24.3981013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961253 to 0.9612671
[05:54:24.4129274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612671 to 0.9612812
[05:54:24.4237230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612812 to 0.9613015
[05:54:24.4354811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613015 to 0.9613186
[05:54:24.4457716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613186 to 0.9613315
[05:54:24.4573838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613315 to 0.9613466
[05:54:24.4745938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613466 to 0.9613601
[05:54:24.4843603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613601 to 0.9613835
[05:54:24.4973662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613835 to 0.9613989
[05:54:24.5070800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613989 to 0.9614132
[05:54:24.5223362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614132 to 0.9614281
[05:54:24.5340455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614281 to 0.9614474
[05:54:24.5443188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614474 to 0.9614626
[05:54:24.5556711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614626 to 0.9614782
[05:54:24.5660754] [Info   :GeneralImprovements] Updated credits display.
[05:54:24.5660754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614782 to 0.9614907
[05:54:24.5861036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614907 to 0.9615079
[05:54:24.5982351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615079 to 0.9615315
[05:54:24.6094138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615315 to 0.9615486
[05:54:24.6185772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615486 to 0.9615626
[05:54:24.6359476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615626 to 0.9615784
[05:54:24.6462841] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:24.6462841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615784 to 0.9615977
[05:54:24.6575339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615977 to 0.9616137
[05:54:24.6667453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616137 to 0.9616268
[05:54:24.6773888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616268 to 0.9616414
[05:54:24.6939567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616414 to 0.9616547
[05:54:24.7036980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616547 to 0.9616753
[05:54:24.7132808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616753 to 0.9616902
[05:54:24.7248797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616902 to 0.9617037
[05:54:24.7367201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617037 to 0.9617182
[05:54:24.7522308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617182 to 0.9617322
[05:54:24.7619852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617322 to 0.9617524
[05:54:24.7736050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617524 to 0.9617688
[05:54:24.7845487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617688 to 0.9617824
[05:54:24.8021949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617824 to 0.9617993
[05:54:24.8126283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617993 to 0.9618194
[05:54:24.8222990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618194 to 0.961835
[05:54:24.8377045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961835 to 0.9618496
[05:54:24.8535517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618496 to 0.9618666
[05:54:24.8633174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618666 to 0.9618877
[05:54:24.8757475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618877 to 0.9619046
[05:54:24.8845489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619046 to 0.9619176
[05:54:24.8954430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619176 to 0.9619316
[05:54:24.9115155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619316 to 0.9619442
[05:54:24.9220402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619442 to 0.9619662
[05:54:24.9343863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619662 to 0.9619817
[05:54:24.9430175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619817 to 0.9619962
[05:54:24.9535457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619962 to 0.9620102
[05:54:24.9709970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620102 to 0.9620227
[05:54:24.9811525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620227 to 0.9620451
[05:54:24.9929061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620451 to 0.9620607
[05:54:25.0037198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620607 to 0.9620736
[05:54:25.0186022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620736 to 0.96209
[05:54:25.0299936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.96209 to 0.9621089
[05:54:25.0376136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621089 to 0.9621236
[05:54:25.0499281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621236 to 0.9621372
[05:54:25.0603610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621372 to 0.9621508
[05:54:25.0778058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621508 to 0.9621658
[05:54:25.0916041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621658 to 0.9621865
[05:54:25.1000143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621865 to 0.9622051
[05:54:25.1113151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622051 to 0.9622203
[05:54:25.1296756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622203 to 0.9622329
[05:54:25.1394272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622329 to 0.9622563
[05:54:25.1493266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622563 to 0.962272
[05:54:25.1602604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962272 to 0.9622841
[05:54:25.1707919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622841 to 0.9622989
[05:54:25.1845370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622989 to 0.962312
[05:54:25.1962485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962312 to 0.9623317
[05:54:25.2087807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623317 to 0.9623467
[05:54:25.2190467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623467 to 0.9623619
[05:54:25.2288383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623619 to 0.9623775
[05:54:25.2421566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623775 to 0.9623897
[05:54:25.2535253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623897 to 0.9624096
[05:54:25.2658884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624096 to 0.9624225
[05:54:25.2791272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624225 to 0.9624404
[05:54:25.2898298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624404 to 0.9624557
[05:54:25.3039347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624557 to 0.9624695
[05:54:25.3160026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.962491
[05:54:25.3247608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962491 to 0.9625049
[05:54:25.3372990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625049 to 0.9625193
[05:54:25.3512410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625193 to 0.9625331
[05:54:25.3650254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625331 to 0.9625512
[05:54:25.3768081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625512 to 0.9625728
[05:54:25.3869730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625728 to 0.9625868
[05:54:25.3978067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625868 to 0.9626015
[05:54:25.4093297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626015 to 0.9626143
[05:54:25.4241962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626143 to 0.9626292
[05:54:25.4350143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626292 to 0.9626507
[05:54:25.4453455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626507 to 0.9626636
[05:54:25.4574031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626636 to 0.9626794
[05:54:25.4680768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626794 to 0.9626932
[05:54:25.4839750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626932 to 0.9627087
[05:54:25.4973537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627087 to 0.9627306
[05:54:25.5090711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627306 to 0.962746
[05:54:25.5184133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962746 to 0.9627616
[05:54:25.5344863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627616 to 0.962777
[05:54:25.5433614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962777 to 0.9627971
[05:54:25.5569719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627971 to 0.9628122
[05:54:25.5702815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628122 to 0.9628265
[05:54:25.5789989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628265 to 0.9628432
[05:54:25.5954342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628432 to 0.9628583
[05:54:25.6086766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628583 to 0.9628772
[05:54:25.6190870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628772 to 0.9628954
[05:54:25.6305525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628954 to 0.9629118
[05:54:25.6460453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629118 to 0.9629257
[05:54:25.6561767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629257 to 0.9629465
[05:54:25.6669155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629465 to 0.9629597
[05:54:25.6787280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629597 to 0.9629745
[05:54:25.6884381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629745 to 0.962988
[05:54:25.7040855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962988 to 0.9630023
[05:54:25.7189011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630023 to 0.9630258
[05:54:25.7280838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630258 to 0.9630414
[05:54:25.7387961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630414 to 0.9630556
[05:54:25.7537562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630556 to 0.9630702
[05:54:25.7644046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630702 to 0.9630892
[05:54:25.7761539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630892 to 0.9631048
[05:54:25.7884297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631048 to 0.9631188
[05:54:25.7982291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631188 to 0.9631353
[05:54:25.8151009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631353 to 0.9631505
[05:54:25.8257887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631505 to 0.9631707
[05:54:25.8374522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631707 to 0.9631864
[05:54:25.8494437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631864 to 0.9631996
[05:54:25.8617728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631996 to 0.9632162
[05:54:25.8800295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632162 to 0.9632353
[05:54:25.8912314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632353 to 0.9632571
[05:54:25.9014351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632571 to 0.9632719
[05:54:25.9123187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632719 to 0.9632869
[05:54:25.9236306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632869 to 0.9633006
[05:54:25.9420521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633006 to 0.963317
[05:54:25.9523382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963317 to 0.9633391
[05:54:25.9615837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633391 to 0.9633535
[05:54:25.9726609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633535 to 0.9633681
[05:54:25.9818174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633681 to 0.9633803
[05:54:25.9992177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633803 to 0.9633943
[05:54:26.0109696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633943 to 0.9634152
[05:54:26.0191680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634152 to 0.9634312
[05:54:26.0309277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634312 to 0.9634456
[05:54:26.0401372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634456 to 0.9634578
[05:54:26.0560037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634578 to 0.9634724
[05:54:26.0692826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634724 to 0.9634917
[05:54:26.0810906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634917 to 0.96351
[05:54:26.0917995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.96351 to 0.9635271
[05:54:26.1082826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635271 to 0.9635397
[05:54:26.1205809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635397 to 0.9635623
[05:54:26.1309694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635623 to 0.9635795
[05:54:26.1416484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635795 to 0.9635916
[05:54:26.1577675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635916 to 0.9636074
[05:54:26.1700480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636074 to 0.9636269
[05:54:26.1794644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636269 to 0.9636429
[05:54:26.1901576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636429 to 0.9636576
[05:54:26.2004306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636576 to 0.96367
[05:54:26.2202923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.96367 to 0.9636858
[05:54:26.2347073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636858 to 0.9637098
[05:54:26.2446306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637098 to 0.9637287
[05:54:26.2559220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637287 to 0.9637445
[05:54:26.2743721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637445 to 0.9637582
[05:54:26.2870274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637582 to 0.963784
[05:54:26.2993253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963784 to 0.963801
[05:54:26.3100929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963801 to 0.963815
[05:54:26.3249704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963815 to 0.9638304
[05:54:26.3415219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638304 to 0.9638534
[05:54:26.3556793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638534 to 0.9638723
[05:54:26.3685381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638723 to 0.9638901
[05:54:26.3907279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638901 to 0.9639087
[05:54:26.4038547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639087 to 0.9639368
[05:54:26.4197199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639368 to 0.9639569
[05:54:26.4424069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639569 to 0.9639758
[05:54:26.4577125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639758 to 0.9640037
[05:54:26.4727956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640037 to 0.9640266
[05:54:26.4901719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640266 to 0.9640462
[05:54:26.5009263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640462 to 0.9640703
[05:54:26.5160095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640703 to 0.9640877
[05:54:26.5325019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640877 to 0.9641045
[05:54:26.5520283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641045 to 0.9641244
[05:54:26.5640898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641244 to 0.9641518
[05:54:26.5813878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641518 to 0.9641714
[05:54:26.5961832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641714 to 0.964191
[05:54:26.6186876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964191 to 0.9642112
[05:54:26.6334858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642112 to 0.964241
[05:54:26.6509772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964241 to 0.9642608
[05:54:26.6673811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642608 to 0.9642837
[05:54:26.6853896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642837 to 0.9643055
[05:54:26.6999928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643055 to 0.9643286
[05:54:26.7160853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643286 to 0.9643493
[05:54:26.7339969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643493 to 0.9643707
[05:54:26.7495496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643707 to 0.9643932
[05:54:26.7657981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643932 to 0.9644135
[05:54:26.7820135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644135 to 0.9644367
[05:54:26.7959971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644367 to 0.9644573
[05:54:26.8110378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644573 to 0.9644769
[05:54:26.8239607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644769 to 0.9644962
[05:54:26.8395965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644962 to 0.9645159
[05:54:26.8550906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645159 to 0.964536
[05:54:26.8679659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964536 to 0.9645557
[05:54:26.8829719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645557 to 0.9645748
[05:54:26.8989344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645748 to 0.9645925
[05:54:26.9159753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645925 to 0.9646143
[05:54:26.9305807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646143 to 0.9646361
[05:54:26.9427200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646361 to 0.9646559
[05:54:26.9583013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646559 to 0.9646749
[05:54:26.9742327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646749 to 0.964694
[05:54:26.9895148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964694 to 0.964715
[05:54:27.0027678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964715 to 0.964736
[05:54:27.0159604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964736 to 0.9647553
[05:54:27.0291891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647553 to 0.9647714
[05:54:27.0438419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647714 to 0.9647897
[05:54:27.0590789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647897 to 0.9648104
[05:54:27.0735491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648104 to 0.9648278
[05:54:27.0872712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648278 to 0.9648464
[05:54:27.1022893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648464 to 0.9648678
[05:54:27.1175149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648678 to 0.9648852
[05:54:27.1319356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648852 to 0.9649058
[05:54:27.1431631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649058 to 0.9649245
[05:54:27.1589626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649245 to 0.9649435
[05:54:27.1759236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649435 to 0.9649618
[05:54:27.1916288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649618 to 0.9649839
[05:54:27.2038748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649839 to 0.9650055
[05:54:27.2177739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650055 to 0.9650246
[05:54:27.2321067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650246 to 0.9650414
[05:54:27.2445953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650414 to 0.9650599
[05:54:27.2604301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650599 to 0.9650781
[05:54:27.2734974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650781 to 0.9650969
[05:54:27.2860548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650969 to 0.965115
[05:54:27.3001834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965115 to 0.9651337
[05:54:27.3185355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651337 to 0.9651505
[05:54:27.3355459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651505 to 0.9651728
[05:54:27.3507895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651728 to 0.965196
[05:54:27.3625890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965196 to 0.9652167
[05:54:27.3803775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652167 to 0.9652361
[05:54:27.3948809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652361 to 0.9652564
[05:54:27.4143304] [Info   :GeneralImprovements] Updated credits display.
[05:54:27.4143304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652564 to 0.965277
[05:54:27.4318684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965277 to 0.9653012
[05:54:27.4509484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653012 to 0.9653252
[05:54:27.4646550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653252 to 0.9653496
[05:54:27.4825669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653496 to 0.9653709
[05:54:27.4980102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653709 to 0.965394
[05:54:27.5121645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965394 to 0.9654128
[05:54:27.5227973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654128 to 0.9654327
[05:54:27.5374358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654327 to 0.9654502
[05:54:27.5533271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654502 to 0.9654658
[05:54:27.5640679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654658 to 0.9654869
[05:54:27.5779579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654869 to 0.9655039
[05:54:27.5912483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655039 to 0.9655206
[05:54:27.6029998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655206 to 0.9655379
[05:54:27.6205558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655379 to 0.9655564
[05:54:27.6325087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655564 to 0.9655769
[05:54:27.6461069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655769 to 0.9655945
[05:54:27.6616264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655945 to 0.9656136
[05:54:27.6754506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656136 to 0.9656312
[05:54:27.6912542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656312 to 0.9656495
[05:54:27.7034340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656495 to 0.9656713
[05:54:27.7188438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656713 to 0.9656895
[05:54:27.7318182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656895 to 0.9657069
[05:54:27.7433849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657069 to 0.9657245
[05:54:27.7606604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657245 to 0.9657438
[05:54:27.7753395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657438 to 0.9657642
[05:54:27.7890148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657642 to 0.9657831
[05:54:27.8003897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657831 to 0.9658019
[05:54:27.8133970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658019 to 0.9658192
[05:54:27.8272889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658192 to 0.9658356
[05:54:27.8396836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658356 to 0.9658545
[05:54:27.8547232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658545 to 0.9658703
[05:54:27.8654044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658703 to 0.9658903
[05:54:27.8806321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658903 to 0.9659072
[05:54:27.8942041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659072 to 0.9659244
[05:54:27.9058166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659244 to 0.9659414
[05:54:27.9217518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659414 to 0.9659604
[05:54:27.9605742] [Info   :LobbyImprovements] Removing 76561198294360609 from recently played with.
[05:54:27.9763441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659604 to 0.9659778
[05:54:27.9958628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659778 to 0.9659962
[05:54:28.0119276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659962 to 0.9660766
[05:54:28.0256483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660766 to 0.9660991
[05:54:28.0386643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660991 to 0.9661195
[05:54:28.0557092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661195 to 0.9661356
[05:54:28.0690166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661356 to 0.9661569
[05:54:28.0825218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661569 to 0.9661765
[05:54:28.0963923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661765 to 0.9661951
[05:54:28.1105526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661951 to 0.966213
[05:54:28.1208297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966213 to 0.9662297
[05:54:28.1363609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662297 to 0.9662474
[05:54:28.1477078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662474 to 0.9662639
[05:54:28.1630575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662639 to 0.9662809
[05:54:28.1783972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662809 to 0.9663007
[05:54:28.1913194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663007 to 0.9663198
[05:54:28.2051697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663198 to 0.9663378
[05:54:28.2206081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663378 to 0.9663585
[05:54:28.2339362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663585 to 0.9663767
[05:54:28.2470519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663767 to 0.9663947
[05:54:28.2602522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663947 to 0.9664133
[05:54:28.2736309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664133 to 0.9664295
[05:54:28.2858895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664295 to 0.966448
[05:54:28.2995538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966448 to 0.9664664
[05:54:28.3123345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664664 to 0.9664808
[05:54:28.3254435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664808 to 0.9665009
[05:54:28.3393791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665191
[05:54:28.3535968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665191 to 0.9665359
[05:54:28.3627526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665359 to 0.9665541
[05:54:28.3759475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665541 to 0.9665703
[05:54:28.3905888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665703 to 0.9665848
[05:54:28.4028550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665848 to 0.966603
[05:54:28.4188303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966603 to 0.9666219
[05:54:28.4311018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666219 to 0.9666402
[05:54:28.4438796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666402 to 0.9666582
[05:54:28.4631282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666582 to 0.9666759
[05:54:28.4757799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666759 to 0.9667006
[05:54:28.4881358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667006 to 0.9667175
[05:54:28.4988466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667175 to 0.9667352
[05:54:28.5188467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667352 to 0.9667511
[05:54:28.5298879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667511 to 0.9667722
[05:54:28.5391188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667722 to 0.9667898
[05:54:28.5508590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667898 to 0.9668048
[05:54:28.5612014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668048 to 0.9668176
[05:54:28.5795270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668176 to 0.9668345
[05:54:28.5918712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668345 to 0.9668565
[05:54:28.6015351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668565 to 0.9668732
[05:54:28.6146567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668732 to 0.9668885
[05:54:28.6315362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668885 to 0.9669029
[05:54:28.6436845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669029 to 0.9669241
[05:54:28.6576813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669241 to 0.9669446
[05:54:28.6708762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669446 to 0.9669594
[05:54:28.6887414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669594 to 0.9669787
[05:54:28.7003237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669787 to 0.9670026
[05:54:28.7164487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670026 to 0.9670188
[05:54:28.7262884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670188 to 0.9670387
[05:54:28.7454514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670387 to 0.9670545
[05:54:28.7585358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670545 to 0.9670777
[05:54:28.7713884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670777 to 0.9670934
[05:54:28.7826597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670934 to 0.9671102
[05:54:28.8035282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671102 to 0.9671289
[05:54:28.8183768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671289 to 0.9671527
[05:54:28.8300146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671527 to 0.9671724
[05:54:28.8408020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671724 to 0.9671897
[05:54:28.8611159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671897 to 0.9672068
[05:54:28.8744480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672068 to 0.9672315
[05:54:28.8877076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672315 to 0.9672484
[05:54:28.9015306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672484 to 0.967268
[05:54:28.9207389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967268 to 0.9672851
[05:54:28.9350680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672851 to 0.9673079
[05:54:28.9476441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673079 to 0.9673293
[05:54:28.9622292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673293 to 0.9673478
[05:54:28.9818247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673478 to 0.9673653
[05:54:28.9958440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673653 to 0.9673921
[05:54:29.0108461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673921 to 0.9674101
[05:54:29.0245681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674101 to 0.9674297
[05:54:29.0418558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674297 to 0.9674485
[05:54:29.0576817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674485 to 0.967472
[05:54:29.0719889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967472 to 0.9674919
[05:54:29.0849266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674919 to 0.9675105
[05:54:29.1056684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675105 to 0.9675328
[05:54:29.1196336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675328 to 0.9675565
[05:54:29.1343630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675565 to 0.9675754
[05:54:29.1471805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675754 to 0.9675939
[05:54:29.1615100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675939 to 0.9676132
[05:54:29.1750188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676132 to 0.9676319
[05:54:29.1898672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676319 to 0.9676502
[05:54:29.2024982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676502 to 0.9676685
[05:54:29.2142085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676685 to 0.9676862
[05:54:29.2304338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676862 to 0.9677028
[05:54:29.2417953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677028 to 0.9677238
[05:54:29.2544046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677238 to 0.9677406
[05:54:29.2655662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677406 to 0.9677556
[05:54:29.2778422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677556 to 0.9677727
[05:54:29.2945909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677727 to 0.9677879
[05:54:29.3065535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677879 to 0.9678066
[05:54:29.3204009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678066 to 0.9678276
[05:54:29.3358120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678276 to 0.9678434
[05:54:29.3498245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678434 to 0.9678635
[05:54:29.3630834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678635 to 0.9678819
[05:54:29.3806441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678819 to 0.9679021
[05:54:29.3960691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679021 to 0.9679223
[05:54:29.4078441] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:29.4088502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679223 to 0.9679415
[05:54:29.4228381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679415 to 0.9679614
[05:54:29.4358087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679614 to 0.9679793
[05:54:29.4507831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679793 to 0.9679977
[05:54:29.4611918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679977 to 0.9680176
[05:54:29.4753451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680176 to 0.9680349
[05:54:29.4886863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680349 to 0.9680504
[05:54:29.5014835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680504 to 0.9680699
[05:54:29.5163706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680699 to 0.9680882
[05:54:29.5298917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680882 to 0.9681057
[05:54:29.5421458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681057 to 0.9681224
[05:54:29.5556164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681224 to 0.9681413
[05:54:29.5688187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681413 to 0.9681581
[05:54:29.5802625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681581 to 0.9681752
[05:54:29.5949910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681752 to 0.9681916
[05:54:29.6145144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681916 to 0.9682084
[05:54:29.6256513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682084 to 0.9682349
[05:54:29.6395717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682349 to 0.968253
[05:54:29.6543566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968253 to 0.9682696
[05:54:29.6812054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682696 to 0.9682886
[05:54:29.6994960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682886 to 0.9683235
[05:54:29.7153579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683235 to 0.9683476
[05:54:29.7404175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683476 to 0.9683701
[05:54:29.7601599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683701 to 0.9684026
[05:54:29.7759421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684026 to 0.9684291
[05:54:29.7961228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684291 to 0.9684508
[05:54:29.8129847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684508 to 0.9684784
[05:54:29.8298879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684784 to 0.9684998
[05:54:29.8550478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684998 to 0.9685227
[05:54:29.8691440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685227 to 0.9685571
[05:54:29.8829552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685571 to 0.9685757
[05:54:29.9039710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685757 to 0.9685955
[05:54:29.9162621] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:29.9203712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685955 to 0.9686224
[05:54:29.9313526] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:29.9329072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686224 to 0.9686419
[05:54:29.9457592] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:29.9457592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686419 to 0.968661
[05:54:29.9657114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968661 to 0.9686801
[05:54:29.9815335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686801 to 0.968704
[05:54:29.9957161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968704 to 0.9687241
[05:54:30.0127685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687241 to 0.968743
[05:54:30.0319575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968743 to 0.9687665
[05:54:30.0439071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687665 to 0.9687928
[05:54:30.0616772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687928 to 0.9688124
[05:54:30.0784241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688124 to 0.968832
[05:54:30.0964357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968832 to 0.9688535
[05:54:30.1104742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688535 to 0.968878
[05:54:30.1223466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968878 to 0.9688979
[05:54:30.1357446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688979 to 0.968915
[05:54:30.1536521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968915 to 0.9689321
[05:54:30.1653027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689321 to 0.9689543
[05:54:30.1790626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689543 to 0.9689723
[05:54:30.1907920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689723 to 0.9689887
[05:54:30.2101312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689887 to 0.9690049
[05:54:30.2203290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690049 to 0.969031
[05:54:30.2336306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969031 to 0.969047
[05:54:30.2443247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969047 to 0.9690621
[05:54:30.2633166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690621 to 0.9690787
[05:54:30.2786806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690787 to 0.9691012
[05:54:30.2911286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691012 to 0.9691216
[05:54:30.3024839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691216 to 0.9691384
[05:54:30.3209269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691384 to 0.9691555
[05:54:30.3351228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691555 to 0.9691772
[05:54:30.3465513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691772 to 0.9691947
[05:54:30.3613217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691947 to 0.9692139
[05:54:30.3792409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692139 to 0.9692299
[05:54:30.3916115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692299 to 0.9692549
[05:54:30.4033838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692549 to 0.9692725
[05:54:30.4188056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692725 to 0.9692896
[05:54:30.4354784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692896 to 0.9693075
[05:54:30.4482296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693075 to 0.9693312
[05:54:30.4594395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693312 to 0.9693484
[05:54:30.4719789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693484 to 0.9693649
[05:54:30.4905117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693649 to 0.9693797
[05:54:30.5012715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693797 to 0.9694036
[05:54:30.5178358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694036 to 0.9694209
[05:54:30.5296136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694209 to 0.9694394
[05:54:30.5459705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694394 to 0.9694558
[05:54:30.5608164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694558 to 0.9694805
[05:54:30.5741740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694805 to 0.9694985
[05:54:30.5854689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694985 to 0.9695156
[05:54:30.6022745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695156 to 0.9695329
[05:54:30.6160054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695329 to 0.9695529
[05:54:30.6296482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695529 to 0.9695705
[05:54:30.6398532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695705 to 0.9695888
[05:54:30.6585162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695888 to 0.9696049
[05:54:30.6707528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696049 to 0.9696275
[05:54:30.6825257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696275 to 0.9696441
[05:54:30.6972763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696441 to 0.9696615
[05:54:30.7160758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696615 to 0.9696793
[05:54:30.7268430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696793 to 0.9697044
[05:54:30.7402468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697044 to 0.969721
[05:54:30.7532260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969721 to 0.9697365
[05:54:30.7711880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697365 to 0.9697533
[05:54:30.7847926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697533 to 0.9697779
[05:54:30.7981937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697779 to 0.9697983
[05:54:30.8089971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697983 to 0.9698145
[05:54:30.8251643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698145 to 0.9698301
[05:54:30.8399313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698301 to 0.9698525
[05:54:30.8511522] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:30.8532052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698525 to 0.9698694
[05:54:30.8649754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698694 to 0.9698868
[05:54:30.8808258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698868 to 0.9699045
[05:54:30.8943425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699045 to 0.9699255
[05:54:30.9051880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699255 to 0.9699414
[05:54:30.9200876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699414 to 0.9699599
[05:54:30.9348769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699599 to 0.9699761
[05:54:30.9495305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699761 to 0.9699975
[05:54:30.9604538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699975 to 0.970015
[05:54:30.9734314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970015 to 0.9700321
[05:54:30.9930856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700321 to 0.9700491
[05:54:31.0044340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700491 to 0.9700738
[05:54:31.0160523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700738 to 0.9700911
[05:54:31.0297505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700911 to 0.9701054
[05:54:31.0470610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701054 to 0.9701224
[05:54:31.0609761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701224 to 0.9701478
[05:54:31.0730130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701478 to 0.9701652
[05:54:31.0847168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701652 to 0.9701818
[05:54:31.1042625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701818 to 0.9701988
[05:54:31.1179683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701988 to 0.9702216
[05:54:31.1307013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702216 to 0.9702402
[05:54:31.1398471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702402 to 0.9702568
[05:54:31.1593912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702568 to 0.9702726
[05:54:31.1724613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702726 to 0.9702955
[05:54:31.1840671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702955 to 0.9703118
[05:54:31.1978853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703118 to 0.9703308
[05:54:31.2145642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703308 to 0.9703463
[05:54:31.2258505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703463 to 0.9703686
[05:54:31.2406838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703686 to 0.9703854
[05:54:31.2587035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703854 to 0.9704039
[05:54:31.2782911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704039 to 0.9704275
[05:54:31.2924673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704275 to 0.9704537
[05:54:31.3055814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704537 to 0.970472
[05:54:31.3185052] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:31.3215810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970472 to 0.9704921
[05:54:31.3410647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704921 to 0.9705098
[05:54:31.3555376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705098 to 0.9705381
[05:54:31.3698389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705583
[05:54:31.3894044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705583 to 0.9705768
[05:54:31.4035901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705768 to 0.9706025
[05:54:31.4175507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706025 to 0.9706231
[05:54:31.4313723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706231 to 0.9706391
[05:54:31.4461477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706391 to 0.9706575
[05:54:31.4581525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706575 to 0.9706802
[05:54:31.4729836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706802 to 0.9706954
[05:54:31.4836859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706954 to 0.9707133
[05:54:31.5029038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707133 to 0.9707298
[05:54:31.5161127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707298 to 0.9707531
[05:54:31.5280508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707531 to 0.9707703
[05:54:31.5413613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707703 to 0.9707885
[05:54:31.5609597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707885 to 0.9708074
[05:54:31.5742707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708074 to 0.9708319
[05:54:31.5851754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708319 to 0.9708481
[05:54:31.5980969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708481 to 0.9708649
[05:54:31.6160547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708649 to 0.9708806
[05:54:31.6295037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708806 to 0.9709052
[05:54:31.6402736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709052 to 0.9709229
[05:54:31.6531178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709229 to 0.9709389
[05:54:31.6699402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709389 to 0.970954
[05:54:31.6818647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970954 to 0.9709761
[05:54:31.6964633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709761 to 0.9709951
[05:54:31.7091036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709951 to 0.9710116
[05:54:31.7247271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710116 to 0.9710287
[05:54:31.7394813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710287 to 0.9710528
[05:54:31.7529271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710528 to 0.9710694
[05:54:31.7637253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710694 to 0.9710865
[05:54:31.7838093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710865 to 0.9711043
[05:54:31.7993391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711043 to 0.971128
[05:54:31.8132456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971128 to 0.9711484
[05:54:31.8255911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711484 to 0.9711671
[05:54:31.8439015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711671 to 0.9711856
[05:54:31.8566716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711856 to 0.9712083
[05:54:31.8701555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712083 to 0.9712257
[05:54:31.8811018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712257 to 0.9712425
[05:54:31.9028325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712425 to 0.9712597
[05:54:31.9163920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712597 to 0.971287
[05:54:31.9305777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971287 to 0.9713038
[05:54:31.9425820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713038 to 0.9713228
[05:54:31.9615009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713228 to 0.9713412
[05:54:31.9766885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713412 to 0.9713662
[05:54:31.9902394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713662 to 0.9713848
[05:54:32.0035889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713848 to 0.9714033
[05:54:32.0224206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714033 to 0.9714227
[05:54:32.0351231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714227 to 0.9714457
[05:54:32.0506980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714457 to 0.9714627
[05:54:32.0703849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714627 to 0.9714836
[05:54:32.0940630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714836 to 0.9715102
[05:54:32.1120233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715102 to 0.9715401
[05:54:32.1295455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715401 to 0.9715652
[05:54:32.1522667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715652 to 0.9715883
[05:54:32.1702080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715883 to 0.9716202
[05:54:32.1836084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716202 to 0.9716422
[05:54:32.2080575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716422 to 0.971663
[05:54:32.2229302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971663 to 0.9716926
[05:54:32.2383436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716926 to 0.971713
[05:54:32.2583132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971713 to 0.9717334
[05:54:32.2736747] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:32.2752184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717334 to 0.9717612
[05:54:32.2900514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717612 to 0.9717839
[05:54:32.3093922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717839 to 0.9718023
[05:54:32.3224464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718023 to 0.9718285
[05:54:32.3382668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718285 to 0.9718497
[05:54:32.3542923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718497 to 0.9718666
[05:54:32.3756842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718666 to 0.9718887
[05:54:32.3899992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718887 to 0.9719164
[05:54:32.4032898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719164 to 0.9719356
[05:54:32.4274347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719356 to 0.9719557
[05:54:32.4422903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719557 to 0.9719854
[05:54:32.4567044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719854 to 0.9720047
[05:54:32.4761499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720047 to 0.9720258
[05:54:32.4890844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720258 to 0.9720509
[05:54:32.5012237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720509 to 0.9720699
[05:54:32.5145217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720699 to 0.9720864
[05:54:32.5325132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720864 to 0.9721031
[05:54:32.5455044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721031 to 0.9721272
[05:54:32.5605580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721272 to 0.9721464
[05:54:32.5757439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721464 to 0.9721644
[05:54:32.5943191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721644 to 0.9721843
[05:54:32.6052471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721843 to 0.9722081
[05:54:32.6186625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722081 to 0.9722248
[05:54:32.6314659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722248 to 0.9722407
[05:54:32.6499280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722407 to 0.9722586
[05:54:32.6601106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722586 to 0.9722823
[05:54:32.6725941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722823 to 0.9722992
[05:54:32.6851109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722992 to 0.9723142
[05:54:32.7049766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723142 to 0.9723322
[05:54:32.7193951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723322 to 0.9723572
[05:54:32.7317544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723572 to 0.9723757
[05:54:32.7420257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723757 to 0.9723917
[05:54:32.7601848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723917 to 0.9724079
[05:54:32.7749064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724079 to 0.9724302
[05:54:32.7877420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724302 to 0.9724488
[05:54:32.7997451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724488 to 0.9724681
[05:54:32.8180733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724681 to 0.9724823
[05:54:32.8330849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724823 to 0.9725066
[05:54:32.8468369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725066 to 0.9725268
[05:54:32.8605997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725268 to 0.9725468
[05:54:32.8781386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725468 to 0.9725628
[05:54:32.8936343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725628 to 0.9725865
[05:54:32.9058241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725865 to 0.9726068
[05:54:32.9193974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726068 to 0.9726253
[05:54:32.9362280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726253 to 0.9726425
[05:54:32.9485775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726425 to 0.9726652
[05:54:32.9600415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726652 to 0.9726818
[05:54:32.9728517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726818 to 0.9726982
[05:54:32.9928173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726982 to 0.9727134
[05:54:33.0038849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727134 to 0.9727395
[05:54:33.0058837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:33.0058837] [Debug  :   Coroner] Query successful!True
[05:54:33.0058837] [Debug  :   Coroner] Handling generic fall damage...
[05:54:33.0058837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:33.0187965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727395 to 0.9727585
[05:54:33.0305449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727585 to 0.9727738
[05:54:33.0464028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727738 to 0.9727902
[05:54:33.0598431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727902 to 0.972813
[05:54:33.0737521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972813 to 0.9728299
[05:54:33.0860412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728299 to 0.9728478
[05:54:33.0983686] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:33.1004075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728478 to 0.9728674
[05:54:33.1126423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728674 to 0.9728828
[05:54:33.1243685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728828 to 0.9728999
[05:54:33.1382109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728999 to 0.9729168
[05:54:33.1520393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729168 to 0.9729336
[05:54:33.1627139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729336 to 0.9729517
[05:54:33.1759703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729517 to 0.9729683
[05:54:33.1873227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729683 to 0.9729831
[05:54:33.2007500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729831 to 0.9730011
[05:54:33.2132271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730011 to 0.9730171
[05:54:33.2264063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730171 to 0.9730337
[05:54:33.2392834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730337 to 0.973053
[05:54:33.2505811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973053 to 0.9730676
[05:54:33.2626654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730676 to 0.9730835
[05:54:33.2759374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730835 to 0.9731012
[05:54:33.2851383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731012 to 0.9731174
[05:54:33.2998297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731174 to 0.9731334
[05:54:33.3131101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731334 to 0.9731507
[05:54:33.3248157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731507 to 0.9731669
[05:54:33.3400595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731669 to 0.9731842
[05:54:33.3502274] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:33.3533750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731842 to 0.9732025
[05:54:33.3635737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732025 to 0.9732197
[05:54:33.3783626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732197 to 0.973236
[05:54:33.3916877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973236 to 0.9732542
[05:54:33.4049062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732542 to 0.9732721
[05:54:33.4194330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732721 to 0.9732919
[05:54:33.4330937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732919 to 0.9733098
[05:54:33.4462946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733098 to 0.9733266
[05:54:33.4602288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733266 to 0.9733468
[05:54:33.4712723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733468 to 0.9733618
[05:54:33.4820864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733618 to 0.9733782
[05:54:33.4957579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733782 to 0.973394
[05:54:33.5059159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973394 to 0.9734095
[05:54:33.5209522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734095 to 0.9734269
[05:54:33.5337666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734269 to 0.9734446
[05:54:33.5446387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734446 to 0.9734608
[05:54:33.5586970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734608 to 0.9734786
[05:54:33.5718019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734786 to 0.9734939
[05:54:33.5825814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734939 to 0.9735103
[05:54:33.6000726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735103 to 0.9735278
[05:54:33.6135711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735278 to 0.9735486
[05:54:33.6249949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735486 to 0.9735669
[05:54:33.6372066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735669 to 0.9735842
[05:54:33.6506265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735842 to 0.9735995
[05:54:33.6628619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735995 to 0.9736161
[05:54:33.6779408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736161 to 0.9736333
[05:54:33.6897519] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:33.6907552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736333 to 0.9736516
[05:54:33.7044034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736516 to 0.9736702
[05:54:33.7179173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736702 to 0.9736888
[05:54:33.7323628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736888 to 0.9737055
[05:54:33.7449051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737055 to 0.9737242
[05:54:33.7592082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737242 to 0.9737455
[05:54:33.7716648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737455 to 0.9737604
[05:54:33.7830836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737604 to 0.9737784
[05:54:33.7958874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737784 to 0.9737959
[05:54:33.8066241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737959 to 0.9738107
[05:54:33.8229381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738107 to 0.9738281
[05:54:33.8347258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738281 to 0.9738463
[05:54:33.8511105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738463 to 0.9738624
[05:54:33.8613554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738624 to 0.9738833
[05:54:33.8766469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738833 to 0.973901
[05:54:33.8908356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973901 to 0.9739175
[05:54:33.9020598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739175 to 0.9739369
[05:54:33.9167864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739369 to 0.9739541
[05:54:33.9277348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739541 to 0.973971
[05:54:33.9409857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973971 to 0.9739878
[05:54:33.9544825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739878 to 0.9740028
[05:54:33.9677329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740028 to 0.9740215
[05:54:33.9827374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740215 to 0.9740416
[05:54:33.9957718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740416 to 0.9740582
[05:54:34.0136395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740582 to 0.9740768
[05:54:34.0253046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740768 to 0.9740994
[05:54:34.0401574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740994 to 0.9741179
[05:54:34.0525252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741179 to 0.9741351
[05:54:34.0657575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741351 to 0.9741524
[05:54:34.0802909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741524 to 0.9741712
[05:54:34.0922279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741712 to 0.974189
[05:54:34.1050045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974189 to 0.9742058
[05:54:34.1192640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742058 to 0.9742252
[05:54:34.1331379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742252 to 0.9742414
[05:54:34.1441247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742414 to 0.9742583
[05:54:34.1590352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742583 to 0.9742764
[05:54:34.1735763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742764 to 0.9742951
[05:54:34.1863191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742951 to 0.9743133
[05:54:34.2010035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743133 to 0.9743336
[05:54:34.2138401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743336 to 0.97435
[05:54:34.2257199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.97435 to 0.9743667
[05:54:34.2405321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743667 to 0.9743868
[05:54:34.2539097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743868 to 0.9744032
[05:54:34.2665806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744032 to 0.9744222
[05:54:34.2810240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744222 to 0.9744408
[05:54:34.2963945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744408 to 0.9744568
[05:54:34.3110771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744568 to 0.9744768
[05:54:34.3224627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744768 to 0.9744963
[05:54:34.3380777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744963 to 0.9745145
[05:54:34.3509278] [Info   :GeneralImprovements] Updated credits display.
[05:54:34.3519375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745145 to 0.9745323
[05:54:34.3643152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745323 to 0.9745502
[05:54:34.3804909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745502 to 0.9745715
[05:54:34.3938066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745892
[05:54:34.4040584] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:34.4057387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745892 to 0.9746075
[05:54:34.4184688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746075 to 0.9746248
[05:54:34.4332529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746248 to 0.9746404
[05:54:34.4439951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746404 to 0.9746594
[05:54:34.4581408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746594 to 0.9746768
[05:54:34.4703516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746768 to 0.974693
[05:54:34.4806684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974693 to 0.9747097
[05:54:34.4945544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747097 to 0.9747265
[05:54:34.5059388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747265 to 0.9747407
[05:54:34.5189251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747407 to 0.9747595
[05:54:34.5324299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747595 to 0.9747738
[05:54:34.5420878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747738 to 0.9747916
[05:54:34.5549364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747916 to 0.9748076
[05:54:34.5559444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:34.5559444] [Debug  :   Coroner] Query successful!True
[05:54:34.5559444] [Debug  :   Coroner] Handling generic fall damage...
[05:54:34.5559444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:34.5662845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748076 to 0.9748226
[05:54:34.5811050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748226 to 0.9748413
[05:54:34.5990323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748413 to 0.9748574
[05:54:34.6184802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748574 to 0.9748778
[05:54:34.6396497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748778 to 0.9749033
[05:54:34.6602090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749033 to 0.9749327
[05:54:34.6800828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749327 to 0.9749604
[05:54:34.6984815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749604 to 0.974986
[05:54:34.7138719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974986 to 0.9750112
[05:54:34.7266451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750112 to 0.975033
[05:54:34.7450125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975033 to 0.9750516
[05:54:34.7583013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750516 to 0.9750745
[05:54:34.7705570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750745 to 0.9750926
[05:54:34.7793932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750926 to 0.9751095
[05:54:34.7916846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751095 to 0.9751248
[05:54:34.8008538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751248 to 0.9751372
[05:54:34.8134023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751372 to 0.9751529
[05:54:34.8224300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751529 to 0.9751666
[05:54:34.8330563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751666 to 0.9751809
[05:54:34.8417887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751809 to 0.9751941
[05:54:34.8535436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751941 to 0.9752082
[05:54:34.8624123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752082 to 0.9752202
[05:54:34.8730688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752202 to 0.9752352
[05:54:34.8868699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752352 to 0.9752479
[05:54:34.8980735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752479 to 0.9752669
[05:54:34.9088062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752669 to 0.97528
[05:54:34.9194447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.97528 to 0.9752952
[05:54:34.9308453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752952 to 0.9753102
[05:54:34.9396592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753102 to 0.9753236
[05:54:34.9531570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753236 to 0.9753387
[05:54:34.9634060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753387 to 0.9753535
[05:54:34.9733374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753535 to 0.9753691
[05:54:34.9829928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753691 to 0.9753819
[05:54:34.9957785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753819 to 0.9753963
[05:54:35.0049443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753963 to 0.9754099
[05:54:35.0151553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754099 to 0.9754244
[05:54:35.0253523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754244 to 0.9754367
[05:54:35.0375821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754367 to 0.9754525
[05:54:35.0463645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754525 to 0.9754657
[05:54:35.0583895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754657 to 0.9754807
[05:54:35.0706830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754807 to 0.9754938
[05:54:35.0790355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754938 to 0.9755095
[05:54:35.0893062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755095 to 0.9755241
[05:54:35.1011037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755241 to 0.9755366
[05:54:35.1117414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755366 to 0.9755529
[05:54:35.1204815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755529 to 0.9755646
[05:54:35.1327013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755646 to 0.975579
[05:54:35.1420610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975579 to 0.9755923
[05:54:35.1532536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755923 to 0.9756078
[05:54:35.1640660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756078 to 0.9756207
[05:54:35.1758046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756207 to 0.9756364
[05:54:35.1849776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756364 to 0.9756511
[05:54:35.1963025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756511 to 0.9756652
[05:54:35.2055855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756652 to 0.9756786
[05:54:35.2172966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756786 to 0.9756929
[05:54:35.2265993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756929 to 0.9757059
[05:54:35.2387184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757059 to 0.9757212
[05:54:35.2484447] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:35.2509626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757212 to 0.975734
[05:54:35.2607605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975734 to 0.9757498
[05:54:35.2720193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757498 to 0.9757651
[05:54:35.2812141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757651 to 0.9757786
[05:54:35.2911570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757786 to 0.9757929
[05:54:35.3013436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757929 to 0.975805
[05:54:35.3116163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975805 to 0.9758198
[05:54:35.3257600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758198 to 0.9758317
[05:54:35.3389877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758317 to 0.9758489
[05:54:35.3506881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758489 to 0.9758676
[05:54:35.3616513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758676 to 0.9758843
[05:54:35.3728908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758843 to 0.9759002
[05:54:35.3845826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759002 to 0.9759134
[05:54:35.3984079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759134 to 0.9759303
[05:54:35.4108623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759303 to 0.9759471
[05:54:35.4211207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759471 to 0.9759623
[05:54:35.4333514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759623 to 0.9759784
[05:54:35.4431056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759784 to 0.975993
[05:54:35.4543758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975993 to 0.9760079
[05:54:35.4644864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760079 to 0.9760208
[05:54:35.4762404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760208 to 0.9760368
[05:54:35.4854347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760368 to 0.9760498
[05:54:35.4985146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760498 to 0.9760653
[05:54:35.5097034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760653 to 0.9760797
[05:54:35.5209960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760797 to 0.976095
[05:54:35.5343042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976095 to 0.9761102
[05:54:35.5461322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761102 to 0.9761262
[05:54:35.5595803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761262 to 0.976145
[05:54:35.5725458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976145 to 0.9761608
[05:54:35.5850423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761608 to 0.9761783
[05:54:35.5968462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761783 to 0.9761957
[05:54:35.6080206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761957 to 0.97621
[05:54:35.6204032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.97621 to 0.9762281
[05:54:35.6342858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762281 to 0.9762432
[05:54:35.6449605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762432 to 0.976261
[05:54:35.6581467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976261 to 0.9762764
[05:54:35.6710185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762764 to 0.9762928
[05:54:35.6816398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762928 to 0.9763086
[05:54:35.6948681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763086 to 0.9763269
[05:54:35.7065127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763269 to 0.9763413
[05:54:35.7181056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763413 to 0.9763582
[05:54:35.7272992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763582 to 0.9763724
[05:54:35.7384004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763724 to 0.9763871
[05:54:35.7527560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763871 to 0.9764004
[05:54:35.7634217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764004 to 0.9764183
[05:54:35.7759268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764183 to 0.9764345
[05:54:35.7861882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764345 to 0.9764485
[05:54:35.7978356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764485 to 0.9764655
[05:54:35.8106602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764655 to 0.9764781
[05:54:35.8217112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764781 to 0.9764951
[05:54:35.8331039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764951 to 0.9765122
[05:54:35.8433476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765122 to 0.976527
[05:54:35.8540698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976527 to 0.9765427
[05:54:35.8652252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765427 to 0.9765559
[05:54:35.8785134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765559 to 0.976572
[05:54:35.8891933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976572 to 0.9765855
[05:54:35.9015820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765855 to 0.9766025
[05:54:35.9159214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766025 to 0.9766198
[05:54:35.9250740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766198 to 0.9766363
[05:54:35.9384134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766363 to 0.9766512
[05:54:35.9507418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766512 to 0.9766659
[05:54:35.9626820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766659 to 0.9766833
[05:54:35.9778778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766833 to 0.9767016
[05:54:35.9907934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767016 to 0.9767178
[05:54:36.0014775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767178 to 0.9767354
[05:54:36.0152584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767354 to 0.9767527
[05:54:36.0263968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767527 to 0.9767676
[05:54:36.0383862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767676 to 0.9767836
[05:54:36.0506464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767836 to 0.9768004
[05:54:36.0623350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768004 to 0.9768167
[05:54:36.0741051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768167 to 0.9768343
[05:54:36.0859435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768343 to 0.9768487
[05:54:36.0968086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768487 to 0.976865
[05:54:36.1101193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976865 to 0.9768786
[05:54:36.1203782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768786 to 0.9768955
[05:54:36.1313726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768955 to 0.9769114
[05:54:36.1425962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769114 to 0.976925
[05:54:36.1544809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976925 to 0.9769402
[05:54:36.1664082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769402 to 0.9769542
[05:54:36.1803305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769542 to 0.9769726
[05:54:36.1910552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769726 to 0.9769891
[05:54:36.2017483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769891 to 0.9770033
[05:54:36.2135005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770033 to 0.97702
[05:54:36.2230079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.97702 to 0.9770339
[05:54:36.2343104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770339 to 0.9770483
[05:54:36.2448304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770483 to 0.9770619
[05:54:36.2567630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770619 to 0.9770788
[05:54:36.2670305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770788 to 0.9770915
[05:54:36.2803295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770915 to 0.9771076
[05:54:36.2926751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771076 to 0.9771226
[05:54:36.3025544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771226 to 0.977138
[05:54:36.3162511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977138 to 0.9771543
[05:54:36.3263497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771543 to 0.9771698
[05:54:36.3388878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771698 to 0.9771855
[05:54:36.3499705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771855 to 0.9772
[05:54:36.3602144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772 to 0.9772153
[05:54:36.3714575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772153 to 0.9772308
[05:54:36.3826464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772308 to 0.9772444
[05:54:36.3945684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772444 to 0.9772609
[05:54:36.4053861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772609 to 0.9772746
[05:54:36.4198094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772746 to 0.977291
[05:54:36.4320690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977291 to 0.9773092
[05:54:36.4436093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773092 to 0.9773254
[05:54:36.4565356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773254 to 0.9773421
[05:54:36.4694810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773421 to 0.9773583
[05:54:36.4810717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773583 to 0.9773753
[05:54:36.4945854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773753 to 0.977392
[05:54:36.5043177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977392 to 0.9774067
[05:54:36.5169326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774067 to 0.977424
[05:54:36.5309322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977424 to 0.9774385
[05:54:36.5405721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774385 to 0.9774564
[05:54:36.5517945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774564 to 0.977472
[05:54:36.5610081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977472 to 0.9774851
[05:54:36.5734093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774851 to 0.9775004
[05:54:36.5820818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775004 to 0.9775135
[05:54:36.5972081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775135 to 0.9775288
[05:54:36.6076895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775288 to 0.9775449
[05:54:36.6190048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775449 to 0.9775608
[05:54:36.6313457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775608 to 0.9775742
[05:54:36.6412079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775742 to 0.9775901
[05:54:36.6549685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775901 to 0.9776063
[05:54:36.6666090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776063 to 0.9776202
[05:54:36.6793251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776202 to 0.9776391
[05:54:36.6924759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776391 to 0.9776554
[05:54:36.7020584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776554 to 0.9776705
[05:54:36.7140256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776705 to 0.9776866
[05:54:36.7239998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776866 to 0.9777009
[05:54:36.7378584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777009 to 0.9777166
[05:54:36.7497111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777166 to 0.9777316
[05:54:36.7598700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777316 to 0.9777483
[05:54:36.7717081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777483 to 0.9777642
[05:54:36.7830994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777642 to 0.9777779
[05:54:36.7959578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777779 to 0.9777939
[05:54:36.8076602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777939 to 0.9778081
[05:54:36.8207929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778081 to 0.9778265
[05:54:36.8333122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778265 to 0.9778413
[05:54:36.8445139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778413 to 0.9778585
[05:54:36.8565556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778585 to 0.9778755
[05:54:36.8659004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778755 to 0.9778895
[05:54:36.8797143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778895 to 0.977905
[05:54:36.8903553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977905 to 0.9779214
[05:54:36.9002186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779214 to 0.9779363
[05:54:36.9115806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779363 to 0.9779519
[05:54:36.9217402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779519 to 0.9779658
[05:54:36.9339803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779658 to 0.9779806
[05:54:36.9451227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779806 to 0.977995
[05:54:36.9553764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977995 to 0.9780106
[05:54:36.9652171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780106 to 0.9780232
[05:54:36.9763253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780232 to 0.9780378
[05:54:36.9870593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780378 to 0.9780517
[05:54:36.9999123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780517 to 0.9780681
[05:54:37.0120778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780681 to 0.9780815
[05:54:37.0226845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780815 to 0.9780982
[05:54:37.0344966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780982 to 0.9781147
[05:54:37.0451465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781147 to 0.9781285
[05:54:37.0554111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781285 to 0.978144
[05:54:37.0655829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978144 to 0.978157
[05:54:37.0791624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978157 to 0.9781728
[05:54:37.0911789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781728 to 0.978187
[05:54:37.1039422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978187 to 0.9782026
[05:54:37.1158620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782026 to 0.9782209
[05:54:37.1267644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782209 to 0.978236
[05:54:37.1401457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978236 to 0.978253
[05:54:37.1518807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978253 to 0.9782667
[05:54:37.1617189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782667 to 0.9782842
[05:54:37.1767337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782842 to 0.9783
[05:54:37.1905416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783 to 0.9783164
[05:54:37.2018538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783164 to 0.9783355
[05:54:37.2153088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783355 to 0.9783524
[05:54:37.2263304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783524 to 0.9783686
[05:54:37.2396359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783686 to 0.9783851
[05:54:37.2588191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783851 to 0.9784005
[05:54:37.2766933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784005 to 0.9784257
[05:54:37.2874047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784257 to 0.9784493
[05:54:37.3006176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784493 to 0.9784679
[05:54:37.3149645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784679 to 0.9784833
[05:54:37.3297455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784833 to 0.9785026
[05:54:37.3419326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785026 to 0.9785228
[05:54:37.3559445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785228 to 0.9785406
[05:54:37.3664102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785406 to 0.9785559
[05:54:37.3813505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785559 to 0.9785743
[05:54:37.3952265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785743 to 0.9785916
[05:54:37.4071064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786099
[05:54:37.4206175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786099 to 0.9786273
[05:54:37.4340500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786273 to 0.9786435
[05:54:37.4498955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786435 to 0.9786606
[05:54:37.4631620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786606 to 0.9786822
[05:54:37.4765805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786822 to 0.9787021
[05:54:37.4897967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787021 to 0.9787173
[05:54:37.5005760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787173 to 0.9787351
[05:54:37.5155849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787351 to 0.9787522
[05:54:37.5273301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787522 to 0.9787691
[05:54:37.5410165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787691 to 0.9787867
[05:54:37.5559343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787867 to 0.9788035
[05:54:37.5675576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788035 to 0.978821
[05:54:37.5810198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978821 to 0.9788405
[05:54:37.5959268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788405 to 0.978857
[05:54:37.6102029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978857 to 0.9788758
[05:54:37.6229944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788758 to 0.978895
[05:54:37.6366280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978895 to 0.9789132
[05:54:37.6522419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789132 to 0.9789308
[05:54:37.6644525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789308 to 0.9789492
[05:54:37.6785157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789492 to 0.9789689
[05:54:37.6902039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789689 to 0.9789861
[05:54:37.7032977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789861 to 0.9790034
[05:54:37.7171857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790034 to 0.9790221
[05:54:37.7283841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790221 to 0.9790372
[05:54:37.7392174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790372 to 0.9790542
[05:54:37.7537876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790542 to 0.9790689
[05:54:37.7645022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790689 to 0.9790876
[05:54:37.7783350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790876 to 0.9791049
[05:54:37.7914211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791049 to 0.9791198
[05:54:37.8011330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791198 to 0.9791367
[05:54:37.8148535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791367 to 0.9791535
[05:54:37.8269791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791535 to 0.9791683
[05:54:37.8399516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791683 to 0.9791874
[05:54:37.8500957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791874 to 0.9792013
[05:54:37.8607464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792013 to 0.9792169
[05:54:37.8745940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792169 to 0.9792329
[05:54:37.8849036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792329 to 0.9792476
[05:54:37.8997423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792476 to 0.9792646
[05:54:37.9120000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792646 to 0.9792826
[05:54:37.9253627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792826 to 0.9792991
[05:54:37.9375258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792991 to 0.9793178
[05:54:37.9565673] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:54:37.9565673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793178 to 0.9793332
[05:54:37.9698954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793332 to 0.9793506
[05:54:37.9841669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793506 to 0.9793766
[05:54:37.9975403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793766 to 0.9793959
[05:54:38.0072130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793959 to 0.9794122
[05:54:38.0200104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794122 to 0.9794273
[05:54:38.0323026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794273 to 0.9794416
[05:54:38.0425799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794416 to 0.9794583
[05:54:38.0560294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794583 to 0.9794744
[05:54:38.0662357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794744 to 0.9794918
[05:54:38.0799819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794918 to 0.9795078
[05:54:38.0917498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795078 to 0.9795212
[05:54:38.1021741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795212 to 0.9795385
[05:54:38.1135634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795385 to 0.9795541
[05:54:38.1259507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795541 to 0.9795676
[05:54:38.1384625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795676 to 0.979586
[05:54:38.1516177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979586 to 0.9796013
[05:54:38.1624384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796013 to 0.9796168
[05:54:38.1747136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796168 to 0.9796337
[05:54:38.1850454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796337 to 0.9796481
[05:54:38.1999775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796481 to 0.9796642
[05:54:38.2108305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796642 to 0.9796818
[05:54:38.2243258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796818 to 0.9796963
[05:54:38.2344957] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:54:38.2370326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796963 to 0.9797165
[05:54:38.2482696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797165 to 0.9797314
[05:54:38.2615348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797314 to 0.9797481
[05:54:38.2737715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797481 to 0.9797623
[05:54:38.2834270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797623 to 0.9797798
[05:54:38.2954961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797798 to 0.9797962
[05:54:38.3051242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797962 to 0.9798099
[05:54:38.3182895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798099 to 0.9798248
[05:54:38.3305287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798248 to 0.9798397
[05:54:38.3411899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798397 to 0.979856
[05:54:38.3536001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979856 to 0.9798722
[05:54:38.3651407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798722 to 0.9798873
[05:54:38.3770935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798873 to 0.9799039
[05:54:38.3912360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799039 to 0.9799193
[05:54:38.4035838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799193 to 0.9799357
[05:54:38.4174564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799357 to 0.9799544
[05:54:38.4304655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799544 to 0.9799717
[05:54:38.4401589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799717 to 0.9799892
[05:54:38.4537915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799892 to 0.9800059
[05:54:38.4655298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800059 to 0.9800217
[05:54:38.4796007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800217 to 0.9800381
[05:54:38.4923744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800381 to 0.9800557
[05:54:38.5026695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800557 to 0.9800726
[05:54:38.5167154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800726 to 0.9800885
[05:54:38.5273536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800885 to 0.9801046
[05:54:38.5395904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801046 to 0.9801206
[05:54:38.5523721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801206 to 0.980135
[05:54:38.5624989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980135 to 0.9801525
[05:54:38.5747953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801525 to 0.9801689
[05:54:38.5864000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801689 to 0.9801824
[05:54:38.6000462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801824 to 0.9801996
[05:54:38.6129548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801996 to 0.9802163
[05:54:38.6266297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802163 to 0.9802321
[05:54:38.6395119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802321 to 0.9802504
[05:54:38.6513129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802504 to 0.980267
[05:54:38.6633493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980267 to 0.9802846
[05:54:38.6777143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802846 to 0.9803021
[05:54:38.6887081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803021 to 0.9803181
[05:54:38.7020872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803181 to 0.9803345
[05:54:38.7143502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803345 to 0.980352
[05:54:38.7286419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980352 to 0.9803698
[05:54:38.7422852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803698 to 0.9803879
[05:54:38.7546287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803879 to 0.9804056
[05:54:38.7668730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804056 to 0.9804226
[05:54:38.7801801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804226 to 0.9804398
[05:54:38.7919112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804398 to 0.9804558
[05:54:38.8053613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804558 to 0.9804721
[05:54:38.8204925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804721 to 0.9804899
[05:54:38.8352626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804899 to 0.9805102
[05:54:38.8484461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805102 to 0.9805294
[05:54:38.8620599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805294 to 0.9805484
[05:54:38.8760172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805484 to 0.9805666
[05:54:38.8872869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805666 to 0.9805834
[05:54:38.9020722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805834 to 0.980601
[05:54:38.9169863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980601 to 0.9806192
[05:54:38.9318794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806192 to 0.9806397
[05:54:38.9425285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806397 to 0.9806576
[05:54:38.9567346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806576 to 0.9806758
[05:54:38.9707813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806758 to 0.9806913
[05:54:38.9836893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806913 to 0.98071
[05:54:39.0003386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98071 to 0.9807293
[05:54:39.0145515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807293 to 0.9807489
[05:54:39.0275424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807489 to 0.9807672
[05:54:39.0419518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807672 to 0.9807864
[05:54:39.0598298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807864 to 0.9808048
[05:54:39.0736506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808048 to 0.9808274
[05:54:39.0860885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808274 to 0.9808474
[05:54:39.1008396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808474 to 0.9808657
[05:54:39.1141497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808657 to 0.9808829
[05:54:39.1279445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808829 to 0.9809014
[05:54:39.1414007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809014 to 0.9809214
[05:54:39.1549050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809214 to 0.9809379
[05:54:39.1670962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809379 to 0.9809555
[05:54:39.1813706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809555 to 0.9809749
[05:54:39.1962963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809749 to 0.9809914
[05:54:39.2070659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809914 to 0.9810102
[05:54:39.2194493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810102 to 0.9810273
[05:54:39.2337342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810273 to 0.9810425
[05:54:39.2466461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810425 to 0.9810609
[05:54:39.2599683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810609 to 0.9810787
[05:54:39.2733254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810787 to 0.981096
[05:54:39.2867220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981096 to 0.9811147
[05:54:39.3010674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811147 to 0.9811329
[05:54:39.3141425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811329 to 0.981151
[05:54:39.3246690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981151 to 0.9811674
[05:54:39.3385573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811674 to 0.9811841
[05:54:39.3518876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811841 to 0.981201
[05:54:39.3642790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981201 to 0.9812196
[05:54:39.3791855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812196 to 0.9812381
[05:54:39.3918565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812381 to 0.9812551
[05:54:39.4027544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812551 to 0.9812712
[05:54:39.4160877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812712 to 0.981288
[05:54:39.4308313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981288 to 0.981303
[05:54:39.4430075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981303 to 0.981324
[05:54:39.4567962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981324 to 0.9813419
[05:54:39.4706441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813419 to 0.9813579
[05:54:39.4813511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813579 to 0.9813768
[05:54:39.4951246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813768 to 0.9813936
[05:54:39.5109495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813936 to 0.9814106
[05:54:39.5243908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814106 to 0.98143
[05:54:39.5376262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98143 to 0.9814507
[05:54:39.5507292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814507 to 0.9814667
[05:54:39.5629175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814667 to 0.9814836
[05:54:39.5767938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814836 to 0.9815031
[05:54:39.5902112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815031 to 0.9815187
[05:54:39.6014624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815187 to 0.9815358
[05:54:39.6149120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815358 to 0.9815541
[05:54:39.6271037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815541 to 0.9815702
[05:54:39.6410080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815702 to 0.9815866
[05:54:39.6538009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815866 to 0.9816046
[05:54:39.6655854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816046 to 0.9816216
[05:54:39.6791964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816216 to 0.9816385
[05:54:39.6908585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816385 to 0.9816539
[05:54:39.7027998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816539 to 0.9816701
[05:54:39.7176175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816701 to 0.981688
[05:54:39.7308125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981688 to 0.9817056
[05:54:39.7415313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817056 to 0.9817223
[05:54:39.7547713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817223 to 0.9817394
[05:54:39.7665567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817394 to 0.9817545
[05:54:39.7797094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817545 to 0.9817718
[05:54:39.7963371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817718 to 0.9817885
[05:54:39.8067337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817885 to 0.9818099
[05:54:39.8216423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818099 to 0.9818277
[05:54:39.8329948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818277 to 0.9818442
[05:54:39.8436991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818442 to 0.9818599
[05:54:39.8559548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818599 to 0.9818755
[05:54:39.8676672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818755 to 0.98189
[05:54:39.8813282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98189 to 0.9819083
[05:54:39.8923129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819083 to 0.9819238
[05:54:39.9029960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819238 to 0.9819394
[05:54:39.9163034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819394 to 0.9819562
[05:54:39.9266687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819562 to 0.9819712
[05:54:39.9408124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819712 to 0.9819869
[05:54:39.9537762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819869 to 0.9820031
[05:54:39.9625326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820031 to 0.9820201
[05:54:39.9761054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820201 to 0.9820355
[05:54:39.9865919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820355 to 0.9820508
[05:54:39.9983716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820508 to 0.9820667
[05:54:40.0114565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820667 to 0.9820802
[05:54:40.0206263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820802 to 0.9820973
[05:54:40.0359644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820973 to 0.9821129
[05:54:40.0460948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821129 to 0.9821302
[05:54:40.0589782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821302 to 0.9821456
[05:54:40.0721335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821456 to 0.9821598
[05:54:40.0838176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821598 to 0.9821785
[05:54:40.0950808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821785 to 0.9821956
[05:54:40.1047756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821956 to 0.9822096
[05:54:40.1182109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822096 to 0.9822251
[05:54:40.1300437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822251 to 0.9822392
[05:54:40.1397981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822392 to 0.9822553
[05:54:40.1528253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822553 to 0.9822708
[05:54:40.1629883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822708 to 0.9822856
[05:54:40.1764561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822856 to 0.9823014
[05:54:40.1871310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823014 to 0.9823169
[05:54:40.1994101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823169 to 0.9823343
[05:54:40.2107072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823343 to 0.9823487
[05:54:40.2230021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823487 to 0.9823645
[05:54:40.2353728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823645 to 0.9823807
[05:54:40.2456983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823807 to 0.9823954
[05:54:40.2584444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823954 to 0.9824121
[05:54:40.2707086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824121 to 0.9824265
[05:54:40.2804323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824265 to 0.9824432
[05:54:40.2934022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824432 to 0.9824584
[05:54:40.3051219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824584 to 0.9824741
[05:54:40.3188002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824741 to 0.9824905
[05:54:40.3299660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824905 to 0.9825052
[05:54:40.3391666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825052 to 0.9825228
[05:54:40.3523879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825228 to 0.9825377
[05:54:40.3631878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825377 to 0.9825524
[05:54:40.3764685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825524 to 0.9825688
[05:54:40.3881576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825688 to 0.9825833
[05:54:40.3998021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825833 to 0.982601
[05:54:40.4105146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982601 to 0.9826149
[05:54:40.4207053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826308
[05:54:40.4324944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826308 to 0.9826463
[05:54:40.4424495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826463 to 0.9826603
[05:54:40.4552110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826603 to 0.9826756
[05:54:40.4677133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826756 to 0.98269
[05:54:40.4784118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98269 to 0.982705
[05:54:40.4921297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982705 to 0.98272
[05:54:40.5009743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98272 to 0.9827354
[05:54:40.5143491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827354 to 0.9827524
[05:54:40.5236093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827524 to 0.9827662
[05:54:40.5362455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827662 to 0.9827828
[05:54:40.5469495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827828 to 0.9827964
[05:54:40.5590659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827964 to 0.9828143
[05:54:40.5706956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828143 to 0.9828269
[05:54:40.5810534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828269 to 0.9828425
[05:54:40.5924068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828425 to 0.9828578
[05:54:40.6021241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828578 to 0.9828709
[05:54:40.6155413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828709 to 0.9828873
[05:54:40.6247877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828873 to 0.9829007
[05:54:40.6364949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829007 to 0.9829167
[05:54:40.6470836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829167 to 0.9829311
[05:54:40.6598180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829311 to 0.9829469
[05:54:40.6710931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829469 to 0.9829609
[05:54:40.6814917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829609 to 0.9829773
[05:54:40.6947237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829773 to 0.9829925
[05:54:40.7046539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829925 to 0.9830064
[05:54:40.7167050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830064 to 0.9830233
[05:54:40.7269046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830233 to 0.9830366
[05:54:40.7371811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830366 to 0.983052
[05:54:40.7491153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983052 to 0.983066
[05:54:40.7593277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983066 to 0.983081
[05:54:40.7715894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983081 to 0.983095
[05:54:40.7808705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983095 to 0.9831102
[05:54:40.7950217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831102 to 0.9831252
[05:54:40.8056269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831252 to 0.9831398
[05:54:40.8185505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831398 to 0.9831585
[05:54:40.8308718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831585 to 0.9831729
[05:54:40.8417429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831729 to 0.9831896
[05:54:40.8532363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831896 to 0.9832048
[05:54:40.8620059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832048 to 0.983219
[05:54:40.8744891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983219 to 0.9832345
[05:54:40.8846560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832345 to 0.9832477
[05:54:40.8963686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832477 to 0.9832634
[05:54:40.9072139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832634 to 0.9832771
[05:54:40.9185056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832771 to 0.9832932
[05:54:40.9300183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832932 to 0.9833067
[05:54:40.9407884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833067 to 0.9833227
[05:54:40.9539345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833227 to 0.983339
[05:54:40.9631004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983339 to 0.9833539
[05:54:40.9762446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833539 to 0.9833686
[05:54:40.9866218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833686 to 0.9833832
[05:54:41.0001267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833832 to 0.983401
[05:54:41.0134678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983401 to 0.9834146
[05:54:41.0237848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834146 to 0.9834329
[05:54:41.0357642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834329 to 0.9834491
[05:54:41.0468386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834491 to 0.9834629
[05:54:41.0597443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834629 to 0.9834803
[05:54:41.0713915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834803 to 0.9834949
[05:54:41.0810716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834949 to 0.9835107
[05:54:41.0935550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835107 to 0.9835263
[05:54:41.1026791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835263 to 0.9835398
[05:54:41.1151262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835398 to 0.9835554
[05:54:41.1248108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835554 to 0.9835694
[05:54:41.1365745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835694 to 0.9835844
[05:54:41.1463822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835844 to 0.9835977
[05:54:41.1577274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835977 to 0.983613
[05:54:41.1674416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983613 to 0.9836258
[05:54:41.1786939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836258 to 0.9836405
[05:54:41.1885128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836405 to 0.9836539
[05:54:41.1988037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836539 to 0.9836684
[05:54:41.2099699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836684 to 0.9836828
[05:54:41.2198868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836828 to 0.9836962
[05:54:41.2300991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836962 to 0.9837108
[05:54:41.2394208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837108 to 0.9837227
[05:54:41.2506419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837227 to 0.9837372
[05:54:41.2600358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837372 to 0.9837506
[05:54:41.2715791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837506 to 0.9837651
[05:54:41.2805347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837651 to 0.9837776
[05:54:41.2907345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837776 to 0.9837923
[05:54:41.2997250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837923 to 0.983804
[05:54:41.3108312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983804 to 0.9838179
[05:54:41.3207452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838179 to 0.983831
[05:54:41.3308308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983831 to 0.9838454
[05:54:41.3399903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838454 to 0.9838572
[05:54:41.3517763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838572 to 0.9838719
[05:54:41.3607670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838719 to 0.9838849
[05:54:41.3716573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838849 to 0.9838991
[05:54:41.3794254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838991 to 0.9839111
[05:54:41.3901183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839111 to 0.9839244
[05:54:41.4002040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839244 to 0.9839366
[05:54:41.4095515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839366 to 0.9839506
[05:54:41.4201372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839506 to 0.9839631
[05:54:41.4308293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839631 to 0.9839775
[05:54:41.4408677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839775 to 0.9839902
[05:54:41.4514997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839902 to 0.9840054
[05:54:41.4607399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840054 to 0.984018
[05:54:41.4714775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984018 to 0.9840322
[05:54:41.4801390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840322 to 0.9840443
[05:54:41.4908355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840443 to 0.9840577
[05:54:41.4996279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840577 to 0.9840699
[05:54:41.5117277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840699 to 0.9840848
[05:54:41.5222736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840848 to 0.9840987
[05:54:41.5306140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840987 to 0.9841135
[05:54:41.5400053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841135 to 0.9841247
[05:54:41.5509184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841247 to 0.984139
[05:54:41.5606040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984139 to 0.9841514
[05:54:41.5720144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841514 to 0.9841651
[05:54:41.5817208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841651 to 0.984177
[05:54:41.5913474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984177 to 0.9841919
[05:54:41.6005588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841919 to 0.9842049
[05:54:41.6112453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842049 to 0.9842185
[05:54:41.6193747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842185 to 0.9842305
[05:54:41.6301732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842305 to 0.9842438
[05:54:41.6397964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842438 to 0.9842561
[05:54:41.6495384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842561 to 0.9842704
[05:54:41.6587068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842704 to 0.9842827
[05:54:41.6681111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842827 to 0.9842959
[05:54:41.6778237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842959 to 0.9843079
[05:54:41.6874559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843079 to 0.9843193
[05:54:41.6971281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843193 to 0.9843333
[05:54:41.7063870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843333 to 0.9843446
[05:54:41.7166064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843446 to 0.9843592
[05:54:41.7256980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843592 to 0.984371
[05:54:41.7366878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984371 to 0.9843849
[05:54:41.7448478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843849 to 0.9843968
[05:54:41.7463906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:41.7463906] [Debug  :   Coroner] Query successful!True
[05:54:41.7463906] [Debug  :   Coroner] Handling generic fall damage...
[05:54:41.7463906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:41.7551049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843968 to 0.9844108
[05:54:41.7645248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844108 to 0.9844239
[05:54:41.7758631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844239 to 0.9844372
[05:54:41.7835861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844372 to 0.9844502
[05:54:41.7941523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844502 to 0.9844636
[05:54:41.8043580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844636 to 0.9844754
[05:54:41.8148830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844754 to 0.9844902
[05:54:41.8237548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844902 to 0.9845024
[05:54:41.8342627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845024 to 0.9845161
[05:54:41.8434048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845161 to 0.9845289
[05:54:41.8547865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845289 to 0.9845423
[05:54:41.8628813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845423 to 0.9845548
[05:54:41.8742383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845548 to 0.9845687
[05:54:41.8817793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845687 to 0.9845811
[05:54:41.8930945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845811 to 0.9845942
[05:54:41.9018057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845942 to 0.984606
[05:54:41.9120381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984606 to 0.9846197
[05:54:41.9216397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846197 to 0.9846321
[05:54:41.9307658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846321 to 0.9846463
[05:54:41.9415719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846463 to 0.9846578
[05:54:41.9527442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846578 to 0.9846724
[05:54:41.9618724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846724 to 0.9846851
[05:54:41.9722788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846851 to 0.9846995
[05:54:41.9816801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846995 to 0.9847125
[05:54:41.9916621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847125 to 0.9847263
[05:54:42.0029276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847263 to 0.9847389
[05:54:42.0131433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847389 to 0.984754
[05:54:42.0218779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984754 to 0.9847659
[05:54:42.0320755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847659 to 0.9847798
[05:54:42.0412114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847798 to 0.9847918
[05:54:42.0525089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847918 to 0.984806
[05:54:42.0602951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984806 to 0.9848187
[05:54:42.0722944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848187 to 0.9848326
[05:54:42.0823584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848326 to 0.9848465
[05:54:42.0915239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848465 to 0.9848605
[05:54:42.1018668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848605 to 0.9848719
[05:54:42.1113071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848719 to 0.9848863
[05:54:42.1210869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848863 to 0.9848989
[05:54:42.1313233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848989 to 0.9849127
[05:54:42.1401732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849127 to 0.984925
[05:54:42.1506164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984925 to 0.9849383
[05:54:42.1598360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849383 to 0.9849497
[05:54:42.1717120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849497 to 0.9849639
[05:54:42.1818522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849639 to 0.9849771
[05:54:42.1918293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849771 to 0.9849927
[05:54:42.2037608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849927 to 0.9850061
[05:54:42.2142485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850061 to 0.9850218
[05:54:42.2230204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850218 to 0.9850347
[05:54:42.2335409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850347 to 0.9850482
[05:54:42.2443927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850482 to 0.9850603
[05:54:42.2564316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850603 to 0.985076
[05:54:42.2740184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985076 to 0.9850913
[05:54:42.2846063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850913 to 0.9851107
[05:54:42.2958603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851107 to 0.9851302
[05:54:42.3060574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851302 to 0.985144
[05:54:42.3187103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985144 to 0.9851592
[05:54:42.3300137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851592 to 0.9851733
[05:54:42.3393309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851733 to 0.9851887
[05:54:42.3522791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851887 to 0.9852041
[05:54:42.3621754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852041 to 0.9852176
[05:54:42.3729641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852176 to 0.9852334
[05:54:42.3829804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852334 to 0.9852456
[05:54:42.3932564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852456 to 0.9852612
[05:54:42.4027413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852612 to 0.9852743
[05:54:42.4039057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:42.4039057] [Debug  :   Coroner] Query successful!True
[05:54:42.4039057] [Debug  :   Coroner] Handling generic fall damage...
[05:54:42.4039057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:42.4164553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852743 to 0.9852887
[05:54:42.4254221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852887 to 0.9853031
[05:54:42.4362338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853031 to 0.985319
[05:54:42.4468165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985319 to 0.9853315
[05:54:42.4598797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853315 to 0.9853479
[05:54:42.4739124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853479 to 0.9853637
[05:54:42.4820242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853637 to 0.9853789
[05:54:42.4939107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853789 to 0.9853939
[05:54:42.5031074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853939 to 0.9854065
[05:54:42.5148771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854065 to 0.9854215
[05:54:42.5249989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854215 to 0.9854352
[05:54:42.5388640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854352 to 0.9854509
[05:54:42.5520063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854509 to 0.9854645
[05:54:42.5617902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854645 to 0.9854819
[05:54:42.5740770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854819 to 0.9854985
[05:54:42.5843202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854985 to 0.9855123
[05:54:42.5950388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855123 to 0.9855293
[05:54:42.6053998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855293 to 0.9855433
[05:54:42.6172054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855433 to 0.9855589
[05:54:42.6294689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855589 to 0.9855726
[05:54:42.6396412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855726 to 0.9855868
[05:54:42.6516134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855868 to 0.9856029
[05:54:42.6622479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856029 to 0.9856172
[05:54:42.6755291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856172 to 0.9856333
[05:54:42.6856797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856333 to 0.9856473
[05:54:42.6963305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856473 to 0.985664
[05:54:42.7065947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985664 to 0.9856771
[05:54:42.7169924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856771 to 0.9856904
[05:54:42.7269149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856904 to 0.9857044
[05:54:42.7382132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857044 to 0.9857197
[05:54:42.7486197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857197 to 0.9857324
[05:54:42.7588836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857324 to 0.9857479
[05:54:42.7676996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857479 to 0.9857607
[05:54:42.7794024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857607 to 0.9857741
[05:54:42.7900293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857741 to 0.985788
[05:54:42.7977943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985788 to 0.9858023
[05:54:42.8074759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858023 to 0.9858148
[05:54:42.8169360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858148 to 0.9858273
[05:54:42.8265443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858273 to 0.9858393
[05:54:42.8371913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858393 to 0.9858531
[05:54:42.8463802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858531 to 0.9858651
[05:54:42.8576564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858651 to 0.9858796
[05:54:42.8668772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858796 to 0.985893
[05:54:42.8762893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985893 to 0.9859066
[05:54:42.8859395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859066 to 0.9859187
[05:54:42.8966175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859187 to 0.9859322
[05:54:42.9052365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859322 to 0.9859443
[05:54:42.9154536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859443 to 0.9859579
[05:54:42.9246453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859579 to 0.9859697
[05:54:42.9347552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859697 to 0.9859834
[05:54:42.9439785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859834 to 0.9859948
[05:54:42.9540115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859948 to 0.9860091
[05:54:42.9631568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860091 to 0.986021
[05:54:42.9733084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986021 to 0.9860345
[05:54:42.9809216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860345 to 0.9860458
[05:54:42.9911519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860458 to 0.9860589
[05:54:42.9998048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860589 to 0.9860709
[05:54:43.0097924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860709 to 0.9860836
[05:54:43.0192732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860836 to 0.9860954
[05:54:43.0275600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860954 to 0.9861091
[05:54:43.0367387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861091 to 0.986121
[05:54:43.0452641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986121 to 0.9861322
[05:54:43.0557121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861322 to 0.9861455
[05:54:43.0644031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861455 to 0.9861577
[05:54:43.0758686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861577 to 0.9861711
[05:54:43.0852526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861711 to 0.9861833
[05:54:43.0957239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861833 to 0.9861963
[05:54:43.1034091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861963 to 0.9862085
[05:54:43.1158057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862085 to 0.9862225
[05:54:43.1245047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862225 to 0.9862348
[05:54:43.1342856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862348 to 0.9862497
[05:54:43.1443398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862497 to 0.9862617
[05:54:43.1551617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862617 to 0.9862765
[05:54:43.1638172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862765 to 0.9862885
[05:54:43.1757406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862885 to 0.986303
[05:54:43.1833484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986303 to 0.9863157
[05:54:43.1950590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863157 to 0.9863296
[05:54:43.2042097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863296 to 0.9863416
[05:54:43.2147878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863416 to 0.9863553
[05:54:43.2230830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863553 to 0.9863684
[05:54:43.2323662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863684 to 0.9863818
[05:54:43.2423650] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:54:43.2423650] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:43.2423650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863818 to 0.9863926
[05:54:43.2520241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863926 to 0.9864067
[05:54:43.2609281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864067 to 0.9864185
[05:54:43.2703372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864185 to 0.9864315
[05:54:43.2790822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864315 to 0.986443
[05:54:43.2898903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986443 to 0.9864568
[05:54:43.2987853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864568 to 0.9864689
[05:54:43.3079646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864689 to 0.9864821
[05:54:43.3171797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864821 to 0.9864947
[05:54:43.3273338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864947 to 0.9865065
[05:54:43.3386115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865065 to 0.9865205
[05:54:43.3462922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865205 to 0.9865324
[05:54:43.3570668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865324 to 0.9865472
[05:54:43.3657835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865472 to 0.986559
[05:54:43.3759162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986559 to 0.9865719
[05:54:43.3836700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865719 to 0.9865834
[05:54:43.3933659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865834 to 0.9865959
[05:54:43.4025660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865959 to 0.9866077
[05:54:43.4124581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866077 to 0.9866206
[05:54:43.4211522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866206 to 0.9866333
[05:54:43.4319218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9866469
[05:54:43.4408305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866469 to 0.9866585
[05:54:43.4502078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866585 to 0.9866722
[05:54:43.4599190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866722 to 0.9866833
[05:54:43.4673166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866833 to 0.986697
[05:54:43.4781727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986697 to 0.9867078
[05:54:43.4868371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867078 to 0.9867194
[05:54:43.4965806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867194 to 0.9867327
[05:54:43.5055032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867327 to 0.9867448
[05:54:43.5162584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867448 to 0.986759
[05:54:43.5241639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986759 to 0.98677
[05:54:43.5344517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98677 to 0.9867833
[05:54:43.5437541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867833 to 0.9867942
[05:54:43.5533267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867942 to 0.9868078
[05:54:43.5624961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868078 to 0.98682
[05:54:43.5736438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98682 to 0.9868341
[05:54:43.5839213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868341 to 0.9868473
[05:54:43.5931685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868473 to 0.9868618
[05:54:43.6045571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868618 to 0.986874
[05:54:43.6149529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986874 to 0.9868888
[05:54:43.6247202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868888 to 0.9869017
[05:54:43.6355895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869017 to 0.9869156
[05:54:43.6462743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869156 to 0.9869292
[05:54:43.6563285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869292 to 0.9869447
[05:54:43.6652759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869447 to 0.986957
[05:54:43.6755167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986957 to 0.9869705
[05:54:43.6845815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869705 to 0.9869823
[05:54:43.6948655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869823 to 0.9869972
[05:54:43.6963961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:43.6963961] [Debug  :   Coroner] Query successful!True
[05:54:43.6963961] [Debug  :   Coroner] Handling generic fall damage...
[05:54:43.6963961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:43.7040465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869972 to 0.9870098
[05:54:43.7155847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870098 to 0.9870234
[05:54:43.7247918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870234 to 0.9870364
[05:54:43.7331272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870364 to 0.9870499
[05:54:43.7422705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870499 to 0.9870611
[05:54:43.7531200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870611 to 0.9870747
[05:54:43.7614560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870747 to 0.987086
[05:54:43.7701616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987086 to 0.9870991
[05:54:43.7796547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870991 to 0.9871098
[05:54:43.7907206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871098 to 0.9871243
[05:54:43.8001685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871243 to 0.9871373
[05:54:43.8103641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871373 to 0.9871508
[05:54:43.8187388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871508 to 0.9871626
[05:54:43.8266774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871626 to 0.9871755
[05:54:43.8356648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871755 to 0.9871867
[05:54:43.8448775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871867 to 0.9871977
[05:54:43.8546906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871977 to 0.9872112
[05:54:43.8641386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872112 to 0.9872231
[05:54:43.8738937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872231 to 0.9872362
[05:54:43.8817223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872362 to 0.9872472
[05:54:43.8924376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872472 to 0.9872607
[05:54:43.9002389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872607 to 0.9872718
[05:54:43.9109253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872718 to 0.987285
[05:54:43.9195470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987285 to 0.9872972
[05:54:43.9267430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872972 to 0.9873095
[05:54:43.9362005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873095 to 0.9873208
[05:54:43.9470248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873208 to 0.9873316
[05:54:43.9587739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873316 to 0.987347
[05:54:43.9671080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987347 to 0.9873595
[05:54:43.9790190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873595 to 0.9873734
[05:54:43.9886326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873734 to 0.9873871
[05:54:43.9978903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873871 to 0.9874015
[05:54:44.0066317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874015 to 0.9874132
[05:54:44.0166581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874132 to 0.987426
[05:54:44.0243186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987426 to 0.9874375
[05:54:44.0348889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874375 to 0.9874502
[05:54:44.0436177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874502 to 0.9874612
[05:54:44.0542956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874612 to 0.987475
[05:54:44.0632933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987475 to 0.9874872
[05:54:44.0730374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874872 to 0.9875012
[05:54:44.0806219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875012 to 0.9875126
[05:54:44.0907783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875126 to 0.9875257
[05:54:44.1000115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875257 to 0.9875369
[05:54:44.1101656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875369 to 0.9875504
[05:54:44.1190585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875504 to 0.9875627
[05:54:44.1272630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875627 to 0.9875754
[05:54:44.1369821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875754 to 0.9875865
[05:54:44.1445913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875865 to 0.9875979
[05:54:44.1546841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875979 to 0.9876106
[05:54:44.1636345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876106 to 0.9876223
[05:54:44.1738240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876223 to 0.9876353
[05:54:44.1810449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876353 to 0.9876463
[05:54:44.1917486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876463 to 0.9876597
[05:54:44.1993526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876597 to 0.9876709
[05:54:44.2109911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876709 to 0.9876838
[05:54:44.2186762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876838 to 0.9876962
[05:54:44.2272792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876962 to 0.9877089
[05:54:44.2362240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877089 to 0.9877204
[05:54:44.2449962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877204 to 0.9877313
[05:54:44.2548932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877313 to 0.9877441
[05:54:44.2615262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877441 to 0.9877546
[05:54:44.2722578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877546 to 0.9877675
[05:54:44.2809384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877675 to 0.9877784
[05:54:44.2910245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877784 to 0.9877915
[05:54:44.2996832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877915 to 0.987803
[05:54:44.3073531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987803 to 0.9878167
[05:54:44.3175409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878167 to 0.9878282
[05:54:44.3256943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878282 to 0.9878392
[05:54:44.3360564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878392 to 0.9878522
[05:54:44.3431905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878522 to 0.9878634
[05:54:44.3537830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878634 to 0.987876
[05:54:44.3614531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987876 to 0.9878867
[05:54:44.3710820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878867 to 0.9878997
[05:54:44.3802275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878997 to 0.9879103
[05:54:44.3886323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879103 to 0.9879239
[05:54:44.3977792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879239 to 0.9879348
[05:54:44.4051438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879348 to 0.9879456
[05:54:44.4159665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879456 to 0.9879585
[05:54:44.4236554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879585 to 0.9879699
[05:54:44.4337283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879699 to 0.9879825
[05:54:44.4413407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879825 to 0.9879932
[05:54:44.4521074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879932 to 0.9880066
[05:54:44.4598726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880066 to 0.9880179
[05:54:44.4683088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880179 to 0.9880307
[05:54:44.4781969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880307 to 0.9880415
[05:54:44.4859408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880415 to 0.9880527
[05:54:44.4952131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880527 to 0.9880649
[05:54:44.5039772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880649 to 0.9880765
[05:54:44.5141757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880765 to 0.9880891
[05:54:44.5218418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880891 to 0.9881009
[05:54:44.5321650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881009 to 0.9881136
[05:54:44.5399480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881136 to 0.9881248
[05:54:44.5501190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881248 to 0.9881378
[05:54:44.5588788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881378 to 0.9881495
[05:54:44.5695639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881495 to 0.9881631
[05:54:44.5782701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881631 to 0.988175
[05:54:44.5859809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988175 to 0.988188
[05:54:44.5952518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988188 to 0.9881983
[05:54:44.6039196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881983 to 0.9882098
[05:54:44.6141654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882098 to 0.9882228
[05:54:44.6222960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882228 to 0.9882345
[05:54:44.6321189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882345 to 0.9882467
[05:54:44.6398057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882467 to 0.9882578
[05:54:44.6474194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882578 to 0.9882705
[05:54:44.6583302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882705 to 0.9882813
[05:54:44.6660423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882813 to 0.9882925
[05:54:44.6747084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882925 to 0.9883051
[05:54:44.6831029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883051 to 0.9883159
[05:54:44.6927592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883159 to 0.988328
[05:54:44.7003773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988328 to 0.9883389
[05:54:44.7106136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883389 to 0.9883512
[05:54:44.7167997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883512 to 0.9883627
[05:54:44.7252215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883627 to 0.9883747
[05:54:44.7363396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883747 to 0.9883853
[05:54:44.7445313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883853 to 0.9883963
[05:54:44.7528548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883963 to 0.9884094
[05:54:44.7615879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884094 to 0.9884201
[05:54:44.7714531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884201 to 0.9884334
[05:54:44.7787828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884334 to 0.9884436
[05:54:44.7875528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884436 to 0.9884565
[05:54:44.7956505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884565 to 0.988467
[05:54:44.8048449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988467 to 0.9884778
[05:54:44.8134930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884778 to 0.98849
[05:54:44.8221705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98849 to 0.9885005
[05:54:44.8314828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885005 to 0.9885129
[05:54:44.8390074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885129 to 0.9885243
[05:54:44.8467399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885243 to 0.988536
[05:54:44.8554281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988536 to 0.9885461
[05:54:44.8638112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885461 to 0.9885564
[05:54:44.8724887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885564 to 0.9885688
[05:54:44.8808379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885688 to 0.9885799
[05:54:44.8890193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885799 to 0.9885918
[05:54:44.8978829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885918 to 0.9886021
[05:54:44.9066066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886021 to 0.9886143
[05:54:44.9155308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886143 to 0.9886256
[05:54:44.9230747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886256 to 0.988636
[05:54:44.9322341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988636 to 0.9886484
[05:54:44.9407036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886484 to 0.9886587
[05:54:44.9498581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886587 to 0.9886716
[05:54:44.9573628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886716 to 0.9886823
[05:54:44.9650453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886823 to 0.988695
[05:54:44.9754140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988695 to 0.9887053
[05:54:44.9831298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887053 to 0.9887162
[05:54:44.9918615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887162 to 0.988728
[05:54:44.9995217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988728 to 0.9887387
[05:54:45.0067330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887387 to 0.9887508
[05:54:45.0177079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887508 to 0.9887612
[05:54:45.0248385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887612 to 0.988772
[05:54:45.0339799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988772 to 0.9887847
[05:54:45.0421509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887847 to 0.9887949
[05:54:45.0513921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887949 to 0.9888076
[05:54:45.0606074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888076 to 0.9888178
[05:54:45.0704135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888178 to 0.9888316
[05:54:45.0780164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888316 to 0.9888428
[05:54:45.0856283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888428 to 0.9888552
[05:54:45.0951715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888552 to 0.988865
[05:54:45.1033159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988865 to 0.9888767
[05:54:45.1126314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888767 to 0.9888892
[05:54:45.1207631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888892 to 0.9888997
[05:54:45.1299840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888997 to 0.9889124
[05:54:45.1393217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889124 to 0.9889228
[05:54:45.1469690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889228 to 0.9889362
[05:54:45.1567499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889362 to 0.988947
[05:54:45.1644737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988947 to 0.9889571
[05:54:45.1737651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889571 to 0.98897
[05:54:45.1812584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98897 to 0.9889809
[05:54:45.1909142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889809 to 0.9889928
[05:54:45.1987935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889928 to 0.9890035
[05:54:45.2054440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890035 to 0.9890153
[05:54:45.2147243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890153 to 0.9890257
[05:54:45.2236559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890257 to 0.9890358
[05:54:45.2323972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890358 to 0.9890483
[05:54:45.2355950] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:45.2417158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890483 to 0.9890593
[05:54:45.2504339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890593 to 0.9890733
[05:54:45.2596059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890733 to 0.9890838
[05:54:45.2669024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890838 to 0.9890962
[05:54:45.2760749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890962 to 0.9891067
[05:54:45.2832927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891067 to 0.989117
[05:54:45.2921196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989117 to 0.9891297
[05:54:45.3009489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891297 to 0.9891401
[05:54:45.3101770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891401 to 0.9891522
[05:54:45.3185151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891522 to 0.9891636
[05:54:45.3258087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891636 to 0.9891753
[05:54:45.3349987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891753 to 0.9891862
[05:54:45.3425633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891862 to 0.9891964
[05:54:45.3526849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891964 to 0.9892084
[05:54:45.3605855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892084 to 0.9892186
[05:54:45.3679346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892186 to 0.9892314
[05:54:45.3775661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892314 to 0.989241
[05:54:45.3841657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989241 to 0.9892521
[05:54:45.3933256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892521 to 0.9892637
[05:54:45.4022801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892637 to 0.9892748
[05:54:45.4112113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892748 to 0.9892867
[05:54:45.4188844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892867 to 0.9892966
[05:54:45.4279381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892966 to 0.9893088
[05:54:45.4360828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893088 to 0.98932
[05:54:45.4437128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98932 to 0.9893309
[05:54:45.4544862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893309 to 0.9893433
[05:54:45.4622230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893433 to 0.9893542
[05:54:45.4734544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893542 to 0.9893672
[05:54:45.4823161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893672 to 0.9893784
[05:54:45.4915596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893784 to 0.9893926
[05:54:45.4998090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893926 to 0.9894046
[05:54:45.5112068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894046 to 0.9894179
[05:54:45.5198397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894179 to 0.9894296
[05:54:45.5288174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894296 to 0.9894427
[05:54:45.5374574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894427 to 0.9894543
[05:54:45.5468139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894543 to 0.9894658
[05:54:45.5559612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894658 to 0.9894789
[05:54:45.5625460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894789 to 0.9894895
[05:54:45.5733675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894895 to 0.9895017
[05:54:45.5804521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895017 to 0.9895118
[05:54:45.5912215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895118 to 0.9895245
[05:54:45.5988566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895245 to 0.9895363
[05:54:45.6073392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895363 to 0.9895484
[05:54:45.6161427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895484 to 0.9895605
[05:54:45.6252612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895605 to 0.9895716
[05:54:45.6338635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895716 to 0.9895838
[05:54:45.6427416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895838 to 0.9895941
[05:54:45.6521299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895941 to 0.9896083
[05:54:45.6603566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896083 to 0.989619
[05:54:45.6680155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989619 to 0.9896311
[05:54:45.6769659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896311 to 0.9896413
[05:54:45.6856591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896413 to 0.9896519
[05:54:45.6945700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896519 to 0.9896646
[05:54:45.7037241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896646 to 0.9896754
[05:54:45.7134423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896754 to 0.9896884
[05:54:45.7210395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896884 to 0.9896995
[05:54:45.7304930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896995 to 0.9897124
[05:54:45.7386723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897124 to 0.9897228
[05:54:45.7477028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897228 to 0.9897352
[05:54:45.7573857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897352 to 0.9897469
[05:54:45.7666923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897469 to 0.9897581
[05:54:45.7784207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897581 to 0.9897723
[05:54:45.7873126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897723 to 0.9897844
[05:54:45.7974992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897844 to 0.9897995
[05:54:45.8051739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897995 to 0.9898115
[05:54:45.8160723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898115 to 0.989824
[05:54:45.8235430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989824 to 0.989836
[05:54:45.8326662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989836 to 0.9898481
[05:54:45.8405257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898481 to 0.9898583
[05:54:45.8497569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898583 to 0.989872
[05:54:45.8589362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989872 to 0.9898823
[05:54:45.8675906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898823 to 0.9898952
[05:54:45.8764081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898952 to 0.9899057
[05:54:45.8851721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899057 to 0.9899172
[05:54:45.8957627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899172 to 0.9899306
[05:54:45.9032788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899306 to 0.9899412
[05:54:45.9139601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899412 to 0.9899551
[05:54:45.9221492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899551 to 0.989967
[05:54:45.9316038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989967 to 0.98998
[05:54:45.9408594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98998 to 0.9899912
[05:54:45.9497582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899912 to 0.9900049
[05:54:45.9605473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900049 to 0.9900154
[05:54:45.9687283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900154 to 0.9900281
[05:54:45.9768692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900281 to 0.9900414
[05:54:45.9841103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900414 to 0.9900523
[05:54:45.9938985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900523 to 0.9900637
[05:54:46.0010013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900637 to 0.9900736
[05:54:46.0095924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900736 to 0.9900854
[05:54:46.0167327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900854 to 0.9900951
[05:54:46.0253889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900951 to 0.9901075
[05:54:46.0330261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901075 to 0.9901173
[05:54:46.0406417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901173 to 0.9901271
[05:54:46.0494130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901271 to 0.9901395
[05:54:46.0570648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901395 to 0.9901488
[05:54:46.0656109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901488 to 0.9901611
[05:54:46.0743171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901611 to 0.9901717
[05:54:46.0819351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901717 to 0.9901827
[05:54:46.0910028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901827 to 0.9901941
[05:54:46.0990178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901941 to 0.9902043
[05:54:46.1205089] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:46.1225375] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:46.1235419] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:46.1235419] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:46.1235419] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) needs to compute vertical offset - scheduled
[05:54:46.1589048] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) needs to compute vertical offset - scheduled
[05:54:46.1646379] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) needs to compute vertical offset - scheduled
[05:54:46.1687506] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1068) needs to compute vertical offset - scheduled
[05:54:46.1718046] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1069) needs to compute vertical offset - scheduled
[05:54:46.1754781] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1070) needs to compute vertical offset - scheduled
[05:54:46.1790697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902043 to 0.9902155
[05:54:46.2000141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902155 to 0.9902261
[05:54:46.2046113] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) is computing vertical offset
[05:54:46.2046113] [Debug  :Matty's Fixes] Vanilla/Weed killer new offset is 0.4660421
[05:54:46.2046113] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.03, 0.00)]
[05:54:46.2046113] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) is computing vertical offset
[05:54:46.2070824] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie new offset is 0.09001114
[05:54:46.2070824] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:46.2070824] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1068) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:46.2070824] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1069) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:46.2070824] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1070) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:46.2193306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902261 to 0.9903453
[05:54:46.2284778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903453 to 0.9903732
[05:54:46.2384617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903732 to 0.9903877
[05:54:46.2466696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903877 to 0.9903992
[05:54:46.2543838] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:54:46.2559033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903992 to 0.9904125
[05:54:46.2656377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904125 to 0.9904237
[05:54:46.2758856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904237 to 0.9904374
[05:54:46.2850524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904374 to 0.9904503
[05:54:46.2936452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904503 to 0.9904629
[05:54:46.3013390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904629 to 0.9904752
[05:54:46.3119563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904752 to 0.9904872
[05:54:46.3195876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904872 to 0.9904985
[05:54:46.3282914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904985 to 0.9905106
[05:54:46.3371386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905106 to 0.9905208
[05:54:46.3450178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905208 to 0.9905319
[05:54:46.3551717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905319 to 0.9905445
[05:54:46.3612386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905445 to 0.990555
[05:54:46.3708923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990555 to 0.9905666
[05:54:46.3790804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905666 to 0.990577
[05:54:46.3864458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990577 to 0.9905894
[05:54:46.3950763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905894 to 0.9906002
[05:54:46.4041871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906002 to 0.9906104
[05:54:46.4141964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906104 to 0.9906231
[05:54:46.4219129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906231 to 0.9906331
[05:54:46.4310074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906331 to 0.9906459
[05:54:46.4397964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906459 to 0.9906566
[05:54:46.4470429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9906701
[05:54:46.4568920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906701 to 0.9906806
[05:54:46.4646128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906806 to 0.9906924
[05:54:46.4760289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906924 to 0.9907043
[05:54:46.4837543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907043 to 0.9907158
[05:54:46.4951336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907158 to 0.9907295
[05:54:46.5032091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907295 to 0.9907407
[05:54:46.5131693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907407 to 0.9907533
[05:54:46.5218017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907533 to 0.9907655
[05:54:46.5309320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907655 to 0.9907786
[05:54:46.5405739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907786 to 0.9907901
[05:54:46.5488523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907901 to 0.9908038
[05:54:46.5590707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908038 to 0.9908151
[05:54:46.5667535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908151 to 0.9908277
[05:54:46.5790311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908277 to 0.9908396
[05:54:46.5876581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908396 to 0.9908528
[05:54:46.5972673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908528 to 0.9908667
[05:54:46.6080134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908667 to 0.9908788
[05:54:46.6198652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908788 to 0.9908939
[05:54:46.6275185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908939 to 0.9909067
[05:54:46.6378006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909067 to 0.9909211
[05:54:46.6470864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909211 to 0.9909325
[05:54:46.6575466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909325 to 0.9909465
[05:54:46.6657881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909465 to 0.9909585
[05:54:46.6741198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909585 to 0.9909708
[05:54:46.6834594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909708 to 0.9909819
[05:54:46.6938477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909819 to 0.9909955
[05:54:46.7020481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909955 to 0.9910073
[05:54:46.7127361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910073 to 0.9910205
[05:54:46.7219838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910205 to 0.9910325
[05:54:46.7320428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910325 to 0.9910459
[05:54:46.7395849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910459 to 0.9910581
[05:54:46.7508837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910581 to 0.9910713
[05:54:46.7590784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910713 to 0.9910833
[05:54:46.7670950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910833 to 0.9910963
[05:54:46.7774039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910963 to 0.9911073
[05:54:46.7871132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911073 to 0.9911194
[05:54:46.7970868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911194 to 0.9911326
[05:54:46.8052230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911326 to 0.9911444
[05:54:46.8144508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911444 to 0.991157
[05:54:46.8221276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991157 to 0.9911679
[05:54:46.8325168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911679 to 0.9911807
[05:54:46.8417294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911807 to 0.9911922
[05:54:46.8507472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911922 to 0.9912053
[05:54:46.8588755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912053 to 0.991216
[05:54:46.8669519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991216 to 0.9912296
[05:54:46.8781129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912296 to 0.9912407
[05:54:46.8862315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912407 to 0.9912525
[05:54:46.8981419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912525 to 0.9912665
[05:54:46.9068997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912665 to 0.9912788
[05:54:46.9180674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912788 to 0.9912922
[05:54:46.9259823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912922 to 0.991304
[05:54:46.9363294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991304 to 0.9913185
[05:54:46.9455124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913185 to 0.9913308
[05:54:46.9565277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913308 to 0.991344
[05:54:46.9656771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991344 to 0.9913569
[05:54:46.9753906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913569 to 0.9913708
[05:54:46.9845914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913708 to 0.9913828
[05:54:46.9963927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913828 to 0.991397
[05:54:47.0055234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991397 to 0.9914095
[05:54:47.0144217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914095 to 0.9914234
[05:54:47.0235827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914234 to 0.9914355
[05:54:47.0340266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914355 to 0.991449
[05:54:47.0442282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991449 to 0.9914607
[05:54:47.0533682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914607 to 0.9914761
[05:54:47.0637213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914761 to 0.991487
[05:54:47.0744593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991487 to 0.9915016
[05:54:47.0834883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915016 to 0.991514
[05:54:47.0931359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991514 to 0.9915279
[05:54:47.1013938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915279 to 0.9915403
[05:54:47.1127086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915403 to 0.9915534
[05:54:47.1142501] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) is computing vertical offset
[05:54:47.1172881] [Debug  :Matty's Fixes] Vanilla/Zap gun new offset is 0.09749172
[05:54:47.1172881] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) position updated [(7.14, -2.51, -59.94)] -> [(7.14, -2.58, -59.94)]
[05:54:47.1260726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915534 to 0.9915659
[05:54:47.1352920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915659 to 0.9915848
[05:54:47.1451556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915848 to 0.9915968
[05:54:47.1546057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915968 to 0.9916102
[05:54:47.1634058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916102 to 0.9916211
[05:54:47.1748830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916211 to 0.9916344
[05:54:47.1840287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916344 to 0.9916484
[05:54:47.1943132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916484 to 0.9916624
[05:54:47.2035716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916624 to 0.9916756
[05:54:47.2150360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916756 to 0.9916894
[05:54:47.2237221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916894 to 0.9917023
[05:54:47.2359512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917023 to 0.9917166
[05:54:47.2468039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917166 to 0.9917303
[05:54:47.2574886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917303 to 0.9917451
[05:54:47.2667426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917451 to 0.9917582
[05:54:47.2760931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917582 to 0.9917722
[05:54:47.2872911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917722 to 0.9917851
[05:54:47.2991287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917851 to 0.9917992
[05:54:47.3104346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917992 to 0.991813
[05:54:47.3181728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991813 to 0.9918287
[05:54:47.3303542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918287 to 0.9918417
[05:54:47.3392346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918417 to 0.991856
[05:54:47.3484185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991856 to 0.99187
[05:54:47.3588879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99187 to 0.991881
[05:54:47.3675784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991881 to 0.9918938
[05:54:47.3773844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918938 to 0.9919068
[05:54:47.3865422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919068 to 0.9919191
[05:54:47.3968352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919191 to 0.9919322
[05:54:47.4058163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919322 to 0.991945
[05:54:47.4150216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991945 to 0.991958
[05:54:47.4248728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991958 to 0.9919696
[05:54:47.4344331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919696 to 0.991984
[05:54:47.4441102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991984 to 0.9919956
[05:54:47.4544968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919956 to 0.992009
[05:54:47.4621381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992009 to 0.9920212
[05:54:47.4739838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920212 to 0.9920347
[05:54:47.4818102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920347 to 0.9920464
[05:54:47.4916227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920464 to 0.9920604
[05:54:47.5007714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920604 to 0.9920721
[05:54:47.5108841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920721 to 0.9920849
[05:54:47.5211595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920849 to 0.9920968
[05:54:47.5302989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920968 to 0.9921106
[05:54:47.5399950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921106 to 0.992123
[05:54:47.5529215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992123 to 0.9921369
[05:54:47.5620890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921369 to 0.99215
[05:54:47.5732883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99215 to 0.992167
[05:54:47.5812550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992167 to 0.9921793
[05:54:47.5926822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921793 to 0.992193
[05:54:47.6025907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992193 to 0.9922058
[05:54:47.6135469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922058 to 0.992221
[05:54:47.6237972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992221 to 0.992233
[05:54:47.6340064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992233 to 0.992247
[05:54:47.6432084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992247 to 0.9922603
[05:54:47.6538990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922603 to 0.9922748
[05:54:47.6628984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922748 to 0.9922864
[05:54:47.6729391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922864 to 0.9923005
[05:54:47.6816075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923005 to 0.9923126
[05:54:47.6924869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923126 to 0.9923261
[05:54:47.7022771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923261 to 0.9923391
[05:54:47.7129721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923391 to 0.9923531
[05:54:47.7236458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923531 to 0.9923664
[05:54:47.7356731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923664 to 0.9923812
[05:54:47.7466196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923812 to 0.9923945
[05:54:47.7590207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923945 to 0.9924113
[05:54:47.7685620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924113 to 0.9924245
[05:54:47.7804888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924245 to 0.992441
[05:54:47.7918363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992441 to 0.9924548
[05:54:47.8007014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924548 to 0.9924698
[05:54:47.8120940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924698 to 0.9924852
[05:54:47.8197096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924852 to 0.9924976
[05:54:47.8300963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924976 to 0.9925112
[05:54:47.8397294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925112 to 0.9925237
[05:54:47.8522197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925237 to 0.992537
[05:54:47.8614293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992537 to 0.9925503
[05:54:47.8706187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925503 to 0.9925646
[05:54:47.8802692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925646 to 0.9925767
[05:54:47.8907185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925767 to 0.9925909
[05:54:47.9008445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925909 to 0.9926035
[05:54:47.9114329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926035 to 0.9926177
[05:54:47.9203888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926177 to 0.9926303
[05:54:47.9304682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926303 to 0.9926435
[05:54:47.9397136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926435 to 0.9926559
[05:54:47.9499132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926559 to 0.9926703
[05:54:47.9602859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926703 to 0.9926825
[05:54:47.9709634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926825 to 0.9926965
[05:54:47.9832730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926965 to 0.9927091
[05:54:47.9929234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927091 to 0.9927258
[05:54:48.0039139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927258 to 0.9927399
[05:54:48.0153040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927399 to 0.9927541
[05:54:48.0250112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927541 to 0.9927672
[05:54:48.0362063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927672 to 0.9927826
[05:54:48.0480108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927826 to 0.9927958
[05:54:48.0592946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927958 to 0.9928104
[05:54:48.0700006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928104 to 0.9928262
[05:54:48.0805915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928262 to 0.9928416
[05:54:48.0907271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928416 to 0.9928561
[05:54:48.1004974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928561 to 0.9928688
[05:54:48.1117491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928688 to 0.9928836
[05:54:48.1204229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928836 to 0.9928972
[05:54:48.1312347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928972 to 0.9929111
[05:54:48.1399736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929111 to 0.9929236
[05:54:48.1477188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929236 to 0.9929369
[05:54:48.1591027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929369 to 0.9929481
[05:54:48.1677900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929481 to 0.9929602
[05:54:48.1785689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929602 to 0.9929734
[05:54:48.1861878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929734 to 0.992986
[05:54:48.1965744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992986 to 0.9929991
[05:54:48.2057992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929991 to 0.9930116
[05:54:48.2151679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930116 to 0.9930245
[05:54:48.2238003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930245 to 0.9930359
[05:54:48.2353593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930359 to 0.9930493
[05:54:48.2454781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930493 to 0.9930608
[05:54:48.2573788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930608 to 0.9930772
[05:54:48.2665916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930772 to 0.9930912
[05:54:48.2783700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930912 to 0.9931046
[05:54:48.2880563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931046 to 0.9931187
[05:54:48.2992373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931187 to 0.9931337
[05:54:48.3084563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931337 to 0.9931464
[05:54:48.3201864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931464 to 0.9931608
[05:54:48.3300790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931608 to 0.9931741
[05:54:48.3401971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931741 to 0.9931886
[05:54:48.3503741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931886 to 0.993203
[05:54:48.3589972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993203 to 0.993215
[05:54:48.3681491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993215 to 0.9932287
[05:54:48.3788968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932287 to 0.993241
[05:54:48.3875679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993241 to 0.9932528
[05:54:48.3977647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932528 to 0.9932672
[05:54:48.4074020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932672 to 0.9932793
[05:54:48.4162231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932793 to 0.9932929
[05:54:48.4254557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932929 to 0.9933041
[05:54:48.4357804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933041 to 0.9933174
[05:54:48.4467476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933174 to 0.9933292
[05:54:48.4565907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933292 to 0.9933447
[05:54:48.4673521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933447 to 0.993358
[05:54:48.4786035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993358 to 0.9933724
[05:54:48.4875175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933724 to 0.9933848
[05:54:48.4977801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933848 to 0.9933999
[05:54:48.5065259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933999 to 0.9934127
[05:54:48.5172564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934127 to 0.9934264
[05:54:48.5259522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934264 to 0.993438
[05:54:48.5351996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993438 to 0.9934515
[05:54:48.5449102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934515 to 0.9934631
[05:54:48.5531222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934631 to 0.9934763
[05:54:48.5634846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934763 to 0.9934872
[05:54:48.5725796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934872 to 0.9934999
[05:54:48.5817748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934999 to 0.9935117
[05:54:48.5923575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935117 to 0.9935259
[05:54:48.6020701] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:54:48.6020701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935259 to 0.9935381
[05:54:48.6112297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935381 to 0.993551
[05:54:48.6198402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993551 to 0.9935643
[05:54:48.6279840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935643 to 0.9935763
[05:54:48.6361465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935763 to 0.9935874
[05:54:48.6456497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935874 to 0.9935977
[05:54:48.6555934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935977 to 0.9936109
[05:54:48.6632430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936109 to 0.9936227
[05:54:48.6718186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936227 to 0.9936348
[05:54:48.6802738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936348 to 0.9936457
[05:54:48.6869776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936457 to 0.9936572
[05:54:48.6971555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936572 to 0.9936675
[05:54:48.7047634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936675 to 0.9936779
[05:54:48.7134526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936779 to 0.9936897
[05:54:48.7215007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936897 to 0.9937006
[05:54:48.7314969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937006 to 0.993713
[05:54:48.7391573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993713 to 0.9937235
[05:54:48.7478668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937235 to 0.9937359
[05:54:48.7569911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937359 to 0.993747
[05:54:48.7641524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993747 to 0.9937572
[05:54:48.7735852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937572 to 0.993769
[05:54:48.7809713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993769 to 0.9937792
[05:54:48.7916977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937792 to 0.9937922
[05:54:48.7992131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937922 to 0.9938034
[05:54:48.8074295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938034 to 0.9938149
[05:54:48.8166026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938149 to 0.9938269
[05:54:48.8242742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938269 to 0.9938374
[05:54:48.8329513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938374 to 0.9938503
[05:54:48.8423160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938503 to 0.9938605
[05:54:48.8512248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938605 to 0.993873
[05:54:48.8589687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993873 to 0.9938829
[05:54:48.8656100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938829 to 0.9938955
[05:54:48.8766795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938955 to 0.9939055
[05:54:48.8845807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939055 to 0.993917
[05:54:48.8933783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993917 to 0.993929
[05:54:48.9000155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993929 to 0.9939396
[05:54:48.9097639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939396 to 0.9939513
[05:54:48.9173899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939513 to 0.9939617
[05:54:48.9260278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939617 to 0.993974
[05:54:48.9349673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993974 to 0.9939846
[05:54:48.9422826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939846 to 0.9939944
[05:54:48.9511613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939944 to 0.9940066
[05:54:48.9588070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940066 to 0.9940169
[05:54:48.9650150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940169 to 0.9940287
[05:54:48.9751462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940287 to 0.9940386
[05:54:48.9823953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940386 to 0.9940492
[05:54:48.9928826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940492 to 0.9940608
[05:54:49.0005411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940608 to 0.9940711
[05:54:49.0108504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940711 to 0.9940845
[05:54:49.0212921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940845 to 0.9940965
[05:54:49.0321702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940965 to 0.9941109
[05:54:49.0420697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941109 to 0.9941237
[05:54:49.0512099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941237 to 0.994139
[05:54:49.0613374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994139 to 0.9941502
[05:54:49.0732878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941502 to 0.9941642
[05:54:49.0812264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941642 to 0.9941772
[05:54:49.0914554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941772 to 0.9941912
[05:54:49.0995995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941912 to 0.9942027
[05:54:49.1072406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942027 to 0.9942158
[05:54:49.1171020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942158 to 0.9942273
[05:54:49.1252829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942273 to 0.9942375
[05:54:49.1350957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942375 to 0.994251
[05:54:49.1446422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994251 to 0.9942619
[05:54:49.1544014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942619 to 0.9942753
[05:54:49.1631883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942753 to 0.9942869
[05:54:49.1724211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942869 to 0.9942999
[05:54:49.1812463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942999 to 0.9943113
[05:54:49.1904532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943113 to 0.9943243
[05:54:49.1995694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943243 to 0.9943361
[05:54:49.2087132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943361 to 0.9943489
[05:54:49.2173447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943489 to 0.9943607
[05:54:49.2270098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943607 to 0.9943723
[05:54:49.2387043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943723 to 0.994386
[05:54:49.2484502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994386 to 0.9943987
[05:54:49.2591576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943987 to 0.994413
[05:54:49.2673009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994413 to 0.9944263
[05:54:49.2760889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944263 to 0.9944392
[05:54:49.2852392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944392 to 0.9944511
[05:54:49.2975518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944511 to 0.9944639
[05:54:49.3073358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944639 to 0.9944776
[05:54:49.3164787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944776 to 0.9944917
[05:54:49.3272734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944917 to 0.994504
[05:54:49.3376128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994504 to 0.9945183
[05:54:49.3483809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945183 to 0.9945317
[05:54:49.3592974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945317 to 0.9945464
[05:54:49.3690292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945464 to 0.9945601
[05:54:49.3792440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945601 to 0.9945746
[05:54:49.3890020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945746 to 0.9945869
[05:54:49.3994402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945869 to 0.9946008
[05:54:49.4075897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946008 to 0.9946131
[05:54:49.4194971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946131 to 0.9946276
[05:54:49.4318441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946276 to 0.9946409
[05:54:49.4419965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946409 to 0.9946558
[05:54:49.4522326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946558 to 0.9946716
[05:54:49.4613721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.994684
[05:54:49.4736504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994684 to 0.9946991
[05:54:49.4815753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946991 to 0.9947118
[05:54:49.4923765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947118 to 0.9947259
[05:54:49.5026281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947259 to 0.9947388
[05:54:49.5190096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947388 to 0.9947528
[05:54:49.5359345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947528 to 0.9947693
[05:54:49.5516408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947693 to 0.9947932
[05:54:49.5643701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947932 to 0.9948151
[05:54:49.5813112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948151 to 0.994835
[05:54:49.5961749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994835 to 0.9948545
[05:54:49.6117346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948545 to 0.994875
[05:54:49.6255906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994875 to 0.9948953
[05:54:49.6359003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948953 to 0.9949154
[05:54:49.6543745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949154 to 0.9949303
[05:54:49.6653626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949303 to 0.9949504
[05:54:49.6756308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949504 to 0.9949696
[05:54:49.6849224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949696 to 0.9949823
[05:54:49.6964322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949823 to 0.9949969
[05:54:49.7076228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949969 to 0.9950104
[05:54:49.7196784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950104 to 0.995025
[05:54:49.7309035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995025 to 0.9950398
[05:54:49.7406547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950398 to 0.9950552
[05:54:49.7560488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950552 to 0.9950705
[05:54:49.7663075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950705 to 0.9950854
[05:54:49.7780851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950854 to 0.9951035
[05:54:49.7889221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951035 to 0.9951185
[05:54:49.8020498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951185 to 0.9951345
[05:54:49.8137817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951345 to 0.9951491
[05:54:49.8254977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951491 to 0.9951661
[05:54:49.8362691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951661 to 0.9951831
[05:54:49.8480066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951831 to 0.9951978
[05:54:49.8593765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951978 to 0.995213
[05:54:49.8702611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995213 to 0.9952272
[05:54:49.8805293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952272 to 0.9952418
[05:54:49.8925260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952418 to 0.995257
[05:54:49.9022261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995257 to 0.9952712
[05:54:49.9145738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952712 to 0.9952869
[05:54:49.9245116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952869 to 0.9953006
[05:54:49.9368423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953006 to 0.9953172
[05:54:49.9455042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953172 to 0.9953307
[05:54:49.9592786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953307 to 0.9953455
[05:54:49.9701112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953455 to 0.9953601
[05:54:49.9813870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953601 to 0.9953755
[05:54:49.9950007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953755 to 0.9953926
[05:54:50.0084353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953926 to 0.9954079
[05:54:50.0198839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954079 to 0.995427
[05:54:50.0324414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995427 to 0.9954414
[05:54:50.0427598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954414 to 0.9954577
[05:54:50.0570206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954577 to 0.9954737
[05:54:50.0691200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954737 to 0.995487
[05:54:50.0828061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995487 to 0.9955079
[05:54:50.0945752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955079 to 0.9955236
[05:54:50.1041832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955236 to 0.99554
[05:54:50.1149461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99554 to 0.9955555
[05:54:50.1248711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955555 to 0.9955685
[05:54:50.1384078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955685 to 0.9955834
[05:54:50.1512671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955834 to 0.9955971
[05:54:50.1608456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955971 to 0.9956151
[05:54:50.1721890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956151 to 0.9956313
[05:54:50.1828965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956313 to 0.9956449
[05:54:50.1946734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956449 to 0.9956607
[05:54:50.2061962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956607 to 0.9956741
[05:54:50.2189305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956741 to 0.9956905
[05:54:50.2304632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956905 to 0.995706
[05:54:50.2402432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995706 to 0.9957217
[05:54:50.2536068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957217 to 0.9957377
[05:54:50.2653328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957377 to 0.9957528
[05:54:50.2778557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957528 to 0.9957694
[05:54:50.2875555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957694 to 0.995784
[05:54:50.2995037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995784 to 0.9957997
[05:54:50.3102737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957997 to 0.9958147
[05:54:50.3208977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958147 to 0.9958298
[05:54:50.3321632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958298 to 0.9958451
[05:54:50.3429455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958451 to 0.9958586
[05:54:50.3551287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958586 to 0.9958741
[05:54:50.3662988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958741 to 0.9958875
[05:54:50.3770687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958875 to 0.9959046
[05:54:50.3883367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959046 to 0.995919
[05:54:50.3990835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995919 to 0.9959342
[05:54:50.4100593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959342 to 0.9959474
[05:54:50.4198451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959474 to 0.995963
[05:54:50.4557944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995963 to 0.9959775
[05:54:50.4692199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959775 to 0.9959903
[05:54:50.4839421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959903 to 0.9960406
[05:54:50.4968465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960406 to 0.9960583
[05:54:50.5068927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960583 to 0.9960768
[05:54:50.5182958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960768 to 0.9960923
[05:54:50.5307832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960923 to 0.9961046
[05:54:50.5416501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961046 to 0.996123
[05:54:50.5539549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996123 to 0.996139
[05:54:50.5643635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996139 to 0.9961529
[05:54:50.5774627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961529 to 0.9961692
[05:54:50.5881498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961692 to 0.9961835
[05:54:50.5998333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961835 to 0.9961998
[05:54:50.6126192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961998 to 0.9962141
[05:54:50.6217826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962141 to 0.9962301
[05:54:50.6344156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962301 to 0.9962456
[05:54:50.6441576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962456 to 0.9962603
[05:54:50.6568422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962603 to 0.996276
[05:54:50.6667727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996276 to 0.9962891
[05:54:50.6767567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962891 to 0.9963043
[05:54:50.6869374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963043 to 0.9963173
[05:54:50.6991271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963173 to 0.996332
[05:54:50.7108690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996332 to 0.9963463
[05:54:50.7219502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963463 to 0.9963619
[05:54:50.7328347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963619 to 0.9963766
[05:54:50.7436646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963766 to 0.9963902
[05:54:50.7553593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963902 to 0.9964073
[05:54:50.7648246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964073 to 0.9964206
[05:54:50.7757793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964206 to 0.9964353
[05:54:50.7867342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964353 to 0.9964482
[05:54:50.7976560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964482 to 0.9964633
[05:54:50.8076119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964633 to 0.9964776
[05:54:50.8183355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964776 to 0.996493
[05:54:50.8295639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996493 to 0.9965062
[05:54:50.8393712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965062 to 0.9965218
[05:54:50.8475473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965218 to 0.9965357
[05:54:50.8593487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965357 to 0.9965481
[05:54:50.8711780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965481 to 0.9965613
[05:54:50.8804566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965613 to 0.9965758
[05:54:50.8912398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965758 to 0.99659
[05:54:50.9014077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99659 to 0.996603
[05:54:50.9120449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996603 to 0.9966176
[05:54:50.9208935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966176 to 0.9966303
[05:54:50.9326299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966303 to 0.9966445
[05:54:50.9417250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966445 to 0.9966577
[05:54:50.9530410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966577 to 0.9966721
[05:54:50.9637962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966721 to 0.9966862
[05:54:50.9750095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966862 to 0.9967011
[05:54:50.9838908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967011 to 0.9967145
[05:54:51.0004266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967145 to 0.9967296
[05:54:51.0128607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967296 to 0.9967435
[05:54:51.0221153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967435 to 0.9967649
[05:54:51.0329635] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:54:51.0334741] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:54:51.0334741] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:54:51.0350097] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:54:51.0367890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967649 to 0.9967798
[05:54:51.0474554] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:54:51.0474554] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:54:51.0489731] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:54:51.0489731] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:54:51.0609665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967798 to 0.9967913
[05:54:51.0737850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967913 to 0.9968291
[05:54:51.0884160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968291 to 0.9968467
[05:54:51.1050015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968467 to 0.9968641
[05:54:51.1190286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968641 to 0.9968872
[05:54:51.1315252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968872 to 0.9969074
[05:54:51.1439777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969074 to 0.9969235
[05:54:51.1584973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969235 to 0.9969421
[05:54:51.1720978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969421 to 0.9969584
[05:54:51.1834176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969584 to 0.9969774
[05:54:51.1991378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969774 to 0.9969956
[05:54:51.2121740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969956 to 0.9970133
[05:54:51.2256155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970133 to 0.9970303
[05:54:51.2446699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970303 to 0.9970499
[05:54:51.2655566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970499 to 0.9970693
[05:54:51.2938040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970693 to 0.997097
[05:54:51.3106261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997097 to 0.9971269
[05:54:51.3260831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971269 to 0.9971607
[05:54:51.3441312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971607 to 0.9971804
[05:54:51.3606101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971804 to 0.9972038
[05:54:51.3815482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972038 to 0.9972265
[05:54:51.3989139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972265 to 0.997252
[05:54:51.4216062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997252 to 0.9972768
[05:54:51.4423888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972768 to 0.9973022
[05:54:51.4624659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973022 to 0.997334
[05:54:51.4825442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997334 to 0.9973582
[05:54:51.5010206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973582 to 0.99739
[05:54:51.5164268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99739 to 0.9974146
[05:54:51.5278982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974146 to 0.997436
[05:54:51.5450261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997436 to 0.9974538
[05:54:51.5609552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974538 to 0.9974734
[05:54:51.5779691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974734 to 0.9974938
[05:54:51.5934899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974938 to 0.9975166
[05:54:51.6078312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975166 to 0.997538
[05:54:51.6243843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997538 to 0.9975601
[05:54:51.6403735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975601 to 0.9975773
[05:54:51.6559160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975773 to 0.9976007
[05:54:51.6748146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976007 to 0.9976186
[05:54:51.6893049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976186 to 0.9976467
[05:54:51.7046329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976467 to 0.9976678
[05:54:51.7201976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976678 to 0.9976863
[05:54:51.7353019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976863 to 0.9977076
[05:54:51.7499951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977076 to 0.9977268
[05:54:51.7640330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977268 to 0.997748
[05:54:51.7786227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997748 to 0.9977669
[05:54:51.7883372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977669 to 0.9977849
[05:54:51.7990741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977849 to 0.9977998
[05:54:51.8077161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977998 to 0.9978135
[05:54:51.8190306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978135 to 0.9978281
[05:54:51.8302889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978281 to 0.9978405
[05:54:51.8392333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978405 to 0.997855
[05:54:51.8488770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997855 to 0.9978694
[05:54:51.8597050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978694 to 0.9978811
[05:54:51.8689730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978811 to 0.9978941
[05:54:51.8791928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978941 to 0.9979076
[05:54:51.8895617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979076 to 0.9979198
[05:54:51.9025248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979198 to 0.9979345
[05:54:51.9127825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979345 to 0.9979498
[05:54:51.9240136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979498 to 0.997965
[05:54:51.9351158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997965 to 0.9979808
[05:54:51.9460389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979808 to 0.9979936
[05:54:51.9588287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979936 to 0.9980097
[05:54:51.9674784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980097 to 0.9980254
[05:54:51.9807428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980254 to 0.9980407
[05:54:51.9929948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980407 to 0.9980547
[05:54:52.0047437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980547 to 0.998072
[05:54:52.0165693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998072 to 0.998089
[05:54:52.0318617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998089 to 0.9981043
[05:54:52.0430516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981043 to 0.9981225
[05:54:52.0569688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981225 to 0.9981403
[05:54:52.0671733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981403 to 0.9981537
[05:54:52.0836308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981537 to 0.9981733
[05:54:52.0979777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981733 to 0.9981891
[05:54:52.1127689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981891 to 0.9982101
[05:54:52.1247206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982101 to 0.9982302
[05:54:52.1395189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982302 to 0.9982491
[05:54:52.1504410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982491 to 0.9982666
[05:54:52.1626554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982666 to 0.9982828
[05:54:52.1758615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982828 to 0.9982986
[05:54:52.1845582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982986 to 0.9983136
[05:54:52.1993928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983136 to 0.9983303
[05:54:52.2128546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983303 to 0.998347
[05:54:52.2239082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998347 to 0.9983659
[05:54:52.2333311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983659 to 0.998381
[05:54:52.2425596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998381 to 0.9983925
[05:54:52.2566696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983925 to 0.9984069
[05:54:52.2664866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984069 to 0.9984215
[05:54:52.2755194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984215 to 0.9984366
[05:54:52.2869533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984366 to 0.9984491
[05:54:52.2976689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984491 to 0.9984637
[05:54:52.3069174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984637 to 0.9984775
[05:54:52.3164084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984775 to 0.998492
[05:54:52.3271606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998492 to 0.9985041
[05:54:52.3366400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985041 to 0.9985183
[05:54:52.3479159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985183 to 0.9985305
[05:54:52.3596076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985305 to 0.9985465
[05:54:52.3703289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985465 to 0.99856
[05:54:52.3805484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99856 to 0.9985753
[05:54:52.3921332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985753 to 0.9985895
[05:54:52.4013296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985895 to 0.9986038
[05:54:52.4115780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986038 to 0.9986195
[05:54:52.4207651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986195 to 0.9986309
[05:54:52.4292728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986309 to 0.9986441
[05:54:52.4384331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986441 to 0.998655
[05:54:52.4460866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998655 to 0.9986674
[05:54:52.4572998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986674 to 0.9986778
[05:54:52.4664435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986778 to 0.9986892
[05:54:52.4752408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9987039
[05:54:52.4847303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987039 to 0.9987161
[05:54:52.4928889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987161 to 0.9987283
[05:54:52.5000107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987283 to 0.9987394
[05:54:52.5092330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987394 to 0.9987513
[05:54:52.5173911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987513 to 0.9987617
[05:54:52.5255067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987617 to 0.9987735
[05:54:52.5347520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987735 to 0.9987838
[05:54:52.5418554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987838 to 0.9987936
[05:54:52.5501588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987936 to 0.9988057
[05:54:52.5571879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988057 to 0.9988161
[05:54:52.5658310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988161 to 0.9988275
[05:54:52.5745364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988275 to 0.998839
[05:54:52.5840794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998839 to 0.998849
[05:54:52.5932799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998849 to 0.9988613
[05:54:52.6019332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988613 to 0.9988717
[05:54:52.6108244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988717 to 0.9988855
[05:54:52.6184984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988855 to 0.9988959
[05:54:52.6261301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988959 to 0.9989079
[05:54:52.6337752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989079 to 0.9989181
[05:54:52.6422494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989181 to 0.9989277
[05:54:52.6519383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989277 to 0.9989401
[05:54:52.6597473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989401 to 0.9989502
[05:54:52.6674173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989502 to 0.9989623
[05:54:52.6771453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989623 to 0.9989724
[05:54:52.6852944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989724 to 0.9989834
[05:54:52.6945564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989834 to 0.9989969
[05:54:52.7028891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989969 to 0.9990082
[05:54:52.7121876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990082 to 0.9990204
[05:54:52.7203976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990204 to 0.9990311
[05:54:52.7295473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990311 to 0.999043
[05:54:52.7382628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999043 to 0.9990547
[05:54:52.7464023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990547 to 0.9990657
[05:54:52.7561927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990657 to 0.9990783
[05:54:52.7654177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990783 to 0.9990889
[05:54:52.7740574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990889 to 0.9991022
[05:54:52.7831960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991022 to 0.9991139
[05:54:52.7933474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991139 to 0.9991274
[05:54:52.8010520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991274 to 0.9991389
[05:54:52.8108517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991389 to 0.9991506
[05:54:52.8195629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991506 to 0.9991618
[05:54:52.8278266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991618 to 0.9991754
[05:54:52.8354677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991754 to 0.9991861
[05:54:52.8462336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991861 to 0.9991965
[05:54:52.8575139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991965 to 0.999211
[05:54:52.8652559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999211 to 0.9992238
[05:54:52.8762209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992238 to 0.9992369
[05:54:52.8848822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992369 to 0.9992491
[05:54:52.8950666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992491 to 0.9992623
[05:54:52.9036422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992623 to 0.999275
[05:54:52.9160491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999275 to 0.9992881
[05:54:52.9261578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992881 to 0.9993009
[05:54:52.9378740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993009 to 0.999316
[05:54:52.9482523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999316 to 0.999329
[05:54:52.9591776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999329 to 0.9993453
[05:54:52.9683752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993453 to 0.9993594
[05:54:52.9796002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993594 to 0.999374
[05:54:52.9900102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999374 to 0.9993872
[05:54:52.9992029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993872 to 0.9994017
[05:54:53.0080669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994017 to 0.9994147
[05:54:53.0192615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994147 to 0.9994277
[05:54:53.0274212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994277 to 0.9994394
[05:54:53.0361012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994394 to 0.9994525
[05:54:53.0447627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994525 to 0.9994636
[05:54:53.0555534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994636 to 0.9994767
[05:54:53.0642976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994767 to 0.9994881
[05:54:53.0752124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994881 to 0.9995018
[05:54:53.0848721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995018 to 0.9995141
[05:54:53.0937509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995141 to 0.9995283
[05:54:53.1030790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995283 to 0.9995399
[05:54:53.1145798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995399 to 0.9995542
[05:54:53.1237777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995542 to 0.9995678
[05:54:53.1350037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995678 to 0.9995818
[05:54:53.1426754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995818 to 0.9995938
[05:54:53.1535989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995938 to 0.9996079
[05:54:53.1622729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996079 to 0.99962
[05:54:53.1716187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99962 to 0.9996328
[05:54:53.1812060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996328 to 0.9996436
[05:54:53.1930264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996436 to 0.999658
[05:54:53.2018622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999658 to 0.9996713
[05:54:53.2131549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996713 to 0.9996844
[05:54:53.2232886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996844 to 0.9996979
[05:54:53.2325723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996979 to 0.999712
[05:54:53.2428482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999712 to 0.9997249
[05:54:53.2526128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997249 to 0.9997392
[05:54:53.2625341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997392 to 0.9997502
[05:54:53.2726657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997502 to 0.9997651
[05:54:53.2808250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997651 to 0.9997769
[05:54:53.2879768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997769 to 0.99979
[05:54:53.2971400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99979 to 0.9998013
[05:54:53.3056082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998013 to 0.9998116
[05:54:53.3163836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998116 to 0.9998243
[05:54:53.3238624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998243 to 0.9998354
[05:54:53.3340334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998354 to 0.9998485
[05:54:53.3431591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998485 to 0.9998598
[05:54:53.3523585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998598 to 0.9998727
[05:54:53.3609531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998727 to 0.9998842
[05:54:53.3683131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998842 to 0.9998968
[05:54:53.3774733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998968 to 0.9999075
[05:54:53.3847434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999075 to 0.9999179
[05:54:53.3939162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999179 to 0.9999297
[05:54:53.4010927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999297 to 0.9999401
[05:54:53.4102696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999401 to 0.9999522
[05:54:53.4189674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999522 to 0.9999623
[05:54:53.4270972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999623 to 0.9999746
[05:54:53.4367259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999746 to 0.9999856
[05:54:53.4464696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999856 to 0.9999968
[05:54:54.0746074] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2618621] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:54.2628715] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.8230952] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:59.7969590] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:54:59.7969590] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:54:59.7969590] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:54:59.7985046] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:55:00.1723978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:02.2001762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:02.2001762] [Debug  :   Coroner] Query successful!True
[05:55:02.2001762] [Debug  :   Coroner] Handling generic fall damage...
[05:55:02.2001762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:05.8151042] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:55:05.8953778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:05.8953778] [Debug  :   Coroner] Query successful!True
[05:55:05.8972913] [Debug  :   Coroner] Handling generic fall damage...
[05:55:05.8972913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:06.5351898] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:55:06.5351898] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:55:06.5367268] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:55:06.5367268] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:55:07.5701337] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:08.8111882] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:55:08.8116917] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:55:08.8249505] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:55:08.8264759] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:55:09.1599636] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:55:09.9339360] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:55:10.7970604] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:55:10.7985750] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:55:10.7985750] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:55:10.8001174] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:55:13.5954965] [Info   :GeneralImprovements] Updated credits display.
[05:55:13.9720352] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:55:14.1074961] [Info   :GeneralImprovements] Updated credits display.
[05:55:15.5183093] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:16.2852540] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:55:17.9789772] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:55:21.8238849] [Info   :GeneralImprovements] Updated credits display.
[05:55:32.8533745] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:55:32.8580005] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:55:32.8585245] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ExtLadderTrigger (UnityEngine.GameObject)
[05:55:32.8585245] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) needs to compute vertical offset - scheduled
[05:55:33.8557339] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) is computing vertical offset
[05:55:33.8592284] [Debug  :Matty's Fixes] Vanilla/Extension ladder new offset is 0.02622449
[05:55:33.8592284] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) position updated [(7.14, -2.55, -59.94)] -> [(7.14, -2.65, -59.94)]
[05:55:37.5643580] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:40.4926900] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:43.2903006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:43.2903006] [Debug  :   Coroner] Query successful!True
[05:55:43.2903006] [Debug  :   Coroner] Handling generic fall damage...
[05:55:43.2903006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:54.3913210] [Info   :GeneralImprovements] Updated credits display.
[05:55:55.2235297] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:55:58.4281310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:58.4281310] [Debug  :   Coroner] Query successful!True
[05:55:58.4296653] [Debug  :   Coroner] Handling generic fall damage...
[05:55:58.4296653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:59.7482807] [Info   :GeneralImprovements] Updated credits display.
[05:56:03.1859043] [Info   :GeneralImprovements] Updated ship scrap total monitors to $828 (14 items).
[05:56:03.8493724] [Info   :GeneralImprovements] Updated credits display.
[05:56:11.7922797] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:56:11.7943861] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:56:11.7943861] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ExtLadderTrigger (UnityEngine.GameObject)
[05:56:11.7979226] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) needs to compute vertical offset - scheduled
[05:56:11.8014106] [Debug  :Matty's Fixes] Vanilla/Boombox(1075) needs to compute vertical offset - scheduled
[05:56:11.8221925] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) is computing vertical offset
[05:56:11.8237341] [Debug  :Matty's Fixes] Vanilla/Boombox new offset is 0.1907392
[05:56:11.8237341] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:56:11.8242662] [Debug  :Matty's Fixes] Vanilla/Boombox(1075) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:56:13.4980163] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:56:13.5748401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:14.0612796] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.0612796] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.0844423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.0844423] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.0966612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:14.0966612] [Debug  :   Coroner] Query successful!True
[05:56:14.0966612] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.0966612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:14.0966612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.0966612] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.1200665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.1200665] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.1200665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.1200665] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.1200665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.1200665] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.1200665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.1215784] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.1546434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:14.1546434] [Debug  :   Coroner] Query successful!True
[05:56:14.1546434] [Debug  :   Coroner] Handling generic fall damage...
[05:56:14.1546434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:14.1657877] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.1657877] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.2581353] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.2581353] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.2816026] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.2816026] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.2816026] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:14.2831367] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:14.4456482] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:14.7868584] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:15.3228073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:15.3243359] [Debug  :   Coroner] Query successful!True
[05:56:15.3243359] [Debug  :   Coroner] Handling generic fall damage...
[05:56:15.3243359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:15.3817467] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:15.3822496] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:15.4058513] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:15.4058513] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:15.4058513] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:15.4058513] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.1555543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:16.1555543] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.1916489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:16.1916489] [Debug  :   Coroner] Query successful!True
[05:56:16.1916489] [Debug  :   Coroner] Handling generic fall damage...
[05:56:16.1916489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:16.2038934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:16.2038934] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.2038934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:16.2038934] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.2421821] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:16.2426870] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.5006608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:16.5006608] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:16.5280242] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:56:17.0326959] [Info   :LobbyImprovements] Removing 76561198079597659 from recently played with.
[05:56:17.1408611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:17.1408611] [Debug  :   Coroner] Query successful!True
[05:56:17.1408611] [Debug  :   Coroner] Handling generic fall damage...
[05:56:17.1408611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:18.4790029] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:18.4790029] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:19.2578910] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.2578910] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.2578910] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.2578910] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.2676638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:19.2676638] [Debug  :   Coroner] Query successful!True
[05:56:19.2676638] [Debug  :   Coroner] Handling generic fall damage...
[05:56:19.2676638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:19.2775431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:19.2785468] [Debug  :   Coroner] Query successful!True
[05:56:19.2785468] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.2785468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:19.2785468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.2785468] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.3608277] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.3608277] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:26.2030096] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:31.0167159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:31.6417807] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:56:32.6035003] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:34.5611313] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:34.5611313] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:34.6838129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:34.6838129] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:34.7440296] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:34.7440296] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:35.3922229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:35.3922229] [Debug  :   Coroner] Query successful!True
[05:56:35.3922229] [Debug  :   Coroner] Handling generic fall damage...
[05:56:35.3922229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:35.3952676] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:56:36.0588821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:36.0588821] [Debug  :   Coroner] Query successful!True
[05:56:36.0588821] [Debug  :   Coroner] Handling generic fall damage...
[05:56:36.0588821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:39.2597312] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:42.3516499] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:56:43.0507201] [Info   :GeneralImprovements] Updated credits display.
[05:56:44.3785940] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:44.5718296] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Boombox : [G]
New: Drop Boombox : [G​]
[05:56:44.5718296] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle music : [LMB]
New: Toggle music : [LMB​]
[05:56:44.5867085] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Boombox : [G]
New: Drop Boombox : [G​]
[05:56:44.5867085] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle music : [LMB]
New: Toggle music : [LMB​]
[05:56:54.5243096] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:55.1424766] [Debug  :   Coroner] Extension ladder started animation! Modifying kill trigger...
[05:56:56.4646802] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) needs to compute vertical offset - scheduled
[05:56:56.4694459] [Debug  :Buttery Fixes] Radar booster #-959518: Nudged radar dot upwards
[05:56:56.4699745] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) needs to compute vertical offset - scheduled
[05:56:56.4908346] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) is computing vertical offset
[05:56:56.4928107] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant new offset is 0.1016618
[05:56:56.4928107] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[05:56:57.4591476] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) is computing vertical offset
[05:56:57.4633030] [Debug  :Matty's Fixes] Vanilla/Radar-booster new offset is 0.01262787
[05:56:57.4633030] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) position updated [(7.14, -2.55, -59.94)] -> [(7.14, -2.66, -59.94)]
[05:56:59.6120851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:56:59.6156639] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:56:59.8707891] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Extension ladder : [G]
New: Drop Extension ladder : [G​]
[05:56:59.8717945] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pop up ladder : [LMB]
New: Pop up ladder : [LMB​]
[05:56:59.8875863] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Extension ladder : [G]
New: Drop Extension ladder : [G​]
[05:56:59.8880976] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pop up ladder : [LMB]
New: Pop up ladder : [LMB​]
[05:57:02.8755613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:02.8760866] [Debug  :   Coroner] Query successful!True
[05:57:02.8760866] [Debug  :   Coroner] Handling generic fall damage...
[05:57:02.8760866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:03.4671393] [Debug  :   Coroner] Extension ladder started animation! Modifying kill trigger...
[05:57:03.4738211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:03.8979289] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:57:05.3801066] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:05.3801066] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:57:06.5813908] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (139)...
[05:57:06.5813908] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:06.5829273] [Debug  :Buttery Fixes] Badges added to player corpse
[05:57:07.2024427] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:08.1117506] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:08.8582604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:15.6328117] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:19.0751671] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:35.1978274] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:35.1978274] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:57:57.0146105] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:57.5322518] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:58:05.2763799] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:58:07.1728328] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:10.0600781] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:12.4073592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.0253241] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:15.0253241] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.1521757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.1521757] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.1521757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.1521757] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.1521757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.1521757] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.2054643] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.2054643] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.3096643] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.3096643] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.5249790] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.5249790] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.7085953] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.7085953] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.7869016] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.7879089] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.8091046] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.8091046] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.8291426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.8291426] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:16.9093542] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:16.9093542] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:17.0475714] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:17.0490837] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:17.2231317] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:17.2231317] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:17.7648846] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:17.7648846] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:18.4690435] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:18.4690435] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:18.4690435] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:18.4690435] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:25.3071087] [Info   :GeneralImprovements] Auto charged 1 owned item.
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SmokingPipe(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SmokingPipe(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3101299] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3116531] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3116531] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3116531] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:25.3121771] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:27.1743346] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1743346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1743346] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.1743346] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1743346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1743346] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1758717] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1758717] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1758717] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.1758717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.1758717] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.5528866] [Debug  :WeatherRegistry] Effects received: [None]
[05:58:27.5528866] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:58:27.5528866] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:58:27.9697506] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:27.9697506] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:27.9697506] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.9697506] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.9697506] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.9886636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.9886636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.9886636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:27.9886636] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:27.9886636] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:27.9886636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:27.9886636] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0085474] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0085474] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0085474] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0085474] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0100746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0100746] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0100746] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.0100746] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0105878] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0105878] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0105878] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0105878] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0105878] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0115934] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0115934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0131180] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0131180] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.0131180] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.0131180] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0131180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0131180] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0442268] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0447334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0447334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0447334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0447334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0447334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0638399] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0638399] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0638399] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0857667] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0857667] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0857667] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0857667] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0857667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0873100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0873100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0873100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0873100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0873100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0873100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0888470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0888470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0888470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0888470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.0888470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.0888470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1109863] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1109863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1109863] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1109863] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1109863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1109863] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1109863] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1119921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1119921] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1119921] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1119921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1119921] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1298599] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1298599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1298599] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1494369] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1494369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1494369] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.1880447] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.1880447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.1880447] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.2261307] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.2261307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.2261307] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.2261307] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.2261307] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.2261307] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.2261307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.2271355] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6285820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6285820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6300956] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6300956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6316256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6316256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6316256] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.6316256] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6316256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6316256] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.6316256] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6316256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6316256] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.6316256] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6316256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6316256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6331437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6331437] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6346737] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6346737] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6346737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6346737] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6346737] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.6346737] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.6471384] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6471384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6471384] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6471384] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6471384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6486708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6486708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6486708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6486708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6486708] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6496776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6496776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6496776] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6496776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6496776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6501826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6501826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6517075] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6517075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6517075] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6517075] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6517075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6517075] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6633981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6633981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6633981] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6633981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6649254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6649254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6649254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6649254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6649254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6649254] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6885259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6890303] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6890303] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6890303] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.6890303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.6890303] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.7101497] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.7101497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.7101497] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.7479925] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.7479925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.7485100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.7485100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:28.7485100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:28.7485100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:28.7485100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:28.7485100] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:29.5532054] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[05:58:29.5654617] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[05:58:29.5654617] [Info   :GeneralImprovements] Updated total deaths display.
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:29.5669689] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:29.5741510] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:58:29.5741510] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:58:29.5741510] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:58:29.5741510] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:58:29.5741510] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:58:29.5741510] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:58:30.0110041] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:58:30.0584464] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:58:30.1609038] [Debug  :GeneralImprovements] Received life status sync RPC for What Zit Tooya.
[05:58:32.6091574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:58:32.6091574] [Debug  :   Coroner] Query successful!True
[05:58:32.6091574] [Debug  :   Coroner] Handling generic fall damage...
[05:58:32.6091574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:58:36.2075815] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:58:36.5579254] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:58:36.5671789] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:58:36.5681852] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:58:36.5681852] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:58:36.5742553] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:58:36.5742553] [Message:LethalSponge] ---
[05:58:36.5742553] [Message:LethalSponge] Applying Sponge
[05:58:36.5742553] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:58:36.7167933] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:58:36.7167933] [Message:LethalSponge] Sponge took 0.1423826 seconds to execute.
[05:58:36.7167933] [Message:LethalSponge] ---
[05:58:36.7183145] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Eclipsed; 56 Vow:Blue; 71 Gordion:None; 61 March:Eclipsed; 20 Adamance:None; 85 Rend:None; 7 Dine:None; 21 Offense:None; 8 Titan:Blue; 68 Artifice:Eclipsed; 44 Liquidation:Rainy; 5 Embrion:Blue]
[05:58:36.7183145] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:58:38.3350048] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:58:38.4474004] [Info   :GeneralImprovements] Updated total quotas display.
[05:58:38.4479061] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:58:38.4479061] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:58:38.4479061] [Debug  :LobbyControl] Lobby can be re-opened
[05:58:38.4479061] [Info   :GeneralImprovements] Updated total days display.
[05:58:38.4573519] [Info   :LethalPerformance] Saved 1 save(s)
[05:58:38.5045099] [Info   :GeneralImprovements] Updated credits display.
[05:58:42.2927185] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:58:43.3378952] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[05:58:48.3033774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:58:48.3033774] [Debug  :   Coroner] Query successful!True
[05:58:48.3033774] [Debug  :   Coroner] Handling generic fall damage...
[05:58:48.3043826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:58:49.1807264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:58:49.1807264] [Debug  :   Coroner] Query successful!True
[05:58:49.1807264] [Debug  :   Coroner] Handling generic fall damage...
[05:58:49.1807264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:58:49.7692031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:58:49.7692031] [Debug  :   Coroner] Query successful!True
[05:58:49.7692031] [Debug  :   Coroner] Handling generic fall damage...
[05:58:49.7692031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:58:52.4360457] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:59:00.4911156] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:59:00.6239899] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:59:00.6239899] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:59:00.6239899] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:59:00.6249962] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:59:03.4122798] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:59:03.4138034] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:59:03.4138034] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:59:04.5541814] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:59:10.2113452] [Info   :LobbyImprovements] Removing 76561198145027335 from recently played with.
[05:59:10.3118018] [Info   :mrgrm7.LethalCasino] Player disconnected.
[05:59:10.3118018] [Debug  :MaxWasUnavailable.LethalModDataLib] Not saving TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows to current save file as we're not the host!
[05:59:10.3133309] [Warning:MaxWasUnavailable.LethalModDataLib] Failed to save field or property UnlockedWindows from System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089!
[05:59:10.3153830] [Debug  :ScienceBirdTweaks] Disconnect detected, resetting spinnerAdded flag.
[05:59:10.3225286] [Info   :LethalPerformance] Saved 1 save(s)
[05:59:10.3986823] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:59:10.4984145] [Info   :LobbyImprovements] Cleared recently played with (OnDestroy)
[05:59:10.4999503] [Debug  :ScienceBirdTweaks] StartOfRound OnDestroy, resetting spinnerAdded flag.
[05:59:10.7338016] [Info   :MoreCompany] LANMenu startLAN Patched
[05:59:10.9536124] [Debug  :LCUltrawide_Community] NOT setting PixelResolution to [0]
[05:59:11.1481487] [Debug  :Buttery Fixes] Menu: Override volumes on camera CanvasCam
[05:59:11.1481487] [Message:LethalSponge] Calling initial Resources.UnloadUnusedAssets().
[05:59:11.1630018] [Info   :LethalPerformance] Saved 1 save(s)
[05:59:11.3339386] [Info   :TestAccountCore] TestAccountCore is running on version v81!
[05:59:21.8374192] [Error  : Unity Log] Error while disconnecting: System.NullReferenceException: Object reference not set to an instance of an object
  at FairerFireExits.Networking.FFENetworkManager.DespawnNetworkHandler () [0x00000] in ./Networking/FFENetworkManager.cs:41 
  at FairerFireExits.Patches.GameNetworkManagerPatches.PreDisconnect (GameNetworkManager __instance) [0x00000] in ./Patches/GameNetworkManagerPatches.cs:24 
  at GameNetworkManager.Disconnect () [0x0000d] in <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_000D 
  at GameNetworkManager.OnApplicationQuit () [0x00015] in <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0015 
